Chapter 3.2 - Return to the Golden Grain Inn

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Sep 26, 2025 4:14 pm
Each hero takes 1775 coins (35.5 lbs) and an assortment of other items (6.5 lbs) into their packs (with Aanbo being careful to claim the vial of antitoxin). Shouldering their now-much-heavier packs, the party retraces its steps to the secret cellar room, where they pass the litter that Hamiff and Lhari used to carry the body. They close and bar the door to the tunnels. Moving back through the secret door into the basement, the party climbs the stairs again, using Arya's Light spell to illuminate their path now that they're confident no one else is in the Inn to observe them. There are no windows on the ground floor of the Inn, so the group is able to traverse the space a lot faster this time. Arya doesn't dismiss the spell until after Ember reaches the front door, goes to unlock it, and finds it already unlocked. ::Of course; Lhari and Hamiff had to get in somehow::

In the sudden darkness, Ember opens the door cautiously, and then the party hustles through the door outside into the dead of night. The moon has risen, so there is just enough light for Ember to relock the door. As the party stands there listening - all is quiet - and considering what route to take to the temple, each PC gains 158 experience points (XP) for retrieving the cultists' treasure. At least three hours remain before dawn.

https://i.imgur.com/JFHBUC7.png

For your convenience, here is also the larger map of Orlane.
OOC:
So...which route will you take?

Aanbo (19/27)
Arya (8/10)
Chase (14/14)
Ember (9/9)
Lyrel (3/9)
Morton (9/9)
Myrtha (17/18)
Theran (5/18)
Sep 26, 2025 7:45 pm
Plunging into the nights’ dark embrace Myrtha felt mostly blind. The little moonlight there was might help the party navigate the streets of Orlane, but her eyes were not as sharp as Theran’s or Aanbo’s. She would have to rely on their guidance.
OOC:
I’m not sure we’ve come close enough to the watermill in earlier explorations, but does it look feasible to traverse the river there, where the water moves through the wheel? It looks like a close jump on the map, but that might just be the result of visual simplification. I’m thinking we should avoid walking down the main road, even this late at night… going through gardens and backyards might be best.
Last edited September 26, 2025 7:51 pm
Sep 26, 2025 8:51 pm
Heading outside"Maybe we should follow the shore line of the lake around. Should keep us away from the main buildings."
OOC:
Myrtha you did go to the lake our first visit. Remember that is where we found you because of the poison. I think if we follow the shore line north and around we should be good.
Sep 26, 2025 8:56 pm
A sensible plan. We are not exatly sneaky with all this weight.
Lyrel takes the arms of a couple of humans and guide them through the night with her darkvision.
Sep 26, 2025 10:18 pm
Aanbo whispers, "I have a vague memory of someone saying the water mill was manned by cultists, like a watchtower for intruders. We should be careful."
Sep 26, 2025 10:44 pm
"I will scout it out first." and with that Chase will move off to scout mill.

Rolls

Stealth - (1d20+5)

(18) + 5 = 23

Sep 26, 2025 11:06 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Morton offers nothing and adjust the weight of his pack. Keeps next to building for shelter while options being thought over.
Last edited September 26, 2025 11:07 pm
Sep 27, 2025 5:37 am
matmaisan says:
Does it look feasible to traverse the river there, where the water moves through the mill wheel? It looks like a close jump on the map, but that might just be the result of visual simplification.
OOC:
Excellent idea! I'll paint a fuller picture. The water flows through the Dim Forest and drains into the lake here (so it's flowing west-to-east, or left-to-right on the map). The water flows placidly up until just east of the bridge, at which point the river descends a slightly steeper slope into a pool, that then drains down a narrow channel to the wheel. The wheel is turning continuously; from your perspective, looking at it from the south, it is turning counter-clockwise. The water turning the wheel then drops in a waterfall into the lake. The drop is three paces and maybe a boot or two: not too far. The sound of the wheel combined with the waterfall makes a lot of noise near the mill, especially now in the dead of night. The gap between the banks of the river is only about two paces across, but the wheel is moving through that space, too. It would be difficult to jump without hitting the wheel or dropping into the lake, but a person might be able jump onto the wheel itself (STR Athletics, DC13) and then scramble across to jump down on the other side before getting flipped upside down or dragged under the water (DEX Acrobatics, DC13).
Sep 27, 2025 5:47 am
Chase disappears down the street, heading north in the moonlight. He slips from shadow to shadow with great agility, essentially invisible to Arya, Ember, and Myrtha. Aanbo, Lyrel, Morton, and Theran all watch him go off on his own again and politely don't comment to the humans on how they can see him just fine, but they do share a knowing glance with one another.

