[Chapter 9] The Parched Dunes

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Mar 12, 2026 10:53 pm
Following the clues found in the Vault of Hidden Wisdom, the Destined Delivered likely realize that their best lead to find Hakotep’s tomb likely lies in the tomb of his architect, Chisisek, which lies somewhere west of Tephu in the Parched Dunes, one of the least hospitable regions of the great Osirian Desert. To find Chisisek’s tomb, you must explore the southern reaches of the Parched Dunes, which primarily consist of rocky desert and sand flats, but also incorporate badlands, hills, and sand dunes.

The adventure assumes that the PCs take the easiest route from Tephu to the Parched Dunes, up the Crook River, a journey of approximately 120 miles. A riverboat can make the trip in 12 days, for a cost of 12 gp per passenger. The PCs can easily purchase all of the supplies they might need for a journey into the desert, including food, water, and even camels, before leaving Tephu.
Mar 14, 2026 8:15 pm
Tabat thanks Horus for sending him Andromeda as they brave the open desert. He rides upon her back after disembarked from the river and into the Parched Dune, eager to find Chisisek's tomb.
OOC:
I'll deduct 14gp from Tabat's sheet. 12gp for the trip, 2gp for assorted survival supplies - rations, water enough to last a while, a sunshade for camping, etc.
Mar 20, 2026 5:45 am
Callum looks over at Tabat and Andromeda, and for the life of him can't understand how the two make it look so simple. His own camel is stubborn and difficult to control, and if it weren't for the fact his newfound ability to fly was limited, he'd just as soon leave this ornery, beast of burden behind.

He sighs, readjusts his shemagh, and passes the time pondering what interesting secrets they'll find at Chisisek's tomb.
OOC:
Mirroring C1nder in his purchasing of basic survival gear.
Last edited March 20, 2026 5:46 am
Mar 20, 2026 1:59 pm
Iseret, having less need of survival supplies (thanks to her ring of sustenance), settles for purchasing a tent, bedroll, and camel.
Mar 23, 2026 4:19 am
https://i.imgur.com/G8D9FyS.jpeg

South of the Parched Dunes, a small, unnamed tributary joins the Crook from the north. This stream is too small to allow travel by boat, but following the stream by foot takes the PCs into the southern reaches of the Parched Dunes. The PCs begin their explorations on the southern edge of the map, in the hex containing the stream.

I've posted brief hexcrawl rules here.

Lastly, the current hex has been discovered but not explored.
Mar 26, 2026 9:56 am
"Let's take our time and get a lay of the land, following the stream?" Tabat suggests.
OOC:
Explore Desert (2 Activities), Travel NW (1 Activity) proposed
Mar 26, 2026 3:14 pm
The meandering tributary of the Crook River passes though rocky desert in this hex. A group of four gnoll slavers and their hyena animal companions has paused by the stream here to rest and water their charges—a chain of a dozen human slaves.

The hyenas are posted around the perimeter and howl as you approach.

There are four gnolls and four hyenas. I'll roll initiative for everyone.

The hyenas hotel and form a defensive line between your camel train and the slaver camp. They'll attack anyone who gets close. They're fifty feet from you, there is a river to the right, and rockier terrain (difficult) to the left, leaving a clear spot forty feet wide between. The gnolls are forty feet behind the hyenas.

All of you are up in whatever order you post.

Rolls

Initiative: Callum +11, Iseret +4, Selquet +6, Tabat +1, Gnolls, Hyenas - (1d20+11, 1d20+4, 1d20+6, 1d20+1, 1d20+3, 1d20+3)

1d20+11 : (6) + 11 = 17

1d20+4 : (1) + 4 = 5

1d20+6 : (7) + 6 = 13

1d20+1 : (8) + 1 = 9

1d20+3 : (1) + 3 = 4

1d20+3 : (18) + 3 = 21

Mar 27, 2026 1:33 am
Tabat rides forth on Andromeda, pulling his khopesh. He slashes at one of the gnolls while Andromeda bites at it.
Last edited March 27, 2026 1:34 am

Rolls

Tabat Menes: MW Khopesh - Atk/Dam - Reckless Strike - (1d20+14, 1d8+10)

1d20+14 : (1) + 14 = 15

1d8+10 : (2) + 10 = 12

Andromeda: Bite - Atk/Dam - Reckless Strike - (1d20+10, 1d6+16)

1d20+10 : (20) + 10 = 30

1d6+16 : (3) + 16 = 19

Andromeda Confirm Crit - (1d20+10, 1d6+16)

1d20+10 : (9) + 10 = 19

1d6+16 : (4) + 16 = 20

Mar 27, 2026 2:14 am
OOC:
The hyenas are closer, the gnolls 90' from where you started.
While Tabat misses his swing, Andromeda's bite crushes the skull of a hyena.
Mar 27, 2026 1:55 pm
Iseret swings her short sword at a hyena.

Rolls

Attack and damage - (1d20+11, 1d4+5)

1d20+11 : (16) + 11 = 27

1d4+5 : (1) + 5 = 6

Mar 29, 2026 6:10 pm
Callum spurs his camel on, striking out at the approaching hyenas.
OOC:
whoops, rerolling damage
Last edited March 29, 2026 6:11 pm

Rolls

Single attack - (1d20+11)

(15) + 11 = 26

Damage (Scimitar) - (1d20+5)

(8) + 5 = 13

Damage redo - (1d6+5)

(1) + 5 = 6

Mar 29, 2026 6:24 pm
Selqet urges his camel forward and swings at a hyena.

Rolls

Khopesh attack and damage - (1d20+19, 1d8+11)

1d20+19 : (16) + 19 = 35

1d8+11 : (5) + 11 = 16

Mar 29, 2026 10:32 pm
Iseret and Callum defeat a hyena, then Selquet cuts another down.

The last remaining hyena nips at a camel's heels, while the gnolls unleash and fire their composite shortbows at each of you.

Callum and Iseret are each hit for 10 damage.

You're all up again in whatever order to post. The four gnolls are 40' away, the slaves a couple dozen feet behind them.

Rolls

Hyena attacks the camel of 1: C, 2: I, 3: S, 4:T with trip - (1d4, 1d20+2, 1d6+2)

1d4 : (4) = 4

1d20+2 : (4) + 2 = 6

1d6+2 : (6) + 2 = 8

Gnolls vs Callum - (1d20+8, 1d6+4)

1d20+8 : (14) + 8 = 22

1d6+4 : (6) + 4 = 10

Gnolls vs Iseret - (1d20+8, 1d6+4)

1d20+8 : (15) + 8 = 23

1d6+4 : (6) + 4 = 10

Gnolls vs Selquet - (1d20+8, 1d6+4)

1d20+8 : (8) + 8 = 16

1d6+4 : (2) + 4 = 6

Gnolls vs Tabat - (1d20+8, 1d6+4)

1d20+8 : (1) + 8 = 9

1d6+4 : (4) + 4 = 8

Mar 30, 2026 3:22 am
Tabat pats Andromeda on her neck. "You did well, but there are more. Let's go!" His divine camel needs no further urging as she takes off across the sand toward the gnolls. "We'll take away their ranged advantage," he says as the wind whips past him. As they come upon the canine bipedals, he swings with his khopesh while Andromeda bites.

Rolls

Tabat Menes: MW Khopesh - Atk/Dam - Reckless Strike - (1d20+14, 1d8+10)

1d20+14 : (12) + 14 = 26

1d8+10 : (4) + 10 = 14

Andromeda: Bite - Atk/Dam - Reckless Strike - (1d20+10, 1d6+16)

1d20+10 : (5) + 10 = 15

1d6+16 : (5) + 16 = 21

Apr 3, 2026 3:34 am
Gritting his teeth as the arrow pierces into his shoulder, Callum shouts a curse at the gnome in Elvish, with a mingling of something more ancient.
OOC:
Casting Evil Eye on the gnome that hit me. -4 to attack rolls, lasts 8 rounds, Will save to reduce to 1 round
[ +- ] Evil Eye
Apr 3, 2026 3:42 am
Iseret moves forward as far as she can (20 ft) and tries to find a dune to hide behind.
Apr 3, 2026 4:38 am
Selqet urges his camel forward to charge at the gnolls, swinging his khopesh.

Prepared for a gnoll to counterattack, Selqet parries and ripostes
OOC:
if attacked in melee

Rolls

Khopesh Attack - (1d20+19, 1d8+11)

1d20+19 : (3) + 19 = 22

1d8+11 : (7) + 11 = 18

Parry - (1d20+19)

(7) + 19 = 26

Riposte (Cold Iron Khopesh) - (1d20+19, 1d8+11)

1d20+19 : (8) + 19 = 27

1d8+11 : (2) + 11 = 13

Apr 3, 2026 5:08 pm
Tabat and Andromeda charge forth, drawing a clumsy attack from the hyena at her hooves, crashing into the gnoll archers. He strokes one while Andromeda's teeth chomp only on air. (Gnoll designated as G1 takes 14 damage).

Callum casts a spell on a gnoll (designating as G2: -4 to attacks for 8 rounds).

Iseret moves forward and adopts a defensive posture as she moves.

Selquet charges at the gnolls and engaged one, slashing it hard. (Designated as G3, it takes 18 damage).

Rolls

Gnome save vs Evil Eye - (1d20+2)

(6) + 2 = 8

AAOO vs Andromeda - (1d20+2, 1d6+2)

1d20+2 : (2) + 2 = 4

1d6+2 : (1) + 2 = 3

Apr 3, 2026 5:19 pm
The two gnolls drop their composite bows and draw their weapons, each pulling a scimitar and a scorpion whip. They attack doubling up on the attackers.

G1 will fill attack Tabat, while G2 struggles to move and flank. Tabat takes 16 from the attack, the second misses due to the evil eye, and drops his weapon.

G3 will full attack Selquet, with G4 moving to flank. Selquet takes no damage but the second gnoll disarms him.

All of you are up.

G1: -14, flanking Tabat
G2: (-4 to attacks for 7 more rounds), flanking Tabat
G3: -18, flanking Selquet
G4: flanking Selquet

Rolls

G1 vs Tabat, disarming with whip and slashing with the scimitar - (1d20+8, 1d20+8, 1d6+2)

1d20+8 : (20) + 8 = 28

1d20+8 : (20) + 8 = 28

1d6+2 : (4) + 2 = 6

G3 vs Selquet, disarming with whip and slashing with the scimitar - (1d20+8, 1d20+8, 1d6+2)

1d20+8 : (14) + 8 = 22

1d20+8 : (7) + 8 = 15

1d6+2 : (2) + 2 = 4

Confirm crits vs Tabat - (1d20+8, 1d20+8)

1d20+8 : (17) + 8 = 25

1d20+8 : (5) + 8 = 13

Correction to damage vs Tabat - (1d8+4)

(4) + 4 = 8

G2 flanks and attacks Tabat - (1d20+12, 1d8+4)

1d20+12 : (15) + 12 = 27

1d8+4 : (5) + 4 = 9

G4 flanks and attacks Selquet to disarm - (1d20+12)

(14) + 12 = 26

Apr 3, 2026 5:32 pm
OOC:

Des my Opportune Parry & Riposte hit the first Gnoll?
Selqet smiles at the Gnoll, reaching back to his Haversack and drawing his backup Khopesh, slashing as the gnoll who disarmed him.

Rolls

Mwk Silver Khopesh - (1d20+18, 1d8+9)

1d20+18 : (20) + 18 = 38

1d8+9 : (8) + 9 = 17

Confirming Critical - (1d20+18, 1d8+)

1d20+18 : (16) + 18 = 34

1d8+ : (1) = 1

Apr 3, 2026 6:02 pm
OOC:
Indeed it did! I think that negates the disarm as well.
Selquet attacks quickly, cutting the gnoll with his scimitar reflexively, then draws the blade viciously across it for good measure.

