A CROWN RETURNED GAMEPLAY THREAD

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Apr 22, 2026 1:53 am
This is where Gameplay will take place.

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Apr 22, 2026 2:59 am
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Falcon’s Hollow is the end of the line for many of its residents—a final destination in a flight from the law, a haven from crushing debts, a sanctuary from abuse, or a new start free from religious persecution. Yet those who dwell in the town know that it has more than its fair share of problems, and many who come to live here soon realise they simply traded one set of worries for another.

Each of you is drawn to Falcon's Hollow however, while growing up here was a real time of struggle, conflict and discontent, returning here is very personal for each of you and for some of you very close to home, striking at the heart of what makes you, well you.

The place hasn't changed much really though the atmosphere is never far from struggle and conflict. You know that Falcon's Hollow actually deserves better than what its getting. One thing you have noticed is that the distrust amongst the community has grown ten fold and you struggle to find a smile, including yours. Everywhere you look, upside down smiles greet you and sideways glances meet you. Somethings going on and its time to sort it out, especially when its personal. Welcome to Falcon's Hollow, welcome to A Crown Returned.
Apr 25, 2026 8:36 am
As you return to the town you grew up in, the unfamiliar becomes again familiar as you walk down the road heading in to Falcon's Hollow. It's almost as you left it with a couple of add ons here and there.

Falcon’s Hollow is a logging town through and through. Most buildings have log walls or are finished with wooden siding, their roofs covered in wooden shingles. The town is rough-looking, but some homes feature lovingly wrought ornamentation that shows their owners’ pride: decorative molding, carved cornices, window mullions, and delicate inlays on furniture. Sawmills and lumberyards are the main evidence of industry. Sawdust invades nearly every home, bed, and meal in the community, like sand in a beach town—but locals claim one gets used to it and mock those who can’t stand the dust. Around Falcon’s Hollow, the forest flourishes, dark and impenetrable, seemingly eager to claim the lives of those who endlessly assault its borders.

Walking around Falcon's Hollow at your pace affords you a fairly good idea of the layout of the town and some of its locations.


MAP OF FALCON'S HOLLOW
Apr 26, 2026 6:20 am
OOC:
Take the opportunity to introduce your character. What do others see when they look at you? How and where are you meeting? Are there any quirks or curious habits that you exude. I am leaving this up to you as a PC. The background reason has been provided and you now know what has brought you to Falcon's Hollow.
Apr 26, 2026 9:02 am
The sky over Falcon's Hollow was grim enough to reflect the ever-souring mood of its inhabitants while a large sailboat pulled into the river from its passage all the way from Cheliax, through the Inner Sea. The vessel was no pleasure craft, built rigidly and without ostentation as a transport craft for this or that merchant conglomerate. It creaked and groaned as it navigated the river, its hold laden with goods destined for the High Market.

Soon the hulking mass pulled into the docks, imposing itself by way of its girth like a muscular ruffian shoving their way up to a bar. Any other place with a port like that of Falcon's Hollow would be constantly hustling and bustling most hours of the day, but pickings were slim, and few other vessels inhabited the docks at this moment. It wasn't as if the Hollow had much in the way of fishery or other marine products going on.

Finally, the boat shuddered to a stop, almost enough to shake awake one particular denizen of the boat, lazing on a low crate in the hold. A creak and a punch in the arm from one of the deckhands did the rest, and she cracked her eyes open.

"Wakey-wakey, beefcake." The wrinkled deckhand grinned derisively. "Get up and get to work, ya dog."

"Oh, do I have to?" The lounging woman returned his contempt. "I think you fellas have it pretty well in hand." She was lean, well-defined but lacking some of the strength she had before. Roughly cropped black hair framed the angular features of her olive-skinned face, her cheeks still flecked with coal. She'd be fairly attractive, if not for the bad attitude. Traces of polish remained even now, on her bitten and worn-down nails. Far from the lavish attire she used to wear as one of the champions of Almas' fighting rings, she now only wore a blue tunic of frayed silk and baggy pants accessorized only by a small icon of Irori hanging off a red cord. The whole assembly was an approximation of what Tian martial artists and monks were depicted wearing in sensationalized magazine illustrations.

"If you don't quit playing, there's still time to nail you into a box and heave you overboard." The deckhand scoffed.

"Alright, alright..." Now considerably more motivated, the woman leapt to her feet, hoisted the crate she was sleeping on onto her shoulders, and hauled it above deck, down the gangplank, and onto a wagon bound for the High Market. The familiarity of the air hit her almost immediately; the buildings and other features had changed, but the trees and the sky hadn't. It was almost like she was a kid again, running around and getting into all kinds of trouble. With a grunt, she picked up another crate, aiming to finish her job quick so she could get free and head into town.
Apr 27, 2026 4:29 am
Fira, you finish your job relatively quickly as others help freely with the same thought in mind, however, theirs is largely to hit the nearest watering hole.

As you stand at the end of the wharf, you see a dusty pathway that leads off in front of you to the Low Market. There's a slight scent of produce no longer fresh enough for the High Market’s favored customers, heavily salted meats, and other questionable foodstuffs, most of which barely survive their trip to the market.

You have heard from your fellow ship mates that there are now weapons, armor, and adventuring gear can be found for sale there, though only weapons and adventuring gear worth 1 gp or less or armor worth 4 gp or less can be purchased at the Low Market.
Apr 27, 2026 7:09 am
OOC:
If I may be clear,I have everything I need right now,as my build obligates me to stay unarmed and unarmored,or at least the former. And I have everything else I need right now in my pack. Let's allow everyone else to get their start first.
Last edited April 27, 2026 7:09 am
Apr 27, 2026 2:35 pm
Jayne hesitated for a moment on her way back into town. She looked down at her armor, an upgrade from what she used to wear as a guard. She worked hard to gain respect as a guard (as a half orc, she had to work harder than most), but would she have to start all over since she left to train as a champion? She had faced worse things than ridicule, still she silently prayed; 'Cayden protect me', and headed to the nearest tavern.
Apr 28, 2026 1:36 am
It was many years ago when Rhaemy had finally left home and headed south to Arthfell Forest and her training as a druidess among the Greenfire Circle. She had never been more than a few days from home in all that time, but her training and duties within the Circle had always left her too busy for frivolities. Until recently, that is.

Falcon's Hollow still looks much the same as when she had left it, but homecoming was bittersweet under the circumstances. As she passes through the western gate and into the village proper, she finds that her feet still know the way to the most notable landmarks. With the day's light slowly fading into evening, Rhaemy decides that her business can wait until morning as she makes her way toward the Sitting Duck for a warm meal and a good night's sleep.
Apr 28, 2026 9:18 am
Jayne, as you arrive at the nearest tavern, The Sitting Duck or 'The Duck' as it is known, you see on the front wooden panel just to the left of the door to The Sitting Duck tavern, a note attached to the panel. It reads ...

https://i.imgur.com/aN2Ea8P.png

The Duck has long been the local hot spot for adventurers, explorers, and other rapscallions looking for excitement. The tavern serves a potent brew of fermented darkwood leaf that’s said to be able to "floor an ogre" in a few tankards.

As you walk into the tavern, As you have arrived in the morning, there are only a handful of patrons. One table is filled with what looks like four mercenary guards just come off a merchant caravan. They look tired, dusty and thirsty.

As you approach the bar and see a human female serving behind the bar. She finishes serving one customer who returns to a table by himself. She turns her attention to you with watchful eyes and says, "Whats. your poison and what will your little lady friend have?" Referring to a Gnome standing next door to you.
OOC:
Rhaemy this is you. Though you do not know the half-orc standing next to you, you find yourself blinking up at the bartender.
Apr 28, 2026 11:05 am
OOC:
I'll let Jayne and/or Rhaemy get a little comfortable first,then Fira will make her entrance.
Apr 28, 2026 2:59 pm
The half-orc looks over to the gnome and back to bartender. Oh, we aren't friends, though that won't stop me from buying the little one a drink. Though it's a bit early for the darkwood leaf, eh? Just two tankards of ale please. Jayne says to the bartender, before addressing the woman next to her; "Morning, I'm Jayne, I just got to town. Well, I just got back into town." she adds reaching out for a handshake.
OOC:
What's the bartenders name? If she's been there a while I feel like Jayne would know her.
Apr 28, 2026 3:10 pm
Before much of a digression could happen, however, the morning mumbling was interrupted by the doors to the tavern being shoved open by the athletic woman who had just finished hauling crates down at the docks. Much energy had already been spent this morning, and while the spirit was ablaze the body could be doing better.

Which meant this was a perfect chance to try and replenish some of that energy. "Woo! Whose ass do I have to kick to get something good to eat around here? Barkeep!" Fira slammed a gold piece down on the bar counter. "Get me something good to chew on and as much of the darkwood as this'll cover!"
Apr 28, 2026 7:21 pm
The bartender reaches out to shake your hand Jayne however your hand is quickly ignored when the bartender hears the booming voice of the athletic woman and as she sees the gold piece on the bar. She rushes over to serve the woman instead.

She takes the slammed gold piece first and says, "Right away, my lady!"

With that she pours a large pint of Darkwood Leaf and presents it to her with handle facing this new rich customer and takes off into the kitchen where the smell of freshly cooked pies drifts out and tickles you under the chin. It has the desired effect as your tummy rumbles in anticipation. However, its for the lady instead. Two large pies and pieces of sop bread swathed in butter are presented to the lady on a large serving platter.

She then returns to the kitchen and brings out two trays of pies. One with four pies, and one with one pie. She delivers these to the four mercenary customers and the one sitting alone. She then returns to the bar, fetches two tankards of ale, sets them down before Jayne, reaches out her hand and says to Jayne, "Hello and welcome stranger! I'm Jalene!"

This has all been done so quickly, you would swear the bartender had wings and flew about the place. It would seem that the colour gold brightens everybody's day. Its the type of colour not often seen in this town unless its heading out of the town.
Apr 28, 2026 7:22 pm
OOC:
Everyone
Make a Perception roll!
Apr 28, 2026 7:27 pm
OOC:
Here we go

Rolls

Perception roll - (1d20+5)

(20) + 5 = 25

Apr 28, 2026 7:54 pm
OOC:
rollin'

Rolls

Perception - (1d20+3)

(20) + 3 = 23

Apr 28, 2026 8:20 pm
OOC:
Is that what we happen to notice?
Apr 28, 2026 8:28 pm
OOC:
Rolled.

Rolls

Perception - (1d20+7)

(16) + 7 = 23

Apr 28, 2026 9:48 pm
Trenton, a young man wearing worn but well taken care of armor sees these goings on and watches carefully. Hes only recently back in town, down the dusty trail with a stirring in his heart for adventure.
OOC:
Perception roll, i notice all my dice rolls are negative, did I set my sheet up wrong?

Rolls

Perception - (1d20-1)

(7) - 1 = 6

Apr 28, 2026 9:56 pm
OOC:
The sheet is not set up for the remaster rules, so you will need to change your attributes to the old method. Double and add 10 to get the right stat numbers.
Apr 28, 2026 10:38 pm
Azryel says:
OOC:
The sheet is not set up for the remaster rules, so you will need to change your attributes to the old method. Double and add 10 to get the right stat numbers.
Example:
STR 18 = +4 STR
WIS 8 = -1 WIS
OOC:
i will soon make my entrance.
Apr 29, 2026 12:37 am
"Right, well thank you... Jalene," Rhaemy responds, eyeing the bartender's flippant attitude toward her patrons. "Might I also request one of your pies as well?"

After giving her order, Rhaemy turns to look out across the tavern. Before she had left home, she was far too young to be allowed into such a place. Now that she is here, though, she realizes that it doesn't quite live up to her youthful imaginings.
Apr 29, 2026 4:42 am
Any food ordered is brought to you in good order and in a timely fashion. For someone working on her own, Jalene works quickly and tirelessly. You have noticed that she is attentive to detail and also watchful of all patrons, customers, comings and goings inside the tavern. The food is actually not too bad at all. It has certainly improved since you were here. You figure that maybe they are under new management or something as even the tables, floor, ceiling and chattels are all kept well cleaned. Service is quick and efficient, if a little 'watched'.

After half an hour or so, a quite muscular female walks in and takes over the bartending while Jalene moves to the kitchen to prepare for lunch and dinner service. It would appear that things are different as the 'Ferret', Larden Kried, is no longer around. This walk in barlady seems to act like she owns the place and begins to take orders from patrons and give orders to Jalene. The clatter of dishes, sounds of chopping and the smell of produce being prepared enters the tavern alongside the earlier prepared tasty pies being cooked as another batch for customers.

Rolls

Secret Roll

Secret Roll

Secret Roll

Apr 29, 2026 4:45 am
You notice that you are also being watched by the new lady bartender, however she doesn't really try to hide it.
Apr 29, 2026 6:58 am
Fira picks up on Jalene's odd behavior, but thinks little of it. Anxious, surly, and resentful? Anyone would be acting like that if they had to work in a place like this! Instead, she chooses to indulge in what she asked for, the early food (and the far too early drink) giving a welcome replenishment of fuel. She takes a big bite of the pie and a gulp of the drink (which isn't nearly enough to finish it). The burning hits her as she imbibes, but she powers through; she's endured worse in the ring and in prison.

She barely notices as the more muscular lady enters and takes her position, and instead turns around, leaning back on the bar, keeping herself clearly in the view of Rhaemy and Jayne as she scans the room with her watering eyes.
Apr 29, 2026 5:26 pm
Jayne will flatly ask the new bartender "You looking for someone? Or something?"
Apr 29, 2026 7:45 pm
Trenton catches Fira's eye as she turns and scans the room. He gives a nod and a smile, as he hears Jayne question the bartender. His attention is drawn and he stands up and moves closer to this exciting bar!
Apr 29, 2026 9:56 pm
The woman bartender responds, "No. But I always take a keen interest in all who visit Falcon's Hollow and I'm thankful for the business. So, where are you from and what brings you to our humble little town? Is it business, pleasure or personal? I may be able to help."
Apr 29, 2026 10:05 pm
Jayne eyes the bartender suspiciously, but answers the question nonetheless; "Just got back into town. I used to be on the guard but wanted to do more. So now I'm back, and looking for adventure and to help those in need."
Apr 29, 2026 10:10 pm
As for Fira, she grins widely and raises a mug to Trenton as she makes eye contact with him, taking a bite out of her bread with her other hand. "Hey there! You look like you've had your roots here long enough. Know anyone looking for work around here? If you tell me you can have this..." With that, she wiggles the mug of darkwood leaf for emphasis.
OOC:
Figure this might be a way to get the group talking about the cutyard as a topic.
Apr 30, 2026 12:36 am
Rhaemy steps away from the bar as the conversation begins to pick up, settling herself into a seat at a nearby table while she finishes her pie. From what little bit of the conversation she hears, it seems as though she is not only person returning to their hometown after an extended time away. She doesn't recognize any of them from when she was younger, but considering how much of her life was spent in the shadow of the Darkmoon Wood it's no real surprise.
Apr 30, 2026 1:37 am
The woman bartender responds to Jayne, "Well, there hasn't been much going on here lately but I will keep you in mind should something come up."
Apr 30, 2026 6:34 am
OOC:
That's fine,but to be clear Fira was addressing Trenton/inviting him to talk. Likely about the cutyard or Evan and the Darkmoon Beast incident.
Apr 30, 2026 7:27 am
OOC:

To be clear the bartender was responding to Jayne.
Apr 30, 2026 1:42 pm
Trenton accepts Fira's invitation, although he has no information for her.
Thanks for the invitation, unfortunately I just got back to town myself. I grew up here, and it's amazing what's changed, and yet how much hasn't changed. I'm looking for work myself, perhaps if we team up we could get some leads soon. My name's Trenton Smyth, you can call me Trent if you wish. What kind of work do you look for in Falcon's Hollow?
Apr 30, 2026 3:27 pm
Jayne says "Thanks!" to the bartender and gives her a friendly punch in the shoulder. The she tries to relax a bit and finish her drink
May 1, 2026 1:29 am
"Yeah, you don't look like you've stayed here too long." Fira grinned at Trent, slipping the mug over to him. "You don't have the grime and stink of this place around you." Grime and stink she'd grown all too familiar with; you could move away from the Darkmoon Wood, but a part of it always stayed with you. "Hey, maybe I'll settle down, put my nose to the grindstone, and get to work at the cutyard. I keep thinking I have too many limbs left, anyway." She raised one muscular arm, flexing it for emphasis. "It shouldn't be too hard to land a spot, I heard there's a scary beast lurking around, taking people's heads off..." She felt like a child again, telling scary stories to intimidate the other kids (or more likely, acting the part herself). "Guess those slackers finally had enough, making up any damn excuse to get outta work."
May 1, 2026 8:29 am
https://i.imgur.com/ROrNbx5.png
It is now heading towards noon on your first day in Falcon's Hollow.

The sun is shining in through the tavern windows which have now been opened to let the fresh air roll through. However, it is having the 'real' desired effect as the smell of the freshly baked pies fills the room and wafts and into the street. Locals begin to come in at regular intervals to buy the pies that seem to be almost flying out the door. It is not long before the bartender, whose name you have now discovered to be Ergin, heads out and posts a worn out parchment notice on the noticeboard on the opposite side of the entrance door to the Darkwood Leaf sign that reads Pies Sold Out.

As she walks back in and wipes down the bar with a clean cloth, a leather hooded man enters through the door carrying a dark brown, worn leather satchel. He places it on the bar and talks to Ergin in a quiet whisper. She laughs a little bit, takes the satchel given to her and stows it under the bar. She then reaches over further, under the bar and hands over a similar satchel to the man and tosses him a pie. He smiles at her and turns to head back out the door.
May 2, 2026 1:25 am
Rhaemy climbs to her feet and straights her outfit before heading over to the bartender. She offers a small wave as she approaches, stopping a short distance away so that she doesn't have to stand on tiptoes to meet the woman's gaze.

"How much do I owe you for the wonderful pie, ma'am?"
May 2, 2026 2:02 am
Ergin turns to Rhaemy and says, "That'll be one silver to you my friend."
May 2, 2026 3:55 am
Jayne looks over to the gnome and says "Leaving so soon? Is there's something more interesting than this going on around town?" she gestures around the tavern with a smirk
May 2, 2026 9:55 pm
https://i.imgur.com/ROrNbx5.png
The man continues out the door. walks over to his horse, mounts and begins to ride down the street towards Roots and Remedies.

The brown leather satchel is slung over his left shoulder as he rides slowly. He does not look around and seems somewhat comfortable in his surroundings.

There is a longbow attached to the rear of the horse and a longsword in its scabbard is wrapped around his bedroll. There are twin saddlebags on the rear of the horse. One seems fuller than the other.

You all see this as he passes by the large, now open windows of the tavern. They would have been closed, shuttered and locked up a few days ago when the heavy rain showers pelted the countryside on your way to the town. The last few days of making your way here was wet to say the least. However, the shining, warm sun is a most welcome relief and the blue of the skys lifts the spirits and warms the heart.
May 3, 2026 6:16 pm
Jayne watches the human leave, noting nothing other than he didn't seem to pay for his pie. She turns to Egrin; "What was that all about? If I trade bags with you can i also get a free pie?"

May 3, 2026 7:39 pm
"Um .. it depends on whether you say my name right or not and also what it is that you are delivering." Ergin laughs a little at the somewhat awkward moment.

He's the delivery guy around here. Sometimes he does some work for the businesses in and around Falcon's Hollow. Other times he is working for 'others'. Now, before you ask, I don't know who the 'others' are and nor is it any of my business. As long as he delivers my things in a timely manner, he is ok with me."

Ergin moves away further down the bar to serve a customer.
May 3, 2026 10:17 pm
"My return is predicated on some personal business that I must attend to," Rhaemy replies to the half-orc woman as she turns toward the tavern's front door. "There's nothing particularly interesting with my business, as I'm sure is the case with everything else in this town. That much hasn't changed at all since I was a child, really."
May 3, 2026 10:27 pm
Ergin asks Rhaemy, "May I ask the nature of your personal business, again I may be able to help?"
May 4, 2026 1:28 pm
Trent says to Fira, Hear that? The fellow that just left with that pie might be your best bet for a job. He seems to get work around here. A few of these others also seem like they are newly back in town and might be looking for work as well. And the bartender seems willing to help out the travellers, lets go up and see what Ergin has to say. He stands and approaches the bar, where Rhaemy and Ergin are talking.
May 4, 2026 8:07 pm
"Just a trip to the Inheritor's temple to hopefully deal with some family business," Rhaemy replies to Ergin with a shrug. "For now it's just a meeting, so I'm not really sure there is any help to be had. Should something come up, I will be sure to seek your counsel"
May 4, 2026 8:36 pm
Ergin turns to Rhaemy and says, "Don't you mean the Temple of Iomeade? That Lady Cirthana Gensar, always trying to convert someone. She tried to convert me but, I'm just not into it."
May 4, 2026 11:41 pm
Fira, for her part, leans on the bar, raising her eyebrow in amusement. "The temple of Iomedae? That's still here?" She scoffs. "And what have Lady Gensar and Iomedae's oh-so-brave crusaders done to help this place lately? I hear there's something prowling the woods, snatching people..."
May 5, 2026 12:36 am
Ergin turns to Sapphira and says, "Yes! Despite anemic competition from other faiths and a demonstrated care for the town's residents, the Lady Gensar continues to struggle to win converts in our beleagured town. She definitely requests assistance from others in her quest to help the 'endangered' souls of Falcon's Hollow. She does look after the hardworking souls of Falcon's Hollow though."
May 5, 2026 9:23 pm
"Unfortunately for Lady Gensar, my devotion is already is already pledged to nature itself and all of the gods who embody her aspects," Rhaemy replies with a small smile as she reaches up to gently touch a brooch fashioned of mistletoe.

