Character Creation and Setting Discussion

Aug 28, 2025 11:32 am
Some material from the original Rifts game here. Please note that it's A LOT of material, and I don't expect you to read all, or even any of it. Just there for those who want to explore the setting. Also remember that we're not using the Rifts rules set, so only take lore and setting info from these books.

Let's talk about your characters. And do you have any questions about the setting?
Aug 28, 2025 11:52 am
Provisionally accepting the invitation, though if it turns out that I'm still unsure whether that was a good idea. I have some archetypes I'd consider exploring, but I'm not settled on interested personalities nor story hooks for them. Maybe things would get easier if the campaign premise and core activity loop became more fleshed out.

The concepts/archetypes currently considered are all of the brawny/tough and both-ranged-and-mêlée sort (something that I feel FAE is more forgiving of than Core/Condensed is):
  • Some sort of brawny cyborg with a bucket of utility gadgets up the sleeve.
  • A mighty technomancer focusing on electromagnetic phenomena.
  • A well-rounded psi-warrior, optionally with a preference for either electromagnetokinesis or psychokinesis.

My questions are:
  • What are the most important things we need to know about the time and place the campaign is set in?
  • What is the campaign premise in more detail?
  • What is the party supposed to be like, what are requirements or suggested features for party members?
  • What is the core activity loop like?
  • What is the deadline on fully completing the characters?
Last edited August 28, 2025 11:54 am
Aug 28, 2025 12:23 pm
The campaign is set on the North American continent, starting in and around what used to be Arkansas. The game takes place in 109 PA (Post apocalypse, although this is misleading) after the fall of Tolkeen, a city of magic and wonder. You all are members of the Tomorrow Legion, a group dedicated to freedom, justice, and the prosperity of all thinking beings. These principles put them into conflict with both the Coalition States, a technologically advanced group of human supremacists that make up one of the few true nations on the continent, and the Federation of Magic, a conglomeration of cities and kingdoms that believe magic is superior to technology and violently opposes the Coalition.

A typical adventure will see you out on long distance patrol where you will encounter monstrous creatures and armed forces that need to be dealt with in one way or another. As we move along the story will get more complicated and involved, but at first this will be the basic activity loop.

The party should have both combat and noncombat skills, including someone who can serve as the "face" of the group.

I didn't have a deadline for completing characters in mind, but since you ask let's say by end of next Wednesday, September 3rd.
Aug 28, 2025 2:33 pm
I am looking at being a Techno-Wizard, based on a gnomish Artificer concept. I am open to variations on this including
Utility build : detection, scouting, control,
Alchemical: healer/support
Damage dealer: ranged/area attacks
Since we are an independent team we should try fill roles. I'm not fixated on anything I'm particular but am leaning into the utility build
Last edited August 28, 2025 2:38 pm
Aug 28, 2025 3:41 pm
Sweet mama jama that's a lot of books!

OK, I have to admit, I am not very good at making "game" characters as I tend to focus more on story than anything else. The concept I have for my character thus far is that he was a burster, but either he is not now, or has become less powerful as he experienced a profound loss and it has wounded him to his core. I was originally thinking partner, but I'm thinking it would need to be even more of a loss so maybe loss of partner and child. With that, I think he could be any mundane class at this point.
Aug 28, 2025 5:28 pm
Phone-posting while I have a second:

My current plan is to run a near-human D-Bee, part of a religious group on pilgrimage when a Rift opened up and they plunged through. North America was not exactly the holy land they'd been seeking, but they're making the best of it.

If we're running in 109PA, I think it's fair to say that she'd have been among the volunteers that came to the defense of Tolkeen. Probably fell in with a mentor figure there who properly inducted her into the ways of the Headhunter during that conflict.

I wasn't sure if you'd be wanting us to work together on any aspects. A few things I was thinking about:

I had wanted to play around with Technowizard weaponry - part of why I picked the Headhunter variant I did. I was wondering if Psybermagi wanted the credit for crafting that arsenal? Might give them an association from before the Legion.

Also intending her as a Major Psionic (helps power the TW stuff, and also gives me access to stuff like Exorcism, even though it caps my bionic capacity). A major isn't a match for a Master Psionic like a Burster, but it could lead to some common ground as well.

I don't want to step on people's toes though. If anyone feels like I'm encroaching on their bit, please say so. I've still got plenty of time to tweak things.
Last edited August 28, 2025 5:33 pm
Aug 28, 2025 5:34 pm
I will not require that you all have relationship aspects. I think everyone being in the Tomorrow Legion is enough of a reason to have to work together. It certainly does no harm if you all know each other beyond that.
Aug 28, 2025 8:35 pm
@Players:

In light of the fact that we seem to have a tech wizard, and a techwizard-adjacent headhunter, and maybe a burster, I think I should be OK narrowing down my ideas to a psi-warrior, who is perhaps conflicted about the code of behaviour the Xanatoans are trying to instill (i.e. sometimes acts according to the restrictions, sometimes rebells against them). Lore-wise, that role seem to cover mêlée, telekinesis of various sort, healing, and some miscellaneous utility.

Of that, I definitely want to be the lean-and-mean psi-empowered bruiser, taking +3 Forceful ("Wrestling a bear. Staring down a thug. Casting a big, powerful magic spell", except using psi instead of magic), making mighty swings with the psi-sword, telekinetically crushing ranged enemies, shield-blocking and/or toughing out enemy hits.

Healing psi seems to also be part of the psi-warrior's repertoire, and I'd gladly take on that role (it would be a curious flip side of the coin).