G1: -14/47, flanking Tabat
G2: -40/47 (-4 to attacks for 7 more rounds), flanking Tabat
G3: -18/47, flanking Selquet
G4: flanking Selquet

Their AC vs melee is 19
OOC:
@c1nder, @Alordis, I forgot to tag you that you get attacks of opportunity for the Disarm attempts.
Apr 3, 2026 7:21 pm
Iseret slides behind one of the gnolls that flanks Tabat and strikes!

Rolls

Attack and damage (sneak attack) - (1d20+11, 1d4+5+3d6)

1d20+11 : (9) + 11 = 20

1d4+5+3d6 : (3) + (116) + 5 = 16

Apr 3, 2026 7:29 pm
OOC:
attack of opportunity if relevant

I get my panache point back on the cirt as well
Last edited April 3, 2026 7:29 pm

Rolls

Attack of opportunity - (1d20+18, 1d8+9)

1d20+18 : (4) + 18 = 22

1d8+9 : (7) + 9 = 16

Apr 3, 2026 8:25 pm
OOC:
Handling the AoO first.
Tabat sees the whip coming at him and quickly tries to slash at the wielder's arm as it lunges forth.

Rolls

AoO - (1d20+14, 1d8+10)

1d20+14 : (18) + 14 = 32

1d8+10 : (3) + 10 = 13

Apr 3, 2026 8:30 pm
Selquet's quick blade finishes off the would be disarmer.

Iseret slips to the outside and stabs the gnoll slaver attaching in the back.
Tabat takes advantage of the whipper to get a blow in, before his weapon is thrown from his hands.
OOC:
Rearranged the damage previously on #2 to #4, as that was who Selquet attacked.
G1: -43/47, flanking Tabat
G2: (-4 to attacks for 7 more rounds), flanking Tabat
G3: -18/47, flanking Selquet
G4: dead
Their AC vs melee is 19
OOC:
Just Callum left to go.
Apr 3, 2026 9:06 pm
Callum strikes out at the nearest gnoll.
Last edited April 3, 2026 9:07 pm

Rolls

Scimitar attack - (1d20+11)

(1) + 11 = 12

Damage - (1d6+5)

(2) + 5 = 7

Apr 3, 2026 9:59 pm
After Callum nearly falls off his camel, the three gnolls and the hyena redouble their efforts to turn this fight to their side. The hyena lopes up to help flank Selquet.

Tabat takes 8, then you're all up.

G1: -43/47, flanking Tabat
G2: (-4 to attacks for 7 more rounds), flanking Tabat
G3: -18/47, flanking Selquet
G4: dead
Their AC vs melee is 19

Rolls

G1 vs Tabat, with whip and scimitar, flanking - (1d20+10, 1d8+4, 1d20+10, 1d6+2)

1d20+10 : (7) + 10 = 17

1d8+4 : (8) + 4 = 12

1d20+10 : (18) + 10 = 28

1d6+2 : (6) + 2 = 8

G2 vs Tabat, with whip and scimitar, evil eye, flanking - (1d20+8, 1d8+4, 1d20+8, 1d6+2)

1d20+8 : (5) + 8 = 13

1d8+4 : (2) + 4 = 6

1d20+8 : (5) + 8 = 13

1d6+2 : (1) + 2 = 3

Hyena vs Selquet, flanking - (1d20+4, 1d6+2)

1d20+4 : (11) + 4 = 15

1d6+2 : (5) + 2 = 7

G3 vs Selquet, with whip and scimitar, flanking - (1d20+10, 1d8+4, 1d20+10, 1d6+2)

1d20+10 : (8) + 10 = 18

1d8+4 : (8) + 4 = 12

1d20+10 : (10) + 10 = 20

1d6+2 : (4) + 2 = 6

Apr 4, 2026 1:47 am
Andromeda bites at the heavily injured enemy while Tabat attempts to launch himself free of Andromeda's saddle without slowing himself down. He tosses his khopesh into the sand before dismounting, then draws forth his spear, jabbing it at the next nearest gnoll.
OOC:
Dropping his khopesh, then dismounting and drawing his spear as a move action, attacking for standard.
Last edited April 4, 2026 1:47 am

Rolls

Andromeda Bites - (1d20+12, 1d6+10)

1d20+12 : (17) + 12 = 29

1d6+10 : (5) + 10 = 15

Tabat Menes: Ride (Dex) vs. DC 20 - (1d20+6)

(5) + 6 = 11

Tabat Menes: Spear of the Watchful Guardian - Atk/Dam - (1d20+14, 1d8+16)

1d20+14 : (18) + 14 = 32

1d8+16 : (8) + 16 = 24

Apr 4, 2026 2:44 am
With two Gnolls flanking him, Selqet whirls his Khopesh back and forth, striking at each one.
OOC:
Full Attack

Rolls

Khopesh Attack - (1d20+18, 1d8+11)

1d20+18 : (5) + 18 = 23

1d8+11 : (5) + 11 = 16

Iterative Attack - (1d20+12, 1d8+11)

1d20+12 : (8) + 12 = 20

1d8+11 : (7) + 11 = 18

Apr 4, 2026 4:15 am
Iseret takes advantage of the chaos to strike at another gnoll flanking Tabat.

Rolls

Attack and damage (sneak attack) - (1d20+11, 1d4+5+3d6)

1d20+11 : (5) + 11 = 16

1d4+5+3d6 : (4) + (222) + 5 = 15

Apr 4, 2026 9:21 am
Cursing his camel as Callum nearly topples off of it, not with a hex but rather a few choice words, he dismounts and goes to attack the remaining gnolls on foot, his blade aglow in a sickly pale green.

Rolls

Dismount (DC 20 for free action) - (1d20+1)

(11) + 1 = 12

Spellstrike with vampiric touch - (1d20+11)

(5) + 11 = 16

Damage - (1d6+5+4d6)

(3) + (3315) + 5 = 20

Apr 4, 2026 3:34 pm
Andromeda kills the wounded slaver, and Tabat heavily wounds the cursed gnoll.

Selquet kills the hyena to one side and then stabs the gnoll to his other side.

Iseret gets in closer and provides flanking for Tabat.

Callum slays the gnoll on Selquet with necromantic energies channeled through his blade.

Tabat takes 7 more, then you're all up.

The last gnoll fights with the desperation of one who fears his fate. He's already cursed...

G1: dead
G2: -24/47 (-4 to attacks for 7 more rounds), attacking Tabat
G3: dead
G4: dead
Hyenas: all dead
Their AC vs melee is 19


The slaves finally dare to cheer you on, understanding that victory over the slavers is now all but assured.

Rolls

Attacking Tabat - (1d20+8, 1d8+4, 1d20+8, 1d6+2)

1d20+8 : (10) + 8 = 18

1d8+4 : (4) + 4 = 8

1d20+8 : (16) + 8 = 24

1d6+2 : (5) + 2 = 7

Apr 4, 2026 4:37 pm
Iseret seizes her opening, striking at the gnoll.

Rolls

Attack and damage (sneak attack, corrected) - (1d20+11, 1d4+5+5d6)

1d20+11 : (17) + 11 = 28

1d4+5+5d6 : (3) + (65424) + 5 = 29

Apr 4, 2026 5:02 pm
Iseret times her strike with a deadly precision, slays the last remaining gnoll.

Combat is over

The slaves cheer at the victory, and shout praises upon you all. They're chained near the water, otherwise they might leap to congratulate you.

Gear Found
4 masterwork chainshirts
4 masterwork scimitars
4 masterwork scorpion whips
4 composite shortbows (str+4)
75 arrows
4 magic items (bottles)
4 extra sets of manacles
180 gp
Apr 4, 2026 5:31 pm
Callum feels some of the gnoll's life force wash over him. The pain in his shoulder temporarily subsides.

He looks over the magic bottles to discern what they may be.
OOC:
18 temp HP for the next hour
OOC:
yeesh, these rolls have been crummy
Last edited April 4, 2026 5:32 pm

Rolls

Spellcradt to identify bottles - (1d20+16)

(5) + 16 = 21

Apr 4, 2026 7:10 pm
All four are the same. As follows:
[ +- ] Bottle of Shifting Sand
Apr 4, 2026 8:48 pm
"Well done! Let us free these people quick, and ensure they have what they need to get to safety." He leads Andromeda over to the slaves after looking for a key to release their shackles.
Apr 4, 2026 11:02 pm
After you free them, you find out that the gnolls captured the slaves from isolated villages and nomadic groups in the Osirian Desert and are escorting them back to the gnolls’ tribe in the foothills of the Brazen Peaks.

Worn out from the journey through the desert and their mistreatment at the hands of the gnolls, the slaves are ill prepared to return to their homes on their own. However, the city of Ipeq lies only about 45 miles to the southeast. If you were to escort them there, then you'd ensure their survival.
Apr 4, 2026 11:29 pm
"I say we take a moment to escort these people to Ipeq!" Iseret states, with unusual defiance. She does not intend to compromise on this option.
Apr 5, 2026 3:05 am
"I wholeheartedly agree. They won't make it alone. The slavers would have at least kept them alive - if we do not deliver them safely, then we are as good as murderers."
Apr 5, 2026 3:41 am
"Agreed, we cannot leave them here to die."
Apr 5, 2026 3:59 am
OOC:
The hexes are 12 miles I think - so 45 miles to the city to deliver the slaves safely would be off the map then back, but equivalent to just under 4 hexes. The slaves are not mounted, and I'm guessing their base land speed is 30ft, so about 2 days there, and 2 days back.
Last edited April 5, 2026 3:59 am
Apr 5, 2026 12:38 pm
"Yes, we cannot leave these people to their deaths. Surely it is worth our time to ensure their survival."
Apr 5, 2026 3:14 pm
Located along the banks of the Crook River, Ipeq (pronounced ahy-PECK) is the third-largest city in southern Osirion. According to legend, Ipeq was conjured into existence in a single day by Pharaoh An-Hepsu VII. Ipeq stands on the southern bank of the river and completely blocks the Shallows of Ipeq, one of only three ways of crossing the Crook on foot.

https://i.imgur.com/B3wMlPE.jpeg

The journey there is uneventful, your now large contingent warning off most predators, be they men or beasts.

When you arrive at the end of the second day, you're there at the city gates. The city guards take your story and have some sympathy for their plight. They agree to take care of them until they can be escorted to their home villages.
OOC:
The adventure only includes this note: "if the PCs free the slaves and escort them to Ipeq, the PCs can leave the freed slaves with the city’s authorities." As such, there's no clue here for you to follow, and you're free to purchase supplies, return to the Parched Dunes, or whatever you want.
Apr 7, 2026 3:03 pm
Tabat spends some time in the market purchasing things that may be needed for their journey then reconvenes with the others before the gate. "Ready to return when you are. There is much desert to search."
OOC:
Purchased a couple things for Tabat, plus for the group: a wand of cure moderate wounds, 5x potions of lesser restoration - added to party loot. Qralloq also mentioned for returning the slaves, we get a wand of cure serious wounds, also added.
Apr 10, 2026 3:10 am
"I am ready to continue as well.". Callum takes some time during the return trip to ask Tabat about any tips or tricks he has in handling his camel better.
Apr 10, 2026 2:04 pm
You return to the area where you discovered the gnoll slavers.

https://i.imgur.com/G8D9FyS.jpeg

The current hex has been discovered and explored. Where to next?
Apr 10, 2026 5:51 pm
"North?" Iseret says questioningly.
Apr 10, 2026 8:34 pm
The hex to the north is hardpacked ground. Travel: 1 Activity, explore: 1 activity. (Note: three activities available per day).
Apr 11, 2026 7:43 am
"Yes, and we'll explore as we go. We don't know where we'll find the place we search for."
OOC:
North 1 hex, explore - if nothing further, travel south-west?
Last edited April 11, 2026 7:43 am
Apr 11, 2026 4:16 pm
https://i.imgur.com/F3oGRK2.jpegYou explore a region and then head south back along the creek, but end up running out of daylight.

