Chapter 4.2: The Dim Journey to Orlane

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Jun 22, 2026 2:53 am
mathias0077 says:
Yes I wanted to disengage first my bad...I will stay with the prisoners until we can all move togehter.
OOC:
Good. Next question: do you want Dell to close the stall door (to block zombie Dvan) or leave it open so you can run (or shove the zombie and then run, if it comes after you)?
Jun 22, 2026 8:26 am
spaceseeker19 says:
matmaisan says:
Before I roll Berthold’s next death save, …..
OOC:
Yes, he has inspiration …. Does that distinction make sense?
OOC:
Makes sense. In that case, I’m rolling Berthold’s next death save using inspiration
Something in Berthold refused to let go. He was now aware that he had not been transported to the heavens, but remained in the fog-filled floor of the Jarl family’s homestead, that his smashed head was not resting on the silken face of celestial clouds but on the grimy, wooden planks of a farmer’s home. A home overrun by walking corpses he must dispatch. With a pained and sudden loud gasp, the knight returned to full awareness. He was once again feeling the horrendous pain of the day’s labour, but he forced himself to roll over, grab his sword and stand up in the obscured space of the farm’s living room and kitchen.

Berthold was twice-risen this day. Heironeous must still have a purpose for him, he spat out blood and dirt, and listened around for a sense of where his enemy had gone.
OOC:
Dang, these death saves have been completely extreme!

I see Olyena is still listed as having only 1hp, which would mean Berthold would still have 3hp of lay on hand to administer. I had stated that he had used all his healing power before going to sleep, so I’ll let the DM decide whether he can still get a few hp of lay on hands…
Last edited June 22, 2026 9:01 am

Rolls

Death save #2 (w. Inspiration) - (2d20h1)

(208) = 20

Jun 22, 2026 9:37 am
spaceseeker19 says:
mathias0077 says:
Yes I wanted to disengage first my bad...I will stay with the prisoners until we can all move togehter.
OOC:
Good. Next question: do you want Dell to close the stall door (to block zombie Dvan) or leave it open so you can run (or shove the zombie and then run, if it comes after you)?
OOC:
I will will bring the stall door closed but not latched so it looks as it did. Can I tell if the zombie Deva saw me and is moving our way or is he shambling toward Sora?
Jun 22, 2026 12:27 pm
For a heartbeat, Antonius wavers.

Dean's dead hands scrape against his shield as the cleric's gaze flicks toward the farmhouse. Berthold had fallen hard. Every instinct as a servant of Wee Jas—and every year spent in the Watch—screams at him to reach the wounded knight before death claims him. His footing shifts unconsciously, weight settling onto his rear foot as though preparing to break away from the melee.

But leaving would mean abandoning Kazzak.
The dwarf still stood firm, yet only because the two of them had formed an unbroken line against the dead. Antonius could already picture the consequences: one opening, one missed block, one lucky strike from a corpse that should never have been walking in the first place.

His jaw tightens in frustration.
"Damn it... what is the right call?"

For a moment he is caught between two duties, unable to satisfy both. Then, through the fog of battle and the groaning shuffling of the undead, he hears movement from the farmhouse behind him. A scrape, a stir, the unmistakable sounds of life rather than death.

Berthold.
Not dead yet.
The uncertainty vanishes.

The knight is still fighting his own battle. That means Antonius can fight his.
"Then hold on a little longer, friend."

Renewed purpose floods through him. Rather than disengaging, he drives forward once more, planting his glowing shield beside Kazzak's and turning to face the undead. Final Measure rises overhead in a powerful arc before crashing toward the nearest corpse. The warhammer falls with all the conviction of a priest delivering judgment, Antonius committing himself fully to the struggle at hand.
The wounded could still be saved.

