Wherever you are and whatever you happen to be doing, a halfling man approaches you. He is nondescript, brown hair with a brown goatee, loose shirt and wide trousers of undyed cloth, and a single bright green scarf as his only affectation. He gives a quick bob of his head for a salute and says simply, "Pardon the interruption but I have come to deliver a message. You have been invited to a meeting with Master Goverbandy at his residence in the Gold Crescent to a discuss a matter of some delicacy. He will reward your attention and all due haste."
Not Today, Death!
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Wherever you are and whatever you happen to be doing, a halfling man approaches you. He is nondescript, brown hair with a brown goatee, loose shirt and wide trousers of undyed cloth, and a single bright green scarf as his only affectation. He gives a quick bob of his head for a salute and says simply, "Pardon the interruption but I have come to deliver a message. You have been invited to a meeting with Master Goverbandy at his residence in the Gold Crescent to a discuss a matter of some delicacy. He will reward your attention and all due haste."
When the messenger approaches, Arne at first steps forward, hand raised to stop the halfling. Salvia looks up and says, "Ah, it's OK, Arne. Let the messenger approach. OK, that's close enough. Now what is this about?"
When the message is delivered, Salvia nods and asks the messenger, "Oh, how delightful! And... who is this Master Goverbandy? Someone of some local significance, I assume?"
Winter is far from her home village in the Wyvern Wood, but the trip to Eastport was necessary to ensure the safety of her fellow fauns. A strange plague has beset the village, one that resists natural remedies. She has come here to try to find a way to combat the plague, perhaps by raising money for a magical cure.
She's done some odd jobs so far, but has made little progress in her quest. So when the messenger gives word of a job, the ranger's ears perk up. "A reward, you say? I'll help, if the price is right. Lead the way," she says.
What series of events had brought the wretch to his resting place?…
When the Halfling approaches, Hermann casts a watchful eye over him. He wasn’t in the business of letting unknowns creep up on him. If he was in that business, he wouldn’t be in it for very long in a city like this.
"Goverbandy? And a matter of delicacy?" Hermann says, with a righteous, pondering kind of tone! The inquisitor had suspected Goverbandy of one delinquency or another many a time, but had never had the means to prove it one way or the other.
Delinquency was never far, however. That much was for certain. And a matter of delicacy? Oh yes, this was too good to pass up.
"As you say! I will present myself today, if that suits him!" he says, turning from the muddied man and towards the halfling!
Winter, the halfling bows and says, "As you wish. I have been instructed to contact a few others first. Please wait at the bottom of the road leading to the Gold Crescent and I shall lead you all together."
Hermann, the halfling bows and says, "The sooner the better. I have requested the help of others who will be waiting at the bottom of the road leading to the Gold Crescent in one hour. If you are late you will have to find the way by yourself."
Upon everyone arriving, the messenger leads you up a steep road to a neighborhood called the Gold Crescent. It overlooks the harbor from a bluff, removed from the piratic riffraff that so infests this place. He stops in front of a three-story house near the center of the Gold Crescent. The house—built from brick and covered in ivy—features a four-gabled roof with a tower out front, roofed in jade-green tiles. Shutters cover the glass windows on the ground floor, while the windows of the upper floors remain un-shuttered. The house stands on a half-acre property surrounded by neglected, overgrown gardens and a stone wall beyond them, 4 yards high and crowned with spikes and broken glass. A wrought iron gate stands closed with an old ringing bell bolted to the stone next to it.
"There should be one more of you who will hopefully arrive soon..."
"Looks like we'll have to finish this story later, I am needed," he calls out, then tosses a silver coin to the barkeeper to pay for his drink. He takes his pack over his shoulder and strides out.
He is the last to arrive. "Sorry I'm late," he calls out. "Came over a couple of burglars on the way, and had to teach them there is a better way."
He pats the handle of his axe.
"Thank you, Phillip. I will take it from here," the man says with an equally creaky voice. The messenger bows and departs back the way you all came. He turns to you all. "I am Mr. Goverbandy's butler, Gregory. Please come this way."
The house interior is old but cozy and well-kept. You don't get to see much of it as Gregory leads you to one of the first rooms off the foyer. It is a library. Curtains cover the room’s window. Shelves lining the walls from floor to ceiling A writing desk and chair occupy the room’s center, with leather couches and wingback chairs nearby. A hookah stands on the desk next to a box of matches and several charcoal medallions.
"Mr. Goverbandy is indisposed at the moment but will be with you shortly. I will bring refreshments. Please make yourselves comfortable." With a bow he exits the room, shutting the door behind him.
That was always a sign of trouble.
He had several of the Occult volumes in his own collection. His eyes go to the book on demonology.
Demonology…
"Curious. What do you suppose Goverbandy might want with that?" he says, to no one and everyone at once.
Was I right in my suspicions of the man all along?…
"I am Kade Callan by the way," he suddenly remembers to introduce himself.
"Hermann Drakner. Inquisitor. Winter here seems to think you’ll have to hit something very hard very soon." the man says, motioning to the wary faun with rapier almost in-hand.
Also, I did not choose my bonus spells from my Wizard's Grimoire Expert Talent either, so I will be doing that and adding them to my sheet.
Gregory comes and leaves a tray of drinks and local snacks while you wait before he exits the library again.
A quarter hour after you have settled into the library, Kytemnesis Goverbandy barges into the room with a woman following at his heels. The woman is tall, thin, fit and with plain, rugged features. Goverbandy has the appearance of one who has never worked: Short, doughy, and pale, he dresses in embroidered purple robes and wears a fez on his head. His bright red hair has all but given up on his scalp, evidently more comfortable hanging from the sides of his head. Thick, curly hair covers his cheeks, but he keeps his moist lips free from beard and mustache. He settles into a leather chair and begins smoking his hookah before he begins talking.
In a high-pitched, trilling voice he begins. "I have been robbed! Despite the large security force I employ to protect myself and my valuables, someone has entered my abode and pilfered from me. While the theft has not unduly affected me financially, certain items were taken that could prove dangerous in the wrong hands. I would like to hire you to recover the three stolen items. I am offering five gold coins each up front. If you can return all of the items by the end of the week, I'll pay you an additional twenty gold coins as a bonus. As part of this employment, you must keep the fact of my robbery a secret, both as a matter of social pride and to delay any who would seek to purchase my items from the thief who stole them. If you accept, I can share further details with you." He sucks on his hookah as he waits for a reply.
"Is that to say that you don’t suspect something… supernatural? Only I couldn’t help but notice your collection of works." he says, with a cocked eyebrow.
He simply nods his head to the man when it is his turn to accept the job and the payment.
