Chapter 3.2 - Return to the Golden Grain Inn

Jul 11, 2025 4:48 am
The party waits out the day in the Dim Forest. The day is hot and humid despite the shade. The wait is long and tedious.
OOC:
Each character gains the benefit of a short rest and consumes another ration/food portion.
The hours creep by. In the distance, you hear the roar of a large predator, but there is no answering challenge and nothing dangerous appears.

Finally, the light begins to fade as the sun descends to the horizon. Chase leads the way to a place to ford the Realstream, and the party makes it across before true night has fallen. The night is warm and the forest thick with the sound of twilight creatures as the heroes proceed through the undergrowth to Cecily's Road. They then proceed east in the darkness.

Chase slows, and the group confers: how will they proceed? Do they produce light for the ranger and the others who cannot see, or does Aanbo, Morton, and Theran lead the rest of them by the hands down the dark road to the outskirts of Orlane? The moon will rise in a couple more hours, and once it does, the party will be able to navigate the village at night as long as they are out of the Dim Forest where the moonlight does not penetrate.
Jul 11, 2025 11:26 am
Arya follows silently in the middle of the party, nervous about what devilry they will find in this village.
Last edited July 11, 2025 11:26 am
Jul 11, 2025 1:13 pm
OOC:
Unless the others choose light, or have another plan, Theran will use his coil of rope to lead the party members who can't see. Just have everyone line up and hold it with their left hand at regular intervals. They just follow allong.
Jul 11, 2025 1:37 pm
OOC:
I assumed we want to stay under cover, a torch or light spell might not be good. :)
Jul 11, 2025 4:05 pm
Aanbo appreciates Theran's offer of rope for those that need assistance in the dark. While Theran leads them, Aanbo follows behind to ensure that nobody becomes lost.
Jul 11, 2025 7:28 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Morton follows in line with the rope to aid others as doesn't have a problem with the night.
Jul 11, 2025 7:50 pm
Myrtha grabbed the rope eagerly with her shield-holding left hand, and walked at the pace set by Theran. Her heavy coat of scale mail is not quiet, but she does her best to move without causing too much of a ruckus.
OOC:
Sorry for the abominable faults; had the French spell-checker on and didn’t realise it while shooting a quick message.
Last edited July 11, 2025 8:23 pm
Jul 11, 2025 8:45 pm
Chase will take the rope and follow along with his long sword at the ready.
Jul 12, 2025 2:44 am
Seeing that Morton has opted to stay on the rope to help everyone, Aanbo hustles ahead to act as point and lead the way.
Jul 12, 2025 3:31 am
Despite their expectations of resistance, the party meets no gate or blockade as they descend Cecily's Road from the top of the rise overlooking the village of Orlane. It is still dark, though a faint glimmer on the distant forest horizon suggests that it won't be long before the moon rises.

Leading them confidently in front, sharpest-eared Theran hears a group of people talking just as the heroes draw even with the first buildings along the road. He taps Aanbo on the shoulder, and then the dwarf hears it, too. Seconds afterward, the party sees a glow in the distance, a light approaching from the lake's shore to the east. As the light advances, the party makes out a group of eight or ten people with lanterns ambling west toward the party along Cecily's Road. They don't seem particularly alert, and have not noticed the party yet. Each is armed with at least some kind of pole arm: a staff, a spear, a glaive...it's hard to tell with the swinging lanterns.

Each of you sees this, and can decide for yourselves (unless you have a silent way of communicating in the dark) whether you are going to Hide behind the closest structure, run ahead for the Golden Grain Inn, or do something else.
If you opt to Hide, roll a Stealth check.
If you opt to run, roll an Athletics check.
Jul 12, 2025 5:22 am
Myrtha saw the approaching lanterns with apprehension. These seemed like a mishmash of militia, volunteers and maybe a couple of professionals. She hesitated briefly.
OOC:
I need a bit of clarification: options are (a) hide right here, behind the closest buildings in town or (b) rush towards the incoming group, hoping to get to (and behind) the golden grain inn before being detected?

I’m just trying to make sure that running doesn’t mean immediately alerting the villager’s group. Of course, if she runs she might have some nasty surprise around the Inn. Her odds of stealthing well aren’t great.
Jul 12, 2025 9:14 am
Arya will follow what Aando decides.

Rolls

Athletics - (1d20+3)

(16) + 3 = 19

hide - (1d20+1)

(11) + 1 = 12

Jul 12, 2025 12:10 pm
Chase hearing seeing what is going on knows it is better not to be detected so will opt to hide behind the closest structure.

Rolls

Stealth - (1d20+3)

(20) + 3 = 23

Jul 12, 2025 9:29 pm
matmaisan says:
I need a bit of clarification: options are (a) hide right here, behind the closest buildings in town or (b) rush towards the incoming group, hoping to get to (and behind) the golden grain inn before being detected?
OOC:
You could run someplace else; I just mentioned the Golden Grain Inn as that was the group's intended destination.

You also are not limited to those options - I just presented those as two (likely) possibilities.

You can refer to the Orlane map; the party is at the first fork in the lower left. The Golden Grain Inn is the green rectangle marked "1" on the map. The torch-bearers are between the purple building to the east of the Inn and the green building across the Road from it.
Jul 12, 2025 9:34 pm
OOC:
So we are just west of the weaver's shop?
Jul 13, 2025 3:23 am
A picture is worth more words than I can effectively use to describe the two groups' locations.

https://i.imgur.com/4poajVm.png
The party's current location is marked with the STAR.
The other group's current location is marked with a spear-toting guard token.
Reminder: private establishments are PURPLE, public businesses are GREEN, and outbuildings are BROWN.
On this close-up:
1 is the Golden Grain Inn.
2 is the bridge across the Realstream River.
3 is the Weaver's shop.
4 is the Jeweler's shop.
5 is the Slumbering Serpent Inn.
8 is the Mill.

The several buildings that are not labeled are blank because the party has not investigated them and does not know who or what lives/works there.
Jul 13, 2025 3:55 am
OOC:
I've seen actions for Chase and a conditional action from Arya. @CancerMan @WhtKnt @WanderOne @matmaisan @MaJunior - please post what your characters are doing (or ask for more information if you need it).
Jul 13, 2025 10:16 am
Morton is on the ropes, so it matters what the others on such are going to do.
Jul 13, 2025 4:32 pm
Aanbo inwardly shares Myrtha's unspoken concern of what might lie around the corner to the north, but he also realizes that the size of the Dungeon Buster group risks discovery no matter where they might hide; plus the villagers know the area more than the Dungeon Busters, and probably know where to look.

"We're almost there," he whispers. "Let's get to the inn and out of view before the patrol arrives, and we can conceal ourselves with the fog while Ember tries to open the door."

Knowing that he gains more ground despite his short stature, Aanbo hustles ahead. If there is another patrol to the north, he'll be the first to see them and could potentially double-back to warn the others.

Rolls

Athletics - (1d20+1)

(2) + 1 = 3

Jul 13, 2025 6:05 pm
Myrtha nods at Aanbo and then bursts into a sprint heading full speed east and then turning north as soon as as she can discern the shape of the Golden Grain. She will first stop on the northern side of the cellar entrance and get her bearings and, assuming she remains undetected, move more slowly to the NW corner of the Inn, to see if there are any discernible threats in the buildings backyard.

Rolls

Athletics - (1d20+5)

(4) + 5 = 9

Jul 13, 2025 6:11 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Morton huddles the roped mass forward.

Rolls

Athletics - (1d20+1)

(4) + 1 = 5

Jul 14, 2025 12:55 am
Theran follows Aanbo's lead, still guiding the rope-line of adventurers.

Rolls

Athletics (STR) - (1d20-1)

(10) - 1 = 9

Jul 14, 2025 2:22 am
As the party catches sight of the spear-toting patrol ahead, they scramble to get to safety. Unfortunately, they have different ideas about safety, as they dash in different directions. Aanbo turns to whisper directions, but some of the party have already let go of the rope and disappeared into hiding. Following Aanbo's whispered suggestion, the others run down the street. After a beat, Aanbo, Theran, and Morton look at each other, realizing at the same instant that the people who are running toward the Inn (and the patrol!) can't see well in the dark. They sprint after them. While they catch up quickly, Arya's long lithe legs nearly outdistance the others, and Aanbo has to lunge to grab her and turn her onto the north street. Unfortunately, the big group is not quite fast enough, and the Orlane patrol detects some sound or motion down the road: a glint of metal, a scuff of a boot, or something similar. "Hey! There's someone over there!" one of them shouts, and they break into a run toward the party, shadows dancing crazily as the lanterns swing to and fro. "You won't get away, murderer!"

Chase lurks in a shadow and averts his eyes from the light as the patrol runs past his hiding place...and keeps running. "Over here!" There is much commotion as the members of the patrol call to one another. "I think I saw something!"

Arriving in the sheltered space between the barn and the Golden Grain Inn, Aanbo and Theran leave the others with Morton. Morton can keep a watch over them with his darkvision, but they alone know the layout of the village and are able to see their way without producing more light. "Me, too!" comes the distant shout of a patrolman. Trusting that the others are waiting for their help, the monk and the druid begin hunting for the scattered Dungeon Busters in the darkness, hoping to find the remaining dark-blind ones and lead them to their meeting place.

"No, this way!" comes the faint shout of another patrolman. Soon afterward, the other heroes arrive silently: the druid leading the rogue, the monk leading the ranger along the wall from the other direction. The voices of the patrol are moving further away still.
"Hey, help me here!"
"You're imagining it!"

Looking at the back door of the Inn, the heroes with darkvision see that the opening has been hastily boarded up. The nails could probably be pried out pretty easily, but the sound might carry a long way in the dark. "I got him! I got him!" Still, the Orlane patrol group seems to be making a lot of noise on its own, and probably wouldn't hear.
"That's ME, idiot!"
"We'd better report in..."

The party waits for a while longer and the sound of the Orlane patrol fades as it moves even further away. Quickly checking the cellar door, the darkvision-equipped PCs realize that it, too, has been boarded up.
Jul 14, 2025 5:28 am
Aanbo nods. Best to check if the front door is also boarded up before trying to remove the boards. He asks Jonel how much preparation is needed to bring the concealing fog, and if there's a way to be ready to summon it at a moment's notice.
Jul 14, 2025 9:36 am
Chase whispers"What about the cellar?"
Jul 14, 2025 12:31 pm
Arya doesn't see well in the dark and wait for the others to decide what to do, catching up her breath.
Jul 14, 2025 2:07 pm
"The cellar is boarded up as well," Theran replies to Chase's query.
Jul 14, 2025 2:21 pm
"Saved by our foes’ incompetence," the warrior whispered to those next to her, with a mix of frustration and mirth in her tone. "Would make for a great heroic poem," she added, while seeking to discern any threatening movements coming towards the hiding party.
Last edited July 14, 2025 2:22 pm
Jul 14, 2025 2:26 pm
It is then that the party realizes that Jonel is not with them.

They do a quick review: everyone split up when they saw the patrol; Morton helped Myrtha, Aanbo guided Arya. Morton stayed with the humans while Theran went back and found Ember, and Aanbo brought Chase.

The three who can see - Theran, Morton, Aanbo - take turns searching for the next few minutes, but they cannot find the sorcerer. Chase thinks that he'd be able to track Jonel down, except that it's too dark for him to see. It's a frustrating, frightening few minutes for Arya, Chase, Ember, and Myrtha, standing around in the thick darkness while their friends keep moving around, talking about their companion who has vanished. "What could have happened to him?"
"He could've been caught by the patrol."
They take some comfort in the fact that they did not find Jonel's body in their search. "So he wasn't killed."
"That probably means he was taken away," one of them suggests.
"This is just like Joseph all over again!"
One of them thoughtfully observes: "You know, when we first met him, he'd managed to get away from those undead and survived the whole night and the following day in the forest on his own. He could have just run off again and is laying low until he can see enough to find his way."
"He knows where we were going, so he should be coming here once he can see when the moon rises."
OOC:
Jonel is gone. It's up to you players how you want your characters to handle that absence. In an hour the moon will have risen enough for humans to navigate, allowing Chase to track without additional light and Jonel to find his way, as long as the sky remains clear. The party could produce light now, in the hopes of drawing Jonel out of hiding, since that's what worked before, and/or some/all of the party could go searching for him in the dark (with or without light). You could also assume that he's gone to ground and continue with the mission as planned. Those are just some of the possibilities; what do you want to do?
Jul 14, 2025 4:17 pm
"We've no time," Aanbo says, frustration in his voice. "One person can hide better than a group, so let us trust Jonel to know what is best. The rest of us need to get inside as quickly as possible; the longer we remain outdoors, the greater the chance of us being discovered."

Aanbo relies on his darkvision and goes to check if the front door is also boarded up. If it is, he'll return to the group to make his report and suggest that they try to pry open the cellar door since it is only visible from the mill.
Jul 14, 2025 4:34 pm
Aanbo finds that the front door of the Golden Grain Inn is not boarded up, as it was still intact when the party left. It does appear to be locked, however.
Jul 14, 2025 4:40 pm
Aanbo reports the status of the front door. "We'll be exposed, but if we can get in quickly, we'll leave little evidence," he says. "If anyone can provide some assistance in keeping us quiet and concealed, now's the time. Ember, if you need help, let us know."
OOC:
Aanbo can keep watch, but can anyone Help Ember for possible advantage on her lockpicking?
Jul 14, 2025 8:12 pm
"I used my smithing tools to open the cellar door, maybe I can provide Ember with some help?" the warrior whispered in the darkness.
OOC:
Offering to assist, if it can help…
Jul 15, 2025 12:59 am
"I'll do my best," Ember says, feeling for the door. Using her sense of touch, she deftly works the lockpicks.
OOC:
I'm assuming that she does not suffer disadvantage, since lockpicking is largely by feel anyway.

Rolls

Dexterity check (or Sleight of Hand, both are the same) - (1d20+3)

(14) + 3 = 17

Jul 15, 2025 1:24 am
OOC:
Are you proficient with lock picks?
Jul 15, 2025 1:32 am
MaJunior says:
OOC:
Are you proficient with lock picks?
OOC:
Yes.
Jul 15, 2025 3:19 am
OOC:
I think your check to pick the lock would be higher than just a straight DEX check, since tool proficiency lets you add your proficiecy bonus to the roll.

IIRC, in 2014 edition picking locks wasn't a sleight of hand check.
Jul 15, 2025 3:49 am
OOC:
I honestly don't know, and didn't feel like looking it up, is all. If she adds her proficiency bonus, she made a 19.
Jul 15, 2025 4:49 am
Ember feels her way to the door, finds the keyhole, and very quickly is able to trip the tumblers and open the latch. There is no bar on the door: a hopeful sign that no one is waiting on the inside.

With the help of the demihumans, everyone has soon slipped into the common room of the Golden Grain Inn. It is very dark, and quiet.
Jul 15, 2025 4:53 am
Once inside, Aanbo checks if the door can be re-locked. He hopes that a patrol doing a door-check would think nothing is amiss if the door is still secured.
Jul 15, 2025 6:43 am
Myrtha enters in silence, taking in the smells of the taproom. The metallic tang that characterised the smell of this place, the room where Reptile had met his end, seemed less prevalent. The villlagers might have cleaned the blood of their fight, or perhaps it was just that the blood had dried enough.
"Should I light a torch? I’d rather avoid drawing attention to our presence here…"
OOC:
If someone had candles, Myrtha would try to light one. If not, she’d rather be guided down into the cellar before lighting a torch.
Jul 15, 2025 9:54 am
"We should probably wait until we are downstairs to light torch or lantern."
Jul 15, 2025 2:58 pm
"We should probably do a quick sweep of the inn, to make sure we're alone. This seemed to be something of a base of operations, I'm not sure this group would abandon it -- especially if they have a private way in and out. Beyond that... the village is bad enough, but I don't want to leave additional threats behind us if we can help it," Theran suggests as he looks around the common room, keeping a wary eye out for changes since their last visit. He also takes a moment to coil up his rope and resecure it to his ruck.

The memories of this place... he felt his throat tense as his grip on his staff tightened. Still... he had to keep a cool head. Mistakes now could cost a lot of lives -- the Dungeon Busters were accomplished, but against most of a town? Especially if they held back?

No... cooler heads must prevail.
Last edited July 15, 2025 2:59 pm
Jul 15, 2025 3:44 pm
Myrtha and Chase have their exchange about light in soft voices. No one is certain that the Inn is completely empty, though there is no sound or sense of movement aside from themselves. Realizing that there's no convenient key on the inside, Aanbo nudges Ember, who understands immediately. As Theran and Morton take the hands of Arya, Chase, and Myrtha to lead them around the furniture (there are still some stubbed toes as chairs are bumped in passing) to the kitchen, the rogue finds the lock again and works her skill on the tumblers, re-locking the front door. Then Ember whispers "Done" so that Aanbo knows its time to take her hand and lead her after the others.

As they move through the common room, through another door, past the kitchen counters, through another door, and carefully down the stairs in the pitch darkness, Morton, Theran, and Aanbo observe that the Inn does not seem to have seen recent use, nor (the druid and monk notice) does it seem to have been cleaned since they left it ten days ago. The remains of the late-night meal that Derek, Hamiff, and Bertram were having when the party interrupted them still sits, moldering, on one of the tables. The kitchen air is stale and the counters are dusty. If anyone has been here since the dead bodies were collected, they haven't used any of these spaces.

Finally, the party arrives down in the basement, with a flight of stairs and three closed doors between them and the outside. All four doors leading out of this room - the door to the wine cellar, the door to the pantry, the secret door, and the door upstairs back into the kitchen - are closed. Aanbo checks the stashed weapons that he left here behind the barrels; they are gone.
OOC:
Who is providing light?
Jul 15, 2025 8:30 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Although Morton is good for leading the blind, he has no means of producing light as he has no need of it. Morton lives well in the dark and only needs light to read.

With it being that he is also entirely broke, he also doesn't have anything to light up with a tinderbox that he manages to have. No torches, candles, or a lantern. Be barely has any coin and certainly not enough for adventuring supplies such as the ration he has barrowed.

He does look about the walls and such for a possible source to light up to aid others and rid him of leading the blind. Torch or a sconce would be nice.

He has been rather quiet and offers nothing in planning. Being rather new, he is much a bump on a log.
Last edited July 15, 2025 8:36 pm
Jul 15, 2025 8:45 pm
Morton sees several unlit torches in iron sconces hammered into the stone north wall. Theran, Myrtha, Chase, and Aanbo already knew they were there (though the two humans can't see them at the moment) from their previous visit.
Jul 15, 2025 8:51 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp
Considering the party is rather enclosed and safe now and illumination would not expose us to problems, quiet Morton takes down a needed torch from a nearby sconce and lights it up with his handy tinderbox from his lean backpack after he stops aiding the blind by leading. He will give the burning torch to priestess Arya for light to aid her after as it flares to life.
Last edited July 15, 2025 8:53 pm
Jul 15, 2025 8:51 pm
"Let's find the tunnels," says Aanbo. "Sorry, everyone. We'll be in the dark for a little while longer, bear with us."
Jul 15, 2025 10:25 pm
As Morton retrieves a torch, Aanbo is addressing the group: "Let's find the tunnels." The dwarven monk tests to see if his memory serves as to how to open the secret door. "Sorry, everyone. We'll be in the dark for a little while longer, bear with us." Moments after, the sparks catch the pitch, and soon all the human adventurers breathe a sigh of relief because they can see again. Aanbo pulls the wall sconce furthest from the stairs, and it shifts. With a shudder and a creak, the secret panel in the eastern wall swings open again, revealing the secret meeting room. The light shining through the opening reveals a narrow patch of the far wall with a ladder set into it. Theran steps in immediately to get a quick look; he sees no sign of an ambush in the shadows, and he's secretly relieved that their former captives Lhari and Hamiff aren't here, dead from starvation (or otherwise). The trap door in the ceiling is closed, and the heavy door in the southern wall that leads to the tunnels is closed and barred.

https://i.imgur.com/ywqVZJ6.png

The newcomers to the basement take stock of their surroundings: two large support pillars hold up the floor of the kitchen and common room above. To the west, the stairs lead up to the kitchen from the center of the room. On either side of the stairs a sturdy wooden door is set in the western wall. Tables and chairs have been stacked against the southern wall with old barrels: castoffs or overflow from the Inn. Part of the wooden wall to the east has slid back to reveal a secret meeting room where Theran is standing, scanning for threats (he sees none, as described above).
Jul 17, 2025 5:07 am
Arya doesn't like the dark and tight space, she often grab the arm of the person in front of her, startled by some weird noise come from oblivion. - " Are we there yet... ? " As a worshipper of the sun, nothing less would be expected from her.

Arriving in the shady basement, Arya doesn't take initiative and wait for Theran report of what is beyond the secret door.
Jul 17, 2025 3:20 pm
As soon as the light floods the Golden Grain's basement, Myrtha breathes slightly easier, and immediately moves behind Theran. She stands protectively behind the elf, and tries to observe the barred door beyond: "You think they tampered with it?"
Jul 17, 2025 3:22 pm
"Tough to say. It is probably safer to assume they have, since they know we are aware of this entry point. Still... that would impact them as well. So perhaps not?"
Last edited July 17, 2025 3:22 pm
Jul 17, 2025 5:16 pm
Ember blinks a few times, letting her eyes adjust to the sudden light. "I can inspect the door, if you like," she offers.
Jul 17, 2025 9:53 pm
"Do you think they would expects us to comeback? Most people would never comeback after what happened to us."
Jul 17, 2025 10:05 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webpAfter listening lately, Morton sees that adventure lies in bed with danger. Well, his previous path wasn't bringing much of anything. So this is good. Tempting thoughts of what chaos he can make. Idle time is never good for him. He seems to be taking a moment of thought.
Last edited July 17, 2025 10:07 pm
Jul 18, 2025 5:28 am
Meanwhile, weeks ago...

Elves do not sleep as other creatures do. Rather they enter into a restful, meditative state to commune with the world around them and organize the impressions, emotions, thoughts, and memories of the previous day into the decades and centuries worth of information that adults have accumulated. It is not sleeping, and there are no dreams...except in rare circumstances, such as when an elf is spirited away to the Feywild. Then even elves rest and have experiences that are not their own memories, but new visions and interactions. Thus it has been for Lyrel. Ever since she first dreamed of Unshalevagoruvimue Kalaign telling her that she must help the great wizard of Orlane, Lyrel has been traveling to find that place.

Finally, after much wandering in foreign lands unknown to her, Lyrel met someone who had heard of Orlane in the Duchy of Keoland. On the road, she broke bread with a traveling outlander, and they exchanged stories of the strangeness of the people of Keoland and their ways. The shaggy traveler with the large axe told her that he had left the town of Hochoch and its Dungeon Busters guild a week earlier to return home to his people. Though he had never been there, he believed that Orlane was east of Hochoch, through a dark wood "filled with monsters and deviltry." He did not have much else to offer about the place, and had not heard of the great wizard. After the meal, Lyrel thanked him for his company, wished him well, and adjusted her course south for the town of Hochoch (at just about the exact same time, dozens of leagues to the south and east, heroes leaving Orlane with their dead companion were attacked by a sounder of wild boars).

...and every night as she traveled south through Keoland, Lyrel dreamed of the fantastically alluring otherworldly creature smiling at her in her dreams. They spoke of many things, large and small, sharing laughter and tears, but invariably Unshalevagoruvimue would also cajole, flatter, or importune her to attend to Orlane's wizard.

Even with these dreams, Lyrel needed little time to rest, and whenever she was awake, her feet tapped and her fingers twitched until she started on the path to Orlane once more. So it was that, nearly a week later, Lyrel arrived in Hochoch in the morning of the day after Olpert sent the Dungeon Busters squad east to rescue Joseph and uncover/stop the evil in the village (Day 26 in our campaign reckoning). No sooner had the dusty, road-rank traveler set foot within the West Gate than she was approached by a friendly and very pretty young human woman, who introduced herself as Lienne. "Good morning, dear!" Lienne smiled, "You seem new to our town. Welcome to Hochoch! Is there anything I can help you find?"
OOC:
@runekyndig - we can play out some of the interaction with the people of Hochoch here, if you like. If you'd rather, we can conduct that in the Side Conversations thread, to keep this thread on the action in Orlane (which Lyrel will be joining soon).
Jul 18, 2025 3:07 pm
Arya, Myrtha, and Chase follow Theran into the secret meeting room, the light of the torch illuminating the space. Aside from the vertical ladder leading up to the ceiling's trap door, there is a table with chairs, a bench that has been used as a counter, and a large set of shelves. Chase notices there is a bit of severed rope under the table: the ropes that had bound Hamiff and Lhari.

A heavy wooden door is set in the southern wall; the hinges reveal that the door swings inward. Rings anchored to the wall bracket the door, and a stout beam has been slid through the rings to prevent the door from opening. It looks substantially the same to Theran, Myrtha, and Chase as when they saw it last. Ember examines the door more closely; there are no signs that the door has been tampered with on this side: no wires, twine, or traces of any sticky material.
Jul 18, 2025 3:23 pm
Aanbo shakes some of his nerves from his hands. "If there's nothing preventing us from moving forward, let's do so," he says. "Just be mindful of anything the cultists might have set up to block our progress."
Jul 18, 2025 4:07 pm
Chase will draw his sword"Yes, let us move on."
Jul 18, 2025 4:18 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Morton shakes his head to get back to things that need to be done and follows the other in the secret room and beyond.
Jul 18, 2025 4:20 pm
Theran draws the power of nature into his staff and simply nods, ready to go.
OOC:
Theran will continue to recast Shillelagh as soon as it expires. The spell is a canteip and it's only a bonus action to cast, but he expects to run into the cult with no warning so he will endeavor to at least have his weapon ready to act -- at all times.
Last edited July 18, 2025 4:27 pm
Jul 18, 2025 4:26 pm
Ember falls into line with everyone else.
Jul 18, 2025 7:00 pm
Theran cast Shillelagh as together Chase and Aanbo pulled the beam out of the rings and set it aside. Opening the door, a stale, cold funk of must and decay washed over the party. The light from the torch that Arya bore revealed a tunnel dug out of the earth, packed down hard for a floor and propped up with wooden timbers every few paces for walls and ceiling. The overhead clearance is low, maybe just a boot over two paces, so that while exploring the tunnel, the taller adventurers' hair might brush the dirt. Ember and Morton steeled themselves to venture into the unknown.
OOC:
As the party considers the cold, dark opening, what is the marching order? Who will go first, who will follow, and who will bring up the rear? Will you keep to only one light source (the burning torch that Arya carries) or light more?
Myrtha offers a torch to someone who would hold it, and steps to the front of the group.

Marching order:
1. Myrtha (17/18)
2. Chase Brandstone (14/14) with lit torch
3. Ember Heatherton (9/9)
4. Morton (9/9)
5. Aanbo Earthshaker (27/27)
6. Arya Arkon (10/10) with lit torch
7. Theran Nailo (18/18)
Jul 18, 2025 7:12 pm
Myrtha volunteers to take the lead, or to stay next to the head of the party. She will not be silent, but she is well protected and tough enough to withstand many an attack.
OOC:
Myrtha has ten torches, I’d say let’s use one of them at the rear of the party.
Jul 18, 2025 8:15 pm
"I will be take the next spot and will hold a torch. We will need light up front for us. We should definitely have a torch near the rear also." Chase will pull a torch from his pack and fire it up. Torch in left hand sword in his right he is ready to move.
Last edited July 18, 2025 8:16 pm
Jul 18, 2025 8:26 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Morton is aimlessly in the middle of the party.
Jul 18, 2025 9:56 pm
Theran will fall towards the back of the line, bringing up the rear and ensuring no one attacked from behind them.
Jul 18, 2025 11:09 pm
Aanbo asks, "Should I scout ahead? I can see well enough in the dark, though I will admit I often don't know what I'm looking for."
OOC:
Aanbo can be ahead of the group with darkvision and 35' movement speed. If we don't feel like having any separation, he can be in the middle, behind Morton or Chase.
Jul 19, 2025 12:13 am
Chase will look at Aanbo"That might not be wise. What if there are pit traps?"Then he will address Myrtha"It might be wise to take it slow and use your spear to probe the ground ahead just in case."
Jul 19, 2025 1:05 am
"I am uncertain pit traps would be a concern," Theran interjects. "At least generally. They know we know about these tunnels, but these tunnels are still how they move around undetected. I feel like anywhere they put a trap will be a location their own people can move around it without much trouble."
Jul 19, 2025 2:15 am
Ember would be willing to take a spot near the front (but not the front line) so that she can easily get to locked doors or potential traps.
Jul 19, 2025 3:39 am
Arya is ready to follow, torch in hand.
Last edited July 19, 2025 3:39 am
Jul 19, 2025 7:25 am
Assuming Aanbo doesn't rove ahead after all, this is what I've put together as a marching order, based on your responses.

Marching order:
1. Myrtha (17/18)
2. Chase Brandstone (14/14) with lit torch
3. Ember Heatherton (9/9)
4. Morton (9/9)
5. Aanbo Earthshaker (27/27)
6. Arya Arkon (10/10) with lit torch
7. Theran Nailo (18/18)
Jul 19, 2025 7:32 am
Myrtha leads the way, Chase lighting the way behind her left shoulder.

Soon enough, the passage splits into three directions: west, south, and southeast.
https://i.imgur.com/AcdX2DX.png
What do you want to do?

Rolls

Checking something... - (1d6)

Jul 19, 2025 11:44 am
Arya waits for the leading people to move forward.
Jul 19, 2025 1:21 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Morton takes a swig off his tankard as we begin. There is much anticipation in him. He keeps his great club still on a cord and not in his hands. He keeps them free to cast Eldritch Blast as he had done in the battle before. His green eyes look over the passageway as we move. The flickering torch light doesn't do much for him as he relays upon his darkvison.
Jul 19, 2025 7:34 pm
Moving cautiously forward, the warrior allows her sight to adapt to the flickering torchlight and the cramped darkness of the tunnels.

"Id say we go left, unless you can see any tracks heading elsewhere, Chase."
OOC:
Suggesting heading SE, unless Chase can provide more information on the splitting paths. Also, is the ground stone, mud or just dry earth? Can we see any torch sconces from where we stand?
Last edited July 19, 2025 7:37 pm
Jul 19, 2025 9:34 pm
Chase will move up and inspect the ground to see if he can discern if one path is used more than the other.
OOC:
ouch
Last edited July 19, 2025 9:35 pm

Rolls

tracking - (1d20+4)

(3) + 4 = 7

Jul 20, 2025 1:10 am
matmaisan says:
is the ground stone, mud or just dry earth? Can we see any torch sconces from where we stand?
OOC:
The floors are very dry, tight-packed earth.
There are no torch sconces, just the regularly-spaced timbers braced to keep the tunnel from collapsing.
mathias0077 says:
Chase will move up and inspect the ground to see if he can discern if one path is used more than the other.
Chase examines the ground in the flickering torchlight. There are no discernible tracks, but there are signs that something irregularly-shaped has been dragged down each passage. It's always hard to say how long ago something like that happened, as there is no wind to disturb tracks here, so something like this might lie undisturbed for weeks, if the traffic is that infrequent.

