Chapter 4.2: The Dim Journey to Orlane

Mar 27, 2026 11:06 pm
The sun is nearly at its zenith when the party rides Rufus' wagon into the forest. At first the trees are sparse, with lots of bushes and shrubs in between, and the the sun is warm on your faces and arms with only intermittent shade. But before the hour is out, the trees have closed in on either side of the road and the sunlight is reduced to a greenish glow through the thick canopy that has formed above the Road. The world of brightness and light is behind you; a cool, dark tunnel stretches ahead into the distance.

The Dim Forest is aptly named.

https://i.imgur.com/72A2Wd6.jpeg

Though the party has heard about the Jarl family, you have no idea where the crofters' homestead is, other than "nearly a day within the Dim." There is no one else on the Road now, and the undergrowth has crept its way in on either side, so that the Road is definitely narrower than it once was. Deep ruts show where past carts trundled on through winter rains; hardy plants have sprouted in the deeper tracks, and leaves have drifted onto the road in such numbers that you can hardly tell that a Road was even here. Other signs of life abound: creatures scurry and scamper through the bracken on either side, making an ongoing rhythm of small rustling, crashing noises. Leaves and small twigs fall from birds and squirrels moving through the treetops. It is as if the Road had been forgotten, people have vanished, and Nature has come to reclaim its land.

Forgotten? No. Thinking of the mystery of the cult and how traffic to and from the farming community of Orlane has dwindled to almost nothing, you realize that "abandoned" is the better word. People have vanished, and many of them involuntarily.
Mar 27, 2026 11:14 pm
Eager to make progress, for the first few hours the heroes do not stop except for short breaks to relieve themselves or to rest the oxen. Not long after they enter the forest, they dine on the wagon, taking turns driving the oxen while others eat. Time rolls by as they continue through the deep shade of the trees.
OOC:
Is there anything in particular that you'd like to do or look for in the Forest before it's time to make camp for the night?
Mar 28, 2026 7:51 pm
OOC:
Dell suggested looking for Chase's campgrounds. If any of you want your PCs to rove ahead to find one of the previous campsites (there are a few) during this first day's travel, roll a WIS (Survival) check.
Mar 28, 2026 10:34 pm
Dell is not the woodsman that Chase is but he feels like he might be able to find previous camp sights but he know Chase would find well sheltered or masked areas for protection. Luckily he knows at least what to look for.
Last edited March 28, 2026 10:35 pm

Rolls

Survival check - (1d20)

(20) = 20

Mar 29, 2026 2:44 am
"I’ll stay and guard the wagon." Kazzak doesn’t want to wander into unfamiliar territory.
Mar 30, 2026 5:09 am
Everyone else is content to let Dell go off by himself as the only one looking for a campsite; they've only known him briefly, but they already explicitly trust him. Surely he'll be fine on his own.

Dell finds the path that leads off to a little homestead with a large house and generous barn. He doesn't get too close, out of respect for not disturbing the occupants. Coming back, he also finds a campsite that his brother had used, a bit closer to Hochoch and into the trees to the south.
Mar 30, 2026 9:51 am
Dell will head back and get the others "I found one of Chase's previous camp sights. It is this way."
Mar 30, 2026 4:55 pm
Amnestria is relieved that existing campsites are available. She is starting to get used to travel, but there is so much to do and manage it's a wonder anybody stays awake for night watch.

Speaking of which... "We will help with the first watch," she says, hoping to get the laborious work out of the way so she can spend the rest of the time in meditation and relaxation. She includes her owl familiar in the task, hoping the near-silent patrol around the area will prove effective.

As the shadows of the trees surround them, Amnestria uses her Mage Hand to pluck a small stone from the ground. She casts Light upon the stone and puts it into her lamp, replenishing the spell as the hours pass.
Mar 31, 2026 3:35 am
"Dell, is the campsite suitable for a group our size, a wain, and oxen?"
Mar 31, 2026 7:40 am
Antonius watched Dell slip into the trees with a faint tightening of his jaw, clearly intending to speak before the moment passed him by. The words never came. He exhaled slowly, eyes lingering on the forest edge of the Dim Forest, as if measuring the distance between prudence and risk.

When Dell returned, Antonius addressed him calmly but firmly. "Warden Bandstone—if you intend to scout, say so before you vanish. These woods do not forgive solitary habits." There was no edge of anger, only quiet authority. As the group turned to discuss watch rotations, Antonius gave a small, dismissive motion of his hand. "Assign me where needed. I do not stand on comfort where duty is concerned." His gaze drifted once more to the darkening treeline. "Especially not here."
OOC:
Sorry for the slow reply, busy couple of days with work, otherwise Antonius would have gone with Dell.
Last edited March 31, 2026 7:42 am
Mar 31, 2026 10:00 am
Dell Nods to Antonius "Sorry, just use to working alone and I usually can move quicker and quieter on my own. I don't think we have to worry about the undead until it is dark but I will take someone next time." Looking at Kazzak "It will be tight but it will work. We can make a lean-to from the side of the wagon."
Mar 31, 2026 6:10 pm
Berthold nodded silently at Antonius' remarks. The man's common sense and drive were remarkable qualities, as was his natural authority. It seemed almost out of place in a man of ordinary birth. Then again, Berthold knew that the highborn were not always bestowed the qualities required by their station. In any case, the Niole Dra guard must be a haven of excellent individuals, the young man thought. All of it certainly improved by the discipline required to become a follower of Wee Jas. A bit austere, as were some of his preceptors in the faith of Heironeous. It must be something about constantly trafficking with the divine. He knew not much of the many faiths of the people's of the flanaess, and in particular the Suel pantheon, but he'd heard enough to know that Wee Jas and Heironeous had in common their commitment to order; that must suffice.

"We can also take part in the vigil, as required," the young man commented as the talk of taking turns guarding begun.
OOC:
The "We" here is doing most of the work. If Berthold's retinue has come with him, he'll propose that Guilbert, his page, or Reynald, his 'squire' take part in guard duty. He will have Olyenna the gnomish servant hel prepare a proper meal in camp. He will assist in all those tasks, as needed. As soon as we are all settled and fed, he'll probably set out his chess board, and propose to game with anyone interested. If no one volunteers, he'll play against one of his retinue, who have litte say in the matter and endure his insistence in the act of gaming at every opportunity with polite indifference.
Apr 1, 2026 2:09 am
Antonius returned Berthold’s nod with quiet respect before lifting his amulet of Wee Jas from beneath his cloak. The small medallion—worked in the shape of a stylized skull set with a deep crimson gem in its brow—caught the last of the fading light as he murmured a measured incantation. A soft radiance bloomed from the ruby, spilling outward in a steady, unwavering glow that cast sharp, clean shadows rather than flickering warmth. With the darkness of the Dim Forest held at bay, Antonius examines the road toward the hidden campsite, his eyes briefly tracing the subtle signs along the ground. "Your tracking is precise," he said evenly to Dell. "If Chase surpasses you, then he is a man worth finding." He then glanced toward Amnestria Elyphara, the red-tinged light reflecting faintly in his gaze. "And your control is equally commendable, Mistress Elyphara. Tell me—what college refined such discipline in your craft?"
Apr 1, 2026 2:26 am
"I'll take a midshift. Let our casters get their beauty rest."
Apr 1, 2026 2:57 am
The campsite that Dell has found is nestled in among a stand of oaks south of the Road (*). Dell can tell by the ashes of the fire that only a couple of days have passed since it was last used; everyone takes that as an encouraging sign: this may be the place that the Dungeon Busters who came before them used.

Dell is able to confirm this within a few minutes, while Guilbert is helping settle the oxen and the adventurers are unloading their gear from the wagon: apparently from long years' habit, Chase had carved a Boundary Warden blaze on the trunks of two of the oaks. Reynald gathers wood for a fire as Olyena begins preparing Berthold's customary evening meal. She looks uncertainly at the motley crew gathering round her master, and whispers to the baronet: "While we are traveling with them, should I be preparing food for your companions too, my lord?"

* - For your edification, note that this is the campsite that the previous party set on Day 25.
Apr 1, 2026 5:56 am
As she tries to do her part in setting up the camp (under the direction of Dell), Amnestria considers Antonius's question. "No college, at least in terms of any large school" she answers. "My mother taught me the basics, and I studied under a couple of tutors, but I think the best courses lie in the field. Practical applications and earned experiences."
Apr 1, 2026 10:00 am
Looking to Antonius "I cannot hold a candle to my brother when it comes to tracking. He is the best of the best." Dell takes a moment as he sees the blaze of the Wardens. "I hope all is well with you brother." While setting up camp Dell says "I will also take a mid shift at watch."
Apr 1, 2026 3:40 pm
The evening passes pleasantly enough and soon it is full dark. As everyone shares their observations of the trip so far and discusses preparations for their arrival at Orlane, each of you can roll a WIS (insight) check.
Apr 1, 2026 5:37 pm
To while away the time, Amnestria takes up Berthold's offer of dragonchess, though she has never played and must be taught.

Rolls

Amnestria Elyphara: Insight - (1d20+1)

(4) + 1 = 5

Apr 1, 2026 8:20 pm
Sora remains largely quiet through dinner.

Rolls

Insight - (1d20+5)

(17) + 5 = 22

Apr 1, 2026 8:39 pm
Dell is upset with himself. He forgot a ball of twine and bells for early warning. Chase was always telling him to triple check his gear before setting out but he always seemed to forget something.

Rolls

Insight - (1d20)

(12) = 12

Apr 1, 2026 10:32 pm
Before dinner, Kazzak makes sure the wain is secured and the oxen are fed and watered.

"I volunteer for wherever I'm needed on the night watch. I am used to working in the dark."
OOC:
Oops. I pressed "d" twice. The result should be 5.
Last edited April 1, 2026 10:33 pm

Rolls

Wisdom (Insight) check - (1dd20+1)

(4) + 2 = 6

Apr 2, 2026 12:36 am
Dell has a nagging feeling that he saw something important, but he can't quite put his finger on it. So around the campfire, he relates to the others in particular detail all that he saw while he was scouting ahead of the wagon, trying to find this campsite. So it is when he describes his journey through the forest that Sora looks up, frowning.

Apr 2, 2026 1:36 am
Kazzak listens rogue's description. "Dell, you said you saw a house and barn. Did you see any people or animals?"
Apr 2, 2026 2:21 am
Antonius helps where he can as the camp came together with quiet efficiency beneath the looming boughs of the Dim Forest, each of the companions settling into their roles with the ease of those already learning one another’s habits. Antonius took a position where he could see both the fire and the darkness beyond it, his warhammer resting within easy reach as the low flames cast long, wavering shadows across the clearing. He ate sparingly, as always, declining drink beyond water, and listened more than he spoke while the others traded observations of the road, the forest, and the uncertain welcome awaiting them in Orlane. When he did offer words, they were measured—questions about tracks, about the lay of the land, about anything out of place. The night pressed close, but Antonius seemed undisturbed by it, his attention fixed not on the comfort of the fire, but on what might be watching just beyond its light.

Rolls

Antonius Block: Insight - (1d20+5)

(13) + 5 = 18

Apr 2, 2026 10:58 am
Dell will look to Kazzak "I did not get to close to the homestead so I did not see any people but the path looked well traveled so I am sure they are there." He continues to think for a moment then shakes his head. "I just feel like there was something maybe out of place. I wish Chase were here because he would have known right off. I am not the woodsman/tracker he is. I am sorry." He then stares into the flames as if the answer is there. Wondering to himself again about his brothers well being.
Last edited April 2, 2026 10:59 am
Apr 2, 2026 12:34 pm
"There’s no need to apologize. You are who you are. Everyone has their own gifts to share with others. I’m sure your brother will be proud when we meet up with him."
Apr 2, 2026 4:17 pm
Reynald, Berthold's page-training-to-be-a-squire keeps starting at every sound, clearly ready to challenge any of the undead or bandits or troglodytes that they've heard about to a trial by combat. The boy has so much nervous energy, it's almost exhausting just watching him. At one point, he offers to go on a night hunt, as "I'm sure I could find a boar or even a bear!" "What would you do when you found one?" Guilbert the groom asks calmly but with some bemused curiosity. "You've got no spear, and in the dark they'd smell you and hear you before you ever saw them."
"I could make a spear!" Reynald retorts.

Apr 3, 2026 2:44 am
Antonius sat forward slightly by the fire, the red glow from his amulet catching in his eyes as he turned his thoughts over aloud. "Dell," he began evenly, "this homestead you found—did you see signs of life? Smoke, livestock, tracks… anything to suggest it is still occupied?" He paused, glancing briefly toward the darkened reaches of the Dim Forest. "The others spoke at length of the Jarl family—the one saved thrice and recently escorted to Hochoch. If that is the same homestead, it should now stand empty." His brow furrowed faintly. "Yet… is it the only one in this stretch of the forest? If not, we may be looking at another holding entirely." Antonius let the thought settle a moment. "If it is abandoned, it may offer shelter. If not…" his gaze hardened slightly, "then we would do well to know who claims it before we draw too near, and we should investigate."
Apr 3, 2026 3:47 am
"I'm not certain," Sora begins, "But I don't think those are the Jarls occupying that farm. Whoever they are, I doubt they will be friendly."
Apr 4, 2026 10:34 am
It is obvious Berthold is used to being served. While his retinue busies itself with preparing camp, lighting a campfire and cooking, the baronet is happy to circle around the campsite analysing its defensive position, or observing the woodlands around. Soon enough he is content with his own assessment of the party's position in these woods, and returns to chat with Olyena. He speaks softly in response to her reasonable answer.

"While we have more company, perhaps it'd be wise to prepare meals that serve as many mouths as we can. I suppose making stew for four, or for ten, is not that different, as long as we have the needed victuals. It would do good for morale if our new companions saw me break bread with them as equals. You know, so that we strengthen the camarederie within our small troop. Should this be too much, we can find different arrangements, Olyena. Your first task remains that of serving me."

After that issue was handled, Berthold was extremely glad to find a new gaming partner in Amnestria: though a regular player of the game, it is obvious to anyone observing for a short while, that the knight was not an accomplished player, though he took great pleasure in teaching the game to any who are interested, and even more in actually playing. He might win or lose, and he was happy either way.

Berthold observed Reynald quietly. Boys needed to let go of their energy, and babbling about improbable or impossible things was better than challenging people to fights. When he mentioned wanting to go into the woods and hunting bears, the knight's brow shot up, though he said nothing. Guilbert's question soon refocused the youth's enthusiasm on something else, probably more productive.

"Making a spear? Have you any training at the smithy, Reynald?" he stood up and approached his squire. "A powerful weapon, the spear. Can keep horsemen and swordsmen at bay, especially if there are many spearmen. And in single combat, it can be used as a quarterstaff to control space around the warrior, and to strike foes before they're close enough to strike. And they can be thrown. A very useful weapon, no wonder it has survived from time immemorial," he continued speaking, observing the lad's reaction. "We should train you in it's use, before sending you off to bring bear pelts from the Dim." Another brief pause as he looked at the lad, with intensity but with softness as well. "You should not worry, Reynald, there'll be plenty of fighting ahead. And enough glory for all of us. But battles are half won before we begin trading blows, and our mission -- your mission -- is to keep our eyes peeled and notice anything dangerous that might present itself ahead of us, so we choose when and how to tackle it."

He then returned to the centre of the camp, where there was talk about the Jarl's farmstead. He knew little about the place or about its previous inhabitants, so was quite content to listen to what the others had to say.

"Perhaps we should have a look at this farm, before we continue to Orlane. If there are trespassers there, it could be good to know."
Last edited April 4, 2026 10:36 am

Rolls

Berthold (Baronet of Dunsdale): Insight - (1d20+4)

(10) + 4 = 14

Apr 4, 2026 3:30 pm
Feeling more comfortable with one another, the new party settles down into their rotation of watches and the rest of the night passes uneventfully.

The morning arrives with a slight brightening of the blackness under the trees and the drip of condensation falling from leaves onto the thick litter of the forest floor. After feeding the oxen, Guilbert begins hitching them to the wagon as Reynald and Olyena go through the motions of their long-running squabble over who will help Berthold don his heavy armor.
OOC:
Everyone gets the benefit of a long rest, and should decrement 1 ration for each character. Spellcasters should select their prepared spells.
Apr 4, 2026 6:22 pm
After waking and breaking his fast Dell is eager to press on knowing Chase is that much closer. "If that is Jarl's we know they are living in town right now until this situation is handled. I say we press on and we can check that on the way back."
Apr 4, 2026 11:26 pm
Sora gives a sidelong glance at the farmhouse, still not convinced that it is in possession of the Jarls.
Apr 5, 2026 5:24 am
Continuing down Cecily's Road in the gloom of the Dim Forest, the ox-drawn wagon draws abreast of the narrow track that leads north toward the occupied farmhouse and barn that Dell noted last night. Every one of you hears the snap of a twig and a muttered "damn" from the trees on the opposite, south side of the road. Clearly there is someone trying to hide there.
OOC:
Every PC should roll initiative now.

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Hider initiative - (1d20+1)

(4) + 1 = 5

Apr 5, 2026 6:20 am
At the sound of snapping and the barely muffled curse, Berthold swung to face the noise and exclaimed "To arms! They are upon us!"

Rolls

Berthold (Baronet of Dunsdale): Initiative - (1d20)

(14) = 14

Apr 5, 2026 6:45 am
Seated in the wagon, Amnestria ducks down amidst the packs.

Rolls

Amnestria Elyphara: Initiative - (1d20+2)

(5) + 2 = 7

Apr 5, 2026 11:35 am
Knowing the oxen are probably slower than whatever they’re facing, Kazzak goes for his crossbow.

Rolls

Initiative - (1d20+2)

(12) + 2 = 14

Apr 5, 2026 11:57 am
Antonius slowed as the track to the farmhouse came into view, his gaze lingering on it before shifting back to Dell. "Your urgency does you credit," he said evenly, "but haste has already cost lives in this forest." His hand rested lightly on his warhammer. "The dead have walked here. Bandits move under cover. A homestead—occupied or abandoned—cannot be ignored. It is our duty to know." He was about to press the matter further when the sharp crack of a twig split the quiet from the southern treeline of the Dim Forest.

In an instant, Antonius stilled, every trace of conversation falling away. His grip tightened on the haft of his weapon as his eyes snapped toward the sound, posture shifting subtly—balanced, ready. "Not alone," he murmured, voice low but certain as he loosened the strap on his shield readying it when needed. He raised a hand slightly, signaling the others to halt and listen. "Someone watches us… and poorly."His expression hardened, calm but intent. "Hold. Let them reveal themselves—or we draw them out."
OOC:
Happy Easter 🐣 everyone!
Antonius will not have shield on yet, keeping hand free for spells.
Last edited April 5, 2026 12:03 pm

Rolls

Initiative - (1d20)

(14) = 14

Apr 5, 2026 11:58 am
Dell hearing the twig snap smoothly unshoulders his bow and nocks an arrow.

Rolls

initiative - (1d20+3)

(8) + 3 = 11

Apr 5, 2026 4:47 pm
Sora's eyes snap to the sound, even as her arms come to a fighting position.

Rolls

Initiative - (1d20+2)

(1) + 2 = 3

Apr 6, 2026 4:06 am
As he steadies his crossbow, Kazzak calls out toward the sound of the broken twig, "Show yourself! We mean no harm but we will defend ourselves!"
Apr 6, 2026 2:54 pm
"Not alone," Antonius murmurs, voice low but certain, raising a hand and signaling to halt and listen. "Someone watches us… and poorly. Hold. Let them reveal themselves—or we draw them out."

Berthold exclaims: "To arms! They are upon us!"

Kazzak loads his crossbow and aims into the trees. "Show yourself! We mean no harm but we will defend ourselves!"

In unison with the fighter, rogue Dell takes up his bow and nocks an arrow.

Amnestria rolls over backward and drops down between the packs riding with her in the wagon bed.

"I gotta admit," a masculine voice comes from behind the trees, "You guys were right. I thought for sure he was heading back to town and we'd never see him again." This person - Hider One - sighs, and the party members can pinpoint his location by his voice and by a half-glimpsed shape behind a tree. "So what's it gonna be: kill, capture, rob?"
Sora watches Hider One closely, poised to fight.

https://i.imgur.com/bBuxX4S.png
OOC:
Everyone, please post your round one turns.

14 - Antonius (10/10)
14 - Berthold (11/11)
14 - Kazzak (12/12)
11 - Dell 9/9
7 - Amnestria (9/9)
5 - Hiders
3 - Sora (12/12)
0 - Noncombatant servants
Apr 6, 2026 4:53 pm
Kazzak says to Berthold, "Fire and charge forward? Or stay and fight?"
Apr 6, 2026 4:55 pm
Sora dismounts the wagon, ready for a fight. If an enemy comes near her, she will strike. Otherwise, she waits to see the situation.
Apr 6, 2026 4:59 pm
OOC:
@spaceseeker19 Who’s driving the wagon? Based on the image, it appears to me that Dell and Antonius are in front.
Apr 6, 2026 8:16 pm
Amnestria pokes her head up over the side of the wagon, pulling her backpack with her as a rudimentary barrier. Her heart can be heard screaming through her chest, while her mind races to recall the somantic gestures of a Fire Bolt cantrip.
OOC:
Taking the Ready action to cast Fire Bolt at Hider Three, assuming I can see which tree he's behind. The trigger is if H3 or any of his friends attack.

Rolls

Amnestria Elyphara: Fire Bolt vs H3 (3/4 cover) - (1d20+5, 1d10)

1d20+5 : (11) + 5 = 16

1d10 : (6) = 6

Apr 6, 2026 8:25 pm
Dell keeps his cool and moves to the back of the wagon using stealth. As he passes Berthold he will say under his breath"We have another creeper behind and to our south." He will be prepared to slip into the trees to try and come up behind H2 if need be.
Last edited April 6, 2026 8:27 pm

Rolls

Stealth - (1d20+9)

(12) + 9 = 21

Apr 7, 2026 12:07 am
rpgventurer says:
Who’s driving the wagon? Based on the image, it appears to me that Dell and Antonius are in front.
OOC:
Everyone has been trading off during the journey yesterday. Dell and Antonius are on the buckboard now, but anyone can sit in, and (as long as they aren't attacked) the oxen only need a hand on the reins to keep walking. But letting the wagon stop is also an option.
Apr 7, 2026 7:08 am
At the voice from the trees, Antonius reacted without hesitation—hauling the oxen to a sharp halt before stepping down from the wagon in one fluid motion. His eyes swept the treeline, instantly fixing on the half-hidden form of Hider One, then shifting to where instinct—and long years in the watch—told him the others lurked. He moved toward the edge of the road, placing himself between threats, dimly aware of Dell slipping to guard the rear without needing a word.

The crimson glow of his amulet of Wee Jas flared faintly as he raised his hand, voice cutting cleanly through the tension. "Drop." The word carried weight—more than sound, more than command—as divine authority lashed out toward the hidden figure to the south, seeking to break their will and drag them from cover.
OOC:
Move: head to stand between the trunk and brown tree south of cart.
Action: Cast Command on hider two. WIS DC13
Apr 7, 2026 5:58 pm
Kazzak mumbles, "I have your answer." He fires a crossbow bolt at Hider One, aiming at the shadows between the branches.

Rolls

Crossbow attack/damage at H1 - (1d20+2, 1d8+2)

1d20+2 : (7) + 2 = 9

1d8+2 : (8) + 2 = 10

Apr 7, 2026 8:44 pm
Setting his helm on his head, Baronet Dunsdale cried out orders to his retinue.

"Guilbert, get on the cart and keep it moving, Olyana, take cover in the cart! Reynald, cover Guilbert, here, take my shield!"

Handing his shield over to his squire, Berthold began rushing northward, toward his best approximation of the position he supposes the brigand might be hiding.
OOC:
Berthold is wielding his sword two handed, and moving to the unseen assailant to the north trying to plunge into the forest cover for some concealment. His goal is to move and, if necessary, dash until he is engaged with his foe, hopefully imposing disadvantage on any ranged weapon attack. If he can get an attack in this round, he’ll do so.
Last edited April 7, 2026 8:45 pm
Apr 7, 2026 11:30 pm
matmaisan says:
Berthold is wielding his sword two handed, and moving to the unseen assailant to the north trying to plunge into the forest cover for some concealment. His goal is to move and, if necessary, dash until he is engaged with his foe, hopefully imposing disadvantage on any ranged weapon attack. If he can get an attack in this round, he’ll do so.
OOC:
@matmaisan - Your target is 40' to the north, so Berthold could either run up to be adjacent to the target with a Dash, get closer and stop behind a tree (for cover), or run into the trees and try to actively Hide (roll a DEX-Stealth check). But he's too far to get adjacent and attack with a melee weapon on the same turn. Which would you like Berthold to do?

Rolls

Secret Roll

Apr 8, 2026 4:52 am
Round One
(this is followed by round two)

"Fire and charge forward?" Kazzak asks the Baronet, aiming his crossbow into the trees, "Or stay and fight?"

Meanwhile, Antonius stops the oxen and jumps down from the buckboard. Stepping off of the Road in between tree trunks, the cleric holds aloft the bloody glowing amulet and intones his Command with all the sepulchral authority of Wee Jas: "Drop!" to the half-seen figure to the south.
Hider Two drops what he's holding. "What? Faskat!" he swears aloud.

Not answering Kazzak directly, "Guilbert, get on the cart and keep it moving!" Berthold issues the command as he vaults over the side of the wagon and lands with a jangle of heavy armor on the Road. "Olyana, take cover in the cart!" he adds as he runs past her, and then tosses his shield to the boy, "Reynald, cover Guilbert, here, take my shield!" Then, drawing his huge sword, the knight crashes through the foliage to seek cover in the trees as he approaches the figure he's spotted to the north.

Kazzak realizes that he has his answer and presses the lever that looses the crossbow bolt. The shaft disappears into the trees.

Dell hops down into the bed of the wagon, pushes past Kazzak, Amnestria, and Sora to jump down off the back of the wagon, and dives into the trees, ducking out of view of Hider Two.

Amnestria pokes her head up over the side of the wagon, pulling her backpack with her as a rudimentary barrier. She can hear her heart pounding in her chest, but she calms her mind through long practice, recalling the familiar movements of creating fire from the Weave and the arcane phrases that she must vocalize to send the flame flying through the air.
https://i.imgur.com/c7JQtmQ.png

The half-seen hidden figures in the trees yell and attack.
The first hidden figure, One, looses a bolt at the boy, Reynald. But the crossbow bolt clips an ox, so the bolt goes wide. The ox screams in pain and starts to try to run, held back by its yoke.
Two, who no longer has his crossbow in hand, draws a sword and runs at Antonius. He misses completely.
The third hidden figure, Three, looses a crossbow bolt at Olyena. Olyena falls with a bolt lodged in her chest, dying.
Completely undetected by the party until now, a hidden figure behind the wagon, Four, looses a crossbow bolt at Amnestria.
Amnestria takes 5 piercing damage as the bolt strikes her in the shoulder. Her owl flaps up in alarm.
https://i.imgur.com/NminqNS.png
In response, Amnestria lets the magic roll forth from her, sending fire through the trees to engulf Hider Three.
Hider Three takes 6 fire damage and she dies horribly.
https://i.imgur.com/nGR2ppF.png

Seeing the approach of the ambushers, Sora leaps out of the wagon with a clatter and rushes into the woods, crashing through the underbrush to come around the broken tree stump to attack Hider Two with kicks and punches.
Hider Two takes 10 bludgeoning damage!

https://i.imgur.com/kq5uHCW.png

Seeing his servant struck down in the attack, Berthold yells, "Reynald, get Olyena in the carriage!"
As Guilbert climbs up onto the buckboard and takes the reins, young Reynald looks back and forth between Guilbert and Olyena. Deciding which order to obey, Reynald tosses the shield into the back of the wagon and gets his arms under Olyena's bleeding form and then tries to stand up. He manages to do so with a huge grunt of effort; the full-grown woman weighs a bit more than he does. Then he tries to figure out how to get her up and over the lip into the bed of the wagon when he can't throw her in (even if he was able to throw more than his own body weight over his head, he wouldn't want to treat her so carelessly). Eventually he flops her body over the side and walks his hands down her body, pressing her weight up to lever her over the side and rolling her as gently as he can into the wagon; it's not too much of a drop.
For her part, Olyena tries to cling to life, but the damage to her organs makes it difficult.
Olyena fails her first death save.

https://i.imgur.com/4rvRI3f.png
14 - Antonius (10/10)
14 - Berthold (11/11)
14 - Kazzak (12/12)
11 - Dell 9/9
7 - Amnestria (4/9)
5 - Hider 1, Hider 2 (-10), Hider 3 (dead), Hider 4
3 - Sora (12/12)
0 - Noncombatant servants: Guilbert, Olyena (dying, one failure), Reynald

Rolls

Hider 2 WIS save DC13 - (1d20)

(10) = 10

One target (1 - Antonius, 2 - Kazzak, 3 - Reynald) - (1d3)

(3) = 3

Two sword attack on Antonius AC16, slashing damage - (1d20+3, 1d6+1)

1d20+3 : (1) + 3 = 4

1d6+1 : (1) + 1 = 2

Three target (1 Berthold, 2 Guilbert, 3 Olyena, 4 Reynald, 5 Amnestria, 6 Sora, 7 Kazzak) - (1d7)

(3) = 3

Four target (1 Dell, 2 Sora, 3 Amnestria, 4 Guilbert) - (1d4)

(3) = 3

One crossbow attack on Reynald AC15 (from ox cover), piercing damage - (1d20+3, 1d8+1)

1d20+3 : (11) + 3 = 14

1d8+1 : (4) + 1 = 5

Three crossbow attack on Olyena AC15 (from tree cover), piercing damage - (1d20+3, 1d8+1)

1d20+3 : (19) + 3 = 22

1d8+1 : (6) + 1 = 7

Four crossbow attack on Amnestria AC17 (from wagon cover), piercing damage - (1d20+3, 1d8+1)

1d20+3 : (17) + 3 = 20

1d8+1 : (4) + 1 = 5

Apr 8, 2026 6:25 pm
"Take cover!" A gleam in his eye, Kazzak grabs his sword and shield and jumps off the wagon.

"Antonious! I got him." The dwarf engages Hider Two with a vicious slash of his sword.
OOC:
If there's space in the square with the tree, he'll go straight at Hider Two, otherwise, he'll go around the tree.

Post-roll edit: I don't think Kazzak got him.
Last edited April 8, 2026 6:27 pm

Rolls

Longsword attack/damage against Hider Two - (1d20+5, 1d8+5)

1d20+5 : (4) + 5 = 9

1d8+5 : (6) + 5 = 11

Apr 8, 2026 7:30 pm
Amnestria panics as the pain fills her body, dropping her back down into the wagon. The terrible sensation and sight of her own blood staining her clothes, the shivering bolt stuck in her shoulder, and the shouts and cries of her companions momentarily overwhelm her.

"Help them!"
she says, the stress of the situation giving leave of the telepathic connection with her owl. Perhaps her familiar is made of sterner stuff, as the owl immediately takes to the air.

Grallaria the fey burrowing owl zips between the overhead branches towards Hider Four. As she nears, she gives an alarm call of a shrill cry and rapid chirps, signalling where H4 can be found.
OOC:
In her panic, Amnestria takes the Dodge action.
Her familiar will perform the Help action for anyone targeting H4.
If Amnestria is hit by an attack, she might use her Reaction to cast Shield if the +5 AC will help.
Apr 8, 2026 9:05 pm
Dell will quickly shoulder his bow and and draw his rapier as he moves toward H4 trying to stay out of their line of sight for a flanking attack.
OOC:
Dell will move 6 spaces to the west to get closer to H4
Last edited April 8, 2026 9:08 pm
Apr 9, 2026 12:44 am
OOC:
@WhtKnt - you can finish round one with Sora's action, now that you know the layout of the field at the start of her turn.
Apr 9, 2026 12:57 am
Amid the sudden chaos, Antonius shut out the cries—the wounded ox, the clash of steel, the sharp intake of breath as Olyena fell. His focus narrowed to the man rushing him through the trees. With practiced ease, he brought his shield up, turning his body to meet the attack as the blade whistled harmlessly past. The crimson glow of his amulet of Wee Jas pulsed faintly against his chest as he stepped forward into the space his enemy had overcommitted, warhammer—Final Measure—coming up in a tight, controlled arc. There was no flourish, no wasted motion—only the calm, deliberate strike of a man who had faced violence before and met it without hesitation.

Rolls

Antonius Block: Warhammer - Attack - (1d20+5)

(17) + 5 = 22

Antonius Block: Warhammer - Damage - (1d8+3)

(1) + 3 = 4

Apr 9, 2026 12:18 pm
Without time to ponder the fact his initial quarry had just been consumed in flames, the knight turned to the traitorous bastard who had attacked the party from the rear.

As he rushed onward, he cried out: "Reynald, get Olyena in the carriage!"

He once again moved at full speed to the foe, brandishing his long blade two-handed.
OOC:
Is the map scale 5ft? If so, Berthold will move up to 12 squares to engage hider #4.
Apr 10, 2026 5:23 am
Round one, continued...

Seeing the approach of the ambushers, Sora leaps out of the wagon with a clatter and rushes into the woods, crashing through the underbrush to come around the broken tree stump to attack Hider Two with kicks and punches.
Hider Two takes 10 bludgeoning damage!

https://i.imgur.com/kq5uHCW.png

Seeing his servant struck down in the attack, Berthold yells, "Reynald, get Olyena in the carriage!"
As Guilbert climbs up onto the buckboard and takes the reins, young Reynald looks back and forth between Guilbert and Olyena. Deciding which order to obey, Reynald tosses the shield into the back of the wagon and gets his arms under Olyena's bleeding form and then tries to stand up. He manages to do so with a huge grunt of effort; the full-grown woman weighs a bit more than he does. Then he tries to figure out how to get her up and over the lip into the bed of the wagon when he can't throw her in (even if he was able to throw more than his own body weight over his head, he wouldn't want to treat her so carelessly). Eventually he flops her body over the side and walks his hands down her body, pressing her weight up to lever her over the side and rolling her as gently as he can into the wagon; it's not too much of a drop.
For her part, Olyena tries to cling to life, but the damage to her organs makes it difficult.
Olyena fails her first death save.

https://i.imgur.com/4rvRI3f.png
14 - Antonius (10/10)
14 - Berthold (11/11)
14 - Kazzak (12/12)
11 - Dell 9/9
7 - Amnestria (4/9)
5 - Hider 1, Hider 2 (-10), Hider 3 (dead), Hider 4
3 - Sora (12/12)
0 - Noncombatant servants: Guilbert, Olyena (dying, one failure), Reynald

Rolls

Sora monk attack on Hider Two, bludgeoning damage - (1d20+4, 1d4+2)

1d20+4 : (13) + 4 = 17

1d4+2 : (3) + 2 = 5

Sora monk second attack on Hider Two, bludgeoning damage - (1d20+4, 1d4+2)

1d20+4 : (15) + 4 = 19

1d4+2 : (3) + 2 = 5

Olyena death save DC10 - (1d20)

(3) = 3

Apr 10, 2026 5:52 am
OOC:
That ended round one. I have some round two turns already from some of you:
Antonius is attacking Hider 2.
Berthold Dashes toward Hider 4.
Kazzak attacks Hider 2. @rpgventurer - if Antonius and Sora finish off H2 between them, which direction do you want Kazzak to go: toward H4 or H1?
Dell moves toward H4. @mathias0077 - if you wish him to be stealthy, would you roll another DEX (Stealth) check for Dell, please? He hid from H3 before, but it was in full view of H4. Otherwise, if you wish to make a ranged attack before he draws his rapier, do that.
Amnestria is Dodging (but will spend a spell point to cast Shield if another attack would hit her).
Sora will respond to the situation as it develops.
Apr 10, 2026 10:52 am
Dell seeing H3 go down looks and see another a little father out. He will nock an arrow, draw, inhale, aim at H4, exhale and release. As he sees his arrow hit home he says a little thanks to Chase who always hammered home the routine. He has practiced this so much it just looks like one fluid motion instead of multiple steps. He will keep bow in hand and remain at range as he sees Berthold dash in.
Last edited April 10, 2026 10:57 am

Rolls

to hit, damage - (1d20+5, 1d6+3piercing)

1d20+5 : (17) + 5 = 22

1d6+3piercing : (3) + 3 = 6

Apr 10, 2026 2:56 pm
Round Two
(this is preceded by round one, followed by round three)

Amid the sudden chaos, Antonius shut out the cries—the wounded ox, the clash of steel, the cry of anguish as Olyena fell. His focus narrowed to the man rushing him through the trees. With practiced ease, he turned his body to avoid the attack and the blade whistled harmlessly past. The amulet of Wee Jas pulsed a crimson glow on his black-clad chest as Antonius stepped forward, his warhammer Final Measure coming up in a tight, controlled arc. There was no flourish, no wasted motion—only the calm, deliberate strike of a man who had faced violence before and met it without hesitation. Already pummeled, his opponent is surprised at a hammer attack coming up from below and is unable to deflect the deadly blow.
Hider Two takes 4 bludgeoning damage and falls dead, his ribs crushed!
Another soul joins the goddess in the Patterned Web today.

https://i.imgur.com/2avJPJl.png

Taking no time to ponder the fact his initial quarry had just been consumed in flames, Berthold the knight turned to look for another target. Immediately he sees Amnestria sway, a shaft protruding from her back. ::Where? There!:: Berthold spies the traitorous bastard who had attacked the party from the rear, and runs full speed toward the foe, brandishing his long blade two-handed.

Seeing the closest assailant go down, Kazzak leaps down from the wagon and races toward the attacker behind them (Hider Four), just a bit ahead of Berthold.

Dell sees his intended target go down in a flurry of blows, then also notices Amnestria's grunt of pain. Looking behind him, he sees another figure leaning out from behind a tree trunk. Dell nocks an arrow, draws, inhales, aims, exhales and releases the string. There is very little of the target showing from behind the tree, but still the rogue's aim is true. As he sees his arrow hit home, Dell says a little thanks to his brother who always hammered home the routine, forcing him to practice it so much that it works as one fluid motion instead of multiple steps.
Hider Four takes 6 piercing damage!

https://i.imgur.com/hlF3Xma.png


Amnestria tenses, ready to either Dodge any further incoming shafts or cast a protective Shield between herself and such missiles.

Hider One, seeing the dark cleric strike down his companion, looses a shaft at Antonius, but it is lost in the foliage and the Jasidin doesn't even realize he's been attacked.

Hider Four, reeling from the arrow in his side but seeing the murderous approach of the two warriors, backpedals while cocking his crossbow. He looses it at one of them: the larger target, Berthold.
The bolt punches through the meat of Berthold's left arm.
Berthold takes 2 piercing damage!

https://i.imgur.com/FR97r5v.png

Also unaware of the terrible crossbow attack, Sora looks about for her next opponent, her eyes settling on Hider One. She moves 20 feet in his direction through the underbrush of the forest.

https://i.imgur.com/JAOWmKd.png

Guilbert begins driving the oxen again, and the wagon lurches into motion again.
Olyena gasps shallow breaths. Her life is bleeding out onto the packs; she has two failures.
Reynald trots alongside the wagon and hauls himself up and over the side to join Amnestria and Olyena in the bed.

https://i.imgur.com/g4lkusMl.png
14 - Antonius (10/10)
14 - Berthold (9/11)
14 - Kazzak (12/12)
11 - Dell 9/9
7 - Amnestria (4/9)
5 - Hider 1, Hider 2 (dead), Hider 3 (dead), Hider 4 (-6)
3 - Sora (12/12)
0 - Noncombatant servants: Guilbert, Olyena (dying, two failures), Reynald
Apr 10, 2026 5:50 pm
With Two down, Sora looks about for her next opponent, her eyes settling on One. She moves 20 feet in his direction.
Apr 10, 2026 7:17 pm
Kazzak runs along the tree line to get to Hider Four You're not getting away.
OOC:
Dash action, so 10 squares.
Apr 11, 2026 11:13 pm
As his opponent crumpled, ribs shattered beneath the weight of Final Measure, Antonius did not linger. His gaze swept the battlefield once—measured, assessing—before turning back toward the wagon. With steady purpose, he returned to where Reynald knelt beside Olyena. Dropping to one knee, he placed a hand gently but firmly upon the fallen servant and lifted his amulet of Wee Jas, murmuring a quiet, reverent prayer as he called upon its power. The crimson glow steadied, and Olyena’s fading breath held fast at the threshold of death. Antonius exhaled softly, then rose and turned to Amnestria Elyphara, his voice calm and precise despite the chaos. "You will be alright Amnestria. Apply pressure to the wound—firmly. Do not remove the bolt if it remains seated; if it has passed through, bind the shoulder tight." His gaze held hers, steadying. "Slow your breathing. I will attend you once Olyena is secured."
OOC:
Move: Climb into wagon next to Olyena
Action: Cast Spare the Dying
Apr 12, 2026 5:52 am
Round two, continued...

Amnestria tenses, ready to either Dodge any further incoming shafts or cast a protective Shield between herself and such missiles.

Hider One, seeing the dark cleric strike down his companion, looses a shaft at Antonius, but it is lost in the foliage and the Jasidin doesn't even realize he's been attacked.

Hider Four, reeling from the arrow in his side but seeing the murderous approach of the two warriors, backpedals while cocking his crossbow. He looses it at one of them: the larger target, Berthold.
The bolt punches through the meat of Berthold's left arm.
Berthold takes 2 piercing damage!

https://i.imgur.com/FR97r5v.png

Also unaware of the terrible crossbow attack, Sora looks about for her next opponent, her eyes settling on Hider One. She moves 20 feet in his direction through the underbrush of the forest.

https://i.imgur.com/JAOWmKd.png

Guilbert begins driving the oxen again, and the wagon lurches into motion again.
Olyena gasps shallow breaths. Her life is bleeding out onto the packs; she has two failures.
Reynald trots alongside the wagon and hauls himself up and over the side to join Amnestria and Olyena in the bed.

https://i.imgur.com/g4lkusMl.png
OOC:
This ends round two.

14 - Antonius (10/10)
14 - Berthold (9/11)
14 - Kazzak (12/12)
11 - Dell 9/9
7 - Amnestria (4/9)
5 - Hider 1, Hider 2 (dead), Hider 3 (dead), Hider 4 (-6)
3 - Sora (12/12)
0 - Noncombatant servants: Guilbert, Olyena (dying, two failures), Reynald

Rolls

Hider One crossbow attack on Antonius AC18 (half cover), piercing damage - (1d20+3, 1d8+1)

1d20+3 : (3) + 3 = 6

1d8+1 : (8) + 1 = 9

Hider Four target (1 Kazzak, 2 Berthold) - (1d2)

(2) = 2

Hider Four crossbow attack on Berthold AC16, piercing damage - (1d20+3, 1d8+1)

1d20+3 : (18) + 3 = 21

1d8+1 : (1) + 1 = 2

Olyena death save DC10 - (1d20)

(9) = 9

Apr 12, 2026 6:09 am
OOC:
I already have Antonius' round three turn.
@CancerMan,@rpgventurer,@matmaisan,@WhtKnt,@mathias0077 Please post your characters' round three turns.
Apr 12, 2026 12:15 pm
Dell keeping an eye on Berthold will nock, draw with the inhale, aim, exhale, loose again ay H4.

Rolls

to hit, damage - (1d20+5, 1d6+3piercing)

1d20+5 : (7) + 5 = 12

1d6+3piercing : (4) + 3 = 7

to hit - (1d20+5)

(12) + 5 = 17

Apr 12, 2026 5:08 pm
OOC:
My familiar performed the Help action last turn for an ally attacking Hider 4, so if in initiative order would Dell have advantage on his roll this turn? Will perform Help again this turn.
Amnestria can barely hear Antonius's words, but she retains enough sense to understand the cleric's meaning and leaves the bolt where it is. As the wagon lurches forward, she instinctively looks ahead to where they are going. With a gasp fueled by pain and anger, Amnestria summons the will to launch a Fire Bolt at the enemy she believes is blocking their path, Hider One.

The owl Grallaria continues to harass Hider 4, knocking twigs down from the canopy and voicing cries of alarm.

Rolls

Amnestria Elyphara: Fire Bolt vs H1 - (1d20+5, 1d10)

1d20+5 : (9) + 5 = 14

1d10 : (6) = 6

Apr 12, 2026 8:19 pm
Berthold reaches the end of his charge, and swings his long blade with all his strength at the crossbowman who just grazed him.

Rolls

Berthold (Baronet of Dunsdale): Longsword to hit (advantage), damage - (2d20H1+5, 1d10+3)

2d20H1+5 : (143) + 5 = 19

1d10+3 : (5) + 3 = 8

Apr 12, 2026 9:51 pm
Sora moves 20 feet and attacks Hider One.

Rolls

Martial Arts to hit - (1d20+4)

(18) + 4 = 22

Martial Arts damage - (1d4+2bludgeoning)

(4) + 2 = 6

Apr 13, 2026 12:50 am
Kazzak moves 10 squares toward Hider Four, still staying along the tree line when possible.
OOC:
Dash action.
Last edited April 13, 2026 5:56 am
Apr 13, 2026 5:10 am
matmaisan says:
Berthold reaches the end of his charge, and swings his long blade with all his strength at the crossbowman who just grazed him.
OOC:
@matmaisan Sorry; I wrote that I was going to describe distances better, and then I didn't, relying on the map to show the distance. On his turn, H4 attacked AND moved backwards, and is not within a single Move of Berthold (he's 40' away from Berthold at the start of the paladin's turn). If you want Berthold to switch to a ranged weapon, we can use that attack roll. Otherwise, Berthold will have to Dash to catch up to H4 this turn (as @rpgventurer is doing with Kazzak), and then @mathias0077 would use the ADV from the owl for Dell's bow attack this round instead.
Apr 13, 2026 5:18 am
spaceseeker19 says:
[quote="matmaisan"]Berthold reaches the end of his charge, and swings his long blade with all his strength at the crossbowman who just grazed him.
OOC:
@matmaisan Sorry; I wrote that I was going to describe distances better, and then I didn't, relying on the map to show the distance. On his turn, H4 attacked AND moved backwards, and is not within a single Move of Berthold (he's 40' away from Berthold at the start of the paladin's turn). If you want Berthold to switch to a ranged weapon, we can use that attack roll for his missile attack. Otherwise, Berthold will have to Dash to catch up to H4 this turn (as @rpgventurer is doing with Kazzak), and then @mathias0077 would use the ADV (from the owl Grallaria) for Dell's bow attack this round instead.

@WhtKnt - Sora can use her Bonus Action to make an additional unarmed attack on Hider 4, if you wish.
Apr 13, 2026 6:40 am
Or so he thought! The dastardly crossbowman kept falling back, denying the knight his chance to exact some retribution for this treacherous ambush!
OOC:
Dash it is. Makes no sense to pull out a heavy crossbow, load and shoot.
Apr 13, 2026 9:46 am
@spaceseeker19
OOC:
and then @mathias0077 would use the ADV (from the owl Grallaria) for Dell's bow attack this round instead. I edited my post and added the adv to hit there. It was 17.
Apr 13, 2026 4:44 pm
Round Three
(this is preceded by round two, followed by round four)

As the wagon rolls past, Antonius grabs onto the railing, hops, skips, and leaps up onto the tail gate. Stepping into the bed of the wagon, he sits on some of the piled gear that isn't quite so blood-spattered and glances at the bleeding wizard contorted in pain from the crossbow bolt sticking out of her back. His assessment is instantaneous: she is badly hurt, but not dying yet. "You will be alright, Amnestria. Apply pressure to the wound—firmly. Do not remove the bolt if it remains seated; if it has passed through, bind the shoulder tight." This nonsense is helpful, as it forces her to focus her thoughts not on the panic or the pain but on how she could possibly tend to the wound in such a way herself. Are some people flexible enough to reach their own back like that? Or is there a sort of device she could craft that would enable a person to pull a weapon out of a place they can't reach? Antonius sees that his words have their intended effect, and he encouragingly adds "Slow your breathing. I will attend you once Olyena is secured." Turning to the dying servant, the Jasidin pulls the quarrel from her chest and tosses it aside. Then he puts his hand on the wound, blood spurting between his fingers. Necrotic energy from the goddess flows through him as Her conduit, the symbol on his chest glows redly, and the mortal wound closes. Though still covered in gore, Olyena is now Stable.

Berthold continues charging across the Road toward the sneaky, cowardly assailant who attacked Amnestria from behind, Hider Four, catching up to the blackguard before he can get away. Off to his left, Kazzak is doing the same, circling around through the trees to come up on Hider Four's other side and being careful to not stay in the path of Dell's arrows.

Hider Four has not had the chance to take cover again, in part because of the two furious warriors charging him, but also because of the bird that is flapping in his face, blocking his vision. Amenstria's avian companion Grallaria is furious at the attack on her mistress and is making this bandit know it. So it is that when Dell looses another arrow, Hider Four doesn't see it coming and can't dodge it.
Hider Four takes 7 piercing damage as the shaft lodges in his gut.

https://i.imgur.com/eCqAtnP.png
Berthold and Kazzak are adjacent to Hider Four. Dell is 70' away from him.

She's still musing about self-care for back wounds, but as the wagon lurches forward, Amnestria instinctively looks ahead to where they are going and sees the hostile man crouched behind the trees. Gasping with pain and anger, she quickly chants the syllables to wreathe her hand in flames, which she then hurls past Antonius and Guilbert, over the oxen, and into the trees toward Hider One. Hider One is too protected by his three-quarters cover, though, and the tree's bark is scorched instead of the bandit.

Hider One doesn't notice this; his focus is on the crashing, cracking noise of the underbrush as the monk is bearing down on him. He loads his crossbow with shaking fingers, cocks it, and looses the quarrel in Sora's direction. It's lost in the foliage.
Trying to ignore the bird in his face, Hider Four drops his crossbow and attacks Kazzak with his scimitar, figuring that the shorter dwarf might be easier to fight past than the glowing knight with the enormous sword. This is an error, of course: Kazzak still has his shield, which handily blocks the bandit's clumsy slashes.

Sora closes the remaining distance and punches Hider One hard in the face.
Hider One takes 6 bludgeoning damage!

Guilbert drives the oxen forward and the wagon continues along Cecily's Road, with Reynald holding Berthold's shield protectively in front of the driver. Guilbert growls a bit at not being able to see, but he's grateful for the cover and that Antonius seems to have stopped Olyena's screams. Olyena rests peacefully, splayed across the packs.

https://i.imgur.com/2lAdSXx.png
Sora is adjacent, Antonius is 30' away, and Amnestria is 35' away from Hider 1.
OOC:
This ends round three.

14 - Antonius (10/10)
14 - Berthold (9/11)
14 - Kazzak (12/12)
11 - Dell 9/9
7 - Amnestria (4/9)
5 - Hider 1 (-6), Hider 2 (dead), Hider 3 (dead), Hider 4 (-13)
3 - Sora (12/12)
0 - Noncombatant servants: Guilbert, Olyena (stable), Reynald

Rolls

H1 crossbow attack on Sora AC15, piercing damage - (1d20+3, 1d8+1)

1d20+3 : (7) + 3 = 10

1d8+1 : (5) + 1 = 6

H4 scimiar attack on Kazzak AC18, slashing damage - (1d20+3, 1d6+1)

1d20+3 : (13) + 3 = 16

1d6+1 : (3) + 1 = 4

Apr 13, 2026 5:46 pm
Amnestria continues her attack on Hider One. She is less concerned about actually hitting her target hiding behind a tree, but if it helps distract the enemy so that her allies can land their own strikes, it will be a satisfactory result.

Grallaria's assistance is affirmed, and the owl continues her harassment of Hider Four.

Rolls

Amnestria Elyphara: Fire Bolt - (1d20+5, 1d10)

1d20+5 : (8) + 5 = 13

1d10 : (10) = 10

Apr 13, 2026 8:13 pm
Sora, pleased with the results of her attack, now launches a roundhouse kick at the man!

Rolls

Martial Arts to hit - (1d20+4)

(4) + 4 = 8

Martial Arts damage - (1d4+2bludgeoning)

(4) + 2 = 6

Apr 13, 2026 8:28 pm
After using his shield to knock Hider Four's scimitar upward, Kazzak thrusts his sword at the bandit's exposed side.
OOC:
Oviously Kazzak is not used to all this sunlight. :-(
Last edited April 13, 2026 8:29 pm

Rolls

Sword attack against Hider Four - (1d20+5, 1d8+5)

1d20+5 : (2) + 5 = 7

1d8+5 : (2) + 5 = 7

Apr 13, 2026 8:53 pm
Finally in contact with his foe, Berthold swing his blade two-handed, as the scimitar-wielding bandit struggled Lazzak’s threatening attack and the Grallatia’s unbirdlike distracting.
OOC:
Kazzak can use advantage, since he attacked first. In that case, Berthold’s attack will not have advantage.

Rolls

Berthold (Baronet of Dunsdale): Longsword to hit (advantage), damage - (2d20H1+5, 1d10+3)

2d20H1+5 : (617) + 5 = 22

1d10+3 : (7) + 3 = 10

Apr 13, 2026 9:30 pm
Dell seeing H4 being taken care of knowing he can be holding on by much after taking two arrows will move south as far as he can to try and get a shot on H1.
Apr 13, 2026 11:30 pm
Antonius rose just enough to read the battlefield—and dipped his shoulder as a streak of flame from Amnestria Elyphara tore past, scorching the air above him. Unshaken, he shifted in the wagon to place his body between her and the treeline, shield angled outward. His hands were still slick with Olyena’s blood; he wiped them once, briskly, across a less-soaked fold of cloth before turning back to the task at hand, dark smears staining his gauntlets. "Hold steady," he said, voice low and even. Reaching behind her, his fingers found the shaft of the bolt jutting from torn flesh, the wound wet and warm beneath his grip. "This will hurt." With one controlled motion, he pulled it free—blood welling sharply in its wake—before pressing his hand firmly against the wound to stem the flow. The amulet of Wee Jas flared with a deep crimson light, casting stark shadows as necromantic energy flowed through him, knitting muscle and sealing vessels beneath his palm. The bleeding slowed, then steadied. Antonius exhaled softly, glancing at the blood on his hands before wiping them again, more out of habit than concern. "Breathe," he instructed calmly. "Pain means you still have purpose."
OOC:
Removes bolt and cast Healing Word, medicine roll for bolt removal 😁
Last edited April 14, 2026 1:43 am

Rolls

Healing Wound - (1d4+3)

(2) + 3 = 5

Antonius Block: Medicine - (1d20+5)

(18) + 5 = 23

Apr 14, 2026 2:48 pm
mathias0077 says:
Dell seeing H4 being taken care of knowing he can be holding on by much after taking two arrows will move south as far as he can to try and get a shot on H1.
OOC:
@mathias0077 - feel free to roll the attack. After moving, Dell will be 25' from H1. That's assuming he's moving southeast toward H1, not directly south. If he moves directly south, he'd only be one square closer (50' away). Either way, he can loose an arrow.
WhtKnt says:
Sora, pleased with the results of her attack, now launches a roundhouse kick at the man!
OOC:
@WhtKnt - To elaborate on what I wrote earlier for round three: when she is adjacent to an opponent, you can always choose to use Sora's bonus action to roll a second unarmed Martial Arts attack. Yes, monks can attack twice at level 1; this does not require ki points, and they can do this every round. Would you like to roll that additional attack for round four now?
Apr 14, 2026 3:19 pm
Round Four
(this is preceded by round three, followed by round five)

Antonius shifts in the back of the jouncing wagon to squat next to Amnestria. "Hold steady," he says, "This will hurt." He yanks the bolt cleanly out of her back; it does hurt, but not as much as Amnestria feared, and her rigorous mental discipline allows her to maintain focus on her magic. Applying pressure to the grisly wound, Antonius intones an entreaty to Wee Jas and the goddess chooses to grant her miraculous power once more.
Amnestria is fully healed. Blood clots, muscles regrow, fresh skin develops.
Spreading the wizard's blood on his clothing, Antonius calmly advises "Breathe. Pain means you still have purpose."

Kazzak continues clashing swords with Hider Four, blades ringing loud under the trees. This, combined with Grallaria's fluttering, buffeting wings, distracts the bandit enough that Berthold can land his attack easily. The large blade cleaves into the man, who spins too late. The knight's blade rises and falls again and again, hacking deeply until the bandit falls.
Hider Four takes 10 slashing damage and dies.

https://i.imgur.com/NwacJuM.png

Seeing Hider Four go down under the knight's blade, Dell turns away and rushes through the edge of the Forest paralleling the Road. As he approaches the wagon, he can see Sora punching and kicking at something or someone behind a tree up ahead. Dell nocks, draws, and looses another arrow, but the shaft thunks into the tree trunk in front of the man's head.

Repeating the long-practiced syllables, Amnestria summons fire on her hand again, and flings it at Hider One. This time the flame catches on a low-hanging branch, just barely missing her target. Grallaria silently turns and flaps through the air after the wagon.
The owl is 60' closer to Amnestria.

Hider One, realizing too late that he missed his chance to flee, drops his crossbow and pulls out a scimitar in a desperate attempt to stop the monk from beating him to death. He slashes desperately, cutting into Sora's arms as she punches.
Sora takes 4 slashing damage!

Wincing in pain, Sora launches a roundhouse kick at the man, but he steps back out of the arc.
Sora follows up her kick with a lunge punch, striking Hider One in the solar plexus. His breath whooshes out with the blow.
Hider One takes 4 bludgeoning damage!

https://i.imgur.com/eSIv5BL.png

As Reynald continues to hold Berthold's shield to cover him, Guilbert drives the oxen further, advancing the wagon another 10' down Cecily's Road. This brings the heroes in the wagon - Amnestria and Antonius - to an angle where H1 no longer has any cover from their attacks.

https://i.imgur.com/ZoZPcsC.png
Sora is adjacent to H1. Dell is 20' away, Antonius is 25' away, and Amnestria is 30' away from H1.
14 - Antonius (10/10)
14 - Berthold (9/11)
14 - Kazzak (12/12)
11 - Dell (9/9)
7 - Amnestria (9/9)
7 - Grallaria
5 - Hider 1 (-10), Hider 2 (dead), Hider 3 (dead), Hider 4 (dead)
3 - Sora (8/12)
0 - Noncombatant servants: Guilbert, Olyena (stable), Reynald
Apr 14, 2026 8:28 pm
Dell will SE to get a shot at H1 he will nock as he is moving the halt inhale, draw, aim, exhale, loose.
OOC:
Is he distracted by the flames bouncing off the trees? Might I get a sneak attack?
Last edited April 14, 2026 8:29 pm

Rolls

to hit, damage - (1d20+5, 1d6+3piercing)

1d20+5 : (10) + 5 = 15

1d6+3piercing : (5) + 3 = 8

Apr 14, 2026 11:56 pm
mathias0077 says:
Is he distracted by the flames bouncing off the trees?
OOC:
No.
Quote:
Might I get a sneak attack?
OOC:
Yes, if it hits: Sora is punching and kicking the target behind the trees (meaning they're adjacent), and Sneak Attack applies when attacking a target adjacent to an ally, not just when rolling an attack with ADV.
Apr 15, 2026 12:16 am
Round four, continued...

Seeing Hider Four go down under the knight's blade, Dell turns away and rushes through the edge of the Forest paralleling the Road. As he approaches the wagon, he can see Sora punching and kicking at something or someone behind a tree up ahead. Dell nocks, draws, and looses another arrow, but the shaft thunks into the tree trunk in front of the man's head.

Repeating the long-practiced syllables, Amnestria summons fire on her hand again, and flings it at Hider One. This time the flame catches on a low-hanging branch, just barely missing her target.
OOC:
@CancerMan - do you want Grallaria to start flying back to the wizard now? The owl is 100' away now. If the distance between grows greater, Amnestria will still be able to call commands, she just won't have the telepathic communication.
Hider One, realizing too late that he missed his chance to flee, drops his crossbow and pulls out a scimitar in a desperate attempt to stop the monk from beating him to death. He slashes desperately, cutting into Sora's arms as she punches.
Sora takes 4 slashing damage!

Wincing in pain, Sora launches a roundhouse kick at the man, but he steps back out of the arc.
OOC:
@WhtKnt - Sora's Martial Arts attack will go here, if you decide to use her bonus action for that this round.
https://i.imgur.com/eSIv5BL.png
Sora is adjacent to H1. Dell is 20' away, Antonius is 30' away, and Amnestria is 35' away from H1.
14 - Antonius (10/10)
14 - Berthold (9/11)
14 - Kazzak (12/12)
11 - Dell (9/9)
7 - Amnestria (9/9)
5 - Hider 1 (-6), Hider 2 (dead), Hider 3 (dead), Hider 4 (dead)
3 - Sora (8/12)
0 - Noncombatant servants: Guilbert, Olyena (stable), Reynald

Rolls

Hider One sword attack on Sora AC15, slashing damage - (1d20+3, 1d6+1)

1d20+3 : (19) + 3 = 22

1d6+1 : (3) + 1 = 4

Apr 15, 2026 12:39 am
OOC:
Yes, once H4 is down, Grallaria would spend whatever movement available to return to the cart.
Apr 15, 2026 2:20 am
Sora will indeed use her extra action to press the attack.

Rolls

Martial Arts to hit - (1d20+4)

(14) + 4 = 18

Martial Arts damage - (1d4+2bludgeoning)

(2) + 2 = 4

Apr 15, 2026 2:12 pm
Round four, completed

Grallaria silently turns and flaps through the air after the wagon.
The owl is 60' closer to Amnestria.

Sora follows up her kick with a lunge punch, striking Hider One in the solar plexus. His breath whooshes out with the blow.
Hider One takes 4 bludgeoning damage!

As Reynald continues to hold Berthold's shield to cover him, Guilbert drives the oxen further, advancing the wagon another 10' down Cecily's Road. This brings the heroes in the wagon - Amnestria and Antonius - to an angle where H1 no longer has any cover from their attacks.

https://i.imgur.com/ZoZPcsC.png
OOC:
This ends round four.

14 - Antonius (10/10)
14 - Berthold (9/11)
14 - Kazzak (12/12)
11 - Dell (9/9)
7 - Amnestria (9/9)
7 - Grallaria
5 - Hider 1 (-10), Hider 2 (dead), Hider 3 (dead), Hider 4 (dead)
3 - Sora (8/12)
0 - Noncombatant servants: Guilbert, Olyena (stable), Reynald
Apr 15, 2026 2:26 pm
Round Five
(this is preceded by round four)

https://i.imgur.com/7AZBAOQ.png
As we begin round five, twenty-four seconds into the skirmish, only one visible opponent remains: hider one. Berthold and Kazzak are 110' away from the bandit (who has cover from them), Amnestria (in the wagon) is 30' away from him, Antonius (in the wagon) is 25' away from him, Dell is 20' away from H1 (who has half cover from this angle), and Sora is adjacent to the bandit.

As Berthold and Kazzak jog to catch up to the wagon carrying Antonius and Amnestria, Dell looses another arrow at H1. The bandit jerks backward as a feathered shaft punches through his torso.
H1 takes 5 piercing damage!

Amnestria summons the familiar magic, flames forming on her hands and then flung at H1. This time, the spell hits its target, and the bandit's head bursts into flame!
H1 takes 3 fire damage and dies, screaming horribly.

With all the apparent opponents defeated, the encounter has ended. The party regroups at the wagon; each PC gains 20 XP.
14 - Antonius (10/10)
14 - Berthold (9/11)
14 - Kazzak (12/12)
11 - Dell (9/9)
7 - Amnestria (9/9)
7 - Grallaria
5 - Hider 1 (Dead), Hider 2 (dead), Hider 3 (dead), Hider 4 (dead)
3 - Sora (8/12)
0 - Noncombatant servants: Guilbert, Olyena (stable), Reynald
Apr 15, 2026 5:11 pm
The pain in her back may have been alleviated, but the shock remains in Amnestria's body. She can only roll over some of the bloody packs and claw her way upright against the side of the wagon. Staring at Hider One as they come into view, Amnestria straightens and intones the familiar words to put flame to face.
OOC:
If Grallaria can reach Hider One with 60' of movement, she will Help Sora.

Rolls

Amnestria Elyphara: Fire Bolt vs H1 - (1d20+5, 1d10)

1d20+5 : (8) + 5 = 13

1d10 : (3) = 3

Apr 15, 2026 6:51 pm
"Fine work," Kazzak says to Berthold in recognition of his swordsmanship. "I'm over to the wagon."

Seeing no immediate danger, and not fully knowing what's happening down the road, Kazzak backtracks quickly along the tree line. Two unfamiliarities are now bothering the Dwarf as he rushes to the others: the constant sunlight, which he believes is interfering with his combat skills, and the distances that can occur with his companions. In the mines and caverns back home, people were relatively close, if not in sight, in most situations.
OOC:
Dash action.
Apr 15, 2026 7:41 pm
Now that Kazzak, Grallaria and he had taken down the bandit, Berthold turned around and ran at full speed toward his other companions. A time to account for each bandit’s features and belongings would come later: first the field of battle must be completely under their control.
OOC:
Move and dash action, for 60ft of movement toward the wagon.
Apr 15, 2026 9:21 pm
Seeing he missed Dell quickly nocks another arrow and goes through his routine to calm himself and then loose at H1.
OOC:
Did sneak just in case.
Last edited April 15, 2026 9:23 pm

Rolls

to hit, damage - (1d20+5, 1d6+3piercing)

1d20+5 : (12) + 5 = 17

1d6+3piercing : (1) + 3 = 4

Sneak attack - (1d6)

(1) = 1

Apr 16, 2026 1:48 am
Round five, completed

As Berthold and Kazzak jog to catch up to the wagon carrying Antonius and Amnestria, Dell looses another arrow at H1. The bandit jerks backward as a feathered shaft punches through his torso.
H1 takes 5 piercing damage!

Amnestria summons the familiar magic, flames forming on her hands and then flung at H1. This time, the spell hits its target, and the bandit's head bursts into flame!
H1 takes 3 fire damage and dies, screaming horribly.

With all the apparent opponents defeated, the encounter has ended. The party regroups at the wagon; each PC gained 20 XP.
14 - Antonius (10/10)
14 - Berthold (9/11)
14 - Kazzak (12/12)
11 - Dell (9/9)
7 - Amnestria (9/9)
7 - Grallaria
5 - Hider 1 (Dead), Hider 2 (dead), Hider 3 (dead), Hider 4 (dead)
3 - Sora (8/12)
0 - Noncombatant servants: Guilbert, Olyena (stable), Reynald
Apr 16, 2026 3:24 am
Just before Kazzak reaches the wagon, he turns toward a tree and spits on it. "I hate running. Makes me thirsty," he says to his companions, wiping his mouth with his sleeve. "Is everyone all right?
Apr 16, 2026 7:30 am
As the last of the fighting died with the screaming bandit collapsing into the underbrush, Antonius gave only a brief glance toward the fallen before turning his full attention back to the wagon. He checked Olyena once more, fingers pressing lightly at her throat and along the wound, noting the steadiness of her breath. "She is stable," he said to Berthold as the knight approached, his tone clinical. "The bleeding has been arrested and the wound sealed for now, but there is significant trauma—she will need proper rest, cleaning of the wound, and monitoring for fever or corruption." Rising, Antonius signaled for the wagon to halt before stepping down, casting a measured look over the group. "Well fought," he added evenly, though there was a note of approval beneath the calm. "You held formation, adapted quickly—no wasted motion." His gaze shifted toward the bodies in the trees. "Before we move on, we search them. Weapons, markings, anything that ties them to this… disturbance." He rested a hand on his warhammer. "Then we proceed to the homestead—with eyes open."
Last edited April 16, 2026 7:31 am
Apr 16, 2026 7:50 am
"My thoughts exactly," the knight responded approvingly at Antonius' proposed course of action. But his eyes never really quit his servant, Olyena, and his blood specked face showed signs of preoccupation. He stepped onto the carriage in his heavy armour, wooden structure groaning under his weight. He came next to the fallen gnome and observed her unconscious face.