The woman takes a step forward and stands at military parade rest. Clearly she has military training and currently surpressing anger and embarrassment at this lapse of security under her watch.
"As far as I can tell the burglary happend about eight hours ago in the dead of night. This is what I've uncovered so far.
"I found two unconscious guards in the gardens out
front. They’ve been revived but remain groggy; neither
remembers what happened. Something cut a hole in the garden wall behind the house big enough for a person to fit through. They entered the house through the second story by cutting a hole in the window glass and unlocking it. I found the muddy footprints of a single individual leading from the window to the top step of the stairs. At the bottom of the stairs is a bookcase concealing a hidden entrance to the vault below which I found open. Only Goverbandy, Gregory, and myself know about this bookcase. The metal door to the vault was also opened and the lock had been almost entirely rusted away."
"That is satisfactory, Mya," Goverbandy says. "As for what was stolen, well only I know the entire contents. Inside my vault were a lockbox containing five hundred gold pieces, a stack of personal papers and letrers, a knife, an idol, and a book. It is these latter three that are dangerous and must be returned."
"The knife was purchased on my travels when I passed through Aegon. It has an 18-inch straight, double-edged blade with a black handle capped with an iron spike. The blade’s metal looks like iron but is not. It is strangely dull against living things but exceptionally sharp towards objects.
The book is called the Golden Grimoire and was reportedly penned by an alchemist named Phineas Macadoo, sometimes known as the Forever Man. It’s believed he was the most recent alchemist to discover the secret of the Philosopher’s Stone. The book has a gold cover, rumored to have been transmuted from lead. I tracked down the book and bought it from a seller in Vereen. I tried to read the book but it was either written in some kind of cypher or was just the scribblings of a mad man."
"Indeed. A small list indeed. Is there anything or anyone else that you’d like to raise with us before we begin our investigations?" the inquisitor asks, pacing the room in thought!
When Hermann asks, Goverbandy ponders for a moment and then snaps his fingers. " Now that you mention it, someone camr to ask about purchasing the Golden Grimoire a week or so ago. An agent for an interested party he said. What was his name...? Ah, Seth Tyka or something like that. Of course I refused to even consider the offer and turned him away at the door."
Salvia expands upon her exclamation, saying, "Grizzibulg. That's the name of the deity the idol likely represents. A minor deity of blight and pestilence...Unpleasant fellow, really. But it sounds like this Taika or whoever is someone we should look into, yeah?"
He would have to pry more out of this Evensong along the way. Inquiries must be made, after all…
And now she makes herself a suspect with a timely admission…
"And how did you come to acquire this spell exactly?" Hermann asks cooly.
Nearby, Arne suppresses a chuckle.
"Let us look around here… in private, before we leave the scene of the crime. We may find a clue that will lead us directly to our perpetrator!"
Once out of the library, Salvia inspects the scenes of the crime--the vault, the wall with the hole in it, and the areas in between. She brings all of her investigative magics to bear when studying these areas. She also takes a stroll around the grounds and other areas of the house while she's at it, scribbling notes and peering at (and through!) things as she goes.
Target: Me
Duration: 1 hour
Your eyes cloud until they turn completely white. You ignore the effects of obscurement, and any effect that would conceal, disguise, or render invisible any creature or object in your line of sight. You see auras around creatures and objects affected by magic, you recognize illusions you see and can ignore them. Your vision can also pierce solid objects. You can see through 1 yard of wood, 1 foot of stone, or 1 inch of metal as if the intervening object were not there. Until the spell ends, though, when you get a critical failure, you see something awful in your periphery and become weakened until you overcome the affliction with a successful Will roll.
The two guards are questioned, as the inquisitor paces the space before the two of them. He took a sort of pleasure in the beads of sweat that such discussions usually caused men like these.
He goes over and over the facts of the case as they see them until he is satisfied that they are telling the truth and that their stories are told the same way over several painstaking retellings.
The two guards, Blenken and Oroyuke, have worked for Goverbandy for three years and five years, respectively, and demonstrated competence and loyalty the entire time. Both men were found unconscious in the garden and remain lethargic and somewhat confused. Both also have a light coating of pink-grey dust on their uniforms. Mya adds that the same dust was found caked around their eyes and noses when she found them. Blenken remembers nothing about the night, but Oroyuke recalls seeing a shadow move by one of the trees. He thinks he called out to the shadow and moved up to engage, but everything went dark after that.
"I shall inspect the tree the shade was spotted at first, before I venture out into the streets. Perhaps we shall find something there!" he says, before marching out to look for signs, symbols or otherwise on the tree!
He hadn’t come across it just yet. That was enough to have him heading out the door to chase them down.
How had she come to learn of that place?…
Though it should surprise him, he supposed. Salvia knew only a little less than Hermann it seemed!
"I had just been planning a visit there myself! Safety in numbers, no?"
"They shall be most surprised to see two of their clientele arriving together. Three, if your man has also studied the Ways."
When Hermann references Arne, Sylvie laughs. "Oh, Arne? Oh no! Nothing magical about him. he's just been serving my family for, well, it seems like forever! Certainly since before my time, at least. But no, he does not practice the arcane. So, shall we?" She gestures toward the S&C.
THE GUILDED LILY
An infamous den of iniquity, the Gilded Lily is operated out of the old Casten House, a mansion that covers an entire city block. Cards, dicing, roulette, and more happen on the main floor, which also boasts four bars. One wing of the house hosts dancing, vaudeville acts, and the
like, while the other houses spectacle sports such as bear baiting, pit fighting, and brawling. Day or night, the Gilded Lily does a brisk business. The Lily attracts the usual lowlifes found in this city: pirates, sailors of dodgy disposition, thieves, killers, and worse. Along with them, one finds merchant dandies eager to gamble the coins in their bulging purses. About a hundred people work at the Lily, thirty of whom are guards.
Approaching the sprawling mansion of ill-repute, a pair of human guards approach you before you can reach the front double-doors. The taller one speaks. "Well met. The owner was expecting you and has extended an invitation to meet with him. If you accept we will escort you to him."
THE STAR AND CRESCENT
It takes some searching to locate the Star and Crescent. You find the place at the end of a narrow alley formed by two tenements, the tops of which lean against each other. The alley reeks; scraps of paper, bones, parrot guano, and other detritus cover the muddy track. The Star and Crescent has a single door on which someone has painted a horizontal crescent with a five-pointed star above it. There is a sign that hangs from the door reading: OPEN AFTER SUNSET. It is currently half past noon.
She turns to Hermann and says, "Well! We shall have to return at sunset. Until then, fancy a visit to an alchemist?"
"They’ll be expecting someone like us, if rumors of this heist have spread. We are no regular customer today!" he says, awaiting an answer that would surely come before long.
