JoshuaMabry says:
1. Most of your initial opponents will be Mundane and Supernatural, with the rare Otherworldly appearing. Make of that what you will. In my mind you don't have to bump your scale at all to be effective starting out. Superhuman/Supernatural is where combat cyborgs, cyber-knights, juicers and ley line walkers reside. But if you're exceptionally powerful feel free to take a step or two up.
2. Scale affects every die roll made with opposition from someone else.
So, the two reserved Stunts would put my PC at Legendary. Is that OK or is that too much?
Here is my draft:
[ +- ] High Concept: Brawny Psi-Warrior Prodigy
A graduate of the Xanatoa monastery, with a good physique and thorough training in the appropriate disciplines, such as psionic sword and shield combat, telekinesis, extrasensory awareness, and bio-psionics (including healing).
[ +- ] Trouble: Finally, Free to Choose My Own Path!
The seers' preaching has been annoying, and thankfully it's over now, and I can make my own decisions about right and wrong without their dogmas. Though they do sometimes make sense, yet at other times they are needlessly stifling. Things are complicated.
Likely Compels may vary, representing a conflicted attitude towards the teachings of the seers: urges to follow the code (e.g. helping the weak, sparing an enemy) or rebel against it (e.g. acting greedy, indulging in luxury). On the plus side, this stubbornness can be Invoked positively to resist others' attempt to influence the graduate's course of action (e.g. intimidation, persuasion, mind control).
[ +- ] Aspect 3: Unlikely Friendships
Despite not having spent long in the outer world, the graduate already managed to establish many odd friendships. This can be beneficial when calling onto help in the most unusual of situations (positive Invocations and Story Details), but help requests are a two-way street (Compels). On another note, this uncanny predisposition sometimes helps turning even former adversaries into allies.
[ +- ] Aspect 4: Moments of Unity with the Universe
It's not entirely clear whether it's a result of the seers' training, or an innate ability merely awakened by the monastery's influence, but the graduate occasionally experiences moments of establishing a deeper connection to the universe, becoming one with the flow. Usually this manifests in extrasensory insights (such as prophetic visions, detection of traps and dangers, or awareness of ulterior motives). Less commonly, it takes the form of 'fitting in' despite seemingly being a fish out of water (e.g. surviving in the wilderness, being overlooked in a crowd, pretending to be one of the new interns).
[ +- ] Aspect 5: No Brainiac, But Hella Educated
The graduate was never particularly witty nor a bookworm (and certainly doesn't look the type, being often mistaken for a simple thug), but the seers sure did a good job of dispensing a wide selection of knowledge - philosophy and logic, physiology and medicine, thaumatology and science, literature and arts. If there's a moment to take a deep breath and recall those teachings, they can come in handy.
Approaches:
+3 Forceful
+2 Careful, Quick
+1 Sneaky, Flashy
+0 Clever
8 × one-point Stress Boxes (can multiple of these be spent on Absorbing a single chunk of Stress like in Condensed, or are these conventional FAE-style 'you can only use
one in a single roll' boxes?).
5 Free Stunts:
Gather Inner Strength: Because I've been taught to turn my will into a mighty force, I get +2 to Forcefully Create an Advantage on my Psionic Aspects (personal and situational ones).
Empowered Attacks: Because my fighting style is focused on mighty, well-prepared attacks, I get +2 to Forceful physical Attacks when I have at least one Free Invocation from Gather Inner Strength when making the roll.
Psionic Fortitude: Because I reflexively use telekinesis both to block attacks and soften the ones that hit, I get +2 to Forcefully Defend against physical Attacks.
2 Stunts spent on Scale, which would put it at Legendary.