"Thank you for saving her, Master Block. She seemed close to departing this mortal coil," he then looked up at the fearful, strained expressions of Guilbert and Reynald. Labour would hammer out their strain and focus their minds. "Well done, Reynald. How does it feel to taste true combat? You and Guilbert can follow me. We'll bring the bodies here, so we can examine them. There's perhaps useful things these highwaymen had. And after that, I want you to have a look at the ox, Guilbert. It was feathered during the fight. It might need treatment."

Having sheathed his sword and recovered his shield, the knight looked down with concern at Olyena one last time, before heading out with his man-servants to fetch the bodies and any fallen gear.
OOC:
Berthold is doing this more to sooth the servant's nerves than because he wants to dirty his hands with dead bodies. He obviously feels some remorse for exposing Olyena to such mortal danger, and will probably lay on hands her once the bodies have been collected and examined. He does not want to wake her up and have her trying to assist when she is obviously very hurt.
Last edited April 16, 2026 10:30 am
Apr 16, 2026 9:48 am
Dell goes about retrieving any arrows he can and will help search bodies. He will pay close attention for any spiral tats or brandings. He will take any extra arrows these bandits had.
Apr 16, 2026 4:15 pm
Still reeling with adrenaline, Amnestria fidgets in the wagon, clearly unsure of what she should be doing. She settles on arranging the luggage to help stabilize Olyena so the gnome's unconscious body doesn't roll around, and it helps take her mind off the stickiness of her own drying blood clinging to her back.
Apr 16, 2026 4:30 pm
Guilbert draws the oxen to a stop and climbs down with Reynald; together they find and fetch the bodies of the bandits.

Dell is able to retrieve the one arrow that lodged in a tree toward the end of the fight; the others are lost in the dark forest or lodged too deeply in flesh and bone to extract intact.

Two of the bodies are badly burnt. The other two have sweat-reeking leather armor that could be patched and repaired by a tanner. None of them have been mutilated with tattoos or scars, nor do they bear any jewelry. Between the four of them, they did have an assortment of money: 93 cubs and 6 seals. Each had a slightly curved short sword with a single edge (scimitars), each of which has clearly seen a lot of use in fights and also for cutting brush. They each had light crossbows, but one of them was broken when the dead bandit fell on it. So there are three light crossbows, and a collection of quarrels (bolts) for the crossbows. Crossbows bolts are too small to use with a bow, and they hit with such force that they are destroyed on impact with anything harder than a bale of hay. So none of the bolts they used are retrievable except for the one that Antonius extracted from Amnestria's back. In addition to that one, there are 34 bolts that had not been used. Their boots are terrible, even more worn than those of Berthold's servants. Clearly none of them is a cobbler, nor have they bought new equipment for a long time. The wizard notes that they have no reading material, nor do they have packs or other gear, which suggests that a camp or hideout must be nearby.

Rolls

bolts total - (4d12)

(78910) = 34

Apr 16, 2026 5:51 pm
Kazzak makes sure Admiral the canary is unharmed -- although the bird's been through worse than some jostling -- and helps with the corpse retrieval. He takes one of the bolts as a replacement for his missed shot then addresses his companions. "I've been thinking of a few things. First off, I propose that Berthold hold all coins we find on the way, and he uses them to pay for our food and lodging if we stay in Orlane. That would help with our story that we are mercenaries in his employment. We can split whatever is left when we return to Hochoch. Second off, there are tales of undead in this forest. Are are there rites we need to perform to make sure they stay plain dead? Third, I think we should send a group to check the farmhouse. That is a logical place for a hideout and there may be more bandits there. I volunteer to prepare and bury the bodies, although I would leave them for the vultures in other circumstances."
Apr 16, 2026 8:59 pm
Dell nods"Sound like a good plan with the coinage. We don't need any on the road anyway. Maybe we should burn the bodies?" He will then shrug"I can go on the scouting party for the homestead if we want to check that out. It might be better if I went alone. I don't know if anyone is stealthy enough for the mission." Dell has been on his own for a lot of missions for the shadows so it would be nothing new for him.
Apr 16, 2026 10:26 pm
"That homestead will be a good place to rest," says Amnestria, looking over Olyena's body. "Take my owl with you, Dell. She may not be able to stay in communication with me, but she is a second set of eyes and if you run into trouble, she can return quickly to alert us. She's a smart owl; if you ask her to do something, she will understand you."
Apr 16, 2026 11:43 pm
Dell will nod "Thank you my lady. Support is welcome, if anyone else were to come I would ask them to stay back a little and wait for my signal. Two short whistles will do. Sora would you like to assist?"
Apr 17, 2026 12:02 am
Antonius listens in silence as the others speak, then steps forward, his voice low but firm. "Caution first," he says, glancing toward the distant homestead. "A place that looks like shelter can just as easily be a den of wolves. Dell, I do not doubt your skill—but you should not go alone. Take the owl, as offered, and another companion who can hang back out of sight. Two whistles may not carry far enough if things turn poorly." He pauses, then gestures back toward the bodies. "As for these men… I will see to my lady’s work. They will not rise again if I can help it." His gaze drifts to the scattered weapons, expression hardening. "And their arms—take what we can carry, break what we cannot. Let no other hand make use of blades that have already tasted innocent blood."
Apr 17, 2026 1:06 am
Sora looks up at the mention of her name. "I'll go." She says resolutely.
Apr 17, 2026 4:54 am
It is less than half an hour since the party left their campsite. Sora follows Dell as he leads the way back to the trail leading north to the homestead, Grallaria the owl riding on his shoulder.

Making a pile of the weapons next to the bodies, the others consider how to dispose of the bodies and how to break swords. "We do have the wagon," Reynald points out after making a few failed attempts to bend and snap a blade. "We don't have to leave any of this stuff."

Amnestria (9/9)
Antonius (10/10)
Berthold (9/11)
Dell (9/9)
Grallaria
Kazzak (12/12)
Sora (8/12)
Guilbert
Olyena (stable, 0 HP)
Reynald
Apr 17, 2026 4:58 am
OOC:
@mathias0077 and @WhtKnt - please roll a WIS (Perception) and/or a DEX (Stealth) check (if you want your PC to look/listen before entering the yard and/or sneak around the avoid detection, respectively).
Apr 17, 2026 5:49 am
"Indeed, we could take the blades and the crossbows. As to the corpses, that would be Master Block’s decision to make," he responded. After the chaos of battle had receded and the busy work of securing the bodies had been taken care of, Berthold once more approached his fallen servant.

"It is time to wake, Olyena," he whispered softly, with obvious tenderness in his voice. He moved his hand towards his servant’s wound, his hand giving a faint glow. As it touched the gnome’s body ever so gently, a spasm went through Olyena, as she awoke from her slumber, obviously in pain. "You are safe, Olyena, our attackers have been dealt with. You are still grievously wounded, son want you to stay on this wagon, with Guilbert, until I can call upon holy blessing to mend your wounds, understood? This should not have happened, I am sorry you were hurt."
OOC:
Berthold can hold all the coinage, so as to make a show of being in charge of this band of travellers.

He will lay on hand to 1hp, so Olyena is conscious moving forward. He will now order Reynal to protect Guilbert and Olyena, and to safeguard the wagon. He will follow with the main group on foot as they complete their approach of the farmstead.
Apr 17, 2026 11:03 am
Dell will move off with Sora and Grallaria. Dell will ask Grallarai to fly ahead and give a double hoot if anything is seen. He hopes the owl understands that. As they get closer Dell will Sora about 25yds from the homestead and continue on his own. On their way there they went over the signal for help. It was something he and Chase came up with as they were growing up. A simple double whistle the kinda resembles a bird call but has its own sound. He had Sora practice on the way. Dell will move to the barn first to see if there are any horses or mules there as the first judge of there being anyone there.
OOC:
It is just the proficiency bonus that is double right which would give me a seven? Not my whole bonus with dex which would give me a ten.
Last edited April 17, 2026 11:06 am

Rolls

Stealth - (1d20+7)

(20) + 7 = 27

Apr 17, 2026 12:40 pm
Antonius moves with quiet purpose, first assisting in bundling the salvaged scimitars and serviceable crossbows, lashing them securely to the wagon so none are left for chance hands to claim. Only when the work is done does he return to the fallen, drawing a measured circle in the earth with the head of his Warhammer and placing each body within it, straightened and faced toward the same solemn direction. From a small pouch he produces bone-white dust and a shard of polished obsidian, symbols of Wee Jas’s dominion over death and law, sprinkling the dust across their brows before pressing the shard briefly to each sternum. His voice carries in a low, deliberate cadence as he intones the rites— "By the Ruby Lady’s will, your debt is ended; your flesh to stillness, your spirit to judgment" —before continuing in quieter, binding phrases, calling on his Lady to claim what is hers and forbid any restless return. When the last words fade, he slams the head of his Warhammer into the soil, sealing the ritual, and only then does he rise, satisfied the dead will remain so. Without further ceremony, he rejoins the others, following after Dell and Sora at a controlled distance, keeping the group held back from the homestead until a signal calls them forward.
Apr 17, 2026 1:30 pm
Sora approaches as quietly as possible, ears pricked to catch every sound.

Rolls

Wisdom check - (1d20+3)

(3) + 3 = 6

Dexterity check - (1d20+2)

(19) + 2 = 21

Apr 17, 2026 2:46 pm
The burrowing owl does as requested, taking to the air on quiet wings towards the homestead. Perhaps a literal birds-eye view will help her master's companions.

Rolls

Grallaria Perception, Stealth - (1d20+3, 1d20+3)

1d20+3 : (13) + 3 = 16

1d20+3 : (8) + 3 = 11

Apr 17, 2026 3:21 pm
mathias0077 says:
It is just the proficiency bonus that is double right which would give me a seven? Not my whole bonus with dex which would give me a ten.
OOC:
Yes, the +7 is correct: Expertise doubles a rogue's proficiency bonus, not the total modifier.
Apr 17, 2026 5:46 pm
As Antonius is busy starting the Jasidin rites (it's complicated by the fact that he has to clear a space in the forest large enough to draw the circle), the two Dungeon Busters finish covering the 120 paces to the edge of the farm. Grallaria flaps off of Dell's shoulder and flies silently around the Jarl farm. She sees no other people (and disappointingly no rodents, either). Sora stops at the edge of the farm, still within the shadow of the trees, listening intently. She hears nothing and sees no movement. Dell sneaks ahead into the farm like a ghost. There is a barn - the doors are open - a farmhouse with closed door, a garden on the other side, and fields beyond that. A great fire pit stands in between the barn and the house, with the blackened remains of a pig on a spit, mostly bones.

Having finished giving orders to his servants, Berthold marches after the two heroes who are exploring the farm. It takes a bit of searching, but soon enough he finds the path and clatters along toward the farm, his heavy armor jingling with every step. Sora and Dell can hear the unmistakable sound of the Baronet's approach; they know Berthold is coming, and that they've got perhaps a minute before he catches up to them.
Apr 17, 2026 5:59 pm
OOC:
Some notes:
@Mathfuric - Antonius uses up to four applications of the powder out of the eight that he has brought (you decide). Note that, mechanically, the way to ensure that a corpse does not animate as undead is by casting the L2 spell, Gentle Repose...which isn't happening here, but I love the roleplay.

@matmaisan - I've narrated Berthold's noise because you didn't roll that DEX (Stealth) check. But you can still roll it (with DISADV because of the chain mail) if you wish.

@WhtKnt @mathias0077 - I mentioned the minute just because Berthold is that far behind you, not that we are moving into rounds. If you wish to look around the farm, you can roll WIS (Perception) checks to search for people who might be hiding. If you don't want to look for hidden figures, you can explore the farm, either by rolling a WIS (Insight) check (to synthesize all that you're seeing) or by rolling an INT (Investigation) check (to gather clues). Finding hidden people will prevent them from having surprise if they jump out and attack. Doing any of those three things will take the time remaining before Berthold also arrives at the farm, so after the first roll from each of you, Berthold can also roll any of those things if he wishes.

@CancerMan,@rpgventurer - Let me know if there's anything in particular that you'd like to do, with them back at the wagon, in the forest observing the death cleric's funeral ceremony, or going someplace else.
Apr 17, 2026 6:15 pm
As Dell heads into the barn he will scan the property and house to see if there are and sentries posted around the grounds. As he sees know sentries he will move out and investigate the fire pit first to see if he can tell how long since the boar was roasted then move to the house looking all around for prints of signs of habitation.
Last edited April 17, 2026 6:39 pm

Rolls

Perception - (1d20)

(8) = 8

investigation - (1d20+3)

(20) + 3 = 23

Apr 17, 2026 7:14 pm
After helping to secure the confiscated weapons, moving the bandits’ bodies, and aiding his companions, Kazzak will stay near the wagon to guard it. During this time he removes the canary cage’s cover. "I know you like the fresh air," he whispers.

He strolls carefully around the wagon, watching for suspicious movement among the trees. Kazzak observes Antonius’ ritual from his position, but is careful to not be distracted.
OOC:
Rolling Perception just in case it’s needed.
Last edited April 17, 2026 7:16 pm

Rolls

Perception check - (1d20+1)

(13) + 1 = 14

Apr 17, 2026 7:38 pm
Sora listens again, straining to hear any noises.

Rolls

Wisdom check - (1d20+3)

(5) + 3 = 8

Apr 17, 2026 8:46 pm
Amnestria sits in the wagon, waiting to be carted to the next location and for her nerves to settle.
Apr 17, 2026 10:46 pm
spaceseeker19 says:
OOC:
Some notes:
@Mathfuric - Antonius uses up to four applications of the powder out of the eight that he has brought (you decide). Note that, mechanically, the way to ensure that a corpse does not animate as undead is by casting the L2 spell, Gentle Repose...which isn't happening here, but I love the roleplay.
OOC:
I feel he would still feel it was worth doing to honour his Lady and honour death. Thanks it was a cool thing to search up 😁
I removed Antonius light crossbow and replaced it with a component pouch, as this makes more sense.
When Antonius is done he will encourage the group to move the wagon slowly closer to the homestead.
Last edited April 17, 2026 11:20 pm
Apr 18, 2026 8:25 pm
‘Why are t the others coming along’, the knight wondered as he continued his approach of the farmstead.
OOC:
I’ll roll stealth with disadvantage since you’ve narrated Berthold’s approach. It seemed obvious to me that he would not advance without the other party members, but my OOC comment might have been poorly worded. He had no desire to spoil the nice bit of scouting by Dell, Sora and Grallaria.

EDIT: a natural one, nice!
Last edited April 18, 2026 8:26 pm

Rolls

Berthold (Baronet of Dunsdale): Dexterity check (disadvantage) - (2d20L1+0)

(117) = 1

Apr 18, 2026 10:32 pm
OOC:
I thought Sora, Grallaria, and I were going to scout. I didn't think anyone else was coming. I missed that, it I would have known I would have tried to stop him. Maybe Sora can intercept? Before he gives us away.
Last edited April 18, 2026 11:08 pm
Apr 19, 2026 6:06 am
OOC:
Was going to move away from the bodies and a good distance from the homestead.
Hey @spaceseeker19, how far from the homestead are we?
Apr 19, 2026 3:12 pm
Mathfuric says:
how far from the homestead are we?
OOC:
Antonius hasn't seen it, but we can assume that Dell has given the party a rough idea. From the Road to to the edge of the farm, the path is only 120 paces long. As we know from the World book entry on measurements, two human paces are 5'. So in D&D measurements, that's 60 five-foot squares, or 300'.
Apr 19, 2026 3:35 pm
Berthold stops as soon as he realizes that the others aren't coming, and that he should give the scouts more time to complete their mission.

Rather than entering the farm to search, Sora stays in the trees to be able to watch and listen to detect any other bandits who might sneak up on Dell. She sees and hears none.

Dell notes the boar, which was probably cooked within the last day. Frowning at the implications, Dell moves into the barn - there's nothing in there - and into the house. The bones and gristle scattered around the chairs along with the various clay mugs confirm what he suspected: at least ten people were here, eating the boar. Looking in the various rooms, he sees that all the beds have been used, and blankets on the floor point to many people squatting in this abandoned home. ::Yes:: he thinks ::These were the ones who were occupying the house last night::. None are present now.

Based on what he's seen and heard, Dell envisions the following scenario: last night he approached the farm, saw it was occupied, and left. But it was bandit squatters on the farm, who must have posted lookouts, and they saw him. Not concerned with a single man, the bandits debated what to do, with some thinking he was just a single traveler on the way to Hochoch. In the morning, the remaining bandits left to do...something, leaving four of their number to remain near the farm, and when those heard the wagon approaching, those four hastily set up their ambush.
Apr 19, 2026 4:50 pm
Dell will gather up Sora and Grallaria and head back to the other post haste. He will explain"It surely looks like bandits have taken up residence at the Jarl's farmstead. I think probably ten total, These four were left behind to watch after the place but probably heard our wagon and thought we were easy prey. He will look around"The barn is empty so we can stash it there and rest and set an ambush up for them if we like."
Apr 20, 2026 12:15 am
"Dell, I share your enthusiasm to rid the forest of these bandits, but we have a job to do. I suggest we inform the authorities in Orlane."
Apr 20, 2026 8:46 am
Antonius listens carefully as Dell lays out his assessment, his brow furrowed in thought as he weighs the options. "Your reasoning is sound," he says at last, nodding once. "If there are more of them, an ambush here could end this threat before it spreads further—and we might learn who they answer to… or what drives them." His gaze shifts toward the treeline, voice lowering slightly. "We have already heard whispers of the dead rising in this forest. Men do not gather like this, armed and desperate, without cause. I would know if something darker is at work." He straightens, resolve settling into his posture. "No—we stay. We prepare the ambush, quietly and with care. If they return, we take one alive if we are able. I would rather bring them to judgment in chains… than walk away and remain blind to whatever stirs in these woods."
Apr 20, 2026 9:53 am
Dell will look at Kazzak"No one wants to get to Orlane quicker than I. My brother is there. But what we have heard of Orlane it doesn't sound like we can trust the authorities. We can't allow these bandits to set up camp. What if the Jarl's decide to comeback?"
Apr 20, 2026 4:08 pm
Amnestria adds, "Plus, we need a safe place to help Olyena."
Apr 20, 2026 7:17 pm
Kazzak raises his hands in a mock surrender and smiles. "You've convinced me."

He turns to Dell. "You said there's probably at least six others in the group? We'll have to assume they'll be on alert when they return. They might even have some kind of signal they use to greet each other safely."
OOC:
Were the dead bandits buried? I am not sure from the description of the ritual.
Apr 20, 2026 11:11 pm
Antonius gives a small, measured nod at Kazzak’s concession, then answers the unspoken concern with quiet clarity. "No, they are not buried," he says, glancing toward the bodies. "There was not time for full interment—but the rites are done. They will not rise easily, if at all." His tone hardens slightly as practicality takes hold. "Still, we do not leave them where they fell. We move them into the barn—out of sight—and bind them. Dead or not, I prefer certainty." He gestures for the others to assist, already thinking ahead. "If the others return wary, we give them reason not to be. Scatter a few skins, leave the look of drink and idleness—bandits are rarely disciplined, and it may dull their suspicion if they believe their fellows were simply lax." His eyes flick briefly toward Dell. "Assume they have a signal, yes—but men grow careless when they think themselves safe. We will be ready when that moment comes."
Apr 21, 2026 3:12 am
So it sounds like the party wants to use the Jarl farm to recuperate and to prepare an ambush for the remaining bandits that may return soon.
There is a farmhouse with two stories consisting of a main room/kitchen and a side bedroom, with narrow stairs leading up to three other rooms upstairs.
There is a stone well, where the family drew water for cooking.
There is a midden heap, where the family emptied their bed pans, kitchen scraps, and any other vegetable waste.
There is a large barn, containing a wood pile, loft for hay or other cut and dried food for animals, and pens for a couple of animals (now gone).
There is a vegetable garden, for growing food for the family.
There are crop fields, for growing crops to sell at market.

What, then, is the plan?
Where will you put the oxen?
Where will you stow the wagon?
Where/how will you hide the corpses?
Where will each of you conceal yourselves?
Are there any other preparations you wish to make?
Apr 21, 2026 6:26 am
Kazzak checks the well and the quality of its water. He’s heard of water supplies being poisoned at times with corpses.
OOC:
Anyone want to help Investigate?

Brainstorming:
Put the bodies in one of the barn’s pens
Owl keeps watch overhead
Start a fire in the fireplace when the bandits arrive so they see smoke coming out of the chimney
Ox and wagon in the barn
Spellcasters on the upper floor
Melee fighters on the ground floor
We’ll need to name watches

Questions:
How long do we want to stay before we leave for Orlane?
Anyone plan to wait in the barn?
@spaceseeker19 How far is the barn from the farmhouse and where are the farmhouse windows?
Apr 21, 2026 10:03 am
Dell will move to open the barn doors so oxen and wagon can be stowed away there."I suggest we stay for a day. If they don't show up by then that we move on. By the looks of things I don't think they range to far from here."Dell will take up a hidden position with bow ready to cover their most common path in and out.
OOC:
He will be elevated so either in the loft or on the roof of the house. Which ever makes more sense by the way the bandits travel.
Apr 21, 2026 11:20 am
Antonius takes a slow look over the homestead, then begins issuing instructions with the steady cadence of a man used to command. "Here is how I suggest we do this. Olyena we place in the house, laid out with what dignity we can manage for now. Once sheltered, we’ll use the wagon to move the four bodies into one of the pens. Bind them as well—I trust my rites, but I trust rope more." He gestures toward the yard. "Then we dress two of these dead curs in plain clothes and set them slumped on the wagon outside, as if they’ve taken it and grown careless in their spoils. A few skins scattered, the look of drink and indiscipline—let their fellows believe they’ve found easy company."

He turns slightly, "Kazzak’s plan holds good. We rest and stand watch for their return, ready to close the trap. Dell, you take a concealed position covering the most likely approach—bow ready—and I would have you scout briefly first to confirm the direction they favour to return, no further than is safe. We set watches and hold for a day; if they do not return, we move on."

His expression hardens slightly at his final addition. "And one more thing—if we must, we draw them in fast. A shout, a scream from within the house, something to sell the lie that the wagon’s capture has turned to cruel sport. When they come through that door, they come into our hands."
Apr 21, 2026 5:01 pm
Amnestria is demonstrably leery of touching the dead bodies, much less after seeing what her own magical flame has done to contribute to their demise. She tries to find other tasks more suited to her delicate sensibilities, going so far as to even try to help manage the oxen.

As the plan to ambush the bandits is made, Amnestria asks, "Do we really need to bring them inside the house? Isn't it better to defend from a distance like we did on the road?"

She is otherwise ready to take position by one of the upper floor windows and launch fire bolts from there. To assist in her own concealment, Amnestria enlists Grallaria's help in designing a Minor Illusion to make it appear as though there is nobody in the window; once it's known that the bandits are nearby, the glamour will be put in place.
Apr 21, 2026 10:19 pm
OOC:
@spaceseeker19 Wouldn't my earlier investigation of the farm told me their travel routes? Do you need another roll?
Apr 21, 2026 11:13 pm
Berthold observed the farmstead with a grim expression. He did not like what he saw. He heard his companion’s plans in silence, pondering the strategies proposed without assenting or dissenting. He took some time to observe the farmhouse itself, as if he were looking for something specific, but whatever it was, the knight wasn’t saying.

Reacting to Amnestria, the young man commented at last. "It is a sound plan, overall, as far as plans go. Indeed, fighting within the farmhouse could be dangerous, but so could attacking them from within. Marauders are known for setting fires to such places on a whim… our best hope is surprise."
OOC:
Berthold is looking for any stores of rations, victuals, water, weapons or ammunition. He is trying to determine if those who were here earlier went away for a few hours, in which case they wouldn’t take any materials or provisions that could be left in reserve, or if they’ve left carrying most of what they had…
Apr 22, 2026 3:05 am
Kazzak is no stranger to dead bodies, having caused his share in the past. As he positions the two least damaged ones near the wagon, the warrior says to the others, "I think the fighting will start outside here. They’ll probably check on their companions before entering the house. If they do, they’ll be on their guard."
OOC:
Kazzak will stay within the house on the ground level. When/if the bandits arrive, he will hide by a window with his crossbow until it’s time to shoot. If there’s no window, he’ll station by the side of the door so that he can attack with his sword when they enter.
Last edited April 22, 2026 7:29 pm
Apr 22, 2026 7:00 am
Antonius sets to work without hesitation, directing the grim labor with quiet efficiency. He first helps Olyena into the farmhouse, supporting her carefully and easing her down to rest, making sure her wounds are bound and that she has water within reach. "Stay quiet, conserve your strength," he murmurs before returning outside. There, his demeanor shifts to cold practicality as he oversees the arrangement of the dead. The bandits are hauled to the wagon, stripped of their armor and weapons, then bound at the wrists and ankles with rough cord, posed to suggest they have been overpowered and brutalised. He positions them deliberately—slumped, twisted, and faced downward or turned away—so that no features are easily recognized at a glance. One is lashed against the wagon’s side, head hanging low; another is sprawled across the boards, limbs tied tight as if left after interrogation. Antonius scatters a few skins, loose coins, and signs of disorder around them, building the image of cruelty and carelessness. He steps back, studies the scene, and makes a final adjustment to obscure a face further. Satisfied, he withdraws to his place in the ambush, expression set and patient, ready for the moment when the lie draws their prey in close enough for judgment
Apr 22, 2026 7:50 pm
Berthold oversaw Reynald and Guilbert’s work assisting Antonius’ and the others in moving and setting up the bodies. It all appeared rather macabre, but the knight assumed the priest of death knew what he was doing. He made sure Olyena was installed in what comfort and dignity that could be arranged in this impromptu bandit base. Although she might have insisted on making herself useful, he made sure that she rested and did nothing to prepare the farmhouse for the eventual confrontation. He wondered what to make of his earlier examination of the interior of the house, and his search for evidence of the and it main group’s intention.
OOC:
Once @spaceseeker19 tells what Berthold can discern, I’ll see if the knight has any further actions in mind. In any case, he’ll be looking for any armaments, armour or shields, evidence of food stocks, or of any remaining baggage in the farmhouse or around it. If he finds nothing, he will also prepare and position Reynald, Guilbert and Olyena for the probable confrontation.
Apr 23, 2026 3:13 am
rpgventurer says:
Kazzak checks the well and the quality of its water.
Kazzak draws up the rope and the bucket attached to it. The water is clear and the sip is cool and sweet with no ill effects. This supports all the evidence they've observed already, that the bandits are squatting at the abandoned farm (and so they wouldn't poison their own water supply).
Quote:
How far is the barn from the farmhouse and where are the farmhouse windows?
The path back to Cecily's Road is to the south. It opens up on a wide yard, perhaps 40 paces across. The house is on the east side of the yard, with the front door and windows facing west. The well is a few paces east behind the house, adjacent to the garden on the other side (further east). The house is about 25 paces from the barn, which is on the north side of the yard with its doors facing south and north. The midden is east of the barn and north of the garden. The fields spread to the east and to the north beyond the house and barn. All are enclosed by the thick trees of the Dim Forest.

The house has four windows on the ground floor: one on either side of the front door, letting light through the west wall into the main room. Another window is opposite, letting light in from the east to the left of the fireplace. The fourth window is in the southern wall, letting light into the ground-floor bedroom. The other exterior door is the back door, to the right of the fireplace and which leads out of the main room to the east. Stairs start just outside the bedroom door and lead to the second story landing. It's very dim at the top of the stairs because there are no windows, just three doors (one each in the north, east, and south walls). These doors lead to three very similar bedrooms. The one to the north has a window in the north wall (overlooking the barn) and another in the west wall (overlooking the yard). The south bedroom has two windows facing the woods to the south. The east bedroom has a window facing east (overlooking the fields) and another facing north (overlooking the garden and barn).
mathias0077 says:
Dell will move to open the barn doors so oxen and wagon can be stowed away there.
Dell opens the barn doors wide and finds a comfortable, concealed spot in the loft. While the bandits could return from any direction, all signs indicate that all recent traffic used the path (except for the people bringing back something bloody from the fields - Dell assumes this was the pig they caught and slaughtered), so he faces south.
Mathfuric says:
"Here is how I suggest we do this...we’ll use the wagon to move the four bodies into one of the pens...Then we dress two of these dead curs in plain clothes and set them slumped on the wagon outside, as if they’ve taken it and grown careless in their spoils. A few skins scattered, the look of drink and indiscipline—let their fellows believe they’ve found easy company."
OOC:
@Mathfuric - Clarify this for me: are all four bodies in one of the pens in the barn, or are they split up, with some in the barn and others arrayed on the wagon? Also, is the intent to have the bodies look like they are the bandits' companions ("company"), or are they supposed to look like captives the bandits have tortured? Finally, where is Antonius planning to be?
CancerMan says:
Amnestria...is otherwise ready to take position by one of the upper floor windows and launch fire bolts from there. To assist in her own concealment, Amnestria enlists Grallaria's help in designing a Minor Illusion to make it appear as though there is nobody in the window; once it's known that the bandits are nearby, the glamour will be put in place.
Acting as lookout and ready to hurl more deadly fire from behind an illusion, Amnestria takes position in the west-facing window in the north bedroom on the second floor.
matmaisan says:
Berthold observed the farmstead with a grim expression. He did not like what he saw. He heard his companion’s plans in silence, pondering the strategies proposed without assenting or dissenting. He took some time to observe the farmhouse itself, as if he were looking for something specific, but whatever it was, the knight wasn’t saying.
Without committing himself to any preparations for the ambush yet, the noble knight looks for signs that the bandits are returning...beyond the fact that they left some of their number here at the farm. He doesn't find any spare food, as the bandits slaughtered one of the Jarl family's livestock. It may be that they are planning to come back with food for the ones they left here. But hidden in a cupboard, Berthold does find a sack with a bunch of stuff in it: silver combs, rings, cameos, an oak cane, some lace veils, a small roll of velvet cloth, an embroidered surplice, and twelve pouches - the type a person might wear on their belt when traveling. Going through the pouches, Berthold finds they contain an assortment of coins. None of this tells him when the bandits are likely to return, only that they are certain to return sometime.

As he is weighing the pouches in his hand, Berthold hears the wagon arrive. He steps outside and helps Antonius lift unsteady Olyena down and help her into the house. Laying her down on the bed in the first-floor bedroom, Berthold pulls a blanket over her and encourages her to stay in bed for peaceful, recuperative rest. "Stay quiet, conserve your strength," Antonius directs her, before going out to the well to draw some water to give her in a cup that he finds in the kitchen.
rpgventurer says:
Kazzak will stay within the house on the ground level. When/if the bandits arrive, he will hide by a window with his crossbow until it’s time to shoot.
After Antonius delivers the mug of water to Olyena's bedside, he leaves the knight alone with his servant and returns outside. As the death cleric directs and assists Reynald and Guilbert in the disposition of the dead bandits, Kazzak stations himself with loaded crossbow between the front door and a window.
Mathfuric says:
Antonius...withdraws to his place in the ambush.
OOC:
@Mathfuric - Where is that place? If you've said, I missed it. Also, how much money is Antonius scattering on the ground?
matmaisan says:
Berthold oversaw Reynald and Guilbert’s work assisting Antonius’ and the others in moving and setting up the bodies. It all appeared rather macabre, but the knight assumed the priest of death knew what he was doing. He made sure ... of his earlier examination of the interior of the house, and his search for evidence of the and it main group’s intention.
After watching Antonius direct his servants in setting up the scene with all the precision of the more elaborate stage plays he's seen at the Dunsdale court, Berthold goes back to searching for further evidence of the bandits' activities. He finds no weapons other than the ones on the bandits the party killed, which are currently hidden in the wagon. He figures this means that the bandits are in the habit of carrying their fighting equipment - armor and weapons - on themselves, rather than leaving a store behind. But, as he observed earlier, at least some of their loot was left here with the three men and one woman (the four whom the party killed), so they are likely to return, and, if nothing out of the ordinary tips them off, they are likely to do it without suspecting anything has changed for the worse.
OOC:
@matmaisan - How does Berthold prepare for this ambush? What position does he take, and what position does he instruct Reynald and Guilbert to take?
Apr 23, 2026 5:12 am
spaceseeker19 says:

Mathfuric says:
"Here is how I suggest we do this...we’ll use the wagon to move the four bodies into one of the pens...Then we dress two of these dead curs in plain clothes and set them slumped on the wagon outside, as if they’ve taken it and grown careless in their spoils. A few skins scattered, the look of drink and indiscipline—let their fellows believe they’ve found easy company."
OOC:
@Mathfuric - Clarify this for me: are all four bodies in one of the pens in the barn, or are they split up, with some in the barn and others arrayed on the wagon? Also, is the intent to have the bodies look like they are the bandits' companions ("company"), or are they supposed to look like captives the bandits have tortured? Finally, where is Antonius planning to be?
Mathfuric says:
Antonius...withdraws to his place in the ambush.
OOC:
@Mathfuric - Where is that place? If you've said, I missed it. Also, how much money is Antonius scattering on the ground?
matmaisan says:
Berthold oversaw Reynald and Guilbert’s work assisting Antonius’ and the others in moving and setting up the bodies. It all appeared rather macabre, but the knight assumed the priest of death knew what he was doing. He made sure ... of his earlier examination of the interior of the house, and his search for evidence of the and it main group’s intention.
After watching Antonius direct his servants in setting up the scene with all the precision of the more elaborate stage plays he's seen at the Dunsdale court, 😂

OOC:
I think if there is time Antonius will return to the main house and set the fire, if none other have. He will then wait inside in consultation with his Lady.

Yeah sorry with the description got a little mixed around.
- Two bodies in the pen
- Two bodies setup to look like bandits victims, as though they played with them for a while before killing them and continuing with their celebrations.
- He will throw may 4 or 5 coins on the ground, if Berthold shows them the loot found he may throw a couple of those items on the ground as well for effect.
Apr 23, 2026 6:45 am
OOC:
@Mathfuric Do you think the bandits will recognize the "victims" to be their former companions? Even the ones that were burnt are wearing the same clothing the other bandits saw when they left.
Last edited April 23, 2026 3:17 pm
Apr 23, 2026 2:35 pm
Mathfuric says:
- Two bodies in the pen
- Two bodies setup to look like bandits victims, as though they played with them for a while before killing them and continuing with their celebrations.
- He will throw may 4 or 5 coins on the ground, if Berthold shows them the loot found he may throw a couple of those items on the ground as well for effect.
OOC:
Understood; thanks.
Apr 24, 2026 1:36 pm
Once the majority of the preparations in the farmhouse and the adjoining barn were finished, Berthold walked up the stairs carrying his heavy crossbow in his arms, bringing Guilbert and Reynald along with him. He examined the three upstairs rooms calmly while his men stood in the small corridor. The three men then headed into tho room where Olyena had been allowed to rest.

He turned to his young squire and handed the heavy weapon. "I believe you have already used this, Reynald? It is an ordinary soldier's weapon, not an instrument of glorious knighthood," he began, observing how the young man received the weapon and handled it. "You and Guilbert will stand guard tonight, using the windows in these three rooms to keep an eye on the road to the farm, and the adjoining fields. You should take turns sleeping, and moving from one room to the other to chase the sleep away, and look around. Should you see anything strange, you wake the other," he continued, eyeing the two men one after the other, appraisingly. "If either of you see anything troubling — movement, strange noises, the total lack of noise —" he turned to Guilbert, "You come down the stairs, wake me up, and tell me whatever it is you've seen." His gaze turned towards Reynald, "and you close the door, load that weapon, set yourself here", pointing to a spot across the room from the door, and with a clear view of the doorway. "If there's fighting inside the house, they shouldn't come through us. But if they do, you keep your sights on that door, and shoot anyone who isn't one of us, or of our merry band. Hopefully your aim will be true, and whatever tries to get through is stopped. If not, you'll protect Olyena."

Seeing the lad's eyes go wide not in terror of a fight, but in rejection of being assigned such a menial task as protecting a wounded, low-born servant, Berthold's hand rose up as to compel silence. "A knight defends those who cannot defend themselves and, in our current predicament, Olyena is the most defenceless of our band. It would ba a failure of character to seek glory in the mêlée below when your duty compels you to be the stalwart defender of the meek."

Hoping that would quiet the over-eager youth's desire to prove himself, he stepped back slightly and encompassed both men in his view. "Our trap depends on them coming to us. You must not alert the highwaymen to your presence, and must in no circumstance shoot first. I trust you understand your tasks?"

After any questions or protests, to which Berthold gave little consideration, and after wishing Olyena a good night's rest, the knight stepped backed downstairs, set his helm on the table, and sat in a position turned towards the door. He looked at the others and smiled softly, glad for the heat from the fireplace, and the company of other able warriors in the darkness that engulfed the farmhouse.
OOC:
Not sure which room Olyena was placed in, but the idea is that Guilbert and Reynald keep a perimeter watch during the night, without attracting any attention to themselves. If fighting breaks out around, or within the Jarl's home, he'll engage in close quarters fighting. Reynald might get a single shot at any intruders that manage to go upstairs, though Berthold expect none of the bandits to even cross the threshold into the house. After talking to his companions, Berthold will try to sleep propped up agains the wall, with shield and long sword nearby.
Last edited April 24, 2026 1:36 pm
Apr 26, 2026 7:05 am
matmaisan says:
Not sure which room Olyena was placed in, but the idea is that Guilbert and Reynald keep a perimeter watch during the night, without attracting any attention to themselves.
OOC:
Olyena was laid out in the ground floor bedroom, not upstairs. For the sake of brevity, I'll say that Berthold decided she'd be more safe upstairs and had Guilbert carry her up (so that your plan can be enacted, rather than requiring a new one).
matmaisan says:
He looked at the others and smiled softly, glad for the heat from the fireplace, and the company of other able warriors in the darkness that engulfed the farmhouse.
OOC:
Though the forest gloom is Dim, the darkness of the homestead in the clearing is only figuratively dark, since it is still morning (all of this searching/moving the wagon/setting the stage has taken an hour at most). Two or three hours remain before noon.
Apr 26, 2026 7:30 am
Antonius finishes directing the setting of his grisly tableau, then when he starts scattering coins, Sora emerges from the forest to see what in the world he's doing. As the death cleric explains his plan again, Berthold calls Reynald and Guilbert away to help secure Olyena's safety. Though she is comfortably resting in the ground-floor bedroom, Berthold doesn't want to worry about the safety of his retainers while he's fighting, if it comes to combat. So he has Guilbert gather up the body servant (an easy task, since she's as small as a toddler in his arms) and carry her upstairs. There, the knight charges them to be vigilant and to defend Olyena from anyone trying to gain entry to "her" bedroom (the south one). As Berthold entrusted his heavy crossbow to Reynald, Antonius finished setting the stage for his show and came inside the farmhouse. He closed the door behind him, nodded to Kazzak, and then went into the kitchen to light the fire, making it seem as if the bandits were still inside, cooking. Sitting at the dining table with a clear view of the door, Antonius assumed the proper prayer posture and began to commune with his Lady. Soon enough, Berthold clomped back down the stairs, dropped his helmet on the table and sat down opposite Antonius with a grim smile and a nod. Sora joined Dell in the barn, but instead of climbing up into the loft, she is waiting in the shadows just inside the barn doors on the ground floor below the rogue.
OOC:
Here's what I have:
Amnestria is in the "north" bedroom of the farmhouse, looking out a west window, ready to cast an illusion and start flinging fire.
Antonius is in the farmhouse kitchen, watching the front door.
Berthold is in the farmhouse kitchen, watching the back door.
Dell is in the barn loft, watching the trailhead that leads back into the Dim toward Cecily's Road.
Kazzak is in the farmhouse kitchen, standing by the front door/window, ready to use missile or melee weapons as the situation develops.
Sora is in the barn.
Reynald and Guilbert are stationed at second-floor windows in the south and east bedrooms (since Amnestria is already looking west).
Olyena continues to rest in the southern bedroom's bed.
Apr 26, 2026 11:40 am
OOC:
sounds correct to me 👍🏻
Apr 26, 2026 12:20 pm
Berthold observed Antonius’ prayers in silent respect.
OOC:
Sounds good to me.
Apr 26, 2026 11:34 pm
Hours pass. It is early afternoon when Sora and Dell hear the voices of people approaching up the forest path.

Dell is in the loft of the barn with the doors open; he has the least muffling of approaching sounds.
OOC:
@mathias0077 - roll a WIS (Insight) check, please.

For those of you in the house - Amnestria, Antonius, Berthold, Kazzak - roll a WIS (Perception) check to see how quickly you hear the noise and how much you can make out of the conversation.
Apr 27, 2026 2:53 am
Sora quickly finds cover.
Apr 27, 2026 4:04 am
Antonius had settled into a quiet rhythm after his prayers, methodically cleaning the grime from his armor and the head of his hammer while passing the time with Berthold over a game of dragonchess.

Antonius studies the board, fingers hovering over a piece as he considers his next move, then finally slides it into place with quiet deliberation. Yet even as he does, something tugs at his awareness—a faint disturbance, more felt than heard. His brow furrows slightly, but he does not rise. Instead, he stills, head tilting just a fraction as he listens, eyes no longer on the game. "...Perhaps," he murmurs under his breath, not yet certain. He leaves the pieces as they are, waiting, trusting that if the sound is real, confirmation will come soon enough.

Rolls

Antonius Block: Perception - (1d20+3)

(19) + 3 = 22

Apr 27, 2026 4:46 am
Amnestria hated the wait. The silence. Every creak of timber and rustle of leaves jumpstarted her levels of alterness and left her body tense.

Such as it was that after an hour of it, she couldn't help but doze off; thankfully Grallaria is there to telepathically rouse Amnestria from her nap.

Rolls

Amnestria Elyphara: Perception - (1d20+3)

(1) + 3 = 4

Apr 27, 2026 5:21 am
Berthold spent the next hours pacing the ground floor, talking or just trying to play dragon chess a little bit better. He was so enthralled with this last game that he could think of nothing other.
OOC:
getting the bad rolls out of the way, hopefully. Will you be rolling for Guilbert and Reynald, or should I?
Last edited April 27, 2026 5:23 am

Rolls

Perception - (1d20+2)

(1) + 2 = 3

Apr 28, 2026 8:47 pm
Dell finally hearing the movement of those on the path is ready.
OOC:
I didn't think about it but could the owl be with me in the barn then fly to the house to warn the others?
Last edited April 29, 2026 10:20 am

Rolls

Wisdom- Insight - (1d20)

(19) = 19

Apr 29, 2026 2:44 am
Kazzak keen eyes kept a constant watch outside the window. Unlike the caverns back home, something is always moving in the woods. Birds, occasional squirrels, even branches in the wind.
Last edited April 29, 2026 2:45 am

Rolls

Wisdom (Prrception) - (1d20+3)

(4) + 3 = 7

May 1, 2026 3:33 am
Reynald, listening at the south-facing window, tries to stay alert.

At his window, Guilbert looks out over the fields to the east.

Rolls

Perception checks - (1d20, 1d20)

1d20 : (4) = 4

1d20 : (3) = 3

May 1, 2026 5:48 am
Despite being inside the house, Antonius hears the approaching voices through the open window next to Kazzak. No one else in the house does, but Sora hears and immediately ducks behind cover on the ground floor of the barn. Above her in the loft, Dell listens closely.

As Dell and Antonius decide how best to communicate what they've heard to the rest of you, everyone please roll initiative.

Rolls

Bandits A, B, C, D - (1d20+1, 1d20+1, 1d20+1, 1d20+1)

1d20+1 : (19) + 1 = 20

1d20+1 : (10) + 1 = 11

1d20+1 : (9) + 1 = 10

1d20+1 : (16) + 1 = 17

May 1, 2026 6:13 am
Oblivious to the approaching men, Berthold meditaties quietly on a piece of poetry he had recently read.
Last edited May 1, 2026 6:14 am

Rolls

Berthold (Baronet of Dunsdale): Initiative - (1d20)

(6) = 6

May 1, 2026 10:57 am
Dell will use the signal that he used before with Sora to get attention. He will then try to communicate to her using the hand signals of the wardens hoping she will get the gist. He will then nock an arrow and be ready to fire. He will look out to see if he can get anymore info on the numbers. Trying to stay concealed as much as possible.
OOC:
What time of day is it?
Last edited May 1, 2026 10:59 am

Rolls

initiative - (1d20+3)

(11) + 3 = 14

May 1, 2026 11:44 am
Though the others remain unaware, Antonius’s head turns sharply toward the open window near Kazzak, his expression tightening as the distant voices reach him. He raises a hand at once, signaling for silence, then leans in close, his voice barely more than a breath. "They’re coming—more than four. Armed and unworried." Without waiting for questions, he moves quietly, maybe spending too much time tapping shoulders and catching eyes to spread the warning through the room. As the faint laughter drifts closer, he steps toward the nearest entry point facing the trail, drawing his shield up onto his arm and settling his grip around his warhammer. His stance lowers, controlled and ready, positioning himself just out of sight of the doorway. Every movement is deliberate now—breath steady, eyes fixed—waiting for the moment the deception gives way and the trap is sprung.
Last edited May 1, 2026 11:48 am

Rolls

Initiative - (1d20)

(3) = 3

May 1, 2026 2:42 pm
Sora tenses, ready for anything. She sees Dell gesturing, and though she does not understand the signals, she gets the gist.

Rolls

Initiative - (1d20+2)

(15) + 2 = 17

May 1, 2026 5:16 pm
While waiting, Kazzak prays to Moradin that he vanquishes his enemies with honor.

Rolls

Initiative - (1d20+2)

(4) + 2 = 6

May 1, 2026 5:43 pm
Amnestria rubs the sleep from her eyes, annoyed both at her own failure and the incessant telepathic warnings from her familiar.

Rolls

Amnestria Elyphara: Initiative - (1d20+2)

(15) + 2 = 17

May 1, 2026 6:19 pm
Being informed of the approaching men, Berthold set his helm on his head, and readied his shield. He also moved away from the windows overlooking the farmstead courtyard, and tried to approach the door, without bumping or pushing anyone. His folk were either aware or they weren’t, and in either case they would soon hear the sounds of battle: no point calling out to them.
May 1, 2026 6:31 pm
mathias0077 says:
What time of day is it?
It is early afternoon.
May 2, 2026 3:36 pm
It is just about the time when civilized people in Hochoch would be taking a break for the midday meal (and hours after the farmers would have finished theirs). Antonius murmurs "They're coming - more than four. Armed and unworried." as he stands and takes position by the window on the opposite side of the west-facing front door from Kazzak. Berthold dons his helmet and takes the two steps to be just inside the front door of the house, standing within arm's reach of the dwarf, who is praying under his breath at the other window, and the death priest on the other side. A few paces to the south from the three of them is the foot of the stairs leading up to the second floor, and beyond that the door that opens into the empty ground floor bedroom.

Upstairs, Olyena and Reynald wait in the southern bedroom. Guilbert is in the eastern bedroom. Amnestria and Grallaria are peering out the west-facing window of the northern bedroom.

Amnestria looks across the yard and sees the open loft where Dell is perched, making hand signals to notify her that the enemy is coming from the south. As he does so, he gives the double-whistle signal he's established with Sora. Directly below him, ducked out of sight of everyone else, the monk hears the signal and knows to be ready.

Dell in the loft and Amnestria, Antonius, and Kazzak peeking out the west-facing windows all see two rough-clad humanoid figures - most likely humans or human half-breeds - step out of the trees and see the wagon scene.
May 2, 2026 3:43 pm
Amnestria holds her position, confident in her concealment behind the illusory window. She waits to see what the two humanoid figures do.
OOC:
Forgot to add initiative for Grallaria.

Rolls

Grallaria: Initiative - (1d20+1)

(18) + 1 = 19

May 2, 2026 3:53 pm
Round One
(this is followed by round two)

Two bandits have just stepped off of the path into the farmyard. Everyone hears their reaction.
"Whoa - that's not a pig!"
"No, it's not."

The first one - we'll call him Abe - sighs audibly, then calls out more loudly: "These travelers better have had some food! You were supposed to prepare a meal!" Abe approaches the house and ends his turn just outside the front door. "Hello? Is there food ready?" Abe is 5' from Kazzak and Antonius through the windows, but melee attacks through the window with anything other than a stabbing piercing weapon will have disadv, canceling the ADV from attacking unseen. They can step away and use ranged attacks without fear of opportunity attacks. Or any of the three of them on the ground floor could open the door, be seen by Abe, and step through to attack (there is enough room for PCs to squeeze past and partially surround him). Abe is 30' from Sora, and Dell has a clear shot at him. He has partial cover from Amnestria from the eaves of the roof.

The second one - we'll call him Bem - has moved to the wagon to inspect it. He stoops to pick up some coins, giving him half cover from ranged attacks. "That's weird..." He is 15' from the front door, 20' from the second story window, and 40' from the barn.

Whatever others are coming, they're still on the path.

Grallaria drops down from Amnestria's shoulder, cutting off any line of sight from the bandits as she drops below the window sill.

Sora runs out from her hiding place in the barn, speeding across the farmyard to jump and kick Abe.
Abe takes 3 bludgeoning damage!
Sora follows up with a series of punches and slaps.
Abe takes 4 bludgeoning damage!

Amnestria ducks down at the window, following Grallaria. She's significantly larger than the bird, so the top of her head is still visible over the sill. Amnestria draws a tiny glyph in the air with her wand to refresh her illusion of an empty window. She hopes that helps to keep them both concealed.

Two more bandits, Chel and Dhit, enter the farmyard from the path.
"Who is that??"
"She's attacking Abe!"
"Jilted lover?"
"Doesn't matter, she's beating the hell out of him!"

Chel and Dhit run across the yard to end adjacent to Sora and Abe just outside the farmhouse door.

Dell leans out from his hiding place in the loft with bow drawn. Loosing the arrow at one of the newcomers, he then steps back behind cover.
Chel takes 11 piercing damage with a shout of dismay.

Two more bandits enter the farmyard from the path; let's call them Ene and Fern. Dhit yells: "There's another one in the loft!" Ene and Fern take cover behind the wagon with Bem. They load their crossbows, Readying attacks at the first hero they see.

Two more bandits enter the farmyard; let's call them Gull and Huff; Fern yells "We've got the archer - you check the house!" Gull and Huff duck down for a moment, then nod and head back into the trees.

"Follow me!" Berthold bursts out of the front door, and crossbows twang as Ene and Fern use their reactions to try and perforate him. Ene's bolt thuds into his shield, but Fern's bolt punches through into his gut.
Berthold takes 5 piercing damage!
Stepping past the scrum of enemies around Sora, Berthold lashes out at the one most blocking the way - Abe - and catches the man in the back of the neck.
Abe takes 12 damage and falls, headless.
Continuing through the space thus vacated, Berthold continues his charge toward the wagon, coming around the side to confront the three crouched there.

"Zâramu ai-mênu!" Kazzak is right behind the baronet, coming around the other side of the wagon, swinging at Bem. The bandit ducks and weaves around the swings. "How many of them ARE there??" Bem wails.

For a moment Antonius is taken with the image of himself looking down from a high vantage point, directing the battle. But then he steps out of the front door and calls the judgment of Wee Jas down on Chel and Dhit, the two nearest bandits. "The Ruby Bell does not ring in warning — it tolls only when Wee Jas has already claimed the soul."
Chel takes 7 necrotic damage and drops dead.
Dhit takes 7 necrotic damage and staggers.

This ends round one.
20 - Bandits Abe (Dead) and Bem (half cover)
19 - Grallaria (1/1)
17 - Sora (8/12)
17 - Amnestria (9/9)
17 - Bandits Chel (Dead) and Dhit (-7)
14 - Dell (9/9)
11 - Bandit Ene (3/4 cover) and Bandit Fern (3/4 cover)
10 - Bandit Gull (in the Forest) and Bandit Huff (in the Forest)
6 - Berthold (4/11)
6 - Kazzak (12/12)
3 - Antonius (10/10)
0 - Reynald (4/4), Guilbert (4/4), Olyena (1/4)
May 2, 2026 4:01 pm
OOC:
@Cancerman and @WhtKnt - please post your round one turns. Which one of you posts first doesn't matter, as Amnestria's and Sora's turns will happen simultaneously.

Similarly, @matmaisan and @rpgventurer, Berthold and Kazzak will act simultaneously.
May 2, 2026 4:04 pm
Amnestria and Grallaria remain where they are, exchanging no words nor actions.
OOC:
Since Readying a Fire Bolt requires a verbal component and I don't want her to open her mouth, Amnestria and Grallaria will both Hide.

Rolls

Amnestria Elyphara: Stealth - (1d20+2)

(6) + 2 = 8

Grallaria: Stealth - (1d20+3)

(12) + 3 = 15

May 2, 2026 4:20 pm
Sora bites her lower lip, visibly torn. She wants to keep her advantage and attack now, but that would hinder Dell's shot. She elects to wait until the archer has taken his shot before revealing herself.
OOC:
Delaying until after Dell fires, then jump out and kick Abe. Free attack to follow up with a punch.

Rolls

Martial Arts to hit - (1d20+4)

(19) + 4 = 23

Martial Arts damage - (1d4+2bludgeoning)

(1) + 2 = 3

Martial Arts to hit (free action) - (1d20+4)

(9) + 4 = 13

Martial Arts damage (free action) - (1d4+2bludgeoning)

(2) + 2 = 4

May 3, 2026 3:37 am
WhtKnt says:
Sora ... wants to keep her advantage and attack now, but that would hinder Dell's shot. She elects to wait until the archer has taken his shot before revealing herself.
OOC:
Do you still want this to be Sora's round one when I remind you that there is no delaying your turn in 5e, only Readying a single action?


May 3, 2026 9:49 pm
OOC:
Okay, I think I get it, sorry for the confusion. I played very little 5e. It's not my favorite system, but I was drawn to the nostalgia of this module.
Sora will go ahead and use her action to spring out of hiding and close with Abe, and attack with her attack action and bonus action.
May 4, 2026 6:20 pm
WhtKnt says:
Sora will go ahead and use her action to spring out of hiding and close with Abe, and attack with her attack action and bonus action.
OOC:
Not a 5e expert either, but I think you can only ready a single action. So if Sora readied an action to attack when Dell shot at a bandit, she could only take one action: move (dash action), attack (from where she is) or some other single action. She could not move, use an action to attack, and then use a bonus action to attack using monk features. So you basically have to choose which single action you want her to take this round: move, throw something as a ranged attack, or take some other action.
May 4, 2026 10:39 pm
She isn't going to ready an action, she is going ahead and jumping in.
May 6, 2026 5:50 am
Round one, continued...

Grallaria drops down from Amnestria's shoulder, cutting off any line of sight from the bandits as she drops below the window sill.

Sora runs out from her hiding place in the barn, speeding across the farmyard to jump and kick Abe.
Abe takes 3 bludgeoning damage!
Sora follows up with a series of punches and slaps.
Abe takes 4 bludgeoning damage!

Amnestria ducks down at the window, following Grallaria. She's significantly larger than the bird, so the top of her head is still visible over the sill. Amnestria draws a tiny glyph in the air with her wand to refresh her illusion of an empty window. She hopes that helps to keep them both concealed.

Two more bandits, Chel and Dhit, enter the farmyard from the path.
"Who is that??"
"She's attacking Abe!"
"Jilted lover?"
"Doesn't matter, she's beating the hell out of him!"

Chel and Dhit run across the yard to end adjacent to Sora and Abe just outside the farmhouse door.

20 - Bandits Abe (-7) and Bem
19 - Grallaria (1/1)
17 - Sora (8/12)
17 - Amnestria (9/9)
17 - Bandits Chel and Dhit
14 - Dell (9/9)
11 - Bandit
10 - Bandit
6 - Berthold (9/11)
6 - Kazzak (12/12)
3 - Antonius (10/10)
0 - Reynald (4/4), Guilbert (4/4), Olyena (1/4)

Rolls

Secret Roll

May 6, 2026 5:52 am
OOC:
There are now four bandits in the yard with Sora (though only three are adjacent to her). @mathias0077, post Dell's turn.
@CancerMan - you posted Amnestria's hide action before Sora ran out, but since Amnestria's turn comes after, the wizard can choose something different for her action and I'll update the post if you do.
May 6, 2026 9:46 am
Dell seeing the others dun into the fray will steady himself. Nock his arrow, inhale with the draw and aim at Chel exhale and loose. Perfect shot the should buy Sora sometime until the others spring out of the house. After firing Dell will make note of where the other bandits are then duck back into cover.
OOC:
I figured I would target a new comer since Abe already had his turn and our tanks were getting ready to come out of the house and attack.
Last edited May 6, 2026 8:34 pm

Rolls

to hit, damage - (1d20+5, 1d6+3piercing)

1d20+5 : (12) + 5 = 17

1d6+3piercing : (2) + 3 = 5

Sneak attack - (1d6)

(6) = 6

May 6, 2026 3:58 pm
As her owl descends into hiding, Amnestria draws a tiny glyph in the air with her wand to refresh her illusion of an empty window. She hopes that helps to keep them both concealed.
OOC:
I'll just amend my action to keep the Minor Illusion up, since it only requires somatic and material components.
May 7, 2026 4:18 am
Round one, continued...

Dell leans out from his hiding place in the loft with bow drawn. Loosing the arrow at one of the newcomers, he then steps back behind cover.
Chel takes 11 piercing damage with a shout of dismay.

Two more bandits enter the farmyard from the path; let's call them Ene and Fern. Dhit yells: "There's another one in the loft!" Ene and Fern take cover behind the wagon with Bem. They load their crossbows, Readying attacks at the first hero they see.

Two more bandits enter the farmyard; let's call them Gull and Huff; Fern yells "We've got the archer - you check the house!" Gull and Huff duck down for a moment, then nod and head back into the trees.
20 - Bandits Abe (-7) and Bem (half cover)
19 - Grallaria (1/1)
17 - Sora (8/12)
17 - Amnestria (9/9)
17 - Bandits Chel (-11) and Dhit
14 - Dell (9/9)
11 - Bandit Ene (3/4 cover) and Bandit Fern (3/4 cover)
10 - Bandit Gull (in the Forest) and Bandit Huff (in the Forest)
6 - Berthold (9/11)
6 - Kazzak (12/12)
3 - Antonius (10/10)
0 - Reynald (4/4), Guilbert (4/4), Olyena (1/4)

Rolls

Secret Roll

May 7, 2026 5:46 am
OOC:
There are three bandits just outside the farmhouse (Abe, Chel, and Dhit) which can easily be reached in one move by characters by the front door.
There are three bandits taking cover behind the wagon (Bem, Ene, and Fern) which will take one move to reach with melee attacks; otherwise they have cover from ranged attacks.
There are two others (Gull and Huff) moving through the trees somewhere that cannot be seen by any of the PCs currently.
@matmaisan Berthold's turn is next.
@rpgventurer Kazzak's turn is after him.
@Mathfuric Antonius is the last combatant in the round.
Please post their turns now.
May 7, 2026 9:01 am
"Follow me!" the knight urged his companions, as he opened the door and stepped outside of the house, covering as much of his body with his shield as he possibly could. Berthold swiftly scanned the theatre of operations, and realized that the crossbowmen taking cover behind the wagon were to be his target, if only he could get to them. Fully expecting a hail of missile fire, he uttered a prayer to Heironeous Lord of Valor and charge out at his quarry.
OOC:
If there is a path Berthold can follow with his speed of 30 that allows him to avoid opportunity attacks as he reaches one of the three -- and if possible more -- bandits hiding behind the wagon, he'll do that. If there is none, he'll attack the first bandit on his path who would have had the opportunity attack. In that case Berthold's priority is to approach, as much as possible, the group composed of Bem, Ene and Fern. I'll post an attack, though I understand Berthold will be triggering the readied actions, and might bot be able to deliver the attack.

EDIT: Here's hoping that he actually gets to deliver the attack.
Last edited May 7, 2026 9:03 am

Rolls

Berthold (Baronet of Dunsdale): Longsword to hit and damage - (1d20+5, 1d8+3)

1d20+5 : (20) + 5 = 25

1d8+3 : (8) + 3 = 11

Critical roll additionnal damage - (1d8)

(1) = 1

May 7, 2026 8:57 pm
OOC:
Kazzak will go out the door. Like Berthold, Kazzak will attack a bandit behind the wagon if he can reach one this turn. If not, he will attack Chil.
"Zâramu ai-mênu!" Kazzak stomps out the door and attacks the bandit he mentally targeted from the window.
OOC:
I don't think I've rolled a double digit to-hit number in this adventure yet. :-(
Last edited May 7, 2026 8:59 pm

Rolls

Longsword attack (hit/damage) - (1d20+5, 1d8+5)

1d20+5 : (3) + 5 = 8

1d8+5 : (4) + 5 = 9

May 7, 2026 11:49 pm
Antonius grimaces as the carefully laid ambush dissolves into open violence almost instantly, Sora exploding from cover with reckless speed to crash into Abe amid shouts and confusion. "Too soon…" he mutters under his breath, though the moment for subtlety has already passed. He slams his shield into place upon his arm and strides out onto the farmhouse balcony with the heavy certainty of an executioner ascending the scaffold.

Raising one hand skyward, the other spread wide over the battlefield in a sharp, commanding gesture, he cries out in the name of Wee Jas, "The Ruby Bell does not ring in warning — it tolls only when Wee Jas has already claimed the soul." His voice cuts across the farmyard like a funeral bell as dark ruby light coils around his fingers and gathers over Abe and Chel locked in combat below. Then the spell falls.

A deep, resonant knell echoes across the homestead—not heard with the ears alone, but within the bones and marrow. Shadowed chains of crimson and black burst upward from the wooden deck beneath Abe and Chel, winding around their limbs and throats as ghostly ruby sigils blaze across their flesh like seals pressed upon a tomb. The air chills sharply, and for a fleeting instant the two bandits glimpse something terrible reflected in the cleric’s magic: their own graves waiting beneath the judgment of Wee Jas. The tolling reverberates through them with merciless finality, like the sounding of a great temple bell for condemned souls, each note heavy with inevitability and death.

Without breaking stride after releasing the spell, Antonius fluidly draws his warhammer from his belt and descends toward the melee below, boots pounding hard against the wooden steps. Shield raised high, he closes on Abe, Chel, and Dhit to support Sora, planting himself beside her like a mailed bulwark amid the chaos as arrows fly, bandits shout warnings, and the trap erupts fully into battle.
OOC:
Casting Toll the Dead on the two injured Bandits if the other two are running out into the courtyard. Abe and Chel need to roll a WIS DC13 or take below Necrotic damage

Rolls

Antonius Block: Toll the Dead - (1d12)

(7) = 7

May 8, 2026 5:36 am
Round one, completed

"Follow me!" Berthold bursts out of the front door, and crossbows twang as Ene and Fern use their reactions to try and perforate him. Ene's bolt thuds into his shield, but Fern's bolt punches through into his gut.
Berthold takes 5 piercing damage!
Stepping past the scrum of enemies around Sora, Berthold lashes out at the one most blocking the way - Abe - and catches the man in the back of the neck.
Abe takes 12 damage and falls, headless.
Continuing through the space thus vacated, Berthold continues his charge toward the wagon, coming around the side to confront the three crouched there.

"Zâramu ai-mênu!" Kazzak is right behind the baronet, coming around the other side of the wagon, swinging at Bem. The bandit ducks and weaves around the swings. "How many of them ARE there??" Bem wails.

For a moment Antonius is taken with the image of himself looking down from a high vantage point, directing the battle. But then he steps out of the front door and calls the judgment of Wee Jas down on Chel and Dhit, the two nearest bandits. "The Ruby Bell does not ring in warning — it tolls only when Wee Jas has already claimed the soul."
Chel takes 7 necrotic damage and drops dead.
Dhit takes 7 necrotic damage and staggers.

This ends round one.
20 - Bandits Abe (Dead) and Bem (half cover)
19 - Grallaria (1/1)
17 - Sora (8/12)
17 - Amnestria (9/9)
17 - Bandits Chel (Dead) and Dhit (-7)
14 - Dell (9/9)
11 - Bandit Ene (3/4 cover) and Bandit Fern (3/4 cover)
10 - Bandit Gull (in the Forest) and Bandit Huff (in the Forest)
6 - Berthold (4/11)
6 - Kazzak (12/12)
3 - Antonius (10/10)
0 - Reynald (4/4), Guilbert (4/4), Olyena (1/4)

Rolls

Ene crossbow attack on Berthold AC18, piercing damage - (1d20+3, 1d8+1)

1d20+3 : (4) + 3 = 7

1d8+1 : (7) + 1 = 8

Fern crossbow attack on Berthold AC18, piercing damage - (1d20+3, 1d8+1)

1d20+3 : (15) + 3 = 18

1d8+1 : (4) + 1 = 5

Chel WIS save DC13, Dhit WIS save DC13 - (1d20, 1d20)

1d20 : (2) = 2

1d20 : (10) = 10

May 8, 2026 3:30 pm
Round Two
(this is preceded by round one, followed by round three)

Bem whips out his sword and slashes at Kazzak, hoping for a lucky strike. But the dwarf easily blocks the blows with his shield.

Grallaria flies out the open window, momentarily bracing for impact despite knowing that it is an illusion. Flapping into the Dim Forest, she sees that two bandits, Gull and Huff, have made their way east through the trees around past the back of the farmhouse.

Sora spins, turning the spin into a kick that catches Dhit in the chest. The kick lifts him off his feet; he lands flat on his back.
Dhit takes 5 bludgeoning damage and does not get up again.

Peering through the dim image of the closed shutters, Amnestria sees Kazzak and Berthold confronting the three bandits behind the wagon; she intones the arcane syllables and gestures, flinging sand.
Through long study, Amnestria knows exactly where to direct the magical energy so that it doesn't affect her teammates. Despite the adrenalin pumping through her in this life-or-death situation, Ene starts to feel her eyelids droop as the magic washes over her...then abruptly she collapses behind the wagon, fully unconscious.
Ene is asleep.

Dell looses an arrow that skims past the combatants and disappears into the woods. Then he considers whether to leave the loft or not. All but one of the people who'd called him out are already defeated (only Bem remains), and every visible bandit appears engaged; perhaps he could remain where he is? He decides that this is still a good vantage point and resolves to continue attacking from above.

Fern drops her crossbow and yanks out her sword to attack Berthold.
Berthold takes 6 slashing damage and falls, dying, behind the wagon.

Gull and Huff break out of the trees and run for the kitchen door in the back of the house. Guilbert, stationed at the east window, sees them running below and yells so everyone can hear: "There's bandits in the back!" Gull bursts through the door, sword drawn, but there's no one in the kitchen. Huff follows inside the house, disappearing from Guilbert's view.

Critically succeeding his death save, Berthold blacks out for a few moments, then wakes up in severe pain, lying on his back on the ground.
Berthold is not dying, prone but conscious, with 1 HP!

Still clashing swords with the bandit, Kazzak yells "Yaaarr!" hammering blows at Bem. The bandit turns aside the first, second, third strike, but Kazzak whirls his sword in a spiral, finally batting the larger man's blade aside so that he can slash a deep gouge in the bandit's gut.
Bem takes 12 slashing damage!