You camp for the night. What does that look like? What preparations are made for the evening?
OOC:
Once we have a routine, we'll skate through these hexes at an accelerated pace.

Rolls

Secret Roll

Apr 11, 2026 4:40 pm
Selqet has a large tent which holds up to four people and a small tent. It takes 45 minutes to set up the large tent with two people working on it.
Apr 11, 2026 5:18 pm
Tabat offers to take first watch as they make camp for the night.
OOC:
Split the night into 3 watches? Tabat can always take first. He'll then need to take off his armor for sleep before waking up and praying for spells.
Apr 11, 2026 5:53 pm
OOC:
Callum and Iseret are welcome to chime in on the nighttime routine. This night, there's is no random event so I'll just push ahead.
The night passes without incident. The desert is cold but not nearly as quiet as a newcomer might expect. Insects, lizards, and birds give the night an unsettling activity. One two occasions, a distance roar of something more dangerous reaches your ears over long lonely miles.

Morning wakes and you find yourselves facing a day that is looking to be a scorcher. With temperatures over 35°C (100°F), those of you in armor will likely be battling the elements as much as any tangible threat you find.
OOC:
How do you prepare for the day, and do you explore this hex? If so, where would you go after?
Apr 11, 2026 6:04 pm
OOC:
I say continue to explore as we go and follow the river for now, NW.
Apr 11, 2026 6:12 pm
OOC:

Following the river north till we get a reason to do otherwise is fine. I can take the middle watch I dont have spells or anything to need the specific uninterrupted sleep casters need.
Apr 11, 2026 7:20 pm
You explore the current area and then follow the creek NW but it disappears, it's source a natural spring.

As the day grows hotter, you begin to suffer the effects of heat...

A character in very hot conditions (above 90° F) must make a Fortitude saving throw each hour (DC 15, +1 for each previous check) or take 1d4 points of nonlethal damage. Characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves. A character with the Survival skill may receive a bonus on this saving throw and might be able to apply this bonus to other characters as well.
OOC:
You've explored this hex and are about to move NW to the next. We're at the time of the first such check, unless you have a way to combat it?
Apr 11, 2026 7:50 pm
Iseret can take any watch, as she does not need to prepare spells and needs only to sleep two hours per night (thanks to the ring of sustenance).
Apr 11, 2026 9:53 pm
OOC:
I agree on following the river until it no longer works.

Sadly, no environmental protection spells on my end.

I can take last watch, as I need to sleep 8 hours, and study my Spellbook for 1 hour

To apply Survival, do we just add the modifier (+1) to the Fort roll, or roll Survival first to see if it applies in any way if successful?
Apr 11, 2026 11:40 pm
OOC:
Tabat may have a solution this. He can prepare and cast Endure Elements as a 1st level spell, or the Communal version as a 2nd level spell. He'll make sure and prep it going forward while we explore out here.
Apr 11, 2026 11:50 pm
Though Andromeda takes his weight and makes that aspect of travel easier, the continual onslaught of the sun starts to push the limits of his fortitude.
OOC:
Tabat takes 3 NL damage
Last edited April 11, 2026 11:50 pm

Rolls

Tabat Menes: Fortitude - (1d20+10, 1d4)

1d20+10 : (1) + 10 = 11

1d4 : (3) = 3

Andromeda: Fortitude - (1d20+13, 1d4)

1d20+13 : (16) + 13 = 29

1d4 : (1) = 1

Apr 11, 2026 11:59 pm
Iseret is sweating heavily beneath her armor. The ring protects her from thirst, but not from the extreme heat.
Last edited April 12, 2026 12:02 am

Rolls

Fortitude save - (1d20+7-4)

(1) + 3 = 4

Non-lethal damage - (1d4)

(2) = 2

Apr 12, 2026 2:31 pm
ctme2000 says:
OOC:
To apply Survival, do we just add the modifier (+1) to the Fort roll, or roll Survival first to see if it applies in any way if successful?
If you make a DC 15 survival check first, you gain +2 on the Fortitude saving throw (+4 if you remain stationary). You may grant this bonus to 1 other person for each 1 your Survival check beats the 15.
Apr 15, 2026 10:57 am
Callum is once again thankful for the mithral in his breastplate, making it much more manageable in this brutal heat. Seeing his companions struggle, he tries to find something useful in the landscape, but it is too barren to be of much help.
Last edited April 15, 2026 11:04 am

Rolls

Survival - (1d20+1)

(12) + 1 = 13

Fortitude - (1d20+10)

(11) + 10 = 21

Apr 18, 2026 9:00 am
OOC:
rolls

Rolls

Survival - (1d20+4)

(15) + 4 = 19

Fortitude - (1d20+7)

(2) + 7 = 9

Apr 18, 2026 3:30 pm
The heat of the day will last another three hours, so three more chances for fatigue. Do you want to just push through that? If so, I'll roll for everyone and bring the day to the close.
Apr 18, 2026 5:11 pm
OOC:
I'm good with that.
Apr 18, 2026 5:11 pm
OOC:
I'm good with that.
Apr 18, 2026 5:21 pm
OOC:
Yup, that works great! With his morning prayers, Tabat will prepare Endure Elements in two of his spell slots. With his 2x pearls of power, he'll cast it on each PC before the sun gets too hot.
Apr 21, 2026 4:22 am
OOC:
Saves, safely assuming the survival checks worked each other
As you push through the hottest part of the day, your heavy equipment wears on you a little.

Tabat and Callum take 3 more non lethal damage, and Selquet takes 2.


You camp that night, set watches and awake to a new day freshly rested.
OOC:
You have three actions. You can explore the current hex for two. Then where would you move?
You're in the hex NW of the end of the creek.
https://i.imgur.com/F3oGRK2.jpeg

Rolls

Tabat saves - (1d20+12, 1d20+12, 1d20+12, 1d4, 1d4, 1d4)

1d20+12 : (9) + 12 = 21

1d20+12 : (2) + 12 = 14

1d20+12 : (14) + 12 = 26

1d4 : (1) = 1

1d4 : (3) = 3

1d4 : (1) = 1

Andromeda saves - (1d20+15, 1d20+15, 1d20+15, 1d4, 1d4, 1d4)

1d20+15 : (13) + 15 = 28

1d20+15 : (8) + 15 = 23

1d20+15 : (5) + 15 = 20

1d4 : (1) = 1

1d4 : (3) = 3

1d4 : (1) = 1

Iseret saves - (1d20+5, 1d4, 1d20+5, 1d4, 1d20+5, 1d4)

1d20+5 : (14) + 5 = 19

1d4 : (4) = 4

1d20+5 : (17) + 5 = 22

1d4 : (2) = 2

1d20+5 : (15) + 5 = 20

1d4 : (2) = 2

Callum saves - (1d20+3, 1d4, 1d20+3, 1d4, 1d20+3, 1d4)

1d20+3 : (7) + 3 = 10

1d4 : (1) = 1

1d20+3 : (6) + 3 = 9

1d4 : (2) = 2

1d20+3 : (20) + 3 = 23

1d4 : (4) = 4

Selquet saves - (1d20+9, 1d4, 1d20+9, 1d4, 1d20+9, 1d4)

1d20+9 : (1) + 9 = 10

1d4 : (2) = 2

1d20+9 : (9) + 9 = 18

1d4 : (2) = 2

1d20+9 : (20) + 9 = 29

1d4 : (4) = 4

Apr 21, 2026 8:42 am
Upon praying the next morning, Tabat prepares and assists his comrades with magic to aid them through the day. "May the blessings of Horus keep you from exhaustion this day, my friends." He refills his water at the river before they set out.

"Let's keep exploring here while we follow the river?"
OOC:
Casting Endure Elements on all 4 PCs. Lasts 24 hours. We will assume I do this every morning while we're exploring the desert until I change it.

Shall we explore and travel NW again?
Apr 22, 2026 2:33 am
OOC:

Keep following the river generally towards the NW
Apr 22, 2026 2:35 am
Callum nods in agreement with Tabat. "Let us follow the river until we cannot."

As he feels the heat wane, "And most appreciative to you and your God."
Apr 22, 2026 2:38 am
You explore the area after you awake, Tabat's magic keeping the daytime heat at bay. After a disappointing search you move further to the north west.

You camp for the night which passes uneventfully.

https://i.imgur.com/U7JP0bg.jpeg

You've not explored the current dark brown hex. Where to?

Rolls

Secret Roll

Apr 22, 2026 4:52 am
OOC:
Do we know what dark brown means, compared to the previous yellow ones?
Apr 22, 2026 7:43 am
OOC:
Explore, then...north?
Apr 22, 2026 11:35 am
ctme2000 says:
OOC:
Do we know what dark brown means, compared to the previous yellow ones?
OOC:
I meant to describe that. These are badlands, rocky valleys and mesas.
As you search the next day, you find a high finger of rock thrusts out of the desert, its sides scoured smooth from wind and sand. A vast nest perches atop the massive tor, an incongruous aerie constructed around what appears to be a seagoing galley.

These rocky badlands are riddled with twisting valleys, jagged rubble, and drifts of loose sand. The hills here are higher, the climbs more strenuous. All encounters in this hex take place in difficult terrain.

The rocky spire is 340 feet high, composed of smooth, weathered sandstone.

Do you wish to try to explore the aerie? If so, how do you get up?
Apr 23, 2026 6:50 am
Tabat looks over the rocky spire, shaking his head. "I am not much of a climber, and that looks like quite a climb. Strange place for a ship though, and I have to admit it piques my curiosity."
Apr 23, 2026 3:38 pm
"Mine as well. However, why climb when you can fly. Callum responds with a grin, as he begins to levitate off the ground. "Anyone care to join?" pointing a finger at the group.
OOC:
I can use the Fly Hex on myself and cast the Fly spell on others. 9 minutes total for each. Not sure how much time is needed to get up there/explore?
OOC:
I can cast four 3rd level spells per day. Let's say I prepared 3 of those with Fly for the rest of the group, or I can adjust accordingly. Assuming that's how it works for arcane casters?
Last edited April 23, 2026 3:44 pm
Apr 23, 2026 4:18 pm
OOC:
Some quick math 9 rounds at 40' per round (for those in heavy armor) get you up there, same to get down. After that, well the seven minute limit you take up top is something you'd need to manage.
Apr 23, 2026 5:21 pm
"we can bring rope and pitons to the top and lower ourselves back down that way if we take too long up top?" Selqet suggests
Apr 24, 2026 12:25 am
"Going down certainly seems more possible than up," Tabat relents, "My only concern is with the speed and control of that descent."
OOC:
Tabat has a +1 climb, mostly due to his armor check penalty. A failure at that height...not a good thing lol
Last edited April 24, 2026 12:26 am
Apr 26, 2026 2:46 pm
OOC:

Whats the total distance? If we have enough rope we can knot it and its a very easy check
Apr 26, 2026 2:53 pm
The rocky spire is 340 feet high, composed of smooth, weathered sandstone.
Apr 26, 2026 3:01 pm
OOC:

