[Chapter 9] The Parched Dunes

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Aug 10, 2026 3:08 pm
The cultist (C4) is surrounded by the hasty adventurers, and is nearly defeated. He drops his bow and attacks Tabat with his falchion.

They continue to fire their crossbows in desperation, but are looking like they are edging toward the platform. The one (C6) appears to say something to an unseen entity out of view.

You're all up.


Combatant Initiative Damage Notes
Cultist 1last--dead
Cultist 2last--dead
Cultist 3last--dead
Cultist 4last41
Cultist 5last4atop west wall
Cultist 6last--atop west wall
Giantlast125dead


[ +- ] Haste

Rolls

Cultist 4 falchion vs Tabat - (1d20+11, 2d4+8)

1d20+11 : (16) + 11 = 27

2d4+8 : (42) + 8 = 14

Cultist 5 heavy crossbow vs Tabat - (1d20+7, 1d10+1)

1d20+7 : (6) + 7 = 13

1d10+1 : (8) + 1 = 9

Cultist 6 heavy crossbow vs Tabat - (1d20+7, 1d10+1)

1d20+7 : (4) + 7 = 11

1d10+1 : (6) + 1 = 7

Aug 10, 2026 3:38 pm
Iseret closes to M5 and sends the cultists another gift. If possible, she aims for one engaged in melee to get her sneak attack bonus.

Rolls

Light crossbow vs. cultist (-4 for range, -4 firing into melee, sneak attack)) - (1d20+15-4-4, 1d4+5d6)

1d20+15-4-4 : (2) + 7 = 9

1d4+5d6 : (4) + (54134) = 21

Aug 11, 2026 12:05 am
Selqet takes aim at the Cultists atop the wall and fires twice.

Rolls

MWK Bow - (1d20+16, 1d8)

1d20+16 : (13) + 16 = 29

1d8 : (1) = 1

Iterative Attack - (1d20+10, 1d8)

1d20+10 : (19) + 10 = 29

1d8 : (7) = 7

Aug 13, 2026 3:57 am
Seeing the cultist nearly done for, Callum goes for the killing blow.
OOC:
Full attack on Cultist 4
OOC:
28/81HP
Haste, round 2/9
+3 enchantment bonus to scimitar, lasts 1 min, 9/10 arcane points.
Mirror images left: 3
+12 temp HP
Last edited August 13, 2026 4:00 am

Rolls

Attack 1 - (1d20+17)

(1) + 17 = 18

Attack 2 - (1d20+12)

(8) + 12 = 20

Haste attack - (1d20+17)

(14) + 17 = 31

Damage 1 - (1d6+9)

(1) + 9 = 10

Damage 2 - (1d6+9)

(4) + 9 = 13

Damage 3 - (1d6+9)

(1) + 9 = 10

Aug 13, 2026 2:58 pm
Cultist 4 is slaughtered.

Cultist 5 takes 8 more damage.

Tabat is up.
Aug 15, 2026 7:53 am
Realizing his position on the ground isn't going to do anything against those on the wall, Tabat hops back onto Andromeda and rides around looking for a way up.
Last edited August 15, 2026 8:06 am

Rolls

Secret Roll

Secret Roll

Aug 16, 2026 1:55 am
The cultist (C4) is killed.

Tabat mounts Andromeda and can pass through a gap under the wall to the otherside, but sees no way onto the top of the wall other than upa slow to the side of a pyramid and from there maybe he can get to a wall.

The archers focus fire on Callum as Tabat rides off, and they're joined by arrows from an invisible source up at the edge of the wall.

The archer fires at Callum. The critical strike his am image, but the second attack hits Callum true (23 damage), and the third hits another image. The fourth misses. The lamia, a size large snake woman appears as her invisibility ends.

You're all up.


Combatant Initiative Damage Notes
Cultist 1last--dead
Cultist 2last--dead
Cultist 3last--dead
Cultist 4last--dead
Cultist 5last4atop west wall
Cultist 6last--atop west wall
Giantlast--dead


[ +- ] Haste

Rolls

Cultist 5 heavy crossbow vs Callum - (1d20+7, 1d10+1)

1d20+7 : (8) + 7 = 15

1d10+1 : (7) + 1 = 8

Cultist 6 heavy crossbow vs Callum - (1d20+7, 1d10+1)

1d20+7 : (14) + 7 = 21

1d10+1 : (1) + 1 = 2

Unknown archer vs Callum - (1d20+23, 1d20+18, 1d20+13, 1d20+8)

1d20+23 : (20) + 23 = 43

1d20+18 : (4) + 18 = 22

1d20+13 : (15) + 13 = 28

1d20+8 : (7) + 8 = 15

Damage rolls - (1d6+4+4d6, 1d6+4+4d6, 1d6+4+4d6, 1d6+4+4d6)

1d6+4+4d6 : (6) + (5435) + 4 = 27

1d6+4+4d6 : (5) + (6116) + 4 = 23

1d6+4+4d6 : (6) + (1554) + 4 = 25

1d6+4+4d6 : (2) + (5453) + 4 = 23

Confirm critical - (1d20+23)

(3) + 23 = 26

Target 1 (1 is C) - (1d4)

(3) = 3

Target 2 (1 is Callum, 2,3 images) - (1d3)

(1) = 1

Target 3 (1 is Callum, 2,3 images) - (1d3)

(2) = 2

Aug 16, 2026 2:30 am
Iseret moves to H10 and fires again at cultist 5.