Confident that Berthold yet lives without his help, Antonius whirls around. "Sora, with me!" he barks, then calls toward the barn, "Dell! Kazzak and Berthold need your bow more than I do!" Stepping back into the house, he starts to call upstairs "Amnestria!" when Huff's Readied crossbow twangs. The bolt thuds into the door jamb past his head. Antonius finishes his shouted encouragement of the wizard as he takes stock of the situation in a glance. "Your magic has already turned this fight—keep pressure on the wagon! Wee Jas favors the disciplined, and today your aim is truer than any blade here!" Huff is standing in the middle of the room (the main room which is the ground floor kitchen/dining area); Gull has Dashed, with just his feet visible at the top of the stairs. As he can't reach Gull with his remaining movement, Antonius crosses the shorter distance to Huff and growls, "You've chosen the wrong door," as he smashes the bandit woman in the shoulder with his warhammer.
Huff takes 8 bludgeoning damage and drops the crossbow.
20 - Bandits Abe (Dead) and Bem (west of the wagon, half cover from ranged, -12)
19 - Grallaria (outside in the trees, 1/1)
17 - Sora (just outside the front door east of the wagon, 8/12)
17 - Amnestria (in the second floor north room, 9/9)
17 - Bandits Chel (Dead) and Dhit (Dead)
14 - Dell (in the barn loft, 9/9)
11 - Bandit Ene (west of the wagon, full cover from ranged, asleep) and Bandit Fern (west of the wagon, 3/4 cover from ranged)
10 - Bandit Gull (on the second floor landing) and Bandit Huff (in the main room of the house, -8)
6 - Berthold (1/11) west of the wagon, Prone
6 - Kazzak (12/12) west of the wagon
3 - Antonius (10/10) in the main room of the house
0 - Reynald (4/4) in the southern room on the 2nd floor, Guilbert (4/4) in the eastern room on the second floor, Olyena (1/4) in the southern room on the 2nd floor

Rolls

Bem sword attack on Kazzak AC18, slashing damage - (1d20+3, 1d6+1)

1d20+3 : (5) + 3 = 8

1d6+1 : (2) + 1 = 3

May 8, 2026 3:34 pm
OOC:
@CancerMan @WhtKnt please post your round two turns now.
@mathias0077 you could also post your turn now; it's unlikely that Dhit's turn will change what you are having Dell do.
May 8, 2026 4:38 pm
Amnestria stands back up as the sounds from below signal that battle has begun. She gives silent instructions to Grallaria, and the owl flits through the illusory window and into the air to locate the remaining bandits. The wizard herself points her wand at the wagon and intones the magical words to envelop the two crossbowmen in a drowsy haze.
OOC:
Grallaria will try to find Gull and Huff and relay their location, as well as their intended destination if its obvious.
Amnestria will cast Sleep on the area behind the wagon, hoping to get Ene and Fern.

Rolls

Grallaria perception - (1d20+3)

(8) + 3 = 11

Amnestria Sleep spell - (5d8)

(67438) = 28

May 8, 2026 4:45 pm
Sora, seeing the headless Abe fall, looks for a new opponent. She will attack the nearest bandit. If she doesn't have to move, she will add in her bonus attack.

Rolls

Martial Arts to hit - (1d20+4)

(17) + 4 = 21

Martial Arts damage - (1d4+2bludgeoning)

(3) + 2 = 5

Martial Arts to hit - (1d20+4)

(5) + 4 = 9

Martial Arts damage - (1d4+2bludgeoning)

(2) + 2 = 4

May 9, 2026 12:05 am
Dell with arrow already nocked will move back to firing position and quickly spot Dhit from his memory of positions. Draw, inhale, aim, exhale, loose. With his aim being off Dell will shoulder his bow and prepare to vacate loft as there a bandits coming to get him.
Last edited May 9, 2026 1:45 am

Rolls

to hit, damage - (1d20+5, 1d6+3piercing)

1d20+5 : (3) + 5 = 8

1d6+3piercing : (5) + 3 = 8

Stealth - (1d20+9)

(19) + 9 = 28

May 9, 2026 3:05 am
Round two, continued...

Grallaria flies out the open window, momentarily bracing for impact despite knowing that it is an illusion. Flapping into the Dim Forest, she sees that two bandits, Gull and Huff, have made their way east through the trees around past the back of the farmhouse.

Sora spins, turning the spin into a kick that catches Dhit in the chest. The kick lifts him off his feet; he lands flat on his back.
Dhit takes 5 bludgeoning damage and does not get up again.

Peering through the dim image of the closed shutters, Amnestria sees Kazzak and Berthold confronting the three bandits behind the wagon; she intones the arcane syllables and gestures, flinging sand.
OOC:
@CancerMan: to catch those three bandits in the 20'-radius area of effect, she will have to include either Berthold (adjacent to Fern) or Kazzak (adjacent to Bem) in the area. Which one do you want to include? The alternative to targeting all three is just to target one of them - Ene - in the very edge of the radius.
Dell looses an arrow that skims past the combatants and disappears into the woods. Then he considers whether to leave the loft or not. All but one of the people (Bem) who'd called him out are already defeated, and every visible bandit appears engaged; perhaps he could remain where he is? He decides that this is still a good vantage point and resolves to continue attacking from above.
20 - Bandits Abe (Dead) and Bem (half cover from ranged)
19 - Grallaria (1/1)
17 - Sora (8/12)
17 - Amnestria (9/9)
17 - Bandits Chel (Dead) and Dhit (Dead)
14 - Dell (9/9)
11 - Bandit Ene (3/4 cover from ranged) and Bandit Fern (3/4 cover from ranged)
10 - Bandit Gull (in the Forest) and Bandit Huff (in the Forest)
6 - Berthold (4/11)
6 - Kazzak (12/12)
3 - Antonius (10/10)
0 - Reynald (4/4), Guilbert (4/4), Olyena (1/4)
May 9, 2026 5:41 am
OOC:
I will just target Ene, then. Thank you!
If she is able to, Amnestria will call a warning to those downstairs about the bandits approaching the back of the house.
Last edited May 9, 2026 5:43 am
May 9, 2026 11:41 am
Seeing the new developments Dell will lean his rapier against the wall and unshoulder his bow await a bandit to pop his head up into the loft.
May 9, 2026 3:00 pm
Round two, continued...

Through long study, Amnestria knows exactly where to direct the magical energy so that it doesn't affect her teammates. Despite the adrenalin pumping through her in this life-or-death situation, Ene starts to feel her eyelids droop as the magic washes over her...then abruptly she collapses behind the wagon, fully asleep.

Fern drops her crossbow and yanks out her sword to attack Berthold.
Berthold takes 6 slashing damage and falls, dying, behind the wagon.

Gull and Huff break out of the trees and run for the kitchen door in the back of the house. Guilbert, stationed at the east window, sees them running below and yells so everyone can hear: "There's bandits in the back!" Gull bursts through the door, sword drawn, but there's no one in the kitchen. Huff follows inside the house, disappearing from Guilbert's view.
20 - Bandits Abe (Dead) and Bem (half cover from ranged)
19 - Grallaria (1/1)
17 - Sora (8/12)
17 - Amnestria (9/9)
17 - Bandits Chel (Dead) and Dhit (Dead)
14 - Dell (9/9)
11 - Bandit Ene (full cover from ranged, asleep) and Bandit Fern (3/4 cover from ranged)
10 - Bandit Gull (in the house) and Bandit Huff (in the house)
6 - Berthold (0/11) Dying
6 - Kazzak (12/12)
3 - Antonius (10/10)
0 - Reynald (4/4), Guilbert (4/4), Olyena (1/4)

Rolls

Fern sword attack on Berthold AC18, slashing damage - (1d20+3, 1d6+1)

1d20+3 : (19) + 3 = 22

1d6+1 : (5) + 1 = 6

May 9, 2026 3:07 pm
OOC:
@matmaisan - roll Berthold's death saving throw.
@rpgventurer - post Kazzak's turn now. Of the three enemies behind the wagon with Kazzak, Ene is asleep, and Bem and Fern are on their feet with swords in hand. Bem is adjacent to Kazzak.
@Mathfuric - post Antonius' turn now. Antonius and Sora are adjacent to each other on the other side of the wagon from Kazzak, Bem, Fern, Ene, and Berthold, but any of them could be easily reached with a single Move (which could also get around the wagon so they don't have cover if you want to do a ranged attack). There is no enemy blocking the path to dying Berthold. Like everyone else, Antonius also heard Guilbert's call.
May 9, 2026 4:59 pm
Berthold was considering he had never been hit by a bolt in the gut. He wasn’t quite sure what to think of it, as it only stung slightly. All this thinking diverted his attention from the woman’s sword, which he did not expect to pack such a powerful impact. As he fell to the ground dropping his sword, he wondered what lay ahead of him in the light.
OOC:
Well, that was most fortunate. Maybe Berthold has orcish. rather than angelic, blood coursing through his veins.
Last edited May 9, 2026 5:01 pm

Rolls

Death save - (1d20)

(20) = 20

May 9, 2026 10:39 pm
Yaaarr!" Too shocked to yell a proper oath of vengeance for Berthold, Kazzak swings with all his might against Bem, his closest opponent.

Rolls

Longsword attack/damage - (1d20+5, 1d8+5)

1d20+5 : (14) + 5 = 19

1d8+5 : (7) + 5 = 12

May 10, 2026 5:19 am
Round two, continued...

Critically succeeding his death save, Berthold blacks out for a few moments, then wakes up in severe pain, lying on his back on the ground.
Berthold is not dying, prone but conscious, with 1 HP!

Still clashing swords with the bandit, Kazzak yells "Yaaarr!" hammering blows at Bem. The bandit turns aside the first, second, third strike, but Kazzak whirls his sword in a spiral, finally batting the larger man's blade aside so that he can slash a deep gouge in the bandit's gut.
Bem takes 12 slashing damage!
20 - Bandits Abe (Dead) and Bem (half cover from ranged, -12)
19 - Grallaria (1/1)
17 - Sora (8/12)
17 - Amnestria (9/9)
17 - Bandits Chel (Dead) and Dhit (Dead)
14 - Dell (9/9)
11 - Bandit Ene (full cover from ranged, asleep) and Bandit Fern (3/4 cover from ranged)
10 - Bandit Gull (in the house) and Bandit Huff (in the house)
6 - Berthold (1/11) Prone
6 - Kazzak (12/12)
3 - Antonius (10/10)
0 - Reynald (4/4), Guilbert (4/4), Olyena (1/4)
May 10, 2026 5:57 am
Antonius’s eyes flick briefly toward the wagon as Berthold falls, but something in the old instincts of the watch—and perhaps the faint guidance of Wee Jas herself—tells him the man yet clings to life. Trusting Kazzak to hold the line a moment longer, he pivots sharply at Guilbert’s warning and charges toward the rear of the farmhouse, shield first.

"Sora, with me!" he barks over his shoulder, voice carrying with command born from years in uniform. At the same time he calls toward the barn, "Dell! Kazzak and Berthold need your bow more than I do!"

As he reaches the kitchen doorway, Antonius glances upward toward the second floor where Amnestria remains concealed. "Amnestria!" he calls. "Your magic has already turned this fight—keep pressure on the wagon! Wee Jas favors the disciplined, and today your aim is truer than any blade here!"

Then Antonius crosses the threshold into the kitchen and wastes no motion. He drives forward with brutal purpose, warhammer swinging in a tight arc toward Gull the instant the bandit comes into view. The heavy head whistles through the smoky air, backed by the full weight of shield and armor as Antonius seeks to crush the man before the pair can gain footing inside the house. "You’ve chosen the wrong door," he growls through gritted teeth. He squares himself inside the cramped kitchen, shield raised high against the second bandit, prepared to hold the doorway like a temple guardian while the battle rages around the farmhouse.
OOC:
Antonius attacks Gull, as he was the first through the door seems logical he is the closest.
Last edited May 10, 2026 6:02 am

Rolls

Antonius Block: Warhammer - Attack - (1d20+5)

(13) + 5 = 18

Antonius Block: Warhammer - Damage - (1d8+3)

(5) + 3 = 8

May 10, 2026 3:04 pm
Round two, completed

Confident that Berthold yet lives without his help, Antonius whirls around. "Sora, with me!" he barks, then calls toward the barn, "Dell! Kazzak and Berthold need your bow more than I do!" Stepping back into the house, he starts to call upstairs "Amnestria!" when Huff's Readied crossbow twangs. The bolt thuds into the door jamb past his head. Antonius finishes his shouted encouragement of the wizard as he takes stock of the situation in a glance. "Your magic has already turned this fight—keep pressure on the wagon! Wee Jas favors the disciplined, and today your aim is truer than any blade here!" Huff is standing in the middle of the room (the main room which is the ground floor kitchen/dining area); Gull has Dashed, with just his feet visible at the top of the stairs. As he can't reach Gull with his remaining movement, Antonius crosses the shorter distance to Huff and growls, "You've chosen the wrong door," as he smashes the bandit woman in the shoulder with his warhammer.
Huff takes 8 bludgeoning damage and drops the crossbow.
20 - Bandits Abe (Dead) and Bem (west of the wagon, half cover from ranged, -12)
19 - Grallaria (outside in the trees, 1/1)
17 - Sora (just outside the front door east of the wagon, 8/12)
17 - Amnestria (in the second floor north room, 9/9)
17 - Bandits Chel (Dead) and Dhit (Dead)
14 - Dell (in the barn loft, 9/9)
11 - Bandit Ene (west of the wagon, full cover from ranged, asleep) and Bandit Fern (west of the wagon, 3/4 cover from ranged)
10 - Bandit Gull (on the second floor landing) and Bandit Huff (in the main room of the house, -8)
6 - Berthold (1/11) west of the wagon, Prone
6 - Kazzak (12/12) west of the wagon
3 - Antonius (10/10) in the main room of the house
0 - Reynald (4/4) in the southern room on the 2nd floor, Guilbert (4/4) in the eastern room on the second floor, Olyena (1/4) in the southern room on the 2nd floor

Rolls

Huff crossbow attack on Antonius AC16, piercing damage - (1d20+3, 1d8+1)

1d20+3 : (7) + 3 = 10

1d8+1 : (6) + 1 = 7

May 10, 2026 3:25 pm
Round Three
(this is preceded by round two, followed by round four)

Bem desperately tries to retaliate against Kazzak, though he's clearly weakening. "We're working for Black!" the bandit cries, apparently hoping that the name holds some sway for the adventurers. Wouldn't it be terrible if this was all a misunderstanding from two different bandit teams?

Grallaria glides silently through the air, flapping once or twice to keep herself aloft as she comes out of the Forest and circles over the wagon and Fern.

Sora rushes around the wagon to attack Fern before she can do some dastardly deed like slitting Berthold's throat. Sora hopes he still lives, and is relieved to see his eyes open and chest rising and falling with breaths. Not having drawn her sword yet, she drops a kick at Fern's legs and punches at her head. Each of the blows connect.
Fern takes 9 bludgeoning damage!

"Sorry," Amnestria murmurs to herself in response to Antonius' command as she aims her wand at the bedroom door. "This seems more urgent." As soon as that door opens, she is Ready to blast whoever is there with fire.

Dell looses an arrow which thuds into the rail of the wagon. Then he shoulders the bow and climbs down the ladder, drawing his rapier once he's down on the ground again.

Ene slumbers on the ground.

Fern whirls around and tries to chop Sora with her sword, but the Earthshaker monk easily avoids the wild swings.

Upstairs in the house, Gull throws open the door and Amnestria releases her spell.
Gull takes 18 damage and dies screaming, his flaming corpse falling backwards and scorching the stairs as he falls bouncing down the flight to land outside the first floor bedroom door.

Wide-eyed, Huff tries to retaliate against Antonius, hacking and flailing with her sword. One of her panicked blows connects.
Antonius takes 3 slashing damage!

Berthold rises and tries to attack Bem, but the desperate bandit hears his movement and dodges out of the way of his dancing sword.

This is enough of a distraction for Kazzak, who slides his sword in between Bem's ribs.
Bem takes 9 slashing damage and dies.
"Good to know. We'll take care of him too."
Fern starts screaming.

Antonius whirls and shoves Huff backwards into the kitchen counter with his shield, and the bandit knocks jugs and mugs off to shatter on the floor. "Your friend goes before you," Antonius growls, and brings his hammer down on her head with a crunch.
Huff takes 11 bludgeoning damage and dies.
"Listen closely…" he says, as the lifeless body drops, "The Ruby Bell still tolls."
20 - Bandits Abe (Dead) and Bem (Dead)
19 - Grallaria (circling above the wagon, 1/1)
17 - Sora (west of the wagon, 8/12)
17 - Amnestria (in the second floor north room, 9/9)
17 - Bandits Chel (Dead) and Dhit (Dead)
14 - Dell (exiting the barn, 9/9)
11 - Bandit Ene (west of the wagon, full cover from ranged, asleep) and Bandit Fern (west of the wagon, 3/4 cover from ranged, -9)
10 - Bandit Gull (Dead) and Bandit Huff (Dead)
6 - Berthold (1/11) west of the wagon, Prone
6 - Kazzak (12/12) west of the wagon
3 - Antonius (7/10) in the main room of the house
0 - Reynald (4/4) in the southern room on the 2nd floor, Guilbert (4/4) in the eastern room on the second floor, Olyena (1/4) in the southern room on the 2nd floor

Rolls

Bem sword attack on Kazzak AC18, slashing damage - (1d20+3, 1d6+1)

1d20+3 : (7) + 3 = 10

1d6+1 : (5) + 1 = 6

May 10, 2026 3:31 pm
OOC:
@WhtKnt @CancerMan @mathias0077 - please post your round three turns.
Grallaria is flying in the trees outside the house.
Sora is on the other side of the wagon from Kazzak's fight with Bem and Fern; Ene is also asleep and Berthold may be dying on that other side, too. Sora can also hear Antonius monologuing as he fights inside the house.
Amnestria hears Antonius fighting in the kitchen below her, and has just heard someone else pounding up the stairs outside her door.
Dell has line of sight on Bem and Fern, though the cover from the wagon makes them slightly harder to hit. He cannot see Berthold or Ene.
May 10, 2026 6:18 pm
Grallaria banks sharply around a tree and dives for the wagon. She brakes to a halt in the air 10 feet above Fern, flapping her wings to keep herself in position and give Dell an idea of where the bandit is.

Amnestria can see that her companions have the bandits by the wagon busy, thus the stomping up the stairs draws her attention. "Sorry," she says quietly to herself in response to Antonius's command. "This seems more urgent."

The wizard levels her wand at the bedroom door and repeatedly intones a fiery incantation to prepare for the breach.
OOC:
Grallaria will Help Dell, assuming he will shoot at Fern while Kazzak deals with Bem.

Amnestria will Ready the Fire Bolt spell as soon as Gull opens the door and steps into view.

Rolls

Amnestria Elyphara: Fire Bolt, Fire Damage - (1d20+5, 1d10)

1d20+5 : (20) + 5 = 25

1d10 : (8) = 8

Critical Hit (assuming the spell is triggered) - (1d10)

(10) = 10

May 10, 2026 8:24 pm
Dell hearing that the other bandits actually went to the back of the house nock an arrow and look toward the front by the wagon. He notices that all the bandits that were open targets are down so he looks to the wagon. He sees Kazzak engaged with one of the bandits and that one he can see better that the other so he inhale on the draw and aim at Bem, exhale and loose. Dell seeing how hard this going to be with his bow will shoulder that and grab his rapier and leave the loft and head around the wagon to around behind the bandits.
OOC:
Decided to go after the one already damaged and easier for me to hit.
Last edited May 10, 2026 8:29 pm

Rolls

to hit, damage - (1d20+5, 1d6+3piercing)

1d20+5 : (8) + 5 = 13

1d6+3piercing : (2) + 3 = 5

Sneak attack - (1d6)

(4) = 4

May 12, 2026 10:37 pm
Round three, continued...

Grallaria glides silently through the air, flapping once or twice to keep herself aloft as she comes out of the Forest and circles over the wagon and Fern.

Sora rushes around the wagon to attack Fern before she can do some dastardly deed like slitting Berthold's throat. Sora hopes he still lives, and is relieved to see his eyes open and chest rising and falling with breaths. Not having drawn her sword yet, she drops a kick at Fern's legs and punches at her head. Each of the blows connect.
Fern takes 9 bludgeoning damage!

"Sorry," Amnestria murmurs to herself in response to Antonius' command as she aims her wand at the bedroom door. "This seems more urgent." As soon as that door opens, she is Ready to blast whoever is there with fire.

Dell looses an arrow which thuds into the rail of the wagon. Then he shoulders the bow and climbs down the ladder, drawing his rapier once he's down on the ground again.

Ene slumbers on the ground.

Fern whirls around and tries to chop Sora with her sword, but the Earthshaker monk easily avoids the wild swings.

Upstairs in the house, Gull throws open the door and Amnestria releases her spell.
Gull takes 18 damage and dies screaming, his flaming corpse falling backwards and scorching the stairs as he falls bouncing down the flight to land outside the first floor bedroom door.

Wide-eyed, Huff tries to retaliate against Antonius, hacking and flailing with her sword. One of her panicked blows connects.
Antonius takes 3 slashing damage!
20 - Bandits Abe (Dead) and Bem (west of the wagon, half cover from ranged, -12)
19 - Grallaria (circling above the wagon, 1/1)
17 - Sora (west of the wagon, 8/12)
17 - Amnestria (in the second floor north room, 9/9)
17 - Bandits Chel (Dead) and Dhit (Dead)
14 - Dell (exiting the barn, 9/9)
11 - Bandit Ene (west of the wagon, full cover from ranged, asleep) and Bandit Fern (west of the wagon, 3/4 cover from ranged, -9)
10 - Bandit Gull (Dead) and Bandit Huff (in the main room of the house, -8)
6 - Berthold (1/11) west of the wagon, Prone
6 - Kazzak (12/12) west of the wagon
3 - Antonius (7/10) in the main room of the house
0 - Reynald (4/4) in the southern room on the 2nd floor, Guilbert (4/4) in the eastern room on the second floor, Olyena (1/4) in the southern room on the 2nd floor

Rolls

Sora monk attack on Fern, bludgeoning damage - (1d20+4, 1d4+2)

1d20+4 : (15) + 4 = 19

1d4+2 : (4) + 2 = 6

Sora bonus attack on Fern, bludgeoning damage - (1d20+4, 1d4+2)

1d20+4 : (18) + 4 = 22

1d4+2 : (1) + 2 = 3

Fern sword attack on Sora AC15, slashing damage - (1d20+3, 1d6+1)

1d20+3 : (4) + 3 = 7

1d6+1 : (6) + 1 = 7

Huff sword attack on Antonius AC16, slashing damage - (1d20+3, 1d6+1)

1d20+3 : (16) + 3 = 19

1d6+1 : (2) + 1 = 3

May 12, 2026 11:41 pm
OOC:
@matmaisan @rpgventurer @Mathfuric - please post your round three turns now.
May 13, 2026 1:58 am
Kazzak stares intensely at Bern and thrusts his sword at his midsection. "Good to know. We'll take care of him too."

Rolls

Longword attack (hit/damage) - (1d20+5, 1d8+5)

1d20+5 : (11) + 5 = 16

1d8+5 : (4) + 5 = 9

May 13, 2026 3:58 am
The sudden roar of flame upstairs tears Antonius’s attention away for a heartbeat as Gull’s burning body crashes down the staircase in a shower of sparks and smoke, the corpse striking the steps with sickening thuds before landing in a charred heap below. The sight draws the faintest smile across the cleric’s face, cold and grim beneath the chaos. "A worthy offering to Wee Jas," he murmurs, almost reverently, the reflection of the flames dancing across his armor. That single moment of distraction is enough for Huff’s panicked blade to slip past his guard, scraping across his side with a sharp burst of pain. Antonius grunts and steps back half a pace, shield turning too late to catch the blow.

But the pain only hardens him. In the cramped kitchen, with smoke curling through the doorway and the smell of burning flesh thick in the air, Antonius retaliates immediately. He drives forward behind his shield like a closing iron gate, forcing Huff backward into the confined space before swinging his warhammer in a brutal counterstrike meant to break bone and shatter resolve alike. "Your friend goes before you," he growls, eyes fixed on the terrified bandit. "Listen closely… the Ruby Bell still tolls."
Last edited May 13, 2026 3:58 am

Rolls

Antonius Block: Warhammer - Attack - (1d20+5)

(8) + 5 = 13

Antonius Block: Warhammer - Damage - (1d8+3)

(8) + 3 = 11

May 13, 2026 6:47 am
Berthold stood up carefully, recovering his sword as he did so, and reassessed the situation, finding threat comfort in Sora and Kazzak’s presence. His mind still foggy from the blows he’d received, the knight tried to take down one of the remaining assailants, but his swings had little power behind them.
OOC:
Attacking whichever target seemed worst for wear.
Last edited May 13, 2026 6:48 am

Rolls

Berthold (Baronet of Dunsdale): Longsword to hit and damage - (1d20+5, 1d8+3)

1d20+5 : (4) + 5 = 9

1d8+3 : (3) + 3 = 6

May 14, 2026 2:47 pm
Round three, completed

Berthold rises and tries to attack Bem, but the desperate bandit hears his movement and dodges out of the way of his dancing sword.

This is enough of a distraction for Kazzak, who slides his sword in between Bem's ribs.
Bem takes 9 slashing damage and dies.
"Good to know. We'll take care of him too."
Fern starts screaming.

Antonius whirls and shoves Huff backwards into the kitchen counter with his shield, and the bandit knocks jugs and mugs off to shatter on the floor. "Your friend goes before you," Antonius growls, and brings his hammer down on her head with a crunch.
Huff takes 11 bludgeoning damage and dies.
"Listen closely…" he says, as the lifeless body drops, "The Ruby Bell still tolls."
20 - Bandits Abe (Dead) and Bem (Dead)
19 - Grallaria (circling above the wagon, 1/1)
17 - Sora (west of the wagon, 8/12)
17 - Amnestria (in the second floor north room, 9/9)
17 - Bandits Chel (Dead) and Dhit (Dead)
14 - Dell (exiting the barn, 9/9)
11 - Bandit Ene (west of the wagon, full cover from ranged, asleep) and Bandit Fern (west of the wagon, 3/4 cover from ranged, -9)
10 - Bandit Gull (Dead) and Bandit Huff (Dead)
6 - Berthold (1/11) west of the wagon, Prone
6 - Kazzak (12/12) west of the wagon
3 - Antonius (7/10) in the main room of the house
0 - Reynald (4/4) in the southern room on the 2nd floor, Guilbert (4/4) in the eastern room on the second floor, Olyena (1/4) in the southern room on the 2nd floor
May 14, 2026 4:00 pm
With Bern’s blood and entrails still dripping off his sword, Kazzak stares at Fern. "Quiet, you fool. Surrender now or you’re next."
May 14, 2026 4:04 pm
"Your choice," Sora says to Fern. "Surrender or join your friends in eternal sleep."
May 14, 2026 4:35 pm
OOC:
@CancerMan @WhtKnt if there are further actions you want to perform, go ahead and post your round four turns now.
Grallaria is circling the clearing, watching the drama unfold below as Fern is surrounded by Berthold, Kazzak, and Sora. Already badly hurt, Fern is the only bandit left standing; she is clearly torn between trying to flee for her life and trying to protect helpless Ene (as she knows what would happen if her if she were ever left alone and asleep with a bunch of killers). Fern's action - surrender, fight, or flight - will happen on her turn.
May 14, 2026 5:03 pm
Grallaria telepathically reports the situation to Amnestria, providing her own owlish-insights that the 'mouse' trapped between the three blood-drawn predators stands little chance of escape, but she will stay on task in case the bandit manages to slip through.

Amnestria absently nods at the report, her wand held in a trembling hand still aimed at the smoke that was once the bandit Gull. The thought occurs too late to her that it could have been one of her companions or Berthold's retinue that came crashing through, and she shudders at the imaginary result. Steeling herself, she tentatively moves out of the bedroom to the landing, keeping her wand pointed nervously down the stairs in case another bandit appears.

Hearing no further hints of battle downstairs, the wizard reaches out with her other hand to knock on the southern bedroom door. "It's me," she says, announcing herself to Reynald in case the man has the same plan to ambush visitors like she did. "Is everything all right in there?"
OOC:
Grallaria takes Ready action to move up to 60' if Fern flees, moving in the same direction to remain above them.
Amnestria will Move out of the bedroom and keep guard, Readying a Fire Bolt if a bandit appears.
May 15, 2026 3:07 am
Sora assumes a casual pose (at least as much as she can and remain ready). "I really don't want to kill you, but if you don't surrender, I will." Sora readies an action. If Fern attacks or flees, Sora will attack.
May 15, 2026 6:32 am
Though his latest attack had been ineffective, Berthold still struck the pose of a swordsman ready to strike down his foe. "You don’t need to join your friends in death, think with your head, not your gut."
May 15, 2026 2:02 pm
OOC:
@mathias0077 - Since both Sora and Amnestria have Readied actions, it is Dell's turn now. From the entrance to the barn, he can attack Fern with his bow without moving, though she will have cover. He cannot see Ene from where he is without moving. A move will get him to any of the following: Kazzak's side, the front door of the farmhouse, line of sight on Fern without cover, or line of sight on Ene without cover.
Ene is still asleep. Badly-wounded Fern will act after Dell's turn.
May 15, 2026 4:37 pm
Now on the ground Dell will move to get los on Fern in case the bandit tries to flee. He will sheath his rapier and unshoulder his bow. He expects this bandit to surrender if they know what is good for them. As he gets to his potion he will call out"Bow on you, don't try to run. Give yourself up."
May 15, 2026 8:51 pm
Round Four
(this is preceded by round three)

Fern continues to scream. Kazzak snarls "Quiet, you fool. Surrender now or you’re next." Terrified, she claps a hand over her mouth, but her screams are only muffled.

Grallaria communicates with Amnestria ::One still fighting, all others ready to devour.:: The little owl has a hard time understanding whether her mistress' foes are prey or territorial rivals - the main contexts she knows for attacking with beak and claw - so she tends to refer to them as either or both, though her mistress and her clutchmates have so far shown little interest in eating their kills. ::Their nest will soon be ours!:: The bird continues to circle, ready to stoop if Fern tries to make a break for it.

"Your choice," Sora says to Fern. "Surrender or join your friends in eternal sleep." She examines her fist, leaning against the wagon. "I really don't want to kill you, but if you don't surrender, I will." Fern is hyperventilating now, the whites of her eyes visible all the way around her irises.

Hearing no further hints of battle inside, Amnestria walks out of the room, wand extended warily, and onto the landing at the top of the stairs. The wizard knocks on the southern bedroom door. "It's me," she says to Reynald and Olyena inside, "Is everything all right in there?"
"We're fine..." Olyena replies.


Dell sheathes his sword and trots out into the yard, taking up his bow and nocking an arrow as he gets a clear line of sight on Fern. "Bow on you," the rogue announces to the woman, "Don't try to run. Give yourself up."

Behind her, Berthold swings his sword in the air, making it whistle. "You don’t need to join your friends in death, think with your head, not your gut."

Fern, faced with overwhelming odds and threats from all sides, drops her sword and kneels protectively over Ene. "Don't harm her! Leave her alone!"

Inside the farmhouse, Antonius calls up the stairs, "Amnestria, are you harmed? Do you require aid?"
"We're fine up here," the wizard reassures him.

Outside, Kazzak grumbles to his nearby companions, "We should find out who this leader named Black is." They both know he is referring to Black's true identity, as everyone in the party has already been informed about the mysterious bandit leader. Sora replies, "I'm good at roughing people up, but not so good at chatting with them."

Taking that as his cue, Berthold sheathes his sword and slings his shield over his shoulder as he kicks the crossbows and Fern's sword under the wagon. Then he crouches down and starts to unbuckle Ene's belt. Fern tenses at this, clearly fearing some molestation, but the knight simply removes the scabbard and sword, tossing them into the wagon. "Your friend is well, but I need you to stand and follow me. No harm will come to you, as long as you hold the peace." Then he stands, taking Fern gently but firmly by the elbow to help her rise. She trembles under his palm, almost certainly from an adrenal mixture of fear and rage. He steers her around the wagon to observe her companions' bodies, sprawled and awkward in death. He nods at Abe's grisly corpse. "Was he your leader?"
Fern grits her teeth, and gives a single shake of her head, no. "My love."
Berthold tightens his grip on her elbow, aware of all the other scattered weapons at their feet.

Kazzak walks past the carnage and returns to the front door of the farmhouse to stand guard, half expecting more bandits to emerge from the woods.

Antonius shakes some brain off of his hammer and then moves to the stairs to examine the scorched and blistered remains. He notes with considerable interest that Gull's corpse was flash burnt; the fire did not last long enough to ignite any lasting fire on his clothes or equipment. He nods, filing that piece of information away, satisfied at this tribute to Wee Jas. Then he returns to the main room and watches the others out the front window.
20 - Bandits Abe (Dead) and Bem (Dead)
19 - Grallaria (circling above the wagon, 1/1)
17 - Sora (west of the wagon, 8/12)
17 - Amnestria (in the second floor north room, 9/9)
17 - Bandits Chel (Dead) and Dhit (Dead)
14 - Dell (in the yard, 9/9)
11 - Bandit Ene (west of the wagon, full cover from ranged, asleep) and Bandit Fern (east of the wagon, Grappled, -9)
10 - Bandit Gull (Dead) and Bandit Huff (Dead)
6 - Berthold (1/11) east of the wagon, Grappling Fern
6 - Kazzak (12/12) at the front door of the farmhouse
3 - Antonius (7/10) in the main room of the house, looking out a western window
0 - Reynald (4/4) in the southern room on the 2nd floor, Guilbert (4/4) in the eastern room on the second floor, Olyena (1/4) in the southern room on the 2nd floor
May 15, 2026 8:58 pm
Amnestria checks on Guilbert, announcing herself and asking if things are well in the eastern bedroom. She relaxes a bit more as it seems the conflict has ended.
May 15, 2026 9:42 pm
Sora visibly relaxes, but does not lose her fighting stance, lest more bandits suddenly appear from the woodwork.
May 15, 2026 9:58 pm
OOC:
@matmaisan @rpgventurer @Mathfuric go ahead and post your round four turns. Unarmed Fern is surrounded by Kazzak, Berthold, and Sora (and Dell has bow drawn on her), but her weapons are in reach, she hasn't been restrained or even grappled, and so she's a danger and/or a flight risk (but I'm not forgetting the Readied actions). Ene will wake up in less than a minute.
May 16, 2026 12:02 am
As the last echoes of shouting fade from the farmhouse, Antonius remains still for a moment in the smoky kitchen, listening for any sign the battle might flare anew. Hearing only muffled voices and Fern’s ragged sobbing outside, he lowers his shield slightly and turns his attention to the dead. Gull’s charred corpse still smolders faintly near the staircase, thin trails of smoke curling upward into the rafters. Antonius kneels beside the body with grim composure, using a nearby cloth and the edge of his boot to smother the lingering flames before they can spread. The smell of scorched flesh hangs thick in the room, but the cleric shows little discomfort; instead, he gives the ruined corpse a brief, appraising glance, as though confirming Wee Jas’s judgment has been properly delivered.

Straightening, he looks up toward the landing where Amnestria stands with wand still in hand. "Amnestria," he calls, voice calmer now that the danger has ebbed, "are you harmed? Do you require aid?" Though his tone remains steady and practical, there is unmistakable approval beneath it after the devastating spell she unleashed. Receiving no urgent cry for help, Antonius moves to the kitchen window and peers out across the yard. His sharp eyes quickly take in the scene: Fern kneeling in surrender beside the sleeping Ene, Dell’s drawn bow fixed upon them, Sora poised nearby, and Berthold somehow back on his feet despite the blood staining his clothes. Seeing the fight truly ended, Antonius finally exhales, the tension easing from his shoulders though his hammer remains firmly in hand.
May 16, 2026 1:59 am
"We're fine up here," answers Amnestria, letting her words be audible enough for Berthold's retinue to hear as well.

Now that the house itself appears secure, she starts her return to the western room. Before she does so, she informs the others to keep watch in case something else arrives. Amnestria then takes her position back at the west window to observe what transpires by the wagon.
May 16, 2026 3:07 am
Sensing the situation needs a lighter touch than the presence of a dwarven warrior's battle stare, Kazzak grumbles to Sora and Berthold, "We should find out who this leader named Black is." He then falls back to the front door, his eyes scanning the woods ahead for other bandits possibly hiding there.
Last edited May 16, 2026 4:31 am
May 16, 2026 6:02 am
Seeing his foe had surrendered, Berthold steadily approached the two remaining bandits to disarm them and make sure they are no longer a threat.

He looks at the sleeping figure and speaks to Fern: "Your friend is well, but I need you to stand and follow me. No harm will come to you, as long as you hold the peace."

He then walked the prisoner around the wagon, to where Abe and the others lay dead. "Was he your leader?" the knight asked calmly.
May 16, 2026 11:54 am
Dell will put his arrow away and shoulder his bow and move to tie the sleepers hands and feet.
May 16, 2026 7:20 pm
"I'm good at roughing people up, but not so good at chatting with them," Sora replies to Kazzak
May 16, 2026 11:02 pm
Round four, completed...
OOC:
Note: I'm preserving the order of dialogue independent of the order of movement/actions, which happens in turn order after all.
Inside the farmhouse, Antonius calls up the stairs, "Amnestria, are you harmed? Do you require aid?"
"We're fine up here," the wizard reassures him.

Outside, Kazzak grumbles to his nearby companions, "We should find out who this leader named Black is." They both know he is referring to Black's true identity, as everyone in the party has already been informed about the mysterious bandit leader. Sora replies, "I'm good at roughing people up, but not so good at chatting with them."

Taking that as his cue, Berthold sheathes his sword and slings his shield over his shoulder as he kicks the crossbows and Fern's sword under the wagon. Then he crouches down and starts to unbuckle Ene's belt. Fern tenses at this, clearly fearing some molestation, but the knight simply removes the scabbard and sword, tossing them into the wagon. "Your friend is well, but I need you to stand and follow me. No harm will come to you, as long as you hold the peace." Then he stands, taking Fern gently but firmly by the elbow to help her rise. She trembles under his palm, almost certainly from an adrenal mixture of fear and rage. He steers her around the wagon to observe her companions' bodies, sprawled and awkward in death. He nods at Abe's grisly corpse. "Was he your leader?"
Fern grits her teeth, and gives a single shake of her head, no. "My love."
Berthold tightens his grip on her elbow, aware of all the other scattered weapons at their feet.

Kazzak walks past the carnage and returns to the front door of the farmhouse to stand guard, half expecting more bandits to emerge from the woods.

Antonius shakes some brain off of his hammer and then moves to the stairs to examine the scorched and blistered remains. He notes with considerable interest that Gull's corpse was flash burnt; the fire did not last long enough to ignite any lasting fire on his clothes or equipment. He nods, filing that piece of information away, satisfied at this tribute to Wee Jas. Then he returns to the main room and watches the others out the front window.
20 - Bandits Abe (Dead) and Bem (Dead)
19 - Grallaria (circling above the wagon, 1/1)
17 - Sora (west of the wagon, 8/12)
17 - Amnestria (in the second floor north room, 9/9)
17 - Bandits Chel (Dead) and Dhit (Dead)
14 - Dell (in the yard, 9/9)
11 - Bandit Ene (west of the wagon, full cover from ranged, asleep) and Bandit Fern (east of the wagon, Grappled, -9)
10 - Bandit Gull (Dead) and Bandit Huff (Dead)
6 - Berthold (1/11) east of the wagon, Grappling Fern
6 - Kazzak (12/12) at the front door of the farmhouse
3 - Antonius (7/10) in the main room of the house, looking out a western window
0 - Reynald (4/4) in the southern room on the 2nd floor, Guilbert (4/4) in the eastern room on the second floor, Olyena (1/4) in the southern room on the 2nd floor
May 16, 2026 11:46 pm
That's the end of round four. If not pacified, Fern is at least temporarily disarmed and cowed, and with Ene asleep, the fight is over.

Each PC gains 35 XP, and we are out of initiative and rounds.
May 17, 2026 12:27 am
OOC:
Dell wanted to tie the sleeper up.
May 17, 2026 2:31 am
Antonius watches the yard through the front window for another few moments, ensuring no further movement stirs beyond the surrendered bandits and his returning companions. Satisfied the danger has passed, he raises his voice toward the upper floor. "They’re coming back in. The fighting’s done." His tone is steady, almost matter-of-fact, as though announcing the end of a long shift rather than a bloody skirmish.

Turning away from the window, he plants the head of his warhammer against the floorboards once before stooping to seize Gull’s scorched corpse beneath the shoulders. The smell of burned flesh and charred cloth fills the room as Antonius drags the body across the floor toward the rear of the farmhouse, leaving faint black smears in its wake. He pauses only briefly at the back door to glance down at the ruin Amnestria’s spell had made, nodding once in quiet approval before hauling the corpse outside into the rear yard, keeping the grisly remains well out of sight of the surviving bandits being gathered near the front of the homestead.
May 17, 2026 3:57 am
mathias0077 says:
Dell wanted to tie the sleeper up.
OOC:
Yes, he'd already taken his round four turn, so this happens now, after the encounter.
Dell releases the tension on the bow, slides the arrow back in the quiver, and shoulders the bow. Moving quickly to Sora's side, he stoops and efficiently uses 10' of his rope to tie up Ene without waking her. Just as he's finishing, she wakes up (the spell wears off) and starts yelling.
Pulling against Berthold's tight grip, Fern shouts at her: "STOP IT, ENE! I'M RIGHT HERE!"
"THEY'VE GOT ME TIED UP!"
"You're not dead, Ene!" Fern is red in the face. "Everyone else is!"
Ene gasps, and in the momentary silence, Fern adds: "I know you're scared. Screaming isn't going to help. There's no good men around to hear it, and it might just make these mad enough to kill you for it."
May 17, 2026 5:17 am
Amnestria summons Grallaria back to the house, letting her in through the window. The wizard waits to see what her companions decide to do with the two surviving bandits, hoping that there would at least be some questioning about where they came from and whether they're related to the events in Orlane.

She pauses in thought at the notion of Orlane. Olpert mentioned something about identification. Was it a name? The Circle? No, something else.
May 17, 2026 11:53 am
As they are questioning fern Dell will collect up weapons of the bandits and put them in the wagon. He will then search the corpses for and sign of the spial mark and coin.
May 18, 2026 3:34 am
Dell gathers up the six swords of the bandits outside and tosses them in the wagon, and then sets the three light crossbows that are still in operable condition (there was one more, but it broke when dropped) in the bed next to the swords. Gathering them all together, Dell counts 30 handmade bolts for the ranged weapons, which he puts in two quivers in the bed as well. The bandits carried no money; whether pickings were slim or because they weren't out robbing, they had returned with nothing to add to the loot sack that Berthold found earlier in the house.

None of the corpses bear jewelry, scars, or any other marking of a spiral. The two captive women glare fearfully; they do not appear to have any such adornments, either.

Rolls

Bolt count - (4d10)

(83109) = 30

May 19, 2026 6:22 am
Just to recap:
- It is mid-morning of Day 28. The party set out from Hochoch to join the other Dungeon Busters in Orlane, to help investigate the cult in Orlane and rescue captured guild members.
- The party is a day's journey west of that village at the Jarl family farm, which bandits had discovered empty and were using as a hideout.
- The party has killed ten bandits and captured two others, Ene and Fern.
- There is no sign that these bandits are connected to the cult in Orlane, but they admitted that they were part of Black's gang.
- Some of the other Dungeon Busters (NPCs) have been investigating Bandit Black in the region in parallel with the cult investigation in Orlane.
OOC:
Note: At this moment in the game, the previous party has just been captured or killed in Orlane (about an hour ago).
May 19, 2026 3:08 pm
"No good men?" Kazzak shouts at Fern. "You’re the ones pillaging and murdering. Your other friends tried to kill us as we left our camp."
May 19, 2026 4:07 pm
"Your companion is right," Sora says to Ene. "Screaming can't help you, but I don't intend to let them kill you either. We want some answers."
May 19, 2026 9:55 pm
Dell will look at the bandit"Keep screaming and I will gag you."
May 20, 2026 2:32 am
While Dell methodically strips the sprawled corpses of their belongings, Kazzak yells at Fern. Her arm still held tightly in Berthold's grip, Fern turns her head to look at Kazzak shouting at her. She doesn't say anything about how the Dungeon Busters were the ones that snuck into their home and laid in wait for them, how they surprise-attacked her friends, murdering them with no attempt at conversation. She doesn't have to; if he lives to 200, he won't forget the look of scathing contempt she gives for (what she sees as) his hypocritical accusation.

"Why..." Ene is gasping for breath between sobs as Sora talks to her, saying that the Dungeon Busters want some answers. "Why didn't you just ask??" When Dell states his intent to gag her if she screams, Ene's eyes bug out in fury. Cords standing out in her neck, she rolls around on the ground, bound hand and foot, splashing in the mud formed of her companions' blood, clearly on the edge of screaming in rage at this promise of further abuse. As it is, she grunts with inarticulate anger, unable to decide on any one set of imprecations to invite all the gods to throw at him.
OOC:
We don't need to play this whole conversation/interrogation out if you don't want to. Fern and Ene believe that you are all murderous home invaders; that's not going to change, particularly because you did kill everybody they hold dear. But they are themselves underhanded bandits from Black's gang, so even if they've never killed anybody (unknowable), they probably have information about the gang that might be of interest. Short of magic, these two will never be talked into being friends or allies. If you do have questions, go ahead and ask the questions. We can fast-forward to their answers if you like.
May 20, 2026 2:44 am
Sora holds up a hand to stop Dell from gagging the helpless woman. "I don't think that there will be any need for that," she says. Turning to Ene, she says, "Are you part of Black's gang, and what do you know about what is going on in Orlane? What happened to the owners of this farm?"
May 20, 2026 3:16 am
Amnestria props her elbows on the windowsill and rests her chin in her hands, watching the interrogation play out. She marvels at the differences of perspective on full display below.
May 20, 2026 10:57 am
While the others turn their attention to the surviving bandits, Antonius quietly resumes the grim work left behind by the battle. One by one he drags the dead from the farmhouse and yard into the barn, the scrape of boots and bodies over packed earth carrying faintly beneath the low murmur of interrogation outside. He works methodically, showing neither disgust nor satisfaction, only the calm diligence of a priest attending necessary rites. Inside the dim barn, he arranges the corpses in a separate pen away from the animals and wagon, then binds wrists, ankles, and even jaws with coarse rope stripped from old tack and harness. "The dead have a habit of disappointing the overconfident," he mutters to himself as he tightens the knots around Abe’s ruined limbs. Though his rites should keep them still, Antonius trusts preparation more than faith alone. Once the last corpse is secured, he stands in the stale hay-scented gloom for a moment, warhammer resting against his shoulder, listening to the distant questioning while keeping silent watch over the bound dead.
May 21, 2026 5:22 am
As Amnestria looks on impassively and Antonius drags bloody corpses across the yard, Sora waves Dell away and looks down at Ene writhing on the ground. A few paces away, Berthold keeps a tight grip on Fern's elbow, and the white-lipped bandit frowns but stays silent as the monk pumps her helpless friend for answers. "Are you part of Black's gang, and what do you know about what is going on in Orlane?" Her writhing has brought her face down, so Ene's voice is muffled and she spits mud as she responds. "Yes, I am - was - part of Black's gang. There's just Fern and me now; not much of a gang. Dunno when Black will show up." With a painful undulation of her body, she manages to heave herself up and over onto her side so she can breathe more easily. "Orlane? All I know is that most trade has stopped. One of the last groups we held up said that people were disappearing, and they didn't mean just leaving. Supposedly they're vanishing in the night. There's been talk of these people being eaten, too, by a giant multi-headed monster, but I dunno about that. I figure it's a gang war, more likely."

Sora asks: "What happened to the owners of this farm?" Ene rolls her eyes: "How should I know? Maybe they got eaten, or got scared and ran off? There wasn't anybody here when we found the place, but it looks like whoever was here left in a hurry: some of their livestock were wandering loose. Made for good eating."
May 21, 2026 7:09 am
"So you took their livestock, trespassed on their property, and waylaid random travelers. Is that the sum of it?"

The knight asks, his grip on Fern's arm as firm as he could manage, considering his near exhaustion.

"How often did you meet Black? Did he just show up wherever you were, or were there appointments and places of rendez-vous?"
Last edited May 21, 2026 7:09 am
May 21, 2026 4:22 pm
Fern replies, as Berthold is grappling her. "Yeah, he shows up, or one of his representatives: one of those little lizards."
May 21, 2026 10:10 pm
Dell perks up at that "Troglodytes?"
May 23, 2026 6:16 am
"Lizards? Tell us more."

Berthold was surprised by Fern’s account, and tried to dig deeper.
OOC:
Im not sure our PCs were told this by Olpert, bout some of the earliest DB adventures involved some kobolds in a mill. Maybe she’s referring to them?
May 23, 2026 3:33 pm
As you continue to question the two captives, the following becomes clear:

- the two survivors are so committed to a sociopathic concept of individual responsibility that they legitimately don't understand why you hold them accountable for their companions' actions. They can't feel remorse for something they didn't do.
- Black has organized several bands of independent operatives such as their group into a loose network of squads that are occasionally called upon to perform tasks that are generally beneficial to all of them.
- Black sometimes shows up himself to deliver such orders, or sometimes he sends a kobold courier. The PCs remember the Dungeon Busters' account of bandits working with kobolds in the attack on the mill. When he comes, Black is usually cloaked and/or disguised. When the PCs ask whether they can be sure that it's the same person each time, Fern and Ene seem genuinely surprised and a bit disturbed - the thought clearly hadn't occurred to them.
- They think that at least two of their number - Fern calls them 'Jet' and 'Som,' but from her description the PCs recognize them as Hider One and Hider Three - had come from Orlane before joining their band; they had been sharecroppers but they'd had to leave when trade dried up and there was no work.
- Black hasn't sent any instructions for a while, so they'd been trying to make do on their own as best they could. The last communication was to "Be ready; a big opportunity is coming." The PCs are suspicious about the timing, but when you discuss it later you realize that this message doesn't coincide with the attack on the mill back on Day 1: that was nearly a month ago, and this message, delivered by a kobold speaking terrible Imperial, was from about a week ago. The group has been wandering the Dim Forest, scrounging for food and avoiding undead at night, ever since.
- It seemed a godsend when they found this abandoned farm two days ago. But the farm is clearly meant to support a smaller number of people; their group ate through all the vegetables in a day. Abe was pretty mad at this; he'd been getting pretty demanding lately. But he explained that this had potential to be a good setup for them; with a little "forethought" and "planning," they might be able to live here for longer than a few days.
- Knowing they had some farm experience, Abe left Jet and Som behind with instructions to "figure out how to get the crops going again" along with Kiil and Punt (the party figures that these are Hider Two and Hider Four), while the rest of them went foraging yesterday evening. Kiil had said he saw a guy snooping around at the edge of the farm, so they were also supposed to look and see if they could find some rival gang trying to take the farm from them (obviously this was them mistaking Dell as a rival bandit).
- They didn't find anything last night - Fern doesn't say it herself, but Ene's attitude makes it seem like Fern and Abe had a tryst. Ene didn't want to hang around for that, went off on her own, and ended up running from undead most of the night.
- All the searchers returned this morning, meeting at the path, and then came back home to find the wagon with the dead people and the party's ambush. They didn't realize that the corpses were Jet and Kiil until after the party attacked. From their veiled references, it's clear that Fern and Ene are hoping to survive for long enough for Som and Punt to sneak into the farm tonight and rescue them; they don't realize that the party already killed them and stowed their corpses in the barn.
May 25, 2026 3:13 am
As far as Ene and Fern know, there is no connection between Black and the cult in Orlane, though the PCs can read between the lines to intuit that more of the bandits in the larger organization are probably also people who fled their homes in Orlane when things turned bad.

It is early afternoon on Day 28. The party is at the old Jarl farm (a day's travel in either direction to get to a settlement - Hochoch or Orlane) with two bandit captives.

What do you want to do now?
May 25, 2026 3:32 am
Antonius returns from the barn partway through the questioning, the smell of hay, smoke, and death still clinging faintly to his armor as he listens in silence while the others recount what they have learned. His expression darkens slightly at the mention of Black, kobold couriers, and the growing desperation spreading out from Orlane. "Then this is no isolated rabble," he says at last, folding his arms as he considers the implications. "Hungry people fleeing dying farms become easy tools for anyone offering purpose—or prey for darker things in these woods." His gaze drifts briefly toward the treeline beyond the farmhouse windows. "We already know the dead walk here at night. If Black’s people are wandering the forest avoiding them, there may be signs nearby: camps, graves, tracks, perhaps even evidence of whatever stirs the corpses."

He looks between the others, practical as ever. "We have two choices. We press on to Orlane immediately and deliver these prisoners into proper custody… or we make use of the daylight while we still have it." He gestures toward Fern and Ene. "Tie them securely in the cellar or barn while we search the surrounding forest. If there are other bandit cells nearby, or clues to the undead, we may find them before nightfall. Then we return here, hold the homestead through the night, and move on at dawn." His hand settles on the pommel of his warhammer as his voice lowers thoughtfully. "Black is preparing for something. I would rather not walk blind into it."
May 25, 2026 11:27 am
Dell will listen to Block and while bandit hunting sounds appealing they are supposed to be going to Orlane."I vote we head for Orlane. That is our mission for the DBs. Not to be wandering the woods looking for bandit sign. The bandits will always be here we have brothers in arms that might be in trouble and need our help." He thinks to himself hang in there Chase I will head off by myself if need be.
May 25, 2026 2:11 pm
"Not to be the voice of dissent, but Dell is right. We have a job to do, and that job isn't policing the forest. We were sent here to find out what is happening in Orlane and to put a stop to it if possible."
May 25, 2026 3:52 pm
"As I see things," the knight steps in, having heard the different opinions expressed, "we will not be able to reach Orlane before nightfall, and would probably have to camp in the Dim, or force a march through the night. We’d be more exposed camping in the wild, but closer to our destination. The two prisoners, we can hand in to the authorities in Orlane. I’ll need some time to recover," he added, looking down at the quarrel still squarely lodged in his gut. "I’d say we regroup for an hour or so, then get moving. That way we can get to Orlane early in the morning."
OOC:
Short rest, recovery some hp, pack our stuff and march another four hours before picking a spot to camp.
Last edited May 25, 2026 3:53 pm
May 25, 2026 9:10 pm
Amnestria doesn't relish the thought of escorting the two bandits through the forest. Leaving Grallaria to keep watch from the upstairs window, the wizard heads downstairs to join the others, going as far as the main doorway should most of the group be outside. "Why not just let them go?" she asks. "I doubt they're much of a threat anymore. Point them towards Hochoch so they can find work, and they already claim to be able to dodge the undead roaming the woods."
May 26, 2026 2:03 am
"I agree. Give them at least a chance to live. And if they return to banditry..." she lets the threat linger.
May 26, 2026 1:43 pm
Antonius listens to the discussion in silence, his expression unreadable as the others argue for mercy and haste. At last he exhales through his nose and gives a reluctant nod. "I do not like turning armed bandits loose into the wilds," he says bluntly, eyes settling on Fern and Ene. "Mercy is one thing. Naivety is another." Still, he does not press the matter further. "But Dell and Sora are right—we were sent to Orlane, not to linger here chasing shadows through the forest. Escorting prisoners through the Dim would slow us and weaken us besides." His attention shifts to Berthold and the quarrel lodged painfully in the knight’s gut. "Before we move, sit down and let me tend to that properly," Antonius says, already reaching for his kit. "You’ve lost enough blood for one day." He straightens after a moment, gaze sweeping over the exhausted group. "Shall we take a short rest here at the homestead, recover what strength we can, then head for Orlane before dusk deepens. If these two truly intend to leave this life behind, then the forest will test their resolve soon enough."
May 26, 2026 4:10 pm
Amnestria says quietly, trying not to let the two bandits overhear, "Well, I don't think they said they were going to reform. I simply don't want to manage them while we journey to Orlane. They evidently dislike us for killing their friends, so I'd rather not have to sleep with one eye open; we've already got undead and troglodytes to worry about."

She continues, "I also don't care if they live or die in this forest. If they choose to come back here after we're gone, we can take care of it on our way back to Hochoch. And since I'm pretty sure this is that other family's farm we were told about, either us or other Dungeon Busters will visit this homestead when it's time for them to reclaim their land."
Last edited May 26, 2026 4:11 pm
May 26, 2026 6:16 pm
"These bandits have no remorse yet don’t display other obviously evil traits. Their circumstances must have been extreme to produce such a hardened attitude. I am not sure if they are more dangerous to us as prisoners or loose in the woods."

"In either case, shouldn’t we stay here for the night and go to Orlane tomorrow, rather than risk an undead attack?"
May 26, 2026 7:49 pm
"I wouldn't mind staying overnight," says Amnestria. "We'd then arrive at Orlane tomorrow evening, yes? Enough time, perhaps, to find lodging at the inn like any traveling nobleman's group would."
Last edited May 26, 2026 7:50 pm
May 26, 2026 11:28 pm
OOC:
Just a note: you've taken all of their weapons, so even if you do turn the bandits loose, they wouldn't be armed.

It sounds like there are three proposals for travel:
a) take a short rest at the farm, then go all the way to Orlane to arrive late tonight
b) head east now, camp when it gets dark, then head into Orlane tomorrow morning
c) spend the night at the farm, then head east in the morning, arriving tomorrow evening

The question of whether to release the captives or bring them someplace seems somewhat independent of the travel plans; each proposal could involve escorting or releasing the surviving bandit women. The opportunity to search the area around the farm for other threats is really mostly only an option in the third proposal, unless some of the PCs who don't need to rest in the first proposal want to take that hour looking around while the remainder of the party does rest.

Did I capture the three proposals correctly? If so, I'll open a poll.
May 27, 2026 12:38 am
"I am all for resting here tonight and leaving at first light. Berthold and his retainer could use the rest. It sounds like we need to be at full strength or close to it when we get to Orlane. I hate to delay longer but a run in with the undead at night doesn't sound fun. As for the girls, I say we keep them tied up tonight and turn them loose in the morning when we leave." Dell will pause for a second and look at Fern. "Which way does Black or his kobold lackeys usually come from? If different every time which way did they come in last?"
OOC:
Those options sound right.
Last edited May 27, 2026 12:40 am
May 27, 2026 2:56 am
Amnestria scowls, "If we release them when we leave, they'll probably just stay here at the farm." She considers the idea again, and shrugs. "I suppose that still won't affect our journey. Should they survive and get picked up by another group of bandits, we can deal with them when the time comes."
May 27, 2026 5:26 am
Ene confirms that Black or his messengers come from different directions, and not in a consistent way based on relative positions in the forest as the bandits moved - it seems clear to you all that Black is careful to mask his movements so no one has a strong idea where he's coming from. Ene explains that, with the most recent communication, the kobold came from the north, and the party remembers what what they said earlier: that meeting wasn't here at the abandoned farm. Ene clarifies that the kobold met them when they were miles further east, and a bit north of Cecily's Road.
May 27, 2026 1:01 pm
"I must uphold the law, and these trespassers and highwaymen have committed a number of crimes, by their own admission and by all the evidence they have left in this homestead. But I am not a reeve, a magistrate, or some other bearer of the sovereign's authority here. Killing in self-defence is acceptable. Killing in a duel, or a challenge, might even be glorious. Killing, or otherwise punishing captives of war without cause is cowardly and uncouth," the knight commented.

"Were they of noble birth, we could ransom them, or exchange against valuable hostages. What remains of them is, however, a pitiful lot. Perhaps they could be persuaded to head back and present themselves to Master Razorsson with a missive from us. He will know what to do with the two, if they reach Hochoch. And if they don't, we'll know, and could decide whether to seek them out or let them be. Had I a larger retinue, or a few men-at-arms and horses, I'd send them back under escort. But that is not currently within my reach."

At this point, the young knight visibly sighed, suggesting that his lack of a proper escort was a humiliation he often had cause to ponder about.

"I say we decide if we stay here for the evening, or not. Once we've decided I'll go and talk to the women, and give them a chance to head to Hochoch and perhaps even find gainful employment. We'll see how they react, and decide from there."
Last edited May 27, 2026 1:03 pm
May 27, 2026 4:37 pm
OOC:
I second the options.
Kazzak admires Sir Berthold's principles. "Aye. Sending them to Hochoch seems to be the best choice, although I do not trust they will try to redeem themselves. Perhaps we can bury a couple of small weapons that they can retrieve after we leave this house? An act of mercy may guide them toward a better path in life."
May 28, 2026 3:25 am

How do you want to proceed? Public

take a short rest at the farm, then go all the way to Orlane to arrive late tonight (Day 28)
Vote to view results.
head east now, camp when it gets dark, then head into Orlane tomorrow morning (Day 29)
Vote to view results.
spend the night at the farm, then head east in the morning, arriving tomorrow evening (Day 29)
Vote to view results.
May 28, 2026 11:39 pm
Dell nods "Master Razzorson would surely find something for them. They should also let the Jarl's know what has happened in just the short time they have been gone. Maybe some Busters could come back and act as bandits and get a location on Black." That is right up Dell's alley. He is the infiltrator the shadows had ever seen but he must find Chase.
May 29, 2026 3:50 pm
After much discussion, the group agrees to remain at the farm for the remaining hours of the day, rest overnight, and continue on to the village Orlane to meet up with the elder Dungeon Busters tomorrow evening.
OOC:
Is there anything else you want to do before leaving tomorrow morning? It sounds like the majority are for releasing the captives; when will you do this?

Rolls

Secret Roll

Secret Roll

Secret Roll

May 29, 2026 4:08 pm
Amnestria is of the opinion that the prisoners should be released now. Let them wander off where they may while the party is still awake.

"Grallaria and I just need a bit of rest in the early evening," she says, referring to her elvish tradition of meditation. "We can then spend the remainder of the night on watch from one of the second story windows."
OOC:
Assuming a standard 4-shift rotation for keeping watch, Amnestria can take both third and fourth shifts. This assumes she is able to spend 4 hours in her trance, and that both of her shifts constitute light activity to satisfy the 8-hour long rest requirement.
May 29, 2026 6:55 pm
"I think we should let them go in the morning when we leave. That way they can use the road and have all day to get back to town. Best chance for them to survive."
May 29, 2026 11:53 pm
"They might try to set up an ambush at night. Send them down the road in the morning so we can watch where they go."
May 30, 2026 2:57 am
Antonius considers the various suggestions before giving a slow nod. "Dell and Kazzak have the right of it," he says. "If we release them now, they vanish into the forest where we cannot see them. By morning, we can at least watch which road they take and know they are moving away from us." He glances toward the captives, his tone firm but not unkind. "A night bound in a barn is a small price compared to the gallows that might have awaited them elsewhere."

After a moment he adds, "And I agree with Amnestria on one point. If we mean to give them a chance at a different life, we need not leave them completely helpless. We can leave their weapons some distance down the road after they depart—far enough that they cannot turn them against us immediately, but not so far that they are defenseless against the dangers of the Dim." With the matter seemingly settled for him, Antonius rests a hand on his Warhammer and looks toward the fading afternoon light. "Then we rest, keep a proper watch through the night, and leave for Orlane at first light."
May 30, 2026 8:15 am
"Weapons such as crossbows and long blades of any sort are not weapons of the ordinary traveller or of the common folk; I do not favour handing them back their means of doing harm to others. Daggers for self defence, a quarterstaff — mostly a walking stick — those are the tools of honest travellers, which these two must become, if they are to evade our wrath. Simpler tools will keep them honest, one hopes," here Berthold’s eyes turned to the captives. "Let us all get fed, captives included, and I’ll write a message for them to take to Razorsson. If they follow the road in full daylight, and are not tempted by our offering them weapons of war, they should reach Hochoch before nightfall. Either Razorsson puts them to good use, or they betray our trust and we’ll have to handle them later."
Last edited May 30, 2026 8:17 am
May 30, 2026 9:20 am
After dinner, Berthold will take time to compose his thoughts and write the following message and seal it with wax and imprint his standard with his signet ring.
[ +- ] Berthold’s letter to Razorsson
Last edited May 30, 2026 9:21 am
May 30, 2026 11:56 am
Dell as they sit eating and talking nods his agreement with Berthold"Yes, daggers and staffs seem appropriate arms for them. After I finish my meal I will go and find a couple of stout limbs for staves for them. I will also volunteer for mid watch." Dell will finish his meal and head out to find a couple of staves for the ladies and do as little investigating around the forest just around the farm to see if he can get a read on maybe how or where Black come from.

Rolls

investigate - (1d20+5)

(7) + 5 = 12

May 30, 2026 2:25 pm
Antonius waits until the watches are being assigned before speaking. "Give me the dawn watch," he says simply. "I’ll be awake regardless." Resting a hand upon the ruby-inlaid symbol of Wee Jas hanging at his neck, he offers the faintest hint of a smile. "The Lady of Death and Magic has little use for priests who sleep through their prayers."
May 30, 2026 3:05 pm
"I'm good for any watch," Sora says, leaning back against a bale of hay.
May 30, 2026 6:41 pm
The rest of the afternoon drags by. The Dungeon Busters keep a close watch on Fern and Ene, frequently checking on the women they have tied up in the barn and left in a stall that is not occupied by the bandit corpses that Antonius bound and gagged earlier. Cobbling together their rations, Olyena uses the kitchen to prepare food for themselves and their captives.
OOC:
Each PC should decrement one ration from their inventory, and five more rations need to come from somewhere. Who is providing those?
Amnestria has suggested dividing the night into four sequential watches. While the farm is in a clearing, the thick canopy of the Dim Forest around it falls into deep gloom before the sun has fully set, and the woods are in darkness for twelve hours each night. Four shifts of two hours each would cover most of a normal night, but here in the Dim, it would take four three-hour shifts, or six two-hour shifts. Dell has volunteered for a middle shift, Amnestria for middle and last shifts, and Antonius has volunteered for the last shift. Sora has volunteered for any shift.
OOC:
Though they have been resting for hours by the time night falls, the party has not completed a long rest yet, because characters can only have one long rest per day (and their last long rest was completed when they got up this morning, Day 28). When they finish the night tomorrow morning (Day 29), each PC will have completed a long rest. In the meantime, anyone who still has a hit die can use a short rest and an application of a healer's kit to spend that hit die and regain HP.

In fact, everyone who wants to heal SHOULD spend their hit dice, since a long rest doesn't heal you, only restores hit dice. Who has brought healer's kits?
May 30, 2026 7:12 pm
OOC:
Dell will give up 3 rations to count towards the 5. What are the 5 rations for actually?
May 30, 2026 7:23 pm
mathias0077 says:
Dell will give up 3 rations to count towards the 5. What are the 5 rations for actually?
OOC:
The five other people with the heroes you're feeding: Fern, Ene, Olyena, Guilbert, and Reynald.
May 30, 2026 9:54 pm
Amnestria provides 2 more servings out of her own pack to supplement the others. "We can let the two bandits have a staff or club for self-defense. I think even a dagger is too much, but I defer to you all for how generous we ought to be to our would-be killers."
OOC:
I do not have a healer's kit. I think Amnestria took damage at the ambush on the road, but Antonius healed her so she's back to full?
May 30, 2026 10:12 pm
Sora presents herself for bandaging and spends a hit die to regain hit points.

Rolls

Healing - (1d8)

(4) = 4

May 31, 2026 8:49 am
"I’ll provide for my retinue, of course" Berthold stated as preparations were made for the distribution of rations and drink.
OOC:
Berthold will provide five rations, covering his retinue and one of the captives.
He will also volunteer himself and his two servants to keep watch, whenever it is necessary, so they can pair up with one of the others.
Berthold can heal up to 5hp magically as well. He can spread those out among the party members.
He’ll also use a hit die to recover, before spreading any healing around.

