Chapter 3.5: The Temple of Merikka

Nov 2, 2025 6:14 am
Myrtha is improvising a plan as first Lyrel then the others climb down the rope. "Let’s all get against the wall. Chase can check from the main door corner, see what else can be seen from there. Maybe Ember could check the other corner, see if another entrance is apparent… the rest of us stay put and then we decide which way to go. What do you think?"

"There's also that small building against the wall," Aanbo observes as he anchors the rope for the others to clamber down. Finally, it's just him and Ember still atop the wall. She gestures to him; he's a little skeptical, but she insists, so he passes her the rope. He needn't have worried; while Ember's not as strong as Myrtha, a life of balcony break-ins, narrow escapes, and always having to prove herself on the street has honed the young woman's athleticism to a high degree. Once Aanbo has made the descent, Ember tosses the rope down as there's nothing to tie it to. Then she slowly lets herself down, hangs from her hands, finds a foothold, and begins crawling down the wall as sure as an insect.

Once she's down on the ground, Ember and Chase nod wordlessly to each other and begin moving off toward the different parts of the compound.
https://i.imgur.com/2QQsJ2R.png
(each square is 10' on a side)
Nov 2, 2025 6:17 am
OOC:
@mathias0077 @WhtKnt - I'm a little unclear on the directions these two are going; if Chase is going to the Temple's main entrance and then back to the building against the wall, he's going east and then doubling back to go north. Which direction is Ember going?
Nov 2, 2025 6:27 am
Outside the wall, not far away, Morton and Arya are just coming up the hill and discovering Ember's tracks that came before them.
Nov 2, 2025 11:02 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp"A good thing they were cover up their tracks." as he takes note of the way they traveled. "Shouldn't take us long to discover where they have went."
Last edited November 2, 2025 11:02 am
Nov 2, 2025 11:46 am
spaceseeker19 says:
OOC:
@mathias0077 @WhtKnt - I'm a little unclear on the directions these two are going; if Chase is going to the Temple's main entrance and then back to the building against the wall, he's going east and then doubling back to go north. Which direction is Ember going?
I guess Ember can check the front and I will check the others.
Nov 2, 2025 4:48 pm
OOC:
Sounds good to me!
Nov 3, 2025 1:21 am
Chase heads north, moving quietly.

Ember slinks east, moving like a ghost.

But at nearly the same time, dark shapes slink around the corners of the Temple. With the flickering torchlight augmenting the light of the moon, the heroes can clearly see that they are large canines: wolves or wolf-like dogs. The one to the north growls, having detected the party. Larger shapes behind the canines are starting to come around the corners, too...
[ +- ] The Temple Courtyard
OOC:
Everyone, please roll initiative for your PCs (I'll roll for Arya).


23 - Ember (5/12)
18 - Wolves
16 - Ferranzo (8/8)
16 - Chase (17/17)
15 - Morton (9/9)
15 - Aanbo (19/27)
14 - Myrtha (29/30)
14 - Arya (1/19)
13- Lyrel (7/13)
5 - Watch
4 - Eugenios (8/8)

Rolls

Arya initiative - (1d20+1)

(13) + 1 = 14

Wolves initiative - (1d20+2)

(16) + 2 = 18

Others' initiative - (1d20)

(5) = 5

Nov 3, 2025 2:18 am
Ember freezes, her muscles tensing.

Rolls

Initiative - (1d20+3)

(20) + 3 = 23

Nov 3, 2025 2:59 am
Quote:
Everyone, please roll initiative for your PCs
Morton has a nice high 15. :) LOL nothing compared Ember but I did edge out Arya. Still I'm wolf bait.
Last edited November 3, 2025 3:01 am

Rolls

INIT - (1d20+2)

(13) + 2 = 15

Nov 3, 2025 4:00 am
OOC:
Catching up…
Ferranzo lands uneasily and stays close to the wall.
Last edited November 3, 2025 4:46 am

Rolls

STR (Athletics) with advantage - (2d20h1-1)

(83) - 1 = 7

Initiative - (1d20+2)

(14) + 2 = 16

Nov 3, 2025 7:53 am
Lyrel sends a blue bolt towards the first wolf she sees, but misjudge its movement and it leaps over the spot she thought it would be in, leaving frost on the ground.
[ +- ] 0: Ray of Frost
Last edited November 3, 2025 7:55 am

Rolls

Ray of Frost - (1d20+5, 1d8)

1d20+5 : (3) + 5 = 8

1d8 : (6) = 6

Initiative - (1d20+4)

(9) + 4 = 13

Nov 3, 2025 10:22 am
Bringing his gaze back to the interior of the temple wall, Eugenios curiosity is peaked at the shear size of the animals coming around the corner . . .
OOC:
It appears Eugenios was very distracted.
Last edited November 3, 2025 10:22 am

Rolls

Initiative - (1d20+1)

(3) + 1 = 4

Nov 3, 2025 10:56 am
Chase freezes as soon as he sees eye glow he knows he doesn't have the time to unshoulder his bow so he will slowly pull his sword.

Rolls

initiative - (1d20+3)

(13) + 3 = 16

Nov 3, 2025 6:01 pm
Myrtha descended into the courtyard, landing with a heavier thud than she would have liked. She silently hoped Morton and Arya were safe, but soon focused her mind on more pressing matters. Soon, the approaching of apparently hostile animals was all she could think of.

Rolls

Athletics (advantage) - (2d20H1+5)

(413) + 5 = 18

Initiative - (1d20+2)

(12) + 2 = 14

Nov 3, 2025 7:56 pm
Aanbo re-coils the rope and stashes it in his pack, in case it becomes useful later.

Rolls

Initiative - (1d20+2)

(13) + 2 = 15

Nov 3, 2025 11:26 pm
The wolves are beginning to rush toward the party.
OOC:
You each can post your round one turns now; Ember will resolve first, then the wolves, then Ferranzo and Chase will act simultaneously. Morton and Arya hear the commotion on the other side of the wall; they have to decide on a way to get inside (trying the front gates or climbing over).
https://i.imgur.com/76TJjAo.png

23 - Ember (5/12)
18 - Wolves
16 - Ferranzo (8/8)
16 - Chase (17/17)
15 - Morton (9/9)
15 - Aanbo (19/27)
14 - Myrtha (29/30)
14 - Arya (1/19)
13- Lyrel (7/13)
5 - Watch
4 - Eugenios (8/8)
Nov 3, 2025 11:30 pm
Ember readies for an attack, preparing to stab when one gets close.

Rolls

Rapier to hit - (1d20+5)

(14) + 5 = 19

Rapier damage - (1d8+3)

(1) + 3 = 4

Nov 4, 2025 3:40 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp upon hearing the commotion and not really know where the gate is, Morton elects to the climbable wall.

He immediately scuttles up the wall with thoughts to deal with the situation and/or aid Arya to come up as well.
Last edited November 4, 2025 3:41 am

Rolls

Athletics - (1d20+1)

(15) + 1 = 16

Nov 4, 2025 4:46 am
Nervous yet determined, Ferranzo throws a Sleep spell, targeting the center of the pack.
Nov 4, 2025 6:23 am
WhtKnt says:
Ember readies for an attack, preparing to stab when one gets close.
OOC:
@WhtKnt - Ember can used a ranged weapon, or she can move closer and Ready her rapier attack. But if she stays where she is and Readies her rapier, nothing will happen this round, as there's no way the wolf will reach her this round on its own (even if it Dashes). Every square is 10', so at the start of the round they are 115' apart. Do you want to wait a round for it to get to her, or do you want to do something else?
rpgventurer says:
Nervous yet determined, Ferranzo throws a Sleep spell, targeting the center of the pack.
OOC:
@rpgventurer - I just want to confirm this action. There isn't a pack that Ferranzo can see - just one wolf and one figure behind the wolf. At the start of the round, the wolf is 115' away from Ferranzo - just outside the range of Sleep. But the wolves (one he can see, and one clear on the other side of the building that only Ember can see) act before Ferranzo, and they will presumably move closer on their turn. But Ferranzo acts before the figures behind the wolves. This means that Ferranzo could be casting Sleep on just one wolf. Is that what you want?

Rolls

Secret Roll

Secret Roll

Nov 4, 2025 10:54 am
Chase seeing the distance between he and the wolf will jam his sword in the ground unshoulder his bow nock arrow and release at the wolf.

Rolls

to hit, damage - (1d20+7, 1d8+3piercing)

1d20+7 : (8) + 7 = 15

1d8+3piercing : (1) + 3 = 4

Nov 4, 2025 4:26 pm
Still under the impression that the group is sneaking about, Aanbo whispers as loudly as he dares, "Help Chase!"

Meanwhile, the monk moves across to support Ember, positioning himself in front of the rogue if he can and preparing to Dodge any incoming attacks. Aanbo believes this should allow Ember to use her ranged weapons, but then considers the question of whether or not she even has anything of that nature.

He shakes his head clear of such intrusive thoughts. The enemy is coming!
OOC:
Taking the Dodge action. While the wolf won't get in melee range this round, I'm going to assume there's a ranged attack from behind.
Nov 4, 2025 4:38 pm
Myrtha rushed next to Chase, dropping her spear to the ground, while retrieving her longbow and shooting at the closest wolf. As soon as she loosed her arrow, she dropped her bow and grabbed her spear, in anticipation of the canine's charge.

Rolls

Longbow to hit - (1d20+4)

(13) + 4 = 17

Longbow damage - (1d8+2)

(4) + 2 = 6

Nov 4, 2025 5:31 pm
OOC:
Cancel the Sleep, please.
Ferranzo stops before the final syllable of his spell is uttered. Wait… wolves travel in packs. I only see one.

Instead, he’ll wait for three or more wolves to show up together. Meanwhile, he’ll encourage Aanbo. "Stand firm. You got this."
OOC:
Bardic Inspiration as a bonus action.
Nov 4, 2025 5:36 pm
Ember will close the distance by 20 feet, which should put her in range of the wolf's movement. If not, she will stay at that position and be ready for an attack for the next round.
Nov 5, 2025 2:31 pm
Round One
(this is followed by round two)

Ember moves toward the Temple's entrance and prepares to attack Wolf 2, should it come into her reach.

Their claws scritching on the flagstones, the two wolves dash toward the heroes at full speed...but they do not quite reach them.

Thinking that spells aren't needed for such small numbers, Ferranzo gives encouragement to Aanbo: "Stand firm. You got this."
Aanbo has a d6 Bardic Inspiration die.

Chase plunges his sword into a crack between flagstones so that it stands there, quivering, while he quickly grabs an arrow, nocks, draws, and looses as the snarling wolf is almost upon him!
Wolf 1 takes 4 piercing damage!

Hearing the noise of the wolves and the heroes, Morton assesses his options, and decides that going over the wall is the fastest way to rejoin the others. Finding imperfections, cracks, and joins in the granite blocks, Morton clambers up the wall. He pulls himself up onto the top of the wall just above Lyrel and can see the situation.

"Help Chase!" Aanbo hisses to the others, moving toward Ember as she moves toward Wolf 2.

With no healing prayers remaining, Arya follows Morton's lead and swiftly mounts the wall next to him.

Myrtha covers the distance between her and Chase easily, loosing an arrow as she jogs, and drops her bow to switch to her spear. The shaft sinks deep into the animal.
Wolf 1 takes 6 piercing damage!

Lyrel recalls one of the earliest spells she learned, an arcane incantation to draw the heat from the air itself, and flings that effect toward the wolf...but her calculations of trajectory didn't include Myrtha stepping in the way, so the wizard jerks the spell to the side rather than risk harming her burly companion. A patch of wall on the Temple forms ice.

The first watchman runs around the corner, but rather than approaching the intruders, he runs to the low building and bangs on the door with his spear. "Awake! Arise! The murderers are here!"
The second watchman runs around the corner (like Wolf 2, only seen by Ember and Aanbo) and slows warily, recognizing that it is just him and his wolf against two of the infamous kidnapper/killers. "HELP! THE KILLERS ARE WITHIN THE GATE!"
[ +- ] The Temple courtyard after the watch moves
OOC:
@Mathfuric - please take Eugenios' turn now. Everyone can also post their round two turns now (although you can wait to see what happens with the opponents first if your PC is later in the initiative).
Eugenios starts muttering arcane words quietly as a slim, shimmering layer of frost builds upon his extended hand. Then, with a quick flick of the wrist, the now-glowing frost hand shoots out towards the wolf approaching Ember.
Wolf 2 takes 2 necrotic damage!

23 - Ember (5/12)
18 - Wolf1 (-10), Wolf 2 (-2)
16 - Ferranzo (8/8)
16 - Chase (17/17)
15 - Morton (9/9) 20' up on the wall
15 - Aanbo (19/27) Bardic Inspiration
14 - Myrtha (29/30)
14 - Arya (1/19) 20' up on the wall
13- Lyrel (7/13)
5 - Watch
4 - Eugenios (8/8)

Rolls

Arya STR (Athletics) - (1d20+3)

(17) + 3 = 20

Nov 5, 2025 3:05 pm
Ember waits for the wolf to close before stabbing at it.

Rolls

Rapier to hit - (1d20+5)

(9) + 5 = 14

Rapier damage - (1d8+3)

(2) + 3 = 5

Nov 5, 2025 3:45 pm
"Try not to kill anyone," says Aanbo while he still has a chance. He readies his quarterstaff and moves forward to support Ember, and attempts to knock down the charging wolf.
OOC:
Movement: 30-35 feet up to be with Ember, assuming the wolf is going to close the remaining distance.
Action: Two-handed Quarterstaff vs Wolf2, non-lethal damage.
Bonus Action: Unarmed strike vs Wolf2, non-lethal damage.

Rolls

Quarterstaff 2H to hit, bludgeoning damage - (1d20+4, 1d8+2)

1d20+4 : (7) + 4 = 11

1d8+2 : (2) + 2 = 4

Unarmed Strike to hit, bludgeoning damage - (1d20+4, 1d4+2)

1d20+4 : (9) + 4 = 13

1d4+2 : (1) + 2 = 3

Nov 6, 2025 12:06 am
Ferranzo insults Wolf 1. "Wow. Look how shabby your coat is. And you fight like a pup. No wonder you’re not a pack leader!"
OOC:
Casting Viscous Mockery
Last edited November 6, 2025 1:57 am
Nov 6, 2025 12:28 am
OOC:
Dose anyone have hold portal? Keep them from coming out of the small building.
Nov 6, 2025 12:59 am
Eugenios waits and watches the action happening below removing his hat as he does so, placing it into a pocket within the folds of his long jacket. His prep of a spell is interrupted by the sounds of something scrambling up the wall, but a quick glance shows the shadows as humanoid. The Gnome moves his attention back to the priority problem being the wolves and guards.

He starts muttering arcane words quietly as a slim, shimmering layer of frost builds upon his extended hand, with a quick flick of the wrist the now glowing frost hand shoots out towards the wolf engaging Ember . . .
OOC:
Action: Cast Chill touch at Wolf 2

Rolls

Chill Touch - Attack - (1d20+6)

(15) + 6 = 21

Chill Touch - Damage - (1d8)

(2) = 2

Nov 8, 2025 2:23 pm
Round two
(this is preceded by round one, followed by round three)

Ember grips her rapier tightly, preparing to meet the rushing wolf.

Meanwhile, around the corner on the west side of the compound, Wolf 1 charges at the heroes...opting to leap at Myrtha. The warrior woman easily sidesteps the canine, shoving its body aside with her hip as it leaps.

Wolf2, meanwhile, has covered the distance to Ember in two bounds. As it leaps at her, Ember's rapier sinks into its flesh.
Wolf2 takes 5 piercing damage.
Ember takes 5 piercing damage and collapses, dying!

"Wow!" Unaware of this drama happening out of his sight, Ferranzo calls out, mocking Wolf1. "Look how shabby your coat is. And you fight like a pup. No wonder you’re not a pack leader!"
Wolf1 takes 1 psychic damage and dies of shame!

With the immediate danger of the wolf out of the way, Chase relaxes a bit and tries to set the record straight. "We are not murders good sir. We are sent to root out the corruption in Orlane coming from this temple." Watch 1 shakes his head and barks a laugh. "Root out the corruption? I've got to admit, when we called you murderers, I never thought you'd be dumb enough to come back and kill again. This makes it so much easier!"

Behind Chase, up on the wall, Morton calls out: "A wolf took Ember down!" So saying, he opens himself up to the power of the Fiend once more, letting the hellfire rip through him and generate a concussive blast that narrowly misses Wolf2.

Aanbo steps protectively up to Ember's side, hoping to distract the wolf from savaging the young woman's body. His initial strike with the staff does little damage but does get its attention; his follow-up kick to the head snaps its jaws together.
Wolf2 takes 3 bludgeoning damage!
[ +- ] The Temple Courtyard, middle of round 2
(Myrtha's turn will go here)

Not liking the sound of Watch1's banter, Arya hustles north on the top of the wall. "Easier? Easier?!" She calls upon Pelor, who sends a gleaming, glittering column of radiance down at the watchman. "What about this is easy for you?"
Watch1 takes 2 radiant damage!

Lyrel murmurs the long-practiced arcane words. Extending her hand, a beam of bluish-white lances out toward Watch1...but the distance is too great, and the beam fades before it can reach the villain.

"We show that you attacked the Temple, we're heroes and you're monsters," Watch1 snarls, jogging around the corner and flinging his spear up at Arya on the wall. The spear takes Arya in the neck.
Arya takes 4 piercing damage and falls backwards off the wall, dying!
Arya plummets to the ground, failing her first death save!

Watch2 sets his spear grimly as he watches Aanbo beat his wolf.

The door opens and three more watchmen emerge, carrying a spear in each hand. "You should have seen it - I just got knocked one of them off the wall!" Watch1 boasts. Watch3 hands him a spear. "I'll believe it when I see it, Parl." Watch 4 and Watch 5 Dash to get further out the door, preparing to throw spears at Chase and Myrtha next round. "Careful - it looks like they brought their whole gang!"

The water in the air condenses on Eugenios' skin as he continues chanting the arcane syllables. That water then freezes, forming another 'glove' of transparent ice, which flies off toward Wolf2.
Wolf2 takes 5 necrotic damage and dies!
[ +- ] Temple Courtyard, end of round two

23 - Ember (0/12) Dying
18 - Wolf1 Dead, Wolf 2 Dead
16 - Ferranzo (8/8)
16 - Chase (17/17)
15 - Morton (9/9) 20' up on the wall
15 - Aanbo (19/27) Bardic Inspiration
14 - Myrtha (29/30)
14 - Arya (0/19) Dying one failure
13- Lyrel (7/13)
5 - Watch 1 (-2), Watch 2, Watch 3, Watch 4, Watch 5
4 - Eugenios (8/8)

Rolls

Wolf1 targer (1 - Chase, 2 - Myrtha) - (1d2)

(2) = 2

Wolf1 attack on Myrtha AC16, piercing damage - (1d20+4, 2d4+2)

1d20+4 : (2) + 4 = 6

2d4+2 : (42) + 2 = 8

Wolf2 attack on Ember AC14, piercing damage - (1d20+4, 2d4+2)

1d20+4 : (16) + 4 = 20

2d4+2 : (21) + 2 = 5

Wolf1 WIS save DC13, psychic damage - (1d20+1, 1d4)

1d20+1 : (7) + 1 = 8

1d4 : (1) = 1

Nov 8, 2025 4:28 pm
Lyrel fires off another blast of cold
OOC:
round 2, still useless in this encounter
Last edited November 8, 2025 4:28 pm

Rolls

Ray of Frost @wolf2 - (1d20+5, 1d8)

1d20+5 : (4) + 5 = 9

1d8 : (6) = 6

Nov 8, 2025 4:36 pm
Chase will look at the watchman and hold fire"We are not murders good sir. We are sent to root out the corruption in Orlane coming from this temple."

Rolls

Persuasion - (1d20+1)

(7) + 1 = 8

Nov 8, 2025 4:52 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp From his position, watching Morton can see all that is happening. He calls "A wolf took Ember down!" and he follows that up with the casting of Eldritch Blast at that wolf (2). He holds his viewing position and doesn't head down.
Last edited November 8, 2025 4:54 pm

Rolls

Eldritch Blast - (1d20+6, 1d10)

1d20+6 : (6) + 6 = 12

1d10 : (6) = 6

Nov 9, 2025 6:13 am
Eugenios flexes his fingers as words form on his lips and frost upon his hand, again with a flick of his wrist a slightly glowing hand of frost leaps towards those attacking Ember . . .

Rolls

Chill Touch - Attack - (1d20+6)

(16) + 6 = 22

Chill Touch - Damage - (1d8)

(5) = 5

Nov 10, 2025 6:09 am
Round two, continued...

With the immediate danger of the wolf out of the way, Chase relaxes a bit and tries to set the record straight. "We are not murders good sir. We are sent to root out the corruption in Orlane coming from this temple." Watch 1 shakes his head and barks a laugh. "Root out the corruption? I've got to admit, when we called you murderers, I never thought you'd be dumb enough to come back and kill again. This makes it so much easier!"

Behind Chase, up on the wall, Morton calls out: "A wolf took Ember down!" So saying, he opens himself up to the power of the Fiend once more, letting the hellfire rip through him and generate a concussive blast that narrowly misses Wolf2.

(@matmaisan - Myrtha's turn will go here)

Not liking the sound of Watch1's banter, Arya hustles north on the top of the wall. "Easier? Easier?!" She calls upon Pelor, who sends a gleaming, glittering column of radiance down at the watchman. "What about this is easy for you?"
Watch1 takes 2 radiant damage!

Lyrel murmurs the long-practiced arcane words. Extending her hand, a beam of bluish-white lances out toward Watch1...but the distance is too great, and the beam fades before it can reach the villain.
OOC:
@runekyndig - you missed with the attack, but I'm narrating it this way because Ray of Frost's range doesn't cover the distance between Lyrel and Watch1. If you want Lyrel to have moved closer on this turn, let me know.
"We show that you attacked the Temple, we're heroes and you're monsters," Watch1 snarls, jogging around the corner and flinging his spear up at Arya on the wall. The spear takes Arya in the neck.
Arya takes 4 piercing damage and falls backwards off the wall, dying!
Arya plummets to the ground, failing her first death save!

Watch2 sets his spear grimly as he watches Aanbo beat his wolf.

The door opens and three more watchmen emerge, carrying a spear in each hand. "You should have seen it - I just got knocked one of them off the wall!" Watch1 boasts. Watch3 hands him a spear. "I'll believe it when I see it, Parl." Watch 4 and Watch 5 Dash to get further out the door, ready to throw spears at Chase and Myrtha next round. "Careful - it looks like they brought their whole gang!"

The water in the air condenses on Eugenios' skin as he continues chanting the arcane syllables. That water then freezes, forming another 'glove' of transparent ice, which flies off toward Wolf2.
Wolf2 takes 5 necrotic damage and dies!

https://i.imgur.com/hc4L3xo.png
OOC:
Aside from Myrtha's turn, this completes round 2. Everyone can post their round three turns now. Remember that the wall on the left is 20' tall (so no one can see dying Arya except Morton), Ember is also dying, and each square on the map is 10 feet.

23 - Ember (0/9) Dying
18 - Wolf1 Dead, Wolf 2 Dead
16 - Ferranzo (8/8)
16 - Chase (14/14)
15 - Morton (9/9) 20' up on the wall
15 - Aanbo (19/27) Bardic Inspiration
14 - Myrtha (17/18)
14 - Arya (0/10) Dying One failed death save
13- Lyrel (3/9)
5 - Watch 1 (-2), Watch 2, Watch 3, Watch 4, Watch 5
4 - Eugenios (8/8)

Rolls

DEX save DC13 - (1d20)

(9) = 9

Sacred Flame radiant damage - (1d8)

(2) = 2

Watch1 spear attack on Arya AC16, piercing damage - (1d20+2, 1d6)

1d20+2 : (17) + 2 = 19

1d6 : (4) = 4

Falling damage - (2d6)

(51) = 6

Nov 10, 2025 4:35 pm
Aanbo uses his quarterstaff's reach to extend his range just a tiny bit, hopefully enough to thwack the torch and douse the light. Regardless of whether or not he is successful, he makes ready to defend Ember should Watch2 charge.
Nov 10, 2025 7:42 pm
"They’re scared! They’re scared! Don’t give up!" Ferranzo hopes that’s true as he encourages his new-found companions and moves closer to the group of watchmen to the north. He stops to play a quick lullaby on his flute, focusing on the area between Watch5 and Watch4 directly in front of Watch1.
OOC:
Ferranzo moves 25 feet to get the watch within range of his Sleep spell.
Last edited November 10, 2025 7:42 pm

Rolls

Sleep spell (affected HP) - (5d8)

(71584) = 25

Nov 10, 2025 8:16 pm
"Someone get to Arya! I've got this Chase!" the warrior called out as she rushed towards the group of watchmen being targeted by Ferranzo’s spell. She moved as far as possible before hurling one of Reptile’s throwing axes at watch#4.
OOC:
I’ve already rolled Myrtha’s 3rd level hp here. Should they be counted in her current max hp?

Regarding this round, Myrtha’s targeting should depend on who falls under Ferranzo’s spell.

Rolls

Handaxe to hit - (1d20+5)

(7) + 5 = 12

Handaxe damage - (1d6+3)

(4) + 3 = 7

Nov 10, 2025 9:54 pm
Chase will target watch 5 nock, draw, inhale, aim, release. "We warned you to stand down!!"
Last edited November 10, 2025 9:54 pm

Rolls

to hit, damage - (1d20+7, 1d8+3piercing)

1d20+7 : (10) + 7 = 17

1d8+3piercing : (5) + 3 = 8

Nov 11, 2025 2:21 am
Round three
(this is preceded by round two, followed by round four)

Ember moans softly.
Ember has one successful death save!

"They’re scared!" As Ember lays dying, Ferranzo rushes toward the group of four watchmen. "They’re scared! Don’t give up!" Arriving next to Myrtha, Ferranzo plays a little trill on his flute, which trails into a diminuendo. The music works its magic; the watchmen's eyes flutter as their heads nod. Then they drop their spears and sink to the ground.
Watch 1, Watch 3, Watch 4, and Watch 5 all fall asleep!

"Someone get to Arya!" Myrtha calls over her shoulder, then turns to her doughty fighting companion. "I've got this, Chase!" Chase, seeing that the watchmen facing him have all fallen asleep, relaxes and slides his arrow back into its quiver.

Morton trusts that the others will take care of the sleeping guards, and he moves to check on Arya and help her if she somehow miraculously survived the spear through the neck and the fall off the wall. Out of desperation, Morton climbs down the wall again. He arrives at the bottom of the wall without taking his eyes off of Mother Arkon, who is lying terribly still far away from him.

Aanbo lashes out with his staff, smashing the top of the torch. Fragments of burning wood and pitch fall to the flagstones, the flames guttering and dying. Aanbo waits in the dim light for Watch 2 to come to him.

Myrtha nods to Chase and walks toward the sleeping guards. As she walks, Myrtha pulls the coil of rope from the side of her pack and begins measuring out lengths to cut to tie up the watchmen before they can wake.

Arya's heart struggles to keep beating. She has one success and one failure.
Arya succeeds on her second death save!

Watching the lone guard, Watch 2, warily, Lyrel sprints toward Aanbo, arriving by the dwarf's side. She is relieved to see that Ember is still breathing...barely.

Watch 2 approaches Aanbo warily, spear ready and slowly enough that he has only made it as far as the base of the steps up to the front entrance by the end of his turn.

Eugenios sprints after Lyrel toward the dying Ember, but his shorter strides do not cover the full distance to his companions.

https://i.imgur.com/gjiIKFk.png
Remember that every square is 10'.
23 - Ember (0/12) Dying one success
18 - Wolf1 Dead, Wolf 2 Dead
16 - Ferranzo (8/8)
16 - Chase (17/17)
15 - Morton (9/9)
15 - Aanbo (19/27) Bardic Inspiration
14 - Myrtha (29/30)
14 - Arya (0/19) Dying one success, one failure
13- Lyrel (7/13)
5 - Watch 1 (-2, asleep), Watch 2, Watch 3 (asleep), Watch 4 (asleep), Watch 5 (asleep)
4 - Eugenios (8/8)

Rolls

Arya death save DC10 - (1d20)

(17) = 17

Nov 11, 2025 6:39 am
Ember moans softly.

Rolls

Death save (DC 10) - (1d20)

(19) = 19

Nov 11, 2025 6:59 am
Lyrel runs to Ember and Aanbo. She is ready to launch a frost ray if watcher 2 comes to close

Rolls

Ready action: Ray of Frost - (1d20+5, 1d8)

1d20+5 : (7) + 5 = 12

1d8 : (7) = 7

Nov 11, 2025 11:06 am
@spaceseeker19 If Chase sees the watchman go down before he loosed he would not have fired. We are not murders. He would not have known what Ferranzo was doing playing his flute.
Nov 11, 2025 11:21 am
Watches intently as the guards fall to the ground asleep, making a mental note of the Bards efficiency with the spell. The Gnome casually makes his way off the wall and follows Lyrel, but his focus more on helping the downed Ember than engaging the watch.
OOC:
Will use all movement to reach Ember.
Added a medicine check just in case, but pretty sure Eugenios can’t make it to Ember.
Last edited November 11, 2025 11:25 am

Rolls

Acrobatics (advantage) climb down - (2d20H1+1)

(1815) + 1 = 19

Medicine (if required to stabilise Ember) - (1d20+1)

(15) + 1 = 16

Nov 11, 2025 12:56 pm
Seeing the guardsmen fall to the ground, Myrtha stays her axe throw.
OOC:
Seeing as Ferranzo’s action happens before Myrtha’s in the initiative order, Myrtha would not hurl the axe, if it could be avoided. She would rush to the fallen guardsmen, kick away their spears and if no other immediate threat is present, use rope to tie them up while they sleep. She would think to store the men in the small building, if it is cleared.
Nov 11, 2025 3:00 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp With little choice in his mind, he quickly will decend off the wall and run to Arya's aid.
Nov 11, 2025 7:54 pm
mathias0077 says:
If Chase sees the watchman go down before he loosed he would not have fired. We are not murders. He would not have known what Ferranzo was doing playing his flute.
OOC:
@mathias0077 - Good. I thought it was a little strange that you had Chase attack after the Sleep spell was cast. but then you didn't know that these guys are not particularly tough.

Tell me what Chase did instead, then.
Mathfuric says:
The Gnome casually makes his way off the wall...
OOC:
@Mathfuric - Eugenios was already on the ground, but even Dashing he will not make it to Ember's side this round (remember that these are 10' squares, not 5'). We can keep the medicine check roll for next round if you like, or you can choose to do something other than Dash if you'd rather.
WanderOne says:
With little choice in his mind, he quickly will descend off the wall and run to Arya's aid.
OOC:
@WanderOne - Anyone climbing up or down the wall without someone on top anchoring a rope needs to roll a STR (Athletics) check. Please roll that skill check if you want him to climb down.
matmaisan says:
She would...use rope to tie them up while they sleep.
OOC:
@matmaisan - let's say she's incredibly good with knots, so she can tie up one person each round: both cutting off a section of rope (bonus action) and tying up the person (action) in 6 seconds. Do you want to tie just their hands (3 feet of rope) or hog-tie their hands and feet (6 feet of rope)?
runekyndig says:
Lyrel runs to Ember and Aanbo. She is ready to launch a frost ray if watcher 2 comes too close
OOC:
@runekyndig - Lyrel's full move will take her around the corner, but it won't reach Ember and Aanbo without a Dash. Do you want her to run most of the way and Ready the spell, or do you want to use your Dash to get all the way by your companions?
Nov 11, 2025 7:59 pm
spaceseeker19 says:
OOC:
@runekyndig - Lyrel's full move will take her around the corner, but it won't reach Ember and Aanbo without a Dash. Do you want her to run most of the way and Ready the spell, or do you want to use your Dash to get all the way by your companions?
OOC:
I thought I had my math right - move + dash to get my companions
Nov 11, 2025 8:51 pm
Quote:
OOC:
@WanderOne - Anyone climbing up or down the wall without someone on top anchoring a rope needs to roll a STR (Athletics) check. Please roll that skill check if you want him to climb down.
Simple Morton has a good 15 for needed athletic check.
Last edited November 11, 2025 8:53 pm

Rolls

Athletics check - (1d29+1)

(25) + 1 = 26

Redo Athletics check - (1d20+1)

(14) + 1 = 15

Nov 11, 2025 10:08 pm
spaceseeker19 says:
Mathfuric says:
The Gnome casually makes his way off the wall...
OOC:
@Mathfuric - Eugenios was already on the ground, but even Dashing he will not make it to Ember's side this round. We can keep the medicine check roll for next round if you like.
OOC:
Sounds an excellent plan 👍🏻
Nov 11, 2025 10:16 pm
Chase seeing the watchmen hit the ground will with Myrtha and help her tie up the sleepers.
Nov 12, 2025 4:48 am
Round three has been updated; you can all post your round four turns now.

https://i.imgur.com/gjiIKFk.png
Remember that every square is 10'.
23 - Ember (0/12) Dying one success
18 - Wolf1 Dead, Wolf 2 Dead
16 - Ferranzo (8/8)
16 - Chase (17/17)
15 - Morton (9/9)
15 - Aanbo (19/27) Bardic Inspiration
14 - Myrtha (29/30)
14 - Arya (0/19) Dying one success, one failure
13- Lyrel (7/13)
5 - Watch 1 (-2, asleep), Watch 2, Watch 3 (asleep), Watch 4 (asleep), Watch 5 (asleep)
4 - Eugenios (8/8)
Nov 12, 2025 6:24 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp
On the ground Morton briskly rushes to completely cover the needed distance to dying Ayra while retriving his life giving healer's kit.
Nov 12, 2025 10:41 am
"Let's tie these people up and put them back in that little building along with these wolf bodies." Getting to work cutting lengths of rope and handing them to Myrtha.
Nov 12, 2025 11:06 am
Eugenios moves in to check on the fallen rouge, leaving the Monk and Flaming Haired Elf to deal with the approaching guard. Bring the girl to her side he checks her breathing and pulse, prior to searching for and dealing with any wounds. Finally the Wizard places her into a comfortable recovery position once he is satisfied she should recover.
OOC:
Use prior roll for medicine 😁
Nov 12, 2025 4:31 pm
As support draws behind him, Aanbo hustles forward to engage the watchman. He levels the business end of his staff towards the watchman's chest and says, "Surrender."
OOC:
Move 30-35 feet to get within melee range of Watch2.
Action: Ready quarterstaff attack if Watch2 does anything else besides surrender. I'll add the reaction attack roll should that occur and will apply non-lethal damage.
If, however, Watch2 decides to throw their spear at me as I approach, I'll spend my reaction to try and deflect it, then call for his surrender.
Last edited November 12, 2025 4:31 pm

Rolls

Quarterstaff 2H to hit, bludgeoning damage - (1d20+4, 1d8+2)

1d20+4 : (14) + 4 = 18

1d8+2 : (8) + 2 = 10

Deflect Missiles if Watch2 throws spear - (1d10+5)

(8) + 5 = 13

Nov 12, 2025 5:50 pm
"The others might need help." Leaving the sleeping guards to his capable companions, Ferranzo runs around the corner to check the situation.
OOC:
Move plus Dash — a whopping 50 feet.
Last edited November 12, 2025 5:51 pm
Nov 13, 2025 7:01 am
Round four
(this is preceded by round three)

Ember groans and writhes as her blood leaks out onto the flagstones. She blinks, inhales a shuddering breath, and realizes that she's not going to die.
Ember wakes up with 1 HP!

Seeing that the others are set to take care of the sleeping watchmen, Ferranzo remembers Morton's yell about Ember. He turns and sprints back toward the corner where Eugenios has just gone, Dashing to actually make it around the corner to see the drama unfold.

Taking a length of rope from Myrtha, Chase moves to the sprawled form of Watch 4 and ties the man up.

Morton rushes to Arya's side, Dashing to cover the full distance.

Aanbo stares hard at the lone remaining guard, Watch 2, and extends his staff as he walks forward, demanding "Surrender." Watch 2 makes his Readied attack with his spear as soon as Aanbo gets within reach. Fast as a cobra, the monk sidesteps the stab and jabs his staff, hitting Watch 2 between the eyes before he can even blink.
Watch 2 takes 10 non-lethal bludgeoning damage and collapses, unconscious.

Arya, her limbs splayed at awkward angles, struggles to hold onto life.
Arya fails her third death save; she has one success and two failures.

Eugenios slides to a stop next to Ember, ready to treat her wounds, but is astonished to see that she is awake. The rogue smiles weakly as he helps her to her feet.

https://i.imgur.com/cnwE8gD.png
OOC:
We are out of initiative now. I still need a WIS (Medicine) check from @WanderOne and a decision from @matmaisan as to how much rope Myrtha is using, then I'll tally XP.

23 - Ember (1/12)
18 - Wolf1 Dead, Wolf 2 Dead
16 - Ferranzo (8/8)
16 - Chase (17/17)
15 - Morton (9/9)
15 - Aanbo (19/27) Bardic Inspiration
14 - Myrtha (29/30)
14 - Arya (0/19) Dying one success two failures
13- Lyrel (7/13)
5 - Watch 1 (asleep), Watch 2 (unconscious), Watch 3 (asleep), Watch 4 (asleep, bound), Watch 5 (asleep)
4 - Eugenios (8/8)

Rolls

Ember death save DC10 - (1d20)

(20) = 20

Watch 2 attack on Aanbo AC15, piercing damage - (1d20+2, 1d6)

1d20+2 : (11) + 2 = 13

1d6 : (3) = 3

Arya death save DC10 - (1d20)

(5) = 5

Nov 13, 2025 7:16 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp I still need a WIS (Medicine) check from @WanderOne. GM can curse Morton later for succeeding.

Struggling Morton works hard to bring messed up Ayra around with his handy healer's kit, "Why do you have to looks so pretty. Makes too good of a target. Going to make climbing that wall a lot harder too." as he continues working to get her dear eyes open. Be so much easier if he could cast a spell to do this.

Looks like Morton is thinking that the front gate might be better as Ayra isn't going to be feeling very good when she come to. At least this time she doesn't wake up laying in the ground as Morton has her propped up. He ignores the off thoughts that try to misguide him. Seems they are always there.
Last edited November 14, 2025 6:44 am

Rolls

Medicine check - (1d20+2)

(17) + 2 = 19

Nov 13, 2025 3:51 pm
Aanbo stows his quarterstaff and slips his arms under Watch2's to drag the unconscious man's body. He heads northwest to rejoin the others. "Could someone grab his feet?" he asks as he passes those huddled around Ember.
Nov 13, 2025 5:32 pm
"I’ll do it." Ferranzo struggles but manages to grab the guard by his ankles. "Aanbo, where are we going next? Inside the temple?"
Nov 13, 2025 8:32 pm
Perhaps unwisely, Myrtha took little account of how much rope she was using to tie the watchmen properly: she was more concerned that they not escape easily from the beings, and so use enough rope to tie hands and feet firmly, before preparing to take the fallen watchmen to the smaller outbuilding.
Nov 13, 2025 8:49 pm
Ember inhales deeply, then coughs. She accepts help getting to her feet and staggers slightly. "D-did we win?" she asks weakly.
Nov 13, 2025 10:52 pm
OOC:
This assumes nothing interrupts Aanbo and friends from rejoining Myrtha and Chase...
Aanbo offers up his knotted coil of rope to supplement the capture of the guards. "If anyone else has any spare rope or cloth, we should secure these men in their shack. We should also gag them so they don't call out."
Nov 13, 2025 11:11 pm
"I also have 50 ft of rope. Lets move them all into the shack and tie them together maybe. Might save on rope."
Nov 14, 2025 6:06 am
Eugenios smiles as the young Rouge gets to her feet, "We did Lass, we are securing the guards now. Pity about the beautiful animals, they were only doing what the were trained for." The Wizard moves over to the fallen Wolf and lays a hand upon it. "I will need a hand moving this one please."
Nov 14, 2025 6:13 am
Outside the Temple complex, Morton works on Arya, breaking off the spear haft and binding the horrible wound in her neck. Then he arranges her body so that she's not so contorted, and soon enough her breathing becomes a bit more even and less labored. Satisfied that she will pull through, Morton sits back and considers: how will he rejoin the others? Are they still fighting?

Meanwhile, inside the wall, Myrtha has cut up half of her rope for her and Chase to bind the four sleeping watchmen (Myrtha has a 25' rope now, Aanbo has a 40' knotted rope). Aanbo and Ferranzo come up to them, huffing and puffing with the dead weight of the watchman the monk knocked out cold. They carry him past the others and into the outbuilding. This turns out to be a sort of recreation/break area for the people and a set of pens/kennel for the wolves. They dump the watchman's body on the floor and grab a coat that one of them didn't take the time to don when they were called away from their game; it's clothing that they cut up to make gags for the people outside, who are magically asleep. So far, Chase and Myrtha have managed to bind them, but Ferranzo warns them that if the sleeping men are moved, they will probably awaken. So the party gags them and then picks the watchmen up; the watchmen wake up already bound and gagged. They grunt and groan, clearly terrified. But the Dungeon Busters and friends take them back inside and set them down.

https://i.imgur.com/g6n3iE8.png

The party is pretty beat up. They look at each other and wonder what to do next.
Aanbo (19/27) Bardic Inspiration
Arya (0/19) stabilized
Chase (17/17)
Ember (1/12)
Eugenios (8/8)
Ferranzo (8/8)
Lyrel (7/13)
Morton (9/9)
Myrtha (29/30)
Nov 14, 2025 6:45 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Seeing that Ayra isn't going to perish and not likely to wake with such damage for quite a while, Morton decides that he can't abandon her so he will have to carry her with him to the gate and see if he can enter that way. He leaves the blood caked spear behind and makes sure it is stuck in the ground in a fashion that isn't an accident to show he was there.

Morton has only hear some call for the guards and such to surrender, so Morton believes they must be inside someplace organizing. Surprised no one came to the top of the wall to aid. Surely the spied him up there with Arya. That he called for aid to Ember since his demonic attacks didn't fair well.
Last edited November 14, 2025 8:11 am
Nov 14, 2025 10:47 am
"I think we should put the watchers in the kennels and bind them shut."Going through his pack Chase will pull out a healing potion and give it to Ember."Here you go lass. Take some of this."
OOC:
I don't remember the potency of the healing potions I bought in town. I forgot to write it down.
Last edited November 14, 2025 10:49 am
Nov 14, 2025 10:49 am
As soon as the tied guardsmen are all assembled in this room, Myrtha turns to Aanbo.

"Arya's fallen on the other side, and i think I saw Morton going after her, but I ain't sure. Someone needs to see if they've made it, and if they need help getting to safety. We gotta lick our wounds a bit, decide what to do next."

She then took a few steps away from the assembled prisoners, and whispered "If we're going in the temple, we still have the surprise, right now. But if we tarry, it'll be lost. Guard watches are often rotated at dawn... too soon for comfort."
OOC:
Not meaning to exclude anyone from the talk, but in Myrtha's mind Aanbo is our senior officer, being the longest serving DungeonBuster in our band, and this place is crowded with conscious and fearful prisoners. We shouldn't discuss strategy within earshot of them —they will certainly be freed soon enough, ant the less they know about our intentions the better —, but we must decide whether to push into the Temple or not, quickly.
matmaisan sent a note to spaceseeker19
Last edited November 14, 2025 10:50 am
Nov 14, 2025 10:51 am
"We could open the gate now and let Morton and Arya in." Chase will slip out into the night and go to the gate to open and see to Morton and Arya.
Last edited November 14, 2025 10:52 am
Nov 14, 2025 4:46 pm
Aanbo walks with Myrtha and pauses in his response, giving himself a mental note to not to name any of Orlane's citizens, at least within earshot of the guards. "Agreed, we must keep moving," he whispers. "It will be risky, but perhaps we can find a spot to hide once we're in."

As Chase exits to find the wayward Dungeon Busters, Aanbo considers the small resting shack. "See if there's anything useful in here," he says, his voice a bit louder so everyone else can hear.

The monk returns his attention to Myrtha and whispers again, "I'm going to see if I can find a back door or side entrance. By the time I come back, Morton and Arya should have returned and then we can all try to get in. Through the front door if we need to."
Nov 14, 2025 5:12 pm
Having never dealt with either prisoners or trying to sneak into buildings, Ferranzo is in unfamiliar territory, both literally and figuratively. He stays silent until he thinks of something useful to do.

"I’ll watch the guards." He leans against the wall opposite the kennels, too anxious to sit.
OOC:
Alternately he can do a Help action if someone wants to investigate the building.
Last edited November 14, 2025 5:13 pm
Nov 15, 2025 6:32 pm
"No, you and your friend," Myrtha said, pointing at Eugenios, "can help me search these men. Lyrel, can you keep a watch on them and an eye out the door as well?"

She observed the prisoners with cold, clinical eyes. In part she hoped to keep these men scared, in part she wished to determine if any of them might be considered their leader.
OOC:
Adding an intimidation and insight check, just in case they are useful.
"We're looking for any amulets, or tattoos," standing taller and pointing the wicked edge of her spear, she asks the conscious men in an authoritative voice "If you have tattoos or amulets on you, now is the time to let us know. Nod vigorously if you have either of those on you..."

And with little ceremony Myrtha stepped straight towards the prisoner who, to her eyes, seemed likely to be their leader, or their senior member.
OOC:
If the insight roll does not give her any clues, Myrtha will go by apparent age, or whomever was calling out orders outside, as a proxy for authority.
She exposed his neck, looking for any necklace, and began handling him like a sack of potatoes, looking for tattoos.
OOC:
The rough handling is for show. If the individual was nodding to say he had tattoos, she will go softer and have him point with his nose to the placement of the tattoo. If he tries to resist or act courageous, she'll slap him with all her force, backhanded, and then continue to speak.
"We'll soon know how many of you are cultists, evil folk who's soul has been given over to 'Her'," she stated, emphasising the the last word with disgust. "Maybe some of you have nothing to do with this cult and their evil, my friends and I will soon find it out," she continued, encouraging her new companions to examine the prisoners as she suggested.

As she continues her inspection, she talks loud enough for all the men to hear her clearly.

"You've been told plenty of lies about us. That we're cold-hearted killers. That we've come to prey on your lovely community. That we've taken your kinsfolk, and slain your dogs. Those are all lies. We are the Dungeon Busters. We work for Cecily Raptor and we've come here to investigate some mysterious and fearful rumours. Unfortunately, they've mostly been proven true. Yes, trade has died out because your neighbours have been killing travellers and traders, have been preying on nearby settlements, all to bring offerings to 'Her'. And we will soon get to the bottom of what ails your village. The cultists think that if they kill us, their little secret, their back dealings and stealing will continue to go unnoticed. But let me tell you this: if I die, heck if all my friends die, more will come. If we fail, others will uproot this evil and free your town." She sure hoped this was true. Myrtha thought that if any of them were not cultists, telling the truth and inspiring hope would probably pay dividends, given time.

"We have no love of violence, but we will kill to defend ourselves. Bertram and his buddies at the Golden Grain Inn drugged us with buteo, trying to take us unawares. We're made of stern stuff, and now Bertram's gone back to the mud. He and his torturer friend, Derek. They were put down like the animals they were. They were stealing from the travellers they killed and brutalised: both had safe boxes filled with gold. We left Lhari and Hamiff tied up and alive, just like we're going to do with you, unless you misbehave. Just like we did with your constable, though he's rotten to the core and tried to kill men who had surrendered freely to him under a banner of truce."

She paused to catch her breath. She observed their reactions and took mental count of how many of them were compromised.

