Action 1: Attacks (Jaws) + Knockdown attempt upon successful strike
Action 2: Attacks (Jaws) + Knockdown attempt upon successful strike
Knockdown [one-action]
Requirements The monster’s last action was a successful Strike that lists Knockdown in its damage entry;
Effect The monster attempts to Trip the creature. This attempt neither applies nor counts toward the monster’s multiple attack penalty.
Action 3: Attacks (Jaws) + Knockdown attempt upon successful strike
Jayne
First Attack (Jaws) misses you Attack Roll of 14 vs AC20.
The second Attack (Jaws) hits you Attack Roll of 23 vs AC20. The Knockdown attempt is successful, Athletics Roll of 22 vs Reflex DC, DC14. You are now Prone but still able to maintain Raise Shield. You are off-guard (formerly flat-footed), which gives you a -2 penalty to your Armor Class (AC). You take a -2 circumstance penalty to all attack rolls. You cannot use Move actions to walk or run. To move, you must crawl (very slowly) or Stand.
The third Attack (Jaws) misses Attack Roll of 17 vs AC18. You take 3 points of piercing damage.
The wolf attacks again and leaps through the air. You raise your metal shield to block it. The wolf steps around it and quickly bites you in the exposed shoulder. The wolf's strong jaws clamp down tight. The power in its jaws then knocks you prone down to the ground.
Now that you are prone, it decides to have another bite however, it misses and you hear its jaws snap shut at fresh air.
Rolls
Jaws (Bite attack) - (1d20+9)
Jaws (Bite Attack) - (1d20+9=5)
Jaws (Bite Attack) - (1d20+9-10)
Damage (Bite attack on Jayne) - (1d6+2)
(1) + 2 = 3
Knockdown (Athletics check to Trip) - (1d20+6)
(16) + 6 = 22







