On that Athletics roll of 14, you succeed, gaining 1 Chase Point. On that 18 Stealth, you succeed, gaining 1 Chase Point.
Coming through the entrance and out the other side, a burst of color, sound, and sensation washes over you as noisy holo-ads activate everywhere, targeting you based on an algorithm that analyzes your latest infosphere purchases.
Everyone in the party needs to make a DC 13 Computers or Perception roll to reprogram or disbelieve the holograms, DC 12 Technology Lore roll to identify the holograms, a ranged attack against an AC 12 to damage the holoprojector.