Something that this concept seems bad at is being a face. It's not a suitable influencer except for intimidation; I'm going to have a Flashy of either 0 or 1. Though I suppose having a decent Careful and some psionic sensitivity might be of use as a face-adjacent supporting capability in social contexts.

Any commentary / preferences / concerns regarding all of the above?
@JoshuaMabry:

That brings me to questions about how to convert abilities from Rifts' lore into FAE mechanics:
  • What do I need for the permissions to do employ psionics in a psi-wariorish manner (sword, shield, TK, healing, &c.), aside from the High Concept? Do I need a Stunt to cover it all, or one per field?
  • There's been mention of using Scale. How does Scale work in this campaign, and how does one buy it, and how is its scope defined (e.g. is TK scale, Psi-Sword scale, and Healing Scale a single Scale, or three separate Scales)?
  • What should I know about how different psionic abilities map onto different Approaches? As I mentioned, I was hoping for a character with a somewhat head-on approach to those things (Forceful), but I suspect that maybe Healing will be handled by a different Approach? Overall, I have an impression of lacking a 'focus' kind of Approach for things like concentration, meditation, keeping cool under pressure with neither rushing nor slowing down. It seems not quite the same thing as Careful.
Aug 28, 2025 9:07 pm
So as an outsider looking in to Rifts and reading through the Fate AE, my thought is your actions would just include your Rifts abilities in them. (I.E. As the vibrosword sweeps toward my companion, I reach out and a line of light extends from my very soul to intercept the blow (psy sword?) and you would roll defense) If something would be really integral to your character, like protecting others is an aspect or you have a stunt to protect those who can't protect themselves, you would add the relative bonus to that roll.

I might be totally misinterpreting that, though... I am new to both systems really, but it seems like with Fate you could take any Rifts character and implement them however you want to play or what makes sense story wise.

The more I read about Bursters, the more I think I could make an interesting story with one. I was going to focus him more as a controller/striker with aspects and stunts. Here is a little vignette I wrote:

Cal Tan sat in the bustling shop amidst a sea of talk and merriment. He casually tipped and swirled his glass on the table, the amber fluid causing the light to reflect and refract in a dancing pattern on the table top. Cal stared at the pattern that resembled a roiling flame.

Not for the first time, Cal thought. What is fire? An agent of change, a catalyst, a winnower or something more primordial? Sighing, he took a drink of the bitter liquid and then lowered the glass again to dance on the table. The ancients said that we all have a spark. Something uniquely given to us in the process of our creation or awakening. A spark that can provide passion, change, fulfillment and joy. Cal let out a derisive snort. If that was true, Cal was quite certain his spark was going out.

He looked around the small establishment seeing people drinking, laughing and enjoying each other's company. Cal wondered if any of them knew how quickly that could change. As he mused, he found himself wondering how many establishments like this one had been in Tolkeen before the fall. That line of thought caused Cal's face to tighten and his breathing to go ragged. Ev... Pil... Cal grit his teeth and closed his eyes forcibly breathing in and out in a practiced rhythm. Gradually, the panic subsided.

Cal opened his eyes and stared at his drink with a bitter expression. Standing, he downed the drink in one gulp wiping the residue from his lips. What was past was past, all he could do now was push forward hoping creation gave him a new spark or... finally extinguished his agony.
Aug 28, 2025 10:50 pm
@vicky_molokh Your high concept gives you permission to use psionics. If you want a bonus while you're using them or for them to do something that breaks the rules of the game you need stunts for that.

I think most of the things you want to do can be justified as Forceful, but I agree that healing doesn't quite fit there. I can see you using Careful and maybe even Quick sometimes to use healing.

I'm still working on Scale rules for us. I'll have something for us by end of day tomorrow. But I think everyone will start at a power level higher than average human, and then if you want to scale up even further you can spend stunts for that. Or if you scale back down to average human you get another point of Refresh or a stunt.
Aug 28, 2025 10:51 pm
@Edmund_Balworth I dig it! I can't wait to see where you go with this.
Aug 29, 2025 1:28 am
Hello!

Last time this concept went up, I played a Lyn-Srial Sky Knight. As no Rifts group is really complete without some sort of weird, gribbly creature, I'd like to reprise the role.

Using Accelerated rather than Condensed might make some difficult decisions about how to build the character, though...
Aug 29, 2025 3:11 am
Going to work on squeezing this into the character sheet later, but I figure I'd put my Work in Progress up
[ +- ] Character Sheet
The last Stunt is a little questionable, but I have a history of spending one of my Refresh for an extra Stunt whenever I play FATE, and I'd hate to break the streak.
Aug 29, 2025 10:14 am
@Celestine Great stuff! Not sure how often that last stunt will come into play though, unless you all split the group a lot.
Aug 29, 2025 12:10 pm
Yeah, I might change the last stunt. Thanks for looking it over so quickly.
Aug 29, 2025 12:32 pm
Okay lets talk Scale.

I'm going to use the scale system from Dresden Files Accelerated. Scales proceed thusly.
Mundane
Superhuman/Supernatural
Otherworldly
Legendary
Godlike

Regular vanilla mortals start at Mundane, and receive an extra point of Refresh.

We'll default to Superhuman/Supernatural, as most of you are choosing to play characters that are a step above vanilla.

Every step between the scales adjusts rolls by one. So if you're superhuman and attack a mundane person, you get an extra plus one on the roll. If you're superhuman and fighting an otherworldly creature, you take a minus one penalty on the roll.

If you want to start above Superhuman you need to spend a stunt or point of Refresh for every step you go up on the ladder.

