A CROWN RETURNED GAMEPLAY THREAD
Action 2: Sneak Attack due to flanking.
Action 3: Do it again.
"Can we fight something that doesn't bite, for once?"
With a snarky quip, Fira dashes past the wounded Rhaemy, aiming a sharp sideways kick at the creature's gut followed by a fierce elbow to the jaw.
Rolls
Attack roll 1 - (1d20+7)
(5) + 7 = 12
Damage roll 1 - (1d4+1d6+4)
(2) + (1) + 4 = 7
Attack roll 2 [-4 MAP becaus Agile] - (1d20+3)
(8) + 3 = 11
Damage roll 2 - (1d4+1d6+4)
(4) + (3) + 4 = 11
Instantly shifting momentum, you snap your wrist to bring your fist back across. But you overcommit: the creature tilts its head back, avoiding the second blow entirely. You are very nearly spun about off-balance but manage to right yourself.
Before you can apply your deadly finesse, the Creature whips its serpentine tail around with a piercing, echoing hiss.
Rolls
Shield Boss - (1d20+6, 1d6+3)
1d20+6 : (5) + 6 = 11
1d6+3 : (4) + 3 = 7
NOTE: Please check the map below to ensure I have you in the correct places!
INITIATIVE ORDER:
Trenton (27)
Rhaemy (23)
Creature (22)
Sheon (16)
Sapphira (13)
Jayne (10)
Trenton, you are up!

Action 2: Strike - with flanking.
Undead, deal that amount of Vitality Damage to it
1 Action - touch
2 Action - (Concentrate) Spell has range of 30ft, increase HP restored only by 8
3 action - (Concentrate) Targets all living and undead creatures in 30ft emanation
Rolls
Heal on Rhaemy - (1d8+8)
(6) + 8 = 14
Staff 2-handed - Atk/Dam -Flanking with Fira - (1d20+6, 1d10)
1d20+6 : (17) + 6 = 23
1d10 : (8) = 8

JAYNE:
The enemy chooses to attack anyway. In this case, the ally takes full damage, but the enemy becomes Enfeebled 2 until the end of their next turn. This reduces their Strength, which makes it much easier for your ally to Escape on their turn. The creature is now Enfeebled 2.
Action 1: Grapples Trenton.
Trenton is now Grabbed.
Action 2: Poison Gasp.
The creature blows a puff of poisonous vapor into the face of an adjacent creature, which must attempt a DC 15 Fortitude save; the creature takes a –2 circumstance penalty to this save if it's grabbed or off-guard.
Action 3: Jaws (Bite Attack) at Trenton.
The creature misses.
Recovery Check (DC15) for 1 Persistent Electricity (succeeds and takes no more persistent electricity damage)
Trenton: Make a DC17 Fortitude save.
Poisonous and toxic vapor belches forth from the creatures’s maw in a puff of poisonous gas, filling the air with the sharp, acidic tang of venom. With its razor-sharp claws pinning the struggling human tightly against the dirt, the creature tilts its massive head downward to unleash a concentrated, point-blank blast of poison gas directly into the face of Trenton.
The creature then lunges forward, teeth the size of swords snapping shut with the force of a bear trap. The razor-sharp tips graze the Trenton's shoulder, tearing through fabric, but the target just manages to twist backwards though held in the grip of the creature, narrowly escaping the crushing jaws as they pass by.
The creature then shakes its entire body and the bluish tinge of electricity disappears.
Rolls
Grapples Trenton
Jaws (Bite Attack) at Trenton.
Recovery Check (1 Persistent Electricity)
Rolls
Fortitude - (1d20+7+2)
(19) + 9 = 28
However, you are now Sickened 1. The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
He reloads and fires his crossbow, taking more careful aim this time, especially with all the party members cavorting about in front of him.
"Ah, who am I fooling, I'm more help attacking with the rest of the mob."
He straps his crossbow to his belt and prepares to move forward.
Action 2: Strike - with crossbow
Action 3: Interact - stow crossbow
Rolls
Attack (Hand Crossbow - 1d20+3) - (1d20+3)
(2) + 3 = 5
Damage (if applicable) - (1d6)
(3) = 3
"Who sent you?! Was that snake one of your buddies, huh?" Sure, the forest is hostile, but no way all these attacks are a coincidence, right? This thing better understand, or she intends to beat it into the ground anyway.
Action 2: Do it again
Action 3: Demoralize (-4 if no language shared)
Rolls
Attack roll 1 - (1d20+7)
(14) + 7 = 21
Damage roll 1 - (1d4+1d6+4)
(3) + (6) + 4 = 13
Attack roll 2 [-4 MAP] - (1d20+4)
(12) + 4 = 16
Damage roll 2 - (1d4+1d6+4)
(3) + (4) + 4 = 11
Demoralize (-4 if no shared language) - (1d20+4)
(16) + 4 = 20