So we'd need 700 feet of rope, probably not realistic. We're back to a quick look, or coming back when we're more prepared for that climb
Apr 26, 2026 11:04 pm
OOC:
Tabat has 50ft of silk rope, up to you all! A quick look is fine by me - we'll trust the GM to let us know when we've looked so long we need to be hurrying back down.
Apr 27, 2026 2:31 am
OOC:
quick peek works for me, see if it's worth pursuing further.
Apr 27, 2026 2:44 am
OOC:
Quick peek it is, then.
Apr 28, 2026 1:13 am
Who's doing the quick peek then, and how?
Apr 28, 2026 2:05 am
"I can go up and take a look and be back quicky-quick." Iseret offers.
Apr 28, 2026 2:05 am
OOC:
I can fly up there via hex and take a look around. Up the spire to the airie and circle around the galleon. If anyone wants to join, finger is locked and loaded.
Apr 28, 2026 5:35 am
Callum flies up and finds a huge bird's nest atop this ancient wreck. In the center of the nest there is a massive green egg, the size of a person. Whatever made this nest, it's likely large enough to have carried the ship up as part of the nest.
OOC:
There's nothing interesting about the ship, but the nest is large and could contain much. If the bird doesn't come back...
Apr 28, 2026 10:49 am
Perturbed by the size of the nest and it's inhabitants, a roc by the looks of it Callum knows he should quickly head back, yet the pull of treasure pulls him in. a quick peek is enough

He flies closer to the oversized egg, sensing out for magical auras or anything else that catches his eye.
OOC:
I'll cast detect magic as I make my way down
Last edited April 29, 2026 9:07 pm

Rolls

Knowledge (Nature) - (1d20+5)

(14) + 5 = 19

Perception - (1d20+11)

(12) + 11 = 23

Apr 28, 2026 4:43 pm
Definitely a roc. Could be treasure in that nest.
OOC:
GM looks innocent.
Apr 28, 2026 10:20 pm
OOC:
TREASURE! How much time does Callum have on his flight?
Apr 29, 2026 1:49 am
OOC:
I think Qralloq mentioned ~ 2 min to ascend/descend, and ~ 7 min to explore. I can also cast the flight spell on myself if needing to continue. Shall I revise the previous post, or say I came down, reported, and we go back up?
Apr 29, 2026 2:59 am
OOC:
One minute to ascend or descend so you've got a little time to come down and report.
Apr 29, 2026 3:55 am
OOC:
Metagaming, I know, but I say explore, grab what you can, and come back down. Mom's not home right now, and if she arrives you zip back to us ASAP.
Apr 29, 2026 9:06 pm
OOC:
updated previous post
Apr 30, 2026 1:41 am
The nest at the top is a 20-foot-square cube of bones, desert scrub, and uprooted trees, jumbled among the precariously balanced pieces of a shipwrecked galley.

There is a fair bit of debris in the nest and sifting through it will take time. Detect Magic however, indicates three sources of magic: quickly focusing on those areas, Callum finds a glove, a rod, and a potion.

Rolls

Perception: Callum +11, Iseret +13, Selquet +12, Tabat +6 - (1d20+11, 1d20+13, 1d20+12, 1d20+6)

Apr 30, 2026 1:42 am
[ +- ] Selquet sees (as does Callum)...
Apr 30, 2026 1:57 am
"Something flying in from the west!" Selqet shouts to warn the others.
Apr 30, 2026 3:23 am
OOC:
do I have enough time to grab those three items and book it back down? Or are they part of the having to sift through?
Apr 30, 2026 4:11 am
You have all the time in the world. As does the roc. You could grab the three magic items quickly enough.

evil handwashing motion
Apr 30, 2026 2:49 pm
Eyeing the roc in the distance, Callum quickly swoops down to pick up the magicked items, then back down to his companions.
Apr 30, 2026 4:59 pm
Callum's eyes spot the gleam from other possible shinies as he flies back down, away from the eyesight of the rapidly approaching massive bird.

He lands on the ground safely as the roc comes down and lands upon the gargantuan nest.
Apr 30, 2026 10:23 pm
"I would love to explore that more when we get a chance, and the parent is far away." glancing up again at the peak. "But for now we have these." showing the items to the group. Callum takes a moment to investigate them.

Rolls

Spellcraft Item 1 - (1d20+16)

(2) + 16 = 18

Spellcraft Item 2 - (1d20+16)

(3) + 16 = 19

Spellcraft Item 3 - (1d20+16)

(14) + 16 = 30

May 1, 2026 4:44 am
The items retrieved are:
  • a brass lamp filled with elixir of fire breath,
  • a left-handed glove of arrow snaring (if matched with its twin, the pair functions normally),
  • an immovable rod
May 2, 2026 8:09 am
Tabat nods. "Not a bad find, these will come in handy. You're right though, I see no sense in engaging the Roc in challenge of its nest. Perhaps if we come back this way again, we may search further. There is still much to explore out here as it is."
OOC:
Shall we continue? I believe, though could be wrong, we explored and have some travel to do. North?
May 2, 2026 9:00 pm
The next hex north is sandy hills, and you arrive just before dusk.

You camp for the night, and in the next morning explore the area, finding nothing of interest.

Where to next?
OOC:
Having some trouble with my paint program but I'll update the map eventually
https://i.imgur.com/ngzekPK.jpeg
May 2, 2026 9:03 pm
OOC:
stick to the North?
May 2, 2026 9:11 pm
North is another area of sandy hills. Exploring it reveals little of note.

The day ends then and following day begins.

Where to?

https://i.imgur.com/0agG3vz.jpeg
May 3, 2026 2:54 am
OOC:
I'm weird and I don't like the empty hexes. NW, then due south? To fill in the lower left?
May 3, 2026 5:20 am
OOC:
sure, works for me
May 3, 2026 6:27 am
More sandy hills. However...

https://i.imgur.com/pQkZio3.jpeg

Rolls

Perception: Callum +11, Iseret +13, Selquet +12, Tabat +6 - (1d20+11, 1d20+13, 1d20+12, 1d20+6)

1d20+11 : (15) + 11 = 26

1d20+13 : (6) + 13 = 19

1d20+12 : (20) + 12 = 32

1d20+6 : (15) + 6 = 21

May 3, 2026 6:30 am
The gap in the stone opens suddenly into a narrow gorge crossed by a pair of natural stone arches. To the west, a small pyramid towers over the ravine from its perch atop the cliffs. Below, a columned facade has been hewn from the soft sandstone of the ravine’s northern wall, and though weathered by wind and sand, the carvings were clearly once opulent and intricate. A broad doorway leads inside this structure, while dark openings farther up the facade appear to open into a higher level.

Guarding the valley is a desert giant, and two cultists. They're alerted to a sound but haven't spotted you yet.

What do you do?
May 3, 2026 1:00 pm
OOC:
Are these cultists that we can identify as being "bad guys" from previous experience with the cult?
May 3, 2026 5:22 pm
OOC:
Yes. In fact, there's a giant flashing arrow on the mini map telling you that you've arrived at the quest location, almost as if you knew exactly where to go. (looks at the players sideeyed) 😂
You recognize the cultists as being dressed the same the Cult of the Forgotten Pharoah cultists previously witnessed or described by the longer serving members of the Destined Drivers from their run ins with them in Wati and Tephu.
May 4, 2026 5:00 am
"It seems our search may have come to an end. Is your group familiar with this particular cult?" Callum whispers to the others.
May 5, 2026 10:09 pm
Tabat nods. "Yes. They appear to be of the same group we've run into before...and that means they are here for the same reasons as we. I believe we may have found the location we've been searching for. Or at least a lead. It seems they haven't seen us yet. Perhaps we charge them?"
May 6, 2026 12:51 am
Selqet nods and unsheathes his khopesh, prepared to attack.
May 6, 2026 3:23 am
"If you think that the best course of action, let us go greet them." Callum states, drawing his scimitar.
Last edited May 6, 2026 3:23 am
May 17, 2026 11:37 am
https://i.imgur.com/tKoC64R.jpeg

You'll enter the ravine from a narrow gap on the right, 5' wide (large creatures will need to squeeze to get through). Scouting out of, there are:
  • two cultists on top of the wall (N7) and beyond that,
  • Two cultists and the giant in the gap N1
  • two cultists on top of the wall (N9)
  • a narrow clifftop path between the two walls (N8)
  • A small pyramid perches on the cliffs above the valley, almost as if it had fallen from the sky. At the base of the pyramid, a tent squats on a stone platform built where the natural bridge ends (N10)

What's your approach?
May 23, 2026 10:10 pm
"It looks like we're aiming for a direct approach. If something subtler, I can make some of you invisible to hold the surprise a bit longer. I'm also just as amenable to burn them with a fireball or two." Callum states with a grin.

"I do have a daily limit however, so I believe Haste would be beneficial for us all, no?"
May 24, 2026 3:29 pm
"Charging them won't work, not with the walls like that. And I am not likely to sneak up on anyone. Do you see any way up to the wall? Any means of approach that might allow us to take out those on the wall without alerting the whole place? Magic...that could work, but if you're going to lead with that, Callum, it may be best I hold position at the gap near the end of the wall, with my shield."
Jun 14, 2026 2:53 pm
"Once we begin an assault, we will be locked in. We need to take the two cultists off the wall nearest us to begin. If we could somehow do it quietly, we might give ourselves an advantage, but they're pretty likely to notice if we shoot them down."
Jun 15, 2026 11:00 am
"Whatever we plan, doing it quickly may be best. Four we can see, how many inside? No way to know of course. . . I am not particularly skilled at stealth, though we could try it. . ."
Jun 19, 2026 6:09 am
"I admittedly have no real tricks up my sleeve here. I will engage and take them down to the best of my ability, but once I start it is likely to be noticed."
Jun 20, 2026 7:00 pm
"To be honest, I don't have many subtle magicks in my repertoire. Why bother to put them in a temporary sleep when a permanent one will do. I can fly up and surprise the ones on top of the wall by going invisible. After that, the jig is up."
Jun 21, 2026 3:08 am
"Maybe if you flew up invisibly and pushed one off the wall?" Iseret suggests. "We could use the distraction to launch our own attack below."
Jun 23, 2026 7:32 am
"I like this plan. Push them over on the side of our approach, and if they still live, I'll ride them down."
Jun 24, 2026 5:11 am
Nodding in agreement, "It is settled then."

As Callum starts to float off the ground, he says a few arcane words at the group, "Something to help us along the way.", then literally disappears.
OOC:
Casting Haste on the group, round 9/9
OOC:
Casting Invisibility on myself, 9 minutes
OOC:
Fly Hex, 9 minutes
Jun 26, 2026 7:56 am
Tabat feels the momentum building in his body from Callum's magic, watching and waiting from atop Andromeda. He readies himself for a charge.
Jun 26, 2026 2:24 pm
Iseret keeps a watch on those above, waiting for her opportunity to strike.
Jun 27, 2026 12:58 am
OOC:
Shall we roll initiative then?
Jun 27, 2026 1:03 am
No. I'll give you a free action. They're not aware of you. After you become known to them, initiative will be necessary.

Make your play.
Jun 30, 2026 3:09 am
Callum flies up toward the wall and circles around the closest cultist to him, with enough distance to give the push serious oomph. Taking a deep breath, he barrels into the man, watching briefly as he topples over, then refocuses on the remaining cultist.
Jun 30, 2026 4:34 pm
+4 to CMB to bull rush an unaware enemy, giving you +14 vs their CMD of 20. Give me the roll and also include the crucial information: to which side are you trying to push them to fall? You can also includea roll for 4d6 falling damage in the likely event that you succeed.
Jul 1, 2026 12:02 am
OOC:

Do we need a roll to get to the top of the wall?
Jul 1, 2026 12:06 am
OOC:
There isn't an obvious way up to the top of the wall from the west side where you'll enter. If you're not invisible then you'll be spotted as soon as you enter they valley.
Jul 1, 2026 2:58 am
OOC:
lol, great. Do we have Hero points?
Last edited July 1, 2026 3:00 am

Rolls

CMB to push - (1d20+14)

(4) + 14 = 18

Jul 1, 2026 3:10 am
OOC:
Sure, everyone can take a Hero Point. I'm stingy at awarding those.
Jul 1, 2026 3:26 am
OOC:
all good, thanks. I'll spend it to add +4 to the result to make the push a success. Pushing him on the side where Tabat and company are.
The surprise on the cultist's face turns into fear as he plummets over the side of the wall. If the fall doesn't kill him, his companions certainly will.