"We though we might find more clues under the Golden Grain. That place was like an anthill, plenty of underground passages and hidey-holes. Carrion-eating undead and snakes down there to eat the bodies Bertram and Derek fed them regularly. And more booty. When you head down there, to make sure we're not lying, you might find the bodies of Lhari and Hamiff: they chose to gamble their lives away for a losing cause, though we had given them an opportunity to repent, and to walk in the light again. As we are giving you. If you go down those horrid, stench-ridden tunnels be careful not to be eaten by 'Her' minions. We're leaving your town now, and I suggest no one follow us: the last party who tried are rotting under the eaves of the Dim. Get your lives right while you can, because we're here to fix this problem. And the Dungeon buster's get their job done. Now, I'm going to ungag one of you, so you can speak. You yell or misbehave, and you're getting hurt, so be courteous to a lady, will you?"
Last edited November 15, 2025 7:17 pm

Rolls

Intimidation - (1d20+1)

(13) + 1 = 14

Insight - (1d20)

(12) = 12

Nov 16, 2025 10:23 am
Having seen interrogations and dealt with prisoners before, Eugenios was only wished he had brought his manacles with him this evening. He joined the very enthusiastic ‘Myrtha’, he believed her name, in searching the group of guards starting with any who nodded their head, or indicated they have a tattoo or amulet. He was rather eager to see what the symbol was and who this ‘her’ that was being mentioned was.
Nov 16, 2025 4:08 pm
Lyrel wil help Myrtha and keeps watch as requested.
OOC:
She is not trained in Intimidation or Insight, but If I can help then, here is my advantage rolls

Rolls

Help Myrtha: Insight - (1d20)

(8) = 8

Help Myrtha: Intimidation - (1d20+1)

(11) + 1 = 12

Nov 17, 2025 3:27 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp After bandaging up Ayra's horrible wound on her neck and making sure that she didn't break anything from the fall but is sure she probably going to feel that fall when she comes around, he will probably end up carrying her over his convient shoulder as she is just too heavy in armor and all to just carry her in his arms. Morton is no weakling but he sure isn't superman.

He is carrying her carefully not to disturb all the bandaging and still ends up with samples of her blood on him. Still better than having his own samples. He is careful not loose any her belongings in the process including the weapon she had out when she tumbled off the wall. She sure doesn't look as pretty bandaged up.

He leaves the part of the spear behind laying against the wall showing that he had been here as there is no way the spear could have been that way except by someone placing it. Just in case someone in the party sees it. Perhaps they will figure it out. He isn't too concerned as he heaves some and up goes Ayra on his shoulder.

He makes his way along the side of the temple toward were he suspects the gate to enter in is. Not totally sure what he is going to have to do but right now it is a lot easier than trying get unconscious Ayra up on top of that wall and back down. Worse case he simply has to hold out till she recovers enough to be conscious but that going to take possibly hours. Temple gate is much closer. He does try not to arouse any unwanted company as he moves.

Owning some rope and a grappling hook is looking a bit appealing. But for a guy that couldn't afford food, that was likely have happened, but now at least he does some coin. Just some useless thoughts as he hauls Ayra along.
Last edited November 17, 2025 3:38 am
Nov 17, 2025 5:10 pm
Chase suggests locking the bound guards in the kennels, then pulls out a potion for Ember.
mathias0077 says:
I don't remember the potency of the healing potions I bought in town. I forgot to write it down.
OOC:
The healing potion restores 2d4+2 HP. @WhtKnt should roll that when Ember drinks the potion.
After this, Chase goes out into the courtyard and unbars the gate. He opens it and peers outside, seeing Morton staggering along with his grisly burden outside. Together they carry Arya Arkon's unconscious, wounded body back inside the Temple gate, across the courtyard, and into the outbuilding with the others.

Myrtha is in the midst of her intimidating monologue when they arrive. None of the captives nodded, but on searching them, Eugenios, Ferranzo, and Myrtha discover that each of them has been branded, which has left a spiral-shaped scar similar enough to the tattoos, medallions, and the carving in the branch as to certainly not be coincidental.

The watchmen get more and more distressed, panting through their noses and groaning as Myrtha goes through the list of cultists that the heroes have killed.

It's not obvious to Myrtha which one of these watchmen is in charge, but the oldest one is clear enough: all of them are human, and one has thinning grey hair. He's the one whose gag she removes. He's clearly very frightened, but tries to cooperate with a quavering, shivering voice. "I-I-I promise to be c-c-courteous, lady." He cranes his head in a futile attempt to see the other adventurers from his position, lying on his side, hog-tied on the floor. "Everyone...W-what do you want with us?"
Nov 17, 2025 5:43 pm
Ember takes the offered potion and drinks it down, wincing at the metallic taste.

Rolls

Potion of healing - (2d4+2)

(22) + 2 = 6

Nov 17, 2025 8:44 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp
As member Morton returns in with obviously bandaged fine looking Ayra over his weighted shoulder. Obviously, he is a touch stressed as she is in her heavy armor and not a minor easy load. He critially glazes over the few held watchmen and his hazel eyes focus on one of them as he points to that one with saying, "You'er the one that caused this." Appears that he is rightly now accusing the one evil watchman for the unconscious serious condition that priestess Ayra is in. Obviously by the bandaging that it is rather life threating and serious wound upon her neck. Simple Morton is rather pissed.

He places potato sack Ayra down and now checks to see if she might have a healing potion or such among her goods but he doubts that she does. "It is going to be hours before she is awake if we don't find a means to heal her." He snears greatly at the one watchman as he records a simple report of her condition. Appears that the watchman spear'ed her off the wall.
Last edited November 17, 2025 8:46 pm
Nov 17, 2025 11:43 pm
Chase will move over to Arya and put his hands on her and let healing flow from his hands to her person.
OOC:
Cast cure wounds on Arya 1d8 +4 healing
Nov 18, 2025 1:33 am
Ferranzo has some sympathy for the guards doing their job, but it disappears when he sees their brands and hears about the ordeals of the others. He can"t help blurting, "My cousin was kidnapped by you people. Do you have any prisoners here?"
Nov 18, 2025 8:29 am
"Good," Myrtha answered the gray-haired man. "We keep this courteous, and no one gets hurt."

Myrtha was perturbed by the fact that all of these men were branded with the symbol of the accursed cult. Were they true-believers, or had they been forced into taking the mark out of a twisted sense of loyalty to the town?

"That's a good question to start with. Where are the people who get taken by your leaders? We've heard they are taken to 'her', is this here in Orlane? in the Temple? Somewhere else?"

"And while you're thinking about that one, who branded you? Were you pressed into joining this cult?" The last question, she asked eyeing the assembled prisoners, and not their presumptive chief.
Last edited November 18, 2025 8:29 am
Nov 19, 2025 4:58 am
mathias0077 says:
Cast cure wounds on Arya 1d8 +4 healing
OOC:
@mathias0077 - Chase is casting it, so you get to roll it.
Nov 19, 2025 5:31 am
The older watchman writhes as he speaks, not just because he's trying to keep everyone in view as he's lying on his face with his hands and feet tied behind his back, but because he's having a hard time answering some of the questions...as if they're causing him additional discomfort. "I haven't kidnapped anyone. We're just in charge of keeping people out of the temple at night, so I don't know how much I can tell you...but-but I will tell you everything I can!" He takes a deep, shuddering breath. "I think the people who are taken are brought into the Temple, at least at first. If they come in during the day, we wouldn't know, because we only work the night shift. But I think maybe sometimes a group will arrive at night. I don't always recognize everybody when these groups arrive. Then they come out, and they...nngh! NNGH!!" He convulses as he tries to speak, all his muscles contracting. After twenty seconds of this fit, he relaxes, and continues: "We come back from Her changed, all our troubles, our worries, and our shame washed away! All praise her!" At this, the other three, who've been grunting and panting through their gags, all hum through their gags in unison. "You'll find out. You'll join us, one way or another." He begins to cackle and the other three gasp and guffaw around their gags. Eventually his mad laughter slows and stops. "Then we'll all live together in harmony."

At some point during the interrogation, Aanbo wanders off to explore the courtyard as he suggested he might.
Nov 19, 2025 9:21 am
Lyrel looks deeply conserned.
This stinks of a gesh. A mental complution to act acording to some given peramiters. Usally it say nothing about the evil plan and when they try, the responce is something like we just saw.
The mind figthing the gesh, and usally the mind looses


She looks to the others.
I don't think we should explore the temple now. We are all spent and need to regain our strength. But its clear that the answers we seek is here
Nov 19, 2025 10:35 am
"That was never our plan,", Myrtha looked at Lyrel with a hint of stress, "and whatever we do, we will not discuss it here," she added, still turned to the flamboyant wizard, her eyes darting at the prisoners, as if saying 'hush hush'.

"Does she brand you, or is there someone else who does it for you?"

Myrtha considered asking further questions, but she was concerned that dawn would soon break, and with it, the change of guard. "Do you see the dwur?" she asked Lyrel, using the flanish term for dwarf so as to not name Aanbo.
Last edited November 19, 2025 1:40 pm
Nov 19, 2025 10:53 am
Healing on Arya

Rolls

Cure wounds - (1d8+4)

(2) + 4 = 6

Nov 19, 2025 10:57 am
"What if we stay here and ambush the new group of guards?"
Nov 19, 2025 4:49 pm
OOC:
In case it got lost in the conversation, Aanbo went to look for a back door or side entrance.
Nov 19, 2025 5:05 pm
OOC:
Yep, Myrtha knows Aanbo is examining the temple’s perimeter. She’s just concerned that by the time he’s back the next shift of the guards might arrive. Perhaps Chase is right and we should just try to catch them as well, and have the way clear to explore the Temple. Myrtha is just concerned that we are making our plans explicit in front of these prisoners who, in all likelihood, will be freed soon and be able to relay all our deliberations to our enemies.
Nov 19, 2025 9:31 pm
OOC:
Exactly, that is why I think we should ambush the new set. Probably not really fighters.
Nov 20, 2025 4:39 am
With Chase's urging, the energy of green and growing things flows up through the floor and into his feet. The hairs rise on his arms as the power fills him, and then Chase directs this vitality into Mother Arkon. Arya revives, coughing and wheezing and clutching her neck, which is still very painful to the touch under Morton's bandage. She starts to speak: "What happened? Where are we?" revealing that her clear mezzo-soprano voice is now a husky, rasping contralto, slightly nasal from a nose that was broken in the fall and not healed exactly the way it was. But the others shush her, pointing to Myrtha's ongoing interrogation of the watchmen that have been hog-tied and dropped on the floor.

"No, she doesn't brand us!" the man says, his mouth muffled somewhat by the floorboards. He tries to crane his neck to the side again so he can speak more clearly. "We did this ourselves, long ago. It's the symbol of Telchur; a bunch of us..." his voice drops into a mumble.

"What did you say??!?" Arya interjects, her low, scratchy voice cracking with indignation.

"I said," the man sighs, "a bunch of us tried worshipping Telchur years ago. The spiral is clearly the sign of a wind god!" Arya, a Pelorite, stares at him with burning eyes. It's unclear to the rest of you what she is angrier about: being nearly killed, or the worship of a wind god.
Nov 20, 2025 4:59 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp In a vain attempt to calm Arya down, "You need to stop jumpping off walls."
Last edited November 20, 2025 4:59 am
Nov 20, 2025 5:32 am
While this was happening, Aanbo has made a quick survey of the courtyard and the exterior of the Temple of Merikka itself. The outbuilding with the kennels where the others are interrogating the watchmen stretches along the inside of the western face of the wall surrounding the Temple. Along the north wall are smaller buildings: an enclosed shed and an open hut with an overhanging roof. The monk's quick glimpse into these buildings reveal that they are filled with agricultural tools and gardening supplies...exactly the sort of thing you'd expect in a Temple to the goddess of agriculture. As Aanbo continues his circuit of the huge building, he sees that there are no further buildings in the courtyard.

The Earthshaker monk turns his attention to the Temple building itself. The Temple is taller than the walls surrounding it, but like the walls, it has been formed from massive granite blocks. He counts out the number of steps he has to take to pace the length of each side. The Temple appears to have a square floorplan, with each side about 50 paces long. Aanbo estimates that the Temple is about 15 paces tall. The first ten or twelve paces of height are very nearly vertical, but after that, the roof slopes in a shallow peak that is bisected by a squashed-looking onion dome which makes up the remainder of the height. In the southern wall, curved steps lead up to large, ornately-carved wooden double-doors. There are no windows or other doors in the Temple's walls. Sconces set into the Temple's exterior walls hold lit torches, which will burn out well before dawn, which is now a bit over an hour away, judging by the advent of false dawn in the night sky.

Having seen all this, Aanbo hurries back to the outbuilding to join the others.
Nov 20, 2025 10:33 am
Myrtha was happy to see Arya resurface, and relieved to see Aanbo return.

To the priestess she asked "Good you're back. Do you want to share something about this god of theirs?"

To Chase, she simply nods. The idea of ambushing the fresh guards makes sense, assuming they can be handled quietly. Her eyes went to Ferranzo. It was after all his incantation that led to the fall of the guardsmen. Looking at the halfling, she ponders "What you did earlier, can you still do it? I mean, make them sleep..."
Nov 20, 2025 10:51 am
Standing just off to the side Eugenios’ eyes scanning both interrogator and prisoner, a cold look of concentration upon his features as if taking mental notes of the conversation. He searches his memory at the mention of Telchur, a Goodess of the Wind, hoping his depth of reading has covered the fore mentioned. . .

Rolls

Religion - (1d20+4)

(5) + 4 = 9

Nov 21, 2025 4:16 am
Eugenios recognizes that Telchur is one of the four Oeridian gods of wind: the winter wind.

Arya croaks a response to Myrtha's question, wincing with each syllable. Despite the pain from her nearly-mortal wound, she is too accustomed to speaking with authority on every subject, and she can't seem to abbreviate herself. "I don't know anything other than Telchur is cousin to Merikka...Merikka, whose temple they are defending! Imagine what kind of degenerate would abandon their god for some other! I can't stand people who are fickle in their faith."
Nov 21, 2025 4:41 am
Aanbo will knock upon the door to the building and wait for acknowledgement before daring to identify himself in a whisper. Best not surprise his heavily-armed companions with a sudden intrusion, especially since he himself is on edge and alert in such close proximity to their target. He checks over his shoulder for any other unusual or suspicious activity.
Nov 21, 2025 4:47 am
Silence is golden. Ferranzo turns his back to the prisoners. He nods at Myrtha and holds up his right index finger in front of his chest, indicating one more.
Nov 21, 2025 5:41 am
Aanbo approaches the door, where Lyrel - who is keeping watch in the doorway - sees him and nods.
Nov 21, 2025 7:02 am
Eugenios moves closer to the group and addresses the speaker guard in a calm, controlled voice similar to that a father would use when explaining something to a child. "As my wise colleague points out, why is it that so many followers of a Chaotic God would change to one of Law and protection? And for them to put you in a position to watch over the flock." The Wizard’s eyes not straying as he waits an answer.
Nov 21, 2025 6:27 pm
"Answer my friend," Myrtha added, emphasising Eugenios' question. She nodded at Ferranzo, happy to hear he might still have the retired power to put the second group of guardsmen to sleep.
Nov 21, 2025 6:33 pm
Aanbo takes a moment to listen and gauge where the group is in the conversation. He leans over to Myrtha and whispers, "Wind God? What's the deal with all the snakes, then?"

When there's an appropriate time, he will report to his companions about the main entrance to the temple being the only visible access.

Rolls

Insight - (1d20+5)

(13) + 5 = 18

Nov 22, 2025 8:52 am
"It was something we did long ago, when we were young and rebellious. What better way to rebel than to reject the goddess?" the watchman sighs, his face still pressed into the floorboards. He groans a little as he tries to shift to a less-painful position: an impossibility. "We saw the error of our ways long ago, of course. "Now we all serve Her, and of course She is happy to have us work for the greater good. We're not the ones going around killing dogs and invading holy ground."

Aanbo only caught the tail end of this conversation, but he can tell that the watchman is lying in some aspect of his story. The fervor in his voice reminds the dwarf too much of Jonbon to be taken credulously.
Nov 22, 2025 10:55 am
Eugenios slides closer allowing the uncomfortable guard to see the smile and look of interest and pleasure at his predicament, "Tell me about her, and your love for her. I want to hear about her love for you." The Gnome has closed the gap on the elder guard now, placing his hand on the guard’s shoulder applying just enough pressure to making is slightly more difficult to catch one’s breath.
Nov 22, 2025 3:00 pm
While all this is going on Chase will move out and bring the wolf bodies in so they won't be seen and clean up the ground as much as possible.
Nov 22, 2025 3:38 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp "I will head to the gate and do a lookout for trouble." Morton finds a fine spot to watch the gate area but fairly much out of sight while doing it.

Rolls

Hide - (1d20+2)

(6) + 2 = 8

Nov 22, 2025 10:55 pm
While Eugenios slips comfortably into his bad cop routine, Chase exits and fetches first one wolf corpse and then the other. Dumping them on the floor, he stands as an imposing figure, covered in blood. Aanbo moves from companion to companion, whispering to each that the only obvious way into the Temple is through the door. Arya, relieved to focus on something other than incipient torture, nods her understanding. A bit less than an hour remains before dawn. The watchman wheezes, pressed into the floor.

Stationed at the door, Lyrel nods to the elf as he announces his intent to watch the entrances/exits. The wizard, having raised the possibility of a geas, turns over the nature of such magic compulsions in her mind. She knows that people under a geas cannot act against the commands of the caster, but she's not sure what could end a geas. The caster can stop a geas voluntarily, but would killing the caster also break the geas? She's not sure. Could there be other magic that produces a similar effect?

Morton leaves and finds a twisted, overgrown bush to hide behind. The grounds would have been lovely at one time in the past, but they've been badly neglected despite all the tools that Aanbo found in the other outbuildings. From his crouched position, Morton can easily see both the gate in the wall and the door in the Temple.
Nov 23, 2025 6:14 pm
OOC:
Sorry I'm late with this.
For overcoming the forces guarding the Temple when it's closed at night, each character in the party gains 20 XP.
Nov 23, 2025 6:22 pm
Gasping through the pain, his voice muffled by being pressed into the floor, the watchman keeps talking. "Strong or weak, high or low, She treats us all as equals. How else would I be treated the same as a rich innkeeper, a priest in charge of a flock, or an important foreigner with fierce eyes? There's room for all of you, too! She'd welcome you with open arms! We all would!"
Nov 23, 2025 6:31 pm
"But you are abducting people by night, taking them against their will. That isn't a choice, it's slavery!"
Nov 24, 2025 5:33 am
Eugenios shifts his weight back onto his heels, pulling the guardsman up providing a little respite. "You haven’t said who ‘She’ is? What is your goddess names?" he asking in his fatherly voice.
OOC:
Persuasion and Insight checks added for Eugenios’ enquiry and check of answer.
Last edited November 24, 2025 5:36 am

Rolls

Persuasion - (1d20+1)

(7) + 1 = 8

Insight - (1d20+3)

(5) + 3 = 8

Nov 24, 2025 4:46 pm
"Slavery??!" The watchman is clearly offended at Ember's objection. "We all choose to love Her willingly! No one regrets their decision, right?" There is a chorus of grunting assent, muffled by sodden gags. It's clear that these people cannot recognize how they've been controlled, no matter how much evidence is presented to them. It's becoming clear to everyone what Lyrel has already understood: no amount of talking is going to change their minds. "Slavery? The idea is ridiculous. She brings freedom!"

"Ahh..." He sighs with relief when Eugenios removes his pressing hand. "Goddess...?" The watchman is clearly confused by the gnome's questions. "Oh, you must mean Merikka." He says the deity's name with clear derision. "Nobody cares about Merikka once they meet Her. She's so much better than some god. I forget sometimes how it is for people like you, who haven't met Her. Names are unimportant, trivial compared to the closeness you feel when you become one with Her. Gods are far away, but She is here and now, as real as you or me. She asks, merges, blends, gets to know you inside and out, closer than anyone you've ever known. Do you know what it feels like to be completely known, and accepted?" He giggles. "You will! Everyone will come to love Her eventually!"

It doesn't take much insight for Eugenios to realize that the man doesn't actually know "Her" name, and that he's not bothered by that ignorance.
Nov 24, 2025 5:05 pm
Aanbo, catching the tail end of the interrogation, finds that nothing new has been revealed and that this cult remains as obfuscated as before. "It's clear we won't get good answers from the rank and file," he says. "Make sure they're comfortable, but kept quiet."
OOC:
Do we believe we have time for a short rest? Or shall we head immediately for the temple doors?
Nov 25, 2025 1:04 am
CancerMan says:
Do we believe we have time for a short rest? Or shall we head immediately for the temple doors?
OOC:
Everyone knows that about an hour remains until dawn, which the earliest any of you would expect a guard shift.

From their previous time spent in Orlane, however, Eugenios (the past few days) and Ferranzo (from many previous visits) both know that the Temple opens its doors to the public during the day; there aren't guards patrols during the day. The night guardsmen may be missed, but that shouldn't happen in less than an hour: enough time for a short rest if that groups wants to do that.
Nov 25, 2025 11:03 am
Myrtha shook her head with disappointment at the last round of questions and responses. Lyrel was right, these people had been put under some powerful charm and would not cough up any valuable information. She considered silently what the party's options were. They might take advantage of the ebbing night to strike the Temple with the remains of surprise. They could move out under cover of darkness, regroup and plan a raid at a different moment. Or they could breath for a few moments and then strike as soon as the temple doors were opened to the people of Orlane. Surprise supposed at least being able to slip through the Temple's doors without causing such a ruckus that all within could prepare to respond to their assault.
OOC:
I would lik to know what the other players, as players, think. Myrtha is awfully aware that they shouldn't be discussing in front of the prisoners. So before she articulates any tentative planning (and a smokescreen to our prisoners), I'd like to have an idea what you all are inclined to do...

What are you inclined to do? Public

Strike while the iron's hot! Let's hit the temple now
Retreat and regroup! (We know more now, and those who want to leave to Hochoch can do so more easily)
At dawn we attack! (take a short rest, manage the prisoners, and go in as soon as the doors are opened)
Nov 26, 2025 6:24 am
OOC:
@matmaisan,@Mathfuric,@WanderOne - how do you vote? Right now, the vote could go either to leaving to resupply/train/regroup or to short rest/enter the Temple. As soon as there is a clear winner, I'll continue in the direction of that choice.
Nov 27, 2025 6:40 pm
As the party waits for the dawn, each character gets the benefit of a short rest. Each PC consumes a ration/portion of food. If you want to spend one or more hit dice (if you have any available), use the healer's kit doses, declare the dice, and roll them. The wizards Eugenios and Lyrel each regain a L1 spell slot. Aanbo regains all of his ki. Myrtha regains her second wind. Morton regains his spell slot.
Nov 27, 2025 9:14 pm
OOC:
Ember is spending the one die she has available.
Ember stretches after her brief rest and winces slightly. She felt better, but still had a lasting pain where the wolf had chomped on her.
Last edited November 27, 2025 9:15 pm

Rolls

Healing roll - (1d8)

(2) = 2

Nov 27, 2025 10:04 pm
Eugenios moves all the captured guards onto their sides to ensure they don’t die from asphyxiation, before spending time reading through his spell book though annoyed at himself for not bringing his pack and brass brazier.

Eventually he gets up checks the guards and sets himself to assist this new band he has found himself allied with.
Nov 27, 2025 10:33 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Morton is in little need for a rest. After depositing Arya he quickly recovered and more than ready for action. He maintains his lookout for trouble while others rest.
Last edited November 27, 2025 10:34 pm
Nov 27, 2025 11:04 pm
Chase will take up post by the door just in case anyone comes in.
OOC:
Do I get clw back?
Nov 28, 2025 7:47 am
OOC:
The regained spellslot is immediately used to recast magearmor

Rolls

Hitdice use 1 - (1d6+3)

(1) + 3 = 4

Nov 28, 2025 2:00 pm
Myrtha paces about nervously as the party prepares to strike at dawn.

Passing by the supposed leader of the band, she asks, ungagging the man if necessary to obtain a response.

"The doors of the Temple are kept wide open during the day, is that right? Are there lot of villagers coming for a dawn service here? "
OOC:
Myrtha will sharpen her longsword's blade, check her gear and keep an eye on the prisoners. We should have someone observing when the doorway into the Temple would be opened.
Nov 28, 2025 8:49 pm
mathias0077 says:
Do I get clw back?
OOC:
Unfortunately, no. Ranger spell slots regenerate only with a long rest.
Nov 28, 2025 8:58 pm
Myrtha removes the man's spit-soaked gag so he can respond. "The sanctuary is open to all during the day," he agrees, "But few come at dawn. Most farmers are out in the fields or tending their stock at sunrise. Anyone coming now would be because there is a problem on their farm and they're seeking Merikka's blessing to remove a blight or disease."

Day breaks; Morton, Chase, and Lyrel, the lookouts, see the brightening of the sky first, but soon everyone can see the rising light. The dew has condensed on Morton's cloak. So far, he has seen no one emerge from the Temple to open the gate in the wall again.

What is the party going to do?
Aanbo (25/27)
Arya (15/19)
Chase (17/17)
Ember (9/12)
Eugenios (8/8)
Ferranzo (8/8)
Lyrel (11/13)
Morton (9/9)
Myrtha (29/30)

Rolls

Arya hit die - (1d8+2)

(7) + 2 = 9

Nov 29, 2025 5:01 pm
Aanbo made his rounds through the group, using his healer's kit to bandage cuts and salve wounds. Before the sun rose, he ventured out again to inspect the overgrown and weedy patches of earth he passed in his initial reconnaissance. This time he tried to see if anything useful could be found, as perhaps Merikka's touch might still remain in this cursed place.
OOC:
Aanbo will deduct 4 uses of his healer's kit as per the custom rules (Ember, Arya, Lyrel, and himself). I'd like to see if I can replenish the supplies before we break camp.

Aanbo's HP should now be at 25/27, and he replenishes 3 applications of his healer's kit.
Last edited November 29, 2025 5:02 pm

Rolls

Nature check DC 14 - (1d20+3)

(15) + 3 = 18

Aanbo hit dice - (1d8+2)

(4) + 2 = 6

Nov 30, 2025 4:30 pm
Several minutes more pass as Aanbo makes his way, foraging successfully through the various overgrown garden areas of the courtyard. From his hiding place in the scrub, Morton hears/sees the large double-doors of the Temple open from within. A young woman in Merikkian robes emerges and glances around. Could this be the priestess that everyone has been telling him about?

She gives a little start, and looks toward the wall. "Why isn't the gate open?" She gives a little sigh and heads back inside, shaking her head.

Rolls

Perception check - (1d20+6)

(20) + 6 = 26

Dec 1, 2025 2:45 am
Ferranzo is anxious and tries not to show it. He is familiar with the traditions honoring the goddess Sheela Peryroyl, but unaware of most of the ways of other deities. As he awaits news from outside, he asks the guards’ leader, "Is there some ceremony for opening the temple in the morning? Perhaps a procession or a service outside the doors?"
Dec 1, 2025 4:15 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp As soon as the pretty priestess returns back inside out of sight, guarding Morton shakes the morning dew off his cloak & thinks, "She might be bring out some trouble. We need to move soon."

Aanbo will deduct 4 uses of his healer's kit as per the custom rules (Ember, Arya, Lyrel, and himself). I'd like to see if I can replenish the supplies before we break camp. Morton already used a healer's kit on Arya.
Last edited December 1, 2025 4:19 am
Dec 1, 2025 5:37 am
Eugenios watches the Priestess as she comes into view and contemplates why the doors are not open, and absentmindedly plays with the buckle on his components pouch. His eyes search this Priestess’s appearance to see if he can notice anything about her that might not be quite right. His active mind then considers Ferranzo’s question on Merikkian Worshipper’s routines, having spend many an hour reading, watching and asking questions on such subjects as not to offend any church or religion he may have to investigate.

Rolls

Perception (Merikkain Priestess) - (1d20+1)

(9) + 1 = 10

Religion (Merikkain rights) - (1d20+4)

(19) + 4 = 23

Dec 1, 2025 2:54 pm
WanderOne says:
Morton shakes the morning dew off his cloak & thinks, "She might be bring out some trouble. We need to move soon."

OOC:
Morton might also want to go back to the outbuilding to let the others know what he's seen.
Dec 1, 2025 4:37 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp

OOC:
Morton might also want to go back to the outbuilding to let the others know what he's seen.


Wasn't aware there were no other that saw the priestess. Yeah. He will head back to the others to let them know that he saw here check the front area.
Dec 1, 2025 5:21 pm
So you are saying that we waited for nothing? The doors were supposed to be opened now. Even the priest think so.
Lyrel sighs in defeat
That properly means that something is wrong inside.

She looks up to find a window or an opening.

Its ironic, that inside the temple are the components I need to summon a familiar to get look inside the temple She muses.
Dec 1, 2025 5:51 pm
OOC:
FYI, in our game recovering HP after a short rest requires an application of a healer's kit. This is in addition to stabilizing someone who's unconscious at 0 HP.

Also, I think the temple doors are open, but the gate to the road is closed. Unless Morton deliberately said otherwise?
"Let's go," says Aanbo, securing any of his equipment that wasn't already. "There may be more activity if we delay any longer."

The monk steps outside, leaving the guards where they lie; it's likely someone will find them, otherwise the party can come back after they've dealt with those within the temple. Aanbo heads directly for the main doors.
Dec 1, 2025 8:50 pm
Just to restate: there are four things that could be called "doors:"
1) the gate in the wall
2) The doors leading in to the Temple
3) The door to a storage shed (closed now, but Aanbo checked it earlier and found it empty except for gardening tools)
4) The door to the outbuilding used by the night watch and as a kennel for the dogs (now dead)

Number 4 - the door to the outbuilding (where everyone except Aanbo and Morton were resting) - is open.
Now, Morton has just observed number 2 - the double doors leading in to the Temple - being opened.
The gate out of the complex is still closed, but Chase demonstrated earlier that it can be opened easily from the inside.

Unless I misunderstood which door Chase meant, this is where everyone was when the Temple doors opened.
https://i.imgur.com/xhWlgrd.png

Morton stands up from the crouch he's maintained for the past hour and a half and feels that sensation of pins and needles as circulation flows back into his feet. He swiftly moves back across the courtyard, gestures to Aanbo, and then enters the outbuilding to tell the others about the open Temple door.

The one watchman who hasn't been gagged and stuffed into a kennel (though he is still hog-tied) responds to Ferranzo's question, his face pressed into the floor by gravity and his giving up on trying to crane his neck to the side: "Not a ceremony, no. It's part of our job to snuff the torches and open the gates at the end of the night. Merikka doesn't care about the dawn or really any daily observations. Her ceremonies are all seasonal: sowing, growing, harvesting, all that kind of nonsense. It was a good gig, until I realized the truth." He chuckles grimly at Lyrel's comment. "Maybe you should go in to the Temple and explain to her that there's nothing wrong, and why the gate isn't open already."
Aanbo (25/27)
Arya (15/19)
Chase (17/17)
Ember (9/12)
Eugenios (8/8)
Ferranzo (8/8)
Lyrel (11/13)
Morton (9/9)
Myrtha (29/30)
Dec 1, 2025 10:39 pm
Thanx. The drawning really helped placing everything.
Dec 2, 2025 1:53 am
Looking at the others "Dawn has broke the doors are open let us make a visit to her." Hefting his bow nocking an arrow he nods to Aanbo that he is ready.
Dec 2, 2025 5:35 am
Aanbo is out the door, so Ferranzo whispers to Lyrel, "Should a couple of us open the gates first? It would provide an escape route if we need it. On the other hand, if they're closed, that might prevent reinforcements."
Dec 2, 2025 7:07 am
Good question Ferranzo. Once the gates are opened they are hard to close, lets keep them closed, and contain one problem at the time.
Dec 2, 2025 9:42 am
Myrtha knelt by the prisoner.

"It was good you were reasonable. We're leaving now, and soon someone will come to free you. Let me remind you," and speaking louder so that the other tied guardsmen could hear as well, "I hope our paths do not cross again, and I hope you never bear arms against us, or you'll end up like Hamiff and Lhari, you'd have spoiled your life way. So take this opportunity to change your ways while you can."

Before the man had any opportunity to respond, she set his gag back. The flanish warrior did not think these men were capable of changing, and so internally prepared herself to have to slay them, unless somehow the powerful brain-washing they had suffered could be somehow broken.

Myrtha grabbed her bulky shield, feeling its fit on her arm, making sure her grip was solid. Gearing up always brought a sense of purpose and focus. She took the spear, and made ready to head outside.
OOC:
Once the group is ready, she'll bee-line towards the corner closest to the temple doors, and hug the wall there.

As a general matter, she would have used this hour of rest to collect the guardsmen's weapons, bundle them in one of their cloaks or capes or some other sturdy fabric, and toss them over the wall, with help from others to accomplish that, if necessary. She's made her peace with the fact they will be freed, but they don't need to be immeadiately rearmed once they're bindings are cut.
Last edited December 2, 2025 1:37 pm
Dec 2, 2025 11:02 am
With everyone gearing up and gagging the guard’s Eugenios prepares himself, and once the Fighter makes her way he will follow closely.
Dec 2, 2025 5:17 pm
Ember quietly checks her gear and prepares to leave with the others.
Dec 2, 2025 5:59 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Hazel eye'd Morton standing and awaiting all to move. Appears he is already for what comes next. Must be that adventuring blood.
Dec 2, 2025 6:21 pm
Ferranzo makes sure his belongings are secure. Flute in hand, he says, "Ready."

Although he is not sure he believes it.

"Let me know where you want me to be."
Dec 3, 2025 4:26 pm
The party leaves the bound-and-gagged watchmen locked in the dog kennels and leaves the outbuilding. Having gathered and bundled up all the watchmen's spears in a cloak during their rest, Myrtha engages in the heavy athleticism of heaving the bundle up and over the 20'-tall wall. It takes a few tries, but eventually the bundle is over the wall without opening the gate. If anyone thinks that it would have been easier to throw the spears individually, they wisely keep it to themselves. Aanbo leads the way up the wide stairs to the Temple of Merikka's open doors.

https://i.imgur.com/UOTFGpI.png

Just inside the doors, a wide hallway leads north, opening into the central sanctuary of the temple. This large room has a tile floor decorated with an abstract mosaic pattern in orange, tan, brown, and blue. Flame lamps hung from hooks on the walls illuminate the interior, showing that several tapestries decorate the walls. Five huge tree trunks serve as columns in the room, and a jade statue of a beautiful young woman is mounted on a low dais along the north wall. Closed doors are visible on either side (east and west walls).
Dec 3, 2025 4:49 pm
Aanbo, wary of more guards lurking in the shadows, listens carefully as he advances to the corner of the foyer and peeks around to gauge the presence of anyone that might be lying in wait.

Rolls

Perception - (1d20+3)

(10) + 3 = 13

Dec 3, 2025 6:22 pm
Lyrel moves to the left corner of the short hallway. Without making a conscious choice, she is only stepping on the tan colored tiles.
Her hand is on her sword hilt.
Dec 3, 2025 7:17 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp
Not seeing anything moving or really here, Morton moves up to the first pillar to look about.
OOC:
Morton double moves to reach next to the first pillar by moving straight up from his current position.
Dec 3, 2025 8:49 pm
Myrtha observed the great sanctuary from its temple’s entrance. Before moving ahead, she considered the great doors behind her. Could they be easily closed? Could they be barred from the inside? Her tactical mind was still mostly dealing with the prospect of villagers coming after them.
Dec 4, 2025 2:05 am
Chase will check to see if the doors could be barred or if the handles could be tied together to hold them closed. After that he will post up with his bow to cover the team.
Dec 4, 2025 5:38 am
Ferranzo will try to stay behind one of the humans as he or she moves forward.
OOC:
Hide action using Naturally Stealthy

Rolls

Hide -Dexterity (Stealth) - (1d20+4)

(14) + 4 = 18

Dec 4, 2025 11:45 am
Quite interested in the Temple Eugenios follows along just beside Lyrel, idle fingers playing with his components pouch. His eyes scan the temple look both high and low for any occupants of this beautiful building.
Dec 4, 2025 4:14 pm
Myrtha closes the large double doors and Chase replaces the bar that prevented it from being opened at night. As they are doing this, Morton hurries past the others into the larger part of the sanctuary, stationing himself by one of the tree trunks. From here, he can see that there are two more doors, set in the southern wall on either side of the entrance hall.

Aanbo follows more cautiously, peering around the corner, but he sees much the same thing. Someone must refill the lamps periodically; with no windows and the doors shut, this sanctuary would be completely dark without them. The two wizards, Lyrel and Eugenios, stick close together behind the Earthshaker monk.

Arya strides forward into the sanctuary, with Ember in her wake (and Ferranzo concealing himself behind the rogue). "Is there no one here?" Mother Arkon bristles.

Just then, the door on the left opens and a Temple servant - clad in the robes of a Merikkian novice - steps through. He sees the heroes "Oh!" and smiles broadly: "Welcome, visitors! What brings you to seek Merikka today?"

https://i.imgur.com/SYKWLwJ.png
Aanbo (25/27)
Arya (15/19)
Chase (17/17)
Ember (9/12)
Eugenios (8/8)
Ferranzo (8/8)
Lyrel (11/13)
Morton (9/9)
Myrtha (29/30)
Dec 4, 2025 4:40 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp
Elvish Morton is feeling much more rogue-like and quietly slips to the distant tree to the further right to view this situation from. He is really getting used to this rogue'ness. Lucky his studded leather isn't too noisy. This is not something that he really has done much before. He keeps his hands free and hasn't placed his club handing over his back yet in his hands. He really hazards to use it anyway. (Ember can be jealous.)
Last edited December 4, 2025 4:53 pm

Rolls

Stealth - (1d20+2)

(20) + 2 = 22

Dec 4, 2025 8:41 pm
Satisfied with the barred door behind her, Myrtha strode openly into the central sanctuary and approached the novice. Despite holding a spear and brandishing a large shield, she attempted to be disarming in her response.

"Good morning, what a beautiful sanctuary this is," she stated as an introduction. "We are from out of town, but have heard much of this Temple, and of Merikka’s blessing of the orchards and farmlands around these parts. We’ve come to see it with oir own eyes!"
OOC:
Trying to gauge the man’s reaction to seeing a band of armed strangers in his place of religious practice…
Last edited December 4, 2025 8:42 pm

Rolls

Insight - (1d20)

(6) = 6

Dec 4, 2025 10:08 pm
Aanbo follows, and while his weapons are visibly on his body, his hands are empty. He gives a beaming smile in response to Myrtha's praise.
Dec 4, 2025 11:46 pm
Eugenios follows the Warrior and Monk at a casual pace, removing his hat and smiles kindly to the novice. The diminutive Wizard then listens intently to the Novice paying attention to his words and body language.
OOC:
Insight check on Novice

Rolls

Insight - (1d20+3)

(18) + 3 = 21

Dec 5, 2025 1:31 am
Chase will hang back with his bow and keep an eye on the situation.
Dec 5, 2025 5:14 am
While Ferranzo stays quiet behind Ember, he tries to recognize anyone or any place in the tapestries he can see.

Rolls

INT (History) - (1d20+2)

(16) + 2 = 18

Dec 5, 2025 4:42 pm
Morton flits from one severed tree trunk to another, stealing his way partway around the room past the door on the right-hand wall. With the others drawing attention, he's pretty sure that the acolyte has forgotten about him by the time he reaches his hiding place.

"Good morning, what a beautiful sanctuary this is," Myrtha genially bellows as she struts into view with shield and spear, followed by Aanbo and Eugenios. Eugenios definitely has the sense that this man is here to talk, not to fight...though it is a bit suspicious that he's not more alarmed by armed strangers. In his long experience of interrogating witnesses, the gnome has usually observed that people are unnerved by openly-carried implements of violence. And that was just him, a gnome with some questions by himself, without a bruiser like Chase standing with arrow nocked or the wall that is Myrtha looming overhead. As he observes this, the warrior woman has continued talking. "We are from out of town, but have heard much of this Temple, and of Merikka’s blessing of the orchards and farmlands around these parts. We’ve come to see it with our own eyes!"

Seeming slightly larger than life, the Valorous Maiden of Three Elms has always been impossible to ignore; the novice is following her words and nodding politely as she approaches. The graceful teen "Mother" Arkon, meanwhile, makes no attempt to interact with the acolyte and strides forward, her muscles rippling under her jingling heavy armor as she approaches the jade statue. The statue is surprisingly well-crafted: it's a single piece of jade about the size of Eugenios that has been carved into a realistic representation of the harvest goddess, Merikka. Here she is a beautiful young woman - ::almost as beautiful as me:: Arya thinks to herself - holding a basket of grain under one arm and a scroll in the other. Everything about it seems genuine, though Merikka is usually depicted as a matron rather than a maiden. Ember casually saunters forward in her wake but then pauses to hide behind a pillar, with Ferranzo still hidden behind her. Unlike Myrtha or Arya and despite her winning personality and fetching half-smile, Ember has a way of deflecting attention, of becoming so uninteresting that she just disappears into the background. If Ferranzo wasn't paying such close attention to stay hidden himself, he might have lost her. It's certain that the acolyte cannot see her.

https://i.imgur.com/CkAnGky.png

"Everyone is welcome!" the acolyte responds. "Merikka is beloved by most people in these parts, for the great bounty she has provided. Orlane is famous for the quality of its produce. Do you have any questions, or a prayer you would like to offer?"

Ferranzo observes that the tapestries are old but well-maintained. As is typical for textile artwork, they do not attempt to portray specific places or particular people, but rather general ideas or anonymous individuals in historical events. These all depict farmers working the land, plowing, sowing, harvesting as an unlikely combination of unrelated crops grow improbably lush and large. This matches Ferranzo's experience of Orlane in the past: the biggest melons he's ever seen, the juiciest berries, the richest nuts, cucumbers the size of your arm! Orlane has long been considered the breadbasket of this region of the world; it's clear that the Merikkians are prepared to credit their goddess with this bounty.

Rolls

Arya religion check - (1d20+1)

(19) + 1 = 20

Ember stealth check - (1d20+7)

(20) + 7 = 27

Arya Arkon

spaceseeker19 Inactive for 1 months

Dec 9, 2025 6:26 am
Arya Arkon
"I do have some questions," Arya agrees. "Where has the priestess gone? And where do you take the people who get abducted?"
Dec 9, 2025 6:43 am
"I-I'm not sure where she's gone," the novice replies. "She's usually here to greet visitors; something must have called her away. I'm sorry." He holds his hands out apologetically.

"As to the second question, I should say that I don't know anything about that. But I do...sort of. I know that it happens. The truth is, I don't remember exactly where it happens. That's all hazy to me now, and it hasn't been my job since I met Her." The door closest to Morton (the door in the east wall) opens and three men in robes step through. "But what marvelous timing! Our brothers may be able to show you."

These three men - Chon, Look, and Mok - smile. Chon says, "Yes, we'd be only too happy to bring you all to where you can meet Her."

https://i.imgur.com/28XztSa.png
OOC:
Everyone, please roll initiative.

Aanbo (25/27)
Arya (15/19)
Chase (17/17)
Ember (9/12)
Eugenios (8/8)
Ferranzo (8/8)
Lyrel (11/13)
Morton (9/9)
Myrtha (29/30)

Rolls

Chon perception - (1d20+3)

Look perception - (1d20+3)

Mok perception - (1d20+3)

Chon init, Look init, Mok init - (1d20+3, 1d20+3, 1d20+3)

Arya Arkon

spaceseeker19 Inactive for 1 months

Dec 9, 2025 6:46 am
Arya Arkon
Arya takes a quick glance over her shoulder and sees the three newcomers.

Rolls

Arya initiative - (1d20+1)

(5) + 1 = 6

Dec 9, 2025 7:12 am
Lyrel draws her sword and steps forwards towards the threatening newcomers

runekyndig sent a note to spaceseeker19
Last edited December 9, 2025 1:39 pm

Rolls

Initiative - (1d20+4)

(6) + 4 = 10

Dec 9, 2025 10:58 am
Eugenios looks behind him at the voices and shrugs, "I suppose the direct method works just as well, though no one has actually said who ‘she’ is."

Rolls

Initiative - (1d20+1)

(4) + 1 = 5

Dec 9, 2025 12:46 pm
"That's what we're here to find out," says Aanbo, his cheerful demeanor gone with the impending conflict.

Rolls

Initiative - (1d20+2)

(16) + 2 = 18

Dec 9, 2025 1:01 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp
Initiative is 20.

Hidng Morton keep out of sight with these new people as he suspect that the party is going to resist.
Last edited December 9, 2025 1:02 pm

Rolls

Initiative - (1d20+2)

(18) + 2 = 20

Dec 9, 2025 3:06 pm
Ember's muscles tense as her hand slides to her sword.

Rolls

Initiative - (1d20+3)

(9) + 3 = 12

Dec 9, 2025 4:03 pm
The warrior was about to respond when Arya spoke. The priests probably knew best how to speak to each other.

When the three men stepped in, she knew the Tim for talking was over.

Rolls

Initiative - (1d20+2)

(7) + 2 = 9

Dec 9, 2025 4:19 pm
Ferranzo stays hidden. He knows a veiled threat when he hears it.

Rolls

Initiative - (1d20+2)

(4) + 2 = 6

Dec 9, 2025 8:41 pm
Chase will pull his bow up a prepare a shot a Look.

Rolls

initiative - (1d20+3)

(10) + 3 = 13

Dec 10, 2025 5:26 am
Round one
(this is followed by round two)

Look rushes toward the obvious wizard in the party that he can see: Lyrel. He moves surprisingly fast, and aims both a punch and a kick at the elf, but she manages to dodge each strike, her flaming hair leaving a glowing trail as she weaves. Aanbo's eyes widen in recognition.

https://i.imgur.com/XZQ5kDT.png
OOC:
Remember, each square on the map is 10' across.
Morton draws upon the power of the Fiend and looses another blast from the pits of hell!
Mok takes 2 force damage!
Morton ducks out of sight behind the tree trunk.

"It figures they'd be associated with Her," spits Aanbo, distaste in his words as he moves to attack Look with staff and kick. "Their heads are always in the clouds and never grounded in reality!" The staff takes Look in the hip and Aanbo's kick hits Look in the ankle, almost sending him toppling!
Look takes 12 bludgeoning damage!

Chase pivots, draws, and looses, sending his arrow toward Look's thigh. Despite sparring with Aanbo, Look has the presence of mind (not to mention training) to snatch the arrow out of the air! He breaks the arrow and tosses it aside.
With practiced ease, the ranger shoulders his bow and draws his short sword!

Chon rushes Arya, punching and kicking in a whirlwind of motion! Arya's leg snaps as the punch connects with her knee, and the kick connects with her head.
Arya takes 14 bludgeoning damage and barely remains standing on one leg!

Unseen, Ember rushes forward to stab Look in the back.
Look takes 14 piercing damage!

The acolyte takes a step forward and he watches what is happening, Readying himself with a slight smile still on his face.

Mok rushes forward to engage Chase and Ember!
This prompts the acolyte, who chants "Let us feel Her power!" as he throws a spray a glittering particles into the air. These swirl around and settle on Chon, Look, and Mok!
Buoyed by this benediction, Mok kicks at Chase and punches at Ember!
Despite his best efforts, however, the enemy monk misses both marks!

Lyrel stabs Look; the enemy monk grunts as the blade sinks in.
Look takes 5 piercing damage!

Myrtha charges up to stand protectively by the battered young cleric, Arya. "Stand back, Mother Arkon!" Myrtha stabs at Chon, but the monk dodges the blow.