"It's good that the temple is serving the village well. It may not earn many converts, but it certainly earns more than a few prayers in the Inheritor's name."
May 5, 2026 10:13 pm
Ergin serves another customer. An old man in farmers dungarees, soiled from a days hard work. Ergin turns back around to the bar and puts away a few mugs before returning back to Rhaemy.

She says to Rhaemy, "Do you know where the Temple of Iomedae is?"
May 7, 2026 10:17 pm
"Pretty much right in the middle of town," Rhaemy nods as she replies. "It's the biggest temple in town, so it's hard to miss."
May 7, 2026 10:23 pm
Ergin says to Rhaemy, "That's the one! Um ... can I get you another drink?"
May 8, 2026 2:52 am
Toob says:
Ergin turns to Sapphira and says, "Yes! Despite anemic competition from other faiths and a demonstrated care for the town's residents, the Lady Gensar continues to struggle to win converts in our beleagured town. She definitely requests assistance from others in her quest to help the 'endangered' souls of Falcon's Hollow. She does look after the hardworking souls of Falcon's Hollow though."
In response to that, Fira rolled her eyes briefly before catching herself; that wasn't quite the impression she wanted to give off just yet. Instead, she jabbed her finger subtly at Ergin, giving her a snide smile. "You know what that sounds like? Sounds like you're giving me a sales pitch. How much do they pay you to talk like that to visitors? Can't be enough."

As Rhaemy acknowledged her intent to visit the temple, Fira slouched alongside the bar a bit. "Heading up to that dusty place? Think I'll come along too, see it with my own eyes. That cool with you?" She waved her hand a little, chuckling. "Nah...it's cool. You'll barely notice me!"
May 8, 2026 3:03 am
Ergin doesn't see Fira's eyes roll briefly however, she does hear the verbal jab. She smiles at Fira and says, "If there is anything else I can help you with, just let me know. Farewell!"
May 8, 2026 2:22 pm
"What kind of assisstance is Lady Gensar usually looking for?" Trenton asks Ergin.
May 8, 2026 4:34 pm
Jayne offers to join Rhaemy and Fira "I'd love to walkabout and see more of the old town." she pauses a bit, "If ya don't mind a chatty hal-orc joining ya that is?"
May 8, 2026 8:30 pm
Ergin responds to Trenton with one hand on her hip, "I am not sure what she is after this time. In the past she has sort all sorts of help for all sorts of reasons, some only known to her. But I wish you well in your endavours and thank you for your business. Come back any time!"
May 8, 2026 8:38 pm
You exit The Sitting Duck, turn left down a main pathway and then turn right into the intersecting pathway. You pass by some buildings, some more lookedd after than others. It is not long before you come to a t-crossing. You take the left path and continue on to a four way crossroads. You turn right and find The Temple of Iomeade.
OOC:
Everybody make a Perception check if you would be so kind.
May 8, 2026 9:13 pm
OOC:
Rolling

Rolls

Perception check - (1d20+5)

(15) + 5 = 20

May 8, 2026 9:31 pm
OOC:
Rolling

Rolls

Perception - (1d20+7)

(14) + 7 = 21

May 8, 2026 10:01 pm
OOC:
RHAEMY AND SAPPHIRA:
On that Perception roll of 21 and 20, as you are walking and taking in the various buildings, maybe having a few fond memories of growing up in and around these paths, buildings, sights and smells, you both notice a three carrier pigeons flying in the blue sky. Usually they would not be of any real concern but it is interesting that they seem mto have come from the general direction of The Sitting Duck. One flys West, one flys North and the other flys East.
May 9, 2026 1:31 pm
Fira notices, yes, but she doesn't care. Not just yet. Resting her hands on the back of her head, she remains nonchalant as she leads in front of Rhaemy, looking nonchalant as she heads towards the temple in order to nose around before checking out the cutyard.
May 9, 2026 10:45 pm
It is not long before you reach the Temple of Iomeade.

You come across the Lady Cirthana Gensar, a female human cleric and only occupant of the Temple of Iomeade at Falcon's Hollow. As you reach the steps that lead inside the Temple, you see her sweeping the steps with an old broom. She looks up smiling warmly at you as you approach,

Greetings travellers. Its a fine day for sweeping the steps to our fine temple. she says with a nod towards you all.

You see that she is dressed in the robes of a cleric who has decided its a good day to get the place looking nice again. On both sides leading in are small, freshly tended gardens of colourful flowers that despite the drab look of Falcon's Hollow, bring a small sense of vibrancy to an otherwise ramshackle town.
May 10, 2026 12:35 am
"Happy to help out while I'm here." Jayne says, just glad she isnt being asked to do heavy lifting
May 10, 2026 1:20 am
https://i.imgur.com/2zIYKSg.png
"Thats great to hear. Thank you! she says and gives Jayne a broom and picks up another. "Many hands and many skills make light work."

After another five minutes of sweeping, the job is done. She invites you in for a refreshment. You head in to the Temple and sit down at a table off to the side as the cleric pours you all a glass of cool water.

She looks at you all and says, "You know I have a larger problem that maybe you could help me with. Its no secret that Falcon’s Hollow is a rough and-tumble town, and it isn’t unusual for locals to simply vanish. Many of these disappearances are simply citizens who left town to seek their fortunes elsewhere maybe much like yourselves, but some, unfortunately, are victims of criminals or dangerous creatures from the nearby woods.

Since these disappearances aren’t noteworthy, no one took much of an interest when a local hunter named Barlus Chortun went missing—except me. The real reason is that Barlus, a worshipper of Erastil, came to this Temple to seek blessings from me for his upcoming hunt. I think that at the time, I may have been the closest he had in town to a like-minded soul. He then left and just vanished into Darkmoon Vale. I now feel a bit guilty about perhaps giving him false comfort in a pursuit that isn’t a core part of our faith.

I have approached Lumber Consortium agents in the lumber camp at the edge of the woods for aid in tracking poor Barlus down, but they’ve been very unhelpful. I don’t suspect they’re responsible for Barlus vanishing, only that they don’t really see it as their problem. Barlus told me that he was going to use one of the lumber camps as a staging ground for his hunt, so I think it would put my mind at ease if you could search for him by starting there.

As you can imagine, this has weighed heavily on me and I have been thinking a lot about it and just maybe the workers will be more open to speaking to someone they don’t recognise as I am a bit critical of their employer. I don't think they care about this town, nor the people in it who work so hard for them and care about this community.

All I have to offer is a silver longsword as a reward if you can provide closure on the mystery or, even better, find him and bring him back home alive. It would put my mind at ease as I have been atoning and praying daily. Are you able to help?"
she says as she opens her hands.
May 10, 2026 2:01 am
Trent speaks up, Do you know what the target of his hunt was? A silver longsword doesnt necessarily attract him, but he thinks missing people could lead to other discoveries.
May 10, 2026 2:16 am
"No, he never let me know what he was hunting. I just thought that he was trying to provide for his family or something." says the cleric.
May 10, 2026 6:02 am
"Well, whatever it was, maybe it turned the tables on him." Fira seems a little deflated at the notion. The longsword does not necessarily appeal to her, nor the notion of needing to play detective. Still, the mystery has her piqued. "But we'll go look. I don't want to get jumped out of nowhere any more than anyone else does..."
May 10, 2026 6:46 am
Jayne returns the broom "I'm up for looking for this guy. Mstery, a hunt, adventure, reward! If you want to join, even better! Let's go beach the camp for clues!" she says to the others, even though she has never need good advice finding clues herself.
May 10, 2026 7:30 am
With the story provided by Lady Gensar still running through your mind, you all head out towards the Cutyard first figuring that there may be some further clues there.

The Cutyard is a building situated beside the river with a wharf for docking, loading and unloading attached.

Spewing sawdust into the foam around the clock, the Cutyard is the ever-pumping heart of Falcon’s Hollow. Lumber crews work the yard under horrific conditions. Night shifts operate waterwheel-powered saws and grinding lathes with only a single dim lantern to light their dangerous toil. Maiming and accidental deaths frequently occur.

Far more insidious than the threat of physical injury is the crushing effect of unending labor and monotony on the workers’ psyches. Most of the lumber crew live in cramped shacks surrounding the Cutyard, plagued by the sounds of saws and axes even when they aren’t working.

As you arrive at the Cutyard you see a pug-faced, mash-nosed man, "Payday" Teedum as he is known around the place seemed to have earned his nickname from the way he doles out violent "dues" to anyone who fails to follow his commands fast enough.

Listening in on various hushed conversations as you walked to the Cutyard and making some observations yourselves, the loggers of Falcon’s Hollow are no strangers to forest beasts and monsters, and their tall tales of dangerous woodland denizens are a popular form of entertainment after work around campfires or at bars.

Lately though, a new rumor about a particularly large, vicious, and cunning gray wolf has been making the rounds, with loggers claiming the wolf has been laying traps for them. Several claim to have been wounded in these traps, and a few imply that several (or perhaps all) of the loggers who have supposedly left the job and moved south were in fact captured and eaten by this wolf.

Normally, the Boss Teedum ignores these rumors, but this latest one seems to be gathering steam quickly, and everyone suspects there’s truth behind the tales. Maybe a chat with this greatly 'respected' Boss may yield some further information.
May 10, 2026 9:28 am
OOC:
Anyone in particular want to lead the conversation? Or else Fira might take a somewhat provocative attitude towards the boss.
May 10, 2026 10:19 pm
As with the visit to the temple of Iomedae, Fira takes point somewhat on the way to the cutyard, sauntering up to the grounds. The constant, oppressive sounds of labor vary in pitch and volume, but are never completely escapable. Damn, they've been here not five minutes and Fira knows why the staff can't stand to be here long.

Noticing Teedum's presence, she pegs him as the kind of guy who occupies the position others call "boss" or at least acts like he does. Sauntering over to him, she makes a show of craning her neck, as if she's trying to look for someone else over him. "Hey chum, think you could point us to your boss? We were planning to ask them about the terribly few people they have around, see if they planned on doing something about that."
May 11, 2026 2:45 am
Boss Teedum turns to Sapphire and says, "I run the Cutyard here so you are speaking to the Boss. What can I do for you?
May 11, 2026 3:13 am
"Oh?" As much as she failed to get a rise out of him (momentarily), she continued on, looking down as if noticing his presence for the first time. "Didn't notice you there. But yes...we're here to look into your so-called wolf problem. Anything you can tell us about that?"
May 11, 2026 4:21 am
He turns to Sapphira and smiles. "Normally, I ignore these rumors about creatures and such as we come across so many of them as we work, but this latest one is gathering steam quickly, and I suspect that there’s truth behind the tales. I'm concerned about the impacts these rumours have on our workers safety and security. We are behind on some orders already and the 'wolf' is just another disruption to us fulfilling the orders of our clients and customers.. Could you look into this rumour and hunt for this gray-pelted "smart wolf" in Darkmoon Vale, kill it, and bring it back to Falcon’s Hollow for me to stuffas a trophy and of course to also put our workers’ minds at ease.

Maybe you could interview workers at the lumber camps to learn where the gray wolf has been spotted most frequently. I'm prepared to reward you with a magical greataxe if you succeed."
May 11, 2026 3:58 pm
Trenton lets out a small chuckle at the mention of a Greataxe as an award, but returns to being serious, and waits for Fira to reply.
May 11, 2026 4:46 pm
Fira scoffs at the offer, shooting Teedum a pointed glance. "There isn't something wrong with that axe, is there? Looks like you folk got really into handing out weapons while I was gone. Maybe I'll come back with a gift or two other than the wolf's head. Anything else you'd like us to check out before we go?"
May 11, 2026 6:26 pm
Jayne speaks up "If we do this for you, you are going to have to agree to treat your workers better. Easing this minds isn't enough."
May 11, 2026 11:47 pm
The Boss turns to Sapphira and says, "There's nothing wrong with the axe and there's nothing else we want checked out, just the wolf story."

He turns to Jayne and says, "We are in the process of updating our Safety Manual which will ensure a better, smoother and safer operation for all concerned."
May 11, 2026 11:50 pm
"Well, that makes it alright then." Fira grins, the sarcasm evident in her voice as she turns to head to the nearest adjacent lumber camp to start sniffing for clues. She pauses a moment to address Jayne and Rhaemy. "Anything else you guys wanted to take care of or shall we go bag ourselves a wolf for Mr. Model Manager here?"
May 11, 2026 11:55 pm
"By the way," he says turning and gesturing towards a human leaning on one of the buildings, watching the operation of the crews as they work, "that geezer was asking about the same thing as you. Maybe you should talk to him."
OOC:
@MinMin Would you like to introduce your character to the party?
May 12, 2026 4:38 pm
Overhearing Teedum's words, the man straightens and approaches the group.

He seems almost to have just wandered in off the road to town, for he carries a pack slung over one shoulder and his leather vest and breaches are worn and dusty, they sit atop what seem to have once been clothes off fine make now marred with unrecognizable stains from travel or other sources. Only the guard of the thin sword at his belt and the smile he offers in greeting sparkle in the light of the clearing.

"Gentlemen, ladies!" He pauses here to whisper "My beauty!" to Jayne in Oricish as he sketches a fairly graceful bow. "Sheon Taliwick."

He nods toward Teedum. "I gather you too are concerned for the welfare of our friend Barlus. Then it is indeed my good fortune that you have arrived."
May 12, 2026 4:42 pm
"Top o' the morning to ya." The scruffy, casually-dressed woman tips an invisible hat to the gentleman, pointedly pressing the ball of her foot in the dirt to step firmly past him. "If I knew we'd be dressed up I'd have brought one of my gowns. For my part, I'm just making sure our target won't come back to gank me in the future. Don't want any of that if I'm gonna stay here."
May 12, 2026 9:28 pm
"Barlus is family, on my father's side. Not blood, obviously, all things considered," Rhaemy says as she gives a grand, sweeping gesture at her gnomish figure. "Family nonetheless, and I hope to see him home safely if at all possible."

"My name is Rhaemy Roundwood, initiate of the Greenfire Circle." Rhaemy introduces herself with a small bow to the newcomer, then straightens and adjusts her robes. "A pleasure."
May 12, 2026 10:31 pm
"Dressed up?" Sheon picked at his ruffled sleeves as if uncertain whether he was being mocked. "Hardly. If we prove successful enough to find our way into some coin maybe I'll show you what that looks like."

He turns to Rhaemy, his smile faltering as she introduces herself. Sheon blinks at her blankly for a moment, then after a second, gathers himself and responds with deliberate enthusiasm, "Family! I hadn't realized. I bet he's just out there right now having the time of his life. On the trail of this pack and trying to take them all down himself. If we don't hurry he'll probably do it and take all the glory."
May 13, 2026 12:57 pm
Pleasure to meet you Sheon, my name is Trenton Smyth, Acolyte of Nethys. Trent doesn't judge Sheon's worn clothing, as his is also showing signs of use, although his armor is kept clean and cared for. To Rhaemy he says Rhaemy, whatever the case with Barlus, we will find the truth.
May 14, 2026 12:16 am
"Just so!" Sheon says, nodding in agreement with Trenton. He nudges Teedum with an elbow to draw him back into the conversation, drawing an irritated look from the man. "You mentioned hitting the lumber camps if we want to start our hunt for the great grey beast. Where would you suggest we head first?"
May 14, 2026 3:02 am
On your way in you noticed that there are three paths out of Falcon's Hollow. There is a pathway to the West that leads to one of the Lumber Camps, there is another pathway to the Northwest that follows a pathway through the cemetery and out the other side that leads to another Lumber Camp or there is a pathway to the Northeast that heads to another Lumber Camp. It is entirely up to you which path you take. Asking the 'Boss' receives a lukewarm response as all pathways lead to one of the Lumber Camps. He has no idea, just that the wolf is showing up at one of the Lumber Camps, he just doesn't know which one.
[ +- ] MAP OF FALCON'S HOLLOW
May 14, 2026 2:51 pm
Could you point us to some of the Cutyard workers that have seen this wolf? We can start there and decide which direction to go first.
May 14, 2026 11:21 pm
The Boss looks at Trenton as though he is from another planet. "The lumber yard is where lumber yard workers work, the lumber camps are where the loggers work. Its the loggers that have sent in reports and rumours have circulated as a result. As I said, you will need to interview the workers at the lumber camps."
May 15, 2026 12:19 am
"Alright, I think we are done with you for now." Jayne says, spreading her arms to usher her group westward toward the nearest camp.
May 15, 2026 2:26 am
You head Westwards along the path. It is not long before the path begins to widen and a wide natural and well-travelled road begins to amble along as you move into the Darkmoon Vale area. After a decent days walk you see in the distance a Lumber zConsortium camp located on the southern edge of the Dark Moon Vale woods. It seems to cut an ugly scar of stumps into the dense stands of the forest's prized darkwood trees.

Coming closer to the camp, you see five, sturdy log buildings stand out - a bunkhouse, a meal hall, an office, a stable, and a tool shop with numerous outhouses, wide carts, sleds, and stacks of unprocessed lumber amid the sawdust-speckled clearings. The camp appears as callous and unrelenting as the folk who work them.

Moving closer, you come across a band of about 20 or so surly woodcutters. They look up and one of them shouts and points in your direction. They shout out insults at you, veiled threats and generally treat you with derision.

One of them shouts, "WHY ARE YOU HERE AND WHAT DO YOU WANT? SPEAK NOW OR BE ON YOUR WAY!"
[ +- ] MAP OF DARKMOON VALE
May 15, 2026 3:21 am
"Well, if you'd prefer to keep dealing with your wolf problem on your own, my companions and I would be happy to leave you to it," Rhaemy calls out to the group of woodcutters as she stops in the middle of the road, arms crossed over her chest. "Best speak quickly before we head elsewhere."

The gnome lets out a deep sigh as she shakes her head, her voice dropping to a mutter.

"Every single person working for the Lumber Consortium is a massive pain to deal with: loggers, foremen, merchants. You name it. I would club some sense into the lot of them if I could."
May 15, 2026 4:58 am
The shout back in response is almost overwhelming, "NOOOOO! It's ok little one! Follow me and I will take you to the Supervisor! A large overweight man steps forward wearing a red flannelette shirt and takes you through the lumber piles, past the meal hall to the office.

"There you go! he says and lumbers back to the other side of the lumber piles to work with his buddies.

As you walk in the office, you see a middle aged surly, grizzled slab of a man with red hair and a shaggy red beard wearing work boots, canvas pants and a long hooded bush shirt. He seems to be looking over some wood chips. He turns around to see you enter the office and says in a gravelly voice, "What can I do for you? I'm very busy here at the moment."
May 15, 2026 5:19 am
Jayne replies to Rhaemy; "We dont have to like them, but we do need info they have. then she speaks up to the worker, "Look, we don't have time to find Barlus, and teach you manners. So just tell us what you think you know about this alleged beast, and we'll be on our way".
Last edited May 15, 2026 5:20 am
May 15, 2026 5:22 am
"What? A beast called Barlus? Never heard of it!" he says with a shake of his head.
May 15, 2026 6:32 am
"We don't care what you call the beast." Even in this moment Fira finds a way to be annoying. "We mean the one that's got the lot of your workers so on edge. The one that's supposedly mauling them. Somehow, Teedum's gotten it into his head that it looks like...a wolf."
May 15, 2026 7:16 am
"Hmmphf! OK. I thought you said that the beasts name was Barlus. Ha! I remember that fella. He came here to our camp to use it as his flophouse. I gave him the bums rush and told him to beat it. I let him know that the only way in no uncertain terms that the only people allowed to spend the night at the camp earn their stay with a dawn to dusk session of 'bracing outdoor exercise" - in other words, this camp is for employees only. He argued with me so I told him that he head into the woods to camp at 'old Ulizmila's place' as he would be safer sleeping in the ruins of a notorious local legends home than anywhere here, where 'axes were tipping over for no apparent reason. I don't know if he took my advice or not but he did head into the woods in that direction."

At the mention of the wolf, his entire demeanour changes from gruff and cantankerous to drop-dead serious in a heartbeat. "Oh, ok! So Payday has finally decided to do something about it by finally sending someone to help. Well, better late than never, I guess.

Yes, there have been rumours for a few weeks now and several of my workers have been wounded by traps in the woods or even gone missing; just four days ago I personally saw one of my workers in the woods step into a hidden trench and impale his foot on a wooden spike, only for the biggest, meanest-looking wolf I have ever seen burst from the bushes, grab my worker by the back of the neck, and race off to the north with its still shrieking prize. I was close to calling for a complete work stoppage as a result. Knowing now that someone is on the job sets my mind at ease, at least my workers will be safe for a while.