But only if the dead were put back in their graves first.
OOC:
Attack Undead Duke.
Last edited June 24, 2026 4:16 am

Rolls

Antonius Block: Warhammer - Attack - (1d20+5)

(17) + 5 = 22

Antonius Block: Warhammer - Damage - (1d8+3)

(6) + 3 = 9

Jun 22, 2026 4:41 pm
mathias0077 says:
Can I tell if the zombie Deva saw me and is moving our way or is he shambling toward Sora?
OOC:
No, you can't tell, because zombies are awful dead things: they don't move their eyes or their heads to show what they're "looking" at, but the stall is in the middle of the barn, closer to the zombie that has just entered than Sora is outside the front door.
matmaisan says:
Death save #2 (w. Inspiration) - (2d20h1)

(208) = 20
OOC:
Wonderful! Stories of heroic battles in which dying PCs stand up again with 1 HP are the favorites of bards everywhere.
If I was doing Achievements in this game, that'd be one: THE FIRST AND THE LAST.
matmaisan says:
I see Olyena is still listed as having only 1hp, which would mean Berthold would still have 3hp of lay on hand to administer. I had stated that he had used all his healing power before going to sleep, so I’ll let the DM decide whether he can still get a few hp of lay on hands…
OOC:
Yes, that's my mistake. But note that you said that you retained 1 HP of your Lay on Hands ability, rather than using all of it.
Jun 22, 2026 7:53 pm
Slowly finding his bearings by sound alone, the bloodied knight hefted his sword, the steady gleaming still spreading from the blade and creating a halo in the thick fog, as he half walked, half stumbled towards the staircase.
OOC:
I figure that if he has some movement still on this round, he will attempt to reach the bottom of the staircase, to head up next round. Did Reynald leave the loaded heavy crossbow on the steps, or did he take it up with him?
Last edited June 22, 2026 7:53 pm
Jun 23, 2026 12:41 am
If Sora does have movement left (and she should), she will disengage and try to make it to the loft.
Last edited June 23, 2026 12:42 am
Jun 23, 2026 4:17 pm
WhtKnt says:
If Sora does have movement left (and she should), she will disengage and try to make it to the loft.
OOC:
@WhtKnt - Normally Disengage is an action that sets a condition of "I do not provoke opportunity attacks the rest of this turn," it is not part of a move, nor does it move a character in itself. Sora will get the ability to spend a ki point to perform Disengage as a bonus action when/if she reaches level 2, but for now she can't do that: Disengage is just an action, and she's already used her action to attack. Sora can move this round, but she can't Disengage first, and so there will be an opportunity for an attack from Dina if she does move. Do you still want to do that?
Jun 23, 2026 4:53 pm
Mathfuric says:
...through the fog of battle and the groans of the undead...
OOC:
It's a minor point, but I want to reiterate how I've been describing these undead: they do not groan. In this game, the undead do not breathe or grunt or make any sounds aside from their movement; they are not like animals, they are completely dead and inert, animated solely by fell magic which operates them like marionettes. It's what is so uncanny about them: they are dead, rotting, clearly without life, but still jerkily moving. I wouldn't point it out but that I'm trying to paint that consistent picture.
Jun 23, 2026 9:33 pm
Negative, keep Sora where she is for now. Thank you for the clarification.
Jun 24, 2026 1:29 am
Round five, completed

Antonius wavers, for a moment undecided as to whether to stay at the dwarf's side or leave to assist his companion in trouble. Then he decides that the knight will have to rely on all the others: the danger in front of him must occupy his attention.
"Hold on a little longer, friend." he calls into the back door of the fog-filled house. Then he smashes his hammer down at Duke.
Duke takes 9 bludgeoning damage!

Grallaria continues to harass Duke, assisting Kazzak in his next attack on that zombie.

With a pained and sudden loud gasp, Berthold the knight returned to full awareness. He was once again feeling the horrendous pain of the day’s labour, but he forced himself to roll over, grab his sword and stand up in the obscured space of the farm’s living room and kitchen.
Berthold is conscious with 1 HP!
Listening to the sounds of his friends cries of alarm in the fog all around him, Berthold decides to head for the stairs to check on his charges. Where did the zombie that felled him go?