Inspired by her warrior companion, Arya attacks Chon with her warhammer. The war god strengthens her limbs and speeds her movements, so she attacks again as a bonus action! But she is losing blood, barely able to stand, and the monk is too fast for the heavily-armored woman.

Ferranzo mocks Chon: "Monk? You’re more like a monkey, based on the smell. Better close that ugly robe or you’ll step on your own tail. Was that your banana by the door, Screechy?" and then he calls encouragement (Bardic Inspiration) to the young priestess Arya: "Send him back to his tree mates!"
Chon takes 1 psychic damage and his next attack will be with DISADV!

Eugenios feels an instant dislike of the acolyte; the gnome draws his magic together and extends his hand toward the man, snapping his fingers. A mid-sized glowing green flower appears upon Eugenios’ fingers, but as it extends toward the acolyte, the man's magic redirects the investigator's ire toward a nearby monk. The flower spits forth a sickly sweet smelling gas directly at Chon...
Chon chokes on the gas, taking 4 poison damage!
21 - Look (-31) Blessed
20 - Morton (15/15)
18 - Aanbo (25/27)
13 - Chase (17/17)
13 - Chon (-5) Blessed, Mocked
12 - Ember (9/12)
12- Acolyte concentrating, Sanctuary
11 - Mok (-2) Blessed
10 - Lyrel (11/13) Mage armor
9 - Myrtha (29/30)
6 - Arya (1/19)
6 - Ferranzo (8/8)
5 - Eugenios (8/8)

Rolls

Acolyte init - (1d20)

(12) = 12

Look attack 1 on Lyrel AC17, bludgeoning damage - (1d20+5, 1d4+3)

1d20+5 : (2) + 5 = 7

1d4+3 : (2) + 3 = 5

Look attack 2 on Lyrel AC17, bludgeoning damage - (1d20+5, 1d4+3)

1d20+5 : (6) + 5 = 11

1d4+3 : (1) + 3 = 4

Dec 10, 2025 5:37 am
OOC:
@WanderOne @CancerMan @mathias0077 It is time for Morton, Aanbo, and Chase to post their turns.

The rest of the players can also post now or choose to wait until we see what happens before posting: the turns will execute in initiative order, so you may want to wait and see.
Dec 10, 2025 12:38 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Hidden Morton pops out from around the tree some and call upon his demonic powers and throws an eldritch blast at Mok. There is a slight sufer smell about now. MoK is only probably annoyed by the attack.

Then he drops back and goes around to the other side of the tree awaiting to pop back round next chance. Sly Morton is trying to play sniper. He is thinking that this bunch is experiened types and rather dangerous.
OOC:
Quick Morton moves some and does a Eldritch Blast that hits with a 23 and does 2 HP Force Damage.
[ +- ] Eldritch Blast
Last edited December 10, 2025 12:45 pm

Rolls

Eldritch Blast on Mok, Damage - (1d20+6, 1d10)

1d20+6 : (17) + 6 = 23

1d10 : (2) = 2

Dec 10, 2025 1:49 pm
Chase already having an arrow nocked will turn and loose at Look. Seeing the speed with which this monk moved Chase will shoulder his bow and draw his short sword.
OOC:
I didn't roll close range disadvantage because I figured Look was probably 7 or 8 ft from me seeing as I am by the wall.
Last edited December 10, 2025 1:53 pm

Rolls

to hit, damage - (1d20+7, 1d8+3piercing)

1d20+7 : (11) + 7 = 18

1d8+3piercing : (3) + 3 = 6

Dec 10, 2025 3:53 pm
"It figures they'd be associated with Her," spits Aanbo, distaste in his words as he moves to intercept Look and support Lyrel. "Their heads are always in the clouds and never grounded in reality!"

The Earthshaker disciple readies his quarterstaff and thrusts it for Look's hip, and follows it up with a sweeping kick at the ankles.
OOC:
Movement: 10 feet south to engage Look.
Action: Quarterstaff two-handed attack vs Look
Bonus Action: Unarmed strike!

Both attacks are intended to be non-lethal.
Last edited December 10, 2025 3:53 pm

Rolls

Quarterstaff 2H to hit, bludgeoning damage - (1d20+4, 1d8+2)

1d20+4 : (13) + 4 = 17

1d8+2 : (4) + 2 = 6

Unarmed Strike to hit, bludgeoning damage - (1d20+4, 1d4+2)

1d20+4 : (14) + 4 = 18

1d4+2 : (4) + 2 = 6

Dec 10, 2025 10:03 pm
Round one, continued...

Morton draws upon the power of the Fiend and looses another blast from the pits of hell!
Mok takes 2 force damage!
Morton ducks out of sight behind the tree trunk.

"It figures they'd be associated with Her," spits Aanbo, distaste in his words as he moves to attack Look with staff and kick. "Their heads are always in the clouds and never grounded in reality!" The staff takes Look in the hip and Aanbo's kick hits Look in the ankle, almost sending him toppling!
Look takes 12 bludgeoning damage!

Chase pivots, draws, and looses, sending his arrow toward Look's thigh. Despite sparring with Aanbo, Look has the presence of mind (not to mention training) to snatch the arrow out of the air! He breaks the arrow and tosses it aside.
With practiced ease, the ranger shoulders his bow and draws his short sword!

Chon rushes Arya, punching and kicking in a whirlwind of motion! Arya's leg snaps as the punch connects with her knee, and the kick connects with her head.
Arya takes 14 bludgeoning damage and barely remains standing on one leg!
OOC:
Note that I've added Morton's HP (retroactively applied as if he added it during the earlier rest).

21 - Look (-12)
20 - Morton (15/15)
18 - Aanbo (25/27)
13 - Chase (17/17)
13 - Chon
12 - Ember (9/12)
12- Acolyte
11 - Mok (-2)
10 - Lyrel (11/13) Mage armor
9 - Myrtha (29/30)
6 - Arya (1/19)
6 - Ferranzo (8/8)
5 - Eugenios (8/8)

Rolls

Look's deflect missile reaction - (1d10+5)

(3) + 5 = 8

Chon punch attack on Arya AC18, bludgeoning damage - (1d20+5, 1d4+3)

1d20+5 : (20) + 5 = 25

1d4+3 : (2) + 3 = 5

Chon kick attack on Arya AC18, bludgeoning damage - (1d20+5, 1d4+3)

1d20+5 : (15) + 5 = 20

1d4+3 : (3) + 3 = 6

Crit damage on Arya - (1d4)

(3) = 3

Dec 10, 2025 10:12 pm
OOC:
@WhtKnt It's Ember's turn now.

@runekyndig @matmaisan @rpgventurer @Mathfuric - you may post now, or wait to see what Mok does first.
Dec 10, 2025 10:42 pm
Realizing that the odds need to be evened, Ember moves to strike at Look.
OOC:
Don't know if sneak attack is possible, so I'm rolling with Advantage and adding a Sneak Attack damage roll. If not, just use the first number rolled and ignore the extra damage.

Rolls

Rapier to hit (advantage) - (2d20H1+5)

(1216) + 5 = 21

Rapier damage, Sneak Attack damage - (1d8+3, 1d6)

1d8+3 : (5) + 3 = 8

1d6 : (6) = 6

Dec 10, 2025 11:45 pm
Round one, continued...

Unseen, Ember rushes forward to stab Look in the back.
Look takes 14 piercing damage!

The acolyte takes a step forward and he watches what is happening, Readying himself with a slight smile still on his face.

Mok rushes forward to engage Chase and Ember!
This prompts the acolyte, who chants "Let us feel Her power!" as he throws a spray a glittering particles into the air. These swirl around and settle on Chon, Look, and Mok!
Buoyed by this benediction, Mok kicks at Chase and punches at Ember!
Despite his best efforts, however, the enemy monk misses both marks!
21 - Look (-26) Blessed
20 - Morton (15/15)
18 - Aanbo (25/27)
13 - Chase (17/17)
13 - Chon Blessed
12 - Ember (9/12)
12- Acolyte concentrating
11 - Mok (-2) Blessed
10 - Lyrel (11/13) Mage armor
9 - Myrtha (29/30)
6 - Arya (1/19)
6 - Ferranzo (8/8)
5 - Eugenios (8/8)

Rolls

Mok kick at Chase AC16, bludgeoning damage - (1d20+1d4+5, 1d4+3)

1d20+1d4+5 : (1) + (1) + 5 = 7

1d4+3 : (3) + 3 = 6

Mok punch at Ember AC14, bludgeoning damage - (1d20+1d4+5, 1d4+3)

1d20+1d4+5 : (2) + (1) + 5 = 8

1d4+3 : (2) + 3 = 5

Dec 11, 2025 6:01 am
OOC:
@runekyndig @matmaisan @rpgventurer @Mathfuric go ahead and post your characters' turns now.
Dec 11, 2025 6:58 am
Flames dances on Lyrels sword, and she makes a shallow cut on her assailants torso.
Last edited December 11, 2025 6:59 am

Rolls

Shortsword - (1d20+6, 1d6+4)

1d20+6 : (14) + 6 = 20

1d6+4 : (1) + 4 = 5

Dec 11, 2025 8:11 am
Shocked at the intense attack on Arya, Ferranzo insults Chon with Vicious Mockery. "Monk? You’re more like a monkey, based on the smell. Better close that ugly robe or you’ll step on your own tail. Was that your banana by the door, Screechy?"

The halfling moves to put a column between Chon and himself, then cheers on Arya. "Send him back to his tree mates!"
OOC:
Bardic Inspiration for Arya. That’s Ferranzo’s last one for now.

Spell save is DC 13.
[ +- ] Vicious Mockery
Last edited December 11, 2025 7:28 pm

Rolls

Possible psych damage to Chon - (1d4)

(1) = 1

Dec 11, 2025 12:59 pm
The smile on the Acolyte‘s face bugs Eugenios as he moves closer the cleric, the Gnome drawing his magic to him and extending a hand toward the Monks support act clicking his fingers. A mid-sized glowing green flower appears upon Eugenios’ fingers, like a tiny Audrey 2, which seems to spit forth a sickly sweet smelling gas directly at the Acolyte . . .
OOC:
Cast Poison Spray at Acolyte, save Con14.Not sure if I roll for the Acolyte or not?

Rolls

Poison Spray damage - (1d12)

(4) = 4

Dec 12, 2025 6:59 am
Mathfuric says:
Cast Poison Spray at Acolyte, save Con14.Not sure if I roll for the Acolyte or not?
OOC:
@Mathfuric - No, I'll roll. But Eugenios is discovering that the acolyte has Sanctuary cast on himself. Roll a WIS saving throw to continue the attack, DC12. If it's a failure, Eugenios has to target someone else - Chon if Eugenios moved closer to the acolyte, Mok if he didn't.
Dec 12, 2025 7:08 am
Round one, continued...

Lyrel stabs Look; the enemy monk grunts as the blade sinks in.
Look takes 5 piercing damage!

Arya attacks Chon with her warhammer. The war god strengthens her limbs and speeds her movements, so she attacks again as a bonus action! But she is losing blood, barely able to stand, and the monk is too fast for the heavily-armored woman.

Ferranzo mocks Chon: "Monk? You’re more like a monkey, based on the smell. Better close that ugly robe or you’ll step on your own tail. Was that your banana by the door, Screechy?" and then he calls encouragement (Bardic Inspiration) to the young priestess Arya: "Send him back to his tree mates!"
Chon takes 1 psychic damage and his next attack will be with DISADV!
21 - Look (-31) Blessed
20 - Morton (15/15)
18 - Aanbo (25/27)
13 - Chase (17/17)
13 - Chon (-1) Blessed, Mocked
12 - Ember (9/12)
12- Acolyte concentrating
11 - Mok (-2) Blessed
10 - Lyrel (11/13) Mage armor
9 - Myrtha (29/30)
6 - Arya (1/19)
6 - Ferranzo (8/8)
5 - Eugenios (8/8)

Rolls

Arya warhammer attack on Chon, bludgeoning damage - (1d20+5, 1d8+3)

1d20+5 : (8) + 5 = 13

1d8+3 : (8) + 3 = 11

Arya bonus warhammer attack on Chon, bludgeoning damage - (1d20+5, 1d8+3)

1d20+5 : (2) + 5 = 7

1d8+3 : (2) + 3 = 5

Chon WIS save DC13 (Bless) - (1d20+1d4+3)

(5) + (3) + 3 = 11

Dec 12, 2025 8:11 am
OOC:
Eugenios wouldn’t know he cast sanctuary, so will have to remain with attack.
Fail so target Chon
Last edited December 12, 2025 8:13 am

Rolls

Wis - Save - (1d20+3)

(2) + 3 = 5

Dec 12, 2025 3:30 pm
Round one, completed.

Eugenios feels an instant dislike of the acolyte; the gnome draws his magic together and extends his hand toward the man, snapping his fingers. A mid-sized glowing green flower appears upon Eugenios’ fingers, but as it extends toward the acolyte, the man's magic redirects the investigator's ire toward a nearby monk. The flower spits forth a sickly sweet smelling gas directly at Chon...
Chon chokes on the gas, taking 4 poison damage!
OOC:
@matmaisan - I think everyone has taken their turn now except for Myrtha. Go ahead and post her turn now as we start the next round.

21 - Look (-31) Blessed
20 - Morton (15/15)
18 - Aanbo (25/27)
13 - Chase (17/17)
13 - Chon (-5) Blessed, Mocked
12 - Ember (9/12)
12- Acolyte concentrating, Sanctuary
11 - Mok (-2) Blessed
10 - Lyrel (11/13) Mage armor
9 - Myrtha (29/30)
6 - Arya (1/19)
6 - Ferranzo (8/8)
5 - Eugenios (8/8)

Rolls

Chon CON save DC14 - (1d20+1)

(12) + 1 = 13

Dec 12, 2025 7:52 pm
Myrtha charges at Chon, standing next to Arya so as to protect her in case anyone attempts to attack her.

"Stand back, Mother Arkon," the mail-clad shield-maiden exclaimed, as she took a defensive position over the priestess.

Rolls

Spear +1 to hit - (1d20+6)

(9) + 6 = 15

Spear +1 damage - (1d6+4)

(3) + 4 = 7

Dec 14, 2025 5:27 am
Inserting this into round one...

Myrtha charges up to stand protectively by the battered young cleric, Arya. "Stand back, Mother Arkon!" Myrtha stabs at Chon, but the monk dodges the blow.
Dec 14, 2025 5:32 am
Round two
(this is preceded by round one, followed by round three)

Remaining single-minded on the idea of beating down the wizard, Look attacks Lyrel twice.
Look's balance is thrown off by all the hits he's taken, but his second kick stomps solidly on Lyrel's chest, lifting her up slightly and knocking the wind out of her.
Lyrel takes 5 bludgeoning damage!

Morton steps back into view from behind the tree trunk and opens himself to the Fiend once more. The searing heat rolls down Morton's arm and explodes out of his palm, blasting a shockwave across the sanctuary toward one of the evil monks...but the attack goes wide!

Aanbo demonstrates Earthshaker superiority; even as the human monk Look is dodging his staff, Aanbo lunges in, connecting with the man's chest with a solid palm strike.
Look takes 4 bludgeoning damage and staggers, gasping!

Chase attempts to stab Mok while his focus is divided, by the monk assailant undulates around the blade with each swing.

Sensing his target has little stamina remaining, Chon attacks Arya, but his confidence has been shaken by the ridicule he's endured. Getting back into the rhythm of the Windreaper forms, Chon follows this up with a series of fist strikes...but Myrtha is there, adding her shield to Mother Arkon's defense, and none of the blows connect with the reeling cleric.

Taking advantage of Mok's focus on Chase, Ember perforates the enemy monk with a stab in the back!
Mok takes 12 piercing damage!

The acolyte says "It will be easier for you once you just accept that life with Her is better. See the light!" He casts Sacred Flame on Arya, but Pelor grants her the insight to step out of the path of the beam of searing light that shines down from the ceiling of the sanctuary. "We don't want to hurt you, but we have to if you don't come willingly to Her arms. Don't worry, though: She accepts you even if you're damaged."

Mok kicks back at Ember as he punches with both fists at Chase.
Ember takes 7 bludgeoning damage!
Chase takes 5 bludgeoning damage!


Lyrel lunges past Aanbo and sinks her short sword up under Look's ribs.
Look takes 8 damage and dies!
https://i.imgur.com/QYy1a2m.png

"Take that one alive!" Myrtha shouts to the room, nodding her head behind her at the acolyte without taking her eyes off of the monk in front of her. She stabs and batters at Chon, but the monk blocks or dodges each swing. "We need him to tell us where they keep their captives!"

Arya nods. With no energy left to pray for more powerful boons (out of spell slots), she sees the wisdom in neutralizing her counterpart, the acolyte. Besides, her blood seethes with the war god's passion for victory, and the acolyte just called on some unholy power to sear her as if she was some evil, unclean thing. Her full lips compress in a thin line and her almond-shaped soulful brown eyes narrow in fury. "I'll show you that the brides of Pelor are not to be roused!" Still shapely under all that armor, Arya rolls her shoulders and tightens her grip on her huge warhammer as she steps toward the acolyte and away from Chon, confident that the other warrior woman, her "big sister" Myrtha, will watch her back. But Chon makes an attempt to hit her anyway. Myrtha's shield interposes, but Chon steps up off the shield, jumps, and spins - classic Windreaper style - and his other foot kicks over Myrtha's shield and catches Arya in the back of the head!
Arya takes 4 bludgeoning damage and flips over onto her face, dying again!

https://i.imgur.com/2bGmuJp.png

"Who? Orc-face over there?" Ferranzo is having a hard time focusing on the acolyte for some reason - his eyes keep slipping off of him to focus on one of the monks - but as he moves closer to the tree trunk that has incongruously been used as a column, he forces himself to keep his eyes on the man. "I'm talking to you, flea brain. Sir ‘too weak to fight’ is only useful as a greeter. Basically an ugly doormat. Cowardly but not smart enough to run. That’s an unfortunate combination for him."
The acolyte takes 1 psychic damage and will have DISADV if he attacks before the end of his turn next round.

https://i.imgur.com/pcURcWa.png

Eugenios saunters over to stand by the door, fingering a rose petal drawn from a pouch.
The acolyte's eyes flutter and close. Then he slumps to the ground, fast asleep.
21 - Look Dead
20 - Morton (15/15)
18 - Aanbo (25/27)
13 - Chase (12/17)
13 - Chon (-5)
12 - Ember (2/12)
12- Acolyte Asleep, Sanctuary, Mocked (-1)
11 - Mok (-14)
10 - Lyrel (6/13) Mage armor
9 - Myrtha (29/30)
6 - Arya (0/19) Dying
6 - Ferranzo (8/8)
5 - Eugenios (8/8)

Rolls

Look attack 1 on Lyrel AC17, bludgeoning damage - (1d20+1d4+5, 1d4+3)

1d20+1d4+5 : (1) + (3) + 5 = 9

1d4+3 : (3) + 3 = 6

Look attack 2 on Lyrel AC17, bludgeoning damage - (1d20+1d4+5, 1d4+3)

1d20+1d4+5 : (16) + (4) + 5 = 25

1d4+3 : (2) + 3 = 5

Dec 14, 2025 9:02 am
Uf! Lyrel striks back

Rolls

Shortsword - (1d20+6, 1d6+4)

1d20+6 : (12) + 6 = 18

1d6+4 : (4) + 4 = 8

Dec 14, 2025 11:08 pm
OOC:
You all know the routine with a new round: it's Morton, Aanbo, and Chase's turn now @WanderOne @CancerMan @mathias0077, but everyone can post their round three turns early if you don't think enemy actions will change what your characters do.
Dec 15, 2025 12:41 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp
Slightly hidden Morton worries as the battle appears to intense. They knew we were coming right now. This is all too prepared.

Seeing how that priest's casting is hurting us, attacking Morton tries to disrupt him and fails badly. Boy, casting Morton can smell a lot of suffer. Dang did that ever backfire.
OOC:
LOL. I see this is getting redirected. Do I chose a target or do you GM? And do I redo the attack roll on a new target or what? Not sure how this all plays out.
Last edited December 15, 2025 12:50 am

Rolls

WIS save, Eldritch Blast, Damage - (1d20+4, 1d20+6, 1d10)

1d20+4 : (1) + 4 = 5

1d20+6 : (3) + 6 = 9

1d10 : (5) = 5

Dec 15, 2025 1:41 am
Aanbo continues his attack on Look, not just to help Lyrel, but also demonstrate the superiority of the Earthshaker discipline. He sweeps his quarterstaff at Look's ankles, spinning closer with one foot after the other to plant an open palm into his opponent's chest.
OOC:
Action: Quarterstaff two-handed attack vs Look.
Bonus Action: Unarmed Strike vs Look.
Non-lethal damage if applicable.
Last edited December 15, 2025 1:41 am

Rolls

Quarterstaff 2H to hit, bludgeoning damage - (1d20+4, 1d8+2)

1d20+4 : (4) + 4 = 8

1d8+2 : (1) + 2 = 3

Unarmed Strike to hit, bludgeoning damage - (1d20+4, 1d4+2)

1d20+4 : (14) + 4 = 18

1d4+2 : (2) + 2 = 4

Dec 15, 2025 4:02 am
WanderOne says:
I see this is getting redirected. Do I chose a target or do you GM? And do I redo the attack roll on a new target or what?
OOC:
@WanderOne - No, you choose the target.
The way I like to think about it is that Sanctuary makes the attacker sort of forget about the original target, but the attacker isn't controlled by the caster nor does the attacker lose any intent to attack their enemies. The only time that you'd lose out is if there weren't any other targets you wanted Morton to attack; in that situation, you'd either have to attack an ally, an inanimate object, or just lose the spell. Luckily, in this circumstance, it's a cantrip AND there are other enemies that Morton can target!
Without moving, Chon makes the most sense as a different target, but with a step Morton could target Look instead.

With regards to the attack rolls, no, as a general rule we should use the same rolls for attack and damage, particularly in a play-by-post game. Every additional roll in PbP extends the length of each game turn; I try to keep the game moving at as good a pace as I can. I really appreciate how you've been including your rolls with every post; it really speeds things up!
Dec 15, 2025 4:16 am
Round two, continued...

Morton steps back into view from behind the tree trunk and opens himself to the Fiend once more. The searing heat rolls down Morton's arm and explodes out of his palm, blasting a shockwave across the sanctuary toward one of the evil monks...but the attack goes wide!

Aanbo demonstrates Earthshaker superiority; even as the human monk Look is dodging his staff, Aanbo lunges in, connecting with the man's chest with a solid palm strike.
Look takes 4 bludgeoning damage and staggers, gasping!
OOC:
The other turns will go here, but just to ensure that not everyone before Lyrel makes a bunch more attacks on a guy who's going down, I'm jumping ahead...
Lyrel lunges past Aanbo and sinks her short sword up under Look's ribs.
Look takes 8 damage and dies!
https://i.imgur.com/QYy1a2m.png
21 - Look Dead
20 - Morton (15/15)
18 - Aanbo (25/27)
13 - Chase (17/17)
13 - Chon (-5) Blessed, Mocked
12 - Ember (9/12)
12- Acolyte concentrating, Sanctuary
11 - Mok (-2) Blessed
10 - Lyrel (6/13) Mage armor
9 - Myrtha (29/30)
6 - Arya (1/19)
6 - Ferranzo (8/8)
5 - Eugenios (8/8)
Dec 15, 2025 7:42 pm
OOC:
Can we get an updated map as to where everybody is located?
Dec 16, 2025 5:03 am
mathias0077 says:
Can we get an updated map as to where everybody is located?
OOC:
Sure; I've added it to the above post (but it hasn't changed since the end of last round, other than Look being killed).
Dec 16, 2025 1:29 pm
Ember attempts to stab Mok!

Rolls

Rapier to hit (advantage) - (2d20H1+5)

(1710) + 5 = 22

Rapier damage - (1d8+3)

(7) + 3 = 10

Sneak attack damage - (1d6)

(2) = 2

Dec 16, 2025 2:00 pm
Chase seeing Look go down will turn his attention to the monk Mok. He will attack with his short sword.

Rolls

to hit, damage - (1d20+5, 1d6+3piercing)

1d20+5 : (9) + 5 = 14

1d6+3piercing : (5) + 3 = 8

Dec 16, 2025 4:59 pm
Round two, continued...

Chase attempts to stab Mok while his focus is divided, by the monk assailant undulates around the blade with each swing.

Sensing his target has little stamina remaining, Chon attacks Arya, but his confidence has been shaken by the ridicule he's endured. Getting back into the rhythm of the Windreaper forms, Chon follows this up with a series of fist strikes...but Myrtha is there, adding her shield to Mother Arkon's defense, and none of the blows connect with the reeling cleric.

Taking advantage of Mok's focus on Chase, Ember perforates the enemy monk with a stab in the back!
Mok takes 12 piercing damage!

The acolyte says "It will be easier for you once you just accept that life with Her is better. See the light!" He casts Sacred Flame on Arya, but Pelor grants her the insight to step out of the path of the beam of searing light that shines down from the ceiling of the sanctuary. "We don't want to hurt you, but we have to if you don't come willingly to Her arms. Don't worry, though: She accepts you even if you're damaged."

Mok kicks back at Ember as he punches with both fists at Chase.
Ember takes 7 bludgeoning damage!
Chase takes 5 bludgeoning damage!


Lyrel lunges past Aanbo and sinks her short sword up under Look's ribs.
Look takes 8 damage and dies!
https://i.imgur.com/QYy1a2m.png
21 - Look Dead
20 - Morton (15/15)
18 - Aanbo (25/27)
13 - Chase (12/17)
13 - Chon (-5) Blessed
12 - Ember (2/12)
12- Acolyte concentrating, Sanctuary
11 - Mok (-14) Blessed
10 - Lyrel (6/13) Mage armor
9 - Myrtha (29/30)
6 - Arya (1/19)
6 - Ferranzo (8/8)
5 - Eugenios (8/8)

Rolls

Chon kick at Arya AC18 (DISADV from mockery), bludgeoning damage - (2d20l1+5, 1d4+3)

2d20l1+5 : (133) + 5 = 8

1d4+3 : (3) + 3 = 6

Chon punch at Arya AC18 (DISADV from Myrtha's protection), bludgeoning damage - (2d20l1+1d4+5)

(314) + (2) + 5 = 10

Arya DEX save DC12, radiant damage - (1d20+1, 1d8)

1d20+1 : (13) + 1 = 14

1d8 : (4) = 4

Mok kick at Ember AC14, bludgeoning damage - (1d20+1d4+5, 1d4+3)

1d20+1d4+5 : (11) + (1) + 5 = 17

1d4+3 : (4) + 3 = 7

Mok punch at Chase AC16, bludgeoning damage - (1d20+1d4+5, 1d4+3)

1d20+1d4+5 : (11) + (4) + 5 = 20

1d4+3 : (2) + 3 = 5

Dec 16, 2025 9:02 pm
As her defensive posture pays, Myrtha presses her attack against the remaining Monk, wondering why no one has taken down the talkative acolyte.

"Take that one alive! We need him to tell us where they keep their captives!"

Without ceremony, she tries to impale the nimble warrior with her enchanted steel.
OOC:
Well, can’t roll for shit…

On the other hand, sanctuary must be down now, so we could break the bless effect if we hit the acolyte.
Last edited December 16, 2025 9:06 pm

Rolls

Spear +1 to hit, damage - (1d20+6, 1d6+4)

1d20+6 : (4) + 6 = 10

1d6+4 : (3) + 4 = 7

Dec 17, 2025 2:35 am
"Who? Orc-face over there?" Ferranzo moves behind the nearest column for cover. "Sir ‘too weak to fight’ is only useful as a greeter. Basically an ugly doormat. Cowardly but not smart enough to run. That’s an unfortunate combination for him."
OOC:
Vicious Mockery DC 13.

Rolls

Psychic damage - (1d4)

(1) = 1

Dec 17, 2025 5:18 am
matmaisan says:
sanctuary must be down now, so we could break the bless effect if we hit the acolyte.
OOC:
You can still hit the target that is protected by Sanctuary, it just takes an extra step. Sanctuary lasts for a minute, and it's only been a bit more than 6 seconds since the fighting began...how long was the conversation before the fighting began? As the only one in the party who knows the details of Sanctuary, Arya is trying to calculate how much longer it could last...it might not have ended yet.
rpgventurer says:
Vicious Mockery DC 13.
OOC:
Are you casting this on the acolyte, or one of the two living monks? We'll need that DC12 WIS saving throw if it's the acolyte, because (it turns out) it hasn't quite ended yet.
Dec 17, 2025 5:31 am
Round two, continued...

"Take that one alive!" Myrtha shouts to the room, nodding her head behind her at the acolyte without taking her eyes off of the monk in front of her. She stabs and batters at Chon, but the monk blocks or dodges each swing. "We need him to tell us where they keep their captives!"

Arya nods. With no energy left to pray for more powerful boons (out of spell slots), she sees the wisdom in neutralizing her counterpart, the acolyte. Besides, her blood seethes with the war god's passion for victory, and the acolyte just called on some unholy power to sear her as if she was some evil, unclean thing. Her full lips compress in a thin line and her almond-shaped soulful brown eyes narrow in fury. "I'll show you that the brides of Pelor are not to be roused!" Still shapely under all that armor, Arya rolls her shoulders and tightens her grip on her huge warhammer as she steps toward the acolyte and away from Chon, confident that the other warrior woman, her "big sister" Myrtha, will watch her back. But Chon makes an attempt to hit her anyway. Myrtha's shield interposes, but Chon steps up off the shield, jumps, and spins - classic Windreaper style - and his other foot kicks over Myrtha's shield and catches Arya in the back of the head!
Arya takes 4 bludgeoning damage and flips over onto her face, dying again!

https://i.imgur.com/2bGmuJp.png
21 - Look Dead
20 - Morton (15/15)
18 - Aanbo (25/27)
13 - Chase (12/17)
13 - Chon (-5) Blessed
12 - Ember (2/12)
12- Acolyte concentrating, Sanctuary
11 - Mok (-14) Blessed
10 - Lyrel (6/13) Mage armor
9 - Myrtha (29/30)
6 - Arya (0/19) Dying
6 - Ferranzo (8/8)
5 - Eugenios (8/8)

Rolls

Chon kick at Arya AC18 (DISADV from Protection), bludgeoning damage - (2d20l1+1d4+5, 1d4+3)

2d20l1+1d4+5 : (1613) + (1) + 5 = 19

1d4+3 : (1) + 3 = 4

Dec 17, 2025 5:41 am
OOC:
Ferranzo is targeting the acolyte.
Dec 17, 2025 6:29 am
rpgventurer says:
Ferranzo is targeting the acolyte.
OOC:
@rpgventurer Good. Will you roll Ferranzo's WIS save, or do you want me to roll it?

@Mathfuric - please post Eugenios' turn, too.
Dec 17, 2025 7:29 am
"I’m talking to you, flea brain."

Rolls

WIS save vs DC 12 - (1d20)

(20) = 20

Dec 17, 2025 2:46 pm
Round two, continued...

"Who? Orc-face over there?" Ferranzo is having a hard time focusing on the acolyte for some reason - his eyes keep slipping off of him to focus on one of the monks - but as he moves closer to the tree trunk that has incongruously been used as a column, he forces himself to keep his eyes on the man. "I'm talking to you, flea brain. Sir ‘too weak to fight’ is only useful as a greeter. Basically an ugly doormat. Cowardly but not smart enough to run. That’s an unfortunate combination for him."
The acolyte takes 1 psychic damage and will have DISADV if he attacks before the end of his turn next round.

https://i.imgur.com/pcURcWa.png
OOC:
@Mathfuric - as soon as Eugenios takes his turn, we'll have finished round two and start round three.

21 - Look Dead
20 - Morton (15/15)
18 - Aanbo (25/27)
13 - Chase (12/17)
13 - Chon (-5) Blessed
12 - Ember (2/12)
12- Acolyte concentrating, Sanctuary, Mocked (-1)
11 - Mok (-14) Blessed
10 - Lyrel (6/13) Mage armor
9 - Myrtha (29/30)
6 - Arya (0/19) Dying
6 - Ferranzo (8/8)
5 - Eugenios (8/8)

Rolls

Acolyte WIS save DC13 - (1d20+2)

(5) + 2 = 7

Acolyte concentration check DC10 - (1d20)

(18) = 18

Dec 17, 2025 4:29 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp The word "NO!" can be heard from on watching Morton as he see his precious Arya being taken down. He quickly races across the room keeping mindful away from evil Chon in the process to traverse to his Arya. He seems like a monk for as fast as he moves with his wood elven heritiage. He has surely already drawn out his needed healer's pack on the way.

Her body barly even has time to settle from the fall when she is already in Morton's caring arms. He quickly wrapping her sweet head in bandage & stops the bleeding. At least this time, her arms and legs aren't thrown out in odd directions and no undead to chase away. Seems she is rather accident prone.

Again it is going to take time for rousing her. The scent of suffer will disapate by then as she receives it from him. He seems to have that trademark scent often. She still looks sweet even wrapped in bandages again.

Demonic Morton holds her exceptinally close and protecively as he hazel eyes watch the priest and Chon for hostile moves toward her. He is ready to be her personal body shield if needed. His wishing thoughts that he tries to avoid about Chon as whispers encourage him. He struggles not to let it take over his actions.
Last edited December 17, 2025 4:52 pm

Rolls

Healer's Pack save medicine DC 10 - (1d20+2)

(18) + 2 = 20

Dec 18, 2025 11:38 am
The curly haired wizard strides leisurely towards the door south west of him, eyes on the Acolyte as he moves. The fingers on his left hand working hard at his component pouch to produce a delicate rose petal, while he murmurs words under his breath and his right hand works the symbols of power. Suddenly the Acolyte is seduced by heavy eye lids . . .
OOC:
Action: Eugenios casts sleep upon the Acolyte, and not anyone else.

Rolls

Sleep - (5d8)

(31743) = 18

Dec 18, 2025 4:25 pm
Round two, completed.

Eugenios saunters over to stand by the door, fingering a rose petal drawn from a pouch.
The acolyte's eyes flutter and close. Then he slumps to the ground, fast asleep.
21 - Look Dead
20 - Morton (15/15)
18 - Aanbo (25/27)
13 - Chase (12/17)
13 - Chon (-5)
12 - Ember (2/12)
12- Acolyte Asleep, Sanctuary, Mocked (-1)
11 - Mok (-14)
10 - Lyrel (6/13) Mage armor
9 - Myrtha (29/30)
6 - Arya (0/19) Dying
6 - Ferranzo (8/8)
5 - Eugenios (8/8)
Dec 18, 2025 4:38 pm
Round three
(this is preceded by round two, followed by round four)

"NO!" Morton screams and runs across the sanctuary, picking up Arya and straightening her broken neck so that her windpipe is no longer blocked, thus preventing her from dying...again.
OOC:
@WanderOne - deduct another use of your healer's kit.
https://i.imgur.com/G6hpwEI.png

Aanbo steps up next to Ember, thrusting with the staff and following up with a series of kicks. Mok is able to dodge all of these moves, but while he is thus occupied, the Earthshaker dwarf touches the human rogue and healing ki flows into her body.
Ember regains 5 HP.

Hoping the distraction from Aanbo will help him land his blow, Chase thrusts at Mok with his short sword, but the Windreaper monk seems to have eyes in the back of his head, and evades the blow. Chase sheathes his weapon and steps into the room, pulling his bow from where it is slung across his chest. As he does so, Mok jumps and kicks at him. The Windreaper style seems to favor head strikes; the monk's foot connects with Chase's head, leaving his ears ringing.
Chase takes 6 bludgeoning damage!

With one opponent incapacitated, Chon turns his attention fully on Myrtha, kicking and punching like a spinning top, the blows sounding out like a drum roll!
Myrtha takes 14 bludgeoning damage!

https://i.imgur.com/rTiWsUr.png

Ember turns on her heel and stabs with her rapier at Mok, but the Windreaper monk twists out of the way.

Mok spins, Disengaging to whirl around Ember to get Aanbo between him and Chase, then he attacks Lyrel with a kick and aims another punch at Aanbo. Lyrel steps out of the way of the kick, but the punch manages to hit Aanbo as he's turning.
Aanbo takes 6 bludgeoning damage!

Lyrel slashes and stabs at Mok with her sword wreathed in green flames, but the monk manages to dodge the blows.

Myrtha takes her beating stoically: she knows from Aanbo how dangerous monks can be. She attacks methodically, hoping to beat the monk’s weaving pattern of movement and impale him. Myrtha manages to whack Chon with the butt of her spear and then, while he's slightly off-balance, she flips the spear around and plunges the point into his thigh.
Chon takes 8 piercing damage!
Myrtha exhales and inhales slowly and steadily while she fights, filling her lungs and holding it to oxygenate her blood and slow her heart rate.
Myrtha regains 8 HP using Second Wind!

Arya lolls, insensate, in Morton's arms.

"You there! Warthead!" Ferranzo lambasts Chon, "How many children did you scare today? Or are you forced to wear a hood and mask outside so people don’t think you’re a zombie? I bet your ancestors hate what you’ve become. You’ll find out soon enough!"
Chon takes another 1 psychic damage and will have DISADV on the next attack he makes!

Eugenios stands over the sleeping acolyte, fingering a bared dagger in one hand. With the other, he summons another glove of deathly frost and flings it at Chon. Despite his wound, Chon manages to step out of the path of the spell.
https://i.imgur.com/oyRqkmY.png
21 - Look Dead
20 - Morton (15/15)
18 - Aanbo (19/27)
13 - Chase (6/17)
13 - Chon (-14) Mocked
12 - Ember (7/12)
12- Acolyte Asleep, Sanctuary (-1)
11 - Mok (-14)
10 - Lyrel (6/13) Mage armor
9 - Myrtha (23/30)
6 - Arya (0/19) Stable
6 - Ferranzo (8/8)
5 - Eugenios (8/8)
Dec 18, 2025 4:58 pm
OOC:
Since I'll be out from December 19, I'll post my next actions now.
Aanbo steps around Ember, thrusting his quarterstaff for the rival monk's ribs. He then uses a hand to press one of Ember's nerve points in an effort to alleviate whatever pain and discomfort she might be experiencing, while at the same time quickly launching a side kick against Mok.
OOC:
Movement: 5 feet northwest to get into melee range of Mok.
Action: Quarterstaff two-handed attack vs Mok.
Bonus Action: 1 ki point for Flurry of Blows. One unarmed strike vs Mok.
The second 'strike' will be the Hand of Healing upon Ember to restore 1d4+3 hit points.
[ +- ] Hand of Healing

Rolls

Quarterstaff 2H to hit, bludgeoning damage - (1d20+4, 1d8+2)

1d20+4 : (10) + 4 = 14

1d8+2 : (3) + 2 = 5

Unarmed Strike to hit, bludgeoning damage - (1d20+4, 1d4+2)

1d20+4 : (7) + 4 = 11

1d4+2 : (1) + 2 = 3

Hand of Healing - (1d4+3)

(2) + 3 = 5

Dec 18, 2025 7:05 pm
Chase watching the flurry of action performed by Aanbo will also attack Mok with his short sword hoping the distraction from Aanbo will help him land his blow. Chase will then back into the room 15' as he is doing this he will sheath his sword and pull his bow out again. He is disheartened by his lack of success with his short sword.
Last edited December 18, 2025 7:11 pm

Rolls

to hit, damage - (1d20+5, 1d6+3piercing)

1d20+5 : (7) + 5 = 12

1d6+3piercing : (6) + 3 = 9

Dec 18, 2025 8:39 pm
Round three, continued...

Aanbo steps up next to Ember, thrusting with the staff and following up with a series of kicks. Mok is able to dodge all of these moves, but while he is thus occupied, the Earthshaker dwarf touches the human rogue and healing ki flows into her body.
Ember regains 5 HP.

Hoping the distraction from Aanbo will help him land his blow, Chase thrusts at Mok with his short sword, but the Windreaper monk seems to have eyes in the back of his head, and evades the blow. Chase sheathes his weapon and steps into the room, pulling his bow from where it is slung across his chest. As he does so, Mok jumps and kicks at him. The Windreaper style seems to favor head strikes; the monk's foot connects with Chase's head, leaving his ears ringing.
Chase takes 6 bludgeoning damage!

With one opponent incapacitated, Chon turns his attention fully on Myrtha, kicking and punching like a spinning top, the blows sounding out like a drum roll!
Myrtha takes 14 bludgeoning damage!

https://i.imgur.com/rTiWsUr.png
21 - Look Dead
20 - Morton (15/15)
18 - Aanbo (25/27)
13 - Chase (6/17)
13 - Chon (-5)
12 - Ember (7/12)
12- Acolyte Asleep, Sanctuary, Mocked (-1)
11 - Mok (-14)
10 - Lyrel (6/13) Mage armor
9 - Myrtha (15/30)
6 - Arya (0/19) Dying
6 - Ferranzo (8/8)
5 - Eugenios (8/8)

Rolls

Mok kick at Chase AC16, bludgeoning damage - (1d20+5, 1d4+3)

1d20+5 : (11) + 5 = 16

1d4+3 : (3) + 3 = 6

Chon punch at Myrtha AC18, bludgeoning damage - (1d20+5, 1d4+3)

1d20+5 : (17) + 5 = 22

1d4+3 : (3) + 3 = 6

Chon kick at Myrtha AC18, bludgeoning damage - (1d20+5, 1d4+3)

1d20+5 : (20) + 5 = 25

1d4+3 : (2) + 3 = 5

Crit damage - (1d4)

(3) = 3

Dec 18, 2025 8:54 pm
OOC:
@WhtKnt - go ahead and post Ember's turn. Then I'll post Mok's turn, if he's still standing.
Everyone else - @runekyndig @matmaisan @rpgventurer @Mathfuric - go ahead and post your turns, too.
Dec 19, 2025 6:15 am
Myrtha takes her beating stoically: she knows Aanbo enough to know how dangerous monks can be. She attacks methodically, hoping to beat the monk’s weaving patttern of movement and impale him on her spear.
OOC:
Damage should be at +4, so she did 8hp, rather than 7…
As a bonus action, she will use her second wind feature to regain some hit points.
Last edited December 19, 2025 11:42 am

Rolls

Spear +1 to hit, damage - (1d20+6, 1d6+3)

1d20+6 : (16) + 6 = 22

1d6+3 : (4) + 3 = 7

Bonus action : Second wind - (1d10+3)

(5) + 3 = 8

Dec 19, 2025 7:10 am
Lyrel moves around and strikes Mok with her sword reathed in green flame

Rolls

Shortsword - (1d20+6, 1d6+4)

1d20+6 : (9) + 6 = 15

1d6+4 : (2) + 4 = 6

Dec 19, 2025 6:17 pm
Ferranzo targets his nearest opponent Chon "You there! Warthead! How many children did you scare today? Or are you forced to wear a hood and mask outside so people don’t think you’re a zombie? I bet your ancestors hate what you’ve become. You’ll find out soon enough!"
OOC:
More Vicious Mockery at DC 13

Rolls

Psychic damage from mockery - (1d4)

(1) = 1

Dec 19, 2025 6:27 pm
Ember turns on her heel and stabs with her rapier at Mok.

Rolls

Rapier to hit (advantage) - (2d20H1+5)

(113) + 5 = 18

Rapier damage - (1d8+3)

(5) + 3 = 8

Sneak Attack damage (if appropriate) - (1d6)

(6) = 6

Dec 20, 2025 1:34 am
Having dropped the Acolyte into a blissful slumber, Eugenios wanders over towards the prone body drawing his dagger. While one hand is occupied with his weapon, he holds the other out muttering to himself with frost forming over the extended appendage. Once satisfied the Gnome flicks the frosted hand at the Monk engaging Myrtha . . .
OOC:
Movement: walks towards fallen Acolyte to stand over him.
Action: Cast Chill Touch at Chin

Rolls

Chill Touch, damage - (1d20+6, 1d8)

1d20+6 : (8) + 6 = 14

1d8 : (4) = 4

Dec 20, 2025 3:54 pm
WhtKnt says:
Ember turns on her heel and stabs with her rapier at Mok.
OOC:
@WhtKnt Note that Ember is getting Sneak Attack because she's ganging up on an opponent, not because she has Advantage on the roll. Put another way: flanking gives a rogue their Sneak Attack; it doesn't confer ADV. When you rolled with ADV last turn, I should have pointed this out, but since both of those rolls would have been hits, I just used the first roll and didn't say anything. I apologize.
Dec 20, 2025 5:06 pm
Round three, continued...

Ember turns on her heel and stabs with her rapier at Mok, but the Windreaper monk twists out of the way.

Mok spins, Disengaging to whirl around Ember to get Aanbo between him and Chase, then he attacks Lyrel with a kick and aims another punch at Aanbo. Lyrel steps out of the way of the kick, but the punch manages to hit Aanbo as he's turning.
Aanbo takes 6 bludgeoning damage!

Lyrel slashes and stabs at Mok with her sword wreathed in green flames, but the monk manages to dodge the blows.

Myrtha takes her beating stoically: she knows from Aanbo how dangerous monks can be. She attacks methodically, hoping to beat the monk’s weaving pattern of movement and impale him. Myrtha manages to whack Chon with the butt of her spear and then, while he's slightly off-balance, she flips the spear around and plunges the point into his thigh.
Chon takes 8 piercing damage!
Myrtha exhales and inhales slowly and steadily while she fights, filling her lungs and holding it to oxygenate her blood and slow her heart rate.
Myrtha regains 8 HP using Second Wind!

Arya lolls, insensate, in Morton's arms.

"You there! Warthead!" Ferranzo lambasts Chon, "How many children did you scare today? Or are you forced to wear a hood and mask outside so people don’t think you’re a zombie? I bet your ancestors hate what you’ve become. You’ll find out soon enough!"
Chon takes another 1 psychic damage and will have DISADV on the next attack he makes!

Eugenios stands over the sleeping acolyte, fingering a bared dagger in one hand. With the other, he summons another glove of deathly frost and flings it at Chon. Despite his wound, Chon manages to step out of the path of the spell.
https://i.imgur.com/oyRqkmY.png
21 - Look Dead
20 - Morton (15/15)
18 - Aanbo (19/27)
13 - Chase (6/17)
13 - Chon (-14) Mocked
12 - Ember (7/12)
12- Acolyte Asleep, Sanctuary (-1)
11 - Mok (-14)
10 - Lyrel (6/13) Mage armor
9 - Myrtha (23/30)
6 - Arya (0/19) Stable
6 - Ferranzo (8/8)
5 - Eugenios (8/8)

Rolls

Mok kick at Lyrel AC17, bludgeoning damage - (1d20+5, 1d4+3)

1d20+5 : (2) + 5 = 7

1d4+3 : (1) + 3 = 4

Mok punch at Aanbo AC15, bludgeoning damage - (1d20+5, 1d4+3)

1d20+5 : (12) + 5 = 17

1d4+3 : (3) + 3 = 6

Chon WIS save DC13 - (1d20+3)

(5) + 3 = 8

Dec 20, 2025 5:27 pm
OOC:
@WanderOne @CancerMan @mathias0077 - Please begin round four with your turns.
Dec 20, 2025 6:17 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp With sweet Arya in his holding arms, he hastens the thought that he must release her to the floor but beautiful her will rest fine. Pressed Morton lays her down gently and steps away as his lingering hazel eyes force away from her to evil hated Chon where his whispering thoughts have gather many options but he will again summon his demonic forces and direct them at him.

Morton fails to fight off all the evil thoughts sent to him and it shows as he casts and lets more power threw than expected. He can feel the power flow and right at this moment if feels so good as the hate for monk Chon has taken over. Dominoc Morton tries hard to recover as he can't let them win by defeating him as he quickly reframes his thoughs as pleasant smell of suffer & brimstone is now present. Always letting him know who he is and to try to forget who he was.

