"An efficient bunch." he muses to Salvia, before stepping out of the room and down towards the panicked sounds.
Not Today, Death!
"An efficient bunch." he muses to Salvia, before stepping out of the room and down towards the panicked sounds.
"I will hold one of them fast. Focus on the other and we will be above ground again before long." he says, reminding himself of the holy incantation needed to imprison the profane!
"You aren't supposed to be here!" Crumble shouts. "Mors, take care of them." Crumble reaches for a vial of something on his table and hands it to him.
As she completes her spell, threads of dark energy extrude from the area between the two men, momentarily decaying everything they touch. Time speeds up; entropy does its cruel work; they men are wracked with pain and objects, like the cauldron, disintegrate even faster.
Castings: 3
Target: One Size 5 space within 15 yards
Duration: Instant
Threads of dark energy extrude from the center of the target space and dissipate. Each creature in this space takes 2d6 damage and each object in the space takes 4d6 damage. A creature makes a Strength roll. On a failure, the creature takes an extra 2d6 damage and becomes vulnerable and weakened (luck ends both); it makes the roll to end these afflictions with 1 bane. A creature or object incapacitated by this damage drops to 0 Health and becomes erased from existence.
Rolls
Human damage - (2d6)
(51) = 6
Object damage - (4d6)
(1421) = 8
"I denounce you, cretin!" he barks, hoping to hold the thing fast!
• Holy Smite: When your roll to attack results in a success, you can deal an extra 3d6 damage.
• Holy Healing: You can use an action to enable yourself or one ally within 5 yards to heal 3d6 damage.
• Holy Denunciation: You can use an action to present your holy symbol to one creature that can see you, hear you, and is within 10 yards. Make a Will roll against the target's Will. You roll with 1 boon if you know the target is a demon, faerie, fiend, spirit, or undead. On a success, the target becomes held (luck ends).
Rolls
Will - (1d20+2)
(6) + 2 = 8
Boon? - (1d6)
(3) = 3
Rolls
Axe - Attack + boon - (1d20+5, 1d6)
1d20+5 : (17) + 5 = 22
1d6 : (1) = 1
Axe - Damage - (3d6)
(265) = 13
24 to hit, 21 damage. Outmaneuver triggers.
Rolls
Bow, First Strike - (d20+14)
(10) + 14 = 24
Damage (Springing Strike, First Striike, Wild Might) - (5d6)
(65622) = 21
Mors quickly pours the vial onto his body. A quicksilver fluid like mercury spreads over his body, turning him an animated silver statue. Even more, one of his hands extends and forms a battle axe of hardened silver. He swings at Kade in retaliation, hoping to take a pound of flesh in return.
Crumble cries out as his golden grimoire begins to disintegrate. He turns on the party with fear and desperation and hate burning in his eyes. He holds up a hand. A beam of black anti-light shoots out and he waves his hand at Hermann, Salvia, and Winter.
Rolls
Mors vs Kade - (1d20+1d6+4)
(1) + (5) + 4 = 10
Crumble vs others Health damage - (3d6)
(615) = 12
Health damage on fail - (7d6)
(4456142) = 26
Rolls
Axe - Attack with boon - (1d20+5, 1d6)
1d20+5 : (14) + 5 = 19
1d6 : (1) = 1
Axe - Damage - (3d6)
(513) = 9
Rolls
Agility - (1d20+1-1d6)
(15) - (2) + 1 = 14
Rolls
Agility - (1d20+2-1d6)
(16) - (5) + 2 = 13
"A creature makes a Strength roll. On a failure, the creature takes an extra 2d6 damage and becomes vulnerable and weakened (luck ends both); it makes the roll to end these afflictions with 1 bane. A creature or object incapacitated by this damage drops to 0 Health and becomes erased from existence."
Vulnerable and weakened could be helpful here!
Rolls
Mors Str - (1d20+4)
(16) + 4 = 20
Crumble Str - (1d20)
(16) = 16
She scowls, grits her teeth, and says, "Very well, Mr. Crumble, you leave me no choice. I foresaw this moment...and your demise!"
She points a finger at him and casts Disassemble once more, but this time, she calls on her Uncanny Revelations, having foreseen this moment in the stars during her meditation the night before!
Target: One creature within 15 yards
Duration: Instant
You attempt to teleport pieces of the target’s body in all directions. Make an Intellect roll against the target’s Strength. On a success, the target takes 10d6 damage. On a critical success, the target takes an extra 2d6 damage. If the target becomes incapacitated by this damage, it dies and pieces of its body cover the ground all around the space. On a failed roll, you can teleport to an empty space within 15 yards.
Rolls
Spell roll with Revelation, INT bonus, 1 Boon, & Unearthly Grace - (19+4+5+1d6)
(6) + 28 = 34
Crit Damage - (12d6)
(633241252431) = 36


