MURDER MOST FOUL GAMEPLAY THREAD
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As They Arrive to the City, Striving, Coming From Ice Wells Through Aballon's Forest, They Haven't hear and haven't came about Aballon For Very, Very Long Time.
They are Old-Growth Wildfire a Khizar Soldier, their appearance is they have dry Green/(with little bit of brown) Vine Body, with Many (not to many) Spiky Vines over their Body, They have Bright Yellow Flower on their Head like a Transparent Lamp, Bought Machine Gun with them In Case Something goes Wrong (they Doesn't know how they have Machine Gun, Because They didn't want to talk about their past), and They're older that Dirt.
As Wildfire Explore the City of Striving, They Remember Why they Came Here for, 2 Reasons Actually.
First, Wildfire want to know what's New To the Aballon, Whichever Good News, Bad News, Something New, Whatever.
Second, a person(s?), Tier-99-Professor, or Tierny (but Wildfire didn't know that AFAIK) sent a (rather Important) Message, They want Wildfire to meet them at Analog Café at downgrid Striving. Though They Can't see, They can Sense Heat and Light in their surrounding. With the Help of their Sense they Arrive To the Analog Cafe, though they Suspicious because Tier-99-Professor Mention "Expect Company". after Looking around, Old-Grownth Enter the place.....
Rolls
Want to know what's Is Analog Cafe - (1d20+3)
(7) + 3 = 10
Edit: Omg Natural 20, at my first game😂
Rolls
Perception check - (1d20+5)
(20) + 5 = 25
Every day at dawn and dusk, gas billows up from the streets as the atmosphere generators kick off their cycle. If it was a particularly hot day, or a temperature shift is occurring, the clouds condense into gentle rain that makes the city shine like glass.
At the moment only you has arrived at the cafe and are standing just outside the cafe as you look around.

As you walk into the Analog Cafe, the Analog’s interior is tastefully shrouded behind panes of frosted glass the color of a sky at late dusk. Inside, a sleek silver console beeps with a friendly tone, inviting you to add your name to the wait-list, check the average wait time (10 minutes and 16 seconds), or claim your reservation.

Lunar-17 glances at the onscreen clock on her reading kiosk at the Polytechnica's occult library and quickly logs out of her session, scooping her wide-brimmed hat up from where it hung on the back of her seat and pressing it on over her long, blue hair as she hurries out of the building. After checking the IA app for the best utilibus stop to take to make it to Analog on time, Lunar checks the pockets of her trench coat to make sure she left nothing behind in the library and, satisfied with her findings, begins to glide through the library's crowded lobby to make her appointment. She makes polite conversation on the utilibus ride to Analog, curious to hear what kinds of assignments the IA had given to others recently and what they thought of it. As the last few minutes of the trip pass in silence, a question returna to Lunar-17 that had first occurred to her when she received Tierny's message a few days ago: If Tierny's invitation did get intercepted like they said, won't the interceptor know our group's pass phrase as well?
As she arrives at Analog, Lunar-17 takes a brief look around to see if she recognizes anybody waiting outside and, if not, approaches the console to check into Tierny's reservation.
Lunar-17 sees that she is not the first to arrive. Looking over, she sees a khizar, its vines forming strong, malleable limbs. Two arms, two legs, a torso, and a large yellow seedpod where a head would be.The khizar has just claimed the reservation just and green arrows in the floor faintly pulse in the direction of a reserved table. Lunar-17 decides to follow the wiry form. The arrows lead them through the glitzy front room; it’s packed with a mix of mostly organic customers and synthetic waitstaff. Guests eat and drink at tables crowded around a sculpted synthwood bar at the center of the room where the skilled android bartender, Ghellon, mixes cocktails and takes orders. The arrows turn and lead through a low archway into a smaller, quieter dining space sparsely populated by guests—mostly anacites engaged in intense but silent interactions over the digital communication network all anacites share. Most don’t have any food or drink on their tables. The reserved table sits in an alcove along the back wall, secluded enough to allow for private conversation but close enough to watch the people coming and going in the next room.
Outside, a moss-decked patio is surrounded by a cloud of vapor from two sources: the nearby gas pump and a congregation of barathus, many in business suits and luxury attire.
The chef’s organic special is a celebration of seasonal flavors sourced from the local Ice Well, served as a four- course meal consisting of snow cress salad, cave cricket bisque, moss-smoked albino eel, and frost berry strudel— all of which are painstakingly prepared, beautifully plated, and delicious. A vid about the Ice Wells plays at the table, projecting serene scenes of frozen underground forests. Synthetics may opt in to enjoy enhanced features of the vid that are transmitted directly into their minds, including sensations of cold temperature, the smells and textures of local flora, and images of habitats, as well as emotional data simulating the tranquility of the space. Organics can watch the vid but can’t directly partake in its special features without a datajack or similar augmentation. The rest of Analog’s holovid library is available to patrons who ask, and you can order just about anything on or off-menu on Tier-99-Professor’s generous tab.
The hover car - or rather it could be called hover van as it was a bigger unit - approached the narrow space between the towers where the Analog cafe was situated. But - surprisingly - it didn't lowered its flight to the level of the entrance, but stopped and hovered about 3 meters or so above the door, stoped in mid air for a brief moment. Then the back romp opened and young, lean kasatha stepped on it, out of the van with confident and well balanced step. She stoped for a second, turned back, made a fast gesture of farewell to whomever was still inside and just like that jumped on the floor below her. Landing with grace bending her long legs to cushion the fall and using her additional (from human perspective at least) hands to keep perfect balance, while keeping the fancy laser rifle in the main pair, ready to shoot at any time. At the same time the hover van flew away in a hurry, as if the driver wanted to spend as little time in that place as possible, and preferably to erase his presence from the memory of any potential observers. Jaedana - as that was the name of young, kasathas operative - after looking around and not noticing anything suspicious, put back her rifle to some handle attached to her back under her purple jacket. Then - trying to look as normal as possible - she entered the cafe and fallowed the path to reserved table.When she arrived at the table, her first thought was: "Oh... great... there are only two of them. Was afraid I would find a little family of small anacities (disgusting, ever changing, little creepers... ) at the table and it would be some kind of 'old family friends' meeting, rather than something important." - she joked to herself - "But those two don't look like they would waste their time only for some exotic cuisines."
Jaedana sat next to the table without any way of saying hallo or introducing herself, seaming to barely noticing other visitors and just said drily, as she would be asking for something unimportant: "What kind of static are they serving here?"

Vozra grumbles as he gets in the AstroCab, seeing the driver-bot, an older model that was in the news recently over some hit-and-runs. The parent company made promises to upgrade their firmware, as part of its litigation settlement, so the vesk wasn't entirely sure what to expect on the trip to Analog Cafe.
He mostly kept a tight grip on his pistol and a keen eye on the bot, in case he had to shoot it in the head and take control of the taxi. The vesk didn't make it this far in life without being prepared and aware of his surroundings. The bot's preprogrammed pleasantries were met with grunts.
Once (surprisingly, safely) at the cafe, his credstick auto-marked off, Vozra recentered himself and stepped in. He followed the glowing arrows and came to a table with three others. Tierney had some interesting friends his eyes gazing a second longer than intended at the Khizar. He had read up on them, but never worked with one before. Interesting indeed.
Clearing his throat, "This background music, what incredulous static."
She says, "I am acquainted with Tier-99-Professor. I know that Tier-99-Professor works at Polytechnica Central Files."
Upon hearing Vorza paraphrase 'incredulous static', she whirrs off to the bar, reaches under the bar and produces a compact holovid projector and disk and explains, "Tierny said that if they weren't here to meet you in person, I should give this to you."
She then places the projector and the disk onto the table.
"Name: Jae" - she said simply with low voice as she still wouldn't be comfortable enough to give her full name to complete strangers. Or was it only her way of behaving very day in her line of career?
She took the disc into her upper hands, turned it around a few times, looking carefully at it and then looked at her companions eyes or flowers and said:
"So... Tierny didn't bother to visit us in person... for a lack of better term. Or was it that he couldn't ? Either way: do we play... the movie now? Or we should check something first?"
Then Old-Growth Relaxed a little Their posture and use their's telepathic To Communicate with only Three of them (the Detective Robot, Long Brain, and Armor Vesk) and Ghellon. "im Old-Growth, But You Can Call Me "Wildfire" if you prefer not waste Saying my "Real" name Every time. Im not suprise If One of you Can Hear me, Or not." - Old-Growth Didn't Care about Their Name To Stranger, Like Tier-99 Professor Ask About Their History Even They didn't care, or don't know their past.
Old-Growth Continued So, Why Do We here For? Are We In "incredulous static" to Meet Someone, Like a Meeting with Strangers that nobody know eachother?