Any questions?
Aug 29, 2025 12:36 pm
1. How many steps above Superhuman/Supernatural is reasonable to take for a psi-warrior? I'm thinking of contrasting supreme psi-training in the monastery vs. relatively modest experience with actual 'adventuring', a 'top-of-the-decade graduate out to make a name for myself outside the monastery' kind of situation. (So far I reserved 2 out of the 5 Stunts for this purpose.)
2. How is the Scale scoped? E.g. is that Stunt/Refresh cost for everything, for a single Approach, for things covered by a single Aspect, or some other scope?
Aug 29, 2025 12:41 pm
1. Most of your initial opponents will be Mundane and Supernatural, with the rare Otherworldly appearing. Make of that what you will. In my mind you don't have to bump your scale at all to be effective starting out. Superhuman/Supernatural is where combat cyborgs, cyber-knights, juicers and ley line walkers reside. But if you're exceptionally powerful feel free to take a step or two up.
2. Scale affects every die roll made with opposition from someone else.
Aug 29, 2025 12:46 pm
JoshuaMabry says:
1. Most of your initial opponents will be Mundane and Supernatural, with the rare Otherworldly appearing. Make of that what you will. In my mind you don't have to bump your scale at all to be effective starting out. Superhuman/Supernatural is where combat cyborgs, cyber-knights, juicers and ley line walkers reside. But if you're exceptionally powerful feel free to take a step or two up.
2. Scale affects every die roll made with opposition from someone else.
So, the two reserved Stunts would put my PC at Legendary. Is that OK or is that too much?

Here is my draft:
[ +- ] High Concept: Brawny Psi-Warrior Prodigy
[ +- ] Trouble: Finally, Free to Choose My Own Path!
[ +- ] Aspect 3: Unlikely Friendships
[ +- ] Aspect 4: Moments of Unity with the Universe
[ +- ] Aspect 5: No Brainiac, But Hella Educated
Approaches:
+3 Forceful
+2 Careful, Quick
+1 Sneaky, Flashy
+0 Clever

8 × one-point Stress Boxes (can multiple of these be spent on Absorbing a single chunk of Stress like in Condensed, or are these conventional FAE-style 'you can only use one in a single roll' boxes?).

5 Free Stunts:
Gather Inner Strength: Because I've been taught to turn my will into a mighty force, I get +2 to Forcefully Create an Advantage on my Psionic Aspects (personal and situational ones).
Empowered Attacks: Because my fighting style is focused on mighty, well-prepared attacks, I get +2 to Forceful physical Attacks when I have at least one Free Invocation from Gather Inner Strength when making the roll.
Psionic Fortitude: Because I reflexively use telekinesis both to block attacks and soften the ones that hit, I get +2 to Forcefully Defend against physical Attacks.
2 Stunts spent on Scale, which would put it at Legendary.
Aug 29, 2025 12:58 pm
@vicky_molokh being at Legendary scale makes you very powerful. On par with a smaller alien intelligence or a full grown dragon. You can certainly go there if you want to. I don’t think you need to.

Stress works like in Fate Condensed.

Looks good.
Aug 29, 2025 1:32 pm
@Celestine , that's awesome!

Here is my draft. Please keep in mind I have no idea what I'm doing :) I think I'm only supposed to have 3 stunts to begin? I put more in thinking they could be trimmed. I tried to style Cal to be the Face of the group while also providing some control / utility but maybe I'm stretching too far?
[ +- ] Cal Tan
Aug 29, 2025 1:40 pm
I found a couple options to get my charsheet Dinero online with the Rifts setting. The one that popped out to me was the Fraanids, aka Fareie Bot. They seem to fit perfectly my initial concept but with an interesting twist. I am still reading up on the setting and working on my characters full story but tht basic character is as follows
[ +- ] Fraanids Artificer
Last edited August 29, 2025 1:44 pm
Aug 29, 2025 1:42 pm
Game Details says:
CHARACTER GENERATION INFO Player characters will be built with five aspects, five stunts, and five refresh (that's a lot of fives). You'll start with eight single point stress boxes. We'll be using a scale system to account for different power levels.
Aug 29, 2025 1:53 pm
@Edmund_Balworth I think you can lose that last aspect. Being a Buster implies you’re immune to heat and flame.
Aug 29, 2025 1:54 pm
JoshuaMabry says:
@vicky_molokh being at Legendary scale makes you very powerful. On par with a smaller alien intelligence or a full grown dragon. You can certainly go there if you want to. I don’t think you need to.

Stress works like in Fate Condensed.

Looks good.
Hmm. If I 'can certainly go there', I'll keep the Legendary. Seems like a rare opportunity in TTRPG campaigns, so might as well grab it if it's available. (I am reading 'can certainly go there if you want to' as it being OK and not discouraged, but not mandated; if I'm misreading that, please correct me.)

Oh, another Scale question: DFA183 says that it can grant extra Free Invocations on CaAs after the roll; does that depending on the intent of the CaA (e.g. gathering strength as a CaA against a Passive Opposition, with the intent to later use those Invocations on the Attack against a lower-scale Target), or based on the explicit target of the CaA (e.g. doing CaA on oneself as a buff gives the normal number of Invocations, but doing CaA on the enemy as a TK-grapple gives extra Invocations)?
Any other commentary on the draft (concept, Aspects, Stunts)?
Aug 29, 2025 1:57 pm
Psybermagi says:
Game Details says:
CHARACTER GENERATION INFO Player characters will be built with five aspects, five stunts, and five refresh (that's a lot of fives). You'll start with eight single point stress boxes. We'll be using a scale system to account for different power levels.
Ah! Thanks!
Aug 29, 2025 1:59 pm
@Psybermagi I like the direction you’re going.
Aug 29, 2025 2:01 pm
@vicky_molokh I think your character looks ready to play. And yes you can bump them up to legendary.
Aug 29, 2025 2:19 pm
Is it a total of 5 aspects, including primary and trouble, or 5 additional?
Aug 29, 2025 2:33 pm
JoshuaMabry says:
@vicky_molokh I think your character looks ready to play. And yes you can bump them up to legendary.
Thanks.

