Each hero takes 1775 coins (35.5 lbs) and an assortment of other items (6.5 lbs) into their packs (with
Aanbo being careful to claim the
vial of antitoxin). Shouldering their now-much-heavier packs, the party retraces its steps to the secret cellar room, where they pass the litter that
Hamiff and
Lhari used to carry the body. They close and bar the door to the tunnels. Moving back through the secret door into the basement, the party climbs the stairs again, using
Arya's Light spell to illuminate their path now that they're confident no one else is in the Inn to observe them. There are no windows on the ground floor of the Inn, so the group is able to traverse the space a lot faster this time.
Arya doesn't dismiss the spell until after
Ember reaches the front door, goes to unlock it, and finds it already unlocked.
::Of course; Lhari and Hamiff had to get in somehow::
In the sudden darkness,
Ember opens the door cautiously, and then the party hustles through the door outside into the dead of night. The moon has risen, so there is just enough light for
Ember to relock the door. As the party stands there listening - all is quiet - and considering what route to take to the temple,
each PC gains 158 experience points (XP) for retrieving the cultists' treasure. At least three hours remain before dawn.
For your convenience, here is also the
larger map of Orlane.
OOC:
So...which route will you take?
Aanbo (19/27)
Arya (8/10)
Chase (14/14)
Ember (9/9)
Lyrel (3/9)
Morton (9/9)
Myrtha (17/18)
Theran (5/18)