Tier-99-Professor appears as a ghostly hologram speaking in a crackling approximation of Tier-99-Professor’s voice.
"Greetings, former companions. If you’re watching this, it’s because I have experienced an unexpected shutdown—in organic terms, I am dead. I propose you enjoy a meal on my prepaid tab and seek emotional support."
"My shutdown is within the normal range of variability, however it has occurred prematurely and left many of my tasks incomplete. In fact, the reason I invited you out tonight was to share a new theory with you: I am being pursued by a clever adversary who intends to shut me down permanently. I had planned to ask for your protection in exchange for payment. But the scenario has evolved.
"As I no longer have need of protection, I have an alternative proposal for you: solve my murder."
Suddenly a laser streaks through the window, passing directly through the center of the holographic anacite’s head in a hard light copy of a kill shot. The image explodes in a frenzy of light and static.
the alley across the street. How do you specifically react to the sudden flyby?
Seeing glimpses of the drone escaping, he angrily shouts "Good, they've made it easy by coming to us!" and bolts out the door toward the alleyway (nimbler than expected for a typical vesk), not waiting for the others.
Then After The Drone Flies Away and The Armor Vesk Guy Chase It, They Think For Second. So, I have 2 Bad News, Tierny is Dead, and Someone, Or Somebody, Know Us There. Well, Why do Im Waiting For? Lets The Party Started, If "Jae" Wanted For...
Then Old-Growth Wildfire with Their Machine Gun (from Idk How they Get it, who decide to Carry This Gun With Them) Follow Vorza (Who Don't even Introduce Himself)
Roll for Intiative using Perception. If there is another skill that you think you should be rolling Initiative with then I am open to it.
Old-Growth:
Did you have the machine gun with you as you walked into the cafe? I think you may have been arrested if you did. If it was concealed then let me know how.
Rolls
Perception - (1d20+5)
(9) + 5 = 14
Rolls
Initiative - (1d20+7)
(12) + 7 = 19
On a character’s turn, they describe what they do to help the group get past the obstacle. They then attempt any required roll, or perform the required action for a choice without a check. If they attempt a roll, the result determines how many Chase Points the character gains for the party.
Critical Success The PCs gain 2 Chase Points.
Success The PCs gain 1 Chase Point.
Critical Failure The PCs lose 1 Chase Point.
Once the PCs earn enough Chase Points as a group, to overcome an obstacle, the entire party moves to the next obstacle. Extra points don’t carry over, but anyone who hasn’t taken their turn yet can act against the new obstacle. The drone acts first each round, followed by the PCs. The drone flees toward a programmed pickup point. It starts at the traffic crossing obstacle and moves at a rate of 1 obstacle per round; when it completes its turn on the first round, it’s at the safety crossing obstacle.
Tapkey: 19
Vorza: 14
The laser was an underslung laser pistol.
About how far away is the stealth drone?
The Aballon Spy Drone was outside the cafe and is now racing away while using its adaptive cloaking module to blend into its surroundings.
Roll your Culture Check.
Edit: all bellow
"Got any transport? It could be hard on foot."
Rolls
Initiative(perc) - (d20+8)
(9) + 8 = 17
Tapkey: 19
Jaedana: 17
Vorza: 14
Edit: OMG, A Second Nat 20!?!? Im Feeling Lucky Today lol.
Rolls
Initiative (Perception) - (1d20+5)
(20) + 5 = 25
Old-Growth: 25
Tapkey: 19
Jaedana: 17
Vorza: 14
The drones Speed 25 feet.
Incidentally, the way the Mount action is written, I can literally ride one of you guys into battle so long as you're willing. If anybody wants to give me a lift, I can maybe do some Envoy stuff without spending actions on movement...or, ya know, shoot my boomgun. It's a pistol, so, there's a better argument for concealability in a social context.
Rolls
Society Check - (1d20+5)
(4) + 5 = 9
STEP1: ROLL INITIATIVE
I am just waiting for one more PC, LUNAR-17 to roll Initiative. Then we can get on with the chase. As it is, the party being chased, in this case the Spy Drone, will go first and then the PC's will take action according to their Initiative rolls. The PC's will then encounter their first obstacle.
The drones Speed 25 feet.
Before leaving the cafe:
"Ohh.... sorry Wildfire... but I'm not sure how your flower works... and I really hope you will be better at catching the drone than us! No more talking! Let's got!"
Then They Leave the Cafe to Pursue the Drones Without Waste Any Times.
Before she has even had a moment to process the news of Tierny's death, Lunar-17 is recoiling from the table in shock as the drone's shot drives through the projection of her friend. She stumbles to her feet, trying to make sense of everything that is happening, and latches on to her new companions' calls to chase after the drone. Unable to find the words right away to express her agreement, she begins to move after them and let her actions do the talking. In the meantime though she can't help but question out loud, "What the-? Why would they shoo-? What!?"
Rolls
Initiative (Perception) - (1d20+8)
(11) + 8 = 19
Old-Growth: 25
Tapkey: 19
LUNAR-17: 19
Jaedana: 17
Vorza: 14