Still thinking their master dead, Reynald, Guilbert, and Olyena slam the door to the southern bedroom and train the crossbow on the door.
19 - Kazzak (12/12)
18 - The dead Dave (Dead), Dean (-6), Dina (-62), Don (-19), Duke (-26), Dvan
16 - Sora (2/12)
7 - Amnestria (9/9)
7 - Antonius (3/10)
6 - Dell (6/9)
4 - Grallaria (1/1)
3 - Berthold (1/11)
0 - Reynald (4/4), Guilbert (4/4), Olyena (4/4)

Rolls

Duke CON save DC14 - (1d20+3)

(14) + 3 = 17

Jun 24, 2026 2:09 am
Morton approaches the glow cautiously. It has been a VERY long day - at some point midnight came and went - and the half-elf is nearly asleep on his feet. Through the trees he now can hear the muffled cries of excited people (whether they are happy or angry he can't yet tell). As he approaches the line where the Jarl family had cleared trees for their fields, Morton sees the tall crops silhouetted by a bright light on the other side and hears the dull thuds of weapons biting into flesh.
OOC:
@WanderOne roll initiative for Morton to join this encounter in round six. Morton is coming into the encounter at the eastern edge of the farm, with 100' of fields between him and the closest combatants, which he'll be able to see once he moves 70': an armored dwarf and a human with a shining shield side by side, hacking into unarmed humanoids (he will only be able to see their silhouettes with that bright light) that are trying to fight back.
Jun 24, 2026 2:10 am
OOC:
@rpgventurer please post Kazzak's round six turn now.
Jun 24, 2026 3:17 am
https://imgcdn.stablediffusionweb.com/2024/4/6/9578e689-a663-4e1e-ab8d-eab77de8b341.jpg... Hells Caster ... roll initiative for Morton

Well. I guess popular 7 is okay. Demonic Morton is barely awake and alive at 1 HP & 5 Temp HP, AC 14 & really doesn't care to feel an undead's hands on him. Been there. Done that. Not again. He does have 1 slot left to use. That arrow to the chest is still rather bothering him as he just can't get any rest.

Yep. Your right GM. Half-Wood Elf Morton does move at 35' so yep, he could travel a good 70' closer. LOL. Probably too close. Being his most interested in that shelter (the building) so these current undead need to perish. He is so tired. Perhaps 35' and start call upon his more demonic nature & send Eldritch Blast with a range of a fine 120' but that can't be done then 70' travel it is. He has a good darkvision with 60' range, so the night doesn't bother him so much. He is quiet in approach.

Human could be anything, but Dwarves tend to be on the good side of things. So, what could they be fighting. Must be for protection of this shelter. Being the Dim Forest and experience says this is a night for undead. Hopefully they are not making more. And good that Elven'ish Morton has no trouble with Dwarves unlike some Elven'ish people but he doesn't speak Dwarven.

Hail sulfur & brimstone as that voice awakens for him feeling its chances are coming. Hells Caster Morton is never alone as he hears "Kill them all. Ask no questions." in his mind & as tired him ignores.
Last edited June 24, 2026 4:26 am

Rolls

INIT - (1d20+2)

(5) + 2 = 7

Jun 24, 2026 3:43 am
Kazzak raises his sword high and swings his blade down on Duke’s right shoulder.

Rolls

Longsword attack with Help (hit/damage) - (2d20H1+5, 1d8+5)

2d20H1+5 : (98) + 5 = 14

1d8+5 : (5) + 5 = 10

Jun 24, 2026 4:38 am
Round Six
(this is preceded by round five, followed by round seven)

Kazzak slices into the zombie Duke's shoulder with a wet thump.
Duke takes 10 slashing damage!

Dean attacks Antonius, wet, putrid hands slamming into the shining shield, casting wild shadows across the fields.
Duke attacks Kazzak, but the dwarf barely feels the blows under his armor.
Dina attacks Sora.
Sora takes 2 bludgeoning damage and collapses, dying!
Don follows after Amnestria, who has moved just slightly too far for it to reach her. It Dashes again to catch up to her but cannot attack this round.
Dvan slams the side of the stall. Cracks appear in the wood, but it was made to withstand kicks from livestock and it doesn't break yet.

Sora tries to avoid going into the light.
Sora has one failed death save.

Not realizing that the retainers have already fled to another room, Amnestria calls out "Now! Shoot him in the back!"...which alerts Berthold at the bottom of the stairs where she is.