I have tracked that wolf for a bit, but when it became obvious the creature was heading in the direction of Droskar’s Crucible, I lost my nerve. I suspect the wolf has been living in the ruins and I suggest that you start your hunt there."
May 15, 2026 4:03 pm
Jayne raises an eyebrow, "Must be some wolf if it can best a bunch or men with axes." She turns to talk with her group "So, we headed to 'Droskar’s Crucible' or does 'Ulizmila's' sound more promising?" eager to get started
May 15, 2026 4:23 pm
"Droskar's Crucible, of course." Fira grins, clenching her fist in front of her chest. She's surprisingly confident for someone with neither arms nor armor. "We'd better cut that wolf off before more poor, poor woodsfolk get eaten." She pouts, feigning pity.
May 15, 2026 4:32 pm
"My suspicion is that we're not dealing with a simple wolf at all," Rhaemy explains to the group as they prepare to depart. "My guess is that there may be fey involved. The forests in this part of Andoran and beyond are full of them. If so, I might be able to negotiate with them. It's one of my duties as part of the Greenfire Circle, due to being fey myself, more or less."
May 15, 2026 4:53 pm
"That would be great. I'm not eager to harm innocents, especially animals." thinking of her edicts
May 15, 2026 6:00 pm
(Disregard/comment posted late and was no longer relevant).
Last edited May 15, 2026 10:38 pm
May 15, 2026 6:36 pm
You decide to head off into the Darkmoon Woods. The forest is a sprawling, trackless forest. At first the trees seem to be thinned out somewhat, partially due to the work of the Lumber Consortium Lumber Camps but also because you are walking through the forest fringes. As you make your way into the forest proper the forest undergrowth and huge trees become a lot denser and movement slows somewhat.

You have been travelling for the best part of a day now. Here, the forest is very dense in some places.
OOC:
I need everybody to make a Perception check.
May 15, 2026 6:38 pm
OOC:
Rolling

Rolls

Perception check - (1d20+5)

(5) + 5 = 10

May 15, 2026 6:39 pm
OOC:
Rolling...

Rolls

Perception - (1d20+7)

(1) + 7 = 8

May 15, 2026 7:15 pm
OOC:
Rolling Perception

Rolls

Perception - (1d20+5)

(18) + 5 = 23

May 15, 2026 8:07 pm
rollin' . . .

Rolls

Perception - (1d20+3)

(1) + 3 = 4

May 15, 2026 9:03 pm
Trenton, on that Perception roll of 23, you just happen to glance up while passing under a break in the canopy at just the right time and spot a dark blue shape soaring through the sky above.

The creature is as much as 15 feet long and has a resilient body. Its huge powerful bat like wings sports talons. Its huge aerodynamic thin-horned head bares a snout ending in huge sharp teeth. Its flexible body easily carries the bat like wings. Its two powerful legs end in nasty looking talons.

Its whip like tail balances its flight perfectly and also end in two sharp talons.

The winged Wyvern doesn’t notice you and continues to fly north towards Droskar’s Crag.
[ +- ] WYVERN
May 15, 2026 10:41 pm
OOC:
Well,that's reassuring. Looking forward to punching a literal dragon,however.
May 15, 2026 10:41 pm
Sheon is quieter as the group walks father into the woods, trying to avoid thoughts about his father and what his life would have been like out here.

Rolls

Perception 1d20+6 - (1d20+6)

(8) + 6 = 14

May 15, 2026 11:04 pm
Trenton notices the dragon flying above, and attempts to draw attention to whoever is near him if he can in time. Otherwise he describes the dragon creature to the best of his ability to the group. Nethys keep us… he prays quietly to himself as they continue walking.
May 15, 2026 11:28 pm
"Hmm, an ill omen. Perhaps there's more than one thing snatching woodsmen from the woods." Sheon shrugs. "Still, that's not the one we signed up for, eh?"

He pauses for a moment, then observes aloud "You know, something about the man's stories back there bother me. The ones where workers are getting caught in traps and then attacked by the wolf? I suppose if Barius was a bit overzealous in laying out his traps, we might see a few workers stumbling into them; but the way he told it almost made it sound as if the two were working together to hunt the company men. Or else, we're dealing with a wolf so smart it's not only learned to recognize traps but wait around to see what gets caught in them."

He exhales loudly. "Bah, foolish! I'm sure I'm putting too much stock in a woodman's tall tales."
May 15, 2026 11:42 pm
"Hm..." Fira is anxious, but does her best not to show it. With all her bravado, she's genuinely convinced she can take on an oversized wolf; in fact, she more or less has in the fighting pits that only opened after midnight, in large basements and the halls of the wealthy and prurient. A wyvern, however, is quite something else.

And so she is quite relieved when Sheon changes the topic back to the more germane parts of their investigation. "Well, once we make it out of here alive, we can go squeeze Barius if his story doesn't add up. Don't worry, if you get caught in a trap I'll protect ya."
Last edited May 15, 2026 11:42 pm
May 15, 2026 11:54 pm
Probably if the dragon was a threat people would have mentioned that. Good point about the wolfs intelligence… something strange could be happening. We should be wary and stick together.
May 15, 2026 11:55 pm
Sheon nods back at Fira with a smile. "Much appreciated."
May 16, 2026 5:02 am
Making your way through the Darkwood forest, it seems that you are moving at a snails pace at times and seeing the wyvern flying majestically in its sheer confidence of its power you aren't sure of the nature of its appearance or whether it has revealed a possible fierce adversary to deal with. The brackens and ferns make for a softer walk in some parts too.

It is now becoming darker and you decide to set up camp for the night in a small clearing.
OOC:
How does your camp look for the night? What are each of you doing for the night? How are you feeling about the day?
May 16, 2026 4:00 pm
The weather seems fine and even in the chosen clearing there's enough leaf cover above that he doesn't fear any rain, so Sheon begins making the framework for a small fire in the center from fallen branches and the like and lays out a bedroll on the ground a short distance away. "I would suggest we keep a watch, lest someone be dragged off by wolves in the night. I'd be happy to take first shift or whichever others don't prefer. We should also set a clear perimeter marked so we can see it in the firelight, and no matter what we see or hear, not allow ourselves to be lured beyond it--too many people falling into pits and onto spikes for wandering about in the dark to be a good idea. If something happens, we wake everyone else before taking action."
May 16, 2026 9:49 pm
"Hmm, I really thought we'd be able to tackle this task quickly, guess I have much to learn." Jayne says, disappointment in her voice. "Excellent plan Sheon. Someone wake me up early for second watch." She wasn't sure how much longer it would take to track and stop this beast, but she accepten the task, she would see it through
May 16, 2026 9:57 pm
Trent helps Sheon set up a nice area for the fire. He then takes a few minutes to check over his gear, to make sure its in good condition and nothing needs mended.
To Jayne: it would have been nice to have this problem sorted, but I think we are in agreement that this case isnt quite as straightforward as we hoped. Thanks for taking watches, tomorrow if we are still out I will take a shift.
May 16, 2026 10:19 pm
"Great, we're all settled." Fira smiles in satisfaction, noting that she may not miss sleep tonight. And yet she finds herself close to the edge of the perimeter, eyes glinting against the firelight as she peers into the darkness, her vigilance counting as a watch of its own while it lasts.

While staring, she exercises, stretching, turning, leaping and practicing martial arts forms vaguely like those of the Tian peoples.
May 17, 2026 4:58 am
You all get a full rest as the night is uneventful. You are up early in the morning and ready to continue on your journey. You make your way further into the forest and presently hear running water. Presently you see a wide river that spans some 50' foot wide in some places as you look up and down the river. The banks are heavily forested in places and there are signs of life in the water.

You can either attempt to cross the river, head either upriver where the waters source seems to be coming from or head downriver.
[ +- ] UPDATED MAP OF DARKMOON VALE
May 18, 2026 12:41 am
"Well, do we want to try and cross, or spend the time to go upriver? Jayne ask, not sure where exactly they were headed
May 18, 2026 12:47 am
Fira sighs, glancing at Jayne. "It can't be my job to remember, can it? Droskar's Crucible. Big shaggy old wolf and maybe a wyvern. I'm sure one of you knows how to get there. Unless...you can pick up the scent and narrow it down?" That last bit was directed towards Rhaemy.
Last edited May 18, 2026 12:48 am
May 18, 2026 1:41 am
"I'd rather not have to ford it if we can avoid it. I'm inclined to backtrack it to its the headwaters, perhaps it will grow narrower and easier to cross as we approach them. With all this wood being cut, you'd think someone might have hoisted up a bridge."
May 18, 2026 6:44 am
You decide to follow the river upstream in an effort to find its source and negotiate it in the hope it will be somewhat easier.

As you are trekking along the sides of the river you suddenly have a slight sense of dread as the forest continues to roll out before you.
OOC:
Everybody make a Perception check please!
May 18, 2026 6:57 am
OOC:
Rolling

Rolls

Perception check - (1d20+5)

(20) + 5 = 25

May 18, 2026 6:57 am
OOC:
@Nellancholy Hell yeah!
May 18, 2026 1:16 pm
Sheon is somewhat surprised no one voiced a dissenting opinion as they follow his lead upstream. It's strange to have grown up here and know so little of the landmarks within the wood itself. But then, he'd always avoided the parts of the camps where the actual work took place. Still, he can't escape a creeping feeling he may have chosen the wrong direction...

Rolls

Perception - (1d20+6)

(14) + 6 = 20

May 18, 2026 1:25 pm
Rhaemy follows along with the rest of the group, attempting to align her decade old memories of the forest with what landmarks she was able to find. If the worst came to pass, perhaps she could coax some answers from the local fauna to put them back in the correct path.

Rolls

Perception - (1d20+7)

(15) + 7 = 22

May 18, 2026 1:38 pm
OOC:
Rolling

Rolls

Perception - (1d20+5)

(17) + 5 = 22

May 18, 2026 1:50 pm
Jayne walks with the group, looking out for a place to cross.

Rolls

Perception - (1d20+3)

(7) + 3 = 10

May 18, 2026 10:11 pm
OOC:
Stealth Roll

Rolls

Stealth

May 18, 2026 10:16 pm
OOC:
Rolling

Rolls

Stealth roll - (1d20+7)

(14) + 7 = 21

May 18, 2026 10:32 pm
On that Perception roll of 25, Sapphira, you just manage to see out of the corner of your eye a huge Giant Ball Python, just getting ready to strike. Its red eyes glower in the green of the forest, its huge muscular body coiled like a spring ready to provide it with a lightning fast strike.

https://i.imgur.com/Ry5eeVD.png
OOC:
Everybody roll for Initiative.
May 18, 2026 10:33 pm
OOC:
Oh,how lovely. Do I get to roll Stealth for initiative,or do I gotta use Perception?
May 18, 2026 10:37 pm
OOC:
The Python has seen all of you long before you saw it but you are the only one in the party that has seen it. But for your great Perception Roll, it would have surprised you with a strike. It rolled a 25 and so did you. So I think Perception as Stealth at the moment is pretty much a non-event as it has seen you and obviously been tracking the partys' movement for the last few minutes.
May 18, 2026 10:40 pm
Fira's eyes shoot wide open and her mouth clamps shut, stifling a "HOLY SHIT" as she smacks the members of the party nearest to her to get them to turn around. With the others duly warned, she flips forward, landing on her feet in a low stance. She wants so much to run, but she sure as hell isn't saying it until someone else does first.

...Unfortunately, in her panic she lands a bit harder than expected, and falls off balance as a result.
Last edited May 18, 2026 10:41 pm

Rolls

Initiative (Perception) - (1d20+5)

(4) + 5 = 9

May 18, 2026 10:41 pm
OOC:
Rolling initiative...

Rolls

Perception - (1d20+7)

(11) + 7 = 18

May 18, 2026 10:55 pm
OOC:
Perception Roll (Initiative)

Rolls

Initiative Roll

May 18, 2026 11:01 pm
OOC:
I'm not actually moving in the context of the game,I'm just describing Fira's actions immediately prior,as part of her perception check if you will
May 19, 2026 1:40 am
"Well, that's not a wolf. . ." Jayne says

Rolls

Perception (initiative) - (1d20+3)

(17) + 3 = 20

May 19, 2026 2:31 am
OOC:
INITIATIVE ORDER
Jayne 20
Rhaemy 18
Python 11
Sapphira 9

... Just waiting on a Perception Roll from Trenton.
May 19, 2026 2:31 am
OOC:
Well,if you think of it that way let's forget about it and I'll make note of what is permitted in narration for the future. Either way,everyone made their initiative rolls independent of my description,Fira reacted in shock and fell relatively low in the initiative order.
May 19, 2026 2:36 am
OOC:
With that said,how will we adjudicate our actions in combat? I think it would be a good idea for each player to post all three of their actions when their turn comes up instead of waiting to resolve each one individually. Maybe put a simple if/then should one action prove particularly critical to a later one.
May 19, 2026 2:45 am
OOC:
I think that will work however there is merit in carrying out actions that have no effect on others and then step through those that have an effect on others otherwise you may say...

Player 1: I shoot at the Goblin 1, I shoot at him again, then I move behind the rock.
GM: Cool! You hit the Goblin and kill him and your second arrow hits him as he is falling to the ground. An overkill but ok. You are now behind the rock. Goblin 2 now moves behind the rock and attacks you with his shortsword.
Player 1:Oh wait. My second shot I shoot the Goblin.
GM: Hang on! So you want us to back u the action?
May 19, 2026 11:44 am
Perception

Rolls

Initiative - (1d20+6)

(1) + 6 = 7

May 19, 2026 4:51 pm
OOC:
I also have the Incredible Initiative Feat, giving me a circumstance bonus of +2 to initiative rolls. As a new player, is that something I always have when rolling initiative? If so, or if it applies here, I guess my Initiave is +2 from what I roll.

Rolls

Perception - (1d20+5)

(13) + 5 = 18

May 19, 2026 5:40 pm
OOC:
When writing it down you can probably just add that to the existing modifier. So 1d20+7 or 1d20+5+2 if you want to lay it out clearly. Either way the result would be 20,it seems.
May 19, 2026 11:36 pm
OOC:
INITIATIVE ORDER:
Jayne (20)
Trenton (18), Rhaemy (18)
Python (11)
Sapphira (9)
Sheon (7)

Jayne, Trenton and Rhaemy, you have not yet seen a threat however you are ready to act. So you may choose to either Delay or Ready your action
[ +- ] DELAY

[ +- ] READY
May 20, 2026 2:14 am
OOC:
can i raise a shield. and then ready a non-lethal attack if the snake attacks someone?
May 20, 2026 2:40 am
OOC:
JAYNE::
Raise a shield, yes! That is ONE ACTION.

RAISE A SHIELD [one-action]
Requirements You are wielding a shield.
You position your shield to protect yourself. When you have Raised a Shield, you gain its listed circumstance bonus to AC. Your shield remains raised until the start of your next turn.

What is the non-lethal attack?
May 20, 2026 3:02 am
OOC:
If I may,how are we tracking distance/position relative to our enemy(s)?
May 20, 2026 3:26 am
OOC:
If possible Trent would cast Bless(2 actions), and try to take cover.(1 action) if he is surprised then he will Delay until later in the round, when the danger is apparent.
15ft emanation, 1 minute
You and allies gain +1 Status bonus to attack rolls while within the emanation. can Sustain the spell once per round to increase radius by 10ft. Counteracts Bane
May 20, 2026 4:26 am
Jayne will move between the snake and the group, raising her shield in defense, but waiting to strike until the snake does. She, foolishly, tries to reason with the snake "Nothing to eat here big guy, at least not without a fight"
OOC:
will move, and raise a shield for 2 actions, amd ready a rapier attack for the 3rd. I habe to double check the rules, but i thought it was -2 to do non-lethal damage
May 20, 2026 4:54 am
Toob says:
OOC:
INITIATIVE ORDER:
Jayne (20)
Trenton (18), Rhaemy (18)
Python (11)
Sapphira (9)
Sheon (7)

Jayne, Trenton and Rhaemy, you have not yet seen a threat however you are ready to act. So you may choose to either Delay or Ready your action
[ +- ] DELAY

[ +- ] READY
@crazybirdman Did you read this post? You have not seen the snake yet!
May 20, 2026 4:58 am
OOC:
JAYNE, TRENTON & RHAEMY:

None of you have seen the snake yet. Thats why I said you can either Delay or Ready your action.

Sapphira is the only one who has seen the snake and is unable to warn you before the snake strikes.
May 20, 2026 12:22 pm
OOC:
apologies. Ill just delay my action then
May 20, 2026 12:39 pm
OOC:
Rhaemy will delay as well.
May 20, 2026 9:06 pm
OOC:
Can you give me the coordinates and I will place you on the map. I have already placed Sapphira.
[ +- ] ENCOUNTER 1 MAP
May 20, 2026 11:18 pm
OOC:
I think Sheon should have been near the front simply because he was one of the first ones to start walking in that direction, say H9?[ (I'm assuming the river would be at the top of the map and we were walking toward the right).
May 20, 2026 11:21 pm
OOC:
SHEON:
Yes, thats the one. You have come in slightly from the river which is why it does not feature on the map. Will place you at H9.[
May 20, 2026 11:33 pm
OOC:
UPDATED MAP
[ +- ] ENCOUNTER 1 MAP
May 21, 2026 12:58 am
OOC:
Rhaemy would prefer to stick close to the back to keep some distance, so I'd say she would be around G6.
May 21, 2026 2:55 am
OOC:
Trent would be ok being towards front. Not a scout, maybe G8 if thats relatively forward?
May 21, 2026 4:29 am
OOC:
UPDATED MAP

Got you, Rhaemy - G6!
Got you Trenton - G8
[ +- ] ENCOUNTER 1 MAP
May 21, 2026 4:31 am
OOC:
@crazybirdman Just waiting on placement of Jayne on the map.
May 21, 2026 2:00 pm
OOC:
wherever. Jayne likes to protect people, so I imagine she would have been near the front of back of the pack.
May 21, 2026 7:44 pm
OOC:
UPDATED MAP
[ +- ] ENCOUNTER 1 MAP
May 21, 2026 7:49 pm
OOC:
If I move from I7-K7,will I provoke an attack of opportunity or need to Tumble Through? The scale of the python is a bit unclear in that regard.
May 21, 2026 7:55 pm
OOC:
UPDATED INITIATIVE ORDER:
Python (11)
Sapphira (9)
Sheon (1)

(Jayne (20), Trenton (18), Rhaemy (18), You wait for the right moment to act. The rest of your turn doesn’t happen yet. Instead, you’re removed from the initiative order. You can return to the initiative order as a free action triggered by the end of any other creature’s turn. This permanently changes your initiative to the new position. You can’t use reactions until you return to the initiative order. So you can take your turn immediately after the Python if you so wish. Sheon, you are still at the bottom of the Initiative Order.)
May 21, 2026 8:40 pm
Toob says:
OOC:
Sheon, you are still at the bottom of the Initiative Order.)
OOC:
Where I belong given my natural 1 for Initiative! :)
May 21, 2026 9:25 pm
The python does not slither or bound; it pours its immense weight forward like a stream. Its movement to the left rear of you, Sapphira, is a slow, eerily quiet drift, completely free of erratic jerks.There is a terrifying majesty in its forward march. Its belly scales lock and release rhythmically, leaving a smooth, faint path and giving the illusion that the ground itself is shifting to usher the beast forward. As it glides, it tastes the air with a dark, forked tongue that flicks out like a spark of magic, reading the unseen currents and vibrations of the world ahead.

With the speed of a striking viper, the serpent’s jaw snaps wide. Rows of needle-like teeth, slick with venomous, paralyzing saliva, strike out to find their mark. The impact of the strike hits like a battering ram, knocking the wind completely from your lungs and shattering the quiet of the wilderness. You are now held in the jaws of the Ball Python.
OOC:
This ends the turn of the Ball Python.

SAPPHIRA:
The Ball Python bites you inflicting 11 points of piercing damage. The Ball Python also Grabs you.
Effect: The target is immediately grabbed. This means they are off-guard (cannot easily defend themselves) and immobilized (cannot move unless they successfully escape).

How to Break Free (The "Escape" Action)
If you or an ally is grabbed, you can use the Escape action to break out.The Check: Make an Acrobatics or Athletics check against the creature's Grab/Grapple DC (Athletics DC of Ball Python: DC 16), or make an unarmed attack against their AC.
Success: You successfully break the grapple and are free to move.

Jayne, Trenton and Rhaemy - you may choose to be up next if you want to as you have your actions on DELAY.
[ +- ] ENCOUNTER 1 MAP

Rolls

Ball Python: Jaws - (1d20+8)

(14) + 8 = 22

Ball Python: Jaws Bite Damage - (1d8+3)

(8) + 3 = 11

May 22, 2026 12:38 am
OOC:
Trenton will take his turn now
Trent sees Fira get bit by a giant snake. He quickly casts Bless and then will attempt to Take Cover by a tree or similar.

15ft emanation, 1 minute
You and allies gain +1 Status bonus to attack rolls while within the emanation. can Sustain the spell once per round to increase radius by 10ft.
May 22, 2026 1:16 am
"Rrrgh!" The snake is fast for something so large, biting and entrapping Fira in its coils. But as long as she is conscious she won't let something like this take her out. She strains and slips, trying to loosen herself and escape.
OOC:
To start off,I may as well spend all three actions on escape attempts.

Rolls

Acrobatics roll - (1d20+7)

(17) + 7 = 24

Acrobatics roll (multiple attack penalty -5) - (1d20+2)

(18) + 2 = 20

Acrobatics roll (multiple attack penalty -10) - (1d20-3)

(15) - 3 = 12

May 22, 2026 1:25 am
OOC:
As I succeded on my very first roll,I have two actions left.
"Nice try, you slippery bastard!" Furious, Fira growls, stepping into view of Rhaemy and keeping the eyes of the python on her. "You wanna try that again? I'll break your jaw when you do!" She draws herself onto one foot, feinting a sharp kick at its mouth.
OOC:
Fira steps into H8,then performs an Overextending Feint,checking Deception against the python's Perception DC.
OOC:
You goad a foe into overextending. On a successful Feint, you can use the following success and critical success effects instead of any other effects that would occur when you Feint.