What about the Invocations question in the same post? The answer might influence Stunt choice.
Psybermagi says:
Is it a total of 5 aspects, including primary and trouble, or 5 additional?
JoshuaMabry says:
5 additional.
Oh, 5 additional, so 7 total?
Aug 29, 2025 2:36 pm
@vicky_molokh I think the intent of the CaA roll is most important.

Yes 7 aspects total.
Aug 29, 2025 5:30 pm
OK, updated draft. I'm wondering if Cal's trouble and Eyes that remember Tolkeen aspects are redundant?
[ +- ] Cal Tan
Aug 29, 2025 5:40 pm
How mild is Cal’s death wish? Is that something I should be using as a compel?
Aug 29, 2025 5:41 pm
We should talk lines and veils folks. I have a hard line with violence against children and sexual violence. Those are not portrayed in my games. I also have a veil for sexual topics. Those take place off stage, as it were.

What lines and veils do you all have?
Aug 29, 2025 5:50 pm
JoshuaMabry says:
How mild is Cal’s death wish? Is that something I should be using as a compel?
I think it could be? Especially following the Spark is Going Out or Eyes of Tolkeen. In my head canon, Cal made a promise looking at the burning city of Tolkeen that he would make the sacrifice mean something, but deep down he wants release from being apart from the ones he loved. I'm not quite clear on the mechanics of compels.

EDIT: Oh, for lines and veils. For sure any kids or sexual violence is a line. I enjoy romance from time to time, but I typically transition a scene if it moves to intimacy. (I.E. From a game I used to play, another PC took off her dress and my characters response was ummm... and then he closed the door and we cut to after.)
Last edited August 29, 2025 5:53 pm
Aug 29, 2025 6:12 pm
Compel an aspect means I use it to complicate the story in exchange for giving you a Fate Point. I kind of need to know how suicidal is Cal. Does he jump carelessly into conflict because he doesn’t care what happens to him?
Aug 29, 2025 6:13 pm
Also, is this encroaching into lines and veils territory for anyone?
Aug 29, 2025 6:38 pm
JoshuaMabry says:
We should talk lines and veils folks. I have a hard line with violence against children and sexual violence. Those are not portrayed in my games. I also have a veil for sexual topics. Those take place off stage, as it were.

What lines and veils do you all have?
Lines and veil started are good. Graphic violence is a veil for me. I'm ok to a point but as I didn't like to go there I have no specific words to clarify that.
Aug 29, 2025 6:40 pm
@Psybermagi I think I get your meaning. If not we’ll figure it out as we go.
Aug 29, 2025 6:55 pm
JoshuaMabry says:
Those take place off stage, as it were.
As in, fade to black when the explicit 'scene' is imminent? (If it's a different interpretation, I'd rather know than misstep.)
On my end, I prefer to see myself as relatively open-minded and willing to test my boundaries, so I am not offering additional restrictions beyond those already set for the campaign. (To what degree that self-image is accurate is yet to be known, as always.)

Not a veil, but something of an advance notice: in military topics, expect my attitude and RP to range from serious to 'MASH jokes without a laugh track'; if anything concerns soviets, that range will likely shift more towards the serious end of the spectrum. This isn't a veil; please don't misread this as a suggestion of avoidance - it's just an advance notice you might want to be aware of if you're planning to give me a prompt/situation and expect certain reactions.
Aug 29, 2025 6:57 pm
@vicky_molokh Yes fade to black before anything occurs.

I appreciate the heads up.
Aug 29, 2025 8:26 pm
JoshuaMabry says:
Mundane
Superhuman/Supernatural
Otherworldly
Legendary
Godlike
Could we get a couple of Rifts examples of creatures or technology that sits on each level of the scale?
A Lyn-Srial is around Hatchling Dragon or Gargoyle, but is that Supernatural? Otherworldly? And how does that stack up to a SAMAS or a Skelebot?
Last edited August 29, 2025 8:27 pm
Aug 29, 2025 8:45 pm
See for me a SAMAS and a Combat Cyborg and a Dragon Hatchling are all on the same power level, as is a Gurgoyle. A Gargoyle makes that jump up.

Mundane - regular squishy folks including anyone not in power armor or a robot vehicle
Superhuman/Supernatural - Most Player Character concepts, power armor, some robot vehicles, wild vampires, skelebots, Splugorth slavers, brodkil, xiticix
Otherworldly - Gargoyles, most demons, secondary and master vampires, larger robot vehicles
Legandary - Dragons, small alien inteliigences, demi-gods, kaju
Godlike - Large Alien Intelligence, the Four Horseman, ancient dragons, literal gods

As you can see a lot of what you'll encounter falls under the Mundane and Superpowered/Supernatural. And just because you're of a lower power scale than something doesn't mean you can't affect it. It just becomes harder the bigger the gap.