The Aballon Spy Drone shoots off down the street and is already by the traffic crossing as you all scramble out of the Analog Cafe after it. You scan the sky for it as it continues to blink in and out of vision as it activates its cloaking module. The chase is on!
Everyone in the party needs to make a DC 12 Perception or Survival check to notice the drone, a DC 15 Crafting or Computers check to identify its electronic signature. Beginning with Old-Growth and so on down the Initiative Order.
Rolls
Survival Check (+5) - (1d20+5)
(5) + 5 = 10
On that roll of 10, you do not succeed and continue to scout around for the drone.
On that roll of 10, you do not succeed and continue to scout around for the drone.
Rolls
Perception - (D20+8)
(12) + 8 = 20
Computers - (D20+3)
(12) + 3 = 15
Rolls
Perception - (1d20+5)
(9) + 5 = 14
Computers - (1d20+0)
(13) = 13
On that roll of 20, you succeed and see the drone flickering as it moves and identifies the drones electronic signature, gaining 1 Chase Point.
On that roll of 14, you succeed and see the drone flickering as it moves and you identify the drones electronic signature, gaining 1 Chase Point.
You all come across a Traffic Crossing where dozens of vehicles - sleek urban cruisers, hovercycles, all terrain crawlers, and bulky autobuses zip through this intersection at high speeds.
Everyone in the party needs to make a DC 15 Acrobatics or Athletics roll to weave or sprint through, DC 13 Piloting to follow the flow.
Rolls
Athletics - (1d20+7)
(19) + 7 = 26
Piloting - (1d20+2)
(1) + 2 = 3
As Lunar-17 approaches the crossing she stops for a second to assess the flow of traffic and the signals that directed vehicles through the intersection, looking for the most efficient path forward...
Rolls
Piloting - (1d20+6)
(17) + 6 = 23
On that roll of 24, you succeed, gaining 1 Chase Point.
On that roll of 26, you roll a critical success, gaining 2 Chase Points.
With that roll you earn a Hero Point. Note it on your Character Sheet. The first Critical Success of this game.
Everyone in the party needs to make a DC 14 Computing or Thievery roll to hack or rewire the traffic signal; spend a round doing nothing to automatically gain 1 Chase Point, but if you do you take a -2 circumstance penalty to checks to overcome the next obstacle.
Rolls
Acrobatics - (D20+7)
(15) + 7 = 22
Piloting - (D20+7)
(10) + 7 = 17
Thievery - (D20+4)
(18) + 4 = 22
On that Thievery roll of 22, you succeed, gaining 1 Chase Point.
On that Thievery roll of 17, you succeed, gaining 1 Chase Point. PC's now have 2 Chase Points.
The spy drone skips just above their heads and trys to disappear into the crowd.
Everyone in the party needs to make a [color="blue"]DC 15 Acrobatics or Athletics roll to weave or push through, DC 13 Society to follow the flow.
Rolls
Athletics check - (1d20+6-2)
(4) + 4 = 8
Rolls
Society - (1d20+4)
(7) + 4 = 11
On that Athletic roll of 8, you do not succeed.
On that Society roll of 11, you do not succeed.
Rolls
Athletics - (1d20+7)
(20) + 7 = 27
Society - (1d20+3)
(6) + 3 = 9
On that Athletics roll of 27, you roll a Critical Success, gaining 2 Chase Points. On that Society roll of 9, you do not succeed.
Rolls
Athletics - (1d20+7)
(6) + 7 = 13
Society - (1d20+3)
(14) + 3 = 17
On that Athletics roll of 13, you do not succeed. On that Society roll of 17, you succeed, gaining 1 Chase Point..
As you all approach you see metal barricades bar the path forward, blocking off a partially completed construction site heaped with piles of scrap metal and other building materials. The drone lazily weaves through the obstacles in your way, but the gaps are too small for most creatures to easily fly through.
Everyone in the party needs to make a DC 13 Athletics roll to jump through or break through barricades, DC 15 Athletics or Striving Lore to parkour through the construction site, DC 12 Labor Lore or Stealth to sneak through the workers' entrance.
Rolls
Stealth - (1d20+6)
(2) + 6 = 8
On that Stealth roll of 8, you do not succeed.
Rolls
Athletics - (1d20+7)
(7) + 7 = 14
Athletics - (1d20+7)
(6) + 7 = 13
Stealth - (1d20+5)
(13) + 5 = 18
Rolls
Athletics - (1d20+6)
(17) + 6 = 23
Athletics - (1d20+6)
(19) + 6 = 25
On that Athletics roll of 14, you succeed, gaining 1 Chase Point. On that 18 Stealth, you succeed, gaining 1 Chase Point.
Coming through the entrance and out the other side, a burst of color, sound, and sensation washes over you as noisy holo-ads activate everywhere, targeting you based on an algorithm that analyzes your latest infosphere purchases.
Everyone in the party needs to make a DC 13 Computers or Perception roll to reprogram or disbelieve the holograms, DC 12 Technology Lore roll to identify the holograms, a ranged attack against an AC 12 to damage the holoprojector.
Rolls
Perception - (d20+8)
(5) + 8 = 13
Laser rifle attack - (d20+7)
(8) + 7 = 15
On that Perception roll of 13, you just succeed, gaining 1 Chase Point. On that 15 ranged attack, you succeed, gaining 1 Chase Point.
The drone ducks, weaves and heads down into an underground mall. A confusing network of cement tunnels winds through an eclectic collection of shops selling curios, useful gadgets, and trinkets designed to appeal to tourists. You pick up the pace and head down into the underground mall.
Everyone in the party needs to make a DC 12 Diplomacy roll to get directions from a shopkeeper, a DC 12 Piloting or Survival roll to navigate out of the complex, a DC 13 Society roll to find the way to the nearest exit.
Rolls
Diplomacy - (1d20+0)
(3) = 3
Survival - (1d20+3)
(7) + 3 = 10
Society - (1d20+3)
(20) + 3 = 23
Rolls
Diplomacy - (d20)
(14) = 14
Piloting - (d20+7)
(1) + 7 = 8
Society - (d20)
(8) = 8
On that Diplomacy roll of 3, you do not succeed. On that Survival roll of 10, you do not succeed. On that Society roll of 23 you have a critical success gaining 2 Chase Points.
Coming out of the mall, a cloud of drones nearly identical to the one you’ve all been chasing glides busily through the street, weaving effortlessly past pedestrians and vehicles on their various errands, moving in a dozen different directions. It’s impossible to identify your target at a glance.
Everyone in the party needs to make a DC 12 Perception roll to identify the correct drone, a DC 12 Survival roll to follow the correct drones path.
Rolls
Perception - (d20+8)
(5) + 8 = 13
Survival - (d20+3)
(12) + 3 = 15
Rolls
Perception check - (1d20+5)
(9) + 5 = 14
Survival Check - (1d20+5)
(8) + 5 = 13
On that Perception roll of 13, you just succeed, gaining 1 Chase Point. On that Survival roll of 15, you succeed, gaining 1Chase Point.
You all see a shadowy figure in a nearby foggy alley holding out a hand to catch the drone, much the way a falconer would handle their bird of prey—this mysterious stranger notices the you all and disappears into the shadows a moment later. As he disappears he breaks an air pump as he leaves. The drone floats toward the figure’s former location, then short-circuits and falls to the ground.
You all receive 90 XP as a result of your efforts. so far.
I have adjusted the map so now you can just give me some a coordinate and I will place you on the map.
I have adjusted the map so now you can just give me some a coordinate and I will place you on the map.
Now waiting on Jaedana and Old-Growth.
C5 - for now?
Rolls
Perception - (d20+8)
(7) + 8 = 15
I'd like you to roll a Perception Check if you please!
As you three move towards the thicker foggy area of the alley, you see clouds of exhaust pour out of a broken air pump where LUNAR-17 now stands. Smog shrouds the area and makes breathing and sight difficult.
Roll for Initiative with a -4 circumstance penalty on all rolls!
Rolls
Initiative(perc) - (d20+8-4)
(11) + 4 = 15
Rolls
Initiative +4 penalty -5 PER (let me know if that's wrong) - (1d20+4-5)
(4) - 1 = 3
Rolls
Initiative (Perception) -4 Circumstance Penalty - (1d20+8-4)
(10) + 4 = 14
Smog Scamp 1 18
Jaedana 15
LUNAR-17 14
Smog Scamp 2
Old-Growth 3