"Die you scud! Take me!" can be heard from him as revenging Morton engulps Chon in fire & brimstone with heafty force of hate. Morton tries to intimidate Chon into attacking him and leaving Myrtha.
OOC:
Morton lays down Arya. Moves North East 5'. Casts cantrip Eldritch Blast with crit on Chon for 15 force damage.
(Smiles. Evil monk Chon receives a heafty shot in the back! Morton stands to challenge him.)
Last edited December 20, 2025 8:20 pm

Rolls

Eldritch Blast on Chon, Damage - (1d20+6, 1d10)

1d20+6 : (20) + 6 = 26

1d10 : (10) = 10

Crit Damage - (1d10)

(5) = 5

Intimidate - (1d20+6)

(18) + 6 = 24

Dec 20, 2025 6:39 pm
Chase seeing Chon take a massive hit will put all his attention on Mok. He has shot over his dwarven friend in past battles and will do so now. He will draw, inhale, aim, exhale and loose.
OOC:
Ouch, sorry Aanbo man my rolling has turned sour
Last edited December 20, 2025 6:40 pm

Rolls

to hit, damage - (1d20+7, 1d8+3piercing)

1d20+7 : (1) + 7 = 8

1d8+3piercing : (5) + 3 = 8

Dec 22, 2025 12:28 am
Round Four
(this is preceded by round three)

Morton reluctantly sets the unconscious Arya down again, then stands up, moving away from his crush while glaring at the Merikkan monk Chon. His rage boils over into another call to the Fiend, sending another concussion at the man. "Die, you scud!" He gestures mockingly to the monk. "Take me!"
Chon takes 15 force damage.

Aanbo clobbers Mok with his staff, but the Windreaper monk avoids his kicks.
Mok takes 7 non-lethal bludgeoning damage!

Chase pulls, nocks, draws, and looses another arrow, but Mok ducks down and the arrow whistles past everyone and shatters on the granite wall beyond them.

Chon smiles at Myrtha, gives a little bow and spins away, Disengaging and blurring toward Morton. "Thank you for the invitation!" he quips as his foot speeds at the warlock's head. But Ferranzo's words still stick in his head, and his kick is short of Morton's temple; the wind of the blow ruffles his hair. Chon follows up with a second kick which kicks into Morton's ribs.
Morton takes 7 bludgeoning damage!
As he is struck, Morton releases a gout of flame as a Hellish Rebuke, searing Chon!
Chon takes 3 fire damage!

As Mok sways from that hit, Ember stabs him again with a swift rapier strike.
Mok takes 11 piercing damage!
As the blood sprays, Aanbo rolls his eyes and sighs; is no one listening to him?

Mok staggers, but continues to be focused on Lyrel with her flaming sword. Her teeth clack together as a punch connects with her chin.
Lyrel takes 4 bludgeoning damage!

Lyrel continues her dance of the flaming blade with Mok. It sure looks impressive how the green flames draw a curtain of flame before Mok's face. It doesn't hit him, but it continues to draw his attention.

Myrtha follows Chon, worried that Morton is taking a big risk by drawing the monk's ire but grateful that the warlock has occupied the monk's attention long enough for her to plunge her spear into his back.
Chon takes 7 piercing damage and dies impaled on Myrtha's magic spear.

Arya remains slumped on the tiles, her formerly-flawless olive skin pale in the lamplight.
https://i.imgur.com/710KMOd.png

"Stinky!" Ferranzo directs his scorn at Mok. "I hear they call you the ‘the skunky monk.’ They have to fumigate the temple every time you leave it. You’re known for your odor, not your order. Your foul trail is so strong you worry about tripping over it. Watch those stained feet of yours."
Mok is concerned; nothing She ever said involved his odor. He has always taken great pains on maintaining his personal hygiene; were people really talking about him behind his back?
Mok takes 2 psychic damage.

Eugenios forms another hand chill with the cold from the grave. It's been his go-to spell for apprehending suspects for years; when he sees the opening, he forms the hand almost automatically. The hand flies across the sanctuary and clutches onto the back of Mok's neck, immediately draining the life from him. Whoops!
Mok takes 3 necrotic damage and falls to the ground, shriveled and dead.

For having survived the fight with the cultists in the sanctuary of the Temple of Merikka, each PC gains 85 XP.
21 - Look Dead
20 - Morton (8/15)
18 - Aanbo (19/27)
13 - Chase (6/17)
13 - Chon Dead
12 - Ember (7/12)
12- Acolyte Asleep, Sanctuary (-1)
11 - Mok (Dead)
10 - Lyrel (2/13) Mage armor
9 - Myrtha (23/30)
6 - Arya (0/19) Stable
6 - Ferranzo (8/8)
5 - Eugenios (8/8)

Rolls

Kick at Morton AC14 (DISADV from Mockery), bludgeoning damage - (2d20l1+5, 1d4+3)

2d20l1+5 : (214) + 5 = 7

1d4+3 : (2) + 3 = 5

Kick 2 at Morton AC14, bludgeoning damage - (1d20+5, 1d4+3)

1d20+5 : (10) + 5 = 15

1d4+3 : (4) + 3 = 7

Chon DEX save - (1d20+3)

(8) + 3 = 11

Dec 22, 2025 12:39 am
OOC:
@WhtKnt - It is Ember's turn now.

@CancerMan - you said you'd be out starting 19 December, so if I don't see a post from you today, I'll assume you're still gone and fill in Aanbo's turn with more attacks on Mok.

@runekyndig @matmaisan @rpgventurer @Mathfuric - post your round four turns now, too.
Dec 22, 2025 1:55 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Painfully Morton plan to draw Chon in worked as he summons up hellish flames but finds Chon did well to harm him more than he figured would happen and the flames aren't much to speak of as he fairly much misses him.
OOC:
Reaction Morton cast Hellish Rebuke Chon needs a DEX Save or take 3 points of fire damage, 1 points if he succeeds.
[ +- ] Hellish Rebuke spell
(Curse the dice. mathias0077 is right.)
Last edited December 22, 2025 9:41 am

Rolls

Hellish Rebuke, Damage - (2d10)

(21) = 3

Dec 22, 2025 4:28 am
Ember stabs again with her rapier at the agile Mok.

Rolls

Rapier to hit - (1d20+5)

(18) + 5 = 23

Rapier damage - (1d8+3)

(6) + 3 = 9

Sneak attack damage - (1d6)

(2) = 2

Dec 22, 2025 5:08 am
Ferranzo knows he is no match for any of these monks in melee combat, so he hurls more insults at Chon.

"Warthead! I hear they call you the ‘the skunky monk.’ They have to fumigate the temple every time you leave it. You’re known for your odor, not your order. Your foul trail is so strong you worry about tripping over it. Watch those stained feet of yours."

Rolls

Possible psychic damage from Vicious Mockery - (1d4)

(2) = 2

Dec 22, 2025 6:44 am
Lyrel continues her dance of the flaming blade with Mok. It sure looks impressive how the green flames draws a curtain of flame before Moks face. It doen't hit him, but it looks good.
Last edited December 22, 2025 6:45 am

Rolls

Shortsword w/greenflame blade - (1d20+6, 1d6+4)

1d20+6 : (3) + 6 = 9

1d6+4 : (5) + 4 = 9

Dec 22, 2025 8:31 am
There's no point cursing at the monk's swirling and dancing motions, she knows. It will just take more perseverance, but these fools will soon be dead. Gritting her teeth, she follows Chon, making sure to stand next to Morton and provide him with a protective shield. Taking her time, she sways and swerves before trying to strike at the monk with her spear once again.
OOC:
I believe that's a hit. Does Chon look bloodied?
Last edited December 22, 2025 8:32 am

Rolls

Spear +1 to hit, damage - (1d20+6, 1d6+4)

1d20+6 : (16) + 6 = 22

1d6+4 : (3) + 4 = 7

Dec 22, 2025 4:16 pm
Aanbo continues his non-lethal assault on his adversary, Mok, spinning the staff around to strike from the left as he kicks out on the right.

Rolls

Quarterstaff attack on Mok, non-lethal bludgeoning damage - (1d20+4, 1d8+2)

1d20+4 : (17) + 4 = 21

1d8+2 : (5) + 2 = 7

Kick at Mok, non-lethal bludgeoning damage - (1d20+4, 1d4+2)

1d20+4 : (10) + 4 = 14

1d4+2 : (4) + 2 = 6

Dec 22, 2025 4:23 pm
Round four, continued...

Aanbo clobbers Mok with his staff, but the Windreaper monk avoids his kicks.
Mok takes 7 non-lethal bludgeoning damage!

As Mok sways from that hit, Ember stabs him again with a swift rapier strike.
Mok takes 11 piercing damage!
As the blood sprays, Aanbo rolls his eyes and sighs; is no one listening to him?

Mok staggers, but continues to be focused on Lyrel with her flaming sword. Her teeth clack together as a punch connects with her chin.
Lyrel takes 4 bludgeoning damage!

Lyrel continues her dance of the flaming blade with Mok. It sure looks impressive how the green flames draw a curtain of flame before Mok's face. It doesn't hit him, but it continues to draw his attention.

Myrtha follows Chon, worried that Morton is taking a big risk by drawing the monk's ire but grateful that the warlock has occupied the monk's attention long enough for her to plunge her spear into his back.
Chon takes 7 piercing damage and dies impaled on Myrtha's magic spear.

Arya remains slumped on the tiles, her formerly-flawless olive skin pale in the lamplight.
https://i.imgur.com/710KMOd.png
OOC:
@rpgventurer - do you want to direct that mockery at Mok, or do something else now that Chon is dead?

@Mathfuric - Eugenios' turn ends the round.

21 - Look Dead
20 - Morton (8/15)
18 - Aanbo (19/27)
13 - Chase (6/17)
13 - Chon Dead
12 - Ember (7/12)
12- Acolyte Asleep, Sanctuary (-1)
11 - Mok (-32)
10 - Lyrel (2/13) Mage armor
9 - Myrtha (23/30)
6 - Arya (0/19) Stable
6 - Ferranzo (8/8)
5 - Eugenios (8/8)

Rolls

Mok kick at Lyrel AC17, bludgeoning damage - (1d20+5, 1d4+3)

1d20+5 : (7) + 5 = 12

1d4+3 : (2) + 3 = 5

Mok punch at Lyrel AC17, bludgeoning damage - (1d20+5, 1d4+3)

1d20+5 : (17) + 5 = 22

1d4+3 : (1) + 3 = 4

Dec 22, 2025 6:57 pm
OOC:
Ferranzo will target Mok with the same wording, except for replacing "Warthead" with "Stinky."
Dec 22, 2025 11:13 pm
Eugenios maintains his vigil over the snoozing Acolyte and watching the team go about their deconstruction of the Monks, he had to admit to himself that these guys were truly committed to the course. At this point the Wizard’s sharp eyes note that the one calling himself Mok has turned his back, so taking the opportunity Eugenios mutters the words forming a glove of ice and flicking it . . .
OOC:
Action: Cast Chill Touch
With a hit the hand grips on tight and Mok will not be able to regain HP until Eugenios next turn.
The hand grips tightly to the Monk’s left shoulder sucking at his vitality.
Last edited December 22, 2025 11:17 pm

Rolls

Chill Touch, damage vs Mok - (1d20+6, 1d8)

1d20+6 : (19) + 6 = 25

1d8 : (3) = 3

Dec 23, 2025 3:34 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp
Hurt Morton noticed his full plan didn't process the way he totally expected but did gladly managed to take out evil Chon which was the true goal and stopped monk Chon for taking out protective Myrtha and avenged precious Arya. He can ponder later if that was really brave or foolish.

Dominic Morton is feeling his tender ribs where mean Chon fully tried to break a few of them with his powerful foot action. "We need to leave this place. Pronto" With thoughts that Arya needs time to recover.

Still minorly protective of Arya, guarding Morton moves (15') up toward the other monk Mok and again unleashes his favored demonic powers but he has paid too much attention to downed Arya while moving up protectively and his focused aim is rather foiled. Little bit of suffer in the air is all mostly happened and badly injured monk Mok survives longer.
Last edited December 23, 2025 3:56 am

Rolls

Eldritch Blast on Mok, Damage - (1d20+6, 1d10)

1d20+6 : (5) + 6 = 11

1d10 : (5) = 5

Dec 23, 2025 4:27 pm
Round four, completed

"Stinky!" Ferranzo directs his scorn at Mok. "I hear they call you the ‘the skunky monk.’ They have to fumigate the temple every time you leave it. You’re known for your odor, not your order. Your foul trail is so strong you worry about tripping over it. Watch those stained feet of yours."
Mok is concerned; nothing She ever said involved his odor. He has always taken great pains on maintaining his personal hygiene; were people really talking about him behind his back?
Mok takes 2 psychic damage.

Eugenios forms another hand chill with the cold from the grave. It's been his go-to spell for apprehending suspects for years; when he sees the opening, he forms the hand almost automatically. The hand flies across the sanctuary and clutches onto the back of Mok's neck, immediately draining the life from him. Whoops!
Mok takes 3 necrotic damage and falls to the ground, shriveled and dead.

For having survived the fight with the cultists in the sanctuary of the Temple of Merikka, each PC gains 85 XP.
21 - Look Dead
20 - Morton (8/15)
18 - Aanbo (19/27)
13 - Chase (6/17)
13 - Chon Dead
12 - Ember (7/12)
12- Acolyte Asleep, Sanctuary (-1)
11 - Mok (Dead)
10 - Lyrel (2/13) Mage armor
9 - Myrtha (23/30)
6 - Arya (0/19) Stable
6 - Ferranzo (8/8)
5 - Eugenios (8/8)

Rolls

Mok WIS save DC13 - (1d20+3)

(9) + 3 = 12

Dec 23, 2025 5:00 pm
https://i.imgur.com/tiG3vbe.png

The party is in the sanctuary inside the Temple of Merikka with three obviously dead bodies (Look, Chon, and Mok), one not-quite-dead body (Arya), one sleeping cleric (the acolyte), and at least one nearly-dead adventurer (Lyrel). The large jade statue of Merikka looks down on you, glimmering in the lamplight. Several tapestries adorn the granite walls. Two open doors lead off this room - one to the east and one to the west - and two closed doors are set in the southern wall on either side of the hall leading back to the entrance/exit.

Aanbo (19/27)
Acolyte Asleep
Arya (0/19) Unconscious, Stable
Chase (6/17)
Ember (7/12)
Eugenios (8/8)
Ferranzo (8/8)
Lyrel (2/13) Mage armor
Morton (8/15)
Myrtha (23/30)
Dec 23, 2025 5:59 pm
OOC:
I have two healing potions. I forget the potency. I forgot to write it down.
Last edited December 23, 2025 5:59 pm
Dec 23, 2025 6:34 pm
"What a fucking disgrace!" the warrior exclaimed as she assessed the bloody mess around her, she withdrew the broad-sheaf steel tip of the spear from Chon’s lifeless body. Blood everywhere, Arya barely clinging to life, Lyrel badly beaten, Morton too.

"Let’s tie this smirking arsehole real good," she continued, trying to avoid Aanbo’s eyes. She felt that she’d failed: she had lost her temper after Chon had hit her hard, and rather than knocking the man down, had delivered a lethal blow. Ashamed and angry, she lashed out uselessly.

She moved to help Eugenios tie the acolyte. Caring for the wounded wasn’t her field of expertise. Killing was, definitely.
Dec 23, 2025 7:28 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp
Hurt Morton offers up, "The temple here totally suspected that we were coming exactly right now! So, they will not be offguard and instead be waiting for us to proceed. This is the worst time possible to issue an attack against this well prepared temple."

"I don't understand how exactly they knew to the minute but it is obvious that they did indeed. They weren't prepared enough for how strong we were is all to our advantage but I suspect they understand better now."

As he has gone over to Arya, examining her condition and figuring on how to carry her as leaving should be pronto.
Last edited December 23, 2025 7:38 pm
Dec 23, 2025 9:20 pm
Ember sinks back against a wall, her muscles aching. She was unused to such intensive exercise. She puts away her rapier and massages her burning arms. "If we don't press our advantage, then we won't get another chance," she notes. "If they were expecting us, I would have expected a more organized and powerful defense. I think that these monks just blundered in."
Dec 24, 2025 12:33 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Morton interjects, "Those monks didn't just show up. They were sent directly at us as was the priest. This wasn't a random attack. They knew we were coming. And to the minute as that priest had a precasted spell that only last one minute. Means knew extactly when and where to attack us." (He is refuring to the sanctuary spell that the priest precasted before he entered the room.)
Last edited December 24, 2025 2:06 am
Dec 24, 2025 1:36 am
"We are here and must push on. I have a couple of healing potions to get us back up." Chase will help tie up the acolyte."If that was their planned defense it should be easier going from here."
Dec 24, 2025 4:44 am
Ferranzo is shaken by fury of the combat, but he's satisfied that he at least seemed to be helpful. "I'm new to you all and new to this kind of fighting, but I think we should keep moving. We're inside now and if we can just find and rescue prisoners, that's good enough for me. My cousin is counting on me... I just know it."

"By the way, I can do a healing spell, but then I won't have an attack if we need it. Your call."
Dec 24, 2025 11:42 am
Eugenios looks around as the final Monk falls, his eyes darting to all the entrances to the hall. The Elf Sorcerer had a point this seemed to be a planned defensive action, maybe they had been spotted upon entry. He put his dagger away and waited to someone to assist him with the sleeping Acolyte. "I have a feeling you are right , they did seem ready, but to disengage now would put us at a greater disadvantage and would give them time to destroy evidence or move anyone they may have imprisoned. I have a spell or two I can utilise, so I vote we move on." He looks at the group, "Maybe a short delay may work in our favour, time builds tension and indiscipline."

Eugenios will search the acolyte as he is tied up.
Last edited December 24, 2025 11:43 am
Dec 24, 2025 4:21 pm
Chase and Myrtha hog tie the acolyte, using another 6' of rope (Myrtha has 19' of rope remaining), holding him down as he comes awake. Eugenios searches the man as he struggles against his bonds with wide-eyed fear. Aside from his robe and sandals, the man has some prayer beads around his neck. His left arm has been branded with the spiral symbol high up on his biceps; the scar has mostly healed, suggesting either that he was healed with magic (the livid spear puncture scar on both sides of unconscious Arya's neck looks somewhat similar, though not as raised as the man's scar) or that he was burned weeks ago.
mathias0077 says:
I have two healing potions. I forget the potency. I forgot to write it down.
OOC:
FYI: Healing potions are always 2d4+2. Stronger healing potions are called something else.
WanderOne says:
Morton interjects, "Those monks didn't just show up. They were sent directly at us as was the priest. This wasn't a random attack. They knew we were coming."
OOC:
The PCs absolutely don't realize it, but you as players should all remember that the priestess perceived something as soon as she opened the doors and then went back in to the temple.


Aanbo (19/27)
Acolyte Hog-tied
Arya (0/19) Unconscious, Stable
Chase (6/17)
Ember (7/12)
Eugenios (8/8)
Ferranzo (8/8)
Lyrel (2/13) Mage armor
Morton (8/15)
Myrtha (23/30)
Dec 24, 2025 5:26 pm
Chase after helping tie up the acolyte will pull out a healing potion and drink it down.
OOC:
Are they one drink and done? Chase is up to 12 hps
Last edited December 24, 2025 5:27 pm

Rolls

Healing potion - (2d4+2)

(22) + 2 = 6

Dec 27, 2025 11:45 am
Eugenios cuts away the man’s sleeve in order to get an excellent view of the scaring/tatoo, pulling out his issue notebook to make sketches and make an entry. As he does so he searches his memory for any recognition.

Rolls

Religion - (1d20+4)

(20) + 4 = 24

Dec 29, 2025 2:26 am
Chase quaffs all of one healing potion. He has one remaining.
Chase regains 6 HP.

Eugenios forces the struggling man down and saws at his clothing, cutting off the sleeve of his robe to get an unobstructed view of the captive's mutilated biceps. Ignoring the man's terrified pleas, the gnomish investigator unrolls a sheaf of parchment papers, finds one that isn't already full of notes, and begins to sketch the spiral symbol. The others - most of whom are by now intimately familiar with the spiral symbol of the cult themselves - watch impassively.

Time passes as the party watches him draw.

Aanbo (19/27)
Acolyte Hog-tied
Arya (0/19) Unconscious, Stable
Chase (12/17)
Ember (7/12)
Eugenios (8/8)
Ferranzo (8/8)
Lyrel (2/13) Mage armor
Morton (8/15)
Myrtha (23/30)
Dec 29, 2025 2:50 am
Ferranzo, eager to get moving, has an uneasy feeling about… something.

"Excuse me." He grabs the torn sleeve of the acolyte off the floor and runs behind the statue.
OOC:
If Ferranzo has more time to do more, let me know.
Dec 29, 2025 3:37 am
Eugenios leans onto the Acolyte to stop him squirming as much as possible, "Stop moving," he says calmly then without letting this attention, "The rest of you check the doors and choose a way to go, we are in this now."
Dec 29, 2025 5:01 am
rpgventurer says:
If Ferranzo has more time to do more, let me know.
OOC:
We're not in initiative order, so time is somewhat fluid. Ferranzo should have time to do more small tasks - look around, investigate, roll checks, etc - but it's not time for a ritual spell (much less a short rest) unless the group decides to wait around for that long.
Dec 29, 2025 7:51 pm
Ferranzo climbs up the back of the statue and wraps the acolyte’s sleeve of the around its eyes. Then he climbs down and moves behind the column to the east nearest the statue.
OOC:
If Acrobatics applies, the bonus to the roll is +4 instead of +2.

Rolls

Climbing the statue (DEX) - (1d20+2)

(17) + 2 = 19

Dec 29, 2025 8:25 pm
Looting the monks and looking around"Should we go through where the monks came from?"
Dec 29, 2025 9:37 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp While there is free dead time and not much, Morton will step over to the jade statue and admire it. He appraises it and look to make sure it is just what it appears to be.

After that he will return to Arya to see how she is to be transported since she is till unconscious and will be for quite a while.
Last edited December 29, 2025 9:40 pm

Rolls

Investigation check - (1d20+0)

(13) = 13

Dec 30, 2025 3:33 am
The statue is solid green jade, carved into the likeness of a beautiful matronly woman holding a sheaf of grain stalks in one arm and a sickle in the other. She has been fashioned to be about the size of an adult elf, perhaps two paces tall. She may once have been painted, but now she's just smooth green jade. Luckily, the sculptor exaggerated her feminine features so that she reads as a mother rather than a green blob even without contrasting colors. There's plenty of handholds making it an easy climb for Ferranzo to clamber up and tie the torn sleeve around the head of the statue. Morton can't help but assess the resale value of such a piece of art.

The open door to the west is the one the acolyte used; the open door to the east is the one the monks used. Chase gestures to the eastern door as he rummages in the monks' blood-stained robes: "Should we go through where the monks came from?" These were apparently ascetics with no earthly attachments, as their bodies have nothing on them other than the clothes they wore, not even weapons. Either they were ascetics, or they left in a hurry and their belongings are someplace else.
Dec 30, 2025 5:24 am
Ember nods her agreement with Chase. "That's our route," she says, trying to sound sure.
Dec 31, 2025 3:16 am
"This temple was ready to battle us because they already seek to do harm," says Aanbo, pointing at the acolyte's spiral symbol. "Remember how we needed proof that none of us was part of this cult? Remember how this man and those guards were marked; they are dedicated to Her, and others with the same mark will pretend they are your friend while they ready the knife for your back."

As if to remind everyone about past encounters, Aanbo continues, "The innkeeper of the Golden Grain and the bard Jonbon both pretended to be friendly while they poisoned our food. The Constable of Orlane pretends to be the town's protector while he aims his sword for your throat. This priest and these monks pretended to welcome us, but wanted to beat us into submission. It no longer matters if the temple knows we are here, they've shown time and time again that they are always ready to strike."

To further confirm his suspicions, Aanbo checks for the presence of the spiral symbol on the monks' bodies.
Dec 31, 2025 7:33 am
It is not obvious at first, because they are not branded or tattooed, but the dead monks DO bear scabbed wounds that, if you squint just right, might resemble the familiar spiral. It seems someone with an unsteady hand cut them. Did they do it to themselves? Why weren't they branded or given pendants like the others?
Jan 2, 2026 11:16 am
Upon finishing his sketch Eugenios secures his notes and follows the crowd.
Jan 2, 2026 1:28 pm
Aanbo leaves the dead bodies and approaches the living form of Arya. He attempts to find a gap in her armor to press against her nerve points, hoping to revive her enough to regain consciousness.
OOC:
Spending 1 ki point to use Hand of Healing on Arya.

Rolls

Hand of Healing - (1d4+3)

(2) + 3 = 5

Jan 2, 2026 3:04 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webpOn watching Morton is keenly aware of Aanbo as he partionally observes monk Aanbo technic with interest as it brings Arya back to conscious. Demonic Morton has stepped away to give healing Aanbo all the space he might need. He obviously trust Aanbo will do her well.

He steps over to Ember asks her an apprising question as healing Aanbo finishes up with unconscius Arya, "Do you know how much jade is worth? A good chunk I imagine."
Last edited January 2, 2026 3:11 pm
Jan 2, 2026 4:07 pm
Ember considers the value of the gemstone.

Rolls

Intelligence check - (1d20+2)

(17) + 2 = 19

Jan 2, 2026 8:40 pm
Before stepping away from the Temple’s main area, Myrtha stops silently for long moments, whether overtaken by confusion or grief it is difficult to tell. After Aanbo reveals the scarification of the monk’s bodies, something stirs within her, and she moves to the tied acolyte. Placing her broad leafed spearhead next to his throat she removes his gag slowly and quietly, whispering "Not a sound until you are told to answer a question, understood?"

She then points with her free hand at the monks’ corpses. "Who engraved Her symbol in their flesh, you?"

And after he’s responded to that question, she’ll follow up with a second query: "Where is your superior? She came out earlier. Is she here," she asked pointing at the door from where the acolyte had come. Assessing his reactions with cold, humourless eyes, she will then point to the other door, the one the monks came from, "or from there?"
OOC:
Happy new year. Have been exceedingly busy, my apologies for the long silence.

I’ll throw an insight check to see how accurately she can assess the acolyte’s responses to her questions.

EDIT: It turns out, not accurately at all.
Last edited January 2, 2026 8:43 pm

Rolls

Insight - (1d20)

(3) = 3

Jan 3, 2026 9:25 am
Eugenios will watch Myrtha‘a interrogation with interest, especially how the Acolyte answers.

Rolls

Insight - (1d20+3)

(17) + 3 = 20

Jan 4, 2026 1:09 am
Aanbo walks past the badly-injured Lyrel and kneels by the fallen Arya Arkon. The dwarven monk feels around under the chain mail and stimulates Arya's chi, prompting accelerated healing.
Mother Arkon regains 5 HP.
As she regains consciousness and sits up, the heroes can see that her latest near-death experience has left Arya somewhat wall-eyed. This, the crooked head, the broken nose, and the livid scar on her neck: all together they are common signs of an experienced adventurer. "Thank you," she breathes to the dwarf, one eye looking at him. She climbs unsteadily to her feet. "Pelor still has need of me, I see."

Ember does some quick calculation in her head, based on past experiences with fencing art. With time to find a buyer in a large metropolitan area like Hookhill, she figures she could probably clear more cash than she's ever seen on one sale. The acolyte has taken a fatalistic view of his situation: these murderers are surely going to kill him, but they themselves will someday soon become allies. Eugenios has seen this with interrogations in the past: a scared captive is unreliable, but a resigned captive tends to be honest.
So when Myrtha asks "Not a sound until you are told to answer a question, understood?" the acolyte nods.
Myrtha asks, "Who engraved Her symbol in their flesh? You?"
"No!" the temple functionary responds, seemingly genuinely shocked. "Each person chooses for themselves. I'm happy to craft a sign of dedication for anyone, but these three? They marked themselves."

Myrtha asks her next question: "Where is your superior? She came out earlier. Is she here," (pointing west) "or there?" (pointing east)
The junior cleric would have shrugged if his arms weren't pulled painfully back to his feet behind him. "She came in there," he says, flicking his eyes to the west door, "and told me to greet you adventurers. Then she continued on to the monks' cells. They probably came through the hidden door in the hall of statues." He flicks his eyes and jerks his chin toward the east door.

Aanbo (19/27)
Acolyte Hog-tied
Arya (5/19)
Chase (12/17)
Ember (7/12)
Eugenios (8/8)
Ferranzo (8/8)
Lyrel (2/13) Mage armor
Morton (8/15)
Myrtha (23/30)
Jan 4, 2026 12:19 pm
"I believe he is being truthful, let us find this secret door."
Jan 5, 2026 5:42 am
As the others are observing Myrtha's questions and the acolyte's answers, Arya follows the suggestion that Eugenios made (Chase, too, though she wasn't conscious to hear that) and walks through the eastern door. She calls back to the others: "It's a long hall of...uh, let's see...plants, I guess? Or maybe artwork of plants?? They're all along one wall. There's a door at the end of the hall on my right, and the passage goes around the corner on my left."

https://i.imgur.com/ShBsoCV.png

Aanbo (19/27)
Acolyte Hog-tied
Arya (5/19)
Chase (12/17)
Ember (7/12)
Eugenios (8/8)
Ferranzo (8/8)
Lyrel (2/13) Mage armor
Morton (8/15)
Myrtha (23/30)
Jan 5, 2026 5:46 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webpUpon Arya's movements noticing Morton will be on her heels. He doesn't try to persaude from her action and instead just follows. He guesses that the starting of that way is surely safe. Of course further might not be and he will soon consider stopping her from going much further vebally since she isn't in the greatest of health with what little Aanbo did for her. Not that demonic Morton is much better.

"I would consider taking a moment." He says such knowing it will draw her attention and thoughts to think a moment in the least and stop her from immediately moving forward. Delay is for the others to respond.
Last edited January 5, 2026 5:58 am
Jan 5, 2026 5:59 am
Morton dogs Arya's heels, following her through the doorway. Just as she's describing it to the others, he sees it for himself. It is a long corridor with a gleaming white tiled floor that seems to stretch the whole length of the Temple. The long wall facing them is lined with ten black-velvet-lined alcoves; each alcove has a shelf also lined with black velvet. Magical light illuminates the contents of these shelves: gold items fashioned to resemble different plants or plant products (seeds, roots, and fruit). A closed door stands at the end of the hall to the south. To the north, the passage turns west around a corner.

"I would consider taking a moment." Morton advises, and Arya stops, nodding. She turns to look at him, her head slightly tilted as if listening to something, one almond-shaped eye gazing deeply into his, the other looking to the side. "Yes, let's wait for the others."

https://i.imgur.com/9MdGsfw.png

Aanbo (19/27)
Acolyte Hog-tied
Arya (5/19)
Chase (12/17)
Ember (7/12)
Eugenios (8/8)
Ferranzo (8/8)
Lyrel (2/13) Mage armor
Morton (8/15)
Myrtha (23/30)
Jan 5, 2026 2:17 pm
Seeing the western door partially opened, Myrtha will move north and then west, so as to follow the western wall southwards, until she reaches the door. Once there she will quickly look inside, taking cover behind the western wall if she spots any movement or person inside. If she sees no one within, she will gently close that door, before rejoining the others. If she spots anyone, she will raise the alarm.
OOC:
I'm basically concerned that if the priestess is just behind this door, listening to all our plans, she will step outside as soon as we've left the main room, untie the acolyte, and either (a) follow us and attack from behind or (b) escape the temple complex, run to town and bring an army of cultists back to overwhelm us.
Jan 5, 2026 2:53 pm
Aanbo considers the situation as he follows Myrtha to check the western area. "Whatever we decide to do, we must move quickly. We've left the courtyard gates closed when they're normally open, and we've also closed the temple doors. While we heard that morning services are rare since everyone's usually working the fields, there's still a chance someone might notice that things are different and might investigate."
Jan 6, 2026 12:36 am
"We should try and bar the outside doors." Chase will move quickly to secure the doors and then head over and check where the monks came from.
Jan 6, 2026 5:28 am
While he waits for instructions from his companions, Ferranzo will inspect the north wall between the jade statue and the northeast corner.
OOC:
If the brownish section is a tapestry, he will look behind it.

Rolls

Investigation - (1d20)

(8) = 8

Jan 6, 2026 6:48 am
While Chase confirms that the front doors are still barred, Myrtha and Aanbo sneak over to the open western door. Peering through the opening, they see a lush carpet in the middle of the floor, and a wooden case with abnormally-large crop harvest items displayed like trophies.

Ferranzo peers behind the tapestry in the northeast of the sanctuary; behind the woven fabric is flat granite blocks like the rest of the walls.

Arya and Morton wait patiently for the others.

https://i.imgur.com/maAahJJ.png
Aanbo (19/27)
Acolyte Hog-tied
Arya (5/19)
Chase (12/17)
Ember (7/12)
Eugenios (8/8)
Ferranzo (8/8)
Lyrel (2/13) Mage armor
Morton (8/15)
Myrtha (23/30)
Jan 6, 2026 10:44 am
Eugenios gags the Acolyte again, tapping him on the head a couple of times. "Don’t go anywhere, I am sure we’ll be back to check on you." He says with a wink before standing and following Myrtha and Aanbo. He waits patiently to get a peek through the door . . .
Jan 6, 2026 3:09 pm
Eugenios replaces the gag with the ease of one who has spent long days interrogating captives in the Niole Dra guard dungeons. Then the gnome Special Investigator dusts off his hands and joins Aanbo and Myrtha at the door. Though Myrtha was prepared to close the door, Eugenios and the Earthshaker monk step through to take a closer look.

A closed door leads off to the south, the display case in on the western wall, and to the north the room wraps around a corner behind the sanctuary to the east. There stands a large dining table with chairs; a lamp or some other steady light must be sitting on the table, for it is well-lit.
https://i.imgur.com/xRnSxIJ.png
Lyrel wonders if the Temple has any healing potions hidden away somewhere.
Aanbo (19/27)
Acolyte Hog-tied, gagged
Arya (5/19)
Chase (12/17)
Ember (7/12)
Eugenios (8/8)
Ferranzo (8/8)
Lyrel (2/13) Mage armor
Morton (8/15)
Myrtha (23/30)
Jan 6, 2026 4:33 pm
Ferranzo, grateful that nothing hidden attacked him, moves to the east doorway. He is more grateful that Arya and Morton are still there."Ready. Let’s find the prisoners."
Jan 6, 2026 6:12 pm
Unaware for the moment that others are in the east hallway, Aanbo ventures into the dining room to check around the corner. He expects there to be another ambush, but risks taking a peek.
Jan 6, 2026 6:44 pm
Lyrel peeks through the door to the south west of her
Jan 6, 2026 8:57 pm
Ferranzo joins Morton and Arya in the hallway of golden statues.

Aanbo moves over the thick carpet and peers around the corner: the dining table continues for most of the length of the room. A lamp provides illumination from near the center of the table. Another closed door leads east from the far wall of the room, some 60 paces from the monk. Chase enters the room behind him next to Eugenios.

Lyrel opens the nearest door and looks inside. She is relieved to not be attacked immediately; though she has her magical protection, she is very aware of how hurt she is. The room is not lit, but her elven eyes see three plain wooden benches in the space. The room may continue further west, but the view is blocked by a curtain of heavy, rich blue fabric.

Ember stands there next to the struggling acolyte writhing on the floor, trying not to think about how much money that jade statue would be worth.

https://i.imgur.com/wdQjoe7.png
Aanbo (19/27)
Acolyte Hog-tied, gagged
Arya (5/19)
Chase (12/17)
Ember (7/12)
Eugenios (8/8)
Ferranzo (8/8)
Lyrel (2/13) Mage armor
Morton (8/15)
Myrtha (23/30)
Jan 6, 2026 9:28 pm
Ember races to rejoin the others, not wanting to be alone with monks on the prowl.
Jan 7, 2026 3:58 am
Eugenios continues to walk further into the room pulled towards the display case, though his head remained on a swivel from years of caution as an Investigator taught him. "Not to be Captain Obvious, but we will walk into the others if we head around that way Aanbo. So we maybe herding anyone back here towards them."

Once at the Cabinet Eugenios will search it, checking for traps first.

Rolls

Perception - (1d20+1)

(4) + 1 = 5

Jan 7, 2026 4:37 am
WhtKnt says:
Ember races to rejoin the others, not wanting to be alone with monks on the prowl.
OOC:
@WhtKnt - Which others is she joining? The party has split into three groups in different rooms at this point: west (Aanbo, Chase, Eugenios, Myrtha), south (Lyrel), and east (Arya, Ferranzo, Morton).
Jan 7, 2026 5:41 am
OOC:
West, please.
Jan 7, 2026 9:35 am
Myrtha nods in agreement. We either continue eastward, hoping to rejoin the others, or return to the main hall, and rejoin them that way. The southern door in the west halls bugged her however, and she remained indecisive a little longer.
OOC:
A couple of questions :
- How hard would it be to drag the hog-tied acolyte around with us in this kind of flat flooring?
- The door to the south in the western side of the building, does it seem particularly decorated, or reinforced in any way, or more like a service/standard door?
Jan 7, 2026 1:50 pm
Chase will listen at the door beside him to see if he can hear anything on the other side.
OOC:
I am due for a hot streak. My rolling has been terrible in all games.
Last edited January 7, 2026 1:51 pm

Rolls

investigation - (1d20+3)

(1) + 3 = 4

Jan 7, 2026 3:59 pm
Eugenios's words give Aanbo enough realization to discover that the party has split. "We should stay together," he states, perhaps unnecessarily airing the obvious. "Perhaps the risk of someone sneaking up behind us can be mitigated if we have the numbers. And if a wayward priest escapes to sound the alarm... well, we're already trying to push through to the source of the evil. I'd rather be in a larger group than get separated and isolated."

Aanbo gives his immediate companions some time to complete any investigation, but urges not to spend too long getting caught up in something not immediately helpful to their goal. Whatever that goal may be.
OOC:
Aanbo will ignore the dining room and its doors so that the west group can leave and join those in the east hallway. Unless someone makes a compelling reason for the eastern group to join the west?
Jan 7, 2026 5:14 pm
Ember enters the dining room, joining Myrtha, Chase, Eugenios, and Aanbo.

"Not to be Captain Obvious, but we will walk into the others if we head around that way Aanbo. So we maybe herding anyone back here towards them." Eugenios hazards his guess regarding the interior layout of the Temple. Myrtha nods in agreement, stepping into the room to look around. She peers suspiciously at the door leading south from the dining room.
matmaisan says:

- How hard would it be to drag the hog-tied acolyte around with us in this kind of flat flooring?
- The door to the south in the western side of the building, does it seem particularly decorated, or reinforced in any way, or more like a service/standard door?
OOC:
Even with ropes, dragging the acolyte around would be very cumbersome and/or would dislocate his arms, depending on where you pulled. The floor in the Sanctuary is a large mosaic, remember: dragging him there would shred his clothes at a minimum, and might lead to even more of a blood trail (in addition to the blood from all the killed monks). If you want to keep him with the party, it would be easier for one of the strongest adventurers - Arya, Chase, or Myrtha - to just carry him.
The southern door seems functional, with no ornamentation, reinforcement, or decoration to distinguish it from any of the other interior doors she's seen so far.
Eugenios moves to the display case, reassures himself that there are no traps, and opens it to examine the trophies. There is a bottle of wine, and a collection of the largest produce he has ever seen: a carrot larger than his leg, an ear of corn that is nearly the same size as his torso, and a sheaf of tall wheatstalks the length of Myrtha's spear with grains as large as grapes. During the last few days at the Inn of the Slumbering Serpent, Eugenios had heard farmers boast of their crops, but he had dismissed their accounts as the usual tall tales that one gets in rustic backwaters like this. But these items that he's handling now? They are real produce, and lend a great deal of credence to the farmers' claims. Whatever else is going on here, this community does seem to be blessed by Merikka, the goddess of the harvest, after all.

Chase sneaks up to the southern door that is the object of Myrtha's scrutiny and listens at it. He hears no sound from the other side.

"We should stay together," Aanbo affirms, stepping back to keep an eye on both arms of the L-shaped dining room. "Perhaps the risk of someone sneaking up behind us can be mitigated if we have the numbers. And if a wayward priest escapes to sound the alarm... well, we're already trying to push through to the source of the evil. I'd rather be in a larger group than get separated and isolated."

https://i.imgur.com/tYQbcck.png
Jan 7, 2026 5:30 pm
Lyrel peers behind the blue curtain cautiously at first, but, seeing no one there, takes a more detailed look. The other half of the room is lushly decorated, with a rich woven carpet, three comfortable chairs placed around a low table, and a sideboard with six crystal glasses and a wine rack holding several wine bottles. It's a space designed for comfort: probably either intended for serious meetings with village officials or just luxurious breaks for the Temple staff. There are no other obvious exits.

https://i.imgur.com/XfjQCh0.png

Left behind in the Temple sanctuary, the acolyte struggles in vain against his bonds.
Jan 7, 2026 5:40 pm
Willing to take it slow, Morton watches Arya as she begins to move north, her shield casting Light to augment the dim magical lighting that is causing the golden statues to glitter in their alcoves. The long corridor with the gleaming white floor and the ten black-velvet-lined alcoves containing those golden statues stretches before them. The closed door stands at the end of the hall to the south. Arya begins making her way north, away from Morton and Ferranzo and toward where the passage turns west around the corner. "If we're looking for a secret door, it has to be this way," she reasons, "...if what that guy said is true."

https://i.imgur.com/JOFljLe.png
Jan 7, 2026 7:05 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webpFollowing Morton unsafe about this but he contine to let her lead although he does say to Ferranzo, "Perhaps you should look ahead with your good eyes."
Jan 7, 2026 10:49 pm
"My eyes? My eyes are good at spotting wheat cakes. Otherwise they’re just average."

Ferranzo moves up to get behind Arya. He is not sure if she has a title, but he adds one anyway. "Lady Arya? Can we please wait for the others? I’m sure they’ll be here very soon."
Last edited January 7, 2026 10:49 pm
Jan 8, 2026 4:19 pm
Not being equipped with a mirror, Arya is completely unaware of the condition of her eyes. So when Morton makes his veiled reference to her condition, it goes over her tilted head. Instead, she nods and responds to Ferranzo: "I'll wait." She looks at the gold statues; the closest one to her is a cluster of three root vegetables, painstakingly rendered in intricate detail. Though the work is exquisite, because it's all gold, it's impossible to tell exactly what kind of food it is: beets? radishes? turnips? Arya muses: "What do you think these guys want? Yes, they're abducting people to kill or convert them, but what is it all for?" She points to the root statue: "They're not doing it for money; they've left all these gold statues alone, and we saw how they were stashing the belongings of the people they took, rather than spending it. If they were against Merikka, you'd think they would deface the Temple, but everything here seems untouched. Do they just want more people? What for? I don't understand it."
Jan 9, 2026 9:32 am
Myrtha nods, agreeing with Aanbo’s words. "Let us regroup then," she whispered, looking at Chase, Ember and Eugenios, "we’ve got a better idea of what’s on this side of the Temple, let’s see if the others have found this concealed passage," she stated, starting to walk to the door she had just entered from.
OOC:
Brief question on the architecture of the temple: are the double doors of the entrance set roughly in the center of that facade of the building? These western chamber seem at least 10ft wider than the eastern corridor, so there ought to be a passage behind all those alcoves… also, we’ve established that there isn’t a single window in all the perimeter wall, correct?
Last edited January 9, 2026 9:33 am
Jan 9, 2026 3:02 pm
Chase will open the door he is at to check that there is no one in there then look to Aanbo and Myrtha"We should put the bodies of the monks in one of there off rooms to at least hide them. Nothing we can really do about the blood."
Jan 9, 2026 6:22 pm
Ferranzo ponders Arya’s questions. "Some say the gods derive their powers from the number of devoted worshippers. Perhaps the priestess is so fanatical she is trying to force the number up and crossed the line into theft and kidnapping."

"It could even be a criminal gang behind all this turmoil, using the church as a front for their activities."
Jan 9, 2026 8:44 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp "Lets not join the many. Others will be here soon and we can go on then safely. Surely we haven't met all the defense of this temple yet." As Morton urges Arya to wait and hopefully let someone else lead.
Jan 9, 2026 10:44 pm
Aanbo begins to reconvene with the others. As he nears Chase, the warden's words make perfect sense and he assist the grisly task of taking the bodies out of plain sight.
Jan 10, 2026 4:11 am
As Myrtha suggests the party regroup, Chase opens the door and peers inside. There is no light within, so he is only able to see part of the room, and that dimly. But it appears to be a kitchen: ovens line the far wall, cabinets the wall on his right. A small table stands in the middle of the room. The other half of the room is in darkness.

Aanbo joins him, and together the monk and ranger grab the bloody corpses of the monks and carry them into the kitchen. Aanbo can see what Chase cannot: the rest of the kitchen is much like the part Chase saw: more cupboards line the walls. It's a bigger kitchen than seems necessary for the few people they've met so far, but then they might host larger events for the community on holy days: a harvest festival or something similar. There are no windows, and as long as no parishioners show up and notice the blood, there's no reason to think anyone would stumble across them there. It doesn't seem like anyone else is on this floor of the building...unless they're behind that other door Aanbo saw to the north.
matmaisan says:
are the double doors of the entrance set roughly in the center of that facade of the building?
OOC:
Yes, Myrtha knows that the double doors were in the exact middle of the southern wall of the Temple. The doors are directly south of the first tree trunk in the Sanctuary. Myrtha may not realize it, but you players see that that tree trunk at the exact east-west midpoint. There is no room for anything beyond the alcoves to the east; they are flush against the outer wall of the temple building. There are no windows anywhere in the Temple.
https://i.imgur.com/TCiHKyz.png

"Gaining followers, huh?" Arya muses in response to Ferranzo, "I suppose that makes sense." At Morton's request, she waits with ill-disguised impatience.
OOC:
Arya the NPC that should have left the party two chapters ago is eager to move on, get reduced to 0 HP, and soak up more of the party's healing again instead of being allowed to gracefully die...for the fifth time.
Jan 10, 2026 12:06 pm
Eugenios moves away from the cabinet and looks around him, "We are best to start coordinating this search, Aanbo . . ." The Gnome waves a hand in the general direction of the Monk whom had vanished through the southern door. "Well done you move with swiftness." The wizard’s voice trailing off as he follows through the southern door.
Last edited January 10, 2026 12:12 pm
Jan 10, 2026 12:27 pm
Lyrel quickly explores the room behind the blue curtian, but after she goes out to join the others of her group.
OOC:
Ignore what ever skillroll that does not apply

Rolls

Investigation - (1d20+5)

(18) + 5 = 23

Perception - (1d20+3)

(3) + 3 = 6

Jan 10, 2026 3:49 pm
"What do we do about him?" Aanbo asks, jabbing a thumb over his shoulder at the bound acolyte. "We could knock him out and leave him in this room with the bodies and limit the chances of discovery. I doubt we'll gain anything by taking him with us; our experiences with most of these fanatics is that they'd rather die than help us."
Jan 10, 2026 6:43 pm
"Maybe tie him to something solid so he can't move?"
Jan 11, 2026 4:08 pm
Lyrel discovers that the bottles contain "Orlanian Special Wine." Not being from the area and only having been in the village of Orlane for less than a day, she doesn't know whether that's something sinister or something prestigious. But she's smart, and figures that it is legitimately a special vintage; one wouldn't advertise a drugged wine by writing it on the label.

She takes a few moment and performs a search so thorough it would have done Eugenios proud: checking for false bottoms in the furniture, rifling through the cushions on the chairs, checking for trap doors under the carpet...however, she finds nothing else hidden or out of the ordinary.