Rolls

Checking something - (1d6)

Jul 20, 2025 1:45 am
With no further information to go on, Myrtha leads the way down the left-most branch of the tunnel (southeast). The tunnel curves as they go, so that the people in front cannot see the people in the back and vice versa. All the way at the end of the line, Theran hears a faint "snap!" in the distance down one of the other tunnels, barely audible over the noise of all the people in front of him carrying their gear in close quarters. He's pretty sure that it was not a noise that the party made; it's tough to be sure. Luckily, the uneven dirt walls alternating with wood timbers do not reflect sound very much, so everyone is fairly confident that the noise of their passage does not carry far.

https://i.imgur.com/BqzwY3l.png
OOC:
The map shows that the door to the secret meeting room is still open. Question for @MaJunior - While there is no way to lock or bar the door on this side, will Theran leave the door open behind him, or close it?

Rolls

Secret Roll

Jul 21, 2025 1:01 pm
With her enchanted spearhead opening the way before her, and eyes fixed on the ground as it is revealed by torchlight, Myrtha kept moving down the tunnel.
OOC:
I believe it would be useful to shut the door, even if it is no longer blocked. Of course, someone could block the door from the other side, but the risk is the same whether the door is open or closed.
Jul 21, 2025 2:18 pm
Theran will close the door. While it doesn't matter much, if guards were to perform a cursory inspection they might just see the closed door and assume all is well.

At least an elf can hope.

Meanwhile, before the line gets too spread out he uses a "whispered shout" to get everyone's attention to let them know about the sound he heard. "Hey! I am pretty sure I heard a snapping sound down another tunnel... we need to assume the enemy has been alerted to our presence in the tunnels."
Jul 22, 2025 2:43 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Morton stops and turns to observe down the other ways and ready to cast if targets seen look to be hostile which is most likely the case.
Jul 22, 2025 3:05 pm
OOC:
Anyone who would like to is free to roll Perception checks as they strain to hear or see anything after Theran's 'whispered shout.' This is in addition to whatever else you choose to do.
Myrtha proceeds down the tunnel, the others creeping along behind her. It continues to curve gently to her right, and she arrives at another fork: the group can go left (south, though it appears to continue curving to the southwest) or right (west).

https://i.imgur.com/qtZm7vT.png
Jul 22, 2025 3:23 pm
I know I heard something...

Rolls

Perception (WIS) + Guidance - (1d20+5+1d4)

(11) + (3) + 5 = 19

Jul 22, 2025 3:36 pm
Myrtha is focused on the tunnel ahead. Her eyesight not revealing much, her attention is bent towards the echoing sounds of her band of companions and, above all, those fragments of sound flowing from sources she cannot explain.
OOC:
Unless something suggests she should do otherwise, Myrtha is taking a left turn, heading south. As she does so she strains to hear.

EDIT: LOL!😜
Last edited July 22, 2025 3:37 pm

Rolls

Perception - (1d20)

(1) = 1

Jul 22, 2025 3:54 pm
As the group travels cautiously through the tunnel, Aanbo tries to keep a mental picture of their relative location to the surface. He knows that if these tunnels eventually lead to the temple, they will probably first touch the adjoining buildings and circumvent the lake.
OOC:
What skill check, if any, should Aanbo use to remain focused on where the party is relative to the Orlane map? I'll just use an Intelligence check for now.

Rolls

Intelligence check - (1d20+1)

(9) + 1 = 10

Jul 22, 2025 7:46 pm
Morton Perception check. LOL. Not important.
Last edited July 22, 2025 7:48 pm

Rolls

Perception - (1d20+2)

(7) + 2 = 9

Jul 22, 2025 8:56 pm
As they come to another fork Chase will suggest"Maybe we should be leaving a special marking at each turn so it will be easier to come back if need be." After the warning from Theran Chase will give a quick listen to see if he hears anything.

Rolls

Perception - (1d20+2)

(8) + 2 = 10

Jul 22, 2025 11:24 pm
OOC:
Perception

Rolls

Perception - (1d20+3)

(3) + 3 = 6

Jul 23, 2025 3:58 pm
OOC:
Sure. Why not?

Rolls

Perception - (1d20+3)

(12) + 3 = 15

Jul 24, 2025 3:00 am
Theran and Ember hear a very faint squeak ahead of them, as of a small creature in great distress.
Myrtha is at the juncture, and, hearing no other ideas from the rest of the party, she then leads the way down the left branch. It curves around to the right, and then jogs left again, at which point it opens into a larger open space. The ground crunches underfoot; looking down, the adventurers see that there are bone fragments scattered on the dirt here. The other obvious feature is a body laying near the center of the room. Various items of clothing and other gear are scattered about among the many bones and fragments of bone.

https://i.imgur.com/DSdSgr0.png

What do each of you do?
Jul 24, 2025 5:02 am
"Alright, this isn't great," Theran says dryly as he looks around the room. "Is the body anyone we know?"
Jul 24, 2025 5:44 am
"I can look," says Aanbo. He ushers everyone back down the tunnel in case there's a trap or an ambush, then wraps a small cloth around his nose and mouth. Pausing to check his surroundings, Aanbo moves cautiously towards the body.
Jul 24, 2025 10:03 am
Chase has started marking their route through these tunnels on the wall with a special mark that only they will know. He will make these marks fairly small so they are not noticed right away. He can only imagine what kind of guard dog they keeping down here."Maybe this is where their guard dog is kept."
Jul 24, 2025 12:18 pm
Arya covers her mouth in horror at the sight of the corpse. Death is something that shocks her as a follower of the sun god.
Last edited July 24, 2025 12:18 pm
Jul 24, 2025 3:23 pm
Seeing Aanbo move forward, Myrtha steps right behind him, with spear pointed forward, to the darker side of the cave. She is not immediately concerned with the body, but with whatever lairs in, or near, this place. Her eyes dart about in the semi-darkness, and she whispers to the others: "Bring up the light a bit!"
Last edited July 24, 2025 3:23 pm
Jul 24, 2025 3:55 pm
I'd like to know where each of the characters are. It sounds like Aanbo is checking out the body, Myrtha and Theran are examining the room, and Chase is marking the wall (where? at the entrance?). Aanbo has suggested that the others retreat back into the tunnel; what are Arya, Ember, and Morton doing?
Jul 24, 2025 4:37 pm
Ember does as instructed, edging back into the tunnel, though wary of the approach of others from behind.
Jul 24, 2025 6:48 pm
Myrtha keeps highly alert to any movement or sound from the far side of the cave, or from above her.
OOC:
Wherever Aanbo stops to examine the corpse, Myrtha will stand to his side, offering herself as a target to an eventual unseen assailant. She would use her reaction to block incoming attacks against Aanbo, if she can.
Jul 24, 2025 8:47 pm
Chase will quickly mark the entrance to the room then move in to provide some light for Myrtha.
Jul 24, 2025 11:58 pm
Morton steps just 5' into the room to give space for anyone else wanting to enter.
Jul 25, 2025 11:15 pm
At Aanbo's urging, Ember steps back into the tunnel, rapier at the ready, with the light of Arya's torch on one side, and the deep subterranean darkness around the corner in the other. Arya stands at the entrance looking shocked at another glimpse of death, torch loose in her hand. Morton stands near Arya, just inside the room, ready to jump in either direction as the need arises.

Aanbo moves to examine the body, bare feet (?) crunching on bone fragments. Myrtha keeps close to the dwarf, and Chase holds his torch up so that the fighter can see the remains as well as the monk. The remains of a person lies here, and it takes little examination to figure out that the body has been half-eaten, pieces torn off by teeth and claw. It's impossible to tell what type of person it was, but the three Dungeon Busters are relieved to agree that the torn clothing does not resemble anything that Joseph wore. Judging by the smell and the state of the body, whoever it was died sometime within the past week.
OOC:
Any of the three of the PCs examining the body - Myrtha, Chase, Aanbo - can roll an INT (Medicine) check to glean more information from the corpse.
As the others stand guard or inspect the body, Theran moves about, examining the rest of the chamber and its contents. There are several intact humanoid bones that haven't been broken yet, though they have been picked clean by whatever hungry occupant lives here. He recognizes some animal bones: probably bovine or equine ribs. There is a single boot. There is back part of a small book that was torn in half at some point in the past. There are deep claw marks on the wooden beams that support the ceiling, and gouges in the earthen walls. There are pieces of skulls scattered about; Theran estimates that, if he were to try to piece them together, he'd find that there are at least a dozen distinct heads. It's all very nauseating.

https://i.imgur.com/ThLpNqE.png
Jul 25, 2025 11:21 pm
@runekyndig -

Elsewhere, Lyrel had set out for Orlane from Hochoch along Cecily's Road a bit more than half a day behind the rest of the Dungeon Busters group. When night fell, she'd only been in the gloom of the Dim Forest for a few hours, and she made camp off of the Road well short of the abandoned Jarl family homestead.

Unshalevagoruvimue appears to Lyrel again in her dreams, and this time she doesn't think that she imagines the satisfaction in the fey's demeanor when it urges her to seek out the wizard of Orlane.

She feels well-rested and confident after an undisturbed night spent in the calm darkness, reading by the light of the campfire until she couldn't keep her eyes open and had to lay down for a deep trance conversation with the fey creature. Having not been disturbed by belligerent owlbears or the vindictive dead all night long, in the morning Lyrel feels a spring in her step, confident that the journey will continue to be this easy. Strapping her fateful sword at her hip, Lyrel sets out at a vigorous pace on Cecily's Road on this second day in the Dim Forest, but she finds herself enjoying cataloguing the various plant and animal species she observes, stopping periodically to note salient features or sketch depictions of a leaf's unusual vascular pattern or a bird's novel plumage. So when she makes camp for that second night, she hasn't managed to gain much ground on the Dungeon Busters ahead of her, but she wasn't really expecting to; her primary goal remains finding Ramne, the wizard of Orlane. Besides, why would she think it would take less than three days to reach her destination? Everything worthwhile always seems to be three days away!

Rolls

Secret Roll

Secret Roll

What's this? - (1d20+2)

(14) + 2 = 16

Jul 26, 2025 12:37 am
Arya approaches with pain written on her face. She will investigate the scene and kneel to pray for the departed soul.

Rolls

Medicine - (1d20+5)

(3) + 5 = 8

Jul 26, 2025 1:04 am
Aanbo kneels, ignoring the bones poking into his feet and knee. He tries to see if any clues beyond the apparent gnawing can be found.

Rolls

Medicine - (1d20+5)

(14) + 5 = 19

Jul 26, 2025 2:03 am
What would do this? It couldn't be...

"Be wary. Whatever lairs here, it is no beast of the forest. I worry it may already be dead, yet very much a threat."
Jul 26, 2025 10:01 am
With the light next to Aanbo and Ary, Myrtha takes a few steps toward the far side of the cave, positioning herself next to Theran, so as to cover her companions in the back, and the elf nearby.

"Some kind of big predator, no?" she asks the Druid, trying to get the elf to speak more about what he fears might be around here.
Jul 26, 2025 5:35 pm
That night's meditation is unusual for Lyrel. As soon as she sets aside her pen as the fire burns low, she looks up and apparently is already in the trance, because Unshalevagoruvimue is sitting across the fire from her, a twinkle in its eye and a crooked smile on its lips. Like most fey, it is mutable and ever changing, but the eyes and mouth always hold a similar expression; this time it has taken the appearance of a young, extremely handsome half-elf boy (maybe as young as 50).

She looks down and when she looks up it is morning and she is awake. She gathers up her ink, books, sword, and pack and sets out again, following the directions that she received from Larissa on how to cross the Realstream River. Larissa's information is a bit out of date, and Lyrel has to backtrack a bit. When she finally crosses, it is downstream of where the party is crossing back at around the same time. Lyrel progresses into Ramne's Grove, where she finds the Wizard of Orlane digging in his vegetable garden, singing to himself. It is mid-morning, and she has just missed the party by a couple of hours.

Rolls

Who? - (2d6)

(31) = 4

Secret Roll

Secret Roll

Jul 26, 2025 5:39 pm
spaceseeker19 says:
Besides, why would she think it would take less than three days to reach her destination? Everything worthwhile always seems to be three days away!
Everything comes in 3's she writes in the top of her notebook. And some in this DB group has 3 left feet. They leave such a clear trail. I must teach them how to mask that.

As she is walking through the forest she contemplates acquiring the familiar spell. What kind of spirit shape would be good enough? Not the vermis that is for sure. (rat, snake, spider ect)
The Tressym is regel enough She concludes, she will see if she can summon such a helper once she has gotten hold of the base spell.
Last edited July 26, 2025 5:49 pm

Rolls

Survival - (1d20+3)

(15) + 3 = 18

Jul 26, 2025 6:53 pm
"There are no signs of a beast. No waste, no hairs or scales, no bedding, no musk," Theran replies as he continues to look around. "I considered the possibility of an ooze. It would strip the bones, and leave no real byproducts... but oozes don't have claws." He taps an obvious claw mark with the end of his staff.

The wood elf wrinkles his nose at the pungent odor of death before continuing. "I am worried we may have something undead here."
Last edited July 26, 2025 6:54 pm
Jul 26, 2025 6:58 pm
"Oh, that makes a lot of sense," the warrior responds, her grip on the spear-shaft tightening as she considered the idea of facing restless corpses. "Priests can sometimes handle those, right?" she asked, glancing back at Arya.
Last edited July 26, 2025 6:58 pm
Jul 26, 2025 9:09 pm
"Maybe this is just its feeding area. Some beasts do that. Feed away from their den."
Jul 26, 2025 10:17 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Morton mentions, "This is unexpected but much a dead end."
Last edited July 26, 2025 10:18 pm
Jul 26, 2025 10:30 pm
"Yes, but there are usually still signs. This space is...clean."
Jul 27, 2025 2:22 pm
Examining the body, Aanbo observes a number of additional details:
- the body is so mangled it's impossible to tell how it was killed, but whatever has been eating it has been doing it over time. Some of the wounds/tears are much more recent than others, which he can tell from the condition of the flesh and the amount of ants present in each.
- the bites that were taken from the flesh are that of a hominid with teeth: a dwarf, an ape, a human, an elf...something like that, rather than another type of carnivore with teeth (canine, feline, ursine, reptile, etc) or carnivore without teeth (avian, amphibian, other reptile, invertebrate, etc).
- the remains of the clothes indicate a local, rather than a traveler: rather than the dust of the road, there are traces of white powder on the clothes, which includes part of a torn apron. The powder appears to be flour, so this was the body of a baker in Orlane, perhaps?
OOC:
@WhtKnt - please roll a WIS (Perception) check for Ember.
Jul 27, 2025 3:33 pm
@runekyndig Ramne is interested to hear about the fey visions. He tells Lyrel that the help he needs is with putting a stop to the evil forces that are perverting people to wickedness in Orlane. Once they turn wicked, the people have been pretending to be good, but at night they abduct people to who-knows-where and convert the abductees to their cause...or eliminate them (he's not sure about this last part, but the fact is that some people have disappeared and never returned). He's been working with two groups: the Mayor and a few other trustworthy residents, and the Dungeon Busters who have come from Hochoch. The Dungeon Busters came through, escaped getting abducted, and had a big fight with some of Ramne's neighbors, fellow Orlane residents who were turned evil. Several people were killed, and the priestess from the temple, Misha Devi, officiated at a public funeral where Constable Grover - a good man turned evil - roused the residents into a frenzy of anti-outsider fervor. They've enacted a citizens watch that patrols the streets of the village, looking for outsiders to accuse of crimes. Meanwhile, the abductions have continued; just a few minutes before Lyrel arrived, Ramne was visited by Dorian, one of two elven strangers that came to Orlane a couple of weeks ago. Dorian explained that he and his companion Llywillan were hired by the Mayor to investigate the change in the populace, but that their house was raided last night, and the two elves barely escaped capture.

"You don't know the streets here, and it would attract attention if I changed my routine to show you around myself. Your best chance of safety is to join the other Dungeon Busters, but they left a few hours ago. My familiar has been scouting the village for me; I can have her alert us when she finds them again. I know that their plan was to come back to the Golden Grain Inn (where they were nearly captured more than a week ago) at night to explore some secret tunnels under the Inn."
Jul 27, 2025 4:25 pm
"Whatever uses this place as a dining hall is probably still around," whispers Aanbo. "If it's one creature, it comes and goes. If it's more than one, they come in sequence."

He looks at the nearby walls. "I thought these tunnels would go directly towards the temple. I hope I'm still correct in my assumption. Regardless, let's see what the other passages have, and be ready for their occupants."
Jul 27, 2025 5:50 pm
Ember strains to hear anything that might be approaching.

Rolls

Perception - (1d20+3)

(13) + 3 = 16

Jul 27, 2025 10:44 pm
Ember hears the faint scuff of something scrambling fast toward her in the deep darkness, and so is not surprised when a humanoid form appears to lunge at her.

Everyone, please roll initiative.

https://i.imgur.com/ThLpNqE.png
OOC:
Since Ember was not surprised (exactly matching the thing's stealth check), I have not rolled the creature's attack yet. Ember has detected something approaching fast from the left (tunnel heading south), but it's not in a place that anyone could see it yet.

23 - Ember
17 - Myrtha
17 - The Hungry
16 - Aanbo
16 - Morton
13 - Theran
10 - Chase
6 - Arya

Rolls

The Hunger initiative - (1d20+2)

(15) + 2 = 17

Jul 27, 2025 10:47 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Everyone, please roll initiative.

Woot. Morton is fast with a 16. (Can easily run for his life! But needs to kick someone slower first.)
Last edited July 27, 2025 10:49 pm

Rolls

INIT - (1d20+2)

(14) + 2 = 16

Jul 27, 2025 10:59 pm
Chase providing light for the others thinks he hears something behind them.

Rolls

initiative - (1d20+3)

(7) + 3 = 10

Jul 27, 2025 11:40 pm
.

Rolls

Initiative - (1d20)

(13) = 13

Jul 28, 2025 12:31 am
Aanbo takes a moment to inspect the white powder on the remnants of apron, when the air trembles with immediate expectations.

Rolls

Initiative - (1d20+2)

(14) + 2 = 16

Jul 28, 2025 2:56 am
Ember yelps in surprise at the rather sudden appearance of her new dance partner.
Last edited July 28, 2025 2:56 am

Rolls

Initiative - (1d20+3)

(20) + 3 = 23

Jul 28, 2025 9:41 am
Myrtha observes the stiffening of Ember’s posture and understands, before she can actually hear or see anything, that the feral resident has returned.

Rolls

Initiative - (1d20+2)

(15) + 2 = 17

Jul 28, 2025 3:06 pm
spaceseeker19 says:
"You don't know the streets here, and it would attract attention if I changed my routine to show you around myself. Your best chance of safety is to join the other Dungeon Busters, but they left a few hours ago. My familiar has been scouting the village for me; I can have her alert us when she finds them again. I know that their plan was to come back to the Golden Grain Inn (where they were nearly captured more than a week ago) at night to explore some secret tunnels under the Inn."
It sounds like I need to learn this "Find familar" spell - and go the the Golden Grain Inn, and look under the floors
Lyrel have Ramne look at her sword before she goes.
This blades power is doment, and I hope to awaken it some how.

When her blade is returned she cast the Mager Armor spell and then heads towards the Inn
Jul 28, 2025 9:30 pm
Ramne

runekyndig says:
It sounds like I need to learn this "Find familar" spell - and go the the Golden Grain Inn, and look under the floors
"Do you need to go to the Inn now, during the day? I might be able to find you a guide. Or do you want to wait for tonight, when the Dungeon Busters said they would return? It's been a long time since another wizard had time to compare notes with me."
OOC:
@runekyndig - Remember, in Lyrel's timeline we're about 10 hours ahead of/earlier than when the rest of the group is in the tunnels (when they've waited out the whole day in the woods). Ramne's offering Lyrel two choices: she can explore the village in the daylight (Lyrel would play solo a bit more as she explored Orlane: running the risk of discovery, but possibly finding out useful information), or study with Ramne until the Dungeon Busters return to town (which means, among other things, that we could insert you into the encounter today or tomorrow IRL).
Jul 28, 2025 9:32 pm
OOC:
@Nebula - if I don't get an initiative roll for Arya from you in the next few hours, I'll roll it myself to continue.
Jul 29, 2025 7:16 am
OOC:
Init

Rolls

Init - (1d20+1)

(5) + 1 = 6

Jul 29, 2025 8:29 am
spaceseeker19 says:
runekyndig says:
It sounds like I need to learn this "Find familar" spell - and go the the Golden Grain Inn, and look under the floors
"Do you need to go to the Inn now, during the day? I might be able to find you a guide. Or do you want to wait for tonight, when the Dungeon Busters said they would return? It's been a long time since another wizard had time to compare notes with me."
OOC:
@runekyndig - Remember, in Lyrel's timeline we're about 10 hours ahead of/earlier than when the rest of the group is in the tunnels (when they've waited out the whole day in the woods). Ramne's offering Lyrel two choices: she can explore the village in the daylight (Lyrel would play solo a bit more as she explored Orlane: running the risk of discovery, but possibly finding out useful information), or study with Ramne until the Dungeon Busters return to town (which means, among other things, that we could insert you into the encounter today or tomorrow IRL).
OOC:
She will wait and compare notes
Jul 29, 2025 3:04 pm
Lyrel lets herself be convinced to stay and keep Ramne company during the daylight hours. He has her stay in his hut as they discuss theories of magic. He asks her a lot of questions about her research and experiments: what gestures have been more effective than others, what balance between comfort and efficacy has she struck in intonations? He expresses polite interest in her sword whenever she brings up the subject, but it is clear he is much more interested in magic spells. Periodically he leaves her to go outside and tend his garden, check for spies, and put on a show of being a daffy old coot for a few minutes. Then he comes back when the coast is clear and he has communicated with Whiskers. The weasel spends the day roaming around the village, observing, and then circles back to the outskirts of the grove, close enough that Ramne can receive its thoughts.

Ramne the wizard notes Lyrel's interest in Whiskers, and, reassured by their conversation that she is an apt practitioner, he provides the materials and discusses with her the finer points of summoning a familiar. This takes the whole day: Lyrel listening, discussing, and understanding, Ramne explaining, then leaving to check on things outside while Lyrel continues the process of scribing.

At the end of it, night has fallen, Ramne has lit candles, Lyrel has added "Find Familiar" to her spellbook, and Ramne returns with a report that the Dungeon Busters have just entered the Golden Grain Inn, so she should leave now.

Jul 29, 2025 3:17 pm
Lyrel works the bords over the cellar door and with the help of her dagger, she manage to pry them loose enough to get through. After that is a simple task to follow the noice.
Last edited July 29, 2025 3:19 pm

Rolls

Str - DC12 - (1d20-1)

(15) - 1 = 14

Initiative - (1d20+4)

(11) + 4 = 15

Jul 29, 2025 3:17 pm
The hunger of the dark, round one
(this is followed by round two)

A shift of air, a whiff of decay, or some sixth sense alerts Ember to the fact that there are things coming toward her in the dark: silent, scurrying, fast. She has moments to act before they are upon her.
https://i.imgur.com/23R9mi7.png
OOC:
@WhtKnt - Ember cannot see the creatures, but she can still attack with DISADV (or use a spell that affects an area). Of course, she doesn't have to stay there; she could fall back to join the others in the room (the things are not adjacent to her yet).
@matmaisan - Myrtha is also going to act before the things reveal their presence, and she too can't see them in the dark.
It is time for Ember and Myrtha to take their turns.
Everyone else can post their turns now, or wait to see what the "Hungry" do first.
Ember falls back as Myrtha cries "Ember! Get behind me!" and rushes forward, shoving past Arya in the narrow tunnel just as a corpse springs around the corner. While this is clearly a dead humanoid, it is unlike any undead that Myrtha or any of the others have seen previously. Unlike the priests of the New Dawn that Aanbo and Theran had encountered in the Forest Temple, this thing was clearly not magically preserved from aging, but at the same time it is not desiccated or decayed like the undead of the Dim Forest. This thing seems paradoxically vital, and exhibits a crude cunning as it lunges for the doughty human warrior.

https://i.imgur.com/J7xm72d.png

Myrtha's spear plunges at the creature as soon as it appears: the point pierces the leathery desiccated flesh and the thing bares its teeth, the remains of a face contorting into a silent grimace of pain.
The monster takes 9 piercing damage!

Then the undead attacks her in turn, grasping and slashing with clawed hands. Myrtha is taken aback by its ferocity as it pulls itself forward on the spear to get at her, and the claws reach over her shield to gouge her face.
Myrtha takes 9 slashing damage and must roll a DC10 CON saving throw!

Aanbo moves up to Myrtha as Arya moves back, fervently gripping her hammer. "Fall back a bit," the monk advises, "Let them get stuck in single-file while we flank the entrance!"

Seeing the thing clawing at Myrtha's face, Morton opens himself to his demonic patron, and the power of fiendish hellfire flows through the conduit he creates, erupting from the elf's outstretched hand in a wave of projected force. The blast ruffles Aanbo's hair and blows past Myrtha's ear to catch the monster in the cheek.
The ravenous undead takes 2 force damage!

https://i.imgur.com/hLUELGC.png

Nearby, Lyrel stands at a solid wood door that had been barred with a beam. The beam has been removed, and it is a simple matter to open the door and proceed into the packed earth tunnel beyond. Stepping in, Lyrel can hear muffled, agitated conversation coming from the southeast tunnel, but the packed earth deadens the sound and she can't make out the meaning of the words.
https://i.imgur.com/Gkct4Mj.png

Theran moves up behind Arya until he can lay eyes on the thing attacking Myrtha. Drawing both upon the nightmares of his past and his connection with the fungal engine of decay in the packed earth all around them, the haunted druid forms a ghostly hand in the air in front of him, which then flies corkscrewing through the air, weaving in and out of the spaces between his companions until it latches onto the monster's ghastly arm. The hand sends ghostly mycelium tendrils into the monster's flesh, draining more of its abominable health from its body.
The hungry creature takes 5 necrotic damage!

"Ember take the torch." Chase hands the flickering torch to Ember, then strings his bow as he steps up behind Theran. Through the flames of Arya's torch, he can just see Myrtha struggling with something there, and calls out to their defender: "Myrtha - keep falling back so I can get some shots off."

For her part, Mother Arkon prepares to soothe Myrtha's wounds, but can't get through the press of people to reach her.

https://i.imgur.com/jBsjdvz.png
23 - Ember (9/9)
17 - Myrtha (8/18)
17 - The Hungry (-16, DISADV to attack Theran)
16 - Aanbo (27/27)
16 - Morton (9/9)
15 - Lyrel (9/9)
13 - Theran (18/18)
10 - Chase (14/14)
6 - Arya (10/10)
Jul 29, 2025 7:18 pm
"Ember! Get behind me!" the warrior cried out as she crossed the cavern and put herself just in front of Arya, with shield held before her, and an enchanted spearhead seeking something to pierce.
OOC:
Assuming each square is 10’ to a side, Myrtha should have just enough movement to go through Arya’s square. If she doesn’t have to use a dash action to get beyond the priestess, she will then ready an attack action against the first foe to come into the light.
Myrtha will be happy to serve as a cork in the natural bottleneck, giving time for the party to reorganize and counter-attack. This all assumes that Ember doesn’t stay to attack the incoming foes.
If the proposed actions are allowed, I can edit this post to add the attack rolls once they are necessary.

EDIT: Attack roll added
Last edited July 30, 2025 8:34 am

Rolls

Spear +1 to hit, damage - (1d20+6, 1d6+3)

1d20+6 : (13) + 6 = 19

1d6+3 : (6) + 3 = 9

Jul 30, 2025 12:27 am
Ember does as she is bidden, moving behind the priestess and into the room proper.
Jul 30, 2025 5:32 am
Round one, continued...
OOC:
I know it may not seem like it (because I've made the tokens smaller than the squares so that their labels are easier to read), but the squares here are all 5' squares. For that matter, all dungeon maps in this adventure are 5' squares unless explicitly stated otherwise.
Ember falls back as Myrtha cries "Ember! Get behind me!" and rushes forward, shoving past Arya in the narrow tunnel just as a corpse springs around the corner. While this is clearly a dead humanoid, it is unlike any undead that Myrtha or any of the others have seen previously. Unlike the priests of the New Dawn that Aanbo and Theran had encountered in the Forest Temple, this thing was clearly not magically preserved from aging, but at the same time it is not desiccated or decayed like the undead of the Dim Forest. This thing seems paradoxically vital, and exhibits a crude cunning as it lunges for the doughty human warrior.

https://i.imgur.com/J7xm72d.png
OOC:
@matmaisan - You should roll Myrtha's Readied attack now.
@WhtKnt - If I didn't move Ember to the square you wanted, let me know and I'll adjust it. She could be in the square behind Morton, for instance, and that would give her line of sight on the creature. In addition, if you care to, I will accept that you have had Ember prepare an action (since all she did on her turn was Move), so long as the prepared move is not something informed by what you've seen after her turn (ie, saying that 'she Readied a ranged attack that triggers when the first party member is attacked' is fine, but saying that 'she Readied a casting of Turn Undead as soon as the first enemy appeared' wouldn't be).

23 - Ember
17 - Myrtha
17 - The Hungry
16 - Aanbo
16 - Morton
13 - Theran
10 - Chase
6 - Arya
Jul 30, 2025 10:57 am
GM: Does Morton have a possible view of the hungry undead for purposes of Eldritch Blast?
Jul 30, 2025 12:55 pm
Arya step back from one square, and ready her hammer. For now there is not much she can do with the bottleneck in the corridor.
Jul 30, 2025 1:45 pm
WanderOne says:
GM: Does Morton have a possible view of the hungry undead for purposes of Eldritch Blast?
OOC:
Yes. Myrtha, Arya, Morton, and even Aanbo have line of sight/effect on the creature without needing to move at all.
Jul 30, 2025 3:26 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Upon seeing the undead Morton casts Eldritch Blast at it.
[ +- ] Eldritch Blast
Last edited July 30, 2025 3:26 pm

Rolls

Eldritch Blast, Damage - (1d20+6, 1d10)

1d20+6 : (18) + 6 = 24

1d10 : (2) = 2

Jul 30, 2025 3:53 pm
Aanbo, still masked with the small strip of cloth, steps forward to the cavern entrance. He hopes to stand side by side with Myrtha and prevent the team from becoming overwhelmed, as well as limit the creature's movements. Knowing that he himself will also be restricted, Aanbo still intends to let his darkvision assist Myrtha in attack and defense.