You are escorted up a flight of stairs and into a windowed office overlooking the main gambling hall. A clearly inhuman male sits in a leather chair inside his office. He has two heads, each atop a different long, serpentine neck. Small blue flames burn over his heads. He has long, black talons at the end of his fingers. He wears a fine, tailored suit in charcoal gray. When he speaks, he does so from both mouths, one speaking one word, the other speaking the next.
"Welcome to the Guilded Lily. Please have a seat."
He points with a taloned hand to two tan leather chairs facing him.
"What have you come to ask me about the robbery?"
THE STAR AND CRESCENT
There is silence for a handful of minutes before the door slowly opens up. On the other side is a youthful woman with long brown hair and brown eyes dressed in a nightgown with a robe thrown over it. She also looks very unhappy.
"If someone is not dead or dying I will curse both of you before you can say 'no, wait, please, don't'!"
He sighs, and then turns to Salvia. He takes a breath, and then starts again:
"My companion here would like to speak to you about something of grave… commercial importance."
Still, arcane types had proven to be prickly in the past. Proud, powerful and persnickety… Better to let the mage soothe them with her words.
The two-headed demon laughs.
"Oh I know every dark deed that goes on here. And I know who you are looking for. But that information isn't free. Bring me something rare, something magical, and I will tell you what you want."
THE STAR AND CRESCENT
The woman is quiet for a moment, eyes squinted at you. "So in other words, not an emergency. My shop opens after sunset. Be gone!" The woman slams the door in your faces.
"Oh no. This is quite the emergency… for you. I am not in the habit of asking twice." he says, forcing the point of his rapier through the hole, too.
"Well, if that is your price I will have to confir with my companions," he finally tells the two-headed demon. "Is there any spesific item you have in mind?"
The demon shakes both heads.
"Nothing specific. If you feel the task is too onerous I will accept one of your souls instead."
Both mouths grin.
THE STAR AND CRESCENT
Hermann reaches through the door in a magically created portal and grabs the woman's robes, pulling her and smashing her face against the inside of the door. You hear her muffled voice say, "That...was a mistake." The woman grabs onto Hermann's forearm with both of her hands and sends a magical blast through it. Fire and eldritch energy ripple through Hermann's arm, scorching the clothing and some skin.
Rolls
Mage Bolt - (3d6)
(212) = 5
Arne moves one step ahead of Salvia, partially blocking her protectively, his hand resting on the pommel of his weapon.
Hermann removes his hand from the front of the woman’s shirt, and then dusts himself off. His hand trembled with arcane pain. He could surely handle one or the other but not both.
The usual methods wouldn’t work at present.
"Forgive me! I assumed too much of our employer’s urgency." he says, creasing his face into a formal smile.
Then, to Hermann, she adds, "Now then! Do we have any other leads worthy of pursuit? The alchemical agents we discovered? Do we know anyone else who might be in the market for the stolen magical items?"
Through the door the woman says, "Then come alone, miss. That man is not welcome in my shop." There's a slight pause, as if she's listening to your conversation. After you finish speaking the woman says, "If you're in that much of a hurry, try Crenus Crumble. I hear he's new in town so I don't know much about him other than that he dabbles in matters arcane and alchemical. If he doesn't have any answers I'll see you tonight." You hear her footsteps retreating.
She turns away from the door and walks back down the alley. She looks over at Hermann and says, "Lovely! I think that went well, don't you? Now how might we find this Crumble fellow?" Arne cocks an eyebrow and shakes his head, falling into step beside her.
"I can’t say I know the man. But a new man in town trying to make a name for himself… well, I suppose it won’t be too long until we hear tell of him!"
He stands. "Thank you for your time, we will no doubt be back."
Now to find the rest, they didn't set up a place to meet, so finding them would be a task of itself. Hopefully they had had better luck.
The demon takes a puff of a nearby hookah pipe with the mouth of one head and somehow blows it out the mouth of his other head.
"No doubt. I look forward to seeing you soon." He nods to the guards that escorted you to their boss and now escort you back to the entrance.
Outside, just a few buildings down the street, you see an agitated shopkeeper talking to a pair of guards, gesturing to a neatly cut whole in his shop's wall in a crude circle with the diameter of a human hand.
THE QUIZZICAL QUILL
The bookshop is indeed open and almost entirely empty at this time of day. The shop is meticulously organized and cleaned. Anyone visiting for the first time is surprised, and perhaps a bit disappointed, not to walk into a dusty shop with piles of books on floor, tables, and chairs, no waterfall of scrolls spilling from scroll shelves. It was clean, orderly, and somewhat pleasant smelling. A woman behind a large desk is, maybe blasphemously, not reading at all, but instead knitting something with blue and white yarn. She looks up as you enter. "May I help you? Oh, Miss Evensong, welcome back."
He strides over to figure out what's going on.
The elven wizard approaches the desk with a spring in her step. "Razitha, my dear! It's good to see you! Ooh, what are you working on today?" Salvia calls out, pronouncing the woman's name in a way similar to the name 'Tabitha.' When she arrives at the desk, she sees a small teapot, some demitasses, and an ornate, oiled wooden box roughly the size of a large book. Salvia opens the box, revealing a variety of dried leaf bundles. She looks through them, selects one, and plops it into one of the small cups. She waves her hand over the pot and hot water vapor begins to float out of the spout. She gently tips it forward, pouring piping hot water over the tea leaves, and holds it up, offering to warm up Razitha's cup as well. She then gestures to Hermann and says, "May I introduce Hermann Drakner, occultist and something of a demon hunter, I believe? Is that right? Oh, how do you take your tea, Hermann?" She offers him a cup if he'll have it.
Once the pleasantries have been completed, Salvia turns to business. "Raz, I've got a problem. A certain wealthy idiot has hired us to track down some stolen arcane artifacts of some power. Our examinations determined that the thief--and it was a single humanoid--used both magic and alchemy to access our patron's vault. So we went by the Star and Crescent, hoping that some word on the street of a man moving artifacts could be found, but of course they were closed. Still, Hermann here can be very ...charming, so the proprietress gave us a name of a new face in town--Crenus Crumble. Do you know him? And have you heard anything about these stolen items?" She sips her tea expectantly.
When passed the cup, he sets it to one side, as he watches the bookseller take in the information. Did anything like recognition or prior knowledge lay behind those eyes…
He wafts a hand over the tea. Drinking from an offered cup was a good way to find yourself poisoned. Most especially in this line of work. Was this Salvia the type to resort to those kinds of tricks? He wafts his hand again, to dissipate the steam… and the ill thoughts!
Hanging around nearby you hear the man saying, "...and I'm sure it was a kid. Only chest high, dressed in mostly rags, dirty. Probably a street urchin. But she had this strange-looking knife like I've never seen before. Cut a hole right through my wall like it was made of goat cream!"