Then she follows the voices and joins Myrtha, Eugenios, Ember, Chase, and Aanbo in the dining room, where they are looking through the door at the bound acolyte struggling on the floor of the sanctuary. Across the sanctuary, they can see Morton and Ferranzo in the open door to the hall of statues.

Chase has suggested binding the hog-tied captive to something solid; the party looks around for likely candidates that aren't the tree trunks or huge jade statue in the sanctuary....if anyone were to enter the sanctuary (someone coming from elsewhere in the Temple, since no one can come in from outside with the entrance doors already barred), they'd see the bound-and-gagged acolyte immediately. The ovens in the kitchen, perhaps? They're not fixed to the floor, but they are solid and heavy enough that one person wouldn't be able to move them.
Jan 13, 2026 5:52 am
After an extended period of indecision, the party agrees to drag the bound-and-gagged acolyte into the kitchen and tie him to the leg of one of the cast-iron ovens. Having done this (and resolved to not explore the one unopened door leading off of the dining room), the bulk of the party joins Morton, Ferranzo, and Arya in the hall of statues. The golden sculptures of different harvest items gleam and glitter in their alcoves. To the north, the passage turns west. To the south, the passage ends in a door.

https://i.imgur.com/W5FgLhL.png
Aanbo (19/27)
Arya (5/19)
Chase (12/17)
Ember (7/12)
Eugenios (8/8)
Ferranzo (8/8)
Lyrel (2/13) Mage armor
Morton (8/15)
Myrtha (23/30)
Jan 13, 2026 6:57 am
"Can we check out the south door first before we go north?" Ferranzo moves to the door and tries to hear any sounds behind it.

Rolls

Wisdom (Perception) - (1d20)

(12) = 12

Jan 13, 2026 10:56 am
Happy to let the group, or at least some the group, move south Eugenios moves to the statue wall and starts prodding, poking and pushing at the wall and statues just in case this was the location of the for mention secret door . . .
OOC:
Investigation roll just in case required 😁

Rolls

Investigation - (1d20+6)

(10) + 6 = 16

Jan 13, 2026 1:31 pm
Aanbo watches the hallway as Ferranzo and Eugenios begin their investigation. He hopes that with enough eyes and ears, the group won't be surprised by any cultists lurking about.

Rolls

Perception - (1d20+3)

(20) + 3 = 23

Jan 13, 2026 8:22 pm
OOC:
If Ferranzo doesn’t hear anything, he will try to open the door but he won’t step inside.
Jan 13, 2026 10:12 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Waiting Morton watches Ferranzo do his thing somewhat but moves between Arya and him to take up the rear guard. Either way he is awaiting group movement but doesn't draw up club as he doesn't feel threatened.
[ +- ] Map
Last edited January 13, 2026 10:15 pm
Jan 13, 2026 11:44 pm
Looking at these huge vegetable and fruits"I wonder if they started sacrificing strangers for crop production some how?"
Jan 14, 2026 1:29 am
Looking up from his search Eugenios replies, "I had been thinking the same thing, it is a well known fact that blood and bone make great fertiliser especially with vegetables and fruit."
Jan 14, 2026 7:53 am
As they left the dining room and headed across the sanctuary to join the others, Chase commented "I wonder if they started sacrificing strangers for crop production somehow?"
Eugenios responded: "I had been thinking the same thing. It is a well-known fact that blood and bone make great fertilizer, especially with vegetables and fruit."
Being just a few paces away, Arya hears this interchange. As the group enters the hall of statues, Mother Arkon interjects: "But Olpert and others have told us that Orlane has always been known for its exceptional produce. We Dungeon Busters were originally sent here to find out why the shipment of vegetables and fruit stopped. I suspect the big produce came from the harvest goddess, and the stopping is because of this cult." She looks at Eugenios. "You couldn't have known why most of us were sent here, of course. I don't remember if you said how long you've been here. Did anybody in town talk about crop failures or blight or anything?"

Ferranzo moves south to the door and listens; he hears nothing on the other side. Morton follows and stands protectively near Arya.

Aanbo keeps an alert vigil.

Eugenios has noticed the golden statues and his attention is entirely focused on these new pieces of information. He approaches cautiously, examines the closest alcove from several angles. The statue it contains - a large and juicy bunch of grapes - is untarnished, exquisitely wrought, life-size (albeit very large, much like the real fruit in the dining room), and very valuable. This in itself is a mystery; why would the cultists occupy this Temple and not claim these treasures? Eugenios is unaware of the fact that the party has discovered that the cult is hoarding wealth taken from captured or killed victims, but if he were aware of this fact, he'd be even more puzzled. Perhaps the jade statue in the Sanctuary is too unwieldy to be carried off and so public to be missed, but these golden statues are hidden in a side hall and are much smaller. They could be carried away. Why haven't the cultists done so?

This whole time, the entire rest of the party has been watching the gnome do this, and no one says anything to him to inform or warn him.

Wondering if perhaps they are not real, Eugenios touches the golden grapes statue with the intent of moving it to see if there's a trigger for a trap or a secret door. There isn't, but he feels a powerful lurch as something surges through him. He doesn't know what has happened, but he has a queasy bad feeling about it.

Rolls

Curse - (1d100)

(23) = 23

Which one (alphabetic)? - (1d6)

(3) = 3

Jan 14, 2026 2:56 pm
"I would suspect that the cult leaves the temple untouched to keep up appearances," says Aanbo. "Remember that some of Orlane's townsfolk are innocent; the longer the cult can maintain the illusion that this place is still dedicated to Merikka, the more they can act in secret."

Should it appear that everyone is done with their investigations, Aanbo adds, "We'll likely find more signs further in. Maybe there are recently-dug stairs leading to underground tunnels, like we saw in the Golden Grain Inn."
Jan 14, 2026 3:25 pm
rpgventurer says:
OOC:
If Ferranzo doesn’t hear anything, he will try to open the door but he won’t step inside.
OOC:
Is Ferranzo able to open the door? If so, what does he see inside?
Jan 14, 2026 4:59 pm
Ferranzo opens the door to the south; the room on the other side is unlit, so he only sees a slice of the space beyond. It seems to be a room with wood-paneled floor; peering into the darkness, atmospheric diffusion allows him to make out shadowy shapes. Off to his left is some long low furniture - probably a bed with something at its foot - and to his right, possibly another door and a table or dresser. To see for sure or to examine any of the contents, he'd need illumination.
https://i.imgur.com/R7CWBhD.png
Aanbo (19/27)
Arya (5/19)
Chase (12/17)
Ember (7/12)
Eugenios (8/8) Cursed
Ferranzo (8/8)
Lyrel (2/13) Mage armor
Morton (8/15)
Myrtha (23/30)
Jan 14, 2026 5:20 pm
Ferranzo, satisfied for now, closes the door and re-joins the group. "No prisoners that I could see. Let’s look for those tunnels."
Jan 14, 2026 8:02 pm
yaaa I love tunnes! The sachasme in Lyrels voice is papaple.
Nevertheless, she joins Ferranzo looking for the tunnel opening.
Jan 15, 2026 3:27 am
Feeling a little lightheaded Eugenios stumbles a little as he steps away from the golden grapes statue, the Wizard shrugs and moves on to join the group.
Jan 15, 2026 4:51 am
Eugenios, Ferranzo, and Lyrel all rejoin the cluster of adventurers in the middle of the hall of statues.
The door to the south is open.
The hall turns around a corner to the north.
https://i.imgur.com/O3asLNN.png
Jan 15, 2026 1:11 pm
Once everyone has gathered, Aanbo heads north to peek around the corner.

Rolls

Stealth - (1d20+4)

(6) + 4 = 10

Jan 16, 2026 6:26 am
Aanbo sneaks to the corner where the hall of statues turns west. Peering down the corridor, the monk sees that it continues more than 20 paces to end in another closed door. He wouldn't be able to see it but for the magical light that illuminates this entire corridor.
https://i.imgur.com/1AVWI1z.png

Arya Arkon

spaceseeker19 Inactive for 1 months

Jan 18, 2026 1:23 am
Arya Arkon
Impatient with the waiting, Arya strides after the monk. "So? Did you find the hidden door? What's up there?" When she shines her light around the corner and sees what Aanbo sees, she calls back to the others. "There's no secret door, but there is a door; do you think the priestess would have gone that way?"
Jan 18, 2026 2:36 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Waiting Morton watches as Arya moves and again, he is right up there with her, "Probably the priestess's friends are there too. We do need to prepare."
Last edited January 18, 2026 2:36 am
Jan 18, 2026 5:51 am
Aanbo nods. Unfortunately, there's not much for him to prepare other than his resolve in seeing this cult neutralized and the people freed from its influence. He gestures for the others to follow and he approaches the door.

Arya Arkon

spaceseeker19 Inactive for 1 months

Jan 18, 2026 6:33 am
Arya Arkon
Arya walks beside Aanbo, west down the long corridor, Morton following loyally behind her. With the dim light glimmering in the hall of statues, the others don't feel much urgency in accompanying them.

At the end of the hallway to the west, the door doesn't seem noteworthy. Arya grabs it...and it opens easily. On the other side, stone stairs rise up out of view. Peering boldly through the doorway to shine her light, Arya sees that the stairway rises at least 6 paces and then there's an opening to the left at the top of the stairs.

https://i.imgur.com/wOoGCbW.png
Jan 18, 2026 10:44 am
Allright. You guys go down. I'll stay up here and guard the exit.
OOC:
This is my writing Lyrel out of the story. My first attempt was going into town, but we pressed on. Now she is sufficiently damaged to warranted a backup role and this is a good place to do it.
@spaceseeker19 is an excellent GM, and the other game he GM's is my current favorite. My leaving is not a reflection on the GM style or you my fellow players.
This is just a too large dungeon crawler for me to enjoy.
Jan 18, 2026 12:03 pm
Eugenios still feeling a little off, maybe it was the dinner at the inn, follows the group down the corridor knowing that he needs to find out who this ‘she’ is and the answer is only found moving forward.
Jan 18, 2026 3:00 pm
Ferranzo is eager to move ahead and he feels better knowing someone is watching their back. Lindun is nearby. I can feel it.
Last edited January 18, 2026 3:01 pm
Jan 18, 2026 7:12 pm
Chase will catch up with the others eager to find their mate.
Jan 18, 2026 9:39 pm
Ember looks doubtfully at Lyrel, but moves forward to join the others.
Jan 19, 2026 8:51 pm
"Mother Arkon," the warrior said, from behind, having rushed after seeing the priestess open the doorway, "You’d better let Aanbo and myself take the lead. I wouldn’t want you to be hit first if we get into trouble again."

Her statement was made with finality, but getting to the head of the pack was going to take some shifting of positions as the strong and armored woman made her way calmly to the front.
OOC:
RL kicking my bit the last couple of weeks, my apologies. I’ll be sorry to see Lyrel (and runekyndig!) go.
Last edited January 19, 2026 8:52 pm
Jan 20, 2026 5:21 am
"Alright," Lyrel hangs back. "You guys go on. I'll stay here and guard the exit."
The rest of the party leaves her there and proceeds to the doorway. Myrtha pushes her way through the group to the front with Aanbo and Arya. "Mother Arkon, you'd better let Aanbo and myself take the lead. I wouldn't want you to be hit first if we get into trouble again." The burly, scarred-but-still-charming warrior priest opens her mouth to object, but Myrtha implacably moves her gently to the side so that she can proceed through the doorway and up the stairs. The rest of the party follows, and as they rise up the stairwell, their last sight of Lyrel is of the elven wizard standing watch at the end of the hallway, just past the corner.

https://i.imgur.com/oUmLyD2.png
Jan 20, 2026 5:39 am
The party continues up the stairs with no hazards or traps sprung. Arriving at the top, Arya's Light illuminates the darkened landing. The landing opens on their left into a passage that leads back east, ending in a closed door.

https://i.imgur.com/GUAGgQF.png
Aanbo (19/27)
Arya (5/19) Light
Chase (12/17)
Ember (7/12)
Eugenios (8/8) Cursed
Ferranzo (8/8)
Morton (8/15)
Myrtha (23/30)
Jan 20, 2026 5:44 pm
Myrtha looks at Aanbo, nods and begins moving towards the door trying, despite her heavy gear, not to make too much noise.
Jan 20, 2026 6:00 pm
Aanbo wordlessly continues down the hallway, heading for the door.
Jan 21, 2026 3:15 am
Ferranzo moves with the group, staying as close to wall as possible.
Jan 21, 2026 3:59 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Demonic Morton moves up leading priestess Arya with some caution.
Jan 21, 2026 11:03 am
Eugenios hangs towards the middle of the group, happy to have the more armoured and physical capable counterparts lead. The curious Gnome does start mapping in his head, a trick he learnt early in his career so as to always have an exit strategy.
Jan 21, 2026 6:49 pm
Ember closes the gap between her and her companions.
Jan 21, 2026 10:05 pm
"Let us be cautious. Aanbo can you tell anything about the stone work? Maybe hidden or drop outs?" Chase was at home in the wilderness but these sterile walls and hallways always made him feel like he was dirty and didn't belong. Maybe a couple of days of good hunting after this was over.
Last edited January 21, 2026 10:07 pm
Jan 21, 2026 11:04 pm
Aanbo considers the question. "Uh, well..." he begins, looking away from the door to study the stone walls. "I mean, I could tell you how they made it. What techniques, maybe the tools they used, and so on. Perhaps that might tell us if they applied some strange method, and that in itself is a clue to its nature?"
[ +- ] Stonecunning
"Though if I am to be honest," he adds with a quiet blush, "I spent more time with the brewers than the masons. Even though I don't drink! Ha!"
Last edited January 21, 2026 11:06 pm

Rolls

Stonecunning (History) - (1d20+5)

(3) + 5 = 8

Jan 22, 2026 7:00 am
The party arrives at the door. There do not appear to be any traps. It may be that the original Merikkan construction crew included some dwarven believers (or contractors), as the joins of each granite block is precise in a way that shows pride in their work. There is no sign of recent tampering or modification to the original stonework. Whatever mischief the cultists have got up to - and they clearly have been very busy! - they have not bothered modifying the structure's stone walls, floors, or ceiling with traps in these non-public areas of the Temple they've occupied.

Arya Arkon

spaceseeker19 Inactive for 1 months

Jan 23, 2026 8:05 am
Arya Arkon
After standing patiently at the door for a full minute, Arya sighs. "Are we just going to look at the door??" and then pushes past Aanbo and Myrtha to open it. She steps through, shining her light into the long, rectangular space beyond.

The room has a simple carpet running down the length of the room, with wooden benches and decorative skeletons along the walls between them. There are two doors in the wall on the right (south).

https://i.imgur.com/88zORoV.png
Jan 23, 2026 8:11 am
As soon as Mother Arkon sets foot in the room, however, the skeletons silently swing into motion, picking up weapons at their feet, drawing bows, and loosing arrows at her!
Arya is pierced for 6 damage and begins to fall, dying!
Arya is struck by another arrow and fails a death save!
Arya is struck by another arrow and fails a death save!
Arya is struck by another arrow and fails her final death save!
Arya is dead
, but her body is pierced by two more arrows before her body hits the floor!
Arya's shield, still glowing with helpful Light, clatters to the floor.

https://i.imgur.com/hV6SKOf.png
OOC:
Everyone (with the exception of Lyrel), please roll initiative.


19 - Skeleton 7, Skeleton 8
14 - Skeleton 6, Skeleton 7
11 - Skeleton 1, Skeleton 2, Skeleton 3, Skeleton 4

Aanbo (19/27)
Chase (12/17)
Ember (7/12)
Eugenios (8/8) Cursed
Ferranzo (8/8)
Morton (8/15)
Myrtha (23/30)

Arya (Dead) Light

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Skeleton pair initiative 1, 2, 3, 4 - (1d20+2, 1d20+2, 1d20+2, 1d20+2)

1d20+2 : (9) + 2 = 11

1d20+2 : (9) + 2 = 11

1d20+2 : (12) + 2 = 14

1d20+2 : (17) + 2 = 19

Secret Roll

Surprise SK1 bow on Arya AC18, piercing damage - (2d20h1+4, 1d6+2)

2d20h1+4 : (126) + 4 = 16

1d6+2 : (6) + 2 = 8

Surprise SK2 bow on Arya AC18, piercing damage - (2d20h1+4, 1d6+2)

2d20h1+4 : (153) + 4 = 19

1d6+2 : (4) + 2 = 6

Surprise SK3 bow on Arya AC18, piercing damage - (2d20h1+4, 1d6+2)

2d20h1+4 : (1215) + 4 = 19

1d6+2 : (4) + 2 = 6

Surprise SK4 bow on Arya AC18, piercing damage - (2d20h1+4, 1d6+2)

2d20h1+4 : (218) + 4 = 22

1d6+2 : (5) + 2 = 7

Surprise SK5 bow on Arya AC18, piercing damage - (2d20h1+4, 1d6+2)

2d20h1+4 : (214) + 4 = 18

1d6+2 : (5) + 2 = 7

Surprise SK6 bow on Arya AC18, piercing damage - (2d20h1+4, 1d6+2)

2d20h1+4 : (618) + 4 = 22

1d6+2 : (1) + 2 = 3

Surprise SK7 bow on Arya AC18, piercing damage - (2d20h1+4, 1d6+2)

2d20h1+4 : (215) + 4 = 19

1d6+2 : (2) + 2 = 4

Surprise SK8 bow on Arya AC18, piercing damage - (2d20h1+4, 1d6+2)

2d20h1+4 : (1818) + 4 = 22

1d6+2 : (6) + 2 = 8

Jan 23, 2026 10:48 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp A devastated Morton has a 19 for initiative.
Last edited January 23, 2026 10:49 am

Rolls

initiative - (1d20+2)

(17) + 2 = 19

Jan 23, 2026 2:56 pm
Ember's muscles tense in preparation for combat, but seeing Mother Arkon's fall, she hesitates.
Last edited January 23, 2026 2:57 pm

Rolls

Initiative - (1d20+3)

(1) + 3 = 4

Jan 23, 2026 3:54 pm
Reminded of the urgency and pulled from his distracting memories, Aanbo returns his attention to the door and what stands beyond.

Rolls

Initiative - (1d20+2)

(9) + 2 = 11

Jan 23, 2026 8:32 pm
What are those? Moving human skeletons? Ferranzo had heard of the undead but never seen such a grisly sight.

Rolls

Initiative - (1d20+2)

(6) + 2 = 8

Jan 23, 2026 8:45 pm
Eugenios is pulled from his mental plan by the rattle and grinding of bones. This was a noise he has only heard once before, when entering a Wizard’s home he was investigating. "Ah the animation of bones, it appears we have triggered a guardian spell of some sort." he says pulling his magics in, his thoughts figuring the best way to combat the Bone-rattlers . . .
OOC:
Rolled an Arcane check to see if Eugenios has any advice about combating skeletons.

Rolls

Arcana - (1d20+6)

(18) + 6 = 24

Initiative - (1d20+1)

(13) + 1 = 14

Jan 23, 2026 10:58 pm
Chase hearing the commotion will have bow in hand but will be ready to shoulder and draw steel if need be.

Rolls

initiative - (1d20+3)

(17) + 3 = 20

Jan 23, 2026 11:36 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Other might obviously believe Arya must be dead but rushing Morton dives for her arrow ridden body frantically trying to deal with the many arrows in her.

There are tears forming in his hazel eyes as her life-giving blood was boldly leaching away from her as the pool of red blood around has already formed. There are just too many arrows in her for him to stop the bleeding. Even with the one in chest that surely would kill her, he wouldn't give up.

(Yep. Arya was living on borrowed time, and it just cashed in.)
Jan 24, 2026 4:09 am
Round One
(this is followed by round two)
[ +- ] Guardroom details
The heroes start the combat just outside the open doorway, with the room beyond lit by dead Arya's still-glowing shield.
https://i.imgur.com/DrKmAk9.png

From the open doorway, Chase looses an arrow, but it speeds through a skeleton without dealing it any damage and cracks off of the wall behind it. The pieces of the arrow bounce off of the far wall and clatter to the ground.

Heedless of his own fate, Morton scrambles through the door, making incoherent noises of grief as he lay down, grasping Arya's lifeless body to his own. So many arrows...

The magic animating the corpse moving it like a marionette, Skeleton 7 advances, pulling an arrow, nocking it, drawing, and loosing it at Chase a split second after the ranger has released his own attack.
The arrow whips past Chase and ruffles Ferranzo's hair as it passes over the halfling's head and skips off the wall to Ember's right.

Silently Skeleton 8 performs the same actions, but aims its arrow at Morton lying in the pool of blood on the floor.
Morton takes 7 piercing damage!

https://i.imgur.com/GMcb8MI.png

"Someone grab Morton and close that damned door!" Ember shouts.

"Amber has the right of it, we need to funnel them to us." Eugenios says, followed by the arcane syllables that form a blurred magical force surrounding his body, shimmering like a heat haze. The Special Investigator darts into the room as the other skeletons are drawing their bows, grabs Morton, and drags him back through the door. The half-elf leaves a bloody trail and struggles weakly to reach for Arya's arrow-ridden corpse, but grief and the shock of his wounds render him unable to resist being pulled out of harm's way...in fact, he doesn't resist. Those arrows hurt. Back out of the skeleton room, the gnome adds a tip to his companions, nodding toward the undead: "Crushing their bones will work more effectively then sharp edges."

Skeleton 5 and Skeleton 6 choose their targets and loose their arrows.
Myrtha flings up her shield, but is just slightly too slow to deflect the shaft. An arrow punches into Eugenios' gut. He's taken hits in his job before - it's an occupational hazard - but somehow it never gets any easier to take.
Eugenios takes 4 piercing damage!
https://i.imgur.com/ZlUtux1.png

Myrtha steps into the room, grabs the door, and steps back, mostly closing it. The hallway with the heroes is plunged into near darkness, lit only by the sliver of light coming in around the edge of the door from dead Arya's shining shield still in the room with her corpse and the skeletons.

"Downstairs is an illusion to fool passerby into thinking this is still the temple to Merikka," Not fazed by the low light by virtue of his dwarf eyes, Aanbo stands ready by the door. "THIS here is more proof that the cult has evil intentions."

Just then the four other skeletons' arrows thud into the heavy door, shaking the wood under Myrtha's hands.

https://i.imgur.com/roXr7Sq.png
20 - Chase (12/17)
19 - Morton (1/15)
19 - Skeleton 7, Skeleton 8
14 - Eugenios (4/8) Mage armor, Cursed
14 - Skeleton 5, Skeleton 6
12 - Myrtha (23/30)
11 - Aanbo (19/27)
11 - Skeleton 1, Skeleton 2, Skeleton 3, Skeleton 4
8 - Ferranzo (8/8)
4 - Ember (7/12)

Rolls

Myrtha initiative - (1d20+2)

(10) + 2 = 12

Jan 24, 2026 4:12 am
OOC:
@mathias0077 @WanderOne - please post turns for Chase and Morton.

@matmaisan I rolled Myrtha's initiative for you. She's going on 12, right in the middle of the round.
Jan 24, 2026 4:37 am
For Morton's turn, he moves to Arya and went prone trying to save a dead person. Decorating himself blood red mostly.

Side note: Perhaps being prone might save him on arrow fire.
Last edited January 24, 2026 1:49 pm
Jan 24, 2026 7:44 am
Mother Arkon’s zeal and sense of urgency had grown into a death wish, and Myrtha failed to step in before the priestess. Now she gazed in shock at the fallen form of Arya, and gasped in horror.
OOC:
Thanks for rolling Myrtha’s initiative spaceseeker19, and please disregard my own roll. I misread your message. Life has been a bit too hectic, and I have fallen behind in all my games.
Last edited January 24, 2026 7:47 am

Rolls

Initiative - (1d20+2)

(17) + 2 = 19

Jan 24, 2026 1:31 pm
Chase will move to the door and draw, aim, inhale, exhale, loose. He will then move back a bit to let the others do what they need to do.
OOC:
I was aiming at 1 but I think Aanbo bumped my elbow. Hahaha
Last edited January 24, 2026 1:32 pm

Rolls

to hit, damage - (1d20+7, 1d8+3piercing)

1d20+7 : (1) + 7 = 8

1d8+3piercing : (1) + 3 = 4

Jan 24, 2026 4:08 pm
matmaisan says:
Thanks for rolling Myrtha’s initiative spaceseeker19, and please disregard my own roll. I misread your message. Life has been a bit too hectic, and I have fallen behind in all my games.
OOC:
It happens to all of us. Thanks for checking in. I hope things ease up for you soon.
Jan 24, 2026 4:14 pm
Round one, continued...

From the open doorway, Chase looses an arrow, but it speeds through a skeleton without dealing it any damage and cracks off of the wall behind it. The pieces of the arrow bounce off of the far wall and clatter to the ground.
OOC:
DM's note: this is dramatic description of Chase's miss, and should not be interpreted as skeletons being immune to piercing damage.
Heedless of his own fate, Morton scrambles through the door, making incoherent noises of grief as he lay down, grasping Arya's lifeless body to his own. So many arrows...

The magic animating the corpse moving it like a marionette, Skeleton 7 advances, pulling an arrow, nocking it, drawing, and loosing it at Chase a split second after the ranger has released his own attack.
The arrow whips past Chase and ruffles Ferranzo's hair as it passes over the halfling's head and skips off the wall to Ember's right.

Silently Skeleton 8 performs the same actions, but aims its arrow at Morton lying in the pool of blood on the floor.
Morton takes 7 piercing damage!

https://i.imgur.com/GMcb8MI.png
OOC:
@Mathfuric - please post Eugenios' turn.

20 - Chase (12/17)
19 - Morton (1/15)
19 - Skeleton 7, Skeleton 8
14 - Eugenios (8/8) Cursed
14 - Skeleton 5, Skeleton 6
12 - Myrtha (23/30)
11 - Aanbo (19/27)
11 - Skeleton 1, Skeleton 2, Skeleton 3, Skeleton 4
8 - Ferranzo (8/8)
4 - Ember (7/12)

Rolls

Skeleton bow attack on Chase AC 18 (partial cover), piercing damage - (1d20+4, 1d6+2)

1d20+4 : (13) + 4 = 17

1d6+2 : (1) + 2 = 3

Skeleton 8 bow attack on Morton AC14 (DISADV from prone) - (2d20l1+4, 1d6+2)

2d20l1+4 : (1618) + 4 = 20

1d6+2 : (5) + 2 = 7

Jan 24, 2026 5:43 pm
"Someone grab Morton and close that damned door!" Ember shouts.
Last edited January 24, 2026 5:44 pm
Jan 25, 2026 9:37 am
Watching the mayhem of body’s falling in the fatal tunnel as each person silhouetted themselves in the doorway, "Amber has the right of it, we need to funnel them to us. Crushing their bones will work more effectively then sharp edges." He shrouds himself in magical armour before reaching into the door to grab a limb of the morning Elf, and looks for help . . .
OOC:
Cast mages armour, will to assist someone to drag Morton to safety, as brute strength in not his forte.
Jan 26, 2026 6:22 am
Round one, continued...

"Someone grab Morton and close that damned door!" Ember shouts.

"Amber has the right of it, we need to funnel them to us." Eugenios says, followed by the arcane syllables that form a blurred magical force surrounding his body, shimmering like a heat haze. The Special Investigator darts into the room as the other skeletons are drawing their bows, grabs Morton, and drags him back through the door. The half-elf leaves a bloody trail and struggles weakly to reach for Arya's arrow-ridden corpse, but grief and the shock of his wounds render him unable to resist being pulled out of harm's way...in fact, he doesn't resist. Those arrows hurt. Back out of the skeleton room, the gnome adds a tip to his companions, nodding toward the undead: "Crushing their bones will work more effectively then sharp edges."
OOC:
With his 25' Move, Eugenios had exactly enough movement to walk east, grab Morton (bonus action), and drag him 5' back into the hallway. He doesn't need much STR; it's not like he's lifting an unconscious person or dead weight. But he doesn't have enough movement to go back and close the door.
Skeleton 5 and Skeleton 6 choose their targets and loose their arrows.
Myrtha flings up her shield, but is just slightly too slow to deflect the shaft. An arrow punches into Eugenios' gut. He's taken hits in his job before - it's an occupational hazard - but somehow it never gets any easier to take.
Eugenios takes 4 piercing damage!
https://i.imgur.com/ZlUtux1.png
OOC:
@matmaisan @CancerMan Please post turns for Myrtha and Aanbo. Both characters are just inside the open door, with Morton laying on the ground between them (also inside the door).

20 - Chase (12/17)
19 - Morton (1/15)
19 - Skeleton 7, Skeleton 8
14 - Eugenios (4/8) Mage armor, Cursed
14 - Skeleton 5, Skeleton 6
12 - Myrtha (23/30)
11 - Aanbo (19/27)
11 - Skeleton 1, Skeleton 2, Skeleton 3, Skeleton 4
8 - Ferranzo (8/8)
4 - Ember (7/12)

Rolls

Skeleton 5 target (Aanbo, Chase, Eugenios, Myrtha) - (1d4)

(1) = 1

Skeleton 6 target (Aanbo, Chase, Eugenios, Myrtha) - (1d4)

(3) = 3

Skeleton 5 bow attack on Aanbo AC17 (half cover), piercing damage - (1d20+4, 1d6+2)

1d20+4 : (9) + 4 = 13

1d6+2 : (6) + 2 = 8

Skeleton 6 bow attack on Eugenios AC16 (mage armor and half cover), piercing damage - (1d20+4, 1d6+2)

1d20+4 : (16) + 4 = 20

1d6+2 : (2) + 2 = 4

Skeleton 6 bow attack DISADV roll (from Myrtha's protection) AC16 - (1d20+4)

(12) + 4 = 16

Jan 26, 2026 8:05 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Demonic Morton was only able to remove some of the arrows that pin cushioned priestess Arya. He was very interfered as the evil skeletons arrow took most of his life away letting his blood now mix with Arya's. As Eugenios pulled weakened Morton away, you couldn't tell whose blood was all about as bleeding Morton donated his share. Arya would have liked that as it was like brother warrior sharing their battle blood. Weakened Morton's studded leather armor was rather stained blood red now.
Last edited January 26, 2026 8:08 am
Jan 26, 2026 4:59 pm
"Downstairs is an illusion to fool passerby into thinking this is still the temple to Merikka," says Aanbo. "THIS here is more proof that the cult has evil intentions."

The whistle of fletching past his ear reminds Aanbo of the encroaching danger. Eugenios's advice is solid like granite; his clan taught similar tactics for tunnel fighting. The monk stands ready just inside the door with his quarterstaff, prepared to smash the first skeleton that brings its bony limbs through the door.
OOC:
It seems like the skeletons are just shooting arrows. Aanbo will remain at the door and take the Dodge action. He will also use his Reaction to Deflect Missiles if the skeletons shoot at him.

Rolls

Deflect Missiles (if needed) - (1d10+5)

(2) + 5 = 7

Jan 26, 2026 8:24 pm
Despite her shock, Myrtha moved decidedly to grab the door and almost completely close it.
OOC:
Not sure if Myrtha can act yet, but as soon as she can she will pull the door near closed, so any skeletons wanting to hit them will either have to shoot at more than half covered intruders, or draw their melee weapons and close into melee, at which point she’ll open the door and help Aanbo fight off the vanguard.
Jan 27, 2026 12:10 am
Round one, continued...

Myrtha steps into the room, grabs the door, and steps back, mostly closing it. The hallway with the heroes is plunged into near darkness, lit only by the sliver of light coming in around the edge of the door from dead Arya's shining shield still in the room with her corpse and the skeletons.

"Downstairs is an illusion to fool passerby into thinking this is still the temple to Merikka," Not fazed by the low light by virtue of his dwarf eyes, Aanbo stands ready by the door. "THIS here is more proof that the cult has evil intentions."

Just then the four other skeletons' arrows thud into the heavy door, shaking the wood under Myrtha's hands.

https://i.imgur.com/roXr7Sq.png
OOC:
@rpgventurer @WhtKnt - please post turns for Ferranzo and Ember. You are in Dim Light now, but either one of you can open the door to full light and line of sight on the skeletons again (it's not locked or even fully closed) if you wish.

20 - Chase (12/17)
19 - Morton (1/15)
19 - Skeleton 7, Skeleton 8
14 - Eugenios (4/8) Mage armor, Cursed
14 - Skeleton 5, Skeleton 6
12 - Myrtha (23/30)
11 - Aanbo (19/27)
11 - Skeleton 1, Skeleton 2, Skeleton 3, Skeleton 4
8 - Ferranzo (8/8)
4 - Ember (7/12)

Rolls

Secret Roll

Jan 27, 2026 12:17 am
Ember, having only a bow and knowing that it will be dismally ineffective against skeletons, elects to hold her action.
Jan 27, 2026 10:36 am
Fizzlehelm had worked on adrenaline pulling Morton out of the room, and hadn’t noticed the arrow until he stepped back from the Warlock and looked down. "Oh F . . . !" he announced in his native Keolish.
Last edited January 27, 2026 10:37 am
Jan 27, 2026 7:11 pm
Ferranzo stays where he is. He waits for the door to open once more so he can see a target.
Jan 28, 2026 4:58 am
Round one, completed.

Ferranzo and Ember wait, ready to react if the door should open or another danger present itself.

Not breathing, not speaking, the undead do not give clues as to what they're doing on the other side of the door.
OOC:
But each of you can try to roll a Perception check as we begin the next round. It will be difficult, but you might perceive something through the slit between door and jamb.
This ends round one.
Jan 28, 2026 8:10 am
roll a Perception check

Morton is rather distracted and receives a 4 for Perception check. Not happening.
Last edited January 28, 2026 8:11 am

Rolls

Perception check - (1d20+2)

(2) + 2 = 4

Jan 28, 2026 10:53 am
Pulling himself together Eugenios snaps the end off the arrow, knowing that knocking it around could cause more damage. He refocused, settled towards the back of the group, listening for any indication that the rattlers were heading their way . . .
OOC:
Having an arrow in you seems to be a distraction, who would have thought 😆
Last edited January 28, 2026 10:54 am

Rolls

Perception - (1d20+1)

(8) + 1 = 9

Jan 28, 2026 3:56 pm
Aanbo takes a moment to meditate on what can and should happen next.

Rolls

Perception - (1d20+3)

(4) + 3 = 7

Jan 28, 2026 4:43 pm
Round Two
(this is preceded by round one, followed by round three)
[ +- ] Guardroom details
The party is huddled in the dark behind the mostly-closed door. What the undead on the other side are doing is unclear.

"Maybe we should rush them." Stepping over Morton, Chase squeezes between Aanbo and Myrtha, opening the door again to peek into the guardroom. Light shines through the open door, silhouetting the ranger for all the people behind him. "It will make their bows useless." The room is quiet. Skeletons 1, 2, 3, and 4 stand against the wall, apparently decorative displays again with the weapons at their sides. Skeletons 5, 6, 7, and 8 remain in the center of the room, still standing where they were when they attacked.

https://i.imgur.com/XBP2isS.png

Morton replies: "We pushed and Arya is dead now. Least we can do is recover her body. And not let the undead have her."

Chase swings the guardroom door back to the slightly ajar state that Myrtha had set previously. The party discusses what to do in the faint glimmer of light leaking around the mostly-closed door, undisturbed by another interruptions from undead. "We have to do something. It seems like melee is our best bet." Chase looks over at Morton's greatclub.

"I will be useless in melee combat." Morton says, getting back to his feet. "Anyone who needs a blunt weapon can use my great club." He offers the burly weapon to Chase, who agrees: "I will use that for I have no blunt weapon." Morton takes position behind Ember. Setting the huge club down for a moment, Chase shrugs off his pack and rummages through it, quickly yanking out his iron cookpot. "I can kick the door open our casters can do their thing I can throw this iron pot then Aanbo, Myrtha and I can charge."

"Not the best at close quarters," Eugenios offers, "but I can fling support fire and then join the fray."

"If we don’t go inside, maybe they won’t attack us?" Ferranzo suggests.

"Ferranzo's thought might have merit," Aanbo replies. "They don't seem interested in Arya, and look like they're just waiting for us to enter, so maybe we can damage them safely from afar?" He considers this. "Or I can step inside and try to draw their fire away from the door, allowing others to continue their attacks or do as Chase suggested and rush the skeletons in the middle."

Ferranzo adds: "Someone mentioned seeing benches. Since arrows aren’t very effective, can those be used to crush the skeletons?" as Ember assesses whether there's a way to manipulate the door hardware to their advantage.

Unseen and unheard, the skeletons inside the room move or do not move.

https://i.imgur.com/LL2jA0Y.png
20 - Chase (12/17)
19 - Morton (1/15)
19 - Skeleton 7, Skeleton 8
14 - Eugenios (4/8) Mage armor, Cursed
14 - Skeleton 5, Skeleton 6
12 - Myrtha (23/30)
11 - Aanbo (19/27)
11 - Skeleton 1, Skeleton 2, Skeleton 3, Skeleton 4
8 - Ferranzo (8/8)
4 - Ember (7/12)
Jan 28, 2026 4:43 pm
OOC:
Everyone, please post your round two turns.
Jan 29, 2026 12:09 am
Chase will shoulder his bow and pull his short sword. He will try and get a look to see if he can tell what the skeletons are up to. "Maybe we should rush them. It will make their bows useless."
Last edited January 29, 2026 12:10 am

Rolls

Perception - (1d20+2)

(18) + 2 = 20

Jan 29, 2026 1:05 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp
Hard hit Morton says "We pushed and Arya is dead now. Least we can do is recover her body. And not let the undead have her."
Jan 29, 2026 2:27 am
Having assessed his wound Eugenios pulls his magics to him and a familiar icy hand wraps his own . . .
OOC:
Staying back from the door, Eugenios readies Chill Touch, will launch at first available target.
Jan 29, 2026 5:34 am
Ferranzo prepares a Vicious Mockery cantrip. Lady Carraba* said it would work against some undead, such as skeletons. I hope she was right.
OOC:
*His trainer Carraba Sandcrest
Last edited January 29, 2026 5:34 am

Rolls

Perception - (1d20)

(15) = 15

Jan 29, 2026 4:38 pm
Round two, continued...

"Maybe we should rush them." Stepping over Morton, Chase squeezes between Aanbo and Myrtha, opening the door again to peek into the guardroom. Light shines through the open door, silhouetting the ranger for all the people behind him. "It will make their bows useless." The room is quiet. Skeletons 1, 2, 3, and 4 stand against the wall, apparently decorative displays again with the weapons at their sides. Skeletons 5, 6, 7, and 8 remain in the center of the room, still standing where they were when they attacked.

https://i.imgur.com/XBP2isS.png

Morton replies: "We pushed and Arya is dead now. Least we can do is recover her body. And not let the undead have her."
OOC:
@mathias0077 - go ahead and finish Chase's turn (he can move two more squares and/or take an Action still). Leaving the door open has risk, but it also allows the PCs after Chase to launch spells/missiles.

20 - Chase (12/17)
19 - Morton (1/15)
19 - Skeleton 7, Skeleton 8
14 - Eugenios (4/8) Mage armor, Cursed
14 - Skeleton 5, Skeleton 6
12 - Myrtha (23/30)
11 - Aanbo (19/27)
11 - Skeleton 1, Skeleton 2, Skeleton 3, Skeleton 4
8 - Ferranzo (8/8)
4 - Ember (7/12)
Jan 29, 2026 4:48 pm
"If we don’t go inside, maybe they won’t attack us?"
Jan 29, 2026 4:53 pm
Ferranzo says to Eugenios, "I know Mage Hand also. If we get the chance, let’s each grab one of Arya’s ankles and drag her back through the door."
Jan 29, 2026 6:07 pm
"Ferranzo's thought might have merit," says Aanbo, still prepared to dodge any attacks coming through the door. "They don't seem interested in Arya, and look like they're just waiting for us to enter, so maybe we can damage them safely from afar?"

Looking at those gathered near him, Aanbo realizes that most have thin projectiles that can easily pass through a skeleton's ribcage, as demonstrated by Chase's previous attempt. "Or," he says in further thought, "I can step inside and try to draw their fire away from the door, allowing others to continue their attacks or do as Chase suggested and rush the skeletons in the middle."
OOC:
If an action on my part is required, I'll continue to Dodge.
Jan 29, 2026 10:01 pm
Ferranzo, his mind racing due to his nervousness, says "Someone mentioned seeing benches. Since arrows aren’t very effective, can those be used to crush the skeletons?"
Jan 29, 2026 10:10 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp "I will be useless in melee combat. Any needs a blunt weapon can use my great club."
Jan 29, 2026 10:13 pm
Ember considers the door between them and the skeletons. Are the hinges on this side or the other?
Jan 29, 2026 11:06 pm
Chase will pull back but leave the door open just a crack in case they decide to rush in. That way we could kick the door open magic could be cast and we could follow in."We have to do something. It seems like melee is our best bet."Chase will look over at Morton"I will use that for I have no blunt weapon."Chase will look through his pack and pull out his iron pot."I can kick the door open our casters can do their thing I can throw this iron pot then Aanbo, Myrtha and I can charge."
Jan 30, 2026 1:45 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Morton loans his twohanded great club to chase and steps to the back of the party and prepares himself to cast upon the first skeleton he sees.
Jan 30, 2026 5:26 am
Round two, completed.

Chase swings the guardroom door back to the slightly ajar state that Myrtha had set previously. The party discusses what to do in the faint glimmer of light leaking around the mostly-closed door, undisturbed by another interruptions from undead. "We have to do something. It seems like melee is our best bet." Chase looks over at Morton's greatclub.

"I will be useless in melee combat." Morton says, getting back to his feet. "Anyone who needs a blunt weapon can use my great club." He offers the burly weapon to Chase, who agrees: "I will use that for I have no blunt weapon." Morton takes position behind Ember. Setting the huge club down for a moment, Chase shrugs off his pack and rummages through it, quickly yanking out his iron cookpot. "I can kick the door open our casters can do their thing I can throw this iron pot then Aanbo, Myrtha and I can charge."

"Not the best at close quarters," Eugenios offers, "but I can fling support fire and then join the fray."

"If we don’t go inside, maybe they won’t attack us?" Ferranzo suggests.

"Ferranzo's thought might have merit," Aanbo replies. "They don't seem interested in Arya, and look like they're just waiting for us to enter, so maybe we can damage them safely from afar?" He considers this. "Or I can step inside and try to draw their fire away from the door, allowing others to continue their attacks or do as Chase suggested and rush the skeletons in the middle."

Ferranzo adds: "Someone mentioned seeing benches. Since arrows aren’t very effective, can those be used to crush the skeletons?" as Ember assesses whether there's a way to manipulate the door hardware to their advantage.

Unseen and unheard, the skeletons inside the room move or do not move.

https://i.imgur.com/LL2jA0Y.png
This ends round two.
OOC:
Some notes:
The door swings into the room, away from the party, which means that the pins for the hinges are on the other side of the door from the heroes.

Even with a pair of them, Mage Hand can't drag a medium creature, because the medium creature weighs too much (each Mage Hand can only move 10 pounds of weight). This one - Arya Arkon's corpse - is fully clad in bulky chain mail, so it's especially heavy. The spellcasters in the party figure it would take around 30 Mage Hands working in concert to even move this body at all.

Benches could certainly be flipped and used as half-cover for up to two people who lay prone behind them. They might also work as battering rams to smash the skeletons. One of the benches is just to the right inside the room, just 10' away from the door. The other benches are spaced throughout the room and would require rushing past one or more skeletons to reach.

Once again, I will point out that Chase missed with the bow; it's not that arrows or other missiles are ineffective - you just have to HIT with them.

20 - Chase (12/17)
19 - Morton (1/15)
19 - Skeleton 7, Skeleton 8
14 - Eugenios (4/8) Mage armor, Cursed
14 - Skeleton 5, Skeleton 6
12 - Myrtha (23/30)
11 - Aanbo (19/27)
11 - Skeleton 1, Skeleton 2, Skeleton 3, Skeleton 4
8 - Ferranzo (8/8)
4 - Ember (7/12)
Jan 30, 2026 12:16 pm
Eugenios hefts his dagger in his free hand while he holds the iced glove with the other, "Not the best at close quarters, but I can fling support fire and then join the fray." The Gnome Wizard then waits for the assault.
Jan 30, 2026 2:08 pm
"I'll go for the one on the left," says Aanbo, picking out Skeleton 1 as his eventual target. He exhales to settle his mind and body, and prepares to charge with his quarterstaff.
OOC:
Movement: 20-25 feet to Skeleton 1
Action: Quarterstaff two-handed attack vs Skeleton 1
Bonus Action: Martial Arts unarmed strike vs Skeleton 1
Reaction (if needed): Deflect Missiles

Rolls

Quarterstaff 2H to hit - (1d20+4, 1d8+2)

1d20+4 : (12) + 4 = 16

1d8+2 : (2) + 2 = 4

Unarmed Strike to hit - (1d20+4, 1d4+2)

1d20+4 : (1) + 4 = 5

1d4+2 : (2) + 2 = 4

Deflect Missiles, if needed - (1d10+5)

(2) + 5 = 7

Jan 30, 2026 4:02 pm
Round Three
(this is preceded by round two, followed by round four)
[ +- ] Guardroom details
The party is huddled in the dark behind the mostly-closed door. What the undead on the other side are doing is unclear. But now the heroes have a rough plan on what to do.

https://i.imgur.com/LL2jA0Y.png

Chase sets the greatclub down, takes a deep breath, hefts his cookpot, and then kicks the door open.
It takes a moment for his eyes to adjust to the bright light again, but he can immediately see that his intended target isn't within reach anymore. In the time that the party was discussing their moves, the skeletons all returned to their starting positions.
Knowing that there's no way he could throw his pot that far, Chase adjusts his aim and flings the receptacle at Skeleton 1. It misses, hitting the wall and then bouncing across the stone floor with a tremendous clatter of clangs.
Grabbing up the greatclub, he rushes toward that skeleton, preparing to bash it.

Behind the rest of the group, Morton has only a narrow view of the room beyond. Unable to see the undead that are closer, from this angle (and aided by dead Arya's shining shield) Morton is able to make out the ones at the end of the room. He sends a wave of sulfurous energy threading between his companions, through the open door, down the length of the guardroom, and into skeleton 7 leaning against the wall. The corpse explodes from the blast.
Skeleton 7 takes 10 force damage and is destroyed!
The connection to the nether plane throbs with excitement as Morton destroys an enemy! Hellish energy flows into him.
Morton gains 5 temporary hit points!
Morton sits on his heels and then slides forward into a prone position, craning his neck up to keep an eye on the undead.
https://i.imgur.com/jdZox5F.png

As skeleton 7 falls apart, skeleton 8 is already moving. Taking up its bow, it nocks and arrow, draws, and looses at Chase in one unnatural movement. The arrow punches into the ranger!
Chase takes 4 piercing damage!

Having formed a thick layer of death frost on his hand, Eugenios flicks his wrist, flinging the magical necrosis through the doorway. Thaumaturgical energies keep the hand aloft as it zips through the air and across the guardroom. But it shatters on the wall next to skeleton 5, leaving a smudge of vile darkness on the stone that slowly begins to dissipate.

Skeleton 5 and Skeleton 6 pick up bows and swivel, the magic puppeting the corpses moving them with uncanny swiftness and silence. One arrow misses, the other sinks into the ranger's thigh!
Chase takes 6 piercing damage!

"Get behind the door and use it for cover," Myrtha yells over her shoulder as she charges into the room, running up to support Chase and plunging her magic spear into Skeleton 1.
Skeleton 1 takes 6 piercing damage!