"Fall back a bit," he advises. "Let them get stuck in single-file while we flank the entrance!"
OOC:
Movement up to Myrtha. Not sure if there's enough space for Aanbo, so if not I'll be just behind her.
Action: Help Myrtha so she has advantage on any action, such as an attack roll. This won't help the reaction trigger for the Readied attack, just her next turn.
Jul 31, 2025 3:19 pm
Round one, continued...

Myrtha's spear plunges at the creature as soon as it appears: the point pierces the leathery desiccated flesh and the thing bares its teeth, the remains of a face contorting into a silent grimace of pain.
The monster takes 9 piercing damage!

Then the undead attacks her in turn, grasping and slashing with clawed hands. Myrtha is taken aback by its ferocity as it pulls itself forward on the spear to get at her, and the claws reach over her shield to gouge her face.
Myrtha takes 9 slashing damage and must roll a DC10 CON saving throw!

Aanbo moves up to Myrtha as Arya moves back, fervently gripping her hammer. "Fall back a bit," the monk advises, "Let them get stuck in single-file while we flank the entrance!"

Seeing the thing clawing at Myrtha's face, Morton opens himself to his demonic patron, and the power of fiendish hellfire flows through the conduit he creates, erupting from the elf's outstretched hand in a wave of projected force. The blast ruffles Aanbo's hair and blows past Myrtha's ear to catch the monster in the cheek.
The ravenous undead takes 2 force damage!

https://i.imgur.com/hLUELGC.png

Nearby, Lyrel stands at a solid wood door that had been barred with a beam. The beam has been removed, and it is a simple matter to open the door and proceed into the packed earth tunnel beyond. Stepping in, Lyrel can hear muffled, agitated conversation coming from the southeast tunnel, but the packed earth deadens the sound and she can't make out the meaning of the words.
https://i.imgur.com/Gkct4Mj.png
OOC:
@matmaisan - Please roll that CON saving throw.
@WhtKnt - Ember can also have Readied an action.
@MaJunior @mathias0077 @Nebula - Please take your turns for Theran, Chase, and Arya (she's moved, but still has her action).

23 - Ember (9/9)
17 - Myrtha (8/18)
17 - The Hungry
16 - Aanbo (27/27)
16 - Morton (9/9)
15 - Lyrel (9/9)
13 - Theran (18/18)
10 - Chase (14/14)
6 - Arya (10/10)

Rolls

Attack on Myrtha AC18, slashing damage - (1d20+4, 2d4+2)

1d20+4 : (20) + 4 = 24

2d4+2 : (31) + 2 = 6

Secret Roll

Crit damage to Myrtha - (2d4)

(21) = 3

Jul 31, 2025 4:06 pm
Her satisfaction at the feeling of her spear-thrust squarely striking the enemy turned swiftly into horror as the unthinking hatred driving this creature granted its attack præternatural vigor.

The warrior’s bulky armour was of little avail against the claw and its frigid touch. Her entire body grew cold once those greedy, clawing digits rendered her flesh. Somehow, she managed to resist the worst of the creature’s dark energy.
OOC:
Dang, Myrtha was extremely lucky with the monster’s damage roll!
Last edited July 31, 2025 4:09 pm

Rolls

Constitution save vs DC10 - (1d20+4)

(14) + 4 = 18

Jul 31, 2025 4:17 pm
Lyrel follows the sound with her sword in her hand and a spell on her lip
Jul 31, 2025 5:40 pm
Chase will look at Ember and hand her the torch"Ember take the torch." He will then sheath his sword and unshoulder his bow and nock an arrow."Myrtha keep falling back so I can get some shots off."
Jul 31, 2025 5:45 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Morton's eyes bulge a bit when he fully realizes what he just blasted and now wishing he could hit it harder. He has left space for those to move around him, but he is now more in the thoughts to retreat back as there is no way he wants to face that undead in hand-to-hand melee which he is sure that he would be the loser. There is define fear in his eyes. The only words he speaks are the arcane one's for casting.
Last edited July 31, 2025 5:46 pm
Aug 1, 2025 1:30 am
Cure myrtha

Rolls

Cure - (1d8+4)

(3) + 4 = 7

Aug 1, 2025 1:38 am
Not wanting to crowd the others at the entrance to the room or throw off the choke point they established, Theran instead relies on a bit of magic he doesn't usually make use of...

Rolls

Attack (Chill Touch) - (1d20+5)

(19) + 5 = 24

Damage (Necrotic) - (1d8)

(5) = 5

Aug 1, 2025 5:13 am
Round one, completed

Theran moves up behind Arya until he can lay eyes on the thing attacking Myrtha. Drawing both upon the nightmares of his past and his connection with the fungal engine of decay in the packed earth all around them, the haunted druid forms a ghostly hand in the air in front of him, which then flies corkscrewing through the air, weaving in and out of the spaces between his companions until it latches onto the monster's ghastly arm. The hand sends ghostly mycelium tendrils into the monster's flesh, draining more of its abominable health from its body.
The hungry creature takes 5 necrotic damage!

"Ember take the torch." Chase hands the flickering torch to Ember, then strings his bow as he steps up behind Theran. Through the flames of Arya's torch, he can just see Myrtha struggling with something there, and calls out to their defender: "Myrtha - keep falling back so I can get some shots off."

For her part, Mother Arkon prepares to soothe Myrtha's wounds, but can't get through the press of people to reach her.
OOC:
With your permission, @Nebula - I'm going to say that Arya has Readied the casting of Cure Wounds, with the trigger being Myrtha moving within reach before Arya's next turn (which I believe is the plan). Arya just can't reach her right now.
https://i.imgur.com/jBsjdvz.png
23 - Ember (9/9)
17 - Myrtha (8/18)
17 - The Hungry (-16, DISADV to attack Theran)
16 - Aanbo (27/27)
16 - Morton (9/9)
15 - Lyrel (9/9)
13 - Theran (18/18)
10 - Chase (14/14)
6 - Arya (10/10)
Aug 1, 2025 5:20 am
Round Two
(this was preceded by round one, followed by round three)

The monster attacking Myrtha seems to be weakening, either from the damage it has sustained (it is impaled on her spear) or out of disappointment that she hasn't died already.

Tossing the torch to the ground to follow Chase's example, Ember strings her bow, nocks an arrow, and, stepping into the space vacated by Arya, draws and looses a shaft that whizzes through the air to the right of Aanbo's head and to the left of Myrtha's. The arrow squelches into the monster's head, which snaps back.
The hungry creature takes 9 piercing damage, falls to the ground, and does not rise again.

Myrtha takes the opportunity to backpedal, saying "I’m making space, keep ’em pinned down!" as she wrenches her spear from the chest of the corpse. As the burly warrior-woman enters the feeding chamber, petite Arya calls upon Pelor's might, and Myrtha feels her weariness lift as the divine healing flows into her with the cleric's touch.
Myrtha regains 7 HP.

https://i.imgur.com/GCv0vNm.png

A second undead creature scuttles around the corner into the party's view, moving quickly on all fours, then springs up at the dwarven monk to claw at Aanbo in eerie silence. Aanbo is prepared, and avoids the slashing hands with ease (it reminds him, absurdly, of all the hours he spent training to dodge the 9-toothed rake at Earthshaker Abbey).

Behind it, a third undead humanoid looks with gluttonous eyes at the dwarf and Morton behind him. It tries to squeeze past its companion, but it can't quite reach far enough to touch flesh.
https://i.imgur.com/sTysKOO.png

Locked in furious combat with the hungry undead, Aanbo continues to duck and weave, dodging the grasping, raking claws as he attempts to retaliate with his sword, but the nicks and slashes he inflicts on the monster's arms and torso do not do any significant damage.

However, behind him, Morton keeps his connection with the Abyss open, drawing upon his patron to send another shockwave of heat into the undead creature's snapping mouth.
Hungry 2 takes 3 force damage!

Moving down the passage, Lyrel sees the glow of refracted light in the distance, and things moving in front of that light. They don't see her yet, but she can see that there are three undead monsters trying to go to the light like moths to a flame (trying to eat whoever is generating the light, more likely).
https://i.imgur.com/47gH4Y9.png

Lyrel creeps up on the undead, puts her thumbs together, and spreads her hands in the darkness, quickly intoning the mystical syllables to evoke flame from the air to wash over the three foul undead abominations. She laughs with delight as they sizzle, and calls out in Imperial: "Dungeon Busters, I got your back!"
Hungry 2, Hungry 3, and Hungry 4 take 2 fire damage each!

https://i.imgur.com/fYlJ50d.png

Aanbo and the others are a bit shocked to see flames washing over the undead monsters out of nowhere, but Morton takes it in stride and responds: "It is a might bit safer on this side."

Theran summons the ghost hand and sends it flying at the undead once more, but this time the monster is ready and dodges it.

Chase pulls, nocks, draws, and looses another arrow. Once again, the ranger's aim is true.
Hungry 2 takes 7 piercing damage!

Her lustrous long black hair swaying as she moves, Arya smiles apologetically to Theran as she squeezes in next to him in order to get one of the horrible undead creatures in her sight, as she intones the ancient words: "Sacred fire, Sacred flame!" Holding the torch aloft in one shapely hand, Arya calls upon Pelor and a beam of coruscating light flares in the ceiling of the tunnel and stabs downward at the undead. "Sacred FIRE! Sacred FLAME!" Once again, the undead monster evades the attack and is not damaged by the holy light.
23 - Ember (9/9)
17 - Myrtha (17/18)
17 - Hungry 1, Hungry 2 (-12), Hungry 3 (-2), Hungry 4 (-2)
16 - Aanbo (27/27)
16 - Morton (9/9)
15 - Lyrel (9/9)
13 - Theran (18/18)
10 - Chase (14/14)
6 - Arya (10/10)
Aug 1, 2025 5:21 am
OOC:
@WhtKnt @matmaisan , please post your round two turns now.
Aug 1, 2025 10:21 am
OOC:
Ready action for Arya, ok
Aug 1, 2025 5:12 pm
Sensing her companions ranking up behind her, Myrtha cries out "I’m making space, keep’em pinned down!". She then moves back very deliberately and defensively, forfeiting any chance of immediate attack, but keeping the monster at bay.
OOC:
Taking a disengage action to retreat 5-10ft without provoking opportunity attacks. If she is healed by Arya, Myrtha will stay put. If not, she’ll use a bonus action to second wind

I’m heading to the airport in a few hours, will be silent until Saturday evening at least. NPC Myrtha as needed…
Aug 2, 2025 12:02 am
Ember takes up her shortbow and looses an arrow towards the creature. (I'm not sure if there is a penalty for firing into melee in 5e.)

Rolls

Shortbow to hit - (1d20+5)

(17) + 5 = 22

Shortbow damage - (1d6+3)

(6) + 3 = 9

Aug 2, 2025 12:48 am
WhtKnt says:
I'm not sure if there is a penalty for firing into melee in 5e.
OOC:
No, there is no penalty for Ember in this situation.

FYI: Absent magic, there are only two tactical situations where a 5e ranged attack would be negatively modified in any way:
1) DISADV applies to ranged attacks if the attacker is adjacent to an opponent (not the case here)
2) When the target is a smaller size category than a character between the target and the attacker (such as Morton, Aanbo, and Myrtha are between Ember and the creature for this attack), then the idea of "cover" may apply, and half- or three-quarters cover just gives a bonus to the target's AC (+2 or +5, respectively).

But, as I say, neither of these apply, so there's no penalty for Ember's ranged attack.
Aug 2, 2025 2:31 am
Round two, continued...

Tossing the torch to the ground to follow Chase's example, Ember strings her bow, nocks an arrow, and, stepping into the space vacated by Arya, draws and looses a shaft that whizzes through the air to the right of Aanbo's head and to the left of Myrtha's. The arrow squelches into the monster's head, which snaps back.
The hungry creature takes 9 piercing damage, falls to the ground, and does not rise again.

Myrtha takes the opportunity to backpedal, saying "I’m making space, keep ’em pinned down!" as she wrenches her spear from the chest of the corpse. As the burly warrior-woman enters the feeding chamber, petite Arya calls upon Pelor's might, and Myrtha feels her weariness lift as the divine healing flows into her with the cleric's touch.
Myrtha regains 7 HP.

https://i.imgur.com/GCv0vNm.png
23 - Ember (9/9)
17 - Myrtha (15/18)
17 - Hungry 1
16 - Aanbo (27/27)
16 - Morton (9/9)
15 - Lyrel (9/9)
13 - Theran (18/18)
10 - Chase (14/14)
6 - Arya (10/10)
Aug 2, 2025 2:41 am
Round two, continued...

A second undead creature scuttles around the corner into the party's view, moving quickly on all fours, then springs up at the dwarven monk to claw at Aanbo in eerie silence. Aanbo is prepared, and avoids the slashing hands with ease (it reminds him, absurdly, of all the hours he spent training to dodge the 9-toothed rake at Earthshaker Abbey).

Behind it, a third undead humanoid looks with gluttonous eyes at the dwarf and Morton behind him. It tries to squeeze past its companion, but it can't quite reach far enough to touch flesh.
https://i.imgur.com/sTysKOO.png
OOC:
Note that I cheated the dead body of Hungry 1 further back to reduce visual noise.
@CancerMan and @WanderOne - take turns for Aanbo and Morton.
After that, @runekyndig it will be time for Lyrel to enter the fray (if/how she chooses).
Moving down the passage, Lyrel sees the glow of refracted light in the distance, and things moving in front of that light. They don't see her yet, but she can see that there are three undead monsters trying to go to the light like moths to a flame (trying to eat whoever is generating the light, more likely).
https://i.imgur.com/47gH4Y9.png
OOC:
@MaJunior @mathias0077 Theran, Chase, and Arya's turns can be posted now, but will be resolved after Lyrel's in initiative order.

23 - Ember (9/9)
17 - Myrtha (15/18)
17 - Hungry 1, Hungry 2, Hungry 3, Hungry 4
16 - Aanbo (27/27)
16 - Morton (9/9)
15 - Lyrel (9/9)
13 - Theran (18/18)
10 - Chase (14/14)
6 - Arya (10/10)

Rolls

Undead 2 attack on Aanbo AC15, slashing damage - (1d20+4, 2d4+2)

1d20+4 : (8) + 4 = 12

2d4+2 : (31) + 2 = 6

Aug 2, 2025 3:17 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Morton hold his ground and again casts Eldritch Blast on the nearest of the hungry undead with hopes to stop it.
Last edited August 2, 2025 3:18 am

Rolls

Eldritch Blast, Damage - (1d20+6, 1d10)

1d20+6 : (13) + 6 = 19

1d10 : (3) = 3

Aug 2, 2025 3:46 am
Aanbo tries to use his stout body to keep the encroaching ravenous host from entering the room. His companions have proven that they are skilled with their ranged attacks and he does not worry about their aim.

He draws his new shortsword and thrusts for the creature's chest, paying careful attention to the sharp claws and gnashing teeth.
OOC:
Action: Shortsword vs H2
Bonus Action: 1 ki point to Dodge and apply disadvantage on all attacks vs Aanbo

Rolls

Pretty Good Shortsword to hit, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (2) + 4 = 6

1d6+2 : (6) + 2 = 8

Aug 2, 2025 1:03 pm
Chase seeing all the activity going on at the front can tell something attacked Aanbo but can't quite see it. It must be smaller but he can see another standing a bit further back. He has chosen his target H3. Chase will calm his breathing, inhale, draw, aim, exhale, release.
OOC:
This is if I get a shot. If not I will continue to bide my time and prepare to move forward to heal someone if needed.
Last edited August 2, 2025 1:04 pm

Rolls

to hit, damage - (1d20+7, 1d8+3piercing)

1d20+7 : (7) + 7 = 14

1d8+3piercing : (4) + 3 = 7

Aug 2, 2025 4:36 pm
Round two, continued...

Locked in furious combat with the hungry undead, Aanbo continues to duck and weave, dodging the grasping, raking claws as he attempts to retaliate with his sword, but the nicks and slashes he inflicts on the monster's arms and torso do not do any significant damage.
OOC:
Note that this is just flavor - it's not that you hit and it is immune to damage, it's that Aanbo missed and so didn't do any damage.
However, behind him, Morton keeps his connection with the Abyss open, drawing upon his patron to send another shockwave of heat into the undead creature's snapping mouth.
Hungry 2 takes 3 force damage!
OOC:
@runekyndig it is time for Lyrel's turn.
@MaJunior - you can also post for Theran now.

23 - Ember (9/9)
17 - Myrtha (15/18)
17 - Hungry 1, Hungry 2 (-3), Hungry 3, Hungry 4
16 - Aanbo (27/27)
16 - Morton (9/9)
15 - Lyrel (9/9)
13 - Theran (18/18)
10 - Chase (14/14)
6 - Arya (10/10)
Aug 2, 2025 5:20 pm
Maintaining his distance (and line-of-sight), Theran will bring his necrotic grasp to bear on the next undead.

Rolls

Attack (Chill Touch) - (1d20+5)

(2) + 5 = 7

Damage (Necrotic) - (1d8)

(6) = 6

Aug 2, 2025 7:34 pm
https://i.imgur.com/47gH4Y9.pngLyrel steps close enough to bathe all the undead in flame
[ +- ] 1 : Burning Hands
Dungoun Buster, I got your back she laughs

Rolls

Burning hands dex save DC13 - (3d6)

(122) = 5

Aug 2, 2025 7:56 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webpMorton calls back in return, "It is a might bit safer on this side." in indication that she is on the wrong side doing that.
Last edited August 2, 2025 7:57 pm
Aug 2, 2025 9:03 pm
Round two, continued...

Lyrel creeps up on the undead, puts her thumbs together, and spreads her hands in the darkness, quickly intoning the mystical syllables to evoke flame from the air to wash over the three foul undead abominations. She laughs with delight as they sizzle, and calls out in Imperial: "Dungeon Busters, I got your back!"
Hungry 2, Hungry 3, and Hungry 4 take 2 fire damage each!

https://i.imgur.com/fYlJ50d.png

Aanbo and the others are a bit shocked to see flames washing over the undead monsters out of nowhere, but Morton takes it in stride and responds: "It is a might bit safer on this side."
OOC:
@runekyndig - Lyrel still has 5 squares of movement; let me know if you want her to end her turn in a different location.


Theran summons the ghost hand and sends it flying at the undead once more, but this time the monster is ready and dodges it.

Chase pulls, nocks, draws, and looses another arrow. Once again, the ranger's aim is true.
Hungry 2 takes 7 piercing damage!

Her lustrous long black hair swaying as she moves, Arya smiles apologetically to Theran as she squeezes in next to him in order to get one of the horrible undead creatures in her sight, as she intones the ancient words: "Sacred fire, Sacred flame!" Holding the torch aloft in one shapely hand, Arya calls upon Pelor and a beam of coruscating light flares in the ceiling of the tunnel and stabs downward at the undead. "Sacred FIRE! Sacred FLAME!" Once again, the undead monster evades the attack and is not damaged by the holy light.
23 - Ember (9/9)
17 - Myrtha (17/18)
17 - Hungry 1, Hungry 2 (-12), Hungry 3 (-2), Hungry 4 (-2)
16 - Aanbo (27/27)
16 - Morton (9/9)
15 - Lyrel (9/9)
13 - Theran (18/18)
10 - Chase (14/14)
6 - Arya (10/10)

Rolls

Hungry death saves DC13 - (1d20+2, 1d20+2, 1d20+2)

1d20+2 : (11) + 2 = 13

1d20+2 : (13) + 2 = 15

1d20+2 : (16) + 2 = 18

Hungry 2 DEX save DC13 - (1d20+2)

(20) + 2 = 22

Aug 2, 2025 9:57 pm
OOC:
Note that the undead will act after Ember and Myrtha, but everyone can post their Round three turns now. @CancerMan @matmaisan @runekyndig @WhtKnt @MaJunior @mathias0077 @WanderOne
Aug 2, 2025 11:51 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Morton tries to finish off the hungry undead as they been toasted as he watches to see that Lyrel is okay.
Last edited August 2, 2025 11:52 pm

Rolls

Eldritch Blast, Damage - (1d20+6, 1d10)

1d20+6 : (8) + 6 = 14

1d10 : (7) = 7

Aug 3, 2025 12:31 am
Aanbo felt the heat wash uncomfortably close before him, but he was thankful that the air was the only thing that reached him. Glad, too, for the flames that cooked the undead creatures, the monk tries to cut down one of them with precise strikes of blade and fist.
OOC:
Action: Shortsword vs H2
Bonus Action: Martials Arts unarmed strike vs H2
Just a reminder that Aanbo would still have the Dodge benefit until it is his turn to act.

Rolls

Pretty Good Shortsword to hit, Piercing damage - (1d20+4, 1d6+2)

1d20+4 : (11) + 4 = 15

1d6+2 : (1) + 2 = 3

Unarmed Strike to hit, bludgeoning damage - (1d20+4, 1d4+2)

1d20+4 : (5) + 4 = 9

1d4+2 : (3) + 2 = 5

Aug 3, 2025 1:03 am
Ember breathes deeply, reloads, and fires another arrow at the next hungry dead in line.

Rolls

Shortbow to hit - (1d20+5)

(13) + 5 = 18

Shortbow damage - (1d6+3)

(3) + 3 = 6

Aug 3, 2025 7:00 am
Lyrel takes a step back after releasing her fire, and is ready to jump in to release the next wave of flames.
She has her sword in her other hand in a defensive position, knowing full well that once she has released the next fire attack, she will have to rely on her sword alone. But then the other DB's should be able to handle them.
[ +- ] 1 : Burning Hands
OOC:
She will try to keep her distance from the undead as much as she can, but I know that there is nothing stopping H3 and H4 from coming towards her. The best she can do is to put herself in a bottleneck so they can move around her
Pretty much where she is here
https://i.imgur.com/fYlJ50d.png
Last edited August 3, 2025 7:04 am

Rolls

Burning hands dex save DC13 - (3d6)

(655) = 16

Aug 3, 2025 1:04 pm
.

Rolls

Attack (Chill Touch) - (1d20+5)

(11) + 5 = 16

Damage (Necrotic) - (1d8)

(7) = 7

Aug 3, 2025 2:51 pm
Myrtha grunts a gruff "Thanks" to Arya for the healing, and lets go of the spear so that the it ends upright, leaning against the dirt wall. "Excuse me, Miss Heatherton," she says, ever polite as she crowds Ember to lean around the corner and yanks on the strap of a handaxe at her belt. "Head's up, monk!" she tells Aanbo as she flings the hatchet over the top of Aanbo at Hungry 2.

Rolls

Handaxe throw at Hungry 2, slashing damage - (1d20+5, 1d6+3)

1d20+5 : (10) + 5 = 15

1d6+3 : (4) + 3 = 7

Aug 3, 2025 3:01 pm
Round Three
(this was preceded by round two)

Ember breathes deeply, pulls another arrow, nocks, draws, and looses at the next hungry dead in line.
The arrow sinks into the monster's shoulder.
Hungry 2 takes 6 piercing damage!

"Thanks," Myrtha grunts to Arya, then says "Excuse me, Miss Heatherton," to Ember as she steps closer to the rogue for a glimpse around the corner. Then, with a warning to Aanbo - "Head's up, monk!" - she throws her handaxe at the monster attacking the dwarf.
Hungry 2 takes 7 slashing damage and the handaxe lodges in its chest!

https://i.imgur.com/rpuXVB8.png

The hungry undead monster with the handaxe and two arrows sticking out of it - Hungry 2 - attacks Aanbo with raking claws again! It telegraphs its movements far too much, however, and the monk easily avoids taking damage.

Hungry 3 remains focused on the living in the feeding chamber and crowds behind Hungry 2, eager for its chance to taste fresh blood. It cannot reach Aanbo past its companion, though, and the monk is blocking its access to the rest of the prey.

But Hungry 4 turns and hisses at the source of the searing pain it felt moments ago: Lyrel! It lunges forward to attack her, but she manages to avoid the clumsy strikes.

Sword in hand, Aanbo runs through the basic sword katas, block one, punch, block two, kick, block three, slice, block four, stab. Each move counters a tearing claw from the undead monster, the counter-blows landing but not fazing the undead until finally the blade cuts a little deeper.
Hungry 2 takes 3 piercing damage!

Morton's eyes begin to glow red with hellfire as he maintains the connection with his patron, but it is effective: the warlock's next blast explodes the head of the wounded undead monster.
Hungry 2 takes 7 force damage and dies headless, flopping to the floor.

Lyrel, face to face with a ravenous undead creature that is close enough for her to smell the blood of some recently-killed creature on its breath, keeps her thumbs together, concentrating on the precise movements and syllables to summon flame again. Long, long years of study pay off: the universe bends to her will once more, and fire erupts from the air to engulf both of the remaining undead monsters! Not only that, whereas before her form was a little shaky, Lyrel performs the spell flawlessly this time, generating much more of an effect!
Hungry 3 takes 16 fire damage!
Hungry 4 takes 16 fire damage!


https://i.imgur.com/YEjbT6C.png

The bright flash of flame recedes, leaving the two undead seared and smoking. Manifesting the spectre of his past misdeeds, Theran creates another disembodied floating hand, which he sends to grab Hungry 3 before it can clamber of the headless body of its companion to attack Aanbo. The hand grabs it by the face and the undead monster twitches violently, then silently collapses.
Hungry 3 takes 7 necrotic damage and dies!

One undead remains, though no one in the main party can see it. Because the undead do not breathe, all they hear is a soft rasp as someone else they can't see (Lyrel) draws her sword.
https://i.imgur.com/zs2FNVO.png

Chase pulls another arrow and nocks it, ready to make another enemy sprout feathers the moment one appears.

Her almond eyes narrowed and perfect teeth gritted, Arya has been trembling as revulsion and loathing warred for dominance within her since the undead first appeared. Now her hatred for the abomination that is unlife wins out, and she grips her warhammer in one tanned fist and advances gracefully down the tunnel, prepared to deliver a finishing blow to any corpse that still shows signs of life. The first two are unmistakably dead, but as she rounds the bend, Arya gasps to see a strange elf - Lyrel - being grabbled by another unclean monster. Arya smashes at the undead thing with her warhammer, and then tries to hit it again.
Hungry 4 takes 13 bludgeoning damage!
23 - Ember (9/9)
17 - Myrtha (17/18)
17 - Hungry 1, Hungry 2, Hungry 3, Hungry 4 (-31)
16 - Aanbo (27/27)
16 - Morton (9/9)
15 - Lyrel (9/9)
13 - Theran (18/18)
10 - Chase (14/14)
6 - Arya (10/10)
Aug 3, 2025 3:23 pm
Round three, continued...

The hungry undead monster with the handaxe and two arrows sticking out of it - Hungry 2 - attacks Aanbo with raking claws again! It telegraphs its movements far too much, however, and the monk easily avoids taking damage.

Hungry 3 remains focused on the living in the feeding chamber and crowds behind Hungry 2, eager for its chance to taste fresh blood. It cannot reach Aanbo past its companion, though, and the monk is blocking its access to the rest of the prey.

But Hungry 4 turns and hisses at the source of the searing pain it felt moments ago: Lyrel! It lunges forward to attack her, but she manages to avoid the clumsy strikes.
OOC:
@runekyndig - I noticed that you'd marked Lyrel as having Mage Armor active. But since Lyrel only has two spell slots and already cast Burning Hands, this only works if Lyrel cast it while she was studying with Ramne and then took a short rest for the use of the Arcane Recovery feature. I'm assuming that's the case, which means that the Arcane Recovery can't happen again today.

23 - Ember (9/9)
17 - Myrtha (17/18)
17 - Hungry 1, Hungry 2 (-25), Hungry 3 (-2), Hungry 4 (-2)
16 - Aanbo (27/27)
16 - Morton (9/9)
15 - Lyrel (9/9)
13 - Theran (18/18)
10 - Chase (14/14)
6 - Arya (10/10)

Rolls

Hungry 2 claw attack on Aanbo AC15 (DISADV from Dodge), slashing damage - (2d20l1+4, 2d4+2)

2d20l1+4 : (812) + 4 = 12

2d4+2 : (42) + 2 = 8

Hungry 4 claw attack on Lyrel AC17, slashing damage - (1d20+4, 2d4+2)

1d20+4 : (4) + 4 = 8

2d4+2 : (22) + 2 = 6

Aug 3, 2025 3:46 pm
Round three, continued...

Sword in hand, Aanbo runs through the basic sword katas, block one, punch, block two, kick, block three, slice, block four, stab. Each move counters a tearing claw from the undead monster, the counter-blows landing but not fazing the undead until finally the blade cuts a little deeper.
Hungry 2 takes 3 piercing damage!

Morton's eyes begin to glow red with hellfire as he maintains the connection with his patron, but it is effective: the warlock's next blast explodes the head of the wounded undead monster.
Hungry 2 takes 7 force damage and dies headless, flopping to the floor.
OOC:
Just a reminder: none of the rest of the party can see Lyrel. They've only heard her so far.
Lyrel, face to face with a ravenous undead creature that is close enough for her to smell the blood of some recently-killed creature on its breath, keeps her thumbs together, concentrating on the precise movements and syllables to summon flame again. Long, long years of study pay off: the universe bends to her will once more, and fire erupts from the air to engulf both of the remaining undead monsters! Not only that, whereas before her form was a little shaky, Lyrel performs the spell flawlessly this time, generating much more of an effect!
Hungry 3 takes 16 fire damage!
Hungry 4 takes 16 fire damage!


https://i.imgur.com/YEjbT6C.png

The bright flash of flame recedes, leaving the two undead seared and smoking. Manifesting the spectre of his past misdeeds, Theran creates another disembodied floating hand, which he sends to grab Hungry 3 before it can clamber of the headless body of its companion to attack Aanbo. The hand grabs it by the face and the undead monster twitches violently, then silently collapses.
Hungry 3 takes 7 necrotic damage and dies!

One undead remains, though no one in the main party can see it. Because the undead do not breathe, all they hear is a soft rasp as someone else they can't see (Lyrel) draws her sword.
https://i.imgur.com/zs2FNVO.png
OOC:
@mathias0077 Please post Chase's round three turn.