"How are you still standing?" Antonius grumbles, but then righteous fury rises up in him once more. "By the Ruby Lady's judgment," the death cleric shouts loud enough to be heard by everyone, "your sentence has already been passed." With that, he smashes his warhammer down on Duke once more.
Duke takes 4 bludgeoning damage!

Hearing the shout, Morton pushes forward through the tall stalks of neglected crops. Soon he sees the lit faces of Kazzak and Antonius fighting two silhouetted zombies outside the back door of a farmhouse. Drawing upon his infernal connection with the demon lord of madness, Morton feels more than hears ::Kill them all. Ask no questions:: as the power flows into him; at first he cannot tell whether he is thinking this or if it is from outside. But then he focuses on the dwarf and the madness abates enough for him to unleash the hellish energy on Duke. From Kazzak and Antonius' point of view, a beam of vile darkness suddenly spews out of the waving stalks of grain and punches into the zombie!
Duke takes 2 force damage!

Dell drops his dagger on the floor, whispering "Cut yourself loose I will try and lead them away." Then he leaps to his feet, slams out of the tall stall, runs around the zombie trying to bust through the side of the enclosure (Dvan), spares a glance south at the form of zombie Dina, silhouetted by the bright light by the farmhouse, and yells "Hey, dead heads! Can't catch me!" as he trots into the darkness outside of the back door. There is a bit of moonlight here, enough to keep him from tripping on the uneven ground. Dell makes sure to Dash toward the trees, to stay out of the reach of any slowly pursuing undead. He ends his turn 50' away from Dvan.

Not knowing that her mistress is in danger, Grallaria the owl continues to swoop and batter Duke with her wings to Help Kazzak with his attacks.

Having heard Dell's shout, Berthold responds for everyone to hear: "Rally in the house, let us barricade ourselves!" This is the first sign any of them have that he is alive in the house. Berthold tries to run but rather staggers up the stairs out of the thick fog. Slightly faint from injury and blood loss, the knight pauses for a second at the top of the stairs, to let his dizziness pass. But he sees Don disappearing through the door to the northern bedroom. He follows and slashes into the rotting thing.
Don takes 7 slashing damage!

There is cheering from behind the barricaded door to the southern bedroom; not because the servants have seen Berthold's valiant action, but just from relief at hearing that their master is still alive.
Bound hand and foot, the bandit women roll and scramble for the dagger to start cutting the ropes.
Ene writhes her body and gets her fingers on the dagger first; she rolls over and saws through the ropes binding Fern's wrists. Fern takes the dagger and saws through Ene's bonds, freeing her wrists. Their ankles are still bound, but they feel better at getting their arms in front of their bodies again.
19 - Kazzak (12/12)
18 - The dead Dave (Dead), Dean (-6), Dina (-62), Don (-26), Duke (-42), Dvan
16 - Sora (0/12) Dying one failure
7 - Amnestria (9/9)
7 - Antonius (3/10)
7 - Morton (1/15, 5 temp HP)
6 - Dell (6/9)
4 - Grallaria (1/1)
3 - Berthold (1/11)
0 - Reynald (4/4), Guilbert (4/4), Olyena (4/4)
0 - Bandits Ene and Fern

Rolls

Duke CON save DC15 - (1d20+3)

(20) + 3 = 23

Dean attacks Antonius AC16, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (7) + 3 = 10

1d6+1 : (4) + 1 = 5

Duke attacks Kazzak AC18, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (7) + 3 = 10

1d6+1 : (1) + 1 = 2

Dina attacks Sora AC15, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (17) + 3 = 20

1d6+1 : (1) + 1 = 2

Dvan damages the stall - (1d6+1)

(3) + 1 = 4

Jun 24, 2026 5:07 am
OOC:
@WhtKnt - roll a death save (1d20, DC10) for Sora.
Everyone else, post your round six turns.
@WanderOne - because of the bright light of Antonius' shield, Morton will be able to see the shadows of the shapes fighting through the tall crops after moving 35'. If you want Morton to use Eldritch Blast in round six, move, declare a target, and make the attack roll.
Jun 24, 2026 5:43 am
Pressed against the window sill, Amnestria wonders if her ancestor also faced literal death in all its stinking and rotting glory, with her back to the open sky and nothing but an oversized butter knife to defend herself with. Well, if there was ever a time to test her own mettle for this adventuring business, this was probably it. She steels her jaw and yells out, hoping Berthold's retainers will hear and understand.