In amongst the clouds of exhaust and the natural smog shrouds of a busy industrial city, fading but slowly coming into view, you see two Smog Scamps flying in the mist.
They have huge round eyes, sharp fanged teeth, bat wings and seem to be made of a yellowish smog.
The Smog Scamp to the right breathes in and exhales polluted, toxic air in a 15 foot cone straight towards Old-Growth and Jaedana. It hits them both, enveloping them in a filthy toxic fog.
You take 1hp of Poison Damage. Make a basic Fortitude save.
Jaedana
You take 6hp of Poison Damage. Make a basic Fortitude save.
Rolls
Filthy Fog Attack - (1d20)
(16) = 16
Old-Growth Filthy Fog Damage (Poison Damage) - (1d6)
(1) = 1
Jaedana Filthy Fog Damage (Poison Damage) - (1d6)
(6) = 6
Rolls
Fortitude + Poison resistance - (1d20+9+1)
(7) + 10 = 17
On that Basic Fortitude save of 17, you take no damage from the Filthy Fog attack.
Rolls
Perception - (1d20+5)
(8) + 5 = 13
You take 6hp of Poison Damage. Make a basic Fortitude save.
Just waiting on your save roll!
Unfortunately Jaedana is not so lucky and breathes in the poisonous Filthy Fog and coughs violently as the poison enters her body.
On that basic Fortitude save of 12, unfortunately you have failed to make the DC of 16 and you take 6hp of poison damage. You are also now exposed to Foglung disease. Go ahead and make another Fortitude save.
HP: 11 / 17 Statuses: Foglung disease
Rolls
Fortitude - (1d20+4)
(16) + 4 = 20
You have successfully saved against Initial Exposure: Foglung disease. You are unaffected and do not need to make further saves unless re-exposed.
1. Drawing my weapon.
2 and 3: Weakening shot -> Aim effect and I'm choosing Clumsy 1 until end of my next turn- if hit.
HP: 11 / 17 Statuses:
Rolls
Laser rilfe - Sttrike - (d20+9)
(17) + 9 = 26
Potential damage laser rifle(fire)+ precision dmg from Aim - (d8+d4)
(6) + (4) = 10
The damage from the laser rifle alone kills the Smog Scamp.
Rolls
Arc pistol Strike - (1d20+6)
(6) + 6 = 12
Arc pistol damage - (1d4)
(4) = 4

The second Smog Scamp with eyes narrowed after being hit with an electric blast turns towards Old-Growth.
It opens its cloudy mouth and a blast of Filthy Fog emits from its maw, clouding over Old-Growth.
You take 1hp of Poison Damage. Make a basic Fortitude save.
Rolls
Filthy Fog Attack - (1d20)
(19) = 19
Old-Growth Filthy Fog Damage (Poison Damage) - (1d6)
(1) = 1
Rolls
Fortitude + Poison resistance - (1d20+9+1) - (1d20+9+1)
(11) + 10 = 21
On that basic Fortitude save of 21, fortunately you have succeeded to make the DC of 16 and you take no poison damage. Unfortunately, you are now exposed to Foglung disease. Go ahead and make another Fortitude save.
Rolls
Fortitude - (1d20+9) - (1d20+9)
(15) + 9 = 24
On that Fortitude saving roll of 24, you have successfully saved against Initial Exposure: Foglung disease. You are unaffected and do not need to make further saves unless re-exposed.
Old-Growth, it is now your turn, you are up!
Rolls
Machine gun strike - (1d20+3)
(3) + 3 = 6
Damage - piercing (if applicable) - (1d8)
(6) = 6
On that Machine Gun Strike roll of 6, you miss the Smog Scamp.
Smog Scamp 1 18
Jaedana 15
LUNAR-17 14
Smog Scamp 2
Old-Growth 3
JAEDANA:
Your turn, you are up!
Rolls
Initiative (Perception) - (1d20+5)
(5) + 5 = 10
Smog Scamp (1) 18
Jaedana 15
LUNAR-17 14
Vorza 10
Smog Scamp (2) 8
Old-Growth 3
JAEDANA:
Your turn, you are up!
Rolls
Laser rilfe - Sttrike - (d20+9)
(13) + 9 = 22
Laser rilfe - Sttrike - (d20+9-5)
(16) + 4 = 20
Potential damage laser rifle(fire) 1st att - (d8)
(5) = 5
Potential damage laser rifle(fire) 2nd att - (d8)
(4) = 4
The threat of the Scamp Fogs now extinguished, you find yourself still in the little hideout area. Searching it thoroughly you find an old datapad with a wiped profile named "Z" containing grainy images of people, including their own faces, Tier-99-Professor, and Ghellon, along with a commercial medpatch, a set of microgoggles, and an infiltrator serum. You find all of this amongst the trash found in and around the area.
He shows the group the datapad, "Looks like whoever this Z is knew we were coming."
Looking over the data log, "Anyone know what this relic or First Ones may be?"
So far, you all have earned 140 XP as a result of your efforts.
So far, you all have earned 140 XP as a result of your efforts.
Rolls
Society - (d20)
(1) = 1
So far, you all have earned 140 XP as a result of your efforts.
On that Society roll of 21, you succeed and remember something.
You return to the Analog Cafe to speak further with Ghellon. You update her on what has happened so far including the disappearance of the masked figure. She doesn’t know much about the drones or why they would attack. Hearing you relay the scamps’ descriptions of "the man in the mask," Ghellon confirms that Tierny’s new friend, the visiting professor, frequently wore a face mask. She thought little of it. "Hang around here a couple minutes and you’ll see a dozen far stranger things than a man in a mask." Ghellon reiterates you might want to check out Tierny’s charging platform.
Deciding that while you have Ghellon in front of you, you take the opportunity to go over a few basic questions and other knowledge that may be of use.
How do you know Tierny?
"They’re a regular customer, but it feels more significant than that. They started coming here about ten years ago during a blackout, and they’ve been a regular ever since. Well, semi-regular."
When did they give you that vid?
"A month ago. I haven’t seen them since."
When’s the last time you saw them?
"Last month. That’s when Tierny gave me the vid I showed you. Ghosting isn’t especially unusual for them. Tierny has a pattern: they come in a few times a week for a while, then disappear for about a month, then one day they show up again and it’s back to their old routine like nothing happened. I always figured they got busy. But they always came back."
Who are their friends?
"They’re friends with just about everybody. They came in a few nights a week and almost never dined alone. Lately, they were meeting up with a visiting professor quite often—I think his name started with a Z—Zamie, maybe? Colleagues, random barathu tycoons smoking on the patio, you name a category of person and Tierny could find a friend."
Would anybody want to hurt them?
"No. Everybody liked Tierny. Even their rivals!"
Where do they spend time?
"They work at Polytechnica.Otherwise, you might find them at their charging platform here in North Circuit."
Where were you two weeks ago?
"I work every night unless I’m sick, and I haven’t had a cold since I got that immunochip upgrade back in 320."
Ghellon has security footage and logs to back this up.
Ghellon has security footage of her working, not of anyone else. She also didn't quite catch his name.
"So now we go first to check professor's charging station - aka home? And then maybe to Polytechnica to ask about this Zirem - a fan of masks?" - Jae proposed.
Make a Aballon Lore or Anacite check, or a Society check or a Diplomacy check to Gether Information.
Rolls
Society - (1d20+3)
(12) + 3 = 15

When you arrive you see a massive, 2,036-foot Y-shaped building that towers over the street, piercing the swirling atmospheric gases and casting deep, cool shade on the street below it at fullbright, or darkness at night.
In the daytime, its silver panelled surface turns white hot, and at night it glistens with a cosmos of multicoloured twinkling lights. Occasionally, several sets of metal doors in the base of the tower slide open and anacites scurry in or out, flocking to and from the nearby street. It’s easy to enter through any of the building’s automated doors. A few yards inside, a metal elevator zooms to and from the charging platforms high above at precise 1-minute intervals.
Looking over across the garden of statues is a sheep like creature is going about its business.
You move over to the creature and see that here the creature seems to have free reign over this area which seems like its chosen living space, which is decorated with sculptures created from polished minerals. Bins full of raw ore are stacked in untidy rows near a huge tumbler that constantly churns rough rocks in its belly and a potbellied stove heating a bubbling stewpot.
Nearby, a few rough obsidian boulders form basic pews around a computer terminal.
The creature turns to you all and says, "Hello! May I help you?"