Rolls

Attack and damage - (1d20+15, 1d4)

1d20+15 : (14) + 15 = 29

1d4 : (3) = 3

Aug 16, 2026 4:38 pm
OOC:
the Lamia is on top of the wall?
Aug 16, 2026 5:02 pm
OOC:
Yes, she's on a platform at the northwest end of the western wall/bridge.
Aug 17, 2026 7:18 am
With the aid of the magic hastening their legs, Tabat and Andromeda ride toward the sloped edge of the pyramid, looking for a way to gain the wall.
OOC:
Using all movement available to try and find a way up.
Aug 17, 2026 12:23 pm
OOC:
is there a knowledge check I can make for the Lamia?
Aug 17, 2026 1:57 pm
OOC:
Knowledge Nature for the lamia

Also, rather than map this out and wreck my beautiful OTFBM sync, here's the otherwise of the bridge/wall. The rubble forms a slope up, difficult terrain, to a ledge along the base of the pyramid. N10 is the platform the lamia is on.
https://i.imgur.com/uS4KeET.jpeg
Aug 18, 2026 4:30 am
Taken surprise by their new opponent, the arrow jabs into Callum's shoulder, though luckily some of the previous necrotic energy is able to stunt it's blow. Still, he can feel the coppery taste of blood in his mouth. He fires off several magic missiles at the Lamia, then, not wanting to be more of a target than he already is, the half elf hastily makes his way down past Tabat and toward the opening in the wall, looking for cover until his party can regroup.
OOC:

17/81HP
Haste, round 1/9
+3 enchantment bonus to scimitar, lasts 1 min, 9/10 arcane points.
AC: 24

Rolls

Magic Missile (Level 9) - (5d4+5)

(12342) + 5 = 17

Spell Resistance (if needed) - (1d20+9)

(4) + 9 = 13

Know (Nature) - Lamia - (1d20+5)

(19) + 5 = 24

Aug 19, 2026 5:40 am
OOC:
Is there a way past N9? to go up the slope? If so, that is where Tabat is heading.
Aug 20, 2026 2:53 pm
OOC:
You can't tell from the map but N9 is a bridge. Going under and past N9 you can ride up to the rubble-strewn slope to N11 (difficult terrain). So that's 12 squares of movement, plus say three more for the rubble, which is 15 total for Andromeda to get to right beside the lamia.

@alordis what does Selquet do?


[ +- ] Callum can tell...
Aug 20, 2026 9:50 pm
Seeing that his bow is of little use, Selqet stows it and follows the others as far as he can move to look for a path up to melee with the beast
Aug 20, 2026 10:27 pm
Qralloq says:
OOC:
You can't tell from the map but N9 is a bridge. Going under and past N9 you can ride up to the rubble-strewn slope to N11 (difficult terrain). So that's 12 squares of movement, plus say three more for the rubble, which is 15 total for Andromeda to get to right beside the lamia.

[ +- ] Callum can tell...
[ooc]With 50ft base speed and Haste (giving +30ft movement speed, for a total 80), I believe that puts him next to the enemy with a single move action from Andromeda. Can he get within 5ft then dismount this turn? Roling for fast dismount to make it a free action instead of a move action to dismount.

EDIT: so Tabat's own move action is used to dismount, leaving him 5ft away and with a standard action remaining?
Last edited August 20, 2026 10:27 pm

Rolls

Tabat Menes: Ride (Dex) - (1d20+6)

(9) + 6 = 15

Aug 21, 2026 4:15 am
OOC:
You bet, Tabat gets there and dismounts with a standard action remaining
Aug 24, 2026 2:53 pm
OOC:
This map is a mess, both poorly described to me and from me, haha. I've put Selquet and Tabat onto the platform.

Iseret continues to harass the cultists.

Selquet moves toward the ramp, then scales out efficiently bringing himself to bed beside the lamia.

Callum moves under cover of the bridge.

Tabat and Andromeda ride up the back way, her gives splaying in the rubble, but she draws her armored companion up and he slides off right beside the lamia so the western platform.


Tabat still has a standard action left.


Combatant Initiative Damage Notes
Cultist 1last--dead
Cultist 2last--dead
Cultist 3last--dead
Cultist 4last--dead
Cultist 5last7atop west wall
Cultist 6last--atop west wall
Giantlast--dead


[ +- ] Haste
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