A CROWN RETURNED GAMEPLAY THREAD

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May 28, 2026 10:39 pm
OOC:
The building is small. It is a circular cottage 15 feet in diameter at its centre.
May 28, 2026 10:46 pm
OOC:
Alright, let's go for it.
OOC:
Action 1: Tumble Behind (Acrobatics against enemy Reflex DC)

Action 2: Unarmed Attack

Action 3: Shove towards the others (Athletics against enemy Fortitude DC)
"Haaaaaaah...!" Letting out a bellow, Fira flips over the belligerent cauldron, landing smoothly on the other side of it. Swiftly, she brings her leg up, slamming her shin into its side. It's almost like she's back in the pits, hitting poles with her elbows and shins to harden them.

"Huwataaaaaaah!" And then she draws back and shoves the metal pot hard with the heels of both palms.
Last edited May 28, 2026 10:48 pm

Rolls

Tumble Behind (Acrobatics) - (1d20+7)

(17) + 7 = 24

Attack roll - (1d20+7)

(18) + 7 = 25

Damage roll (Sneak Attack) - (1d4+1d6+4)

(1) + (4) + 4 = 9

Shove check (Athletics,-5 MAP) - (1d20-1)

(17) - 1 = 16

May 28, 2026 11:24 pm
OOC:
MAPS
[ +- ] ULIZMILA'S CAULDRON WIDER MAP
[ +- ] ULIZMILA'S CAULDRON CLOSE MAP
May 28, 2026 11:38 pm
On those actions, Sapphira, you shove the Cauldron through the door out towards the others, who are all outside of the small cottage. The Cauldron appears undamaged.
OOC:
Trenton, you are up!
May 29, 2026 12:20 am
Trent casts Forbidding Ward on Fira, and attacks the cauldron with his staff.

Forbidding Ward
Range 30ft, targets 1 ally and 1 enemy Duration sustained up to 1 minute
Ward an ally against attacks and hostile spells from the target enemy. Ally gets +1 to AC and Saving throws against the target enemy's attacks, spells and other effects.

Rolls

Staff 2-handed - Atk/Dam - (1d20+6, 1d10)

1d20+6 : (11) + 6 = 17

1d10 : (6) = 6

May 29, 2026 1:02 am
Trenton, you THWACK the Cauldron with your staff.

The Cauldron seems undamaged.
OOC:
Sheon, you are up!
May 29, 2026 1:06 am
OOC:
If I may,it appears it might be worth considering tripping the thing.
May 29, 2026 3:10 am
Sheon jumps to the fore as he sees Fira shove the cauldron out of the doorway.

"Maybe," he says to Trent "We should be smart enough not to open doors to decrepid huts covered with hexes!"

Seeing the others' attacks have little effect, he stoops down and grabs one of the large bone fragments from the ground. Instead of attacking with his rapier, he baits the creature forward and jams the bone between it's metal legs, dodging away at the last moment in hopes of unbalancing it into spilling some of it's magical contents.
OOC:
Sheon would have been towards the back of the party because he was examining the campsite and ran to catch up, but based on the map, I think he could close the gap to reach the doorway?

Here's what I'm aiming for, Toob I may well need to edit this in post if it doesn't agree with your interpretation

Action 1: Move to cauldron
Action 2 Pick up bone/branch
Action 3: Dirty Tricks (use item to trip opponent)

Rolls

Dirty Tricks +1 Stylish Combatant/Bravado - (1d20+6)

(6) + 6 = 12

May 29, 2026 4:17 am
OOC:
SHEON:
Unfortunately on that roll of 12, you are unsuccessful.
Unfortunately, the Cauldron manages to kick the bone away. It flies through the air and breaks in two. Rhaemy, the Cauldron runs towards you and attempts to bite you with its lid.

The Cauldron bites Rhaemy with its lid and you take 7 points of bludgeoning damage. You are now grabbed by it. It attempts to swallow you whole but fails to do so however you remain grabbed by its lid.
OOC:
CAULDRON
Action 1: Move to attack Rhaemy.
Action 2: Lid Bite Attack + Grab Rhaemy
Action 3: Swallow Whole Rhaemy

Rolls

Ulizmila's Cauldron Bite Attack - (1d20+8)

(14) + 8 = 22

Bite Attack Damage - (1d10+2)

(5) + 2 = 7

Swallow Whole Attack - (1d20)

(8) = 8

May 29, 2026 8:07 pm
OOC:
Trenton, you are up!
May 29, 2026 8:48 pm
OOC:
Does Rhaemy get a turn or a chance to escape? What skill would we use if we wanted to try and free them?
May 29, 2026 9:08 pm
OOC:
Yes! Immediately after Trenton.
May 31, 2026 8:22 pm
Trenton will get close to Rhaemy and cast Heal for her.
[ +- ] Heal p335 1-3Action Spell
And will Sustain the Forbidding Ward on Fira.