Rolls

Using a hit die to heal - (1d10+1)

(8) + 1 = 9

May 31, 2026 9:06 am
OOC:
Antonius only has 2 ration packs, used most of them traveling this far. But can help with the healing with a high medicine rating. I think Dell has a few healing kits, we will need more once we get a chance. The bandit’s money with help.

Rolls

Healing dice - (1d8+2)

(4) + 2 = 6

May 31, 2026 11:55 am
OOC:
I do not have any healing kits. We may have over looked this when leaving town. He isn't the medicinal type.
May 31, 2026 2:49 pm
OOC:
Sorry; I should be in the habit of reposting current HP any time I talk about healing. The only hurt party members are Antonius, Berthold, Olyena, and Sora.
Amnestria (9/9) (Grallaria (1/1))
Antonius (7/10)
Berthold (1/11) (Reynald (4/4), Guilbert (4/4), Olyena (1/4))
Dell (9/9)
Kazzak (12/12)
Sora (8/12)

In order to heal, you need to use magic or a healer's kit application with one (or more, once you gain levels) hit dice. Since we are using both the "Healer's Kit Dependency" and "Slow Natural Healing" rules in this game, there is no natural healing without a healer's kit; the medicine skill is used to stabilize dying characters (and sometimes to diagnose maladies/afflictions).

I suspect everyone was so accustomed to Aanbo using his healer's kit applications in the previous party that they forgot the need to buy healer's kits when outfitting the new party.

So, how do you want to play this out?
We could say that this is a believable mistake by neophyte adventurers, and the party can seek to acquire healer's kits in either Orlane or Hochoch when they get there (using Berthold's Lay on Hands and Antonius' spells in the meantime).
or
We could rewind time just this once and say that one of the characters didn't forget this key piece of equipment and bought one healer's kit back in Hochoch. That PC would decrement the 5 eagles (GP) and have the healer's kit that the three characters need now.
For the food, between all of you, you're offering too many rations! I think it's reasonable for the contributions to be thus:
Amnestria - 2 rations (pitching in one extra)
Antonius - 1 ration
Berthold - 4 rations (covering only himself and his retainers)
Dell - 2 rations (pitching in one extra)
Kazzak - 1 ration
Sora - 1 ration

Does that work for you?
May 31, 2026 4:14 pm
OOC:
Sounds good to me. Dell will have the healer's kit being used to working on his own he would carry something of the sort. Also good with an extra ration.
Dell after eating will move around to those wounded and administer first aid to the three in need.
May 31, 2026 4:34 pm
Berthold will assist Dell in his ministrations, offering words of comfort a laying his hands on the wounded companions if they require an additional boost of healing.

Before going to rest, Berthold will have a talk with the captives, and make sure they’ve been able to eat, relieve themselves, and settle down to sleep, despite their bindings.

OOC:
Sora and Antonius seem to have recovered all lost hit points thanks to Dell’s intervention. Berthold still is one hp down, so if no one else is in need of healing he will fully heal Olyena (no need to spend a healing kit use) and top his own ho back to full, still retaining 1hp of healing of circumstances during the night require more healing.

I think the captives ought to sleep under the same roof as the party. No telling if blacks kobolds or someone else might show up and free them while we sleep in the next building. Also it wasn’t humane to have them sleep by the dead bodies of their former companions. The knight will have Guilbert and Reynald watch over the women, if necessary.
Also I believe we should bury the ten bodies before leaving, and we could use the two captives and his own men to do that quickly in the morning.
Last edited May 31, 2026 4:40 pm
May 31, 2026 5:09 pm
OOC:
I'm so sorry! I purposefully didn't mention healer's kits during Amnestria's time because I was RPing her inexperience with adventuring. That shouldn't have stopped me from saying something OOC, though. I'm okay with Dell retroactively saying he's had one, of course. If Dell needs some funds to cover the cost of having purchased a kit, I can donate up to 1 gold and 3 silver.

I'm satisfied with the food distribution, too.

As for the length of watch shifts, if we're still interested in 4 shifts I'm fine with spending three hours per.
May 31, 2026 10:34 pm
OOC:
I am happy with rationing output. As for the healing kits I feel Antonius would have had some before traveling to Hochoch, but it slipped my mind when building his character. He probably, like his rations, used all his healing kits and in the rush to leave for Orlane forgot to replenish.

Replenishment of basics is a good excuse for our group to be arriving in Orlane.
With the decision made to remain at the homestead until morning, Antonius quietly sheds his armor and sets it aside. Before turning to the dead, he takes a short rest among his companions, tending to his own wounds and those of the others as best he can. Using the supplies from Dell’s healer’s kit, he carefully cleans cuts, binds injuries, and checks on those who suffered the worst of the fighting. "My thanks, Dell," he says with a respectful nod as he returns the kit. "It has served us well today." Only once he is satisfied that everyone is as fit as circumstances allow does he rise to his feet and turn to the task awaiting him.

Gathering a spade, mattock, and whatever other tools can be found around the abandoned farm, Antonius makes his way beyond the edge of the clearing and into the shadow of the treeline. His warhammer remains within arm’s reach at all times, planted head-down in the earth beside him whenever he works. There he begins the slow, solemn labor of digging graves for the fallen bandits. He works without complaint and with little regard for who the dead were in life; in the eyes of Wee Jas, death is the great equalizer, and all souls deserve proper passage. The cleric speaks scarcely a word throughout the labor, save to offer a quiet "Thank you" to any companion who lends a hand with the digging or carrying of bodies. As the afternoon wears on, the steady sound of steel biting into earth drifts back toward the homestead, accompanied only by the scrape of a shovel and the silent vigil of the warhammer standing nearby like a grave marker awaiting its charge.
May 31, 2026 11:18 pm
Dell will head out with Antonious and help as much as he can. He isn't much into physical labor but he wants to be able to bond with his new companions when possible.
Jun 1, 2026 4:25 am
Dell tends to the wounded adventurers and Berthold heals Olyena and makes the last of his wounds magically disappear. Then, as Antonius and Dell begin work on interring the dead bandits, Berthold takes the bound women into the farmhouse and begins to write the letter intended for Olpert Razorsson.

Luckily the former occupants (the Jarl family) left some of their larger tools, including their pitchfork, saw, mattock, and shovel. Digging the graves would've been impossible without the mattock and shovel. Antonius is meticulous and painstaking in preparing graves properly; each grave takes a full man hour to dig, so Dell's assistance with the mattock to chop through tree roots and break up the deeper dirt halves the time.

As the afternoon sun wanes and the early twilight falls on the clearing, the cleric and the rogue are still digging. Berthold talks to the captives at length about his expectations that they will leave in the morning and head straight to Hochoch to deliver the letter to Olpert. It becomes clear in this conversation that neither of the bandits can read. In addition to the deep fear and anger they harbor to the heroes, the women have a mixture of awe and resentment for this knight with his servants and his fancy writing.

Antonius and Dell do bond over their shared labor; of the several hours they are out in the woods disposing of the bodies, five full hours of that time are just spent digging. It is not an ordeal either of them will soon forget.
OOC:
If you'd like to play out more of that afternoon/evening of conversation, I encourage you to take as much time as you want doing so in the Side Conversations thread.
As night falls and full darkness descends, Antonius casts Light on a low-hanging tree branch so they can see what they're doing...and keep an eye on the last two corpses. Thankfully, they do not show any signs of movement.

Sora is a couple of hours into the first watch when the cleric dispels the illumination. He and the rogue re-enter the clearing and return the tools to the barn, hands freshly blistered and with aching arms and backs. They nod to Sora as she walks around the farmhouse, watching for movement and listening for any untoward sounds.

Inside the farmhouse, Amnestria has also created magical Light so that she can pore carefully over her books. Grallaria, usually a little dozy during the day, sits alertly on her shoulder and watches everyone with interest. Having spent most of the afternoon sharpening and oiling his weapons while staring levelly at the two bound captives sitting at the kitchen table with the wizard, Kazzak talks recipes with Olyena (he has strong opinions on what to do and what not to do in the kitchen, as everywhere else). Guilbert and Reynald do their best to not be in the way and to assist Olyena, who has made a stew out of the meat portion of everyone's contributed rations. Berthold continues to converse with the bandit women, attempting to cajole or berate them into changing their ways.
Jun 1, 2026 2:26 pm
Once it's ready, everyone enjoys the meal (Olyena takes a steaming bowl out to Sora, which she eats while walking the perimeter). Afterwards, there is a feeling of warm bonhomie - even Ene and Fern seem less suspicious of the party's motives after a warm meal. Dell is starting to feel a sated torpor when Sora enters and taps him to start his shift on watch. He stretches to relieve aching muscles and then steps out into the dark night.

The moon is just rising over the treetops, helping Dell to see dim shapes of large objects so he can navigate in the dark. But there's still a danger of tripping on uneven ground.
OOC:
@mathias0077 - since Dell is human, how do you want him to conduct his watch shift? Hunker down in one place and listen, or use a light source (natural or magical) to be able to see any potential threats as he keeps moving?
Jun 1, 2026 4:48 pm
OOC:
Amnestria has a lamp that she can offer to anyone that needs it.
Jun 1, 2026 8:16 pm
The knight was very grateful for Antonius’ medical ministrations. He was relieved to see that what had been a life-threatening wound a few hours ago was not as severe as he had feared. However, he was still humbled by the encounter, and the realization that a band of unruly thugs could, with a bit of luck, take down warriors of great quality and skill. He would ponder this in next morning’s prayers.

Berthold encouraged Guilbert and Reynald to assist the others during the afternoon. In particular he told them to provide help to Antonius and Dell, but the lack of sufficient tools meant that they were of limited usefulness. Reynald, despite his duties and the vigour of youth, felt as though such work was below his standing. Guilbert had no such feelings of superiority and quite enjoyed the company of the stern priest and the foreign scout, but ended up returning to the farmstead and keeping Olyena company.

Berthold spent an inordinate amount of time talking to the two captives, in an earnest, but probably misguided, attempt to find some kind of redemption for the two. After he had sealed his letter he went to rest, after having made sure that the others knew when to wake him for his vigil.
Jun 1, 2026 8:32 pm
OOC:
Would the loft be a good vantage point? As the moon keeps rising the light should get better. If not is the a roof over the porch he could sit on?
Jun 1, 2026 10:19 pm
After Kazzak completes his weapons inspection and preparation -- a ritual performed to his tutor's strict instructions -- he cleans his boots with the same exacting rigor. Most of the blood and gore were wiped off outside after the battle, but the Dwarf noticed blemishes when he sat down in the kitchen. His belt rag quickly returns his boots to their original dark brown hue.

As he occasionally stands for a check out the window at Antonius and Dell, he silently ponders the situation. Those bandits don't deserve the dignity of a burial. Let the vultures and wolves feast on them.

After the meal, he thanks Olyena, despite the lack of proper seasonings, which, of course, isn't her fault. When not on watch or sleeping, he keeps checking his view from the nearest window.
Last edited June 1, 2026 10:19 pm
Jun 2, 2026 10:33 am
With the graves finally completed and the last mound of earth carefully smoothed over, Antonius turns his attention to the tools that had served him through the long afternoon. He cleans each one thoroughly, wiping away dirt and moisture before applying a light coat of oil to protect the metal, then returns them to their proper places within the homestead. Finding a wash basin and what water he can spare, he scrubs away the sweat, grime, and grave-soil from both himself and his clothes. With his usual garments still damp from cleaning, he dons the dark, formal vestments of Wee Jas for the evening meal, the ruby accents standing in sharp contrast to the humble surroundings of the farmhouse.

Before anyone begins to eat, Antonius rises and offers a simple prayer of thanks. "Lady of Death and Magic, we thank you for the shelter above us, the food before us, and the companions beside us. May we meet tomorrow’s trials with discipline, wisdom, and courage." The prayer is brief but sincere, and afterwards he settles into the easy camaraderie that follows a hard day's labor and a warm meal. Even the captive bandits seem less hostile beneath the glow of lantern light and the comfort of full stomachs.

Later, as the others begin drifting toward their beds and watches are exchanged, Antonius sits quietly near the hearth. Piece by piece he cleans and inspects his equipment, carefully oiling leather straps, polishing the fittings of his armor, and wiping his warhammer free of the day's dirt and blood until the weapon gleams once more in the firelight. Satisfied that everything is in order for the road ahead, he retires for several hours of rest.
Last edited June 4, 2026 11:11 am
Jun 2, 2026 6:52 pm
Complementing Antonius’ prayer, the knight raised his voice "And may Heironeous, Paragon of Valour, steel our resolve, and give us courage in the trials of the morrow." He then also enjoyed dinner in the company of this odd assortment of adventurers.

Before retiring for the evening he spent some time with his retinue, who helped him out of his armor, and cared for his gear. Berthold busied himself with sharpening his blade, while he talked to Reynald — explaining the finer points of the day’s battles, and of the party’s performance under attack — and exchanging good natured anecdotes of the day with Guilbert, busy cleaning the knights boots and surcoat, and Olyena, who meticulously copied the letter the baronet had written into a large notebook she kept, containing her liege’s diary.

The quartet were still finding their way in this new assembly of people, taking this moment to share their views about the experience, and about the individuals and the collective. They did so in whispers in the room that had served as Olyena’s place of recovery, so as to not disturb the others. They were still quite shy in this new environment.

He then bade his servants good a night and descended, sitting next to Antonius in silence, contemplating the fire, and occasionally glancing at the captives, for which hasty bedding had been made with some hay brought from the stable.

"A good day’s work, I reckon. Difficulties await us, but ours is a decent band of people." He talked with any of the other adventurers staying or coming through the kitchen. Not a very prolific talker, he was content to hear out his new companions and offer responses to the questions the others might have.
Last edited June 2, 2026 7:14 pm
Jun 3, 2026 3:26 am
mathias0077 says:
Would the loft be a good vantage point? As the moon keeps rising the light should get better. If not is the a roof over the porch he could sit on?
OOC:
Sure, the loft will work well. He'll have a good view of the entire yard in front of the house, and if he cranes his head out to look east, he would be able to see things moving between the stalks of plants in the fields. But to a human, the darkness under the trees encircling the farm is absolute; he will only see something once it leaves the trees.
Jun 3, 2026 3:31 am
Dell climbs back into his familiar lookout post in the loft of the barn. He watches closely, scanning from side to side, as three hours pass.

It is shortly after the third hour of his watch has completed - judging by the wheeling of the stars overhead - that Dell hears something moving in the darkness, crashing through the underbrush.

Rolls

Secret Roll

Jun 4, 2026 8:32 am
After helping with the grave and the fine conversation with Antonious, Dell finished his his meal and decided to take a nap before his watch. He is awakened by Sora for his turn at watch. He dons his armor, belts on his rapier and grads his trusty bow and heads to the loft.

As he sits in the loft he checks his bow string to make sure it is in good condition and checks the draw to make sure it is firm. He thinks on the conversation he had with Antonious. The cleric said some very wise things and he is glad he to took the time to get know him better. Then he hears the sound of something crashing through the underbrush. He has a lot of experience in the outdoors from his time growing up with father and Chase. He doesn't get to excited it is probably just a boar. Those things could make a god awful racket moving through the woods.

Dell will keep his cool and nock an arrow just in case and watch in the direction of the noise. He is ready to call out to those in the house if need be.
Jun 6, 2026 3:48 pm
As Dell scans to see the source of the sound, a humanoid shape steps into the starlight, across the yard from the house, 30' beyond the other side of the wagon, well to the west of the path leading back to Cecily's Road. It moves jerkily, unnaturally, like a marionette, and Dell immediately recognizes it for what it is: an animated corpse. If it is one of the bodies he and Antonius buried earlier, it is not obvious, as it is coming from a different direction. He would be more certain if he could get closer and see them more clearly: signs of fresh dirt, remains of rope fibers, recognizable features and wounds. As he is assessing this, another comes out of the tree line behind the first. Then he notices movement in his peripheral vision; looking that way, he sees swaying in the tall crops of the fields to the east: something is pushing its way through the plants that obscure his view of whatever it is.

All three are heading for the house. He can stay and watch for more, he could raise the alarm, and/or he could start attacking.
OOC:
@mathias0077 - Roll initiative. How soon the others roll initiative will depend on Dell's actions.

Rolls

The Dead initiative - (1d20-2)

(20) - 2 = 18

Jun 6, 2026 5:27 pm
OOC:
I don't a first shot since they don't know I am here before I shout?
Dell seeing the dead heading toward the house will ready his bow and yell"To arms!! To arms!! The dead are coming to the house!!"
Last edited June 6, 2026 5:28 pm

Rolls

initiative - (1d20+3)

(3) + 3 = 6

Jun 7, 2026 5:35 am
Round One
(this is followed by round two)

"To arms! To arms!!" Dell yells, "The dead are coming to the house!"

Everyone else in the party can roll initiative as more twitching corpses totter into view and approach the source of the noise, moving out of the trees and around the wagon. If there are others approaching him on the other side of the house, Dell's view is blocked by the house itself.

Kazzak moves to the kitchen door and flings it open; his darkvision enables him to see the decaying features of the two shambling corpses (Dave and Dean) that have just silently come around the southeastern corner of the house from the trees and are approaching the door. There is also movement in the crops to the east: perhaps another corpse approaches from that direction? It's hard to say what it is, as the dead make no sound of breath or voice. But Kazzak is focused on the enemy in front of him; he steps up and slashes it with his longsword.
Dave takes 7 slashing damage!

Dave tries to retaliate, windmilling its rotting arms to slap at Kazzak, but its clumsy, jerky attacks are easy to avoid!
Dean comes up alongside and tries to smash Kazzak, too, but it is also unable to connect!

The two that are coming up to the front of the house (Dina and Don) can somehow tell that living things are within: they have moved almost to the point where they can attack the house!

Hearing Dell's cry, Sora wakes, runs downstairs, and opens the door: there are two undead creatures there, Dina and Don! Sora slips past them before they can get close enough to impede her progress, and she stands protectively in front of the barn.
OOC:
@WhtKnt - you can choose to have Sora attack one of these, or move past them (no opportunity for them to attack) to the barn.

Amnestria, roused by the rogue's call, rises from her studies, pulls out a seal, and uses her magic to make it shine with magical Light. Opening the shutters, she tosses the shining coin out into the yard; it lands behind Don and Dina, silhouetting those undead nicely for anyone still in the house.

Antonius rushes to the kitchen door behind Kazzak with his shield and warhammer in hand. Hearing Dell's call that the dead are coming, he growls, "Of course they are. I bury six corpses and the forest sends me six more." He casts Light on his shield, then steps out into the dark behind the house with Kazzak, Dave, and Dean. "Come then," he says grimly to his ally, already fighting the monsters in the night. "Let us see what has disturbed the Lady’s rest."

Grateful for Amnestria's Light, Dell looses an arrow, hitting Don squarely in the torso.
Don takes 9 piercing damage!

Grallaria flies out of the now-open window and circles the farm, looking keenly at anything that moves. Through her mental link with Amnestria, she thinks ::Big People Moving on Either Side of Roost and Horse Place and Tall Plants. Lots of Mice in Plants::

Meanwhile, "Reynald, my shield and sword!" Berthold is addressing his attendants. "Guilbert, get the crossbow loaded! Olyena, check out the window and tell me what you see." Olyena opens the shutters to the darkness; the southern windows look out on the forest. Reynald offers, "Shall I help you don your armor, Sir?" but the knight dismisses the idea with a hand gesture and a curt, "No time." Instead he draws his sword, casts Light on it, and issues directions, "Barricade yourselves here. If you have a clear shot at one of the dead, take it, Reynald." Wordlessly, Guilbert hands the crossbow to the boy. "Otherwise, keep watch and cry out if you see anything dangerous out there." Berthold ends his turn in the center of the kitchen, equal distance from the front and kitchen doors.
19 - Kazzak (12/12)
18 - The dead Dave (-7), Dean, Dina, Don (-9)
16 - Sora (12/12)
7 - Amnestria (9/9)
7 - Antonius (10/10)
6 - Dell (9/9)
4 - Grallaria (1/1)
3 - Berthold (10/11)
0 - Reynald (4/4), Guilbert (4/4), Olyena (4/4)
Jun 7, 2026 5:37 am
OOC:
Everyone, post your turns along with your initiative. @mathias0077 - since we already have his initiative, just post Dell's turn. The undead used their whole turns approaching.
Jun 7, 2026 5:53 am
Amnestria sought her own solace in the upstairs bedroom, the same room she used to repel the bandits. Seated in the middle of the floor with no lights, she wonders why her meditations include Dell's voice; surely she hasn't been thinking about the border warden that much.

It takes Grallaria's forceful trill to snap the wizard out of her trance. As soon as she sees that the elf is fully roused, the owl hops to the window sill, wanting to get out and have a better view from the tree branches above.

Amnestria nearly empties her pack in her effort to retrieve her wand.

Rolls

Amnestria Elyphara: Initiative - (1d20+2)

(5) + 2 = 7

Grallaria: Initiative - (1d20+1)

(3) + 1 = 4

Jun 7, 2026 11:29 am
As Dell watches the undead move toward the house he will nock an arrow and go through his routine. It is very important. He will pick the undead closest to the house. Inhale with the draw, aim, exhale and loose.

Rolls

to hit, damage - (1d20+5, 1d6+3piercing)

1d20+5 : (17) + 5 = 22

1d6+3piercing : (6) + 3 = 9

Jun 7, 2026 12:45 pm
Antonius is awake before he is fully conscious. Years in the Watch have trained him to react instantly to shouted warnings in the night, and Dell's cry cuts through sleep like a bell. His eyes snap open and he rolls from his bedroll in a single motion, one hand already reaching for the haft of his warhammer. "Dell does not shout lightly," he mutters in Keolish as he comes to his feet. Armor straps and buckles can wait; there is no time for them now. Grabbing his shield and hammer, he moves quickly toward the rear door, pausing only long enough to listen for the direction of the threat. At the words the dead are coming, his expression hardens into grim certainty rather than surprise.

"Of course they are," he growls. "I bury six corpses and the forest sends me six more."

As he reaches the doorway, Antonius brushes his fingers across the face of his shield and murmurs a brief prayer to Wee Jas. Instantly, brilliant white light blooms across its polished surface, driving back the shadows around him and turning the shield into a beacon in the darkness. With warhammer in one hand and the glowing shield in the other, he pulls open the door and steps into the cold night air, holy symbol glinting faintly against his vestments as he searches the darkness for the approaching dead and prepares to meet them in the name of Wee Jas. "Come then," he says grimly to the night. "Let us see what has disturbed the Lady’s rest."
OOC:
With shield only that will make Antonius AC 12
Last edited June 7, 2026 9:46 pm

Rolls

Initiative - (1d20)

(7) = 7

Jun 7, 2026 1:50 pm
OOC:
Whoops, sorry, missed the part where you wanted our actions as well.
Amnestria hustles to the window to let Grallaria perform reconnaissance, and the owl takes to the air to use her nocturnal sight and report on enemy positions.

As for herself, the wizard looks for something hard and small. Lacking anything like a stone, Amnestria opts for one of her coins and takes a seal out of her purse. She chants the arcane words and touches the seal with the tip of her wand to imbue magical light upon it. Amnestria then prepares to throw the coin out into the yard to provide illumination for those that need it.
OOC:
Grallaria will fly up and look for the undead, reporting on position and number.

Amnestria casts Light upon a coin. If she can throw the coin out into the yard this turn, she will; otherwise that will happen on the next.

Rolls

Grallaria: Perception with 120' Darkvision - (1d20+3)

(7) + 3 = 10

Jun 7, 2026 5:36 pm
Berthold wakes with Dell’s urgent cry, and rouses his retinue.

"Reynald, my shield and sword! Guilbert, get the crossbow loaded! Olyena, check out the window and tell me what you see,"

Quick on his feet, the young squire grabbed his masters equipment, "Shall I help you don your armor, Sir?", but the knight dismissed the idea with a hand gesture "No time," he stated simply.

Drawing his sword, the youthful lordling touched the flat of his blade to his forehead and closed his eyes, mumbling softly to himself, as in prayer. The room was suddenly bathed in strong light which shone, unflickering, from the naked blade.

Seeing as Olyena was slower to react, given her recent wounds, he gave his last orders before descending, Barricade yourselves here. If you have a clear shot at one of the dead, take it Reynald. Otherwise, keep watch and cry out if you see anything dangerous out there."

The paladin charged down the stairs in his tunic protected only by his shield, taking the light with him.
OOC:
Action : cast light on his blade.
Movement: stand up and move 15ft down the stairs.
Bonus action: talk.
Last edited June 7, 2026 6:03 pm

Rolls

Berthold (Baronet of Dunsdale): Initiative - (1d20)

(3) = 3

Retinue initiative: Olyena, Reynald, Guilbert - (1d20, 1d20, 1d20)

1d20 : (1) = 1

1d20 : (11) = 11

1d20 : (14) = 14

Jun 7, 2026 9:55 pm
Dell's first cry nearly goes unheard. But there is no mistaking his second! Sora tumble-rolls to her feet and is ready in an instant. She is out the door in a flash, and headed to the barn. The prisoners would be helpless against this onslaught!

Rolls

Initiative - (1d20+2)

(14) + 2 = 16

Jun 8, 2026 6:13 am
Kazzak moves out the door behind Antonius, ready to swing at an animated corpse if one is within reach. No wonder people are afraid to travel to Orlane.

Rolls

Initiative - (1d20+2)

(17) + 2 = 19

Possible attack with longsword - (1d20+5, 1d8+5)

1d20+5 : (5) + 5 = 10

1d8+5 : (2) + 5 = 7

Jun 9, 2026 11:19 pm
Round one, continued...

Kazzak moves to the kitchen door and flings it open; his darkvision enables him to see the decaying features of the two shambling corpses (Dave and Dean) that have just silently come around the southeastern corner of the house from the trees and are approaching the door. There is also movement in the crops to the east: perhaps another corpse approaches from that direction? It's hard to say what it is, as the dead make no sound of breath or voice. But Kazzak is focused on the enemy in front of him; he steps up and slashes it with his longsword.
Dave takes 7 slashing damage!

Dave tries to retaliate, windmilling its rotting arms to slap at Kazzak, but its clumsy, jerky attacks are easy to avoid!
Dean comes up alongside and tries to smash Kazzak, too, but it is also unable to connect!

The two that are coming up to the front of the house (Dina and Don) can somehow tell that living things are within: they have moved almost to the point where they can attack the house!

Hearing Dell's cry, Sora wakes, runs downstairs, and opens the door: there are two undead creatures there, Dina and Don! Sora slips past them before they can get close enough to impede her progress, and she stands protectively in front of the barn.

Amnestria, roused by the rogue's call, rises from her studies, pulls out a seal, and uses her magic to make it shine with magical Light. Opening the shutters, she tosses the shining coin out into the yard; it lands behind Don and Dina, silhouetting those undead nicely for anyone still in the house.

Antonius rushes to the kitchen door behind Kazzak with his shield and warhammer in hand. Hearing Dell's call that the dead are coming, he growls, "Of course they are. I bury six corpses and the forest sends me six more." He casts Light on his shield, then steps out into the dark behind the house with Kazzak, Dave, and Dean. "Come then," he says grimly to his ally, already fighting the monsters in the night. "Let us see what has disturbed the Lady’s rest."

Grateful for Amnestria's Light, Dell looses an arrow, hitting Don squarely in the torso.
Don takes 9 piercing damage!

Grallaria flies out of the now-open window and circles the farm, looking keenly at anything that moves. Through her mental link with Amnestria, she thinks ::Big People Moving on Either Side of Roost and Horse Place and Tall Plants. Lots of Mice in Plants::

Meanwhile, "Reynald, my shield and sword!" Berthold is addressing his attendants. "Guilbert, get the crossbow loaded! Olyena, check out the window and tell me what you see." Olyena opens the shutters to the darkness; the southern windows look out on the forest. Reynald offers, "Shall I help you don your armor, Sir?" but the knight dismisses the idea with a hand gesture and a curt, "No time." Instead he draws his sword, casts Light on it, and issues directions, "Barricade yourselves here. If you have a clear shot at one of the dead, take it, Reynald." Wordlessly, Guilbert hands the crossbow to the boy. "Otherwise, keep watch and cry out if you see anything dangerous out there." Berthold ends his turn in the center of the kitchen, equal distance from the front and kitchen doors.
19 - Kazzak (12/12)
18 - The dead Dave (-7), Dean, Dina, Don (-9)
16 - Sora (12/12)
7 - Amnestria (9/9)
7 - Antonius (10/10)
6 - Dell (9/9)
4 - Grallaria (1/1)
3 - Berthold (10/11)
0 - Reynald (4/4), Guilbert (4/4), Olyena (1/4)

Rolls

Secret Roll

Dave attacks Kazzak AC18, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (1) + 3 = 4

1d6+1 : (4) + 1 = 5

Dean attacks Kazzak AC18, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (10) + 3 = 13

1d6+1 : (6) + 1 = 7

Secret Roll

Secret Roll

Jun 10, 2026 5:44 am
OOC:
@rpgventurer - Kazzak is in melee with two zombies, with Antonius by his side just outside the kitchen door. Please post your round two turn.

Everyone else can also post their round two turn now if they wish, or you can wait to see what the undead do.
Jun 10, 2026 5:54 am
Kazzak swings at Dave, aiming for the decayed head of the corpse.

Rolls

Longsword attack - (1d20+5, 1d8+5)

1d20+5 : (17) + 5 = 22

1d8+5 : (6) + 5 = 11

Jun 10, 2026 3:11 pm
Berthold will rush down the stairs and see where he can usefully engage one of the undead. If Sora is alone, he’d probably head out to help her.trying to form a line with her.

Rolls

Berthold (Baronet of Dunsdale): Longsword to hit and damage - (1d20+5, 1d8+3)

1d20+5 : (1) + 5 = 6

1d8+3 : (3) + 3 = 6

Jun 10, 2026 3:45 pm
Don't get distracted, thinks Amnestria, trying to will her familiar to remain focused on the danger instead of dinner. How many Big People are moving in the Tall Plants?

As Grallaria begins the process of counting as only an owl can, Amnestria aims her wand at Dead Don and releases a Fire Bolt.

Rolls

Amnestria Elyphara: Fire Bolt, Fire Damage - (1d20+5, 1d10)

1d20+5 : (8) + 5 = 13

1d10 : (1) = 1

Jun 10, 2026 8:12 pm
Sora stands at the door to the barn to prevent any undead from reaching the prisoners. If any undead come within striking distance, she will ready an attack.
Jun 11, 2026 3:10 am
OOC:
I’ll wait to see what the dead do 😁
Jun 11, 2026 5:26 am
Round Two
(this is preceded by round one, followed by round three)

Kazzak slices into Dave once more.
Dave takes 11 slashing damage!

Dave attacks Kazzak. Dean attacks Antonius. Dina turns to follow Sora, Dashing to reach her. Dell's arrow sticking out of him, Don enters the house to confront Berthold. Another undead corpse, Duke, Dashes to emerge from the overgrown crops a few paces from the fighter and cleric. Just then, Sora and Dell hear something pounding on the back door of the barn behind them.
Berthold takes 4 bludgeoning damage!

Sora smacks the corpse of Dina with the edges of her hands, repeated blows walking up the cadaver's body.
Dina takes 4 bludgeoning damage!

As Sora considers whether or not to follow up with a martial arts attack, Amnestria leans out the window and sends fire arcing down and into Dina, the only undead she can now see.
Dina takes 1 fire damage!

"Hold fast, Kazzak," Antonius says to Kazzak as he moves alongside the dwarf. "The dead know neither courage nor fear—they only know the grave." The death cleric then lashes out with his warhammer at the zombie attacking his companion. "Back to the earth with you! The Ruby Lady has no patience for those who overstay their burial."
Dave takes 4 bludgeoning damage!

Dell leans out to loose an arrow at Dina. Aiming almost straight down, the angle is poor, but his Boundary Warden training serves him well. The arrow sinks into the dead thing's shoulder.
Dina takes 9 piercing damage!
Dell considers what to do about the hammering on the back door.

Grallaria thinks ::No Big People in tall plants::
Amnestria sighs, knowing that she would get more information if she melded her mind with her familiar so she could experience the world through its senses.

Surprised to be confronted by a walking corpse in this humble home, Berthold slashes at Don, but the blows seem to have no effect!
19 - Kazzak (12/12)
18 - The dead Dave (-22), Dean, Dina (-14), Don (-9), Duke
16 - Sora (12/12)
7 - Amnestria (9/9)
7 - Antonius (10/10)
6 - Dell (9/9)
4 - Grallaria (1/1)
3 - Berthold (6/11)
0 - Reynald (4/4), Guilbert (4/4), Olyena (4/4)

Rolls

Dave attacks Kazzak AC18, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (4) + 3 = 7

1d6+1 : (3) + 1 = 4

Dean attacks Antonius AC12, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (7) + 3 = 10

1d6+1 : (3) + 1 = 4

Don attacks Berthold AC12, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (9) + 3 = 12

1d6+1 : (3) + 1 = 4

Door damage - (1d6+1)

(4) + 1 = 5

Jun 11, 2026 9:41 am
Dell watches Sora move to the barn with arrow nocked. He sees a corpse turn and dash toward Sora. In one fluid motion Dell will inhale with the draw, aim, exhale and loose at the corpse going after Sora. Then all of a sudden hearing a banging at the back of the barn wonders to himself what the hell is that!!
Last edited June 11, 2026 9:42 am

Rolls

to hit, damage - (1d20+5, 1d6+3piercing)

1d20+5 : (4) + 5 = 9

1d6+3piercing : (6) + 3 = 9

Jun 11, 2026 1:50 pm
The corpse called Dean slams into Antonius with surprising force, its dead hands battering against his shield. The cleric absorbs the blow with a grunt, boots planted upon the wood of the deck as the glowing shield casts harsh light across the farmyard. Around him the battle descends into chaos once more: another undead lurches from the crops, something hammers at the barn doors behind Dell and Sora, and Berthold's curses echo from inside the farmhouse as he struggles against the intruder within.

Yet Antonius does not yield an inch. Stepping forward until his shoulder nearly touches Kazzak's, he forms an unbroken wall of steel and faith beside the dwarf. "Hold fast, Kazzak," he calls, raising his warhammer high. "The dead know neither courage nor fear—they only know the grave."

With a sharp pivot, Antonius ignores the corpse striking against him and instead brings the hammer crashing down upon the already battered Dave. The weapon whistles through the night before slamming into rotting flesh and brittle bone with a sickening crack. Light from the enchanted shield flashes across the zombie's ruined features as the cleric follows through with the blow, striking not with anger but with the cold certainty of a priest returning a wayward soul to its proper rest.

"Back to the earth with you," Antonius growls. "The Ruby Lady has no patience for those who overstay their burial." His stance settles immediately after the strike, shield raised once more as he braces for the next corpse shambling out of the darkness.
Last edited June 11, 2026 1:52 pm

Rolls

Antonius Block: Warhammer - Attack - (1d20+5)

(16) + 5 = 21

Antonius Block: Warhammer - Damage - (1d8+3)

(1) + 3 = 4

Jun 11, 2026 8:45 pm
Sora launches an attack against Dina!
OOC:
EDIT: Forgot to roll for damage.
Last edited June 11, 2026 8:45 pm

Rolls

Martial Arts to hit - (1d20+4)

(17) + 4 = 21

Martial Arts damage - (1d4+2bludgeoning)

(2) + 2 = 4

Jun 12, 2026 5:30 am
Round two, completed

Sora smacks the corpse of Dina with the edges of her hands, repeated blows walking up the cadaver's body.
Dina takes 4 bludgeoning damage!
As Sora considers whether or not to follow up with a martial arts attack, Amnestria's spell hits the undead creature in the back!

"Hold fast, Kazzak," Antonius says to Kazzak as he moves alongside the dwarf. "The dead know neither courage nor fear—they only know the grave." The death cleric then lashes out with his warhammer at the zombie attacking his companion. "Back to the earth with you! The Ruby Lady has no patience for those who overstay their burial."
Dave takes 4 bludgeoning damage!

Dell leans out to loose an arrow at Dina. Aiming almost straight down, the angle is poor, but his Boundary Warden training serves him well. The arrow sinks into the dead thing's shoulder.
Dina takes 9 piercing damage!
Dell considers what to do about the hammering on the back door.

Grallaria thinks ::No Big People in tall plants::
Amnestria sighs, knowing that she would get more information if she melded her mind with her familiar so she could experience the world through its senses.
19 - Kazzak (12/12)
18 - The dead Dave (-22), Dean, Dina (-14), Don (-9), Duke
16 - Sora (12/12)
7 - Amnestria (9/9)
7 - Antonius (10/10)
6 - Dell (9/9)
4 - Grallaria (1/1)
3 - Berthold (6/11)
0 - Reynald (4/4), Guilbert (4/4), Olyena (1/4)
Jun 12, 2026 5:37 am
OOC:
@rpgventurer - go ahead and post Kazzak's round three turn; there are three zombies adjacent to Kazzak now: Dave, Dean, and Duke.
Jun 12, 2026 3:00 pm
Kazzak strikes at Dave’s midsection, trying to cut him (it?) in two.
OOC:
Whoops. Got to re-do that attack roll.
Last edited June 12, 2026 3:05 pm

Rolls

Longsword attack - (1d6+20, 1d8+5)

1d6+20 : (2) + 20 = 22

1d8+5 : (1) + 5 = 6

Corrected to-hit roll - (1d20+5)

(14) + 5 = 19

Jun 13, 2026 3:43 am
Round Three
(this is preceded by round two, followed by round four)

Kazzak stabs his sword into the corpse called Dave and then rips it out sideways, nearly cutting the zombie in half.
Dave takes 6 slashing damage!

The undead attack in eerie silence, inanimate things moving without life or intelligence or animosity, impelled by some fell magic.
Dave tries to retaliate, but its swipes are feeble as the corpse is barely holding together!

Dean attacks Antonius, striking the cleric in the face with a decaying fist!
Antonius takes 7 bludgeoning damage!

Duke attacks Kazzak, too, but the fighter is prepared and sidesteps the slow swings!

Don attacks Berthold, silently scrabbling and tearing with putrescent limbs!
Berthold takes 3 bludgeoning damage!

Despite the mortal wound of the arrow punched down through its dead heart, Dina attacks Sora!
Sora takes 2 bludgeoning damage!

The banging on the rear door of the barn continues!

"We retreat or stay here." Dell calls down to Sora. "I am with you. It is your call."
Sora pummels Dina, walking up the corpse's rotten torso with a series of punches, then rolling back down the decaying body again.
Dina takes 4 bludgeoning damage but does not fall.
"I will not leave the prisoners to this fate!" Sora growls. She kicks the zombie in the knees repeatedly. Bone snaps wetly.
Dina takes 6 bludgeoning damage but remains upright on horribly shattered legs: sure sign that it is magic animating these lifeless things.

Amnestria sympathizes, and tries to set Dina on fire. But the gout of flame she sees toward the zombie misses.
::See what that noise is coming from:: the wizard thinks to her owl familiar. ::On the other side of the barn, I think. Go quickly!::

Meanwhile, on the other side of the house, "By Wee Jas…" Antonius groans in horrified disbelief. These undead things are even worse up close than any he's encountered previously. He adds "Stay down." as he wallops Dave with his sturdy warhammer. Bits of festering flesh spatter onto both of the heroes.
Dave takes 11 bludgeoning damage and collapses.
Mercifully, the desecrated body does stay down.

Dell jumps out of the loft, landing heavily behind Dina.
Dell takes 3 falling damage.
Dell whips out his rapier and sinks it up to the hilt in Dina's wetly spongy torso.
Dina takes 12 piercing damage but STILL does not stop moving!

Grallaria flaps to get more height and then glides over the barn. She reports to Amnestria ::Big Person tries to climb Big Tree::
By long association, Amnestria is able to interpret that the owl is saying that another assailant - a zombie, the wizard suspects - is banging on the barn's door or wall; owls don't have a great ability to distinguish doors, knocking or hammering looks most like an earth-bound creature trying to scramble up a tree, and a barn is just a big tree to her.

"Reynald, bring the crossbow downstairs!" In the extremity of his distress, Berthold calls his retainers into danger. Shouting even louder so his companions outside can hear, the knight exclaims, "Fall back to the house!" As he does this, Berthold slashes repeatedly into Don, the one zombie that has managed to make its way inside the house so far.
Don takes 10 slashing damage.

Reynald, Guilbert, and Olyena (in that order) thunder most of the way down the stairs and stop, horrified, before they get to the bottom at the sight of the undead thing just a few feet away from them. They know that horrible death is held back from them only by their boss, and he is clearly badly hurt.
19 - Kazzak (12/12)
18 - The dead Dave (Dead), Dean, Dina (-36), Don (-19), Duke
16 - Sora (10/12)
7 - Amnestria (9/9)
7 - Antonius (3/10)
6 - Dell (6/9)
4 - Grallaria (1/1)
3 - Berthold (3/11)
0 - Reynald (4/4), Guilbert (4/4), Olyena (4/4)

Rolls

Who does Duke attack (1 - Antonius, 2 - Kazzak) - (1d2)

(2) = 2

Dave attacks Kazzak AC16, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (3) + 3 = 6

1d6+1 : (5) + 1 = 6

Dean attacks Antonius AC16, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (20) + 3 = 23

1d6+1 : (1) + 1 = 2

Don attacks Berthold AC12, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (19) + 3 = 22

1d6+1 : (2) + 1 = 3

Dina attacks Sora AC15, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (17) + 3 = 20

1d6+1 : (1) + 1 = 2

Door damage - (1d6+1)

(1) + 1 = 2

Duke attacks Kazzak AC16, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (10) + 3 = 13

1d6+1 : (2) + 1 = 3

Crit damage to Antonius - (1d6)

(5) = 5

Jun 13, 2026 5:05 am
OOC:
@CancerMan @matmaisan @Mathfuric @WhtKnt @mathias0077 go ahead and post your round three turns.
Jun 13, 2026 6:09 am
Amnestria continues her attack on the animated corpse, reasoning that if she can help Sora put the thing down, they can then help the others more effectively. Another Fire Bolt is launched from the tip of her wand.

See what that noise is coming from,
the wizard thinks to her owl familiar. On the other side of the barn, I think. Go quickly!
OOC:
I'd like Grallaria to fly behind the barn and report what's banging on the door.

Rolls

Amnestria Elyphara: Fire Bolt, Fire Damage - (1d20+5, 1d10)

1d20+5 : (2) + 5 = 7

1d10 : (3) = 3

Jun 13, 2026 7:36 am
The rotten fist catches Antonius squarely across the face with a wet, bone-jarring crack. He reels half a step, vision flashing white as the blow lands directly over the old scar that runs along his cheek and jaw. The scar splits open under the impact, a thin line of fresh blood tracing through sweat and grave dirt. For a heartbeat the cleric’s balance falters, shield dipping as the corpse’s dead hand leaves a smear of decay across his skin.

Antonius catches himself before he falls, planting the glowing shield hard into the ground to steady his balance. He tastes blood, spits it aside, and looks back up at the dead thing that struck him. Around him the night has become a nightmare of pounding blows, scraping claws, and the relentless hammering at the barn door behind the others. Kazzak’s sword has nearly cut Dave in half, yet the corpse still twitches and claws forward. That sight troubles the cleric more than the blood on his own face.

https://i.imgur.com/NtPJi2A.jpeg

"By Wee Jas… stay down," he growls, voice ragged with pain and disbelief.

Recovering his footing, Antonius brings Final Measure around in a brutal horizontal arc. The Warhammer whistles through the cold night air toward Dave’s ruined torso, the cleric striking with the grim determination of a man who has buried too many bodies to tolerate one refusing its grave. Even as he swings, he remains anchored shoulder-to-shoulder beside Kazzak, shield raised and stance locked, unwilling to give the undead a gap to exploit while more shapes shuffle out of the darkness around the farm.
Last edited June 14, 2026 8:26 am

Rolls

Antonius Block: Warhammer - Attack - (1d20+5)

(12) + 5 = 17

Antonius Block: Warhammer - Damage - (1d8+3)

(8) + 3 = 11

Jun 13, 2026 9:16 am
Cornered in the humble farmer’s homestead with the animated mass of rotting flesh threatening himself and the two prisoners, The young knight called out to his retinue, "Reynald, bring the crossbow downstairs! Guilbert get down here!" To the others he exclaimed "Fall back to the house!"

And as he cried out orders and appealed to his companions, he attempted to cut down the walking dead.
[ +- ] Original post
Last edited June 13, 2026 7:57 pm

Rolls

Berthold (Baronet of Dunsdale): Longsword to hit, damage - (1d20+5, 1d8+3)

1d20+5 : (8) + 5 = 13

1d8+3 : (7) + 3 = 10

Jun 13, 2026 11:10 am
Dell seeing the corpse attacking Sora and not having a good angle for a shot will shoulder his bow a drop down behind the corpse. He draw his rapier as soon as he lands and drive a thrust straight at the corpse he just landed behind. After sliding his rapier into the corpse he will look to Sora "We retreat or stay here. I am with you. It is your call."
Last edited June 13, 2026 11:12 am

Rolls

to hit, damage - (1d20+5, 1d8+3piercing)

1d20+5 : (11) + 5 = 16

1d8+3piercing : (3) + 3 = 6

Sneak attack - (1d6)

(6) = 6

Jun 13, 2026 5:38 pm
"I will not leave the prisoners to this fate!" Sora growls, throwing another succession of punches at Dina.

Rolls

Martial Arts to hit - (1d20+4)

(12) + 4 = 16

Martial Arts damage - (1d4+2bludgeoning)

(2) + 2 = 4

Martial Arts to hit - (1d20+4)

(19) + 4 = 23

Martial Arts damage - (1d4+2bludgeoning)

(4) + 2 = 6

Jun 13, 2026 7:48 pm
CancerMan says:
OOC:
I think Don and Berthold are already in the house.
OOC:
You are absolutely right, CancerMan. For some reason I was mirroring the situation of Antonius and Kazzak with Berthold’s and Sora’s.Since he is in the house, he would not retreat further. So my description of his actions is completely wrong. I’ll adjust my previous post, without deleting anything.
Jun 16, 2026 5:19 am
Round three, continued...

"We retreat or stay here." Dell calls down to Sora. "I am with you. It is your call."
Sora pummels Dina, walking up the corpse's rotten torso with a series of punches, then rolling back down the decaying body again.
Dina takes 4 bludgeoning damage but does not fall.
"I will not leave the prisoners to this fate!" Sora growls. She kicks the zombie in the knees repeatedly. Bone snaps wetly.
Dina takes 6 bludgeoning damage but remains upright on horribly shattered legs: sure sign that it is magic animating these lifeless things.

Amnestria sympathizes, and tries to set Dina on fire. But the gout of flame she sees toward the zombie misses.
::See what that noise is coming from:: the wizard thinks to her owl familiar. ::On the other side of the barn, I think. Go quickly!::

Meanwhile, on the other side of the house, "By Wee Jas…" Antonius groans in horrified disbelief. These undead things are even worse up close than any he's encountered previously. He adds "Stay down." as he wallops Dave with his sturdy warhammer. Bits of festering flesh spatter onto both of the heroes.
Dave takes 11 bludgeoning damage and collapses.
Mercifully, the desecrated body does stay down.

Dell jumps out of the loft, landing heavily behind Dina.
Dell takes 3 falling damage.
Dell whips out his rapier and sinks it up to the hilt in Dina's wetly spongy torso.
Dina takes 12 piercing damage but STILL does not stop moving!

Grallaria flaps to get more height and then glides over the barn. She reports to Amnestria ::Big Person tries to climb Big Tree::
By long association, Amnestria is able to interpret that the owl is saying that another assailant - a zombie, the wizard suspects - is banging on the barn's door or wall; owls don't have a great ability to distinguish doors, knocking or hammering looks most like an earth-bound creature trying to scramble up a tree, and a barn is just a big tree to her.

"Reynald, bring the crossbow downstairs!" In the extremity of his distress, Berthold calls his retainers into danger. Shouting even louder so his companions outside can hear, the knight exclaims, "Fall back to the house!" As he does this, Berthold slashes repeatedly into Don, the one zombie that has managed to make its way inside the house so far.
Don takes 10 slashing damage.

Reynald, Guilbert, and Olyena (in that order) thunder most of the way down the stairs and stop, horrified, before they get to the bottom at the sight of the undead thing just a few feet away from them. They know that horrible death is held back from them only by their boss, and he is clearly badly hurt.
19 - Kazzak (12/12)
18 - The dead Dave (Dead), Dean, Dina (-36), Don (-19), Duke
16 - Sora (10/12)
7 - Amnestria (9/9)
7 - Antonius (3/10)
6 - Dell (6/9)
4 - Grallaria (1/1)
3 - Berthold (3/11)
0 - Reynald (4/4), Guilbert (4/4), Olyena (1/4)

Rolls

Dina CON save DC9 - (1d20+3)

(8) + 3 = 11

Dina CON save DC11 - (1d20+3)

(13) + 3 = 16

Dave CON save DC16 - (1d20+3)

(6) + 3 = 9

Falling damage - (1d6)

(3) = 3

Dina CON save DC17 - (1d20+3)

(20) + 3 = 23

Don CON save DC15 - (1d20+3)

(15) + 3 = 18

Jun 16, 2026 5:57 am
OOC:
Whew, zombies are terrible, particularly with their undead fortitude.

@matmaisan - Your noncombatant NPC retainers are effectively extra HP for Berthold (by virtue of being additional targets for enemies), but remember that a knight's retainers "can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused."

@rpgventurer - please do us the honors of starting round four with Kazzak's turn.
Jun 16, 2026 6:23 am
Ignoring the gore everywhere — My boots! — Kazzak focuses on Duke.

Rolls

Longsword attack (hit/damage) - (1d20+5, 1d8+5)

1d20+5 : (13) + 5 = 18

1d8+5 : (1) + 5 = 6

Jun 16, 2026 8:25 pm
After delivering a satisfying blow to his enemy, Berthold saw the hint of Reynald’s presence by the stairs. He’d not soon forget the lad’s look of horror, as he observed the carnage in the farmhouse’s main room.

"Leave it there, and go barricade yourselves above!"
OOC:
Most of my orders stemmed from my misunderstanding the layout of the scene. Picturing Berthold outside with Sora, I’d thought to call the retainers to help secure the ground floor, by bringing weapons down and, if needed, moving furniture around to block doors or windows. Having now adjusted the layout of the scene, he just wanted the crossbow delivered to the ground floor, because he still hopes that if he lives long enough, the party will barricade itself in this room and hold this position. No intention to use them as added targets, or get them involved in the fighting.
Last edited June 16, 2026 8:26 pm
Jun 17, 2026 5:35 am
Round Four
(this is preceded by round three, followed by round five)

Finally able to focus on the latest arrival, Kazzak slashes into Duke, bits of the zombie's flesh flying away with each stroke.
Duke takes 6 slashing damage!

Dean and Duke continue to attack Kazzak, but the heavily-armored fighter keeps them both at bay for a few moments longer.

Dina attacks Sora, raking her eyes with jagged fingernails!
Sora takes 8 bludgeoning damage!

Don attacks Berthold, slamming the knight in the head when his sword gets momentarily stuck in its guts.
Berthold takes 7 bludgeoning damage and falls, dying!
His retainers wail in horror!

The last zombie continues to pound on the back door to the barn, which begins to crack under the onslaught!

"Hells!" Sora swears, continuing to batter the decomposing corpse.
Dina takes 6 damage and though part of its head flies off, it does not fall!
Sora kicks it again.
Dina takes 5 damage, sways, and keeps on swinging!

Amnestria calls out the window, confirming what Sora was hearing behind her: "One's breaking in behind you, Sora!" Then she hustles downstairs to investigate the reason for the knight's retainers' wails. They're standing in her way on the stairs, looking into the kitchen/dining area in horror. Amnestria pushes past them, sees Berthold lying dead or dying at a zombie's feet, and snaps "Get back upstairs!" As the retainers move to obey, Amnestria intones the spell. Magic condenses the air, forming thick water vapor that rolls out from just inside the front door. It flows out the front door toward the wagon and into the kitchen, engulfing the knight's body, the zombie and flowing back towards Amnestria and the servants on the stairs. The wizard retreats back up the stairs to escape the fog.

"Hold the line, Kazzak!" Antonius calls to the battle brother at his side. "One grave at a time." Then he addresses their foes: "The bell has not finished tolling. Back to your rest." His swing catches Duke hard on the shoulder.
Duke takes 5 bludgeoning damage!

Dell stabs Dina again and again.
Dina takes 14 piercing damage and STILL DOES NOT STOP!

Grallaria flies back to the farmhouse and dives at the zombie Duke, drawing some of its attention away from Kazzak.

Writhing on the floor, Berthold fears that his vision is failing along with his organs...but it's just the fog.
Berthold has 2 failed death saves.

Reynald, Guilbert, and Olyena run back upstairs out of the fog and barricade themselves in the southern bedroom, as both Berthold and Amnestria commanded.
19 - Kazzak (12/12)
18 - The dead Dave (Dead), Dean (-6), Dina (-59), Don (-19), Duke (-11), other zombie
16 - Sora (2/12)
7 - Amnestria (9/9)
7 - Antonius (3/10)
6 - Dell (6/9)
4 - Grallaria (1/1)
3 - Berthold (0/11) Dying, two failures
0 - Reynald (4/4), Guilbert (4/4), Olyena (4/4)

Rolls

Dean attacks Kazzak AC18, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (8) + 3 = 11

1d6+1 : (6) + 1 = 7

Duke attacks Kazzak AC18, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (6) + 3 = 9

1d6+1 : (2) + 1 = 3

Dina attacks Sora AC15, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (20) + 3 = 23

1d6+1 : (6) + 1 = 7

Don attacks Berthold AC12, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (9) + 3 = 12

1d6+1 : (6) + 1 = 7

Damage to rear door - (1d6+1)

(4) + 1 = 5

Crit damage to Sora - (1d6)

(1) = 1

Jun 17, 2026 5:51 am
OOC:
Everyone else, please post your round four turns.
Jun 17, 2026 9:42 am
Dell can't believe this thing is still standing. He sees it land a big hit on Sora and goes in to hopefully finish this thing off with a rapier thrust.
OOC:
If Sora attacks and takes down the zombie I will edit my post. I should have waited.
Last edited June 17, 2026 9:44 am

Rolls

to hit, damage - (1d20+6, 1d8+4piercing)

1d20+6 : (10) + 6 = 16

1d8+4piercing : (8) + 4 = 12

Jun 17, 2026 10:56 am
Seeing Dave finally collapse into a heap of broken flesh and ruined bone, Antonius wastes no time admiring the result. The cleric shifts his footing immediately, blood still trickling from the reopened scar on his face as he moves to support Kazzak against the remaining undead. The glow from his shield throws long shadows across the farmyard, illuminating the two corpses pressing in on the dwarf from either side.

"Hold the line, Kazzak!" Antonius calls, his voice cutting through the cries of Berthold's retainers and the relentless pounding from the barn door. "One grave at a time."

Antonius's eyes flick briefly toward the farmhouse where Berthold has fallen and then toward the barn where the cracking door threatens to give way. Concern gnaws at him, but he forces it aside. If he and Kazzak can finish these dead things quickly, they can still turn the tide elsewhere.

"The bell has not finished tolling," he growls at the shambling corpses. "Back to your rest." Then he plants his glowing shield firmly beside Kazzak once again, presenting an unbroken wall of steel, faith, and stubborn determination against the encroaching dead. Antonius raises Final Measure high overhead and brings it crashing down toward Duke with all the force his weary muscles can muster.
OOC:
@spaceseeker19, Do we have any inspiration?
Last edited June 17, 2026 11:01 am

Rolls

Antonius Block: Warhammer - Attack - (1d20+5)

(2) + 5 = 7

Antonius Block: Warhammer - Damage - (1d8+3)

(2) + 3 = 5

Jun 17, 2026 3:39 pm
Grallaria swoops down to harass the zombies around Kazzak, flapping her wings in their eyes and darting this way and that.

"One's breaking in behind you, Sora!" warns Amnestria, before she pulls her attention away from the window and moves to investigate the wailing from downstairs. What in the Hells was that racket?

At the base of the stairs, it takes the wizard a brief moment for her eyes to adjust and realize that the rotting figure standing just inside the room is not Berthold. Mentally cycling through her options, Amnestria yells to the crying retainers, "Get back upstairs!" Whether or not the nobleman's servants heed her words, she intones the arcane recipe to envelop the common room in thick fog and prepares to retreat back to the second floor.
OOC:
Grallaria will Help Kazzak.

Amnestria will cast Fog Cloud. If she has movement left over, she'll climb the stairs to the landing. Hopefully Bertie's retainers know where the stairs are!
Jun 17, 2026 4:09 pm
"Hells," Sora swears, trying to take down Dina.

Rolls

Martial Arts to hit - (1d20+4)

(17) + 4 = 21

Martial Arts damage - (1d4+2bludgeoning)

(4) + 2 = 6

Martial Arts to hit - (1d20+4)

(5) + 4 = 9

Martial Arts damage - (1d4+2bludgeoning)

(3) + 2 = 5

Jun 18, 2026 8:33 am
Kazzak nods, silently welcoming the presence of Antonius and Grallaria. The warrior is no stranger to close quarters combat. He swings and slashes at Duke with the precision of one who has spent a lifetime in the mines.
OOC:
Thanks @CancerMan.
Last edited June 18, 2026 8:35 am

Rolls

Longsword hit/damage with advantage - (2d20H1+5, 1d8+5)

2d20H1+5 : (188) + 5 = 23

1d8+5 : (7) + 5 = 12

Jun 19, 2026 5:17 am
Mathfuric says:
Do we have any inspiration?
OOC:
I think everyone does, unless one of you used it at some point since leaving Hochoch that I'm not remembering now.
Jun 19, 2026 5:22 am
Round four, continued...

"Hells!" Sora swears, continuing to batter the decomposing corpse.
Dina takes 6 damage and though part of its head flies off, it does not fall!
Sora kicks it again.
Dina takes 5 damage, sways, and keeps on swinging!

Amnestria calls out the window, confirming what Sora was hearing behind her: "One's breaking in behind you, Sora!" Then she hustles downstairs to investigate the reason for the knight's retainers' wails. They're standing in her way on the stairs, looking into the kitchen/dining area in horror. Amnestria pushes past them, sees Berthold lying dead or dying at a zombie's feet, and snaps "Get back upstairs!" As the retainers move to obey, Amnestria intones the spell. Magic condenses the air, forming thick water vapor that rolls out from just inside the front door. It flows out the front door toward the wagon and into the kitchen, engulfing the knight's body, the zombie and flowing back towards Amnestria and the servants on the stairs. The wizard retreats back up the stairs to escape the fog.
OOC:
@CancerMan - With a 20' radius, the fog will billow out one or both doors (not to mention the windows adjoining each door). The house is 20' deep front to back. Where do you want the center of the spell to be? Do you want it spread evenly, or do you want to make sure that the fog is/isn't going to envelop Kazzak/Antonius outside the back door? Amnestria hasn't seen them, but she can hear that they're nearby and might benefit/be hindered by the fog.


"Hold the line, Kazzak!" Antonius calls to the battle brother at his side. "One grave at a time." Then he addresses their foes: "The bell has not finished tolling. Back to your rest." His swing catches Duke hard on the shoulder.
Duke takes 5 bludgeoning damage!
OOC:
@Mathfuric - you can still use Inspiration, though you might want to know whether Amnestria's fog will protect Antonius and give him DISADV on the attack first. Let me know.

Dell stabs Dina again and again.
Dina takes 14 piercing damage and STILL DOES NOT STOP!

Grallaria flies back to the farmhouse and dives at the zombie Duke, drawing some of its attention away from Kazzak.
OOC:
@matmaisan - please roll Berthold's first death save.


Writhing on the floor, Berthold fears that his vision is failing along with his organs...but it's just the fog.
Berthold has 2 failed death saves.

Reynald, Guilbert, and Olyena run back upstairs out of the fog and barricade themselves in the southern bedroom, as both Berthold and Amnestria commanded.
19 - Kazzak (12/12)
18 - The dead Dave (Dead), Dean (-6), Dina (-59), Don (-19), Duke (-5), other zombie
16 - Sora (2/12)
7 - Amnestria (9/9)
7 - Antonius (3/10)
6 - Dell (6/9)
4 - Grallaria (1/1)
3 - Berthold (0/11) Dying, two failures
0 - Reynald (4/4), Guilbert (4/4), Olyena (1/4)

Rolls

Dina CON save DC11 - (1d20+3)

(20) + 3 = 23

Dina CON save DC10 - (1d20+3)

(16) + 3 = 19

additional Sneak attack damage - (1d6)

(2) = 2

Dina CON save DC19 - (1d20+3)

(16) + 3 = 19

Jun 19, 2026 1:10 pm
OOC:
I think we wait for effects of the fog.
Jun 19, 2026 3:42 pm
OOC:
I'd like to limit the fog to just the interior and not impact those fighting outside. Please place the center of the spell accordingly so as not to blind Antonius and Kazzak (and their zombie).
Jun 19, 2026 5:41 pm
CancerMan says:
Please place the center of the spell accordingly so as not to blind Antonius and Kazzak (and their zombie).
OOC:
Understood; I've updated the post to describe the fog filling the kitchen and flowing out the front door (where nobody is fighting). Kazzak and Antonius are fighting two zombies, Dean and Duke, without the concealment of fog.

@Mathfuric - will you use your Inspiration and roll for the attack again now?
@matmaisan - please roll your death save.
@rpgventurer - I'll start round five with Kazzak's attack right after Antonius' attack is resolved.
CancerMan says:
I don't remember if we technically had a short rest before we began our overnight stay in the farmhouse. If we did, would Amnestria be able to utilize her Arcane Recovery feature and recover a 1st-level spell slot?
OOC:
@CancerMan - Yes, everyone had a short rest when some of the party spent their hit dice on healing. Yes, let's assume that Amnestria used Arcane Recovery.
Jun 19, 2026 7:22 pm
‘Is this the afterlife? Will the curtain suddenly open to reveal my doom?’ the young paladin wondered as he lay, near senseless on the ground, seeing the chamber fill with thick fog.
OOC:
Brutal.
Last edited June 19, 2026 7:23 pm

Rolls

Death save - (1d20)

(1) = 1

Jun 19, 2026 9:08 pm
OOC:
Inspiration
As Final Measure sweeps toward Duke, Antonius knows immediately that the strike is wrong. Whether from fatigue, the lingering sting of Dean's blow, or the unnatural, jerking movements of the undead, the angle is off by mere inches—but inches are enough. The Warhammer is committed to the swing, and he can already see it passing harmlessly past the zombie's shoulder.

Rather than fighting the momentum, Antonius adjusts with it. He twists his hips, shifts his leading foot deeper into the churned earth, and turns what should have been a missed strike into a flowing continuation of the attack. The hammer whistles past Duke's rotting head, but instead of overextending, Antonius lets the motion carry through into a tight rotation.

Drawing on every ounce of discipline drilled into him over years of patrols, arrests, and battlefield skirmishes, Antonius reverses the weapon's course. The miss becomes a feint. The feint becomes an opening.

"Wee Jas, guide my hand."

Final Measure comes around again in a shorter, more controlled arc, no longer aimed where Duke was but where the creature is stumbling next, the Cleric determined to finish what should have been finished with the first blow.

For a brief instant, the chaos of the battlefield fades away—the cries from the farmhouse, the pounding on the barn door, the groans of the dead. There is only the hammer, the target, and the certainty that the dead belong in the grave.

This time, Antonius intends to make sure Duke remembers that.
Last edited June 19, 2026 9:18 pm

Rolls

Antonius Block: Warhammer - Attack - (1d20+5)

(18) + 5 = 23

Jun 20, 2026 7:08 pm
Round Five
(this is preceded by round four, followed by round six)

Kazzak nods in appreciation at his companions and hacks repeatedly at Duke.
Duke takes 12 slashing damage!

Antonius' speech seems to have caught Dean's attention (or the attention of the necromantic magic animating the lifeless corpse); the dead thing turns to focus its attacks on the death cleric. But its blows are ineffective against the Jasite's armor!
Duke continues attacking Kazzak, scratching and flailing ineffectually at the dwarven fighter!
Dina swings at Sora, doggedly focused on the monk! But the dwarf is too nimble and she evades all the blows.
Don follows the sounds of feet on the stairs, Dashing to cross the room and shamble up the stairs, ending adjacent to Amnestria in the hallway.
The zombie behind the barn continues trying to smash its way in to reach the living things inside by the shortest possible route! The door finally splits open, and Dvan steps in, moving determinedly (and slowly) toward the closest creatures.

"Fight on, brave knight." Kazzak yells, understanding that Berthold is in dire straits. "It is not your time! We need you!"

"&%^*!" Sora swears, and launches a series of strikes on Dina. The zombie's windmilling arms deflect the dwarf's punches, but her kick connects with its leg again.
Dina takes 3 bludgeoning damage!

"Thank goodness for small favors," Amnestria says as zombie Don rushes out of the fog towards her. She backs carefully away into the northern bedroom and crosses to the open window.

Antonius wavers, for a moment undecided as to whether to stay at the dwarf's side or leave to assist his companion in trouble. Then he decides that the knight will have to rely on all the others: the danger in front of him must occupy his attention.
"Hold on a little longer, friend." he calls into the back door of the fog-filled house. Then he smashes his hammer down at Duke.
Duke takes 9 bludgeoning damage!

Dell catches Sora's eye and says "Loft." Then he Disengages and moves away from fighting Dina back into the barn and crouches down in one of the stalls to whisper to the trussed-up bandit prisoners: "We are under attack from the undead." They nod with wide eyes, clearly having heard Dell's yell at the start of the fight. "I will cut you loose stay quiet and with me. Maybe we can make it up into the loft. I don't know if zombies can climb."

Grallaria continues to harass Duke, assisting Kazzak in his next attack on that zombie.

With a pained and sudden loud gasp, Berthold the knight returned to full awareness. He was once again feeling the horrendous pain of the day’s labour, but he forced himself to roll over, grab his sword and stand up in the obscured space of the farm’s living room and kitchen.
Berthold is conscious with 1 HP!
Listening to the sounds of his friends cries of alarm in the fog all around him, Berthold decides to head for the stairs to check on his charges. Where did the zombie that felled him go?

Still thinking their master dead, Reynald, Guilbert, and Olyena slam the door to the southern bedroom and train the crossbow on the door.
19 - Kazzak (12/12)
18 - The dead Dave (Dead), Dean (-6), Dina (-62), Don (-19), Duke (-26), Dvan
16 - Sora (2/12)
7 - Amnestria (9/9)
7 - Antonius (3/10)
6 - Dell (6/9)
4 - Grallaria (1/1)
3 - Berthold (1/11)
0 - Reynald (4/4), Guilbert (4/4), Olyena (4/4)

Rolls

Dean attacks Antonius AC16, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (8) + 3 = 11

1d6+1 : (1) + 1 = 2

Duke attacks Kazzak AC18, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (10) + 3 = 13

1d6+1 : (2) + 1 = 3

Dina attacks Sora AC15, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (11) + 3 = 14

1d6+1 : (3) + 1 = 4

Zombie slams the door - (1d6+1)

(3) + 1 = 4

Jun 20, 2026 8:33 pm
OOC:
Everyone else can now post their round five turns.
Some reminders:
Undead Fortitude - the way the zombies keep going after they would otherwise have stopped functioning - is a CON save with a DC (5+damage from the attack). They do this save for every attack EXCEPT attacks that deal radiant damage or critical hits. If they fail that save, the zombie stops being a zombie. So attacking more increases chances (more saving throws to potentially fail), but so does doing attacks that deal more damage (as that raises the DC of the saving throw). Of course you can't force a critical hit, but if anyone has a way of dealing radiant damage, that would be very helpful.