I'm trying to keep this loose and not too crunchy.
Aug 29, 2025 8:56 pm
I know I said please have your character done by September 3rd, but it looks like a lot of you are pretty far along. Feel free to submit your character as soon as you like and I'll review them. Once everyone has them submitted we'll get this train a rollin'.
Aug 29, 2025 8:59 pm
If that's OK, I would rather not rush beyond the listed timing, I'd like take some time on final fleshing out and getting into the right mindset.
Aug 30, 2025 12:53 pm
Hey @Edmund_Balworth, I was borrowing your character sheet format and I noticed you shorted yourself a point in Approaches. You're supposed to have two +2 Approaches.
Last edited August 30, 2025 12:54 pm
Aug 30, 2025 3:24 pm
Glyfix is about ready but I could use feedback and suggestions (GM corrections) any anything that can be done to make it FAE compliant with my intent.
There is a bunch of Rift content in just as reminders for me if setting info
[ +- ] Glyfix
I am not sure about some of the aspects and stunts but the basics are all there
My main question remaining is the current setup sufficient to allow Glyfix to have/user drones, traps, etc. I figure that is his primary mode of presenting some of his aspects
Last edited August 30, 2025 3:44 pm
Aug 30, 2025 4:22 pm
@Psybermagi Yes your aspects grant you permission to use drones and traps. I think they're ready to go.
Aug 30, 2025 7:43 pm
Okay, I know I'm a little behind on this one, but I at least wanted to touch base on Lines & Veils so that people don't think I'm ignoring them. I'm generally pretty easy going on this kind of thing, the lines and veils established so far cover pretty much everything I'd be worried about.

There is one thing I figure I should be explicit on though: do we want to Line or Veil torture? Not because I have any intentions of going there personally, but the Coalition got up to some nasty stuff during the Siege and I had mentioned that Ylza has (at least) seen the camps up close and personal. I think "Graphic Violence" covers a lot of that, but we've still got mutilation (bionic implants forced on wizards to cut off their connection to PPE), and some body-horror adjacent medical implants. I don't want to squick anyone out by bringing that kind of thing up.

I've got a play date with my SO for the next few hours, but I should be able to get my last two aspects done and a character sheet submitted tonight.

... Also, I heard some questions about character sheets; are those turned over to the table or are people soliciting the GM directly? I've got a fair amount of experience with Rifts and FAE (though I tend to Stunt conservatively), but I didn't want to step on any toes with unsolicited opinions.
Aug 30, 2025 9:18 pm
Torture : in the setting I can totally see it happening and do not feel the need to ignore or ban to subject but would prefer it as a veil where the content is presented as general statements as needed (X takes the prisoner to the other room for several minute . . .) with rolls or at the most kept in labeled spoilers with key info pulled out so it can be bypasses as needed

I am totally open to any /add table feedback as I only have limited experience with either the setting or game system.

Character submitted but still has some minor tweaks pending (mostly wording) but will call out to GM if any major changes are considered/done
Last edited August 30, 2025 9:20 pm
Aug 30, 2025 11:12 pm
@Psybermagi some of your stunts don’t have a numerical value attached to them. Usually they add at least a +2 to an action.
Aug 31, 2025 12:46 am
@Celestine Thanks! I totally would have missed that.

@JoshuaMabry WRT Cal’s death wish I put it on par with Russel Crowe’s character in Gladiator if that helps. Wanting to be with his wife and child but hearing the "Not yet…" kind of thing. I guess it could be a compel in a situation where the outcome looks certain to Cal and the sacrifice would be worth something to him. I’m sorry if that is vague, I’m just a little unclear of what a compel entails.

To ask the question, say there is a grenade that is about to go off and Cal could save his friends by diving into it. You would compel the death wish and then Cal would jump on the grenade? Sorry if I’m being dense.

EDIT: Cal is submitted!
Last edited August 31, 2025 12:47 am
Aug 31, 2025 3:04 am
JoshuaMabry says:
... some of your stunts don’t have a numerical value attached to them. Usually they add at least a +2 to an action.
Fixed that
Last edited August 31, 2025 3:06 am
Aug 31, 2025 8:54 am
Personally, my line is being complicit or participating in administering torture. I don't want to do it. I don't want my character to do it. And I don't want to have my character look the other way to allow someone else to do it.

Torture is a bad thing employed by bad people. And I'm okay with it being used and even presented or even depicted, to demonstrate brutality or callousness. What it isn't and shouldn't be is a useful tool.

And just as a formality, I think we can agree that sexual content should be veiled. You can get up to whatever in your PMs.
Aug 31, 2025 9:27 am
I do not trust my writing quality to be good enough for that kind of stuff even in PMs, heh.
Some questions for fleshing out the character and background:
  • From what regions do the Xanatoans recruit candidates?
  • What are the languages typically in use there?
  • What are the naming conventions like in the world at the time, particularly for those who are taken into Xanatoa and raised there?
Aug 31, 2025 10:06 am
@Edmund_Balworth Cal’s character sheet is incomplete.
Aug 31, 2025 10:32 am
I've submitted a character, but I do wonder if my stunts are too restrictive looking at the other sheets floating around. >.<
Aug 31, 2025 12:14 pm
JoshuaMabry says:
@Edmund_Balworth Cal’s character sheet is incomplete.
Whoops! I think what happened is I initially started a Fate sheet, but then went with a custom sheet to get the dice roller. I think I deleted the blank sheet and submitted the custom one now?
Aug 31, 2025 12:30 pm
@Edmund_Balworth I don’t see it. Try one more time please.
Aug 31, 2025 2:56 pm
@Edmund_Balworth Approved!
Aug 31, 2025 3:04 pm
GreyGriffin says:
I've submitted a character, but I do wonder if my stunts are too restrictive looking at the other sheets floating around.
Honestly this is only my third Fate game and the Rift setting seems much larger than life, affecting my creation approach. My earlier characters were much simpler and mundane. Added in tht fact GM said we are starting at a higher stage so I just went big. I'm still not sure how that will translate into actual game play. As long as the core concept is there I'm OK getting additional refinements to Glyfix
Aug 31, 2025 3:30 pm
Alright, I've submitted my character sheet for review (Background is currently empty, but with how much of it is covered by the Aspects I don't want to slow things down). The two new Aspects are a little longer, but I wanted to make their Compels more clear.