The creature says, "My name is Shalalamula. I have not heard that name in a little while, most unusual. I expect you mean Tier-99-Professor. You seek information by means of 'place of energy'. Yes! I can help you. I know exactly where he stores his data.
She says that she wasn't on close terms with Tier-99-Professor as Tierny was always either tired and in need of a recharge after a long day of work, or excited to begin a new workday and too busy to talk.
Still, I respected Tierny’s huge dedication, and have noted his prolonged absence."
She takes you to a place tied to Tier-99-Professor's identity marker and shows you which cell is currently synced to Tier-99-Professor.
Tier-99-Professor’s cache is an object of unusual beauty. It’s a 4-foot-tall plinth of smooth, dull opal carved with graceful concentric fractals. Tiny white flowers blossom in the moss growing over its base, which is lined with minute, capering sculptures of anacites with oddly proportioned bodies. The plinth stands beside a deep well, around which a lush and creeping garden of colourful ferns and fruited vines seeps into the floor’s metal tiles.
As you approach within 10 feet of the plinth, circuitry glows and swirls within the
fractals in time to some erratic pulse. Outwardly appearing to be a serene monument, the plinth is actually a locked container with a built-in computer that an anacite can link with wirelessly; any other creature must connect their personal computer to the cache.
How does "helping" in this system works, GM? For example: if Jae would have a computer, could she connect with other PC and help with "hacking"? How does it work mechanically ?
Computers is a skill. With any skill, there are a number of things you can do with that skill. With the Computers skill you can Access Infosphere, Operate Device or Hack Each skill has certain requirements to be able to use the skill. So you roll a d20 and add your Computer bonus to the roll against a DC to determine whether or not you suceed and just how successful you are.
COMPUTERS (INT)
Computers is your ability to work with computer systems and some technological equipment. Even if you’re untrained in Computers, you can use it for the following general skill actions.
• Recall Knowledge (page 190) about digital and virtual equipment, digital hazards, computer programs, and vidgames.
HACK
EXPLORATION
Requirements You have a hacking toolkit.
You try to access, control, or change an active secured system. In most cases, this attempt is made against a local computer system that you access directly or indirectly through use of a hacking toolkit. Attempt a Computers check to determine if you can access the targeted system. Computers with improved systems might require multiple successes to access.
Critical Success You access the system, or you achieve two successes toward accessing a system requiring more than one success. You leave no trace of your tampering.
Success You access the system, or you achieve one success toward accessing a system that requires more than one success.
Failure You fail to access the system or achieve any success toward accessing a system that requires more than one success. Some computerized systems might have security measures that activate on a failure.
Critical Failure You activate specially ingrained security protocols or completely lock yourself out of the system. Being locked out of a system prevents you from attempting another check to access it for the next hour.
So if you have a Hacking Toolkit, you can HACK the Tier-99-Professor's CACHE.
Rolls
Recall knowledge check - (1d20)
(8) = 8
Rolls
Computers - (1d20+7)
(15) + 7 = 22
On that Computers roll, (I assume HACK), you succeed and hack the console. You decide that first it might be appropriate to look into the Memoroy Storage as its the best way to track what has gone on before.
You discover that Tier-99-Professor’s latest activities are self-reported in the memory storage, along with a kaleidoscope of infographic and sensory memories about various topics and experiences with time stamps that seem to span about 3 months of his daily routine. His only recent
activities were study and rest.
The last time Tier-99-Professor used this memory storage was after charging two weeks ago, during fulldark. You also discover an encrypted file that will require you to hack again in order to access any information it holds.
Make another Computer Roll to hack the encrypted file.
Rolls
Computers (Hack) - (1d20+7)
(18) + 7 = 25
TIER-99-PROFESSOR Memory Storage ENCRYPTED

OPEN: Object Storage
Tier-99-Professor’s crumpled chassis is curled inside the Object Storage bin in a tight, hunched posture as though they were protecting their vitals and face from an unseen attack when they shut down. One of their hands clutches a note, printed on nanopress and folded with dozens of precise folds to resemble a tiny boat.

to determine their cause of shutdown.
Give me a Medicine or Perception check.
Rolls
Medicine - (1d20+5)
(1) + 5 = 6
OLD-GROWTH:
Make an Arcana, Occultism or Religion check for me please!
Also, if anybody else would like to make these checks, then go ahead and roll.
Rolls
Wisdom - (1d20+2)
(4) + 2 = 6
"Hey I wonder what this scan issue that was in the logs was about? Someone was trying to break into this guys memory, so someone thought it was worth knowing."
Rolls
Preception - (1d20+4)
(17) + 4 = 21
I just thought I would post something fun. Just a little online Newspaper type deal about the Adventure so far. Enjoy!
NEWSPAPER
"What's going on with this wound... you think it's the cause of poor fellow death? Or was done after he died? Could it be used to access his internal memories maybe?" - she wondered and tried to figure it out by herself.
Rolls
Medicine - (d20+3)
(10) + 3 = 13
"Item in institute collection. Check institute, see what's missing?"
Rolls
Religion - (D20+3)
(18) + 3 = 21
You are not sure if it was even a weapon that killed him. As a Vesk, though you have been around weapons of all descriptions most of your life given that a vast majority of your family members served in all aspects of military service and in mercenary service, you have never seen a wound such as that pointed out to you.
Make a Nature check for me please, also make an Aballon Lore check as well!
NITPICK
Make a Striving Lore check for me please!
Rolls
Nature - (1d20+5)
(17) + 5 = 22
Aballon Lore - (1d20+3)
(4) + 3 = 7
The well is a smooth, 3-foot-radius hole bored in the rock beneath the platform’s foundation. It drops 20 feet down into Striving’s underground infrastructure, a forest of steaming pipes and identical maintenance tunnels twisting into the dark.
"These blooms, they grow in the ice well, they may be a guide."
Rolls
Perception - (1d20+5)
(10) + 5 = 15
Trying to put her darker thoughts of the way the professor died to the side, Jae tried to be even more excited about their recent revelations.
Rolls
Perception - (1d20+8)
(5) + 8 = 13
Rolls
Perception - (1d20+5)
(6) + 5 = 11
Rolls
Striving Lore - (1d20+7)
(18) + 7 = 25
Preception - (1d20+4)
(17) + 4 = 21
It contains 2 cellular stimulant spell amps, a chemalyzer, 2 commercial smoke grenades, a commercial irising shield, commercial carbon skin armor with a darkvision visor, an antiquated shock pad that plays theremin-like melodies, an akashic download spell gem (1st rank), a breaching gun, and a commercial starfall pistol with a commercial silencer and commercial battery. They also left 50 credits for each member of the team.
CONSUMABLE, MAGICAL
Level 1; Price 30 credits;
Usage held in 1 hand; Bulk L
Known on most worlds as "spell amps," spell ampoules are ready-to-use magic injections that confer the benefits of a spell of the specified rank.
Activate—Inject (manipulate) Effect You Cast the Spell cellular stimulant at 1st rank. (DC 15)
IRISING SHIELD
RETRACTABLE, TECH
Price 10 credits
AC Bonus* +1; Bulk L;
Hardness 3; HP (BT) 6 (3); Traits Retractable, tech;
An irising shield is made of flexible polycarbon with a retractable design. When retracted, an irising shield looks like a decorative bangle, gauntlet, or glove. When deployed, its panels flare out and form a miniature circular shield.
* Gaining a shield’s circumstance bonus to AC requires using the Raise a Shield action.
CARBON SKIN
TECH
Category Light; Price 30 credits
AC Bonus +1; Speed Penalty —; Dex Cap +4; Check Penalty –1;
Strength +0; Bulk 1; Upgrades 1;
Group Polymer; Armor Traits Tech;
This form-fitting suit of carbon fiber encases the body. Most are usually dull-gray, functional garments, while pricier, bespoke suits dazzle like diamonds.
ANTIQUATED SHOCK PAD
AGILE, FREE-HAND, POWERED, TECH
Category Simple; Price 10 credits
Damage 1d4 E; Bulk -; Hands 1; Upgrades 1
Group Shock; Weapon Traits Agile, free-hand, powered, and tech
This flexible nanocarbon circuit can be installed as an upgrade into gloves, kneepads, or similar appendage protectors to emit a powerful electric shock when forcefully applied to a target.
Spell Gems: Spell gems are single-use magic items that store a specific spell. You can cast the stored spell directly from the gem, using your own spell attack modifier and spell DC.
Nitpick looks at the weapons and sighs. "I can't use the guns, or rather, I can't use them well enough to bother with. Same with the spell gem."
Then the Yoski smiles. "Now the gloves and the armor, those could be a benefit to me if no one else wants them."
"Where next? Think Institute, need know what in collection we seek. Or, ice wells into Striving, seems vague."
Rolls
Perception - (1d20+5)
(3) + 5 = 8