Critical Success The target takes a –2 circumstance penalty to all attack rolls against you before the end of its next turn.
Success The target takes a –2 circumstance penalty to its next attack roll against you before the end of its next turn.

Rolls

Deception check - (1d20+4)

(4) + 4 = 8

May 22, 2026 2:29 am
The air surrounding the Trenton shimmers. His eyes catch the light, glowing with the pristine color of his deity’s domain. Positive energy emits forth from his upraised hand cast, creating a 5-foot emanation. He then moves backwards behing the cover of a stout tree and begins to sustain the spell and increase its area of effect.
OOC:
End of Trentons turn.
May 22, 2026 2:31 am
OOC:
SAPPHIRA
Action 1: On that Escape Roll of 24, you succeed and escape.
Action 2: On that Feint Roll of 8 against the Perception DC of the Ball Python, you are unsuccessful.
Action 3: Moves to H6 on the map just in front of Rhaemy.

End of Sapphira's turn.
Sapphira twists and manages to escape from the clutches of the coiled Ball Python. Sapphira then overextends her feint in an attempt to distract the python however the python is not fooled by the feint and its red eyes narrow and focus on Sapphira, unhappy that its meal has escaped its hold. She then spins and moves over to stand in front of Rhaemy.
[ +- ] ENCOUNTER 1 MAP
May 22, 2026 2:33 am
OOC:
Sorry for the typo, my second action is to move into H6,one square below Rhaemy. So my actions were Escape,Step,and Feint in that order. I would only have gotten a free Stride if my success was critical.
Last edited May 22, 2026 2:33 am
May 22, 2026 2:42 am
Nellancholy says:
OOC:
Sorry for the typo, my second action is to move into H6,one square below Rhaemy. So my actions were Escape,Step,and Feint in that order. I would only have gotten a free Stride if my success was critical.
OOC:
No worries, I have updated the map.
May 22, 2026 2:47 am
OOC:
JAYNE & RHAEMY

You may take your turn now if you want. Otherwise it is Sheons turn.
May 22, 2026 2:57 am
As chaos erupts around the newly emerged snake, Rhaemy quickly falls back to give herself some space to work. She lifts her hand, palm up to reveal a small copper coin that begins to float as she gestures with her free hand. Suddenly, the coin dissolves and reforms into several long thin spikes that fly toward the snake at her command. Each of the darts fly wide, but quickly return to her hand where they reform into the copper coin once more.
OOC:
Rhaemy strides to E4 and casts Needle Darts, which ultimately misses.
Last edited May 22, 2026 2:59 am

Rolls

Needle Darts (Piercing) - (1d20+8, 3d4)

1d20+8 : (5) + 8 = 13

3d4 : (322) = 7

May 22, 2026 3:07 am
OOC:
End of Rhaemy's turn.

Jayne, you may take your turn now, otherwise its Sheon's turn.
[ +- ] ENCOUNTER 1 MAP
May 22, 2026 3:09 am
OOC:
Do we know what the python's AC is? Is it just using the standard python stat block?
May 22, 2026 3:13 am
OOC:
Will not be releasing AC's of creatures as meta-gaming is such a temptation and don't know why player's would check stat blocks as their characters don't have them.
May 22, 2026 3:21 am
OOC:
I was more inquiring as to how Azryel knew Rhaemy's attack missed, as if there was information I was not privy to. However that part was edited in later.
May 22, 2026 3:36 am
OOC:
Feel free to delay this if anyone else is jumping into initiative before me.
Sheon is mesmerized by the motion of the snake, its movement seems so slow and rhythmic--until he is snapped out of his daze only by the sudden violence with which it hits Fira. He's feels all but certain that charging the beast will be likely to further enrage it. It is a wild animal, and the smart move would be to pester it with arrows from to dissuade it from coming any closer.

But the girl is standing right there, already wounded by a bite Sheon is pretty sure would have killed him and the little gnome looks to be within easy lunging distance as well. He doesn't feel that his dropping back will end well for them. Trent doesn't seem like he'll be a very good distraction hiding behind a tree, he'll just be the one smart enough to live.

Blast it, he knew coming back here was a mistake the moment he'd seen the job. He was going to die in these damned woods just like his father. Might as well get it out of the way early.


He draws his rapier from his belt with a flourish and steps towards the creature, twirling over roots and fallen branches. It won't be worth much trying to hack through the things scales, so he'll need to be careful to land its point in the gaps between them.

"Get out of here, you big ball of slime! Go jump in the river! There are easier prey elsewhere." he shouts as he tries to dart inside the range of its bite to thrust his point into its neck.
OOC:
What Sheon is going for here is
Move 1 - Free weapon draw and move -- to J7 presumably so that I'm not in everyone's line of fire, though if the I9 is impassible due to trees I'll head to I7 instead

Move 2 -Attack with rapier

Move 3 -Raise a shield (buckler strapped to left arm)

Rolls

Rapier - (1d20+3)

(20) + 3 = 23

Damage (if applicable) - Rapier + STR + Precise Strike - (1d6+4)

(2) + 4 = 6

May 22, 2026 3:37 am
OOC:
Yes! That was what I was talking about. There are two types of players, those that do not read up on an adventure before they jump in to it and those that do not in an attempt to have a great time against the unknown, challenging themselves.
May 22, 2026 8:33 am
OOC:
i'm not sure what the terrain is like here. If i use an action to stride, can i get adjacent to the python?
May 22, 2026 9:10 am
Sheon deftly strikes the Ball Python in neck with his rapier, causing blood to trickle down its neck. It hisses in response and recoils its muscular length.
OOC:
End of Sheon's turn.
May 22, 2026 9:12 am
crazybirdman says:
OOC:
i'm not sure what the terrain is like here. If i use an action to stride, can i get adjacent to the python?
OOC:
Yes you can. Each square is 5' so you are now adjacent to the Python.
[ +- ] ENCOUNTER 1 MAP
May 22, 2026 7:43 pm
Jayne will use he remaining 2 actions to draw her rapier ad strike the python
May 22, 2026 10:06 pm
OOC:
JAYNE:
Make your roll to hit and then your damage.
May 23, 2026 5:48 am
OOC:
oh yeah, apologies for forgettingthe rolls

Rolls

Rapier - Atk/Dam - (1d20+6, 1d6+3)

1d20+6 : (15) + 6 = 21

1d6+3 : (2) + 3 = 5

May 23, 2026 6:06 am
OOC:
JAYNE:
Hell yeah! The Ball Python looks hurt now and is bleeding.
May 23, 2026 6:11 am
Jayne didn't swing; she drove. With a sharp, rhythmic exhale, she extended her arm in a perfect line of force. The needle-thin blade of the rapier didn't just cut—it pierced. It found the narrow, soft vulnerability of its upper torso, sinking deep through the fold of sinew and muscle. The snake let out a wet, gargling hiss as the steel bypassed its armored exterior to find its softer inner body. With a flick of his wrist, the duelist twisted the blade and withdrew in a single, fluid motion.
May 23, 2026 6:13 am
OOC:

We now head back to the top of the Initiative Order. Jayne, you are up again.

ROUND TWO
INITIATIVE ORDER:

Jayne (20)
Trenton (18), Rhaemy (18)
Python (11)
Sapphira (9)
Sheon (7)
[ +- ] ENCOUNTER 1 MAP
May 23, 2026 7:36 pm
OOC:
sorry for all the questions, but i thought delaying my turn permanently changed my spot in the initiative?
May 23, 2026 8:09 pm
OOC:
No, it just removes you from the Initiative Order then you decide when you take your turn after the creature takes its action.
May 23, 2026 8:11 pm
https://i.imgur.com/BVYXwBh.jpeg

I don't like it any more than you do,but RAW the python has a chance to whop me again now (and Jayne wouldn't get an immediate second turn).

You reset to your original position only if you do not take your delayed action,so as to prevent you from having no written way to return to the initiative order.
Last edited May 23, 2026 8:13 pm
May 23, 2026 8:35 pm
OOC:
Yes! Sorry, you are right. I didn't quite read that properly.
May 23, 2026 8:44 pm
OOC:
According to the new Initiative Order, its the Ball Pythons turn.
The python whips its head around and sizes up the situation. Seeing the sheer number of opponents and already bleeding from only two strikes, it makes the decision to figth another day. It turns and slithers quickly off into the safety of the dense forest.
May 23, 2026 8:49 pm
"Yeah...you better run." Fira snarls, slumping over a little. For all her bravado, she was the only one to bleed in this little altercation. She has fallen so far from the peak of her strength, and it almost cost her life. Nevertheless, she straightens up. "Now, unless wolves are scaly and green, we still have a beast to hunt. Let's get our asses moving."
May 23, 2026 9:01 pm
"Poor little guy. Probably just hungry if there's a wolf stealing all the food." Maybe says as the python slithers away.
May 23, 2026 9:37 pm
"Not exactly little, and all the same I'd prefer he find his dining elsewhere," says Sheon. His eyes watch the snake at it moves away, not trusting that it won't circle back. He swishes his blade absentmindedly, wiping the beast's blood off against the grass below his feet.

He turns to Fira, "Are you sure your okay to be hiking off through the woods? That looked like quite the brutal bite!"
May 23, 2026 9:41 pm
"I'm still standing, aren't I?" Fira chuckles bitterly. "And that's more than enough to keep you safe. Don't worry, I'll get it looked at once we make it back." With that, she adjusts her clothes a little to obscure the bite.
OOC:
OOC of course, any assistance is welcome. If anyone has a healing spell or Treat Wounds to offer, Fira will most certainly not refuse.
May 24, 2026 12:42 am
"Well then, as you say." She's right, they're better off getting moving. Sheon will just have to keep an eye on her to decide whether or not it's bravado. He'll start heading upstream one more, w

He nods to Jayne. "And thank you for stepping in and chasing it away, my lady. I wasn't relishing being it's next target."

"In fact that was a pretty good first scrap everyone! Keep this up and we'll be hanging wolf pelts in no time!"
May 24, 2026 4:19 am
You bind Sapphira's wound as best you can and continue on into the forest. Stepping again into the ancient, sun-dappled canopy, you immediately feel the atmosphere shift. The heavy air smells of crushed pine needles, damp earth, and a trace of electric magic. This is a journey through a living, breathing realm where twisted, primeval trees stretch their luminescent boughs toward the heavens.

Your boots sink into a soft, spongy carpet of bioluminescent moss and fallen leaves that crackle softly with each step. Navigating the terrain requires careful footing. Gnarled roots, thick as dragon spines, twist across the dirt and demand constant vigilance. Thorny briars and sprawling ferns clutch at your cloak, practically daring you to wander off the faint, twisting game trail.

Above you, the canopy is so thick that the sky is reduced to mere fragments of fractured light. Beams of iridescent gold and twilight blue filter down, illuminating dancing motes of amber dust that drift in the humid air. The ancient, towering trunks—their bark rough and studded with crystalline resin—stand like silent sentinels, watching your progress with an ageless awareness.

The forest is never truly quiet; it operates on a shifting, echoing symphony of sounds. A soft, melodic breeze whispers through the leaves overhead, while distant, haunting calls of unseen, fantastical birds drift through the branches. Just as the rhythm settles, a twig snaps in the dense thicket to your left, followed by the faint rustling of underbrush as a creature retreats into the shadows.

Moving deeper into the embrace of the deep woods, the physical boundaries blur. The temperature drops, replaced by a lingering, cooling mist that weaves through the narrow spaces between the trees. The environment feels both hostile and beautiful—an enchanted labyrinth that conceals hidden depths, ancient lore, and the restless thrill of discovery.

After a time, following the general direction of the river, you find its source, a large lake about a mile wide and three miles long. You head around the side of the lake. In the distance but now on the right side of the river is Droskars Crag, looming in the distance, exuding a sense of foreboding.

After another two miles of easier travelling and heading into mid-afternoon, the sounds of the forest become suddenly more distant as the trees part, opening into a small, almost perfectly circular glade. The nearest stands of pine, fir, and darkwood twist away from the clearing, as if bent by some impossibly strong wind or perhaps in an attempt to turn away from the clearing. At the glade’s centre squats an ugly cottage, little more than a pile of twigs, shoots, and ivy stacked upon mud walls. From the thatched roof dangle bundles of gnarled roots, old animal bones, and knucklebone bangles, all clattering together like gruesome wind chimes. A dozen small thatched fetishes—each shaped like a tiny person, imp, or rearing serpent—stand propped in the yard, keeping guard before a rickety plank door. What appears to be the remains of a recent campsite sit near the northern portion of the clearing.
OOC:
You are now at B2.
[ +- ] ENCOUNTER 1 MAP
May 24, 2026 4:22 am
Trenton offers a Heal to Fira.
OOC:
If I understand it right, can I do the 2 action version out of combat to get the extra? So 1d8+8?
willing living creatures:1d8 Healing
Undead, deal that amount of Vitality Damage to it
1 Action - touch
2 Action - (Concentrate) Spell has range of 30ft, increase HP restored only by 8
3 action - (Concentrate) Targets all living and undead creatures in 30ft emanation

Rolls

2-action Heal to Fira - (1d8+8)

(1) + 8 = 9

May 24, 2026 5:35 pm
OOC:
With that,Fira is now at 16/17 HP.
May 24, 2026 5:55 pm
"Charming," says Sheon looking at the cottage. "Think we're in luck and this is 'old Ulizmila's place'?"

He will approach the recent campsite, intentionally moving cautiously and on the lookout for traps.
May 24, 2026 6:00 pm
OOC:
@Toob Does the cottage have a way to peek in other than the door?
May 24, 2026 9:31 pm
OOC:
@Nellancholy
There are windows however these are all darkened with soot, dust and grime making it impossible to see in.
May 24, 2026 10:20 pm
"I'm not certain if this is the home of a local druid, or if it's the hermitage of some other magic user." Rhaemy scans the periphery of the glade, noting how sharp and clean the boundary between glade and forest is. "The unnaturally straight treeline suggests some magic is at work, though."

Rhaemy lifts up what looks like a small holy symbol, a wooden ring of braided elm, oak, and yew branches with interwoven sprigs of holly. She begins to slowly walk towards the hut, imperceptible waves of magic pulsing from the symbol at slow intervals.
OOC:
Rhaemy approaches the hut slowly while periodically casting Detect Magic.
May 24, 2026 10:27 pm
Rhaemy, while checking out the surrounding area, you see this clearing is roughly 120 feet in diameter, with a dilapidated, circular cottage 15 feet in diameter at its centre. Fourteen unnerving but harmless 3-foot-tall scarecrow-like effigies are propped up throughout the glade.

Looking around the campfire, it’s obvious that a struggle took place here.
OOC:
RHAEMY:
Give me a Perception check.
May 24, 2026 10:33 pm
OOC:
Rolling...

Rolls

Perception - (1d20+7)

(17) + 7 = 24

May 24, 2026 10:50 pm
Sheon is going to try and use his tracking to see if he can determine how many people were struggling here and/or how many left the scene.

Rolls

Survival (Tracking) - (1d20+4)

(17) + 4 = 21

May 24, 2026 10:52 pm
On that Perception Roll of 24, Rhaemy, you notice there are numerous small reptilian prints and a larger swath that indicates a human-sized object was dragged away from the camp recently.
OOC:
RHAEMY:
Give me a Society check.
May 24, 2026 10:58 pm
Sheon, on that 21 Survival (Tracking) roll, you see tracks from maybe 6-10 reptiles and maybe 1-2 what look like human hand marks alongside the drag marks.
May 24, 2026 11:02 pm
"Someone was dragged from here, several small prints. They look, reptilian..."
May 24, 2026 11:05 pm
Fira feigns a gasp, putting her hand to her mouth. "Ah...! Isn't that just terrible! I guess old Ulizmila's not coming home any time soon. And we'll have to stomp on some little baby dragons if we keep heading this way..."
May 24, 2026 11:15 pm
OOC:
Definitely not my strong suit, but here goes nothing.

Rolls

Society (Int) - (1d20+0)

(14) = 14

May 24, 2026 11:26 pm
Rhaemy, on that Society roll of 14, you are pretty sure they the footprints are of small reptiles of some sort.
May 24, 2026 11:30 pm
As you approach the cottage you see that its moldering door has rotted off its hinges and now leans precariously against its frame, blocking the way within.
May 24, 2026 11:31 pm
OOC:
Who wants to kick it open?
May 25, 2026 12:10 am
MinMin sent a note to Toob
May 25, 2026 12:11 am
"Just so everyone's aware, the reptilian things look to outnumber us, perhaps as much as two to one. And I think they may have dragged off more than one victim."
May 25, 2026 5:18 am
Jayne calls "Hello! Anybody home?" amd the others can see her getting her shield ready in one hand while she slowly, and silently counts down from five with the other.
May 25, 2026 5:39 am
OOC:
JAYNE:
If you wish to Force Open the door, make an Athletics roll.
May 28, 2026 1:39 am
OOC:
In which direction was the body dragged?
May 28, 2026 1:50 am
OOC:
sorry, about the delay, long weekend. .. .
Jayne makes sure everyone else is clear, then attempts to forcefully open the door.

Rolls

Athletics (Str) - (1d20+6)

(9) + 6 = 15

May 28, 2026 3:44 am
OOC:
SHEON:
It would appear that the body was dragged in the general direction of Droskars Crag to the Northwest.
May 28, 2026 4:03 am
Jayne, on that Athletics roll of 15, the door shatters and what remains of it skitters across the floor of the small cottage, its rusted hinges now hanging uselessly from the wood of the door.

Inside, the cottage is dank, reeking, and filled with shadows. Haphazardly hung shelves line the walls, covered in all manner of clay jugs, clouded bottles, strangely cut rocks, rotted bunches of herbs, and a museum of other crude curios and remnants of a bone grinder’s artifice. A rusted iron cauldron, with a hinged lid built to resemble a frog’s jaws and a depth of almost 3 feet, occupies the centre of the hut’s single room, its ash-covered surface shaped with a relief of capering fiends and leering devils. A high-back chair stands against the far walls across the door, made of wicker, the gigantic curved tusks of some monstrous beast, and thousands of humanoid teeth. In the chair sits what looks like a corpse wrapped in filthy burial linens, its form padded with pungent herbs and sprouting patches of thick white mould.
May 28, 2026 5:09 am
"Phew..." Utterly unfazed by the smell, Fira steps into the house, hands sweeping past the rotting herbs and pausing to peer into the mouth of the cauldron. Straightening up, she scans the other end of the shack, finally noticing..."Ugh...don't suppose that's anyone we care about, is it?"
May 28, 2026 6:33 am
Sapphira, as you enter the cottage, the mindless cauldron construct lurches to life and attacks, hot smoke billowing out of the now open lid. It "bites" at you by snapping at them with its hinged lid while its inner surfaces swiftly heat up to cook anything small enough it can "gulp" down.
OOC:
EVERYONE:
Roll for Intiative.
[ +- ] ULIZMILA'S CAULDRON
May 28, 2026 6:36 am
OOC:
INITIATIVE ROLL:

Ulizmila's Cauldron

Rolls

Ulizmila's Cauldron Initiative Roll - (1d20+4)

May 28, 2026 6:36 am
OOC:
Rolling
For the second time this excursion,Fira is the first to stumble headlong into danger. As the cauldron snaps at her,she flinches back. "Oh,come on! Can't you leave me alone?!"
Last edited May 28, 2026 6:38 am

Rolls

Initiative (Perception) - (1d20+5)

(8) + 5 = 13

May 28, 2026 11:47 am
Sheon followed along beyond the others and is just about to suggest this place looks like something best left alone when Fira enters and is attacked. "This is why we avoid creepy shacks filled with bones and actual corpses!"

Rolls

Initiative - (1d20+6)

(3) + 6 = 9

May 28, 2026 12:40 pm
OOC:
Initiative
Couldn't have known it had actual corpses without opening the door Sheon!

Rolls

Initiative - (1d20+5+2)

(5) + 7 = 12

May 28, 2026 2:00 pm
"Yeah Sheon, live a little!"

Rolls

Perception (Initiative) - (1d20+3)

(4) + 3 = 7

May 28, 2026 8:55 pm
Rhaemy takes a step back as the cauldron suddenly springs to life, but quickly recovers her composure and prepares for a battle.

Rolls

Initiative: Perception - (1d20+7)

(1) + 7 = 8

May 28, 2026 9:00 pm
OOC:
Pahahahahaha! The dialogue between you guys is gold!
May 28, 2026 9:05 pm
OOC:
INITIATIVE ORDER:

Sapphira (13)
Trenton (12)
Sheon (9), Ulizmila's Cauldron (9)
Rhaemy (8)
Jayne (7)

Sapphira, you are up!
May 28, 2026 9:14 pm
OOC:
I'm tied with the cauldron...
May 28, 2026 9:20 pm
MinMin says:
OOC:
I'm tied with the cauldron...
OOC:
Amended! Thanks Sheon!
May 28, 2026 10:13 pm
OOC:
Do we have a map for this one?
May 28, 2026 10:39 pm
OOC:
The building is small. It is a circular cottage 15 feet in diameter at its centre.
May 28, 2026 10:46 pm
OOC:
Alright, let's go for it.
OOC:
Action 1: Tumble Behind (Acrobatics against enemy Reflex DC)

Action 2: Unarmed Attack

Action 3: Shove towards the others (Athletics against enemy Fortitude DC)
"Haaaaaaah...!" Letting out a bellow, Fira flips over the belligerent cauldron, landing smoothly on the other side of it. Swiftly, she brings her leg up, slamming her shin into its side. It's almost like she's back in the pits, hitting poles with her elbows and shins to harden them.

