Character Creation and Setting Discussion

Aug 28, 2025 11:32 am
Some material from the original Rifts game here. Please note that it's A LOT of material, and I don't expect you to read all, or even any of it. Just there for those who want to explore the setting. Also remember that we're not using the Rifts rules set, so only take lore and setting info from these books.

Let's talk about your characters. And do you have any questions about the setting?
Aug 28, 2025 11:52 am
Provisionally accepting the invitation, though if it turns out that I'm still unsure whether that was a good idea. I have some archetypes I'd consider exploring, but I'm not settled on interested personalities nor story hooks for them. Maybe things would get easier if the campaign premise and core activity loop became more fleshed out.

The concepts/archetypes currently considered are all of the brawny/tough and both-ranged-and-mêlée sort (something that I feel FAE is more forgiving of than Core/Condensed is):
  • Some sort of brawny cyborg with a bucket of utility gadgets up the sleeve.
  • A mighty technomancer focusing on electromagnetic phenomena.
  • A well-rounded psi-warrior, optionally with a preference for either electromagnetokinesis or psychokinesis.

My questions are:
  • What are the most important things we need to know about the time and place the campaign is set in?
  • What is the campaign premise in more detail?
  • What is the party supposed to be like, what are requirements or suggested features for party members?
  • What is the core activity loop like?
  • What is the deadline on fully completing the characters?
Last edited August 28, 2025 11:54 am
Aug 28, 2025 12:23 pm
The campaign is set on the North American continent, starting in and around what used to be Arkansas. The game takes place in 109 PA (Post apocalypse, although this is misleading) after the fall of Tolkeen, a city of magic and wonder. You all are members of the Tomorrow Legion, a group dedicated to freedom, justice, and the prosperity of all thinking beings. These principles put them into conflict with both the Coalition States, a technologically advanced group of human supremacists that make up one of the few true nations on the continent, and the Federation of Magic, a conglomeration of cities and kingdoms that believe magic is superior to technology and violently opposes the Coalition.

A typical adventure will see you out on long distance patrol where you will encounter monstrous creatures and armed forces that need to be dealt with in one way or another. As we move along the story will get more complicated and involved, but at first this will be the basic activity loop.

The party should have both combat and noncombat skills, including someone who can serve as the "face" of the group.

I didn't have a deadline for completing characters in mind, but since you ask let's say by end of next Wednesday, September 3rd.
Aug 28, 2025 2:33 pm
I am looking at being a Techno-Wizard, based on a gnomish Artificer concept. I am open to variations on this including
Utility build : detection, scouting, control,
Alchemical: healer/support
Damage dealer: ranged/area attacks
Since we are an independent team we should try fill roles. I'm not fixated on anything I'm particular but am leaning into the utility build
Last edited August 28, 2025 2:38 pm
Aug 28, 2025 3:41 pm
Sweet mama jama that's a lot of books!

OK, I have to admit, I am not very good at making "game" characters as I tend to focus more on story than anything else. The concept I have for my character thus far is that he was a burster, but either he is not now, or has become less powerful as he experienced a profound loss and it has wounded him to his core. I was originally thinking partner, but I'm thinking it would need to be even more of a loss so maybe loss of partner and child. With that, I think he could be any mundane class at this point.
Aug 28, 2025 5:28 pm
Phone-posting while I have a second:

My current plan is to run a near-human D-Bee, part of a religious group on pilgrimage when a Rift opened up and they plunged through. North America was not exactly the holy land they'd been seeking, but they're making the best of it.

If we're running in 109PA, I think it's fair to say that she'd have been among the volunteers that came to the defense of Tolkeen. Probably fell in with a mentor figure there who properly inducted her into the ways of the Headhunter during that conflict.

I wasn't sure if you'd be wanting us to work together on any aspects. A few things I was thinking about:

I had wanted to play around with Technowizard weaponry - part of why I picked the Headhunter variant I did. I was wondering if Psybermagi wanted the credit for crafting that arsenal? Might give them an association from before the Legion.

Also intending her as a Major Psionic (helps power the TW stuff, and also gives me access to stuff like Exorcism, even though it caps my bionic capacity). A major isn't a match for a Master Psionic like a Burster, but it could lead to some common ground as well.

I don't want to step on people's toes though. If anyone feels like I'm encroaching on their bit, please say so. I've still got plenty of time to tweak things.
Last edited August 28, 2025 5:33 pm
Aug 28, 2025 5:34 pm
I will not require that you all have relationship aspects. I think everyone being in the Tomorrow Legion is enough of a reason to have to work together. It certainly does no harm if you all know each other beyond that.
Aug 28, 2025 8:35 pm
@Players:

In light of the fact that we seem to have a tech wizard, and a techwizard-adjacent headhunter, and maybe a burster, I think I should be OK narrowing down my ideas to a psi-warrior, who is perhaps conflicted about the code of behaviour the Xanatoans are trying to instill (i.e. sometimes acts according to the restrictions, sometimes rebells against them). Lore-wise, that role seem to cover mêlée, telekinesis of various sort, healing, and some miscellaneous utility.

