Chapter 3.5: The Temple of Merikka

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Feb 5, 2026 4:52 pm
Round five, continued...

https://i.imgur.com/sG30nkc.png

Skeleton 4 looses another arrow in Chase's direction. This time the arrow does pierce his magic armor.
Chase takes 5 piercing damage!
OOC:
@rpgventurer @WhtKnt - please post Ferranzo's and Ember's turns, respectively, as we finish round five.

20 - Chase (4/17)
19 - Morton (1/15) Prone
19 - Skeleton 7, Skeleton 8 (-7)
14 - Eugenios (4/8) Mage armor, Cursed
14 - Skeleton 5 (-10), Skeleton 6 (-5)
12 - Myrtha (9/30)
11 - Aanbo (18/27)
11 - Skeleton 1, Skeleton 2, Skeleton 3, Skeleton 4
8 - Ferranzo (8/8)
4 - Ember (7/12)

Rolls

Skeleton 4 bow attack on Chase AC16, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (17) + 4 = 21

1d6+2 : (3) + 2 = 5

Feb 5, 2026 5:44 pm
Ember gathers her courage and sends another arrow care of number 6.

Rolls

Shortbow to hit - (1d20+5)

(20) + 5 = 25

Shortbow damage - (1d6+3)

(3) + 3 = 6

Feb 5, 2026 6:57 pm
Ferranzo steps into the doorway and viciously mocks Skeleton 5. "Hey weakling! Yes you! Sitting all day on bench. Not strong enough to stand and be a proper guard, or are you too lazy? Admit it — you’ll be a battered pile of bones any second now!"

He then backs out of the doorway.
Last edited February 5, 2026 6:58 pm

Rolls

Vicious Mockery psychic damage - (1d4)

(2) = 2

Feb 5, 2026 7:42 pm
[ +- ] Battle Map
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webpDemonic Morton takes fast note of the two evacuating their protective position before him and leaving him an easy pin cushion. So, he quickly races over to the wall behind Chase for some cover and then deceivably blast skeleton 8 to pieces.

Morton's rage is failing away from him now, but he has a distinctive smell of sulfur.
OOC:
Morton moves 30' to the wall behind Chase and Cantrip Eldritch Blast Skeleton 8 with a 16 for 3 force damage.1 HP, AC 14, Nothing in hands.
[ +- ] Eldritch Blast
Last edited February 5, 2026 7:57 pm

Rolls

Eldritch Blast, Damage - (1d20+6, 1d10)

1d20+6 : (10) + 6 = 16

1d10 : (3) = 3

Feb 5, 2026 7:49 pm
Round five, completed.

Ferranzo grins mischievously at Eugenios standing in the light and Ember half in darkness, then pops his head around the corner to find the target of his ridicule again. "Hey weakling! Yes you! Sitting all day on bench." The halfling points and hoots at Skeleton 5. "Not strong enough to stand and be a proper guard, or are you too lazy? Admit it — you’ll be a battered pile of bones any second now!" The magic animating the corpse shreds a little further.
Skeleton 5 takes 2 psychic damage!

Ember takes a deep breath, mustering her courage and as Ferranzo swings himself back out of the doorway, she steps into the light, releasing the next arrow at Skeleton 6. The arrow punches into the skull, which flies a couple of paces off of the body. The arrow embeds itself in the jamb of the door and the skull remains there, skewered on the shaft of the arrow. For a second, the magic animating the corpse tries to bring the separate parts of the body together, but it is too far. The body collapses into a trail of bones leading to the door.
Skeleton 6 takes 12 piercing damage and is destroyed!

https://i.imgur.com/COvZet4.png
20 - Chase (4/17)
19 - Morton (1/15)
19 - Skeleton 7, Skeleton 8 (-7)
14 - Eugenios (4/8) Mage armor, Cursed
14 - Skeleton 5 (-12), Skeleton 6
12 - Myrtha (9/30)
11 - Aanbo (18/27)
11 - Skeleton 1, Skeleton 2, Skeleton 3, Skeleton 4
8 - Ferranzo (8/8)
4 - Ember (7/12)

Rolls

Skeleton 5 WIS save DC13 - (1d20-1)

(4) - 1 = 3

Ember's Critical Hit damage - (1d6)

(6) = 6

Feb 5, 2026 8:00 pm
Round Six
(this is preceded by round five, followed by round seven)
[ +- ] Guardroom details
https://i.imgur.com/COvZet4.png

Chase accelerates as he swings the greatclub, charging at the undead across the room. This time, the swings connect!
Skeleton 4 takes 8 bludgeoning damage!

Morton, who was running to take cover behind Chase, swerves the follow the ranger as he crosses the room again. From behind the warrior's broad shoulders, the warlock sends another infernal concussion at the undead.
Skeleton 8 takes 3 force damage!