"Huwataaaaaaah!" And then she draws back and shoves the metal pot hard with the heels of both palms.
Last edited May 28, 2026 10:48 pm

Rolls

Tumble Behind (Acrobatics) - (1d20+7)

(17) + 7 = 24

Attack roll - (1d20+7)

(18) + 7 = 25

Damage roll (Sneak Attack) - (1d4+1d6+4)

(1) + (4) + 4 = 9

Shove check (Athletics,-5 MAP) - (1d20-1)

(17) - 1 = 16

May 28, 2026 11:24 pm
OOC:
MAPS
[ +- ] ULIZMILA'S CAULDRON WIDER MAP
[ +- ] ULIZMILA'S CAULDRON CLOSE MAP
May 28, 2026 11:38 pm
On those actions, Sapphira, you shove the Cauldron through the door out towards the others, who are all outside of the small cottage. The Cauldron appears undamaged.
OOC:
Trenton, you are up!
May 29, 2026 12:20 am
Trent casts Forbidding Ward on Fira, and attacks the cauldron with his staff.

Forbidding Ward
Range 30ft, targets 1 ally and 1 enemy Duration sustained up to 1 minute
Ward an ally against attacks and hostile spells from the target enemy. Ally gets +1 to AC and Saving throws against the target enemy's attacks, spells and other effects.

Rolls

Staff 2-handed - Atk/Dam - (1d20+6, 1d10)

1d20+6 : (11) + 6 = 17

1d10 : (6) = 6

May 29, 2026 1:02 am
Trenton, you THWACK the Cauldron with your staff.

The Cauldron seems undamaged.
OOC:
Sheon, you are up!
May 29, 2026 1:06 am
OOC:
If I may,it appears it might be worth considering tripping the thing.
May 29, 2026 3:10 am
Sheon jumps to the fore as he sees Fira shove the cauldron out of the doorway.

"Maybe," he says to Trent "We should be smart enough not to open doors to decrepid huts covered with hexes!"

Seeing the others' attacks have little effect, he stoops down and grabs one of the large bone fragments from the ground. Instead of attacking with his rapier, he baits the creature forward and jams the bone between it's metal legs, dodging away at the last moment in hopes of unbalancing it into spilling some of it's magical contents.
OOC:
Sheon would have been towards the back of the party because he was examining the campsite and ran to catch up, but based on the map, I think he could close the gap to reach the doorway?

Here's what I'm aiming for, Toob I may well need to edit this in post if it doesn't agree with your interpretation

Action 1: Move to cauldron
Action 2 Pick up bone/branch
Action 3: Dirty Tricks (use item to trip opponent)

Rolls

Dirty Tricks +1 Stylish Combatant/Bravado - (1d20+6)

(6) + 6 = 12

May 29, 2026 4:17 am
OOC:
SHEON:
Unfortunately on that roll of 12, you are unsuccessful.
Unfortunately, the Cauldron manages to kick the bone away. It flies through the air and breaks in two. Rhaemy, the Cauldron runs towards you and attempts to bite you with its lid.

The Cauldron bites Rhaemy with its lid and you take 7 points of bludgeoning damage. You are now grabbed by it. It attempts to swallow you whole but fails to do so however you remain grabbed by its lid.
OOC:
CAULDRON
Action 1: Move to attack Rhaemy.
Action 2: Lid Bite Attack + Grab Rhaemy
Action 3: Swallow Whole Rhaemy

Rolls

Ulizmila's Cauldron Bite Attack - (1d20+8)

(14) + 8 = 22

Bite Attack Damage - (1d10+2)

(5) + 2 = 7

Swallow Whole Attack - (1d20)

(8) = 8

May 29, 2026 8:07 pm
OOC:
Trenton, you are up!
May 29, 2026 8:48 pm
OOC:
Does Rhaemy get a turn or a chance to escape? What skill would we use if we wanted to try and free them?
May 29, 2026 9:08 pm
OOC:
Yes! Immediately after Trenton.
May 31, 2026 8:22 pm
Trenton will get close to Rhaemy and cast Heal for her.
[ +- ] Heal p335 1-3Action Spell
And will Sustain the Forbidding Ward on Fira.

Action 1: Move close to Rhaemy
Action 2: Cast Heal
Action 3 Sustain Forbidding Ward.
[ +- ] Forbidding ward p332 2Action cantrip
OOC:
Let me know if that's all allowed or if I messed something up!

Rolls

Healing Rhaemy - (1d8)

(8) = 8

Jun 1, 2026 3:22 am
OOC:
TRENTON:
No! You have got it right there!

To sustain a spell, you must spend 1 action (the "Sustain" action) on your turn to extend its duration until the end of your next turn. If you fail to Sustain a spell by the end of its turn, the effect immediately ends.

Rhaemy, you are up!
Jun 2, 2026 12:19 am
OOC:
I will go with the assumption that the escape roll isn't high enough to get free. I can edit later if it is.
Rhaemy struggles in the construct's grip, but her efforts are to no avail as she remains held fast. Resigned to her predicament, she lifts her hands and begins to chant. Winds begin to swirl around the construct as small, dark clouds form. Suddenly, the air is split by a crack of thunder as lightning leaps from the clouds to the construct's body.

"Eat on that, you oversized kettle."
OOC:
1 Action: Escape
DC 5 flat check for spellcasting if needed
2 Action: Tempest Surge focus spell for 10 damage vs DC 17 basic Reflex save
Last edited June 2, 2026 12:39 am

Rolls

Escape (Acrobatics) vs Athletics DC - (1d20+4)

(12) + 4 = 16

DC 5 Flat Check - (1d20)

(10) = 10

Tempest Surge (DC17 basic Reflex save) - (1d12)

(10) = 10

Jun 2, 2026 2:33 am
On that Athletics roll of 16, you twist your body and manage to escape its lid bite hold on you.

The Cauldron is surrounded in a swirling storm of violent winds, roiling clouds, and crackling lightning that leaps forth from Rhaemy. The Cauldron skips to the right only to move straight into the maelstrom weather electricity.
OOC:
The Cauldron takes 10 points of electricity damage and is now Clumsy 2 for the next round.

Clumsy 2 is a detrimental condition that gives a (-2) status penalty to all Dexterity-based checks and DCs. This includes to Armor Class (AC), Reflex saves, ranged weapon attacks, and Dexterity-based skills like Acrobatics, Stealth, and Thievery.

Rolls

Reflex Saving Throw - (1d20+4)

(6) + 4 = 10

Jun 2, 2026 2:43 am
OOC:
INITIATIVE ORDER ROUND 2:

Sapphira (13)
Trenton (12)
Sheon (9), Ulizmila's Cauldron (9)
Rhaemy (8)
Jayne (7)

Sapphira, you are up!
Jun 2, 2026 3:22 am
Despite the present circumstances, Fira finds it in herself to scoff at Rhaemy's rather unpleasant circumstance. "That's the spirit! Nothing can keep you down, can it? Especially not after it tastes you! Now, if you've got a plan other than beating this thing down, you'd better hurry while I keep it distracted!"
OOC:
Action 1: Demoralize attempt

Action 2: Trip attempt

Action 3: Overextending Feint attempt
"Hey, tin can! If you're that hungry I got a few more things to feed you!" Fira balls up her fist, seeming to go in for a punch, only to hook her foot around one of the cauldron's legs.
[ +- ] Overextending Feint

Rolls

Demoralize (Intimidation against Will DC,-4 IF the cauldron doesn't share a language) - (1d20+4)

(15) + 4 = 19

Trip (Athletics against Reflex DC) - (1d20+4)

(2) + 4 = 6

Overextending Feint (Deception against Perception DC) - (1d20+4)

(8) + 4 = 12

Jun 3, 2026 4:35 am
Jayne will move to protect her allies. If this buclet wants to try to eat anyone else, it can try that with her. She bashes the cauldron with her sheild, before moving it into a defensive position.
OOC:
action 1, stride. 2 attack. 3 raise a shield

Rolls

Shield Boss - (1d20+6, 1d6+3)

1d20+6 : (16) + 6 = 22

1d6+3 : (1) + 3 = 4

Jun 3, 2026 5:30 am
Jayne strides in and attacks the Cauldron, giving it a resounding shield boss hit. You hear the clang of metal on metal as the shield clangs into the side of the Cauldron. To your amazement, Jayne, the Cauldron appears unshaken. Your shield is now raised in a defensive pose.

Saphirra casts out the verbal jibe at the Cauldron in an attempt to intimidate the Cauldron, however the Cauldron is unaffected. The trip attempt is unsuccessful also and the Cauldron avoids it with ease. The Cauldron is affected by the overextended feint's success.
OOC:
The Cauldron is at -2AC.

Rolls

Perception roll DC

Jun 3, 2026 5:32 am
OOC:
Trenton you are up!
Jun 3, 2026 9:10 am
OOC:
I would like to remind that if it is my Overextending Feint that affected it,the Cauldron is at -2 to hit against me,not -2 AC. I think that stacks (indirectly) with the Forbidding Ward giving me +1 AC against it.
Last edited June 3, 2026 9:11 am
Jun 3, 2026 9:03 pm
OOC:
I stand corrected, the Cauldron is at -2 to hit against you, Sapphira and it gives you +1 AC against it.

@thronesmoker Trenton, you are up!
Jun 4, 2026 3:54 pm
Trent steps away from the Cauldron, towards the room it burst out of, while sustaining his Forbidding Ward on Fira, he quickly looks into the room to see if there is anything else there.

Action 1: Sustain Forbidding Ward on Fira
Action 2: Step towards the building
Action 3: Seek (Perception +5)
Jun 5, 2026 3:27 am
OOC:
TRENTON:
What are you seeking? Are you scanning an area for hidden creatures, secret doors, hazards, or objects?

Jun 5, 2026 8:57 am
OOC:
I think objects, things that stand out that might help with the cauldron.
Jun 5, 2026 9:40 am
OOC:
SEEK (Perception)
Trenton, on that roll of 11, you just manage to notice something odd about the behaviour of the Cauldron. It seems to chase people away. It also has a slower movement than you all.

Rolls

Roll - (1d20+5)

(6) + 5 = 11

Jun 5, 2026 10:23 am
Trenton will shout to his companions:
This cauldon seems to be a sort of guard, just trying to chase us away!
Last edited June 5, 2026 10:31 am
Jun 5, 2026 10:52 pm
OOC:
Is Fira currently in a position where she can exit combat without being trapped in the hut by the cauldron? Sheon is inclined to take Trent's advice and retreat, but he doesn't want to leave others in danger.
Jun 5, 2026 11:20 pm
OOC:
Yes, you can all retreat if you wish to.
Jun 5, 2026 11:27 pm
"Well, I'm not gonna leave empty-handed!" Fira yells back. "Tell me we have some kind of lead!"
Jun 6, 2026 6:20 am
"Yeah, what is the cauldron protecting in that moldy old hut? And why doesnt it just go back inside?" Jayne ask
Jun 6, 2026 7:42 pm
"I don't know, but the cauldron clearly belongs to the old witch and it isn't what we came here for. Barlus or someone camped here outside and was dragged off by other creatures, there's enough trail to follow them if we hurry."

He backs away toward the campsite eyes on the cauldron; assuming it does not follow, he will slowly sheathe his rapier but ready his crossbow in case it makes any threatening moves.
Jun 6, 2026 7:47 pm
"Fine, kicking this thing around was getting boring anyway." Fira scoffs, trying to seem unruffled as she instantly shifts her posture, waving dismissively at the cauldron. "Go on then, shoo. Go guard your mold or whatever. Let's get on that trail."
Jun 6, 2026 8:53 pm
Jayne will keep her shield held high, hoping to cover everyone's retreat.
Jun 7, 2026 2:09 am
As you back away from the Cauldron, it advances threateningly though as soon as you reach the tree populated surrounds of the clearing, it backs off and returns to the hut where it plonks itself down in the doorway.
Jun 7, 2026 5:47 pm
Before they get too far Trent asks:
Anyone have any doubts about the hut and it's guard-cauldron? To me it doesn't seem like it has much to do with missing Barius...
Jun 7, 2026 5:51 pm
"Think about it." Fira gives Trenton a pointed look. "The drag marks started outside the hut. Probably means whoever was getting dragged had a reason to come here, but couldn't make it in before whatever got them...got them. Ah, if only the house's master was still alive, we could really put the screws on them." Her experiences in Cheliax come to mind unbidden, and she sets her teeth. "Good thing we have a better lead to follow!"
Jun 7, 2026 7:04 pm
Sheon will keep his aim focused on the cauldron until it returns to its hut and settles down.

As the others pull back from the fight and rejoin him, he'll chance taking his eyes off of it to point out the tracks he'd discovered earlier.

"Someone camped here. It could have been that long ago as you can still see the marks where they were dragged off that way," he motions away from the camp into the surrounding woods. "There was clearly a struggle; I think it was probably one person abducted, who put up a heck of a fight, but it might have been a couple. Based on their tracks, the captors were smaller, but there were at least half a dozen of them and probably more."
Jun 8, 2026 1:15 am
Once you get to the trees, the Cauldron returns back to the hut. You continue onwards for another hour or so and decide its time to make camp and get some rest. You all benefit from a long reest that is uneventful.

The next day, you continue on with the journey through the woods. At about mid-morning, the dense trees and thick brush of the forest give way to a clearing, parting seemingly in respect of a titanic darkwood tree that dominates the centre of the clearing. Its towering trunk reaches over a hundred feet toward the sky, its broad branches fanning over the surrounding glade while thick tangles of roots spread out at the tree’s base. Oh, this tree must have seen much in its time.

The clearing is roughly ovular, 180 feet from north to south and 110 feet from west to east. The elder darkwood has a 5-foot-diameter trunk with low, easy to climb branches that extend 35 feet from the trunk in every direction.
OOC:
Everybody make a Perception check please!
Jun 8, 2026 2:43 am
OOC:
perception roll

Rolls

Perception - (1d20+5)

(8) + 5 = 13

Jun 8, 2026 2:46 am
OOC:
rollin'

Rolls

Perception - (1d20+3)

(7) + 3 = 10

Jun 8, 2026 3:04 am
OOC:
Rolling

Rolls

Perception roll - (1d20+5)

(20) + 5 = 25

Jun 8, 2026 3:53 am
Sapphira, on that roll of 25, as you approach the massive tree, you reach about 40 feet from its massive trunk, you look up and you notice three bodies hanging in the high limbs of the massive tree. Also, on that 25, you determine that they are in various states of decay. 1 is about a week old and the other two seem to have been killed at least a month or more by the outward look of the bodies.
Jun 8, 2026 4:06 am
"..." It's enough to give a person pause, though if Fira feels especially revolted she doesn't show it. Instead, she nudges Rhaemy, pointing up at the bodies. "Hey, those friends of yours?"
Jun 8, 2026 5:35 am
OOC:
What do you all do?
Jun 8, 2026 5:44 am
OOC:
does it look like they were hung buy people, or stuck up there by an animal?
Jun 8, 2026 5:51 am
OOC:
You can't tell at this distance. Closer observation and investigation will determine that. May be a medicine check once you are able to view the bodys.
Jun 8, 2026 6:07 am
Jayne squints as she looks up; "Well, I dont think we have time to give them a proper burial, but a also feel weird camping for the night under them. Any ideas?
Jun 8, 2026 11:11 am
OOC:
Would it be an Athletics roll to climb up and cut them down? Alternatively,would it take an attack roll for me to throw my dagger and cut the bindings holding them up like that?
Jun 8, 2026 12:48 pm
Before we do anything, lets check for immediate danger. I can cast Detect Magic near the tree, and see if there is anything more than it seems, perhaps we could see if there are other paths than the one we are on?
OOC:
I'd like to get close-ish to the tree (<30ft) and cast
[ +- ] Detect Magic p323 2Actions cantrip
Jun 8, 2026 3:33 pm
"Good idea." Jayne says. "I'll have a look around myself." She adds, and walks the grounds, looking for anything out of place.

Rolls

Perception - (1d20+3)

(10) + 3 = 13

Jun 8, 2026 8:58 pm
Rhaemy studies the bodies for a few moments, but ultimately ends up shaking her head.

"If they do belong to my order, they aren't ones that I am familiar with. They could also be local hunters or woodsmen as well. Hard to say for certain either way without getting them down for a closer inspection."
Jun 8, 2026 9:08 pm
Moving slowly and wary of the stories of pit traps, Sheon will check the ground and undergrowth for additional tracks about the tree, i.e. can he see signs of anyone or anything dragging the bodies to the tree or heading away from it.

Rolls

Survival - (1d20+4)

(13) + 4 = 17

Jun 8, 2026 9:29 pm
https://i.imgur.com/IOaiVlu.png

You move to within 30 feet of the massive tree and you see large, naturally forming piles of leaves at its base, higher at the trunk and then receding as the piles of leaves reaches further out.

Suddenly, from out of the pile of leaves comes a serpentine creature, about 12 to 14 feet long from nose to tail tip, and weighing about 400 pounds.

It has a row of long spines running along its back from head to tail, as well as scaly dewlaps at its throat.

This wyrm has two arms, with claws at the end of each hand allowing them to easily climb trees. A long, powerful, and flexible tail extends beyond these arms.
OOC:
Roll for Initiative!
Jun 8, 2026 9:31 pm
OOC:
Creature Initiative:

Rolls

Creature Intiative

Jun 8, 2026 9:59 pm
OOC:
Rolling initiative

Rolls

Perception - (1d20+7)

(16) + 7 = 23

Jun 8, 2026 10:02 pm
"This looks like it may be tougher than the cauldron."

Rolls

Perception - Initiative - (1d20+3)

(7) + 3 = 10

Jun 8, 2026 10:07 pm
OOC:
Here we go again

Rolls

Initiative (Perception) - (1d20+5)

(8) + 5 = 13

Jun 8, 2026 10:31 pm
"Ah, now that's a pretty big...whatever that is..."
OOC:
Let's see if I can get an initiative roll higher than 3!

Rolls

Initiative - (1d20+6)

(10) + 6 = 16

Jun 8, 2026 11:49 pm
OOC:

INITIATIVE ORDER:

Rhaemy (23)
Creature (22)
Sheon (16)
Sapphira (13)
Jayne (10)

Rhaemy, you are up!
Jun 8, 2026 11:53 pm
OOC:
Are we perhaps missing Trenton's roll?
Jun 9, 2026 12:39 am
OOC:
Yes we have! Has Trenton rolled yet?
Jun 9, 2026 1:23 am
OOC:
initiative!

Rolls

Perception - (1d20+5+2)

(20) + 7 = 27

Jun 9, 2026 1:27 am
OOC:

INITIATIVE ORDER:

Trenton (27)
Rhaemy (23)
Creature (22)
Sheon (16)
Sapphira (13)
Jayne (10)

Trenton, you are up!
Jun 9, 2026 1:29 am
OOC:
What's the size category of the creature? I'd like to know if I can/should get Athletic on it.
Jun 9, 2026 1:52 am
OOC:
It is a Medium sized Creature.
Jun 9, 2026 2:02 am
Trenton approaches the creature, and swings his staff. Afterwards he steps back.
OOC:
I have a spell, runic weapon. Who in the party would be the best one to cast that on in cases like this? Not sure which of us would benefit the most?
Action 1 stride
Action 2 strike
Action 3 step (to the left)

Rolls

Staff 2-handed - Atk/Dam - (1d20+6, 1d10)

1d20+6 : (1) + 6 = 7

1d10 : (4) = 4

Jun 9, 2026 2:50 am
On that roll of 7, Trenton, you miss the creature as its body snakes around in a coil to strike. Its mouth opens in anticipation of a hearty meal.
[ +- ] CREATURE ENCOUNTER 3 MAP
OOC:
Rhaemy, you are up!
Jun 10, 2026 12:21 am
OOC:
What skill is needed to Recall Knowledge?
Jun 10, 2026 12:25 am
Azryel says:
OOC:
What skill is needed to Recall Knowledge?
That would be the pertinent Knowledge skill (Arcana,Religion,Occult,Nature,Medicine,Society) or one of the others if it's really relevant. Add your Int modifier to your proficiency in that skill.
Jun 10, 2026 12:39 am
OOC:
Every monster has specific skills needed for Recall Knowledge, and not all of them are Int based.
Jun 10, 2026 2:49 am
OOC:
In this case, use Arcana.
Jun 10, 2026 11:55 am
As the creature rears up and prepares to attack, Rhaemy sifts through all of the creatures she studied over the years to determine just what this thing is. As she struggles to remember, she quickly summons a small ring of storm clouds around the beast that discharge a jagged bolt of electricity.
Last edited June 10, 2026 12:02 pm

Rolls

Arcana (Int) - (1d20+0)

(2) = 2

Tempest Surge (basic Reflex vs DC 17) - (1d12)

(5) = 5

Jun 10, 2026 12:59 pm
The Creature is surrounded in a swirling storm of violent winds, roiling clouds, and crackling lightning. The spell erupts with a blinding flash, unleashing a jagged, cerulean arc of magic that tears through the air. With a deafening crack, a lightning bolt slams directly into the creatures scaled chest. Tendons of electric blue lightning cascade across its thick hide, melting part of its green, gray, and brown scales and sending a small plume of ionized smoke hissing into the sky. The creatures bellow of pain shatters the silence, echoing across the clearing and into the quiet of the forest.
OOC:
Creature Basic Reflex Save:
The creature takes 5 points of electrical damage and is now Clumsy 2 (Clumsy is a condition that represents hindered movement and inexact coordination. A value of Clumsy 2 imposes a -2 status penalty to all Dexterity-based rolls and DCs. This significantly weakens a character's defenses and combat capabilities. The -2 penalty applies to the following:Armor Class (AC): Makes the character much easier to hit. Reflex Saves: Makes it harder to dodge area-of-effect spells and hazards. Attack Rolls: Reduces the accuracy of all ranged weapon or spell attacks. Skill Checks: Imposes a penalty on Dexterity-related skills, primarily Acrobatics, Stealth, and Thievery.) and takes 1 persistent electricity damage (Creature continuously takes 1 point of electrical damage at the end of their turn until it shakes it off or receives help).