Of that, I definitely want to be the lean-and-mean psi-empowered bruiser, taking +3 Forceful ("Wrestling a bear. Staring down a thug. Casting a big, powerful magic spell", except using psi instead of magic), making mighty swings with the psi-sword, telekinetically crushing ranged enemies, shield-blocking and/or toughing out enemy hits.

Healing psi seems to also be part of the psi-warrior's repertoire, and I'd gladly take on that role (it would be a curious flip side of the coin).

Something that this concept seems bad at is being a face. It's not a suitable influencer except for intimidation; I'm going to have a Flashy of either 0 or 1. Though I suppose having a decent Careful and some psionic sensitivity might be of use as a face-adjacent supporting capability in social contexts.

Any commentary / preferences / concerns regarding all of the above?
@JoshuaMabry:

That brings me to questions about how to convert abilities from Rifts' lore into FAE mechanics:
  • What do I need for the permissions to do employ psionics in a psi-wariorish manner (sword, shield, TK, healing, &c.), aside from the High Concept? Do I need a Stunt to cover it all, or one per field?
  • There's been mention of using Scale. How does Scale work in this campaign, and how does one buy it, and how is its scope defined (e.g. is TK scale, Psi-Sword scale, and Healing Scale a single Scale, or three separate Scales)?
  • What should I know about how different psionic abilities map onto different Approaches? As I mentioned, I was hoping for a character with a somewhat head-on approach to those things (Forceful), but I suspect that maybe Healing will be handled by a different Approach? Overall, I have an impression of lacking a 'focus' kind of Approach for things like concentration, meditation, keeping cool under pressure with neither rushing nor slowing down. It seems not quite the same thing as Careful.
Aug 28, 2025 9:07 pm
So as an outsider looking in to Rifts and reading through the Fate AE, my thought is your actions would just include your Rifts abilities in them. (I.E. As the vibrosword sweeps toward my companion, I reach out and a line of light extends from my very soul to intercept the blow (psy sword?) and you would roll defense) If something would be really integral to your character, like protecting others is an aspect or you have a stunt to protect those who can't protect themselves, you would add the relative bonus to that roll.

I might be totally misinterpreting that, though... I am new to both systems really, but it seems like with Fate you could take any Rifts character and implement them however you want to play or what makes sense story wise.

The more I read about Bursters, the more I think I could make an interesting story with one. I was going to focus him more as a controller/striker with aspects and stunts. Here is a little vignette I wrote:

Cal Tan sat in the bustling shop amidst a sea of talk and merriment. He casually tipped and swirled his glass on the table, the amber fluid causing the light to reflect and refract in a dancing pattern on the table top. Cal stared at the pattern that resembled a roiling flame.

Not for the first time, Cal thought. What is fire? An agent of change, a catalyst, a winnower or something more primordial? Sighing, he took a drink of the bitter liquid and then lowered the glass again to dance on the table. The ancients said that we all have a spark. Something uniquely given to us in the process of our creation or awakening. A spark that can provide passion, change, fulfillment and joy. Cal let out a derisive snort. If that was true, Cal was quite certain his spark was going out.

He looked around the small establishment seeing people drinking, laughing and enjoying each other's company. Cal wondered if any of them knew how quickly that could change. As he mused, he found himself wondering how many establishments like this one had been in Tolkeen before the fall. That line of thought caused Cal's face to tighten and his breathing to go ragged. Ev... Pil... Cal grit his teeth and closed his eyes forcibly breathing in and out in a practiced rhythm. Gradually, the panic subsided.

Cal opened his eyes and stared at his drink with a bitter expression. Standing, he downed the drink in one gulp wiping the residue from his lips. What was past was past, all he could do now was push forward hoping creation gave him a new spark or... finally extinguished his agony.
Aug 28, 2025 10:50 pm
@vicky_molokh Your high concept gives you permission to use psionics. If you want a bonus while you're using them or for them to do something that breaks the rules of the game you need stunts for that.

I think most of the things you want to do can be justified as Forceful, but I agree that healing doesn't quite fit there. I can see you using Careful and maybe even Quick sometimes to use healing.

I'm still working on Scale rules for us. I'll have something for us by end of day tomorrow. But I think everyone will start at a power level higher than average human, and then if you want to scale up even further you can spend stunts for that. Or if you scale back down to average human you get another point of Refresh or a stunt.
Aug 28, 2025 10:51 pm
@Edmund_Balworth I dig it! I can't wait to see where you go with this.
Aug 29, 2025 1:28 am
Hello!