Skeleton 8 looses an arrow back in that direction. Chase drops with an arrow in his chest!
Chase takes 7 piercing damage and is down and dying!

https://i.imgur.com/9kHcCHa.png

From the doorway, Eugenios calls upon his familiar dark magic, pulling the weave together into another death glove, which he flings into the room to hit Skeleton 5!
Skeleton 5 takes 5 necrotic damage and is destroyed!

https://i.imgur.com/aUuMkOZ.png

"Get that one!" Myrtha calls to her companion, jerking her head in the direction of Skeleton 4 as she charges towards Skeleton 8 with her magic spear set like a jouster's lance. The magic animating the skeleton has the corpse jig to the side, and the warrior's attack misses.

At Myrtha's nod, Aanbo is already in motion, crossing to Skeleton 4 and bashing it with his staff.
Skeleton 4 takes 8 bludgeoning damage and is destroyed!
As the magic animating the corpse fails, a further kick from the monk scatters the bones.

https://i.imgur.com/edpxIBW.png

Ferranzo and Ember run into the room and try to save Chase's life. Ferranzo yanks out the arrows and the blood flows even faster. But this allows Ember to apply pressure to the wounds, and in moments Chase is no longer bleeding to death.
Chase is stable at 0 HP and does not need to roll death saves.
20 - Chase (0/17) Stable
19 - Morton (1/15, 5 temp HP)
19 - Skeleton 7, Skeleton 8 (-10)
14 - Eugenios (4/8) Mage armor, Cursed
14 - Skeleton 5, Skeleton 6
12 - Myrtha (9/30)
11 - Aanbo (18/27)
11 - Skeleton 1, Skeleton 2, Skeleton 3, Skeleton 4
8 - Ferranzo (8/8)
4 - Ember (7/12)
Feb 5, 2026 8:07 pm
OOC:
@mathias0077 - please post Chase's turn. FYI: skeletons 5 & 8 have been heavily damaged, Morton is blasting skeleton 8, skeleton 4 is completely unscathed. All the others have been destroyed.
Feb 5, 2026 10:09 pm
Chase will move across the hall and attack skeleton 4 hoping the mages can finish off the other. He will focus all his being on wielding this weapon that feels strange in his hands. Finally some success. In the future he will stick to what he knows.
OOC:
Finally a hit. Does the club do double damage? I don't think that was clarified.
Last edited February 5, 2026 10:11 pm

Rolls

to hit, damage - (1d20+3, 1d8+3bludgeoning)

1d20+3 : (17) + 3 = 20

1d8+3bludgeoning : (1) + 3 = 4

Feb 5, 2026 10:48 pm
OOC:
spaceseeker19 will apply any applicable bonus damage... or resistances!
Feb 6, 2026 3:18 am
Round six, continued...

Chase accelerates as he swings the greatclub, charging at the undead across the room. This time, the swings connect!
Skeleton 4 takes 8 bludgeoning damage!

Morton, who was running to take cover behind Chase, swerves the follow the ranger as he crosses the room again. From behind the warrior's broad shoulders, the warlock sends another infernal concussion at the undead.
Skeleton 8 takes 3 force damage!

Skeleton 8 looses an arrow back in that direction. Chase drops with an arrow in his chest!
Chase takes 7 piercing damage and is down and dying!

https://i.imgur.com/9kHcCHa.png
20 - Chase (0/17) Dying
19 - Morton (1/15)
19 - Skeleton 7, Skeleton 8 (-10)
14 - Eugenios (4/8) Mage armor, Cursed
14 - Skeleton 5 (-12), Skeleton 6
12 - Myrtha (9/30)
11 - Aanbo (18/27)
11 - Skeleton 1, Skeleton 2, Skeleton 3, Skeleton 4 (-8)
8 - Ferranzo (8/8)
4 - Ember (7/12)

Rolls

Skeleton 8 target choice (1 - Chase, 2 - Aanbo, 3 - Myrtha) - (1d3)

(1) = 1

Skeleton 8 bow attack on Chase AC18, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (19) + 4 = 23

1d6+2 : (5) + 2 = 7

Feb 6, 2026 3:33 pm
OOC:
@Mathfuric - go ahead and post Eugenios' turn now.
Feb 7, 2026 5:31 am
Eugenios happily stays back allowing those more adept at close quarters to do their thing, and pulls the weaves of magic from the air again flicking its frozen creation at his favoured skeleton . . .
OOC:
Action: attack skeleton 5 with Chill Touch

Rolls

Chill touch to hit, damage - (1d20+6, 1d8)

1d20+6 : (19) + 6 = 25

1d8 : (5) = 5

Feb 8, 2026 5:19 am
Round six, continued...

From the doorway, Eugenios calls upon his familiar dark magic, pulling the weave together into another death glove, which he flings into the room to hit Skeleton 5!
Skeleton 5 takes 5 necrotic damage and is destroyed!

https://i.imgur.com/aUuMkOZ.png
OOC:
@matmaisan and @CancerMan - sorry for the wait; only two skeletons remain but Chase is dying. Please post Myrtha's and Aanbo's turns now.