THE QUIZZICAL QUILL
Razitha smiles at the ever-bubbly Salvia. "A pleasure to meet you, Sir Drakner," she gives a slight bow from her sitting position. Turning back to Salvia, "I'm working on a shawl which I hope to finish before autumn is in full swing." She holds up about a fifth of a finished shawl but you can already see designs such as books and quills patterned into it.
Listening to Salvia's problems, Razitha nods in sympathy. "I'm afraid I haven't heard about any robberies recently. Not surprising, my store isn't exactly a hub for gossip. I do know a bit about this Crenus Crumble. He's been in town just a few weeks. He even stopped by here looking for books on alchemy and history. He was...well, I don't want to be rude, but disturbing in appearance. He seemed to be suffering from a dozen afflictions all at once! No doubt some related to his experiments, I shouldn't doubt. He hasn't been back since he couldn't find whatever he was looking for here. I heard he bought a house in the Golden Crescent, but that's all I know about him. Seems to be a bit of a recluse."
A man of the afflictions. It struck Hermann as…
Apologies for short post but not sure if I can riff or I’d have to roll
The guards look at you, one with eyebrows raised. "Did you see what happened here? If you're looking to help, any help identifying the guilty party would be of great help." The other guard elbows his partner and whispers, "You want to say 'help' a few more times? I don't think you quite used up your monthly supply yet."
THE QUIZZICAL QUILL
Razitha shudders at the thought of bodily fluids staining her precious books. "No, thankfully." She then points to her small section on alchemy. "Alchemy. Nothing vague, not for him, oh no, we was searching for the fabled Philosopher's Stone. Not that I'm surprised, many people look for that, just usually not at a small bookstore in a small town. He mentioned something about tracking down a book that was rumored to be in this town and was looking for it. I'm not surprised he was in much of a hurry considering the state of him. He seemed to be on the far side of healthy."
She turns away, smiling and satisfied, to Hermann and Arne. She says, "Well! What say we go locate his residence in the Golden Crescent and pay him a visit?"
"Still… a man of his appearance, notable as it is, has surely turned a few heads in that part of the city. We might be able to track him down!"
The pair didn't have to keep their eyes open for long. Several streets from where you encountered the guards and the shopkeep, you notice a gate in a back alley resting crookedly against a high stone wall behind a jeweler's shop. The gate has been sliced clean off its hinges. Peering through the opening in the wall, the back door of the shop is slightly ajar, the handle and lock cut out in a clean square.
CRENUS CRUMBLE'S HOUSE
You find directions easily enough with your description of Crenus Crumble. The man lives in a two-story townhouse in a row of similar buildings. A small fenced-in yard surrounds the place, though the landscaping has all died and the grounds have become lumpy with groundhog tunnels. The fence has a small front gate with a patina-coated copper bell for visitors to ring to announce their presence.
Still, he waits with his hands behind his back; watching for any sign or ambush!
The bell rings with a nerve-jarring clang that seems to fade away almost as soon as it's rung. The front door of the house opens after a few moments and a burly man nearly two meters tall and half as wide makes his way to the gate. He is a human who looks like he has muscles for brains, with a few visible scars and a shaved head. Yet he wears a well-cut suit of moderate quality. He stops before you and rumbles, "Can I help you?"
When the wall of meat in a suit emerges, she looks up at him, unintimidated. She smiles and says, "Hello and good day! I am Salvia Evensong, of House Evensong, famed arcanists and expert on matters occult. I spoke to Razitha at the Quizzical Quill and I believe I have some common interest with your... employer? Associate? Life-partner? Well, I don't know your relationship to him, but we seek Crenus Crumble. I wish to share knowledge with him, so be a good boy and go and fetch him for me, or better yet, be a good butler or valet or what-have-you and invite us in, yes?" She smiles sunnily once again up at the large man.
"It concerns the robbery, and thereafter acquiring by persons unknown, of some very powerful and expensive magical artifacts!" he says with an even tone.
Winter finds a set of small footprints that belong to a child leading into the shop. No return tracks are evident.
CRENUS CRUMBLE'S HOUSE
The man is silent for a moment. "Who has been robbed? The only person who had information regarding the Philosopher's Stone is Mr. Goverbandy."
Rolls
Sneak - (d20+4)
(9) + 4 = 13
"Suppose it was Goverbandy. Would you know the whereabouts of his possessions?" Hermann says, stepping forward to get a really good eye on the man.
Rolls
Sneak - (1d20+0)
(1) = 1
Winter silently sneaks into the building. The interior is dark, the shutters are all down and it appears the shop is closed for business this day. The shop is clearly a jewelers, with walls of wooden storage shelves, each for a different precious metal or stone. A girl somewhere between ten and fifteen years old is picking through small wooden chests, occasionally pilfering expensive rings, necklaces, earrings, and diadems. Not many it appears, not enough to be easily noticed by the owner. Winter doesn't have much time to study the scene before Kade enters and knocks over the coat rack just inside the back door. The noise is almost deafening in the silence of the closed shop. The young girl immediately stiffens in surprise, then whips out a dagger, running for the front of the shop.
CRENUS CRUMBLE'S HOUSE
The large man cocks his head. "Well...in his possession, of course. Wait one moment, I will inform Mr. Crumble about your reason for coming." The man walks back to the house and is absent for a few short minutes before returning. He opens the gate and waves you inside before closing it behind you.
"Mr. Crumble is making time for you. Keep in mind he is very busy and doesn't enjoy his time being wasted. Make your story short and to the point. No dancing around with words."
You enter and the servant takes you to a parlor just off the front entrance way. The house is sparse and neglected but well-appointed with select furnishings. Crenus Crumble enters a few moments later. He is a sight to behold. The man has ugly boils all over his face and scalp. Scaly patches of dead skin cover his hands and arms. His eyes have yellowish sclera, and his lips bleed. He wears expensive clothing, however, with rings on his fingers and a gold chain around his neck. He gives a hacking cough as he shuffles to a seat near a window and waves at you to sit.
"Now then," he croaks, "What is it you have come to tell me?"
Rolls
Agility - (1d20+0)
(7) = 7
It’s the sight of the ugly man that stops him in his tracks. A foul sight, and a fouler odor, Hermann supposed. He wasn’t close enough to know just yet.
"Your man has given you all of the pertinent details. You met with us because you know something."
To the point…
Salvia very carefully examines both the thug's and Crumble's. feet, trying to see if they might match the footprints she examined back in the estate.