23 - Ember (9/9)
17 - Myrtha (17/18)
17 - Hungry 1, Hungry 2, Hungry 3, Hungry 4 (-18)
16 - Aanbo (27/27)
16 - Morton (9/9)
15 - Lyrel (9/9)
13 - Theran (18/18)
10 - Chase (14/14)
6 - Arya (10/10)

Rolls

Hungry 2 DEX save DC13, Hungry 3 DEX save DC13 - (1d20+2, 1d20+2)

1d20+2 : (10) + 2 = 12

1d20+2 : (1) + 2 = 3

Aug 3, 2025 6:04 pm
spaceseeker19 says:
OOC:
runekyndig - I noticed that you'd marked Lyrel as having Mage Armor active. But since Lyrel only has two spell slots and already cast Burning Hands, this only works if Lyrel cast it while she was studying with Ramne and then took a short rest for the use of the Arcane Recovery feature. I'm assuming that's the case, which means that the Arcane Recovery can't happen again today.
OOC:
@spaceseeker19 you are correct, and I apologise if I didn't state that I had use my Arcane Recovery while with Ramne
Aug 3, 2025 7:01 pm
Chase seeing all that has went down in the last few seconds sees no more enemies but will keep an arrow nocked and ready just in case. He will hold his ground because it is already crowded in the cavern entrance.
Aug 3, 2025 11:06 pm
Round three, completed

Chase pulls another arrow and nocks it, ready to make another enemy sprout feathers the moment one appears.

Her almond eyes narrowed and perfect teeth gritted, Arya has been trembling as revulsion and loathing warred for dominance within her since the undead first appeared. Now her hatred for the abomination that is unlife wins out, and she grips her warhammer in one tanned fist and advances gracefully down the tunnel, prepared to deliver a finishing blow to any corpse that still shows signs of life. The first two are unmistakably dead, but as she rounds the bend, Arya gasps to see a strange elf - Lyrel - being grabbled by another unclean monster. Arya smashes at the undead thing with her warhammer, and then tries to hit it again.
OOC:
Using the War Priest feature with her Bonus Action.
Hungry 4 takes 13 bludgeoning damage!
OOC:
This concludes round three. You all can post your round four turns now.

23 - Ember (9/9)
17 - Myrtha (17/18)
17 - Hungry 1, Hungry 2, Hungry 3, Hungry 4 (-31)
16 - Aanbo (27/27)
16 - Morton (9/9)
15 - Lyrel (9/9)
13 - Theran (18/18)
10 - Chase (14/14)
6 - Arya (10/10)

Rolls

Arya warhammer attack, bludgeoning damage - (1d20+8, 1d8+3)

1d20+8 : (8) + 8 = 16

1d8+3 : (3) + 3 = 6

Arya War Priest warhammer attack, bludgeoning damage - (1d20+8, 1d8+3)

1d20+8 : (13) + 8 = 21

1d8+3 : (4) + 3 = 7

Aug 4, 2025 3:07 am
Ember draws and fires her third arrow at the closest hungry dead.

Rolls

Shortbow to hit - (1d20+5)

(11) + 5 = 16

Shortbow damage - (1d6+3)

(5) + 3 = 8

Aug 4, 2025 5:54 am
ROUND FOUR
(this was preceded by round three)

Ember pulls another arrow, nocks it, and draws, squeezing past Aanbo to follow Arya down the passage. As soon as she sees the undead monster that Mother Arkon is attacking, she looses the arrow, which flies true and takes the monster in the back of the head.
Hungry 4 takes 8 piercing damage and collapses, the animating magic destroyed.

The party waits for a few heartbeats, and then, when nothing else attacks, they begin to relax.

For surviving the attack of four ghouls, each PC gains 100 XP.
Aanbo (27/27)
Arya (10/10)
Chase (14/14)
Ember (9/9)
Lyrel (9/9)
Morton (9/9)
Myrtha (17/18)
Theran (18/18)
Aug 4, 2025 8:04 am
Hello - I'm Lyrel. Olpert have strengthen the Dungoun Busters by adding me to your roster. I have discussed the problem with Ramen and I will be assisting you with my wizard abilities for the time being.
Even if those 3 ghouls took most of my magic.

The high elf looks around at the group as small red flames licks off her hair without burning her.
They did mention your names, but I don't know the faces that goes with the names
Aug 4, 2025 1:45 pm
"Sometimes I really hate being right," Theran mutters to no one in particular. Turning to the newcomer, he pauses and seems to ponder something before sighing.

"I have no time for subtlety. Strip down. Once we verify you don't have the tattoo, we'll discuss matters further." The wood elf sounds tired, but something about his tone makes it clear it isn't a joke or a hazing ritual for newcomers.
Aug 4, 2025 1:55 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp
"Now isn't that broken." as he looks over the roasted ghoul bodies.
Last edited August 4, 2025 1:55 pm
Aug 4, 2025 3:32 pm
"Blunt, but appropriate," says Aanbo, removing the cloth around his nose and mouth. "Lyrel, is it? Please oblige. It is something simple for a Dungeon Buster, yet it carries a very heavy weight as I'm sure was explained to you by those who sent you and those you've met."
Aug 4, 2025 4:25 pm
Oh I'm not shy. Lyrel strips down and makes a slow pirouette for all to see her full nakedness.
Now its your turn... Says the naked elf holding a sword and a crystal bracelet.
OOC:
weapon and arcan focus
Aug 4, 2025 4:31 pm
Aanbo smiles. He doffs his robes, his body chiseled from granite as though from a novice sculptor that gave up halfway. His bruises are misshapen and scars crooked, but he has no tattoos to otherwise mar the layers of dust and dirt that settled into his wrinkled folds.

"Well met," he says, fixing his robes once he has proven himself to Lyrel and gesturing for her to do the same. "I am Aanbo, of the Dungeon Busters. Was that fire from you? A welcome warmth in these cold tunnels."
Last edited August 4, 2025 4:32 pm
Aug 4, 2025 6:06 pm
Chase seeing what is going on."we can all vouch for each other here. I will not be taking my armor off. Glad to have some more magic on board."
Aug 4, 2025 6:22 pm
Yes, that was my fire, and this... She points to the flames in her hair. Is a fey glamour that doesn't want to end.
Just want to get that out of the way.

mathias0077 says:
Chase seeing what is going on."we can all vouch for each other here. I will not be taking my armor off. Glad to have some more magic on board."
Shy or double standards? Lyrel gives Chase a seciptial look.
Last edited August 4, 2025 6:26 pm
Aug 4, 2025 6:22 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp "Must be some powerful priest about to be keeping these guard/pets around." as he examines the dead ghouls more. "They will not be expecting us coming." He appears a bit revolted by the undead that he gazes upon.
Last edited August 4, 2025 6:24 pm
Aug 4, 2025 6:37 pm
"Do not be so sure. We fell some.of their martial members and trogs, they may well expect us to get past the early deterrents," Theran says as he removes basic leather armor and robes, showing the newcomer he has no spiral tattoo. Physically, the wood elf is nothing special... he has a typical elven litheness to his build, but is otherwise unremarkable.

Once Lyrel is satisfued, he will work to don his equipmemt again.
Aug 4, 2025 6:42 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Morton surmises, "We are indeed up against quite a foe." and loses any further interest in the ghoul bodies. "Let us hope this tunneling isn't too vast and it appears we are on the right way give or take to have been assaulted."
Last edited August 4, 2025 6:44 pm
Aug 4, 2025 6:44 pm
"Neither, I have nothing to prove. My brother and sister Busters know who we are."
Aug 4, 2025 6:58 pm
"I will vouch for everyone else," says Aanbo as he introduces Lyrel to the other Dungeon Busters. He includes Ember in the group, but chooses not to get into the weeds that she technically isn't a member.

He works to give Theran enough time to equip himself, and asks of Lyrel, "If you have spoken to Olpert and Ramne, you no doubt know of our mission. Do you have any questions?"
Aug 4, 2025 10:50 pm
Myrtha nods at Lyrel during presentations, but she was clearly not removing her bulky scale-mail to reassure the newcomer. She moves through the charred husks and recovers Reptile’s hand axe while the others talked. As soon as she had rearranged her weapons and set her spear for more scouting, she spoke to the others: "We’d better move."
OOC:
How many exits from this monster dining grotto?
Aug 4, 2025 11:32 pm
matmaisan says:
How many exits from this monster dining grotto?
OOC:
There is only one exit from this feeding chamber (the way you entered). There are three tunnel branches that the party has seen but not yet explored, as seen in this map:
https://i.imgur.com/qKK9FMZ.png
Just outside the feeding chamber, the passage forks, with one branch going north (back towards the cellar) and the other branch going west (unexplored).
Following the northern passage would take you winding northwest to a four-way intersection, with the northeast passage leading back to the cellar entrance. The other two passages lead west and south (both unexplored).
Aug 5, 2025 6:50 am
Who is the dead guy on the floor?
What are you hoping to find down here?

Lyrel thinks for a moment.
I think that it for the questions at the moment. She says as she buttens up her bridges
Aug 5, 2025 1:25 pm
"Don't know, and the people running this cult," Theran replies.

"Everyone ready?"
Aug 5, 2025 3:05 pm
"Let us continue and keeps eyes open for any other nasties."
Aug 5, 2025 3:31 pm
Since the tunnels are narrow enough to require moving single-file, the party smoothly shifts back into their established marching order: Myrtha in front, then Chase, Ember, Morton, Aanbo, Arya, and Theran...where does Lyrel insert herself in that line-up?
Aug 5, 2025 4:02 pm
As the group arranges themselves to proceed, Aanbo says quietly to Lyrel, "We're hoping to answer those questions, too."
Aug 5, 2025 4:55 pm
spaceseeker19 says:
Since the tunnels are narrow enough to require moving single-file, the party smoothly shifts back into their established marching order: Myrtha in front, then Chase, Ember, Morton, Aanbo, Arya, and Theran...where does Lyrel insert herself in that line-up?
OOC:
Somewhere in the middle C-E-M-Aa-L-A-T
Aug 5, 2025 10:59 pm
Able to see in the darkness, Morton examines the bodies of the monsters while the others are disrobing and showing off their scarred physiques (but no tattoos or spiral jewelry). There is nothing of special interest on the corpses; they've clearly been dead a long time, though unlike the other undead the Dungeon Busters have previously encountered in the Dim Forest, the magic that animated these bodies seems to have protected them from much decay: the flesh is only shriveled and the skin stretched taut, with wide staring eyes and intact teeth rather than empty sockets and gaping jaws. There is no sign or smell of decomposition, nor are there are invertebrates consuming the bodies. Their hair and nails seem to have continued to grow after death; the hair is matted with blood and the nails are cracked from scraping the broken bones of their victims for marrow. They are unclothed, and do not bear any spiral tattoos or symbols, nor do they have any pockets or containers for holding items of value or utility.

The party is beginning to get a picture for how Her people have been using these monsters, supported by the evidence of no personal belongings or valuables of any kind among the victims' remains. The adventurers were the first people to come in here with weapons and useful gear.

Once everyone is dressed again, Ember and Arya pick up their torches again as the party prepares to head back into the tunnels. Myrtha leads the way back out of the feeding chamber, each party member crunching on the bones as they move out of the room, and then they step carefully over and around the fresh corpses. They reach the first branching of the tunnels, and Myrtha and Chase proceed cautiously forward into the darkness until Ember can turn the corner and shed some light in front of them.
https://i.imgur.com/PtsJ38J.png
OOC:

Which way will you go?
Aug 5, 2025 11:07 pm
Thinking of the undead he encountered in the dim Chase will say"Those undead I encountered in the dim seem to reanimate every night. Even if dispatched. Theran keep a careful watch back there." Looking ahead ay Myrtha"Left?"Chase will mark the wall.
Last edited August 5, 2025 11:08 pm
Aug 5, 2025 11:38 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Morton says before leaving the area, "Might be best to douse those bodies in oil and lite."
Aug 6, 2025 2:47 am
"I'd be wary of that. It may be prudent, but the smoke has no place to go in here and would quickly overwhelm us."
Aug 6, 2025 6:35 am
Ah, I see your logic. By keeping your left hand on the wall at all times, you will eventually find the exit of a labyrinth. Very sensible
As they walk in darkness, the flames of Lyrel's hair show that they are made of fairy glamour; they cast almost no light.
Aug 6, 2025 2:46 pm
"It makes sense to me," Myrtha replies to Lyrel's voice behind her, then turns to Chase. "Let's go, Mr. Brandstone." They proceeded down the tunnel, Ember following behind with the light source. The tunnel turns to the southwest and proceeds for several yards, widening as it goes. The group pauses when the passage opens into a larger space with tunnels leading away in different directions. There is a dark patch of earth on the ground with a half-eaten fresh rat corpse in the middle.
https://i.imgur.com/RFfL3RJ.png
Aanbo (27/27)
Arya (10/10)
Chase (14/14)
Ember (9/9)
Lyrel (9/9)
Morton (9/9)
Myrtha (17/18)
Theran (18/18)
Aug 6, 2025 9:48 pm
"Following these tunnels to see if they connect to other cult-infested dens, or to the temple of Merikka… we’re trying to figure out what’s happening to the people of Orlane, and hoping to rescue a DungeonBuster companion at the same time; his name is Joseph, a hobniz, who was taken during an ambush…" Myrtha replied, all the while making her way to the cave entrance and preparing to take the next turn to the left.
Aug 6, 2025 10:30 pm
Morton quiet walks along picking where he steps to make least amount of noise as he does run his left hand along the wall.
Aug 6, 2025 11:21 pm
Chase will make another mark and follow Myrtha torch in one hand long sword in the other. He shouldered his bow right after the fight."We need to find Joesph."
Last edited August 6, 2025 11:22 pm
Aug 6, 2025 11:34 pm
Ember despairs at the idea of finding Joseph in any form resembling his former one, but says nothing. Hope springs eternal, and she decides to let her new companions keep that light alive.
Aug 7, 2025 9:03 am
Myrtha makes her way to the left-hand exit, making sure not to tread on the dark patch of earth, thereby avoiding the half eaten rat.
OOC:
is the patch darker because of a bloodstain or some other source of moisture, or is it just a different kind of earth?
Aug 7, 2025 3:16 pm
matmaisan says:
is the patch darker because of a bloodstain or some other source of moisture, or is it just a different kind of earth?
It's blood. The party recognizes that the rat being caught and eaten was likely the source of the noises some of them heard earlier.
As they pass the large open space on their left, the adventurers see that two other passages lead off north on the other side.

But as they progress, following the left-hand wall, the tunnel ahead narrows abruptly, forcing each character to turn sideways to squeeze between two partially-buckled support beams, and as each character moves through, they are struck either with an awareness of how much earth is pushing down at them from above, ready to bury them in an instant, or how bad it would be to be caught by a monster while stuck in such an awkward space.

But then the passage widens again. Chase's torch illuminates the space ahead of them, which widens further into another chamber. A dim shape ahead materializes out of the dimness to be a white humanoid face staring at them out of the darkness: cold, pitiless, and pale. It is clear after a heartbeat that this is not a living creature, but a mask or carving high up off of the ground ahead. Stepping cautiously further, Myrtha, Chase, and Ember at the front realize that it is an extremely lifelike statue that catches the light and almost glows, seemingly hovering in the air. A further step and the reason for its position becomes clear: the face is the furthest-forward part of a full-body sculpture. The statue is of some white, pearlescent material and depicts something abominable: a human face on the body of a vast serpent rearing up from a stone pedestal. The gnawed bones of other humanoids lay here, scattered in the dirt and less immediately obvious for being dirty and low to the ground. Everyone files into the chamber and sees this, too. There are no other obvious exits from this chamber.
[ +- ] The classic artwork
https://i.imgur.com/j65RmOs.png
Aanbo (27/27)
Arya (10/10)
Chase (14/14)
Ember (9/9)
Lyrel (9/9)
Morton (9/9)
Myrtha (17/18)
Theran (18/18)
Aug 7, 2025 3:22 pm
"Fascinating, in the most disturbing way possible," Theran observes as he takes in the statue. "As this room is another dead end, might I suggest we leave as quickly as possible? Those supports worry me, and while I believe we could survive trapped in here... as an elf my lifespan is quite long and the notion of spending it confined to this small chamber does not set well with me."
Aug 7, 2025 4:26 pm
"Perhaps related to the spiral symbol. It could be a spiral snake, yes?" says Aanbo. "I don't think we should get closer, not if those bones are any indication. And we have more tunnels to check out."
Aug 7, 2025 4:32 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Morton quotes out in Elven to Theran, "Life is death." to the thoughts of entrapment and in Elven, "Forever curse of enduement."

Obviously, Morton being an Elf well understands as he expects a hundred years of enduements for an error. Long life and the voice never stop.

Morton tries to recall a religious aspect to the statue. He is more versed in demonology, but religion doesn't stand much further.

He shakes his head to rid him of unheard voices.
Last edited August 7, 2025 5:08 pm

Rolls

Religion - (1d20+2)

(18) + 2 = 20

Aug 7, 2025 5:00 pm
Theran's examination of the statue reveals exquisite artistry; the statue appears to be cunningly crafted from ivory, though where someone would get tusks of such size beggars the imagination. Perhaps it is multiple tusks that were shaped together?

Ember looks around to see if the obvious has occurred to anyone else; she observes that only Morton has a similar gleam in his eye. The criminal and the charlatan both recognize that an eccentric art collector or a curator of the arcane would probably pay a small fortune for such an object of art. Failing that, Ember knows some fences in Hookhill that would be just as eager; based on her experience, she figures probably every community has someone serving a similar public service...
Aug 7, 2025 5:18 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Strangely enough Morton will approach the statue and has a single cub (copper coin) drawn from his pouch in his hand. Without a word or anything he carefully places it on the statue where it can lay and not fall off. He looks at it in a bit of wonderment as how it managed to be here.

Last edited August 7, 2025 5:21 pm
Aug 7, 2025 6:33 pm
Seeing that this is a deadend, Lyrel turns and moves into the hallway.
Big ugly statue - not relevant for our cause
Aug 8, 2025 10:55 am
"careful Morton, it could be a trap, or bring a curse upon you!" Myrtha stated with a degree of urgency in her voice. She had never given many signs of religious or spiritual leanings, but it was obvious she was ill at ease in the presence of such a statue.

"Is this some kind of godling, Mother Arkon?" the warrior asked, looking at the beautiful priestess with inquiring eyes. She had never seen such a snake human hybrid creature, and wondered what it might be: a mythical being in some pantheon, or an exemplar of the myriad strange species and aberrations to grace the Flanaess.
OOC:
Internet access still quite spotty, so do not wait on my behalf. Myrtha is ready to resume exploration following the same general principle of choosing left branches first. On a metagamey level we should sure come back and take this idol somewhere to be sold or destroyed.
Aug 8, 2025 4:13 pm
"Careful Morton, it could be a trap, or bring a curse upon you!" Myrtha warns as Morton approaches the statue.

But there is no apparent ill consequence of Morton placing the coin in the coils of the serpent at the statue's base.

"Big ugly statue" Lyrel manifests her art critic, adding "Not relevant for our cause" before squeezing back out of the chamber into the tunnel behind them.

Myrtha turns to Arya and asks "Is this some kind of godling, Mother Arkon?"

Arya, who has been wondering that herself, draws herself up and assumes what she hopes is a magisterial air. "Some would say so, but I suspect it to be rather a demon than a deity." A luscious curl slips from her hair to flop down in front of her face, and Arya deflates a little, shrugging as she pushes her hair back over her ear. "Or it could just be a monster of the artist's imagination."

With an anxious backward glance, Myrtha squeezes herself through the narrow gap to follow Lyrel out into the passage again. Even though the flames provide no illumination, Myrtha finds the flickering glow of the elf's hair reassuring in the dark as she waits for one of the others with a torch to join them. Arya obliges a few moments later, nearly dropping the torch when she gets stuck between the two beams. Turning sideways a bit more, the cleric is able to get through.

https://i.imgur.com/dgcTbPU.png
Aug 8, 2025 4:32 pm
Aanbo urges those remaining in the cavern with the statue to hurry. "Let's go. We ought to stick together in these dark tunnels. We'll keep the features of that figurine in mind should we come across more."

The monk sucks in his belly to fit through the narrow passage to join Myrtha.
Aug 8, 2025 4:34 pm
Theran will usher whoever is left out of the chamber before exiting himself.
Aug 8, 2025 4:34 pm
"Yes, let's move on." Chase will head back out.
Aug 8, 2025 7:50 pm
Morton ushers his way out.
Aug 9, 2025 2:25 pm
As Theran brings up the rear and the others squeeze through the narrow gap and back into the tunnel, Myrtha resumes following the left hand wall through the open chamber, Arya following close behind with the torch so that she can see her way. This leads the party up a north-by-northwest tunnel that quickly curves straight north. Continuing further, they reach another intersection, where a tunnel opens up on the left from the main passage leading north.
https://i.imgur.com/AuKoX4n.png
Aanbo (27/27)
Arya (10/10)
Chase (14/14)
Ember (9/9)
Lyrel (9/9)
Morton (9/9)
Myrtha (17/18)
Theran (18/18)
Aug 9, 2025 6:47 pm
OOC:
I think Chase is suppose to be 2nd in line behind Myrtha.
Aug 10, 2025 12:03 am
Myrtha halts at the intersection, looking both ways for a couple of heartbeats each, before turning and walking to the newly discovered left-hand branch of the north-bound tunnel.
OOC:
Yep, I believe Chase was right behind Myrtha, followed by Arya. Lyrel had wanted to stay in the middle of the group if I am not mistaken.
Aug 10, 2025 12:17 am
Chase will follow Myrtha providing light as she leads the way prodding the floor with her spear. It is slow going but better safe than sorry. He will make another mark as the move to the next corridor.
Aug 10, 2025 2:34 am
"Hold on, hold on!" Chase objects to the order that people left the previous cave, squeezing up the narrow passage past the other party members to take his accustomed place behind Myrtha. Lyrel shrugs and allows herself to get shuffled back a few people; in her enthusiasm to get away from the repellent statue, she'd pushed ahead with the warrior woman. It is very tight to rearrange the order that people left the previous cave, but as Olpert has drilled into them, it is 'important to observe the proper procedure at all times.'

Satisfied with his restored position in the line, Chase makes another mark on one of the support beams, and Myrtha continues following the wall, touching the wall with her left hand around the shield straps every few paces. Chase taps the hard-packed dirt floor by her feet, which forces her to go slow so as not to trip.

After a dozen paces or so, the passage turns sharply to the left, then keeps turning as it widens into another chamber...but there is nothing in this one other than a few cracked bones.

https://i.imgur.com/tR4gJMF.png
Aug 10, 2025 4:27 am
Knowing that the group will want to retain the marching order, Aanbo decides to make some room by going back to the 3-way intersection. He keeps an eye to the north, sparing an occasional glance south, while the team regroups.
Aug 10, 2025 11:58 am
"Dead end", she concludes, before she gets ready to head back. She is very conscious that her size and bulky armor don’t make these reordering easy, butt there is no avoiding the discomfort altogether.
OOC:
Back to the last intersection and then head north, I guess.
Aug 10, 2025 4:04 pm
"Dead end," Myrtha assesses. As Aanbo squeezes past the others to leave, the rest of the group moves into the wider space of the chamber so that the line can turn around. Myrtha leads the way back out, Chase right behind her, and nods to Aanbo standing watch at the intersection. Myrtha then follows the northern fork, following the wall on her left. A few paces more, and the tunnel dead-ends in another tunnel leading east and west.

https://i.imgur.com/mSgGsqn.png
Aanbo (27/27)
Arya (10/10)
Chase (14/14)
Ember (9/9)
Lyrel (9/9)
Morton (9/9)
Myrtha (17/18)
Theran (18/18)
Aug 10, 2025 5:19 pm
OOC:
Chase will be marking every change of direction and tunnel.
Last edited August 10, 2025 7:52 pm
Aug 10, 2025 7:44 pm
"Left again?" asks Aanbo. The group seemed to be heading away from the direction of the temple, but he kept his doubts quiet as nobody could know where these tunnels lead.
Aug 10, 2025 11:50 pm
"Don’t mind turning right if you prefer," Myrtha responded, though it was obvious she’d rather keep turning left.
Aug 10, 2025 11:56 pm
Chase looking at the others"By turning left all the time we will eventually get there while exploring all these passages. That is how you should navigate a labyrinth."
Aug 11, 2025 9:09 am
runekyndig says:
Ah, I see your logic. By keeping your left hand on the wall at all times, you will eventually find the exit of a labyrinth. Very sensible
As they walk in darkness, the flames of Lyrel's hair show that they are made of fairy glamour; they cast almost no light.
I'm glad that you agree Chase, with what I say not that long ago....
OOC:
@mathias0077 that Chase refused to strip down and now that he repeats Lyrels words, is turning Lyrels and Chases relationship into an adversarial one. Are you okay with that?
It can be fun having two characters bickering, but only if the players agree. We can have them save eachothers butts later and change their relationship to something more solid after.
Aug 11, 2025 9:50 am
runekyndig says:
runekyndig says:
Ah, I see your logic. By keeping your left hand on the wall at all times, you will eventually find the exit of a labyrinth. Very sensible
As they walk in darkness, the flames of Lyrel's hair show that they are made of fairy glamour; they cast almost no light.
I'm glad that you agree Chase, with what I say not that long ago....
OOC:
@mathias0077 that Chase refused to strip down and now that he repeats Lyrels words, is turning Lyrels and Chases relationship into an adversarial one. Are you okay with that?
It can be fun having two characters bickering, but only if the players agree. We can have them save eachothers butts later and change their relationship to something more solid after.
OOC:
I am fine with that
Aug 11, 2025 4:29 pm
Hearing no strong objection, Myrtha continues to lead the way, feeling along the left wall, her shadow stretching far in front of her from the torches that both Chase and Arya hold behind her. As Lyrel teases Chase, the tunnel widens into another chamber, large enough to admit the whole party. However, this chamber appears empty, and is noteworthy only for the fact that the timbers at the far end have collapsed, leaving a pile of loose earth against the wall.

https://i.imgur.com/47ZFDiP.png
Aanbo (27/27)
Arya (10/10)
Chase (14/14)
Ember (9/9)
Lyrel (9/9)
Morton (9/9)
Myrtha (17/18)
Theran (18/18)
Aug 11, 2025 5:22 pm
Aanbo meditates upon the obstacle before them. He approaches the collapsed section to see if he can determine whether it was a natural cave-in or if it was purposefully done.

Rolls

Intelligence check - (1d20+1)

(19) + 1 = 20

Aug 11, 2025 7:56 pm
Is this really it? Those cultist must have gone somewhere?
Unless that ugly statue is what drew them.
Allow me to sense for magical traces.


She quickly draws a perfect circle on the ground with the tip of her swordsheath and sits down in the middle of the cirle.
She begines to chant Manifestare Occulta and the flames in her hair seems to move out into an orbit around her head. After 10 minutes of chanting the flames are 30-40 centimeters from her head and forms a stationary ring. As she looks around any magic in that direction is detected by the flames changing colour*
OOC:
Matching the color of the magic school

Abjuration - Blue
Conjuration - Gold
Divination - Silver
Enchantment - Pink
Evocation - Red
Illusion - Purple
Necromancy - Green
Transmutation - Bronze
[ +- ] 1 : Detect Magic (R)(C)
Aug 11, 2025 8:39 pm
Looking around"Makes you wonder if they really even use these much anymore. They might have such a strong handle on the town that they don't think they need to hide."
Aug 11, 2025 9:10 pm
"A disturbing possibility," Theran replies quietly.
Aug 12, 2025 1:45 am
Myrtha observes the newcome spellweaver begin her preparations to what would obviously be a lengthy ritual. The warrior moved back to the cave’s sole obvious entrance, and kept watch.
Aug 12, 2025 2:32 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Morton makes himself comfy and watches the back mostly.
Last edited August 12, 2025 2:32 am
Aug 12, 2025 10:38 pm
"Is this really it?" Lyrel wonders, disappointed at finding another dead end. "Those cultists must have gone somewhere...?" She quirks a smile. "...unless that ugly statue is what drew them..." Lyrel steps away from the others and begins to trace symbols into the hard-packed dirt floor as the first part of a magical ritual. "Allow me to sense for magical traces..."

When it becomes clear that Lyrel is going to take a while, the party is content to take a break to wait. Morton sits back against the wall and observes, and kindred-spirit Ember joins him. Myrtha goes to stand guard at the cave mouth, with Arya following dutifully behind to provide light for the warrior in the darkness. Chase, holding the other torch, goes to talk to Theran off to one side. "Makes you wonder if they really even use these much anymore. They might have such a strong handle on the town that they don't think they need to hide."
"A disturbing possibility" is the elf's characteristically taciturn response.

Meanwhile, Aanbo, the expert on excavations, caves, and burrows, goes to inspect the place where the wall has collapsed. After a bit of poking and prodding, he satisfies himself that there wasn't another tunnel here, just part of the wall that collapsed when water seeped down into the supports and rotted them. But in doing this, Aanbo has disturbed a resident of the dirt pile. A territorial snake, the same color as the dirt which is groggy from the cold down here, strikes at Aanbo! By contrast, Aanbo's reactions are like a mongoose's, and he pulls away from the piercing fangs. Aanbo is not quite sure what kind of snake likes to lurk in dirt deep under the surface, but he's reasonably sure it is venomous.
OOC:
Anyone who wishes to engage with this conflict should roll initiative.

Note that the snake is slow from being down in the dark for so long, so it is slower and with a lower DEX mod than is normal for its species. Anyone else who cares to can attempt a DC10 INT (Nature) check to identify the type of snake.

20 - Morton (9/9)
20 - Large venomous snake
19 - Ember (9/9)
17 - Myrtha (17/18)
6 - Aanbo (27/27)
6 - Arya (10/10)
4 - Chase (14/14)

Lyrel (9/9) (started a ritual)
Theran (18/18)

Rolls

Snake attack on Aanbo AC15, piercing damage - (1d20+4, 1d4+4)

1d20+4 : (6) + 4 = 10

1d4+4 : (2) + 4 = 6

Secret Roll

Aanbo nature check - (1d20+3)

(6) + 3 = 9

Snake initaitive - (1d20+4)

(16) + 4 = 20

Aug 12, 2025 10:59 pm
Aanbo doesn't see a need to destroy the snake, but also isn't going to sit idly by for it to strike again.
OOC:
Adding my initiative roll, but my actions are to disengage and retreat. Hopefully the snake does not pursue!