Just a step behind her, Aanbo runs into the room, coming up on Chase's other side and striking at his opponent with his staff, dealing it a rattling series of blows that breaks it apart completely.
Skeleton 1 takes 8 bludgeoning damage and is destroyed!
Aanbo was prepared to kick the skeleton, too, but as it has fallen apart, he steps protectively forward, trying to defend the badly-injured ranger.

https://i.imgur.com/N9585Nm.png

Skeleton 2, Skeleton 3, and Skeleton 4 retrieve their bows, draw, and loose at the newcomers.
An arrow flies clean through Myrtha's arm.
Myrtha takes 4 piercing damage!
Aanbo swats the arrow coming at his face, deflecting it so that it only gouges his cheek.
Aanbo takes 1 piercing damage (reduced from 8)!
A second arrow punches through Myrtha's armor!
Myrtha takes 7 piercing damage!

Advancing to the open doorway, "Hey poop-for-brains! I saw a rat actually poop in your empty skull. You’re smarter now than when you were alive." Ferranzo taunts skeleton 2. "Better looking too. No face at all is better than the one you had!" The necromantic magic holding the corpse together is unaffected.

Pulling an arrow and nocking it, Ember comes up alongside him, peers through the doorway to sight the same undead, then draws, lean out and looses the arrow. Unfortunately the arrow lodges in a scrap of armor still hanging from the corpse's clavicle.
20 - Chase (2/17)
19 - Morton (1/15, 5 temp HP) Prone
19 - Skeleton 7, Skeleton 8
14 - Eugenios (4/8) Mage armor, Cursed
14 - Skeleton 5, Skeleton 6
12 - Myrtha (12/30)
11 - Aanbo (18/27)
11 - Skeleton 1, Skeleton 2, Skeleton 3, Skeleton 4
8 - Ferranzo (8/8)
4 - Ember (7/12)
Jan 30, 2026 4:19 pm
OOC:
I've got Aanbo's round three turn, but the round starts with Chase...presumably kicking open the door and throwing the pot? For each player, you can post your round three turn now if you wish, on the assumption that Chase will open the door and run in. If you plan to attack, just do as CancerMan did and name the skeleton you are looking to target and post your rolls (if an attack roll applies). If they survive and respond, I will insert the skeletons' turns as we resolve the results of the whole round. If your character's turn comes later in the round, you can wait to see what happens first, if you wish.

@mathias0077 - go ahead and post your turn. If Chase is throwing the pot, make the improvised weapon attack roll. The iron pot will deal 1d4 bludgeoning damage on a hit, with a range of 20/60; just use your DEX or STR for the throw (no proficiency bonus).
@WanderOne - please also post your turn. Both Chase and Morton act before any of the undead.
Jan 30, 2026 4:50 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Upon the door opening demonic Morton quickly casts a fast Eldritch Blast at the first evil skeleton that he perceives (Probably skeleton 1 or 2.) and then neatly drop prone with vane hopes to avoid being painfully hit with a skeleton's arrow. (Morton trying to save his last HP.)

The distinct scent of suffer and a touch of brimstone is now coming from Morton's area as he draws a forceful blast. Good chance there is a lot of hate too for the skeletons after Arya's death by them. Obviously, Morton was drawing hard and letting a bit too much of his demonic'ness effect him.

REVENGE as thoughts of Tal Alkern burning cross his mind. (Whispers) As his demonic pack works on him. Demogorgon never lets him free. And ever drawing upon him as it sees its chance. His deep hazel eyes have a touch red in them.

Ember can get a good whiff of that scent as she is close. Not doubt Arya was well aware of it being Morton was always around her. Obviously, the scent has no effect on used to Morton. Scent can challenge the scent of the decaying skeletons. Gotta love undead for that. Chase can feel a slight breeze as he opened the door.
OOC:
Morton cast cantrip Eldritch Blast hitting a skeleton with a 19 for 10 force damage and then drops prone.
[ +- ] Eldritch Blast
Last edited January 30, 2026 5:50 pm

Rolls

Eldritch Blast, Damage - (1d20+6, 1d10)

1d20+6 : (13) + 6 = 19

1d10 : (10) = 10

Jan 30, 2026 5:38 pm
"Get behind the door and use it for cover," Myrtha cries out to the spell-slingers as she charges out to engage the skeletons in melee combat.
OOC:
The scale being 10’ to a square, I believe Myrtha has enough movement to track skeleton 7. If not she’ll strike 1 or 2, if either is still standing. If neither are, she will move up to 30, and hurl one of Reptile’s hand axes at the closest. Rolls are based on a spear attack.

If a hand axe was thrown, then she hits AC20 and does 5hp damage.
Last edited January 30, 2026 5:40 pm

Rolls

Spear +1 to hit,damage - (1d20+6, 1d6+4)

1d20+6 : (15) + 6 = 21

1d6+4 : (2) + 4 = 6

Jan 30, 2026 9:52 pm
Chase readies himself. He will lean the club against the wall and ready to throw the pot. He will kick the door open and target skeleton 7 and throw his pot. He will then grab up the two handed club and rush in to finish off 7.
OOC:
Hopefully it will at least distract them for a couple of seconds.
Last edited January 30, 2026 9:54 pm

Rolls

to hit, damage - (1d20+3, 1d4)

1d20+3 : (2) + 3 = 5

1d4 : (4) = 4

Jan 31, 2026 12:32 am
Round three, continued...

Chase sets the greatclub down, takes a deep breath, hefts his cookpot, and then kicks the door open.
It takes a moment for his eyes to adjust to the bright light again, but he can immediately see that his intended target isn't within reach anymore. In the time that the party was discussing their moves, the skeletons all returned to their starting positions.
Knowing that there's no way he could throw his pot that far, Chase adjusts his aim and flings the receptacle at Skeleton 1. It misses, hitting the wall and then bouncing across the stone floor with a tremendous clatter of clangs.
Grabbing up the greatclub, he rushes toward that skeleton, preparing to bash it.

Behind the rest of the group, Morton has only a narrow view of the room beyond. Unable to see the undead that are closer, from this angle (and aided by dead Arya's shining shield) Morton is able to make out the ones at the end of the room. He sends a wave of sulfurous energy threading between his companions, through the open door, down the length of the guardroom, and into skeleton 7 leaning against the wall. The corpse explodes from the blast.
Skeleton 7 takes 10 force damage and is destroyed!
Morton sits on his heels and then slides forward into a prone position, craning his neck up to keep an eye on the undead.
https://i.imgur.com/jdZox5F.png

As skeleton 7 falls apart, skeleton 8 is already moving. Taking up its bow, it nocks and arrow, draws, and looses at Chase in one unnatural movement. The arrow punches into the ranger!
Chase takes 4 piercing damage!
OOC:
@Mathfuric - Eugenios' turn will go here. Do you want him to cast Chill Touch still? If so, you might want to target one of the two that will go immediately after him.

20 - Chase (8/17)
19 - Morton (1/15) Prone
19 - Skeleton 7, Skeleton 8
14 - Eugenios (4/8) Mage armor, Cursed
14 - Skeleton 5, Skeleton 6
12 - Myrtha (23/30)
11 - Aanbo (19/27)
11 - Skeleton 1, Skeleton 2, Skeleton 3, Skeleton 4
8 - Ferranzo (8/8)
4 - Ember (7/12)

Rolls

S8 bow attack on Chase AC16, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (14) + 4 = 18

1d6+2 : (2) + 2 = 4

Jan 31, 2026 12:29 pm
Eugenios shifts to line up one of the Skeletons line up upon the northern wall, he flicks his wrist and the five fingers bolt of ice flys across the darkened hall . . .
OOC:
Aims Chill Touch against Skeleton 5. oh no!
Last edited January 31, 2026 12:30 pm

Rolls

Chill v 5, damage - (1d20+6, 1d8)

1d20+6 : (1) + 6 = 7

1d8 : (8) = 8

Jan 31, 2026 4:51 pm
Round three, continued...

Having formed a thick layer of death frost on his hand, Eugenios flicks his wrist, flinging the magical necrosis through the doorway. Thaumaturgical energies keep the hand aloft as it zips through the air and across the guardroom. But it shatters on the wall next to skeleton 5, leaving a smudge of vile darkness on the stone that slowly begins to dissipate.

Skeleton 5 and Skeleton 6 pick up bows and swivel, the magic puppeting the corpses moving them with uncanny swiftness and silence. One arrow misses, the other sinks into the ranger's thigh!
Chase takes 6 piercing damage!

"Get behind the door and use it for cover," Myrtha yells over her shoulder as she charges into the room, running up to support Chase and plunging her magic spear into Skeleton 1.
Skeleton 1 takes 6 piercing damage!

Just a step behind her, Aanbo runs into the room, coming up on Chase's other side and striking at his opponent with his staff, dealing it a rattling series of blows that breaks it apart completely.
Skeleton 1 takes 8 bludgeoning damage and is destroyed!
Aanbo was prepared to kick the skeleton, too, but as it has fallen apart, he steps protectively forward, trying to defend the badly-injured ranger.

https://i.imgur.com/N9585Nm.png

Skeleton 2, Skeleton 3, and Skeleton 4 retrieve their bows, draw, and loose at the newcomers.
An arrow flies clean through Myrtha's arm.
Myrtha takes 4 piercing damage!
Aanbo swats the arrow coming at his face, deflecting it so that it only gouges his cheek.
Aanbo takes 1 piercing damage (reduced from 8)!
A second arrow punches through Myrtha's armor!
Myrtha takes 7 piercing damage!
OOC:
@rpgventurer @WhtKnt Please post the turns for Ferranzo and Ember now.

20 - Chase (2/17)
19 - Morton (1/15) Prone
19 - Skeleton 7, Skeleton 8
14 - Eugenios (4/8) Mage armor, Cursed
14 - Skeleton 5, Skeleton 6
12 - Myrtha (12/30)
11 - Aanbo (18/27)
11 - Skeleton 1, Skeleton 2, Skeleton 3, Skeleton 4
8 - Ferranzo (8/8)
4 - Ember (7/12)

Rolls

Skeleton 5 bow attack on Chase AC16, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (10) + 4 = 14

1d6+2 : (2) + 2 = 4

Skeleton 6 bow attack on Chase AC16, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (16) + 4 = 20

1d6+2 : (4) + 2 = 6

Skeleton 2 bow attack on Myrtha AC18, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (19) + 4 = 23

1d6+2 : (2) + 2 = 4

Skeleton 3 bow attack on Aanbo AC15, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (19) + 4 = 23

1d6+2 : (6) + 2 = 8

S4 target choice (1 - Myrtha, 2 - Aanbo) - (1d2)

(1) = 1

Skeleton 4 bow attack on Myrtha AC18, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (20) + 4 = 24

1d6+2 : (1) + 2 = 3

Crit damage to Myrtha - (1d6)

(4) = 4

Lingering injury check - (1d100)

(96) = 96

Feb 1, 2026 1:51 am
OOC:
Damn I am down to 2 hps quick. These things don't miss.
Last edited February 1, 2026 1:51 am
Feb 1, 2026 7:37 am
Ferranzo moves to the doorway, casts a Vicious Mockery at skeleton 2, then retreats to his previous position.
"Hey poop-for-brains! I saw a rat actually poop in your empty skull. You’re smarter now than when you were alive. Better looking too. No face at all is better than the one you had!"

Rolls

Psychic damage - (1d4)

(2) = 2

Feb 1, 2026 3:05 pm
Ember stays behind the protection of the door, but unlimbers her short bow. Peeking around the door, she looses an arrow at #2.

Rolls

Shortbow to hit - (1d20+5)

(7) + 5 = 12

Shortbow damage - (1d6+3)

(6) + 3 = 9

Feb 1, 2026 4:08 pm
Round three, completed

Advancing to the open doorway, "Hey poop-for-brains! I saw a rat actually poop in your empty skull. You’re smarter now than when you were alive." Ferranzo taunts skeleton 2. "Better looking too. No face at all is better than the one you had!" The necromantic magic holding the corpse together is unaffected.

Pulling an arrow and nocking it, Ember comes up alongside him, peers through the doorway to sight the same undead, then draws, lean out and looses the arrow. Unfortunately the arrow lodges in a scrap of armor still hanging from the corpse's clavicle.
20 - Chase (2/17)
19 - Morton (1/15) Prone
19 - Skeleton 7, Skeleton 8
14 - Eugenios (4/8) Mage armor, Cursed
14 - Skeleton 5, Skeleton 6
12 - Myrtha (12/30)
11 - Aanbo (18/27)
11 - Skeleton 1, Skeleton 2, Skeleton 3, Skeleton 4
8 - Ferranzo (8/8)
4 - Ember (7/12)

Rolls

Skeleton 2 WIS save DC13 - (1d20-1)

(19) - 1 = 18

Feb 1, 2026 4:15 pm
Round Four
(this is preceded by round three, followed by round five)
[ +- ] Guardroom details
The party has destroyed a quarter of the undead guardians.

https://i.imgur.com/JJAGEhY.png
Chase pulls the small vial of health elixir from his pack, uncorks it, and swallows it in several restorative gulps.
Chase regains 7 HP!

Morton climbs to his feet, drawing on the seductive, warm, welcoming power of the Fiend to whom he has given so much as he walks to join Ember and Ferranzo by the door; the searing, soothing demonic power flows down his arm and send a concussive blast through the room.
Skeleton 8 takes 4 force damage!
Morton lies down again.

Skeleton 1 pulls, nocks, draws, and looses another arrow at Myrtha in complete silence. The arrow hits the warrior's shield and shatters into pieces.

As Morton drops to the ground in front of him, Eugenios flicks another necrotic appendage into the room. This time it impacts with the undead target and clings to its ribcage!
Skeleton 5 takes 3 necrotic damage!

Skeleton 5 and Skeleton 6 mechanically pull arrows, nock, draw, and release, launching missiles at Myrtha and Aanbo! Myrtha throws up her shield, trying to protect the monk standing next to her, and knocks the arrow out of the way! But the arrow aimed at her punches through her armor.
Myrtha takes 3 piercing damage!

Myrtha rushes to the south side of the room, and with the flex of her mighty arms plunges her spear into the undead monster there.
Skeleton 2 takes 6 piercing damage!

Just a half-step behind her comes Aanbo, bringing his staff down on its skull.
Skeleton 2 takes 10 bludgeoning damage and is destroyed!

Smoothly, mechanically, skeletons 3 and 4 loose two more arrows. Four aims at the target immediately in front of it - Aanbo - but the other skeleton chooses to target Chase. Both heroes are able to dodge the missiles.

https://i.imgur.com/alZfyye.png
"Hey Yellowteeth!" Ferranzo pokes his head around the door jamb and taunts another undead corpse. "I thought you stuffed your twisted mouth with stolen gold teeth— now I see the teeth are just moldy! Yuck! Yuck! Yuck!"
Skeleton 3 takes 1 psychic damage!

Ember pulls another arrow, nocks, draws, and then leans around the doorway, aiming between Aanbo and Myrtha to send an arrow flying at skeleton 6.
Skeleton 6 takes 5 piercing damage!
20 - Chase (9/17)
19 - Morton (1/15, 5 temp HP) Prone
19 - Skeleton 7, Skeleton 8 (-4)
14 - Eugenios (4/8) Mage armor, Cursed
14 - Skeleton 5 (-3), Skeleton 6 (-5)
12 - Myrtha (9/30)
11 - Aanbo (18/27)
11 - Skeleton 1, Skeleton 2, Skeleton 3 (-1), Skeleton 4
8 - Ferranzo (8/8)
4 - Ember (7/12)
Feb 1, 2026 4:19 pm
OOC:
Once again, it is time for @mathias0077 and @WanderOne to post turns for Chase and Morton, and the rest of you can post turns for your PCs or wait for your turn if you think actions will change what you choose to do (I will redirect attacks if your stated target is destroyed before your PC's turn).
Feb 1, 2026 4:42 pm
Chase will quickly pull out his last healing potion and down it quickly and dash to skeleton 3 and take a swing with the club.
OOC:
How much damage does a great club cause? I rolled an attack for if I am able.
Last edited February 1, 2026 11:48 pm

Rolls

Healing potion - (2d4+2)

(41) + 2 = 7

to hit, damage - (1d20+3, 1d8bludgeoning)

1d20+3 : (9) + 3 = 12

1d8bludgeoning : (8) = 8

Feb 1, 2026 5:44 pm
mathias0077 says:
Chase will quickly pull out his last healing potion and down it quickly and dash to skeleton 3 and take a swing with the club.
OOC:
How much damage does a great club cause?
OOC:
Great Club is two handed weapon and does 1d8 bludgeoning damage. A simple but rarely used weapon.
Last edited February 1, 2026 5:45 pm
Feb 1, 2026 5:47 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Demonic Morton's rage hasn't lessened as he carefully rises from his protective stance and moves closer to the nearby protective door for better attacking position on the evil skeletons. His sulfur scent travels with him as he strengthens it with another hate casted eldritch blast and this time at other far skeleton (#8). He doesn't slam it as hard as the first but unerringly strikes it and afterwards again drops prone to guard himself from the skeleton's arrows.

There is a still a glint of red in welling up eyes and he head shakes a bit as he is struggling against the whispers. All near him can smell his standard sulfur scent but not much brimstone in it. His sad hazel eyes linger a bit upon dead Arya's body as he has approached closer again. With dropping lower, it just seems to take him closer.
OOC:
Morton moves 15' landing right behind Ferranzo and casts cantrip Eldritch Blast at skeleton #8 which strikes it with a 25 for 4 force damage. And then drops prone again. (1 HP & AC 14 Prone, Nothing in hands.)
[ +- ] Eldritch Blast
Last edited February 1, 2026 6:10 pm

Rolls

Eldritch Blast, Damage - (1d20+6, 1d10)

1d20+6 : (19) + 6 = 25

1d10 : (4) = 4

Feb 1, 2026 5:51 pm
OOC:
1d8 bludgeoning damage, which— if these are standard skeletons — should be doubled because they are supposed to be vulnerable to bludgeoning damage.
Feb 2, 2026 9:07 pm
mathias0077 says:
Chase will quickly pull out his last healing potion and down it quickly and dash to skeleton 3 and take a swing with the club.
OOC:
Since drinking the potion takes his action, do you want Chase to remain where he is, or get adjacent to skeleton 3 is preparation for next turn's attack?
Feb 2, 2026 9:16 pm
Round four, continued...

Chase pulls the small vial of health elixir from his pack, uncorks it, and swallows it in several restorative gulps.
Chase regains 7 HP!

Morton climbs to his feet, drawing on the seductive, warm, welcoming power of the Fiend to whom he has given so much as he walks to join Ember and Ferranzo by the door; the searing, soothing demonic power flows down his arm and send a concussive blast through the room.
Skeleton 8 takes 4 force damage!
Morton lies down again.

Skeleton 1 pulls, nocks, draws, and looses another arrow at Myrtha in complete silence. The arrow hits the warrior's shield and shatters into pieces.
OOC:
@Mathfuric - Please post Eugenios' turn now.

20 - Chase (9/17)
19 - Morton (1/15) Prone
19 - Skeleton 7, Skeleton 8 (-4)
14 - Eugenios (4/8) Mage armor, Cursed
14 - Skeleton 5, Skeleton 6
12 - Myrtha (12/30)
11 - Aanbo (18/27)
11 - Skeleton 1, Skeleton 2, Skeleton 3, Skeleton 4
8 - Ferranzo (8/8)
4 - Ember (7/12)

Rolls

Skeleton 8 target (1 - Myrtha, 2 - Chase) - (1d2)

(1) = 1

SK8 bow attack on Myrtha AC18, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (10) + 4 = 14

1d6+2 : (5) + 2 = 7

Feb 2, 2026 9:24 pm
OOC:
Chase will hold tight and try to dodge anything that comes at him then next turn will move and attack.
Feb 2, 2026 9:50 pm
Aanbo slides across the hall to engage Skeleton 2. Hopefully his zig-zag approach will make him a difficult target for the undead archers, but the burning cut on his cheek reminds him of their previously-displayed accuracy.

The monk thrusts his quarterstaff for Skeleton 2's skull, idly curious if that affects their bony reflexes like it might do to a living opponent. He tries not to think about the alternative as he sweeps a leg for what's supposed to be a surprise strike to the hips.
OOC:
Movement: 20 feet south to Skeleton 2.
Action: Quarterstaff two-handed vs Skeleton 2
Bonus Action: Unarmed strike vs Skeleton 2
Reaction if needed: Deflect Missiles

Insert this where applicable!

Rolls

Quarterstaff 2H to hit - (1d20+4, 1d8+2)

1d20+4 : (10) + 4 = 14

1d8+2 : (3) + 2 = 5

Unarmed Strike to hit - (1d20+4, 1d4+2)

1d20+4 : (14) + 4 = 18

1d4+2 : (2) + 2 = 4

Deflect Missiles if needed - (1d10+5)

(5) + 5 = 10

Feb 2, 2026 10:23 pm
As Morton stands and fires, Eugenios pulls the strings of magic again manipulating it into a glove of ice. As soon as the Warlock flops to the ground he releases the glove again towards the skeleton he had missed previously . . .
OOC:
Aiming for Skeleton 5 again
This time as he launches it instinct tells him it is a hit and he moves back behind the door for protection.
Last edited February 2, 2026 10:26 pm

Rolls

Chill touch, damage - (1d20+6, 1d8)

1d20+6 : (18) + 6 = 24

1d8 : (3) = 3

Feb 2, 2026 11:24 pm
Round four, continued...

As Morton drops to the ground in front of him, Eugenios flicks another necrotic appendage into the room. This time it impacts with the undead target and clings to its ribcage!
Skeleton 5 takes 3 necrotic damage!

Skeleton 5 and Skeleton 6 mechanically pull arrows, nock, draw, and release, launching missiles at Myrtha and Aanbo! Myrtha throws up her shield, trying to protect the monk standing next to her, and knocks the arrow out of the way! But the arrow aimed at her punches through her armor.
Myrtha takes 3 piercing damage!
OOC:
@matmaisan - please post Myrtha's turn.

20 - Chase (9/17)
19 - Morton (1/15) Prone
19 - Skeleton 7, Skeleton 8 (-4)
14 - Eugenios (4/8) Mage armor, Cursed
14 - Skeleton 5 (-3), Skeleton 6
12 - Myrtha (9/30)
11 - Aanbo (18/27)
11 - Skeleton 1, Skeleton 2, Skeleton 3, Skeleton 4
8 - Ferranzo (8/8)
4 - Ember (7/12)

Rolls

Skeleton 5 target (1-M, 2-A), Skeleton 6 target (1-M, 2-A) - (1d2, 1d2)

1d2 : (1) = 1

1d2 : (2) = 2

Skeleton 5 bow attack on Myrtha AC18, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (18) + 4 = 22

1d6+2 : (1) + 2 = 3

Skeleton 6 bow attack on Aanbo AC15, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (13) + 4 = 17

1d6+2 : (2) + 2 = 4

Skeleton 6 DISADV from Myrtha's protection AC15 - (1d20+4)

(10) + 4 = 14

Feb 3, 2026 9:02 pm
Grunting and covered in cold sweat, the warrior realized that these might be the last moments of her life. The inordinately accurate skeletal bowmen seemed to always find the right time to shoot, and despite her coat of heavy mail, four arrowheads bit into her flesh already. She envied the berserkers she had heard about, but never fought: she wished she could plunge into a haze of rage that could separate her from the pain. No such luck for Myrtha of Three Elms Crossing. She’d have to bear her pain and keep fighting through it. She attacked the same skeleton Aanbo had struck beforehand.
OOC:
Myrtha attacks skeleton 2 and does 6hp damage. If it falls, she will take her action surge now, so that she can move toward skeleton 4 and attack it as well. This should impose disadvantage if it attacks with the bow… adding the action surge attack if these conditions are met.
Last edited February 3, 2026 9:07 pm

Rolls

Spear +1 to hit, damage - (1d20+6, 1d6+4)

1d20+6 : (11) + 6 = 17

1d6+4 : (2) + 4 = 6

Action surge: spear +1 to hit, damage - (1d20+6, 1d6+4)

1d20+6 : (16) + 6 = 22

1d6+4 : (4) + 4 = 8

Feb 4, 2026 12:10 am
Round four, continued...

Myrtha rushes to the south side of the room, and with the flex of her mighty arms plunges her spear into the undead monster there.
Skeleton 2 takes 6 piercing damage!

Just a half-step behind her comes Aanbo, bringing his staff down on its skull.
Skeleton 2 takes 10 bludgeoning damage and is destroyed!

Smoothly, mechanically, skeletons 3 and 4 loose two more arrows. Four aims at the target immediately in front of it - Aanbo - but the other skeleton chooses to target Chase. Both heroes are able to dodge the missiles.

https://i.imgur.com/alZfyye.png
OOC:
@rpgventurer @WhtKnt - please post turns for Ferranzo and Ember again.

@matmaisan and @CancerMan - because they weren't used, you may both re-post your characters' second attack rolls from this round as your attacks next round or reroll as you prefer.

20 - Chase (9/17)
19 - Morton (1/15) Prone
19 - Skeleton 7, Skeleton 8 (-4)
14 - Eugenios (4/8) Mage armor, Cursed
14 - Skeleton 5 (-3), Skeleton 6
12 - Myrtha (9/30)
11 - Aanbo (18/27)
11 - Skeleton 1, Skeleton 2, Skeleton 3, Skeleton 4
8 - Ferranzo (8/8)
4 - Ember (7/12)

Rolls

Skeleton 4 bow attack on Aanbo AC15, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (5) + 4 = 9

1d6+2 : (5) + 2 = 7

Skeleton 3 target (1 - Myrtha, 2 - Chase, 3 - Aanbo) - (1d3)

(2) = 2

Skeleton 3 bow attack on Chase AC16, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (5) + 4 = 9

1d6+2 : (4) + 2 = 6

Feb 4, 2026 3:30 am
Ember peeks around the door again and looses an arrow at skeleton 6.

Rolls

Shortbow to hit - (1d20+5)

(9) + 5 = 14

Shortbow damage - (1d6+3)

(2) + 3 = 5

Feb 4, 2026 3:39 am
I wish I could do more. Ferranzo steps in the doorway, focuses on Skeleton 3, throws some Vicious Mockery its way, then backs out of the doorway.
"Hey Yellowteeth. I thought you stuffed your twisted mouth with stolen gold teeth— now I see the teeth are just moldy! Yuck! Yuck! Yuck!"

Rolls

Possible psychic damage - (1d4)

(1) = 1

Feb 4, 2026 4:43 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Demonic Morton quickly rises and carefully enters into the room but upon seeing the corpse of sweet Arya he turns away and steps from her and more toward being behind Myrtha. This time he doesn't drop prone as he feels the two people in front of him is cover enough and blasts skeleton 8 again.

As normal his sulfur scent follows him. He seems to gain better control as his eyes lose their redness.
OOC:
Morton moves 15' behind Myrtha and cast cantrip eldritch blast at skeleton 8 with an 18 for 3 force damage. 1 HP, AC 14, Nothing in hands.
[ +- ] Eldritch Blast
Last edited February 4, 2026 4:57 am

Rolls

Eldritch Blast, Damage - (1d20+6, 1d10)

1d20+6 : (12) + 6 = 18

1d10 : (3) = 3

Feb 4, 2026 6:24 am
Round four, completed.

"Hey Yellowteeth!" Ferranzo pokes his head around the door jamb and taunts another undead corpse. "I thought you stuffed your twisted mouth with stolen gold teeth— now I see the teeth are just moldy! Yuck! Yuck! Yuck!"
Skeleton 3 takes 1 psychic damage!

Ember pulls another arrow, nocks, draws, and then leans around the doorway, aiming between Aanbo and Myrtha to send an arrow flying at skeleton 6.
Skeleton 6 takes 5 piercing damage!
20 - Chase (9/17)
19 - Morton (1/15) Prone
19 - Skeleton 7, Skeleton 8 (-4)
14 - Eugenios (4/8) Mage armor, Cursed
14 - Skeleton 5 (-3), Skeleton 6 (-5)
12 - Myrtha (9/30)
11 - Aanbo (18/27)
11 - Skeleton 1, Skeleton 2, Skeleton 3 (-1), Skeleton 4
8 - Ferranzo (8/8)
4 - Ember (7/12)

Rolls

Sk3 WIS save DC13 - (1d20-1)

(6) - 1 = 5

Feb 4, 2026 6:33 am
OOC:
I have the next move from Morton, @mathias0077 would you add Chase's round five turn?
Feb 4, 2026 10:42 am
Chase after dodging another arrow will move up and attack skeleton 3.

Rolls

to hit, damage - (1d20+3, 1d8+3bludgeoning)

1d20+3 : (4) + 3 = 7

1d8+3bludgeoning : (2) + 3 = 5

Feb 4, 2026 5:46 pm
Round Five
(this is preceded by round four, followed by round six)
[ +- ] Guardroom details
Chase rushes toward the nearest skeleton, swinging the warlock's greatclub. The balance of the weapon is unfamiliar in his hands, and his swings are too slow to connect.

Morton steps into the room, averting his eyes from the bloody mess that once was Arya Arkon. Stepping into the corner, he directs another fiendish blast at the skeleton furthest away from the heroes.
Skeleton 8 takes 3 force damage!

Unthinking, the magic animating the corpse of Skeleton 8 directs its next arrow at the closest target once again: Chase. Thankfully, this attack also misses.

Focused on the undead beyond Chase, Special Investigator Eugenios forms another hand of doom and sends it flying at the enemy.
Skeleton 5 takes 7 necrotic damage!

Skeleton 5 looses an arrow in Myrtha's direction, but it misses the Maiden of Three Elms completely!

Skeleton 6 tries to perforate Chase again, but when it hits, it doesn't hit hard enough to puncture his magic armor!

Myrtha crosses the room to the closest target, the one that Chase is fighting. Drawing back her spear, she plunges it into the dead body again and again!
Skeleton 3 takes 8 piercing damage!

Aanbo follows close on her heels, striking with his staff! Skeleton 3 turns, dislodging the spear so that it deflects the staff. But this does not stop the monk's punches. He hits it repeatedly, and each blow breaks off more bones, until it falls to pieces.
Skeleton 3 takes 10 bludgeoning damage and is destroyed!

https://i.imgur.com/sG30nkc.png

Skeleton 4 looses another arrow in Chase's direction. This time the arrow does pierce his magic armor.
Chase takes 5 piercing damage!

Ferranzo grins mischievously at Eugenios standing in the light and Ember half in darkness, then pops his head around the corner to find the target of his ridicule again. "Hey weakling! Yes you! Sitting all day on bench." The halfling points and hoots at Skeleton 5. "Not strong enough to stand and be a proper guard, or are you too lazy? Admit it — you’ll be a battered pile of bones any second now!" The magic animating the corpse shreds a little further.
Skeleton 5 takes 2 psychic damage!

Ember takes a deep breath, mustering her courage and as Ferranzo swings himself back out of the doorway, she steps into the light, releasing the next arrow at Skeleton 6. The arrow punches into the skull, which flies a couple of paces off of the body. The arrow embeds itself in the jamb of the door and the skull remains there, skewered on the shaft of the arrow. For a second, the magic animating the corpse tries to bring the separate parts of the body together, but it is too far. The body collapses into a trail of bones leading to the door.
Skeleton 6 takes 12 piercing damage and is destroyed!

https://i.imgur.com/COvZet4.png
20 - Chase (4/17)
19 - Morton (1/15, 5 temp HP) Prone
19 - Skeleton 7, Skeleton 8 (-7)
14 - Eugenios (4/8) Mage armor, Cursed
14 - Skeleton 5 (-12), Skeleton 6
12 - Myrtha (9/30)
11 - Aanbo (18/27)
11 - Skeleton 1, Skeleton 2, Skeleton 3, Skeleton 4
8 - Ferranzo (8/8)
4 - Ember (7/12)

Rolls

Sk8 target choice (1 - Chase, 2 - Aanbo) - (1d2)

(1) = 1

SK8 bow attack on Chase AC16, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (7) + 4 = 11

1d6+2 : (3) + 2 = 5

Feb 4, 2026 5:51 pm
OOC:
@Mathfuric @matmaisan @CancerMan would you post turns for Eugenios, Myrtha, and Aanbo now? Or the fighter and monk can wait to see if they need to respond to the attacks of Skeletons 5 & 6 if you wish.
Feb 4, 2026 7:32 pm
Aanbo knows they can succeed. It seems the skeletons are only interested in those in the hallway, so the tactic of the veterans drawing skeletal fire appears to allow the others to safely launch counterattacks. "Keep it up!" he declares.

The monk crosses the hallway again, rushing Skeleton 3 with his quarterstaff thrust forward like a billiards cue. He then angles his end of the staff defensively over his head while sliding forward to strike with a punch for the skeleton's sternum.
OOC:
Same as before. Movement 20' across hallway to Skeleton 3.
Action: Quarterstaff 2H vs Skeleton3
Bonus Action: Unarmed Strike vs Skeleton3
Possible Reaction: Deflect Missiles
Last edited February 4, 2026 8:42 pm

Rolls

Quarterstaff 2H to hit, bludgeoning damage - (1d20+4, 1d8+2)

1d20+4 : (4) + 4 = 8

1d8+2 : (3) + 2 = 5

Unarmed Strike to hit, bludgeoning damage - (1d20+4, 1d4+2)

1d20+4 : (14) + 4 = 18

1d4+2 : (3) + 2 = 5

Deflect Missiles if needed - (1d10+5)

(7) + 5 = 12

Feb 4, 2026 9:08 pm
With every skeleton that fell, Myrtha’s heart dared to hope a bit more. Aanbo’s words further pushed her into decisive action. She pushed onwards, always in tandem with the dwur monk, her shield always ready to protect him, or Chase, if the ranger came close enough.
OOC:
If I can, I’ll use her previous attack roll and damage for this attack (the action surge attack from the previous round). She is too far to reach a second skeleton this round, so she’ll not use action surge just now.she’ll use all her movement to get to SE of skeleton 3, if possible.
Last edited February 4, 2026 9:21 pm
Feb 5, 2026 6:10 am
Round five, continued...

Focused on the undead beyond Chase, Special Investigator Eugenios forms another hand of doom and sends it flying at the enemy.
Skeleton 5 takes 7 necrotic damage!

Skeleton 5 looses an arrow in Myrtha's direction, but it misses the Maiden of Three Elms completely!

Skeleton 6 tries to perforate Chase again, but when it hits, it doesn't hit hard enough to puncture his magic armor!

Myrtha crosses the room to the closest target, the one that Chase is fighting. Drawing back her spear, she plunges it into the dead body again and again!
Skeleton 3 takes 8 piercing damage!

Aanbo follows close on her heels, striking with his staff! Skeleton 3 turns, dislodging the spear so that it deflects the staff. But this does not stop the monk's punches. He hits it repeatedly, and each blow breaks off more bones, until it falls to pieces.
Skeleton 3 takes 10 bludgeoning damage and is destroyed!

https://i.imgur.com/sG30nkc.png
20 - Chase (9/17)
19 - Morton (1/15) Prone
19 - Skeleton 7, Skeleton 8 (-7)
14 - Eugenios (4/8) Mage armor, Cursed
14 - Skeleton 5 (-10), Skeleton 6 (-5)
12 - Myrtha (9/30)
11 - Aanbo (18/27)
11 - Skeleton 1, Skeleton 2, Skeleton 3, Skeleton 4
8 - Ferranzo (8/8)
4 - Ember (7/12)

Rolls

Sk5 targeting (1 - Chase, 2 - Aanbo, 3 - Myrtha) - (1d3)

(3) = 3

Sk6 targeting (1 - Chase, 2 - Aanbo) - (1d2)

(1) = 1

Skeleton 5 bow attack on Myrtha AC18, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (1) + 4 = 5

1d6+2 : (4) + 2 = 6

Skeleton 6 bow attack on Chase AC16, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (10) + 4 = 14

1d6+2 : (1) + 2 = 3

Sk4 targeting (1 - Chase, 2 - Aanbo, 3 - Myrtha, 4 - Morton) - (1d4)

(1) = 1

Feb 5, 2026 10:57 am
Eugenios steps forward fill the spot Morton had occupied seconds prior, pulling the on another glove of frost. Wanting to keep the pressure on back Skeletons, especially the fifth one, the Wizard flicks his wrist sending a frosty hand its way . . .
OOC:
Attack no.5 again (I so hope his name is not Johnny)

Rolls

Chill touch attack, damage - (1d20+6, 1d8)

1d20+6 : (15) + 6 = 21

1d8 : (7) = 7

Feb 5, 2026 4:26 pm
Mathfuric says:
Attack no.5 again (I so hope his name is not Johnny)
OOC:
It's OK because it's not alive.
Feb 5, 2026 4:52 pm
Round five, continued...

https://i.imgur.com/sG30nkc.png

Skeleton 4 looses another arrow in Chase's direction. This time the arrow does pierce his magic armor.
Chase takes 5 piercing damage!
OOC:
@rpgventurer @WhtKnt - please post Ferranzo's and Ember's turns, respectively, as we finish round five.

20 - Chase (4/17)
19 - Morton (1/15) Prone
19 - Skeleton 7, Skeleton 8 (-7)
14 - Eugenios (4/8) Mage armor, Cursed
14 - Skeleton 5 (-10), Skeleton 6 (-5)
12 - Myrtha (9/30)
11 - Aanbo (18/27)
11 - Skeleton 1, Skeleton 2, Skeleton 3, Skeleton 4
8 - Ferranzo (8/8)
4 - Ember (7/12)

Rolls

Skeleton 4 bow attack on Chase AC16, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (17) + 4 = 21

1d6+2 : (3) + 2 = 5

Feb 5, 2026 5:44 pm
Ember gathers her courage and sends another arrow care of number 6.

Rolls

Shortbow to hit - (1d20+5)

(20) + 5 = 25

Shortbow damage - (1d6+3)

(3) + 3 = 6

Feb 5, 2026 6:57 pm
Ferranzo steps into the doorway and viciously mocks Skeleton 5. "Hey weakling! Yes you! Sitting all day on bench. Not strong enough to stand and be a proper guard, or are you too lazy? Admit it — you’ll be a battered pile of bones any second now!"

He then backs out of the doorway.
Last edited February 5, 2026 6:58 pm

Rolls

Vicious Mockery psychic damage - (1d4)

(2) = 2

Feb 5, 2026 7:42 pm
[ +- ] Battle Map
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webpDemonic Morton takes fast note of the two evacuating their protective position before him and leaving him an easy pin cushion. So, he quickly races over to the wall behind Chase for some cover and then deceivably blast skeleton 8 to pieces.

Morton's rage is failing away from him now, but he has a distinctive smell of sulfur.
OOC:
Morton moves 30' to the wall behind Chase and Cantrip Eldritch Blast Skeleton 8 with a 16 for 3 force damage.1 HP, AC 14, Nothing in hands.
[ +- ] Eldritch Blast
Last edited February 5, 2026 7:57 pm

Rolls

Eldritch Blast, Damage - (1d20+6, 1d10)

1d20+6 : (10) + 6 = 16

1d10 : (3) = 3

Feb 5, 2026 7:49 pm
Round five, completed.

Ferranzo grins mischievously at Eugenios standing in the light and Ember half in darkness, then pops his head around the corner to find the target of his ridicule again. "Hey weakling! Yes you! Sitting all day on bench." The halfling points and hoots at Skeleton 5. "Not strong enough to stand and be a proper guard, or are you too lazy? Admit it — you’ll be a battered pile of bones any second now!" The magic animating the corpse shreds a little further.
Skeleton 5 takes 2 psychic damage!

Ember takes a deep breath, mustering her courage and as Ferranzo swings himself back out of the doorway, she steps into the light, releasing the next arrow at Skeleton 6. The arrow punches into the skull, which flies a couple of paces off of the body. The arrow embeds itself in the jamb of the door and the skull remains there, skewered on the shaft of the arrow. For a second, the magic animating the corpse tries to bring the separate parts of the body together, but it is too far. The body collapses into a trail of bones leading to the door.
Skeleton 6 takes 12 piercing damage and is destroyed!

https://i.imgur.com/COvZet4.png
20 - Chase (4/17)
19 - Morton (1/15)
19 - Skeleton 7, Skeleton 8 (-7)
14 - Eugenios (4/8) Mage armor, Cursed
14 - Skeleton 5 (-12), Skeleton 6
12 - Myrtha (9/30)
11 - Aanbo (18/27)
11 - Skeleton 1, Skeleton 2, Skeleton 3, Skeleton 4
8 - Ferranzo (8/8)
4 - Ember (7/12)

Rolls

Skeleton 5 WIS save DC13 - (1d20-1)

(4) - 1 = 3

Ember's Critical Hit damage - (1d6)

(6) = 6

Feb 5, 2026 8:00 pm
Round Six
(this is preceded by round five, followed by round seven)
[ +- ] Guardroom details
https://i.imgur.com/COvZet4.png

Chase accelerates as he swings the greatclub, charging at the undead across the room. This time, the swings connect!
Skeleton 4 takes 8 bludgeoning damage!

Morton, who was running to take cover behind Chase, swerves the follow the ranger as he crosses the room again. From behind the warrior's broad shoulders, the warlock sends another infernal concussion at the undead.
Skeleton 8 takes 3 force damage!

Skeleton 8 looses an arrow back in that direction. Chase drops with an arrow in his chest!
Chase takes 7 piercing damage and is down and dying!

https://i.imgur.com/9kHcCHa.png

From the doorway, Eugenios calls upon his familiar dark magic, pulling the weave together into another death glove, which he flings into the room to hit Skeleton 5!
Skeleton 5 takes 5 necrotic damage and is destroyed!

https://i.imgur.com/aUuMkOZ.png

"Get that one!" Myrtha calls to her companion, jerking her head in the direction of Skeleton 4 as she charges towards Skeleton 8 with her magic spear set like a jouster's lance. The magic animating the skeleton has the corpse jig to the side, and the warrior's attack misses.

At Myrtha's nod, Aanbo is already in motion, crossing to Skeleton 4 and bashing it with his staff.
Skeleton 4 takes 8 bludgeoning damage and is destroyed!
As the magic animating the corpse fails, a further kick from the monk scatters the bones.

https://i.imgur.com/edpxIBW.png

Ferranzo and Ember run into the room and try to save Chase's life. Ferranzo yanks out the arrows and the blood flows even faster. But this allows Ember to apply pressure to the wounds, and in moments Chase is no longer bleeding to death.
Chase is stable at 0 HP and does not need to roll death saves.
20 - Chase (0/17) Stable
19 - Morton (1/15, 5 temp HP)
19 - Skeleton 7, Skeleton 8 (-10)
14 - Eugenios (4/8) Mage armor, Cursed
14 - Skeleton 5, Skeleton 6
12 - Myrtha (9/30)
11 - Aanbo (18/27)
11 - Skeleton 1, Skeleton 2, Skeleton 3, Skeleton 4
8 - Ferranzo (8/8)
4 - Ember (7/12)
Feb 5, 2026 8:07 pm
OOC:
@mathias0077 - please post Chase's turn. FYI: skeletons 5 & 8 have been heavily damaged, Morton is blasting skeleton 8, skeleton 4 is completely unscathed. All the others have been destroyed.
Feb 5, 2026 10:09 pm
Chase will move across the hall and attack skeleton 4 hoping the mages can finish off the other. He will focus all his being on wielding this weapon that feels strange in his hands. Finally some success. In the future he will stick to what he knows.
OOC:
Finally a hit. Does the club do double damage? I don't think that was clarified.
Last edited February 5, 2026 10:11 pm

Rolls

to hit, damage - (1d20+3, 1d8+3bludgeoning)

1d20+3 : (17) + 3 = 20

1d8+3bludgeoning : (1) + 3 = 4

Feb 5, 2026 10:48 pm
OOC:
spaceseeker19 will apply any applicable bonus damage... or resistances!
Feb 6, 2026 3:18 am
Round six, continued...

Chase accelerates as he swings the greatclub, charging at the undead across the room. This time, the swings connect!
Skeleton 4 takes 8 bludgeoning damage!

Morton, who was running to take cover behind Chase, swerves the follow the ranger as he crosses the room again. From behind the warrior's broad shoulders, the warlock sends another infernal concussion at the undead.
Skeleton 8 takes 3 force damage!

Skeleton 8 looses an arrow back in that direction. Chase drops with an arrow in his chest!
Chase takes 7 piercing damage and is down and dying!

https://i.imgur.com/9kHcCHa.png
20 - Chase (0/17) Dying
19 - Morton (1/15)
19 - Skeleton 7, Skeleton 8 (-10)
14 - Eugenios (4/8) Mage armor, Cursed
14 - Skeleton 5 (-12), Skeleton 6
12 - Myrtha (9/30)
11 - Aanbo (18/27)
11 - Skeleton 1, Skeleton 2, Skeleton 3, Skeleton 4 (-8)
8 - Ferranzo (8/8)
4 - Ember (7/12)

Rolls

Skeleton 8 target choice (1 - Chase, 2 - Aanbo, 3 - Myrtha) - (1d3)

(1) = 1

Skeleton 8 bow attack on Chase AC18, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (19) + 4 = 23

1d6+2 : (5) + 2 = 7

Feb 6, 2026 3:33 pm
OOC:
@Mathfuric - go ahead and post Eugenios' turn now.
Feb 7, 2026 5:31 am
Eugenios happily stays back allowing those more adept at close quarters to do their thing, and pulls the weaves of magic from the air again flicking its frozen creation at his favoured skeleton . . .
OOC:
Action: attack skeleton 5 with Chill Touch

Rolls

Chill touch to hit, damage - (1d20+6, 1d8)

1d20+6 : (19) + 6 = 25

1d8 : (5) = 5

Feb 8, 2026 5:19 am
Round six, continued...

From the doorway, Eugenios calls upon his familiar dark magic, pulling the weave together into another death glove, which he flings into the room to hit Skeleton 5!
Skeleton 5 takes 5 necrotic damage and is destroyed!

https://i.imgur.com/aUuMkOZ.png
OOC:
@matmaisan and @CancerMan - sorry for the wait; only two skeletons remain but Chase is dying. Please post Myrtha's and Aanbo's turns now.

20 - Chase (0/17) Dying
19 - Morton (1/15)
19 - Skeleton 7, Skeleton 8 (-10)
14 - Eugenios (4/8) Mage armor, Cursed
14 - Skeleton 5, Skeleton 6
12 - Myrtha (9/30)
11 - Aanbo (18/27)
11 - Skeleton 1, Skeleton 2, Skeleton 3, Skeleton 4 (-8)
8 - Ferranzo (8/8)
4 - Ember (7/12)
Feb 8, 2026 11:12 am
"Get that one!" Myrtha cried out pointing with her nose to the skeleton close to Morton and the crumpled shape of Chase, while she ran at full speed to the farthest skeleton still attacking the party. Her rushed attack put her off balance, and her spear couldn’t do much damage.
OOC:
Using her 30ft move, Myrtha should be able to get to the NW of skeleton 8, and skewer it with the spear. By engaging, the skeleton will at least have disadvantage if it tries to continue using a ranged weapon. Someone else must stabilize Chase, in the meantime.
Last edited February 8, 2026 11:14 am

Rolls

Spear +1 to hit, damage - (1d20+6, 1d6+4)

1d20+6 : (3) + 6 = 9

1d6+4 : (4) + 4 = 8

Feb 8, 2026 5:03 pm
Aanbo moves without question, crossing the hallway to place himself between Skeleton4 and the body of Chase. He swings his quarterstaff low for the femur, then follows with a thrust kick to the hips.
OOC:
Movement: 10-20' to engage Skeleton4
Action: Quarterstaff 2H vs Skeleton4
Bonus Action: Unarmed strike vs Skeleton4
Reaction if needed: Deflect Missiles

Rolls

Quarterstaff 2H to hit, bludgeoning damage - (1d20+4, 1d8+2)

1d20+4 : (18) + 4 = 22

1d8+2 : (2) + 2 = 4

Unarmed Strike to hit, bludgeoning damage - (1d20+4, 1d4+2)

1d20+4 : (16) + 4 = 20

1d4+2 : (4) + 2 = 6

Deflect Missiles, if needed - (1d10+5)

(10) + 5 = 15

Feb 9, 2026 4:44 am
Round six, continued...

