Round Five
(this is preceded by round four, followed by round six)[ +- ] Guardroom details
Here are the details of the guardroom of the undead in the Temple of Merikka:
Dimensions: Each square is 10' on a side, so the room is 80' long x 30' wide.
Exits: There are three obvious exits from the room: the door in the center of the western wall (where the PCs are entering), and two doors in the southern wall.
Furnishings: There are simple wooden benches pushed up against the north and south walls.
Light: The only light source is Arya's shield, just inside the doorway in the western wall. The eastern end of the room is in Dim Light. No one in the party is producing any light, so Chase, Ember, Ferranzo, and Myrtha can barely see in the darkened hallway outside the guardroom; if the door closes or the Light goes out, they will be Blinded.
Undead: There are five undead guardians remaining, wearing scraps of the armor they wore in life and armed with short bows and swords. Their flesh is almost completely decayed, indicating that they've been dead for months at least.
Chase rushes toward the nearest skeleton, swinging the warlock's greatclub. The balance of the weapon is unfamiliar in his hands, and his swings are too slow to connect.
Morton steps into the room, averting his eyes from the bloody mess that once was Arya Arkon. Stepping into the corner, he directs another fiendish blast at the
skeleton furthest away from the heroes.
Skeleton 8 takes 3 force damage!
Unthinking, the magic animating the corpse of
Skeleton 8 directs its next arrow at the closest target once again:
Chase. Thankfully, this attack also misses.
Focused on the undead beyond
Chase, Special Investigator
Eugenios forms another hand of doom and sends it flying at the enemy.
Skeleton 5 takes 7 necrotic damage!
Skeleton 5 looses an arrow in
Myrtha's direction, but it misses the Maiden of Three Elms completely!
Skeleton 6 tries to perforate
Chase again, but when it hits, it doesn't hit hard enough to puncture his magic armor!
Myrtha crosses the room to the closest target, the one that
Chase is fighting. Drawing back her spear, she plunges it into the dead body again and again!
Skeleton 3 takes 8 piercing damage!
Aanbo follows close on her heels, striking with his staff!
Skeleton 3 turns, dislodging the spear so that it deflects the staff. But this does not stop the monk's punches. He hits it repeatedly, and each blow breaks off more bones, until it falls to pieces.
Skeleton 3 takes 10 bludgeoning damage and is destroyed!
Skeleton 4 looses another arrow in
Chase's direction. This time the arrow does pierce his magic armor.
Chase takes 5 piercing damage!
Ferranzo grins mischievously at
Eugenios standing in the light and
Ember half in darkness, then pops his head around the corner to find the target of his ridicule again.
"Hey weakling! Yes you! Sitting all day on bench." The halfling points and hoots at
Skeleton 5.
"Not strong enough to stand and be a proper guard, or are you too lazy? Admit it — you’ll be a battered pile of bones any second now!" The magic animating the corpse shreds a little further.
Skeleton 5 takes 2 psychic damage!
Ember takes a deep breath, mustering her courage and as
Ferranzo swings himself back out of the doorway, she steps into the light, releasing the next arrow at
Skeleton 6. The arrow punches into the skull, which flies a couple of paces off of the body. The arrow embeds itself in the jamb of the door and the skull remains there, skewered on the shaft of the arrow. For a second, the magic animating the corpse tries to bring the separate parts of the body together, but it is too far. The body collapses into a trail of bones leading to the door.
Skeleton 6 takes 12 piercing damage and is destroyed!

20 - Chase (4/17)
19 - Morton (1/15, 5 temp HP) Prone
19 - Skeleton 7, Skeleton 8 (-7)
14 - Eugenios (4/8) Mage armor, Cursed
14 - Skeleton 5 (-12), Skeleton 6
12 - Myrtha (9/30)
11 - Aanbo (18/27)
11 - Skeleton 1, Skeleton 2, Skeleton 3, Skeleton 4
8 - Ferranzo (8/8)
4 - Ember (7/12)