Rolls

Initiative - (1d20+2)

(4) + 2 = 6

Aug 12, 2025 11:28 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp
Morton acts fast as he realizes the situation. He has heard of such snakes but this is the first time he has actually seen one! He Eldritch Blasts it immediately.
OOC:
Morton has 20 INIT and Eldrtich blast the snake with a 15 for possible 3 damage.
[ +- ] Eldritch Blast spell
Last edited August 12, 2025 11:33 pm

Rolls

INIT,ID (Nature check DC 10) - (1d20+2, 1d20+0)

1d20+2 : (18) + 2 = 20

1d20+0 : (16) = 16

Eldritch Blast - (1d20+6, 1d10)

1d20+6 : (9) + 6 = 15

1d10 : (3) = 3

Aug 13, 2025 12:21 am
Myrtha was not expecting adversity from that side of the cave. She turned around to face the snake, and prepared to pin it to the wall with her spear.

Rolls

Initiative - (1d20+2)

(15) + 2 = 17

Aug 13, 2025 12:41 am
Arya follows Myrtha's gaze and gasps, her rosy cheeks pale at the shock of finding a hostile natural creature - a snake! - underground.

Rolls

Arya initiative - (1d20+1)

(5) + 1 = 6

Aug 13, 2025 12:54 am
Chase Will move up with long sword drawn to make sure the newest member of our group Lyrel will be guarded
OOC:
ouch
Last edited August 13, 2025 12:55 am

Rolls

initiative - (1d20+3)

(1) + 3 = 4

Aug 13, 2025 2:10 am
Ember briefly considers moving on the snake, but decides that the others have it well in hand. She does not see the need to kill an animal for doing what nature commands it.

Rolls

Nature - (1d20+2)

(17) + 2 = 19

Aug 14, 2025 2:34 am
Round one
(this is followed by round two)

Morton leaps to his feet as he reaches out for the power granted to him by his demonic patron...the connection to the Abyss comes a little bit easier every time. As he does so, Morton dispassionately recognizes that this snake is a mudviper, a variety of venomous reptile that grows to more than 4 paces in length and has been known to eat medium-sized creatures like dogs, cats, even young children. The elf's eyes glow red, the heat of the nether plane is reflected in Morton's body, and this generates a shockwave of force that blasts across the chamber into the snake.
The mudviper takes 3 force damage!

The mudviper, for its part, is still focused on its intended prey: Aanbo. It strikes out at the dwarf again, and again the monk's long years of training helps him anticipate where the snake will strike...and to not be there when it does.

https://i.imgur.com/ZQl34Z8.png

Lyrel continues her ritual, casting Detect Magic.
Ember whips out her rapier as she leaps to her feet and misses the twisting snake.
Myrtha pushes past the others to attack with the spear over Aanbo's shoulder and misses the snake.
"You think it's a coincidence to have a big snake in a place with a big snake statue?" Aanbo says to her over his shoulder, missing his strikes with both staff and palm.
"Strike it down with sacred flame!" Arya implores Pelor, but the snake dodges the column of light that beams down into the collapsed mound!
Chase moves past Myrtha to stand between Ember and Aanbo, but his flashing stabs with the shortsword do not manage to connect with the undulating reptile.
Theran watches sardonically. It's just a snake.

https://i.imgur.com/Wu4yOnN.png
22 - Lyrel (9/9) (performing her ritual)
20 - Morton (9/9)
20 - Mudviper (-3)
19 - Ember (9/9)
17 - Myrtha (17/18)
6 - Aanbo (27/27)
6 - Arya (10/10)
4 - Chase (14/14)
OOC:
Everyone else - @WhtKnt @matmaisan @mathias0077 - should post their turns now.
@CancerMan - I will have Aanbo Disengage and move out of striking range of the snake on his turn, unless you post that he's doing something different than that.
@runekyndig - You can post for Lyrel (with initiative roll); otherwise I will assume that she is tuning this out and continuing with her ritual.
@MaJunior - if you want Theran to act in this combat, roll initiative and post Theran's first-round action.

Rolls

Mudviper attack on Aanbo AC15, piercing damage - (1d20+4, 1d4+4)

1d20+4 : (7) + 4 = 11

1d4+4 : (3) + 4 = 7

Aug 14, 2025 2:45 am
Theran sees the snake, but it's just a snake. His companions will handle it. This isn't like the incident with the bear... the snake is actually attacking Aanbo. But Theran will keep his eyes open for anything else that might use the snake's aggression as a distraction.
Aug 14, 2025 3:17 am
"You think it's a coincidence to have a big snake in a place with a big snake statue?" Aanbo asks.

Since the serpent continues to pursue him, the monk sees little room in further retreat. He attempts to swat away the fangs using his palm, then thrusts his staff out to try and pin the snake to the ground and keep some distance.
OOC:
Action: Quarterstaff two-handed vs Snake
Bonus Action: Unarmed strike.

Rolls

Quarterstaff 2H to hit, bludgeoning damage - (1d20+4, 1d8+2)

1d20+4 : (2) + 4 = 6

1d8+2 : (8) + 2 = 10

Unarmed Strike to hit, bludgeoning damage - (1d20+4, 1d4+2)

1d20+4 : (8) + 4 = 12

1d4+2 : (1) + 2 = 3

Aug 14, 2025 3:27 am
Ember sighs, realizing that the snake is not going to be disuaded. Her rapier flashes in the low light, but her attack is hurried and misses.
Last edited August 14, 2025 3:28 am

Rolls

Rapier to hit - (1d20+5)

(2) + 5 = 7

Rapier damage - (1d8+3)

(3) + 3 = 6

Aug 14, 2025 3:41 am
Arya's warm almond-shaped eyes narrow as she looks upon the fierce beast that is attacking her companion. "Brightlord, smite this danger with your sacred fire!" Arya cries out to Pelor, "Strike it down with sacred flame!"

Rolls

Sacred flame radiant damage - (1d8)

(5) = 5

Mudviper DEX save DC13 - (1d20+4)

(15) + 4 = 19

Aug 14, 2025 6:15 am
Lyrel is continuing her chant to extend her magic sight, while sitting in her circle. She draws her sword, but otherwise stays calm, confident that the DB's can handle a simple snake

Rolls

Initiative - (1d20+4)

(18) + 4 = 22

Aug 14, 2025 9:40 am
Chase will move up beside Aanbo keeping himself between the snake and Lyrel as she continues doing whatever it is she doing and attack the snake with his short sword.

Rolls

to hit, damage - (1d20+5, 1d6+3piercing)

1d20+5 : (6) + 5 = 11

1d6+3piercing : (4) + 3 = 7

Aug 14, 2025 9:36 pm
Myrtha rushes forward hoping to strike a decisive blow against the serpent, despite the crowded field ahead of her.
OOC:
Not sure Myrtha can get a hit in considering that Aanbo, Chase, and Arya are already engaging the creature. She might be able to use the spear as a reach or ranged weapon, though her allies might be providing the snake with cover. Please adjust applicable modifiers if this attack is not a melee attack.

Rolls

Spear +1 to hit, damage - (1d20+6, 1d6+4)

1d20+6 : (3) + 6 = 9

1d6+4 : (4) + 4 = 8

Aug 15, 2025 1:07 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp If that snake is still alive and kicking, Morton will Eldritch blast it again.
OOC:
Eldritch blast for 2 HP.
Last edited August 15, 2025 1:08 am

Rolls

Eldritch blast - (1d20+6, 1d10)

1d20+6 : (9) + 6 = 15

1d10 : (2) = 2

Aug 15, 2025 8:18 pm
Round one, completed.

Lyrel continues her ritual, casting Detect Magic.
Ember whips out her rapier as she leaps to her feet and misses the twisting snake.
Myrtha pushes past the others to attack with the spear over Aanbo's shoulder and misses the snake.
"You think it's a coincidence to have a big snake in a place with a big snake statue?" Aanbo says to her over his shoulder, missing his strikes with both staff and palm.
"Strike it down with sacred flame!" Arya implores Pelor, but the snake dodges the column of light that beams down into the collapsed mound!
Chase moves past Myrtha to stand between Ember and Aanbo, but his flashing stabs with the shortsword do not manage to connect with the undulating reptile.
Theran watches sardonically. It's just a snake.

https://i.imgur.com/Wu4yOnN.png
22 - Lyrel (9/9) (performing her ritual)
20 - Morton (9/9)
20 - Mudviper (-3)
19 - Ember (9/9)
17 - Myrtha (17/18)
6 - Aanbo (27/27)
6 - Arya (10/10)
4 - Chase (14/14)
Aug 15, 2025 8:26 pm
Round two
(this is preceded by round one, followed by round three)

Having drawn her sword, Lyrel continues her chanting, using the blade to trace patterns in the packed dirt floor.
Beads of sweat break out on Morton's smooth brow as he holds up his hand and continues to let the demonic power rip through him.
The mudviper takes 2 force damage as it is hit again!

The mudviper didn't see where the two blows that hit it originated (that is Morton), so it lashes out at the one who disturbed its home again: the dwarf!
But Myrtha reaches around the monk with her shield, and the snake's fangs bounce off, gouging a long scratch in the paint!

Ember stabs with her rapier as the snake is snapping back to strike at Aanbo again. The tip of the blade skewers the reptile and it twists and writhes in pain.
The mudviper takes 12 slashing damage!

Recognizing that the flickering torchlight and the shadows of the people struggling with the snake in front of her are throwing off her aim (and the spear over a person's shoulder is better for a cavalry charge), Myrtha opts to use a different weapon. She yanks the handaxe (that she retrieved from the undead's body earlier) from her belt and flings it over Aanbo's shoulder at the enormous snake's sinuous form. But the shadows still confound her aim and the hatchet sinks into the loose dirt harmlessly.

The Earthshaker monk Aanbo whirls, sways, and leaps to avoid the snake's darting head and piercing fang strikes.

"May your sacred light shine and subdue this beast!" Arya evokes Pelor's Sacred Flame again
The mudviper is seared for 4 radiant damage!

Raising his torch a little higher to get a better view, Chase stabs again!
The mudviper takes 5 piercing damage!

https://i.imgur.com/RsSuwrJ.png

Theran watches and waits. All things die in time.
22 - Lyrel (9/9) performing her ritual
20 - Morton (9/9)
20 - Mudviper (-26)
19 - Ember (9/9)
17 - Myrtha (17/18)
6 - Aanbo (27/27) Dodging
6 - Arya (10/10)
4 - Chase (14/14)
Aug 15, 2025 8:31 pm
OOC:
@runekyndig - I made an assumption about Lyrel's actions this turn based on last turn; you can always choose to leave off the spellcasting if you want to declare a different action.
The mudviper didn't see where the two blows that hit it originated (that is Morton), so it lashes out at the one who disturbed its home again: the dwarf!
But Myrtha reaches around the monk with her shield, and the snake's fangs bounce off, gouging a long scratch in the paint!
OOC:
@matmaisan - I assumed you'd want to use your reaction to protect Aanbo. Correct me if I'm mistaken.
OOC:
@WhtKnt @matmaisan @CancerMan @mathias0077 can all post their turns now, and @MaJunior can join in with initiative and a turn if he wants Theran to get involved.

22 - Lyrel (9/9) (performing her ritual)
20 - Morton (9/9)
20 - Mudviper (-5)
19 - Ember (9/9)
17 - Myrtha (17/18)
6 - Aanbo (27/27)
6 - Arya (10/10)
4 - Chase (14/14)

Rolls

Mudviper attack on Aanbo AC15, piercing damage - (1d20+4, 1d4+4)

1d20+4 : (16) + 4 = 20

1d4+4 : (3) + 4 = 7

DISADV attack on Aanbo AC15 (from Myrtha's protection) - (1d20+4)

(1) + 4 = 5

Aug 15, 2025 11:31 pm
Chase swearing "Bags!!" after his miss will refocus and attack again. It so much easier with his bow. He will have to spend more time with the blade after this mission.

Rolls

to hit, damage - (1d20+5, 1d6+3piercing)

1d20+5 : (13) + 5 = 18

1d6+3piercing : (2) + 3 = 5

Aug 16, 2025 4:21 am
Ember tries again to skewer the snake.

Rolls

Rapier to hit - (1d20+5)

(10) + 5 = 15

Rapier damage - (1d8+3)

(7) + 3 = 10

Aug 16, 2025 4:28 am
Aanbo tries to keep the snake's attention on himself, poking the ground with his staff while the others make their attacks. His bare feet dance to avoid the poisonous fangs.
OOC:
Action: Dodge.
Aug 16, 2025 6:53 am
spaceseeker19 says:
OOC:
@runekyndig - I made an assumption about Lyrel's actions this turn based on last turn; you can always choose to leave off the spellcasting if you want to declare a different action.
OOC:
That is a very fair assumption. Unless it is turning out to be more than just a snake, she will keep up the ritual.
https://y.yarn.co/aee181c3-0665-449f-bf0d-28ea863b93dd_text.gif
right?
Aug 16, 2025 3:51 pm
OOC:
@WhtKnt - remember to roll 1d6 for additional Sneak Attack damage in situations like this (Ember is attacking a target that is adjacent to another party member) where it applies. In my experience, the "ganging up on an enemy" trigger for Sneak Attack happens far more often than the primary "attacking with advantage" trigger, so keep that in mind. For the sake of keeping the game moving, I'll roll it this time.

If it works better for you, an alternative would be that you can just default to rolling Sneak Attack damage with the rest of the damage dice, and I can handle applying it in the appropriate situations. What do you think?

Rolls

Ember sneak attack damage - (1d6)

(2) = 2

Aug 16, 2025 4:11 pm
OOC:
I'll just roll it when I believe it is appropriate, and you can apply it or disregard it as necessary.
Aug 16, 2025 5:32 pm
Mother Arkon draws her hammer and approaches, prepared to wallop the mudviper...but unlike Myrtha's spear, her warhammer can't reach past her companions to hit the reptile. A sigh escapes her lips and a frown mars her classic beauty, and she calls upon Pelor once more. "May your sacred light shine and subdue this beast!" The searing light flashes down toward the snake.

https://i.imgur.com/RsSuwrJ.png

Rolls

Mudviper DEX save DC13 - (1d20+4)

(7) + 4 = 11

Sacred Flame radiant damage - (1d8)

(4) = 4

Aug 17, 2025 12:57 am
OOC:
@matmaisan - are you on and able to post for Myrtha? I know it was sporadic for you for a bit; if you aren't able to post today I'll have Myrtha do another spear attack. That will be the end of round two.

@runekyndig and @WanderOne can start round three now, before the mudviper acts.
Aug 17, 2025 3:42 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp With other beating on the snake, Morton continues to blast away at it.
Last edited August 17, 2025 3:42 am

Rolls

Eldritch Blast, Damage - (1d20+6, 1d10)

1d20+6 : (5) + 6 = 11

1d10 : (5) = 5

Aug 17, 2025 6:41 am
She continues her chant Manifestare Occulta
Aug 17, 2025 2:50 pm
Recognizing that the flickering torchlight and the shadows of the people struggling with the snake in front of her are throwing off her aim (and the spear over a person's shoulder is better for a cavalry charge), Myrtha opts to use a different weapon. She yanks the handaxe (that she retrieved from the undead's body earlier) from her belt and flings it over Aanbo's shoulder at the snake's sinuous form. But the shadows still confound her aim and the hatchet sinks into the loose dirt harmlessly.
OOC:
Well, that figures.

Rolls

Handaxe throw at mudviper, slashing damage - (1d20+5, 1d6+3)

1d20+5 : (2) + 5 = 7

1d6+3 : (6) + 3 = 9

Aug 17, 2025 3:10 pm
Round three
(this is preceded by round two)

Confident that the others have it handled and tuning the fight out as a distraction, Lyrel remains focused on her ritual, chanting "Manifestare Occulta! Manifestare Occulta!" at measured intervals as she assumes the different poses that the magic requires, incorporating her sword in the ritual.

Morton struggles to keep the open portal to the Abyss fully under his control. The heat is growing more intense, but his hand shakes so that the blast hits the collapsed mound, showering Aanbo, Chase, Ember, and the angry mudviper with dirt.

Hurt and confused by so many attacks at once, the territorial mudviper coils back to choose a target. Hurt most by the rogue, the mudviper strikes out at Ember! But the rogue's sword has pinned the massive snake's body to the dirt, and its strike is pulled short, poison fangs slashing the air uselessly in front of her!

https://i.imgur.com/RsSuwrJ.png
OOC:
@WhtKnt @matmaisan @CancerMan @mathias0077 - it's time to post your turns.

22 - Lyrel (9/9) performing her ritual
20 - Morton (9/9)
20 - Mudviper (-26)
19 - Ember (9/9)
17 - Myrtha (17/18)
6 - Aanbo (27/27) Dodging
6 - Arya (10/10)
4 - Chase (14/14)

Rolls

Mudviper target (1 Ember, 2 Chase, 3 Aanbo) - (1d3)

(1) = 1

Mudviper attack on Ember AC14, piercing damage - (1d20+4, 1d4+4)

1d20+4 : (3) + 4 = 7

1d4+4 : (4) + 4 = 8

Aug 17, 2025 7:51 pm
Seeing the viper pinned by Ember's blade Chase will make a slash at the snakes head hoping to take it off.

Rolls

to hit, damage - (1d20+5, 1d6+3piercing)

1d20+5 : (16) + 5 = 21

1d6+3piercing : (6) + 3 = 9

Aug 17, 2025 10:28 pm
Ember again tries to stab at the snake.

Edit: Added second attack roll in case Advantage applies due to below.
Last edited August 17, 2025 10:48 pm

Rolls

Rapier to hit - (1d20+5)

(6) + 5 = 11

Rapier damage - (1d8+3)

(1) + 3 = 4

Sneak Attack - (1d6)

(6) = 6

Rapier to hit - (1d20+5)

(13) + 5 = 18

Aug 17, 2025 10:32 pm
Aanbo tries to distract the snake with his staff, circling the end in the air to draw the serpent's attention so that Ember has a better strike.
OOC:
Help action for Ember, to allow Advantage on the attack and possible sneak attack.
Aug 18, 2025 1:06 am
Round three, completed

Ember tries to riposte against the snake's strike, but in so doing, she pulls the blade free of its coils and the injured snake is able to flop out of the way of her dancing weapon.

Aanbo whirls his staff in a visually complicated pattern, moving it so fast it makes a disorienting whirling sound.

The snake's attention is drawn to the sight and sound and while its focus is on Ember's blade and Aanbo's staff, Chase lops its head off.
The mudviper takes 9 piercing damage and dies.

Aanbo, Arya, Chase, Ember, Morton, and Myrtha each gain 20 XP.

After a tense moment, Arya realizes that the danger is past. "It is a shame to kill such a creature," the young Mother Arkon opines. "But what was it doing down here?"
OOC:
As Lyrel finishes her ritual, is there anything else anyone wants to do in this chamber?
Aug 20, 2025 6:06 am
No one answers Arya. Everyone stands around, watching Lyrel continue her ritual in silence. At last, she completes the complicated song and dance that effectuates the spell.

Lyrel views her new companions with fresh eyes. The spear that Myrtha holds is obviously magical, as is Chase's dark black armor and something in Theran's pack. Nothing in or around the corpse of the mudviper is magical.
OOC:
Lyra's Detect Magic lasts for 10 minutes. It is blocked by dirt, so scanning anything beyond the immediate area requires moving around.
Aug 20, 2025 6:30 am
Nothing here is enchanted. I will retrace our path to see if we missed something. Then she goes back the same way they walked
Aug 20, 2025 2:22 pm
"We must have," Theran agrees. "That room with the odd statue perhaps? Should... should we take the snake --" Theran gestures at the dead viper "-- to the snake?"
Aug 20, 2025 3:53 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Morton interjects in, "Offering the dead viper to a supposed snake deity might not be positive notion. Leaving the idol alone is the best of thoughts." He glances over to Ember.
Last edited August 20, 2025 3:58 pm
Aug 20, 2025 5:03 pm
"We might have to consider that these tunnels were just meant to keep those hungry creatures, to dispose of those who opposed the cult," says Aanbo. "Perhaps they never led to the temple, and the kidnappers just took their captives overland in the dark."

He follows Theran to the dead snake. "If we think it will trigger some kind of reaction, it's not a bad idea. So long as we're prepared to handle that reaction, whatever it is." Aanbo gathers the serpent, amazed at its size considering the environment, and follows Lyrel and others who intend to return to the cavern with the statue.
Aug 20, 2025 6:35 pm
"It could be entirely coincidental I suppose, but the fact the only thing we ran into down here other than the undead was a big snake, when there is a big snake statue in the same tunnels..." Theran's voice trails off and he shrugs.

"Also, I still think these tunnels lead somewhere, and if that's true it means we missed something.
Last edited August 20, 2025 11:52 pm
Aug 20, 2025 11:15 pm
"We still have other branches to check out yet."
Aug 21, 2025 3:32 am
As Lyrel leaves, scanning the tunnel with her enhanced vision as she returns to the chamber with the statue, the others discuss what the presence of the snake means. Aanbo tries to heft the snake by himself; he hadn't realized quite how large it was when it was attacking him. Now that he tries to lift it, the monk realizes that the snake's corpse is at least eight paces long. It is too large for one person to carry, and in order to fit through the narrow spaces and not get stuck, at least two others will need to help.

Arya agrees with Chase, the graceful holy woman's flawless skin shivering with goosebumps now that the righteous fighting is over. "There are definitely paths we have not followed." Her delicate hands tighten on the handles of the torch and warhammer she bears: there might be more abominable undead to smite. She makes no move to sully her hands by handling the reptilian corpse.

Lyrel arrives back at the statue chamber by herself. While the statue is grotesquely beautiful, it bears no dweomer either.

https://i.imgur.com/V0rXRZb.png
Aug 21, 2025 3:58 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp "Would it not be best to explore those nearby unknown passages before trying to carry this huge smelly reptile which is difficult and exposes us while doing so." as he steps away from being in the way if such was to be attempted.
Last edited August 21, 2025 4:01 am
Aug 21, 2025 9:51 am
"I will give you a hand Aanbo. Could we get the poison out of this thing? Could come in handy."
Aug 21, 2025 4:17 pm
"I can help out with that," Myrtha added. She was not sure that it would elicit any response from the statue, and she tended to agree with Morton that it might actually affect them negatively. But she would follow the team, whatever avenue they had decided to pursue.
Aug 21, 2025 5:46 pm
"Um, I might have something to capture the poison," says Aanbo, looking through his herbalism and healing kits for some kind of small vial or container. "But doesn't the snake have to be alive for us to do that? I actually don't know how people do it."

He stands. "How's this? We check out the rest of the passages in the event it leads somewhere. If they don't go anywhere, we try hauling the big snake to the statue."

Looking around for opinions to his suggested course of action, Aanbo adds, "Where's the fire-headed lady?"
Aug 21, 2025 5:51 pm
"Sounds like a better idea," Myrtha considered, having hesitated to start hauling the serpent’s carcass down these narrow, dangerous corridors.
Aug 21, 2025 10:39 pm
"Sounds good to me. Myrtha you taking the lead?" Chase will fall in behind after he after he secures the torch.
Aug 22, 2025 5:38 am
Realizing that the others aren't joining her, Lyrel turns around, retraces her steps, and meets the rest of the group just as Myrtha is leading them out of the mudviper's chamber. With the light of Chase's torch, the people in the front can see that there is a fork, with one path leading ahead to the left (back to the door leading into the secret cellar meeting room), and the other leading to the right (which turns sharply to the right and out of view after a few paces).

https://i.imgur.com/sYRBsKV.png
Aanbo (27/27)
Arya (10/10)
Chase (14/14)
Ember (9/9)
Lyrel (9/9)
Morton (9/9)
Myrtha (17/18)
Theran (18/18)
Aug 25, 2025 2:15 am
OOC:
With no posts for nearly three days, I'm just going to push the adventure forward...
Myrtha chooses a direction - right - and advances slowly to the bend in the passage, Chase close behind her with torch in hand. Aanbo notes that the passage descends slightly. Myrtha and Chase whirl around the corner, weapons ready...

...and there is nothing there more threatening than a very narrow passage where the buckling earth walls are pushing the braces toward each other. But the heroes can see a wider area on the other side, so Myrtha turns sideways and squeezes herself through, getting stuck only once. The rest of the party are not quite as burly as the Valorous Maiden, and they are able to shimmy through with less chance of getting stuck.

https://i.imgur.com/eA9j1MW.png

Everyone is able to fit in the larger space; the floor has descended enough that the ceiling is now 4 paces above you. Three tunnels slope upwards out of the room: the narrow one they just entered from the north, another one heading east (which quickly turns northeast), and the one heading south. There are two other paths that appear to be places where tunnels were started and then abandoned: one to the northeast, and one to the southeast.
Aug 25, 2025 9:01 am
"What were these built for?" the warrior woman speculated as she observed the new area. The unfinished tunnels, the spiraling paths and the lack of apparent destination. It all seemed rather non-functional as a means of traversing the village, stocking goods, or hiding or stealing people or cattle. It made no sense to Myrtha.
OOC:
Sorry, traveling back to Europe or preparing to do so in the last few days, had extremely limited time. Should be able to resume more quality posting tonight
Aug 25, 2025 9:40 am
"Are Trogs known to tunnel? I haven't really seen any sign of minerals so I would doubt this is mining."
Aug 25, 2025 10:35 am
My spell is about the expire. I havent detected any enchantments down here, other that what you guys are carrying.

A moment later, the flaming halo that have been surrounding her head, fades and its only the small flames in her hair that remains. This display suggests that, either that she has bought into the fay glamour that was cast on her, or that it goes so much deeper than just a fey-little prank.
OOC:
I'm already considering the possibility that her 3rd level is multi-class into warlock of a fey patron
Last edited August 25, 2025 10:37 am
Aug 25, 2025 3:58 pm
As the group is discussing this and considering whether to search, Ayra gives a yelp as a previously-unseen assailant silently drops from the ceiling on top of her. The yelp is cut off as the creature squeezes her until her bones crack. It is another snake - this one a giant python - which has wrapped its coils around Mother Arkon!
Arya takes 12 damage and is down and dying!

Feeling protective of its meal, the python strikes out defensively at Theran.

https://i.imgur.com/XUQOViB.png
OOC:
Everyone, please roll initiative.

Rolls

Snake constricts Arya AC16, bludgeoning damage - (2d20h1+4, 2d4+2)

2d20h1+4 : (2010) + 4 = 24

2d4+2 : (24) + 2 = 8

Crit damage - (2d4)

(13) = 4

Snake chooses another target (alphabetical order from Aanbo, Ember, Morton, Theran) - (1d4)

(4) = 4

Python bite at Theran AC13, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (6) + 4 = 10

1d6+2 : (3) + 2 = 5

Arya initiative - (1d20+1)

(20) + 1 = 21

Python initiative - (1d20+2)

(16) + 2 = 18

Aug 25, 2025 4:11 pm
Lyrel sees the python, knowing a little about snakes affinity for heat, pulls heat out of the air. A blossom of ice forms on the wall next to the snake, but not on the snake itself.
[ +- ] 0: Ray of Frost
Last edited August 25, 2025 4:12 pm

Rolls

Initiative - (1d20+4)

(15) + 4 = 19

Ray of Frost - (1d20+5, 1d8)

1d20+5 : (5) + 5 = 10

1d8 : (5) = 5

Aug 25, 2025 4:18 pm
Round One

"I'm starting to think this was just a garbage bin for the Golden Grain," Aanbo says, frustrated at the circle they've taken, not finding a route to a larger clue about the conspiracy in Orlane. But then another giant snake - this one a python - drops its coils around Arya and she gasps as the coils constrict and crush her rib cage. Aanbo hears the crack of her bones and whirls, punching the python's head twice in quick succession.
The python takes 8 bludgeoning damage!

Arya's eyes are wide as she realizes the situation she's in: her ribs are broken and she cannot breathe. But she refuses to black out.
Arya regains consciousness with 1 HP!

Lyrel sees the python, and, knowing a little about snakes' affinity for heat, pulls heat out of the air. A blossom of ice forms on the wall next to the python, but not on the snake itself.

Morton holds his shaking hand steady with his other hand, drawing once more upon his infernal patron to direct another shockwave from hell at the snake.
The python takes 7 force damage!

The python instinctively tightens its coils, attempting to tenderize its meal (Arya) a bit more before swallowing, and strikes out at one of its assailants.
Arya takes 5 damage and is dying again!
The python irritably strikes at Theran again.
Theran takes 3 piercing damage!

Ember's rapier is out of the sheath before she has consciously registered the sound of Arya's ribs cracking. She looks, sees what's happening, whips her rapier around and sinks into the snake's coils.
The python takes 16 piercing damage!

Quick as a whip, Chase steps in, his short sword flashing.
The python takes 8 piercing damage!

Theran wallops the snake with his fungus-studded staff.
The python takes 6 bludgeoning damage!

Myrtha jabs her spear over Aanbo's shoulder - it's becoming a practiced move - and skewers the snake just behind the head.
The python takes 7 piercing damage and dies!

The reptile's muscular body thrashes and writhes, flinging Arya's broken body to the ground, and then its coils relax. Myrtha struggles to hold the weight on the end of the spear, so she slides the limp corpse from the tip so that it falls in a heap on the hard-packed earth.

https://i.imgur.com/90PgD1P.png

Each PC gained 15 XP for defeating the python.
22 - Aanbo (27/27)
20 - Arya (0/10) Dying
19 - Lyrel (9/9)
19 - Morton (9/9)
18 - Python (-52)
16 - Ember (9/9)
16 - Chase (14/14)
12 - Theran (15/18)
8 - Myrtha (17/18)

Rolls

Arya death save - (1d20)

(20) = 20

Aug 25, 2025 4:23 pm
"I'm starting to think this was just a garbage bin for the Golden Grain," says Aanbo, frustrated at the circle they've taken. His next words are cut off as the python attacks!

The monk looks for the head, trying to deliver two quick blows to force the snake to loosen its grip.
OOC:
Action: Unarmed Strike
Bonus Action: Unarmed Strike

Rolls

Initiative - (1d20+2)

(20) + 2 = 22

Unarmed Strike to hit, bludgeoning damage - (1d20+4, 1d4+2)

1d20+4 : (14) + 4 = 18

1d4+2 : (1) + 2 = 3

Unarmed Strike to hit, bludgeoning damage - (1d20+4, 1d4+2)

1d20+4 : (12) + 4 = 16

1d4+2 : (3) + 2 = 5

Aug 25, 2025 4:30 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp
Morton is rather fearful of the giant snake and Eldritch Blast for 7 HP.
Last edited August 25, 2025 4:33 pm

Rolls

INIT - (1d20+2)

(17) + 2 = 19

Eldritch Blast, Damage - (1d20+6, 1d10)

1d20+6 : (14) + 6 = 20

1d10 : (7) = 7

Aug 25, 2025 7:01 pm
"Arya!" Myrtha screamed as she turned around and attempted to skewer the snake.
OOC:
Rolling initiative. Move in and attack.
EDIT: Adding critical damage roll.
Last edited August 25, 2025 7:02 pm

Rolls

Initiative - (1d20+2)

(6) + 2 = 8

Spear +1 to hit, damage - (1d20+6, 1d6+4)

1d20+6 : (20) + 6 = 26

1d6+4 : (1) + 4 = 5

Critical damage roll - (1d6)

(2) = 2

Aug 25, 2025 8:41 pm
Chase spins at the sound of Myrtha yelling out Ayra's name."Bags!! Where did that thing come from?" There doesn't seem to be room for him to attack in these tight spaces so he will hold to see if a gap opens up.