The shadows are dark and absolute for the humans, but everything else is moonlit brightly enough that it counts as Dim Light for them. Somewhere in the forest, a fox shrieks in the night. Otherwise, no other sound is heard above the soft creaking of the waterwheel and the muted splashing of the waterfall to the north on the other side of the Golden Grain Inn. So far, no one has come looking for Hamiff, Lhari, or the dead person they brought, whoever he was.

Chase returns after a few minutes with the above report about the mill: it would be tough to traverse that way (those two skill checks I mentioned), but if each of the Dungeon Busters could manage it, they wouldn't be overheard, and they'd be less likely to be spotted. Chase himself crossed at the bridge there and back again and is sure that no one saw him. So it's possible to go that way, too. There doesn't seem to be anybody awake at the mill, but its doors and window shutters are closed tight. Using the bridge like he did would take them close to the Inn of the Slumbering Serpent's winehouse, but it's late enough that no one seems to be up and drinking at the Inn, so it's unlikely that the owner would come out for more bottles and happen to see them sneaking past. Either route they take, once past the mill the lakeshore curves north and west, and there are no buildings for a couple of bowshots.
Sep 27, 2025 10:37 am
"I suggest using the bridge. Easier and quicker that way and no chance of being drug under the wheel or falling into the lake."
Sep 27, 2025 11:32 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Although Morton is no weakling but also not a strong man either mentions, "Yeah. I don't swim so well with load of loot. Wonder if this loot sells well in Hochoch "

Morton is keeping up but his mind is elsewhere as we move. Just as well as sneaking about has never been a forte for him. His mind wanders on some past life.

Although the last few days and such, Morton misses having a deck of cards that he lost. He would hate to fall out shape and also to be in shape. It is a mental battle.

His thoughts ruined by an encouraging whisper. Do they always track me! he thinks. I'm not doing that. Always so encouraging.
Last edited September 27, 2025 5:52 pm
Sep 27, 2025 6:31 pm
Aanbo nods. Now that they are in the open, it's better that the group acts now rather than sit still to decide. There is, however, one more question that he asks, "Shall we go all together, or in pairs?"
Sep 28, 2025 12:28 am
"If we move quickly and quietly we should be good all together."
Sep 28, 2025 3:11 am
OOC:
As the party moves out north and across the bridge, please roll DEX (Stealth) checks.
Sep 28, 2025 3:14 am
Praying silently, Arya shuffles up the moonlit street along with the others, trying to keep the noise of her mail down to an occasional clink.

Rolls

DEX (Stealth) - DISADV from heavy armor - (2d20l1+1)

(1818) + 1 = 19

Sep 28, 2025 3:18 am
Not to be outdone by the young human newcomer, Theran attempts to ghost alongside the others. ::Quiet like a mushroom...:: he thinks to himself. ::...or perhaps lichen...:: He is not nearly as quiet as Mother Arkon, however. Nor has anyone in the party heard of any fungus as loud as this elf, though some have heard of things called "Shriekers" that probably make more noise.

Theran knows that he could use magic to assist them (well, him) in stealing down the street, but he chooses to save his magic for a more desperate time.

Rolls

DEX (Stealth) - (1d20)

(7) = 7

Sep 28, 2025 3:41 am
As the party moves out north and across the bridge, please roll DEX (Stealth) checks. Stealth was never his forte but he managed a 6.
Last edited September 28, 2025 3:42 am

Rolls

Stealth - (1d20+2)

(4) + 2 = 6

Sep 28, 2025 4:36 am
Aanbo tries to pay attention to their surroundings, afraid of oncoming patrols more than the pebbles at his feet.

Rolls

Stealth - (1d20+4)

(14) + 4 = 18

Sep 28, 2025 8:17 am
Lyrel still tries to assist the flawed humans who cant see at night.

Rolls

Stealth - (1d20+4)

(14) + 4 = 18

Sep 28, 2025 8:59 am
In her heavy suit of mail and bulky shield, Myrtha attempts to pass unnoticed.

Rolls

Stealth (disadvantage) - (2d20L1+2)

(316) + 2 = 5

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