@Celestine Waiting for you!
@The_Ecumenical_Antifa Waiting for you!


You turn in the direction of the booming voice and you see four staticky images of a masked, hooded humanoid in a heavy hooded coat standing a about 40-50 feet away from the you, spread out in all directions, watching you quietly.
They are perfect copycat images of each other. They look not unlike the Smog Scamps that you came across before. Their cloudy wisps are more like static.
The only grace is that at the moment, seem to be just watching and observing you all quietly. However, they are well positioned apart from each other.
Looking forwards, seemingly joining them are two anacite wingbots flutter around the shadowy figures in a seemingly collective, protective formation.
These robotic drones have a curved tail that ends in what appears to be an electrical sting. They have rows of small solar panels along their bodies.

Rolls
Tapkey's Initiative Roll - (1d20+3)
(19) + 3 = 22
LUNAR-17 Initiative Roll - (1d20+8)
(7) + 8 = 15
Rolls
Anacite Wingbot 1 Initiative
Anacite Wingbot 2 Intiative
Shadowy Duplicates Initiative
Anacite Wingbot 2 (25)
Tapkey (22)
Anacite Wingbot 1 (16)
LUNAR-17 (15)
Shadowy Duplicates (8)
"Can someone check if there could be some kind of illusion in play here?" - she whispers through the comms to her friends.
"Also... are we sure the talking is over? I'm not good at this, but maybe some of you could try to talk to them... or him... and try to extract some information... before we will kill them?" - she adds masking her voice with the comm special function.
Rolls
Perception - initiative - (1d20+8)
(17) + 8 = 25
Anacite Wingbot 2 (25), Jaedana (25)
Tapkey (22)
Anacite Wingbot 1 (16)
LUNAR-17 (15)
Shadowy Duplicates (8)
Rolls
Initiative (Preception) - (1d20+4)
(16) + 4 = 20
Anacite Wingbot 2 (25), Jaedana (25)
Tapkey (22)
Nitpick (20)
Anacite Wingbot 1 (16)
LUNAR-17 (15)
Shadowy Duplicates (8)
Rolls
Perception (Initiative) - (1d20+5)
(4) + 5 = 9
Rolls
Initiative - (1d20+5)
(4) + 5 = 9
Anacite Wingbot 2 (25), Jaedana (25)
Tapkey (22)
Nitpick (20)
Anacite Wingbot 1 (16)
LUNAR-17 (15)
Vorza (9), Old-Growth (9)
Shadowy Duplicates (8)
Action 1: Flys in to attack Nitpick.
Action 2 & 3: Trill
Everybody make a Fortitude Save as the piercing Trill shriek of the wingbot hits your ears painfully.

A metallic anacite wingbot dives on high from the eerie shadows of a greyish statue some 20 feet away from you Nitpick.
Its silvery, metallic grey, insectoid like chassis catches the harsh light. It unleashes a horrible shrill electromagnetic piercing trill, stunning its targets, before its mechanical wings snap open wide to reveal many integrated laser rays that tear through the air sending miniature shockwaves of light bouncing around its body.
Before you can react to the nasty mechanical threat, the anacite wingbot continues to emit a high-pitched, shrieking vibration that reverberates in your eardrums.
The shrill trilling noise is accompanied by violent electromagnetic maga pulses tuned specifically to disorient creatures through their senses whether they be mechanical or not. There is definitely no need for a hearing test as you all have heard the terrible shrieking noise together.
Both succeed at the Fort. Save. Though Tapkey only just makes it.
Rolls
Fortitude Saving roll (LUNAR-17) - (1d20+4)
(12) + 4 = 16
Fortitude Saving roll (Tapkey) - (1d20+3)
(10) + 3 = 13
Rolls
Fortitude save - (1d20+4)
(9) + 4 = 13
Rolls
Fortitude save - (1d20+6)
(8) + 6 = 14
and Sabotage 1A
Both against Anacite Wingbot 1
Edit:
As I presume Weakening shot was a success: so choosing Clumsy 1 condition for the bot.
Rolls
Weakening shot (with laser rifle) - (d20+9)
(11) + 9 = 20
laser rifle + precision from Aim dmg - (d8+d4)
(7) + (3) = 10
Sabotage -> Computers against Fortitude DC - (d20+3)
(2) + 3 = 5
Rolls
Fortitude - (1d20+9)
(14) + 9 = 23
Jaedana then turns to sabotage the other anacite wingbot but doesn't quite understand the coding and the wingbot continues to fly forward.
Action 1: Tapkey pulls out his Boom Pistol.
Action 2: Boom Pistol Strike
Action 3: Boom Pistol Strike (-5 for second attack)
HELL YEAH!
Confidence brimming, Tapkey fires again. He grips the oversized handle with one of his six hands and pulls the trigger, instantly unleashing another focused, invisible wall of pure, concussive vibration. The force of the sound wave tears through the air with an ear-splitting crack, briefly warping the surrounding atmosphere into a visible, rippling ring of compressed air. The shockwave slams squarely into the wingbot mid-flight. The air friction and resonant frequency of the blast violently clash with the drone's own electromagnetic pulses and vibrational systems. The delicate, solar-paneled lattice of the wingbot's wings snaps and buckles. A spray of jagged, silvery mechanical shrapnel explodes outward from its chassis, raining glittering flakes of metal down toward the terrain below.
Rolls
Boom Pistol Strike 1 - (1d20+6)
(14) + 6 = 20
Boom Pistol Strike 2 - (1d20+5-5)
(18) = 18
This will puts a 20-foot zone which Nitpick puts down to enclose as many opponents as possible.
He then casts Ricochet on the closest enemy, and the disk he formed bounces to another target.
Rolls
Slashing Damage - (2d4)
(24) = 6
Nitpick, you notice that when you dropped your Quantum Field with Warp Reality onto the two closest Shadowy Duplicates that. they simply disappear. You are not exactly sure why but you surmise that your Quantum field with Warp Reality has somehow canceled out the Shadowy Duplicates in this case. You figure that maybe they were trying to use their own form of Quantum Field in order to Warp Reality and due to both fields colliding, it canceled them out for some weird reason.
The two shadowy duplicates caught in the radius of the Ysoki's Quantum Field shatter into glittering prisms of dark matter, collapsing inward at the speed of thought. The duplicate appears to drift backward in time, becoming more translucent until it falls out of phase with reality entirely. The figure violently vibrates until it decoheres, leaving nothing but an ambient hum of electromagnetic energy.
The quick-footed Nitpick then channels a humming hum of arcane energy, manifesting a spinning disk or orb of shimmering steel. With a chittering shout and a flick of his wrist, he hurls it at the first shadowy duplicate. As the projectile strikes, it instantly moves straight through the shadowy figure, bouncing off the cold floor, hitting a statue and then dissipating. The Shadowy Duplicates are unaffected by the spell.
Nitpick, you notice that when you dropped your Quantum Field with Warp Reality onto the two closest Shadowy Duplicates that. they simply disappear. You are not exactly sure why but you surmise that your Quantum field with Warp Reality has somehow canceled out the Shadowy Duplicates in this case. You figure that maybe they were trying to use their own form of Quantum Field in order to Warp Reality and due to both fields colliding, it canceled them out for some weird reason.
The two shadowy duplicates caught in the radius of the Ysoki's Quantum Field shatter into glittering prisms of dark matter, collapsing inward at the speed of thought. The duplicate appears to drift backward in time, becoming more translucent until it falls out of phase with reality entirely. The figure violently vibrates until it decoheres, leaving nothing but an ambient hum of electromagnetic energy.
The quick-footed Nitpick then channels a humming hum of arcane energy, manifesting a spinning disk or orb of shimmering steel. With a chittering shout and a flick of his wrist, he hurls it at the first shadowy duplicate. As the projectile strikes, it instantly moves straight through the shadowy figure, bouncing off the cold floor, hitting a statue and then dissipating. The Shadowy Duplicates are unaffected by the spell.