Rolls

initiative - (1d20+3)

(13) + 3 = 16

Aug 26, 2025 3:00 pm
"Huh. Another snake."

Rolls

Initiative - (1d20)

(12) = 12

Aug 26, 2025 4:32 pm
Ember responds quickly, lashing out at the snake with her rapier.
Last edited August 26, 2025 4:38 pm

Rolls

Initiative - (1d20+3)

(13) + 3 = 16

Rapier to hit - (1d20+5)

(16) + 5 = 21

Rapier damage - (1d8+3)

(7) + 3 = 10

Aug 27, 2025 12:48 am
Round one, continued...

"I'm starting to think this was just a garbage bin for the Golden Grain," Aanbo says, frustrated at the circle they've taken, not finding a route to a larger clue about the conspiracy in Orlane. But then another giant snake - this one a python - drops its coils around Arya and she gasps as the coils constrict and crush her rib cage. Aanbo hears the crack of her bones and whirls, punching the python's head twice in quick succession.
The python takes 8 bludgeoning damage!

Arya's eyes are wide as she realizes the situation she's in: her ribs are broken and she cannot breathe. But she refuses to black out.
Arya regains consciousness with 1 HP!

Lyrel sees the python, and, knowing a little about snakes' affinity for heat, pulls heat out of the air. A blossom of ice forms on the wall next to the python, but not on the snake itself.

Morton holds his shaking hand steady with his other hand, drawing once more upon his infernal patron to direct another shockwave from hell at the snake.
The python takes 7 force damage!

The python instinctively tightens its coils, attempting to tenderize its meal (Arya) a bit more before swallowing, and strikes out at one of its assailants.
Arya takes 5 damage and is dying again!
The python irritably strikes at Theran again.
Theran takes 3 piercing damage!

Ember's rapier is out of the sheath before she has consciously registered the sound of Arya's ribs cracking. She looks, sees what's happening, whips her rapier around and sinks into the snake's coils.
The python takes 16 piercing damage!
OOC:
@mathias0077 @MaJunior Can post actions for Chase and Theran, respectively.

22 - Aanbo (27/27)
20 - Arya (0/10) Dying
19 - Lyrel (9/9)
19 - Morton (9/9)
18 - Python (-31)
16 - Ember (9/9)
16 - Chase (14/14)
12 - Theran (15/18)
8 - Myrtha (17/18)

Rolls

Constrict attack on Arya AC16, bludgeoning damage - (2d20h1+4, 2d4+2)

2d20h1+4 : (418) + 4 = 22

2d4+2 : (12) + 2 = 5

Choosing a target (alphabetical A, E, M, T) - (1d4)

(4) = 4

Python bite at Theran AC13, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (11) + 4 = 15

1d6+2 : (1) + 2 = 3

Ember sneak attack damage - (1d6)

(6) = 6

Aug 27, 2025 1:21 am
Chase with sword in hand will step between Ember and Morton and strike at the snake.

Rolls

to hit, damage - (1d20+5, 1d6+3piercing)

1d20+5 : (13) + 5 = 18

1d6+3piercing : (5) + 3 = 8

Aug 27, 2025 2:44 am
Theran, who had been keeping his staff empowered through druidic might, will reluctantly lash out at the snake in order to attempt to help free Arya.

Rolls

Attack (Staff - Shillelagh) - (1d20+5)

(19) + 5 = 24

Damage (Bludgeoning, Magic) - (1d8+3)

(3) + 3 = 6

Aug 27, 2025 5:16 am
Round one, completed

Quick as a whip, Chase steps in, his short sword flashing.
The python takes 8 piercing damage!

Theran wallops the snake with his fungus-studded staff.
The python takes 6 bludgeoning damage!

Myrtha jabs her spear over Aanbo's shoulder - it's becoming a practiced move - and skewers the snake just behind the head.
The python takes 7 piercing damage and dies!

The reptile's muscular body thrashes and writhes, flinging Arya's broken body to the ground, and then its coils relax. Myrtha struggles to hold the weight on the end of the spear, so she slides the limp corpse from the tip so that it falls in a heap on the hard-packed earth.

https://i.imgur.com/90PgD1P.png

Each PC gains 15 XP for defeating the python.
22 - Aanbo (27/27)
20 - Arya (0/10) Dying
19 - Lyrel (9/9)
19 - Morton (9/9)
18 - Python (-52)
16 - Ember (9/9)
16 - Chase (14/14)
12 - Theran (15/18)
8 - Myrtha (17/18)
Aug 28, 2025 6:17 am
Arya twitches, her lungs collapsed inside her broken rib cage.

Death saves: 1 success, 0 failures

Rolls

Arya death save DC10 - (1d20)

(19) = 19

Aug 28, 2025 6:40 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Saving Morton quickly rushes over Arya. "She does look bad." He lays her flat and then tries to blow air into her lungs with kiss as well as wrapping up her sides after he is sure to have her setting right. He raids the supplies from his healer's kit.
OOC:
Morton uses one of his 10 charges on his healer's kit to stabilize her.
He will give her a minor pain killer from the kit to take the edge off the pain and has mummy wrapped her upper body. "She is going to need a heal casted on her." He shakes his head a bit as he ignores the voices in his head.
Last edited August 28, 2025 7:46 am
Aug 28, 2025 8:09 am
Lyrel steps back and keep watch - healing magic is something she never been able to command. She has been walking these halls and apprantly there are snakes that can drop down from the roof. That is not natural behavior.
Aug 28, 2025 1:34 pm
Theran ignores the others and kneels by Arya's side, drawing the vitality of nature from within the earth itself to heal the young woman.

Rolls

Cure Wounds - (1d8+3)

(5) + 3 = 8

Aug 28, 2025 3:15 pm
runekyndig says:
Lyrel steps back and keep watch - healing magic is something she never been able to command. She has been walking these halls and apprantly there are snakes that can drop down from the roof. That is not natural behavior.
Looking up, Lyrel sees that one of the beams holding up the roof had buckled a bit, either from moisture/decay or pressure of the earth shifting, leaving a large gap that could probably fit a body, even a large snake.
Aug 28, 2025 4:23 pm
With Theran and Morton applying life-saving techniques, Aanbo watches lest he get in their way. "Keep your armor on," he says should Arya rouse. "Well, not that you're able to take it off by yourself, but still."

Giving the chamber a once-over, he returns his attention to the triage. "If you can move, we'll need to go," says Aanbo. "We're either checking out that snake statue, or we're getting out of here."
Aug 28, 2025 7:30 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp "Shouldn't we explore the last of these tunnels and be more careful about it?"
Aug 28, 2025 11:43 pm
"Pretty sure this is it," says Aanbo, "unless we missed something. Given all the bones and bodies, it really doesn't feel like these tunnels go anywhere else."
Aug 29, 2025 3:00 am
"I agree with Aanbo," Ember says. " I think that we have exhausted our options down here."
Aug 29, 2025 4:00 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp "So we ignore these two subterrain passage ways that are right in front of us which may go to a lower level and perhaps a passage way to this temple you speak of? Which is why we came here in the first place?"
Last edited August 29, 2025 4:01 am
Aug 29, 2025 6:09 am
As Arya gasps and wheezes, trying to breathe shallowly with miraculously-mended-but-still-bruised lungs, Morton dramatically moves to one of the side passages that dead-ends in a dirt wall. "So we ignore these two subterrain passage ways..." Realizing that it is genuinely a dirt wall, he moves to other as he continues talking. "...that are right in front of us which may go to a lower level and perhaps a passage way to this temple you speak of?" He reaches out and touches the wall here, but this one is not dirt...rather it is canvas stretched across the passageway and cleverly painted to look like dirt. With a flourish, Morton pulls the stretched canvas aside, revealing a small room containing three chests. "Which is why we came here...in the first place...?" he says, trailing off. He had clearly been expecting stairs or a slope downward.

https://i.imgur.com/etruQdK.png
Aug 29, 2025 9:42 am
Chase listening to the convo speaks up"I think we should finish looking around down here. We are here and should leave no stone unturned." Looking as Morton pulls the canvas back"Wow, that was some pretty good camo. We could have missed others."
Aug 29, 2025 2:54 pm
Ember shrugs and moves forward to examine the chests.

Rolls

Perception - (1d20+3)

(15) + 3 = 18

Aug 29, 2025 4:04 pm
Aanbo chuckles. "Well done!" he says. "You've seen what we could not. Perhaps more of the same can be found in the other tunnels? When we've finished here, lend us your elven eyes once more, okay?"

The monk steps into the spot vacated by Morton at Arya's side. "Rest a bit. We'll be right here with you," he says quietly to the cleric.
Aug 29, 2025 4:49 pm
Ember has to duck a little to worm her way into the space, as the ceiling is much lower here. She examines the chests closely for traps or locks.

What were the chests for?

"Thank you, I - I'm fine." Arya dips her head graciously to the rock-hewn dwarf. She is grateful, both to the party for saving her life, and for the armor that hides all the unsightly bruising that must be marring her flawless olive skin.

Looking around further, Theran notices small pellets that he now realizes are compressed bones and fur in snake scat, evidence that the python had also been feeding on rats.
Aug 29, 2025 11:06 pm
"That's two snakes now," Theran observes, seemingly unconcerned about the chests.
Aug 30, 2025 1:13 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp "Wonder who hid these here. Probably related to the temple?" as he steps aside for others to investigate them.
Aug 30, 2025 1:35 am
Aanbo looks to Myrtha and Theran. "You found some coins from that one cultist, yes?" he says, thinking back to the treasure confiscated from the torturer. "If I remember during our initial interrogation of the two lads, they were surprised by it, thinking that everything was given to this goddess. Could be that cultist wasn't the only one stashing something on the side."

While he waits for the chests to be inspected, the monk questions rhetorically, "But how would they bring it down here, what with the snakes and those undead creatures? Do you think they have some kind of control over them?" Still in meditative contemplation, he adds, "Or were these here from before the cultists took over? How would we know?"
Aug 30, 2025 7:15 am
Lyrel joins Ember in the small room. Here is a rope. Tie it around the chests and the boys can pull them out in the open
Lyrel returns with the other end of the rope.
Oi Chase. Make yourself usefull and pull when Ember gives the ok
OOC:
If there is traps or more snakes in the chest, its better to sort it out with some space
Last edited August 30, 2025 7:16 am
Aug 30, 2025 12:28 pm
"I am still under the belief that these were guard dogs so to speak." Looking to firehead"I would be much obliged m'lady."Chase will give a mock bow and roll his eyes.
Last edited August 30, 2025 9:13 pm
Aug 30, 2025 7:27 pm
"This all needs some explaining," the warrior replied, moving to help Chase pull the chests their way. "Next time we come across any of them cultists, we’ll try to get some answers out of’em."
Aug 30, 2025 7:42 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp "Hopefully these chest will tell a story." as he awaits for them to be brought out and opened.
Aug 30, 2025 9:51 pm
"Mostly coins, clothing, and trinkets, likely stolen from victims," Ember reports.
Aug 30, 2025 10:09 pm
Ember takes the end of Lyrel's rope and ties a loop that she wraps around a chest. In so doing, she finds that these chests have handles on either side for easier carrying by one or two people. She threads the rope through the handles to reduce the likelihood that the rope would slip, ties a confident knot (the sort that she knows would carry her weight and the weight of all her gear), and steps back, straightening up.

Myrtha cocks an eyebrow at Lyrel at the "boys" remark as she spits on her hands and takes a hold of the rope. Despite his sarcasm, Chase pulls as heartily on the rope as Myrtha. This first chest - the one on the right - moves so easily that it falls over and they drag it out on its face. Myrtha and Chase grin at each other; either one of them could have easily pulled that weight on their own.
Nothing else obvious happens.

Untying the rope, Ember hunches back into the smaller space and ties the rope around the chest that had been in the middle. When she gives the all clear signal, Chase and Myrtha begin to pull. They find that this one is heavier, and does not fall over. But with the two of them pulling, it slides out fairly easily.
Nothing else obvious happens.

Arya tries to be helpful and attempts to untie the rope, but after a moment, when it becomes clear that it's going to take a while, Ember bats her delicate-but-strong hands away and unties her knot herself. She crawls back into the smaller space and ties the rope around the third chest, the one that had been on the left. Myrtha and Chase haul on the rope, and this time it takes real effort from both of them to move it. The chest gouges a shallow furrow in the packed dirt as it comes. The ranger's and the warrior's hands are hard and callused, but they still burn a little from the weight of pulling on the rope. It definitely would have been easier to lift the chest rather than drag it, but there is the concern for traps.
Nothing else obvious happens.
Aug 30, 2025 10:24 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp After the first of the ordeal is done as the chest are out of the cramped space, Morton says to Ember, "Nice rope work." as it appears he has been watching on. He is fairly sure; he has no real experience with rope like that and fathoms where she learned such.
Last edited August 30, 2025 10:24 pm
Aug 30, 2025 10:37 pm
"Thank you," Ember shrugs, as if it were no big deal.

Aug 31, 2025 2:05 pm
Thank you, Lyral, replies to Morton. It was her idea after all. But who is keeping track?
Last edited August 31, 2025 2:05 pm
Aug 31, 2025 3:46 pm
OOC:
I just realized that I forgot to roll on Arya's injury when she was down and dying. A result of 1-40 indicates a lingering injury.

Arya does NOT have a lingering injury.

Rolls

Injury? - (1d100)

(87) = 87

Aug 31, 2025 3:54 pm
Satisfied that there are no apparent traps on the chests, the party opens them.

The first chest - the light one - is completely empty.
The second chest contains a smattering of coins, a few rings, a pendant, and a set of tools wrapped in leather: some pliers, a small hammer, tacks, nails, a jar of glue, and a little knife. It seems like loot taken from travelers/victims, including a cobbler.
The reason that the third chest is so heavy is that it is full of similar loot: coins, jewelry, icons, more tools.
OOC:
Does the party want to take time counting and examining all of this now, or how do you want to proceed?

Also, anyone who cares to intuit how/why this came to be here can roll a WIS (Insight) check for their characters.
Aug 31, 2025 5:37 pm
So this was what all those snakes were guarding. I was hoping for more that just spoils.
I doubt that this has any relation to missing food shipments

Rolls

Insight - (1d20+1)

(5) + 1 = 6

Aug 31, 2025 6:43 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp "I think we need a room to deal with all this."

Rolls

Insight - (1d20+2)

(19) + 2 = 21

Aug 31, 2025 8:36 pm
"Spoils collected from new inductees?" Ember muses aloud.

Rolls

Insight (+7) - (1d20+7)

(20) + 7 = 27

Aug 31, 2025 9:19 pm
"This could be from people they have waylaid."
OOC:
Is Lyrel's detect magic still in affect?

Rolls

insight - (1d20+2)

(4) + 2 = 6

Aug 31, 2025 11:36 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp "Obviously this situation is complex. Force draw from many directions. I suspect the solution is not here but beyond in the tunnels that lead away. Perhaps the temple as you call it."
Sep 1, 2025 5:15 am
As everyone talks about what the chests of loot could mean, Ember and Morton independently arrive at similar conclusions as to what it all means.
As the party considers where they could move the loot to inspect it in safety, they assess the weight of all the goods.
The empty chest weighs 25 pounds.
The partially-full chest weighs 55 pounds.
The full chest weighs 325 pounds.
Sep 1, 2025 3:05 pm
"These are ridiculously heavy," the wood elf comments as he attempts to shift the heavier chest. "Perhaps we take any tools, holy symbols, or other immediately useful items and come back for the rest? We know it's here, and it seems unlikely anyone is removing it. Especially if we close it up as we found it."
Last edited September 1, 2025 3:06 pm
Sep 1, 2025 3:15 pm
Chase will nod at Theran's idea"Sounds like a good plan to me."
Sep 1, 2025 3:45 pm
"We'll need to do some digging," Ember remarks, looking at the drag marks where the chest was pulled out.
Sep 1, 2025 5:21 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp "We have disturbed this place noticeably and leaving the heavy chest is not a sweet option. Although we can fill the empty one with some to reduce the weight of the heavy and to make transport easier. But either way, we need to decide where we will go with them."
OOC:
Morton is not overly strong.
Looking to Ember, "I guess it is possible they buried more as surely what we see is not all that they have taken."
Last edited September 1, 2025 5:23 pm
Sep 1, 2025 8:29 pm
"We are not taking the chests," says Aanbo. "We have to move quickly and quietly; we can't take more weight nor any bulky things, and folks need their hands free for whatever work needs to be done. If we successfully take down whatever evil affects this place, we can come back for this stuff. If the cultists are running away and decide to return here to take their spoils, they'll be laden enough that we can probably catch up to them."

The monk turns to Morton. "As for these tunnels leading away, where did you see them? We can start heading in that direction."
OOC:
Could we have another look at the map of the tunnels, please?
Sep 1, 2025 9:03 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Morton motions to the southeast side of the cavern, "I would imagine that would be it."
Last edited September 1, 2025 9:04 pm
Sep 1, 2025 9:16 pm
"Yes, we should leave this stuff and move on."
Sep 1, 2025 9:41 pm
Aanbo looks at the southeast section. "That one? The one you yourself found to be a dirt wall?" Confused, he stands and approaches the relevant section.

With a resigned sigh, Aanbo takes his small hammer from his pack. He picks an arbitrary spot on the southeast wall and delivers a solid smack to test how thick the dirt is. The monk then picks a higher point and repeats the process, seeking weak points in the wall just in case.
Sep 1, 2025 11:13 pm
"I meant that if we wanted to make it look like things had not been disturbed, we would need to do something about those drag marks."
Sep 2, 2025 4:57 am
CancerMan says:
Aanbo looks at the southeast section. "That one? The one you yourself found to be a dirt wall?" Confused, he stands and approaches the relevant section.

With a resigned sigh, Aanbo takes his small hammer from his pack. He picks an arbitrary spot on the southeast wall and delivers a solid smack to test how thick the dirt is. The monk then picks a higher point and repeats the process, seeking weak points in the wall just in case.
The dirt wall appears to be a place where excavation in the past stopped, for whatever reason. There is no exit here, neither hidden nor apparent.

https://i.imgur.com/894Ux91.png
Sep 2, 2025 5:50 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp "So much for another tunnel. I guess going back the way we came is the only way."
Sep 2, 2025 1:01 pm
"Aanbo’s right. Let’s leave this stuff behind, as it is. We have to strike while they are unaware of our presence," Myrtha chimed in. "Joseph’s been taken. Recovering him should be our priority."
OOC:
If we seem to have followed all possible tunnels, slew should definitively leave this place.
Sep 2, 2025 1:37 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Morton will take a new spot in the lineup leaving and take the last position.
Sep 2, 2025 4:22 pm
Aanbo considers one of the rooms. "There is the cave with the statue," he says. "However, the fact that skeletons were all around it makes me think it's another chamber of death. I doubt that will lead to anything beneficial, but maybe there's something I'm missing?"

Looking to the flame-haired fey, Aanbo asks, "Lyrel, you went to check for magic, right? Did you find anything?"
Sep 2, 2025 6:30 pm
Nothing by the statue or in the room where we fought the first snake. Other than your gear.
Sep 2, 2025 7:03 pm
Aanbo nods. "Thank you."

Turning to the others, he asks, "Should we head back upstairs? It might be easier to discuss our next steps in a more-comfortable environment."
Sep 2, 2025 8:13 pm
Theran shakes his head, making it clear something is bothering him. "I just can't accept that there's nothing down here. We have to be missing something. What about the room with the lights?"
Sep 2, 2025 10:20 pm
I agree Theran, there has to be something. They wouldn't have went to all this trouble I don't believe. We need to look for covered entrances."
Sep 2, 2025 10:38 pm
Aanbo nods. "Then if we're ready, let's check everything again. This time, we'll also keep any eye out for potential snake-related ambushes."
Sep 3, 2025 6:08 am
The party carries the chests back into the smaller cave, two adventurers working together and lifting each side of the full chest, and then Morton carefully replaces the frame with the canvas "wall" as Ember smoothes out the furrows that the chests dug in the earth. In the end, the group is satisfied that it will pass casual inspection.
OOC:
Will you all remain in a large group, or will you split up to cover ground more quickly?
Sep 3, 2025 10:31 am
Lyrel keeps an eye on the ceiling as she walks in the middle of the group.
Sep 3, 2025 11:51 am
Myrtha nods in agreement.
OOC:
I thought we'd explored the rom with the statue thoroughly. What is the room with lights?
Sep 3, 2025 3:58 pm
"Consider," Ember says, "That of all the cultists you have killed and subsequently searched, how many have had money on them? While I would not expect these people to be wealthy, I would expect to find some disposable income. However, from what I understand, there was none. So where is it? I suspect that this is just a staging area and the money is collected and taken elsewhere regularly."
Sep 3, 2025 4:11 pm
"That's the suspicion, but we had discovered that one individual kept things for himself," says Aanbo. "Whether he was a part of the cult or just worked alongside is unknown."
OOC:
We will stick together.
Sep 4, 2025 1:49 am
The party takes about an hour to thoroughly examine and test the walls every few paces, but they find no concealed doors or false walls aside from the one that hid the loot stash.
OOC:
The two torches have been consumed and two others lit during this interval.
The party has ended up in the statue room, examining the magnificent-but-grotesque work of carved ivory once more. It remains incredible craftsmanship, but a horrible subject: surely something that exists only in the nightmares of the artist. Right?

"What does this mean?" Arya Arkon grumps, a dirt smudge on her nose accenting her otherwise clear skin. She gestures all around them, making it clear she's not just talking about the statue. "What's the point of having walking dead roam this place if they aren't guarding a path to a base?" Frustrated, she blows a hank of hair out of her face, the once-luscious locks now lank with sweat.

Just then, everyone hears a loud THUD! in the distance. Looking at each other, the heroes realize that it is the sound of the exit door being slammed shut.
Sep 4, 2025 2:29 pm
"I guess they know we're here, now. It'll be noisy getting out."

Confident in her capacity to carve an opening through the door with her handaxes, if need be, the warrior was mostly concerned about the noise that would make, and the fact that there might be half the village on the other side when they broke through the door.

"We could stay put and wait for them to come to us, and then break out. They can't be sure we're the ones down here."
OOC:
Does the sound suggest the door closing or the door closing and the bar sliding in?
Last edited September 5, 2025 7:14 am
Sep 4, 2025 3:36 pm
There has to be something with this snake statue. If there is no magical trigger there must be a physical one.
Lyrel stars to search the snake statue

Rolls

Investigation - (1d20+5)

(8) + 5 = 13

Sep 4, 2025 4:48 pm
Consulting with Myrtha, Aanbo adds, "If their intent is to trap us here, perhaps this is more evidence that these tunnels go nowhere. Or, maybe they were just doing a casual inspection and thought they left the door open?"
Sep 4, 2025 5:03 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Morton fronds, "Looks like we will have company."
Sep 5, 2025 10:36 pm
After nearly a minute of waiting, the party realizes that there's been no other sounds. Morton, Theran, and Aanbo squeeze back out into the tunnel to use their darkvision. Peering down the unlit passages, they see no distant glow of light approaching. So if someone's coming, it either isn't humans or it they are feeling their way along in the darkness. But the heroes don't hear anything else, either.

Myrtha, Arya, Ember, and Chase have stayed in the statue room with the torches as they reconnoiter, while Lyrel continues to examine the white statue. Her attempts to move and manipulate it yield no results; it neither comes apart nor does it rotate to trigger some hidden mechanism, and it's too heavy for one person to lift off of its pedestal. "Maybe it was used in some foul worship?" Arya suggests uncertainly. "Or some ritual involving those snakes?" Ember's eyes keep getting drawn back to the lustrous ivory sculpture; she can't help imagining what she might get from selling something like that in a big city like Hookhill. But of course, she can't go back to Hookhill...not yet.

https://i.imgur.com/r2GNWc8.png
Sep 5, 2025 10:44 pm
Chase will pick up the dead viper and throw it on the statue."Let us see."
Sep 5, 2025 11:36 pm
mathias0077 says:
Chase will pick up the dead viper and throw it on the statue.
OOC:
Will someone go with Chase to retrieve the mudviper carcass, whether to help carry it or at least to hold a light? It's possible for Chase to move it on his own if he can see, but he would get some Exhaustion trying to drag more that much more than his body weight through the tunnels. It's only heavy to move with two PCs carrying it, and easier with three.
Sep 6, 2025 1:27 am
OOC:
Didn't realize it was that big. That's what she said.
Sep 6, 2025 8:29 am
Lyrel is pondering the limitation of her detection magic. She is now looking for collection areas, where water, poison or blood should have been offered to trigger something?
Sep 6, 2025 2:44 pm
mathias0077 says:
OOC:
Didn't realize it was that big. That's what she said.
OOC:
Ha! Yes, both snakes were pretty large, though the mudviper was a bit larger; the python was only 6 or 7 paces long.
Sep 6, 2025 2:54 pm
runekyndig says:
Lyrel is pondering the limitation of her detection magic. She is now looking for collection areas, where water, poison or blood should have been offered to trigger something?
The pedestal is smooth and almost completely covered by the lower part of the statue (the depicted coils of the snake-thing); there are no depressions or reservoirs. Thinking about it, Lyrel figures that, if there were any live sacrifices, they were probably fed to one snake or the other.

After the party has stood around in silence for several minutes, some watching the passages and some watching Lyrel closely examine the statue, they hear muffled voices in the distance. "whbrgl?" The acoustics of the dirt walls make the sounds unintelligible, but it's clear from the tone that the speakers are surprised. "hfrt mmblr ghdl ffbkt!?"
"Rgno vndy!"
Sep 6, 2025 5:09 pm
Aanbo whispers, "I will go to the upper door and see what's going on. I don't plan on trying to open it, not just yet. And if I run into something on the way, you'll definitely know about it." With a half-hearted chuckle and a wink, he sets off for the northwest area.
OOC:
Aanbo will take the eastern-most tunnel and navigate to the exit door. I'll add Perception and Stealth rolls in case they're needed.

EDIT: Oops, that's what I get for not refreshing the tab before posting. I'll commit to my action, just removing the bits of conversation that no longer have relevance.
Last edited September 6, 2025 5:11 pm

Rolls

Perception - (1d20+3)

(7) + 3 = 10

Stealth - (1d20+4)

(4) + 4 = 8

Sep 6, 2025 8:59 pm
"Wait! We should not get separated! she hissed in sibilant, urgent whisper.
OOC:
Did we hear the door open once more before we heard the voices? Could be troglodytes, rather than villagers, and they might have their own way of entering and leaving…
Last edited September 6, 2025 8:59 pm
Sep 7, 2025 1:08 am
matmaisan says:
Did we hear the door open once more before we heard the voices? Could be troglodytes, rather than villagers, and they might have their own way of entering and leaving…
OOC:
So far no one has ever heard the door open; it doesn't have squeaky hinges. You heard the door slam shut a few minutes ago.
Sep 7, 2025 1:47 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp 'Others are coming' is whispered as Morton moves to the side tries to hide himself from plain view.

Rolls

Hide - (1d20+2)

(4) + 2 = 6

Sep 7, 2025 6:58 am
Lyrel hides behind the statue

Rolls

Stealth - (1d20+4)

(11) + 4 = 15

Sep 7, 2025 4:48 pm
Ember attempts to melt into the shadows.

Rolls

Stealth (+7) - (1d20+7)

(11) + 7 = 18

Sep 7, 2025 10:35 pm
"I will go and see what's going on," Aanbo whispers, "And if I run into something on the way, you'll definitely know about it." As everyone else hides, Aanbo stomps down the tunnel toward the muffled voices. Passing the place where Morton replaced the fake wall, the monk turns the corner and sees two figures in dark cloaks standing in the intersection just before the door back into the basement. They're looking down at something in the next tunnel. One holds a torch aloft with a mace in one hand, while the other holds a cocked and loaded crossbow ready.
https://i.imgur.com/IJbMZHY.png
They are on edge. As Aanbo sees them, they hear or see his movement at the edge of the torchlight, and they whirl.
OOC:
@CancerMan, please roll initiative.

Rolls

A initiative - (1d20)

(17) = 17

B initiative - (1d20)

(17) = 17

Sep 8, 2025 4:23 am
"Well, darn," mutters Aanbo under his breath.

Rolls

Initiative - (1d20+2)

(6) + 2 = 8

Sep 9, 2025 6:20 pm
OOC:
Sorry for the delay...
Sep 9, 2025 6:31 pm
Round one
(this is followed by round two)

Realizing that not everyone is hiding, Lyrel jumps out from her hiding place and rushes after Aanbo.

"It's YOU!" the cloaked figure with the crossbow seems to recognize Aanbo and looses his crossbow at the monk. Aanbo's training kicks in, and his arm snaps up, knocking the bolt away as it is about to pierce him!
Aanbo uses Deflect Missiles to prevent taking 4 piercing damage!
The other cloaked figure rushes forward, the torch making crazy shadows dance as he swings his mace at Aanbo. The monk dodges one blow, but the second hits his shoulder.
Aanbo takes 8 bludgeoning damage!
https://i.imgur.com/XGBLMOc.png

Theran hears the clash. He runs forward, casting Shillelagh on his staff, and stops behind Aanbo just before the dwarf retreats. Though he could move further, Theran stops behind Aanbo, prepared to step in if the monk should falter or need aid. His eyes widen when he's sees who is attacking them.

Arya sticks her torch in the ground, casts Light, and moves out of the statue room, passing Theran and ending her turn by Morton.

https://i.imgur.com/wP3nOS1.png

Knowing that he's not leaving Ember in the dark (because of Arya's torch), Chase Dashes after Lyrel, squeezing through the narrow aperture to exit the statue room. Arriving in the wider chamber, he tosses his torch about 5' into the tunnel leading north to Aanbo and Theran. He leans his sword against the wall for easy recovery and unshoulders his bow, nocking an arrow in preparation. This way he can cover all the passages if need be.