Rolls

Falling damage - (4d6)

(5624) = 17

Jul 3, 2026 2:57 am
The sudden appearance of a falling man screaming will alert everyone to the danger.

Assuming you have timed this what are the others doing just before and as this happens with your free action?
Jul 3, 2026 9:59 am
Tabat will be ready to charge in with Andromeda, his khopesh drawn.
Jul 3, 2026 2:38 pm
Iseret has her crossbow out and trained on the other standing atop the wall. As soon as the first begins his fall, she fires on the other.
OOC:
Not sure of the range, so apply penalties as needed.

Rolls

Crossbow vs. soldier - (1d20+15, 1d6)

1d20+15 : (16) + 15 = 31

1d6 : (2) = 2

Jul 4, 2026 11:40 am
Selqet draws his khopesh and prepares to charge as well.
Jul 5, 2026 3:34 pm
https://i.imgur.com/tKoC64R.jpeg

Each square is 10 feet

You'll enter the ravine from a narrow gap on the right, 5' wide (large creatures will need to squeeze to get through). Scouting out of, there are:
  • two cultists on top of the wall (N7) and beyond that,
  • Two cultists and the giant in the gap N1
  • two cultists on top of the wall (N9)
  • a narrow clifftop path between the two walls (N8)
  • A small pyramid perches on the cliffs above the valley, almost as if it had fallen from the sky. At the base of the pyramid, a tent squats on a stone platform built where the natural bridge ends (N10)

Of the two cultists on top of the wall, one has fallen toward the gap you're entering from (map right) and taken a fair bit of damage. Iseret hits the other on top of the wall and Callum might be jonsing for another deadly bull rush attack.

Combatant Initiative Damage Notes
Cultist 1na17prone, east of bottom of wall
Cultist 2na2top of wall


Tabat and Selquet, do you want to finish your opening move, perhaps by charging and attacking Cultist 1?
Jul 5, 2026 4:13 pm
OOC:
Here's a battle map to help visualize.
Jul 7, 2026 10:44 pm
OOC:
absolutely, will charge the cultist now that stealth is abandoned
Selqet rushes forward trying to finish this fight quickly before they can call for help

Rolls

Khopesh - (1d20+19+2, 1d8+11)

1d20+19+2 : (1) + 21 = 22

1d8+11 : (1) + 11 = 12

Jul 12, 2026 7:00 pm
Tabat, along with Selquet, charges atop his own mount, falling upon the foe and swinging at the fallen enemy with his khopesh from the opposite side of his companion's approach.
OOC:
Assuming rules for charging (+2 attack, -2 AC), plus the typical bonus of attacking a prone enemy (he gets -4 AC), hoping this hits.

Rolls

Tabat Menes: MW Khopesh - Atk/Dam - Risky Strike - (1d20+14, 1d8+10)

1d20+14 : (6) + 14 = 20

1d8+10 : (2) + 10 = 12

Jul 16, 2026 1:59 am
Combatant Initiative Damage Notes
Cultist 1na29prone, east of bottom of wall
Cultist 2na2top of wall
OOC:
Looks like you're all before them!

Rolls

Initiative: Callum +11, Iseret +4, Selquet +6, Tabat +1, Foes +? - (1d20+11, 1d20+4, 1d20+6, 1d20+1, 1d20)

1d20+11 : (18) + 11 = 29

1d20+4 : (20) + 4 = 24

1d20+6 : (9) + 6 = 15

1d20+1 : (16) + 1 = 17

1d20 : (2) = 2

Jul 16, 2026 10:08 pm
Iseret fires on the cultist atop the wall.

Rolls

Attack and damage - (1d20+15, 1d6)

1d20+15 : (5) + 15 = 20

1d6 : (4) = 4

Confirm crit - (1d20+15, 1d6)

1d20+15 : (7) + 15 = 22

1d6 : (5) = 5

Jul 17, 2026 4:08 pm
Andromeda rounds back on the fallen enemy with both her and her rider striking down on them - Tabat with his khopesh and Andromeda with her teeth.
Last edited July 17, 2026 4:08 pm

Rolls

Andromeda: Bite 1 - Atk/Dam - (1d20+12, 1d6+10)

1d20+12 : (8) + 12 = 20

1d6+10 : (5) + 10 = 15

Andromeda: Bite 2 - Atk/Dam - (1d20+7, 1d6+10)

1d20+7 : (19) + 7 = 26

1d6+10 : (4) + 10 = 14

Tabat Menes: MW Khopesh 1 - Atk/Dam - (1d20+16, 1d8+6)

1d20+16 : (5) + 16 = 21

1d8+6 : (3) + 6 = 9

Tabat Menes: MW Khopesh 2 - Atk/Dam - (1d20+11, 1d8+6)

1d20+11 : (4) + 11 = 15

1d8+6 : (6) + 6 = 12

Jul 18, 2026 1:22 am
Selqet swings again at the cultist with his khopesh.
OOC:
if someone else got the one I was fighting last roung will move to and attack the remaining one

Rolls

Khopesh Attack - (1d20+19, 1d8+11)

1d20+19 : (15) + 19 = 34

1d8+11 : (6) + 11 = 17

Jul 18, 2026 1:40 am
Iseret targets the one on the wall. (Crit for 9 damage.)

Tabat kills the cultist who fell off the wall before he can stand.
OOC:
@Alordis there is no one else within striking distance. If you can get up the wall, or use a ranged attack, then you can see the one higher up. Or wait for Callum to knock the other own down. Otherwise, you could run for the gap. Or have a Fresca, it's hot out.
Combatant Initiative Damage Notes
Cultist 1last50+dead east of bottom of wall
Cultist 2last11top of wall
Jul 18, 2026 5:32 am
Selqet runs for the gap to go around the wall.
Jul 20, 2026 2:45 am
The advantage of surprise gone, Callum quickly flies toward the other cultist, slamming him directly in the chest and over the wall.

Not waiting to see the outcome, he nimbly lands atop the wall, surveying the rest of the enemy group. It's time like this he wish he had picked up bowmanship.
OOC:
not sure if the crit changes anything damage wise. Pushing him over the side where the other one fell, toward the group, though I imagine the fall will do the job.
Last edited July 20, 2026 2:54 am

Rolls

CMB - (1d20+10)

(20) + 10 = 30

Falling damage - (4d6)

(1636) = 16

Jul 20, 2026 3:53 am
OOC:
Exceeding the CMD by more than five feet further for each additional five feet. CMD 20, so that's another ten feet. If course, that's all just further off the wall, but rule of cool, let's just finish off the cultist.
The cultist is knocked powerfully off the wall and hits the ground awkwardly, his neck breaking.

The four remaining cultists unlimber their heavy crossbows and shoot at the flying man now that he's visible. A shout seems the giant lumbering for the gap.

The giant lumbers toward the gap.

Looks like 18 damage to Callum. Everyone is up, in whatever order you post.

Rolls

Cultist 3 heavy crossbow - (1d20+7, 1d10+1)

1d20+7 : (8) + 7 = 15

1d10+1 : (9) + 1 = 10

Cultist 4 heavy crossbow - (1d20+7, 1d10+1)

1d20+7 : (18) + 7 = 25

1d10+1 : (2) + 1 = 3

Cultist 5 heavy crossbow - (1d20+7, 1d10+1)

1d20+7 : (12) + 7 = 19

1d10+1 : (9) + 1 = 10

Cultist 6 heavy crossbow - (1d20+7, 1d10+1)

1d20+7 : (14) + 7 = 21

1d10+1 : (4) + 1 = 5

Jul 20, 2026 4:46 am
Trying to weave out of the way, Callum is struck down. With a sharp hiss, he removes one of the bolts from his shoulder.

Despite the cultists' good aim, he sees the giant as the major threat and decides to soften it up for the others. A pea sized bolt shoots from his finger toward it.
OOC:
Fireball, Save DC 18, Saving Throw Reflex: half; Spell Resistance: yes
OOC:
63/81HP
OOC:
does the top of the wall provide any cover/AC bonus?
OOC:
reminder, Haste is cast on everyone, round 7/9
OOC:
ugh, weak
Last edited July 20, 2026 4:47 am

Rolls

Fireball Damage - (9d6)

(321124333) = 22

Jul 20, 2026 2:00 pm
Loose robes conceal the sand-etched features of this lanky giant. In each hand he grips a scimitar nearly the length of a human.

They nimble giant avoids much of the blast, with movements quicker than his large size would indicate. (11 damage)
OOC:
Cover on the top of the wall could be achieved from the two on the ground by lying flat. The other two on the other wall are just as high however and would continue to see Callum even then. If he's flying he could dip below the wall on the east side and he would have total cover.

Rolls

Giant reflex save - (1d20+11)

(19) + 11 = 30

Jul 20, 2026 9:29 pm
Hearing the roar of the giant, Iseret waits until it is within her line of sight, then fires again.

Rolls

Attack and damage, sneak attack - (1d20+15, 1d6+5d6)

1d20+15 : (3) + 15 = 18

1d6+5d6 : (6) + (44321) = 20

Jul 20, 2026 10:32 pm
The giant's thick hide stops the arrow cold. (i.e., AC is higher than that)
Jul 21, 2026 5:11 am
Tabat turns Andromeda with her reins and nudges her just enough to send her speeding north toward the end of the wall. He hops down, dropping his khopesh into the sand and noting it for later retrieval while swiftly pulling free his heavy flail.
OOC:
Intending to have Andromeda take him to within about 20ft of the giant then dismounting. He failed the fast dismount roll, so his actions are 'move' to dismount, 'free' to drop weapon, 'move' to draw new weapon.
Last edited July 21, 2026 5:16 am

Rolls

Tabat Menes: Ride (Dex) (fast dismount) - (1d20+6)

(13) + 6 = 19

Jul 21, 2026 10:17 am
With the giant right in front of him, Selqet steps in to attack, parrying the giants return strike.
OOC:

Looks like i can 5 ft and full attack. I am fighting defensively for +2 AC (no attack penalty of first attack).

Will use a panache to opportune parry and reposted if attacned

Rolls

Khopesh attack and damage - (1d20+19, 1d8+11)

1d20+19 : (4) + 19 = 23

1d8+11 : (6) + 11 = 17

Iterative attack - (1d20+13-4, 1d8+11)

1d20+13-4 : (18) + 9 = 27

1d8+11 : (1) + 11 = 12

Parry - (1d20+19-4)

(2) + 15 = 17

Riposte and damage - (1d20+19-4, 1d8+11)

1d20+19-4 : (17) + 15 = 32

1d8+11 : (4) + 11 = 15

Confirm critical on iterative attack - (1d20+13-4, 1d8+11)

1d20+13-4 : (17) + 9 = 26

1d8+11 : (6) + 11 = 17

Jul 22, 2026 12:25 am
Tabat rides into position and slips off reading himself for battle with a giant.