Bringing up his machine gun, his flower blooms in happiness as he lets loose with a burst.
Not trusting the things to go down with a single shot he hops back to take cover behind the pillar.
Action 2 Fire machine gun at duplicate in K9
Action 3 Take cover behind pilar/plants in M5
Rolls
Ranged (1d20 + 3) - (1d20+3)
(7) + 3 = 10
Damage (1d8 Piercing) - (1d8)
(3) = 3

Action 1: LUNAR-17 uses Occultism Skill.
Action 2: LUNAR-17 uses Occultism Skill.
Action 3: LUNAR-17 uses Occultism Skill.
LUNAR-17 attempts to use her mystic subroutines on the other shadowy duplicate however, it smirks at her when she fails and continues its movement towards Vorza who is now closest.
In a last attempt, LUNAR-17 trys something different but continues to use her skill in occultism to hopefully disable the last remaining duplicate by sealing it away from this reality. She emits sub-audible frequencies specifically calibrated to the esoteric wavelength of the shadow duplicate. LUNAR-17 projects a barrier of cold, non-reflective light, and it traps the shadow within a confined space. She then uses an incantation that overrides the shadow's quantum and magical tether, pushing it beyond the veil of this current dimension. The figure becomes smaller and smaller and then winks out and disappears.
Rolls
Occultism Skill roll - (1d20+4)
(17) + 4 = 21
Occultism Skill roll - (1d20+4)
(8) + 4 = 12
Occultism Skill - (1d20+4)
(10) + 4 = 14
"What all that?" he queries their minds.
The two information gatherers share their newfound information with the others and you all head over to see what you can find out from Eruco at Polytechnica's Central Archives.
Rolls
LUNAR-17 Computers check - (1d20+4)
(13) + 4 = 17
Tapkey Diplomacy check - (1d20+7)
(15) + 7 = 22
Nanopress, paper, and other physical media are stored on the ground floors; specimens are contained in basement levels, and holoprojector chambers on the upper levels connect to an extensive virtual library, with digital copies of all records and objects housed within.
Public access to everything except the virtual library is restricted.
Scholarly attendants and librarians manage the many collections and conduct research with guidance from their peers (and Insight Array). Staff are mostly anacites, androids, and SROs living in the utilitarian "ports" nestled alongside the curve of the main campus, with a few organic transplants visiting or assisting with research part-time while living in off-site apartments.
You are free to explore Central Archives and browse the publicly accessible virtual library, which contains a preview of everything stored within the massive facility, but getting anywhere with an investigation requires authorizations that you as visitors just don’t have.
It is not long after you begin to inquire about Eruco that a friendly anacite worker, turns up and invites you all down to Vending Services for a chat. You follow the anacite.Located in the basement, vending services is a large room full of vending machines offering everything from prepackaged ready-to-eat "R2E" meals to consumable medical supplies. Cafeteria-style tables provide dining space, and a set of washrooms down the hall offers a place for organic students, professors, and visitors to do their biological functions.
A glass door opens to a small courtyard containing a surrealist xeriscape and rock garden.In speaking with your guide, you learn a rumor about "The
Prof" acting erratically at work before leaving for deepsync. It is not long before you meet with Tierny’s colleague Eruco who comes out of a small corridor. Your 'host' anacite leaves and you meet Eruco.
Eruco, short for Erudite-Collaborator (excitable agender anacite researcher), recalls Tierny’s most frequent conversation topics were the First Ones and the wreck on Akiton. For the last few weeks before their shutdown, they were preoccupied with a mysterious stalker who they believed was following them.
After security foiled an attempted break-in (but never caught the perpetrator), the professor insisted the item they were studying be moved to a more secure facility. The "transistor" relic was placed in Archive 404, a high-security containment warehouse for dangerous or especially precious relics, along with two other objects classified as "orb" and "piston."
The next day, Tier-99-Professor entered deepsync to analyze their research, they must have experienced shutdown during that time. Eruco suggests that you start the process to get permission to investigate Archive 404 immediately, as it could take some time to get clearance. Eruco’s knows nothing about the murder, is surprised to hear of it, and genuinely wants to help the you solve the mystery on behalf of their dear colleague.
Before the you depart, Eruco brings up Vazylyza, who he recalls hassling Tierny in the time leading up to his disappearance. She kept loudly offering to buy priceless First Ones relics for her personal collection—and Tierny wasn’t the only First Ones researcher she harassed. She was persistent enough that she was able to win a relic from a disgraced researcher in a gambling bet, according to rumor. Eruco knows Vazylyza likes to gamble at Magenta Amusement Orbital Plate, known as just Magenta to locals, a hovering night club built on an orbital plate that slowly travels Striving.
If you have no questions, Eruco bids you farewell and returns to work.
Rolls
Requested Computer Check - (1d20+7)
(6) + 7 = 13
Rolls
Underground Lore (Int) - (1d20+3)
(17) + 3 = 20
They said, 'Magenta? Ok, picture this then ... High rollers and thrill seekers shackled to the wheels, tables, and arcades of this massive amusement complex test their luck at all hours of the day and night as the neon casino glide over Striving. Sleek VIP shuttles and bulky hoverbuses ferrying patrons up to a docking platform, where grand archways open into a wonderland of thrills and material excess. Yep! Thats Magenta!'
Nitpick is hoping to get official access, but knowing a name would tell him who to hack/forge permission from as well.
Old-Growth, Eruco informs you that is all that he knows about the 'stalker'.
The PCs might: search for loopholes or leverage knowledge of academic bureaucracy (DC 14 Academia Lore or Perception); Gather Information (DC 13 Computers or Diplomacy); fill out paperwork (DC 13 Computers or Perception); forge documents (DC 15 Computers or Society); call in favors or charm officials (DC 14 Diplomacy); con officials (DC 15 Deception); or strongarm their way in (DC 14 Intimidation DC).
So who is rolling? Make your rolls please!
Rolls
Day of Research (Perception) - (1d20+5)
(19) + 5 = 24
On that Critical Success it only takes you a couple of hours to complete this first of four successes. Therefore you are afforded another roll.
Your eyes narrow. The text stated that administrative requests submitted directly to the Provost must be resolved within 48 hours. However, a heavily crossed-out footnote regarding "emergency exemptions" permitted a petitioner to bypass standard queue processing if their research was categorized under a "threat to institutional continuity."
With a shrewd smirk, you mentally formulated a plan. By utilizing your smarts, you recognise exactly which administrative filing codes to pair with this obscure clause. If you simply refiled the pending research petition as an Emergency Resource Arbitration, you could legally force the Facilitator to greenlight your access without waiting on the standard six-month committee review. The red tape wasn't an obstacle—it was a weapon to be used against itself.
Instead of a day, this discovery only takes a matter of a couple of hours.
Rolls
Day of Research (Perception) - (1d20+5) - (1d20+5)
(8) + 5 = 13
On that Success it takes you the rest of the day to complete this, the second of four successes.
The PCs might: search for loopholes or leverage knowledge of academic bureaucracy (DC 14 Academia Lore or Perception); Gather Information (DC 13 Computers or Diplomacy); fill out paperwork (DC 13 Computers or Perception); forge documents (DC 15 Computers or Society); call in favors or charm officials (DC 14 Diplomacy); con officials (DC 15 Deception); or strongarm their way in (DC 14 Intimidation DC)
You noticed the clerk auto-rejecting any application without the specific blue encryption stamp from the Overseer’s office. However, you also observed a tiny, pulsing red light on the clerk's terminal. A system bypass used by facility managers when the main stamp servers went down. Casually leaning on the counter, you subtly shift your weight, pressing the datapad down at the exact angle where your insect like palm mirrored the red light's rhythm. A localised data-spoof, easily within your reflex.
The clerk routinely glanced at the security guard's patrol schedule to the left of the booth before verifying any identity. It was a rhythmic, lazy check. While the clerk’s eyes darted left toward the guard, your fingers blurred, dragging the forged approval signatures onto the primary file. You hide the movement behind a perfectly timed, dramatic buzz of annoyance, drawing the clerk’s focus strictly to your physical expressions of impatience rather than the doctored digital logs.
The system pinged a low-level audio alert that you were missing a supervisor's ocular scan, a glaring error that would normally trigger a localised lockdown. You smoothly tap your own optic eye against the datapad’s biometric scanner, feeding a looping, pre-recorded security override you lifted from the system just moments prior.
The console beeps a soft, green affirmative. The vesk clerk, entirely oblivious to the micro-heist of data occurring right under his nose, stamps the datapad and slides an entry key across the plexiglass."Approved," the clerk droned. You grab the pass, offering a polite, practiced nod, and look into the darkened corridors of 404, your Perception sharper than ever. Now, just a couple more steps and then we are IN!
Rolls
Gather information (Computers) - (1d20+7)
(11) + 7 = 18
Rolls
Stealth - (d20+7)
(3) + 7 = 10
On that Success it takes you the rest of the day to complete this, the third of four successes.
The PCs might: search for loopholes or leverage knowledge of academic bureaucracy (DC 14 Academia Lore or Perception); Gather Information (DC 13 Computers or Diplomacy); fill out paperwork (DC 13 Computers or Perception); forge documents (DC 15 Computers or Society); call in favors or charm officials (DC 14 Diplomacy); con officials (DC 15 Deception); or strongarm their way in (DC 14 Intimidation DC)
You hold a blinking, mini cyber-deck. A holographic projection flickers above the console, showcasing lines of shifting code and security clearance data. Your nimble, tinkering three-fingered hands fly across the keys as you use your computer skills to systematically crack an override. Instead of using brute force, you manipulate the facility's hardlight projectors, seamlessly bypassing laser nets and looping the live feed of the security network's cameras. A rapid chattering and chirping noise escapes you as your system pings with success. You swipe a massive data file containing the required blueprints, facility credentials, and employee shift schedules, successfully paving the way for the team's further infiltration. Though it takes you the best part of a day working alongside your companions, at least you are now three quarters of the way there!
Rolls
Decpetion - (1d20+4)
(20) + 4 = 24
When the guards ask for his biometric clearance codes, Nitpick executes a bit of a diversion. He deliberately knocks his bulky administrative datapad off the counter. While the guards are distracted by the tumbling device, Nitpick uses his partially prehensile tail to quietly swipe an access badge from the desk, deftly stuffing it into his stretchy Cheek Pouches.
Instead of producing a standard ID, Nitpick launches into a blistering-fast, high-stakes Request action. He peppers the guards with complex, fabricated sector numbers, fake audit directives, and a stern warning about "retroactive administrative penalisation" for delaying his entry. The guards' eyes glaze over as he uses their own rulebook against them. Panicking under the pressure of the audit, they hastily approve his clearance and that of his entourage without scanning the badge—allowing the little space-rat and his 'work colleagues' to scamper directly into the high-security of Archive 404.
Rolls
Perception - (1d20+5)
(13) + 5 = 18
Rolls
Intimidate (+3) - (1d20+3)
(16) + 3 = 19
Rolls
Perception - (1d20+8)
(19) + 8 = 27