Like Chase, Ember gets her bow ready, kneeling down with arrow nocked at the narrow entrance to the statue cave. Getting low reduces the dark shadow cast by the torch at her back.

Aanbo tries to retaliate against the cloaked figure, but the cloaked figure with the torch blocks the monk's short sword with his mace. Aanbo draws upon his ki and speeds back down the tunnel, escaping the reach of his attackers and arriving by Theran. It is only after he stops that he realizes he recognizes the person who'd attacked him like Theran did before him: it's Lhari!

Myrtha follows Arya (and probably Chase?), her brawny body once again almost getting stuck in the narrow passageway. Bursting through, the warrior woman dashes down the left-hand tunnel, passing Theran, Aanbo (she figures he's leading the enemy into a trap), continuing past Arya, and moving to the edge of the cleric's holy light. She knows that Arya will pull ahead of her again, and they will leap-frog down the passages to take another route to the cellar door...hopefully to arrive behind whatever threat Aanbo has encountered!

Morton, seeing Aanbo run past in one direction and Myrtha in the other, sidles along the passageway past Chase's guttering torch toward the elven druid. As soon as he lays eyes on the cloaked figure (Lhari) past Theran, he draws upon the powers of Hell once more. His eyes glow and the conduit to the Abyss opens, sending a blast of infernal force at the man.
Lhari takes 6 force damage!

https://i.imgur.com/IhbtoQq.png
24 - Lyrel (9/9)
17 - Cloaked 2
17 - Cloaked 1/Lhari -6
16 - Theran (15/18) Shillelagh
15 - Arya (8/10) Light
14 - Chase (14/14) holding a torch
9 - Ember (9/9)
8 - Aanbo (19/27)
8 - Myrtha (17/18)
8 - Morton (9/9)

Rolls

Heavy crossbow attack on Aanbo AC15, piercing damage - (1d20+2, 1d10)

1d20+2 : (17) + 2 = 19

1d10 : (4) = 4

Mace attack 1 on Aanbo AC15, bludgeoning damage - (1d20+4, 1d6+2)

1d20+4 : (7) + 4 = 11

1d6+2 : (6) + 2 = 8

Mace attack 2 on Aanbo AC15, bludgeoning damage - (1d20+4, 1d6+2)

1d20+4 : (16) + 4 = 20

1d6+2 : (6) + 2 = 8

Sep 9, 2025 7:16 pm
Aanbo almost replies, "It's me?" out of habit, but the incoming crossbow bolt reminds him of Tuan Vo's distractions during training and he reacts accordingly, shifting his weight and sweeping his arm to catch the projectile.

Lost in his maneuver, Aanbo fails to keep his distance from the second attacker and suffers the consequences. He thrusts his shortsword for the cloaked figure, then retreats back to his companions.
OOC:
Reaction: Deflect Missiles. With a +5 modifier (Dex + level) the damage is reduced to 0, but I won't spend a ki point to make an attack with disadvantage.
Action: Shortsword attack vs Mace
Bonus Action: 1 ki point to Disengage
Movement: 35 feet in a southern direction to rejoin the group.

Current HP: 19/27
Last edited September 9, 2025 7:17 pm

Rolls

Reaction: Deflect Missiles - (1d10+5)

(7) + 5 = 12

Pretty Good Shortsword to hit, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (6) + 4 = 10

1d6+2 : (1) + 2 = 3

Sep 9, 2025 9:12 pm
Chase will move to the tunnel and use their torch light to fire off an arrow at the assailant closes to Aanbo.
Last edited September 9, 2025 9:13 pm

Rolls

initiative - (1d20+3)

(11) + 3 = 14

To hit/ Damage - (1d20+7, 1d8+3piercing)

1d20+7 : (6) + 7 = 13

1d8+3piercing : (8) + 3 = 11

Sep 9, 2025 9:42 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Morton moves up the tunnel a bit till he can see the enemy and casts his Eldritch Blast at him.
Last edited September 9, 2025 9:43 pm

Rolls

Eldritch Blast, Damage - (1d20+6, 1d10)

1d20+6 : (14) + 6 = 20

1d10 : (6) = 6

Sep 9, 2025 9:54 pm
WanderOne says:
Morton moves up the tunnel a bit till he can see the enemy and casts his Eldritch Blast at him.
OOC:
@WanderOne - what's Morton's initiative?
Sep 9, 2025 10:54 pm
INIT roll. Opsie forgot that. Too excited I guess. He has an 8.
Last edited September 9, 2025 10:55 pm

Rolls

INIT - (1d20+2)

(6) + 2 = 8

Sep 10, 2025 2:13 am
Ember takes up her bow and prepares a surprise for the first enemy she sees.
OOC:
Holding action until she sights an enemy, then fire!

Rolls

Shortbow to hit - (1d20+5)

(18) + 5 = 23

Shortbow damage - (1d6+3)

(6) + 3 = 9

Sneak Attack damage - (1d6)

(2) = 2

Sep 10, 2025 5:09 am
"Arya, with me!" the warrior cries out as she hears the unmistakable sounds of a scuffle up the tunnel.
OOC:
Arya also has a torch, right? I want to take the left-hand tunnel and circle around the enemies to cut off their retreat, if possible.

Rolls

Initiative - (1d20+2)

(6) + 2 = 8

Sep 10, 2025 1:56 pm
Arya nods, pulling out the warhammer, and, calling upon Pelor to Light their way, sticks the lit torch into the dirt (so that the others can see when Chase leaves) before moving to squeeze out of the narrow opening to the statue room ahead of Myrtha.

Rolls

Arya initiative - (1d20+1)

(14) + 1 = 15

Sep 10, 2025 3:05 pm
Round one, continued...

Arya sticks her torch in the ground, casts Light, and moves out of the statue room, passing Theran and ending her turn by Morton.

https://i.imgur.com/wP3nOS1.png
mathias0077 says:
Chase will move to the tunnel and use their torch light to fire off an arrow at the assailant closes to Aanbo.
OOC:
@mathias0077 - Chase is far enough back that it would take a Dash action for him to get to place where he has line of sight on the cloaked figure that hit Aanbo with a mace, so you won't be able to attack this round. Do you want to take that Dash action? Assuming that you will still want Chase to use his bow, where do you want Chase to drop his torch on the way?
Aanbo tries to retaliate, but the cloaked figure with the torch blocks the monk's short sword with his mace. Aanbo draws upon his ki and speeds back down the tunnel, escaping the reach of his attackers and arriving by Theran. It is only after he stops that he realizes he recognizes the person who'd attacked him: it's Lhari!

Myrtha follows Arya (and probably Chase?), her brawny body once again almost getting stuck in the narrow passageway. Bursting through, the warrior woman dashes down the left-hand tunnel, passing Theran, Aanbo (she figures he's leading the enemy into a trap), continuing past Arya, and moving to the edge of the cleric's holy light. She knows that Arya will pull ahead of her again, and they will leap-frog down the passages to take another route to the cellar door...hopefully to arrive behind whatever threat Aanbo has encountered!

Morton, seeing Aanbo run past in one direction and Myrtha in the other, sidles along the passageway toward the glow of the enemy torch. As soon as he lays eyes on the cloaked figure (Lhari), he draws upon the powers of Hell once more. His eyes glow and the conduit to the Abyss opens, sending a blast of infernal force at the man.
Lhari takes 6 force damage!

https://i.imgur.com/IhbtoQq.png
WhtKnt says:
Ember Holding action until she sights an enemy, then fire!
OOC:
@WhtKnt - two things: what's her initiative, and do you want Ember to stay in the statue room where she is now?

@runekyndig - Lyrel is well-hidden behind the statue. Would you roll initiative, too? If you want Lyrel to do something in round one, you can post that, too.

@MaJunior - what is Theran's initiative and round one turn?

24 - Lyrel (9/9)
17 - Cloaked 2
17 - Cloaked 1/Lhari -6
16 - Theran (15/18)
15 - Arya (8/10) Light
14 - Chase (14/14) holding a torch
9 - Ember (9/9)
8 - Aanbo (19/27)
8 - Myrtha (17/18)
8 - Morton (9/9)
Sep 10, 2025 3:40 pm
Lyrel jumps out from her hiding place and rush towards the action.
She can get near Aanbo and that is about it

Rolls

Initiative - (1d20+4)

(20) + 4 = 24

Sep 10, 2025 8:18 pm
Chase will use dash as his action and move up to The three way intersection and toss his torch about 5' to the middle hall. He will then lean his sword against the wall for easy recovery and unshoulder his bow and nock an arrow in prep for next turn. This way he can cover all three halls if need be.
Sep 10, 2025 10:30 pm
OOC:
Oops.
Yes, she intends to stay in the statue room unless the situation begins to sound dire, but she will move to the doorway so that she can see down the hallway.

Rolls

Initiative - (1d20+3)

(6) + 3 = 9

Sep 12, 2025 5:49 am
OOC:
OK, I'm rolling for MaJunior, since he's been absent for a few days now.
Theran hears the clash. He runs forward, casting Shillelagh on his staff, and stops behind Aanbo just before the dwarf retreats. Though he could move further, Theran stops in front of Morton, prepared to defend the half-elf. His eyes widen when he's sees who is attacking them.
[ +- ] The map at the end of round 1
OOC:
This ends round one; @runekyndig - Lyrel should post her round two turn now.

24 - Lyrel (9/9)
17 - Cloaked 2
17 - Cloaked 1/Lhari (-6)
16 - Theran (15/18) Shillelagh
15 - Arya (8/10) Light
14 - Chase (14/14)
9 - Ember (9/9)
8 - Aanbo (19/27)
8 - Myrtha (17/18)
8 - Morton (9/9)

Rolls

Theran initiative - (1d20)

(16) = 16

Sep 12, 2025 6:40 am
Lyrel moves up to Morton and Theran and spots the cloaked enemy. From the palm of her hand, an icicle shoots and towards the cloaked figure
[ +- ] 0: Ray of Frost

Rolls

Ray of Frost - (1d20+5, 1d8)

1d20+5 : (9) + 5 = 14

1d8 : (6) = 6

Sep 12, 2025 4:37 pm
Round two
(this is preceded by round one)

Lyrel runs past Chase, leaps over the guttering torch he threw down, and comes back into the room with the dead python. She stops next to Theran and intones the arcane syllables as she extends her hand; the thauma of her will forms in her hand, and an icicle launches from her palm, piercing the cloaked figure.
Lhari takes 6 cold damage!

https://i.imgur.com/HzRzPdt.png
24 - Lyrel (9/9)
17 - Cloaked 2
17 - Cloaked 1/Lhari -12
16 - Theran (15/18) Shillelagh
15 - Arya (8/10) Light
14 - Chase (14/14)
9 - Ember (9/9)
8 - Aanbo (19/27)
8 - Myrtha (17/18)
8 - Morton (9/9)
Sep 12, 2025 4:49 pm
Round two, continued...

The second cloaked figure moves up, preparing to use his crossbow.

Lhari snarls and runs forward, swinging his mace at Lyrel who just attacked him. Recognizing Theran from a previous encounter, Lhari swings at the druid, too!
But as he approaches Theran, the musty-smelling wood elf grins, activating his spore cloud.
Lhari chokes but manages to cough out the spores before they can damage his lungs.
Lhari manages to hit the wizard but misses the druid.
Lyrel takes 6 bludgeoning damage!

The second cloaked figure raises his crossbow. Theran has a moment to lock eyes with the attacker, and they recognize each other: it is Hamiff! Hamiff launches the bolt at Theran.
Theran takes 10 piercing damage!

https://i.imgur.com/QxrnY0V.png
OOC:
Everyone else should post their turns now.

24 - Lyrel (3/9)
17 - Cloaked 2
17 - Cloaked 1/Lhari -12
16 - Theran (5/18) Shillelagh
15 - Arya (8/10) Light
14 - Chase (14/14)
9 - Ember (9/9)
8 - Aanbo (19/27)
8 - Myrtha (17/18)
8 - Morton (9/9)

Rolls

Lhari CON save DC13, necrotic spore damage - (1d20+2, 1d4)

1d20+2 : (15) + 2 = 17

1d4 : (1) = 1

Lhari attack on Lyrel AC14, bludgeoning damage - (1d20+4, 1d6+2)

1d20+4 : (12) + 4 = 16

1d6+2 : (4) + 2 = 6

Lhari attack on Theran AC13, bludgeoning damage - (1d20+4, 1d6+2)

1d20+4 : (6) + 4 = 10

1d6+2 : (2) + 2 = 4

Hamiff crossbow attack on Theran (pack tactics) AC13, piercing damage - (2d20h1+2, 1d10)

2d20h1+2 : (911) + 2 = 13

1d10 : (10) = 10

Sep 12, 2025 5:31 pm
As several of his companions take the middle area to block off Lhari, Aanbo dashes through the eastern tunnel, looking to flank their attackers.
OOC:
Movement: 35 feet up the east
Action: Dash 35 feet until Aanbo can come around to the back of Hamiff.
Sep 12, 2025 6:55 pm
Mother Arkon keeps running, passing Myrtha, and slows down to let the massive warrior catch up.
OOC:
Arya moves ahead of Myrtha, then Readies an action to move again, when Myrtha moves past her.
https://i.imgur.com/s090Cq5.png
Sep 12, 2025 7:20 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Morton holds his ground and fire and demonic blast at Lhari.

Rolls

Eldritch Blast, Damage - (1d20+6, 1d10)

1d20+6 : (6) + 6 = 12

1d10 : (10) = 10

Sep 13, 2025 10:10 am
Myrtha keeps jogging to flank the assailants and cut their means of egress.
OOC:
Move and dash. If Myrtha comes into sight of the exit and/or sees further adversaries, her ending position might vary
Sep 13, 2025 12:44 pm
Chase will move down the central with arrow nocked and when he gets to the other end he will set himself and let arrow fly at Lhari.

Rolls

to hit, damage - (1d20+7, 1d8+3piercing)

1d20+7 : (2) + 7 = 9

1d8+3piercing : (2) + 3 = 5

Sep 13, 2025 3:45 pm
Desperately, his hand clapped to the bolt piercing his side, Theran draws upon the power of all the fungus in the dirt all around them. Suffused with the comforting magic of decay, he releases it all in a focused blast: "CHAGA!"
OOC:
Casting Thunderwave

Rolls

Thunderwave damage - (2d8)

(44) = 8

Sep 13, 2025 3:48 pm
Round two, continued...

Desperately, his hand clapped to the bolt piercing his side, Theran draws upon the power of all the fungus in the dirt all around them. Suffused with the comforting magic of decay, he releases it all in a focused blast: "CHAGA!"
Lhari takes 4 thunder damage and stands his ground, the torch flickering and almost going out.
Hamiff takes 8 damage and is thrown back out of the torchlight, bouncing off of the dirt walls further up the passage.

Arya catches up to Myrtha and passes her, leading the way with her light. The sound of the thunderclap gives her feet more urgency: something is seriously wrong!

Wincing at the sound of thunder, Chase creeps up the corridor, bow drawn, and lets fly his arrow as soon as he sees the person attacking Theran and Lyrel. It is only after the arrow misses that he recognizes that it is Lhari.

Ember hears the crack of thunder and wonders whether she should defend the statue room alone or go out into the deep darkness to investigate. She can see faint torchlight from Chase's torch flickering in the passage on the left.
OOC:
@WhtKnt - if you want to do anything other than wait with another Readied attack, go ahead and post it now.
As the detonation of Theran's spell causes dirt to rain down from the ceiling, Aanbo rushes down the tunnel, his hardened bare feet moving swiftly. As he reaches the end of the long curve to the left, he finds a dead body on the ground. Just around that corner, at the entrance to the tunnel on his left, he sees a cloaked figure (Hamiff, though he can't recognize him from behind) with a crossbow.

Myrtha nods at Arya and runs down the passage; Arya follows on her heels (using her Readied action), lighting the passage from behind. Myrtha arrives at the intersection that she remembers as the one just inside the door from the cellar. If she turns to her right, she would be in darkness leading to the where the others are fighting. If she continues forward, she would enter the secret cellar room.
[ +- ] What Myrtha sees
His ears ringing from the thunderclap and holding his wrist steady with his other hand, Morton feels the drag of the Abyss as he keeps the connection to the other plane open long enough to unleash another blast of heat and force.
Lhari takes 10 force damage!

https://i.imgur.com/nkBdusK.png
OOC:
With the possible exception of Ember's turn, this completes round two. @runekyndig - you can post Lyrel's round three turn now.

24 - Lyrel (3/9)
17 - Hamiff -8
17 - Lhari -26
16 - Theran (5/18) Shillelagh
15 - Arya (8/10) Light
14 - Chase (14/14)
9 - Ember (9/9)
8 - Aanbo (19/27)
8 - Myrtha (17/18)
8 - Morton (9/9)

Rolls

Lhari CON save DC13 - (1d20)

(20) = 20

Hamiff CON save DC13 - (1d20)

(5) = 5

Sep 13, 2025 6:21 pm
That hurt you bloody serpent sucker! She strikes him with her sword

Rolls

Shortsword - (1d20+6, 1d6+4)

1d20+6 : (7) + 6 = 13

1d6+4 : (6) + 4 = 10

Sep 13, 2025 10:02 pm
Round Three
(this is preceded by round two)

"That hurt, you bloody serpent sucker!" Lyrel batters Lhari's mace aside, then sinks the blade into the man's chest.
Lhari takes 10 piercing damage and dies kicking on her sword.

Hamiff, in the dark around the bend, doesn't know Lhari's fate, but he makes a snap decision whether to stay in the face of horrifying magic or to run for safety. His training is to leave none of his companions behind; he moves forward, feeling his way in the darkness until he can see to attack Theran again. But Aanbo, watching him carefully in the dark, takes careful aim and swings, catching Hamiff in the back of the head as he leaves.
Hamiff takes 15 bludgeoning damage.
Hamiff's bolt whizzes past Theran; Hamiff drops the crossbow and draws his mace, grimly ready to enact revenge on Lhari's murderers.
OOC:
Everyone else (other than Lyrel) can take their turn now.
https://i.imgur.com/WrdiTkT.png

Hamiff is unsteady on his feet after Aanbo's heavy blow. Chase draws a white-fletched arrow, nocks, pulls, aims, and releases all in one motion. The arrow punches into Hamiff's chest, and then the arrow explodes, igniting the man's body and clothing.
Hamiff takes 11 damage and dies on fire.

Myrtha follows the light of the fire to find the fight over.

Each PC gained 25 XP for defeating these cultists.
24 - Lyrel (3/9)
17 - Hamiff Dead
17 - Lhari Dead
16 - Theran (5/18) Shillelagh
15 - Arya (8/10) Light
14 - Chase (14/14)
9 - Ember (9/9)
8 - Aanbo (19/27)
8 - Myrtha (17/18)
8 - Morton (9/9)

Rolls

Hamiff morale DC10 - (2d20l1)

(1216) = 12

Hamiff crossbow attack on Theran AC18, piercing damage - (1d20+2, 1d10)

1d20+2 : (9) + 2 = 11

1d10 : (2) = 2

Sep 13, 2025 10:12 pm
Aanbo reacts to try and trip Hamiff, poking his quarterstaff for the cultist's legs.

Rolls

Reaction: Quarterstaff 2H to hit, bludgeoning damage - (1d20+4, 1d8+2)

1d20+4 : (9) + 4 = 13

1d8+2 : (8) + 2 = 10

Opportunity Attack advantage - (1d20+4)

(20) + 4 = 24

Critical hit bludgeoning - (1d8)

(5) = 5

Sep 13, 2025 10:40 pm
Chase will draw one of his white fletched arrows. Nock, draw, inhale, aim, exhale, release.

Rolls

to hit, damage - (1d20+7, 1d8+3piercing, 1d4+1firedam)

1d20+7 : (17) + 7 = 24

1d8+3piercing : (5) + 3 = 8

1d4+1firedam : (2) + 1 = 3

Sep 14, 2025 6:03 am
Myrtha hears Hamiff’s run-in with Aanbo in the darkness ahead of her, and urges Arya to light the way, while she tries to close the distance and attack.
OOC:
Not sure if she can get to Hamiff and attack. I’m actually sorry for Lhari, who survived our first encounter (he surrendered) only to die in this dark hole. She’ll try to knock Hamiff out, since he might have useful information about the goings-on above.
Sep 14, 2025 3:08 pm
Round three, completed

Hamiff is unsteady on his feet after Aanbo's heavy blow. Chase draws a white-fletched arrow, nocks, pulls, aims, and releases all in one motion. The arrow punches into Hamiff's chest, and then the arrow explodes, igniting the man's body and clothing.
Hamiff takes 11 damage and dies on fire.

Myrtha follows the light of the fire to find the fight over.

Each PC gains 25 experience points (XP) for defeating these cultists again.
Sep 14, 2025 3:40 pm
Aanbo sighs, now aware of the death of the cultists. Rather than dwell on the loss of life, he decides to check on the exit above to see if others are there. He taps Myrtha on the shoulder and indicates his intention with a tilt of his head.
Sep 14, 2025 3:53 pm
Myrtha had the same thought, and rushed to the exit doorway, with spear and shield ready. She urged Mother Arkon to come along, providing light as needed.
Sep 14, 2025 4:28 pm
Chase will search these bodies quickly to see if they have anything worth while.
OOC:
I take these fire arrows are one use only?
Sep 14, 2025 7:34 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp
Upon witnessing the last evil invader die, nervous Half-Wood Elf Morton asks, "Were these evil cultist attempting to kill us Dungeon Busters?" and he steadily views on and doesn't attempt to move to do any investigate or much of anything else as the slight whiff of brimstone sulfur smell dissipates form several casting of eldritch blast showing his noticeable and blessed demonic connection.
Last edited September 14, 2025 7:48 pm
Sep 14, 2025 7:48 pm
"These are the two we let live the last time we were here. We left them tied up."
Sep 14, 2025 7:51 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp "Hmm. Seems it isn't a good notion to leave cultist alive as they don't change in attitude it seems. At least these two sure didn't. And appears they might have been coming down here for the goods that they have stored here that we discovered. And my thoughts should make them ours (The goods/loot) before leaving here."
Last edited September 14, 2025 7:54 pm
Sep 14, 2025 9:18 pm
Seeing Lyrel race from the room, Ember briefly wonders why she is remaining behind, but then moves towards Chase, planning to come up right behind him, where she can see action.
Sep 18, 2025 2:19 pm
mathias0077 says:
I take these fire arrows are one use only?
OOC:
Yes, they get burned up in the use.
Sep 18, 2025 2:36 pm
Lyrel uses the Lhari's robe to clean her blade. Is a beautiful elven short sword and she spends time maintain it.
What were they doing down here. Did they say anything before it all kicked off?
She flips Lhari's robe away, so see what he was carrying other then weapons.
Sep 18, 2025 2:36 pm
Aanbo and Myrtha move to the exit, with Arya following to provide light for the fighting woman. They move past the dead body that Aanbo vaulted during the fight and proceed to the door. The door is closed, but not barred. Opening it, they find no one in the secret basement room, though there is a lit torch stuck in a sconce over by the secret door in the west wall. There is large empty sack by the door with leather straps sewn onto it. It's the sort of thing that two people might use to carry lumber, light timber, or any other load that is long and unwieldy. There is a heavy crossbow sitting on the table.

Chase and Lyrel search around under the cloaks that Hamiff and Lhari wore. They find that Hamiff had 8 more bolts in a quiver for his heavy crossbow in addition to a mace still slung from his belt. In addition to his mace and dying torch, Lhari carried a quiver of 10 crossbow bolts and a small sack of coins and other valuables.

Ember joins Chase, Lyrel, Morton, Lyrel, and Theran in that central room with the dead cultists. The torches won't last for much longer, but it will be longer if someone picks them up off the ground (both Chase and Lhari's torches are guttering out in the dirt).
Sep 18, 2025 2:48 pm
Aanbo spends a few seconds to ensure that no one else is in the secret basement, then moves as quietly as possible towards the secret door to listen for the presence of others upstairs.

Rolls

Perception - (1d20+3)

(11) + 3 = 14

Sep 18, 2025 3:20 pm
Aanbo explores more of the secret basement room. Like the tunnel door, the secret door is closed but not latched. Without opening it, Aanbo listens carefully. There is no sound of activity in the basement on the other side, nor does the monk hear the footsteps of anyone in Bertram's room above him.
Sep 18, 2025 4:12 pm
Perhaps hopeful that Lhari and Hamiff were working only as a pair, Aanbo decides to go back and investigate the dead body he stumbled over. He passes Myrtha and Arya to make his report of not sensing any other cultists above, as well as his intention to see if the corpse is anyone they know.
Sep 18, 2025 8:24 pm
Chase will pick up his torch after he shoulders his bow. He will also grab the small sack with valuables in to see what it in there. He could care less for the crossbow or bolts. No real archer would even consider using that contraption.
Sep 19, 2025 3:43 pm
With that sack of coins and valuables, they were properly down here to deposit some more of their loot.
Do you think we are going to find more down here, or should we return to the city?
Sep 19, 2025 6:54 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp He says still with the thought the loot needs new ownership, "It would have taken at least two of them to think about carrying all that loot. Much better spilt among three. These tunnels here is just your loot hold for this place. Those missing two are going to be noticed rather soon I suspect."
Last edited September 19, 2025 6:55 pm
Sep 19, 2025 7:37 pm
Chase and Lyrel examine the contents of the sack, which weighs about 10 pounds: it contains a few hundred coins (mostly seals and a greenish-gray coins that Lyrel recognizes as "crowns," the base coin of the old Empire), a silver bracelet, a gold ring, two gold earrings, and a small jade statuette depicting a humanoid standing with arms akimbo. To Morton's thought, the volume of loot in the sack might fill as much as a quarter of one of the three chests the party found earlier.
OOC:
Note that there are 20 crowns to a dragon.
Aanbo examines the body in the darkness. He's relieved to see that it's not Jonel or Joseph. In the darkness (effectively dim light), he is not able to make out a lot of detail, but it is enough to confirm that the person was human, was killed recently (stabbed and clubbed; the blood is fresh), and it isn't anyone that he's met previously. The body is dressed in simple homespun clothing and has calloused hands, suggesting that the corpse was a laborer of some kind in life.

While scared and disgusted, Arya nevertheless frowns at Lyrel's question. "I don't think those are our only choices. We didn't find anything here, but that doesn't mean we should leave the village. The people here need us. What did we come here to do? Didn't we come to help people, or put a stop to the evil? We fought some monsters down here, but has that really stopped anything?" She thinks for a moment, her almond-shaped eyes narrowed and a single furrow appearing between her shapely eyebrows. "...aside from the evil people disposing of bodies as easily. Is that what they've been doing here?"
OOC:
All that said, a number of the L1 PCs have enough XP to train to level 2...something that does require taking a trip back to Hochoch. So it would make sense to return, train, and come back...if you think the value of gaining levels offsets the cost that a 6-day delay (the round trip plus training) would take...
Sep 19, 2025 8:12 pm
Chase waiting for all to be gathered together again"This looks like a dead end. We should go back out at night and sneak to the temple. We still haven't found Joseph."
OOC:
What time of day would it be now?
Sep 20, 2025 11:04 am
"We had to make sure this place was not the enemy headquarters. Now we know we’ve either missed something important, or we’re not at the right place," the warrior stated crouching by the dead bodies to make sure that they are positioned properly for their trip to the afterlife.
OOC:
Closing eyelids, crossing arms over chests, setting the bodies straight and face up.
"Which is why when we have the opportunity, we should try to take these folk alive," she added, without judgment, but clearly holding in some frustration, or maybe grief. "We don’t know what’s going on here, but it does seem that these were ordinary folk whose lives were twisted into doing wrong. They might still be redeemable," she continued.

"And even if they aren’t, these two told us useful things, and might have been able to explain more, had they survived. They didn’t know of these tunnels earlier, now they’re bringing or taking loot in or out of here… they might have gone up in their organization, might’ve known more. Might have learned where they’re keeping Joseph." There was an obvious sense of regret in all she was saying.

"I don’t think we can go back yet, but if we walk into the temple, we’ll only get them unawares once."
OOC:
I think we walked into the Inn an hour or so before dawn, so it should be full day outside…
Last edited September 20, 2025 11:05 am
Sep 20, 2025 11:14 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp "You know. The more I think about it. These two weren't here to move the loot but probably here to add more which means to me that these two were a bit deep in the cult and not just your average goon. Also means the cult has more plans here too since they weren't here to move the loot which we shouldn't leave here for them to collect as no doubt they know the spot isn't safe anymore. Only question remains where to put all this loot at? "

He adds on, "At least there is enough of us to easily carry all the chests." Once again Morton implores the idea to take the chests. (He does have to pay for leveling and considering Aanbo did him good as he didn't really have the coin to even purchase rations.)
Last edited September 20, 2025 11:21 am
Sep 22, 2025 4:40 am
mathias0077 says:
What time of day would it be now?
OOC:
The party entered the Inn around midnight, and at most two hours have passed since then (each person with a torch has used two torches and has just lit a third). So say it's four hours until dawn, which is plenty of time to sneak through Orlane, either to another location or back to the Dim Forest on the way back to Hochoch for training.

If the party is going to take the treasure, they don't have to take the chests. There are 330 pounds of loot, which could easily be split among the party members for carrying out in packs and pouches just as Morton has suggested. Split evenly, it's just over 41 pounds for each character (mostly coins), which is heavy but not impossible for any of the PCs. Even Lyrel and Theran, the least strong characters, can manage to tote 135 pounds each, and neither of them are carrying much more than 35 pounds at the moment.
Sep 22, 2025 7:02 am
I have read about a old spell name something like Tensors floating disk. Exactly designed for this purpose. It was in an old spellbook in fary, and the notation was so antiquated that I didn't waist time on it
Lyrel opens her backpack and load as much loot as she can carry
Heavy... any more and I would not be able to keep up with you guys
Last edited September 22, 2025 7:03 am
Sep 22, 2025 7:55 am
The warrior scratched her mail-coiffed head.

"So..."

What do we do? Public

Spread the loot around and exit the Inn
Leave the loot behind and exit the Inn
Hunker down in the Inn or it's tunnels
Last edited September 22, 2025 7:55 am
Sep 22, 2025 7:55 am
"And also..."

Where do we go from here? Public

Return to Hochoch for training
Head straight to the temple of Merikka
Regroup at Ramne's and try to figure out our next steps
Other (explain your proposal)
Sep 22, 2025 3:02 pm
Other (explain your proposal): Goes along whatever is decided.
Sep 23, 2025 2:06 pm
"Sounds like we're filling our packs and heading to the Temple. We can at least have eyes on the place, identify entrances and exits, determine if they have sentries..."