Rolls

Basic Reflex Save (Tempest Surge)

Jun 10, 2026 1:43 pm
OOC:
Creatures Actions:
Action 1: Tumble Through Trenton's space.
Action 2: Grapples Rhaemy.
Action 3: Jaws (Bite Attack) at Rhaemy.
Recovery Check (DC15) for 1 Persistent Electricity (Fails and takes 1 point of persistent electricity damage)

Rhaemy, you take 12 points of piercing damage from the creatures bite.
The creature's slit-pupil eyes snap wide, burning with a ferocious, intelligent rage as it shakes off the residual, crackling static, the very air around its spikes superheating into a shimmering haze. With a sudden, earth-shaking whip of its muscular tail, the snarling creature surges forward, its chest swelling with a blinding tumbling movement, whipping untouched through the space occupied by Trenton to grapple the recipient of its wrath.

The creature misses its opportunity to grapple Rhaemy in its claws, creating more intense ire.

It bellows with rage and bites down on Rhaemy's leg, drawing the blood it so desires, revenge on the tiny, defiant caster.

It flinches as residual electricity from Rhaemy's spell flicks across its body.
[ +- ] UPDATED CREATURE ENCOUNTER 3 MAP

Rolls

Tumble Through

Grapples Rhaemy

Jaws (Bite Attack) at Rhaemy

Jaws (Bite Attack) Piercing Damage on Rhaemy

Recovery Check (1 Persistent Electricity) - (1d20)

(11) = 11

Jun 10, 2026 10:03 pm
"Rhaemy, you really need to stop getting eaten by things!"

As the creature twists about and bites at her, Sheon finds a clear lane has momentarily opened between him and the beast. He raises his crossbow and lets fly before Sapphira or Jayne move in to cover the opening.
OOC:
Actions:
Basic: Draw Hand crossbow
Move: Load Hand crossbow
Basic Strike

Rolls

Attack (Crossbow) - (1d20+3)

(6) + 3 = 9

Damage (if applicable) - (1d6)

(1) = 1

Jun 11, 2026 12:08 am
OOC:
Sheon, unfortunately that is a miss.
Sheon fires. The hand-held crossbow snaps with a sharp, metallic crack. The slender wooden bolt glances harmlessly off the creature's thick chest scales, veering sharply upward. It sails past the creature's massive jaw and vanishes into the dark canopy of the forest above.
Jun 11, 2026 12:08 am
OOC:
Sapphira, you are up!
Jun 11, 2026 1:38 am
OOC:
If I moved 3 squares/15 feet north would I be considered flanking thanks to Trenton?
Jun 11, 2026 2:08 am
OOC:
Flanking, but on a diagonal, right? Then most definitely! Hell yeah!
Jun 11, 2026 2:19 am
OOC:
Action 1: Stride 15 feet north.

Action 2: Sneak Attack due to flanking.

Action 3: Do it again.
Compared to the cauldron's shenanigans, this creature chomping down on Rhaemy is far less pleasant to watch, though Fira is still satisfied it isn't her.

"Can we fight something that doesn't bite, for once?"

With a snarky quip, Fira dashes past the wounded Rhaemy, aiming a sharp sideways kick at the creature's gut followed by a fierce elbow to the jaw.

Rolls

Attack roll 1 - (1d20+7)

(5) + 7 = 12

Damage roll 1 - (1d4+1d6+4)

(2) + (1) + 4 = 7

Attack roll 2 [-4 MAP becaus Agile] - (1d20+3)

(8) + 3 = 11

Damage roll 2 - (1d4+1d6+4)

(4) + (3) + 4 = 11

Jun 11, 2026 2:20 am
OOC:
Looks like even with the Clumsy that's a stretch.
Jun 11, 2026 3:23 am
OOC:
Unfortunately, yes, you miss both times
Pouncing from a flanking position, Saphirra, you drive your fist deep toward the creature's heart. A second too late, the scaled serpent twists its muscular, snake-like torso in a sudden dodge. The blow merely skims its thick hide, careening harmlessly off the scales.

Instantly shifting momentum, you snap your wrist to bring your fist back across. But you overcommit: the creature tilts its head back, avoiding the second blow entirely. You are very nearly spun about off-balance but manage to right yourself.

Before you can apply your deadly finesse, the Creature whips its serpentine tail around with a piercing, echoing hiss.
Jun 11, 2026 3:27 am
OOC:
Jayne, you are up!
[ +- ] UPDATED CREATURE ENCOUNTER 3 MAP
Jun 11, 2026 3:48 am
OOC:
This may come up later,but I'd like to clarify that Fira is carrying a dagger but doesn't have it equipped right now. All attacks made so far have been unarmed.
Jun 11, 2026 4:06 am
OOC:
Thanks for making that clear.
Jun 11, 2026 5:35 am
Jayne closes thw gap between her and the beast and slams into it with her shield; "Alright little cutie, time for you to settle down. We aren't worth the trouble." she says, as she readjust her shield to prepare for a counterattack.
OOC:
Action 1, stride; action 2, attack, action 3 Raise a shield. If it attacks me, I'd likento use the shieldblock reaction. If it attacks an ally, the Glimpse of redemption reaction please.

Rolls

Shield Boss - (1d20+6, 1d6+3)

1d20+6 : (5) + 6 = 11

1d6+3 : (4) + 3 = 7

Jun 11, 2026 6:42 am
OOC:
Unfortunately, Jayne you miss with your strike. However, your shield is now raised, bringing your AC to 20. Shield Block and Glimpse of Redemption are readied in reaction via Trigger.
Jayne, you plant your lead foot and uncoil, turning raw momentum into a blindingly fast forward thrust. The rapier cuts a perfect, lethal arc aimed directly at the gap between the dragon's chest plates. Reacting with impossible speed for its size, the dragon dips its shoulder, shifting the target zone by mere inches. The needle-point tip of the blade slams into a hardened scale, sending a violent shudder up your arm and a brilliant flash of sparks into the air before the momentum carries the attack harmlessly past the creature's flank.
Jun 11, 2026 6:48 am
OOC:
ROUND 2 (back to the top of the Initiative Order)

NOTE: Please check the map below to ensure I have you in the correct places!


INITIATIVE ORDER:

Trenton (27)
Rhaemy (23)
Creature (22)
Sheon (16)
Sapphira (13)
Jayne (10)

Trenton, you are up!
[ +- ] CREATURE ENCOUNTER 3 MAP
Jun 11, 2026 10:49 am
Trenton sees the creature biting Rhaemy, I agree with Sheon, Rhaemy! he says and casts heal, restorative energy flowing towards Rhaemy. Then, not wanting to let the creature get too comfortable, he swings his staff.
OOC:
Action 1:Heal (2 action) on Rhaemy
Action 2: Strike - with flanking.
[ +- ] Heal p335 1-3Action Spell

Rolls

Heal on Rhaemy - (1d8+8)

(6) + 8 = 14

Staff 2-handed - Atk/Dam -Flanking with Fira - (1d20+6, 1d10)

1d20+6 : (17) + 6 = 23

1d10 : (8) = 8

Jun 11, 2026 9:53 pm
OOC:
Rhaemy, you are now healed 14 points.
Trenton, you drop your centre of gravity and plant your feet, shifting your weight entirely to your rear leg. Both hands grip the lower third of the quarterstaff, spaced wide for maximum torque. You draw the staff back over your shoulder, coiling your core like a spring. The momentum begins in your back and hips, driving forward through your chest and shoulders. As you step into the creature's reach, both arms extend violently. You use the rear hand to push and the lead hand to guide, turning the staff into a lethal lever. The hardened end of the staff slams into a gap in the scales—perhaps the soft underbelly or the connective tissue of the wing joint—unleashing a concussive shockwave that cracks the creature's armor.
[ +- ] UPDATED CREATURE ENCOUNTER 3 MAP
Jun 12, 2026 2:21 am
OOC:
Creatures Actions:
JAYNE:
The enemy chooses to attack anyway. In this case, the ally takes full damage, but the enemy becomes Enfeebled 2 until the end of their next turn. This reduces their Strength, which makes it much easier for your ally to Escape on their turn. The creature is now Enfeebled 2.

Action 1: Grapples Trenton.
Trenton is now Grabbed.

Action 2: Poison Gasp.
The creature blows a puff of poisonous vapor into the face of an adjacent creature, which must attempt a DC 15 Fortitude save; the creature takes a –2 circumstance penalty to this save if it's grabbed or off-guard.

Action 3: Jaws (Bite Attack) at Trenton.
The creature misses.

Recovery Check (DC15) for 1 Persistent Electricity (succeeds and takes no more persistent electricity damage)

Trenton: Make a DC17 Fortitude save.
The creatures claws, as sharp as a knives, slam down and pins Trenton against the soft ground of the clearing. Razor sharp claws at the end of strong arms, hold him in a bone-shaking vise. The creature leans in, its slit pupils dilating in the light as its heavy, furnace-hot breath washes over the captive's face. Struggle was futile; the human was a fragile leaf caught in the grip of an ancient, unyielding mountain.

Poisonous and toxic vapor belches forth from the creatures’s maw in a puff of poisonous gas, filling the air with the sharp, acidic tang of venom. With its razor-sharp claws pinning the struggling human tightly against the dirt, the creature tilts its massive head downward to unleash a concentrated, point-blank blast of poison gas directly into the face of Trenton.

The creature then lunges forward, teeth the size of swords snapping shut with the force of a bear trap. The razor-sharp tips graze the Trenton's shoulder, tearing through fabric, but the target just manages to twist backwards though held in the grip of the creature, narrowly escaping the crushing jaws as they pass by.

The creature then shakes its entire body and the bluish tinge of electricity disappears.

Rolls

Grapples Trenton

Jaws (Bite Attack) at Trenton.

Recovery Check (1 Persistent Electricity)

Jun 12, 2026 3:02 am
Gah! Nethys protect me!
OOC:
I think my premonition of avoidance feat will help here, if it doesnt my roll is 2 less.
[ +- ] Premonition of Avoidance

Rolls

Fortitude - (1d20+7+2)

(19) + 9 = 28

Jun 12, 2026 3:27 am
OOC:
Nice roll! Hell yeah!
However, you are now Sickened 1. The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Jun 12, 2026 5:04 am
OOC:
Sheon, you are up!
Jun 13, 2026 12:24 am
"Eww" says Sheon, watching the thing belch noxious gas.

He reloads and fires his crossbow, taking more careful aim this time, especially with all the party members cavorting about in front of him.

"Ah, who am I fooling, I'm more help attacking with the rest of the mob."

He straps his crossbow to his belt and prepares to move forward.
OOC:
Action 1: Interact - load crossbow
Action 2: Strike - with crossbow
Action 3: Interact - stow crossbow

Rolls

Attack (Hand Crossbow - 1d20+3) - (1d20+3)

(2) + 3 = 5

Damage (if applicable) - (1d6)

(3) = 3

Jun 13, 2026 12:34 am
"Urgh..." And she thought getting bitten by a giant snake was bad. Nevertheless, Trenton isn't quite out of the fight yet, and neither is Fira. She takes advantage of the creature's distraction, aiming her knee at where the kidney would be on a humanoid, followed up by a finger thrust to the neck.

"Who sent you?! Was that snake one of your buddies, huh?" Sure, the forest is hostile, but no way all these attacks are a coincidence, right? This thing better understand, or she intends to beat it into the ground anyway.
OOC:
Action 1: Unarmed Sneak Attack

Action 2: Do it again

Action 3: Demoralize (-4 if no language shared)

Rolls

Attack roll 1 - (1d20+7)

(14) + 7 = 21

Damage roll 1 - (1d4+1d6+4)

(3) + (6) + 4 = 13

Attack roll 2 [-4 MAP] - (1d20+4)

(12) + 4 = 16

Damage roll 2 - (1d4+1d6+4)

(3) + (4) + 4 = 11

Demoralize (-4 if no shared language) - (1d20+4)

(16) + 4 = 20

Jun 13, 2026 12:38 am
OOC:
I misinput,please note my second attack roll's result should be 15,not 16.
Jun 13, 2026 4:43 am
With a daring leap, Sheon evaded the creature’s sweeping claw, planting his boots firmly on the clearings grassy florr. In a single fluid motion, he raises his hand crossbow and squeezes the trigger. The heavy bolt whistles through the air, but the creature snaps its jaws, clipping the projectile out of the sky and shattering it against the massive tree.
Jun 13, 2026 5:01 am
The creature’s agile tail sweeps the ground, kicking up a blinding cloud of dust. Before it can reset, Sapphira vanishes into the gloom. Darting beneath its sweeping tail, you explode upward using a jagged rock as a launchpad. Gravity takes hold, but you use the creature’s own armoured scales as stepping stones, propelling yourself directly into its blind spot. As the creature shifts its weight, its guard drops for a fraction of a second. You channel your momentum into a single, devastating strike, driving a weighted fist right into the vulnerable, pulsing gap in its neck scales. A dull, resounding crack echoes through the clearing. The impact bypasses the thick hide entirely, sending a shockwave of localised, thunderous force directly into the creature's chest cavity. The creature lets out a choked, deafening roar, staggering backward as the wind is violently knocked out of its lungs.

In your second attack, a swift, calculated strike, you channel every ounce of momentum into a single, devastating blow. Landing a bare-knuckle punch directly into a vulnerable chink in the creature's armour — the soft scales beneath its jaw — it drives a concussive shockwave through its skull, instantly extinguishing the creature's legendary life force. It crashes to the ground very much dead, causing birds in the surrounding trees to scatter in flight into the forest air, some screeching in fear as the creature meets its end.
Jun 13, 2026 5:02 am
OOC:
Hell yeah team!
Jun 13, 2026 5:02 am
OOC:
Now aren't we lucky. Too bad no useful information came of it (probably?)
Jun 13, 2026 5:14 am
Jayne looks up from behind he shield, a bit surprised the creature is down. "Well, it's not a wolf, but is this little guy responsible the bodies in the tree? We may have to go up and take a closer look."
Jun 13, 2026 5:27 am
Jayne and any others, you decide to set to the most unwelcome task of investigating the bodies after which you dig graves for them and bury them properly, allowing their souls to rest from their most torturous deaths. You climb the elder darkwood with relative ease due to the nature of the species of tree and in part due to the sheer size of its branches.

You find the corpses of three hunters it would seem, killed by the creature when they happened upon the grove. Although the bodies have been stripped of nearly all flesh, their equipment still dangles from their half-devoured carcasses. You search them and find the following items remain in useful condition: two crossbows, two shortswords, a suit of hide armor, a shortbow with 7 arrows, a signet ring with the image of a flaming hawk (worth 5 gp), 5 gp, 12 cp, eight days’ worth of rations, a rusty iron scroll tube that contains three scrolls and an old map that shows the way
to Droskar’s Crucible.
OOC:
Make a note of any items you decide to take and note the additional weight and encumberance.
Happy with your find you do right by them and bury them with at least some dignity intact.
Jun 13, 2026 5:30 am
"Fun." Fira quips. "That was a nice workout." Though in fact she probably did the least of the work. "You guys have done soooo much, I can carry all that stuff for us." Taking an interest in the map in particular, she unrolls it in view of the others. "So we gonna get back on the road, or are you guys all outta steam?"
Jun 13, 2026 5:35 am
Sapphira unfurls the parchment map and then the information floods back to the forefront of your minds.
OOC:
Everybody make a Diplomacy check!
Jun 13, 2026 5:37 am
OOC:
Rolling

Rolls

Diplomacy - (1d20+4)

(15) + 4 = 19

Jun 13, 2026 5:42 am
OOC:
Rolling...

Rolls

Diplomacy (Cha) - (1d20+6)

(8) + 6 = 14

Jun 13, 2026 5:44 am
Sapphira, on that Diplomacy check of 19, you remember having spoken to a woman on the outskirts of town who was hanging out her washing and learnt that Droskar’s Crucible, the location of the ruins is no mystery, yet the locals of Falcon’s Hollow avoid the site. Now and then, an eager adventurer dares to explore the ruins, but few emerge again—the most recent (and tragic) example being Druingar the Glintaxe back in 4698.

You also learn that "hosts of monsters plague the Crucible’s halls, including the ghosts of the dwarves who built the place hundreds of years ago." At the mention of the Dwarven adventurer, Druingar’s ill-fated attempt to explore the ruins, some people claim his ghost has joined the site’s eternal guardians.

Rhaemy, you learn the same but from a farmer fixing a broken fence about a mile out from Falcon's Hollow.
Jun 13, 2026 5:45 am
OOC:
Trenton's Diplomacy check!

Anyone else rolling?
Trenton remembers the road in and talking to a woman hanging out her washing and a farmer fixing a fence somewhere near Falcon's Hollow.

Rolls

Trentons Diplomacy Check - (1d20+3)

(10) + 3 = 13

Jun 13, 2026 1:55 pm
"Well done, Sapphira," says Sheon, jogging in to close with the monster just too late to be of any assistance. "I'd say that makes you the new queen of this forest."

As the others bury the hunters, Sheon will examine the battlefield and remains of the creature. Was it capable of making the tracks he saw dragging someone in this direction? He was expecting many small creatures, not one huge one...

Rolls

Diplomacy (Unskilled) - (1d20)

(5) = 5

Survival - (1d20+4)

(13) + 4 = 17

Jun 13, 2026 3:17 pm
OOC:
could we tell if any of the men were Barlus?
Jun 13, 2026 7:45 pm
OOC:
Roll a Perception check!
Jun 13, 2026 7:53 pm
OOC:
So far, you have all earnt 410 XP total each. Well done, young adventurer!
Jun 13, 2026 8:04 pm
OOC:
Here is an open map of the Darkmoon Vale including places and points of interest.
[ +- ] DARKMOON VALE MAP
Jun 13, 2026 8:07 pm
OOC:
Trenton give me either an Arcana or a Scribing Lore check please!
Trenton, on that roll of 16, you have seen the three scrolls before. The way they are written, their presentation is that of a Scroll of Healing. You do not know the levels of them, though you have seen them before.
OOC:
A "Scroll of Healing" is a consumable magic item containing the Heal spell. Reading the scroll expends it to cast the spell at a specific level without using a daily spell slot, though the spell must typically be on your class's spell list (such as Divine or Primal).

How It Works: Casting a spell from a scroll requires you to hold it, Interact to Activate it, and successfully Cast the Spell. If you are not trained in magical traditions or the spell is not on your tradition's list, you may need to use a Recall Knowledge check (typically Arcana, Nature, Occultism, or Religion) to "read" the scroll's magical essence via the Trick Magic Item feat.

Spell Level & Potency: Scrolls are crafted at a specific spell level. For example, a 1st-level Scroll of Heal restores 1d8 + 8 Hit Points, while higher-level scrolls restore much more (a 3rd-level scroll restores 3d8 + 24 HP).

Rolls

Scribing Lore check - (1d20+3)

(13) + 3 = 16

Jun 13, 2026 8:38 pm
OOC:
What do you all do from here?
Jun 13, 2026 10:37 pm
OOC:
Did Sheon confirm if this was the creature he was originally tracking?
Last edited June 13, 2026 10:38 pm
Jun 13, 2026 10:44 pm
OOC:
No, Sheon! This is not the creature you are tracking.
Jun 14, 2026 12:21 am
'any ofnthese guys Barlus?' Jayne thinks

Rolls

Perception - (1d20+3)

(4) + 3 = 7

Jun 14, 2026 12:42 am
Jayne scans over the bodies but doesn't recognise any of them.
Jun 14, 2026 2:34 am
OOC:
it's almost night in the game isnt it? Should we camp?
Jun 14, 2026 2:59 am
OOC:
Yes! It is now about 5pm. Night is not far away. At least you will be safe, given that predators will stay away from this clearing until they realise that the creature that inhabited this area is now dead. So you will get in a full rest.
Jun 14, 2026 5:00 am
OOC:
got.it, thanks!
Jayne says "It's a bit early, but we've all acomplished a lot today. Maybe we camp here for the night?
Jun 14, 2026 5:03 am
"I'm just as excited to sleep under a hanging tree as you are." Fira laughs a bit snidely, but offers no real objection. Gathering up the spoils from the poor unfortunates who no longer need it, she sets them aside for the moment and helps to set up the camp.
Jun 14, 2026 5:39 am
Jayne smiles, "Well, it's more of a graveyard now. Not sure if that makes it better though."
Jun 14, 2026 1:40 pm
"This wyrm certainly didn't make the tracks that we followed from the campsite," Sheon says. "I can't say with certainty that none of those bodies are whoever was dragged away, but the wyrm isn't what took them."