Selquet steps out from under cover, and unleashes his might upon the creature. (AC 24 so the second attack hits for a critical and 29 damage.)
OOC:
Callum has hasted the party, so check that you've used your haste actions.
- where does Callum move to after casting Fireball?
- Iseret has her second action from having a high base attack at -5, and a haste attack at full bonus
- Tabat can get a single haste action in I think
- Selquet also has the haste action
Jul 22, 2026 12:50 am
OOC:

Haste will be another Khopesh attack, predictably- -4 because it doesn't get the Swordplay Style buff

Rolls

Khopesh Attack - (1d20+19-4, 1d8+11)

1d20+19-4 : (7) + 15 = 22

1d8+11 : (8) + 11 = 19

Jul 22, 2026 1:16 am
Iseret quickly reloads and fires again! And a third time!

Rolls

Attack and damage, sneak attack (if applicable) - (1d20+10, 1d6+5d6)

1d20+10 : (5) + 10 = 15

1d6+5d6 : (6) + (66222) = 24

Hasted attack and damage, sneak attack (if applicable) - (1d20+15, 1d6+5d6)

1d20+15 : (10) + 15 = 25

1d6+5d6 : (3) + (64351) = 22

Jul 22, 2026 1:27 am
Selquet's additional attack misses.

Iseret's second attack misses but the third hits. Unfortunately I'm not sure if sneak attack applies? It's neither flanked, nor denied it's dexterity bonus in general, and Iseret neither bluffed it nor was stealthed. I'm willing to be convinced otherwise.
Jul 22, 2026 2:18 am
OOC:
S'awright. She'll just take the base damage and hope that someone flanks it soon.
Jul 24, 2026 4:34 am
Seeing his compatriots taking care of the giant, Callum utters a different arcane word and suddenly duplicates surround him.

Scimitar drawn, another arcane word encoils the blade with dark energy. He flies toward the nearest cultist, hoping to take him out before the crossbow can be reloaded.
OOC:
63/81HP
OOC:
Haste, round 6/9
OOC:
Swift action to grant +3 enchantment bonus to scimitar, lasts 1 min, 9/10 arcane points, Standard to cast Mirror Image, Move to get to cultist

Rolls

Mirror Image - (1d4+3)

(1) + 3 = 4

Jul 25, 2026 6:59 am
OOC:
Ah yes! Tabat will use his haste action to move into melee. If possible, depending on the timing/order, he would seek to allow Iseret that sweet, sweet flank.
Jul 26, 2026 4:25 pm
OOC:
Let's move Tabat first, and stick him on the far side of the giant. Then Iseret will have sneak, and Selquet will have flanking.

Callum just has a move left this round, so I'll process the extra actions for next round.
[ +- ] Haste
The giant attacks Tabat and Selquet both, twin scimitars slashing out with incredible and unexpected skill.

The cultists continue to fire their crossbows at Callum.

Selquet takes 20 damage from a crit. Tabat takes 14. Callum is hit four times for 35 damage.

You're all up.


Combatant Initiative Damage Notes
Cultist 1last--dead
Cultist 2last--dead
Cultist 3last--
Cultist 4last--
Cultist 5last--atop west wall
Cultist 6last--atop west wall
Giantlast70AC 24


Rolls

Giant's main hand attacks vs Selquet - (1d20+16, 1d8+8, 1d20+16, 1d8+8)

1d20+16 : (6) + 16 = 22

1d8+8 : (8) + 8 = 16

1d20+16 : (18) + 16 = 34

1d8+8 : (2) + 8 = 10

Giant's off hand attacks vs Tabat - (1d20+11, 1d8+8, 1d20+11, 1d8+8)

1d20+11 : (14) + 11 = 25

1d8+8 : (6) + 8 = 14

1d20+11 : (9) + 11 = 20

1d8+8 : (2) + 8 = 10

Cultist 3 heavy crossbow - (1d20+7, 1d10+1)

1d20+7 : (14) + 7 = 21

1d10+1 : (9) + 1 = 10

Cultist 4 heavy crossbow - - (1d20+7, 1d10+1)

1d20+7 : (14) + 7 = 21

1d10+1 : (9) + 1 = 10

Cultist 5 heavy crossbow - (1d20+7, 1d10+1)

1d20+7 : (15) + 7 = 22

1d10+1 : (4) + 1 = 5

Cultist 6 heavy crossbow - (1d20+7, 1d10+1)

1d20+7 : (14) + 7 = 21

1d10+1 : (9) + 1 = 10

Confirm Crit vs Selquet - (1d20+16)

(12) + 16 = 28

Jul 26, 2026 4:35 pm
Selqet grimaces at the strike and responds again with his khopesh.
OOC:

46/66 HP

Full attack w/flanking and fighting defensively/swordplay style, will attempt a parry reposted again

Rolls

Khopesh first attack - (1d20+19+2, 1d8+11)

1d20+19+2 : (3) + 21 = 24

1d8+11 : (8) + 11 = 19

Iterative attack - (1d20+13+2-4, 1d8+11)

1d20+13+2-4 : (18) + 11 = 29

1d8+11 : (6) + 11 = 17

Parry - (1d20+19-4+2)

(19) + 17 = 36

Riposte - (1d20+19-4+2, 1d8+11)

1d20+19-4+2 : (7) + 17 = 24

1d8+11 : (8) + 11 = 19

Confirm critical on iterative - (1d20+13+2-3, 1d8+11)

1d20+13+2-3 : (15) + 12 = 27

1d8+11 : (8) + 11 = 19

Jul 26, 2026 4:43 pm
[ +- ] Haste
Selquet slaughters the giant in a dazzling display of khopesh mastery.

Callum summons multiple images of himself and flies down to attack the cultists on the ground.

Tabat and Iseret are up.


Combatant Initiative Damage Notes
Cultist 1last--dead
Cultist 2last--dead
Cultist 3last--
Cultist 4last--
Cultist 5last--atop west wall
Cultist 6last--atop west wall
Giantlast125dead


Jul 26, 2026 5:28 pm
Iseret realizes that her target has already fallen, so she moves forward instead, crossbow at the ready (move to V8).
Last edited July 26, 2026 5:30 pm

Rolls

Attack and damage, sneak attack - (1d20+15, 1d6+5d6)

1d20+15 : (14) + 15 = 29

1d6+5d6 : (1) + (63226) = 20

Jul 26, 2026 5:38 pm
OOC:
@whtknt the red targets are dead, and that wall labeled N7 is 40' high. For Iseret to be able to see the remaining four cultists, she would need to move up to beside Tabat (about 16 squares of movement, or 80'), or somehow levitate up 40' to see over the N7 wall and get a line of sight on the two cultists (5,6) on the far wall.

What do you think?
Jul 26, 2026 6:28 pm
OOC:
She is moving to V8 (the extent of her movement for this turn), hoping to reach the wall and get around it before the fun is all done.
Last edited July 26, 2026 6:28 pm
Jul 26, 2026 6:41 pm
Tabat is up.

Combatant Initiative Damage Notes
Cultist 1last--dead
Cultist 2last--dead
Cultist 3last--
Cultist 4last--
Cultist 5last--atop west wall
Cultist 6last--atop west wall
Giantlast125dead


[ +- ] Haste
Jul 27, 2026 3:11 am
Tabat mounts back atop Andromeda and attempts to close in on Callum and the remaining enemies.
OOC:
Assuming Andromeda staid by him, she may have a full action to move. Please move Tabat as close as possible to the action.
Last edited July 27, 2026 3:12 am

Rolls

Tabat Menes: Ride (Dex) - (1d20+6)

(8) + 6 = 14

Jul 27, 2026 3:38 am
The four cultists likely sense that this isn't going well for them, but they're zealotry persists. Two shoot at Tabat, the surrounded one attacks Callum, as does the southern most one.

Callum takes 22 damage loses one mirror image from a falchion.

All of you are up.


Combatant Initiative Damage Notes
Cultist 1last--dead
Cultist 2last--dead
Cultist 3last--
Cultist 4last--
Cultist 5last--atop west wall
Cultist 6last--atop west wall
Giantlast125dead


[ +- ] Haste

Rolls

Cultist 3 fachion vs Callum - (1d20+11, 2d4+8)

1d20+11 : (20) + 11 = 31

2d4+8 : (21) + 8 = 11

Cultist 4 heavy crossbow vs Tabat - (1d20+7, 1d10+1)

1d20+7 : (1) + 7 = 8

1d10+1 : (7) + 1 = 8

Cultist 5 heavy crossbow vs Tabat - (1d20+7, 1d10+1)

1d20+7 : (9) + 7 = 16

1d10+1 : (4) + 1 = 5

Cultist 6 heavy crossbow vs Callum - (1d20+7, 1d10+1)

1d20+7 : (1) + 7 = 8

1d10+1 : (7) + 1 = 8

Confirm critical - (1d20+11)

(13) + 11 = 24

Mirror image roll 1: Callum, 2-5: an image - (1d5)

(3) = 3

Jul 27, 2026 4:13 pm
Iseret moves to Q3 and peeks over the body of the giant.
Jul 28, 2026 4:19 am
Still a babe at meanuevering in the air, the bolts find their mark as Callum is skewered and peppered along the way. A sickly green energy envelops his sword hand, snaking it's way around the blade as the magus lashes out at the cultist.
OOC:

28/81HP
Haste, round 5/9
Swift action to grant +3 enchantment bonus to scimitar, lasts 1 min, 9/10 arcane points.

Didn't see Tabat there, +2 for flanking, so 21 and 26 to-hit
Last edited July 28, 2026 4:21 am

Rolls

Scimitar - (1d20+14)

(5) + 14 = 19

Scimitar Haste - (1d20+14)

(10) + 14 = 24

Scimitar Damage - (1d6+8)

(2) + 8 = 10

Scimitar Damage Haste - (1d6+8)

(1) + 8 = 9

Vampiric Touch - (4d6)

(2451) = 12

Jul 28, 2026 4:34 am
OOC:
AC 18, so both hit. 31 damage out of 50, C3 is still up.
Jul 28, 2026 2:05 pm
Selqet rushes towards the next cultist.
OOC:
if in reading the map right ill have to double move this round
Jul 28, 2026 2:25 pm
OOC:
35' of movement to get M9, a little bit more to I8. Remember that your movement rate is doubled due to Haste.
Jul 29, 2026 12:36 am
OOC:

That does give me a stab at cultist 4 there; fighting defensively+Swordplay style

Rolls

Scimitar - (1d20+19, 1)

1d20+19 : (8) + 19 = 27

1 : () + 1 = 1

Correcting damage - (1d8+11)

(3) + 11 = 14

Jul 29, 2026 1:10 am
OOC:
an additional 12 with vampiric touch, bringing C3 down to 19 HP and giving me 12 temp HP.
Aug 3, 2026 6:27 am
Tabat takes the opportunity to strike at the cultist's flank, opposite Callum. He swings his heavy flail around to smack it hard into the enemy's body, then brings it around for a second hit. Andromeda meanwhile moves off to the west, joining Selqet against the other enemy.

Rolls

Tabat Menes: +1 Adamantine Heavy Flail - Atk/Dam (Risky Strike v. Cultist3) - (1d20+14, 1d10+16)

1d20+14 : (9) + 14 = 23

1d10+16 : (2) + 16 = 18

Tabat Menes: Bite - Atk/Dam (v. Cultist 4) - (1d20+12, 1d6+10)

1d20+12 : (1) + 12 = 13

1d6+10 : (6) + 10 = 16

Aug 3, 2026 5:32 pm
The cultist (C3) is overwhelmed and falls to the rocky sand. They continue to fire their crossbows in desperation, but are looking like they might flee.

You're all up.