Myrtha is ready to lead the group back to the secret treasure room, and start spreading out the valuables.
Sep 23, 2025 5:39 pm
The group returns to the three hidden chests, drags them out, opens them again, and considers how to divvy up the spoils. Everything in the pile is valuable.

Including what the party took from Lhari's sack, the loot includes:
- 2 eagles (50 coins = 1 pound)
- 204 crowns (50 coins = 1 pound)
- 5675 seals (50 coins = 1 pound)
- 8320 cubs (50 coins = 1 pound)
- Jewelry (weighing 4 pounds in total): a necklace, 10 rings, 2 bracelets, 2 pairs of earrings
- 5 amulets dedicated to Merikka (weighing 1 pound each)
- 2 emblems of Merikka (weighing 1 pound each)
- a crystal reliquary containing hair and a bit of bone (uncertain provenance, weighs 7 pounds)
- 2 bottles of perfume (less than a pound)
- 1 component pouch (2 pounds)
- 1 vial of antitoxin (less than a pound)
- 1 herbalism kit (3 lbs)
- 1 well-used but fancy lute (2 lbs)
- 4 sets of tools: cobbler's (5 lbs), cook's (8 lbs), leatherworker's (5 lbs), woodcarver's (5 lbs)
- 1 jade statuette (2 pounds)
OOC:
Note that, regardless of who carries, uses, or ends up selling what, the experience points for this treasure will be divided equally among all the party members.
Sep 24, 2025 3:15 am
OOC:
Also, if it doesn't matter to you who has what, we can just abstract it, and say that you each are carrying ~42 pounds of loot.

I would normally assume that, except some of the items might be more than just valuable - that is, actually useful - to some of the characters. If so, it could be important to know who is carrying what.
Sep 24, 2025 9:47 am
OOC:
I am fine with saying we are carrying 42 lbs. Do we really want to take the tool sets?
Sep 24, 2025 3:54 pm
Aanbo rearranges his pack to carry his portion of the party's desired loot. In particular, he will take the vial of antitoxin to add to his healer's kit.
Sep 24, 2025 5:44 pm
Myrtha packs her backpack dutifully with the coins and other loot.

"Maybe the amulets and emblems, as well as the reliquary should be worn or used, we might use them to disguise ourselves. Also, this suggests that the spiral-folk have been killing followers of Merikka, which is important to know…"
OOC:
Could Arya perhaps opine on the significance of the reliquary and suggest what cult or faith it is linked to?
Last edited September 24, 2025 5:44 pm
Sep 24, 2025 8:06 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Easy going Morton isn't fussy at all about what he carries. He is good size man and 42# of loot is no problem. Especially since he is in just studded leather with large club strapped to his backpack. And lucky him has an extra empty sack just made for goodies. He is just happy to haul out the loot. Nothing off hand caught his eye other than how much it is worth.
Last edited September 24, 2025 8:07 pm
Sep 26, 2025 2:12 am
Ember is prepared to carry her share.
Sep 26, 2025 9:55 am
Chase loads his share of the burden into his pack and puts it back on. Unshoulders his bow and nock an arrow in preparation to move out"We should get moving as quickly as possible."
Sep 26, 2025 4:14 pm
Each hero takes 1775 coins (35.5 lbs) and an assortment of other items (6.5 lbs) into their packs (with Aanbo being careful to claim the vial of antitoxin). Shouldering their now-much-heavier packs, the party retraces its steps to the secret cellar room, where they pass the litter that Hamiff and Lhari used to carry the body. They close and bar the door to the tunnels. Moving back through the secret door into the basement, the party climbs the stairs again, using Arya's Light spell to illuminate their path now that they're confident no one else is in the Inn to observe them. There are no windows on the ground floor of the Inn, so the group is able to traverse the space a lot faster this time. Arya doesn't dismiss the spell until after Ember reaches the front door, goes to unlock it, and finds it already unlocked. ::Of course; Lhari and Hamiff had to get in somehow::

In the sudden darkness, Ember opens the door cautiously, and then the party hustles through the door outside into the dead of night. The moon has risen, so there is just enough light for Ember to relock the door. As the party stands there listening - all is quiet - and considering what route to take to the temple, each PC gains 158 experience points (XP) for retrieving the cultists' treasure. At least three hours remain before dawn.

https://i.imgur.com/JFHBUC7.png

For your convenience, here is also the larger map of Orlane.
OOC:
So...which route will you take?

Aanbo (19/27)
Arya (8/10)
Chase (14/14)
Ember (9/9)
Lyrel (3/9)
Morton (9/9)
Myrtha (17/18)
Theran (5/18)
Sep 26, 2025 7:45 pm
Plunging into the nights’ dark embrace Myrtha felt mostly blind. The little moonlight there was might help the party navigate the streets of Orlane, but her eyes were not as sharp as Theran’s or Aanbo’s. She would have to rely on their guidance.
OOC:
I’m not sure we’ve come close enough to the watermill in earlier explorations, but does it look feasible to traverse the river there, where the water moves through the wheel? It looks like a close jump on the map, but that might just be the result of visual simplification. I’m thinking we should avoid walking down the main road, even this late at night… going through gardens and backyards might be best.
Last edited September 26, 2025 7:51 pm
Sep 26, 2025 8:51 pm
Heading outside"Maybe we should follow the shore line of the lake around. Should keep us away from the main buildings."
OOC:
Myrtha you did go to the lake our first visit. Remember that is where we found you because of the poison. I think if we follow the shore line north and around we should be good.
Sep 26, 2025 8:56 pm
A sensible plan. We are not exatly sneaky with all this weight.
Lyrel takes the arms of a couple of humans and guide them through the night with her darkvision.
Sep 26, 2025 10:18 pm
Aanbo whispers, "I have a vague memory of someone saying the water mill was manned by cultists, like a watchtower for intruders. We should be careful."
Sep 26, 2025 10:44 pm
"I will scout it out first." and with that Chase will move off to scout mill.

Rolls

Stealth - (1d20+5)

(18) + 5 = 23

Sep 26, 2025 11:06 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Morton offers nothing and adjust the weight of his pack. Keeps next to building for shelter while options being thought over.
Last edited September 26, 2025 11:07 pm
Sep 27, 2025 5:37 am
matmaisan says:
Does it look feasible to traverse the river there, where the water moves through the mill wheel? It looks like a close jump on the map, but that might just be the result of visual simplification.
OOC:
Excellent idea! I'll paint a fuller picture. The water flows through the Dim Forest and drains into the lake here (so it's flowing west-to-east, or left-to-right on the map). The water flows placidly up until just east of the bridge, at which point the river descends a slightly steeper slope into a pool, that then drains down a narrow channel to the wheel. The wheel is turning continuously; from your perspective, looking at it from the south, it is turning counter-clockwise. The water turning the wheel then drops in a waterfall into the lake. The drop is three paces and maybe a boot or two: not too far. The sound of the wheel combined with the waterfall makes a lot of noise near the mill, especially now in the dead of night. The gap between the banks of the river is only about two paces across, but the wheel is moving through that space, too. It would be difficult to jump without hitting the wheel or dropping into the lake, but a person might be able jump onto the wheel itself (STR Athletics, DC13) and then scramble across to jump down on the other side before getting flipped upside down or dragged under the water (DEX Acrobatics, DC13).
Sep 27, 2025 5:47 am
Chase disappears down the street, heading north in the moonlight. He slips from shadow to shadow with great agility, essentially invisible to Arya, Ember, and Myrtha. Aanbo, Lyrel, Morton, and Theran all watch him go off on his own again and politely don't comment to the humans on how they can see him just fine, but they do share a knowing glance with one another.

The shadows are dark and absolute for the humans, but everything else is moonlit brightly enough that it counts as Dim Light for them. Somewhere in the forest, a fox shrieks in the night. Otherwise, no other sound is heard above the soft creaking of the waterwheel and the muted splashing of the waterfall to the north on the other side of the Golden Grain Inn. So far, no one has come looking for Hamiff, Lhari, or the dead person they brought, whoever he was.

Chase returns after a few minutes with the above report about the mill: it would be tough to traverse that way (those two skill checks I mentioned), but if each of the Dungeon Busters could manage it, they wouldn't be overheard, and they'd be less likely to be spotted. Chase himself crossed at the bridge there and back again and is sure that no one saw him. So it's possible to go that way, too. There doesn't seem to be anybody awake at the mill, but its doors and window shutters are closed tight. Using the bridge like he did would take them close to the Inn of the Slumbering Serpent's winehouse, but it's late enough that no one seems to be up and drinking at the Inn, so it's unlikely that the owner would come out for more bottles and happen to see them sneaking past. Either route they take, once past the mill the lakeshore curves north and west, and there are no buildings for a couple of bowshots.
Sep 27, 2025 10:37 am
"I suggest using the bridge. Easier and quicker that way and no chance of being drug under the wheel or falling into the lake."
Sep 27, 2025 11:32 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Although Morton is no weakling but also not a strong man either mentions, "Yeah. I don't swim so well with load of loot. Wonder if this loot sells well in Hochoch "

Morton is keeping up but his mind is elsewhere as we move. Just as well as sneaking about has never been a forte for him. His mind wanders on some past life.

Although the last few days and such, Morton misses having a deck of cards that he lost. He would hate to fall out shape and also to be in shape. It is a mental battle.

His thoughts ruined by an encouraging whisper. Do they always track me! he thinks. I'm not doing that. Always so encouraging.
Last edited September 27, 2025 5:52 pm
Sep 27, 2025 6:31 pm
Aanbo nods. Now that they are in the open, it's better that the group acts now rather than sit still to decide. There is, however, one more question that he asks, "Shall we go all together, or in pairs?"
Sep 28, 2025 12:28 am
"If we move quickly and quietly we should be good all together."
Sep 28, 2025 3:11 am
OOC:
As the party moves out north and across the bridge, please roll DEX (Stealth) checks.
Sep 28, 2025 3:14 am
Praying silently, Arya shuffles up the moonlit street along with the others, trying to keep the noise of her mail down to an occasional clink.

Rolls

DEX (Stealth) - DISADV from heavy armor - (2d20l1+1)

(1818) + 1 = 19

Sep 28, 2025 3:18 am
Not to be outdone by the young human newcomer, Theran attempts to ghost alongside the others. ::Quiet like a mushroom...:: he thinks to himself. ::...or perhaps lichen...:: He is not nearly as quiet as Mother Arkon, however. Nor has anyone in the party heard of any fungus as loud as this elf, though some have heard of things called "Shriekers" that probably make more noise.

Theran knows that he could use magic to assist them (well, him) in stealing down the street, but he chooses to save his magic for a more desperate time.

Rolls

DEX (Stealth) - (1d20)

(7) = 7

Sep 28, 2025 3:41 am
As the party moves out north and across the bridge, please roll DEX (Stealth) checks. Stealth was never his forte but he managed a 6.
Last edited September 28, 2025 3:42 am

Rolls

Stealth - (1d20+2)

(4) + 2 = 6

Sep 28, 2025 4:36 am
Aanbo tries to pay attention to their surroundings, afraid of oncoming patrols more than the pebbles at his feet.

Rolls

Stealth - (1d20+4)

(14) + 4 = 18

Sep 28, 2025 8:17 am
Lyrel still tries to assist the flawed humans who cant see at night.

Rolls

Stealth - (1d20+4)

(14) + 4 = 18

Sep 28, 2025 8:59 am
In her heavy suit of mail and bulky shield, Myrtha attempts to pass unnoticed.

Rolls

Stealth (disadvantage) - (2d20L1+2)

(316) + 2 = 5

Sep 28, 2025 11:32 am
Chase know some of his comrades are a little heavier footed but he for sure thought he would be quieter. He just didn't see that damn rock in the near dark.
Last edited September 28, 2025 11:33 am

Rolls

Stealth - (1d20+5)

(8) + 5 = 13

Sep 28, 2025 2:14 pm
Ember also stubs her toe on a rock and swears aloud before remembering that she is supposed to be quiet.
Last edited September 28, 2025 2:15 pm

Rolls

Stealth (+7) - (1d20+7)

(1) + 7 = 8

Sep 30, 2025 5:10 am
The party crosses the stone bridge fairly quickly, with only a few grunts of stubbed toes and clinks and clanks of metal gear. But as they enter the trees between the river and the Inn of the Slumbering Serpent, a person carrying a lantern comes around the corner of the wine house and stops at the bottom of the steps leading up to the back door of the Inn. "Who's that?" he says, holding the lantern down to not dazzle his eyes. It's not clear whether he's seen the group, or just heard you.

https://i.imgur.com/97jgQSk.png
Oct 1, 2025 12:59 am
Ember instinctively melds into the shadows.
OOC:
Given that it is dark outside, I am assuming that she has advantage. If not, take the first roll.

Rolls

Stealth (+7) (advantage) - (2d20H1+7)

(103) + 7 = 17

Oct 1, 2025 5:42 am
"Is that you, old man?" the old man calls, still peering into the darkness. After a few moments' silence, he sighs. "If it's you kids again, stay away from my wine and go home! But if it's you murderers, you'd best begone, too - I'm going inside for some help!" With that, the old innkeeper ascends the steps leading up the back door of the Inn and disappears inside. The party can hear him calling to someone else, but only Theran can make out any words. None of you can recall whether any guards met on previous visits worked at the Inn of the Slumbering Serpent, or whether he's raising a posse of guests to come out and search the area. But it does seem like he intends to return with help in moments. The Orlane water mill remains to your east, through the thicket of trees, while the Inn of the Slumbering Serpent and its wine house are to your north.
Oct 1, 2025 9:50 am
Chase will whisper to the trees and head east.

Rolls

Stealth - (1d20+5)

(6) + 5 = 11

Oct 1, 2025 11:49 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Morton does his best to not move. He just stands still till the old innkeeper has left.
Last edited October 1, 2025 11:51 am

Rolls

Stealth - (1d20+2)

(6) + 2 = 8

Oct 1, 2025 1:04 pm
"On you all go," Myrtha hisses at the closest party members.

She makes sure that the others move along the shoreline and away frolm the Inn and its wine cellar before she brings up the rear.

"If they come after us, I'll cause a distraction, while you all head to the Temple. I'll find you there," she added, as she prepared to break away from the group in a very noisy manner.
OOC:
She'll head straight to the man at first, going between the two buildings, and then
OOC:
The OOC above was planned for a previous message, before others stated their action. Please ignore.
OOC:
Adding a stealth check with little hope.
Last edited October 1, 2025 5:52 pm

Rolls

Stealth (disadvantage) - (2d20L1+2)

(18) + 2 = 3

Oct 1, 2025 3:54 pm
Aanbo silently nods, helping others continue on to the mill to the east. The fact that the innkeeper's first accusations were of familiar citizens of Orlane meant that he was not yet as fanatical as the former Lhari and Hamiff.

Rolls

Stealth - (1d20+4)

(13) + 4 = 17

Oct 2, 2025 3:51 pm
Aanbo, Morton, and Lyrel help Arya, Chase, and Ember navigate the thick darkness under the trees. Theran hangs back with Myrtha as she considers confronting the people. Then Myrtha then turns and accepts the elf's hand to lead her through the trees. Behind them, they hear the back door open and lamp light silhouettes the wine house. There are several voices, speaking in low voices that are still audible in the stillness:
"There was someone over by the trees!"
"I don't think I want to go out there..."
"You heard what they said at the funeral: there are killers that must be brought to justice!"
"Why don't we just report it to the Constable in the morning?"
"What if it's your family that gets murdered in the night?"


The voices are tired, angry, and a little tipsy. The party moves closer to the Mill, and the sounds of the falls and the churning of the wheel drown out the voices. The party is poised at the edge of the trees: the Realstream River is to the south, the Orlane Mill is to the east, and a broad open area (where during the day wagons drop off grain and pick up flour) opens to the north. It would be a short sprint to get across that to the trees on the lakeshore to the northeast.

https://i.imgur.com/uYP9NvE.png

It's clear that the people with the lanterns are torn: some want to investigate with strength of numbers, others don't want to risk the danger of cornering desperate fugitives in the dark. What remains for the party is to determine whether they are going to:
- confront these people
- hide from them
- try to sneak away before they arrive
- make a run for it

or something else that's not occurring to me.
Oct 6, 2025 3:29 am
The party hustles toward the loudest thing in the area - the mill. Cutting around the corner of the building, they hunker down and wait in the moonlight. At first they can hear nothing but the creaking of the wheel and the splashing of water falling from its paddles as it turns.

But then there is a glow that silhouettes the corner of the building, as people approach with lanterns. They are tired and tipsy, so the people from the Inn do not speak softly, and the characters can faintly make out their voices (which they've actually raised to be heard over the sound of the mill):
"You see, Ollwin? There's nobody here, either!"
"I tell you, I did hear someone!"
"Well, it's probably those kids trying to taste some wine again."
"Y'ask me, that's a pretty good idea."
"I think you've had enough, Jerty."
"I dunno; I think we should keep looking. I don't like all this talk about the killers wandering around stealing people at night."
"Ah...leave it to the Constable and the watch. That's what they're for."
A door clearly bangs open.

https://i.imgur.com/hxRTlJT.png
"What are you doing on my land? Give me one good reason why we shouldn't turn you in to the Constable!"
"Kenton, Kenton - calm down. It's me, Ollwin."
"Ollwin? What are you doing here, waking me up in the middle of the night??"
"I saw somebody lurking in the dark, Kenton. I thought it might be those damn murderers come back to abduct someone else."
There are shouts of dismay and fury from several men. Others who came out of the mill, presumably.
"You saw them? Where?!"
"Well, I heard them. Over there in the trees between your property and mine." He pauses. "Sounded like people in armor, Kenton. NOT like kids trying to steal wine, Jerty." Some of the drunks laugh at this.
"Then we'd better join the search, boys. Spelt, Gold, you're with me. Go get lanterns, we'll need more light to split up and spread out. Grand, you go over to the Clayborns and see if you can get them to help. Umber, you stay here: lock and bar the doors and don't open them for anybody except for me or your brothers. Got it? Good. Maybe now we'll finally get justice for my son!"
Oct 6, 2025 2:27 pm
Myrtha stands still as a (heavily armoured) statue behind the corner of the mill house. Her mind considers all manner of ways to break out of the small corner where they now stand.
OOC:
Violence, or the fear of it, in Orlane, is a deeply personal affair. All these people who hate us are nursing truly intimate losses. Makes our actions feel heavy with consequence. /ethical musings

Wondering whether one of the nimble members of the party should try to light a fire by that wine cellar…
Oct 6, 2025 5:11 pm
Aanbo contemplates the situation. He whispers to the group, " We can't stay here. Once they meet with a patrol, the whole town will be alerted."

He looks to the northeast. "I think we have to make a break for the temple. We go along the lakeshore as it bends east and then straight up the hill. I think one of us has the ability to cloud us in fog? If so, that would help shield our movements, just not our noise. But we might have to take that chance.

"And for the gods' sakes, if we get into battle, DON'T kill anybody."
Oct 6, 2025 6:36 pm
I'm tapped out of magic. We just have to move and be quiet
Oct 6, 2025 6:51 pm
"Agreed, we should stay on the lake shore and stay to trees as much as possible. I can slip around them and set one of the abandoned buildings on fire."
Oct 6, 2025 7:55 pm
OOC:
Anybody who wants to slip off into the moonlit night and make a distraction so that the rest of the group can get away, post what you're intending to do with another DEX (Stealth) roll.
Oct 6, 2025 11:40 pm
Ember takes a deep breath and lets it out again. It was a stupid plan, and she knew it, but she also knew that she stood the best chance of evading detection. Without waiting for permission, she slips out from behind the mill and moves quickly and quietly to get as far from the party as possible. As soon as she is a fair distance in the opposite direction, she begins to make a howling noise.
Last edited October 6, 2025 11:41 pm

Rolls

Stealth (+7) - (1d20+7)

(17) + 7 = 24

Oct 7, 2025 10:34 am
Myrtha nodded silently as Aanbo proposed a plan, and grunted her assent most clearly when he spoke of sparing any villagers they might have to fight.

With her attention focused on planning, she barely noticed Ember’s departure, and when she began hearing the howls from the distance, her posture stiffened in preparation for running off in the direction of the temple. A small smile appeared on her lips, thinking of the resourceful girls’ courage in the face of these desperate circumstances.
Oct 7, 2025 6:48 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Morton is ready to make a break for the temple. He doesn't care for the current situation.
Oct 8, 2025 4:14 am
As the party sits in the darkness by the splashing mill wheel, knowing they have to get out of there but not daring to move, the voices continue.

"If only we still had Moss, we'd find them right away."
"Yeah, but why don't we have Moss?"
"Because he died..."
"Because they killed him! They killed ALL the dogs, exactly so they could move around in secret! Bastards!"


Meanwhile, Ember has squeezed along the muddy edge of the bank in the gap between the millwheel and the building, crab-walking carefully so that she can duck under the heavy axle going into the wall without losing her footing and falling into the river. Then she is past that hazard, and scurrying back toward the trees. At one point, just shy of the copse, one of the people in front of the Mill looks in her direction with a newly-lit lantern. She has just enough time to collapse to the ground. Under her cloak, she apparently doesn't look enough like a person in the dark for the man to suspect her, as after a few long moments he turns away. In the blink of an eye, she's up and lunging for the trees. In among the trunks, she knows that the shadows give her even more protection from the idiots all bunched up with their lanterns. There's no way they can see her now. ::Thank Rudd that there aren't more elves or dwarves living in this backwater!:: she thinks to herself, reaching the stone bridge that crosses the Realstream River.

Back at the Mill, the men have finished lighting their lanterns.
"Spelt, you take those three and see if you can find the Watch. Start by checking across the River."
"OK, Pa. Come on, you're with me."
Some of the light moves away west.
Briefly Ember considers crossing the bridge before raising the alarm...but then she remembers how it felt to be alone and hunted in this village on the other side of that bridge - just ONE DAY ago - and she decides against it. This side of the river has Ramne's Grove, and while she doesn't want to put that old man in danger, she's more confident that she can lose any pursuit in the forest if she has to. She's done it before, after all. Squatting down behind the western side of the stone bridge, Ember takes a deep breath and is about to let it out when a quartet of men ("Villagers") appear with a lantern out of the trees, and hustle their way across the bridge. Ember ducks down and they do not see her in their hurry.

Back at the Mill:
"Gold, you go with these two and Ollwin, head to the crossroads and check to make sure they haven't circled back to murder more people in the barn. You should meet up with Grand and the Clayborns."
"It's a plan." More of them move off ("Citizens").
"Well, it's up to the rest of us to check the shore."


As the light recedes across the bridge, Ember counts to herself. How fast will they come running? How soon will they find the adventurers squatting just a few yards away from them? Taking that deep breath again, Ember howls, a long, mournful cry of rage and loneliness. It doesn't sound much like a wolf, but then it's not meant to: it's meant to grab the hunters' attention.
"What's that?"
"They're signaling each other!"
"That came from down by the River!"
"Come on! If we hurry, we can trap them there!"


The search party ("Millers") that was about to discover the party turns around and runs toward the trees to the west.
Ember can see lantern lights bobbing as people run from the south of her (across the bridge), the east of her (in the trees), and the north of her (coming down the road).
[ +- ] Map of known quantities moving through Orlane
OOC:
Now is your chance. Everyone, roll STR (Athletics) checks to see how quickly you run out of there (whether you are by the bridge - Ember - or squatting between the Mill and the lake - everyone else). With that Athletics roll, Ember could dive into the river or rush into Ramne's Grove. She could also choose to do something else, like stand her ground, hide again, fast talk, disguise herself, etc.
Oct 8, 2025 5:17 am
Not wanting to waste the opportunity, much less Ember's sacrifice, Aanbo hurries his companions forward. He heads north, using his quick strides to gain ground and take point in the darkness, guiding those who cannot see well.

Rolls

Athletics - (1d20+1)

(5) + 1 = 6

Oct 8, 2025 9:06 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp
Everyone, roll STR (Athletics) checks to see how quickly you run out of there

Morton is still in fairly good shape.
Last edited October 8, 2025 9:07 am

Rolls

Athletics check - (1d20+1)

(9) + 1 = 10

Oct 8, 2025 10:00 am
Hearing Embers howl and the searchers running her way Chase will stand up an run with the shore line to guide him in the moonlight.

Rolls

Athletics check - (1d20+5)

(5) + 5 = 10

Oct 8, 2025 11:50 am
Without a word, Myrtha moves into a well-practiced jog, her gear emitting more noise than would be desirable, of course.

Rolls

Athletics - (1d20+5)

(15) + 5 = 20

Oct 8, 2025 6:40 pm
By Oberon's harry balls... Lyrel runs with the others, cursing whoever laid the path before her.
Last edited October 8, 2025 6:41 pm

Rolls

Athletics - (1d20-1)

(10) - 1 = 9

Oct 9, 2025 8:27 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Fleet of foot Morton running in his fairly quiet studded leather armor and a load of well taken loot past athletic Myrtha in her noisy armor, catches up with leading Aanbo, "I know the temple is what you want, but seems to me many of us could us a bit more training in our skills before attempting it. Not to say your not tough enough but all appearance say that temple might be well prepared. Should we be too."
Last edited October 9, 2025 8:35 pm
Oct 9, 2025 11:13 pm
"If you're suggesting that we leave Orlane and return to Hochoch, my answer is, 'You can go if you wish,'" says Aanbo. "Myself, I must find the source of the evil influence here, and do so immediately. We have already spent a week away from here and the town has gotten worse. I hold out hope that our missing companion is still alive, but as time passes more innocent civilians are being kidnapped or murdered. You've personally seen the results of such acts when we were below the Golden Grain Inn."

He shakes his head, knowing that the others are caught in the predicament and may also feel the same way. "I understand what you're saying, Morton. I'm just sorry that I cannot afford any more time. I won't stop you from returning to Hochoch if you feel strongly about it. Anyone else that wishes to do the same may follow you, and I wish you safe travels through the Dim. Tell Olpert that I remain in Orlane to put an end to this spiral snake cult."
Oct 10, 2025 12:16 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp "I can understand your want, but I feel for myself that I need more training to deal with the situation properly. I shall be heading to Hochoch as soon as I can. There I will report to Olpert the current situation."
Oct 10, 2025 1:09 am
Chase will look to Aanbo"I ain't going anywhere but to the temple. We must our comrade and set this town free. I am with you Aanbo."
Oct 10, 2025 4:18 am
OOC:
Sorry, folks - I don't know how I missed posting yesterday!
Ember's ploy works...or at least the first part of it. Her howl draws the scared and angry Orlane residents away from the Mill...toward her. As soon as the pool of light of the miller's lantern moves away, Myrtha leaps into motion, clanking and clanging as she pounds down the shore with long, athletic strides.

Morton and Chase follow in her wake, but she quickly outdistances them and arrives in the deep dark shade of the trees at the lakeside. Theran and Lyrel move together behind them. Usually the fastest, Aanbo hesitates, making sure that Arya is not being left behind; she comes clanking and tripping towards him in the moonlight. The two of them eventually join the others. Thankfully, it seems that none of them made so much noise that they were noticed over the shouts of the villagers looking for Ember.

The seven heroes are in the trees, not far from the north road that runs east along the north shore of the lake toward the hill and Merikka's temple.
But the three groups are getting closer to Ember's hiding place.

https://i.imgur.com/50Lr4g6.png
OOC:
@WhtKnt, you can still narrate what Ember is doing to get away (roll a STR Athletics to jump in the river or run into the forest, or do something else)
.

Rolls

Arya STR Athletics - (1d20+3)

(3) + 3 = 6

Theran STR Athletics - (1d20-1)

(10) - 1 = 9

Arya Arkon

spaceseeker19

Oct 11, 2025 3:19 pm
Arya Arkon
Lady Arya is torn; she is repulsed by the presence of undead, and her instinctual worship of Pelor has always been to smite evildoers. But at the same time, she is filled with visions of returning to Hochoch and raising an army of the righteous to fall upon these evil villagers like a cleansing fire. "I don't know what we should do afterward, but shouldn't we do something to help Ember?"

Theran Nailo

spaceseeker19

Oct 11, 2025 3:31 pm
Theran Nailo
Theran's eyes narrow. "We've lost too many good people to these monsters. I don't want to listen to her get captured like Jonel was. If necessary, I can go get Ember by myself, and then we'll meet up with the rest of you at the Temple."
Oct 11, 2025 10:48 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Elvish Morton says to Theran "I give you hand there finding Ember, but stealth is not my forte although I doubt those citizens with lanterns and torches would catch me as I am an elf. Well, half elf. I'm sure that Ember could use some training too."
Oct 12, 2025 8:13 am
Lyrel picks up a stone and enchants it with a faint glowing face and wrap it in a little bit of cloth.
Does anyone have a sling? Throw this in an off direction. If you shoot high enough the glow will be seen by some one, but the cloth will keep it hidden for the initial path, hiding our location. It will give them something to look for and Ember time to get clear.
[ +- ] 0: Prestidigitation

Arya Arkon

spaceseeker19

Oct 12, 2025 3:13 pm
Arya Arkon
"I don't have a sling," Arya whispers, taking the cloth-wrapped pebble, "But I can throw pretty far."

Theran Nailo

spaceseeker19

Oct 12, 2025 3:15 pm
Theran Nailo
"That light won't carry very far," Theran observes, "But if you think you can hit that house across the river, it will get their dogs barking, and that might draw them away, too."
Oct 12, 2025 3:21 pm
To the rest of the group, Theran adds: "We'll try to be quick, but the rest of you should get going. We'll meet up with you at the Temple if we can. If not, we'll..." he thinks for a moment, trying to think of a safe meeting place. "...uh...we'll meet back in the Dim west of Ramne's grove...?"

Morton, Arya, and Theran rush off after the villagers looking for Ember.
OOC:
If anyone else wants to go with them, now's the time to say it.
Oct 12, 2025 4:33 pm
"Keep them safe, Theran," Aanbo says to his long-time companion and friend. He watches as the group splits and departs for their own dangerous foray. The monk stoically does not get in the way of anyone else that wishes to help Ember and return to Hochoch.
Oct 12, 2025 5:00 pm
"Gods speed Theran. See you at the temple. Looking at Aanbo"I am with you until the end my friend." He will then look to Mrytha"Shall we finish this?"
Oct 13, 2025 3:22 am
Ember huddles beneath the bridge and, making a fast decision, slides gently and quietly into the water. She attempts to swim underwater to get downstream.

Rolls

Athletics - (1d20+3)

(13) + 3 = 16

Oct 15, 2025 12:47 pm
Realizing that we haven't been in the Golden Grain Inn for a while, I've started a new thread to continue this (starting with the result of Ember's Athletics).

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