[Chapter 9] The Parched Dunes

load previous
Jul 26, 2026 6:41 pm
Tabat is up.

Combatant Initiative Damage Notes
Cultist 1last--dead
Cultist 2last--dead
Cultist 3last--
Cultist 4last--
Cultist 5last--atop west wall
Cultist 6last--atop west wall
Giantlast125dead


[ +- ] Haste
Jul 27, 2026 3:11 am
Tabat mounts back atop Andromeda and attempts to close in on Callum and the remaining enemies.
OOC:
Assuming Andromeda staid by him, she may have a full action to move. Please move Tabat as close as possible to the action.
Last edited July 27, 2026 3:12 am

Rolls

Tabat Menes: Ride (Dex) - (1d20+6)

(8) + 6 = 14

Jul 27, 2026 3:38 am
The four cultists likely sense that this isn't going well for them, but they're zealotry persists. Two shoot at Tabat, the surrounded one attacks Callum, as does the southern most one.

Callum takes 22 damage loses one mirror image from a falchion.

All of you are up.


Combatant Initiative Damage Notes
Cultist 1last--dead
Cultist 2last--dead
Cultist 3last--
Cultist 4last--
Cultist 5last--atop west wall
Cultist 6last--atop west wall
Giantlast125dead


[ +- ] Haste

Rolls

Cultist 3 fachion vs Callum - (1d20+11, 2d4+8)

1d20+11 : (20) + 11 = 31

2d4+8 : (21) + 8 = 11

Cultist 4 heavy crossbow vs Tabat - (1d20+7, 1d10+1)

1d20+7 : (1) + 7 = 8

1d10+1 : (7) + 1 = 8

Cultist 5 heavy crossbow vs Tabat - (1d20+7, 1d10+1)

1d20+7 : (9) + 7 = 16

1d10+1 : (4) + 1 = 5

Cultist 6 heavy crossbow vs Callum - (1d20+7, 1d10+1)

1d20+7 : (1) + 7 = 8

1d10+1 : (7) + 1 = 8

Confirm critical - (1d20+11)

(13) + 11 = 24

Mirror image roll 1: Callum, 2-5: an image - (1d5)

(3) = 3

Jul 27, 2026 4:13 pm
Iseret moves to Q3 and peeks over the body of the giant.
Jul 28, 2026 4:19 am
Still a babe at meanuevering in the air, the bolts find their mark as Callum is skewered and peppered along the way. A sickly green energy envelops his sword hand, snaking it's way around the blade as the magus lashes out at the cultist.
OOC:

28/81HP
Haste, round 5/9
Swift action to grant +3 enchantment bonus to scimitar, lasts 1 min, 9/10 arcane points.

Didn't see Tabat there, +2 for flanking, so 21 and 26 to-hit
Last edited July 28, 2026 4:21 am

Rolls

Scimitar - (1d20+14)

(5) + 14 = 19

Scimitar Haste - (1d20+14)

(10) + 14 = 24

Scimitar Damage - (1d6+8)

(2) + 8 = 10

Scimitar Damage Haste - (1d6+8)

(1) + 8 = 9

Vampiric Touch - (4d6)

(2451) = 12

Jul 28, 2026 4:34 am
OOC:
AC 18, so both hit. 31 damage out of 50, C3 is still up.
Jul 28, 2026 2:05 pm
Selqet rushes towards the next cultist.
OOC:
if in reading the map right ill have to double move this round
Jul 28, 2026 2:25 pm
OOC:
35' of movement to get M9, a little bit more to I8. Remember that your movement rate is doubled due to Haste.
Jul 29, 2026 12:36 am
OOC:

That does give me a stab at cultist 4 there; fighting defensively+Swordplay style

Rolls

Scimitar - (1d20+19, 1)

1d20+19 : (8) + 19 = 27

1 : () + 1 = 1

Correcting damage - (1d8+11)

(3) + 11 = 14

Jul 29, 2026 1:10 am
OOC:
an additional 12 with vampiric touch, bringing C3 down to 19 HP and giving me 12 temp HP.
Aug 3, 2026 6:27 am
Tabat takes the opportunity to strike at the cultist's flank, opposite Callum. He swings his heavy flail around to smack it hard into the enemy's body, then brings it around for a second hit. Andromeda meanwhile moves off to the west, joining Selqet against the other enemy.

