Salvia stands in a shadowy corner, invisible. She watches as her friends begin to attack the mod creature -- surely this is what pummeled the poor soul they saw previously. But where is Crumb? She scans the area, still benefitting form her Wizard sight, which lets her see anything magical AND anything invisible in the area.
From her hiding place, she lays a hand upon her grimoire, channeling an augmentation, and then calls forth the most destructive magics she knows, attempting to Disassemble the mud man before her!
OOC:
I assume 27 is a Critical Success? The result (after mods!!!) must be 20 or higher AND 5 or more above the target. This was Vs Strength, so unless the mud man has a Strength of 23 or higher, this is a Crit, which does an extra 2d6 damage.
[ +- ] Grimoire, gives 2 Boons
The Grimoire is a Mage Implement. As such it can:
Augment Magic: You can produce this effect when you cast a spell or use a magical talent. You roll with 1 boon and you impose 1 bane on rolls made as a result of casting the spell or using the talent.
Also, it is a Wizard's Grimoire. As such it has these qualities:
(Magical): You have a magical book called a grimoire. You decide the book’s appearance. If the book is destroyed or lost, it returns to you after you rest. While you carry the grimoire, you make Intellect rolls with 1 boon and you impose 1 bane on rolls against your Intellect. In addition, you are immune to the Intellect impaired affliction.
[ +- ] Wizard Sight
You can use an action, or a reaction when you see a creature or object, to gain the ability to see auras around any creature, object, or space under the effects of magic. You also see auras around angels, demons, faeries, fiends, spirits, and undead, as well as any creature created by magic, such as creations and summoned creatures. The aura thwarts the benefits of invisibility, if a creature has it, and prevents the creature from hiding from you. The effect lasts 1 hour but ends early if you become unconscious.
[ +- ] Disassemble
Castings: 3
Target: One creature within 15 yards
Duration: Instant
You attempt to teleport pieces of the target’s body in all directions. Make an Intellect roll against the target’s Strength. On a success, the target takes 10d6 damage. On a critical success, the target takes an extra 2d6 damage. If the target becomes incapacitated by this damage, it dies and pieces of its body cover the ground all around the space. On a failed roll, you can teleport to an empty space within 15 yards.
Last edited October 22, 2025 5:27 am