The girl is faster than Kade but can't match the faun's deer-like legs in speed or power. Winter skids to a halt, hooves scraping the wooden floor. The girl pulls out a knife. It has an 18-inch straight, double-edged blade with a black handle capped with an iron spike. It wavers in her grasp, clearly heavy for such a skinny child. She doesn't say anything, but her wild eyes dart around in panic. She edges sideways towards a wall while keeping the knife in front of her.
CRENUS CRUMBLE'S HOUSE
The man gives a throaty and phlegm-rattling chuckle. "On the contrary, I met with you because I think you know something. Mors, Crumble nods towards his burly manservant, "Has only said you mentioned Mr. Goverbandy and the Philosopher's Stone. If what you say is true and Goverbandy has been robbed, then this is tragic news indeed. I'm afraid I know nothing of the robbery. I did seek out Goverbandy in the past and offered to purchase a very important book from him, but he declined. I have no interest in whatever other trinkets Goverbandy possessed. If I knew where the stolen items were you had better believe I'd be trying to acquire that book instead of meeting with you. But since you mentioned compensation, maybe it is I who should offer. If you find Goverbandy's stolen items, I will pay you handsomely for the book. You may return any other stolen items to the man, I only desire the book. What do you say?"
"All of this is theoretical so long as we don’t know the location of the book, or the name of its thief." Hermann says, in what he thinks is a deft side step amongst present company.
"I have read about such things. Far beyond my capabilities, unfortunately, but what I lack in skill I make up for in knowledge. The oil is known as 'steel bane', an oil that exponentially speeds up the oxidation of certain metals causing them to rust in a matter of moments. The powder is most likely 'chorian dust', an anesthetic used to put its victims to sleep and numbs all feeling until it wears off. Its made from an exotic species of coral and thus quite expensive. Not something an average thief would use, I wouldn't think. If it's a thief you are looking for, I would suggest Pyta Ypta who runs the Gilded Lily. That fiend knows everything about black deeds in this city I've heard."
Rolls
Will - (1d20+2, 1d6)
1d20+2 : (2) + 2 = 4
1d6 : (1) = 1
Meanwhile, Arne stands nearer to Salvia than usual, keeping eyes on the large butler/guard.
"That is where our two companions went searching…"
His tone is flat, though he wondered if the duo were face down in the dirt by now, facing off against such a talented foe.
She turns to go and nods to Arne, heading out to head to this Lily place.
Kade isn't sure if it was mentioning fighting men on a battlefield, the threat that he might have to hurt her, or insulting how she was holding the knife, but what he does know is that one or all of them were the wrong approach to take with a scared girl who was likely homeless and without family. The young girl spins around and quickly cuts through a section of solid wall as if it were paper. The whole is just big enough for her to squeeze through. In a matter of seconds she has escaped outside.
CRENUS CRUMBLE'S HOUSE
"I wish you luck in your search then," the man says phlegmily. "Please escort these nice people out, Mors." Crumble spins, well revolves like a planet, and makes his way out of the parlor first. You can hear the stairs creak under his weight as he ascends to the second floor. Mors says, "This way then," and directs you out of the house and back through the main gate.
"Do you suppose they are still there? Perhaps it’s better to return to our employer in the hopes that we might regroup there. If they’ve spent all this time at the Lily, well… they’ve seen either great success or great failure!"
IN THE CITY
Salvia, Hermann, and Arne are walking through the town after their meeting with Crenus Crumble when they see a young girl sprinting across the road, knife in hand. She approaches a small gate at a nearby house, swings the knife, and cuts right through the bars. The gate collapses in half and the girl leaps over the wreckage and into the small yard beyond, out of sight.
"Come! Come! Before she gets away!" he shouts back, urging the others on with a swish of his blade!
She steps daintily over the broken gate as Arne vaults over athletically, moving in front of her in an attempt to keep her safe.
Rolls
Girl Agility - (1d20+2)
(18) + 2 = 20
Rolls
Agility - (1d20+0)
(19) = 19
Rolls
Agility for Salvia and Are (they have the same bonus) - (1d20+1)
(5) + 1 = 6
He races off after the girl, careful to keep on the side that would be hardest to slash at with that magical knife of hers. Before long he notices that he has raced ahead of the others, save only Kade who had appeared from a side street. He merely nods at his companion, not having had much chance to know his skill set.
He pushes himself on, and knows a moment before the end that the end is coming. He reaches a hand out and clasps it around the back of the girl’s collar; planting his heels into the stone street to brace for the girl’s jerking forward with momentum.
"I suggest you remain perfectly still!" he says, keeping her at arm’s reach.
Rolls
Knife attack - (1d20+2)
(18) + 2 = 20
Damage - (1d2-1)
(1) - 1 = 0
Arne grunts to Salvia and nods his head in the direction behind her. She turns and sees Kade and Winter approaching from behind and adds, "Ah, Kade, Winter! Your timing is impeccable."
She slides a hand into a pocket and produces 3 gold coins, holding them in her open palm. She continues, saying, "These are yours, and my leave to go where you wish, if you tell me. Hermann? Do you agree to these terms? We are not the local constabulary, after all."
He is brought back to the moment when asked if he finds the terms agreeable, and he drops the girl in an instant.
"Yes, yes! Quite agreeable!" he says, clearing his throat.
Perhaps the blade only worked on non-organic matter?…
"It lets me cut through hard things like they were soft, but not soft things things very well. I stole it from an old, dirty, ugly man. He was too busy talking to a small statue to pay much attention, so I stole the knife. It's his fault for not paying attention!"
The card reads:
The Lady Salvia, of the Evensong Elves
Arcanist, Occultist, and Adventurer Extraordinaire
Contact via Arne Arneson, at:
4 Feldspar Lane, in the stone tower at the edge of town
A sudden sharp scream rings out. It sounds as if it came from no more than half a dozen streets away, maybe less. The scream is filled with raw fear and pain.
2.5 hours have now elapsed.
He pockets the coin again, he don't trust her enough to pay for more before they have the time to question her.
Once he has an answer he'll head in the direction of the scream.
Two streets away, a bloodied woman comes stumbling out of another alley. Her dress is cut in several places and bloodstains are spreading through the fabric. Her eyes are wild, hair is tousled. She has defensive cuts on her hands as well. She spies Silvia and limps towards her. "Help! Please!" Behind her in the shadows of the alley you can see the outline of a man wielding a knife. He pauses, heaving with labored breathing.
Once the tentacles do their work, she reaches her hand up, grabs a swath of shadow from the dim light of the alley around her, and swings it in front of her body like covering herself in a blanket. The effect of wrapping herself in this dark mantle is to become entirely invisible for a short time.
Rolls
Intellect with one Boon - (1d20+1d6+4)
(15) + (1) + 4 = 20
Tentacle damage - (3d6)
(626) = 14
He gets down on his haunches, and holds out a hand for the dagger again! Time was of the essence, but the dagger was almost invaluable right now.