From the retainers' wailing, everyone in the party knows that Berthold has fallen and is dying. Because he has two failures, he could die permanently on his next death save (if he rolls and fails, Berthold will be dead). Anyone who moves into the fog to find him can stabilize him as an action by either: succeeding on a DC10 Medicine check, or using a Healer's Kit application. Don, the zombie that took him down, is not adjacent or even in the same room as Berthold anymore.
Jun 21, 2026 12:21 am
"Thank goodness for small favors," laments Amnestria as the hideous corpse rushes out of the fog and up the stairs. At least Berthold is safe.

Knowing that her fire magic is dangerous in such close proximity, Amnestria draws her dagger and retreats into the bedroom. She hopes the zombie continues its pursuit of her and leaves Berthold's retainers alone in their locked room. Amnestria moves to the window and prepares for the attack.

She considers exiting the window and dropping to the ground. Perhaps the zombie will follow her out? It would be a worthy sacrifice of her own dignity if she can get that thing out of the house.
OOC:
I am Disengaging from the zombie and moving from the hallway into the bedroom. If the zombie follows and attacks, I will cast Shield if the +5 AC helps thwart its strike.

Logistics question regarding the second floor windows. I assume they're just openings in the wall with shutters, and leaving through the window means dropping to the ground? I don't suppose there's a way to access the roof?
Jun 21, 2026 3:04 am
"&%^*!" Sora swears as the door to the barn crashes in. Realizing that she needs to finish this NOW, she launches another series of vicious attacks against Dina.

Rolls

Martial Arts to hit - (1d20+4)

(3) + 4 = 7

Martial Arts damage - (1d4+2bludgeoning)

(2) + 2 = 4

Martial Arts to hit - (1d20+4)

(12) + 4 = 16

Martial Arts damage - (1d4+2bludgeoning)

(1) + 2 = 3

Jun 21, 2026 3:35 am
OOC:
I will pass Kazzak’s inspiration to Berthold if I can.
Kazzak bellows above the din of battle, "Fight on, brave knight. It is not your time! We need you!"
Last edited June 21, 2026 3:36 am
Jun 21, 2026 12:43 pm
OOC:
I am really torn here between moving away and giving an opportunity of attack to cast ‘Spare the dying’, or disengaging and waiting a turn hoping for the best.
With only 3 HP taking a hit will put Antonius out.
Jun 21, 2026 3:14 pm
Seeing the back door to the barn crash in Dell will take this opportunity to use the night and distraction to his advantage and use his stealth to get to the prisoners to cut their bonds. Dell when he gets to prisoners will whisper"We are under attack from the undead. I will cut you loose stay quiet and with me. Maybe we can make it up into the loft. I don't know if zombies can climb." He will keep his rapier in his off hand and a dagger in his other so he can throw it if he has to. But before he leaves Sora he will simply say "Loft." Hoping she understands to go there if possible.
Last edited June 21, 2026 3:20 pm

Rolls

Stealth - (1d20+7)

(13) + 7 = 20

Jun 21, 2026 3:51 pm
CancerMan says:
...regarding the second floor windows. I assume they're just openings in the wall with shutters, and leaving through the window means dropping to the ground? I don't suppose there's a way to access the roof?
OOC:
Let's say there is a slight roof - more of an overhang - over the front door. So Amnestria could climb out of the window onto that, and then potentially hang from her hands and drop down to the ground by the wagon. There isn't a good way to get up onto the second story roof, however.
Jun 21, 2026 3:54 pm
Berthold’s lifeblood continued to flow from his smashed body.
OOC:
Before I roll Berthold’s next death save, I would like to clarify (1) if he had inspiration still (I can’t recall having used inspiration in the past) and, if so, (2) if I could reroll the natural one. I asked the question in the OOC thread, but should have asked it here.
Jun 21, 2026 3:56 pm
Round five, continued...

"Fight on, brave knight." Kazzak yells, understanding that Berthold is in dire straits. "It is not your time! We need you!"
OOC:
@matmaisan - when you do it, roll your next death save with ADV using Kazzak's Inspiration.
"&%^*!" Sora swears, and launches a series of strikes on Dina. The zombie's windmilling arms deflect the dwarf's punches, but her kick connects with its leg again.
Dina takes 3 bludgeoning damage!

"Thank goodness for small favors," Amnestria says as zombie Don rushes out of the fog towards her. She backs carefully away into the northern bedroom and crosses to the open window.
OOC:
Antonius' turn will go here.
Dell catches Sora's eye and says "Loft." Then he Disengages and moves away from fighting Dina back into the barn and crouches down in one of the stalls to whisper to the trussed-up bandit prisoners: "We are under attack from the undead." They nod with wide eyes, clearly having heard Dell's yell at the start of the fight. "I will cut you loose stay quiet and with me. Maybe we can make it up into the loft. I don't know if zombies can climb."
OOC:
@mathias0077 I made an assumption about the Disengage action: correct me if that wasn't your intent. If it wasn't, Dina will get an opportunity attack on him. If it was: Dell doesn't have Cunning Action yet, but after going to talk to the prisoners, he does have some movement remaining. Do you want to stay in the stall with the prisoners, or leave them to start up the ladder?

19 - Kazzak (12/12)
18 - The dead Dave (Dead), Dean (-6), Dina (-62), Don (-19), Duke (-17), Dvan
16 - Sora (2/12)
7 - Amnestria (9/9)
7 - Antonius (3/10)
6 - Dell (6/9)
4 - Grallaria (1/1)
3 - Berthold (0/11) Dying, two failures
0 - Reynald (4/4), Guilbert (4/4), Olyena (1/4)

Rolls

Dina CON save DC8 - (1d20+3)

(7) + 3 = 10

Jun 21, 2026 4:24 pm
Grallaria continues to harass Duke, assisting Kazzak amidst the chaotic battle.
Jun 21, 2026 4:32 pm
matmaisan says:
Before I roll Berthold’s next death save, I would like to clarify (1) if he had inspiration still (I can’t recall having used inspiration in the past) and, if so, (2) if I could reroll the natural one. I asked the question in the OOC thread, but should have asked it here.
OOC:
Yes, he has inspiration (if you hadn't had it already, I would've awarded Inspiration for Berthold bravely running into the fight without his armor). Everybody does; it's on your character sheets.

No, you can't reroll a natural 1 on a save, because you know that a natural one always fails.

Let me explain: In a real-time game, you can use Inspiration only before a roll to be able to roll it with ADV. That is how Inspiration works.
In play-by-post, I am willing to add a convention to the rule: people can add another roll after the initial roll if they don't know the result of the roll that happened already. So with that convention, a player could see the result of a roll, not be sure that it's enough, and then post that they're spending their Inspiration along with a second roll.
But that also means that, even if we add that convention to the actual Inspiration rule, PCs can use Inspiration with death saves ONLY before the roll so they can post 2d20h1+(CON mod), because you always know whether a death save has succeeded or not. You can't roll a death save and think "I'm not sure that's enough, so I'll spend my Inspiration" because the DC is always 10 for a death save. Similarly, a player can't spend Inspiration after I've posted that an attack has missed: you already know the result, you can't go back and try to change that outcome after the fact.
Does that distinction make sense?
Jun 22, 2026 1:16 am
OOC:
Yes I wanted to disengage first my bad. I was thinking that when I typed it but didn't type it for some reason. I will stay with the prisoners until we can all move togehter.
Jun 22, 2026 2:53 am
mathias0077 says:
Yes I wanted to disengage first my bad...I will stay with the prisoners until we can all move togehter.
OOC:
Good. Next question: do you want Dell to close the stall door (to block zombie Dvan) or leave it open so you can run (or shove the zombie and then run, if it comes after you)?
Jun 22, 2026 8:26 am
spaceseeker19 says:
matmaisan says:
Before I roll Berthold’s next death save, …..
OOC:
Yes, he has inspiration …. Does that distinction make sense?
OOC:
Makes sense. In that case, I’m rolling Berthold’s next death save using inspiration
Something in Berthold refused to let go. He was now aware that he had not been transported to the heavens, but remained in the fog-filled floor of the Jarl family’s homestead, that his smashed head was not resting on the silken face of celestial clouds but on the grimy, wooden planks of a farmer’s home. A home overrun by walking corpses he must dispatch. With a pained and sudden loud gasp, the knight returned to full awareness. He was once again feeling the horrendous pain of the day’s labour, but he forced himself to roll over, grab his sword and stand up in the obscured space of the farm’s living room and kitchen.

Berthold was twice-risen this day. Heironeous must still have a purpose for him, he spat out blood and dirt, and listened around for a sense of where his enemy had gone.
OOC:
Dang, these death saves have been completely extreme!

I see Olyena is still listed as having only 1hp, which would mean Berthold would still have 3hp of lay on hand to administer. I had stated that he had used all his healing power before going to sleep, so I’ll let the DM decide whether he can still get a few hp of lay on hands…
Last edited June 22, 2026 9:01 am

Rolls

Death save #2 (w. Inspiration) - (2d20h1)

(208) = 20

Jun 22, 2026 9:37 am
spaceseeker19 says:
mathias0077 says:
Yes I wanted to disengage first my bad...I will stay with the prisoners until we can all move togehter.
OOC:
Good. Next question: do you want Dell to close the stall door (to block zombie Dvan) or leave it open so you can run (or shove the zombie and then run, if it comes after you)?
OOC:
I will will bring the stall door closed but not latched so it looks as it did. Can I tell if the zombie Deva saw me and is moving our way or is he shambling toward Sora?
Jun 22, 2026 12:27 pm
For a heartbeat, Antonius wavers.

Dean's dead hands scrape against his shield as the cleric's gaze flicks toward the farmhouse. Berthold had fallen hard. Every instinct as a servant of Wee Jas—and every year spent in the Watch—screams at him to reach the wounded knight before death claims him. His footing shifts unconsciously, weight settling onto his rear foot as though preparing to break away from the melee.

But leaving would mean abandoning Kazzak.
The dwarf still stood firm, yet only because the two of them had formed an unbroken line against the dead. Antonius could already picture the consequences: one opening, one missed block, one lucky strike from a corpse that should never have been walking in the first place.

His jaw tightens in frustration.
"Damn it... what is the right call?"

For a moment he is caught between two duties, unable to satisfy both. Then, through the fog of battle and the groaning shuffling of the undead, he hears movement from the farmhouse behind him. A scrape, a stir, the unmistakable sounds of life rather than death.

Berthold.
Not dead yet.
The uncertainty vanishes.

The knight is still fighting his own battle. That means Antonius can fight his.
"Then hold on a little longer, friend."

Renewed purpose floods through him. Rather than disengaging, he drives forward once more, planting his glowing shield beside Kazzak's and turning to face the undead. Final Measure rises overhead in a powerful arc before crashing toward the nearest corpse. The warhammer falls with all the conviction of a priest delivering judgment, Antonius committing himself fully to the struggle at hand.
The wounded could still be saved.

But only if the dead were put back in their graves first.
OOC:
Attack Undead Duke.
Last edited June 24, 2026 4:16 am

Rolls

Antonius Block: Warhammer - Attack - (1d20+5)

(17) + 5 = 22

Antonius Block: Warhammer - Damage - (1d8+3)

(6) + 3 = 9

Jun 22, 2026 4:41 pm
mathias0077 says:
Can I tell if the zombie Deva saw me and is moving our way or is he shambling toward Sora?
OOC:
No, you can't tell, because zombies are awful dead things: they don't move their eyes or their heads to show what they're "looking" at, but the stall is in the middle of the barn, closer to the zombie that has just entered than Sora is outside the front door.
matmaisan says:
Death save #2 (w. Inspiration) - (2d20h1)

(208) = 20
OOC:
Wonderful! Stories of heroic battles in which dying PCs stand up again with 1 HP are the favorites of bards everywhere.
If I was doing Achievements in this game, that'd be one: THE FIRST AND THE LAST.
matmaisan says:
I see Olyena is still listed as having only 1hp, which would mean Berthold would still have 3hp of lay on hand to administer. I had stated that he had used all his healing power before going to sleep, so I’ll let the DM decide whether he can still get a few hp of lay on hands…
OOC:
Yes, that's my mistake. But note that you said that you retained 1 HP of your Lay on Hands ability, rather than using all of it.
Jun 22, 2026 7:53 pm
Slowly finding his bearings by sound alone, the bloodied knight hefted his sword, the steady gleaming still spreading from the blade and creating a halo in the thick fog, as he half walked, half stumbled towards the staircase.
OOC:
I figure that if he has some movement still on this round, he will attempt to reach the bottom of the staircase, to head up next round. Did Reynald leave the loaded heavy crossbow on the steps, or did he take it up with him?
Last edited June 22, 2026 7:53 pm
Jun 23, 2026 12:41 am
If Sora does have movement left (and she should), she will disengage and try to make it to the loft.
Last edited June 23, 2026 12:42 am
Jun 23, 2026 4:17 pm
WhtKnt says:
If Sora does have movement left (and she should), she will disengage and try to make it to the loft.
OOC:
@WhtKnt - Normally Disengage is an action that sets a condition of "I do not provoke opportunity attacks the rest of this turn," it is not part of a move, nor does it move a character in itself. Sora will get the ability to spend a ki point to perform Disengage as a bonus action when/if she reaches level 2, but for now she can't do that: Disengage is just an action, and she's already used her action to attack. Sora can move this round, but she can't Disengage first, and so there will be an opportunity for an attack from Dina if she does move. Do you still want to do that?
Jun 23, 2026 4:53 pm
Mathfuric says:
...through the fog of battle and the groans of the undead...
OOC:
It's a minor point, but I want to reiterate how I've been describing these undead: they do not groan. In this game, the undead do not breathe or grunt or make any sounds aside from their movement; they are not like animals, they are completely dead and inert, animated solely by fell magic which operates them like marionettes. It's what is so uncanny about them: they are dead, rotting, clearly without life, but still jerkily moving. I wouldn't point it out but that I'm trying to paint that consistent picture.
Jun 23, 2026 9:33 pm
Negative, keep Sora where she is for now. Thank you for the clarification.
Jun 24, 2026 1:29 am
Round five, completed

Antonius wavers, for a moment undecided as to whether to stay at the dwarf's side or leave to assist his companion in trouble. Then he decides that the knight will have to rely on all the others: the danger in front of him must occupy his attention.
"Hold on a little longer, friend." he calls into the back door of the fog-filled house. Then he smashes his hammer down at Duke.
Duke takes 9 bludgeoning damage!

Grallaria continues to harass Duke, assisting Kazzak in his next attack on that zombie.

With a pained and sudden loud gasp, Berthold the knight returned to full awareness. He was once again feeling the horrendous pain of the day’s labour, but he forced himself to roll over, grab his sword and stand up in the obscured space of the farm’s living room and kitchen.
Berthold is conscious with 1 HP!
Listening to the sounds of his friends cries of alarm in the fog all around him, Berthold decides to head for the stairs to check on his charges. Where did the zombie that felled him go?

Still thinking their master dead, Reynald, Guilbert, and Olyena slam the door to the southern bedroom and train the crossbow on the door.
19 - Kazzak (12/12)
18 - The dead Dave (Dead), Dean (-6), Dina (-62), Don (-19), Duke (-26), Dvan
16 - Sora (2/12)
7 - Amnestria (9/9)
7 - Antonius (3/10)
6 - Dell (6/9)
4 - Grallaria (1/1)
3 - Berthold (1/11)
0 - Reynald (4/4), Guilbert (4/4), Olyena (4/4)

Rolls

Duke CON save DC14 - (1d20+3)

(14) + 3 = 17

Jun 24, 2026 2:09 am
Morton approaches the glow cautiously. It has been a VERY long day - at some point midnight came and went - and the half-elf is nearly asleep on his feet. Through the trees he now can hear the muffled cries of excited people (whether they are happy or angry he can't yet tell). As he approaches the line where the Jarl family had cleared trees for their fields, Morton sees the tall crops silhouetted by a bright light on the other side and hears the dull thuds of weapons biting into flesh.
OOC:
@WanderOne roll initiative for Morton to join this encounter in round six. Morton is coming into the encounter at the eastern edge of the farm, with 100' of fields between him and the closest combatants, which he'll be able to see once he moves 70': an armored dwarf and a human with a shining shield side by side, hacking into unarmed humanoids (he will only be able to see their silhouettes with that bright light) that are trying to fight back.
Jun 24, 2026 2:10 am
OOC:
@rpgventurer please post Kazzak's round six turn now.
Jun 24, 2026 3:17 am
https://imgcdn.stablediffusionweb.com/2024/4/6/9578e689-a663-4e1e-ab8d-eab77de8b341.jpg... Hells Caster ... roll initiative for Morton

Well. I guess popular 7 is okay. Demonic Morton is barely awake and alive at 1 HP & 5 Temp HP, AC 14 & really doesn't care to feel an undead's hands on him. Been there. Done that. Not again. He does have 1 slot left to use. That arrow to the chest is still rather bothering him as he just can't get any rest.

Yep. Your right GM. Half-Wood Elf Morton does move at 35' so yep, he could travel a good 70' closer. LOL. Probably too close. Being his most interested in that shelter (the building) so these current undead need to perish. He is so tired. Perhaps 35' and start call upon his more demonic nature & send Eldritch Blast with a range of a fine 120' but that can't be done then 70' travel it is. He has a good darkvision with 60' range, so the night doesn't bother him so much. He is quiet in approach.

Human could be anything, but Dwarves tend to be on the good side of things. So, what could they be fighting. Must be for protection of this shelter. Being the Dim Forest and experience says this is a night for undead. Hopefully they are not making more. And good that Elven'ish Morton has no trouble with Dwarves unlike some Elven'ish people but he doesn't speak Dwarven.

Hail sulfur & brimstone as that voice awakens for him feeling its chances are coming. Hells Caster Morton is never alone as he hears "Kill them all. Ask no questions." in his mind & as tired him ignores.
Last edited June 24, 2026 4:26 am

Rolls

INIT - (1d20+2)

(5) + 2 = 7

Jun 24, 2026 3:43 am
Kazzak raises his sword high and swings his blade down on Duke’s right shoulder.

Rolls

Longsword attack with Help (hit/damage) - (2d20H1+5, 1d8+5)

2d20H1+5 : (98) + 5 = 14

1d8+5 : (5) + 5 = 10

Jun 24, 2026 4:38 am
Round Six
(this is preceded by round five, followed by round seven)

Kazzak slices into the zombie Duke's shoulder with a wet thump.
Duke takes 10 slashing damage!

Dean attacks Antonius, wet, putrid hands slamming into the shining shield, casting wild shadows across the fields.
Duke attacks Kazzak, but the dwarf barely feels the blows under his armor.
Dina attacks Sora.
Sora takes 2 bludgeoning damage and collapses, dying!
Don follows after Amnestria, who has moved just slightly too far for it to reach her. It Dashes again to catch up to her but cannot attack this round.
Dvan slams the side of the stall. Cracks appear in the wood, but it was made to withstand kicks from livestock and it doesn't break yet.

Sora tries to avoid going into the light.
Sora has one failed death save.

Not realizing that the retainers have already fled to another room, Amnestria calls out "Now! Shoot him in the back!"...which alerts Berthold at the bottom of the stairs where she is.

"How are you still standing?" Antonius grumbles, but then righteous fury rises up in him once more. "By the Ruby Lady's judgment," the death cleric shouts loud enough to be heard by everyone, "your sentence has already been passed." With that, he smashes his warhammer down on Duke once more.
Duke takes 4 bludgeoning damage!

Hearing the shout, Morton pushes forward through the tall stalks of neglected crops. Soon he sees the lit faces of Kazzak and Antonius fighting two silhouetted zombies outside the back door of a farmhouse. Drawing upon his infernal connection with the demon lord of madness, Morton feels more than hears ::Kill them all. Ask no questions:: as the power flows into him; at first he cannot tell whether he is thinking this or if it is from outside. But then he focuses on the dwarf and the madness abates enough for him to unleash the hellish energy on Duke. From Kazzak and Antonius' point of view, a beam of vile darkness suddenly spews out of the waving stalks of grain and punches into the zombie!
Duke takes 2 force damage!

Dell drops his dagger on the floor, whispering "Cut yourself loose I will try and lead them away." Then he leaps to his feet, slams out of the tall stall, runs around the zombie trying to bust through the side of the enclosure (Dvan), spares a glance south at the form of zombie Dina, silhouetted by the bright light by the farmhouse, and yells "Hey, dead heads! Can't catch me!" as he trots into the darkness outside of the back door. There is a bit of moonlight here, enough to keep him from tripping on the uneven ground. Dell makes sure to Dash toward the trees, to stay out of the reach of any slowly pursuing undead. He ends his turn 50' away from Dvan.

Not knowing that her mistress is in danger, Grallaria the owl continues to swoop and batter Duke with her wings to Help Kazzak with his attacks.

Having heard Dell's shout, Berthold responds for everyone to hear: "Rally in the house, let us barricade ourselves!" This is the first sign any of them have that he is alive in the house. Berthold tries to run but rather staggers up the stairs out of the thick fog. Slightly faint from injury and blood loss, the knight pauses for a second at the top of the stairs, to let his dizziness pass. But he sees Don disappearing through the door to the northern bedroom. He follows and slashes into the rotting thing.
Don takes 7 slashing damage!

There is cheering from behind the barricaded door to the southern bedroom; not because the servants have seen Berthold's valiant action, but just from relief at hearing that their master is still alive.
Bound hand and foot, the bandit women roll and scramble for the dagger to start cutting the ropes.
Ene writhes her body and gets her fingers on the dagger first; she rolls over and saws through the ropes binding Fern's wrists. Fern takes the dagger and saws through Ene's bonds, freeing her wrists. Their ankles are still bound, but they feel better at getting their arms in front of their bodies again.
19 - Kazzak (12/12)
18 - The dead Dave (Dead), Dean (-6), Dina (-62), Don (-26), Duke (-42), Dvan
16 - Sora (0/12) Dying one failure
7 - Amnestria (9/9)
7 - Antonius (3/10)
7 - Morton (1/15, 5 temp HP)
6 - Dell (6/9)
4 - Grallaria (1/1)
3 - Berthold (1/11)
0 - Reynald (4/4), Guilbert (4/4), Olyena (4/4)
0 - Bandits Ene and Fern

Rolls

Duke CON save DC15 - (1d20+3)

(20) + 3 = 23

Dean attacks Antonius AC16, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (7) + 3 = 10

1d6+1 : (4) + 1 = 5

Duke attacks Kazzak AC18, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (7) + 3 = 10

1d6+1 : (1) + 1 = 2

Dina attacks Sora AC15, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (17) + 3 = 20

1d6+1 : (1) + 1 = 2

Dvan damages the stall - (1d6+1)

(3) + 1 = 4

Jun 24, 2026 5:07 am
OOC:
@WhtKnt - roll a death save (1d20, DC10) for Sora.
Everyone else, post your round six turns.
@WanderOne - because of the bright light of Antonius' shield, Morton will be able to see the shadows of the shapes fighting through the tall crops after moving 35'. If you want Morton to use Eldritch Blast in round six, move, declare a target, and make the attack roll.
Jun 24, 2026 5:43 am
Pressed against the window sill, Amnestria wonders if her ancestor also faced literal death in all its stinking and rotting glory, with her back to the open sky and nothing but an oversized butter knife to defend herself with. Well, if there was ever a time to test her own mettle for this adventuring business, this was probably it. She steels her jaw and yells out, hoping Berthold's retainers will hear and understand.

"Now! Shoot him in the back!"

Meanwhile, Grallaria continues to harass Duke, trying to help the armored Kazzak-Person take down the fouled Big Person.
OOC:
Amnestria will take the Dodge action. If she is hit by Don's attack despite the disadvantage, she'll want to cast Shield if the +5 AC helps deflect the blow.

Grallaria will Help Kazzak.
Jun 24, 2026 6:39 am
https://imgcdn.stablediffusionweb.com/2024/4/6/9578e689-a663-4e1e-ab8d-eab77de8b341.jpg... Hells Caster ...@WanderOne - because of the bright light of Antonius' shield, Morton will be able to see the shadows of the shapes fighting through the tall crops after moving 35'. If you want Morton to use Eldritch Blast in round six, move, declare a target, and make the attack roll.

Hurting Morton will Eldritch Blast whatever that Dwarf is attacking. Demonic Morton is taking the assumption that Dwarf is a victim right now. He summons up a crackling beam of brimstone & sulfur and casts it at the undead blasting it. Unfortunately, he only barely hit it after dealing with all the tall crops he guesses.

All those around that undead can now suddenly smell brimstone & sulfur in the air. A keen eye might be able to see where that beam just came from. I believe Morton is approx. 65' away in the cover of the darkness of the night.
OOC:
Morton moved 35' and hit undead (I believe that is Duke) with a 15 for 2 hp of force damage. Morton is 1 HP out of 15 HP Max, 5 Temp HP, & AC 14.
[ +- ] Eldrich Blast
[ +- ] Morton's Appearance
Last edited June 24, 2026 7:22 am

Rolls

Eldritch Blast, Damage - (1d20+6, 1d10)

1d20+6 : (9) + 6 = 15

1d10 : (2) = 2

Jun 24, 2026 11:23 am
OOC:
Your description of the zombies is a solid call, and I have adjusted my last post to show this. 😁
Antonius grits his teeth as another pair of rotten hands crashes against his shield. The impact echoes through his arm, yet the dead thing before him refuses to fall. Around him the battle grows increasingly desperate. Sora collapses beneath Dina's relentless assault, Berthold remains somewhere behind him fighting for his life, and still the corpses continue their advance as though pain, wounds, and shattered bones mean nothing to them.

For perhaps the first time that night, genuine frustration creeps into the cleric's thoughts.
"How are you still standing?" he growls at the undead.

Kazzak's sword hacks great chunks from Duke's body. Antonius himself has crushed ribs, shattered joints, and pulped flesh enough to kill any living man ten times over. Yet the zombies stagger onward with mindless determination, animated by some foul power that cared nothing for mortal injuries.

The realization steels his resolve rather than weakening it.
"Then flesh is not enough."

Blood from the reopened scar on his cheek mixes with sweat as Antonius squares his shoulders and raises Final Measure once more. Beside him, Kazzak continues to hold the line, and the cleric draws strength from the dwarf's stubborn refusal to yield. Together they are the wall between the darkness and their companions.

"By the Ruby Lady's judgment," Antonius declares, his voice carrying across the yard, "your sentence has already been passed."
With that, he steps into another crushing swing, driving the warhammer toward whichever of the undead presents the clearest target. There is no hesitation in the blow, only grim determination. If shattered limbs and broken bones would not stop these abominations, then Antonius would simply continue striking until nothing remained capable of rising again.

The dead had chosen to challenge the sanctity of the grave.

The cleric of Wee Jas intended to remind them why that was a mistake.
OOC:
if Duke doesn’t fall under Kazzak’s strike Anyonius will hit the Zombie Duke, otherwise he will select Dean.

Rolls

Antonius Block: Warhammer - Attack - (1d20+5)

(3) + 5 = 8

Antonius Block: Warhammer - Damage - (1d8+3)

(1) + 3 = 4

Jun 24, 2026 3:10 pm
Sora tries to avoid going into the light.

Rolls

Death save (DC 10) - (1d20)

(3) = 3

Jun 24, 2026 3:26 pm
Round six, continued...

Sora tries to avoid going into the light.
Sora has one failed death save.

Not realizing that the retainers have already fled to another room, Amnestria calls out "Now! Shoot him in the back!"...which alerts Berthold at the bottom of the stairs where she is.

"How are you still standing?" Antonius grumbles, but then righteous fury rises up in him once more. "By the Ruby Lady's judgment," the death cleric shouts loud enough to be heard by everyone, "your sentence has already been passed." With that, he smashes his warhammer down on Duke once more.
Duke takes 4 bludgeoning damage!

Hearing the shout, Morton pushes forward through the tall stalks of neglected crops. Soon he sees the lit faces of Kazzak and Antonius fighting two silhouetted zombies outside the back door of a farmhouse. Drawing upon his infernal connection with the demon lord of madness, Morton feels more than hears ::Kill them all. Ask no questions:: as the power flows into him; at first he cannot tell whether he is thinking this or if it is from outside. But then he focuses on the dwarf and the madness abates enough for him to unleash the hellish energy on Duke. From Kazzak and Antonius' point of view, a beam of vile darkness suddenly spews out of the waving stalks of grain and punches into the zombie!
Duke takes 2 force damage!
19 - Kazzak (12/12)
18 - The dead Dave (Dead), Dean (-6), Dina (-62), Don (-19), Duke (-42), Dvan
16 - Sora (0/12) Dying one failure
7 - Amnestria (9/9)
7 - Antonius (3/10)
7 - Morton (1/15, 5 temp HP)
6 - Dell (6/9)
4 - Grallaria (1/1)
3 - Berthold (1/11)
0 - Reynald (4/4), Guilbert (4/4), Olyena (4/4)

Rolls

Duke CON save DC9 - (1d20+3)

(20) + 3 = 23

Duke CON save DC7 - (1d20+3)

(10) + 3 = 13

Jun 24, 2026 3:43 pm
OOC:
@mathias0077 please post Dell's round six turn. It is dim in the barn stall, but the Light of Amnestria's coin out in the farmyard in front of the house is still providing enough light to see in low light. Dvan is smashing its way into the stall but is not blocking the door, so he can exit. Cutting a captive's bonds takes a full move or action, so he could free one and still move, or free both and stay where he is. Dell can't see this yet, but as soon as he exits the stall he will see that Sora has fallen under Dina's assault. Just like everyone else in the party, Dell has observed that these zombies move more slowly than the Dungeon Busters do.
@matmaisan please post Berthold's round six turn. Berthold is in the fog at the foot of the stairs in the Jarl farmhouse, but he knows that Amnestria is one full move away in the northern bedroom, facing a zombie...probably the one that knocked him down.
Jun 24, 2026 8:03 pm
Berthold is still unaware of Sora’s fall, being unable to see her. He knows Amnestria is upstairs, as are his servants. He heard the swift steps on the wooden flooring, an obvious signal of trouble above. Before stepping up the stairs, he pleaded once again with his companions outside: "Rally in the house, let us barricade ourselves!"

But then he stepped up the stairs, peach step a lance of fire flashing from his feet to his bleeding head. With shining longsword firmly held in his hand, he rushed up and into the room where the elven magus faced her doom alone. As soon as he entered and saw the undead assailant he slashed at it, trying to cut it’s head off!
OOC:
Do flanking rules apply? Rolling without advantage, but should they apply, I’ll roll a second die.
Last edited June 24, 2026 8:06 pm

Rolls

Berthold (Baronet of Dunsdale): Longsword to hit, damage - (1d20+5, 1d8+3)

1d20+5 : (14) + 5 = 19

1d8+3 : (4) + 3 = 7

Jun 24, 2026 8:33 pm
Dell just can't understand how this dead head found them. He will drop his dagger for the captives and whispers"Cut your self loose I will try and lead them away." Dell will then hop the stall and run for the door. Once he starts heading for the door he will yell'Hey dead heads can't catch me!!" Once he is a safe distance away he pull out a torch and light it. A good boundary warden always has his pack when not on down time. Maybe you have to fight these things with fire.
Jun 25, 2026 2:57 pm
mathias0077 says:
Dell will then hop the stall and run for the door.
OOC:
@mathias0077 - It's an enclosed stall for large stock, so it's not a low fence he can hop over; he'd be going out the door to the stall (which is not being blocked by Dvan). Once out, which door do you want Dell to go toward, the broken back door to the north (around and past Dvan, no opportunity attack), or the open front door to the south (toward Dina and Sora at its feet, both just outside that door)?
Jun 25, 2026 8:16 pm
OOC:
I will go out the back and try to draw them with me away from the captives and Sora. Hoping someone can get to Sora or I can lead them away and come back for her. I have a healer kit Could I leave with the captives so they might treat Sora if I get the Zombies away? I will have to edit my post.
Last edited June 25, 2026 9:42 pm
Jun 27, 2026 6:39 pm
Round six, continued...

Dell drops his dagger on the floor, whispering "Cut yourself loose I will try and lead them away." Then he leaps to his feet, slams out of the tall stall, runs around the zombie trying to bust through the side of the enclosure (Dvan), spares a glance south at the form of zombie Dina, silhouetted by the bright light by the farmhouse, and yells "Hey, dead heads! Can't catch me!" as he trots into the darkness outside of the back door. There is a bit of moonlight here, enough to keep him from tripping on the uneven ground. Dell makes sure to Dash toward the trees, to stay out of the reach of any slowly pursuing undead.

Not knowing that her mistress is in danger, Grallaria the owl continues to swoop and batter Duke with her wings to Help Kazzak with his attacks.

Having heard Dell's shout, Berthold responds for everyone to hear: "Rally in the house, let us barricade ourselves!" This is the first sign any of them have that he is alive in the house. Berthold tries to run but rather staggers up the stairs out of the thick fog. Slightly faint from injury and blood loss, the knight pauses for a second at the top of the stairs, to let his dizziness pass. But he sees Don disappearing through the door to the northern bedroom. He follows and slashes into the rotting thing.
Don takes 7 slashing damage!

There is cheering from behind the barricaded door to the southern bedroom; not because the servants have seen Berthold's valiant action, but just from relief at hearing that their master is still alive.
Bound hand and foot, the bandit women roll and scramble for the dagger to start cutting the ropes.
Ene writhes her body and gets her fingers on the dagger first; she rolls over and saws through the ropes binding Fern's wrists. Fern takes the dagger and saws through Ene's bonds, freeing her wrists. Their ankles are still bound, but they feel better at getting their arms in front of their bodies again.
OOC:
I've inserted the two newly-armed bandits into the initiative at the end of the round with the servants. This ends round six.

19 - Kazzak (12/12)
18 - The dead Dave (Dead), Dean (-6), Dina (-62), Don (-26), Duke (-42), Dvan
16 - Sora (0/12) Dying one failure
7 - Amnestria (9/9)
7 - Antonius (3/10)
7 - Morton (1/15, 5 temp HP)
6 - Dell (6/9)
4 - Grallaria (1/1)
3 - Berthold (1/11)
0 - Reynald (4/4), Guilbert (4/4), Olyena (4/4)
0 - Bandits Ene (18/18) and Fern (2/11)

Rolls

Zombie INT check - (1d20-4, 1d20-4)

1d20-4 : (1) - 4 = -3

1d20-4 : (9) - 4 = 5

Don CON save DC12 - (1d20+3)

(15) + 3 = 18

DEX check to grab the knife despite being bound hand & foot DC10 (also who gets the dagger) - (1d20+1, 1d20+1)

1d20+1 : (19) + 1 = 20

1d20+1 : (16) + 1 = 17

Jun 27, 2026 6:57 pm
Round Seven
(this is preceded by round six, followed by round eight)

Kazzak slashes into the dead body again. At this point, it's almost unrecognizable as once being human, with so many pieces hacked off of it.
Duke takes 8 slashing damage and collapses! The magic animating the body has finally been overcome!

Dean tries to strike Kazzak. Kazzak steps aside, pulling his blade free of the wreck that was Duke.

Don turns around and tries to attack Berthold. Understandably wary of the fetid corpse, the knight is able to avoid the clumsy swings.

Dina and Dvan stumble through the barn after Dell. At their slow pace, they are not quite able to reach the rogue despite Dashing. At the end of their turns, Dvan is 10' away from the rogue, and Dina is 30' away.

Sora fades in and out of consciousness, her breath coming in rapid gasps as she struggles for life.
Sora has two failed death saves.

Because he heard Dell's taunt, Morton calls out: "How many more zombies are there here?" Dell calls: "SORA IS DOWN IN THE BARN AND IS IN NEED OF ASSISTANCE! I HAVE THE ZOMBIES WITH ME!" which Morton supposes is a response but is not an answer. Still, Morton replies: "On it!" Dell has no time to wonder who it is that is yelling; he is too occupied with launching himself into the undergrowth, blindly crashing through the deep darkness of the Dim Forest at night without any light. He nearly brains himself running into trees, but he has to keep moving to stay ahead of the two zombies crashing through the forest behind him. At the end of this turn, he is 70' away from Dvan, 90' from Dina.

"This will just be an illusion!" Amnestria warns Berthold, then conjures a Minor Illusion - a static image of a gnome commoner brandishing a mattock - squeezed in between the zombie and the knight. "Strike hard!"

"Wee Jas, preserve him," Antonius murmurs, and steps away from Kazzak and Dean toward the house. "Hold them!" The last remaining zombie in that melee, Dean, takes a swipe at the cleric of death as he leaves. Antonius sees the swing well in advance and easily steps out of its way.
Antonius rushes into the house, through the fog, and only realizes that he has proceeded out the front door when the quality of the sound of his footfalls stops echoing, right before he finds himself at the edge of the wagon. He turns north and bursts out of the fog, finding Sora writhing on the ground just a couple of paces beyond. "No... not today." He slides to a stop on his knees, channeling the power of Wee Jas into the dying monk with a gentle hand. "Lady of the Ruby Throne, this soul's hour has not yet come. Hold her upon the threshold, and deny death its claim."
Antonius casts Spare the Dying and Sora is no longer dying. Antonius looks around; there is no sign of who hurt the woman. Dell is long gone, the zombies following him into the darkness. The light from Antonius' shield illuminates part of the interior of the barn, up to the side of the closest stall. He cannot see the prisoners struggling in another stall, though he believes that they are there, still bound hand and foot.

True to his word, Morton approaches, pushing his way through the overgrown plants. As he gets closer, he sees the shapes more clearly: Kazzak, fighting with a dead man dancing like a puppet on a string, which is also weirdly being harassed by a tiny...owl? He grimaces at the grotesque sight of the moving corpse, remembering his recent brush with death all too clearly. He has moved close enough that both the dwarf and the little bird can see his form approaching in the grain. Morton sends another blast of fell energy at Dean.
Dean takes 9 force damage!

Grallaria swoops silently and buffets the dead thing's face with her wings, Helping Kazzak with his round eight attack on Dean.

Berthold swings his blade through the static image of the gnome and into Don.
Don takes 9 slashing damage!

The retainers listen with bated breath behind their door; they can hear grunts and thuds from another bedroom.

Ene uses her Action to loosen the ropes on Fern's ankles, freeing her. Then she uses her Move to stand up and wriggle free of the rope wrapped around her own legs.
Fern steps out of the stall, sees that the zombie is nowhere near, and gestures to Ene: "Now's our chance - this way!" She heads south out of the barn but draws up short as she sees the armored figure of Antonius kneeling over Sora. She is torn between fleeing and staying to ensure Ene has a chance. "Fern!" Antonius calls to the bandit woman with the dagger in her hand, "If you seek to prove there is more to you than banditry, help me." A life of betrayals and broken promises from family and friends luring her with requests to "help" does not incline her to trust this morbid clergyman.

Fern rabbits away, praying as she goes that both Ene and helpless Sora (who was almost kind to her) will escape predation. She is also grateful for Dell dropping the knife that she holds: Fern hopes that the rogue won't die for his kindness, but when has hope ever done anyone any good? Fern figures she just might survive the night with his dagger in hand.
19 - Kazzak (12/12)
18 - The dead Dave (Dead), Dean (-15), Dina (-62), Don (-35), Duke (Dead), Dvan
16 - Sora (0/12) Stable, Unconscious
7 - Amnestria (9/9)
7 - Antonius (3/10)
7 - Morton (1/15, 5 temp HP)
6 - Dell (6/9)
4 - Grallaria (1/1)
3 - Berthold (1/11)
0 - Reynald (4/4), Guilbert (4/4), Olyena (4/4)
0 - Bandits Ene and Fern
Jun 27, 2026 7:01 pm
OOC:
@rpgventurer - go ahead and post Kazzak's round seven turn. Grallaria has provided Help to attack Duke again. Dean is also adjacent to you, along with Antonius. A beam of black energy just blasted into Duke from out of the crops just a moment ago, right before Dell taunted the undead in the barn and Berthold yelled about barricading the house.
Jun 28, 2026 4:13 am
Kazzak, surprised by the strange spell that barely missed him* and worried about what’s happening with the others, tries a different tactic to dispatch Duke. He swings his qsword low while the bird is attacking high.
OOC:
*Well, that’s what he thinks happened.

Rolls

Longsword attack with Help - (2d20H1+5, 1d8+5)

2d20H1+5 : (314) + 5 = 19

1d8+5 : (3) + 5 = 8

Jun 28, 2026 4:10 pm
Round seven, continued...

Kazzak slashes into the dead body again. At this point, it's almost unrecognizable as once being human, with so many pieces hacked off of it.
Duke takes 8 slashing damage and collapses! The magic animating the body has finally been overcome!

Dean tries to strike Kazzak. Kazzak steps aside, pulling his blade free of the wreck that was Duke.

Don turns around and tries to attack Berthold. Understandably wary of the fetid corpse, the knight is able to avoid the clumsy swings.

Dina and Dvan stumble through the barn after Dell. At their slow pace, they are not quite able to reach the rogue despite Dashing.
19 - Kazzak (12/12)
18 - The dead Dave (Dead), Dean (-6), Dina (-62), Don (-26), Duke (Dead), Dvan
16 - Sora (0/12) Dying one failure
7 - Amnestria (9/9)
7 - Antonius (3/10)
7 - Morton (1/15, 5 temp HP)
6 - Dell (6/9)
4 - Grallaria (1/1)
3 - Berthold (1/11)
0 - Reynald (4/4), Guilbert (4/4), Olyena (4/4)
0 - Bandits Ene (18/18) and Fern (2/11)

Rolls

Duke CON save DC13 - (1d20+3)

(4) + 3 = 7

Dean target choice (1 Antonius, 2 Kazzak) - (1d2)

(2) = 2

Don target choice (! Amnestria, 2 Berthold) - (1d2)

(2) = 2

Dean attacks Kazzak AC18, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (3) + 3 = 6

1d6+1 : (4) + 1 = 5

Don attacks Berthold AC12, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (3) + 3 = 6

1d6+1 : (3) + 1 = 4

Jun 28, 2026 4:19 pm
OOC:
Another zombie went down, and none of the others hit anyone! Everyone else, please post your round seven turns. Sora is rolling another death save.
Jun 28, 2026 4:55 pm
Observing that these zombies seem first attracted to sight, then sound, Amnestria tries to give another target for Don and possibly stave off another attack on Berthold. "This will just be an illusion!" she declares to Berthold, warning him of her intentions. "Strike hard!"

She then conjures up an illusion of a leaping gnome right in front of the nobleman, armed with a mattock and wearing a simple shirt and trousers. Hopefully her intuition is right and the zombie will go for what's directly in front of it.

Outside, Grallaria performs another flyby, trying to distract Dean and help Kazzak.
OOC:
Placing a Minor Illusion between Don and Berthold in the hopes of exploiting their perceived mindlessness.
Jun 28, 2026 4:58 pm
https://imgcdn.stablediffusionweb.com/2024/4/6/9578e689-a663-4e1e-ab8d-eab77de8b341.jpg... Hells Caster ...Demonic Morton isn't keen on everything that is happening around the area. What he is sure that the Kazzak just finally wiped out the evil Zombie Duke that Hells Casting Morton winged but there is still one more attacking them (Dean). Hells caster Morton makes more of an appears from advancing past the field and closer to the barn at this time and he will toss a crackling black beam at undead Dean since Zombie Duke has met his blessed demise.

Half Wood Elf Morton moves forward to obtain a better view area, but not close to the undead to worry himself. There, he calls upon his more demonic side and lets the Zombie have it hard. With no crops in the way, he manages a good solid beam. Again, those near evil Dean can again smell the brimstone & sulfur smell common of Demonic Morton as Morton himself is carrying that scent much stronger.

Observing Morton takes note of the bird attacking and instantly wonders where its master is. There is a wizard somewhere nearby, he then thinks & instantly decides these people are not just defending this place, they are adventurers!

New to the area, good looking Morton with silky green hair appears a bit exhausted and he is constantly summoning crackling black beams with a scent of brimstone and sulfur. He is obviously a caster but rarer one that wears green studded leather armor with no weapon besides a great club over his back and dagger to his side.

He almost sure that he feels like something is just tapping their foot on the ground waiting in his mind. Warlock Morton is just waiting to hear what foul suggestion/motivation will come with that. Always bothering him more when appears to be weaker. Morton can't forgive himself from before when he gave in & the death of Tal Alkern, his childhood friend in Gorna, forever burnt in his memory. Damm demons.

He calls out loudly in clear common, "How many more Zombies are there here?" as he really wants to rest in that building. Prefers the thought of upstairs where it may be safer. He doesn't think that one busy Zombie is going to turn and attack him.
OOC:
Moving Morton closes to 35' from Dean and hits him in the back with 16 for 9 force damage with Eldritch Blast. He questions, "How many more Zombies are there here?". Morton has 1 HP & 5 Temp HP. And is AC 14.
Last edited June 28, 2026 9:00 pm

Rolls

Eldritch Blast, Damage - (1d20+6, 1d10)

1d20+6 : (10) + 6 = 16

1d10 : (9) = 9

Jun 28, 2026 6:44 pm
Dell will yell out"SORA IS DOWN IN THE BARN AND IS IN NEED OF ASSISTANCE! I HAVE THE ZOMBIES WITH ME!" Dell will continue moving and staying just out of range of the zombies to keep them chasing him. He will lead them away from the farm back into the Dim.
Jun 28, 2026 7:06 pm
https://imgcdn.stablediffusionweb.com/2024/4/6/9578e689-a663-4e1e-ab8d-eab77de8b341.jpg... Hells Caster ...Demonic Morton's hazel eyes swivel to the front of the barn when hears the voice/call (Dell's) for help and he is ready to rush that direction. He hopes Dwarf (Kazzak) & Bird (Grallaria) can handle that Zombie (Dean) for a bit longer as rescuing Morton draws out his Healer's Kit from his backpack with thoughts to help who ever this Sora is.

Yells back, "On it!" surely loud enough Dell can plainly hear it. On the move Morton has no concern if the undead hear him. He well knows how fast death can come. With thoughts that he does want to room here, it is so better if you're aiding them.
Last edited June 28, 2026 7:24 pm
Jun 28, 2026 8:21 pm
Berthold was suddenly puzzled by the image that sprung before his eyes. So puzzled that despite his painful position, he wanted to laugh. At the elf’s call for him to strike with vigour, the battered but unbroken knight swung his hefty blade with all his might.
OOC:
Here we are, another coin flip away from deliverance….
Last edited June 28, 2026 8:22 pm

Rolls

Berthold (Baronet of Dunsdale): Longsword to hit and damage - (1d20+5, 1d8+3)

1d20+5 : (9) + 5 = 14

1d8+3 : (6) + 3 = 9

Jun 28, 2026 9:17 pm
Sora fades in and out of consciousness, her breath coming in rapid gasps as she struggles for life.

Rolls

Death save (DC 10) - (1d20)

(9) = 9

Jun 29, 2026 4:21 am
Round seven, continued...

Sora fades in and out of consciousness, her breath coming in rapid gasps as she struggles for life.
Sora has two failed death saves.

Because he heard Dell's taunt, Morton calls out: "How many more zombies are there here?" Dell calls: "SORA IS DOWN IN THE BARN AND IS IN NEED OF ASSISTANCE! I HAVE THE ZOMBIES WITH ME!" which Morton supposes is a response but is not an answer. Still, Morton replies: "On it!"

"This will just be an illusion!" Amnestria warns Berthold, then conjures a Minor Illusion - a static image of a gnome commoner brandishing a mattock - squeezed in between the zombie and the knight. "Strike hard!"
OOC:
@Mathfuric - Antonius' turn will go here. I've written the bandits' turn already, but if you decide that Antonius runs off to Spare the Dying monk, cutting through the foggy house to just reach Sora's body to touch her, I will revise Fern's turn to avoid the burly cleric.
True to his word, Morton approaches, pushing his way through the overgrown plants. As he gets closer, he sees the shapes more clearly: Antonius and Kazzak, fighting with a dead man dancing like a puppet on a string, which is also weirdly being harassed by a tiny...owl? He grimaces at the grotesque sight of the moving corpse, remembering his recent brush with death all too clearly. He has moved close enough that both the dwarf, the human, and the little bird can see his form approaching in the grain. Morton sends another blast of fell energy at Dean.
Dean takes 9 force damage!
OOC:
@mathias0077 - Dell's turn will go here.
Grallaria swoops silently and buffets the dead thing's face with her wings, Helping Kazzak with his round eight attack on Dean.

Berthold swings his blade through the static image of the gnome and into Don.
Don takes 9 slashing damage!

The retainers listen with bated breath behind their door; they can hear grunts and thuds from another bedroom.

Ene uses her Action to loosen the ropes on Fern's ankles, freeing her. Then she uses her Move to free her own legs.
Fern steps out of the stall, sees the two zombies staggering away to the north, and gestures to Ene: "Now's our chance - this way!" She heads south out of the barn but pauses over Sora's weakly writhing form. Torn between stabbing her enemy and a faint sense of gratitude for the dwarven woman who kept the others from murdering her, Fern chooses pity. There's no one else around, and still time to get away. She kneels and tries to quickly stabilize Sora.
She has no idea what she's doing; Abe was the one who handled all the first aid, and he's dead.
19 - Kazzak (12/12)
18 - The dead Dave (Dead), Dean (-15), Dina (-62), Don (-35), Duke (Dead), Dvan
16 - Sora (0/12) Dying two failures
7 - Amnestria (9/9)
7 - Antonius (3/10)
7 - Morton (1/15, 5 temp HP)
6 - Dell (6/9)
4 - Grallaria (1/1)
3 - Berthold (1/11)
0 - Reynald (4/4), Guilbert (4/4), Olyena (4/4)
0 - Bandits Ene (18/18) and Fern (2/11)

Rolls

Don CON save DC14 - (1d20+3)

(14) + 3 = 17

Fern Medicine check to stabilize Sora DC10 - (1d20)

(2) = 2

Jun 29, 2026 9:29 am
OOC:
Sorry for the slow post.
As Duke finally crumples into the dirt, Antonius wastes no time watching the corpse settle. Dell's desperate cry from the barn cuts through the chaos of battle, followed moments later by Berthold's rallying call from within the farmhouse. The knight still lived. Sora did not have long.

The cleric's eyes dart across the battlefield, rapidly weighing his choices. Kazzak remained steadfast, the dwarf more than capable of holding the remaining dead for a few precious moments. Elsewhere, the fight was slipping away.

"Wee Jas, preserve him," Antonius murmurs, uncertain whether the prayer is meant for Berthold, Sora, or perhaps himself.

With a final glance to Kazzak, he gives a sharp nod. "Hold them!"

Keeping his glowing shield raised toward the remaining undead, Antonius begins to give ground. He does not turn his back on the shambling corpses; instead, he retreats with measured, disciplined steps, warhammer held ready to intercept any grasping limb that reaches for him. Every instinct from his years in the Watch tells him how dangerous it is to withdraw from an enemy already within arm's reach, yet remaining here could cost another companion their life.

His heart pounds against his ribs as he shifts his footing, carefully seeking the smallest opening between the undead. The movement is deliberate, but not without risk. He can feel the dead closing after him, their rotten hands clawing through the night air as he commits himself to breaking away from the melee.
OOC:
I will have to retreat without using disengagement in order to use Spare the Dying, so @spaceseeker19 can you roll an attack before I finish my post please.
Jun 29, 2026 9:51 am
Dell will continue to lead the two off with him."This way dead heads. Look at this juicy living flesh." He will keep out of their reach and lead them back into the Dim a bit. Once he gets them in the dim and heading away from the farm he will go into stealth mode and swing back around to the homestead.
OOC:
I will lead the zombies 100 yds into the dim before I double back. Do you want the stealth roll or when I go to lose them?
Last edited June 30, 2026 9:48 am
Jun 29, 2026 9:45 pm
OOC:
I know Kazzak's turn is done. This is flavor text.
Without looking at Antonius, Kazzak's response is terse and loud. "Yes! Go!" Meanwhile, he raps his sword on his shield with a rhythmic motion, hoping to distract Dean.
Jul 1, 2026 12:56 am
Round seven, Antonius' turn.

"Wee Jas, preserve him," Antonius murmurs, and steps away from Kazzak and Dean toward the house. "Hold them!" The last remaining zombie in that melee, Dean, takes a swipe at the cleric of death as he leaves. Antonius sees the swing well in advance and easily steps out of its way.
OOC:
@Mathfuric - go ahead and post the rest of your turn. The fastest/shortest route is in the back door of the farmhouse, straight through the main room, and out the front door to reach Sora where she is dying on the ground.

19 - Kazzak (12/12)
18 - The dead Dave (Dead), Dean (-15), Dina (-62), Don (-35), Duke (Dead), Dvan
16 - Sora (0/12) Dying two failures
7 - Amnestria (9/9)
7 - Antonius (3/10)
7 - Morton (1/15, 5 temp HP)
6 - Dell (6/9)
4 - Grallaria (1/1)
3 - Berthold (1/11)
0 - Reynald (4/4), Guilbert (4/4), Olyena (4/4)
0 - Bandits Ene (18/18) and Fern (2/11)

Rolls

Dean attacks Antonius AC16, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (5) + 3 = 8

1d6+1 : (5) + 1 = 6

Jul 1, 2026 1:12 am
mathias0077 says:
Dell will lead the zombies 100 yds into the dim before I double back. Do you want the stealth roll or when I go to lose them?
OOC:
@mathias0077 - Either is fine: if you want to do the roll now and take a break for a few days, fine, or if you want to wait until the round Dell would actually hide, that's fine, too.

Note that I say "a few days" because 100 yards will take a long time: that's five rounds of using your Move and Dash, then a round to Hide with a Move, then another five rounds to return (though in that eleventh round, Dell wouldn't have to Dash: he'd be back where he started with just a Move). Of course, if he Moves and Dashes, he'll outdistance the zombies very quickly - he'll be increasing the distance from them 20' further every turn (these zombies have a Speed of 20). And that's all for Dell to move 100 yards; for the zombies to move 100 yards, it'll take them eight rounds outbound. It might be faster to take a couple of rounds to get far enough ahead that you can then attack with a bow without them being able to catch up, and in that way whittle them down to second death.
Jul 1, 2026 11:41 am
The zombie's grasping hands sweep through the space Antonius had occupied only a heartbeat before. Anticipating the clumsy strike, the cleric pivots cleanly aside, the blow passing harmlessly across the light spilling from his shield. Without breaking stride, he offers a grim smile.

"You'll have your rest soon enough."

With that, he turns and runs.
His boots thunder across the rear porch and through the kitchen doorway, the enchanted shield casting dancing light through the fog that lingers in the farmhouse. The room bears fresh signs of the night's struggle—splintered furniture, blood upon the floorboards, and scorched timbers. Antonius scarcely slows as he passes through, his eyes instinctively checking each doorway for movement before driving onward toward the front entrance.

As he bursts through the front door, the scene before him hardens his resolve. Sora lies motionless upon the ground, her breathing shallow, while the battle continues around her.

"No... not today."

Dropping to one knee beside the fallen monk, Antonius rests two fingers gently upon her brow and traces the ruby sigil of Wee Jas across her forehead. His voice falls to a calm, reverent whisper.

"Lady of the Ruby Throne, this soul's hour has not yet come. Hold her upon the threshold, and deny death its claim."

A faint crimson radiance flows from his fingertips into Sora before fading as quickly as it appeared. Satisfied that the monk's life has been anchored once more, Antonius immediately looks toward the bound bandits nearby.

"Fern!" he calls, meeting the woman's eyes despite the chaos around them. "If you seek to prove there is more to you than banditry, help me. Grab her shoulders—we're getting her inside."

Without waiting to see whether she obeys, Antonius slips his arms beneath Sora's shoulders, preparing to drag the unconscious monk back through the doorway and into the relative shelter of the farmhouse.
OOC:
Antonius will use whatever movement he has left to starting dragging Sora.
Jul 2, 2026 3:55 am
Round seven, revised

Antonius rushes through the fog, and only realizes that he has proceeded out the front door when the quality of the sound of his footfalls stops echoing, right before he finds himself at the edge of the wagon. He turns north and bursts out of the fog, finding Sora writhing on the ground just a couple of paces beyond. "No... not today." He slides to a stop on his knees, channeling the power of Wee Jas into the dying monk with a gentle hand. "Lady of the Ruby Throne, this soul's hour has not yet come. Hold her upon the threshold, and deny death its claim."
Antonius casts Spare the Dying and Sora is no longer dying. Antonius looks around; there is no sign of who hurt the woman. Dell is long gone, the zombies following him into the darkness. The light from Antonius' shield illuminates part of the interior of the barn, up to the side of the closest stall. He cannot see the prisoners struggling in another stall, though he believes that they are there, still bound hand and foot.
OOC:
This is the promised revision to Fern and Ene's turn.
Ene uses her Action to loosen the ropes on Fern's ankles, freeing her. Then she uses her Move to stand up and wriggle free of the rope wrapped around her own legs.
Fern steps out of the stall, sees that the zombie is nowhere near, and gestures to Ene: "Now's our chance - this way!" She heads south out of the barn but draws up short as she sees the armored figure of Antonius kneeling over Sora. She is torn between fleeing and staying to ensure Ene has a chance. "Fern!" Antonius calls to the bandit woman with the dagger in her hand, "If you seek to prove there is more to you than banditry, help me." A life of betrayals and broken promises from family and friends luring her with requests to "help" does not incline her to trust this morbid clergyman.

Fern rabbits away, praying as she goes that both Ene and helpless Sora (who was almost kind to her) will escape predation. She is also grateful for Dell dropping the knife that she holds: Fern hopes that the rogue won't die for his kindness, but when has hope ever done anyone any good? Fern figures she just might survive the night with his dagger in hand.
19 - Kazzak (12/12)
18 - The dead Dave (Dead), Dean (-15), Dina (-62), Don (-35), Duke (Dead), Dvan
16 - Sora (0/12) Stable, Unconscious
7 - Amnestria (9/9)
7 - Antonius (3/10)
7 - Morton (1/15, 5 temp HP)
6 - Dell (6/9)
4 - Grallaria (1/1)
3 - Berthold (1/11)
0 - Reynald (4/4), Guilbert (4/4), Olyena (4/4)
0 - Bandits Ene (18/18) and Fern (2/11)

Rolls

Fern reaction - (1d20)

(18) = 18

Jul 2, 2026 4:16 am
Round Eight
(this is preceded by round seven, followed by round nine)

Kazzak continues to tap his sword on his shield, though perhaps now he is mocking his last opponent, Dean the zombie. He steps away from the clumsy corpse and hurries into the thick fog still filling the farmhouse. He feels for the door and swings it shut, leaning his considerable weight against it to hold the door closed.

After Kazzak leaves, Dean dithers. Then the zombie jerks and stumbles after the dwarf, moving toward the foggy interior of the farmhouse, too. Dean Dashes in an attempt to catch up to the fighter, but pushes up against the door that Kazzak is holding closed. It begins to bash on the door. Grallaria reports to Amnestria that ::all the Big People are leaving::

Upstairs in the farmhouse, flanked by two Dungeon Busters, Don picks a target. Jerking around in a circle, its flailing arms batter the wizard, who casts Shield to block the blows! The zombie's arms stop just short of her face, slamming into the invisible barrier!

Out in the woods, Dina and Dvan continue pursuing Dell deeper into the pitch-black Dim Forest. At the end of their turns of Move and Dash, Dvan is 30' away from the rogue, and Dina is 50' away.

No longer dying, Sora moans loudly in Antonius' arms. "Only one..." Antonius mutters as watches Fern run toward the woods, wondering how she got a dagger and whether Ene still lives. "Where are you hiding?"

Upstairs in the farmhouse, Berthold addresses Amnestria: "Dame Elyphara, please step aside. Our guest has overstayed his welcome." "Whatever you're doing," Amnestria says to Berthold, despite being pretty sure she understands his intent, "do it now!" She's so sure that she drops down to her hands and knees in front of the open window.

Down in the yard, Antonius drags Sora's body back into the fog, hoping that he's right in thinking that Ene is already gone, and not waiting in the mist to stick him with a knife. He's grateful that the monk wears no armor; the backpack and the bag of brewing supplies are heavy enough. Feeling his way along the side of the house, he finds the open front door and hikes the dwarf woman's heels over the threshold. Then he sits Sora up so that she is leaning against the wall, and closes both the front door and the window shutters over her head. Behind him, Antonius hears a struggle of a body hitting wood (Kazzak holding the back door against Dean) and calls out "Kazzak! Answer me! Is that you, or one of the dead?" Kazzak replies: "It’s Kazzak! There’s still a zombie outside the door! He can’t get in right now!"

Seeing that the zombie is trying to follow the dwarf into the farmhouse, Morton continues for the barn, crashing through the plants and Dashing to emerge out of the fields, cross past the well, and arrive at the corner of the barn. From here, he sees the open barn doors, a fog bank partially obscuring a wagon, and a woman (Fern) running full-tilt for the woods. He can hear the person who shouted before (Dell) still making noise in the northern woods on the other side of the barn, and Morton hears the raised voices of four people in the farmhouse (Amnestria, Berthold, Kazzak and Antonius having different conversations).

Dell reminisces about night hunting with Chase as he continues blindly smashing through the undergrowth of the Dim Forest to make noise and keep ahead of the two zombies, Dina and Dvan, to lead them away from the Jarl homestead. It's a novel experience, trying to draw attention rather than being as silent as possible...but he can hardly help it, as Dell can't see anything in the darkness. Luckily the zombies are no quieter than he is, crashing through the foliage, so the rogue knows where they are behind him. At the end of his turn, Dell is 90' ahead of Dvan, and 110' ahead of Dina.

Grallaria the owl lands on the roof and keeps her eyes on the back of the house, watching Dean hammering on the closed back door below her.

Inside and on the second floor, with the great set-up of the wizard, Berthold tries to shove Don so that the zombie will trip over Amnestria and fall out the window. "Reynald!" the knight calls to his squire behind the closed southern bedroom door, "Get ready to bring the crossbow here as soon as I tell you to!" Zombie Don attempts to resist going out the window (contested Athletics). But the shove is too hard, and the wizard too much of an obstacle; Don's upper corpse continues forward as Amnestria blocks its legs, and the zombie falls forward out of the window, momentum and gravity taking it the rest of the way out. Its body falls and disappears into the fog, though everyone can hear the thuds as it hits the roof, bounces off, and then hits the ground outside the front door.
Zombie Don takes 6 falling damage!

Figuring there's nothing to see in the fog below the window, Berthold slams the window shutter closed and calls "Reynald, my crossbow! Guilbert, bring my armor!" He then turns to Amnestria and offers his hand to help her up, adding in a softer voice, "You have my gratitude, Dame Elyphara. As soon as the immediate threat is handled, we will tend to your wounds."

Olyena quickly shifts the furniture they'd used to bar the door so that Reynald and Guilbert can rush across the hallway to bring Berthold the requested items.

Fern runs the rest of the way into the forest and begins blindly crashing through the undergrowth. Ene runs out of the barn doors to follow her, then stops for a moment, puzzled at the dimly-seen sight of Morton, standing at the edge of the light cast by Amnestria's coin diffused by the fog. ::Who's this guy, now?:: she boggles, then turns and sprints after Fern. If he's a bandit, he's not part of her gang! Morton sees this disheveled human girl look at him, eyes wide, then turn and flee in terror. She's halfway across the yard toward the trees with her Dash.
19 - Kazzak (12/12)
18 - The dead Dave (Dead), Dean (-15), Dina (-62), Don (-41), Duke (Dead), Dvan
16 - Sora (0/12) Stable, Unconscious
7 - Amnestria (9/9)
7 - Antonius (3/10)
7 - Morton (1/15, 5 temp HP)
6 - Dell (6/9)
4 - Grallaria (1/1)
3 - Berthold (1/11)
0 - Reynald (4/4), Guilbert (4/4), Olyena (4/4)
0 - Bandit Ene
Jul 2, 2026 4:18 am
OOC:
@rpgventurer That's just flavor text; please post Kazzak's round eight turn. Kazzak is engaged with Dean, alone except for some stranger (Morton) concealed in the fields nearby.
Everyone else can post, too, particularly if you are not directly engaged with a zombie. If you are, you can instead choose to wait until after they attack.
Jul 2, 2026 5:10 am
Kazzak steps back and bangs the shield slowly, hoping to confuse whoever is controlling Dean (perhaps the hidden figure in the field?). His desire to return inside the house to evaluate the current situation overcomes his desire to charge and finish his foe. When he reaches the door, he slips quickly inside and secures it.
OOC:
Action: Disengage
Jul 2, 2026 8:48 pm
Berthold raised his shield in anticipation of the charge he intended to make. Trying to keep his voice calm, he spoke in an unnaturally courteous voice, "Dame Elyphara, please step aside. our guest has overstayed his welcome."

Crying out louder still, without turning his eyes away from the zombie, he exclaimed "Reynald get ready to bring the crossbow here as soon as I tell you to!"
OOC:
The knight will try to Bullrush don out the window, if he can. Perhaps Amnestria can do something to help, perhaps not. Of course, I’ll roll after Don has attacked, since Berthold is one scratch away from falling unconscious again.
Jul 2, 2026 8:51 pm
Dell sees the zombies following him. He can't believe the one he and Sora were fighting is still up and moving. They did enough damage to that thing to bring down a big brown bear. He thinks to himself they are slow so I should be able to lead them into the dim and away from the group. Out distance them and then get back to the farm house. Hopefully they were able to get to Sora in time and the two bandits he gave the chance to escape will see the error of their ways.

Action dash into dim.
Jul 4, 2026 11:55 pm
Round eight, continued...

After Kazzak leaves, Dean dithers. Then the zombie jerks and stumbles after the dwarf, moving toward the foggy interior of the farmhouse, too. Dean Dashes in an attempt to catch up to the fighter, but pushes up against the door that Kazzak is holding closed. Grallaria reports to Amnestria that ::all the Big People are gone::

Upstairs in the farmhouse, flanked by two Dungeon Busters, Don picks a target. Jerking around in a circle, its flailing arms batter the wizard, who casts Shield to block the blows!
OOC:
@CancerMan - correct me if you didn't want her to use Shield.
Out in the woods, Dina and Dvan continue pursuing Dell deeper into the Dim.
19 - Kazzak (12/12)
18 - The dead Dave (Dead), Dean (-15), Dina (-62), Don (-35), Duke (Dead), Dvan
16 - Sora (0/12) Stable, Unconscious
7 - Amnestria (9/9)
7 - Antonius (3/10)
7 - Morton (1/15, 5 temp HP)
6 - Dell (6/9)
4 - Grallaria (1/1)
3 - Berthold (1/11)
0 - Reynald (4/4), Guilbert (4/4), Olyena (4/4)
0 - Bandit Ene (18/18)

Rolls

Dean target choice (1 Kazzak, 2 Morton) - (1d2)

(1) = 1

Is Dean adjacent to Kazzak DC7 - (1d10)

(2) = 2

Don target choice (1 Amnestria, 2 Berthold) - (1d2)

(1) = 1

Don attacks Amnestria AC12, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (13) + 3 = 16

1d6+1 : (3) + 1 = 4

Jul 5, 2026 12:13 am
OOC:
Everyone else can post their round eight turns now. Of course, I already have turns for Dell and Berthold.
@WhtKnt - While not dying, Sora is still unconscious at 0 HP, unfortunately.
Jul 5, 2026 12:43 am
Amnestria shrieks, flinching away from the fists of Don and instinctively throwing up her arms as though to block. Her gesture is close enough to the manipulation of arcane abjuration, instantaneously forming the magical ward to thwart the zombie's strike.