Last time this concept went up, I played a Lyn-Srial Sky Knight. As no Rifts group is really complete without some sort of weird, gribbly creature, I'd like to reprise the role.

Using Accelerated rather than Condensed might make some difficult decisions about how to build the character, though...
Aug 29, 2025 3:11 am
Going to work on squeezing this into the character sheet later, but I figure I'd put my Work in Progress up
[ +- ] Character Sheet
The last Stunt is a little questionable, but I have a history of spending one of my Refresh for an extra Stunt whenever I play FATE, and I'd hate to break the streak.
Aug 29, 2025 10:14 am
@Celestine Great stuff! Not sure how often that last stunt will come into play though, unless you all split the group a lot.
Aug 29, 2025 12:10 pm
Yeah, I might change the last stunt. Thanks for looking it over so quickly.
Aug 29, 2025 12:32 pm
Okay lets talk Scale.

I'm going to use the scale system from Dresden Files Accelerated. Scales proceed thusly.
Mundane
Superhuman/Supernatural
Otherworldly
Legendary
Godlike

Regular vanilla mortals start at Mundane, and receive an extra point of Refresh.

We'll default to Superhuman/Supernatural, as most of you are choosing to play characters that are a step above vanilla.

Every step between the scales adjusts rolls by one. So if you're superhuman and attack a mundane person, you get an extra plus one on the roll. If you're superhuman and fighting an otherworldly creature, you take a minus one penalty on the roll.

If you want to start above Superhuman you need to spend a stunt or point of Refresh for every step you go up on the ladder.

Any questions?
Aug 29, 2025 12:36 pm
1. How many steps above Superhuman/Supernatural is reasonable to take for a psi-warrior? I'm thinking of contrasting supreme psi-training in the monastery vs. relatively modest experience with actual 'adventuring', a 'top-of-the-decade graduate out to make a name for myself outside the monastery' kind of situation. (So far I reserved 2 out of the 5 Stunts for this purpose.)
2. How is the Scale scoped? E.g. is that Stunt/Refresh cost for everything, for a single Approach, for things covered by a single Aspect, or some other scope?
Aug 29, 2025 12:41 pm
1. Most of your initial opponents will be Mundane and Supernatural, with the rare Otherworldly appearing. Make of that what you will. In my mind you don't have to bump your scale at all to be effective starting out. Superhuman/Supernatural is where combat cyborgs, cyber-knights, juicers and ley line walkers reside. But if you're exceptionally powerful feel free to take a step or two up.
2. Scale affects every die roll made with opposition from someone else.
Aug 29, 2025 12:46 pm
JoshuaMabry says:
1. Most of your initial opponents will be Mundane and Supernatural, with the rare Otherworldly appearing. Make of that what you will. In my mind you don't have to bump your scale at all to be effective starting out. Superhuman/Supernatural is where combat cyborgs, cyber-knights, juicers and ley line walkers reside. But if you're exceptionally powerful feel free to take a step or two up.
2. Scale affects every die roll made with opposition from someone else.
So, the two reserved Stunts would put my PC at Legendary. Is that OK or is that too much?

Here is my draft:
[ +- ] High Concept: Brawny Psi-Warrior Prodigy
[ +- ] Trouble: Finally, Free to Choose My Own Path!
[ +- ] Aspect 3: Unlikely Friendships
[ +- ] Aspect 4: Moments of Unity with the Universe
[ +- ] Aspect 5: No Brainiac, But Hella Educated
Approaches:
+3 Forceful
+2 Careful, Quick
+1 Sneaky, Flashy
+0 Clever

8 × one-point Stress Boxes (can multiple of these be spent on Absorbing a single chunk of Stress like in Condensed, or are these conventional FAE-style 'you can only use one in a single roll' boxes?).

5 Free Stunts:
Gather Inner Strength: Because I've been taught to turn my will into a mighty force, I get +2 to Forcefully Create an Advantage on my Psionic Aspects (personal and situational ones).
Empowered Attacks: Because my fighting style is focused on mighty, well-prepared attacks, I get +2 to Forceful physical Attacks when I have at least one Free Invocation from Gather Inner Strength when making the roll.
Psionic Fortitude: Because I reflexively use telekinesis both to block attacks and soften the ones that hit, I get +2 to Forcefully Defend against physical Attacks.
2 Stunts spent on Scale, which would put it at Legendary.
Aug 29, 2025 12:58 pm
@vicky_molokh being at Legendary scale makes you very powerful. On par with a smaller alien intelligence or a full grown dragon. You can certainly go there if you want to. I don’t think you need to.

Stress works like in Fate Condensed.

Looks good.
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