He begins unpacking his gear and helping the others set up the campsite.
Jun 14, 2026 3:00 pm
"Do you think the tracks are headed toward Droskar's Crucible? Because that sounds like a place we should be avoiding."
Jun 14, 2026 3:10 pm
"I mean, unless one of those hits I took in Cheliax made me forget what a wolf is, I don't think they fly, or have scales. I'm going where you all go, but my vote is we don't get any closer than where we have to in order to find our target. You know, the one we came out here to find." Fira leans on the big tree, folding her arms.
Jun 14, 2026 10:02 pm
Now that the immediate danger has passed and quiet has returned to the glade, Rhaemy sets to work laying out her bedroll for the evening. Once her sleeping situation has been seen to, she wanders around beneath the shade of the tree and gathers up what fallen twigs and branches she's able. It's not long after that she has a modest fire burning, bathing the immediate surroundings in a flickering orange glow.
Jun 15, 2026 1:52 am
Trenton coughs every once in a while as the effect of the creature's breath washes over him. Thanks Fira for putting that thing down, thought I was in trouble for a little bit there. He's not quite as confident as he was, still a little shaken by the attack. I don't want to go near the crucible either, but following these tracks is our current best lead, right?
Jun 15, 2026 3:46 am
Jayne winces as she hears Trenton cough. "Cayden granted me a bit of healing magic. If anyone was hurt by the creature, I may be able to help."
OOC:
Jayne can Lay on hands for 6 HP
Jun 15, 2026 3:49 am
"Cayden..." Fira muses idly, turning to look at Trenton as Jayne treats him. "You're one of those prayin' types too, right Trent? Tell me about your...guy."
Jun 15, 2026 4:20 am
The pale morning light cuts through the thinning mist, bringing the vibrant sounds and heavy scents of the clearing to life.You step onto the dew-slicked grass, your boot making a sharp, echoing crackle against a dry twig.

The air is thick with the scent of heavy, wet loam and the sharp, resinous bite of dark sap bleeding from the ancient bark. Beneath the sweeping canopy, a distant, rhythmic thud echoes as heavy condensation drops onto the mossy roots below. Nearby, a low-pitched hum of early bumblebees stirs the silence, blending with the sweet, decay-tinged perfume of wild mushrooms growing in the deep shadows. Morning has arrived!
OOC:
Are you heading back to town to sell all the stuff or will you continue on to Droskar's Crucible?
Jun 15, 2026 3:50 pm
Nethys prizes magic above other disciplines, and by following, I hope to advance my own harnessing of magic. He has granted me the ability to heal others, but I am young in my study, with much to learn. Trenton thanks Jayne for the healing hands, and is feeling better.

So what is everyone's thoughts? For my part I think we should press on following the tracks Sheon followed. Barlus is still out there, and we took the task.
OOC:
Jayne thanks for the heal. Looking back I don't think I took any actual damage, just got sickened with the breath.
Jun 15, 2026 7:43 pm
"Let's continue following the tracks for now. If they get too close to the Crucible, or worse, the Crag, I don't think we can help Barlus."
Jun 15, 2026 9:26 pm
"I agree, we don't want to turn back until we've found our quarry!"
OOC:
Is Sheon still able to make out tracks from the reptilian creatures he followed from hut? Were they heading in the direction of the Crucible when he last saw them?
Jun 15, 2026 10:06 pm
OOC:
Yes! They were heading in that direction for the most part as they were a bit all over the place!
Jun 15, 2026 10:09 pm
"Well, if you keep doing what you've been doing, I'd say Nethys is doing a pretty decent job." Fira shrugs at her remark to Trenton. "I agree with Jayne. First priority is being smart. No sense giving the wolf or dragon or whatever five more points. Second is actually bagging that wolf. Any rescue is a distant third."
Jun 15, 2026 10:25 pm
"As long as we have enough of a trail to follow, I should be able to track down whatever beast made it," Rhaemy says as she snuffs the remaining embers of the campfire. "Some of the animals in the area might have seen something as well, so I can try asking them as we go."

After rolling up her bedroll and fastening it to her pack, she hoists the bundle up onto her back. She grabs a knotty branch leaning against the tree's trunk, sturdy enough to serve as an impromptu walking stick but not much else.
Jun 15, 2026 10:46 pm
"The tracks do appear to be going in the general direction of the Crucible--not always a straight line, they move here and there to avoid obstacles and follow the lay of the land, but I think that may well be where we're headed."
Jun 15, 2026 11:09 pm
https://i.imgur.com/RDwB3HW.jpeg

You finally reach Droskar's Crag. You see a ruined monastery sits squat at the foot of Droskar’s Crag, surrounded by stands of ancient, gnarled trees. Made of simple stone blocks worn smooth with the passage of time, the stout building appears to be slowly falling apart. Sections of the slanted shale roof have collapsed, and portions of the outer wall have crumbled. Weeds and wild thorny plants run rampant across the field leading up to the place, leaving only the slightest indication of a path that ends at the ruined front doors. Beyond, an overgrown yard sits in shadow.
Jun 15, 2026 11:13 pm
"I'm not walking straight in there." Fira grins, producing a length of rope from her backpack in preparation to climb the outer wall. "Anyone wanna get a better view to scope things out?"
Jun 15, 2026 11:37 pm
OOC:
Sapphira, give me a Climbing check.
Jun 15, 2026 11:40 pm
With that, Fira hooks the rope around an outcropping and tries to scale up with the rope.

Rolls

Climb check (Athletics) - (1d20+4)

(1) + 4 = 5

Jun 16, 2026 1:58 am
Saphirra, on that roll of 5, you throw the rope up but it just won't stay and your feet slip off when you try to climb.
Jun 16, 2026 4:20 am
Jayne is about to sit down and wait for Saphirra to report with they find, but decides to take a more straightforward approach after watching Sapphirra's wall climbing efforts. "Well, that was entertaining, but I'm just going to go open the doors. I'll shout if there is a overbearing cauldron inside." She says as she heads to the buildings main entrance
Jun 16, 2026 5:24 am
OOC:
XP UPDATE:

You have now all earnt 530 XP total each. Congratulations on arriving at the adventures primary site! HELL YEAH!
Jun 16, 2026 5:27 am
The old path that leads from the main entrance to the ruins fades into undergrowth about 50 feet to the south of the monastery. Before entering the yard, the path passes between a pair of old stone statues. While one of them has been reduced to little more than rubble, the other is relatively intact. This 5-foot-tall statue is incredibly worn, but it can still be identified as a dwarf holding aloft a great stone hammer. A few lone razorcrows roost atop the tower and caw at you as you enter their domain.
OOC:
Give me the coordinates of where you are on the map!
[ +- ] DROSKAR'S CRUCIBLE MAP
Jun 16, 2026 11:52 am
OOC:
Trenton will do E16
Trenton quietly says... Right behind you Jayne. Let's all try to not get bitten by anything here... and then continues very quietly under his breath, as he says a short prayer to Nethys, as a guard against danger to come.
Jun 16, 2026 4:37 pm
OOC:
i18 please, just inside.
Jayne gives the birds a friendly wave as she passes the statues and looks into the courtyard area.

Rolls

Perception - (1d20+3)

(19) + 3 = 22

Jun 16, 2026 4:40 pm
OOC:
N14
"It's a shitty wall anyway." Fira grumbles as she pulls down the rope and gives the wall a frustrated kick which will hopefully not have any further effects. Heading onto the grounds,she inspects the well-like structure.

Rolls

Perception check, if another skill is not needed - (1d20+5)

(5) + 5 = 10

Jun 16, 2026 8:17 pm
"The place seems intact enough. If nothing else, we can use it as a base camp to explore the surrounding area before we head back to town."

Rhaemy stops just outside the walls, taking a moment to study the remaining statue at the front gate. Her few travels into these woods had never brought her this deep, so her knowledge of the area was lacking.
OOC:
Rhaemy will start at E17.
Jun 17, 2026 1:57 am
OOC:
@MinMin Just waiting on Sheon!
[ +- ] DROSKAR'S CRUCIBLE MAP
Jun 17, 2026 2:10 am
Tall grasses and chunks of stone debris have all but overtaken this small yard. Off to one side, a wooden stable has collapsed into a mound of rotting timbers and moldy straw. The outer wall on the east side has also collapsed, leaving a ragged hole. Three doors also exit into this yard: a set of double doors to the east, a smaller door to the north, and a lone door leading into the squat tower in the southeast corner. Narrow footpaths in the grass run between these doors.

Sapphira, you see A low stone well, almost entirely overgrown with foliage, sits in the northwest corner of the yard with 10 feet of rope dangling into it. The water is more than 30 feet down and is brackish but potable.
OOC:
Rhaemy and Sheon if both of you would be so kind as to make a Perception check for me!
Jun 17, 2026 2:23 am
"So, does anyone know the history of this place?" asks Sheon as he peruses the features of the remaining statue. "It was... a Dwarven mining monastery? I apologize, I'm not too good with gods."
OOC:
Lets go with F18

Rolls

Perception 1d20+6 - (1d20+6)

(3) + 6 = 9

Jun 17, 2026 3:10 am
Rhaemy, on that Perception check of 9, you notice that this area is frequently used. It's a juxtaposition, given the abandoned state of the building. Strikes you as being a bit weird.
OOC:
Rhaemy, just waiting on your Perception check!
[ +- ] UPDATED DROSKAR'S CRUCIBLE MAP
Jun 17, 2026 1:13 pm
Trenton follows the others inside the walls. He doesnt want them to get too far separated, and outside of helping range. He is keeping his eyes open for danger, especially from any darkened doorways (or wells).
OOC:
Trenton moves to K16
Jun 17, 2026 5:41 pm
[ +- ] UPDATED DROSKAR'S CRUCIBLE MAP
Jun 17, 2026 5:43 pm
"Well, unless someone feels like a drink..." Fira forms up by the door (M13). "Anyone feel like saying hello?"
Jun 17, 2026 5:54 pm
OOC:
Sapphira, give me a Perception check please!
Jun 17, 2026 5:55 pm
OOC:
Rolling

Rolls

Perception - (1d20+5)

(11) + 5 = 16

Jun 17, 2026 6:41 pm
Sapphira, on that roll of 16, you notice that the prints here and there, are mixed with the paw prints of wolves.
Jun 17, 2026 7:43 pm
"Hey guys!" Fira raises her voice just slightly, waving Trenton and Jayne over and showing them the prints. "Check this out! You know what that means, right?" She puts her fingers to her lips and whistles loudly, as if to lure any hostile creatures inside out.
Jun 17, 2026 10:06 pm
Rhaemy continues to study the statue as Trenton continues on his way inside the walls. She tries to dredge up any information she might have picked up during her training with the Circle. Certainly something as significant as an old monastery would have been something that was discussed at some point over the years.

Rolls

Perception - (1d20+7)

(9) + 7 = 16

Jun 17, 2026 11:36 pm
Hearing Fira's whistle Sheon will move forward across the courtyard to join the others at the doorway.
Jun 18, 2026 12:21 am
Rhaemy, on that Perception roll of 16, you see that moss and creeper vines cover most of the statues surface. You remove the vines around the base to get a better look tand see that the base uncovers an old inscription in Dwarven that reads, "All praise…" although the name of whoever was intended to be praised has been smashed into illegibility long ago.

You also notice some markings on the ground that lead towards where Saphirra is standing right now outside the double doors. They are the same markings you found at the campfire at the Hags Cottage. The markings are that of some small lizard like creatures footprints, the signs of a person being dragged but this time without a struggle. They seem to head into and beyond the double doors.
Jun 18, 2026 12:54 am
Rhaemy runs over to where the others are standing, following the prints that Sapphira seems to have noticed as well. She keeps a spell at the ready should something decide to ambush them.

"If we're lucky it will be something I can try and talk down, whether it be fey or beast. I'd like to avoid a fight if possible."
Jun 18, 2026 2:17 am
[ +- ] UPDATED DROSKAR'S CRUCIBLE MAP
Jun 18, 2026 8:09 pm
Good idea Rhaemy, but we had better prepare. And if there is a person dragged in there theres a chance its Barlus.

Trenton moves towards doorway, preparing to enter.
Jun 19, 2026 5:39 am
[ +- ] UPDATED DROSKAR'S CRUCIBLE MAP
Jun 19, 2026 5:39 am
[ +- ] UPDATED DROSKAR'S CRUCIBLE MAP
Jun 19, 2026 7:15 pm
The heavy, iron-banded oak doors of the monastery, Droskar's Crucible loom ahead, splintered and sagging on rusted hinges. Flaking moss clings to the ancient stone arches, while the surrounding breeze from inside curls around you. You grip your weapons and steel your nerves, waiting in the biting chill shadow of the buidling.

Those of you not near the double doors see your companions have readied themselves to enter.
OOC:
What do you all do now?
Jun 19, 2026 8:30 pm
Sword in one hand and shield in the other, Jayne moves closer to defend her allies.
Jun 19, 2026 8:43 pm
"Not coming out, huh?" Fira grumbles. "Well, let us come to YOU!" Running past the others, Fira plants her feet, jumps, and delivers a flying kick to the sagging doors.
Jun 19, 2026 9:15 pm
OOC:
Sapphira, make a Strength based Athletics roll for me please!
Jun 19, 2026 9:26 pm
OOC:
Yeet

Rolls

Athletics roll to kick that door - (1d20+4)

(1) + 4 = 5

Jun 19, 2026 9:27 pm
For the second time today, Fira falls on her side and lies there for a moment like a particularly embarrassed horse.
Jun 19, 2026 9:58 pm
Oh dear! On that roll of 5 Sapphira, the heavy double doors swing a little however, they remain closed and in place.
Jun 20, 2026 12:09 am
Sheon draws his rapier and rushes forward to stand besides Jayne.
Jun 20, 2026 12:10 am
"Is this going to be an ongoing thing?" Jayne ask as she plants her rapier into the ground, and goes to open one of the doors
Jun 20, 2026 12:41 am
OOC:
Hilarious, Jayne! Have re-positioned you and Trenton on the map and joined Sheon with you all.
Jayne, pushing open one of the large iron bound double doors to the old ruined monastery requires immense effort, as the heavy, iron bound door swings inwards. The decaying wood scrapes against the uneven stone floor as the heavy portal slowly yields to reveal a shadowed interior.

ENTRY HALL
Beyond the double doors is a small dark hall littered with mounds of debris and a year’s worth of dead leaves. A narrow path winds inside. A smallish entry hall extends some 15 feet before you ending in a stone wall. Two corridors lead off this, one heading to the left, one heading to the right.
OOC:
Could you all make a Survival check please?
[ +- ] UPDATED DROSKAR'S CRUCIBLE MAP
Jun 20, 2026 1:13 am
OOC:
rollin'

Rolls

Survival (Wis) - (1d20+0)

(12) = 12

Jun 20, 2026 1:19 am
Jayne, on that Survival roll of 12, you discern that a lot of foot traffic comes through here.
Jun 20, 2026 1:25 am
OOC:
Rolling

Rolls

Survival (Wis) - (1d20+7)

(11) + 7 = 18

Jun 20, 2026 1:35 am
OOC:
Roll

Rolls

Survival - (1d20+3)

(13) + 3 = 16

Jun 20, 2026 1:38 am
Rhaemy and Sapphira, on that Survival roll of 18, you discern that most of the traffic through this area heads to the right (to the East).
[ +- ] UPDATED DROSKAR'S CRUCIBLE MAP
Jun 20, 2026 2:46 am
OOC:
Survival

Rolls

Survival (Wis) - (1d20+2)

(18) + 2 = 20

Jun 20, 2026 2:54 am
Trenton, on that Survival roll of 20, you too discern that most of the traffic through this area heads to the right (to the East).
Jun 20, 2026 2:54 am
OOC:
What do you do now?
Jun 20, 2026 3:20 am
"Well, isn't that lucky! Seems like we don't need to be busting too many doors open, after all." With that, Fira sweeps her leg and kicks back up onto her feet. "Let's go greet our gracious hosts."

Heading to the east, Fira does however tread lighter than she would otherwise.
Jun 20, 2026 3:56 am
OOC:
Marching order please?
Jun 20, 2026 7:20 am
OOC:
If no one else decides otherwise, Fira will likely take point, despite recent experiences
Jun 20, 2026 7:48 am
You notice that the Great Hall is a small Great Hall that is 10 feet wide and 15 feet long. The corridors that head off to the East and the West are only 5 feet wide.

So, are you moving in single file or two people per 5 foot square?
Jun 20, 2026 8:16 am
Saphirra, since you have moved to the front of the party, I have reconfigured the Map as well as the compass to reflect this change. Now that you have moved into the Entry Hall area you have a much better view.

You can see some double doors right in front of you to the North that are ajar.

To the West and East in the Entry Hall are two doors that sit opposite to each other and are closed.

In the corridor heading West are two doors opposite each other, the door to the North is ajar, the door to the South is closed.

In the corridor heading East, the corridors continue on for 15 feet and then appears to head to the South.

The place sits in dim light as there is no light other than from outside so your eyes have taken a little while to adjust. Those of you that have dim light, low light or darkvision seem to be ok. Those without may struggle as you move further into darkness depending on the light.
[ +- ] UPDATED DROSKAR'S CRUCIBLE MAP
Jun 20, 2026 3:33 pm
Jayne will move to catch up with Saphirra
OOC:
in general Jayne likes to stay toward the front to try and protect others.
Jun 20, 2026 9:43 pm
[ +- ] UPDATED DROSKAR'S CRUCIBLE MAP
Jun 21, 2026 11:54 am
Trenton moves up with Jayne and Fira. I can cast light, but doing so will give our location away. Rhaemy wants to try talking to whoever is in here, so a little light might not be too bad. he whispers to those in front.
OOC:
If they agree: cast light. Yellow light down the hallway we go.
If they disagree, trenton doesnt.
[ +- ] Light p340 2Actions cantrip
Jun 21, 2026 12:37 pm
OOC:
I'm inclined to do the opposite,sneak around until we know what we're dealing with,might not be too late to talk then. I will go with the group consensus however.
Jun 21, 2026 10:08 pm
OOC:
Are we marching in a column 2 party members wide? If so, Sheon will walk besides Trenton
"Question is, do we think they would have dragged their hostage along with the rest of the foot traffic or gone the other way?" Sheon ponders quietly. "I figure following the crowd is the best bet, since there were a good number hauling the prisoner. We should expect to be outnumbered , though."
Jun 21, 2026 10:15 pm
OOC:
So a yellow light then but only if they agree right?

Also, the range is 120 feet and it is a 20 foot radius and then dim light for the next 20 feet so under concentration, you could place it ahead of you so you still remain in darkness. Just a thought! Though the place is small.

I also just thought that fighting in a 5 foot space when you are double ranked is very difficult!
[ +- ] LIGHT CANTRIP
[ +- ] UPDATED DROSKAR'S CRUCIBLE MAP
Jun 22, 2026 10:31 pm
Sheon will let Fira and Jayne go first then and follow after Trenton.

"I have some torches if we don't want to use magical light."
Jun 22, 2026 10:41 pm
[ +- ] UPDATED DROSKAR'S CRUCIBLE MAP
Jun 22, 2026 11:54 pm
Rhaemy falls in with the rest of the group, keeping her shield at the ready for whatever might be lying in wait beyond the door.
Jun 23, 2026 2:13 am
OOC:
Hoorah, we have a marching order. Unless otherwise stated, you will be walking down these corridors in single file as they are only 5 feet wide.

Just need a decision on lighting and also what you are doing now? Sapphira, you are at the front of the party!
[ +- ] UPDATED DROSKAR'S CRUCIBLE MAP
Jun 23, 2026 2:16 am
Follow the tracks to the east, remaining stealthy and avoiding the use of light for the moment in order to have the advantage over whoever we come across.
Jun 23, 2026 6:36 am
OOC:
Are you attempting to Hide or attempting to Sneak or attempting to Hide and Sneak?
Jun 23, 2026 7:09 am
OOC:
Presumably, as we are moving, I will have to Sneak so as to advance while remaining unobserved.
Jun 23, 2026 9:36 pm
OOC:
Thanks Sapphira! And the rest of you?
Jun 23, 2026 10:06 pm
OOC:
Jayne would head west and start looking around, unless there is another plan from the group.
Jun 24, 2026 3:20 am
OOC:
Stealth rolls for PC's:
[ +- ] UPDATED DROSKAR'S CRUCIBLE MAP

Rolls

W1 Perception Check - (1d20+7-3)

(17) + 4 = 21

W2 Perception Check - (1d20+7-3)

(11) + 4 = 15

Rhaemy Stealth Check - (1d20+1)

(18) + 1 = 19

Jayne Stealth Check - (1d20-1)

(17) - 1 = 16

Sheon Stealth Check - (1d20+2)

(17) + 2 = 19

Sapphira Stealth Check - (1d20+7)

(1) + 7 = 8

Trenton Stealth Check - (1d20+2)

(8) + 2 = 10

Jun 24, 2026 3:25 am
OOC:
Everybody roll a Perception check please!
Jun 24, 2026 4:05 am
OOC:
Rolling

Rolls

Perception - (1d20+5)

(7) + 5 = 12

Jun 24, 2026 5:22 am
HALLWAY
Sapphira, you turn the corner into a Hallway. This long hallway ends with a ruined dwarven statue. Smashed long ago, the statue is barely recognizable as a dwarven monk. Their stone hammer sits on the ground next to the shattered remains of their head.