Realizing that her magic has protected her, Amnestria processes what Sir Berthold suggested and says, "Whatever you're doing, do it now!" She ducks down to become the fulcrum of the time-honored prank to help the nobleman shove the zombie out the window.
OOC:
I will Help Berthold perform his next action, assuming it will be a Shove against the zombie to push it 5 feet away and out the window (Bertie's Strength(Athletics) with Advantage vs Don's Strength(Athletics) or Dexterity(Acrobatics)).

Grallaria will hold her position and just fly around, in case someone reappears outside.
Last edited July 5, 2026 12:44 am
Jul 5, 2026 4:17 am
OOC:
@spaceseeker19 Was Kazzak unable to secure to door to prevent Dean from entering the house?
Last edited July 5, 2026 4:17 am
Jul 5, 2026 11:22 am
The moment Sora's breathing steadies beneath his touch, Antonius slips his arms beneath her shoulders and begins dragging the unconscious monk back across the threshold of the farmhouse. The effort is slow, his body aching from the night's relentless fighting, but he refuses to leave her lying helpless in the yard. Once inside, he eases her carefully against the wall of the main room, placing himself between her and the unseen dangers lurking deeper within the house.

Before closing the door, Antonius glances back across the moonlit yard. Through the drifting darkness he catches sight of Fern awkwardly disappearing into the Dim Forest, hobbling between the trees with her ankles still bound. He searches instinctively for Ene, expecting the second captive to follow, but sees only empty shadows.

"Only one..." he mutters under his breath. "Where are you hiding?"

Then the sounds come again.

Heavy footsteps. A muffled crash. The dull ring of steel striking something unseen. The magical fog that Amnestria had conjured still filled much of the farmhouse, swallowing the corridors and stairwell in a grey veil that turned every sound into an uncertain echo.

Antonius tightens his grip on Final Measure and peers into the mist.

"Kazzak!" he calls into the fog. "Answer me! Is that you, or one of the dead?"

No reply comes immediately—only another scrape somewhere beyond the veil.

His pulse quickens.

Rather than rushing blindly into the obscuring mist, Antonius plants himself protectively over Sora, shield raised before them and warhammer poised to strike. Every instinct from his years in the Watch warns against charging into ground he cannot see. If friend or foe emerged from the fog, they would have to come through him first.

Silent and unmoving, the cleric listens intently, straining to distinguish the measured tread of an ally from the relentless shuffle of the dead.
OOC:
I take it dragging Sora inside is an action? If not he’ll take the ready action to attack, trigged if a Zombis staggers out of the fog at him.
Jul 5, 2026 11:49 am
Dell keeps moving into the dim. He is glad that he is used to working alone and in the shadows. He just keeps thinking of the time when he and Chase were fourteen and they went on a night hunt by themselves for the first time. They were after a shadow cat that had been terrorizing the farmsteads in the area killing livestock. They were unsuccessful on that hunt but came back in one piece. Dell keeps his ears open for the familiar sounds of the woods they are a comfort and he knows if they go silent he knows that is a warning.

He will keep leading the dead heads further in and hoping someone was able to get to Sora.

Action- dash to keep ahead. (40' ahead?)
Jul 5, 2026 4:45 pm
Sora moans loudly and turns over in her slumber.
Jul 5, 2026 5:21 pm
https://imgcdn.stablediffusionweb.com/2024/4/6/9578e689-a663-4e1e-ab8d-eab77de8b341.jpg... Hells Caster ... Demonic Morton rushes toward the barn after calling back "On it." to Dell in search of a Sara needing aid in the barn.
OOC:
Morton moves 70' with move/dash to the barn door area leaving the field area.
Last edited July 5, 2026 5:24 pm
Jul 7, 2026 3:25 pm
rpgventurer says:
OOC:
@spaceseeker19 Was Kazzak unable to secure to door to prevent Dean from entering the house?
OOC:
@rpgventurer Good point. Let's see Kazzak's Athletics check to hold it closed (though with Dean's roll, it shouldn't be hard).

Rolls

Dean Zombie Athletics to push door open - (1d20+1)

(5) + 1 = 6

Jul 7, 2026 4:00 pm
Round eight, continued...

No longer dying, Sora moans loudly in Antonius' arms. "Only one..." Antonius mutters as watches Fern run toward the woods, wondering how she got a dagger and whether Ene still lives. "Where are you hiding?"

Upstairs in the farmhouse, Berthold addresses Amnestria: "Dame Elyphara, please step aside. Our guest has overstayed his welcome." "Whatever you're doing," Amnestria says to Berthold, despite being pretty sure she understands his intent, "do it now!" She's so sure that she drops down to her hands and knees in front of the open window.
OOC:
@matmaisan - roll Berthold's STR (Athletics) check with ADV.
Down in the yard, Antonius drags Sora's body back into the fog, hoping that he's right in thinking that Ene is already gone, and not waiting in the mist to stick him with a knife. He's grateful that the monk wears no armor; the backpack and the bag of brewing supplies are heavy enough. Feeling his way along the side of the house, he finds the open front door and hikes the dwarf woman's heels over the threshold. Then he sits Sora up so that she is leaning against the wall, and closes both the front door and the window shutters over her head. Behind him, Antonius hears a struggle of a body hitting wood (Kazzak holding the back door against Dean) and calls out "Kazzak! Answer me! Is that you, or one of the dead?" Kazzak replies: "It’s Kazzak! There’s still a zombie outside the door! He can’t get in right now!"

Seeing that the zombie is trying to follow the dwarf into the farmhouse, Morton continues for the barn, crashing through the plants and Dashing to emerge out of the field, cross past the well, and arrive at the corner of the barn. From here, he sees the open barn doors, a fog bank partially obscuring a wagon, and a woman (Fern) running full-tilt for the woods. He can hear the person who shouted before (Dell) still making noise in the northern woods on the other side of the barn, and Morton hears the raised voices of four people in the farmhouse (Amnestria, Berthold, Kazzak and Antonius having different conversations).

Dell reminisces about night hunting with Chase as he continues smashing through the undergrowth of the Dim Forest to make noise and keep ahead of the two zombies, Dina and Dvan, to lead them away from the Jarl homestead. It's a novel experience, trying to draw attention rather than being as silent as possible...but he can hardly help it, as Dell can't see anything in the darkness. Luckily the zombies are no quieter than he is, crashing through the foliage, so the rogue knows where they are behind him.

Grallaria the owl lands on the roof and keeps her eyes on the back of the house, watching Dean hammering on the closed back door below her.

With the great set-up of the wizard, Berthold tries to shove Don so that the zombie will trip over Amnestria and fall out the window. "Reynald!" the knight calls to the squire behind the closed southern bedroom door, "Get ready to bring the crossbow here as soon as I tell you to!" Zombie Don attempts to resist going out the window (contested Athletics). But the shove is too hard, and the wizard too much of an obstacle; Don's upper corpse continues forward as Amnestria blocks its legs, and the zombie falls forward out of the window, momentum and gravity taking it the rest of the way out. Its body falls and disappears into the fog, though everyone can hear the thud as it hits the ground outside the front door.
Zombie Don takes 6 falling damage!
OOC:
The retainers' turn will go here.
Fern runs the rest of the way into the forest and begins blindly crashing through the undergrowth. Ene runs out of the barn doors to follow her, then stops for a moment, puzzled at the dimly-seen sight of Morton, standing at the edge of the light cast by Amnestria's coin diffused by the fog. ::Who's this guy, now?:: she boggles, then turns and sprints after Fern. If he's a bandit, he's not part of her gang! Morton sees this disheveled human girl look at him, eyes wide, then turn and flee in terror. She's halfway across the yard toward the trees with her Dash.
19 - Kazzak (12/12)
18 - The dead Dave (Dead), Dean (-15), Dina (-62), Don (-41), Duke (Dead), Dvan
16 - Sora (0/12) Stable, Unconscious
7 - Amnestria (9/9)
7 - Antonius (3/10)
7 - Morton (1/15, 5 temp HP)
6 - Dell (6/9)
4 - Grallaria (1/1)
3 - Berthold (1/11)
0 - Reynald (4/4), Guilbert (4/4), Olyena (4/4)
0 - Bandit Ene (18/18)
Jul 7, 2026 4:12 pm
Surprised by the fog, Kazzak closes the door behind him and puts his shoulder against it. He yells out, "It’s Kazzak! There’s still a zombie outside the door! He can’t get in right now!"
Last edited July 7, 2026 4:13 pm

Rolls

Strength (Athletics) check - (1d20+5)

(18) + 5 = 23

Jul 7, 2026 6:09 pm
Shield held before him, the paladin shoves the zombie with all his might, trying to push him out the window.

Rolls

Berthold (Baronet of Dunsdale): Athletics check (advantage) - (2d20H1+3)

(174) + 3 = 20

Jul 7, 2026 6:17 pm
Zombie Don attempts to resist going out the window (contested Athletics). But the shove is too hard, and the wizard too much of an obstacle; Don's upper corpse continues forward as Amnestria blocks its legs, and the zombie falls forward out of the window, momentum and gravity taking it the rest of the way out. Its body falls and disappears into the fog, though everyone can hear the thud as it hits the ground outside the front door.
Zombie Don takes 6 falling damage!

Rolls

Don Athletics check - (1d20+1)

(10) + 1 = 11

Falling damage - (1d6)

(6) = 6

Don CON save DC16 - (1d20+3)

(14) + 3 = 17

Jul 7, 2026 6:21 pm
https://imgcdn.stablediffusionweb.com/2024/4/6/9578e689-a663-4e1e-ab8d-eab77de8b341.jpg... Hells Caster ...Tired Morton watches as he rushes and thoughts this is a Zombie mess. Whoever was in the barn is mostly likely not there now as watches. He also quickly decides that the two blindly female humans running into the Dim Forest are as good as dead. He is unsure why they are running but decides he should at least try to save them.

Half Wood Elf Morton takes off after both Fern & Ene while calling to them, "Stop. I'm Sire Morton. Come to me and I will protect you. You will die by zombies before morning light touches you!" He hopes using some authority like that it might aid. If they don't come to him, he hopes they will at least stop running so he can corral them both up.

His current thoughts are to swiftly corral both Fern & Ene to the protective farmhouse which he has at least four non-zombie voices and though the strangely placed and obviously magical fog (Furthering his thoughts of a mage around) for anti-Zombie shelter (farmhouse) using his dear useful natural darkvision while looking out for evil Zombies that he hopes not to have to deal with. It is very obvious that neither of the human females can handle zombies when they are blind. Demonic Morton doesn't want to have to deal with Zombies, but he still has enough left in him to do so.
OOC:
Distance that he covers with his 60' darkvision depends on how far he has to travel to obtain both Fern & Ene while keeping an eye out for Zombies. He intends to lead them by hand. "Take my hand."
Last edited July 7, 2026 6:34 pm
Jul 7, 2026 6:33 pm
OOC:
@matmaisan - Berthold has succeeded in shoving Don out the window, but he can't see Don anymore. If there's instructions Berthold wants to give to his retainers, post that now. Only their turn remains before round eight has ended.

@rpgventurer - you can start round nine by posting Kazzak's turn. He is holding the door shut, but he can feel around blindly in the fog and find the bar for the door and apply it as either his move or his action if you like. He also heard Antonius close the front door and one shutter, the dialogue from upstairs (muffled, but still audible), and just heard the thud of something hitting the ground behind him, out past the front door on the other side of the house (not far from Antonius' voice).

@WanderOne - if you want to try to get Ene to stop, you can roll a CHR (Persuasion) or CHR (Intimidation). If you roll particularly well, Fern might also be swayed, in that case hearing Morton over the sound of snapping branches, crackling leaves, and slapping fronds as she smashes through the thick undergrowth. The outcome won't happen until his turn in round nine, however, though that's still before the bandits' turns.
Jul 7, 2026 6:36 pm
@WanderOne - if you want to try to get Ene to stop, you can roll a CHR (Persuasion) or CHR (Intimidation). If you roll particularly well, Fern might also be swayed, in that case hearing Morton over the sound of snapping branches, crackling leaves, and slapping fronds as she smashes through the thick undergrowth. The outcome won't happen until his turn in round nine, however.

Persuasion roll. Morton barely makes a decent one with a 7. 'Need to stop yelling while running.' This might make corralling more time consuming while his is surely catching up on the blind runners that he can see with his much faster movement.

He hopes they don't fight him when he tries to lead them by hand to safety. If they don't stop running, he will again call to them, "Stop running you will die out here."
Last edited July 7, 2026 6:44 pm

Rolls

Persuasion Roll - (1d20+4)

(3) + 4 = 7

Jul 7, 2026 7:38 pm
As the zombie is projected out the window, the knight quickly slams the shutters closed.

He yells to the next room "Reynald, my crossbow! Guilbert, bring my armor!"

He then turned to Amnestria, in a softer voice "You have my gratitude, Dame Elyphara. As soon as the immediate threat is handled, we will tend to your wounds."
OOC:
Berthold wants to recover his crossbow to engage any remaining zombies from a distance. Depending on the intensity of their attack against the doors below, Berthold will attempt to to don his armor.
Jul 8, 2026 3:25 pm
Round eight, completed

Figuring there's nothing to see in the fog below the window, Berthold slams the window shutter closed and calls "Reynald, my crossbow! Guilbert, bring my armor!" He then turns to Amnestria and offers his hand to help her up, adding in a softer voice, "You have my gratitude, Dame Elyphara. As soon as the immediate threat is handled, we will tend to your wounds."

Olyena quickly shifts the furniture they'd used to bar the door so that Reynald and Guilbert can rush across the hallway to bring Berthold the requested items.
19 - Kazzak (12/12)
18 - The dead Dave (Dead), Dean (-15), Dina (-62), Don (-41), Duke (Dead), Dvan
16 - Sora (0/12) Stable, Unconscious
7 - Amnestria (9/9)
7 - Antonius (3/10)
7 - Morton (1/15, 5 temp HP)
6 - Dell (6/9)
4 - Grallaria (1/1)
3 - Berthold (1/11)
0 - Reynald (4/4), Guilbert (4/4), Olyena (4/4)
0 - Bandit Ene (18/18)
Jul 8, 2026 4:14 pm
"Good," says Amnestria as the nobleman re-equips himself. "If you don't mind, I'll stay here and keep an eye on things."

The wizard sits cross-legged against the wall, just to the side of the recently-shuttered window, and folds her hands into her lap as though ready to commence her trance. Indeed, she appears to fall into that state as she communes with her familiar. Lend me your eyes and ears. Let's take flight and see what's out there. Start with the barn... er, the Big Tree that Big Animals go in.
OOC:
Amnestria will use her Action to see and hear through Grallaria as she flies around, and will verbally report to Berthold what she finds. She is, of course, assuming that it will take time for Berthold to don his armor, but regardless she will hilariously announce things to an empty room if everyone leaves.
Jul 8, 2026 5:35 pm
Berthold nodded at the elven spell-caster, happy that he was no longer in immediate danger.
OOC:
Well, it will take 100 combat rounds (10 minutes) to put on a suit of chainmail, so I guess donning armor is out of the question for now. Assuming we can dispel the enchanted fog, we might be able to shoot at the zombies outside from the relative safety of the farmhouse.
Jul 8, 2026 6:28 pm
OOC:
Only a moderate wind can blow the fog away, though maybe a Dispel Magic would work, too.

We've seen that the zombies react to what's in front of them visually, as well as hearing what's around them. Maybe Minor Illusion of noise by somewhere outside the farmhouse will draw the zombies there for others to take potshots at, but those of us upstairs aren't yet aware of where everybody else is downstairs or outside.
Jul 8, 2026 7:29 pm
With his left shoulder pressed against the rear door, Kazzak's right arm stretches out and grabs the bar he left near the entrance. After the bar is set, he ignores the zombie's ineffectual banging and bellows, "Secure all openings! Back door is done!"

While talking, he moves slowly in the direction of the back door. "I'm moving to the back. Who's here? Call out! And where did this fog come from?"
OOC:
His action is placing the bar against the back door, and he is moving slowly through the fog (half speed, so about 10 feet) so as not to trip over or bump into anyone.
Last edited July 9, 2026 4:18 pm
Jul 8, 2026 8:55 pm
Dell continues to run the the dim to keep the zombies with him. He sure hopes the bandits the he gave the chance of like too will make the right choice and stay at the farm and help Sora..

Action dash (Am I 60 ft away?)
Jul 9, 2026 3:00 pm
rpgventurer says:
His action is placing the bar against the front door, and he is moving slowly through the fog (half speed, so about 10 feet) so as not to trip over or bump into anyone.
OOC:
@rpgventurer - I hope it's OK that I amend this that it's the back/kitchen door, since that's the door he's re-entered and has been holding shut against Dean. Since Kazzak is in conversation with Antonius who just came in the front door, do you want to revise his dialogue?
Jul 9, 2026 4:07 pm
OOC:
I revised Kazzak's dialogue. Thanks for the clarification.
Jul 10, 2026 5:12 am
Round Nine
(this is preceded by round eight, followed by round ten)

"Secure all openings!" Kazzak says, holding the door and feeling around blindly until he finds the bar for the door. Lifting it up, he slots it in place to keep the door closed against the weight of the zombie trying to beat the door down. "Back door is done!" The dwarf steps away; the pounding on the door continues, giving audible proof that the bar is doing its job. "I'm moving to the front. Who's here? Call out!" Kazzak feels his way along the kitchen table and finds a chair in his way, moves around it. "And where did this fog come from?"

Outside the back door, Dean continues to hammer against the door.
Outside the front door, Don rises awkwardly to its feet and starts moving toward the sound. It hits the front of the house and starts to pound, trying to break a way in. Antonius hears the wooden shutters on the window he just closed rattling with each blow.
Able to sense the rogue despite the deep darkness of the Dim Forest at night, Dina and Dvan continue to smash their way through the undergrowth in Dell's wake. At the end of their turns, Dvan is 50' behind Dell, Dina 70' behind him.

Leaned up against the wall under the window that Don is trying to enter, Sora slumbers on, dreaming of mountains.

Upstairs, "Good," Amnestria responds to the knight at his offer of eventual healing. "If you don't mind, I'll stay here and keep an eye on things." Saying this, Amnestria concentrates on her familiar. Her eyes roll back in her head, and suddenly the wizard is looking down through the owl's eyes, looking at the zombie pounding on the back door to the farmhouse.
Amnestria has fully opened her connection with Grallaria; she cannot hear or see with her own senses until the start of her next turn.
She narrates what she sees (it's not necessary to describe the sound, since everyone upstairs was already hearing the zombies trying to break their way in): "There's a zombie pounding on the back door. I'm going to fly around - uh, have Grallaria fly around, to see what else we can see."

Hearing that the zombie is focused on breaking open the window shutters, Antonius opens the front door a crack and peers out in the hopes of seeing Don. All is glowing grey mist; he can't see Don, because the fog still obscures everything.
Closing the door again, Antonius yells "Kazzak! I have the other door, but I can't see it. The fog is too thick—I cannot bring Wee Jas' judgment upon what I cannot see." Grallaria hears this shout, and therefore so does Amnestria. Though the wizard cannot hear or see her surroundings, she doesn't need to see or hear to stop maintaining her spell. She stops concentrating on the fog, and it immediately disappears. Now the light of Antonius' shield illuminates the downstairs kitchen/dining room: unconscious Sora sitting on the floor and leaning against the wall under a front window, Antonius by the front door, Kazzak in the middle of the room. Antonius immediately turns back, opens the front door a crack, and lays eyes on zombie Don. He releases the power of Wee Jas on the animated corpse and it is wracked with the knell of judgment.
Don takes 2 force damage!
Antonius closes the door again and straddles Sora's body, shoving his shield against the shutters that are rattling with each of the undead thing's blows.

"Stop running; you will die out here!" Morton yells, but the terrified girl shows no sign of stopping. Morton runs away from the Fog Cloud after the fleeing murderous bandit girl, Ene. Easily catching up to the girl (still hobbling a little from cut-off circulation in her legs) before she leaves the circle of light cast by Amnestria's glowing coin (diffused by the fog cloud), Morton shoves her in the back. All her fears are realized as she is attacked from behind and hits the ground face-first, sliding to a stop. "Now stay there while I save the other." Morton says, and keeps running for the rest of his move toward the Dim Forest after Fern.

Dell continues to crash blindly through the deep dark forest, away from the zombies that are falling further and further behind him. After Dashing, Dell is 110' ahead of Dvan and 130' ahead of Dina.

"The night is alive with many small things..." Amnestria says aloud, her eyes rolled back in her head as she is seeing and hearing through her owl familiar, Grallaria. "I'm ignoring the bugs and rodents as she takes off and flies over the house. I can see into the yard in front of the house. There's the wagon, but there's no sign of Sora. The hammering of the zombie below is very loud." Berthold can hear it, but it is muffled, coming from downstairs. "I'm looking at the barn from above as she swoops down. Who's that?? There's somebody yelling at the bandits very loudly; he just knocked her down to the ground. Which one is that? Ene - it's clearly Ene. I don't know who attacked her - he looks like an elf. Somebody is smashing through the trees. No, more than one - there are at least four crashing around, making so much noise. She's in the barn now, landing on a beam; there's no sign of anybody in here. How did the bandits get free? Where did Dell and Sora go? Didn't Dell say that Sora was 'down?' How did she get away? Did Dell have some healing? They must be the ones stumbling around in the forest, them and the zombies chasing them. But it doesn't sound like they're together. Why would they have split up?"

As the wizard continues her narrative, "Amnestria and I are upstairs!" Berthold yells, which means it is both audible to Kazzak and Antonius down on the ground floor and to Grallaria perched on a crossbeam in the barn. But when Berthold turns back and addresses Amnestria in a normal voice, she cannot hear it, as her senses are far away, outside. "I'm going down to help them, but I’ll have one of my men relay what you see." Amnestria continues narrating without pause. Stepping out of the bedroom with his retainers, Berthold takes the crossbow from Reynald. He looks from face to face, each one scared and dim in the faint illumination bleeding from the stairwell illuminated by Antonius' shield somewhere below. "Once I’ve shot this, I’ll need you to reload it. At the first sign of any zombie inside, you and the others barricade yourselves with Lady Amnestria, understood?" Terse nods from the shadowed faces. Crossbow in hand, Berthold plunges into the stairwell and descends. He sees Sora on the floor, Antonius standing above her, Kazzak in the middle of the room by the dining table, and hears the splintering of wooden shutters on one side and the booming of the back door on the other. Berthold rushes towards the dwarven monk, adding "Where is Dell? I can heal Sora a bit, if needed!"

Reynald returns to the bedroom with the wizard, who hasn't stopped talking this whole time. Olyena dithers, and then follows him rather than enter the fog. They exchange a glance; this elven woman is a little creepy. Guilbert follows Berthold down the stairs, arms loaded with the knight's armor, quiver full of crossbow bolts at his hip. Everyone downstairs can hear the groom before they see him, clanking and rattling as he teeters his way down the stairs with his heavy load, bumping into walls and grunting with each impact.
19 - Kazzak (12/12)
18 - The dead Dave (Dead), Dean (-15), Dina (-62), Don (-43), Duke (Dead), Dvan
16 - Sora (0/12) Stable, Unconscious
7 - Amnestria (9/9)
7 - Antonius (3/10)
7 - Morton (1/15, 5 temp HP)
6 - Dell (6/9)
4 - Grallaria (1/1)
3 - Berthold (1/11)
0 - Reynald (4/4), Guilbert (4/4), Olyena (4/4)
0 - Bandit Ene Prone

Rolls

Dean damage to the door - (1d6+1)

(3) + 1 = 4

Don location (1 shutter, 2 wall, 3 door, 4 wall, 5 shutter) - (1d5)

(1) = 1

Don damage to house - (1d6+1)

(3) + 1 = 4

Jul 10, 2026 5:20 am
OOC:
@Mathfuric - go ahead and post Antonius' round nine turn.
@WanderOne - As Morton begins his turn, he can see that neither of the bandits have been swayed by his reasons to stop and accept his help. Morton can hear the voice of Kazzak talking about the zombie at the back door and the pounding of fists on the relatively-fragile window shutters (though he can't see either - all of that is hidden in the fog that is right next to him). Where do you want Morton to go, now?
Jul 10, 2026 5:34 am
@WanderOne - As Morton begins his turn, he can see that neither of the bandits have been swayed by his reasons to stop and accept his help. Morton can hear the voice of Kazzak talking about the zombie at the back door and the pounding of fists on the relatively-fragile window shutters (though he can't see either - all of that is hidden in the fog that is right next to him). Where do you want Morton to go, now?

If Morton can move to the first one and use a shove attack to knock her prone. If he is still out of range, then he will just move and dash to get in range. Added the attack if it happens now. I imagine she might be at a disadvantage being blind. Surprised they don't tree themselves running blind as it is. "Now stay there while I save the other."
Last edited July 10, 2026 5:41 am

Rolls

shove attack (STR + proficiency bonus) - (1d20+3)

(15) + 3 = 18

Jul 10, 2026 11:20 am
"Secure all openings!" Kazzak's voice carries through the fog as Antonius hears the heavy timber bar drop into place across the back door. The relentless pounding continues regardless, each hollow thud confirming that the barricade is holding—for now.

At the front of the house, the crash of another impact answers it.

The shutters Antonius had only moments before closed shudder violently beneath the fists of the undead. Rotten hands hammered against the timber with slow, relentless determination, each blow sending splinters and dust drifting into the room.

Antonius eases the front door open no more than a hand's breadth, the light upon his shield spilling into a wall of swirling grey. He strains to pierce the magical fog, hoping to glimpse the undead assailing the house, but the mist swallows everything beyond the threshold. There is no shape to strike, no corpse to condemn—only the relentless, hollow pounding somewhere beyond the veil.

He lets the door fall shut once more and calls through the farmhouse, "Kazzak! I have the other door, but I can't see it. The fog is too thick—I cannot bring Wee Jas's judgment upon what I cannot see."

Another violent blow rattles the shutters.

Antonius moves immediately to the window, planting his feet and pressing his shield and shoulder firmly against the wooden shutters as they shudder beneath the zombie's assault. Final Measure remains gripped in his free hand, ready for the instant the barricade gives way. Each impact reverberates through the timber into his body, but the cleric remains steadfast, silently offering himself as the last barrier between the restless dead and those sheltering within, giving a silently prayed that its walls would hold until dawn.
Last edited July 12, 2026 7:48 pm

Rolls

Antonius Block: Toll the Dead - (1d12)

(2) = 2

Jul 10, 2026 8:27 pm
Sierra sleeps, blissfully unaware of the chaos around her.
Jul 11, 2026 6:48 am
"Amnestria and I are upstairs!" bellowed the armorless knight. "Im going down to help them, but I’ll have one of my men relay what you see," he explained, as he prepared to descend.

Recovering the crossbow from Reynald, he tells the young man to stand by Amnestria’s door and call down any information she speaks regarding the situation outside. He then orders Guilbert to bring the armor and quarrels with him downstairs. "Once I’ve shot this, I’ll need you to reload it. At the first sign of any zombie inside you and the others barricade yourselves with Lady Amnestria, understood?"

He then returned to the fog-infused lower floor. "Where are Dell and Sora? I can heal a bit, if needed!"
OOC:
Letting himself be guided by the pounding on the shutters, Berthold wants to position himself to shoot point blank at one of the zombies, from cover, and then hand the crossbow to Guilbert. But if he finds Sora first, he will lay on hands to revive her.
Last edited July 11, 2026 2:20 pm
Jul 11, 2026 12:12 pm
Dell will continue to crash through the brush of the dim to keep the zombies with him. He thinks to himself after the next 60 ft he should be far enough away from them that he can go quiet and use his stealth to circle back to the farm. He will give them a wide birth when he does because he has no idea how they found them in the stall because they weren't making a sound. Could they possibly be able to sense the living? That is the only thing that make sense but someone or something could be controlling them. How did they stumble upon the farm? Whatever happens they should burn these things.

Action dash
OOC:
How far away am I from the zombies now?
Jul 12, 2026 3:33 am
Round nine, continued...

Leaned up against the wall under the window that Don is trying to enter, Sora slumbers on, dreaming of mountains.

Hearing that the zombie is focused on breaking open the window shutters, Antonius opens the front door a crack and peers out in the hopes of seeing Don. All is glowing grey mist; he can't see Don, because the fog still obscures everything.
Closing the door again, Antonius yells "Kazzak! I have the other door, but I can't see it. The fog is too thick—I cannot bring Wee Jas' judgment upon what I cannot see."
OOC:
This has been amended since Amnestria stopped concentrating on the Fog Cloud. @Mathfuric - you're welcome to choose something else, but a vision-based spell can't be cast when either Antonius or his target are in the Fog Cloud (which lasts for an hour, unless a wind disperses it). In this case, both of them are in the cloud. He knows this and your turn is not wasted; I'll amend the description to match what you choose for him to do.
Grallaria hears this shout, and therefore so does Amnestria. Though the wizard cannot hear or see her surroundings, she doesn't need to see or hear to stop maintaining her spell. She stops concentrating on the fog, and it immediately disappears. Now the light of Antonius' shield illuminates the downstairs kitchen/dining room: unconscious Sora sitting on the floor and leaning against the wall under a front window, Antonius by the front door, Kazzak in the middle of the room. Antonius immediately turns back, opens the door a crack, and lays eyes on zombie Don. He releases the power of Wee Jas on the animated corpse and it is wracked with the knell of judgment.
Don takes 2 force damage!
Antonius closes the door again and straddles Sora's body, shoving his shield against the shutters that are rattling with each of the undead thing's blows.

"Stop running; you will die out here!" Morton yells, but the terrified girl shows no sign of stopping. Morton runs away from the Fog Cloud after the fleeing murderous bandit girl, Ene. Easily catching up to the girl (still hobbling a little from cut-off circulation in her legs) before she leaves the circle of light cast by Amnestria's glowing coin (diffused by the fog cloud), Morton shoves her in the back. All her fears are realized as she is attacked from behind and hits the ground face-first, sliding to a stop. "Now stay there while I save the other." Morton says, and keeps running for the rest of his move toward the Dim Forest after Fern.

Dell continues to crash blindly through the deep dark forest, away from the zombies that are falling further and further behind him. After Dashing, Dell is 110' ahead of Dvan and 130' ahead of Dina.

"The night is alive with many small things..." Amnestria says aloud, her eyes rolled back in her head as she is seeing and hearing through her owl familiar, Grallaria. "I'm ignoring the bugs and rodents as she takes off and flies over the house. I can see into the yard in front of the house. There's the wagon, but there's no sign of Sora. The hammering of the zombie below is very loud." Berthold can hear it, but it is muffled, coming from downstairs. "I'm looking at the barn from above as she swoops down. Who's that?? There's somebody yelling at the bandits very loudly; he just knocked her down to the ground. Which one is that? Ene - it's clearly Ene. I don't know who attacked her - he looks like an elf. Somebody is smashing through the trees. No, more than one - there are at least four crashing around, making so much noise. She's in the barn now, landing on a beam; there's no sign of anybody in here. How did the bandits get free? Where did Dell and Sora go? Didn't Dell say that Sora was 'down?' How did she get away? Did Dell have some healing? They must be the ones stumbling around in the forest, them and the zombies chasing them. But it doesn't sound like they're together. Why would they have split up?"

As the wizard continues her narrative, "Amnestria and I are upstairs!" Berthold yells, which means it is both audible to Kazzak and Antonius down on the ground floor and to Grallaria perched on a crossbeam in the barn. But when Berthold turns back and addresses Amnestria in a normal voice, she cannot hear it, as her senses are far away, outside. "I'm going down to help them, but I’ll have one of my men relay what you see." Amnestria continues narrating without pause. Stepping out of the bedroom with his retainers, Berthold takes the crossbow from Reynald. He looks from face to face, each one scared and dim in the faint illumination bleeding from the stairwell illuminated by Antonius' shield somewhere below. "Once I’ve shot this, I’ll need you to reload it. At the first sign of any zombie inside, you and the others barricade yourselves with Lady Amnestria, understood?" Terse nods from the shadowed faces. Crossbow in hand, Berthold plunges into the stairwell and descends. He sees Sora on the floor, Antonius standing above her, Kazzak in the middle of the room by the dining table, and hears the splintering of wooden shutters on one side and the booming of the back door on the other. Berthold rushes towards the dwarven monk, adding "Where is Dell? I can heal Sora a bit, if needed!"

Reynald returns to the bedroom with the wizard, who hasn't stopped talking this whole time. Olyena dithers, and then follows him rather than enter the fog. They exchange a glance; this elven woman is a little creepy. Guilbert follows Berthold down the stairs, arms loaded with the knight's armor, quiver full of crossbow bolts at his hip. Everyone downstairs can hear the groom before they see him, clanking and rattling as he teeters his way down the stairs with his heavy load, bumping into walls and grunting with each impact.
19 - Kazzak (12/12)
18 - The dead Dave (Dead), Dean (-15), Dina (-62), Don (-43), Duke (Dead), Dvan
16 - Sora (0/12) Stable, Unconscious
7 - Amnestria (9/9)
7 - Antonius (3/10)
7 - Morton (1/15, 5 temp HP)
6 - Dell (6/9)
4 - Grallaria (1/1)
3 - Berthold (1/11)
0 - Reynald (4/4), Guilbert (4/4), Olyena (4/4)
0 - Bandit Ene (18/18) Prone

Rolls

Don WIS save DC13 - (1d20-2)

(6) - 2 = 4

Don CON save DC7 - (1d20+3)

(20) + 3 = 23

Ene Acrobatics check DC18 - (1d20+1)

(6) + 1 = 7

Grallaria hearing (ADV) DC20 - (2d20h1+3)

(49) + 3 = 12

Jul 12, 2026 4:26 am
mathias0077 says:
How far away am I from the zombies now?
OOC:
@mathias0077 - I've updated the previous turns with accurate distances; at the start of Dell's turn, he is 50' ahead of the closest zombie (Dvan), and the other (Dina) is 20' behind it. That's assuming that he's been making a full Move and Dash for 60' each turn. The zombies move 40' with their Move and Dash each turn. Right now, at the end of their round nine turns, Dvan is 70' into the Dim (that is to say, if it turned back for some reason, it would have to move 70' to reach the edge of the Jarl farm), and Dina is 50' into the Dim.

Knowing all that, I just want to confirm: do you want Dell to start doubling back this turn, or do you want to continue leading them away for another turn as you posted?
Jul 12, 2026 7:28 am
https://imgcdn.stablediffusionweb.com/2024/4/6/9578e689-a663-4e1e-ab8d-eab77de8b341.jpg... Hells Caster ...Tired Morton continues after blind runner Fern although he does glance back to hopefully see that prone Ene remains on the ground where he cheaply back shotted her. Not that he can do anything about her getting up and leaving, but he can hope.

He will call to deeply hurt Ene, "Stop!" but he knows she will probably not and he prepares to do the same to her as Fern. He thinks, "Hell of a way to get a point across." (added the shove roll in if it happens.) Hopefully she hasn't blindly ran far.

If he drops her or she actually stops, "I will protect and led you to safety." & will half cuddle hurt her, so she doesn't fall as he brings 'blind' her back after he gets her off the ground if that was needed. With hope she doesn't fight him. If she speaks, "I'm sir Morton."

Did demonic Morton take note of searching & flying Grallaria?
Last edited July 12, 2026 8:18 am

Rolls

shove attack (STR + proficiency bonus) - (1d20+3)

(10) + 3 = 13

Persuasion if able - (1d20+4)

(16) + 4 = 20

Jul 12, 2026 12:21 pm
OOC:
@spaceseeker19 I will keep the current turn as is and will start doubling back next turn.
Jul 12, 2026 5:40 pm
Seeing through Grallaria's eyes at how the fog limits her assessment of the situation, and deducing that Kazzak is inside since Berthold announced his intention to go downstairs in support, Amnestria ends her concentration of the magical fog. It's already taking too much of her focus to sift through the owlish cravings of mice from the more-important details, though even Amnestria starts to feel an emptiness in her belly.

Once the fog disappears, Amnestria tries to will Grallaria into another flyby of the house and determine how many zombies are attempting to break in.
Jul 12, 2026 7:50 pm
OOC:
@spaceseeker19 I have adjusted my original post to show the effects of the fog, and Antonius’s action to hold the shutters.
Jul 13, 2026 3:59 am
CancerMan says:
Amnestria ends her concentration of the magical fog.
OOC:
Ah. Since concentration can be ended at any time - it doesn't need to be on the caster's turn - and unless you object, I will say that Amnestria ends her concentration and the fog dissipates on Antonius' turn so that he can actually perform his original post.
Jul 13, 2026 7:14 am
Round nine has been updated and completed.
OOC:
Everyone can post their round ten turns (I already have Morton's). The Fog Cloud is gone. Sora, Antonius, Kazzak, Berthold, and Guilbert are all downstairs in the farmhouse. Sora is on the floor by the front door; Antonius is standing over her, bracing the shutters with his glowing shield (dimming but not cutting off all the Light). Berthold is right next to them and the front door, ready to heal Sora as she sleeps; Guilbert is a few paces away, by the stairs. Kazzak is in the center of the room, maybe three paces away from Sora. Don the zombie is trying to break through the window shutters on the front of the house; zombie Dean is trying to break through the back door.

Amnestria is upstairs, seeing through Grallaria's eyes and hearing through her ears. Grallaria is perched in the barn, which is currently empty of all creatures, living or dead.

Dell is in the Dim Forest, well ahead of the other two zombies, Dvan and Dina. Morton is about to run into the Dim Forest after Fern, trying to knock her down, too.
Jul 13, 2026 9:51 am
Dell hearing the sounds of the zombies fade will start to double back to the farm. He slows his pace turns to his left and starts to work that way in a straight line. He figures he should move that direction fifty to sixty feet just to be safe before heading back to the farm. He still can't figure out how the zombie found them in the stall. Could something dead have a sense of smell? It doesn't seem likely to him. Either way it is time to become one with the shadows and get out of here. This is his element.

Rolls

Stealth move to the left - (1d20+7)

(7) + 7 = 14

Jul 13, 2026 4:00 pm
Amnestria continues to report her reconnaissance of the farm. She turns her attention to the house itself, willing Grallaria to get an owl's-eye view of both front and back doors and inform her companions of how many zombies are at each. While she is sure they can easily figure it out themselves, sometimes it's best to have confirmation that nothing else lurks in the vicinity.

As for the folks fumbling through the forest, Amnestria will focus on them after ensuring the house is well-scouted.
Jul 14, 2026 5:30 am
OOC:
@rpgventurer @Mathfuric @matmaisan - just a reminder that it's time to post round ten turns.
Jul 14, 2026 10:52 am
As the last of Amnestria's conjured fog thins and drifts away, Antonius finally catches sight of the undead figure outside the front of the farmhouse, still battering relentlessly at the shutters.
He glances over his shoulder toward the others.
"Berthold, Kazzak—be ready. I'm drawing it away from the house."
Without waiting for objection, Antonius shifts his shield into place, grips Final Measure tightly, and throws open the front door with enough force for it to crash against the wall. He strides out into the open, putting several purposeful paces between himself and the farmhouse before raising his voice into the night.
"Over here, corpse!" he bellows. "Face one who still draws breath!"
The zombie's attention begins to turn toward the lone cleric.
Antonius plants his feet, raises his holy symbol, and extends his free hand toward the shambling horror.
"The Ruby Bell does not toll for the living... only for those who have defied their rightful rest."
A single, deep funeral knell reverberates across the homestead, felt more in bone than in ear. Ruby-black sigils flare beneath Don's decaying feet as spectral crimson chains erupt from the earth, winding around the undead's limbs in inexorable judgment. The divine power of Wee Jas crashes down upon the creature like a sentence already passed, while Antonius stands alone in the yard, shield raised, daring the restless dead to pursue him instead of those sheltered within.


As the last of Amnestria's conjured fog dissipates, Antonius sees Don collapse beneath Kazzak's decisive blows before he can invoke Wee Jas's judgment. Without missing a beat, he changes course.

"Don is down!" he calls. "I'm drawing the other one away!"

Shield locked before him and Final Measure gripped in his right hand, Antonius bursts through the front door and breaks into a run around the outside of the farmhouse. He keeps a respectful distance from the walls, boots thudding across the churned earth as he rounds the corner toward the rear of the building.

There he finds Dean, the relentless corpse still hammering mindlessly against the barred back door.

Antonius does not close the distance. Instead, he stops well beyond the zombie's reach and raises his shield high so its enchanted light catches the creature's empty gaze.

"Dean!" he shouts, his voice ringing through the clearing. "The living you seek stand before you! Leave this house and face the judgment of Wee Jas!"

He stamps the butt of his warhammer into the ground, issuing the challenge like a city watchman drawing a dangerous criminal away from innocent lives. Holding his ground just beyond the creature's grasp, Antonius waits for the undead to abandon the door and turn its relentless hunger toward him instead.
OOC:
Antonius moves full movement and dashes around the house to Zombie Dean, keeping an angle to increase the distance.
Last edited July 16, 2026 3:21 am

Rolls

Antonius Block: Toll the Dead - (1d12)

(8) = 8

Jul 14, 2026 3:25 pm
OOC:
Damn, I somehow skipped Mathfuric's post. Editing this then.
Seeing Antonius charge out the door, the Knight prepared his crossbow to shoot at the shambling corpse as soon as it came into view before the door.
OOC:
Two options at this juncture : if the spell does not kill the zombie, Berthold is readying an action to shoot at the zombie if it crosses the door to follow Antonius. If the zombie falls with Antonius' spell, Berthold will kneel by Sora, and pump his last hp of lay on hands into her unconscious body.
Last edited July 14, 2026 3:39 pm

Rolls

Readied action (if necessary) : heavy crossbow to hit and damage - (1d20+2, 1d10)

1d20+2 : (6) + 2 = 8

1d10 : (6) = 6

Jul 14, 2026 4:35 pm
As Berthold prepares his crossbow, Kazzak moves out the door and out of the Baronet’s line of sight to the zombie. He will rap his shield with his sword, trying to confuse his undead foe.
OOC:
If Kazzak can reach Don, he will attack with his sword. Otherwise, he will do a Ready action, and attack if the zombie moves next to him.
Jul 14, 2026 6:53 pm
rpgventurer says:
If Kazzak can reach Don, he will attack with his sword. Otherwise, he will do a Ready action, and attack if the zombie moves next to him.
OOC:
@rpgventurer - Sure, go ahead and roll the attack.
Jul 14, 2026 7:58 pm
Sword in hand, Kazzak tries to put the sword in the zombie's stomach, followed by a twist and pull.

Rolls

Longsword attack/damage - (1d20+5, 1d8+5)

1d20+5 : (5) + 5 = 10

1d8+5 : (5) + 5 = 10

Jul 14, 2026 11:57 pm
Round Ten
(this is preceded by round nine)

Antonius glances over his shoulder to see the new arrival. "Berthold and Kazzak - be ready. I'm drawing it away from the house."

But before he can act, Kazzak strides across the room, pushes past Antonius, and throws open the front door. Stepping out into the yard, he plunges three feet of steel into the zombie, Don.
Don takes 10 slashing damage and collapses!
"Spells and swords." Kazzak says, looking at the motionless corpse. "It seems we need both to fell these creatures. I hope the one in the back is the last of them."

Zombie Dean continues to batter on the kitchen door at the back of the house!

Sora dreams of someone coming to heal her back to consciousness.

Upstairs, Amnestria continues to sit, unresponsive, with her eyes rolled back in her head. Reynald and Olyena watch her nervously as the wizard continues her monologue.

"Don is down!" Antonius calls to all within earshot, naming the abomination that has been defeated. "I'm drawing the other one away!" With blazing shield in one hand and Final Measure in the other, the cleric of death follows Kazzak out the front door, then continues rushing north and east around the corner of the house. Knowing that a zombie is at the back door, he angles toward the well, increasing the distance between them as he rounds the corner and comes into "view" of the dead thing. He turns and takes a resolute pose, shield raised to cast light across the farm, haft of the warhammer thudding into the dirt, as he addresses the zombie. "Dean!" he shouts, giving this undead thing a name, too. "The living you seek stand before you! Leave this house and face the judgment of Wee Jas!"

Meanwhile, in the deep darkness of the forest, Morton can easily follow the path that Fern has taken. "Stop!" he yells, thinking ::Hell of a way to get a point across:: as he prepares to knock her down. The shove in her back causes her to stumble, but Fern doesn't go down. Possibly shouting the warning at her gave her advance warning of how close he was to attacking her, or she was just better able to hear him following her than Ene was.

Dell changes direction and slows, moving more quietly through the thick branches and fallen twigs of the undergrowth. He can still hear the zombies some distance behind him, but he also hears the yelling in the trees to the southeast. This yelling is the same voice - a stranger, or some casual acquaintance from Hochoch - that Dell heard earlier.

As Grallaria flies, Amnestria narrates what she sees to the servants. "She's flying back out of the barn now. Ene is still on the ground; is she dead? The elf who struck her is gone, but there's a lot of noise off in the trees. Now she's circling over the wagon back to the house. I can see Kazzak standing over a zombie by the front door, now she's going over the top of the house. Will we...yes...she's circling back...yes, that same zombie is still trying to break into the back door. I don't see any others."

Seeing that his companions are handling the closest threat, Berthold sets the crossbow down as he kneels at Sora's side. Touching her forehead with one hand, his other fingers absently touched the mummified fingers hanging from the cord at his neck. Berthold feels the approving presence of Valandras, and a bit of his energy flows into the fallen monk.
Sora gains 1 HP and is conscious again!

Peering through the gaps in the pile of armor he carries, Guilbert watches his master heal his comrade with pride. ::Dunsdales take care of their own::

Attacked from behind, Fern blindly spins around and stabs at Morton with Dell's dagger! "I'm not going to be a prisoner ever again!" Morton is bemused at the clumsy attack, watching from one side as she stabs and slashes and talks to the empty air.
19 - Kazzak (12/12)
18 - The dead Dave (Dead), Dean (-15), Dina (-62), Don (Dead), Duke (Dead), Dvan
16 - Sora (1/12) Prone
7 - Amnestria (9/9)
7 - Antonius (3/10)
7 - Morton (1/15, 5 temp HP)
6 - Dell (6/9)
4 - Grallaria (1/1)
3 - Berthold (1/11)
0 - Reynald (4/4), Guilbert (4/4), Olyena (4/4)
0 - Bandit Ene Prone, Fern

Rolls

Don CON save DC15 - (1d20+3)

(7) + 3 = 10

Dean damage to the door - (1d6+1)

(6) + 1 = 7

Bandit reaction DC20 (ADV from almost getting away) - (2d20h1)

(916) = 16

Fern tries to keep on her feet DC13 - (1d20+1)

(15) + 1 = 16

Fern's blind attack on Morton AC14, piercing damage - (2d20l1+3, 1d4+1)

2d20l1+3 : (143) + 3 = 6

1d4+1 : (2) + 1 = 3

Jul 15, 2026 7:00 pm
"Spells and swords. It seems we need both to fell these creatures. I hope the one in the back is the last of them."
OOC:
@spaceseeker19 Is Kazzak aware of Morton's presence in the area?
Last edited July 15, 2026 7:01 pm
Jul 15, 2026 8:35 pm
rpgventurer says:
Is Kazzak aware of Morton's presence in the area?
OOC:
Yes. Not only did Kazzak see Morton in round seven, everyone has heard his shouted conversation with Dell (and, more recently, his shouts at the bandits). Nobody knows who he is, of course, but everyone in the party (aside from unconscious Sora) knows he's around.
Jul 15, 2026 9:04 pm
OOC:
@Mathfuric - unfortunately, once again your turn was superseded by another PC going earlier in initiative. The zombie you were going to have Antonius engage - Don - has just been defeated. As an alternative, Antonius could open a rear window's shutter, lean out, and cast Toll the Dead on Dean. Or he could proceed out the front door and Dash around the house to issue his verbal challenge to Dean, trying to draw him away from the back door and prepare to cast Toll the Dead next turn. Or he could do something else, of course.

Situation: Antonius is standing over Sora by the front window that is no longer being battered, a step away from the front door. Berthold and Guilbert have just entered the room from upstairs. Kazzak is outside the front door, having just stopped Don. Dean is battering at the back door, which is beginning to splinter despite being barred on the inside. What would you like to do?
Jul 15, 2026 9:44 pm
OOC:
@spaceseeker19 I was going to ask how far it was to run around to the front door, reposting to adjust to death of Don.
OOC:
original post adjusted
Last edited July 16, 2026 3:23 am
Jul 15, 2026 10:54 pm
https://imgcdn.stablediffusionweb.com/2024/4/6/9578e689-a663-4e1e-ab8d-eab77de8b341.jpg... Hells Caster ...Tired Morton doesn't need another wound to match the one in his chest. First one was bad enough. But given time, this person will figure out a means to stab him if he doesn't do something about this. He so much wished that she could have been just knocked down. He notes that unlike the other one she at least has a weapon. 'Nothing ever goes simple'

He firmly tells her, "I offer you my protection & not to be a prisoner." and adds on with some urgency, "Agree now or you will uselessly die by Zombies tonight!" as he uselessly stares at her and wonders, 'Why she was a prisoner. Perhaps that explains her bolting from the barn. Is the other one a prisoner too?'

Still trying to sway her to his side, "You are defenseless with that dagger. as he moves about a bit to avoid her focusing well on his voice as she still may be trying to stab him.

One more time, "I'm sir Morton and you will be under my full protection. Let me lead you to Zombie free safety."

If blind her agrees, demonic Morton will lead her back hopefully stumble free to the lite barn/farmhouse area where Ene is. He will not remove the dagger from her possession or even ask for it. He can only hope she doesn't bolt and really ready to just trip her should she look like she is making a break for it.

When Half Wood Elf Morton finally break into light, he makes sure he slightly puffed up and a bit more regal despite how bad he is feeling right now. He is so dam tired & his belly is fighting with his chest as to which one hurts more. His legs are so tired too from the march getting here. SLEEP! He puts on this ever so winning & cheesy smile. Professional him well knows how to appear friendly.

He does well to ignore that hideous laugh he feels/hears in his mind. And a nice brisk run has removed his brimstone scent for a bit. Does make presenting himself easier without it.
Last edited July 15, 2026 11:54 pm
Jul 16, 2026 5:01 am
Mathfuric says:
I was going to ask how far it was to run around to the front door, reposting to adjust to death of Don.
OOC:
5' to get out the front door, then 10' north to the corner and 20' east across the depth of the house means it takes Antonius 35' to get eyes on Dean at the back door. Let's say he steps back (northeast) from the house and from Dean 25' to finish his Dash, so that Antonius ends just at the 40' limit of Dean's Move and Dash (by the garden and the well) to issue his bold challenge.
Jul 16, 2026 5:23 am
OOC:
@CancerMan,@rpgventurer,@matmaisan,@Mathfuric,@WhtKnt,@mathias0077 - go ahead and post your round eleven turns now.
Kazzak is just outside the front door and has just watched Antonius run past him; he sees no other zombies, but he does see Ene lying in the dirt ~35' away west, past the wagon and toward the trees.
Sora is conscious in the farmhouse with 1 HP. Berthold is kneeling next to her in about the same shape, with Guilbert standing behind him, arms full of heavy armor. The front door is open, the back door is barred and getting battered by a zombie (Dean) outside.
Amnestria has extended her senses to Grallaria the owl, who is perched on the edge of the roof above the zombie (Dean) at the back door.
Antonius is outside, 40' away from the zombie (Dean), near the Jarls' well and garden, drawing the zombie's attention.
Dell is focused on the sounds of Morton talking to Fern, as he is following those sounds to navigate blindly through the forest away from the two zombies he led astray (Dina and Dvan).
@WanderOne Morton did notice the owl, earlier. Go ahead and roll CHR (Intimidation) - appropriate to the argument that Fern will die without help. I will also say that you can roll the STR (Athletics) to trip her if she's not convinced.
Jul 16, 2026 6:05 am
@WanderOne Morton did notice the owl, earlier. Go ahead and roll CHR (Intimidation) - appropriate to the argument that Fern will die without help. I will also say that you can roll the STR (Athletics) to trip her if she's not convince.

Morton is very intimidating with a natural ** 20 **. She might have nightmares... Poor Fern
Last edited July 16, 2026 6:09 am

Rolls

Intimidation - (1d20+6)

(20) + 6 = 26

Jul 16, 2026 6:27 am
"Take a moment to get your bearings, Sora. We are still under attack, but for now, the house is secure" the Knight added, being immediately contradicted by the sound of splintering wood coming from the back (kitchen) door. "We're going to handle this," he stated, standing up with the loaded heavy crossbow in his hands.

"Guilbert, set the armour down. You'll need your hands to close the door," he said calmly, with a faint (and he hoped, reassuring) smile, nodding with his head to the front door.

He moved to the back door and looked for the closest shutters while Antonius, outside, tried to divert the zombie's attention. He made ready to open the shutters and shoot at the zombie, if he could see it.
OOC:
Not sure how much can be done in round 11. Besides speaking he would like to move to the door/shutter and make ready to fire. If opening the shutter would take an action, he will do so and step back 5ft or so. If it can be done as a bonus action, or as part of his move, he'll open the shutter and shoot if the target is visible. Sending an attack roll in case it is necessary.

Rolls

Heavy crossbow attack, damage - (1d20+2, 1d10)

1d20+2 : (16) + 2 = 18

1d10 : (5) = 5

Jul 16, 2026 4:13 pm
OOC:
I tried looking back through the forum, but am I right in knowing that Amnestria's window overlooking the wagon and barn is above the back door? If that is the case, is the door directly underneath the window, or is there an angle in which someone looking out the window can see Dean?
Amnestria thanks Grallaria for keeping still, and asks that their shared senses continue to keep track of the last visible zombie by the back door. She verbally reports on the state of the door itself, warning that it appears ready to break.

The wizard ignores the whereabouts of Dell and the others supposedly still outside; the young watchman said he worked well alone, so she just has to trust that he knows what he's doing.

As for the bandits and that strange elf? They're not as important right now as the imminent zombie breach.
Last edited July 16, 2026 7:27 pm
Jul 16, 2026 7:16 pm
Not knowing (and not really caring) if the prisoner he sees lying in the dirt is dead or not, Kazzak tends to the only threat he knows about and runs to the front of the house. He does nothing to attract the zombie's attention. May the righteous gods guide my sword.
OOC:
Action: Move and Dash, positioning himself (if possible) 25' from Dean but not blocking Antonius' line of sight.
Jul 16, 2026 9:38 pm
Sora does as she is instructed, staying put for now.
Jul 16, 2026 10:33 pm
Dell will continue to move laterally as quiet as possible. These zombies must be able to sense the living because there is no way they would have known he and the girls were in the stall otherwise. Hearing the sound of someone yelling helps him keep his bearings. But he can't turn back yet he doesn't feel as if he is far enough away from the dead heads.

Rolls

Stealth - (1d20+7)

(4) + 7 = 11

Jul 17, 2026 12:19 pm
OOC:
Antonius actions will depend on whether Zombie Dean can reach him or not. If Dean dashes and is face to face with Antonius, then he’ll attempt to knock the zombie over.
If Dean falls short of the Cleric, he will cast Toll the Dead and retreat.
Jul 17, 2026 4:58 pm
OOC:
Guys, I really apologize at how much I misjudged the complexity of this encounter. This has really impressed upon me the NEED to provide a map for every encounter, even ones I think are going to be trivial. I described the layout back in APRIL, thinking that we'd be done with this fight in two weeks, tops. I will always provide a map in the future. Everything takes longer than it should, and something posted today won't be obvious weeks later.

Three weeks ago, I provided the map of the farm's layout, but here it is again for reference:
https://i.imgur.com/Oy8aQeO.png
CancerMan says:
I tried looking back through the forum, but am I right in knowing that Amnestria's window overlooking the wagon and barn is above the back door?
OOC:
As I said, it's been months (and two encounters) since I provided the initial description, so no shame in not keeping this straight.

No, the room Amnestria is in is the "north bedroom" of the three bedrooms on the second floor; the window overlooks the front yard. That's why the front yard has been illuminated by the coin she threw out the window.

Here is the layout of the farmhouse as I've described it:
https://i.imgur.com/sd0gP2k.png
The walls are orange. The doors are brown. The windows are turquoise (though they have no glass, only wooden shutters). The fireplace/chimney is red. The stairs should be obvious.

At the end of round ten:
Amnestria, Reynald, and Olyena are in the north bedroom.
Grallaria is on the roof above the back door.
Morton and Fern are in the woods west of the farm.
Dell, Dina, and Dvan are in the woods northwest of the farm (though Dell is pretty far away from them).
Antonius is by the well.
Kazzak is outside the front door.
Sora, Berthold, and Guilbert are in the kitchen/dining room.
Jul 17, 2026 5:06 pm
OOC:
Thank you. The map is what I had in my head, but I was mistaken in recalling which door was front and which was back. Amnestria's action to continue using Grallaria's eyes and ears will continue.
Jul 17, 2026 8:00 pm
Round Eleven
(this is preceded by round ten, followed by round twelve)

"Take a moment to get your bearings, Sora." Berthold says to the newly-conscious monk. "We are still under attack, but for now, the house is secure."

Just outside, Kazzak jogs after Antonius, Dashing to the rear of the house and take up a similar position to the death cleric: far enough away that the undead thing cannot reach him to attack this round.

The zombie (Dean) turns away from the back door, attracted by the sound, light, and motion of the cleric Antonius. Moving jerkily, the corpse twitches across the yard past the well and moves adjacent to the cleric.

Dvan continues to smash through the undergrowth in pursuit of Dell, with Dina follows after the sound.

Still on the floor in the kitchen, Sora takes some shaky, deep breaths.

Blind and deaf to her surroundings, Amnestria continues narrating the owl's perceptions to the knight's servants in the north bedroom with her.

"So be it," Antonius says quietly, settling his stance. "Your restless march ends here." So saying, he brings his warhammer, Final Measure, cracking down on the corpse.
Dean takes 5 bludgeoning damage!
Bones snap with the impact; these twitching, jerking undead are easy to strike, but how do you kill something that's already dead?

Continuing to easily avoid the bandit's blind flailing, Morton leans in and coos in her ear. "I offer you my protection & not to be a prisoner." Then he steps around her and growls from her other side. "Agree now or you will uselessly die by Zombies tonight!" This reminder deflates Fern; she knows very well what terrors lurk in the forest, and her unsuccessful attempts to stab this person are forcing her to acknowledge how helpless she would be against undead and other things that don't make as much noise. She lowers Dell's dagger in surrender. ::Better a clean death than getting eaten. And if this guy is with the others, maybe I can distract them long enough to make sure that Ene gets away...::
"I'm Sir Morton and you will be under my full protection." The elf says, with a light touch on Fern's elbow to get the bandit girl walking back toward the distant light of the farm. "Let me lead you to zombie-free safety." Moving back through the underbrush that was broken and trampled from their earlier flight, Morton leads Fern back to the edge of the Jarl farm, where they can dimly make out Ene's prostrate form still lying in the dirt. Fern gives a small gasp and tenses.

Dell can see faint light off to his left as he tries to move carefully and quietly through the thick undergrowth. He winces with each snap of a twig or crunch of a leaf.

Upstairs in the house, Amnestria narrates: "Kazzak is running into view. Antonius is putting on quite a show; he has the zombie's attention. The dead thing is turning and moving away from the door toward him."

Berthold hears the zombie pounding on the door stop. "We're going to handle this," he assures Sora, standing up with the loaded heavy crossbow in his hands. To Guilbert he nods over his shoulder. "Guilbert, set the armour down. You'll need your hands to close the door." Then Berthold crosses the room, opens the shutters on the window, and leans out to take aim at the zombie as it walks toward Antonius. He releases the bolt, which thunks into the zombie's back. The head of the bolt punches through its chest.
Dean takes 5 piercing damage!
But it keeps moving.

Guilbert hastily sets the armor down on the table and closes the front door.

Ene rolls over with a groan and smiles when she sees Fern at the edge of the magical light. Then she frowns at the sight of Morton at her friend's side. Fern says: "Are you well?"
Ene sits up and nods. "So far..."
As she tucks the dagger into her clothes, Fern explains "We can't leave now, without light. We can't see where we're going, and there are many unseen dangers in the woods."
"Who is this elf?" Ene frowns as she dusts herself off and gets back to her feet.
"He says he's 'Sir Morton,' and he's here to protect us."
Ene says nothing more than her skeptical look expresses already.
"You'll be in that building there," Morton asserts, pointing at the farmhouse, "under my protection."
19 - Kazzak (12/12)
18 - The dead Dave (Dead), Dean (-25), Dina (-62), Don (Dead), Duke (Dead), Dvan
16 - Sora (1/12) Prone
7 - Amnestria (9/9)
7 - Antonius (3/10)
7 - Morton (1/15, 5 temp HP)
6 - Dell (6/9)
4 - Grallaria (1/1)
3 - Berthold (1/11)
0 - Reynald (4/4), Guilbert (4/4), Olyena (4/4)
0 - Bandit Ene Prone, Fern

Rolls

Dean Undead Fortitude CON save DC10 - (1d20+3)

(12) + 3 = 15

Jul 17, 2026 8:02 pm
OOC:
@Mathfuric - do you want to stick with Toll the Dead, or do you want Antonius to strike with Final Measure?

@rpgventurer - you can post Kazzak's round twelve turn now, or wait to see if Antonius finishes off the zombie first.
Jul 17, 2026 8:55 pm
https://imgcdn.stablediffusionweb.com/2024/4/6/9578e689-a663-4e1e-ab8d-eab77de8b341.jpg... Hells Caster ...(Add on to the end of round 11. An immediate one sentence response to their chatter.)

Sir Morton listens to the two as if he wasn't there. It bemuses him some as he notes not having to trip an escaping Fern which he considered as a result when she could at least see some light. Ah yes, he thinks, "They are a pair of prisoners it seems, but they don't look like such. Something is amiss." Nice to see Ede hasn't moved from where he cheap shotted her.

He considers, "Well they understand that travel in the night blindly is not favorable." He says to them as he hears their banter, he says such in an authoritive tone, "You will be in that building there under my protection." with hopes of settling the matter. He continues a high position as it is the only way he figures to influence them. Of course, he will still have to deal with those of the building, but all appearances indicate they aren't the owners.
Last edited July 17, 2026 9:17 pm
Jul 18, 2026 1:14 am
WanderOne says:
"You will be in that building there under my protection."
OOC:
Which building: the barn with the door currently open, or the farmhouse with the door currently closed? Both entrances are illuminated by the coin shining on the ground between the wagon and the house's front door.
Jul 18, 2026 5:20 am
OOC:
I'll wait to see if Dean is still active when Round 12 starts.
Jul 18, 2026 10:05 am
Which building: the barn with the door currently open, or the farmhouse with the door currently closed? Both entrances are illuminated by the coin shining on the ground between the wagon and the house's front door.

Reference was to the farmhouse which looks to be the most defensive & not the barn where the two were recently held at. I didn't say that he pointed but he probably did while saying that.
Last edited July 18, 2026 10:06 am
Jul 18, 2026 12:07 pm
Antonius does not yield an inch as Dean lurches toward him. The corpse abandons the farmhouse at last, drawn from the door by the cleric's challenge, its dead limbs twitching with unnatural purpose. Hearing Kazzak's boots behind him, Antonius allows himself the faintest nod as the dwarf moves into position at his flank. Once more, the pair stand shoulder to shoulder, shield wall reformed beneath the pale moonlight.

"So be it," Antonius says quietly, settling his stance. "Your restless march ends here."

As Dean closes the final steps, Antonius meets it head-on. His shield catches the zombie's advance, checking its momentum for the briefest instant before he drives Final Measure forward in a heavy, deliberate arc. The warhammer whistles through the night, aimed to crush the undead creature with the finality of a judge's sentence.

"Return to your rightful rest."

Rolls

Antonius Block: Warhammer - Attack - (1d20+5)

(3) + 5 = 8

Antonius Block: Warhammer - Damage - (1d8+3)

(2) + 3 = 5

Jul 19, 2026 3:54 pm
rpgventurer says:
I'll wait to see if Dean is still active when Round 12 starts.
OOC:
I've updated the round eleven description with Antonius' turn. Dean made its Undead Fortitude save after Berthold hit it (in turn order, Antonius hit it first), so the zombie IS still up and active. @rpgventurer, go ahead and post Kazzak's turn to start round twelve.
Jul 20, 2026 6:09 am
OOC:
The rest of you can post your round twelve turns now, too, if you don't want to wait to see if Dean is still up and active after Kazzak's turn. Dell has led Dvan and Dina away so that it will be several turns that they might appear again, if at all. So those of you not in combat now could coordinate with each other on a plan...and also meet Morton.
Jul 20, 2026 7:10 am
The zombie's attention to Antonius allows Kazzak to flank it and cut into decayed flesh and bone with a forceful slash. Someone sent these creatures, he thinks. May Moradin grant me a chance to slice that necromancer in two.

Rolls

Longsword hit/damage vs Dean - (1d20+5, 1d8+5)

1d20+5 : (9) + 5 = 14

1d8+5 : (4) + 5 = 9

Jul 20, 2026 9:46 am
Dell will continue on his current path a bit more before turning back to the barn. He strains his ears listening for anything out of place as he moves as quietly as possible.
OOC:
There we go. hahaha All this time and work for naught. Hope I didn't set on a bobcat's tail.
Last edited July 20, 2026 10:12 pm

Rolls

Stealth - (1d20+7)

(1) + 7 = 8

Jul 20, 2026 4:37 pm
From his vantage point, Berthold reloaded the heavy crossbow and aimed once again at Dean. The heavy weapon was clumsy in his hands, and yet he hoped to dispatch the undead still struggling against Kazzak and Antonius.
Last edited July 20, 2026 4:38 pm

Rolls

Heavy crossbow attack, damage - (1d20+2, 1d10)

1d20+2 : (10) + 2 = 12

1d10 : (10) = 10

Jul 20, 2026 4:48 pm
Amnestria continues to report on the progress in dispatching the remaining zombie. Having seen the resilience of these undead things firsthand, she knows that it may take her companions their full attention, leaving them exposed to any outside attack. She has Grallaria take a wider path around the farm to see if there are more threats in the area.
Jul 20, 2026 6:02 pm
https://imgcdn.stablediffusionweb.com/2024/4/6/9578e689-a663-4e1e-ab8d-eab77de8b341.jpg... Hells Caster ... On watching Morton surprisingly notes that dwarven Kazzak has quickly taken off to the back side of the farmhouse & not addressed aiding himself or the two previous prisoners. Neither has the mage's owl (Grallaria) as well.

Watching Morton suspects the dwarf's movement is from the further and still ongoing Zombie attacks. He notes that this Kazzak is a rather brave one as he took on two zombies at once that Morton blasted. And still further killed them and moving on to yet more.

With all the shouts he has heard, still Dell's voice hasn't been one of them. It was his shout that demonic Morton was answering as to the rescue of Sara which he doesn't think now is these two. He is unsure of that matter now and he is no longer keen with rescue Sara on his mind as well as the Zombie attacks at the front door that he spied as he came in. Now there is these two frighten defenseless prisoner women that seem to have been left to the Zombies as this is the Dim Forest and you always consider Zombie attacks.

Also, the magical fog cloud is gone. Still spell casting Morton believes there is a mage about. That owl that must be its familiar is still watching the area. He notes that the owl did check out the barn. He fathoms what other secrets this mage (Amnestria) might know. Whatever they are, the mage isn't strong enough to take on Zombies. As he moves to the farmhouse soon, he will rise his hands in a crisscross motion to gain attention. Of course, not slowing or stopping.

