A CROWN RETURNED GAMEPLAY THREAD

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May 24, 2026 4:19 am
You bind Sapphira's wound as best you can and continue on into the forest. Stepping again into the ancient, sun-dappled canopy, you immediately feel the atmosphere shift. The heavy air smells of crushed pine needles, damp earth, and a trace of electric magic. This is a journey through a living, breathing realm where twisted, primeval trees stretch their luminescent boughs toward the heavens.

Your boots sink into a soft, spongy carpet of bioluminescent moss and fallen leaves that crackle softly with each step. Navigating the terrain requires careful footing. Gnarled roots, thick as dragon spines, twist across the dirt and demand constant vigilance. Thorny briars and sprawling ferns clutch at your cloak, practically daring you to wander off the faint, twisting game trail.

Above you, the canopy is so thick that the sky is reduced to mere fragments of fractured light. Beams of iridescent gold and twilight blue filter down, illuminating dancing motes of amber dust that drift in the humid air. The ancient, towering trunks—their bark rough and studded with crystalline resin—stand like silent sentinels, watching your progress with an ageless awareness.

The forest is never truly quiet; it operates on a shifting, echoing symphony of sounds. A soft, melodic breeze whispers through the leaves overhead, while distant, haunting calls of unseen, fantastical birds drift through the branches. Just as the rhythm settles, a twig snaps in the dense thicket to your left, followed by the faint rustling of underbrush as a creature retreats into the shadows.

Moving deeper into the embrace of the deep woods, the physical boundaries blur. The temperature drops, replaced by a lingering, cooling mist that weaves through the narrow spaces between the trees. The environment feels both hostile and beautiful—an enchanted labyrinth that conceals hidden depths, ancient lore, and the restless thrill of discovery.

After a time, following the general direction of the river, you find its source, a large lake about a mile wide and three miles long. You head around the side of the lake. In the distance but now on the right side of the river is Droskars Crag, looming in the distance, exuding a sense of foreboding.

After another two miles of easier travelling and heading into mid-afternoon, the sounds of the forest become suddenly more distant as the trees part, opening into a small, almost perfectly circular glade. The nearest stands of pine, fir, and darkwood twist away from the clearing, as if bent by some impossibly strong wind or perhaps in an attempt to turn away from the clearing. At the glade’s centre squats an ugly cottage, little more than a pile of twigs, shoots, and ivy stacked upon mud walls. From the thatched roof dangle bundles of gnarled roots, old animal bones, and knucklebone bangles, all clattering together like gruesome wind chimes. A dozen small thatched fetishes—each shaped like a tiny person, imp, or rearing serpent—stand propped in the yard, keeping guard before a rickety plank door. What appears to be the remains of a recent campsite sit near the northern portion of the clearing.
OOC:
You are now at B2.
[ +- ] ENCOUNTER 1 MAP
May 24, 2026 4:22 am
Trenton offers a Heal to Fira.
OOC:
If I understand it right, can I do the 2 action version out of combat to get the extra? So 1d8+8?
willing living creatures:1d8 Healing
Undead, deal that amount of Vitality Damage to it
1 Action - touch
2 Action - (Concentrate) Spell has range of 30ft, increase HP restored only by 8
3 action - (Concentrate) Targets all living and undead creatures in 30ft emanation

Rolls

2-action Heal to Fira - (1d8+8)

(1) + 8 = 9

May 24, 2026 5:35 pm
OOC:
With that,Fira is now at 16/17 HP.
May 24, 2026 5:55 pm
"Charming," says Sheon looking at the cottage. "Think we're in luck and this is 'old Ulizmila's place'?"

He will approach the recent campsite, intentionally moving cautiously and on the lookout for traps.
May 24, 2026 6:00 pm
OOC:
@Toob Does the cottage have a way to peek in other than the door?
May 24, 2026 9:31 pm
OOC:
@Nellancholy
There are windows however these are all darkened with soot, dust and grime making it impossible to see in.
May 24, 2026 10:20 pm
"I'm not certain if this is the home of a local druid, or if it's the hermitage of some other magic user." Rhaemy scans the periphery of the glade, noting how sharp and clean the boundary between glade and forest is. "The unnaturally straight treeline suggests some magic is at work, though."

Rhaemy lifts up what looks like a small holy symbol, a wooden ring of braided elm, oak, and yew branches with interwoven sprigs of holly. She begins to slowly walk towards the hut, imperceptible waves of magic pulsing from the symbol at slow intervals.
OOC:
Rhaemy approaches the hut slowly while periodically casting Detect Magic.
May 24, 2026 10:27 pm
Rhaemy, while checking out the surrounding area, you see this clearing is roughly 120 feet in diameter, with a dilapidated, circular cottage 15 feet in diameter at its centre. Fourteen unnerving but harmless 3-foot-tall scarecrow-like effigies are propped up throughout the glade.

Looking around the campfire, it’s obvious that a struggle took place here.
OOC:
RHAEMY:
Give me a Perception check.
May 24, 2026 10:33 pm
OOC:
Rolling...

Rolls

Perception - (1d20+7)

(17) + 7 = 24

May 24, 2026 10:50 pm
Sheon is going to try and use his tracking to see if he can determine how many people were struggling here and/or how many left the scene.

Rolls

Survival (Tracking) - (1d20+4)

(17) + 4 = 21

May 24, 2026 10:52 pm
On that Perception Roll of 24, Rhaemy, you notice there are numerous small reptilian prints and a larger swath that indicates a human-sized object was dragged away from the camp recently.
OOC:
RHAEMY:
Give me a Society check.
May 24, 2026 10:58 pm
Sheon, on that 21 Survival (Tracking) roll, you see tracks from maybe 6-10 reptiles and maybe 1-2 what look like human hand marks alongside the drag marks.
May 24, 2026 11:02 pm
"Someone was dragged from here, several small prints. They look, reptilian..."
May 24, 2026 11:05 pm
Fira feigns a gasp, putting her hand to her mouth. "Ah...! Isn't that just terrible! I guess old Ulizmila's not coming home any time soon. And we'll have to stomp on some little baby dragons if we keep heading this way..."
May 24, 2026 11:15 pm
OOC:
Definitely not my strong suit, but here goes nothing.

Rolls

Society (Int) - (1d20+0)

(14) = 14

May 24, 2026 11:26 pm
Rhaemy, on that Society roll of 14, you are pretty sure they the footprints are of small reptiles of some sort.
May 24, 2026 11:30 pm
As you approach the cottage you see that its moldering door has rotted off its hinges and now leans precariously against its frame, blocking the way within.
May 24, 2026 11:31 pm
OOC:
Who wants to kick it open?
May 25, 2026 12:10 am
MinMin sent a note to Toob
May 25, 2026 12:11 am
"Just so everyone's aware, the reptilian things look to outnumber us, perhaps as much as two to one. And I think they may have dragged off more than one victim."
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