"Get that one!" Myrtha calls to her companion, jerking her head in the direction of Skeleton 4 as she charges towards Skeleton 8 with her magic spear set like a jouster's lance. The magic animating the skeleton has the corpse jig to the side, and the warrior's attack misses.

At Myrtha's nod, Aanbo is already in motion, crossing to Skeleton 4 and bashing it with his staff.
Skeleton 4 takes 8 bludgeoning damage and is destroyed!
As the magic animating the corpse fails, a further kick from the monk scatters the bones.

https://i.imgur.com/edpxIBW.png
OOC:
@rpgventurer @WhtKnt Chase is dying, only one skeleton (#8) remains animated, and it's time for Ferranzo's and Ember's turns.

20 - Chase (0/17) Dying
19 - Morton (1/15)
19 - Skeleton 7, Skeleton 8 (-10)
14 - Eugenios (4/8) Mage armor, Cursed
14 - Skeleton 5, Skeleton 6
12 - Myrtha (9/30)
11 - Aanbo (18/27)
11 - Skeleton 1, Skeleton 2, Skeleton 3, Skeleton 4
8 - Ferranzo (8/8)
4 - Ember (7/12)
Feb 9, 2026 7:06 am
We can’t lose him too. Ignoring his fear, Ferranzo rushes to Chase’s still form to try to stop the bleeding. Sheela Peryroyl, please protect me.
OOC:
Dash action, then Medicine check.

Rolls

WIS (Medicine) check v DC 10 - (1d20)

(5) = 5

Feb 9, 2026 5:34 pm
Damn! Ember follows Ferranzo to Chase's side and kneels next to the fallen warrior.

Rolls

Medicine vs. DC 10 - (1d20+3)

(8) + 3 = 11

Feb 9, 2026 10:50 pm
Round six, completed.

Ferranzo and Ember run into the room and try to save Chase's life. Ferranzo yanks out the arrows and the blood flows even faster. But this allows Ember to apply pressure to the wounds, and in moments Chase is no longer bleeding to death.
Chase is stable at 0 HP and does not need to roll death saves.
20 - Chase (0/17) Stable
19 - Morton (1/15)
19 - Skeleton 7, Skeleton 8 (-10)
14 - Eugenios (4/8) Mage armor, Cursed
14 - Skeleton 5, Skeleton 6
12 - Myrtha (9/30)
11 - Aanbo (18/27)
11 - Skeleton 1, Skeleton 2, Skeleton 3, Skeleton 4
8 - Ferranzo (8/8)
4 - Ember (7/12)
Feb 9, 2026 10:55 pm
OOC:
@WanderOne go ahead and post Morton's round seven turn. He has line of sight on the last skeleton and Chase is stable now.

Everyone else, if you wish you can post for your PCs, too, just in case. Short of a crit on Myrtha, the last skeleton's actions won't prevent any of your turns.
Feb 9, 2026 10:59 pm
Round Seven
(this is preceded by round six)

https://i.imgur.com/d8gJwq4.png

Chase breathes a bit easier now that he's no longer bleeding to death.

Morton draws upon the dark pact with the demon lord to launch another concussive blast at the final animated corpse. But either his hellish patron is bored with his antics or his aim is just off; the blast chips at the wall next to the skeleton instead.

Skeleton 8 drops its bow with a clatter and draws its short sword, silently attacking Myrtha!

Eugenios' withering hand caresses the same spot on the wall that Morton just blasted!

Myrtha blocks the skeleton's sword with her shield, but is finding it difficult to shorten the grip on the spear enough to effectively attack with the corpse this close to her.

Exasperated, Ember walks into the room, taking careful aim, and looses an arrow at the final skeleton. The arrow punches into the skull so hard that the skull shatters.
Skeleton 8 takes 13 piercing damage and is destroyed!

Each of the 7 PCs gains 58 XP for surviving the battle with the undead guardians!

https://i.imgur.com/X8dPCFQ.png

Of the eight PC that were in the party, one is dead, one is stable at 0 HP, most of the others are pretty hurt, and four would be able to train to advance a level back in Hochoch. All of the eight skeletons are broken into pieces, but in the mess of each is a short sword, a short bow, and a moldering quiver containing some arrows. There are two other obvious exits from this room, both closed doors in the south wall.
Aanbo (18/27)
Chase (0/17) Stable
Ember (7/12)
Eugenios (4/8) Mage armor, Cursed
Ferranzo (8/8)
Morton (1/15, 5 temp HP)
Myrtha (9/30)
Feb 9, 2026 11:53 pm
With Chase tended to, Ember raises her bow and fires on the remaining skeleton.

Rolls

Shortbow to hit - (1d20+5)

(18) + 5 = 23

Shortbow damage - (1d6+3)

(5) + 3 = 8

Feb 10, 2026 10:18 am
Eugenios moves into the room and up beside Ember, pulling his magic to him and releasing it at the final remaining skeleton.
OOC:
Move: 3 squares next Ember
Action: Cast Chill touch at Skeleton 8
Oh no another Nat 1!
Last edited February 10, 2026 10:19 am

Rolls

Chill touch to hit, damage - (1d20+6, 1d8)

1d20+6 : (1) + 6 = 7

1d8 : (7) = 7

Feb 10, 2026 11:13 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webpSeeing that Chase is being taken care of and the skeleton 4 is now dusted, he continues his endeavors to destroy the last skeleton. He cast his cantrip eldritch blast once again but is rather distracted some by the recent close in battling and it spoils his aim.
Last edited February 10, 2026 11:14 am

Rolls

Eldritch Blast, Damage - (1d20+6, 1d10)

1d20+6 : (2) + 6 = 8

1d10 : (9) = 9

Feb 10, 2026 11:52 am
Myrtha moved so that those further down the corridor had a clearer sight of the remaining enemy: she did not wanted to be pin-cushioned by the volley of mundane and magical projectiles being sent in her general direction. She focused on the last skeleton, trying to spit its skull with her enchanted spear.
OOC:
Well with our dear DM hogging most of the good rolls, we must do with this pittance of single figure rolls… :-P These skeletons were deadly!
Last edited February 10, 2026 11:53 am

Rolls

Spear +1 to hit, damage - (1d20+6, 1d6+4)

1d20+6 : (3) + 6 = 9

1d6+4 : (1) + 4 = 5

Feb 10, 2026 9:51 pm
OOC:
At this rate will need another 7 rolls to get to halfway 😜
Feb 11, 2026 1:58 am
Round seven, continued...

Chase breathes a bit easier now that he's no longer bleeding to death.

Morton draws upon the dark pact with the demon lord to launch another concussive blast at the final animated corpse. But either his hellish patron is bored with his antics or his aim is just off; the blast chips at the wall next to the skeleton instead.

Skeleton 8 drops its bow with a clatter and draws its short sword, silently attacking Myrtha!

Eugenios' withering hand caresses the same spot on the wall that Morton just blasted!

Myrtha blocks the skeleton's sword with her shield, but is finding it difficult to shorten the grip on the spear enough to effectively attack with the corpse this close to her.

Exasperated, Ember walks into the room, taking careful aim, and looses an arrow at the final skeleton. The arrow punches into the skull so hard that the skull shatters.
Skeleton 8 takes 13 piercing damage and is destroyed!

Each of the 7 PCs gains 58 XP for surviving the battle with the undead guardians!

https://i.imgur.com/X8dPCFQ.png

Of the eight PC that were in the party, one is dead, one is stable at 0 HP, most of the others are pretty hurt, and four would be able to train to advance a level back in Hochoch. All of the eight skeletons are broken into pieces, but in the mess of each is a short sword, a short bow, and a moldering quiver containing some arrows. There are two other obvious exits from this room, both closed doors in the south wall.
Aanbo (18/27)
Chase (0/17) Stable
Ember (7/12)
Eugenios (4/8) Mage armor, Cursed
Ferranzo (8/8)
Morton (1/15, 5 temp HP)
Myrtha (9/30)

Rolls

Skeleton 8 sword attack on Myrtha AC18, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (11) + 4 = 15

1d6+2 : (4) + 2 = 6

Ember's sneak attack damage - (1d6)

(5) = 5

Feb 11, 2026 3:26 am
As the last skeleton falls, Aanbo joins those tending to Chase. "Good job, you two," he says, commending Ember and Ferranzo. He opens his healer's kit to apply a pungent poultice to the staunched wounds, then presses his calloused fingers around the nerve points to get the watchman's energy flowing the right way.
OOC:
The healer's kit is just for flavor. Aanbo will spend 1 ki point to apply Hand of Healing to Chase. Won't be able to bring him up to full, but at least he can move on his own.

Rolls

Hand of Healing - (1d4+3)

(3) + 3 = 6

Feb 11, 2026 5:53 am
As Aanbo applies his acupressure, Chase comes awake with a gasp.
Chase regains 6 HP.

Rolls

Secret Roll

Feb 11, 2026 7:17 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp With the battle over demonic Morton goes the corpse of Arya. There he takes an effort to remove the last of arrows in her perhaps to make her more transportable or just right.
Last edited February 11, 2026 7:17 am
Feb 11, 2026 10:37 am
As the last Guardian crumbles, Eugenios slides his blade away and attends to wrapping his wound. The Wizard makes a note to get more health potions or learn healing magic, could be handy in the future. He slumps heavily against a wall to rest.
Feb 11, 2026 1:06 pm
"Good… shooting… Ember." the warrior grunts through teeth clenched in pain. She kicked the fallen bones nearest to her, and set her back against the wall, using the spear haft as a crutch.

She allowed herself to breath heavily in her corner, as the adrenaline coursing through her veins slowly began to diminish.

"Can’t leave her here, Arya. This place is cursed, she’ll come back from the dead to threaten villagers and travellers alike. She… deserves better."
Feb 11, 2026 1:24 pm
Looking up"Thanks for the help. This is the second time now this town has brought me down and my companions have brought me back. I am in your debt." Chase stands and puts a hand on Aanbo and Embers shoulder"You have my deep gratitude."
OOC:
I still have a hit dice I haven't used. Could I do that now?
Feb 11, 2026 5:48 pm
Myrtha's breathing began to slow down, as she slowly recovered control over her body.
OOC:
If we want to heal through natural means, we need uses of the medicine kit, and this should take a short rest, I believe.
Feb 11, 2026 8:02 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Sadden Morton ask, "Where can we go with Arya and rest for a while as right here isn't a safe spot as who knows when reinforcement of some kind may well arrive."
Feb 11, 2026 9:27 pm
"I don't believe there is a safe place, not anymore," says Aanbo. "We should not go to Ramne's because that invites danger to his doorstep, nor should we seek the Mayor for that same reason. Maybe there's an abandoned house or barn nearby that could shield you for a couple of hours; I don't recommend staying too long there as the patrols will eventually pass by."

Regrettably, the monk does not look to the exit. "Unfortunately, I have to press on. I've come too far and I need to take this temple down before they corrupt more of the townsfolk. The more time we spend licking our wounds, the more time this cult has to poison minds and shield themselves.

"I know, it doesn't make sense. But I cannot reconcile the time I spent training with the harm that was done in my absence. Perhaps we wouldn't have suffered such losses had I decided to push forward back then."
Feb 11, 2026 9:33 pm
"Thanks, Aanbo. Don’t be so hard on yourself. Without your training, would we come have this far? I wish I could’ve done more to help. Everyone, I’m so sorry about Arya."

While the others debate the party’s next steps, Ferranzo grabs the nearest skeleton’s short bow and gathers several arrows.
OOC:
Is there a quiver available to store the arrows?
Last edited February 12, 2026 1:13 am
Feb 11, 2026 9:36 pm
Ember replenishes her arrow supply. She, too, could use a rest, but she says nothing and pushes herself to go on.
Feb 11, 2026 10:53 pm
Chase will look at Aanbo"I will not leave you my friend we have a job to do and I plan to see it through. We must be close."Chase will hand the club back to Morton"Thanks for the loan but I think I am better off with my own weapons."
Feb 12, 2026 1:24 am
As the party considers splitting up again, the adventurers take stock of their ammunition. Any arrows that were used in the battle (from skeletons or PCs) are all broken from smashing into the granite walls (with the exception of Ember's one skull-impaling arrow that is stuck so far into the doorframe that it is impossible to extract).

The skeletons' quivers are very dusty - the dust doubtless coming from the decay of the corpses themselves - but the hardened leather of each is still in serviceable condition. There are eight quivers, and gathering them all together yields 44 usable arrows in total. Each quiver can hold up to 20 arrows.
Feb 12, 2026 1:40 am
As the others discuss the situation Eugenios, having dressed his would best he can, drags himself up and joins the other. He pauses briefly to place a finger or two and grab a skull, from the fallen undead. Then to address the group, "I am sorry for your loss, I barely knew her but she appeared brave and strong of will. I agree it is not best to leave her here, but Aanbo has made a good point and I will see this through with him. I was sent to look into the matter here, and it seems my Superiors have the wrong of it again."
Last edited February 12, 2026 1:41 am
Feb 12, 2026 2:46 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Sadden Morton speaks up, "Aanbo. You say nothing of the priestess of the church of Pelor's body. Do you intend that we are to carry the corpse with us? Obviously, we can't leave her to the necro that we know are here. Would not the church of Pelor scream should they discover this. "
Last edited February 12, 2026 2:48 am
Feb 12, 2026 3:24 am
"Being screamed at is nothing new to me," admits Aanbo. "But my meaning is for you to withdraw and make haste back to Hochoch. I know that is what you've wanted, and only reluctantly did you join us at this temple. Take Arya with you and escape while you can."

The monk looks to Chase and Myrtha. "You two are better suited to protecting them while they transport our fallen friend. Chase, you especially can lead them home, probably with your eyes shut."
Feb 12, 2026 6:17 am
"Im not leaving without you Aanbo," Myrtha stated plainly, as she looked at the four arrow shafts protruding from her body and began to consider how to handle them.

"The Merikkan priestess must be taken down, we can retreat after that," she added plainly. She then forcefully snapped one of the arrow shafts, figuring she would have to remove the arrowhead later.
OOC:
Were beat-up, but I guess we can push on a bit still. This encounter was brutal, more because of lucky dice rolls than the nature of the enemy itself, but we can still take on the cleric, I believe. She’s only one, and we are many. Myrtha would not accept leaving Aanbo on his own, or assisted by the newcomers only, to face this peril. If Aanbo’s own intention was to fall back, but stay hidden in Orlane, that might be a different discussion.
Feb 12, 2026 6:50 am
During the discussion, Ferranzo places ten arrows in his new-found quiver, while trying not to think about the quiver's previous owner. He lays the other arrows he finds in a pile. "We'll need to share these. I'm ready to keep exploring the temple. My cousin might be near. I won't abandon him."

"So, about this priestess you speak of -- is there anything we need to do to prepare to defend ourselves? Wear crosses or something? What does she look like? Do we try to talk to her first?" Ferranzo is visibly nervous.
Feb 12, 2026 12:18 pm
"I will not leave until this is over. Morton may take the body to the dinning room we cleared earlier and wait for us there. This needs to finished."Looking around"I have shed and lost a lot of blood since we started this and I will either see it through or die trying."
Feb 12, 2026 4:28 pm
mathias0077 says:
I still have a hit dice I haven't used. Could I do that now?
OOC:
I confirm: short resting takes an hour of downtime, and spending hit dice requires the application of a healer's kit for each PC that is going to spend hit dice. Whether Aanbo is willing to wait for that is a different story, though I think everyone other then Ferranzo (who hasn't been hurt yet) would benefit.

Aanbo (18/27)
Chase (6/17)
Ember (7/12)
Eugenios (4/8) Mage armor, Cursed
Ferranzo (8/8)
Morton (1/15, 5 temp HP)
Myrtha (9/30)
Feb 13, 2026 3:44 pm
Time passes as the adventurers consider their next step: rest here, or take a door. There are two unopened doors leading south, deeper into the Temple of Merikka, and the door to the west leading back to the stairs to the ground floor of the Temple.

https://i.imgur.com/3UAEgcb.png
Aanbo (18/27)
Chase (6/17)
Ember (7/12)
Eugenios (4/8) Mage armor, Cursed
Ferranzo (8/8)
Morton (1/15, 5 temp HP)
Myrtha (9/30)
Feb 13, 2026 4:22 pm
"Morton, if you're able and willing to do as Chase suggested, take Arya to the dining room," says Aanbo. "Any of you that feel the same should accompany him and wait for us there."

Aanbo looks to the two doors, and points to the one towards the east. "Those who are coming with me, let's try this way."
Feb 13, 2026 5:20 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp 1 HP Morton replies, "I don't have the needed strength to protect Arya's corpse. She needs to be removed far from this evil temple as there is a powerful necromancer here for sure. The Pelor's church knows what to do with her soul properly. "
Last edited February 13, 2026 5:27 pm
Feb 13, 2026 8:05 pm
Aanbo looks from Morton to Arya, and back again. "If you mean to say that you will take her back to Hochoch, then do what you feel is best," he says. With a nod of genuine appraisal of Morton's determination, Aanbo turns to the eastern door and attempts to open it.
Feb 14, 2026 1:26 am
"Before we go too far, does anyone have torches or a lantern? I worry that the priestess likes dark places to hide in."
Feb 14, 2026 10:10 am
"Sure, let’s do this," the warrior replied, with a groan. Myrtha always took Aanbo’s decisions pretty much as orders, annd this was no different.

She had by then either removed or broken the shafts off the three remaining arrows stuck to her body. She straightened up, readied shield and spear, and got ready to follow Aanbo.
OOC:
if we corner the priestess, we should, once again, try to take her down but keep her alive for interrogation and punishment in Hochoch.
Feb 14, 2026 2:17 pm
Chase will nod to Ferranzo"I have plenty of torches." Chase hates leaving people behind but the group had a job to do and Joesph might still be alive in here somewhere. He had to admit to himself that he had more of an attachment to him than these he just met.
Feb 14, 2026 2:20 pm
Ember adjusts her weapons belt and sets her expression to one of determination. "Let's go!"
Feb 15, 2026 3:02 am
Ferranzo is ready, bow in hand, but he is still staying in the back. He has one important spell left and he wants to live long enough to use it against the priestess.
Last edited February 15, 2026 3:04 am
Feb 15, 2026 3:04 am
Grimly hoping that his leading the party deeper into the Temple won't result in more deaths, Aanbo pushes on, opening the eastern door and stepping through with mostly-dead-but-just-as-determined Chase by his side holding a lit torch.

This room contains many built-in bookshelves full of books, and two small tables, each with two chairs. An especially large book lays open on a lectern atop the further table.

https://i.imgur.com/4Oy7Ptl.png

Special Investigator Eugenios (who is cursed) and heavy debtor Morton (who is clearly very hurt) hang back for the moment, but the others crowd the door despite the serious injuries most of them have sustained.
Aanbo (18/27)
Chase (6/17) Holding a torch
Ember (7/12)
Eugenios (4/8) Mage armor, Cursed
Ferranzo (8/8)
Morton (1/15, 5 temp HP)
Myrtha (9/30)
Feb 15, 2026 6:51 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Clearly understanding how the dire situation is currently proceeding, he wordlessly and carefully hauls up prepared Arya upon his shoulders and begins his short journey back out of the evil temple the same way that he entered in from as it is the only way he knows. He trudges to the exiting door in the room and is careful not to slide on the mixed blood, his and Arya's, there. With no light, demonic Morton has darkvision so he can make his way.
Last edited February 15, 2026 7:07 am
Feb 15, 2026 11:02 am
Eugenios watched ever so briefly as Morton struggled with his Priestess, before helping to get her up. "Best of luck, and my your spirit guide watch over you." He says before following Aanbo and Chase into the next room.

The Gnome Wizard stops as he looks around and gives a quiet whistle at the amount of books on display. Eugenios will make his way the eastern wall, not touching, scanning the titles of some of the books, before turning his attention to the especially large book. "This maybe a trap, and an obvious one, but I am hoping not when dealing with such a beautiful item as a book."
OOC:
Roll for book shelves along the Eastern wall, Justin case something looks interesting. But not for the large book yet, will deal with that shortly 😁

Rolls

Perception - (1d20+1)

(2) + 1 = 3

Feb 15, 2026 2:18 pm
Chase steps into the room torch in one hand short sword in the other and starts looking at the bookshelves to see if he can see a trigger or anything on the floor that looks like one oh these shelves might open out.

Rolls

investigation - (1d20+3)

(5) + 3 = 8

Feb 15, 2026 3:42 pm
"She’s not here, let’s keep moving," the warrior said as soon as no opponents confronted the party in this library. There was an unusual edge to her voice. Whether urgency or irritation, it was hard to tell.
Last edited February 15, 2026 5:38 pm
Feb 15, 2026 4:57 pm
Eugenios helps heft the extremely heavy corpse and holds the legs from underneath while Morton shifts the weight so it is evenly distributed across his shoulders. "Best of luck," the gnome tells the half-elf. Then, because he has observed that Morton has some interaction with the supernatural, Eugenios adds, "and my your spirit guide watch over you." Then as the gnome turns away, Morton tries to stand, but despite his best efforts, he cannot. He very quickly realizes that Arya's body is too heavy for him to carry.
OOC:
With Morton's strength, he can lift 195 pounds. With her heavy armor and pack, Arya's corpse weighs close to 300 pounds. So Morton can drag her (Morton can drag 390 pounds of weight) down the stairs and out of the Temple now, or he can take the time to remove her armor and pack to just carry her body (150 pounds) after the five minutes it will take to doff all of that gear.
Eugenios joins the others crowded into the library. Scanning the titles, he sees many with Keolish titles, a few with Imperial ones, and several in languages he doesn't recognize. Of the ones he sees, they all seem to be related to agriculture, religious practices, or both.

Meanwhile, Chase is seeing much the same thing (a few of the titles are in Dwarvish) as he looks for triggers or traps, gently poking and prodding with his sword as he makes his way around the room. He does not discover any traps or secret doors.

Disgruntled at the delay, Myrtha growls, "She’s not here, let’s keep moving."

Having satisfied himself that there are no arcane secrets nestled in among the mundane books, Eugenios turns toward the table with the large book. "This may be a trap, and an obvious one, but I am hoping not when dealing with such a beautiful item as a book."
https://i.imgur.com/XYMWoOo.png
OOC:
I commend each of you on your role-playing, pushing on into danger after one of the party has been killed and almost everyone else is one hit away from dying.
Aanbo's push to continue is clearly his is flaw: I harbor bloodthirsty thoughts that my isolation and meditation failed to quell.
Chase and Myrtha have the same bond, getting them to continue because vulnerable others are: I protect those who cannot protect themselves
Ember's ideal similarly has her sticking with the group: I’m loyal to my friends, not to any ideals
Eugenios is continuing due to his flaw: I become so focused on solving a problem that I ignore urgent dangers.
Ferranzo's flaw has him seeking revenge for Arya and his cousin: Wrongs to one’s family/friends/community must be responded to in kind.

Unfortunately, I can't reward Aanbo, Eugenios, or Ferranzo for Inspiration (and if ever there was a situation where playing to the flaw that would earn it, this is it*), because the entire party already has Inspiration.

* Maybe less so for Ferranzo, as he hasn't been hurt at all: he's no closer to death than he was when he started. But he can see that everyone else is pretty close and is continuing anyway. Committed role-play!

Aanbo (18/27)
Chase (6/17) Holding a torch
Ember (7/12)
Eugenios (4/8) Mage armor, Cursed
Ferranzo (8/8)
Morton (1/15, 5 temp HP)
Myrtha (9/30)
Feb 15, 2026 5:16 pm
Aanbo nods. While he might be curious about the collection in this extensive library, there are more pressing matters to attend to. Perhaps there will be more time to browse through those books once this temple is restored to its proper icon.

While the others check for secrets, the monk exits the library and moves to the second door. Should Morton require assistance in removing the fallen cleric's armor, Aanbo will help.
Feb 15, 2026 5:34 pm
Myrtha followed Aanbo out of the library and observed Morton as he tried to work out a way to carry or drag Arya’s body. She comes closer to the warlock, trying to understand. Seeing it would be practical to remove Arya’s armor, Myrtha spoke from a few feet away:

"Good thinking, Morton. She won’t be needing her armor in the afterlife, but her congregation might want to recover her symbol. And you may want to take a keepsake," she added, unconsciously touching one of Reptile’s throwing axes that hung from her belt.

"We might need you soon, son. The priestess might be behind that door. We stand no chance if we split, and there’s no way we can cross the Dim all the way to Hochoch if half the village be hounding us all the way. We’ll make a break as soon as we can. We’ll all be happy to get some rest," and saying so, the warrior of Three Elms Crossing lay her hand on the youth’s shoulder, a tad too strongly for comfort.
Last edited February 15, 2026 5:35 pm
Feb 15, 2026 6:11 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp
Correction! I have spaced the encumbrance situation & the dear time to remove armor.

Demonic Morton is not picking up the body and moving to the blood covered doorway. He is actively removing priestess Arya's heavy armor & all the weighty party Loot that she has possess on her in order to haul the body away. He replies back to warrior Myrtha, "I will have to be leaving her armor here & you can split up her party loot. All such is too much for me to carry. " Her armor includes leaving her shield as well. Morton isn't a weakling (STR 13), but it is just too much for the average man to carry.

Assistance to remove the armor & loot is greatly taken as it will reduce the 5 minutes. Any chatter would show that Morton is taking Arya's corpse to her church if possible. Most likely Hochoch as Orlane sucks. He has no intention on leaving Arya's corpse to the local suspected necromancer and it would be terribly bad image for DB not to treat her body well.

Morton does retrieve his great club from Chase.
Last edited February 15, 2026 6:39 pm
Feb 15, 2026 6:36 pm
Chase will move to Morton."You cannot leave this temple until we have set it to order. We have the front doors barricaded for a reason and would not survive long out there carrying her body.Looking to the others as if asking for help to convince him"This is why we suggest you move to the dinning room or study and barricade the door and wait for us if you do not want to continue. But we have a job to do and we are going to see it through. "
Feb 15, 2026 6:44 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp

Demonic Morton replies back to Chase, "I'm not leaving priestess Arya's body in this evil temple any longer then needed." He appears to be keeping his reply deliberately short.

He thanks aiding Aanbo for helping in removing her weighty armor. Suspect that seriously hurt Morton might be slowed a bit still with priestess Arya's now lighter corpse but still able to transverse to the temples entrance encumbered.
Last edited February 15, 2026 7:00 pm
Feb 16, 2026 9:13 am
Removing her hand from his shoulder, Myrtha straightens up and stares right down at Morton.

"No one’s leaving her here, but you’re not listening, Morton. No one’s stepping out of this place until we’ve found the priestess, or have decided to leave together. You know it’s too dangerous in the Dim by yourself: that’s why you came rushing back to us after trying to break out. We don’t survive by acting on impulse, every man for himself. Don’t give in to despair, let’s open that door and finish this, together."
OOC:
I’m ready to move on. We either open the last door up here together or Morton tries to leave on his own, and we’ll see where that leads us.
Last edited February 16, 2026 9:16 am
Feb 16, 2026 12:31 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp
Looking dead at Myrtha, " You're not my keeper. And if you're worried about the barred door than someone can travel along with me to close it behind me and spend a few moments. " Demonic Morton finished up with preparing Arya's corpse for transport.

Morton has left Arya's armor & shield and the loot on her (Equivalent of 158 eagles of small coins and such that is 35.5 pounds). This should make the corpse much more transportable although still a bloody mess. Morton has put all of Arya's weapons in her backpack so as not to have them get lost and has taken off her religious items so as they will not get lost as well and stored them on himself.

If not interrupted, then Morton will pick up Arya's body and proceed to the barred temple door.
Last edited February 16, 2026 1:01 pm
Feb 16, 2026 5:55 pm
Myrtha looked at Aanbo, wondering what the silent, but most veteran member of the team made of the situation. She did not move back, however.

Not feeling in the slightest threatened by Morton’s black stare, she responded calmly, yet firmly.

"So we loose our time taking you out the door. You walk outside with Arya’s body. You’ll stand out like a sore thumb, and get intercepted by the villagers. You’ll try to flee, and get killed If you, and we, are lucky. They’ll be puzzled by these two new dead bodies, they’ll take some time to figure out what is going on. But if they’re smart, they capture you, interrogate you. You tell them what they need to know. You and Arya become more lifeless soldiers, and we get closed in here. That your idea of a plan?"
OOC:
If Aanbo isn’t saying or signalling anything, Myrtha will stop trying to stop Morton. She has a last thing to tell him, but she’ll let him be on his way. She’s not going to help him get out either, he’s a big boy, and will have to manage by himself. In fact, if the priestess is just behind this next door, and a fight ensues, we’ll either be a couple of minutes behind him, or we’ll never see him again, anyway…
Last edited February 16, 2026 6:41 pm
Feb 16, 2026 7:27 pm
"If he wants to die so be it. We have a job to do."Chase is sick of trying to talk sense in to Morton.
Feb 16, 2026 7:33 pm
Aanbo sets the pieces of Arya's armor aside. He ponders the symbolism of shedding the weight of the world upon one's death and what others choose to take with them as memory. His meditations are brief, however, as he returns to the immediate task of entering the second door in order to proceed.
Feb 16, 2026 8:23 pm
"Istus show mercy to you, Morton. Whatever our futures hold, I am glad we will never be led to work side by side again."

She turned away and walked up to the door, making ready to push it open.
OOC:
For those who are not Greyhawk enthusiasts, Istus is the Bakluni goddess of fate.
Last edited February 16, 2026 8:26 pm
Feb 17, 2026 1:07 am
Ember looks sadly at Morton. She has not known him long, or indeed, any of the Dungeon Busters for any great length of time, but she keenly feels his pain. "Morton, come with us. If we can purge the evil from this temple, then it will be a place of sanctity once more, and Arya's sacrifice will not have been in vain. She perished doing something she believed in. We owe it to her to finish this."
Feb 17, 2026 2:16 am
"Morton, it is better for all if you come with us. There is safety in numbers and the odds of success are greater. Perhaps your weapon will deal the death blow to the priestess and you will have sweet revenge."

"Of course, I don’t know anyone well, but I believe that we all would take proper care of Arya once we leave here."

"I promise to sing songs about her bravery. Stay and you can tell me more about her after all this is over."
Last edited February 17, 2026 2:19 am
Feb 17, 2026 4:48 am
Eugenios had popped his head out of the library door, noticing the argument between Morton and the the others he turns back to the large book.The Gnome mutters to himself quietly as he starts reading the contents . . .

Rolls

Investigation of large book - (1d20+6)

(16) + 6 = 22

Feb 17, 2026 3:39 pm
OOC:
There's been a lot of posts while I was (mostly) gone this weekend; here I will try to arrange them so they make sense in terms of the lighting.
While Chase is still in the large library with his torch, Eugenios takes advantage of the light to examine the grand book on the table. It is more ornate than any of the other books, and is significantly larger than them: too large to fit on any of the shelves. The book is open on a beautiful illustration formed of metal leaf embossed on the pages, depicting the goddess Merikka as a young humanoid woman walking through a field of golden grain. The picture has been defaced, scratched with something sharp that has gouged spirals in the page. Looking at the rest of the book, Eugenios sees that it is titled "A MOST WORSHIPFUL GUIDE TO BENIGN MERIKKA," and that this once-gorgeous volume (which must have taken monks and scribes loving years to create) has been thoroughly desecrated. Several of the pages bear rusty brown spots as well as being cut and scratched.

Out in the guardroom, Myrtha, Ember, and Ferranzo make one last attempt to convince Morton that there is safety in numbers, but for him, Arya's death was the last straw. Morton has been trying to convince the party that it's too dangerous to continue without rest all along, but now that one of them is actually dead, he's stopped making an effort to sway them. The danger of continuing is obvious: the evidence is the corpse of their companion. While certainly concerned at their prospects of continuing without healing, Myrtha is convinced that the danger of splitting up is greater. Why would he leave now, when he's likely to be caught by a patrol? The gamble of escaping capture on one's own in the corrupted village seems much riskier than facing whatever other evil forces remain in this corrupted temple with a mostly-dead party!

Chase leaves the library, quickly assesses the situation, and states his position before moving with Aanbo to the unopened door. As Morton picks up Mother Arkon's body, Myrtha delivers her scathing line and turns away to follow the light moving to the next room. Each of them clearly thinks the other is misguided and stubborn at the very least, heading (as they believe) to certain doom.

Meanwhile, Aanbo and Chase have entered the next room. While not quite as large as the library, this spacious meeting room contains a large table and two comfortable chairs, parquet woods floors, a plush carpet, wood-paneled walls, and a shelf to one side with an unopened wine bottle and a set of crystal glasses ready for use. An elegantly-carved-but-solid wooden door leads off to the west.

https://i.imgur.com/td3c9Yf.png
Aanbo (18/27)
Chase (6/17) Holding a torch
Ember (7/12)
Eugenios (4/8) Mage armor, Cursed
Ferranzo (8/8)
Morton (1/15, 5 temp HP)
Myrtha (9/30)
Feb 17, 2026 3:53 pm
Myrtha points her head to the western doorway, signalling that she is ready to head straight to whatever that passage reveals. She’s is obviously trying to move as silently as her armor and gear allow her to. She’s no longer speaking, but only focused on the path ahead.
Feb 17, 2026 4:11 pm
Aanbo heads in the direction indicated by Myrtha. He listens for anything out of the ordinary before attempting to open the western door.

Rolls

Perception - (1d20+3)

(11) + 3 = 14

Feb 17, 2026 10:55 pm
"May the gods favor your journey." Ferranzo bids a soft-voiced common (in his home town) farewell to Morton.

As he joins the others by the door, he can’t help but wonder. Am I much different, risking my life for a loved one? Well, with the craziness throughout the town, this is the best path for rescue. Or justice, if need be.
Feb 17, 2026 10:55 pm
"May the gods favor your journey." Ferranzo bids a soft-voiced common (in his home town) farewell to Morton.

As he joins the others by the door, he can’t help but wonder. Am I much different, risking my life for a loved one? Well, with the craziness throughout the town, this is the best path for rescue. Or justice, if need be.
Feb 18, 2026 2:27 am
Ember sighs heavily. "Be well, Morton, and godspeed." She then turns to join the others in the room.
Feb 18, 2026 11:11 am
Being plunged into darkness Eugenios moved on from his study of the book, the defacing of "A MOST WORSHIPFUL GUIDE TO BENIGN MERIKKA," definitely held evidence of another entity taking over the Temple to Merikka. It also upset him that an amazing piece of literature would be treated with such disrespect, someone should be held responsible.

The Wizard moved out into the hall nodded to Morton and paused, "I have not know you long enough to pursued you not to leave Morton, nor should I presume I could. But instead I will make one suggestion, perhaps wait here and rest before heading out. Give yourself a fighting chance." He then approaches Morton pulling a small crumpled bag from an inner jacket pocket. "But I will offer you a gift before you leave. I can’t guarantee the taste, as with life we are never sure of what’s around the next bend. All I can offer is that it is given in friendship. May you travel well."

Opening the bag Morton sees five small humanoid shaped jellies of various colours, "Please take one, Morton"

OOC:
If Morton wishes to take the offered jelly baby, WanderOne. Please roll a d200 for flavour.
Last edited February 18, 2026 11:11 am

Morton

spaceseeker19 Inactive for 1 months

Feb 18, 2026 4:49 pm
Morton
Morton has softened a bit after the kinder words from Ferranzo and Ember, so the offer from Eugenios is not met with a retort. "Thank you." The elf shifts the weight of the dead woman in his arms so that he can open one hand. He waggles his fingers, indicating that's as far as he can go - he can't reach into the bag until Eugenios brings the back to him, essentially moving it right up and over his fingers. Having taken a jelly baby from the bag, Morton nods and repeats. "Thank you." He closes his hand on the sweet (he'll eat it later, when he can bring his hand up to his mouth), shifts the weight again, and continues walking out the western door. He pauses, and calls over his shoulder. "May the gods bless you and keep you safe. Once I have brought her safe to the Pelorites, I will come back with help, if I can." As he steps up to the door, he adds a final suggestion, nodding at the shield on the floor that is still illuminating the entire room: "Check with the others: someone in the group might want to use that. I think it will glow for a while longer." With that, he proceeds out the door toward the stairs, hoping that the party will prove him wrong, but afraid that they're all going to die.

Rolls

Jelly baby selection - (1d200)

(76) = 76

Feb 18, 2026 4:55 pm
Now down to six adventurers, the party gathers in the meeting room as Aanbo listens carefully at the fancy door leading west. Hearing nothing, he tries the door and finds it unlocked. Swinging it open, the party sees a long passageway with a tile floor. With their darkvision, Aanbo and Eugenios are able to see a bit beyond the torchlight where the corridor opens out into a larger room.

https://i.imgur.com/DQVSCIh.png


Aanbo (18/27)
Chase (6/17) Holding a torch
Ember (7/12)
Eugenios (4/8) Mage armor, Cursed
Ferranzo (8/8)
Myrtha (9/30)

Rolls

Goblin stealth - (1d20+6)

(14) + 6 = 20

Feb 18, 2026 5:17 pm
Chase will look to Aanbo"I will stay behind you with the torch to not mess with your dark vision."
Feb 18, 2026 7:11 pm
Eugenios thanked Morton for his advice and awkwardly picked up the shield having placed his dagger away. Having joined the other the Wizard was happy to place the shield down against the west wall before joining Aanbo in peering down the hall. "Maybe one of you could toss a torch or that shield down the hall to provide a bit of illumination."
OOC:
Morton’s Jelly Baby is Chamomile
Feb 18, 2026 8:09 pm
Aanbo considers the suggestion. "Not a bad idea," he begins, "but I'd be afraid of either lighting the place on fire or making a big clatter of noise... Well, more than what we've already done.

"Let me see what I can, first," he says, "and if there's trouble then tossing the shield near me won't make a difference. Otherwise, if it's clear I'll signal the rest of you to come up."

Aanbo tries to sneak through to the end of the hallway, where he will listen and peek around the corner for signs of anyone lying in wait.

Rolls

Stealth - (1d20+4)

(5) + 4 = 9

Perception - (1d20+3)

(4) + 3 = 7

Feb 19, 2026 4:17 pm
Aanbo makes his way down the hall as the others watch from the doorway.

https://i.imgur.com/sMHPs73.png

Feb 19, 2026 5:29 pm
Not seeing anyone sitting in the dark, Aanbo gestures behind him for the others to approach. As for himself, he steps further into the room to look around the south corner and crosses the table for what lies beyond.
Feb 19, 2026 10:17 pm
Chase will move up to Aanbo and then will let him move forward again if need be.
Feb 19, 2026 11:41 pm
Eugenios grabs the glowing shield and follows Chase.
Feb 19, 2026 11:58 pm
As soon as Aanbo signalled, Myrtha stepped forward, spear and shield held tightly before her. She tried to bleep her breathing regular, and tried to ignore the pain all over her body.
Feb 20, 2026 12:41 am
Ember closes the gap between herself and the others.
Feb 20, 2026 1:59 am
Ferranzo follows and takes up the rear guard.
Feb 20, 2026 4:12 am
Once Chase joins him down the hall, Aanbo proceeds further into the darkened room as the others move up behind them. Myrtha proceeds a few steps into the darkened room as the light from Chase's torch and Eugenios' Light-glowing shield illuminates the larger space: a table with straps on it is a rack, complete with a winch for stretching people who are bound. A smaller tray table next to it is covered with cruel instruments: small knives, drills, chains, needles, and even a cat o' nine tails. An iron maiden yawns open toward the back of the room, and several wooden boxes or crates (each roughly one pace by one pace by two paces in dimension) are stacked to the southwest, where Aanbo is going. Brownish patches on the tile floor and a strong iron smell in the room tell of how much blood was spilled here.

Aanbo sees that the room continues for another twelve paces to the left, and as he looks down that way, he sees closed doors that are set in the walls on his left and straight ahead.

https://i.imgur.com/INOYQtV.png
OOC:
As the party enters the torture chamber, every PC must roll initiative.

Aanbo (18/27)
Chase (6/17) Holding a torch
Ember (7/12)
Eugenios (4/8) Mage armor, Cursed, Holding the Light shield
Ferranzo (8/8)
Myrtha (9/30)
Feb 20, 2026 4:24 am
Round One
(this is followed by round two)

Before the party can really assimilate what they're seeing, secret doors open in the wall of the room and the corridor and many goblins come boiling out, attacking with surprise! More goblins rush into the meeting room behind them, cackling with glee!

https://i.imgur.com/5iwKcx0.png

Three emerge from a hidden panel in the torture room; two of them (A1 and A2) loose arrows at Ember, the third (A3) looses an arrow at Aanbo!
The first arrow takes Ember in the thigh!
Ember takes 4 piercing damage!
The second arrow follows the first and takes the rogue in the torso.
Ember takes 5 piercing damage and is dying!
Three more come boiling into the corridor behind the party! The first (B1) attacks Eugenios with a wickedly curved blade, while the second (B2) attacks Ferranzo with a serrated scimitar!
Despite holding the shield, the goblin is able to slash the Special Investigator across his belly!
Eugenios takes 3 slashing damage!
Ferranzo is able to dance out of the way of the serrated edge as it swings at him again and again!
The third goblin out of that door (B3) looses an arrow at Eugenios, taking the gnome in the neck!
Eugenios takes 7 damage and falls, dying! The Light shield clatters to the floor.
Coming through the door from the meeting room, three more goblins appear! One of them (C3) looses an arrow at Chase (visible over the heads of the shorter creatures in between them), but the other two Ready bow shots on the first party member they can see who attacks! The arrow wings over Chase's head and clatters into the torture room behind him.

https://i.imgur.com/OdaBGYC.png
OOC:
This ends the surprise round one.

22 - Chase (6/17) Holding a torch
20 - Myrtha (9/30)
18 - Eugenios (0/8) Mage armor, Cursed, Holding the Light shield, dying
18 - Goblins B1, B2, B3
12 - Goblins C1, C2, C3
7 - Ferranzo (8/8)
7 - Goblins A1, A2, A3

Aanbo (18/27)
Ember (0/12) Dying

Rolls

Goblin group A targeting (1 - Aanbo, 2 - Myrtha, 3 - Ember) - (3d3)

(331) = 7

Goblin B3 and C3 targeting (1 - Myrtha, 2 - Ember, 3 - Chase, 4 - Eugenios, 5 Ferranzo) - (2d5)

(43) = 7

Goblin group A initiative - (1d20+2)

(5) + 2 = 7

Goblin group B initiative - (1d20+2)

(16) + 2 = 18

Goblin group C initiative - (1d20+2)

(10) + 2 = 12

Secret Roll

A1 bow attack on Ember AC14, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (16) + 4 = 20

1d6+2 : (2) + 2 = 4

A2 bow attack on Ember AC14, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (15) + 4 = 19

1d6+2 : (3) + 2 = 5

A3 bow attack on Aanbo AC15, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (5) + 4 = 9

1d6+2 : (2) + 2 = 4

B1 scimitar attack on Eugenios AC16, slashing damage - (1d20+4, 1d6+2)

1d20+4 : (18) + 4 = 22

1d6+2 : (1) + 2 = 3

B2 scimitar attack on Ferranzo AC13, slashing damage - (1d20+4, 1d6+2)

1d20+4 : (2) + 4 = 6

1d6+2 : (6) + 2 = 8

B3 bow attack on Eugenios AC16, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (18) + 4 = 22

1d6+2 : (5) + 2 = 7

C3 bow attack on Chase AC16, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (2) + 4 = 6

1d6+2 : (5) + 2 = 7

Myrtha-imposed DISADV on A1's attack - (1d20+4)

(8) + 4 = 12

Feb 20, 2026 5:46 am
OOC:
@CancerMan @rpgventurer @matmaisan @Mathfuric @WhtKnt @mathias0077 - If you roll initiative equal or greater than 18, go ahead and post your round two turns, too.

Of course, you can always post your round two turns out of sequence if you know that what you are going to do on your turn won't change based on other combatants' actions.
Feb 20, 2026 7:21 am
Seeing companions fall and at least three goblins way too close, Ferranzo moves to the empty space between Myrtha and Chase.
OOC:
Disengage action. He’ll move farther north if he can.

Rolls

Initiative - (1d20+2)

(5) + 2 = 7

Feb 20, 2026 8:47 am
'Goblins?!’ Myrtha thought, as all hell broke loose.

Rolls

Initiative - (1d20+2)

(18) + 2 = 20

Feb 20, 2026 10:47 am
on hearing the goblin call from behind him Chase will spin and try to get Ferranzo behind him so he can attack the goblins with his short sword. As he move past Ferranzo he sees Eugenios go down."Help him and I will try to hold them off." Chase will then attack B1 and try to position himself in the middle of the hall to block them. After his attack he will duck a bit trying to use the goblins as shields from the bow man behind them.
Last edited February 20, 2026 11:00 am

Rolls

initiative - (1d20+3)

(19) + 3 = 22

to hit, damage - (1d20+5, 1d6+3piercing)

1d20+5 : (11) + 5 = 16

1d6+3piercing : (5) + 3 = 8

Feb 20, 2026 2:45 pm
Mathfuric says:
Eugenios distracted by the weight of the glowing shield turns as he hears something . . .
OOC:
@Mathfuric - unfortunately, no one's passive perception matched the goblins' stealth check, and round one was a surprise round. The goblins' attack in round one has left Eugenios down and dying as we begin round two. Please roll his death save.
Feb 20, 2026 2:55 pm
Round Two
(this is preceded by round one, followed by round three)

Chase calls to his companions and he steps protectively over Eugenios' body as the mage falls: "Help him and I will try to hold them off." But then the ranger's sword clashes with goblin B1's murder weapon, sparks flying from blades, shadows dancing crazily as they step on and over the Light shield and Chase feints with the lit torch. Chase sees an opening and slides his sword into the monster's throat.
Goblin B1 takes 8 damage and dies!
This triggers Goblin C1's Readied action, and it uses its reaction to loose an arrow at Chase!
The arrow misses by a mile!
Goblin C2 uses its reaction to loose an arrow, too!
This arrow takes Chase in the chest.
Chase takes 7 piercing damage and falls, dying!

https://i.imgur.com/nf8zG3S.png

"Ferranzo, get behind me!" Myrtha yells in horror as three of her companions fall in the initial onslaught. Charging forward, she steps past where Chase and Eugenios are dying on the ground and skewers her spear through Goblin B2.
Goblin B2 takes 8 piercing damage and dies!
Myrtha flicks the goblin off of her spear and plunges the magic weapon at the next target, Goblin B3, but the canny creature is just barely able to dodge the deadly spearpoint. It only carves a furrow in its armor, not its flesh.

The world fades in and out for Eugenios as the blood drains from his body. The Special Investigator hears voices that are both familiar and not, murmuring words just beyond the range of hearing. Louder, above the voices, is the dull ring of metal on metal. Is it a memory of a forge from long ago, his brothers in the City Watch training in the practice yard, or the clash of weapons as Myrtha fights goblins above him now?
Eugenios succeeds on his first death save.

Myrtha has Goblin B3's attention now. It drops its bow and whips out its scimitar, slashing at the Valorous Maiden, knowing that it must kill or be killed! But Myrtha's shield is too much for the little goblin, and all of its blows are blocked.

