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[spoiler=Overview]
• The name "Faerie Bot" is misleading. It comes from the spherical hover vehicles these tiny beings pilot, not from the creatures themselves. For decades, all that was seen were glowing orbs with stubby arms and legs, piloted by doll-like figures. Because the machines could fly, cast spells, and wield psionics, many assumed they were magical faeries. In truth, they are a race of small humanoids known as the Fraanids.
• Fraanids stand only 8–12 inches tall (0.2–0.3 m) and weigh just 1–2 lbs (0.45–0.9 kg). They have tiny humanoid bodies with two arms, two legs, and a large shield-shaped head, oversized black eyes, a small V-shaped nose, and a wide mouth. Their metallic or iridescent skin and toy-like proportions make them look almost artificial. They rarely leave their spherical hovercrafts, leading early scholars to believe they were robots or cyborgs. The nickname "Faerie Bot" stuck.
Nature
• Like Earth’s faeries, Faerie Bots are curious, mischievous, and fascinated with larger beings. Unlike them, they are mortal D-Bees who combine magic, psionics, and advanced technology. They are extremely inquisitive, often dismantling machines to study them — from power armor to Techno-Wizard devices. While they usually mean no harm, their tinkering often causes trouble, especially since they can rarely resist modifying or "improving" devices owned by others.
• Most are shy and elusive, fleeing when discovered, often leaving disassembled machines behind. Still, they can repair and reassemble devices three times faster than humans, and sometimes improve performance by 10–20%. Only true artificial intelligences and advanced computers confound them (-35% to work with).
Origins and Habitat
• Fraanids are believed to have come to Earth through a Rift sometime after the Great Cataclysm, first appearing about 25–30 years ago in southern Canada, Michigan, and the Coalition States — regions rich in industry and technology. For many years they maintained a Rift in old Detroit, traveling back and forth to their homeworld, but this Rift collapsed around 104 P.A. and they are now stranded.
• They seem to use a unique form of Techno-Wizardry to power their spherical vehicles, but no human has ever successfully studied one. If a Faerie Bot dies, its sphere crumbles into useless scrap.
• Today, they are extremely rare, with perhaps as few as 500 on Earth. They gather in groups of 3–12, but individuals often wander off alone or in pairs, exploring, adventuring, or attaching themselves to humans, Sasquatch, or other friendly D-Bees. They speak in squeaky, incomprehensible voices outside their spheres, but inside they use a universal translator that mimics human speech over radio.
Personality
• Faerie Bots are friendly, well-meaning, and enjoy helping companions, but their insatiable curiosity and need for only three hours of sleep per night frequently get them and their allies into trouble. They wander off, tinker with machinery that isn’t theirs, and often become unreliable — though never malicious.
• They prefer allies who are tolerant, curious, and mechanically inclined: Operators, Techno-Wizards, Grackle Tooth, Psi-Techs, Dog Boys, and humans. They dislike cruelty, oppression, and mindless violence, and will not remain with those who mistreat them.
Enemies
• They view most intelligent beings with fascination, but recognize demons and supernatural predators as threats. Strangely, they are fearful of Earth’s true Faerie Folk, dragons, and powerful magic users (other than Techno-Wizards).[/spoiler]
[spoiler=Fraanid — Player Character]
• Also Known As: Techno-Faeries, Bubble Faeries.
• True Name: Fraanids (frayn-ids).
• Alignment: Any, but most are Anarchist.
• Size: 8–12 inches (0.2–0.3 m).
• Weight: 1–2 lbs (0.45–0.9 kg).
• Life Span: 50–90 years (average 70). Some speculate they may be immortal.
• Average Level (NPCs): 1D4+4; PCs start at 1st or 2nd.
• Sleep: 3 hours per day.
• Attributes
•• M.A. 1D6+10 P.S. 1D6+2 P.P. 1D6+8 P.E. 1D6+10 P.B. 1D6+2 Spd. 2D6 (running, outside sphere)
• Combat
•• Hit Points: 2D6 + P.E.
•• S.D.C.: 1D4×10, plus physical skills. Must rely on magic or M.D.C. armor for protection.
•• M.D.C.: Gain 1D6 per level of experience.
•• Attacks per Melee: As per HtH training; psionic powers count as actions.
•• Bonuses: +1 initiative, +1 strike, +4 pull punch, +2 roll with punch/fall, +2 save vs possession, +3 save vs Horror Factor.
•• Psionic Defense: Need 10+ to save vs psionics/mind control.
• Abilities
•• Vision: Nightvision 300 ft (91 m), sharp eyesight.