With hope the one prisoner woman (Fern) will help up the other one (Ede) that he cheap shotted to her feet so both can follow him to the farmhouse. He hopes the two will accept his protection by following him to the front door of the farmhouse as he starts to lead off that way. Would be a bad time for one or both to decide to not accept such and not follow him. This is really point of weather he has succeed to influence them to accept his protection or not. Of course, not equals a Zombie death.

He doesn't have far to briskly lead forward to the front farmhouse door and stops short to call out again in a firm voice, "Please allow Sir Morton and protected others fast entry here before we perish to Zombies. It is safe currently from Zombies right now." He has no intentions to fall folly to anything they might have put on the front door for the Zombies to suffer. And in this case also free the door for passage. He will make sure the two prisoners don't advance on the door ahead of him as well.

As much as he wants to follow dwarven Kazzak into battle, he promised these two prisoners protection. After that is succeed then he may re-enter into battle although the thought of melee is not on that list. Sir Morton does what Sir Morton does.
Last edited July 20, 2026 7:49 pm
Jul 21, 2026 1:13 am
Antonius watches with grim satisfaction as Berthold's quarrel punches clean through the corpse's chest, yet the thing staggers onward as though neither bone nor flesh held any meaning.
"How stubborn is your defiance..." he murmurs, tightening his grip on Final Measure.

Standing firm beside Kazzak, the cleric refuses to yield ground. The pair reform their shield wall with the practiced confidence of seasoned watchmen, presenting an unbroken line before the shambling dead.

"In life you ignored the law. In death you ignore even nature."

As Dean lurches within reach once more, Antonius steps into the blow. His shield checks the zombie's advance, opening the slightest gap in its guard. Seizing the moment, he swings Final Measure in a brutal, two-handed arc, the warhammer crashing toward the creature's skull with the weight of divine judgment.

"Wee Jas has measured your time," he declares through gritted teeth. "Now accept your final rest."
Last edited July 21, 2026 1:14 am

Rolls

Antonius Block: Warhammer - Attack - (1d20+5)

(2) + 5 = 7

Antonius Block: Warhammer - Damage - (1d8+3)

(5) + 3 = 8

Jul 21, 2026 5:07 am
Round Twelve
(this is preceded by round eleven, followed by round thirteen)

The zombie's attention on Antonius allows Kazzak to flank it and cut into decayed flesh and bone with a forceful slash. ::Someone sent these creatures,:: he thinks. ::May Moradin grant me a chance to slice that necromancer in two::
Dean takes 9 slashing damage!

Dean attacks Antonius, twitching, jerky limbs windmilling with heavy blows!
Antonius takes 4 damage and falls, dying!

Dvan continues to thrash through the woods. Dina follows the sound of the other zombie; both of them moving deeper into the Dim Forest.

Amnestria blindly informs the servants in the bedroom: "Antonius is down! Antonius has just been struck down!" Reynald repeats this, shouting down the stairs: "ANTONIUS IS DOWN!" Everyone on the farm hears this. The zombies in the forest do not, as they are making too much noise crashing through the foliage.

Antonius struggles to cling to life.
Antonius has one failed death save.

Hearing this, Morton approaches the front door, arms raised to show that he carries no weapons and means no harm. "Please allow Sir Morton and protected others fast entry here before we perish to zombies. It is safe currently from zombies right now."

Morton hears something approaching noisily from the woods across the yard, just a little bit to the north of where he and Fern just re-entered the farm. Looking back, the elf and prisoners see the rogue as Dell stumbles out from among the trees. Fern visibly relaxes; clearly she wasn't as sure as Morton that there aren't zombies nearby. Dell is relieved to re-enter a lit area again (Amnestria's coin still shines on the ground behind Morton and the bandits).

As Amnestria narrates, Grallaria flaps and glides silently above the farm. "The bandits are back, with that elf I saw earlier. Oh! There's Dell again."

Berthold has seen Antonius go down. He doesn't want to see Kazzak fall, too. The knight winds the heavy crossbow, slots a bolt, leans further out the window, and sinks another bolt in the corpse's torso. Once again, the bolt nearly passes through the rotten flesh to continue flying past it.
Dean takes 10 piercing damage!
The arms stop whirling, and suddenly the corpse falls to the ground, immobile like a dead thing should be.
Having heard Morton's cry, Berthold calls to his servant, "Guilbert, open the door so the living may enter, then barricade it. I have to tend to Antonius." Setting the large crossbow on the floor, the knight draws his sword and steps to the back door, removing the bar and letting it drop to the ground. Swinging the door wide, he steps out and calls to the dwarf, "Kazzak, let’s get him in tend to his wounds!"

Fern turns and looks at Dell, not quite smiling. She's clearly feeling a little hopeful that these adventurers aren't going to murder her after all. Ene, meanwhile, rises and runs to catch up to Morton, yelling at the farmhouse door. She doesn't know that Berthold struck down the zombie, only that Antonius was just struck down (per Reynald's yell). "Let us in, please! Don't leave us out here with the undead!"

Guilbert opens the door. He's a little uncertain how to respond to this stranger (Morton) and the two murderous robbers (Ene and Fern), but they're not undead, and there's a common bond between the living when faced with such monsters. Berthold directed him to admit the living, so the groom defaults to his training in courteous behavior, and gestures inside with a smile and a little bow.
19 - Kazzak (12/12)
18 - The dead Dave (Dead), Dean (Dead), Dina (-62), Don (Dead), Duke (Dead), Dvan
16 - Sora (1/12) Prone
7 - Amnestria (9/9)
7 - Antonius (0/10) Dying one failure
7 - Morton (1/15, 5 temp HP)
6 - Dell (6/9)
4 - Grallaria (1/1)
3 - Berthold (1/11)
0 - Reynald (4/4), Guilbert (4/4), Olyena (4/4)
0 - Bandit Ene Prone, Fern

Rolls

Dean CON save DC 14 - (1d20+3)

(17) + 3 = 20

Dean attacks Antonius AC16, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (17) + 3 = 20

1d6+1 : (3) + 1 = 4

Dean CON save DC15 - (1d20+3)

(2) + 3 = 5

Jul 21, 2026 5:29 am
OOC:
@Mathfuric - please roll Antonius' first death save (I won't use your last roll).
Jul 21, 2026 5:48 am
OOC:
cheers 😁
Antonius commits fully to the swing becoming unbalance, his guard open. Time slows as the Cleric watches Dean withstand another resounding blow from Kazzak that would have felled any living foe, yet the corpse neither cries out nor falters as a man should. It simply lurches onward, driven by whatever profane force denied it its proper rest.

Before the he can recover his stance, the undead surges forward in a frenzy of jerking limbs.

One rotten fist slams into the rim of his shield, wrenching it aside. A second, heavy as a blacksmith's hammer despite its decayed flesh, strikes squarely across the side of his face. The blow lands upon the old scar that runs from temple to jaw, splitting it open once more. Warm blood spills down his cheek, blurring his vision as the world suddenly tilts beneath him.

For a heartbeat Antonius fights to remain standing. His grip tightens on Final Measure, boots digging into the earth as he wills his battered body to obey.
"Not... yet..." escapes his lips in a ragged whisper.

But his strength finally abandons him.

The warhammer slips from his grasp as his knees buckle. His shield falls beside him with a heavy clang, and the cleric of Wee Jas collapses onto the cold ground at Kazzak's feet, blood pooling beneath the reopened scar while his breathing grows shallow.

The Ruby Bell had not yet tolled for Antonius—but for the first time since taking up his Lady's service, he found himself standing upon its threshold.
Last edited July 21, 2026 5:57 am

Rolls

Death saving throw - (1d20)

(6) = 6

Jul 21, 2026 8:13 am
https://imgcdn.stablediffusionweb.com/2024/4/6/9578e689-a663-4e1e-ab8d-eab77de8b341.jpg... Hells Caster ...(Last thoughts for round 12)

Sir Morton is thrown into confusion as what planned just went into chaos. Was that good or bad???

He hears that the zombie just took another one down. He presumes it is where the dwarven Kazzak went and add another name Antonius to list. Now he has a face to go with a Sora caller Dell. Grrr. Ede is still on the ground and panicked Fern went around him and is banging on the door instead of helping Fern. Well the door probably isn't trapped but locked/barricaded by appearance. Half Wood Elven Morton has Amnestria's voice well in his memory now from reports due top Grallaria's positioning. Confused Morton is now sure these people have the second floor occupied. Still no face for the mage. Hmm. Appears prisoners Fern & Ede are bandits. No face for Sora yet.

Life is mess.
Last edited July 21, 2026 8:32 am
Jul 21, 2026 10:54 am
"Guilbert, open the door so the living may enter, then barricade it. I have to tend to Antonius." the knight spoke as he lowered the crossbow, grabbed his gleaming long-bladed sword and stepped outside to help Kazzak bring Antonius in.

"Kazzak, let’s get him in and tend to his wounds!"
OOC:
Berthold is not proficient in medicine and doesn’t have a healer’s kit on him. He’s also spent the last of his magical healing bringing Sora back up, so now we need someone who’s is skilled and properly equipped to try and stabilize Antonius as quickly as possible. I say we barricade ourselves in the farmhouse and wait for dawn as we receiver from this massacre…
Last edited July 21, 2026 7:07 pm
Jul 21, 2026 6:26 pm
Between setting down the crossbow, drawing his sword, moving to the door, removing the bar, and opening the kitchen/back door, Berthold gets six paces out of the back door by the end of his turn. I've updated round twelve to reflect this.
OOC:
@rpgventurer and everyone else - please post your round thirteen turns.

Note that I posted Guilbert's opening the door AFTER the bandits in round twelve, because it worked better narratively (Berthold's post seemed in response to the bandits' entreaty).
Jul 21, 2026 7:24 pm
Amnestria ends her sensory link with Grallaria, but asks her owl to remain on the roof and watchful if any more zombies appear and approach the house. She takes a moment to get her bearings in the bedroom, looking at each of Berthold's retainers in turn, then picks herself up off the floor. She sways, unused to the shift in perception amid the fading adrenaline from the battle, and presses a hand against the shuttered window to try and steady herself.

"See what's going on downstairs," she says to the retainers still in the room, content to remain on the second floor for now. Amnestria peeks out through the shutters for a general reminder of the situation directly outside.
Jul 21, 2026 9:45 pm
Still sore from her near-death ordeal, Sora forces herself to rise. She staggers to the door and steps outside to assist in bringing Antonius inside.
Jul 21, 2026 11:07 pm
Dell as he stumbles out of the dim looks to the house and sees what appears to be a glowing shield and a war hammer laying close to it. Something has happened to Antonius! Dell will move to recover the his friends belongings and then will head to the house to see what damage has been done to the group. He can't help to think if things might have turned out differently if he would have stayed to help.
Last edited July 22, 2026 9:49 am
Jul 22, 2026 4:00 am
Kazzak sheathes his sword and lifts Antonius under his arms. He grumbles, "Our work is not done, my friend." The dwarf walks backward with Antonius into the farmhouse, marking their path with a trail of dirt and blood beneath their feet.

He sees Dell, Berthold, and Sora close in and says, "We need to stop the bleeding. Fast."
Jul 22, 2026 5:01 am
mathias0077 says:
Dell as he stumbles out of the dim looks to the house and see Antonius go down from the zombie and then the zombie go down. He will rush to Antonious's side and pull out his healers kit to try and get the man who he has become closer with stable and the blood stooped.
OOC:
Note that Dell (on the west edge of the farm) is on the other side of the yard, the barn, and the house from where Kazzak and Antonius are by the well out back (East). A Move will get Dell across the yard toward the house and around the corner of the barn, where he could then see Antonius' shield and hammer lying abandoned on the ground after Kazzak has dragged him out of sight (to the back door). The shield is still glowing with Light, so he can see back there, not just the front yard. If he Dashes, Dell could move in back of the house to go pick up the dropped items, or he could just enter the house through the front door (presumably along with the bandits and the stranger). It sounds like Kazzak has said (in a post after yours, though his turn comes first) that he's bringing Antonius into the house.
Jul 22, 2026 7:05 am
OOC:
Yes, Kazzak dragged Antonius into the house, hoping someone has a spell or other "quick fix" for him.
Jul 24, 2026 12:33 am
Round Thirteen
(this is preceded by round twelve)

"Our work is not done, my friend." Kazzak hefts Antonius under his armpits and drags the larger man backwards toward Berthold and the farmhouse, marking their path with a trail of dirt and blood. Passing the knight, the dwarf tell him, "We need to stop the bleeding. Fast." as he Dashes to get the death cleric just over the threshold.

Somewhere nearby in the darkness of the Dim Forest, the zombies Dvan and Dina go silent, having lost any sense of where Dell has gone.

Seeing the fighter enter with the broken cleric, Sora gets wearily to her feet and moves to help the other dwarf by clearing a space on the dining table to set Antonius down.

Amnestria blinks and sways, coming back to herself, and gets unsteadily to her feet. She closes the shutters on the open window and tells Olyena and Reynald: "See what's going on downstairs."

Laid out on the table, Antonius struggles to stay conscious, whispering "Not... until... You will it... my Lady..."
Antonius succeeds a death save.

Morton enters the farmhouse as soon as Guilbert opens the door, announcing to the room: "You know that we need to burn those zombie bodies before the Dim Forest brings them back." Then, remembering his courtesies, he expresses his appreciation: "My thanks for letting us in." He gestures to himself and inclines his head. "Sir Morton."
Upon spying the Antonius's body, Morton draws out his well-used roll of bandages and herbs. "No fear. I shall take care of him."
Stepping up to the table, Morton uses an application of his Healer's Kit.
Antonius is Stable at 0 HP and is no longer Dying.
Making a guess as to the identity of the unconscious man based on the yells from moments ago, Morton announces, "Antonius will live." He looks around for the other injured party he heard mentioned, though he didn't hear her name clearly. "Is Sara okay?" As he surveys the other occupants, Morton begins to feel the exhaustion of running all day catching up to him, and thinks ::Oh, this has been a bad night::

Dell rushes to the corner of the barn, then looks left and sees the cleric's dropped equipment glowing by the well. Dashing to get there, the rogue scoops up Antonius' hammer and shield.

Grallaria perches on the Jarls' roof, head swiveling back and forth, listening and watching for any other Unknown or Wrong Persons.
OOC:
@matmaisan - Berthold's turn will go here. Please post it now.
Olyena and Reynald come rattling down the stairs, alarmed at the sight of the dying man on the table (they are slightly relieved to see that it's not their master).

Ene and Fern rush in at Guilbert's invitation. Fern keeps her hand on the hilt of the dagger tucked into her belt.
19 - Kazzak (12/12)
18 - The dead Dave (Dead), Dean (Dead), Dina (-62), Don (Dead), Duke (Dead), Dvan
16 - Sora (1/12) Prone
7 - Amnestria (9/9)
7 - Antonius (0/10) Stable
7 - Morton (1/15, 5 temp HP)
6 - Dell (6/9)
4 - Grallaria (1/1)
3 - Berthold (1/11)
0 - Reynald (4/4), Guilbert (4/4), Olyena (4/4)
0 - Bandit Ene Prone, Fern
Jul 24, 2026 2:04 am
https://imgcdn.stablediffusionweb.com/2024/4/6/9578e689-a663-4e1e-ab8d-eab77de8b341.jpg... Hells Caster ...Demonic Morton pauses till Guilbert's invitation & rushes in with bandits Ene and Fern. He says disappointingly after coming in, "You know that we need to burn those zombie bodies before the Dim Forest brings them back."

And adds on, "My thanx for letting us in. Sir Morton." indicating who he is as he is sure no one here knows him. Gotta love that silky green hair.

Upon spying the Antonius's body, Sir Morton draws out his lifesaving Healer's Kit and quickly goes to work on dying Antonius. "No fear. I shall take care of him." Lucky for downed Antonius, Demonic Morton is rather skilled with a Healer's Kit. Not the first time has used his kit. At least Antonious will fare better than Ayra did as she was just shot too many times to save.

As he is finishing up on him, "Antonius will live. Is Sara okay?" as Half Wood Elf Morton believes that he is the one that a caller said the zombie dropped. All the while he is taking inventory of all present.

(Mark a use off my healer's kit. 7 more uses left now.)

Tired him thinks, "Man. This has been a bad night."
Last edited July 24, 2026 3:03 am

Rolls

Medicine check if needed. - (1d20+2)

(15) + 2 = 17

Jul 24, 2026 5:13 am
Darkness presses in around Antonius, swallowing sound and light alike. The cold floorboards beneath him replace the earth of the yard, though he is scarcely aware of the change. Somewhere nearby comes the muffled crash of battle beyond walls and doors, the sounds seeming distant, as though heard from beneath deep water.

Somewhere within that silence, a single bell tolls.
Not loud. Not mournful. Merely patient.

The cleric's fingers twitch against the worn kitchen floor. His chest rises in a shallow, ragged breath before stilling once more. Blood still traces a line from the scar reopened across his face, but the bleeding begins to slow.

His lips part with the faintest whisper, barely audible even to those standing over him.
"Not... until... You will it... my Lady..."

Though insensible, Antonius clings stubbornly to the narrow path between life and death. His faith, forged through years in the City Watch and strengthened in the service of Wee Jas, refuses to surrender him before the appointed hour. Beyond the farmhouse walls, the struggle continues, but within the quiet of the kitchen the Ruby Bell waits, its measured toll neither calling him onward nor sending him back.

Not yet.

For now, the cleric endures.
Last edited July 24, 2026 5:17 am

Rolls

Death saving roll - (1d20)

(18) = 18

Jul 24, 2026 5:12 pm
Kazzak's right hand grips his his sword hilt. "Sir Morton, you say? I am unfamiliar with your name. I thank you for your efforts with the healing kit and prisoners, but we were warned of trusting strangers too quickly. How do you know our names? Who are you and what are you doing here?"
Last edited July 24, 2026 5:13 pm
Jul 24, 2026 10:13 pm
https://imgcdn.stablediffusionweb.com/2024/4/6/9578e689-a663-4e1e-ab8d-eab77de8b341.jpg... Hells Caster ...Sir Morton stifles a smirk and replies back, "Names. You could say that you practically yell them out."

He goes on to say, "I see that you're not familiar with the evil Dim Forest. Let me fill you in. You should expect Zombie attacks every night & you burn all your dead so as not to face them again. You leave anyone unguard at night here then you have given them a death sentence." as he glances over to bandits Ede & Fern who appears to have been left in the barn.

He states "Now that we are going to be here a night and probably should muscle enough effort to go out, pile up those zombies and burn them before tomorrow when you can face them again."

He smiles and continues with a fast story, "I'm just a chance encounter. I heard the combat and came to aid. I did manage to hit two of the zombies coming in through the field, but I can't say my aim was the best firing through the field and running at the same time, but I left a mark of needed aid. Well, on that account, rather noble dwarven warrior was facing them could relate. I heard Dell's call to save Sara, but by the time I arrived at the barn, I had only enough time to corral both these lucky to be alive bandits to safety. The rest you have already witnessed. Perhaps you have a story to tell as well."

He adds on "Would be nice if I knew all of your names at least." as he glances about.
Last edited July 24, 2026 11:08 pm
Jul 25, 2026 12:06 am
Dell will enter the house with Antonius's shield and war hammer. He will note Morton without letting the other see it and address Kazzak"How are Antonius and Sora. I found his shield and hammer in the yard." He will then look to Fern and Ene"I will have my dagger back which ever one of that has it. I left it so you could get loose and head to the loft to be safe." Looking back to the others"Don't worry about those other two deadheads I led them into the dim then doubled back."
Last edited July 25, 2026 12:07 am
Jul 25, 2026 4:45 am
"Antonius and Sora are safe and stable now," Kazzak says to Dell. "

Then he says to the others, "The zombies may return. I will keep watch out the window."
Jul 25, 2026 5:37 am
Seeing that the immediate threat had subsided somewhat, and that this unknown and talkative elf had ministrated to Antonius’ needs Berthold, conferred with Guilbert and Reynald quietly and began donning his coat of mail over his bruised and battered body. His under tunic smeared with blood and dirt began to disappear under the weight of reassuring armour.

"Sir Morton? I am afraid you have us at a disadvantage, I do not know who the Morton’s are vassals to. I am the Baronet of Dunsdale, Berthold, and these are my retinue, Reynald, Guilbert and Olyena. You have my gratitude for your assistance with Antonius."

He then looked at Ene and Ferne. "I am glad you made it back alive."
OOC:
Berthold instruct Reynald to help him into his armor and Guilbert to load and ready the heavy crossbow for future use. He is mostly listening to the exchanges. He is curious about Sir Morton, and does not fail to notice our prisoners are free and armed.
Jul 25, 2026 6:20 am
https://imgcdn.stablediffusionweb.com/2024/4/6/9578e689-a663-4e1e-ab8d-eab77de8b341.jpg... Hells Caster ... Tired Morton takes a moment to identify himself better, "I'm Embassy Morton Canith from Niole Dra of Keoland and normally addressed as 'Sir Morton'. Currently in association with Lady Cecily Raptor, a Dungeon Buster. Recently on an effort for Olpert Razorsson which hasn't fared well."

"I am exhausted from extensive traveling and wounded from several recent confrontations." & he looks to bandits Ede & Fern, "My pledge of protection is concluded."
Last edited July 25, 2026 6:35 am
Jul 25, 2026 7:00 am
"What do you mean hasn’t fared well? Master Razorsson asked us to contact another group of Dungeonbusters in Orlane. Would you happen to know them, or have news of them?"

The newcomer now had all of the knight’s attention. As his two servants busied themselves with his armour, the young Baronet scrutinised the elf’s every word and gesture.
OOC:
Sending an insight check, since Berthold is both curious and somewhat guarded, and wants to assess the truthfulness of the newcomer.

Rolls

Berthold (Baronet of Dunsdale): Insight - (1d20+4)

(10) + 4 = 14

Jul 25, 2026 7:13 am
https://imgcdn.stablediffusionweb.com/2024/4/6/9578e689-a663-4e1e-ab8d-eab77de8b341.jpg... Hells Caster ...Berthold words bring an eyebrow raised from Sir Morton, "I fear that I may be the only survivor of that intrepid group. And I would caution you not to enter Orlane as Dungeon Busters. There have been very bad comings, and our name is well smeared there."

"This evening isn't a fare time to discuss this matter. I would like to dine on something & rest. As mentioned, I have wounds to attend to. Would upstairs be a fine place to rest?"

"Who's establishment is this?"
Last edited July 25, 2026 7:18 am
Jul 25, 2026 8:08 am
"What do you mean ‘only survivor’? Your tidings are of the utmost importance to our mission! And as you can see we all need to rest after the day’s toil. But you can explain as you eat, yes?"

He gestures to the feeble Olyena, and once his servant is by his side, he whispers instructions for her to select some of their victuals that might be consumed by the newcomer while he talks about the advance group and their troubles.
OOC:
I believe we are formally still in combat, and these exchanges might be occurring too soon. WanderOne and myself might be in a different time zone from the est of the party, so may ye we should halt until the others have time to chime in.
Jul 25, 2026 11:39 am
Hearing about the plight of the party already in Orlane Dell will ask"What of Chase Brandstone? Do you know him and what has happened to my brother?"
Jul 25, 2026 5:16 pm
Amnestria crosses over to the east bedroom to check on the outside area beyond the back door of the farmhouse.

Since it's doubtful anything might still be outside for Grallaria to prey upon, given the frenetic battle, she summons the owl back indoors for a bit of dried meat.
Jul 26, 2026 4:40 am
matmaisan says:
I believe we are formally still in combat, and these exchanges might be occurring too soon. WanderOne and myself might be in a different time zone from the est of the party, so may ye we should halt until the others have time to chime in.
OOC:
Sorry; I didn't say that we were out of combat because Antonius was still dying and turn order was important for that. But now that he's been Stabilized, we are out of combat. For the time being there are no further zombies to encounter. The two that remained are lost in the Forest for minutes, at least.
Jul 26, 2026 10:41 am
Bandages now bind the worst of Antonius' wounds, the reopened scar across his face cleaned and wrapped with practiced care. His breathing is slow and even, his heartbeat steady beneath the stained vestments. Though he does not stir upon the kitchen floor, the desperate struggle between life and death has passed. For now, his body rests.
His mind drifts elsewhere.

He dreams of polished black marble beneath his bare feet, stretching into a vast hall lit by countless ruby candles whose flames neither flicker nor cast heat. Silence reigns, broken only by the measured tolling of a distant temple bell. Each note echoes through the chamber with calm inevitability—not a summons, nor a warning, but a reminder that every soul has its appointed hour.

Antonius walks alone, his warhammer absent from his side, his armour replaced by the simple vestments of his faith. Along the walls stand countless names, carved with perfect precision into crimson-veined stone: kings beside paupers, saints beside murderers, all equal before the final ledger.
He pauses before an empty space.

The polished surface reflects only his own face, the familiar scar unbroken, unmarred by blood. No name is etched there. Not yet.

A quiet certainty settles over him. His Lady has not forgotten him, nor has she called him home. The account of Antonius Block remains unfinished.
With that thought, the bell's final note fades into silence, and the cleric sleeps on peacefully, his steady breathing the only sign to his companions that, for now at least, death has passed him by.
Jul 26, 2026 12:10 pm
https://imgcdn.stablediffusionweb.com/2024/4/6/9578e689-a663-4e1e-ab8d-eab77de8b341.jpg... Hells Caster ...Tired Morton keeps his face straight as he turns to look Dell in the eye, "I don't care to bring a down upon the evening. What is left of it. I fear you may not see brother Chase again. He and others entered that evil temple and have not return as far as I know. And I don't believe they will return."

And he adds with a sadden face as he looks to those present, "From what I have witnessed here tonight, this party lacks the strength needed to re-enter the evil temple in order to search for the lost ones." He knows that is what they wanted to do. Another folly.

Demonic Morton isn't that hungry but he needs to rest and regain his strength as his chest still burns. "Let us speak more of this in the morning." It doesn't take a genesis to note that speaking Morton is not in great shape, the more you see him, he can't hide how badly he feels.

"A room please. I have wounds to attend to before I suffer rations." You can see what Sir Morton expects. He looks to bandit Fern and says, "If care to help me with wounds, I shall see what I may do for yours." as he notes bandit Fern is wounded. He feels the bandits most likely haven't received the best of care.

He adds on. "In the morning there is time for more stories." He hasn't heard yet what has happened here and why there are bandits. He hopes bandit Fern will be more talkative about what she knows. He had kept his pledge of protection as his word shows good. And he had given it with nothing in return. He thinks Sir Morton would make a fine Embassy.
Last edited July 26, 2026 1:07 pm
Jul 26, 2026 12:18 pm
Dell nods wondering if Morton is telling the truth. Has he seen or met Chase? Everyone except those really close to the brothers can't tell them apart. There was no recognition in his eyes. He will keep this to himself and keep his eye on this one.
Jul 26, 2026 5:25 pm
Sora exhales, the effort hurting her more than she cares to admit. It was painful, but at least she was alive. But to what end? This newcomer seemed to know what he was talking about, and she did not relish facing zombies again. They would need to burn the bodies quickly.
Jul 26, 2026 6:01 pm
Berthold observed Sir Morton flatly. He let the elf finish speaking, though he felt his stomach clenching and cold perspiration forming on his back. "So you were with them... and left?" he asked, still scrutinizing the newcomer intently. "Why? Did you see them be defeated? Did you flee to save yourself?". Though it was obvious the elf wanted to defer further discussion to the morning, Berthold's noble upbringing had him displaying indifference to the elf's wants. "That would be portentous and disheartening information, if true. Now we were told to suspect anyone coming from Orlane, for there seems to be some kind of cult that has people's minds turned against their own good. You ask for our hospitality this night and we are almost ready to offer it, but we must make sure you can be trusted, Sir Morton," the young man's insistence on using the title betrayed some resentment, or at least suspicion.

Seeing also how the newcomer seemed to be under the impression that he was the protector of the two women, the knight added. "These two are our captives. We set them free so they would not be defenseless before the shambling dead. But they are not free yet: their band took this farmstead and its livestock for themselves, and preyed upon travelers on the nearby road. You are lucky, Sir Morton, that we had unarmed them before you came to this house. You'd most likely had been robbed and then killed by these two or the rest of their band."
Last edited July 26, 2026 6:02 pm
Jul 26, 2026 6:42 pm
https://imgcdn.stablediffusionweb.com/2024/4/6/9578e689-a663-4e1e-ab8d-eab77de8b341.jpg... Hells Caster ...Sir Morton responds to Berthold, "Your words are harsh and full of unwarranted suspicions. Lady Cecily Raptor herself sent me to Olpert Razorsson for that mission. You will find no higher regard in Dungeon Busters. So, if you are finding fault with me then I would suggest you take it up Lady Cecily Raptor. I do not wish to hear such."

He looks to bandits Fern & Ede. "Sorry to see you caught these bandits taking this farmstead & livestock. I'm unaware of who's farmstead this is that we are barrowing for protection against the zombies."

Back to Berthold, "It is considered honorable to aid the defenseless. The point that they are bandits mattered not. At the time that I pledge protection, both were going to die by the zombies. There is no folly there. The only folly was that the situation occurred."

Pondering the thought about where the owners & this livestock is, "Where is the owner & this livestock now?" Sir Morton can see that all this hash is going to delay his needed rest.




working
Last edited July 26, 2026 6:58 pm
Jul 26, 2026 6:56 pm
Dell will look at Berthold"Well said Berthold." He will then look back to the elf"As you see Mistress Raptor and Master Razorson are not here to vouch for you. I left my dagger behind for these two so the would have a chance. Their fellows attacked us on the road and we have not set them free yet." He will again look a the two bandits with his hand out"My dagger please. I will not ask again. You will not be armed while you are here."
Last edited July 26, 2026 6:57 pm
Jul 26, 2026 7:04 pm
https://imgcdn.stablediffusionweb.com/2024/4/6/9578e689-a663-4e1e-ab8d-eab77de8b341.jpg... Hells Caster ... Sir Morton sharply responds back to Dell, "Your dagger left wasn't enough to save the two from the zombies. Why didn't you do more? Or did you think that their death was deserved."

"I heard only a call for Sara."
Last edited July 26, 2026 7:13 pm
Jul 26, 2026 7:13 pm
Hand going to the hilt of his rapier"Watch your tone bub! I lead the deadheads away into the dim to keep those two safe. I told them to help Sora and go to the loft. Sora and I did enough damage to the zombie to kill at least four men and it kept coming. It if wasn't for me those two would be dead!"
Jul 26, 2026 7:14 pm
"We did do more," Sora says harshly, interjecting herself into the conversation. "They were tied up in the barn. We risked our lives to free them and protect them." She sighs heavily at the effort this has cost her.
Jul 26, 2026 7:20 pm
https://imgcdn.stablediffusionweb.com/2024/4/6/9578e689-a663-4e1e-ab8d-eab77de8b341.jpg... Hells Caster ... To Dell, "And in the same sentence you further agree with Baronet Berthold and contrary to Lady Cecily Raptor or Olpert Razorsson actions. Did they not hire both of you? And your threating to draw arms."

More to Dell, "Well that you drove the zombies way. They shouldn't been there in the first place. And surely a call for their aid was needed as well. They were defenseless when I heard a call for Sara. And they would have died in the loft no less."

Looking to Sara, "They shouldn't have been bonded and left in barn. That is a death sentence. Zombies attack nightly in the Dim Forest."
Last edited July 26, 2026 7:45 pm
Jul 26, 2026 7:27 pm
What now? thinks Amnestria, hearing the distinct tone of an argument coming from below. She leaves Grallaria in the bedroom to her sparse snack and steps out to the second floor landing, looking down the stairs to gauge the atmosphere.

She immediately recognizes the noble dialect of Berthold, but it takes her a longer moment to place Dell as she had never heard the man speak in anger before. The third voice is one she has never heard before, and Amnestria can only surmise it is the stranger viewed through Grallaria's eyes.

Having not heard the details of the downstairs conversation prior to the rise in volume, Amnestria considers who this stranger might be. The bandit prisoners followed them as though they were familiar with each other, so perhaps the stranger is one of Black's allies, if not Black himself? She knows they were talking a lot and waving their arms during the battle, but between relaying information to Berthold's retainers and picking out more-important details in the yard outside, Amnestria didn't really pay attention to what anybody was saying.

She will spend a moment at the second floor landing and continue to listen.
Jul 26, 2026 7:49 pm
"We didn't know that zombie attacks were so common around here. They and their fellows tried to kill us! Would you have invited them in to tea?" Sora quipped, feeling fiesty now.
Jul 26, 2026 7:55 pm
"They were tied up because they are bandits. We are not going to leave bandits loose to try and kill us in the night. If they would have listened they would have been fine but they are bandits and not to be trusted that is why they were fleeing. You have no idea what you are even talking about. You show up in the middle of the encounter. For all we know you are in league with them. Maybe you are their leader. Anyone can throw a couple of names they have heard around. Our group knows who we and they are. No one knows you bub. You should tread more lightly instead of thinking you command here which you don't and you have know say."
Jul 26, 2026 8:05 pm
https://imgcdn.stablediffusionweb.com/2024/4/6/9578e689-a663-4e1e-ab8d-eab77de8b341.jpg... Hells Caster ... Sir Morton says flatly, "They should have been under watch in the farmhouse. Not left bonded in the barn to die."

Looking hard to Dell, "You threaten armed assault and accuse me being in league with these bandits? Who is the Dragon Buster hiring nowadays? Did they not tell you the names of who you were looking for?"

Glancing to the others present, "Do all agree that armed attack is warranted. And these actions are worthy of Dungeon Busters."
Last edited July 26, 2026 8:13 pm
Jul 26, 2026 8:19 pm
"With all due respect," Sora says, her words dripping with venom. "You were not here when they attacked us. We could not benefit from your obviously learned wisdom. Perhaps you would like to guard them? If so, I release them to your charge. Mayhap when you find a dagger in your back, you will realize that we were right to do what we did."
Jul 26, 2026 8:24 pm
https://imgcdn.stablediffusionweb.com/2024/4/6/9578e689-a663-4e1e-ab8d-eab77de8b341.jpg... Hells Caster ...Looking to Sara, "Just because you made a folly doesn't mean I need to take responsibility for them. I offered my pledge of protection by honor and it is concluded."

Looking to Fern, "Just the same, my statement dealing with wounds stands."
Last edited July 26, 2026 8:34 pm
Jul 26, 2026 8:58 pm
Fern and Ene watch all of this interaction warily, trying to assess whether their chances would be better here or elsewhere. In the midst of the conversation, Fern reaches a decision, shrugs, looks warningly at Ene, and slowly pulls out the dagger. She sets it gently down on the table as far from Antonius as possible, and backs quickly away, so that there is as little provocation as possible for these murderers to claim she was being threatening and use it as an excuse to kill them in "self defense." It's clear to both of the bandits that both tempers and paranoia are high. Then they shrink back against the wall, trying to draw as little attention as possible.
Jul 26, 2026 9:08 pm
Amnestria descends the staircase to the first floor. "What's with all the shouting?" she begins, knowing full well that her interruption will likely turn all aggression upon her, but perhaps that is preferable instead of the continued verbal barbs. And she will at least get a visual confirmation of everybody's condition.

"I know everybody's tired and hurt," she says, "but you're all talking over each other instead of listening, and that won't help anybody. So start from the beginning, and speak calmly. We ask one question and get one answer, and the stranger gets a turn. We continue that way until we're all satisfied, then we figure out the rest of the evening."

Amnestria looks to each person in turn, seeking either their acknowledgement or their disagreement.
Jul 26, 2026 9:11 pm
Dell will take his dagger back then look to Morton"Her name is not Sara it is Sora and it is Dungeon Buster not Dragon. You make yourself look worse every time you open your mouth."Dell will shake his head. He will look to Berthold and Antonious and shrug."You deal with this double talker. I am done with him but my eyes will be on him at all times."
Jul 26, 2026 11:07 pm
Sora looks cowed by Amnestria's outburst, but shoots Morton a dirty look. She starts to protest, but sees Amnestria's face and decides better of it.
Jul 27, 2026 9:43 am
Speaking calmly after a protracted moment of silence the knight inquired "You have not answered my first question: did you see the other Dungeon Busters get defeated, killed or caught? And why did you leave them when you did? Tell us what happened, so that those of us who mistrust you have cause to believe in you."

His tone is cold but not threatening. He looks at Dell, to make sure the young man, probably overwhelmed with unspoken concern for his brother, will not actually draw a weapon. He also feels Sora’s frustration, but hopes that refocusing the conversation, as Amnestria had wisely suggested, will help get to the bottom of the situation.
Jul 28, 2026 9:51 pm
https://i.imgur.com/mvLv0Tu.png
Bandages now bind the worst of Antonius' wounds, the reopened scar across his face cleaned and wrapped with practiced care. His breathing is slow and even, his heartbeat steady beneath the stained vestments. Though he does not stir upon the kitchen table, the desperate struggle between life and death has passed. For now, his body rests.
His mind drifts elsewhere.

He dreams of polished black marble beneath his bare feet, stretching into a vast hall lit by countless ruby candles whose flames neither flicker nor cast heat. Silence reigns, broken only by the measured tolling of a distant temple bell. Each note echoes through the chamber with calm inevitability—not a summons, nor a warning, but a reminder that every soul has its appointed hour.

Antonius walks alone, his warhammer absent from his side, his armour replaced by the simple vestments of his faith. Along the walls stand countless names, carved with perfect precision into crimson-veined stone: kings beside paupers, saints beside murderers, all equal before the final ledger.
He pauses before an empty space.

The polished surface reflects only his own face, the familiar scar unbroken, unmarred by blood. No name is etched there. Not yet.

A quiet certainty settles over him. His Lady has not forgotten him, nor has she called him home. The account of Antonius Block remains unfinished.
With that thought, the bell's final note fades into silence, and the cleric sleeps on peacefully, his steady breathing the only sign to his companions that, for now at least, death has passed him by.
Last edited July 30, 2026 8:28 am
Jul 29, 2026 5:19 am
The group is deep in this heated discussion when there is renewed banging on the front door and shutters, making Ene and Fern jump. The zombies have made their slow way back, following the sounds of raised voices. The already-damaged shutters crack, barely holding together. The door shudders in its frame.
OOC:
You don't need to roll initiative; the PCs will go before the slow undead.

Rolls

Zombie slam on the shutters - (1d6+1)

(2) + 1 = 3

Zombie slam on the front door - (1d6+1)

(5) + 1 = 6

Jul 29, 2026 2:42 pm
OOC:
I’m assuming Berthold hasn’t had the time finish donning his armour as the discussion was underway.
"Let’s handle the one by the shutters first," the knight stated levelly, as he grabbed his heavy crossbow once again. "Those who are not ready to fight, help block the door, get Antonius on the floor and use the kitchen table. Kazzak, if it manages to get in, you and I will take it down."
Jul 29, 2026 3:47 pm
Amnestria jumps at the loud crack of zombie fists upon wood, embarrassed at herself for falling into the false sense of security Morton had already chastised the team about. She hurries upstairs to the north bedroom to open the window above the front door, trying to see if there's a top-down view of the zombies below.

Grallaria will rejoin the wizard once her meal is finished and the window opened, ready to fly outside and assist.
OOC:
Dash upstairs to open the window. I assume both zombies are near the front door?
Jul 29, 2026 4:50 pm
rpgventurer says:
"Antonius and Sora are safe and stable now," Kazzak says to Dell. "

Then he says to the others, "The zombies may return. I will keep watch out the window."
OOC:
I should've written which window. In my head, I wanted Kazzak to go to the window in the north bedroom upstairs, since Dell came in through the front door. May Kazzak take a shot a zombie with his light crossbow?
Jul 29, 2026 8:37 pm
Dell will quickly head to the kitchen door."Everyone get ready to defend if need be. I can lead them away again. I think it is our best chance." He will slip outside with his rapier in hand and make a wide circle around the house to the front. He will dash bye the zombies and
pick up the coin and take with him"Hey dead heads!! Remember me!! You ready for round two?"
OOC:
Action dash
Last edited July 29, 2026 8:38 pm
Jul 30, 2026 12:27 am
rpgventurer says:
In my head, I wanted Kazzak to go to the window in the north bedroom upstairs, since Dell came in through the front door. May Kazzak take a shot a zombie with his light crossbow?
OOC:
@rpgventurer Sure, go ahead and roll the attack. You and @CancerMan will need to decide which window your characters are using. Either window would allow Kazzak to see the zombies' approach and make an attack before they reach the front of the house. The window in the north wall would require leaning out a bit, which is fine, but once they arrive at the house, they can't be seen from that window anymore. The window over the front door is in the west wall, but as we've said before, there is a small overhang over the front door (what Amnestria was considering climbing out onto, and which the zombie bounced off of when it was shoved out the window). Unfortunately, this blocks view of the zombies once they reach the house.

Posting this image again:
https://i.imgur.com/sd0gP2k.png
Jul 30, 2026 1:12 am
OOC:
Kazzak can take the west window for his attack. We'll just say that Amnestria had the same idea, and once she sees Kazzak is there she will change her mind to return downstairs in the next turn.

Morton

spaceseeker19 Inactive for 1 months

Jul 30, 2026 3:50 am
Morton
When the hammering on the house begins, Morton jumps. He recalls how bright it is from that coin outside. "Of course they found us. They seem drawn to the light as well as sound." He grimaces, remembering how close he and Arya came to death at the hands of zombies almost exactly a day ago, right after she cast Light. He looks at the room; surely everyone can be united against the horror of undeath. At Berthold's suggestion, Morton nods. "I know you may not trust me. But we must work together to survive, and later I can answer questions. I will help however I can. Move the body, hold the door, or I can blast them as soon as we can see them." He looks for Kazzak for confirmation, but the dwarf - his only non-bandit eyewitness to the aid he can provide - has already gone upstairs. "...just like I did before." He faces the front of the house and prepares to call upon the dark forces in defense of the living once again.
OOC:
Question for @mathias0077 - Dell brought in the shield and hammer. The shield is providing light for everyone in this room, so I assume it's laid atop Antonius on the table. Where did Dell put the war hammer?
Jul 30, 2026 3:53 am
CancerMan says:
I assume both zombies are near the front door?
Jul 30, 2026 4:03 am
As Dell sneaks out the back door, Ene inches over in that direction, clearly tempted to bolt again herself now that the elf's attention is elsewhere.

Fern throws her weight against the front door, augmenting the bar holding it closed.

Guilbert sets aside the remaining armor. Though Morton mentioned helping with 'the body,' the knight's retainers have already sprung into action. Olyena leans Antonius' shield against the wall so that its light still illuminates the room. Reynald grabs unconscious Antonius under his arms and begins to lift him down to the floor; Olyena quickly grabs his legs and then the tiny gnome almost drops the cleric, unprepared for his heavy weight. In the end, they get him settled more or less comfortably off to one side so that people are unlikely to trip on him and the table is free for others to use. If the group survives long enough, they will move the death worshipper to the bedroom.
Jul 30, 2026 6:02 am
Kazzak points his crossbow and fires at the nearest zombie.
Last edited July 30, 2026 6:16 am

Rolls

Light crossbow hit/damage - (1d20+4, 1d8+2)

1d20+4 : (19) + 4 = 23

1d8+2 : (5) + 2 = 7

Jul 30, 2026 9:34 am
OOC:
@spaceseeker19 He laid the war hammer beside him on the table.
Jul 30, 2026 3:08 pm
Kazzak is upstairs in the north bedroom. When he opens the shutter again, he just catches a glimpse of a zombie jerking its way into cover under the overhang. He's already brought his crossbow up and triggered the release. The bolt thuds into the body before it disappears from view.
The zombie takes 7 piercing damage!

The pounding on the window shutter and front door begins.

Round One
(this is followed by round two)

Ene, Fern, and Morton all jump when the battering starts. "Of course they found us." Morton says, "They seem to be drawn to the light as well as sound."

"Let’s handle the one by the shutters first," the knight stated levelly, as he grabbed his heavy crossbow once again. "Those who are not ready to fight, help block the door, get Antonius on the floor and use the kitchen table. If it manages to get in, we will take it down."
OOC:
@matmaisan - note that I edited the text slightly, since Kazzak is not there.
Berthold Readies a crossbow attack.

Without a word, Amnestria hurries upstairs to join Kazzak and to see if she can assess how many attackers are outside.

"Everyone get ready to defend if need be." Dell says. "I can lead them away again. I think it is our best chance." Dell moves to the back door, unbars it, opens the door, jumps out, closes the door behind him, and runs off into the darkness. Following the light around to the front of the house, he doesn't trip on anything while he Dashes to reach the corner of the house where he can see the Light coin shining in the yard by the wagon.

"I know you may not trust me." Morton says to the people still in the room (Sora, Berthold, Olyena, Fern, Reynald, Ene, and Guilbert), "But we must work together to survive, and later I can answer questions. I will help however I can. Move the body, hold the door, or I can blast them as soon as we can see them." He looks around for Kazzak, who can confirm how useful he was in fighting the zombies earlier, but the dwarf is gone. "...just like I did before." Seeing that Olyena and Reynald are already moving Antonius' unconscious body, Morton turns to the door, but Fern is already holding the door. He raises his hands, Readying an Eldritch Blast.

Ene picks up Final Measure and gets ready to use it.

Antonius dreams of sacred halls.

Now that Antonius' body has been moved, Sora drags the table over to the front door; Fern moves out of the way and helps the Earthshaker monk shove the table against the portal.

"Hey dead heads!!" Dell yells from the side of the two zombies hammering on the front of the farmhouse. "Remember me!! You ready for round two?"

One of the zombies remains hammering on the door, but the zombie at the window turns and jerks toward him, stumbling forward and lashing out with decaying fists!
Dell takes 7 bludgeoning damage and falls, dying!

The front door splits, one fist coming through, but the bar and table together keep the door from falling to pieces.
Morton releases the pent-up demonic energy.
As there is only a small gap in the door, the zombie has 3/4 cover from attacks inside the house.
The zombie at the door takes 10 force damage!

A split second later, Berthold's crossbow bolt threads the needle as well, flitting through the crack in the door to sink into the same zombie!
The zombie at the door takes 5 piercing damage! The hammering on the door ceases as zombie 2 falls!
Amnestria (9/9) and Grallaria (1/1) upstairs
Antonius (0/10) Stable downstairs
Berthold (1/11) downstairs
Dell (0/9) outside, dying
Bandit Ene downstairs
Bandit Fern downstairs
Kazzak (12/12) upstairs
Morton (1/15, 5 temp HP) downstairs
Guilbert (4/4) downstairs
Olyena (4/4) downstairs
Reynald (4/4) downstairs
Sora (1/12) downstairs
Zombie 1 (-7) outside
Zombie 2 Dead
Jul 30, 2026 3:21 pm
OOC:
@mathias0077 - The zombies can still hear people inside. Roll a CHR (Performance) check to see how well Dell draws their attention away again.

@WhtKnt - Sora is inside. Berthold and Morton have Readied ranged attacks, Fern is holding the door, but no one is holding or opening the window shutters, and there are two zombies just outside the front. The back door is open. Please post what Sora is doing this first round.
Jul 30, 2026 6:47 pm
Sora struggles to her feet and helps move the table to reinforce the front door. Once that has been done, she will help move Antonius.
Jul 30, 2026 9:23 pm
OOC:
Sorry I didn't mention it but Dell would have closed the door behind him.

Rolls

Performance- Chr 13 - (1d30+1)

(22) + 1 = 23

Jul 31, 2026 8:02 pm
mathias0077 says:
Performance- Chr 13 - (1d30+1)

(22) + 1 = 23
OOC:
@mathias0077 - Please roll that again, but with a d20.
Jul 31, 2026 8:19 pm
OOC:
Oops, didn't even see that.

Rolls

Performance- Chr 13 - (1d20+1)

(13) + 1 = 14

Aug 1, 2026 2:00 pm
mathias0077 says:
Sorry I didn't mention it but Dell would have closed the door behind him.
OOC:
OK, the turn has been amended.
"Everyone get ready to defend if need be." Dell says. "I can lead them away again. I think it is our best chance." Dell moves to the back door, unbars it, opens the door, jumps out, closes the door behind him, and runs off into the darkness. Following the light around to the front of the house, he doesn't trip on anything while he Dashes to reach the corner of the house where he can see the Light coin shining in the yard by the wagon.
...
Ene picks up Final Measure and gets ready to use it.
...
"Hey dead heads!!" Dell yells from the side of the two zombies hammering on the front of the farmhouse. "Remember me!! You ready for round two?"

One of the zombies remains hammering on the door, but the zombie at the window turns and jerks toward him, stumbling forward and lashing out with decaying fists!
Dell takes 7 bludgeoning damage and falls, dying!

"Just Heironeous," Berthold prays under his breath, watching the front door shudder under the blows, "Guide Thine servant’s hand, that they might carry out thine will..."

The front door splits, one fist coming through, but the bar and table together keep the door from falling to pieces.
Morton releases the pent-up demonic energy.
As there is only a small gap in the door, the zombie has 3/4 cover from attacks inside the house.
The zombie at the door takes 10 force damage!

A split second later, Berthold's crossbow bolt threads the needle as well, flitting through the crack in the door to sink into the same zombie!
The zombie at the door takes 5 piercing damage! The hammering on the door ceases as zombie 2 falls!
Amnestria (9/9) and Grallaria (1/1) upstairs
Antonius (0/10) Stable downstairs
Berthold (1/11) downstairs
Dell (0/9) outside, dying
Bandit Ene downstairs
Bandit Fern downstairs
Kazzak (12/12) upstairs
Morton (1/15, 5 temp HP) downstairs
Guilbert (4/4) downstairs
Olyena (4/4) downstairs
Reynald (4/4) downstairs
Sora (1/12) downstairs
Zombie 1 (-7) outside
Zombie 2 Dead

Rolls

Zombie attack on Dell AC14, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (16) + 3 = 19

1d6+1 : (6) + 1 = 7

Zombie damage on front door - (1d6+1)

(6) + 1 = 7

Morton Eldritch Blast, - (1d20+6, 1d10)

1d20+6 : (18) + 6 = 24

1d10 : (10) = 10

Zombie CON save DC15 - (1d20+3)

(12) + 3 = 15

Zombie CON save DC10 - (1d20+3)

(3) + 3 = 6

Aug 1, 2026 2:35 pm
OOC:
@matmaisan - go ahead and roll Berthold's Readied crossbow attack. I know you said your availability may be spotty during your trip, so I will roll it for you if you don't post by the end of the day.

Everyone (including @matmaisan) post your round two turn. Dell distracted the first zombie away from the window, but now the rogue is down and dying outside, which the people on the ground floor may suspect from his voice cutting off abruptly, but Kazzak saw it happen from the second floor window.
There is a small gap in the front door through which ranged attacks can be made on the second zombie (it has 3/4 cover). Fern and Sora holding the table is keeping the front door closed, and that zombie is not adjacent to any PC to make melee attacks.
Aug 1, 2026 3:38 pm
Sora continues to push against the table with all her might.
Aug 1, 2026 4:21 pm
Amnestria tries to see if there's enough room for both her and Kazzak at the window. If so, she stands shoulder-to-shoulder and aims her wand at the zombie above Dell, launching a Fire Bolt.

Rolls

Fire Bolt vs Zombie1, Fire Damage - (1d20+5, 1d10)

1d20+5 : (7) + 5 = 12

1d10 : (10) = 10

Aug 1, 2026 4:40 pm
OOC:
Ha, didn't see that coming. Hahaha I would have thought Dell would have kept away as much as possible.
Last edited August 1, 2026 6:04 pm
Aug 1, 2026 8:38 pm
"Just Heironeous guide thine servant’s hand, that they might carry out thine will," he muttered in desperate prayer, as he took aim at the easiest target he could find.

As soon as he took his shot, he proffered the crossbow to Guilbert or Reynald, whichever was closest, with orders to get it loaded and hand it to Sora or any other party member (not the bandit girls) willing to use it. He made ready to collect shield and shining longsword and move to the kitchen door as soon as he could.
OOC:
If Berthold can see the zombie that just downed Dell, he’ll aim at that one. If he can’t, he will take the shot at the zombie at the door.

He plans to do as Dell did, and try to distract them and get them away from the farmhouse, so the others can recover Dell, get him inside, and barricade the farmstead once again.
Last edited August 1, 2026 8:47 pm

Rolls

Heavy crossbow to hit, damage - (1d20+2, 1d10)

1d20+2 : (11) + 2 = 13

1d10 : (5) = 5

Aug 2, 2026 3:32 am
End of round one...

A split second later, Berthold's crossbow bolt threads the needle as well, flitting through the crack in the door to sink into the same zombie!
The zombie at the door takes 5 piercing damage! The hammering on the door ceases as zombie 2 falls!
Amnestria (9/9) and Grallaria (1/1) upstairs
Antonius (0/10) Stable downstairs
Berthold (1/11) downstairs
Dell (0/9) outside, dying
Bandit Ene downstairs
Bandit Fern downstairs
Kazzak (12/12) upstairs
Morton (1/15, 5 temp HP) downstairs
Guilbert (4/4) downstairs
Olyena (4/4) downstairs
Reynald (4/4) downstairs
Sora (1/12) downstairs
Zombie 1 (-7) outside by Dell
Zombie 2 Dead
Aug 2, 2026 12:33 pm
Propped carefully against the kitchen wall, Antonius remained motionless, bandaged hands resting loosely in his lap. His breathing was slow and steady, untouched by the chaos unfolding around him. His shield, its Light spell still burning steadily across its face, rested in the corner of the kitchen, casting long, shifting shadows over the room. Somewhere beyond, Ene now bore Final Measure in her hands, the cleric's trusted warhammer absent from his side for the first time in many years.

The farmhouse shuddered beneath the relentless pounding of undead fists against doors and shutters, each heavy impact sending dust drifting from the rafters. Raised voices, clashing steel, and the groan of splintering timber echoed through the homestead, yet the unconscious cleric neither stirred nor woke, his mind still wandering far from the desperate battle being fought only a few paces away.
Aug 2, 2026 4:10 pm
Round Two
(this is preceded by round one, followed by round three)

Amnestria rushes to the northern window, throws open the shutters, and can just see the zombie standing at the corner of the house over Dell, where the rogue fell after Dashing around the building to taunt the zombies. She whips out her wand and casts the familiar spell, sending a gout of flame down at the undead thing.
Zombie 1 takes 10 fire damage!

Fern and Sora relax slightly, now that Zombie 2 has been defeated.

Berthold hands his empty crossbow to Sora, takes up his shield, runs to the back door, throws it open, and runs outside, drawing his sword in the darkness as he shouts over his shoulder: "Guilbert! Bolt the door behind me!" Suddenly Light blossoms in the back, as his glowing blade is revealed. He starts jogging around the house, and rounds the northeast corner. From there he can see Dell collapsed at the opposite corner of the house, about 10 paces (25') away.

In the process of tidying Berthold's armor, Guilbert drops what he's doing and hurries to the back door, closing it and picking up the heavy bar to lay across it. Reynald and Olyena pick up Antonius' body again and carry the death cleric into the bedroom, leaving the injured monk alone with the groomsman, the stranger, and the two bandits. Morton looks at Sora and reminds her: "I saved his life, you know." Fern looks at the open door, clearly thinking of making a run for it again. Would the damned elf stop her again? Ene looks at Sora and Morton, trying to determine which of them is the greater threat.

"He's still in danger," Sora replies to Morton, "As are we all, while the dead still walk. I'll not rest easy tonight." She considers the empty crossbow in her hands. She looks about for bolts for the weapon.

"Better in here than out there," Morton sighs. "My...lady and I were almost killed traveling the Dim Forest yesternight." Wearily he rights a chair and sits down with an exhausted groan. "I hope your friends fare better than we did. Truly." He gets a haunted, faraway look on his face, and speaks softly, more to himself than to Sora, the bandits, or Guilbert. "...I tried so hard to keep her alive, but we kept running into undead, in the forest, and then even in that damned Temple. I...I couldn't save her..." He shakes himself, and looks at Sora again. "I'm sure your friends will be fine."

Unbeknownst to those in the kitchen, Dell is writhing on his back, dying several paces away outside.
Dell fails his death save.

Once started, Morton can't seem to stop talking, he's so relieved to be in light and warmth again after hours of terrified crashing through the woods. "They'll be fine. We just killed that one at the door, and your friends will keep their distance and hit the other one with missiles until...it's...dead..." He trails off, seeing the crossbow in the monk's hands and belatedly realizing that neither of the men who ran out into the darkness had ranged weapons. "Uh...ah...They've already led it away. It'll be fine."

Just then, upstairs, Kazzak looses another crossbow bolt into Zombie 1.
Zombie 1 takes 8 piercing damage!
Kazzak yells "Up here! Start climbing!".

Hearing the yell downstairs, Morton nods. "See? They're fine. They'll climb up, the zombie won't reach us, and we won't even have to unbar the doors." He looks gratefully at Guilbert. "I'm certainly glad to have those doors closed between us and the horrors of the night."

Ene looks sourly at the closed and barred back door; she clearly doesn't agree. She hesitated, and now she's missed her chance to escape. Fern also realizes that they missed their chance. Trying to salvage the situation, she looks at Sora bashfully, and says a little awkwardly, "I...I'm glad you're alive. You...treated us fairly." Angry Ene glowers at the other bandit.

Zombie 1, with no way of getting to the people in the windows above it and seeing the Light of Berthold's sword, staggers toward the knight, Dashing to reach him.
Amnestria (9/9) and Grallaria (1/1) upstairs
Antonius (0/10) Stable downstairs
Berthold (1/11) downstairs
Dell (0/9) outside, dying one failed death save
Bandit Ene downstairs
Bandit Fern downstairs
Kazzak (12/12) upstairs
Morton (1/15, 5 temp HP) downstairs
Guilbert (4/4) downstairs
Olyena (4/4) downstairs
Reynald (4/4) downstairs
Sora (1/12) downstairs
Zombie 1 (-25)
Zombie 2 Dead
Aug 2, 2026 4:21 pm
OOC:
@WhtKnt please post Sora's turn.
@mathias0077 please roll Dell's death save
@rpgventurer please post Kazzak's turn. He can still see Zombie 1 standing outside.
Aug 2, 2026 5:00 pm
"He's still in danger," Sora grunts, "As are we all, while the dead still walk. I'll not rest easy tonight." She considers the crossbow in her hands. She looks about for bolts for the weapon. If she finds any, she will load the crossbow and aim at the zombie.
Aug 2, 2026 5:24 pm
Dell thinks what happened. He came around the house and it was like he ran into a wall. He doesn't understand what happened.

Rolls

Death save #1 (dc10) - (1d20)

(4) = 4

Aug 3, 2026 2:35 am
Kazzak loads and fires a crossbow bolt at the remaining zombie. A thought crosses his mind. Perhaps the lands outside the mountains are cursed.
Last edited August 3, 2026 9:30 pm

Rolls

Crossbow hit/damage - (1d20+4, 1d8+2)

1d20+4 : (19) + 4 = 23

1d8+2 : (6) + 2 = 8

Aug 3, 2026 6:30 am
Berthold prepares to run in circles around the last zombie until his companions have felled him with ranged fire.
OOC:
Berthold’s main concern is to end his turn at least 30ft away from the zombie, so it has to dash to get to him. He wants to distract the zombie and have it following him at least 60ft from the house so others can get to Dell and save him.

Berthold’s blade had light cast on it. Has the spell faded?
Aug 3, 2026 6:36 am
From the other upstairs window, Kazzak sinks a bolt into the back of Zombie 1.
Zombie 1 takes 8 piercing damage!

Rolls

Zombie 1 CON save DC13 - (1d20+3)

(12) + 3 = 15

Aug 3, 2026 11:22 am
Antonius remained deeply asleep as careful hands carried him from the kitchen into the downstairs bedroom, laying him gently upon the bed. His bandaged chest rose and fell in a slow, even rhythm, oblivious to the hurried voices, the creak of floorboards, and the fading echoes of battle elsewhere in the homestead. Though his body had been moved, his mind never left the quiet halls of his dream.

The endless chamber of black marble still stretched before him, lit by rows of ruby candles whose flames burned without heat or smoke. The measured tolling of the unseen bell continued at long intervals, each note resonating through the polished stone with calm inevitability.

Then something changed.

Soft footsteps echoed where before there had been only silence.

Antonius turned to see another figure walking the hall—not a spirit nor a priest, but Dell. He appeared not as flesh and blood, but as one invited into the dream, his form slightly indistinct at the edges, as though seen through morning mist. Yet there was purpose in his stride, familiar enough that Antonius felt neither surprise nor alarm.

The hall remained silent, waiting.
The bell did not toll.

It was as if even Wee Jas had paused to witness what would pass between the two companions before the dream continued.
Aug 3, 2026 2:38 pm
matmaisan says:
Berthold’s blade had light cast on it. Has the spell faded?
OOC:
@matmaisan - No, that was my oversight; I'll amend my descriptions. Given that he doesn't need the Light from inside, do you want Berthold to take the time to close the door behind him?
Aug 3, 2026 3:38 pm
spaceseeker19 says:
@matmaisan - No, that was my oversight; I'll amend my descriptions. Given that he doesn't need the Light from inside, do you want Berthold to take the time to close the door behind him?
OOC:
I think it would be more in character for him to bark orders at Guilbert to close and bar the door behind him. He has a sense of urgency that would not have him slowing down to close the door…
Aug 3, 2026 9:47 pm
"By the Great Forge...," Kazzak whispers a curse after his bolt fails to down its target. He tries to give the zombie something to focus on -- do they focus? -- besides Dell and Berthold. "Up here! Start climbing!"

Kazzak has no idea how much the zombie understands as his fingers clench another bolt. It's worth a try.
Aug 4, 2026 2:28 am
Round two, continued...

"He's still in danger," Sora replies to Morton, "As are we all, while the dead still walk. I'll not rest easy tonight." She considers the empty crossbow in her hands. She looks about for bolts for the weapon.

"Better in here than out there," Morton sighs. "My...lady and I were almost killed traveling the Dim Forest yesternight." Wearily he rights a chair and sits down with an exhausted groan. "I hope your friends fare better than we did. Truly." He gets a haunted, faraway look on his face, and speaks softly, more to himself than to Sora, the bandits, or Guilbert. "...I tried so hard to keep her alive, but we kept running into undead, in the forest, and then even in that damned Temple. I...I couldn't save her..." He shakes himself, and looks at Sora again. "I'm sure your friends will be fine."

Unbeknownst to those in the kitchen, Dell is writhing on his back, dying several paces away outside.
Dell fails his death save.

Once started, Morton can't seem to stop talking, he's so relieved to be in light and warmth again after hours of terrified crashing through the woods. "They'll be fine. We just killed that one at the door, and your friends will keep their distance and hit the other one with missiles until...it's...dead..." He trails off, seeing the crossbow in the monk's hands and belatedly realizing that neither of the men who ran out into the darkness had ranged weapons. "Uh...ah...They've already led it away. It'll be fine."

Just then, upstairs, Kazzak looses another crossbow bolt into Zombie 1.
Zombie 1 takes 8 piercing damage!
Kazzak yells "Up here! Start climbing!".

Hearing the yell downstairs, Morton nods. "See? They're fine. They'll climb up, the zombie won't reach us, and we won't even have to unbar the doors." He looks gratefully at Guilbert. "I'm certainly glad to have those doors closed between us and the horrors of the night."

Ene looks sourly at the closed and barred back door; she clearly doesn't agree. She hesitated, and now she's missed her chance to escape. Fern also realizes that they missed their chance. Trying to salvage the situation, she looks at Sora bashfully, and says a little awkwardly, "I...I'm glad you're alive. You...treated us fairly." Angry Ene glowers at the other bandit.

Zombie 1, with no way of getting to the people in the windows above it and seeing the Light of Berthold's sword, staggers toward the knight, Dashing to reach him.
Amnestria (9/9) and Grallaria (1/1) upstairs
Antonius (0/10) Stable downstairs
Berthold (1/11) downstairs
Dell (0/9) outside, dying
Bandit Ene downstairs
Bandit Fern downstairs
Kazzak (12/12) upstairs
Morton (1/15, 5 temp HP) downstairs
Guilbert (4/4) downstairs
Olyena (4/4) downstairs
Reynald (4/4) downstairs
Sora (1/12) downstairs
Zombie 1 (-25)
Zombie 2 Dead

Rolls

Secret Roll

Aug 4, 2026 3:32 am
OOC:
Sorry folks, I got confused and lost track of the fact that I'd already rolled the successful Undead Fortitude save for Kazzak's attack on Zombie 1. It is not down, the combat part of this encounter has not ended, and the zombie has moved around the northwest corner out of Kazzak's sight east to Berthold at the northeast corner of the house. Amnestria can still see it from the north-facing window. Everyone, please post your round three turns.
Aug 4, 2026 6:49 am
Seeing the zombie attracted to his light, Berthold meticulously retreats, using all his skill and attention to stay precisely out of reach, while luring the zombie further away from the house, but on a side he knows they will be visible to the shooters from the farmstead.
OOC:
He’ll disengage if needed, but will otherwise double move to keep away and to lure it some distance from Dell’s body.
Aug 4, 2026 9:46 am
Dell thinks to himself it is cold. Why is it so cold and dark? Chase my brother I might have done something dumb again but I can't remember. Hold on brother. And then darkness.
Last edited August 4, 2026 9:46 am

Rolls

Death save #2 (DC10) - (1d20)

(6) = 6

Aug 4, 2026 3:56 pm
Sora hesitates, uncertain what to do. Dell is dying, but she has no healer's kit and no healing expertise. Still, she has to try to at least stop the bleeding. Sora's face shows determination as she dashes out the back door and around to the front.
Aug 4, 2026 5:21 pm
Whatever she and Kazzak are doing, Amnestria thinks it is working. She aims her wand again and fires off her trusted magical bolt.

Rolls

Amnestria Elyphara: Fire Bolt, Fire Damage - (1d20+5, 1d10)

1d20+5 : (11) + 5 = 16

1d10 : (7) = 7

Aug 4, 2026 6:37 pm
Round Three
(this is preceded by round two, followed by round four)

Berthold extricates himself from the zombie's flailing arms and backs up toward the well, with an eye to keeping the zombie in sight of Amnestria at the window.

Looking out of the north-facing window in the north bedroom, Amnestria sends another gout of flame down at the undead monster.
Zombie 1 takes 7 fire damage! On fire, it staggers for a moment, then collapses into a smoldering heap.
"That should do it," Amnestria says with satisfaction.

Dell fails his death save.

Sora runs past Ene, unbolts the back door and flings it wide, Dashing with Berthold's crossbow out into the deep night, navigating in the dark with her dwarven vision, and arrives adjacent to the dying rogue. Amnestria sees her arrive.

Seeing her chance, Fern rushes Morton in his chair. Morton slams to the ground, prone. Ene steps up and smashes at the elf with Final Measure. The hammer thuds into the floor next to his head. "Don't follow us!" Fern growls to Morton and Guilbert as she grabs the shield and runs out the door with Ene. Berthold sees the two figures turn south and start for the trees.

Guilbert, groping in the dark, asks the elf: "Are you alive, Sir Morton?"
Morton groans and replies, "I'm still alive. They just took me by surprise." Able to see in the dark, the warlock gets to his feet. "Let me guess - that shield wasn't theirs?" Guilbert responds, "No, Sir. Those items belonged to the cleric gentleman." Morton is already walking out the back door; Berthold can still see him in the Light of Antonius' shield.
"Your prisoners are getting away!" Morton yells to the adventurers within earshot. Quickly spotting the fugitives with the glowing shield, he grimaces, calling upon all the powers of darkness and sends a beam of demonic energy at their backs.
Fern takes 4 force damage but staggers and keeps running!
"Little lesson - when people capture you to keep you safe, don't attack them!" He calls after the fleeing women. "You're going to die out there!"