Aanbo steps forward, swinging his staff to draw Goblin A2's gaze. Then, as the staff is in mid-swing, he thrusts it forward, punching the heavy wood into the goblin's face. Bones crunch and the monster falls.
Goblin A2 takes 11 bludgeoning and dies!
Then the Earthshaker monk steps up to kick Goblin A1. The goblin is busy yanking out its sword; the kick hits him hard in the side.
Goblin A1 takes 3 bludgeoning damage!

Looking for revenge, Goblin C1 rushes forward, drawing its notched blade, and tries to hamstring Myrtha! Finding a gap in her armor, the blade takes her across the backs of her legs.
Myrtha takes 8 slashing damage!

Goblin C2 looses an arrow at Myrtha!
The arrow punches through her heavy armor.
Myrtha takes 8 damage and falls, dying!

Goblin C3 looses an arrow at Ferranzo!
The halfling's prodigious luck that left him unscathed through all the fighting so far has run out; the arrow punches into his chest.
Ferranzo takes 11 damage and falls, dying!

"Ack...ack...!" Ferranzo chokes, clawing at the unyielding tile.
Ferranzo succeeds on his first death save.

As Goblin A1 draws its sword and tries to hack into Aanbo, Goblin A3 moves around, drawing another arrow. Looking down the hallway filled with dying adventurers, it nods approvingly, yodels a quick "Bree-yark!" then draws and looses at the monk!
Aanbo takes 3 slashing damage as the goblin's sword carves into his arm, but he snatches the other goblin's arrow out of the air!

https://i.imgur.com/dtqs4Gj.png
22 - Chase (0/17) Dying
20 - Myrtha (0/30) Dying
18 - Eugenios (0/8) Mage armor, Cursed, Holding the Light shield, Dying One success
18 - Goblin B1 (Dead), Goblin B2 (Dead), Goblin B3
16 - Aanbo (15/27)
12 - Goblin C1,Goblin C2, Goblin C3
7 - Ferranzo (0/8) Dying One success
7 - Goblin A1 (-3), Goblin A2 (Dead), Goblin A3

Ember (0/12) Dying

Rolls

C1 bow attack on Chase AC16, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (4) + 4 = 8

1d6+2 : (4) + 2 = 6

Goblin C2 bow attack on Chase AC16, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (16) + 4 = 20

1d6+2 : (5) + 2 = 7

Feb 20, 2026 2:57 pm
OOC:
@matmaisan - please post Myrtha's turn now.
@CancerMan and @WhtKnt - please roll initiative for Aanbo and Ember. If not stabilized/healed, Ember will be rolling a death save on her turn, just like @Mathfuric is doing for Eugenios.

Note that Chase and Eugenios are dying in the same space, so an adjacent character can use Medicine to stabilize either of them.
Feb 20, 2026 3:38 pm
Aanbo may have been expecting an attack, but he was clearly not prepared for secret doors, nor did he anticipate that goblins would be in the cult ranks. As his eyes adjust to the shift in light and the flurry of action, he tries to catch up by engaging in the time-honored tradition of combat. Aanbo rushes the nearest goblin and lets the tip of his quarterstaff lead the way. Regardless of whether or not his staff connects, the monk follows up the strike with a swift kick to the ribs.
OOC:
Movement: 10 feet to Goblin A2.
Action: Quarterstaff 2H vs Goblin A2
Bonus Action: Unarmed Strike vs Goblin A2
Possible Reaction: Deflect Missiles

Rolls

Quarterstaff 2H to hit - (1d20+4, 1d8+2)

1d20+4 : (20) + 4 = 24

1d8+2 : (6) + 2 = 8

Unarmed Strike to hit - (1d20+4, 1d4+2)

1d20+4 : (19) + 4 = 23

1d4+2 : (1) + 2 = 3

Deflect Missiles if needed - (1d10+5)

(5) + 5 = 10

Initiative - (1d20+2)

(14) + 2 = 16

Critical Hit Quarterstaff - (1d8)

(3) = 3

Feb 20, 2026 8:54 pm
This was unexpected and horrifying, but there was nothing to it but to fight. Myrtha rushed to take her place next to where Chase had just fallen, "Ferranzo, get behind me!"
OOC:
Myrtha will use inspiration, if she has it, to retool that attack.

And since it won’t matter shortly, Myrtha will also burn her action surge so as to get a second attack in and, hopefully things out the opposition.
Last edited February 20, 2026 9:00 pm

Rolls

Spear +1 to hit vs B2, damage - (1d20+6, 1d6+4)

1d20+6 : (7) + 6 = 13

1d6+4 : (4) + 4 = 8

Inspiration reroll - (1d20)

(9) = 9

Action surge: Spear +1 to hit vs B2 or B3 - (1d20+6, 1d6+4)

1d20+6 : (8) + 6 = 14

1d6+4 : (1) + 4 = 5

Feb 20, 2026 11:26 pm
Not fast enough Eugenios only sees the jeering sharp toothed smile, but he feels the full impact of cold steel slicing his skin . . .

The world fades in and out, he hears voices familiar but not at the same time. He hears the dull ring of metal on metal.

Rolls

Dying save - (1d20)

(18) = 18

Feb 21, 2026 2:19 am
Round two, continued...

"Ferranzo, get behind me!" Myrtha yells in horror as three of her companions fall in the initial onslaught. Charging forward, she steps past where Chase and Eugenios are dying on the ground and skewers her spear through Goblin B2.
Goblin B2 takes 8 piercing damage and dies!
Myrtha flicks the goblin off of her spear and plunges the magic weapon at the next target, Goblin B3, but the canny creature is just barely able to dodge the deadly spearpoint. It only carves a furrow in its armor, not its flesh.

The world fades in and out for Eugenios as the blood drains from his body. The Special Investigator hears voices that are both familiar and not, murmuring words just beyond the range of hearing. Louder, above the voices, is the dull ring of metal on metal. Is it a memory of a forge from long ago, his brothers in the City Watch training in the practice yard, or the clash of weapons as Myrtha fights goblins above him now?
Eugenios succeeds on his first death save.

Myrtha has Goblin B3's attention now. It drops its bow and whips out its scimitar, slashing at the Valorous Maiden, knowing that it must kill or be killed! But Myrtha's shield is too much for the little goblin, and all of its blows are blocked.

Aanbo steps forward, swinging his staff to draw Goblin A2's gaze. Then, as the staff is in mid-swing, he thrusts it forward, punching the heavy wood into the goblin's face. Bones crunch and the monster falls.
Goblin A2 takes 11 bludgeoning and dies!
Then the Earthshaker monk steps up to kick Goblin A1. The goblin is busy yanking out its sword; the kick hits him hard in the side.
Goblin A1 takes 3 bludgeoning damage!

Looking for revenge, Goblin C1 rushes forward, drawing its notched blade, and tries to hamstring Myrtha! Finding a gap in her armor, the blade takes her across the backs of her legs.
Myrtha takes 8 slashing damage!

Goblin C2 looses an arrow at Myrtha!
The arrow punches through her heavy armor.
Myrtha takes 8 damage and falls, dying!

Goblin C3 looses an arrow at Ferranzo!
The halfling's prodigious luck that left him unscathed through all the fighting so far has run out; the arrow punches into his chest.
Ferranzo takes 11 damage and falls, dying!
OOC:
@rpgventurer, please roll Ferranzo's first death save.
As Goblin A1 draws its sword and tries to hack into Aanbo, Goblin A3 moves around, drawing another arrow. Looking down the hallway filled with dying adventurers, it nods approvingly, yodels a quick "Bree-yark!" then draws and looses at the monk!
Aanbo takes 3 slashing damage as the goblin's sword carves into his arm, but he snatches the other goblin's arrow out of the air!

https://i.imgur.com/dtqs4Gj.png
22 - Chase (0/17) Dying
20 - Myrtha (0/30) Dying
18 - Eugenios (0/8) Mage armor, Cursed, Holding the Light shield, Dying One success
18 - Goblin B1 (Dead), Goblin B2 (Dead), Goblin B3
16 - Aanbo (15/27)
12 - Goblin C1,Goblin C2, Goblin C3
7 - Ferranzo (0/8) Dying
7 - Goblin A1 (-3), Goblin A2 (Dead), Goblin A3

Ember (0/12) Dying

Rolls

Goblin B3 sword on Myrtha AC18, slashing damage - (1d20+4, 1d6+2)

1d20+4 : (6) + 4 = 10

1d6+2 : (4) + 2 = 6

Goblin C1 sword on Myrtha AC18, slashing damage - (1d20+4, 1d6+2)

1d20+4 : (19) + 4 = 23

1d6+2 : (6) + 2 = 8

Goblin C2 bow attack on Myrtha AC18, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (14) + 4 = 18

1d6+2 : (6) + 2 = 8

Goblin C3 bow attack on Ferranzo AC13, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (20) + 4 = 24

1d6+2 : (4) + 2 = 6

Crit damage to Ferranzo - (1d6)

(5) = 5

Goblin A1 sword on Aanbo AC15, slashing damage - (1d20+4, 1d6+2)

1d20+4 : (19) + 4 = 23

1d6+2 : (1) + 2 = 3

Goblin A3 bow attack on Aanbo AC15, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (19) + 4 = 23

1d6+2 : (3) + 2 = 5

Feb 21, 2026 3:03 am
OOC:
@WhtKnt and @rpgventurer - one we have Ember's initiative, Ember's first death save, and Ferranzo's first death save, we'll be finished with round two. Here's hoping that you both roll 20s!

Since Aanbo has no way to heal any of his companions, I will continue with round three in parallel soon.
Feb 21, 2026 5:53 am
"Ack … ack."
Last edited February 21, 2026 5:59 am

Rolls

Death save #1 - (1d20)

(13) = 13

Feb 21, 2026 3:28 pm
Round Three
(this is preceded by Round two, followed by round four)

As round three begins in the torture chamber, Aanbo stands alone, surrounded by goblins, his companions new and old dying around him. He doesn't know that Ember is alive, but playing dead.

Blood flecks Chase's lips as he struggles to breathe.
Chase succeeds his first death save!

Ember, every sense hyper-alert, lies still in the ground and plays dead. This seems to work; the goblins all seem focused on Aanbo.

Myrtha begins to daydream of the scar this wound will make, and while she imagines this, she slips closer to death.
Myrtha fails her first death save!

Special Investigator Eugenios blinks away the red spots in his vision.
Eugenios succeeds his second death save!

Hearing the call of its companion, Goblin B3 takes up its bow again and moves down the corridor, skipping over the fallen Dungeon Busters. Dashing to get into the wider torture room, it draws a nocked arrow and lets fly at the Earthshaker monk as it circles behind him. The arrow misses and flies off through the secret door into the dark space beyond.

https://i.imgur.com/LzKtJam.png

Aanbo continues his attack on Goblin A1, battering it with heavy blows from his staff.
Goblin A1 takes 9 bludgeoning damage and falls dead!
Then the dwarf looks around, spying the source of the most recent arrow to wing past his head. He runs over and begins punching and kicking the hostile humanoid.
Goblin B3 takes 5 bludgeoning damage!

The other goblins in the hall come running, too, Dashing to get closer to the whirling dwarf.
Goblin C1 looses an arrow at Aanbo, but misses!
Goblin C2 runs up and attacks Aanbo with its scimitar, hoping to stab the monk in the back! The blade cuts deep.
Aanbo takes 6 slashing damage!
Goblin C3, having moved around to the other side of the monk, looses another arrow at Aanbo; it misses, the arrow embedding itself in the rack.

Ferranzo imagines the recriminations of everyone he's ever loved, berating him for his failure to save Lindun. Too late...too slow...too reckless...
Ferranzo fails his first death save.

Goblin A3, having just seen the dwarf literally pluck its last arrow out of the air, tosses its bow aside, draws its scimitar, and rushes in. It has always enjoyed ganging up on enemies, even before it met Her and saw the light...but Aanbo is now aware that he's been surrounded, and he redoubles his ducking, twisting, and dodging such that the little monster's blade fails to taste his flesh.

https://i.imgur.com/bf88pe3.png
22 - Chase (0/17) Dying One success
22 - Ember (1/12)
20 - Myrtha (0/30) Dying One failure
18 - Eugenios (0/8) Mage armor, Cursed, Holding the Light shield, Dying Two successes
18 - Goblin B1 (Dead), Goblin B2 (Dead), Goblin B3 (-5)
16 - Aanbo (9/27)
12 - Goblin C1,Goblin C2, Goblin C3
7 - Ferranzo (0/8) Dying One failure
7 - Goblin A1 (Dead), Goblin A2 (Dead), Goblin A3

Rolls

Goblin B3 bow attack on Aanbo AC15, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (4) + 4 = 8

1d6+2 : (1) + 2 = 3

Feb 21, 2026 3:41 pm
Blind for the moment to the fate of his companions, Aanbo continues to strike. His dwarven stubbornness powers the overhead swing of his quarterstaff, an audible curse pushing his punch.
OOC:
Action: Quarterstaff 2H vs A1
Bonus Action: Unarmed Strike vs A1
Possible Reaction: Deflect Missiles

Should A1 fall, Aanbo will spend Movement to get to B3.

Rolls

Quarterstaff 2H to hit, bludgeoning damage - (1d20+4, 1d8+2)

1d20+4 : (11) + 4 = 15

1d8+2 : (7) + 2 = 9

Unarmed Strike to hit, bludgeoning damage - (1d20+4, 1d4+2)

1d20+4 : (16) + 4 = 20

1d4+2 : (3) + 2 = 5

Deflect Missiles - (1d10+5)

(4) + 5 = 9

Feb 21, 2026 3:42 pm
OOC:
@mathias0077 @matmaisan @Mathfuric @rpgventurer please roll the round three death saves for your characters.

@WhtKnt - I am rolling Ember's initiative here. Please roll two death saves for Ember, for last round and this one.

@CancerMan - thanks for posting your turn so fast (I had originally written to prompt you, but we cross-posted!).

Rolls

Ember initiative - (1d20+3)

(19) + 3 = 22

Feb 21, 2026 3:56 pm
Round three, continued...

Aanbo continues his attack on Goblin A1, battering it with heavy blows from his staff.
Goblin A1 takes 9 bludgeoning damage and falls dead!
Then the dwarf looks around, spying the source of the most recent arrow to wing past his head. He runs over and begins punching and kicking the hostile humanoid.
Goblin B3 takes 5 bludgeoning damage!

The other goblins in the hall come running, too, Dashing to get closer to the whirling dwarf.
Goblin C1 looses an arrow at Aanbo, but misses!
Goblin C2 runs up and attacks Aanbo with its scimitar, hoping to stab the monk in the back! The blade cuts deep.
Aanbo takes 6 slashing damage!
Goblin C3, having moved around to the other side of the monk, looses another arrow at Aanbo; it misses, the arrow embedding itself in the rack.
Goblin A3, having just seen the dwarf literally pluck its last arrow out of the air, tosses its bow aside, draws its scimitar, and rushes in. It has always enjoyed ganging up on enemies, even before it met Her and saw the light...but Aanbo is now aware that he's been surrounded, and he redoubles his ducking, twisting, and dodging such that the little monster's blade fails to taste his flesh.

https://i.imgur.com/bf88pe3.png
22 - Chase (0/17) Dying One success
22 - Ember (0/12) Dying
20 - Myrtha (0/30) Dying One failure
18 - Eugenios (0/8) Mage armor, Cursed, Holding the Light shield, Dying One success
18 - Goblin B1 (Dead), Goblin B2 (Dead), Goblin B3 (-5)
16 - Aanbo (9/27)
12 - Goblin C1,Goblin C2, Goblin C3
7 - Ferranzo (0/8) Dying One failure
7 - Goblin A1 (Dead), Goblin A2 (Dead), Goblin A3

Rolls

C1 bow attack on Aanbo AC15, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (8) + 4 = 12

1d6+2 : (1) + 2 = 3

Goblin C2 scimitar attack on Aanbo AC15, slashing damage - (1d20+4, 1d6+2)

1d20+4 : (20) + 4 = 24

1d6+2 : (2) + 2 = 4

Crit damage - (1d6)

(2) = 2

Goblin C3 bow attack on Aanbo AC15, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (7) + 4 = 11

1d6+2 : (2) + 2 = 4

Goblin A3 scimitar attack on nAanbo AC15, slashing damage - (1d20+4, 1d6+2)

1d20+4 : (9) + 4 = 13

1d6+2 : (1) + 2 = 3

Feb 21, 2026 5:15 pm
Chase's satisfaction at take down the first goblin doesn't last long as he feels a quick bite in his chest to look down and see the saft in chest before he falls. His last thoughts were these devils seemed better trained then the ones he used to dispatch in the wilds around Agaden Reach his beloved homeland.

Rolls

Death save (dc10) - (1d20)

(11) = 11

Feb 21, 2026 6:08 pm
As her head hit the ground, Myrtha's thoughts are strangely humorous. 'To have felled an Ogre only to be cut down by a goblin... life is not without mirth'. Her mind's eye turns to the flatlands the vast steppes... she sees others there moving to the sunset. Mother Arkon, nearby, and the form of Reptile, further away.
OOC:
One failure, two more to go...
Last edited February 21, 2026 6:11 pm

Rolls

Death save - (1d20)

(7) = 7

Feb 22, 2026 2:27 am
Lindun, is that you?

Rolls

Death save v DC 10 - (1d20)

(6) = 6

Feb 22, 2026 4:22 am
Ember struggles to stay conscious as a red curtain lowers over her eyes...

Rolls

Ember's first death save (round 2) DC10 - (1d20)

(20) = 20

Feb 22, 2026 5:54 am
The clang and screams become more intense and Eugenios feels himself being pulled deeper into his memories, almost drowning in their murkiness. . .

Rolls

Death save 2 - (1d20)

(18) = 18

Feb 23, 2026 12:02 am
OOC:
I offer my apologies. We are two weeks away from the convention, and I'm still getting my ducks in a row, plus I just got my personal website set up and have been distracted with both of those things. I will try to keep up. If anyone is morbidly curious, my site is slcndrgn.me It's a work in progress, but the framework is up.
Ember, now at 1 hit point, lies quietly, hoping that the goblins will not notice that she is breathing. If that hope appears dashed (i.e., they are checking bodies), she will draw her rapier and defend herself from any that come near.
Feb 23, 2026 6:46 am
Round three, completed.

Blood flecks Chase's lips as he struggles to breathe.
Chase succeeds his first death save!

Ember, every sense hyper-alert, lies still in the ground and plays dead. This seems to work; the goblins all seem focused on Aanbo.

Myrtha begins to daydream of the scar this wound will make, and while she imagines this, she slips closer to death.
Myrtha fails her first death save!

Special Investigator Eugenios blinks away the red spots in his vision.
Eugenios succeeds his second death save!

Ferranzo imagines the recriminations of everyone he's ever loved, berating him for his failure to save Lindun. Too late...too slow...too reckless...
Ferranzo fails his first death save.
22 - Chase (0/17) Dying One success
22 - Ember (1/12)
20 - Myrtha (0/30) Dying One failure
18 - Eugenios (0/8) Mage armor, Cursed, Holding the Light shield, Dying Two successes
18 - Goblin B1 (Dead), Goblin B2 (Dead), Goblin B3 (-5)
16 - Aanbo (9/27)
12 - Goblin C1,Goblin C2, Goblin C3
7 - Ferranzo (0/8) Dying One failure
7 - Goblin A1 (Dead), Goblin A2 (Dead), Goblin A3
Feb 23, 2026 6:54 am
Round Four
(this is preceded by round three, followed by round five)

https://i.imgur.com/Q0jZS5W.png

Chase succeeds at his death save.
Chase has two successes.

Ember rolls quietly to her feet and rushes Goblin C1 before does more than notice her. Using her Inspiration, she runs it through with her rapier.
Goblin C1 takes 11 damage and dies!

Myrtha succeeds at her death save.
Myrtha has one success, one fail.

Eugenios fails his death save.
Eugenios has two successes, one fail.

Beginning to be very worried, Goblin B3 drops its bow to hacks and slash with its sword at Aanbo. Try as it might, it cannot seem to hit the agile-but-very-injured monk.

Aanbo misses Goblin B3 with his staff, but with his no-look shadow boulder kick, he manages to connect with Goblin C2.
Goblin C2 takes 4 bludgeoning damage!

Goblin C2 tries to retaliate, cutting at the monk with its sword! But Aanbo is too fast, and the goblin's clumsy swipes miss again and again!

Not yet convinced that arrows are useless against the dwarf, goblin C3 looses another arrow at Aanbo. It misses by such a wide margin that Aanbo isn't even aware that he was targeted.

Ferranzo succeeds his death save.
Ferranzo has two successes, one failure.

Goblin A3 tries to slash Aanbo. Sweat-slick hands make the scimitar slide as it strikes the monk, resulting in no damage.

https://i.imgur.com/3t1VxHZ.png
22 - Chase (0/17) Dying Two successes
22 - Ember (1/12)
20 - Myrtha (0/30) Dying One success, One failure
18 - Eugenios (0/8) Mage armor, Cursed, Holding the Light shield, Dying Two successes, One failure
18 - Goblin B1 (Dead), Goblin B2 (Dead), Goblin B3 (-5)
16 - Aanbo (9/27)
12 - Goblin C1 (Dead), Goblin C2 (-4), Goblin C3
7 - Ferranzo (0/8) Dying Two successes, One failure
7 - Goblin A1 (Dead), Goblin A2 (Dead), Goblin A3

Rolls

Goblin B3 sword attack on Aanbo AC15, slashing damage - (1d20+4, 1d6+2)

1d20+4 : (10) + 4 = 14

1d6+2 : (4) + 2 = 6

Feb 23, 2026 6:58 am
OOC:
@rpgventurer,@matmaisan,@Mathfuric,@mathias0077 please roll the death saves for your round four turns.

@CancerMan - please post Aanbo's turn.
Feb 23, 2026 11:06 am
Eugenios’ intellect starts to divine the fact from fiction, as the sounds of battle drags him from the brink . . .

Rolls

Death save (3) DC10 - (1d20)

(7) = 7

Feb 23, 2026 6:01 pm
Now keenly aware that he's surrounded, Aanbo tries to recall his training against multiple opponents. From his memory, he can hear, Keep them off-balance. Leave their footing unstable while you remain grounded, then strike! Strangely, Aanbo hears not the voice of his former dwarven masters, but Tuan Vo's chiding tone.

Shaking off the discrepancy, Aanbo continues to spin, launching his staff in rapid feints to slap at the goblins' feet. When he believes there is an opening, the monk pivots and makes his true attack at GoblinB3, bringing the wooden pole around behind his back to lash at the kneecap. Almost simultaneously, Aanbo throws out a side kick at GoblinC2.
OOC:
No ki points, here's hoping for another round of survival!

Rolls

Quarterstaff 2H to hit - (1d20+4, 1d8+2)

1d20+4 : (1) + 4 = 5

1d8+2 : (4) + 2 = 6

Unarmed Strike to hit - (1d20+4, 1d4+2)

1d20+4 : (17) + 4 = 21

1d4+2 : (2) + 2 = 4

Deflect Missiles if needed - (1d10+5)

(8) + 5 = 13

Feb 23, 2026 8:13 pm
Ferranzo tries to stand but the pain in his chest is too great.
OOC:
@spaceseeker19 Ferranzo has two successes and one fail now. The first success was in this post dated Feb 20 on my machine.
rpgventurer says:
"Ack … ack."
Last edited February 23, 2026 8:19 pm

Rolls

Third death save vs DC 10 - (1d20)

(13) = 13

Feb 23, 2026 8:25 pm
Myrtha wanted to look at the setting sun, a massive ball of orange light that slowly turned to red. A distant part of her self wanted to look backward, from whence she came. Despite the luring light, she could turn her head slightly: the dark torture chamber where her body lay rang with chaotic action. Why did she want to head back to a world made of pain and violence? Her head snapped back to the reddening light.
Last edited February 23, 2026 8:29 pm

Rolls

2nd Death save vs DC10 - (1d20)

(17) = 17

Feb 23, 2026 8:35 pm
Five on two, and both of us wounded. Not good odds, but I can't let Aanbo go it alone. As soon as she is certain that all the goblins' attentions are distracted with Aanbo, Ember struggles to her feet, as quietly as possible. She intends to sneak-attack the goblin nearest her, whose attention is distracted.

Rolls

Rapier to hit - (1d20+5)

(5) + 5 = 10

Rapier damage plus sneak attack - (1d8+1d6+3)

(8) + (6) + 3 = 17

Feb 23, 2026 8:37 pm
OOC:
Since this is life or death I suggest using inspiration if you have it… .
Feb 23, 2026 8:40 pm
OOC:
I forgot I had Inspiration! I'd like to apply that for advantage on my attack roll with the quarterstaff against B3, if possible.

Edit: Ah well.
Last edited February 23, 2026 8:40 pm

Rolls

Quarterstaff 2H to hit B3 - (1d20+4)

(3) + 4 = 7

Feb 23, 2026 9:34 pm
Chase can here in the distance sounds of fighting. Is this now or is he dreaming of fights with goblins in the past.
OOC:
Two makes so far.
Last edited February 23, 2026 9:35 pm

Rolls

Death save #2 (DC10) - (1d20)

(16) = 16

Feb 24, 2026 12:56 am
OOC:
Not sure if Ember has inspiration or not. I'll roll just in case, but feel free to ignore it if it doesn't apply.

Rolls

Rapier to hit - (1d20+5)

(11) + 5 = 16

Feb 24, 2026 3:21 am
Round four, continued...

Chase succeeds at his death save.
Chase has two successes.

Ember rolls quietly to her feet and rushes Goblin C1 before does more than notice her. Using her Inspiration, she runs it through with her rapier.
Goblin C1 takes 11 damage and dies!

Myrtha succeeds at her death save.
Myrtha has one success, one fail.

Eugenios fails his death save.
Eugenios has two successes, one fail.

Goblin B3 missed Aanbo.

Aanbo misses Goblin B3 with his staff, but with his no-look shadow boulder kick, he manages to connect with Goblin C2.
Goblin C2 takes 4 bludgeoning damage!

Goblin C2 tries to retaliate, cutting at the monk with its sword!

Not yet convinced that arrows are useless against the dwarf, goblin C3 looses another arrow at Aanbo.

Ferranzo succeeds his death save.
Ferranzo has two successes, one failure.

Goblin A3 tries to slash Aanbo.

https://i.imgur.com/3t1VxHZ.png
22 - Chase (0/17) Dying Two successes
22 - Ember (1/12)
20 - Myrtha (0/30) Dying One success, One failure
18 - Eugenios (0/8) Mage armor, Cursed, Holding the Light shield, Dying Two successes, One failure
18 - Goblin B1 (Dead), Goblin B2 (Dead), Goblin B3 (-5)
16 - Aanbo (9/27)
12 - Goblin C1 (Dead), Goblin C2 (-4), Goblin C3
7 - Ferranzo (0/8) Dying Two successes, One failure
7 - Goblin A1 (Dead), Goblin A2 (Dead), Goblin A3

Rolls

Goblin C2 sword attack on Aanbo AC15, slashing damage - (1d20+4, 1d6+2)

1d20+4 : (5) + 4 = 9

1d6+2 : (4) + 2 = 6

Goblin C3 bow attack on Aanbo AC15, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (3) + 4 = 7

1d6+2 : (6) + 2 = 8

Goblin A3 sword attack on Aanbo AC15, slashing damage - (1d20+4, 1d6+2)

1d20+4 : (2) + 4 = 6

1d6+2 : (5) + 2 = 7

Feb 24, 2026 4:44 pm
Round Five
(this is preceded by round four, followed by round six)

The light of the shield that Eugenios dropped shines enough into the room so that Ember can see not just her four companions dying but also the four goblins attacking Aanbo.

https://i.imgur.com/3t1VxHZ.png

Chase chokes a little and inches closer to death.
Chase fails his death save.

Ember staggers up behind a goblin that is occupied with fighting the dwarf and runs it through.
Goblin C2 takes 15 piercing damage and dies.

The Valorous Maiden's breath evens out a bit more.
Myrtha succeeds her death save.

Eugenios dreams of days gone by.
Eugenios succeeds his death save and is no longer dying.

Slashing furiously, shrieking in outrage, Goblin B3 attacks Aanbo. More blood soaks the monk's robes as the scimitar cuts a diagonal slash across his back.
Aanbo takes 6 slashing damage!

Thrown off by the pain, Aanbo whistles his staff over the head of goblin A3, but kicks powerfully behind him, catching goblin B3.
Goblin B3 takes 6 bludgeoning damage.

Despite seeing the rogue slay his companion, goblin C3 remains focused on the enemy he's already attacked, and who has killed so many of its friends. Yanking out his sword, the monster slashes at Aanbo. Once again, the monk is too elusive, and the blade swipes through empty air, always just a hair too slow.

Ferranzo's groan turns into a sigh.
Ferranzo succeeds his death save and is no longer dying.

Goblin A3 aims carefully and hacks down at Aanbo when the monk's whirling staff leaves an opening.
Aanbo takes 6 slashing damage and falls, dying!
Goblin A3 moves over to Ember's side.

https://i.imgur.com/DiBDWqL.png
22 - Chase (0/17) Dying Two successes, One failure
22 - Ember (1/12)
20 - Myrtha (0/30) Dying Two successes, One failure
18 - Eugenios (0/8) Mage armor, Cursed, Holding the Light shield, Stable Three successes, One failure
18 - Goblin B1 (Dead), Goblin B2 (Dead), Goblin B3 (-11)
16 - Aanbo (0/27) Dying
12 - Goblin C1 (Dead), Goblin C2 (Dead), Goblin C3
7 - Ferranzo (0/8) Stable Three successes, One failure
7 - Goblin A1 (Dead), Goblin A2 (Dead), Goblin A3
Feb 24, 2026 4:46 pm
OOC:
@CancerMan @WhtKnt please post the turns for Ember and Aanbo now.
@rpgventurer @matmaisan @Mathfuric @mathias0077 please post your round five death saves.
Feb 24, 2026 5:42 pm
She was but a young woman turn between looking back into her past, or turning forward to the freedom of final release. If she looked back far enough she might see things her soul had refused to glimpse at for years. Maybe that was what pushed her forward, to the place of no return?

Rolls

Death save vs DC10 - (1d20)

(16) = 16

Feb 24, 2026 6:33 pm
Aanbo continues moving, believing that even if he is not able to connect with his actual strikes, perhaps his actions are achieving their desired intent on keeping the goblins distracted. Once again, he sweeps his staff, trying to use the shadow from the light on the floor to trick goblin eyes and disguise his attack.

Keep moving, change targets, make them uncertain who's next, he tells himself, allowing his muscles to remember the movements of constant practice against multiple opponents. He drops one end of his staff low in a defensive posture, then kicks the end up for Goblin A3's chin. Aanbo takes no time to check whether his technique is sound; instead he sweeps his heel against Goblin B3's knee.
Last edited February 24, 2026 6:35 pm

Rolls

Quarterstaff 2H to hit vs Goblin A3 - (1d20+4, 1d8+2)

1d20+4 : (5) + 4 = 9

1d8+2 : (1) + 2 = 3

Unarmed Strike to hit vs Goblin B3 - (1d20+4, 1d4+2)

1d20+4 : (12) + 4 = 16

1d4+2 : (4) + 2 = 6

Deflect Missiles if needed - (1d10+5)

(2) + 5 = 7

Feb 24, 2026 7:35 pm
Ember is torn. She wants desperately to help her fallen companions, but she realizes that Aanbo cannot hold the line alone. And if he falls, they would all go down. She sneaks behind goblin C2 and stabs at the grotesque little figure.

Rolls

Stealth (+7) - (1d20+7)

(19) + 7 = 26

Rapier to hit - (1d20+5)

(14) + 5 = 19

Rapier damage + sneak attack - (1d8+2d6+3)

(6) + (65) + 3 = 20

Feb 24, 2026 10:56 pm
Chase thinks things are getting lighter around him> The sound of fighting is a little louder.
OOC:
Dang, new it was going to well
Last edited February 24, 2026 10:57 pm

Rolls

Death save #3(dc10) - (1d20)

(2) = 2

Feb 24, 2026 11:40 pm
The feeling of drowning just got heavier as though the liquid memories become more viscous. He can see his days at Star Spire Academy, how happy he was there, their pull upon his gaze strengthened . . .

Rolls

Death roll 4 DC10 - (1d20)

(13) = 13

Feb 25, 2026 2:06 am
The echoes of combat sound far away, yet Ferranzo feels the urge to move his hand toward his rapier.
Last edited February 25, 2026 2:08 am

Rolls

Fourth Death save vs DC 10 - (1d20)

(17) = 17

Feb 25, 2026 4:59 am
Round five, continued...

Chase chokes a little and inches closer to death.
Chase fails his death save.

Ember staggers up behind a goblin that is occupied with fighting the dwarf and runs it through.
Goblin C2 takes 15 piercing damage and dies.

The Valorous Maiden's breath evens out a bit more.
Myrtha succeeds her death save.

Eugenios dreams of days gone by.
Eugenios succeeds his death save and is no longer dying.

Slashing furiously, shrieking in outrage, Goblin B3 attacks Aanbo. More blood soaks the monk's robes as the scimitar cuts a diagonal slash across his back.
Aanbo takes 6 slashing damage!

Thrown off by the pain, Aanbo whistles his staff over the head of goblin A3, but kicks powerfully behind him, catching goblin B3.
Goblin B3 takes 6 bludgeoning damage.

Despite seeing the rogue slay his companion, goblin C3 remains focused on the enemy he's already attacked, and who has killed so many of its friends. Yanking out his sword, the monster slashes at Aanbo. Once again, the monk is too elusive, and the blade swipes through empty air, always just a hair too slow.

Ferranzo's groan turns into a sigh.
Ferranzo succeeds his death save and is no longer dying.

Goblin A3 aims carefully and hacks down at Aanbo when the monk's whirling staff leaves an opening.
Aanbo takes 6 slashing damage and falls, dying!
Goblin A3 moves over to Ember's side.

https://i.imgur.com/DiBDWqL.png
OOC:
This ends round five.

22 - Chase (0/17) Dying Two successes, One failure
22 - Ember (1/12)
20 - Myrtha (0/30) Dying Two successes, One failure
18 - Eugenios (0/8) Mage armor, Cursed, Holding the Light shield, Stable Three successes, One failure
18 - Goblin B1 (Dead), Goblin B2 (Dead), Goblin B3 (-11)
16 - Aanbo (0/27) Dying
12 - Goblin C1 (Dead), Goblin C2 (Dead), Goblin C3
7 - Ferranzo (0/8) Stable Three successes, One failure
7 - Goblin A1 (Dead), Goblin A2 (Dead), Goblin A3

Rolls

Goblin B3 sword attack on Aanbo AC15, slashing damage - (1d20+4, 1d6+2)

1d20+4 : (13) + 4 = 17

1d6+2 : (4) + 2 = 6

Goblin C3 target choice (1 - Aanbo, 2 - Ember) - (1d2)

(1) = 1

Goblin C3 sword attack on Aanbo AC15, slashing damage - (1d20+4, 1d6+2)

1d20+4 : (8) + 4 = 12

1d6+2 : (2) + 2 = 4

Goblin A3 scimitar attack on Aanbo AC15, slashing damage - (1d20+4, 1d6+2)

1d20+4 : (13) + 4 = 17

1d6+2 : (4) + 2 = 6

Feb 25, 2026 5:26 am
OOC:
@WhtKnt - please post Ember's round six turn.

@CancerMan @mathias0077 @matmaisan - please roll your round 6 death saves.

@rpgventurer @Mathfuric - sorry to say, but you have nothing to do for round six other than describe your PCs' dreams (or something similar), as both Eugenios and Ferranzo are stable at 0 HP and do not need to roll further death saves.
Feb 25, 2026 6:01 am
Myrtha’s thoughts kept fluttering wildly between life and death. As the silence grew greater in the waking world, her heart rate steadied and her body strained to keep her alive. She slept beyond pain, or understanding.
Last edited February 25, 2026 6:02 am

Rolls

Death save vs DC10 - (1d20)

(16) = 16

Feb 25, 2026 10:53 am
Everything faded a bit, would this different shades of grey limbo ever end?

Rolls

Death save #4(dc10) - (1d20)

(2) = 2

Feb 25, 2026 3:50 pm
Aanbo finds himself in familiar hand-carved tunnels, but this one leads in only one direction. His ears strain to pick out the echoes in the distance, his eyes are clouded by the dark. He hesitates for a moment, then begins to walk, feeling his way with foot and palm against the rough surfaces.

Rolls

Death Save - (1d20)

(7) = 7

Feb 25, 2026 9:50 pm
Ember, realizing she is the last person standing and acutely aware that any hope she has of defeating three armed, mostly healthy goblins is slim, sighs with steely determination. Let them come! I will fight to my last breath! She steels herself for the attack even as she stabs at goblin A3.

Rolls

Rapier to hit - (1d20+5)

(13) + 5 = 18

Rapier damage - (1d8+3)

(4) + 3 = 7

Feb 26, 2026 2:42 am
Round Six
(this is preceded by round five, followed by round seven)

Everything faded a bit, and Chase wondered if the different shades of grey limbo ever end...
Chase failed his death save.

Shocked to see Aanbo cut down by goblin A3, Ember stuck it with her rapier.
Goblin A3 takes 7 piercing damage.

Myrtha’s thoughts kept fluttering wildly between life and death. As the silence grew greater in the waking world, her heart rate steadied and her body strained to keep her alive. She slept beyond pain, or understanding.
Myrtha succeeds her death save and is no longer dying!

Eugenios sleeps deeply, stable at 0 HP.

"Will dis one joins, or will de pets eats her?" Goblin B3 wonders as it Dashes around the torture room, taking pleasure in its attempt to scare the human woman in broken Keolish. Then it attacks Ember from the other side! The woman is too quick for it, though, and the attacks miss!

https://i.imgur.com/N4EPCtj.png

Aanbo finds himself in familiar hand-carved tunnels, but they all lead in only one direction. His ears strain to pick out sound and his eyes are clouded by the dark. After hesitating, the monk begins to walk down the rough, dark passage.
Aanbo fails his death save!

Goblin C3 isn't in the mood for taunts. Too many of its friends have died at this hands of this human; it slashes at Ember again and again. She dodges and twists, miraculously evading each strike!

Unconscious, Ferranzo senses a distant wind, stable at 0 HP.

Goblin A3, coughing blood, grins with delight at not quite being dead. It thought for sure it was done for, but it gets to follow Her orders a bit longer. Grabbing Ember's rapier, it pulls itself forward and hacks at the rogue.
Ember takes 4 slashing damage and falls, dying!
22 - Chase (0/17) Dying Two successes, Two failures
22 - Ember (1/12)
20 - Myrtha (0/30) Stable Three successes, One failure
18 - Eugenios (0/8) Mage armor, Cursed, Holding the Light shield, Stable Three successes, One failure
18 - Goblin B1 (Dead), Goblin B2 (Dead), Goblin B3 (-11)
16 - Aanbo (0/27) Dying
12 - Goblin C1 (Dead), Goblin C2 (Dead), Goblin C3
7 - Ferranzo (0/8) Stable Three successes, One failure
7 - Goblin A1 (Dead), Goblin A2 (Dead), Goblin A3 (-7)

Rolls

Goblin B3 sword attack on Ember AC14, slashing damage - (1d20+4, 1d6+2)

1d20+4 : (1) + 4 = 5

1d6+2 : (1) + 2 = 3

Goblin C3 sword attack on Ember AC14, slashing damage - (1d20+4, 1d6+2)

1d20+4 : (8) + 4 = 12

1d6+2 : (3) + 2 = 5

Goblin A3 sword attack on Ember AC14, slashing damage - (1d20+4, 1d6+2)

1d20+4 : (18) + 4 = 22

1d6+2 : (2) + 2 = 4

Feb 26, 2026 4:55 am
OOC:
So now what we really need is for Chase, Aanbo, and/or Ember to crit their death saves!
Feb 26, 2026 10:34 am
😴 blissfully unaware that a blade is going to be jammed into him, Eugenios slumbers.
Feb 26, 2026 10:48 am
Lost and wandering which is strange because Chase always had a very good sense of direction. Wait is that light ahead?
Last edited February 26, 2026 10:49 am

Rolls

Death save #5 (dc10) - (1d20)

(16) = 16

Feb 26, 2026 1:20 pm
Aanbo cannot tell if this tunnel is sloping upwards or down. He considers turning back, but feels compelled to keep moving forward.

Rolls

Death Save - (1d20)

(5) = 5

Feb 26, 2026 2:41 pm
Ember falls, her mind flashing with thoughts of being devoured by goblins. It terrifies her, but the warm light is so compelling.
Last edited February 26, 2026 2:42 pm

Rolls

Death save (DC 10) - (1d20)

(3) = 3

Feb 26, 2026 4:04 pm
Round Seven
(this is preceded by round six, followed by round eight)

Chase waits at the threshold of a bright light.
Chase succeeds his death save and is no longer dying.

Ember's mind flashes with thoughts of being devoured by goblins. It terrifies her, but the warm light is so compelling.
Ember fails her death save.

Myrtha, Eugenios, and Ferranzo remain stable on death's door.

Goblin B3 stands over the heroes, scimitar ready to chop any of the Dungeon Busters who might wake up before they can be pacified.

Aanbo continues moving down the rough-hewn tunnel.
Aanbo fails his death save.

Goblin C3 starts dragging the unconscious heroes into the torture room.

Goblin A3 takes rope and starts binding up the heroes for transportation.
22 - Chase (0/17) Stable Three successes, Two failures
22 - Ember (0/12) Dying One failure
20 - Myrtha (0/30) Stable Three successes, One failure
18 - Eugenios (0/8) Mage armor, Cursed, Holding the Light shield, Stable Three successes, One failure
18 - Goblin B1 (Dead), Goblin B2 (Dead), Goblin B3 (-11)
16 - Aanbo (0/27) Dying Two failures
12 - Goblin C1 (Dead), Goblin C2 (Dead), Goblin C3
7 - Ferranzo (0/8) Stable Three successes, One failure
7 - Goblin A1 (Dead), Goblin A2 (Dead), Goblin A3 (-7)
Feb 26, 2026 4:08 pm
OOC:
@WhtKnt @CancerMan - please roll your death saves for round eight.
Feb 26, 2026 5:11 pm
Aanbo wants to think, Where does this tunnel lead? Where does it end? but for some reason, such thoughts seem to hold little importance. His body begins to move on its own, taking each step as if drawn forward by instinct as if it was something he is supposed to do.

Rolls

Death Save - (1d20)

(10) = 10

Feb 26, 2026 10:43 pm
Ember continues towards the soft, warm light.
Last edited February 26, 2026 10:43 pm

Rolls

EMBER - Death Save (DC 10) - (1d20)

(3) = 3

Feb 27, 2026 2:18 am
Round Eight
(this is preceded by round seven, followed by round nine)

Chase, Myrtha, Eugenios, and Ferranzo remain stable on death's door.

Ember's continues toward the soft, warm light.
Ember fails another death save.

Goblin B3 is checking for breath, to make sure that the tributes are still (barely) alive.

Aanbo examines the tunnel as he continues to drift along.
Aanbo succeeds his death save.

Goblins C3 and A3 engage in spirited banter as they tie up the heroes. One of them flips over the glowing shield and kicks it to one side.
22 - Chase (0/17) Stable Three successes, Two failures
22 - Ember (0/12) Dying Two failures
20 - Myrtha (0/30) Stable Three successes, One failure
18 - Eugenios (0/8) Mage armor, Cursed, Stable Three successes, One failure
18 - Goblin B1 (Dead), Goblin B2 (Dead), Goblin B3 (-11)
16 - Aanbo (0/27) Dying Two failures, One success
12 - Goblin C1 (Dead), Goblin C2 (Dead), Goblin C3
7 - Ferranzo (0/8) Stable Three successes, One failure
7 - Goblin A1 (Dead), Goblin A2 (Dead), Goblin A3 (-7)
Feb 27, 2026 2:37 am
The tunnel feels like it is widening into a cavern, but Aanbo is unable to pierce the veil of darkness. Instinctively, he puts his left hand against the wall to orient himself while pressing forward.

Rolls

Death Save - (1d20)

(16) = 16

Feb 27, 2026 3:03 am
OOC:
@WhtKnt - let's see a round nine death save for Ember, please.
Feb 27, 2026 4:26 pm
OOC:
Only because this is the make-or-break roll, I'll post Aanbo's final death save now.
Aanbo realizes he can no longer feel the rough stone with his hand, nor do his bare feet grip the pebbled ground. He takes a deep breath to quell the instinctive panic, his lips habitually moving in sync to the meditative chants locked in his mind. The monk wills himself to move forward, concentrating on the energies flowing through his body. He believes he is floating now, though there is no external phenomena to mark his passage through the black.

Rolls

Death Save - (1d20)

(11) = 11

Feb 27, 2026 4:52 pm
Ember feels the pull of the warmth, the inviting light. With a sweet sigh, she enters the realm of the dead, where old friends and family wait to greet her.
OOC:
Poor, brave Ember. A shame. I was growing attached to her.
Last edited February 27, 2026 4:54 pm

Rolls

EMBER - Death Save (DC 10) - (1d20)

(3) = 3

Feb 27, 2026 6:49 pm
Round Nine
(this is preceded by round eight, followed by round ten)

Chase, Myrtha, Eugenios, and Ferranzo remain stable on death's door.

Ember's feels the pull of the warmth, the inviting light. With a sweet sigh, she enters the realm of the dead, where old friends and family wait to greet her.
Ember fails her final death save and dies.

Goblin B3 berates the other goblins for being too rough with her. Chastened, the others are more careful binding the others.

Aanbo continues his march down the familiar tunnels, feeling his way along the left-hand wall.
Aanbo succeeds his death save.
22 - Chase (0/17) Stable Three successes, Two failures
22 - Ember (0/12) Dead Three failures
20 - Myrtha (0/30) Stable Three successes, One failure
18 - Eugenios (0/8) Mage armor, Cursed, Stable Three successes, One failure
18 - Goblin B1 (Dead), Goblin B2 (Dead), Goblin B3 (-11)
16 - Aanbo (0/27) Dying Two failures, Two successes
12 - Goblin C1 (Dead), Goblin C2 (Dead), Goblin C3
7 - Ferranzo (0/8) Stable Three successes, One failure
7 - Goblin A1 (Dead), Goblin A2 (Dead), Goblin A3 (-7)
Feb 27, 2026 6:53 pm
Round Ten
(this is preceded by round nine)

Chase, Myrtha, Eugenios, and Ferranzo remain stable on death's door. Ember is dead.

Having fully-bound each of the PCs, the goblins squabble over who will leave to get help to move them.

Aanbo realizes he can no longer feel the rough stone with his hand, nor do his bare feet grip the pebbled ground. He takes a deep breath to quell the instinctive panic, his lips habitually moving in sync to the meditative chants locked in his mind. The monk wills himself to move forward, concentrating on the energies flowing through his body. He believes he is floating now, though there is no external phenomena to mark his passage through the black.
Aanbo succeeds his final death save and is no longer dying.
OOC:
This ends this encounter, but not the story.

22 - Chase (0/17) Stable Three successes, Two failures
22 - Ember (0/12) Dead Three failures
20 - Myrtha (0/30) Stable Three successes, One failure
18 - Eugenios (0/8) Mage armor, Cursed, Stable Three successes, One failure
18 - Goblin B1 (Dead), Goblin B2 (Dead), Goblin B3 (-11)
16 - Aanbo (0/27) Stable Two failures, Three successes
12 - Goblin C1 (Dead), Goblin C2 (Dead), Goblin C3
7 - Ferranzo (0/8) Stable Three successes, One failure
7 - Goblin A1 (Dead), Goblin A2 (Dead), Goblin A3 (-7)

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