Rolls
Claw 1 - (1d20+1d6+5)
(11) + (5) + 5 = 21
Claw 2 - (1d20+1d6+5)
(18) + (5) + 5 = 28
Damage 1 - (4d6)
(4434) = 15
Damage 2 - (4d6)
(1121) = 5
Damage 2 trait re-roll - (4d6)
(2532) = 12
Rolls
Bow - (d20+4)
(9) + 4 = 13
Damage - (4d6)
(4233) = 12
At level 5, you ignore the effects of the Slow weapon trait.
If I understand the rules correctly it will be a 23 to hit and a 25 damage (6 + 5 + 4 + (2 x 5) [Strength Mod])
Rolls
Axe - Attack - (1d20+5, 1)
1d20+5 : (13) + 5 = 18
1 : () + 1 = 1
Axe - Damage - (3d6)
(156) = 12
Boon - (1d6)
(5) = 5
Reroll 1s - (1d6)
(4) = 4
And so he was duty bound to plunge his rapier into its heart.
He steps forward, holy symbol in one hand and rapier ready in the other, ready to smite the beast!
Rolls
Short Sword - Attack - (1d20+2)
(12) + 2 = 14
Short Sword - Damage - (1d6)
(3) = 3
Bonus Damage - (2d6)
(23) = 5
Smite (if successful) - (3d6)
(235) = 10
Kade doesn't need words to bring the pain. The greatsword cleaves through the demon's barbed flesh leaving a ragged gash of orange flesh gushing blue blood. The beast lets out a piercing cry that sounds like grinding nails.
Hermann lunges with a follow-up attack but the demon staggers back from Kade's blow and Hermann finds himself just a hair's breadth short of piercing the demon's hide.
Total damage: 25
Rolls
Bow - (d20+4)
(16) + 4 = 20
Damage, Springing Strike + Wild Might - (5d6)
(33555) = 21
As she preps her spell, she sees Hermann make a bold attack. She recalls having seen this lunge of his in a dream the night before, so she calls out, "Higher!" just as he is about to execute it, causing him to raise his strike just enough to get over the creature's defenses!
She then points at the demon, squeezes her hand into a fit, and utters a sonorous arcane word. Arne takes a defensive position, using the Cover Ally feature.
Target: The creature
Duration: Instant
You caught a glimpse of the future and you use this knowledge to change fate. Either add 3 to or subtract 3 from the roll that enabled the casting of this spell.
Rolls
Tentacle attack vs target’s Agility - (1d20+4)
(17) + 4 = 21
Tentacle dmg - (3d6)
(163) = 10
Intellect roll to cast Shatter - (1d20+4)
(4) + 4 = 8
Dmg VS HEALTH (double on crit) - (4d6)
(2351) = 11
Rolls
Axe - Attack boon - (1d20+5, 1d6)
1d20+5 : (18) + 5 = 23
1d6 : (4) = 4
Axe - Damage - (3d6)
(533) = 11
Rolls
Short Sword - Attack - (1d20+2)
(12) + 2 = 14
Short Sword - Damage - (1d6)
(6) = 6
Bonus Damage - (2d6)
(22) = 4
Smite? - (3d6)
(143) = 8
"Though less so for him." he says, though he can’t help but look about at the faces watching either.
He wanted to see if any of them seemed a little too interested in the goings on!
Her Wizard Sight still active, she looks to see if any creature, object or space is under the effects of magic, or possesses a magical aura.
The attacked woman who fled is among the crowd of onlookers, being supported by a young man. "Is he...dead?"
Arne stands next to her, his hand on the hilt of his sheathed weapon, his eyes scanning the crowd for threats. Occasionally he glances down at the unconscious man to make sure he isn't rousing, as well.
Then she turns her eye to the unconscious man and says to Arne and the others, "This man should be restrained." She begins to examine him, searching him for any clues.
The man has nothing on him. He's wearing a cheap set of common clothes that are now dirty and bloodstained as well as threadbare. The man remains consciousness when he is lifted up by Arne.
"What's going on? Why are you hurting me?"
He rounds on the awakening man, and steps forward.
"How did you come to possess this statue?" he asks, and each word is like a pin pricking the skin!
Arne holds the man tightly and says nothing, deferring to Herman.
Rolls
Heals - (2d6)
(23) = 5
The man in custody stammers, "I f-found it! T-there was a dead b-body in a small house! The statue t-talked to me. I was curious and picked it up. That's the last thing I remember!"
"Pray this body is still there!" Hermann says, his voice full of menace and his hand resting on the hilt of his blade.
sags, and several windows have been boarded up. An old woman sits on a metal chair out front, drinking something foul from a tin cup and chewing on a cheroot.
"H-he was in a room h-here," he says in a low voice, trying not to be overheard by the woman.
Overheard or not, the woman stares at you with suspicion and spits a gob of something onto the warped wooden porch. "Wot're youse all starin' at den?" she challenges.
"If we have need, you shall be called upon." he follows on, hoping to dissuade this rubber-necker from intervening all that much.
They had with them the man who had laid eyes on the body, after all!
Arne allows himself the smallest of eye rolls and pulls a silver coin from his pocket and tosses it at the woman. He then strides after his Lady.
Fortunately, Salvia keeps her cool this time. She adopts a phony, condescending smile and says, "Well, madam, there is a dead body rotting away in one of your rooms. Now, the owners of a property usually must pay for the removal of such problems. Of course, the local constabulary can also be notified and they will come around with many, many questions. Alternatively, we can go in and remove it for you, free of charge. Indeed, we may be willing to pay you a modest sum for your trouble. Very well?"
It was clear that the Inquisitor was a good influence on Salvia. Perhaps she could be of service to the Inquisition before long, if her temper kept up!
"We will be waiting. Take too long and see what awaits you!" he says.
The elderly woman on the porch looks at him suspiciously and then spits a final gob on the unknown substance before standing up with an annoyed sigh. "Alright, let's git." She unlocks the front door with a large iron key on an equally large iron key ring and leads the way inside. The interior is dark from shuttered windows and the air is stale. The house was large and once nice but fallen into disrepair. The front entrance leads into a hallway with a kitchen at the far end, and six doors--three on each side--which seem to be the rented rooms. The woman stomps with her cane to the last door on the left and unlocks it. The door creaks open.
The boarded up window in this room has been broken inward, pieces of it all over the floor. Something destroyed the furnishings—the remains of a bed, a cheap dresser, and broken gear lie scattered throughout, much of it bloodstained. The body of a man lies among the smashed bed. He seems oddly crushed, many of his limbs twisted in odd ways, the bones crushed. Splotches of dried mud cover the body and parts of the room.
