A CROWN RETURNED GAMEPLAY THREAD
Action 2: Unarmed Attack
Action 3: Shove towards the others (Athletics against enemy Fortitude DC)
"Huwataaaaaaah!" And then she draws back and shoves the metal pot hard with the heels of both palms.
Rolls
Tumble Behind (Acrobatics) - (1d20+7)
(17) + 7 = 24
Attack roll - (1d20+7)
(18) + 7 = 25
Damage roll (Sneak Attack) - (1d4+1d6+4)
(1) + (4) + 4 = 9
Shove check (Athletics,-5 MAP) - (1d20-1)
(17) - 1 = 16


Forbidding Ward
Range 30ft, targets 1 ally and 1 enemy Duration sustained up to 1 minute
Ward an ally against attacks and hostile spells from the target enemy. Ally gets +1 to AC and Saving throws against the target enemy's attacks, spells and other effects.
Rolls
Staff 2-handed - Atk/Dam - (1d20+6, 1d10)
1d20+6 : (11) + 6 = 17
1d10 : (6) = 6
The Cauldron seems undamaged.
"Maybe," he says to Trent "We should be smart enough not to open doors to decrepid huts covered with hexes!"
Seeing the others' attacks have little effect, he stoops down and grabs one of the large bone fragments from the ground. Instead of attacking with his rapier, he baits the creature forward and jams the bone between it's metal legs, dodging away at the last moment in hopes of unbalancing it into spilling some of it's magical contents.
Here's what I'm aiming for, Toob I may well need to edit this in post if it doesn't agree with your interpretation
Action 1: Move to cauldron
Action 2 Pick up bone/branch
Action 3: Dirty Tricks (use item to trip opponent)
Rolls
Dirty Tricks +1 Stylish Combatant/Bravado - (1d20+6)
(6) + 6 = 12
Unfortunately on that roll of 12, you are unsuccessful.
The Cauldron bites Rhaemy with its lid and you take 7 points of bludgeoning damage. You are now grabbed by it. It attempts to swallow you whole but fails to do so however you remain grabbed by its lid.
Action 1: Move to attack Rhaemy.
Action 2: Lid Bite Attack + Grab Rhaemy
Action 3: Swallow Whole Rhaemy
Rolls
Ulizmila's Cauldron Bite Attack - (1d20+8)
(14) + 8 = 22
Bite Attack Damage - (1d10+2)
(5) + 2 = 7
Swallow Whole Attack - (1d20)
(8) = 8
Undead, deal that amount of Vitality Damage to it
1 Action - touch
Action 1: Move close to Rhaemy
Action 2: Cast Heal
Action 3 Sustain Forbidding Ward.
Ward an ally against attacks and hostile spells from the target enemy. Ally gets +1 to AC and Saving throws against the target enemy's attacks, spells and other effects.
Rolls
Healing Rhaemy - (1d8)
(8) = 8
No! You have got it right there!
To sustain a spell, you must spend 1 action (the "Sustain" action) on your turn to extend its duration until the end of your next turn. If you fail to Sustain a spell by the end of its turn, the effect immediately ends.
Rhaemy, you are up!
"Eat on that, you oversized kettle."
DC 5 flat check for spellcasting if needed
2 Action: Tempest Surge focus spell for 10 damage vs DC 17 basic Reflex save
Rolls
Escape (Acrobatics) vs Athletics DC - (1d20+4)
(12) + 4 = 16
DC 5 Flat Check - (1d20)
(10) = 10
Tempest Surge (DC17 basic Reflex save) - (1d12)
(10) = 10
The Cauldron is surrounded in a swirling storm of violent winds, roiling clouds, and crackling lightning that leaps forth from Rhaemy. The Cauldron skips to the right only to move straight into the maelstrom weather electricity.
Clumsy 2 is a detrimental condition that gives a (-2) status penalty to all Dexterity-based checks and DCs. This includes to Armor Class (AC), Reflex saves, ranged weapon attacks, and Dexterity-based skills like Acrobatics, Stealth, and Thievery.
Rolls
Reflex Saving Throw - (1d20+4)
(6) + 4 = 10
Sapphira (13)
Trenton (12)
Sheon (9), Ulizmila's Cauldron (9)
Rhaemy (8)
Jayne (7)
Sapphira, you are up!
Action 2: Trip attempt
Action 3: Overextending Feint attempt
You goad a foe into overextending. On a successful Feint, you can use the following success and critical success effects instead of any other effects that would occur when you Feint.
Critical Success The target takes a –2 circumstance penalty to all attack rolls against you before the end of its next turn.
Success The target takes a –2 circumstance penalty to its next attack roll against you before the end of its next turn.
Rolls
Demoralize (Intimidation against Will DC,-4 IF the cauldron doesn't share a language) - (1d20+4)
(15) + 4 = 19
Trip (Athletics against Reflex DC) - (1d20+4)
(2) + 4 = 6
Overextending Feint (Deception against Perception DC) - (1d20+4)
(8) + 4 = 12
Rolls
Shield Boss - (1d20+6, 1d6+3)
1d20+6 : (16) + 6 = 22
1d6+3 : (1) + 3 = 4
Saphirra casts out the verbal jibe at the Cauldron in an attempt to intimidate the Cauldron, however the Cauldron is unaffected. The trip attempt is unsuccessful also and the Cauldron avoids it with ease. The Cauldron is affected by the overextended feint's success.
Rolls
Perception roll DC