20 - Chase (0/17) Dying
19 - Morton (1/15)
19 - Skeleton 7, Skeleton 8 (-10)
14 - Eugenios (4/8) Mage armor, Cursed
14 - Skeleton 5, Skeleton 6
12 - Myrtha (9/30)
11 - Aanbo (18/27)
11 - Skeleton 1, Skeleton 2, Skeleton 3, Skeleton 4 (-8)
8 - Ferranzo (8/8)
4 - Ember (7/12)
Feb 8, 2026 11:12 am
"Get that one!" Myrtha cried out pointing with her nose to the skeleton close to Morton and the crumpled shape of Chase, while she ran at full speed to the farthest skeleton still attacking the party. Her rushed attack put her off balance, and her spear couldn’t do much damage.
OOC:
Using her 30ft move, Myrtha should be able to get to the NW of skeleton 8, and skewer it with the spear. By engaging, the skeleton will at least have disadvantage if it tries to continue using a ranged weapon. Someone else must stabilize Chase, in the meantime.
Last edited February 8, 2026 11:14 am

Rolls

Spear +1 to hit, damage - (1d20+6, 1d6+4)

1d20+6 : (3) + 6 = 9

1d6+4 : (4) + 4 = 8

Feb 8, 2026 5:03 pm
Aanbo moves without question, crossing the hallway to place himself between Skeleton4 and the body of Chase. He swings his quarterstaff low for the femur, then follows with a thrust kick to the hips.
OOC:
Movement: 10-20' to engage Skeleton4
Action: Quarterstaff 2H vs Skeleton4
Bonus Action: Unarmed strike vs Skeleton4
Reaction if needed: Deflect Missiles

Rolls

Quarterstaff 2H to hit, bludgeoning damage - (1d20+4, 1d8+2)

1d20+4 : (18) + 4 = 22

1d8+2 : (2) + 2 = 4

Unarmed Strike to hit, bludgeoning damage - (1d20+4, 1d4+2)

1d20+4 : (16) + 4 = 20

1d4+2 : (4) + 2 = 6

Deflect Missiles, if needed - (1d10+5)

(10) + 5 = 15

Feb 9, 2026 4:44 am
Round six, continued...

"Get that one!" Myrtha calls to her companion, jerking her head in the direction of Skeleton 4 as she charges towards Skeleton 8 with her magic spear set like a jouster's lance. The magic animating the skeleton has the corpse jig to the side, and the warrior's attack misses.

At Myrtha's nod, Aanbo is already in motion, crossing to Skeleton 4 and bashing it with his staff.
Skeleton 4 takes 8 bludgeoning damage and is destroyed!
As the magic animating the corpse fails, a further kick from the monk scatters the bones.

https://i.imgur.com/edpxIBW.png
OOC:
@rpgventurer @WhtKnt Chase is dying, only one skeleton (#8) remains animated, and it's time for Ferranzo's and Ember's turns.

20 - Chase (0/17) Dying
19 - Morton (1/15)
19 - Skeleton 7, Skeleton 8 (-10)
14 - Eugenios (4/8) Mage armor, Cursed
14 - Skeleton 5, Skeleton 6
12 - Myrtha (9/30)
11 - Aanbo (18/27)
11 - Skeleton 1, Skeleton 2, Skeleton 3, Skeleton 4
8 - Ferranzo (8/8)
4 - Ember (7/12)
Feb 9, 2026 7:06 am
We can’t lose him too. Ignoring his fear, Ferranzo rushes to Chase’s still form to try to stop the bleeding. Sheela Peryroyl, please protect me.
OOC:
Dash action, then Medicine check.

Rolls

WIS (Medicine) check v DC 10 - (1d20)

(5) = 5

Feb 9, 2026 5:34 pm
Damn! Ember follows Ferranzo to Chase's side and kneels next to the fallen warrior.

Rolls

Medicine vs. DC 10 - (1d20+3)

(8) + 3 = 11

Feb 9, 2026 10:50 pm
Round six, completed.

Ferranzo and Ember run into the room and try to save Chase's life. Ferranzo yanks out the arrows and the blood flows even faster. But this allows Ember to apply pressure to the wounds, and in moments Chase is no longer bleeding to death.
Chase is stable at 0 HP and does not need to roll death saves.
20 - Chase (0/17) Stable
19 - Morton (1/15)
19 - Skeleton 7, Skeleton 8 (-10)
14 - Eugenios (4/8) Mage armor, Cursed
14 - Skeleton 5, Skeleton 6
12 - Myrtha (9/30)
11 - Aanbo (18/27)
11 - Skeleton 1, Skeleton 2, Skeleton 3, Skeleton 4
8 - Ferranzo (8/8)
4 - Ember (7/12)
Feb 9, 2026 10:55 pm
OOC:
@WanderOne go ahead and post Morton's round seven turn. He has line of sight on the last skeleton and Chase is stable now.

Everyone else, if you wish you can post for your PCs, too, just in case. Short of a crit on Myrtha, the last skeleton's actions won't prevent any of your turns.
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