The hallway is 50 feet long. There is a doorway to the East just 10 feet down the hallway that has a door that is ajar. Another door just after it also to the East is closed.
Jun 24, 2026 5:24 am
Sapphira, on that Perception roll of 12, you just manage to hear a very low, deep growl coming from behind the first door to the East that is ajar.
Jun 24, 2026 5:24 am
Of course, Fira will first head to the door that is ajar and peek in,trying to avoid notice and get eyes on the target.
Last edited June 24, 2026 5:25 am
Jun 24, 2026 5:26 am
Are we crossing over with our posts? You can edit yours if you wish.
Jun 24, 2026 5:49 am
OOC:
I'm fine with the current course of action,try to ID the source of the growling while remaining unnoticed. My part of the plan was to ambush whatever we encounter anyway. Or let Rhaemy talk to it,I suppose.
Jun 24, 2026 5:51 am
OOC:
Behind the first door to the East that was ajar, there are two wolves. They were resting as you all walked down the hallway. Perception checks and Stealth checks were made by the GM. Wolf 1 heard all of you and let out a very low, deep growl having sensed that you were all in the hallway. Wolf 2 only sensed Sapphira and Trenton.

Rolls
W1 Perception Check - (1d20+7-3), (17) + 4 = 21

W2 Perception Check - (1d20+7-3), (11) + 4 = 15

Rhaemy Stealth Check - (1d20+1), (18) + 1 = 19

Jayne Stealth Check - (1d20-1), (17) - 1 = 16

Sheon Stealth Check - (1d20+2), (17) + 2 = 19

Sapphira Stealth Check - (1d20+7), (1) + 7 = 8

Trenton Stealth Check - (1d20+2), (8) + 2 = 10
Jun 24, 2026 5:54 am
Since it's all laid out like that, Fira tries to back away as quietly as she can and signal to Rhaemy to get over there and work her magic, waving her arm and pointing.

"Shhhh! Big pointy dog."
Jun 24, 2026 5:55 am
OOC:
At that point, Sapphira heard the very low, deep growl and proceeded to the door and peeked in. Sapphira, you see two wolves looking directly at you and the first one attacks you in the doorway.

INITIATIVE ORDER:

Wolf 1 (21)
Rhaemy (19)
Sheon (19)
Jayne (16)
Wolf 2 (15)
Trenton (10)
Sapphira (8)

The INITIATIVE ORDER has come from the Perception and Stealth checks made earlier.
Jun 24, 2026 6:01 am
OOC:
WOLF 1

Action 1: Strides (to attack).
Action 2: Attacks (Jaws) + Knockdown attempt
Knockdown [one-action]
Requirements The monster’s last action was a successful Strike that lists Knockdown in its damage entry;
Effect The monster attempts to Trip the creature. This attempt neither applies nor counts toward the monster’s multiple attack penalty.
Action 3: Strides (backwards)

Sapphira, you take 7 points of piercing damage. The Knockdown attempt was a failure. (Roll against targets Reflex DC, DC19)
The darkness pressed against the room like a physical weight, thick and suffocating. There was no warning—only a sudden displacement of air. Before Sapphira could turn, a heavy weight slammed into her chest, driving the air from her lungs and sending him crashing to the cold floorboards. In the dim light, she catches coarse fur brushing her face, and a hot, rancid breath heavy with raw meat fills the room.

Then came the impact of the jaws. The wolf locked onto her forearm, the intense pressure knocking her to the floorboards as it struggled for dominance. A sharp, overwhelming sensation flared through her arm, making her breath hitch in her throat. She could hear the frantic scuffling of paws and the low, guttural growl vibrating from the creature's chest. While the animal's form remained a shadow in the gloom, the weight and ferocity of the movement signaled that the confrontation was far from over. The wolf attempted to knock down Sapphira but she twisted away and the attempt was foiled.

Rolls

Jaws (Bite attack) at Sapphira

Damage (Bite attack on Sapphira) - (1d6+2)

(5) + 2 = 7

Knockdown (Athletics check to Trip) - (1d20+6)

(6) + 6 = 12

Jun 24, 2026 6:23 am
OOC:
Rhaemy, you are up!
[ +- ] UPDATED DROSKAR'S CRUCIBLE MAP
Jun 24, 2026 1:39 pm
Hearing the wolf's warning growls, Rhaemy quickly rushes ahead to find a spot next to Sapphira where she can see their attackers. She plants her herself and quickly yells something at the wolves, the sounds escaping her lips seeming more like the calls of wild animals than any actual language.
OOC:
Two strides to stand south of Sapphira,1 action to Demoralize northernmost wolf
Last edited June 25, 2026 9:00 am

Rolls

Secret Roll

Intimidation (Cha) - (1d20+6)

(1) + 6 = 7

Jun 25, 2026 12:30 am
OOC:
At the moment, the wolves are Hostile.

To talk down wolves in Pathfinder 2e, your character must have the Wild Empathy feat/class feature (or the Animal Empathy feat). This allows you to use the Diplomacy skill to Make an Impression on animals. You can spend 1 minute to try and improve the wolves' attitude toward you.

Rhaemy, do you have the Wild Empathy feat/class feature?
Jun 25, 2026 12:54 am
OOC:
Yeah, I chose Animal Empathy for the Voice of Nature druid class ability.
Jun 25, 2026 2:10 am
OOC:
When you use your Voice of Nature/Wild Empathy feat to Make an Impression on an animal, you are effectively using a 1 minute conversation to prove to a wolf, bear, or other wild animal that you are not a threat. Your Diplomacy check replaces normal speech with body language, gentle soothing, and natural presence. If successful, the animal's attitude improves, preventing combat or paving the way to ask for a very simple request (such as "let us pass" or "leave our campsite")

You may need to revise your actions as you need a 1 minute conversation and this is Round 1 (6 seconds) into combat.
Jun 25, 2026 9:01 am
OOC:
No worries. Edited the post to a failed demoralize instead of diplomacy.
Jun 25, 2026 8:43 pm
OOC:
Thanks Rhaemy!

Sheon, you are up!
Jun 25, 2026 11:49 pm
Hearing the sound of Fira in distress, Sheon reacts quickly, darting along the edge of the wall and brushing past Jayne and Trent to charge ahead and place himself in the doorway between the young woman and the wolves.

"Back beasts! Or you'll find our pack is far fiercer!" he shouts, thrusting his rapier, as he thinks to himself "Well, this will certainly be a foolish way to die."
OOC:
1) Movement of 25 feet -- 2 spaces east through "willing?" allies (10) + 2 spaces diagonal SE (5+10) = 25. Think that gets me there?
2) Attack with rapier
3) Raise shield

Rolls

Rapier attack (1d20+3 -- w/ no panache) - (1d20+3)

(5) + 3 = 8

Damage (if applicable - 1d6 +2 Precise Strike) - (1d6+2)

(3) + 2 = 5

Jun 27, 2026 12:49 am
Sheon, you dart across the battlefield in a blur of motion, leaping in front of the lady Sapphira. You plant your lead foot, execute a sharp, elegant lunge with your rapier, but the wolf instinctively snaps its jaws, batting the gleaming blade aside to leave empty air.
Jun 27, 2026 12:53 am
OOC:
Jayne, you are up!
[ +- ] UPDATED DROSKAR'S CRUCIBLE MAP
Jun 27, 2026 1:08 am
OOC:
Rhaemy is standing just south of Sapphira now.
Jun 27, 2026 3:27 am
OOC:
can i get past allies and into the room with the wolves?
Jun 27, 2026 3:42 am
OOC:
If you have enough movement to do so,yes. RAW you can freely pass through allies,just not occupy the same space unless you have a feature that specifically says you can (like being Tiny). Entering M8 or N9 might trigger a reaction,though.
Jun 27, 2026 1:28 pm
In am attempt to protect her allies, Jayne will raise her shild, and head into the room,
OOC:
sorry for the delay. Move to M8 please. Glimpse of Redemption if an ally is attacked, Shield Block if Jayne is.
If I cant move with a shield raised, Jayne will move into the room 1st, then raise a shield.
Jul 1, 2026 2:47 am
Jayne, you move into the room, use the Glimpse of Redemption reaction ad then Raise Shield.
[ +- ] UPDATED DROSKAR'S CRUCIBLE MAP
Jul 1, 2026 2:56 am
OOC:
WOLF 2

Action 1: Attacks (Jaws) + Knockdown attempt upon successful strike
Action 2: Attacks (Jaws) + Knockdown attempt upon successful strike
Knockdown [one-action]
Requirements The monster’s last action was a successful Strike that lists Knockdown in its damage entry;
Effect The monster attempts to Trip the creature. This attempt neither applies nor counts toward the monster’s multiple attack penalty.
Action 3: Attacks (Jaws) + Knockdown attempt upon successful strike

Jayne
First Attack (Jaws) misses you Attack Roll of 14 vs AC20.
The second Attack (Jaws) hits you Attack Roll of 23 vs AC20. The Knockdown attempt is successful, Athletics Roll of 22 vs Reflex DC, DC14. You are now Prone but still able to maintain Raise Shield. You are off-guard (formerly flat-footed), which gives you a -2 penalty to your Armor Class (AC). You take a -2 circumstance penalty to all attack rolls. You cannot use Move actions to walk or run. To move, you must crawl (very slowly) or Stand.
The third Attack (Jaws) misses Attack Roll of 17 vs AC18. You take 3 points of piercing damage.
You stand firm in your armour. A bright steel shield is raised high. The wolf leaps forward with a mighty growl. Its heavy paws scrape the air. The beast aims for the your throat. But you shift the steel shield just in time. The wolf slams hard into the cold metal. It's sharp fangs glance off the edge. The beast misses the target completely. Gravity pulls the heavy wolf back down to the dirt. It lands with a loud thud.

The wolf attacks again and leaps through the air. You raise your metal shield to block it. The wolf steps around it and quickly bites you in the exposed shoulder. The wolf's strong jaws clamp down tight. The power in its jaws then knocks you prone down to the ground.

Now that you are prone, it decides to have another bite however, it misses and you hear its jaws snap shut at fresh air.

Rolls

Jaws (Bite attack) - (1d20+9)

Jaws (Bite Attack) - (1d20+9=5)

Jaws (Bite Attack) - (1d20+9-10)

Damage (Bite attack on Jayne) - (1d6+2)

(1) + 2 = 3

Knockdown (Athletics check to Trip) - (1d20+6)

(16) + 6 = 22

Jul 1, 2026 3:08 am
OOC:
To be clear,did Jayne get attacked and take damage or did I?
Jul 1, 2026 3:51 am
OOC:
Trenton, you are up!
Jul 1, 2026 3:52 am
Nellancholy says:
OOC:
To be clear,did Jayne get attacked and take damage or did I?
OOC:
You were attacked by Wolf 1 and damaged. Wolf 2 attacked Jayne. Sorry, I was editing as I was going.
Jul 1, 2026 8:45 pm
OOC:
Trenton, you are up!
@thronesmoker :-)
Jul 2, 2026 1:05 am
Trenton follows the group to the East, and seeing the wolves that are acting hostile, quickly casts Divine Lance at the nearest one.
[ +- ] Divine Lance p325 2Action Cantrip

Rolls

Spell attack - Divine Lance (2WIS, Trained+level) - (1d20+2+2+1)

(12) + 5 = 17

Divine Lance Damage if applicable, double on crit - (2d4)

(41) = 5

Jul 2, 2026 1:36 am
A flash of silver-white light cuts through the gloom of the doorway to the room. A heavy, glowing bolt of pure energy slams directly into the first wolf. Golden sparks and crackling spirit magic ripple across its thick fur. The beast lets out a pained snarl. It is blasted backward and hits the wall.
OOC:
The wolf takes 5 points of spirit energy damage from the Divine Lance cantrip.

Sapphira, you are up!
[ +- ] UPDATED DROSKAR'S CRUCIBLE MAP
Jul 2, 2026 1:44 am
"Rrrgh..." Fira bites her tongue, bloodied and furious. Of all the troubles that the group has recently suffered, she is at the front of most of them. Everyone has to die someday, but she'll be damned if it happens here and now in a crumbly old monastery at the jaws of a wolf.

"Haaaaaa..." Slipping at an angle into the room, she springs off the ground to position herself alongside the wolf in the center, dropping her foot onto its midsection as she lands. "URYAAAAAAAH!"
OOC:
Action 1: Stride to M7

Action 2: Step to N7.

Action 3: Strike N8 with fist.
Last edited July 2, 2026 1:46 am

Rolls

Attack roll - (1d20+7)

(16) + 7 = 23

Damage roll - (1d4+4)

(2) + 4 = 6

Jul 2, 2026 2:19 am
OOC:
Sapphira, did you include your flanking bonus? If not, then that would be a 23 to hit. Their AC is 15 and with Flanking that becomes an AC of 13 so that would be a Critical Success.

When you critically succeed on an attack, you deal double damage. This means you roll your weapon or spell damage dice twice, and add double your modifiers (like Strength.
Jul 2, 2026 2:23 am
Wait...there are two N columns on this map.

https://i.imgur.com/h1it7p8.png

I am here.

I would need to be one square to the east or southeast of where I currently am to flank,and with a base move speed of 25 I can't reach either of those spots with a stride and a step. I'd also be extra vulnerable to attack if my target survives,so I wouldn't be inclined to enter either of those spots as is.
Jul 2, 2026 2:48 am
OOC:
Thanks for that Sapphira! Clear! I thought you moved to N8 but have seen that I have double coded 'N' on the map. Sheesh! Will fix and repost. Sorry, Sapphira!
Jul 2, 2026 2:55 am
OOC:
That roll is a hit! The Wolf 2 takes 6 points of bludgeoning damage.

That concludes ROUND 1. We now move on to ROUND 2.
[ +- ] UPDATED DROSKAR'S CRUCIBLE MAP
Jul 2, 2026 3:36 am
OOC:
Toob says:
Nellancholy says:
To be clear,did Jayne get attacked and take damage or did I?
You were attacked by Wolf 1 and damaged. Wolf 2 attacked Jayne. Sorry, I was editing as I was going.
If Jayne was bit, does Shield block negate the 3 damage?
Jul 2, 2026 4:35 am
OOC:
Yes! You are right there, Jayne! Your shield has a hardness of 5 and the damage done was 3 so yes, no damage!
Jul 2, 2026 7:01 am
OOC:
ROUND 2

WOLF 1
ENFEEBLED 2 until end of this turn. (Courtesy of Glimpse of Redemption)
The enfeebled condition means you are physically weakened. Enfeebled 2 gives you a -2 status penalty to all Strength-based rolls and DCs. This includes your Strength-based melee attacks, Strength-based melee damage, and Athletics skills (like Grappling or Shoving).

Action 1: Strides (to attack Sheon).
Action 2: Attacks (Jaws) + Knockdown attempt
Action 3: Attacks (Jaws) + Knockdown attempt

Sheon, you take 6 points of piercing damage. Both Knockdown attempts failed.
The wolf lunges forward with sudden intensity, targeting the your shoulder, Sheon. Despite the protection of leather armour, the force of the impact was significant, pinning you back. The animal held its grip firmly, using its weight to maintain control as you struggled to break free from the sudden and painful pressure of the nip.

Finding a new opening, the wolf pivots and strikes a second time, catching the your leg. The sheer force of the maneuver brings the you almost to the ground. The wolf maintains its hold, creating a high-stakes struggle for dominance as you fight to find a way to repel the persistent animal's nip that draws blood.
[ +- ] UPDATED DROSKAR'S CRUCIBLE MAP

Rolls

Jaws (Bite Attack 1) at Sheon vs DC17 - (1d20+9-2)

Jaws (Bite Attack 2) at Sheon vs DC17 - (1d20+9-7)

Damage (Bite Attack 1) at Sheon - (1d6+2)

(1) + 2 = 3

Damage (Bite Attack 2) at Sheon - (1d6+2)

(1) + 2 = 3

Knockdown (Bite Attack 1, Athletics check to Trip)

Knockdown (Bite Attack 1, Athletics check to Trip) - (1d20+6-7)

Jul 2, 2026 7:20 am
OOC:
Rhaemy you are up!
Jul 2, 2026 11:03 pm
With no way to defuse the situation without further bloodshed, Rhaemy finally accepts that only way forward is for the wolves to be put down. She quickly sprints into the room, weaving through her allies to find a suitable location. She raises her hands and makes a quick gesture toward the two beasts as lightning arcs from her fingertips.
OOC:
One action to Stride to M7.
Two actions to cast Electric Arc targeting both wolves

Rolls

Electric Arc (Basic reflex vs DC 17) - (2d4)

(41) = 5

Jul 4, 2026 1:31 am
OOC:
Basic Reflex vs DC17:

Wolf 1 takes no damage after that Critical Success on his roll.

Wolf 2 takes full damage after that Failure on his roll.

Wolf 2 takes 5 points of electrical damage from the Electric Arc spell.
With a sharp snap of the jaws, the first wolf anticipates the spell's spark. It instinctively drops its belly to the frozen earth just as a fork of jagged blue lightning arcs from a nearby target. The electrical discharge harmlessly scorches the air above its spine, kicking up a spray of dirt before dissipating into the ground.

The other wolf is not so lucky. Caught flat-footed in the open, the wolf is overwhelmed as a brilliant bolt of lightning leaps from the primary target directly into its chest. The crackling discharge locks its muscles tight for a agonising second, sending white-hot sparks flying from its coat as electricity courses through its frame. With a sharp whine, the beast collapses sideways, shaking off the burning ozone to scramble back to its feet.
[ +- ] UPDATED DROSKAR'S CRUCIBLE MAP

Rolls

Wolf 1 (Basic Reflex vs DC17)

Wolf 2 (Basic Reflex vs DC17)

Jul 4, 2026 1:43 am
OOC:
Sheon, you are up!
Jul 5, 2026 8:29 pm
Bleeding from his earlier bites, Sheon crouches low, almost on all fours and growls back at the wolves until one snaps its jaws at him, failing to remove his nose by mere millimeters as he hops back, he tosses grit and dirt at its eyes to slow it down, but lands poorly on his backfoot having leapt back in a bit too much panic--that was closer than he expected!

Slipping and landing flat on his back with an "Oof!", he does his best to roll back onto his feet and attempt to stab at the wolf before it can attack again.
OOC:

Action 1: Dirty Tricks (Bravado Attack) @ Wolf 2
Action 2: Stand
Action 3: Precise Strike Feat (w/ Multiple Attack Penalty) @ Wolf 2
Last edited July 6, 2026 11:46 pm

Rolls

Dirty Tricks (Thievery) + Stylish Combatant -- Bravado Attack adds Panache - (1d20+3+1)

(3) + 4 = 7

Confident Finisher (Multiple attack penalty) - (1d20+3-5)

(5) - 2 = 3

Precise Strike w/Panache 1d6+2d6 precision damage for finisher (1/2 p. damage on failure) - (1d6+2d6)

(1) + (22) = 5

Jul 6, 2026 6:50 am
OOC:
Action 1: Dirty Tricks is a Critical Failure against the Wolf's Reflex DC. Unfortunately, you are now prone however, you have Panache. I am assuming that you will spend Action 2 to stand and then Precise Strike with Action 3??
Jul 6, 2026 11:47 pm
Toob says:
OOC:
Action 1: Dirty Tricks is a Critical Failure against the Wolf's Reflex DC. Unfortunately, you are now prone however, you have Panache. I am assuming that you will spend Action 2 to stand and then Precise Strike with Action 3??
Yes please! I've edited the original post to reflect the changes.
Jul 7, 2026 7:48 am
OOC:
@MinMin Roll your Precise Strike with Panache again please!
Jul 7, 2026 11:59 pm
OOC:
Re-rolling

Rolls

Strike: Confident Finisher (Multiple attack penalty) - (1d20+3-5) - (1d20+3-5)

(2) - 2 = 0

Damage: Precise Strike w/Panache 1d6+2d6 precision damage for finisher (1/2 p. damage on failure) - (1d6+2d6)

(6) + (61) = 13

Jul 10, 2026 2:35 am
Sheon whips a rapier attack around the wolfs head, however the wolf manages to evade the attack with a shake of its shaggy head and shoulders.
Jul 10, 2026 2:40 am
OOC:
Jayne, you are up!
Jul 10, 2026 2:55 pm
Jayne says to the nearest wolf; "Sorry puppy!" before attacking it, once with her rapier, and again with her shield before raising it in defense.
OOC:
action 1, attack with rapier; action 2, attack with shield, action 3 raise a shield

Rolls

Rapier - Atk/Dam - (1d20+6, 1d6+3)

1d20+6 : (5) + 6 = 11

1d6+3 : (5) + 3 = 8

Shield Boss - Atk/Dam - (1d20+6-5, 1d6+3)

1d20+6-5 : (4) + 1 = 5

1d6+3 : (1) + 3 = 4

Jul 11, 2026 4:16 am
Jayne lunges forward and drives their rapier at the wolf. The wolf reacts with animal grace. It dips its head and snaps back. The blade whistles through empty air. The tip scrapes the muddy ground. Jayne quickly pulls the sword back to a steady guard.

Jayne plants her boots. She shoves her heavy steel shield forward to smash the wolf. The beast is fast. It ducks low. The heavy metal slams into the empty air again. She raises her shield to protect everybody.
Jul 11, 2026 1:05 pm
OOC:
ugh, two misses. Usual reactions please: Glimpse of Redemption if an ally is attacked, Shield Block if Jayne is.

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