It might be worth pointing out that if you want other players to be able to see your character sheet, you'll need to click the little book next to the character in your list. In FATE games, I know I find it handy to know what Aspects are on the table, if only to suggest Compels (Fate Points are yummy, and Drama is compelling).

@GreyGriffin I think that's a reasonable restriction. From what I've seen of the other characters, I don't think that's going to be a problem for this group.
Aug 31, 2025 6:04 pm
I occurs to me that this is the most Careful I've seen in an FAE game. Like, ever.
Aug 31, 2025 6:51 pm
LoL, are you asking the GM to force a bit more risky behavior right it is the gate? Glyfix is still traumatized from his captivity, Cal Tan is obviously still suffering from his loss. Oh well, I guess we'll just have to go out there with a full kit and hope we don't encounter and troublesome situations. :)
Aug 31, 2025 8:05 pm
Merely observing. Generally my experience is that everyone takes Careful at +0, +1 at best. Here, we're all at +2. Even the prodigious psi-warrior that can punch out one of the four horsemen of the apocalypse. It's funny to me.
Aug 31, 2025 8:13 pm
In my case, there a few contributors. First, I tend to be risk-averse. My default array for FAE tends to include Quick followed immediately by Careful; I think it would be too one-note to have an array of Forceful+Quick+Flashy but then forego Sneaky/Careful/Clever, as I see some approaches as too adjacent (Forceful and Quick are close and Flashy is not too distant; Careful and Sneaky are close to each other). Finally, I think Careful is not a bad fit for a monk-with-the-serial-numbers-filed-off archetype.

I mostly wanted to play a character who is Forceful in all three of mêlée, magic/psi, and social situations, so I picked Forceful for that and Quick to not be a clumsy brute. Careful fills in a lot of the 'thoughtful or slow-and-steady' territory that is both good for the concept (noticing stuff, doing delicate slow work) and my own manner of playing.
Aug 31, 2025 8:48 pm
Ah, the characters. I though you were talking about the game setup. I myself have been debating if Glyfix is more careful or quick. Clever is his dominant approach and forceful his least, with flashy just above that. I have been debating between having his captivation push the careful over the quick. I will have to go back over my origin story and decide how deeply the captivity would have impacted him vs his peoples natural inclinations.
@Celestine : I don't think I ever responded to your question about your arsenal. That totally is something Glyfix would want to do.
I was also planning to talk about passing out communication devices to the team, I think my aspects should cover that.
I noticed the other characters have several narrative Aspects while mine are primarily functional. Several of mine overlap so I am working on merging some and getting one or two as more related to my own character origin.
[ +- ] Revised Aspects
Last edited September 1, 2025 12:33 pm
Sep 1, 2025 8:27 am
@JoshuaMabry, I hope my questions didn't get lost?

Meanwhile, I'm thinking of more Aspects. I think of the remaining two, I'm inclined to go with Graduate of the Decade for one, representing a combination remarkable proficiency with the monastery's teachings as well as the correspondingly high expectations/reputations in situations when others know of this distinction (which likely includes anyone involved in the recruitment for the Legion and probably many legionnaires, for starters).

I'm still thinking on the seventh one. And about the background details that may be influenced by unanswered questions. Actually, now that I see some glimpses of what kind of other species are available in the setting, I wonder if there's a full list I can find somewhere? Because the wiki seemed sparsely populated.
Sep 1, 2025 1:06 pm
@vicky_molokh Give me a little time today and I’ll have some answers for you.
Sep 1, 2025 3:14 pm
vicky_molokh says:
I do not trust my writing quality to be good enough for that kind of stuff even in PMs, heh.
Some questions for fleshing out the character and background:
  • From what regions do the Xanatoans recruit candidates?
  • What are the languages typically in use there?
  • What are the naming conventions like in the world at the time, particularly for those who are taken into Xanatoa and raised there?
Xanatoans recruit potential psychic candidates from all over the continent, staying away from the Coalition States. As such most speak American (what we call English) and are named like other folks on the continent, with a first and last name. Some recruits adopt new names during training.
Sep 1, 2025 3:17 pm
JoshuaMabry says:
Some recruits adopt new names during training.
What are the conventions for those?
Sep 1, 2025 3:23 pm
@vicky_molokh I’ll let you decide that.
Sep 1, 2025 3:27 pm
JoshuaMabry says:
@vicky_molokh I’ll let you decide that.
I'm contemplating the option of a semantic/phrasal name (like the ones in Exalted Creation, or some wuxia protagonist nicknames), but there's the concern that in this continent that might be misinterpreted as having links to autochthonous peoples' naming traditions, and that seems to be a can of worms when gaming with Westerners.
Sep 1, 2025 4:19 pm
I don’t have a problem with that.
Sep 2, 2025 12:44 am
The important thing to understand about most races and cultures in Rifts is that Kevin Simbieda got really excited by something he saw on the History channel, got pumped enough to write 2 pages about it, then moved on to the next thing. The wiki is pretty sparse because adding more information would be either speculation or copyright infringement.