•• Protective Membrane: Secondary eyelid works like polarized sunglasses.
•• Natural Mechanics: Can dismantle, repair, and rebuild machines three times faster than humans; can enhance performance by 10–20%. Computers and A.I. puzzle them (-35%).
• Psionics (Master Psychic):
•• Empathy
•• Object Read
•• Mind Bolt
•• Telemechanics
•• Telemechanic Mental Operation
•• Telemechanic Paralysis
• Magic (all at half normal strength, range, and duration):
•• Globe of Daylight
•• Ignite Fire
•• Fuel Flame
•• Fire Bolt
•• Call Lightning
•• Energy Bolt
•• Energy Field
•• Impervious to Energy
•• Telekinesis
•• Plus two spells of choice per level (from levels 1–4).[/spoiler]
[spoiler=Exploratory Shuttle Craft]
• All Faerie Bots possess a spherical hovercraft, roughly the size of a basketball, weighing 40–70 lbs (18–32 kg).
• Standard Features:
•• Always spherical, never larger.
•• 2–3 main arms (robotic utility arms; P.S. 1D6+12).
•• 1–2 secondary limbs or antennae (P.S. 1D4+5).
•• 2–4 retractable tool arms with interchangeable heads (wrenches, scanners, plasma torches, etc)
•• 1–2 light weapons (usually lasers, 2D6–3D6 M.D., range 2,000 ft/610 m).
•• Universal language translator (93% accuracy).
•• Tow line and grappling hook (30 ft, holds 500 lbs/225 kg).
•• Multi-optics system.
•• Proximity alarm (10 ft range).
•• Narrow/wide band radio.
•• Power source unknown, apparently limitless.
•• Propulsion unknown (possibly anti-gravity).
•• Flight: Hover or fly at up to 150 mph (240 km/h); cruise 10–30 mph. Ceiling at least 30,000 ft, possibly space-capable.
•• Underwater: Travels at 60 mph (96 km/h), depth up to 1 mile (1.6 km).
•• M.D.C. by Location: Arms 20 each; secondary/tool limbs 10 each; main body 120. Small size/fast speed makes it -3 to strike.
•• Self-Repair: Can regenerate 40 M.D.C. without tools. More extensive repair requires pilot effort and parts; if destroyed, takes 1D4+6 months to rebuild.[/spoiler]
[spoiler=Overview]
• The name "Faerie Bot" is misleading. It comes from the spherical hover vehicles these tiny beings pilot, not from the creatures themselves. For decades, all that was seen were glowing orbs with stubby arms and legs, piloted by doll-like figures. Because the machines could fly, cast spells, and wield psionics, many assumed they were magical faeries. In truth, they are a race of small humanoids known as the Fraanids.
• Fraanids stand only 8–12 inches tall (0.2–0.3 m) and weigh just 1–2 lbs (0.45–0.9 kg). They have tiny humanoid bodies with two arms, two legs, and a large shield-shaped head, oversized black eyes, a small V-shaped nose, and a wide mouth. Their metallic or iridescent skin and toy-like proportions make them look almost artificial. They rarely leave their spherical hovercrafts, leading early scholars to believe they were robots or cyborgs. The nickname "Faerie Bot" stuck.
Nature
• Like Earth’s faeries, Faerie Bots are curious, mischievous, and fascinated with larger beings. Unlike them, they are mortal D-Bees who combine magic, psionics, and advanced technology. They are extremely inquisitive, often dismantling machines to study them — from power armor to Techno-Wizard devices. While they usually mean no harm, their tinkering often causes trouble, especially since they can rarely resist modifying or "improving" devices owned by others.
• Most are shy and elusive, fleeing when discovered, often leaving disassembled machines behind. Still, they can repair and reassemble devices three times faster than humans, and sometimes improve performance by 10–20%. Only true artificial intelligences and advanced computers confound them (-35% to work with).
Origins and Habitat
• Fraanids are believed to have come to Earth through a Rift sometime after the Great Cataclysm, first appearing about 25–30 years ago in southern Canada, Michigan, and the Coalition States — regions rich in industry and technology. For many years they maintained a Rift in old Detroit, traveling back and forth to their homeworld, but this Rift collapsed around 104 P.A. and they are now stranded.
• They seem to use a unique form of Techno-Wizardry to power their spherical vehicles, but no human has ever successfully studied one. If a Faerie Bot dies, its sphere crumbles into useless scrap.
• Today, they are extremely rare, with perhaps as few as 500 on Earth. They gather in groups of 3–12, but individuals often wander off alone or in pairs, exploring, adventuring, or attaching themselves to humans, Sasquatch, or other friendly D-Bees. They speak in squeaky, incomprehensible voices outside their spheres, but inside they use a universal translator that mimics human speech over radio.