Combatant Initiative Damage Notes
Cultist 1last--dead
Cultist 2last--dead
Cultist 3last--dead
Cultist 4last--
Cultist 5last--atop west wall
Cultist 6last--atop west wall
Giantlast125dead


[ +- ] Haste

Rolls

Cultist 4 heavy crossbow vs Tabat - (1d20+7, 1d10+1)

1d20+7 : (7) + 7 = 14

1d10+1 : (6) + 1 = 7

Cultist 5 heavy crossbow vs Tabat - (1d20+7, 1d10+1)

1d20+7 : (1) + 7 = 8

1d10+1 : (4) + 1 = 5

Cultist 6 heavy crossbow vs Callum - (1d20+7, 1d10+1)

1d20+7 : (2) + 7 = 9

1d10+1 : (3) + 1 = 4

Aug 3, 2026 11:04 pm
Iseret double moves to Q3.
Aug 4, 2026 12:46 am
WhtKnt says:
Iseret double moves to Q3.
OOC:
Apologies I think you moved there last time.
Aug 4, 2026 4:59 am
Reinvigorated somewhat with his enemy's life energy, but still badly wounded, Callum envelops himself in a protective barrier. He and his similicrums then rise up once more into the air and barrel down toward the cultists on the wall.
OOC:
28/81HP
Haste, round 4/9
+3 enchantment bonus to scimitar, lasts 1 min, 9/10 arcane points.
Mirror images left: 3
+12 temp HP
Standard action to caste Shield, 9 minutes, AC: 23; then double move with Haste to H11.
Aug 4, 2026 9:29 am
Tabat turns and judges the distance between himself and the other cultist on the ground. He takes off, loping across the sand with a speed only allowed by magic. As he ends his path, he brings up his flail before swinging it down hard at the enemy. Andromeda follows close behind, ready to lay into the same foe with her teeth.
OOC:
With the haste movement, I think a charge can work here? +2 attack, -2 AC until next round. Andromeda just moves and attacks.

Rolls

Tabat Menes: +1 Adamantine Heavy Flail - Atk/Dam (+2 charge, plus Risky Strike) - (1d20+16, 1d10+16)

1d20+16 : (18) + 16 = 34

1d10+16 : (4) + 16 = 20

Tabat Menes: Bite - Atk/Dam - (1d20+12, 1d6+10)

1d20+12 : (5) + 12 = 17

1d6+10 : (1) + 10 = 11

Aug 4, 2026 5:20 pm
Iseret takes aim at the cultist on the wall, not being engaged. It's a long shot, but she is going to attempt it.

Rolls

Light crossbow vs. cultist (-4 for range) - (1d20+15-4, 1d4)

1d20+15-4 : (18) + 11 = 29

1d4 : (4) = 4

Aug 8, 2026 10:28 pm
Callum can get all the way to the cultist 4 if he wishes, those are only five foot squares.

Tabat charges and hits cultist #4 for 20 damage. Andromeda (with flanking which can be arranged) hits for 11 more.

Iseret tags cultist 5 for 4 damage.

@Alordis, what would Selquet like to do?
Aug 9, 2026 7:48 am
Seeing the last of the cultist atop the wall Selqet shows his khopesh and draws his bow as he advances forward.
OOC:
move action to put up khooesh, move to the middle of the chamber like G11 while drawing bow
Aug 9, 2026 10:11 pm
Along to the way to the wall, Callum sees Tabat and Andromeda lay into the cultist on the ground. He detours to flank opposite of his companion and lashes out.

Rolls

Attack - (1d20+17)

(3) + 17 = 20

Attack w. Haste - (1d20+17)

(15) + 17 = 32

Damage - (1d6+6)

(3) + 6 = 9

Damage Haste - (1d6+6)

(2) + 6 = 8

Aug 10, 2026 3:08 pm
The cultist (C4) is surrounded by the hasty adventurers, and is nearly defeated. He drops his bow and attacks Tabat with his falchion.

They continue to fire their crossbows in desperation, but are looking like they are edging toward the platform. The one (C6) appears to say something to an unseen entity out of view.

You're all up.


Combatant Initiative Damage Notes
Cultist 1last--dead
Cultist 2last--dead
Cultist 3last--dead
Cultist 4last41
Cultist 5last4atop west wall
Cultist 6last--atop west wall
Giantlast125dead


[ +- ] Haste

Rolls

Cultist 4 falchion vs Tabat - (1d20+11, 2d4+8)

1d20+11 : (16) + 11 = 27

2d4+8 : (42) + 8 = 14

Cultist 5 heavy crossbow vs Tabat - (1d20+7, 1d10+1)

1d20+7 : (6) + 7 = 13

1d10+1 : (8) + 1 = 9

Cultist 6 heavy crossbow vs Tabat - (1d20+7, 1d10+1)

1d20+7 : (4) + 7 = 11

1d10+1 : (6) + 1 = 7

Aug 10, 2026 3:38 pm
Iseret closes to M5 and sends the cultists another gift. If possible, she aims for one engaged in melee to get her sneak attack bonus.

Rolls

Light crossbow vs. cultist (-4 for range, -4 firing into melee, sneak attack)) - (1d20+15-4-4, 1d4+5d6)

1d20+15-4-4 : (2) + 7 = 9

1d4+5d6 : (4) + (54134) = 21

Aug 11, 2026 12:05 am
Selqet takes aim at the Cultists atop the wall and fires twice.

Rolls

MWK Bow - (1d20+16, 1d8)

1d20+16 : (13) + 16 = 29

1d8 : (1) = 1

Iterative Attack - (1d20+10, 1d8)

1d20+10 : (19) + 10 = 29

1d8 : (7) = 7

Aug 13, 2026 3:57 am
Seeing the cultist nearly done for, Callum goes for the killing blow.
OOC:
Full attack on Cultist 4
OOC:
28/81HP
Haste, round 2/9
+3 enchantment bonus to scimitar, lasts 1 min, 9/10 arcane points.
Mirror images left: 3
+12 temp HP
Last edited August 13, 2026 4:00 am

Rolls

Attack 1 - (1d20+17)

(1) + 17 = 18

Attack 2 - (1d20+12)

(8) + 12 = 20

Haste attack - (1d20+17)

(14) + 17 = 31

Damage 1 - (1d6+9)

(1) + 9 = 10

Damage 2 - (1d6+9)

(4) + 9 = 13

Damage 3 - (1d6+9)

(1) + 9 = 10

Aug 13, 2026 2:58 pm
Cultist 4 is slaughtered.

Cultist 5 takes 8 more damage.

Tabat is up.
Aug 15, 2026 7:53 am
Realizing his position on the ground isn't going to do anything against those on the wall, Tabat hops back onto Andromeda and rides around looking for a way up.
Last edited August 15, 2026 8:06 am

Rolls

Secret Roll

Secret Roll

Aug 16, 2026 1:55 am
The cultist (C4) is killed.

Tabat mounts Andromeda and can pass through a gap under the wall to the otherside, but sees no way onto the top of the wall other than upa slow to the side of a pyramid and from there maybe he can get to a wall.

The archers focus fire on Callum as Tabat rides off, and they're joined by arrows from an invisible source up at the edge of the wall.

The archer fires at Callum. The critical strike his am image, but the second attack hits Callum true (23 damage), and the third hits another image. The fourth misses. The lamia, a size large snake woman appears as her invisibility ends.

You're all up.


Combatant Initiative Damage Notes
Cultist 1last--dead
Cultist 2last--dead
Cultist 3last--dead
Cultist 4last--dead
Cultist 5last4atop west wall
Cultist 6last--atop west wall
Giantlast--dead


[ +- ] Haste

Rolls

Cultist 5 heavy crossbow vs Callum - (1d20+7, 1d10+1)

1d20+7 : (8) + 7 = 15

1d10+1 : (7) + 1 = 8

Cultist 6 heavy crossbow vs Callum - (1d20+7, 1d10+1)

1d20+7 : (14) + 7 = 21

1d10+1 : (1) + 1 = 2

Unknown archer vs Callum - (1d20+23, 1d20+18, 1d20+13, 1d20+8)

1d20+23 : (20) + 23 = 43

1d20+18 : (4) + 18 = 22

1d20+13 : (15) + 13 = 28

1d20+8 : (7) + 8 = 15

Damage rolls - (1d6+4+4d6, 1d6+4+4d6, 1d6+4+4d6, 1d6+4+4d6)

1d6+4+4d6 : (6) + (5435) + 4 = 27

1d6+4+4d6 : (5) + (6116) + 4 = 23

1d6+4+4d6 : (6) + (1554) + 4 = 25

1d6+4+4d6 : (2) + (5453) + 4 = 23

Confirm critical - (1d20+23)

(3) + 23 = 26

Target 1 (1 is C) - (1d4)

(3) = 3

Target 2 (1 is Callum, 2,3 images) - (1d3)

(1) = 1

Target 3 (1 is Callum, 2,3 images) - (1d3)

(2) = 2

Aug 16, 2026 2:30 am
Iseret moves to H10 and fires again at cultist 5.

Rolls

Attack and damage - (1d20+15, 1d4)

1d20+15 : (14) + 15 = 29

1d4 : (3) = 3

Aug 16, 2026 4:38 pm
OOC:
the Lamia is on top of the wall?
Aug 16, 2026 5:02 pm
OOC:
Yes, she's on a platform at the northwest end of the western wall/bridge.
Aug 17, 2026 7:18 am
With the aid of the magic hastening their legs, Tabat and Andromeda ride toward the sloped edge of the pyramid, looking for a way to gain the wall.
OOC:
Using all movement available to try and find a way up.
Aug 17, 2026 12:23 pm
OOC:
is there a knowledge check I can make for the Lamia?
Aug 17, 2026 1:57 pm
OOC:
Knowledge Nature for the lamia

Also, rather than map this out and wreck my beautiful OTFBM sync, here's the otherwise of the bridge/wall. The rubble forms a slope up, difficult terrain, to a ledge along the base of the pyramid. N10 is the platform the lamia is on.
https://i.imgur.com/uS4KeET.jpeg
Aug 18, 2026 4:30 am
Taken surprise by their new opponent, the arrow jabs into Callum's shoulder, though luckily some of the previous necrotic energy is able to stunt it's blow. Still, he can feel the coppery taste of blood in his mouth. He fires off several magic missiles at the Lamia, then, not wanting to be more of a target than he already is, the half elf hastily makes his way down past Tabat and toward the opening in the wall, looking for cover until his party can regroup.
OOC:

17/81HP
Haste, round 1/9
+3 enchantment bonus to scimitar, lasts 1 min, 9/10 arcane points.
AC: 24

Rolls

Magic Missile (Level 9) - (5d4+5)

(12342) + 5 = 17

Spell Resistance (if needed) - (1d20+9)

(4) + 9 = 13

Know (Nature) - Lamia - (1d20+5)

(19) + 5 = 24

Aug 19, 2026 5:40 am
OOC:
Is there a way past N9? to go up the slope? If so, that is where Tabat is heading.
Aug 20, 2026 2:53 pm
OOC:
You can't tell from the map but N9 is a bridge. Going under and past N9 you can ride up to the rubble-strewn slope to N11 (difficult terrain). So that's 12 squares of movement, plus say three more for the rubble, which is 15 total for Andromeda to get to right beside the lamia.

@alordis what does Selquet do?


[ +- ] Callum can tell...
Aug 20, 2026 9:50 pm
Seeing that his bow is of little use, Selqet stows it and follows the others as far as he can move to look for a path up to melee with the beast
Aug 20, 2026 10:27 pm
Qralloq says:
OOC:
You can't tell from the map but N9 is a bridge. Going under and past N9 you can ride up to the rubble-strewn slope to N11 (difficult terrain). So that's 12 squares of movement, plus say three more for the rubble, which is 15 total for Andromeda to get to right beside the lamia.

[ +- ] Callum can tell...
[ooc]With 50ft base speed and Haste (giving +30ft movement speed, for a total 80), I believe that puts him next to the enemy with a single move action from Andromeda. Can he get within 5ft then dismount this turn? Roling for fast dismount to make it a free action instead of a move action to dismount.