That utterly deranged energy is part of what makes the setting fascinating, but sensitivity, depth, and subtle thematic interplay is something you bring to your reading of it.
Sep 2, 2025 4:19 am
OK my character is about ready. Simplified/streamlined the aspects and background a bit. A couple last questions.
1. How often are Fate points expected to be used/recovered? The last couple games I played were mostly story/role play but few fate points were exchanged via invoking or compelling. Still learning this an willing to picking it up on the fly but as of now I am unsure when I will/should invoke/compel
2. My last stunt is something I want to reflect my characters use of preparation/magic/tech to overcome/resist others. Here is what I have but I think it is too much so am looking for feedback/suggestions. Options I came up with would require time to bring the needed tool to bear or only have this as a defensive response/reaction
Quote:
Analytical Tecnomancy compensation
The mech, drones, and any of several devices allow Glyfix to overcome challenges he might otherwise have trouble with. Roll using Clever instead of other approach after analyzing a situating by using Magi-Tech to overcome all situations
Last edited September 2, 2025 4:20 am
Sep 2, 2025 7:03 am
So, I don't play a lot of Fate, but when it comes to narrative games that offer conditional bonuses, I feel it's kind of important for them to be reasonably conditional. A stunt that says my character is right-handed, and thus gets a bonus to fight when using their right hand, is hardly conditional.

What you've got there is basically saying you want your Clever to be 2 higher as long as you're not doing something grossly out of character. That's not terribly conditional. And that's basically covered by your existing aspects.

While stunts can definitely be utilitarian, I think the intent is that they are either useful when you've made sure the situation is to your advantage, or they are something that can be strategically acted against. You want to ask - when doesn't this apply? And making the conditions where it doesn't work an interesting story beat or a tactical or narrative challenge to work around.

So, I mean, I think you want to back up and ask what you want to get out of that one. It feels entirely too broad, to me.

I'm a little concerned that a few of my stunts are too broad and am looking at ways to make them a bit more interesting and conditional myself.
Last edited September 2, 2025 7:09 am
Sep 2, 2025 1:46 pm
Thanks GreyGriffin, that helps.
I lost track of the fact it is to be conditional and was looking to combine several similar ideas and ended up combining them into a big mess.

So to keep it simple, conditional, and a single idea I ended up with a couple ideas:
+ 2 on rolls vs being captured, restrained, or incapacitated
or
Once per session Glyfix can avoid any effect or condition that would restrain or incapacitated him in any way

How do those look? Suggestions?
Last edited September 2, 2025 1:58 pm
Sep 3, 2025 3:42 pm
4 Years Ago
[ +- ] ️‍🔥Mood Music
Cal looked from the datapad to the dispatcher, blinking, confusion evident on his face. The man, a lean angular faced elf with an immaculate uniform and meticulously cared for hair nodded slightly. "I have verified it three times, Major Tan... It is authentic." Cal's confused expression did not leave his face as he absently handed the pad back to the courier. The elf took the pad and immediately moved off along the fortifications while Cal stared out past the wall, to the plain where the Coalition arrayed it's strength.

Desperation. Cal knew the feeling... knew it's ability to push a person past lines and moral barriers into a place where true freedom existed. A freedom free of the consequences of action. A freedom terrifying to behold. But this... Cal heard the approach of Gnurl as the massive ogre asked pardon squeezing between troops moving with brisk purpose across the wall top. The imposing man stepped next to Cal letting his giant war hammer clang to the wall as Gnurl used it to lean and gaze out at the Coalition forces.

Silence passed as the two men stared. A flurry of preparations echoed all around them. At length, Gnurl sighed loudly and spoke in his gravely voice. "'s True, Cal?" Cal turned to look at the ogre who remained staring out across the field. The crimson light of the setting sun cast shadows on Gnurl's face, making him seem older, weary and weatherworn. Cal nodded, unable to speak the words. Gnurl continued, "Creed... D'Bees is a ting... But dis..." Cal nodded in agreement.

"...I can't..." Cal began, Gnurl turned and leveled a stare at Cal. His bloodshot eyes showing a weariness that went beyond mere exhaustion. Still, the ogre's eyes carried a compassion that so many could miss from such an imposing figure. "...You don't av to Cal. I'll stan in place. Yer tired... Rest... Sleep... Think abou yer family." Cal read the ogre's message under his words. Gnurl was going to do what Cal couldn't... wouldn't. Cal regarded the ogre anew, marveling again at how this man had changed all perception Cal had held of his species. Gnurl was not lustful for battle, he didn't want to fight, he just wanted to do what needed to be done. He carried the weight when others couldn't. He held when others broke. He supported when others fled. He did the right thing when others chose the easy. He was at the heart of what Tolkeen stood for... Cal's brow furrowed. What Tolkeen used to stand for... Cal raised a hand to press against Gnurl's chest. The ogre nodded at Cal and then moved off to convene with the other battalion psychics and magicians.

Cal turned to look back out at the Coalition forces. His mind wandered as he stared blankly. Those men were evil, Cal knew. Their supremacist propaganda hid their veiled sadistic need to be in control and condemn others. They were wrong in the most fundamental way and deserved death. Still... Cal wondered if some of that condemnation would be deserved after today.