Personality
• Faerie Bots are friendly, well-meaning, and enjoy helping companions, but their insatiable curiosity and need for only three hours of sleep per night frequently get them and their allies into trouble. They wander off, tinker with machinery that isn’t theirs, and often become unreliable — though never malicious.
• They prefer allies who are tolerant, curious, and mechanically inclined: Operators, Techno-Wizards, Grackle Tooth, Psi-Techs, Dog Boys, and humans. They dislike cruelty, oppression, and mindless violence, and will not remain with those who mistreat them.
Enemies
• They view most intelligent beings with fascination, but recognize demons and supernatural predators as threats. Strangely, they are fearful of Earth’s true Faerie Folk, dragons, and powerful magic users (other than Techno-Wizards).[/spoiler]
[spoiler=Fraanid — Player Character]
• Also Known As: Techno-Faeries, Bubble Faeries.
• True Name: Fraanids (frayn-ids).
• Alignment: Any, but most are Anarchist.
• Size: 8–12 inches (0.2–0.3 m).
• Weight: 1–2 lbs (0.45–0.9 kg).
• Life Span: 50–90 years (average 70). Some speculate they may be immortal.
• Average Level (NPCs): 1D4+4; PCs start at 1st or 2nd.
• Sleep: 3 hours per day.
• Attributes
•• M.A. 1D6+10 P.S. 1D6+2 P.P. 1D6+8 P.E. 1D6+10 P.B. 1D6+2 Spd. 2D6 (running, outside sphere)
• Combat
•• Hit Points: 2D6 + P.E.
•• S.D.C.: 1D4×10, plus physical skills. Must rely on magic or M.D.C. armor for protection.
•• M.D.C.: Gain 1D6 per level of experience.
•• Attacks per Melee: As per HtH training; psionic powers count as actions.
•• Bonuses: +1 initiative, +1 strike, +4 pull punch, +2 roll with punch/fall, +2 save vs possession, +3 save vs Horror Factor.
•• Psionic Defense: Need 10+ to save vs psionics/mind control.
• Abilities
•• Vision: Nightvision 300 ft (91 m), sharp eyesight.
•• Protective Membrane: Secondary eyelid works like polarized sunglasses.
•• Natural Mechanics: Can dismantle, repair, and rebuild machines three times faster than humans; can enhance performance by 10–20%. Computers and A.I. puzzle them (-35%).
• Psionics (Master Psychic):
•• Empathy
•• Object Read
•• Mind Bolt
•• Telemechanics
•• Telemechanic Mental Operation
•• Telemechanic Paralysis
• Magic (all at half normal strength, range, and duration):
•• Globe of Daylight
•• Ignite Fire
•• Fuel Flame
•• Fire Bolt
•• Call Lightning
•• Energy Bolt
•• Energy Field
•• Impervious to Energy
•• Telekinesis
•• Plus two spells of choice per level (from levels 1–4).[/spoiler]
[spoiler=Exploratory Shuttle Craft]
• All Faerie Bots possess a spherical hovercraft, roughly the size of a basketball, weighing 40–70 lbs (18–32 kg).
• Standard Features:
•• Always spherical, never larger.
•• 2–3 main arms (robotic utility arms; P.S. 1D6+12).
•• 1–2 secondary limbs or antennae (P.S. 1D4+5).
•• 2–4 retractable tool arms with interchangeable heads (wrenches, scanners, plasma torches, etc)
•• 1–2 light weapons (usually lasers, 2D6–3D6 M.D., range 2,000 ft/610 m).
•• Universal language translator (93% accuracy).
•• Tow line and grappling hook (30 ft, holds 500 lbs/225 kg).
•• Multi-optics system.
•• Proximity alarm (10 ft range).
•• Narrow/wide band radio.
•• Power source unknown, apparently limitless.
•• Propulsion unknown (possibly anti-gravity).
•• Flight: Hover or fly at up to 150 mph (240 km/h); cruise 10–30 mph. Ceiling at least 30,000 ft, possibly space-capable.
•• Underwater: Travels at 60 mph (96 km/h), depth up to 1 mile (1.6 km).
•• M.D.C. by Location: Arms 20 each; secondary/tool limbs 10 each; main body 120. Small size/fast speed makes it -3 to strike.
•• Self-Repair: Can regenerate 40 M.D.C. without tools. More extensive repair requires pilot effort and parts; if destroyed, takes 1D4+6 months to rebuild.[/spoiler]