On that roll of 24, you succeed, gaining 1 Chase Point.
MURDER MOST FOUL GAMEPLAY THREAD
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Apr 26, 2026 5:19 am
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Old-GrowthOn that roll of 24, you succeed, gaining 1 Chase Point.
Apr 26, 2026 5:29 am
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VorzaOn that roll of 26, you roll a critical success, gaining 2 Chase Points.
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Vorza:With that roll you earn a Hero Point. Note it on your Character Sheet. The first Critical Success of this game.
Apr 26, 2026 5:37 am
Old-Growth, Vorza and LUNAR-17 come running out of the traffic crossing and see a safety crossing ahead of them. LUNAR-17 sees the drone blink in and out of its cloaking momentarily and points towards the safety crossing. A blinking traffic signal glows above a busy intersection, signaling when it is safe for pedestrians to cross.
Everyone in the party needs to make a DC 14 Computing or Thievery roll to hack or rewire the traffic signal; spend a round doing nothing to automatically gain 1 Chase Point, but if you do you take a -2 circumstance penalty to checks to overcome the next obstacle.
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SAFETY CROSSINGEveryone in the party needs to make a DC 14 Computing or Thievery roll to hack or rewire the traffic signal; spend a round doing nothing to automatically gain 1 Chase Point, but if you do you take a -2 circumstance penalty to checks to overcome the next obstacle.
Apr 26, 2026 7:07 am
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rolling as requested Rolls
Acrobatics - (D20+7)
(15) + 7 = 22
Piloting - (D20+7)
(10) + 7 = 17
Thievery - (D20+4)
(18) + 4 = 22
Apr 26, 2026 7:22 am
Old-Growth Does Not Know How To Hack Any Technology, Thus Letting Others Do The Job.
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Im Going To Do Nothing, taking -2 circumstance penalty to check on next obstacle. (hopefully Good Roll next round👀)Apr 26, 2026 8:28 am
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JaedanaOn that Thievery roll of 22, you succeed, gaining 1 Chase Point.
Apr 27, 2026 2:48 am
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VorzaOn that Thievery roll of 17, you succeed, gaining 1 Chase Point. PC's now have 2 Chase Points.
The spy drone skips just above their heads and trys to disappear into the crowd.
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CROWDEveryone in the party needs to make a [color="blue"]DC 15 Acrobatics or Athletics roll to weave or push through, DC 13 Society to follow the flow.
Apr 27, 2026 3:16 am
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Idk how to say, i roll Athletics Check with -2 Circumstance to my checkRolls
Athletics check - (1d20+6-2)
(4) + 4 = 8
Apr 27, 2026 4:22 am
Lunar-17 takes a deep breath as she slips into the crowd, trying her best to put her conscious mind on the back burner and feel the collective instinct and tendencies of the crowd so she can flow through the crowd and find a path for her group as well.
Rolls
Society - (1d20+4)
(7) + 4 = 11
Apr 27, 2026 5:00 am
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Old-GrowthOn that Athletic roll of 8, you do not succeed.
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LUNAR-17On that Society roll of 11, you do not succeed.
Apr 27, 2026 10:41 am
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rollingRolls
Athletics - (1d20+7)
(20) + 7 = 27
Society - (1d20+3)
(6) + 3 = 9
Apr 27, 2026 7:54 pm
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VorzaOn that Athletics roll of 27, you roll a Critical Success, gaining 2 Chase Points. On that Society roll of 9, you do not succeed.
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It is next round. Everyone make the same rolls again.Apr 27, 2026 8:35 pm
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rollingRolls
Athletics - (1d20+7)
(6) + 7 = 13
Society - (1d20+3)
(14) + 3 = 17
Apr 27, 2026 9:49 pm
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VorzaOn that Athletics roll of 13, you do not succeed. On that Society roll of 17, you succeed, gaining 1 Chase Point..
As you all approach you see metal barricades bar the path forward, blocking off a partially completed construction site heaped with piles of scrap metal and other building materials. The drone lazily weaves through the obstacles in your way, but the gaps are too small for most creatures to easily fly through.
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CONSTRUCTION SITEEveryone in the party needs to make a DC 13 Athletics roll to jump through or break through barricades, DC 15 Athletics or Striving Lore to parkour through the construction site, DC 12 Labor Lore or Stealth to sneak through the workers' entrance.
Apr 27, 2026 9:55 pm
Lunar-17 hastily glances around for anyone watching the workers' entrance and, not immediately seeing anyone, tries her luck to slip through and bypass the barricade.
Rolls
Stealth - (1d20+6)
(2) + 6 = 8
Apr 27, 2026 10:20 pm
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LUNAR-17On that Stealth roll of 8, you do not succeed.
Apr 27, 2026 11:41 pm
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rollingRolls
Athletics - (1d20+7)
(7) + 7 = 14
Athletics - (1d20+7)
(6) + 7 = 13
Stealth - (1d20+5)
(13) + 5 = 18
Apr 27, 2026 11:45 pm
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also rollingRolls
Athletics - (1d20+6)
(17) + 6 = 23
Athletics - (1d20+6)
(19) + 6 = 25
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