The crotchety woman surveys the room. "Well he wasn't gettin' his deposit back anyway. Now about tha' payment..."
The old woman returns back to the porch and nods at the others. "Yeah, well, the sassy lass was right. Git on in and take a peek, quick-like. And I'm gonna need that payment promised. The room is hellfire wrecked!"
He ignores the issue of money, having parted with a good deal of coin to secure the knife. He was no stranger to greasing a palm, however unhappily but this woman had rubbed him up the wrong way.
"Patience." is all he remarks as he strides into the house.
Inside Arne pulls up a loose floorboard that reveals a cavity that contains a leather pouch of various gemstones, a short sword that glows with magic to Salvia's eyes, two vials of the same pink-grey dust found on the guards at Groverbandy's estate, a potion, and a scrap of paper with the name Crenus Crumble written in charcoal.
Maybe stick all the key moments/clues into OOC?
She examines the mud and the potion and swings around the sword, tearing it out, before hading it off to someone else.
"Then there’s the note with Crumble’s name. Do we think his large body guard could have done this damage?"
Rolls
Intellect - (1d20+4)
(16) + 4 = 20
She examines the damage to the area and the crushed man. Could Crumble's bodyguard have done this?
"Perhaps we will find out for ourselves, should we level the accusation at him." he says, unhappy at the thought of being popped!
He pulls free the knife that could cut through stone, and once the group is alone, will go about cutting their way into the house from some quiet spot.
Once out of sight, she looks to the Inquisitor and it id evident that they are of the same mind She nods and smiles, and says, That dagger, yes?"
Also, as she shadow steps into the hallway, she can become invisible if she sees that there is someone there or nearby. She can keep doing this, for up to a minute, taking the lead as advance scout as the group moves through the house toward Crumble and, hopefully, the book he stole!
Target: Me
Duration: 1 minute
You can leap from shadow to shadow. You know the location of each space in faint, dim, or no light within 15 yards. Provided you are in faint, dim, or no light, you can expend 1 yard of movement to move from your space to another one in faint, dim, or no light within 15 yards.
Target: You
Duration: 1 Minute
It feels almost as if fingers were massaging your head. In times of peril, the rubbing becomes more insistent. You know the location of each creature within 15 yards, which prevents such creatures from hiding from you. In addition, when a creature in that range succeeds on a roll to attack you, you can use a reaction to make a luck roll. On a success, you turn the success into a failure.
"Do not try to hide! You can not escape me!" he announces, turning his heightened senses towards the figure he had tracked the short space!
"It’s time to cease this ordeal!" he says, crossing to apprehend the figure!
In the small, dim room beyond lurks a seven-foot tall, four-foot wide lump of mud in the rough shape of a man. It raises two tree-trunk thick arms and lumbers at you!

32 to hit, 16 damage. Outmaneuver triggers.
Rolls
Bow, First Strike - (d20+4+10)
(18) + 14 = 32
Damage, Springing Strike, First Striike, Wild Might - (5d6)
(31336) = 16
I make melee attack with boons, so that's a 15 to hit.
Rolls
Axe - Attack - (1d20+5, 1d6)
1d20+5 : (5) + 5 = 10
1d6 : (5) = 5
Axe - Damage - (3d6)
(661) = 13
Rolls
Short Sword - Attack - (1d20+2)
(7) + 2 = 9
Short Sword - Damage - (1d6)
(5) = 5
From her hiding place, she lays a hand upon her grimoire, channeling an augmentation, and then calls forth the most destructive magics she knows, attempting to Disassemble the mud man before her!
Augment Magic: You can produce this effect when you cast a spell or use a magical talent. You roll with 1 boon and you impose 1 bane on rolls made as a result of casting the spell or using the talent.
Also, it is a Wizard's Grimoire. As such it has these qualities:
(Magical): You have a magical book called a grimoire. You decide the book’s appearance. If the book is destroyed or lost, it returns to you after you rest. While you carry the grimoire, you make Intellect rolls with 1 boon and you impose 1 bane on rolls against your Intellect. In addition, you are immune to the Intellect impaired affliction.
Target: One creature within 15 yards
Duration: Instant
You attempt to teleport pieces of the target’s body in all directions. Make an Intellect roll against the target’s Strength. On a success, the target takes 10d6 damage. On a critical success, the target takes an extra 2d6 damage. If the target becomes incapacitated by this damage, it dies and pieces of its body cover the ground all around the space. On a failed roll, you can teleport to an empty space within 15 yards.
Rolls
Intellect, with two Boons - (1d20+4+2d6h1)
(18) + (54) + 4 = 27
Disassemble damage - (12d6)
(154563225353) = 44
In another location in the house you hear the hurried slam of a door.
When she does so, the mud man explodes into a collection of large chunks that fly off in every direction, splatting and squishing over everything with a satisfying squelch. She knocks the dust off her hands, daintily steps over several mud globs, and looks up at her friends with a smile.
She says, "Ok gentlemen, now that that’s taken care of, I believe I hear Crumble elsewhere, no doubt in a panic. See to him, would you?" Behind the others, Arne looks on with a smirk, shaking his head.
"An efficient bunch." he muses to Salvia, before stepping out of the room and down towards the panicked sounds.
"I will hold one of them fast. Focus on the other and we will be above ground again before long." he says, reminding himself of the holy incantation needed to imprison the profane!
"You aren't supposed to be here!" Crumble shouts. "Mors, take care of them." Crumble reaches for a vial of something on his table and hands it to him.
As she completes her spell, threads of dark energy extrude from the area between the two men, momentarily decaying everything they touch. Time speeds up; entropy does its cruel work; they men are wracked with pain and objects, like the cauldron, disintegrate even faster.
Castings: 3
Target: One Size 5 space within 15 yards
Duration: Instant
Threads of dark energy extrude from the center of the target space and dissipate. Each creature in this space takes 2d6 damage and each object in the space takes 4d6 damage. A creature makes a Strength roll. On a failure, the creature takes an extra 2d6 damage and becomes vulnerable and weakened (luck ends both); it makes the roll to end these afflictions with 1 bane. A creature or object incapacitated by this damage drops to 0 Health and becomes erased from existence.
Rolls
Human damage - (2d6)
(51) = 6
Object damage - (4d6)
(1421) = 8
"I denounce you, cretin!" he barks, hoping to hold the thing fast!
• Holy Smite: When your roll to attack results in a success, you can deal an extra 3d6 damage.
• Holy Healing: You can use an action to enable yourself or one ally within 5 yards to heal 3d6 damage.