LUNAR-17 just manages to save. Unfortunately Tapkey fails to save and takes 3 points of fire damage.
The vibrant violet fur of the skittermander, Tapkey, immediately bristles as a prismatic storm of lasers locks onto them. The kaleidoscopic barrage paints the area in dazzling neon—incendiary reds, scorching yellows, and searing magentas. As the beams strike, they trigger a cascade of sizzling sparks against the gremlin's impressive fur, superheating the ambient air. Despite the fiery onslaught, the six-armed ball of chaos simply flails in a panic, trying to lend an instinctive, panicky "all-six" hands to block the dazzling onslaught, while his wide eyes widen comically against the blistering glow. Ouch!
Rolls
LUNAR-17 Basic Reflex save. - (1d20+6)
(9) + 6 = 15
Tapkey Basic Reflex save. - (1d20+8)
(1) + 8 = 9
Fire damage from lasers - (1d6)
(3) = 3
Rolls
Basic Reflex (+3) - (1d20+3)
(1) + 3 = 4
The barrage of concentrated light erupts across the battlefield, shattering the ambient darkness with a blinding, kaleidoscopic crescendo of violent blues, searing magentas, and toxic greens.Old-Growth braces, his interwoven, vine-like body shuddering beneath the blistering volley. Instead of crying out in physical pain, the he reacts with a sudden, agonising spasm of his leafy nodes, his telepathic signature radiating a piercing, high-frequency static. Searing beams cleave directly into his cellulosic flesh, igniting tiny, bright sparks and causing dark sap to boil to the surface. Despite the searing hit, the stoic Old-Growth slowly adjusts his posture, sending pulsing waves of green bio-luminescence rippling through his tendrils to begin rapid, localised mending.
Rolls
Fire damage from lasers - (1d6)
(4) = 4
Rolls
Reflex - (1d20+6)
(15) + 6 = 21
Rolls
Reflex - (1d20+7)
(1) + 7 = 8
Rolls
LUNAR-17 Intiative Roll - (1d20+8)
(1) + 8 = 9
Tapkey Initiative Roll - (1d20+3)
(7) + 3 = 10
jaedana Initiative Roll - (1d20+8)
(12) + 8 = 20
Rolls
Area Fire - (1d20+3)
(17) + 3 = 20
Damage - (1d8)
(6) = 6
Rolls
Solar flare - (1d20+5)
(3) + 5 = 8