EDIT: so Tabat's own move action is used to dismount, leaving him 5ft away and with a standard action remaining?
Last edited August 20, 2026 10:27 pm

Rolls

Tabat Menes: Ride (Dex) - (1d20+6)

(9) + 6 = 15

Aug 21, 2026 4:15 am
OOC:
You bet, Tabat gets there and dismounts with a standard action remaining
Aug 24, 2026 2:53 pm
OOC:
This map is a mess, both poorly described to me and from me, haha. I've put Selquet and Tabat onto the platform.

Iseret continues to harass the cultists.

Selquet moves toward the ramp, then scales out efficiently bringing himself to bed beside the lamia.

Callum moves under cover of the bridge.

Tabat and Andromeda ride up the back way, her gives splaying in the rubble, but she draws her armored companion up and he slides off right beside the lamia so the western platform.


Tabat still has a standard action left.


Combatant Initiative Damage Notes
Cultist 1last--dead
Cultist 2last--dead
Cultist 3last--dead
Cultist 4last--dead
Cultist 5last7atop west wall
Cultist 6last--atop west wall
Giantlast--dead


[ +- ] Haste
Sep 4, 2026 2:05 am
Tabat swings his weapon at the Lamia now that he is upon it!
OOC:
Ooops :( sorry for the delay

Rolls

Tabat Menes: +1 Adamantine Heavy Flail - Atk/Dam - (1d20+16, 1d10+10)

1d20+16 : (3) + 16 = 19

1d10+10 : (2) + 10 = 12

Sep 4, 2026 2:34 am

Iseret continues to harass the cultists.

Selquet moves toward the ramp, then scales out efficiently bringing himself to bed beside the lamia.

Callum moves under cover of the bridge.

Tabat and Andromeda ride up the back way, her gives splaying in the rubble, but she draws her armored companion up and he slides off right beside the lamia so the western platform. Tabat slides out of the sale and delivers a strong cut to the snake woman.

The cultists for their weapons at Tabat.

The lamia drops her boss and unleashes her longspear, stabbing at Selquet. (Tabat takes 7, Selquet takes 12 and 1 Wisdom damage)

You're all up.


Combatant Initiative Damage Notes
Cultist 1last--dead
Cultist 2last--dead
Cultist 3last--dead
Cultist 4last--dead
Cultist 5last7atop west wall
Cultist 6last--atop west wall
Giantlast--dead
Lamia12atop platform


[ +- ] Haste

Rolls

Cultist 5 heavy crossbow vs Tabat - (1d20+7, 1d10+1)

1d20+7 : (5) + 7 = 12

1d10+1 : (1) + 1 = 2

Cultist 6 heavy crossbow vs Tabat - (1d20+7, 1d10+1)

1d20+7 : (19) + 7 = 26

1d10+1 : (6) + 1 = 7

Lamia's longspear - (1d20+23, 1d8+7)

1d20+23 : (4) + 23 = 27

1d8+7 : (5) + 7 = 12

Sep 5, 2026 1:48 am
Selqet grits his teeth and slashes back at the Lamia.
OOC:

Fighting defensively full attack, if attacked by the Lamia again will use a Panache for Opportune Parry & Riposte

54/66 Wis Damage 1

Rolls

Khopesh Attack - (1d20+19, 1d8+11)

1d20+19 : (20) + 19 = 39

1d8+11 : (2) + 11 = 13

Iterative Attack - (1d20+13-4, 1d8+11)

1d20+13-4 : (19) + 9 = 28

1d8+11 : (3) + 11 = 14

Parry - (1d20+19-4)

(7) + 15 = 22

Riposte (Khopesh Attack) - (1d20+19-4, 1d8+11)

1d20+19-4 : (5) + 15 = 20

1d8+11 : (4) + 11 = 15

Confirm Critical First Attack?1 - (1d20+19, 1d)

1d20+19 : (9) + 19 = 28

1d : () + 1 = 1

Confirm Critical Iterative Attack - (1d20+13)

(9) + 13 = 22

First attack Critical extra damage - (1d8+11)

(4) + 11 = 15

Iterative Attack Critical extra damage - (1d8+11)

(7) + 11 = 18

Sep 5, 2026 3:33 pm
Iseret changes tactics, targeting the lamia.

Rolls

Attack and damage, firing into melee, sneak attack - (1d20+15-4, 1d4+5d6)

1d20+15-4 : (11) + 11 = 22

1d4+5d6 : (3) + (15223) = 16

Sep 10, 2026 7:44 am
Tabat readies himself, gesturing with his mighty weapon. "I shall smite you, wicked creature, and you shall trouble the living no longer!" He let's out a battle-cry and lays into it with the heavy flail.
OOC:
Swift Action for Smite Evil then Full Attack. Assuming it is Evil, Tabat gets the following vs. the Lamia: +5 attack, +8 damage, DR bypass, +5 deflection bonus to AC. He also gets +1 attack and dodge AC from Haste.
Andromeda moves in and attacks one of the nearby cultists, biting at it with her teeth.
Last edited September 10, 2026 7:45 am

Rolls

Tabat Menes: +1 Adamantine Heavy Flail - Atk/Dam - Risky Strike/Smite/Haste - (1d20+19, 1d10+27)

1d20+19 : (15) + 19 = 34

1d10+27 : (3) + 27 = 30

Tabat Menes: +1 Adamantine Heavy Flail - Atk/Dam - Risky Strike/Smite/Haste - Iterative - (1d20+14, 1d10+27)

1d20+14 : (11) + 14 = 25

1d10+27 : (7) + 27 = 34

Tabat Menes: +1 Adamantine Heavy Flail - Atk/Dam - Risky Strike/Smite/Haste - Haste Strike - (1d20+19, 1d10+27)

1d20+19 : (15) + 19 = 34

1d10+27 : (9) + 27 = 36

Tabat Menes: Bite - Atk/Dam (Risky Strike) - (1d20+10, 1d6+16)

1d20+10 : (7) + 10 = 17

1d6+16 : (2) + 16 = 18

Tabat Menes: Bite - Atk/Dam (Haste, Risky Strike) - (1d20+10, 1d6+16)

1d20+10 : (16) + 10 = 26

1d6+16 : (6) + 16 = 22

Sep 10, 2026 7:41 pm
Selquet unleashes his flourishing and drives the lamia into a sudden regret, driving his blades into unprotected areas. (42 damage).

Iseret fires an arrow into the melee but it bounces off her scales.

Tabat's Holly furor is devastating, rocking her nearly onto her tail. (100 damage)

Andromeda begins biting a cultist.(AC 18, one hit, 22 damage)
OOC:
@ctme2000, she has 5 hit points can Callum finish her?
Sep 11, 2026 1:13 pm
Seeing the Lamia at death's door, Callum flies in, his arcane intuition finding the perfect spot to place the killing blow.
OOC:

17/81HP
Haste, final round
+3 enchantment bonus to scimitar, lasts 1 min, 8/10 arcane points.
Mirror Image: 1
AC: 24
OOC:
spending an arcane point as swift action to add +5 attack roll insight bonus

Rolls

+1 Keen Scimitar - (1d20+11+3+5+1)

(7) + 20 = 27

Damage - (1d6+5+3+5+1)

(4) + 14 = 18

Sep 11, 2026 1:24 pm
The lamia collapses under the combined assault of the Destined Delivers, her body brutalized by the variety of attacks.

On the bridge, high above the valley floor, the last two remaining cultists choose death, leaping and falling on their heads with a manic fervor crunched short.

Combat is over.
Sep 11, 2026 7:43 pm
Watching the cultists plummet to their death without batting an eye, Callum turns to the others as the pain starts to replace adrenaline. "Before continuing on, are there any extra healing potions available?"
OOC:
is the loot list from 4/26 up to date? I can try a wand of cure mod/serious if so, or grab a potion.
Sep 12, 2026 2:11 pm
Qralloq says:
The items retrieved are:
  • a brass lamp filled with elixir of fire breath,
  • a left-handed glove of arrow snaring (if matched with its twin, the pair functions normally),
  • an immovable rod
OOC:
I believe the above items are not on the list but it's otherwise up to date.
Sep 18, 2026 4:22 am
Callum retrieves a wand of cure moderate wounds from the team's loot bag and works on healing his injuries.

Feeling better, he looks over the Lamia's corpse for anything of note, casting Detect Magic as he does so.
OOC:
cmw wand, 48/50 charges
OOC:
HP: 42/81
Last edited September 18, 2026 4:30 am

Rolls

cmw umd - (1d20+6)

(2) + 6 = 8

cmw umd - (1d20+6)

(13) + 6 = 19

cmw umd - (1d20+6)

(20) + 6 = 26

cmw umd - (1d20+6)

(15) + 6 = 21

cmw umd - (1d20+6)

(4) + 6 = 10

cmw healing - (2d8+3)

(32) + 3 = 8

cmw healing - (2d8+3)

(68) + 3 = 17

Sep 18, 2026 4:04 pm
On her corpse, you find:

locust cuirass (+2 lamellar cuirass, UE page 58),
+1 cruel longspear,
composite shortbow (+4 Str) with 20 arrows,
mwk thieves’ tools,
gold funerary mask (worth 100 gp)

There's also a tent near the base of the pyramid that you suspect is hers.

Jamirah’s tent is crammed with objects, but among the dates, smoked snake meat, waterskins, copper pots, and piles of cushions are boots of elvenkind, a silver kettle worth 200 gp, two bottles of luxuriant perfume worth 100 gp each, and a magnificent silver-and-gold teacup inlaid with obsidians worth 300 gp. In addition, the tent contains three large chests taken from Chisisek’s tomb. A character who examines the chests notices that the chests were trapped with hail of arrows traps that have already been triggered. The chests are crammed with coinage from Ancient Osirion, totaling 943 pp, 2,806 gp, 4,012 sp, and 6,308 cp.

The Six cultists each have the following gear:

potion of heroism, scrolls of magic missile (2), scrolls of magic weapon (2); studded leather, +1 heavy crossbow with 20 bolts, mwk falchion, cloak of resistance +1, gilt wooden funerary mask (worth 25 gp), 23 g

The giant had the following gear:

2 large masterwork scimitars, lathe leather armor, 450 GP.
Sep 18, 2026 4:30 pm
For ways to go forward, you see three possibilities:

1) An entrance to a structure, mainly into the hill side, near where you fought the giant.

2) An entrance tunneled into the pyramid near where you fought the lamia.

3) The canyon continues west and then north, narrowing as it goes.
Sep 20, 2026 4:04 am
Tabat makes a middling effort of cleaning the lamia's viscera from his weapon, then checks on Andromeda and the others to make sure they are well. "I have a feeling the pyramid is where we'll need to go, but I'd like to inspect the structure near where the giant toppled first. It could have been used as a staging ground for their operation here and may contain clues." He mounts Andromeda. "Join if you'd like, or otherwise I will return swiftly."
OOC:
I subtracted 2 charges from the CMW wand in party loot. Nice use of that!

I also updated the party loot sheet HERE

Things are still unsorted for now.
Last edited September 20, 2026 4:13 am
Sep 26, 2026 7:21 pm
Tabat rides over to check out the other opening, and inside finds that it looks like a temple dug into the cliffs. Carved sandstone pillars rise to a celing in hieroglyphics. A large, circular opening in the center of the ceiling (20' high) leads to a space above. There are three exits from the main temple chamber room, and there appears to be a gynosphinx trapped behind magical force barrier in the back chamber. Two lamia torment her while a cultist keeps watch from an archway. His eyes go wide as he sees Andromeda and Tabat approach the entrance close enough to see inside from the brighter outdoors.

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