Action 1: Move close to Rhaemy
Action 2: Cast Heal
Action 3 Sustain Forbidding Ward.
[ +- ] Forbidding ward p332 2Action cantrip
OOC:
Let me know if that's all allowed or if I messed something up!

Rolls

Healing Rhaemy - (1d8)

(8) = 8

Jun 1, 2026 3:22 am
OOC:
TRENTON:
No! You have got it right there!

To sustain a spell, you must spend 1 action (the "Sustain" action) on your turn to extend its duration until the end of your next turn. If you fail to Sustain a spell by the end of its turn, the effect immediately ends.

Rhaemy, you are up!
Jun 2, 2026 12:19 am
OOC:
I will go with the assumption that the escape roll isn't high enough to get free. I can edit later if it is.
Rhaemy struggles in the construct's grip, but her efforts are to no avail as she remains held fast. Resigned to her predicament, she lifts her hands and begins to chant. Winds begin to swirl around the construct as small, dark clouds form. Suddenly, the air is split by a crack of thunder as lightning leaps from the clouds to the construct's body.

"Eat on that, you oversized kettle."
OOC:
1 Action: Escape
DC 5 flat check for spellcasting if needed
2 Action: Tempest Surge focus spell for 10 damage vs DC 17 basic Reflex save
Last edited June 2, 2026 12:39 am

Rolls

Escape (Acrobatics) vs Athletics DC - (1d20+4)

(12) + 4 = 16

DC 5 Flat Check - (1d20)

(10) = 10

Tempest Surge (DC17 basic Reflex save) - (1d12)

(10) = 10

Jun 2, 2026 2:33 am
On that Athletics roll of 16, you twist your body and manage to escape its lid bite hold on you.

The Cauldron is surrounded in a swirling storm of violent winds, roiling clouds, and crackling lightning that leaps forth from Rhaemy. The Cauldron skips to the right only to move straight into the maelstrom weather electricity.
OOC:
The Cauldron takes 10 points of electricity damage and is now Clumsy 2 for the next round.

Clumsy 2 is a detrimental condition that gives a (-2) status penalty to all Dexterity-based checks and DCs. This includes to Armor Class (AC), Reflex saves, ranged weapon attacks, and Dexterity-based skills like Acrobatics, Stealth, and Thievery.

Rolls

Reflex Saving Throw - (1d20+4)

(6) + 4 = 10

Jun 2, 2026 2:43 am
OOC:
INITIATIVE ORDER ROUND 2:

Sapphira (13)
Trenton (12)
Sheon (9), Ulizmila's Cauldron (9)
Rhaemy (8)
Jayne (7)

Sapphira, you are up!
Jun 2, 2026 3:22 am
Despite the present circumstances, Fira finds it in herself to scoff at Rhaemy's rather unpleasant circumstance. "That's the spirit! Nothing can keep you down, can it? Especially not after it tastes you! Now, if you've got a plan other than beating this thing down, you'd better hurry while I keep it distracted!"
OOC:
Action 1: Demoralize attempt

Action 2: Trip attempt

Action 3: Overextending Feint attempt
"Hey, tin can! If you're that hungry I got a few more things to feed you!" Fira balls up her fist, seeming to go in for a punch, only to hook her foot around one of the cauldron's legs.
[ +- ] Overextending Feint

Rolls

Demoralize (Intimidation against Will DC,-4 IF the cauldron doesn't share a language) - (1d20+4)

(15) + 4 = 19

Trip (Athletics against Reflex DC) - (1d20+4)

(2) + 4 = 6

Overextending Feint (Deception against Perception DC) - (1d20+4)

(8) + 4 = 12

Jun 3, 2026 4:35 am
Jayne will move to protect her allies. If this buclet wants to try to eat anyone else, it can try that with her. She bashes the cauldron with her sheild, before moving it into a defensive position.
OOC:
action 1, stride. 2 attack. 3 raise a shield

Rolls

Shield Boss - (1d20+6, 1d6+3)

1d20+6 : (16) + 6 = 22

1d6+3 : (1) + 3 = 4

Jun 3, 2026 5:30 am
Jayne strides in and attacks the Cauldron, giving it a resounding shield boss hit. You hear the clang of metal on metal as the shield clangs into the side of the Cauldron. To your amazement, Jayne, the Cauldron appears unshaken. Your shield is now raised in a defensive pose.

Saphirra casts out the verbal jibe at the Cauldron in an attempt to intimidate the Cauldron, however the Cauldron is unaffected. The trip attempt is unsuccessful also and the Cauldron avoids it with ease. The Cauldron is affected by the overextended feint's success.
OOC:
The Cauldron is at -2AC.

Rolls

Perception roll DC

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