"Now! Shoot him in the back!"

Meanwhile, Grallaria continues to harass Duke, trying to help the armored Kazzak-Person take down the fouled Big Person.
OOC:
Amnestria will take the Dodge action. If she is hit by Don's attack despite the disadvantage, she'll want to cast Shield if the +5 AC helps deflect the blow.

Grallaria will Help Kazzak.
Jun 24, 2026 6:39 am
https://imgcdn.stablediffusionweb.com/2024/4/6/9578e689-a663-4e1e-ab8d-eab77de8b341.jpg... Hells Caster ...@WanderOne - because of the bright light of Antonius' shield, Morton will be able to see the shadows of the shapes fighting through the tall crops after moving 35'. If you want Morton to use Eldritch Blast in round six, move, declare a target, and make the attack roll.

Hurting Morton will Eldritch Blast whatever that Dwarf is attacking. Demonic Morton is taking the assumption that Dwarf is a victim right now. He summons up a crackling beam of brimstone & sulfur and casts it at the undead blasting it. Unfortunately, he only barely hit it after dealing with all the tall crops he guesses.

All those around that undead can now suddenly smell brimstone & sulfur in the air. A keen eye might be able to see where that beam just came from. I believe Morton is approx. 65' away in the cover of the darkness of the night.
OOC:
Morton moved 35' and hit undead (I believe that is Duke) with a 15 for 2 hp of force damage. Morton is 1 HP out of 15 HP Max, 5 Temp HP, & AC 14.
[ +- ] Eldrich Blast
[ +- ] Morton's Appearance
Last edited June 24, 2026 7:22 am

Rolls

Eldritch Blast, Damage - (1d20+6, 1d10)

1d20+6 : (9) + 6 = 15

1d10 : (2) = 2

Jun 24, 2026 11:23 am
OOC:
Your description of the zombies is a solid call, and I have adjusted my last post to show this. 😁
Antonius grits his teeth as another pair of rotten hands crashes against his shield. The impact echoes through his arm, yet the dead thing before him refuses to fall. Around him the battle grows increasingly desperate. Sora collapses beneath Dina's relentless assault, Berthold remains somewhere behind him fighting for his life, and still the corpses continue their advance as though pain, wounds, and shattered bones mean nothing to them.

For perhaps the first time that night, genuine frustration creeps into the cleric's thoughts.
"How are you still standing?" he growls at the undead.

Kazzak's sword hacks great chunks from Duke's body. Antonius himself has crushed ribs, shattered joints, and pulped flesh enough to kill any living man ten times over. Yet the zombies stagger onward with mindless determination, animated by some foul power that cared nothing for mortal injuries.

The realization steels his resolve rather than weakening it.
"Then flesh is not enough."

Blood from the reopened scar on his cheek mixes with sweat as Antonius squares his shoulders and raises Final Measure once more. Beside him, Kazzak continues to hold the line, and the cleric draws strength from the dwarf's stubborn refusal to yield. Together they are the wall between the darkness and their companions.

"By the Ruby Lady's judgment," Antonius declares, his voice carrying across the yard, "your sentence has already been passed."
With that, he steps into another crushing swing, driving the warhammer toward whichever of the undead presents the clearest target. There is no hesitation in the blow, only grim determination. If shattered limbs and broken bones would not stop these abominations, then Antonius would simply continue striking until nothing remained capable of rising again.

The dead had chosen to challenge the sanctity of the grave.

The cleric of Wee Jas intended to remind them why that was a mistake.
OOC:
if Duke doesn’t fall under Kazzak’s strike Anyonius will hit the Zombie Duke, otherwise he will select Dean.

Rolls

Antonius Block: Warhammer - Attack - (1d20+5)

(3) + 5 = 8

Antonius Block: Warhammer - Damage - (1d8+3)

(1) + 3 = 4

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