Cal continued to watch, unsure of just how much time had passed. Suddenly, he felt the rising wave of power and magic building within the walls of Tolkeen. Cal flinched as that wave crashed out from the wall and broke in the fields before the attacking army. Tears in space and reality began appearing and all literal hell broke loose. Demon's and devil's raced out of the rifts like a malevolent wave sweeping too far into shore. The sounds of distorted cries, chants and anguish made Cal wince despite the distance. A wrongess permeated the air and Cal felt his stomach turn. The Sorcerer's Revenge had begun... and Cal couldn't help but feel like the soul of Tolkeen was being ravaged as much as the soldiers of the Coalition.
Last edited September 3, 2025 4:00 pm
Sep 3, 2025 6:37 pm
I'm making some finishing touches. For the name, I'm settling on Goizeder Fort, without the fancy semantic name.

For the two remaining Aspects, these are I'm thinking of. Are they suitable?

Aspect 6: Graduate of the Decade
Was the best student of the decade, becoming proficient in everything the monastery offered. Has a corresponding reputation among those who know of Xanatoa's graduates, which comes with accordingly high expectations.

Aspect 7: Deception-Derailing Destiny
Where the graduate gets involved, lies and trickery go awry. This seems to take varying forms, such as liars getting tongue-tied or otherwise failing to convince the mark, truth coming out at the most inconvenient moment, the lie turning out to be true but to the detriment of the liar, or the mark and not the liar benefitting from the lie. Note that this is a two-edged sword: the quirky destiny affects both the graduate and the interlocutors.
[ +- ] Full Character Sheet
Last edited September 4, 2025 3:16 pm
Sep 4, 2025 2:15 pm
I think those aspects work fine. I went ahead and approved your character.
Sep 4, 2025 8:00 pm
Seems all set then.

I was hesitant when I was joining, but I gradually became more hyped for this as I thought through the concept, and now I'm eager to start, even though the world is largely unknown to me (and so I'm expecting to play through discovery thereof both IC and OOC).
One PC I can't open though is Cal Tan.
Sep 4, 2025 11:03 pm
Sorry! I think I had made the previous sheet public. Updated! Awesome character @vicky_molokh

How do I see the other characters? I’ve been reading through things that get posted here and they’ve been great, but I don’t know how to see actual character sheets
Last edited September 4, 2025 11:04 pm
Sep 4, 2025 11:12 pm
At the bottom of your screen there should be a red bar with Characters, Threads, and Game Details. If you click the Characters text, it'll bring up a sub menu with each player and their character sheets. If the shert hasn't been made public though, it'll bring you to a "No Character Found" page.
Last edited September 4, 2025 11:14 pm
Sep 4, 2025 11:21 pm
Edmund_Balworth says:
Sorry! I think I had made the previous sheet public. Updated! Awesome character @vicky_molokh

How do I see the other characters? I’ve been reading through things that get posted here and they’ve been great, but I don’t know how to see actual character sheets
Thanks. I still get a 'no character found' when I click on Cal Tan's links.
Sep 4, 2025 11:57 pm
Sometimes the graphic is out of sync with the actual sharing.
@Edmund_Balworth just click it once then refresh the screen.
Last edited September 5, 2025 3:41 am
Sep 5, 2025 12:14 pm
Wow, @Celestine! I never noticed that red bar...

OK, I think I have it now. When I went to my characters it was again not public, I clicked the public (It didn't show it as highlighted like you were talking about @Psybermagi so I just left the screen and went back and it's highlighted).
Sep 5, 2025 12:21 pm
I can now see Cal.

Now, a thought: At the moment the first chapter of the new story starts, are our PCs supposed to be already well-acquainted, or are they meeting for the first time? If it's the former, it might be nice to start a thread for how our PCs were all gathered in one place and met each other for the first time - for RP warm-up, to learn a bit about each other's PCs in an actual interaction, and to pass the time (though I expect that the thread would end up running in parallel to the actual adventure, as a flashback of sorts).

(This is, of course, just a proposal, since I'm not the GM.)
Sep 5, 2025 12:29 pm
Your characters are all members of the Tomorrow Legion, and so can be assigned to work together. So they don’t have to know each other from the outset. I’ll leave that decision up to you all.

I’ll try and get the first post up today.
Sep 5, 2025 1:17 pm
First post of the the first thread is up here.
Sep 5, 2025 3:58 pm
vicky_molokh says:
I can now see Cal.

Now, a thought: At the moment the first chapter of the new story starts, are our PCs supposed to be already well-acquainted, or are they meeting for the first time? If it's the former, it might be nice to start a thread for how our PCs were all gathered in one place and met each other for the first time - for RP warm-up, to learn a bit about each other's PCs in an actual interaction, and to pass the time (though I expect that the thread would end up running in parallel to the actual adventure, as a flashback of sorts).

(This is, of course, just a proposal, since I'm not the GM.)
I love doing flashbacks! Just so you know, I typically incorporate them in my posts. I.E. If the GM compels the Eyes That Remember Tolkeen, I would likely provide a scene from the fall before talking about how my character responds. I love to color boxes in like that.
Sep 5, 2025 5:30 pm
vicky_molokh says:

Now, a thought: At the moment the first chapter of the new story starts, are our PCs supposed to be already well-acquainted, or are they meeting for the first time? If it's the former, it might be nice to start a thread for how our PCs were all gathered in one place and met each other for the first time - for RP warm-up, to learn a bit about each other's PCs in an actual interaction, and to pass the time (though I expect that the thread would end up running in parallel to the actual adventure, as a flashback of sorts).
As an alternative to a group thing how about everyone pick one other character or we each create an intro to our character that another can tag in on. Either way each player has 2 direct relations. A > B > C > D > E > A This also allows for the relations to be a bit more personal. Maybe we use each characters "Trouble" aspect as a jumping off point.

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