• Holy Denunciation: You can use an action to present your holy symbol to one creature that can see you, hear you, and is within 10 yards. Make a Will roll against the target's Will. You roll with 1 boon if you know the target is a demon, faerie, fiend, spirit, or undead. On a success, the target becomes held (luck ends).
Rolls
Will - (1d20+2)
(6) + 2 = 8
Boon? - (1d6)
(3) = 3
Rolls
Axe - Attack + boon - (1d20+5, 1d6)
1d20+5 : (17) + 5 = 22
1d6 : (1) = 1
Axe - Damage - (3d6)
(265) = 13
24 to hit, 21 damage. Outmaneuver triggers.
Rolls
Bow, First Strike - (d20+14)
(10) + 14 = 24
Damage (Springing Strike, First Striike, Wild Might) - (5d6)
(65622) = 21
Mors quickly pours the vial onto his body. A quicksilver fluid like mercury spreads over his body, turning him an animated silver statue. Even more, one of his hands extends and forms a battle axe of hardened silver. He swings at Kade in retaliation, hoping to take a pound of flesh in return.
Crumble cries out as his golden grimoire begins to disintegrate. He turns on the party with fear and desperation and hate burning in his eyes. He holds up a hand. A beam of black anti-light shoots out and he waves his hand at Hermann, Salvia, and Winter.
Rolls
Mors vs Kade - (1d20+1d6+4)
(1) + (5) + 4 = 10
Crumble vs others Health damage - (3d6)
(615) = 12
Health damage on fail - (7d6)
(4456142) = 26
Rolls
Axe - Attack with boon - (1d20+5, 1d6)
1d20+5 : (14) + 5 = 19
1d6 : (1) = 1
Axe - Damage - (3d6)
(513) = 9
Rolls
Agility - (1d20+1-1d6)
(15) - (2) + 1 = 14
Rolls
Agility - (1d20+2-1d6)
(16) - (5) + 2 = 13
"A creature makes a Strength roll. On a failure, the creature takes an extra 2d6 damage and becomes vulnerable and weakened (luck ends both); it makes the roll to end these afflictions with 1 bane. A creature or object incapacitated by this damage drops to 0 Health and becomes erased from existence."
Vulnerable and weakened could be helpful here!
Rolls
Mors Str - (1d20+4)
(16) + 4 = 20
Crumble Str - (1d20)
(16) = 16
She scowls, grits her teeth, and says, "Very well, Mr. Crumble, you leave me no choice. I foresaw this moment...and your demise!"
She points a finger at him and casts Disassemble once more, but this time, she calls on her Uncanny Revelations, having foreseen this moment in the stars during her meditation the night before!
Target: One creature within 15 yards
Duration: Instant
You attempt to teleport pieces of the target’s body in all directions. Make an Intellect roll against the target’s Strength. On a success, the target takes 10d6 damage. On a critical success, the target takes an extra 2d6 damage. If the target becomes incapacitated by this damage, it dies and pieces of its body cover the ground all around the space. On a failed roll, you can teleport to an empty space within 15 yards.
Rolls
Spell roll with Revelation, INT bonus, 1 Boon, & Unearthly Grace - (19+4+5+1d6)
(6) + 28 = 34
Crit Damage - (12d6)
(633241252431) = 36
"Die!" he cries, even as he feels his stamina leaving him. He feels ten years older in an instant. This was life or death!
Rolls
Short Sword - Attack - (1d20+2)
(3) + 2 = 5
Short Sword - Damage - (1d6)
(2) = 2
Bonus Damage - (2d6)
(11) = 2
Rolls
Attack (Superior Bow) - (d20+4+d6)
(12) + (3) + 4 = 19
Damage, Springing Strike, Outmaneuver, Wild Might - (5d6)
(54114) = 15
Rolls
Mage bold damage - (6d6)
(663425) = 26
Rolls
Agility - (1d20+2)
(2) + 2 = 4
Bonus Damage - (2d6)
(56) = 11
Short Sword - Damage - (1d6)
(5) = 5
Rolls
Intellect - (8+4+3d6)
(526) + 12 = 25
Crit damage - (12d6)
(426316361436) = 45
At level 5, you ignore the effects of the Slow weapon trait.
Rolls
Axe - Attack - (1d20+5, 1d6)
1d20+5 : (18) + 5 = 23
1d6 : (5) = 5
Axe - Damage - (3d6)
(315) = 9
Luck roll (if needed) - (1d20)
(13) = 13
Rolls
Attack, Superior Bow - (d20+4+d6)
(13) + (3) + 4 = 20
Damage, Springing Strike - (4d6)
(6244) = 16
Rolls
Light healing - (2d6)
(42) = 6
Light healing - (2d6)
(22) = 4
Holy Healing: You can use an action to enable yourself or one ally within 5 yards to heal 3d6 damage.
He flicks the few chunks off his own coat, and looks about the room.
"Might that be it. The final object is surely here."
Rolls
Holy Healing - (3d6)
(134) = 8
Target: Me
Duration: 1 hour
Your eyes cloud until they turn completely white. You ignore the effects of obscurement, and any effect that would conceal, disguise, or render invisible any creature or object in your line of sight. You see auras around creatures and objects affected by magic, you recognize illusions you see and can ignore them. Your vision can also pierce solid objects. You can see through 1 yard of wood, 1 foot of stone, or 1 inch of metal as if the intervening object were not there. Until the spell ends, though, when you get a critical failure, you see something awful in your periphery and become weakened until you overcome the affliction with a successful Will roll.
Target: The creature
Duration: Instant
You caught a glimpse of the future and you use this knowledge to change fate. Either add 3 to or subtract 3 from the roll that enabled the casting of this spell.
Rolls
Intellect, with lotsa mods - (1d20+4+8+1d6-3d6)
(4) + (6) - (122) + 12 = 17
Rolls
Oddity 1 - (1d20, 1d6, 1d20)
1d20 : (5) = 5
1d6 : (2) = 2
1d20 : (17) = 17
Oddity 2 - (1d20, 1d6, 1d20)
1d20 : (20) = 20
1d6 : (6) = 6
1d20 : (18) = 18
"Yes. We did well here. Though it seems we had an ally here in this book. Does our employer know its secret, I wonder?" he muses. He slips his rapier back into its place and departs. The corpses would have to take care of themselves…
"How goes your investigation?"
Still, there was nothing to be done. And so he hands it over with some ceremony.
"It won’t cut the skin. An immensely useful thing, truth be told. In the right hands, that is…"
Mya nods and leaves the room. She returns a few minutes later with four small leather purses that jingle slightly. She puts them on the table in front of each of you. She gives you each a nod as well.
"Now that that's taken care of, I hope you well in your future endeavors. I will keep an ear open for any others who might be in need of your services some day. Good luck."