Rolls

Tabat Menes: +1 Adamantine Heavy Flail - Atk/Dam (Risky Strike v. Cultist3) - (1d20+14, 1d10+16)

1d20+14 : (9) + 14 = 23

1d10+16 : (2) + 16 = 18

Tabat Menes: Bite - Atk/Dam (v. Cultist 4) - (1d20+12, 1d6+10)

1d20+12 : (1) + 12 = 13

1d6+10 : (6) + 10 = 16

Aug 3, 2026 5:32 pm
The cultist (C3) is overwhelmed and falls to the rocky sand. They continue to fire their crossbows in desperation, but are looking like they might flee.

You're all up.


Combatant Initiative Damage Notes
Cultist 1last--dead
Cultist 2last--dead
Cultist 3last--dead
Cultist 4last--
Cultist 5last--atop west wall
Cultist 6last--atop west wall
Giantlast125dead


[ +- ] Haste

Rolls

Cultist 4 heavy crossbow vs Tabat - (1d20+7, 1d10+1)

1d20+7 : (7) + 7 = 14

1d10+1 : (6) + 1 = 7

Cultist 5 heavy crossbow vs Tabat - (1d20+7, 1d10+1)

1d20+7 : (1) + 7 = 8

1d10+1 : (4) + 1 = 5

Cultist 6 heavy crossbow vs Callum - (1d20+7, 1d10+1)

1d20+7 : (2) + 7 = 9

1d10+1 : (3) + 1 = 4

Aug 3, 2026 11:04 pm
Iseret double moves to Q3.
Aug 4, 2026 12:46 am
WhtKnt says:
Iseret double moves to Q3.
OOC:
Apologies I think you moved there last time.
Aug 4, 2026 4:59 am
Reinvigorated somewhat with his enemy's life energy, but still badly wounded, Callum envelops himself in a protective barrier. He and his similicrums then rise up once more into the air and barrel down toward the cultists on the wall.
OOC:
28/81HP
Haste, round 4/9
+3 enchantment bonus to scimitar, lasts 1 min, 9/10 arcane points.
Mirror images left: 3
+12 temp HP
Standard action to caste Shield, 9 minutes, AC: 23; then double move with Haste to H11.
Aug 4, 2026 9:29 am
Tabat turns and judges the distance between himself and the other cultist on the ground. He takes off, loping across the sand with a speed only allowed by magic. As he ends his path, he brings up his flail before swinging it down hard at the enemy. Andromeda follows close behind, ready to lay into the same foe with her teeth.
OOC:
With the haste movement, I think a charge can work here? +2 attack, -2 AC until next round. Andromeda just moves and attacks.

Rolls

Tabat Menes: +1 Adamantine Heavy Flail - Atk/Dam (+2 charge, plus Risky Strike) - (1d20+16, 1d10+16)

1d20+16 : (18) + 16 = 34

1d10+16 : (4) + 16 = 20

Tabat Menes: Bite - Atk/Dam - (1d20+12, 1d6+10)

1d20+12 : (5) + 12 = 17

1d6+10 : (1) + 10 = 11

Aug 4, 2026 5:20 pm
Iseret takes aim at the cultist on the wall, not being engaged. It's a long shot, but she is going to attempt it.

Rolls

Light crossbow vs. cultist (-4 for range) - (1d20+15-4, 1d4)

1d20+15-4 : (18) + 11 = 29

1d4 : (4) = 4

Aug 8, 2026 10:28 pm
Callum can get all the way to the cultist 4 if he wishes, those are only five foot squares.

Tabat charges and hits cultist #4 for 20 damage. Andromeda (with flanking which can be arranged) hits for 11 more.

Iseret tags cultist 5 for 4 damage.

@Alordis, what would Selquet like to do?
Aug 9, 2026 7:48 am
Seeing the last of the cultist atop the wall Selqet shows his khopesh and draws his bow as he advances forward.
OOC:
move action to put up khooesh, move to the middle of the chamber like G11 while drawing bow
Aug 9, 2026 10:11 pm
Along to the way to the wall, Callum sees Tabat and Andromeda lay into the cultist on the ground. He detours to flank opposite of his companion and lashes out.

Rolls

Attack - (1d20+17)

(3) + 17 = 20

Attack w. Haste - (1d20+17)

(15) + 17 = 32

Damage - (1d6+6)

(3) + 6 = 9

Damage Haste - (1d6+6)

(2) + 6 = 8

load next

You do not have permission to post in this thread.