Round Six
(this is preceded by round five, followed by round seven)[ +- ] Guardroom details
Here are the details of the guardroom of the undead in the Temple of Merikka:
Dimensions: Each square is 10' on a side, so the room is 80' long x 30' wide.
Exits: There are three obvious exits from the room: the door in the center of the western wall (where the PCs are entering), and two doors in the southern wall.
Furnishings: There are simple wooden benches pushed up against the north and south walls.
Light: The only light source is Arya's shield, just inside the doorway in the western wall. The eastern end of the room is in Dim Light. No one in the party is producing any light, so Ember and Ferranzo can barely see in the darkened hallway outside the guardroom; if the door closes or the Light goes out, they will be Blinded.
Undead: There are three undead guardians remaining, wearing scraps of the armor they wore in life and armed with short bows and swords. Their flesh is almost completely decayed, indicating that they've been dead for months at least.
Chase accelerates as he swings the greatclub, charging at the undead across the room. This time, the swings connect!
Skeleton 4 takes 8 bludgeoning damage!
Morton, who was running to take cover behind
Chase, swerves the follow the ranger as he crosses the room again. From behind the warrior's broad shoulders, the warlock sends another infernal concussion at the undead.
Skeleton 8 takes 3 force damage!
Skeleton 8 looses an arrow back in that direction.
Chase drops with an arrow in his chest!
Chase takes 7 piercing damage and is down and dying!
From the doorway,
Eugenios calls upon his familiar dark magic, pulling the weave together into another death glove, which he flings into the room to hit
Skeleton 5!
Skeleton 5 takes 5 necrotic damage and is destroyed!
"Get that one!" Myrtha calls to her companion, jerking her head in the direction of
Skeleton 4 as she charges towards
Skeleton 8 with her magic spear set like a jouster's lance. The magic animating the skeleton has the corpse jig to the side, and the warrior's attack misses.
At
Myrtha's nod,
Aanbo is already in motion, crossing to
Skeleton 4 and bashing it with his staff.
Skeleton 4 takes 8 bludgeoning damage and is destroyed!
As the magic animating the corpse fails, a further kick from the monk scatters the bones.
Ferranzo and
Ember run into the room and try to save
Chase's life.
Ferranzo yanks out the arrows and the blood flows even faster. But this allows
Ember to apply pressure to the wounds, and in moments
Chase is no longer bleeding to death.
Chase is stable at 0 HP and does not need to roll death saves.
20 - Chase (0/17) Stable
19 - Morton (1/15, 5 temp HP)
19 - Skeleton 7, Skeleton 8 (-10)
14 - Eugenios (4/8) Mage armor, Cursed
14 - Skeleton 5, Skeleton 6
12 - Myrtha (9/30)
11 - Aanbo (18/27)
11 - Skeleton 1, Skeleton 2, Skeleton 3, Skeleton 4
8 - Ferranzo (8/8)
4 - Ember (7/12)