Hearing Amnestria seemingly confirm the victory over the undead and seeing Dell lying still on the ground, Kazzak runs out of the bedroom and hurtles down the stairs, calling out to the elf: "Sir Morton, please. Dell needs your healing skills right away!" Seeing that the elf is gone - only Guilbert is in the room - Kazzak shoves the table aside, throws down the bar, and runs through the broken door to kneel at the dying rogue's side. "Oh, you're hurt! Dell. Dell. Stay with us. We need you."
Amnestria (9/9) and Grallaria (1/1) upstairs
Antonius (0/10) Stable in downstairs bedroom
Berthold (1/11) outside by the well
Dell (0/9) outside, dying two failed death saves
Bandit Ene outside, 15' south of the back door
Bandit Fern outside, 15' south of the back door (-4)
Kazzak (12/12) upstairs
Morton (1/15, 5 temp HP) outside by the back door
Guilbert (4/4) downstairs
Olyena (4/4) in downstairs bedroom with Antonius
Reynald (4/4) in downstairs bedroom with Antonius
Sora (1/12) outside with Dell
Zombie 1 Dead
Zombie 2 Dead

Rolls

Zombie 1 CON save DC12 - (1d20+3)

(6) + 3 = 9

Fern Athletics - (1d20)

(14) = 14

Morton Acrobatics - (1d20+2)

(1) + 2 = 3

Ene warhammer attack on Morton AC14, bludgeoning damage - (2d20h1+3, 1d8+1)

2d20h1+3 : (48) + 3 = 11

1d8+1 : (8) + 1 = 9

Morton target choice (1 Ene, 2 Fern) - (1d2)

(2) = 2

Morton Eldritch Blast, force damage - (1d20+6, 1d10)

1d20+6 : (7) + 6 = 13

1d10 : (4) = 4

Aug 4, 2026 7:27 pm
OOC:
@CancerMan @matmaisan - What would your characters say to announce to the rest of the party that the last zombie is down?

@rpgventurer - please post Kazzak's round three turn to end the round. At the west-facing window in the north bedroom, Kazzak can see Dell's feet at the corner of the house. He knows that Amnestria has just flung more fire at the zombie (Amnestria and/or Berthold may say something to let him know that it has been defeated), and Kazzak has also heard all of Morton's yelling about the bandits getting away on the opposite side of the house.
Aug 4, 2026 7:57 pm
Unsure of the situation, Kazzak runs down the stairs and outside the door toward Dell. "Sir Morton, please. Dell needs your healing skills right away! Oh, you’re hurt!"
OOC:
Dash action. I’m assuming Kazzak can’t reach Dell even with the Dasb. How far away does he end up?
Aug 4, 2026 9:17 pm
"That should do it!" Amnestria says, relief in her voice. She turns to the doorway and stairs to briefly consider the distance and passageway to her companions below, but then opts for the magical approach.

Twisting the tip of her wand in the air with an intricate weave, Amnestria projects her voice with a Minor Illusion approximately 10 feet below her, a suitable distance to originate for everyone downstairs to hear. "That's it. The last zombie is down," her disembodied voice declares.
OOC:
Casting Minor Illusion, audio version.
Aug 4, 2026 10:03 pm
rpgventurer says:
Unsure of the situation, Kazzak runs down the stairs and outside the door toward Dell. "Sir Morton, please. Dell needs your healing skills right away! Oh, you’re hurt!"
OOC:
Dash action. I’m assuming Kazzak can’t reach Dell even with the Dasb. How far away does he end up?
OOC:
@rpgventurer - It depends on whether he's going after Morton or going straight to Dell. Looking at the map of the house, 25' will get Kazzak to the bottom of the stairs. Another 25' Dash will either:
a) have him shove the table aside and exit the front door to end up adjacent to Dell outside
or
b) have him cross the downstairs room and exit through the back door, coming out right behind Morton.

Which would you rather he do?
Aug 4, 2026 10:14 pm
OOC:
Kazzak goes straight to the rogue.
"Dell. Dell. Stay with us. We need you."
OOC:
Everyone: Kazzak has no useful skills for healing — he wants to drag Dell away from danger.
Aug 4, 2026 10:53 pm
OOC:
I think everyone is admirably roleplaying a lack of medical knowledge. I just want to remind people that mechanically, anyone can use an Action and attempt a Wisdom (Medicine) check at DC 10 to stabilize someone in danger of dying. You don't need proficiency in Medicine, nor do you need a Healer's Kit. And I don't recall any penalties for failing the check, aside from the risk that the person might fail their next death save.

The Healer's Kit just lets you stabilize a creature without needing a check (in addition to the rules that our DM has outlined for gaining HP during rests).
Last edited August 4, 2026 10:53 pm
Aug 4, 2026 11:19 pm
OOC:
Dell has a healers kit on him with 8 uses left.
Aug 5, 2026 2:47 am
OOC:
Kazzak’s next action will be to use the healer’s kit, unless someone else can reach Dell this turn.
Aug 5, 2026 3:41 am
Round three, completed.

Hearing Amnestria say, "That should do it" and seeing Dell lying still on the ground, Kazzak runs out of the bedroom and hurtles down the stairs, calling out to the elf: "Sir Morton, please. Dell needs your healing skills right away!" Seeing that the elf is gone - only Guilbert is in the room - Kazzak shoves the table aside, throws down the bar, and runs through the broken door to kneel at the dying rogue's side. "Oh, you're hurt! Dell. Dell. Stay with us. We need you."
Amnestria (9/9) and Grallaria (1/1) upstairs
Antonius (0/10) Stable in downstairs bedroom
Berthold (1/11) outside by the well
Dell (0/9) outside, dying two failed death saves
Bandit Ene outside, 15' south of the back door
Bandit Fern outside, 15' south of the back door (-4)
Kazzak (12/12) upstairs
Morton (1/15, 5 temp HP) outside by the back door
Guilbert (4/4) downstairs
Olyena (4/4) in downstairs bedroom with Antonius
Reynald (4/4) in downstairs bedroom with Antonius
Sora (1/12) outside with Dell
Zombie 1 Dead
Zombie 2 Dead
Aug 5, 2026 6:29 am
Berthold saw the prisoners escaping with stolen items, and saw Dell dying nearby. His thirst for justice was highly tempered by his desire to save his companion’s life. He hesitated a split second.
OOC:
Is Berthold close enough to Dell to move and take an action, or will he need to dash to get there?

Basically, if he can get to Dell and try to save him, he will do so. If he can’t get to Dell I. Time he will try to catch up with the fleeing bandits and recover Antonius’ gear.
Last edited August 5, 2026 9:17 am
Aug 6, 2026 2:59 am
matmaisan says:
Basically, if he can get to Dell and try to save him, he will do so. If he can’t get to Dell in time he will try to catch up with the fleeing bandits and recover Antonius’ gear.
OOC:
@matmaisan - While Dell is slightly closer than the bandits (50' rather than 60'), he's still more than 30' away from Berthold, so it will take a Dash for the knight to get to either choice. Both Sora and Kazzak are adjacent to Dell; no one is adjacent to the women and they will get into the trees if they keep running this round (though their location will be obvious and they cannot hide for as long as they keep the shield).
Which one do you choose for Berthold to pursue: tending Dell or catching the bandits?
Aug 6, 2026 6:03 am
Having determined that he would be more helpful in pursuit of the bandits, Berthold rushed off in the direction of the receding light from Antonius’ shield. As he ran towards the two women he called out a warning: "Leave the weapons and I will let you go! Keep them and I will hound you till the end of your days!".
OOC:
Berthold is in no shape to fight off the two women, so he’s in negotiation mode: he will move 30ft and threaten them with pursuit. If they stop and talk, he’s willing to give them a light spell on one of their items, in exchange for recovering the shield and the hammer. If they don’t stop immediately, he will try to catch up to the last of the two this round, and trip or knock her out next round.

Sending an intimidation check, just in case it is useful. Ignore if not.
Last edited August 6, 2026 7:09 am

Rolls

Berthold (Baronet of Dunsdale): Intimidation - (1d20+4)

(10) + 4 = 14

Aug 6, 2026 5:33 pm
OOC:
Note that everyone else can post their round four turns, too.
Aug 6, 2026 6:46 pm
Sora does what she can to stop the bleeding.

Rolls

Wisdom check (Healing) - (1d20+3)

(10) + 3 = 13

Aug 6, 2026 11:55 pm
Antonius unaware the Rouges have run off with his stuff, sleeps peacefully in a bed.
Aug 7, 2026 12:07 am
Dell looking through the dark and feeling very cold can only call out in his own mind "Chase I need you. Help me one last time brother!" He then fades to black.
OOC:
Wow, can't roll a ten in three rolls. That is bad.
Last edited August 7, 2026 12:08 am

Rolls

Death save #3(dc10) - (1d20)

(8) = 8

Aug 7, 2026 2:22 pm
Amnestria uses her position upstairs as a guard post and observes the yard from the window. While she announced that there were no more zombies, she stays alert to the area in case something else is attracted to all the activity. It would be a terrible fate if another enemy attacked Sora while she stabilized Dell.

The wizard sends another message courtesy of Minor Illusion to the downstairs room: "Sora is with Dell, but she will need help bringing him back inside."
Aug 8, 2026 7:07 pm
Round Four
(this is preceded by round three)

Amnestria casts Minor Illusion and causes her voice to echo in the downstairs room: "That's it. The last zombie is down." The wizard can't know that only Guilbert is in the room itself, but she makes the sound loud enough to be heard by everyone in and around the house. While she looks out the window at the monk kneeling over the dying rogue, she adds "Sora is with Dell, but she will need help bringing him back inside."

Reynald rushes out of the bedroom where Olyena continues making the comatose Antonius comfortable on the bed and decides that Kazzak's voice was slightly closer out the front door than the back door. So he follows the dwarf's voice and arrives next to Kazzak and Dell.

Sora has long experience tending injuries on the sparring grounds, where trainees would occasionally break bones doing acrobatics or impale themselves when drilling with weapons. Seeing his broken body lying there, she immediately tends to Dell's wounds, tearing his clothes to bind and stop the bleeding.
Dell is stable and no longer dying.

Berthold jogs after the bandit women, admonishing them: "Leave the weapons and I will let you go! Keep them and I will hound you till the end of your days!"
Moved by the threat, Fern tosses the shield into the bushes as she and Ene run into the trees. The bush radiates from within as the bright light glows through its many leaves.

Able to see them still as they run into the darkness, Morton sends another burst of hellish power at their retreating backs. The demons wrestling within him take over, and his aim is unerring: he strikes Fern in the back of the head.
Fern takes 9 force damage and falls dead.
As Ene continues into the woods out of sight, Morton feels the demonic bloodlust leave him, leaving only sorrow. ::How did it come to this? Survivors fighting and killing each other?:: Though Ene tried to kill him, he certainly has no desire to run off into the terror of the dark woods again. She will certainly meet her end without his help. The elf sighs and turns to Berthold, shielding his eyes from the bright light of the knight's sword as he says, "Let's do what the Lady said and help get your friend back inside." So saying, Morton jogs north around the corner of the house and sees Sora tending to the man who ran off into the darkness just a few moments earlier. "Is he alive? I can help if he needs care, but we've got to get everyone back inside before any more monsters arrive."

"Sir Morton, he is alive!" Kazzak replies, and looks gratefully at the skillful monk. "Thanks to Sora and her medical skills." He picks up Dell by the shoulders, and Reynald (who Dashes) takes the rogue's legs; together they carry the fallen Dungeon Buster back inside. As they do so, Kazzak calls over his shoulder, "I did not forget what you said about burning bodies. Is it safe to leave that task for the morning? Many of us are hurt and tired."

With no movement remaining, Morton pauses to consider, looking at the scattered bodies that he can see from where he stands. He smiles wryly at the thought of being hurt and tired. ::I'm barely standing, myself:: But instead he says, "I...think it is safer to get indoors now and return to the task after we've rested, yes. It would take quite some time to make a bonfire big enough, and that might attract the attention of other things in the night, too." He shudders. "Back in Hochoch, they talked about an owlbear that's been seen in the area. I definitely don't want to see one of those."
Amnestria (9/9) and Grallaria (1/1) upstairs
Antonius (0/10) Stable in downstairs bedroom
Berthold (1/11) outside by the well
Dell (0/9) Stable, inside the farmhouse
Bandit Ene outside, somewhere in the Dim Forest south of the farm
Bandit Fern Dead
Kazzak (12/12) in the farmhouse with Dell's body
Morton (1/15, 5 temp HP) outside on the north side of the house, 10' from Sora
Guilbert (4/4) downstairs
Olyena (4/4) in downstairs bedroom with Antonius
Reynald (4/4) in the farmhouse with Dell's body
Sora (1/12) outside at the northwest corner of the house
Zombie 1 Dead
Zombie 2 Dead

Rolls

Morton Eldritch Blast, force damage - (1d20+6, 1d10)

1d20+6 : (11) + 6 = 17

1d10 : (9) = 9

Morton target choice (1 Ene, 2 Fern) - (1d2)

(2) = 2

Aug 8, 2026 7:20 pm
OOC:
@rpgventurer - please post Kazzak's round four turn.

For the moment, the fight is over and with Dell stabilized, the danger is past, so this will be the last round of this encounter...unless anybody in the party wants to chase Ene into the forest.
Aug 8, 2026 10:02 pm
Dell is still in the cold and black but faintly thinks he hears something"Chase is that you? Are you here brother?"
Last edited August 8, 2026 10:11 pm
Aug 9, 2026 3:04 am
Kazzak waits for Sora’s assurances that moving Dell will not cause further harm, then grabs Dell gently by the shoulders. "Sir Morton, he is alive! Thanks to Sora and her medical skills."

As he slowly pulls Dell inside, the Dwarf contines his conversation with Morton. "I did not forget what you said about burning bodies. Is it safe to leave that task for the morning? Many of us are hurt and tired."
Last edited August 9, 2026 3:05 am
Aug 9, 2026 4:22 am
Round four, completed...

"Sir Morton, he is alive!" Kazzak replies, and looks gratefully at the skillful monk. "Thanks to Sora and her medical skills." He picks up Dell by the shoulders, and Reynald (who Dashes) takes the rogue's legs; together they carry the fallen Dungeon Buster back inside. As they do so, Kazzak calls over his shoulder, "I did not forget what you said about burning bodies. Is it safe to leave that task for the morning? Many of us are hurt and tired."

With no movement remaining, Morton pauses to consider, looking at the scattered bodies that he can see from where he stands. He smiles wryly at the thought of being hurt and tired. ::I'm barely standing, myself:: But instead he says, "I...think it is safer to get indoors now and return to the task after we've rested, yes. It would take quite some time to make a bonfire big enough, and that might attract the attention of other things in the night, too." He shudders. "Back in Hochoch, they talked about an owlbear that's been seen in the area. I definitely don't want to see one of those."
OOC:
This ends round four. Do you want to continue in rounds, pursuing Ene, or do you all just want to go back inside (with the shield), bar the doors, and start resting?

Amnestria (9/9) and Grallaria (1/1) upstairs
Antonius (0/10) Stable in downstairs bedroom
Berthold (1/11) outside by the well
Dell (0/9) Stable, inside the farmhouse
Bandit Ene outside, somewhere in the Dim Forest south of the farm
Bandit Fern Dead
Kazzak (12/12) in the farmhouse with Dell's body
Morton (1/15, 5 temp HP) outside on the north side of the house, 10' from Sora
Guilbert (4/4) downstairs
Olyena (4/4) in downstairs bedroom with Antonius
Reynald (4/4) in the farmhouse with Dell's body
Sora (1/12) outside at the northwest corner of the house
Zombie 1 Dead
Zombie 2 Dead
Aug 9, 2026 5:47 am
Berthold tried to quickly assess the situation.
OOC:
Does Ene still has Final Measure or is it at Fern’s feet? If the two items are nearby, Berthold will collect them and return to the farmstead. If not, he will pursue the woman 30ft, and call out a last warning.
Aug 9, 2026 6:29 am
Round Five
(this is preceded by round four)

When they ran out of the house, Berthold got a glimpse of the two bandit girls, one with Antonius' shield, the other with what looked like the cleric's warhammer. With the zombie struck down by Amnestria's flame, his attention had returned to the bandits and Berthold had called his challenge. Fern threw the shield that illuminated them into the bushes and vanished, but then the knight had clearly seen Morton send a bolt of vile darkness searing in their direction.

Now, momentarily ignoring the elf's invitation to help Dell, Berthold runs south of the house into the dark forest, waving his sword in front of him as he smashes through the undergrowth. He nearly trips over Fern's dead body. Berthold scans the bushes and shrubs nearby quickly, passing his sword back and forth. There is no sign of a weapon on or near her. He holds his sword aloft and calls promises of retribution to Ene. Though he can hear the snapping and cracking as she moves deeper into the woods, she is beyond the illumination of his sword, lost in the trees, and he cannot see her. He could follow her by the sound, but the further he gets in the woods, the further he is from the rest of the group. He looks back toward the house, a dim silhouette backlit from the light of Amnestria's coin on the other side of the building. Antonius' shield remains face-down, glowing, stuck under a bush a few paces behind him.
Amnestria (9/9) and Grallaria (1/1) upstairs
Antonius (0/10) Stable in downstairs bedroom
Berthold (1/11) outside by the well
Dell (0/9) Stable, inside the farmhouse
Bandit Ene outside, somewhere in the Dim Forest south of the farm
Bandit Fern Dead
Kazzak (12/12) in the farmhouse with Dell's body
Morton (1/15, 5 temp HP) outside on the north side of the house, 10' from Sora
Guilbert (4/4) downstairs
Olyena (4/4) in downstairs bedroom with Antonius
Reynald (4/4) in the farmhouse with Dell's body
Sora (1/12) outside at the northwest corner of the house
Zombie 1 Dead
Zombie 2 Dead
Aug 9, 2026 8:21 pm
Once safely inside and sure that Dell will survive, Sora leans back against the wall and sighs. "I need to rest," she says wearily.
Aug 10, 2026 5:07 am
"Heironeous be praised," the paladin muttered softly, as he realized he would not be able to track Ene and recover the weapon without exposing himself to great danger. "For we have triumphed over our foes and survived."

Despite accepting the decision, he was frustrated with the outcome, and disappointed with the sad state in which he himself, and the party members more generally, had been driven to. Not for the first time this night, he felt naked under the eaves of the forest, an armorless knight facing an endless expanse of dark woods. He turned his back to Ene, collected Antonius’s shield and began dragging Fern’s corpse back to the farmstead. It would need to be handled, along with the others.
Aug 10, 2026 7:10 pm
"An owlbear? That creature sounds ... insane. Excuse me." Kazzak interrupts his musings of surface world horrors to help Berthold with Fern's corpse.

One less bandit is a good thing.

He says to the Baronet, "Sir, I don't think we should travel until our wounds are healed and we dispose of the bodies. It will give us time to talk to Morton as well about the situation in Orlane."
OOC:
Definitely time to hunker down, IMO.
Last edited August 10, 2026 7:12 pm
Aug 10, 2026 8:35 pm
Antonius lay motionless upon the downstairs bed, his body finally surrendered to the deep rest demanded by wounds and blood loss. His breathing was slow and steady, the bandages across his face and torso rising gently with each breath. To those watching, he appeared peaceful.

Within his mind, however, Antonius walked once more through the silent halls of black marble.
The ruby candles burned along the walls, their flames bending ever so slightly as he passed. At his side hung Final Measure, its familiar weight reassuring against his hip. He rested a hand upon its worn haft, finding comfort in the simple familiarity of the weapon he had carried through battle, prayer, and death.

Yet something felt different.

The halls were quieter than before.

Antonius stopped before the great doors at the end of the chamber. Beyond them came the faint sound of distant footsteps—then silence. He glanced down at Final Measure, but the warhammer seemed strangely indistinct, as though the dream itself struggled to hold its shape.

He tightened his grip. "Not yet," he murmured.

The ruby candles flickered.

Somewhere in the darkness, a bell tolled once.
Antonius looked toward the sound, unaware that in the waking world the space beside his bed was empty, and that Final Measure—the trusted weapon of his service to Wee Jas—was no longer within his reach.

For now, the dream offered no warning . . . Only silence.
Aug 11, 2026 1:04 am
Berthold sheathes his sword, knowing that he can see by the light of Antonius' shield. He retrieves the shield from the bush, and then considers what to do with his hands full of shields. He walks back towards the farmhouse, tosses down the cleric's shield so that it lands face-up, illuminating the back of the house, and then meets Kazzak. The two of them return to the woods, Berthold showing the dwarf where the dead bandit lies. Together they pick up the corpse of the girl and carry her back to the house. Then Berthold pops back and brings the shield in before they bar the kitchen door again.
OOC:
Everyone is inside, we are out of initiative order, and each PC gains 50 XP.
Aug 11, 2026 3:29 am
OOC:
That was a tough 50xp 😂
Aug 11, 2026 3:32 am
OOC:
Checking for injuries...

...neither Dell nor Antonius have lingering injuries, though you can choose to narrate scars if you wish.

Rolls

Antonius lingering injury check DC61 - (1d100)

(33) = 33

Dell lingering injury check DC61 - (1d100)

(15) = 15

Morton

spaceseeker19 Inactive for 1 months

Aug 11, 2026 3:41 am
Morton
Morton looks at the dead girl for a long moment, somewhat nauseated by what the darkness caused him to do. He turns away and digs through his bag. "I still have some herbs remaining," Morton offers, "and I'm willing to share them for anyone who is in need before we rest."
OOC:
Per the Healer's Kit dependency rule, any PC who still has their Hit Die can roll it now to heal back some HP. Then, after the next long rest, they will regain their Hit Die.

For everyone else that is hurt, those PCs will also regain their Hit Die after a long rest...at which point they can use a Healer's Kit application to roll their Hit Die to heal back some HP.
Aug 11, 2026 9:50 am
Dell feels like he is being carried. His eyes open a bit to see he is back to the world of warmth and light. His chest hurt something awful like being kicked by a horse. He smiles faintly and thinks"I still have a chance to find Chase." then his eyes close again as he feels real tierd.

Rolls

HD - (1d8)

(2) = 2

Aug 11, 2026 10:17 am
"We are fortunate to be alive," the knight stated as he sat down and breathed more easily for the first time since in what seemed like ages, "we should get some quiet and rest and talk more in the morning," he concluded, gazing askance at the elf newcomer, who seemed to be perturbed by the effects of his magic. "Ene got away with Antonius’ hammer. We can try tracking her in the morn, if that’s what we decide to do. She can’t have gone far, in her state, in the night."
OOC:
Berthold is exhausted and wants to just get some sleep. He would do so in armor, if that did not deprive him of the benefits of a rest. Before sleeping, he’ll get his servants to help barricade the doors again, making sure any wandering zombies will not just punch through the doors and shutters easily. He’ll sleep anywhere and will take a watch at dawn, starting by donning his armour.

Regarding healing, Berthold has no HD to spend. He’ll recover one HD and his healing capabilities after the long rest. He’ll probably use his HD after rest, and top off any healing needs with his lay on hands…
Aug 11, 2026 2:21 pm
Sora is too tired to try to use any herbalism right now; she will rest and recover her hit dice, and then we'll see where she stands.
Aug 11, 2026 3:46 pm
Amnestria descends to the ground floor to visually assess the situation and take account of everyone's condition. As it seems everyone aside from herself is worse for wear, she suggests, "You all take a bedroom. I'll help Guilbert and Reynald with securing the house and remain on guard the rest of the night."
OOC:
I don't recall if Amnestria's trance was interrupted. If it wasn't, she'll keep watch; otherwise, is there enough time to trance now and then stand guard?
Aug 11, 2026 8:04 pm
Antonius stirs quietly in his sleep, rolling to his side revealing blood stained bedding from where his head had just been resting. From the stain on the bandages wrapped upon him, anyone can see he’ll need a few stitches in the morning which will leave a scar.

But as he rests even Wee Jas knows this is a problem for the morning.

Morton

spaceseeker19 Inactive for 1 months

Aug 12, 2026 3:19 am
Morton
"You did really good work," the green-haired elf compliments Sora. "I'll see if there's anything more I can do." Morton uses an application of herbs on Dell to make a poultice, which he places on the areas of heaviest bruising.
Dell spends a hit die and regains consciousness with 2 HP.
Then the elf yawns and nearly falls over. "I-I'm sorry. I know your other friends are hurt. I'll be happy to help with your other wounds tomorrow. But I need rest. I think no one is in danger of dying now." With the last of his stamina, he helps shove the table back in front of the broken door, slumps in a chair, and sets his head down. He is asleep in seconds.
OOC:
Morton has 5 applications of his Healer's Kit remaining.

Amnestria (9/9) and Grallaria (1/1) upstairs
Antonius (0/10) Stable in downstairs bedroom
Berthold (1/11) inside the farmhouse
Dell (2/9) inside the farmhouse
Bandit Fern Dead inside the farmhouse
Kazzak (12/12) in the farmhouse
Morton (1/15, 5 temp HP) in the farmhouse
Guilbert (4/4) downstairs in the farmhouse, tidying up Berthold's armor
Olyena (4/4) in downstairs bedroom with Antonius
Reynald (4/4) in the farmhouse
Sora (1/12) inside the farmhouse
Aug 12, 2026 3:40 am
Reynald crawls under the table to retrieve the bar and then clambers onto the table to replace it. Some of the boards of the door are broken, split from undead blows, but the bar helps hold it together.

Amnestria invites the other Dungeon Busters to rest while she stays up with her studies and the company of first Reynald (who claims to be very awake from the excitement of the battle) and then Guilbert (after getting a few hours sleep and then waking to discover the boy and Morton both snoring. As Guilbert makes himself busy polishing Berthold's armor and repacking the knight's rucksack, Amnestria continues her studies throughout the night, poring over her spellbook and writing notes by the light of various objects in the room that she causes to shine (after Antonius' shield suddenly goes dark early on).

Nothing else arrives to accost the party in the night or the first few hours after daybreak.

Everyone completes a long rest, regaining expended spell slots, used abilities, and their hit die, while also losing any temp HP.

It is mid-morning by the time everyone has awakened. As the others start to talk plans for the day (and prepare food), Morton starts by using his healing herbs on Antonius.
OOC:
@Mathfuric - Morton used his Healer's Kit on Antonius, so you should roll his hit die (and add his CON mod) to recover HP. Morton has 4 applications remaining.
Morton then tends to his own wounds, while stating, "I would not presume to treat any of you without asking - I do not know your customs. But know that you have but to ask; Sir Morton is happy to provide healing where he can."
Morton regains 2 HP.
OOC:
Morton uses his Healer's Kit on himself; he has 3 applications remaining.

Amnestria (9/9) and Grallaria (1/1) upstairs
Antonius (0/10) Stable in downstairs bedroom
Berthold (1/11) inside the farmhouse
Dell (2/9) inside the farmhouse
Bandit Fern Dead inside the farmhouse
Kazzak (12/12) in the farmhouse
Morton (3/15) in the farmhouse
Guilbert (4/4) downstairs in the farmhouse, tidying up Berthold's armor
Olyena (4/4) in downstairs bedroom with Antonius
Reynald (4/4) in the farmhouse
Sora (1/12) inside the farmhouse

Rolls

Morton hit die - (1d8+1)

(1) + 1 = 2

Aug 12, 2026 5:28 am
"Sir Morton," Sora yawns, Pray, would you travel with us and tell us what you know of nearby Orlane?"
Aug 12, 2026 7:14 am
Kazzak feels ready for today's tasks The party was victorious, albeit wounded and battered. The bravery of his companions measures up to any he's seen back home in the mines. Some day we will meld into a smooth fighting unit.

But first things first. Good thing I made time to wipe my boots and sword last night. Kazzak cleans his canary's cage and refreshes the seeds in the corner. "There you go, Admiral. Food for the day. Sorry I can't let you out right now. There's an owl about."
Aug 12, 2026 9:56 am
Waking up and moving around still a bit sore but none the worse for wear Dell will get something to eat and check on Sora and Antonius. He will then address the group"Thank you all for helping me. That was pretty dumb of me to get that close to a zombie. It won't happen again."Looking around"It was almost as if they were sent to attack us. Seems a bit weird they would just happen upon us like that." He will shrug "Any one up to burning some bodies? I don't think burying them is a good idea."
Aug 12, 2026 12:21 pm
Antonius wakes slowly, pain announcing itself before consciousness fully returns. His face aches beneath the bandages, particularly along the reopened wound running up the side of his cheek toward his eye. He sits upright carefully, pausing to steady himself before swinging his legs over the side of the bed and standing.

Moving stiffly from the bedroom, Antonius follows the sounds of activity into the main room. His eyes settle upon the unfamiliar elf tending to his own wounds. He studies him quietly for several moments, noting the herbs, the healer's kit, and the practiced manner in which he tends himself. The assessment is instinctive—the careful appraisal of a former watchman determining whether the stranger before him is capable and trustworthy.

"Antonius Block," he says at last, his voice rough with sleep. "Cleric of Wee Jas."

His gaze returns briefly to the healer's kit before meeting the elf's eyes.
"I don't believe we've been properly introduced. Who might you be, and what brings you to this part of the Dim Forest?"

He pauses, then gestures carefully toward the side of his face.

"I see you have some skill in healing. If your offer still stands, I would be grateful for your assistance." His fingers briefly touch the bandage near his cheek. "This wound has reopened, and I'd rather have it properly tended and stitched before it becomes a greater problem."

His expression remains reserved but courteous as he adds, "If you are willing, I would appreciate your help."
Last edited August 12, 2026 12:23 pm

Rolls

Recovery HP - (1d8+2)

(6) + 2 = 8

Aug 12, 2026 2:24 pm
Sora nods to Dell in response to his thanks. "You kept them off of me; it was the least I could do." She stretches, feeling much better after a night's rest.
Last edited August 12, 2026 2:25 pm

Rolls

Healing dice - (1d8+3)

(8) + 3 = 11

Aug 12, 2026 2:40 pm
Amnestria stretches. To Dell's comment, she adds, "The zombies seemed attracted to noise and movement, as evidenced by your brave example. There was plenty of both from our battle with the bandits, so it's no surprise that they headed in our direction. I am thankful that no other zombies showed up last night; it might mean they're too far away to hear our snores."

When Antonius addresses Morton, the wizard gives pause and listens. She was upstairs when the other elf arrived and there was no time for proper introductions as the zombie fight was in full swing.
Aug 12, 2026 5:24 pm
Kazzak joins the others at breakfast. He says to Dell, "I'm ready for our grim task today. Sir Morton recommended burning. I think we have much to learn from his experiences in the Dim Forest."
Last edited August 13, 2026 3:35 am
Aug 12, 2026 8:53 pm
Still in his bloodied tunic, Berthold rises up with daylight, having slept rather uncomfortably in the kitchen and then kept watch for the last bit of the group’s rest.

Morton seemed to be taking care of the wounded, and Berthold observed him quietly. Before asking for any assistance in dressing his crossbow bolt wound to the gut and his smashed ribs from the zombie’s attack he settled down to eat some of the porridge Olyena had prepared, in quantity sufficient for the whole group, including Morton.

When Antonius presented himself, Berthold’s expression turned slightly dour. "Master Block, I am afraid in the chaos of battle the highwaywoman we knew as Ene took your hammer with her. I pursued her into the woods, but she was desperately fast and evaded me. I can provide you a mace, if such a weapon may be of use while we try to recover your weapon. I regret that I couldn’t catch her in time."
OOC:
After morning discussions, Berthold will use one hit die to recover some hp. He also has 6hp to spread around in divine healing. Since Morton has three uses of his medicine kit, Berthold will probably need someone else to heal him.
Last edited August 12, 2026 9:01 pm

Rolls

Using 1HD to heal - (1d10+1)

(8) + 1 = 9

Aug 13, 2026 12:13 am
Listening to Amnestria Dell will add"They have an extra sense of life I believe also. I was in the stall with Fern and Ene and we were not making a sound and one of them came right over to us. It must be a certain amount of feet because once I out distanced them in the dim they couldn't find me."
Aug 13, 2026 12:01 pm
For the briefest instant, Antonius' composure breaks.

His eyes widen and a flash of genuine distress crosses his face at Berthold's words. His gaze drops instinctively to the empty place at his side where Final Measure should have rested, the absence suddenly feeling far heavier than the wounds he carried.

He draws a slow breath, mastering the emotion before it can show further. "Ene…" he murmurs coldly, more to himself than anyone else. His jaw tightens as he considers the implications. The hammer was more than a weapon—it had been entrusted to him in service to Wee Jas, carried through countless battles and rites. That it now lay in the hands of a fleeing bandit was deeply troubling.

Antonius looks back to Berthold and gives a measured nod. "You did what you could. We were fighting the dead, and she had the advantage of the forest. We will have to recover it when the opportunity presents itself."

After a moment, his expression softens slightly.
"As for the mace, Sir Berthold… yes. It will be a greatly appreciated substitute until Final Measure is returned." He inclines his head respectfully. "Thank you."
Aug 13, 2026 4:42 pm
Amnestria nods, mostly to herself as she internalizes her observations. "It seems we're learning quite a lot in our first foray as Dungeon Busters," she says. "We came in with the best of intentions, showed mercy to those we considered to be non-combatants, and yet the reward hardly seems compensatory. Though we might feel morally correct in our decisions, it's clear that someone still has to pay the consequences of our choices. And yet, who can say whether we were justified? Perhaps history will reflect better upon what we've accomplished.

"At this point, I think we should return to Hochoch," she continues. "Sir Morton has much to report about the team we were originally sent to rendezvous with. Plus, it seems as though Sir Morton has already been through a lot, and it'd be unwise to take him back to Orlane."

The wizard regards Dell with an adjustment of her spectacles. "I know you're concerned about your brother. We will find him, fates unknown. But we have a person in our presence now, who's very much alive and in sore need of security."

It seems as though Kazzak and Berthold's retainers are more or less ready for work, so Amnestria looks to them. "Let's start collecting the bodies while the others rest a bit more. We'll dig a small pit and I'll apply however much of a fire as needed until they're nothing but ash."
Aug 14, 2026 5:51 am
Kazzak nods. "I knew my pick and shovel would prove useful at some point. We’ll need someone to keep watch as well."

Morton

spaceseeker19 Inactive for 1 months

Aug 14, 2026 5:20 pm
Morton
After hours of fitful sleep, Morton startles awake and looks around wildly, his hands outstretched defensively. He relaxes, seeing that he is indoors with Amnestria calmly studying nearby. He exhales a long, shuddering breath, then gets up and starts to stretch the kinks out of his sore muscles from running all day and slumping in a chair for a trance. "Pardon me," he shrugs ruefully at the elf, feeling suddenly very coarse and rustic next to this composed scholar. ::I must look a fright:: he thinks to himself ::It's been days since I bathed.:: Then he grins. ::Still, what a luxury to be worried about my appearance rather than my life!:: "Thank you for your kind hospitality, mistress!" He attempts to be witty, as he bends into a excessively deep bow. "The bed leaves a little to be desired, but the company is excellent! What is on the menu for our morning repast?"

Olyena, already up and standing on a chair by the stove, preparing food from the collected rations, is a little flustered by this. "Oh! I'm sorry, Sir, I just realized that...the stew I'm preparing? I didn't consider you when I was counting how many to feed. There might not be enough to go around."

Morton is momentarily surprised - he wasn't talking to the gnome servant, but since she was in the same room, he quickly understands the mistake. "Never fear. I have food of my own that I can contribute."

Morton donates two rations, leaving 8 rations remaining that need to be used to feed everyone.
OOC:
How many rations will you each contribute?
Aug 14, 2026 5:27 pm
OOC:
Dell will also contribute 2
Aug 14, 2026 7:17 pm
OOC:
Count Sora in for two.
Aug 14, 2026 7:22 pm
Berthold had made sure that his resources be used to feed the entire group.
OOC:
Add two rations to the pot, which leaves three for Berthold and his retinue.

Also, @mathfuric, I’ve removed Berthold’s mace from his inventory, you can add it to Antonius’ belongings.
Last edited August 14, 2026 7:25 pm
Aug 15, 2026 11:46 am
OOC:
Being late to the party Antonius will hold his to add to the next meal.

Thanks @matmaisan, it shall be done 👍🏻

Morton

spaceseeker19 Inactive for 1 months

Aug 16, 2026 4:35 am
Morton
After going out to the well to draw a bucket to splash water on his face and neck, Morton returns to the house to tend to Antonius with the remaining water and heads into the bedroom to tend to the comatose cleric. It takes a while of applying poultices before the man awakens.
Mathfuric says:
"Antonius Block," the cleric says at last, his voice rough with sleep. "Cleric of Wee Jas."
His gaze returns briefly to the healer's kit before meeting the elf's eyes.
"I don't believe we've been properly introduced. Who might you be, and what brings you to this part of the Dim Forest?"
The elf replies, "I am Sir Morton, a fellow Dungeon Buster who stumbled across this farm last night as I was...returning from my first expedition to Orlane. I was dismayed to see your group fighting zombies here; I'd hoped I'd left that behind me. So I assisted in putting down the zombies and getting people back inside, where I did what I could to keep you from dying."
WhtKnt says:
"Sir Morton," Sora yawns, Pray, would you travel with us and tell us what you know of nearby Orlane?"
Returning from applying herbal poultices to Antonius' wounds, Morton bows to Sora. "Thank you for the kind invitation. That is my hope. I've had enough traveling alone to last a lifetime. I will share what I know as soon as I've finished tending to your wounds." Then he proceeds to apply healing herbs to her, as well. As the cleric emerges from the bedroom and speaks with the angelic knight, Morton uses the last of his herbs to treat Berthold. ::What I wouldn't give to have a jaw like that:: Morton thinks as he applies paste to the aasimar's wounds. ::I might have followers, too. Groupies, even...::

Having finished with his ministrations, Morton wipes his hands and puts away the pouch that had held his restorative herbs: empty now. He stands up and addresses the group: "I am the stranger here; thank you for giving me shelter last night, and now allow me to introduce myself to you all." He looks at the elven scholar again with a sheepish smile, realizing only now that he had failed to introduce himself earlier. "I am Sir Morton, a free knight originally from Niole Dra. If my appearance and manner disturbed any of you last night, I apologize. My only excuse is the stress of our circumstances at the time. I had just spent a day and a night pushing through the Dim Forest before I happened to find you all...and you were all fighting zombies! I was certainly not at my best; I hope I will better represent my gentility now, after rest and a meal."
With that, Olyena pronounces the stew ready to eat.
rpgventurer says:
Kazzak joins the others at breakfast. He says to Dell, "I'm ready for our grim task today. Sir Morton recommended burning. I think we have much to learn from his experiences in the Dim Forest."
"That's my cue," Morton smiles and sets down his spoon. "Let's see...from the beginning. Five - no, four - days ago, I was in Hochoch when Olpert gathered a group of seven of us Dungeon Busters and sent us on a mission: to find and rescue one of our comrades, a halfling named Joseph, who had disappeared in Orlane during the first expedition to that accursed village. We traveled through the forest for a day and a half without incident, guided by your brother," he addresses Dell, "...Chase Brandstone. We camped a bit outside the village that second night - just three nights ago!" He stops and shakes his head. "Can it be that so little time has passed? Yes, it was only three nights ago that we made camp. In much the same way that I arrived here, a young girl named Ember stumbled into our camp just as we were attacked by goblins riding on giant spiders." He looks at Kazzak, "Yet another one of the many dangers here in the Dim! After we defeated the monsters, she told us of her experience in Orlane: she'd come in the evening, met a kindly couple who offered her a place to sleep for the night, but she woke up just as cultists were trying to kidnap her. She escaped their house and ran through the village, but it turned out that the town watch was hunting her, too!"

He sighs. "Knowing no one else she could trust, she fled into the Dim Forest and kept running until she found us. We were suspicious of her at first," here he looks wryly at each of you, "but after she risked her life to defeat the goblins at our side, we had no further doubts. At dawn, we convinced her to come with us back to the village to seek some justice...more's the pity." Morton shakes his head.

"Orlane is a small farming village, situated in an area that's been cleared from the Dim Forest on the banks of a small lake in the flow of the Realstream River. Most of the village proper is close to the lake, with three inns, a few shops, several houses, a river mill, and a temple to Merikka sitting atop a low hill to the east like a small fortress. When we started out two days ago, we weren't far from the village, because Chase had pushed us to continue marching through the dark the day before. Some of the others had been to Orlane on an earlier expedition, and they had a contact, whom we met on the edge of Orlane that morning: a human named Ramne. From him we found out that the whole village was up in arms, the village Constable and a temple Priestess telling everyone that we adventurers were the cause of all the recent troubles - people moving away or just disappearing, as well as the deaths of some citizens in the Golden Grain Inn. That last is a legitimate accusation - apparently the others were drugged at that Inn on their first visit and nearly died at the hands of these citizens, who were members of a secret cult that has been kidnapping and/or killing people. The residents formed a town patrol, and it was that patrol that Ember ran into when she got away from the cultists. It's a bad situation; not everyone in Orlane is a member of this cult, but we haven't figured out how to tell the cultists from regular folks...except that some of the cultists sport a marking of a coiled spiral, often green, as a pendant, a ring, a tattoo, or even a scar. We debated whether to continue in daylight or wait for the cover of darkness. We went back into the Dim Forest and waited until night.

[b]"Coming back into the village after nightfall - the night before yesternight - we were startled by the town patrol and scattered. We regrouped at the Golden Grain Inn, but one of our number - a human called Jonel - was gone. He may have run off, he may have been captured..."
Morton sighs, running a hand through his long green hair. "I just don't know. What I do know is that, after a quick discussion, we decided to press on. Ember unlocked the door and we went into the Inn, which still bore the grisly marks of the mortal combat that had taken place a few days earlier; either there weren't enough cultists left to keep the Inn open or they decided not to for some other reason (which is what it turned out to be). Aside from removing bodies, they hadn't cleaned up! We went downstairs to a place the others had seen but not explored: a hidden door in the basement that was barred on the outside. Going through, we found tunnels that had been dug to hide the cult's loot, which was guarded by snakes and a kind of undead creature that paralyzes you with a touch. We were struggling in that fight when we were joined by Lyrel, one of your kin," he nods at Amnestria, "who was also a Dungeon Buster sent by both Olpert and then Ramne to help us. We thought the tunnels might lead somewhere, but no, they were just a way for the cultists to dispose of inconvenient bodies and stash their treasure. We surprised a couple of cultists and took them down, then left the tunnels and the Inn, with the idea that we'd investigate the Temple next, to see what was going on with this Priestess. Maybe we could reason with her, if she'd just been misled, or stop her, if she was another evil cultist. But our luck was still bad; as we moved through the night, we were overheard by the innkeeper of the Slumbering Serpent, who formed a second patrol to hunt us. We split up again. After we regrouped, this time Ember was missing. Not wanting to lose another one of our group, Theran the druid and I left to find Ember, and my Lady Arya joined us. But we were caught by the patrol; Theran held them off and bade my Lady and I escape. We got away and followed Ember's trail into the Forest, and that's where we ran afoul of the vile zombies that beat us down and left us for dead. I barely survived, and tended to Arya's wounds. Figuring that Ember was lost, we headed to the Temple, where we were delighted to find Ember still alive! But Theran was missing.

Morton takes a long drink of water, thirsty from so much speaking. Two others joined us then, adventurers but not Dungeon Busters, who had run afoul of the paranoia in Orlane and were on the run like us: the gnome Eugenios (a kindred spirit from the Keolish capital) and the halfling Ferranzo. Though we came from different places for different reasons, we all wanted to put a stop to the madness. So they went with us into the Temple, and together we overcame some night watchmen and Temple acolytes on the way. Moving upstairs, we found a room filled with skeletons, where..." He chokes up a little. "My...my Lady was slain. In rage, we destroyed the skeletons. Many of us were hurt, and we argued about what to do. I argued that we should leave, rest, report, and resupply, but I could not convince the rest to set aside their wrath. In the end, I left alone, carrying poor Arya in my arms."

He sighs. "I can only hope that the others fared better than I; I was wounded, exhausted, and heart-sore, and was nearly discovered by a dwarven warrior when I brought my Lady's body out of the Temple. He went in, and emerged a few minutes later running down the hill. Knowing that I could not overcome such a warrior on my own, I hid. But he returned, leading a large crowd of villagers, before I could get away with Arya's body. In the end, I hid her and drew the others away so that they would not desecrate my Lady or find my companions still in the Temple. I ran, and ran, and ran, with them always on my heels, until I reached the Forest, and kept running. At some point, I lost them, but I knew our only hope was to let Olpert know and get help."

He spreads his hands helplessly. "That is my shameful story. I ran, in the hopes of telling my story to other Dungeon Busters. Thank you for letting me."

Morton

spaceseeker19 Inactive for 1 months

Aug 16, 2026 4:46 am
Morton

CancerMan says:
Amnestria says, "At this point, I think we should return to Hochoch. Sir Morton has much to report about the team we were originally sent to rendezvous with. Plus, it seems as though Sir Morton has already been through a lot, and it'd be unwise to take him back to Orlane."
Fresh out of herbs for healing, Morton agrees with the wizard. "Yes, I have to report to Olpert, and need to replenish my herbs." He looks seriously around the table as most everyone has finished eating. "I don't know the details of the mission you were given, nor do I know how well you were supplied. The wagon out front suggests that you brought more with you than we did. But I will say this: if you lack any supplies - particularly herbs, unguents, and bandages for healing - I recommend that you return and replenish your stock. The village of Orlane is full of terrors, and harmful dangers abound."

He considers for several long moments. "The wise scholar speaks truly. I am tired of grave injury, murder, and seeing my dear companions killed or lost. So I would gladly welcome a different assignment. But I am a Dungeon Buster, and if Olpert sees fit to send me back with another team, there is a part of me that would be glad at the opportunity to see my friends again, and to put down those who harmed us."
rpgventurer says:
Kazzak nods. "I knew my pick and shovel would prove useful at some point. We’ll need someone to keep watch as well."
Later, as the party begins to gather the previously-undead bodies, still-weak Morton volunteers to keep watch over the gatherers. "I can see well into the gloom under the trees, and I have certain...magical gifts that allow me to attack from a distance. So if that girl returns with friends or a big predator comes along, I'll see them and raise the alarm." But as they work, he can't help but assist. "I must admit I'm...eager...to see an end to the undead. My...Lady...was killed by such corpses, after we miraculously survived an attack the night before last." He joins in, taking shifts to dig the pit for burning the bodies. When they are done, and have dragged all the decaying cadavers into the pit atop the kindling and are preparing the light the fire, he nods. "This should guarantee that no corpses return to threaten us or anyone else."
Aug 16, 2026 6:31 am
Amnestria acknowledges the wagon. "Truthfully, we are renting that vehicle under the guise of merchants. We thought to use that cover as a means to enter Orlane without suspicion, since some of us appear more... scholarly, than others. The rest of our group would don the role of merchant guards, or in the case of Sir Berthold, our benefactor. As for supplies, most of it is for personal use; not enough for any extended excursion."

As she stands over the pit and bodies, the wizard readies her wand to apply the necessary fire. "The wagon reminds me... what happened to the oxen?"
Aug 16, 2026 6:56 am
Berthold ate quietly and listened. He was far more well-disposed towards the newcomer after he had some rest, and that the party was no longer under immediate threat.

"You bear grim news indeed, Sir Morton," the young knight said, obviously still unsure about the proper manner of addressing the elven man.

"Multiple disappearances, confirmed deaths and probable capture of members of the Dungeonbusters, a town taken by a weird cult and at the brink of full madness, with roving bands of peasants harassing travellers and guests, a Temple of Merikka wherein guardsmen, acolytes and undead skeletons fought the advanced party at every step," he continued his summary of the salient points, from his perspective.

Having paused on the matter of the first group sent to Orlane, the knight continued with questions: "When you left, how many Dungeonbusters were still trying to delve deeper into the temple? Who were they? And do you think, fear or know if they have failed? Last night you suggested they might be lost, but we must be sure of what we may tell Master Razorsson."
Last edited August 16, 2026 6:57 am
Aug 16, 2026 12:57 pm
Dell will nod"If people were in trouble that sounds like Chase. He would give his life to rid Orlane of this cult and find the missing member our company." He will pause for a second"It pains me to say that maybe we should head back to resupply before heading on. Can also report that bandits were using the Jarl's farm as a base." Then to Antonius"I know a bit of tracking. Not near as much as Chase but I should be able to find your lost hammer. I would imagine Ene will leave a pretty obvious trail."

Morton

spaceseeker19 Inactive for 1 months

Aug 16, 2026 11:12 pm
Morton

CancerMan says:
Amnestria acknowledges the wagon. "Truthfully, we are renting that vehicle under the guise of merchants. We thought to use that cover as a means to enter Orlane without suspicion, since some of us appear more... scholarly, than others. The rest of our group would don the role of merchant guards, or in the case of Sir Berthold, our benefactor. As for supplies, most of it is for personal use; not enough for any extended excursion."
"That is a good plan, I think," Morton acknowledges. "The villagers wouldn't immediately attack merchants like they would adventurers, I think...though you might expect a secret ambush by cultists in the night."

When Amnestria asks "The wagon reminds me... what happened to the oxen?", Morton replies, "I don't know if they were yours, but I think I saw some cow-like beasts in the barn last night."
matmaisan says:
Berthold continued with questions: "When you left, how many Dungeonbusters were still trying to delve deeper into the temple? Who were they?
Morton rattles off the names: [b]"There was my Lady Arya, a demure young human girl with a winsome smile and legs like tree trunks.
"There is Jonel, whom I already mentioned: a furtive looking human boy with some magics at his disposal, who was taken by the patrol.
"There's Theran, a fine elf with a mastery of nature magics. I last saw him fighting villagers two nights ago.
"Aanbo is the veteran: a dwarven monk of considerable skill. We usually all defer to his wisdom, even if it leads us into peril.
"Myrtha? You should see Myrtha! She's a heroic warrior, and larger than any of us. Really the biggest female humanoid, much less human girl, I've ever seen.
"There's Chase, the human boy. Dress that one,"
he points to Dell, "like a woodsman and that'll give you an idea. A good tracker and a stout companion in a fight.
"There is Ember, the runaway human kid who joined us for safety.
"Lyrel and Ferranzo and Eugenios I hardly got to know, but all three are brave and good in a battle."

matmaisan says:
Berthold follows up with: "And do you think, fear or know if they have failed? Last night you suggested they might be lost, but we must be sure of what we may tell Master Razorsson."
"I fear the worst, because we were all so badly hurt when I argued for us to turn back. If they met with any further resistance, they wouldn't have been able to put up as much of a fight. That's why I tried to get as many of them as possible to chase me, in the hopes that the others could hide." Morton grimaces. "I'm not sure that any of them were disposed to hide, though. I don't know if it is in their natures in the first place. But they seemed nearly in a sort of battle madness when I left them, so little heed did they pay to my imploring them to retreat and regroup." He sighs heavily. "And it makes sense. The monk, one of your order," he nods to Sora, "named Aanbo? He had been in the first expedition, and felt that each trip away gave the cult more time to get entrenched, growing its influence over the village and lands around it. This argument swayed the other Dungeon Busters more than my call to caution and prudence: the longer we let them go, the more time they have to take over the village.

"But my hope is that they have escaped capture. It is a full day since I left them with my lady Arya's body. That's plenty of time to accomplish many things for such resourceful adventurers, if they avoided further conflict, rested, and kept their eyes open."
Morton grins suddenly, delighted with a pleasant thought. "They may even have found the priestess and solved the mystery of the cult by now!"
Aug 17, 2026 9:06 pm
"So … the cult has taken over a significant part of the village. It seems wise to report what’s happened to Razorsson. The previous group of Dungeon Busters sounds larger than our group and their fates are unknown."

"I suggest we leave tomorrow at first light. The bodies will be burned and we can heal up a bit. Unless anyone thinks the situation is too dangerous to stay?"
Last edited August 17, 2026 9:07 pm
Aug 18, 2026 2:05 am
Sora stretches. "My only concern is that the bandit may return with allies."
Aug 18, 2026 8:28 am
Berthold listened patiently as different plans of action were suggested. After a moment, he have his personal appraisal.

"If we are to return to Hochoch, let us be quick about it and turn back now. If we are to seek Ene and Master Block’s hammer, we’d better be quick about it as well. As much as Razorsson’s instruction were to reach Orlane and contact our predecessors, it seems that getting the information back to the Dungeonbusters takes precedence. Either the group makes it out of the temple, and we will meet them in Orlane or in Hochoch, or they don’t, and there is no point for us to rush in after them to meet the same fate. Our best chance is to prepare properly and approach Orlane from a position of force."
Aug 18, 2026 12:40 pm
Antonius listens in silence as Morton recounts the events in Orlane, his expression growing increasingly solemn as the story unfolds. At the mention of Eugenios Fizzlehelm, however, there is the faintest change in his composure—his eyes sharpen and his jaw tightens. For a moment he says nothing, allowing Morton to finish his account before offering his thoughts. He gives Dell a quiet nod at the offer to track Final Measure. "I would be lying if I said I did not want my hammer back," he admits. "It has served me faithfully, and it was entrusted to me in the service of Wee Jas. I would see it returned." His gaze moves around the group.

"But wanting it and pursuing it blindly are two different things. We have learned enough this morning to know that Orlane holds dangers greater than those we encountered here. We should resupply, tend our wounds, and report what we have learned before we venture further."

When the decision is made to remain for the day, Antonius joins Kazzak and the others in preparing the pit for the undead. He works without complaint, using the mattock and shovel with the same deliberate care he had shown when burying the bandits. When the last of the corpses is placed within the pit, Antonius steps back, removes his gloves, and bows his head.

"Ruby Lady, judge these dead as you see fit. May their restless forms trouble the living no more."

He then pauses, his thoughts turning to the fallen and missing Dungeon Busters. The name Eugenios weighs heavily upon him. Antonius closes his eyes and offers a quiet prayer to Wee Jas—not only for the dead, but for his old friend, wherever he may be.

"Lady of Death, preserve the souls of those who have fallen, and guide those who yet walk beneath your gaze. If Eugenios still lives, grant him the strength to endure until we can find him."

Rising, Antonius looks toward the road leading back toward Hochoch. His hand instinctively moves toward the empty place where Final Measure should be.

"First we prepare. Then we return." His voice is quiet but resolute. "And when we are ready, we will face Orlane properly."
Aug 19, 2026 12:39 am
"Should we really stay the night here again? I think some one sent those zombies at us. I don't believe they just stumbled on us. I think we should finish here all of us load up in the wagon and head back as soon as we are done. We stay to the road. Sleep in shifts in the wagon so we always have a fresh driver and a couple people awake at all times."
Aug 19, 2026 12:53 am
OOC:
I remember having to camp at least once before we got to the Jarl farm.
"I think we would have to risk an outdoor camp for our return trip, no matter what time we left," says Amnestria. "I don't believe the oxen will be able to handle a forced march, much less that any of us can manage a restful sleep on a moving wagon."
Aug 19, 2026 5:43 am
OOC:
Just a few clarifying things FYI:
- Distance from Hochoch: the party made camp just a short distance away from the cutoff to the Jarl farm after a day's travel. A group leaving the Jarl farm a little earlier in the morning (and using the Road) would be back in Hochoch just after nightfall, and it's a similar distance to Orlane. On foot without the wagon would be a bit faster. On foot through the woods is slower, and the ox and wagon can't navigate the woods (you have to take the road with the wagon).
- Healing is dependent on magic or hit dice spent with healer's kit uses; long rests don't cause PCs to recover HP. Morton has used up all of his healer's kit, so you'd be forced to use magical healing and/or any other remaining healer's kit applications to heal before leaving the farm.
- How long you take to dispose of the zombie bodies depends mostly on how large a hole you want to dig. It doesn't have to be as deep as the graves you dug earlier; having burned the bodies, there will be considerably less to inter. With everyone taking turns digging a shallow fire pit and a building a hot fire (augmented by fire bolts), the party could be completely done (buried the bones & ashes and ready to leave) in three hours. It'll take longer if you want to bury them deeper.
Aug 19, 2026 9:46 am
OOC:
Dell has a healers kit with 8 uses left. Maybe we leave the oxen and wagon in the barn and hump it to town.
Aug 19, 2026 1:31 pm
"I agree with Dell," the knight stated. "We ought to leave as soon as we have disposed of the bodies. We should assume anything we leave here will be taken by bandits or other marauders. Anything we need we take. As to your hammer, Master Block, we could at least try to follow Ene’s trail for a while. She might have dropped it, and at least we’ll have an idea of her bearing…"
OOC:
We could have split the party as soon as the burning pits were dug, to at least follow any tracks left by Ene for a couple of hundred yards into the dim.

Also, Berthold will be verifying the wounds of the party members to see if he can finish healing any remaining wounds. He has a total of 6hp to spread around, if necessary. Who needs hp?
Last edited August 19, 2026 6:31 pm
Aug 19, 2026 2:45 pm
"Only if she was headed in the same direction; we'll lose time otherwise," says Amnestria. "I do agree that we take anything we don't want to lose to future bandits or undead. I need not remind us that we are renting the wagon and oxen, and their owners expect a safe return."
Aug 20, 2026 3:07 am
"I prefer the road to the woods anyway. It ‘s easier to see friends or foes approaching."
Aug 20, 2026 6:23 am
Having finished burning the bodies, the party finishes hitching up the wagon and sets out for Cecily's Road. Berthold and Morton know that Ene was heading roughly south, moving toward the Road parallel to the track that leads there from the Jarls' farm. Tracking the path of Ene more closely through the woods requires a WIS (Survival) check to keep her track distinct from all the other paths of bandits and zombies who also blazed trails through the woods.
Amnestria (9/9) and Grallaria (1/1) upstairs
Antonius (8/10)
Berthold (10/11)
Dell (2/9)
Kazzak (12/12)
Morton (3/15)
Guilbert (4/4)
Olyena (4/4)
Reynald (4/4)
Sora (12/12)

Rolls

Secret Roll

Aug 20, 2026 9:38 am
Dell will do his best to see if he can find Ene's trail. He figured it would be easy since she was moving through the wood carrying a heavy war hammer and just trying to get away but there were a lot of extra game or zombie trails out there also.
OOC:
I used my hd before the rest so do I get another after?
Last edited August 20, 2026 9:40 am

Rolls

tracking - (1d20)

(11) = 11

Aug 20, 2026 2:37 pm
OOC:
Gentle reminder that Kazzak has a proficiency in Land Vehicles in case that helps with the journey.
Aug 20, 2026 3:42 pm
Berthold assisted Dell by pointing out the spot where he had last heard Ene crashing through the woodland undergrowth as she fled.
OOC:
Taking a he’ll action, or otherwise, he can roll a separate survival check?
Aug 20, 2026 11:47 pm
mathias0077 says:
I used my hd before the rest so do I get another after?
OOC:
Like all the PCs, Dell regained his hit die with the long rest, yes. But like the others who used their hit die after the long rest, Dell would need to use an application of a healer's kit to use the restored hit die to regain HP.
Aug 21, 2026 1:11 am
With the scorched and melted bodies interred, all that remains of the zombies is the dissipating stench of burned rotting death. As the others take the wagon south along the track back to the Road, Berthold points out to Dell where he retrieved Fern's body in the Forest last night. The rogue searches the surrounding bushes, and finds some broken branches that lead further in. Following this swath, Dell proceeds slowly through the undergrowth.

Kazzak expertly navigates the wagon as the ox pulls it, and there's hardly any jouncing on the deep ruts as the party emerges onto the Road. Close to a minute later, Dell emerges from the Forest perhaps 200 paces away from them to the east, having followed Ene's trail that far. Searching the south side of the Road, the rogue can find no trace of her passing that way; she must have continued on the Road. But try as he might, Dell cannot tell which way she went: east toward Orlane, or west toward Hochoch.
Aug 21, 2026 4:31 am
With the last of the undead reduced to ash, Antonius helps finish the grim work of clearing the remains before turning his attention to the wagon. He assists with securing the supplies and checking the harness, working methodically until everything is properly packed and ready for the journey. Once satisfied, he retrieves his armour and possessions, fastening the familiar pieces into place with deliberate care. The weight of the armour is reassuring after his recent injuries, even if every movement reminds him that he is not yet fully recovered.

Rather than riding, Antonius walks alongside the wagon, shield secured and his borrowed mace at his side. His eyes remain watchful as the party makes its way toward Cecily's Road, occasionally glancing toward the forest where Ene disappeared.
When Dell eventually emerges from the trees ahead, Antonius straightens and calls across the distance.

"Dell!"

He waits until the rogue is close enough to hear before asking, "Any sign of Final Measure? Did you find Ene's trail, or has she managed to lose you in the woods?"

His expression remains controlled, but there is unmistakable concern beneath it. The empty place at his side serves as a constant reminder of what they are trying to recover. The cleric’s eyes scanning the roadway in hope of seeing any sign of Ene’s passing, more of desperation and any skill.
Last edited August 21, 2026 4:31 am

Rolls

Antonius Block: Survival - (1d20+3)

(12) + 3 = 15

Aug 22, 2026 12:25 am
Dell can only think he wishes Chase was there. He could track Ene on a granite road. He has found her trail and follows it back to the road but back on the road he just can't tell where she went. He hears Antonius call to him. He will wait for the party to catch up as he continues to search. As Antonius approaches he will tell him'I tracked here to the road but can't tell which she went. Sorry my friend I have failed you."
Aug 22, 2026 12:25 pm
Antonius approaches Dell as the wagon rolls to a halt, his expression steady despite the obvious disappointment at the news. He looks briefly down the road in both directions before turning back to his companion. "You have not failed me, Dell." His voice is quiet and measured. "You found her trail where I could not. The road has simply taken the choice from you." He gives the rogue a small nod of genuine gratitude. "Thank you, my friend. Your efforts are appreciated." With that, Antonius turns his attention toward the road ahead, his hand resting briefly where Final Measure would normally hang at his side, before falling back to the replacement mace Berthold had given him. "We shall simply have to determine which way she went."
Aug 22, 2026 3:30 pm
Dell will nod"If my brother were her he would have been able to track her even on this road. He has a sixth sense when it come to these things. She would probably get better coin for such a fine weapon in Hochoch. She is alone and desperate so probably looking for some quick coin. And there are those in Hochoch who would buy it no questions asked. But she will have to be careful with the Dungeon Buster presence there."

Morton

spaceseeker19 Inactive for 1 months

Aug 22, 2026 4:49 pm
Morton
OOC:
Antonius gets down and inspects the roadway to see if he can get any better idea of which way Ene may have gone. But her sandals' prints are lost within the traces of all the other traffic in the hard-packed earth.
Morton is a little perplexed about all this fuss about a tool, especially one which nearly killed him. "I don't profess to understand the sentiment of needing to recover something that your patron gave you, but maybe it's different with the death god. But I think I do understand how Ene may think about it. She's either found her gang - if any of her gang remains - or she's going to try to sell her loot...which is to say, your hammer, like Dell said. If she's somewhere hiding with a gang in the forest, there's no way we're going to find them, so that leaves us with where she might go to try to sell it. The two closest places to sell the hammer are Orlane and Hochoch." He shakes his head. "I am not going back to Orlane without telling Olpert and the others the situation there first, and even then only if Olpert insists that I go. So let's check Hochoch for your heirloom first."
Aug 24, 2026 4:43 am
OOC:
Is it safe to assume that everyone does want to go back to Hochoch now?
Aug 24, 2026 7:42 am
Berthold observed the road calmly in two directions. He trusted Dell’s assessment of the tracks. He did not forget that he had sworn to capture Ene the previous night, a threat he had made with determination.

"She’s with Bandit Black. Either she knows where to find his accomplices, and is out of our reach, or she is headed to Hochoch or Orlane. She knew we were headed to Orlane, so would probably head the other way. Selling the hammer might be her plan, and that means we can go around Hochoch’s blacksmiths and arms salesmen, and try to fin the hammer, or traces of the girl."
OOC:
I think we’re all determined to return, yes.
Aug 24, 2026 7:38 pm
OOC:
Aye, Hochoch.
Kazzak stays silent as he guides the oxen past small holes and around curves. He knows the relationship between a soldier -- Kazzak considers Antionius a soldier for Wee Jas -- and his weapon is often special, although some treat their weapons as simple tools. I hope we run into Ene alone. Thieves deserve justice and Antonius deserves his hammer.

The dwarf surprises himself with a separate observation. He appreciates the openness of the surface world while traveling as compared to the shafts and caverns in the mines. It's much easier to drive wagons and transport people and goods. Smoother routes and bigger animals. It's still too sunny, though.
Last edited August 25, 2026 2:48 pm
Aug 25, 2026 11:54 am
Antonius listens quietly as the others weigh their options, his eyes lingering on the hard-packed road where Ene’s trail has disappeared. There is a faint tightening of his jaw at the thought of Final Measure in the hands of a thief, but he keeps his disappointment firmly in check. At last, he nods. "Hochoch, then. Your reasoning is sound. If Ene intends to sell Final Measure, it is the place I would look first." He rests a hand briefly upon the borrowed mace at his side, a reminder of what has been lost. "The hammer was given to me in service to Wee Jas, and I will not abandon the hope of recovering it. But neither will I allow its loss to draw us recklessly into danger."

He looks toward the road ahead, then offers a quiet prayer beneath his breath. "May Wee Jas guide its path back to mine, should it be her will." With that, Antonius falls into step beside the wagon, travelling with the others toward Hochoch. Though he says little more, his thoughts remain with Final Measure—and the hope that, somewhere ahead, the ruby-inlaid weapon is still waiting to be reclaimed.
Aug 25, 2026 11:22 pm
The party begins to make its way west, back toward Hochoch. The adventure continues in the Chapter 4.3: Returning to Report thread.
Aug 26, 2026 12:41 pm
spaceseeker19 says:

Amnestria (9/9) and Grallaria (1/1) upstairs
Antonius (8/10)
Berthold (10/11)
Dell (2/9)
Kazzak (12/12)
Morton (3/15)
Guilbert (4/4)
Olyena (4/4)
Reynald (4/4)
Sora (12/12)
OOC:
I realize only now that I have not acted on the information given prior to our departure, regarding everyones health status. Berthold will heal Antonius (2hp), Dell (2hp, unless he's used a healing kit application to recover hp). As to morton, he needs heavier healing: not sure Antonius can provide it, or if Morton still has HD to use.
Last edited August 26, 2026 12:41 pm
Aug 27, 2026 5:37 am
matmaisan says:
I realize only now that I have not acted on the information given prior to our departure, regarding everyones health status. Berthold will heal Antonius (2hp), Dell (2hp, unless he's used a healing kit application to recover hp). As to morton, he needs heavier healing: not sure Antonius can provide it, or if Morton still has HD to use.
OOC:
Got it. Thanks for that; party HP totals are updated below.

The party had used up all the Healer's Kit applications that Morton had to heal that much. Some PCs may not have used their hit die after the long rest, but unless some other party member still has some applications of a healer's kit and offers them for use, they can't heal further aside from magic.

Amnestria (9/9) and Grallaria (1/1) upstairs
Antonius (10/10)
Berthold (10/11)
Dell (4/9)
Kazzak (12/12)
Morton (3/15)
Guilbert (4/4)
Olyena (4/4)
Reynald (4/4)
Sora (12/12)
Aug 27, 2026 9:36 am
OOC:
After using hie kit in the wagon Dell still has 7 uses on his healers kit. They have 10 uses right? Also I just noticed you have Dell with 9 hps but he only has 8. He has no Con bonus.
Last edited August 27, 2026 9:46 am

You do not have permission to post in this thread.