Character Creation and Setting Discussion

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Aug 29, 2025 1:32 pm
@Celestine , that's awesome!

Here is my draft. Please keep in mind I have no idea what I'm doing :) I think I'm only supposed to have 3 stunts to begin? I put more in thinking they could be trimmed. I tried to style Cal to be the Face of the group while also providing some control / utility but maybe I'm stretching too far?
[ +- ] Cal Tan
Aug 29, 2025 1:40 pm
I found a couple options to get my charsheet Dinero online with the Rifts setting. The one that popped out to me was the Fraanids, aka Fareie Bot. They seem to fit perfectly my initial concept but with an interesting twist. I am still reading up on the setting and working on my characters full story but tht basic character is as follows
[ +- ] Fraanids Artificer
Last edited August 29, 2025 1:44 pm
Aug 29, 2025 1:42 pm
Game Details says:
CHARACTER GENERATION INFO Player characters will be built with five aspects, five stunts, and five refresh (that's a lot of fives). You'll start with eight single point stress boxes. We'll be using a scale system to account for different power levels.
Aug 29, 2025 1:53 pm
@Edmund_Balworth I think you can lose that last aspect. Being a Buster implies you’re immune to heat and flame.
Aug 29, 2025 1:54 pm
JoshuaMabry says:
@vicky_molokh being at Legendary scale makes you very powerful. On par with a smaller alien intelligence or a full grown dragon. You can certainly go there if you want to. I don’t think you need to.

Stress works like in Fate Condensed.

Looks good.
Hmm. If I 'can certainly go there', I'll keep the Legendary. Seems like a rare opportunity in TTRPG campaigns, so might as well grab it if it's available. (I am reading 'can certainly go there if you want to' as it being OK and not discouraged, but not mandated; if I'm misreading that, please correct me.)

Oh, another Scale question: DFA183 says that it can grant extra Free Invocations on CaAs after the roll; does that depending on the intent of the CaA (e.g. gathering strength as a CaA against a Passive Opposition, with the intent to later use those Invocations on the Attack against a lower-scale Target), or based on the explicit target of the CaA (e.g. doing CaA on oneself as a buff gives the normal number of Invocations, but doing CaA on the enemy as a TK-grapple gives extra Invocations)?
Any other commentary on the draft (concept, Aspects, Stunts)?
Aug 29, 2025 1:57 pm
Psybermagi says:
Game Details says:
CHARACTER GENERATION INFO Player characters will be built with five aspects, five stunts, and five refresh (that's a lot of fives). You'll start with eight single point stress boxes. We'll be using a scale system to account for different power levels.
Ah! Thanks!
Aug 29, 2025 1:59 pm
@Psybermagi I like the direction you’re going.
Aug 29, 2025 2:01 pm
@vicky_molokh I think your character looks ready to play. And yes you can bump them up to legendary.
Aug 29, 2025 2:19 pm
Is it a total of 5 aspects, including primary and trouble, or 5 additional?
Aug 29, 2025 2:33 pm
JoshuaMabry says:
@vicky_molokh I think your character looks ready to play. And yes you can bump them up to legendary.
Thanks.

What about the Invocations question in the same post? The answer might influence Stunt choice.
Psybermagi says:
Is it a total of 5 aspects, including primary and trouble, or 5 additional?
JoshuaMabry says:
5 additional.
Oh, 5 additional, so 7 total?
Aug 29, 2025 2:36 pm
@vicky_molokh I think the intent of the CaA roll is most important.

Yes 7 aspects total.
Aug 29, 2025 5:30 pm
OK, updated draft. I'm wondering if Cal's trouble and Eyes that remember Tolkeen aspects are redundant?
[ +- ] Cal Tan
Aug 29, 2025 5:40 pm
How mild is Cal’s death wish? Is that something I should be using as a compel?
Aug 29, 2025 5:41 pm
We should talk lines and veils folks. I have a hard line with violence against children and sexual violence. Those are not portrayed in my games. I also have a veil for sexual topics. Those take place off stage, as it were.

What lines and veils do you all have?
Aug 29, 2025 5:50 pm
JoshuaMabry says:
How mild is Cal’s death wish? Is that something I should be using as a compel?
I think it could be? Especially following the Spark is Going Out or Eyes of Tolkeen. In my head canon, Cal made a promise looking at the burning city of Tolkeen that he would make the sacrifice mean something, but deep down he wants release from being apart from the ones he loved. I'm not quite clear on the mechanics of compels.

EDIT: Oh, for lines and veils. For sure any kids or sexual violence is a line. I enjoy romance from time to time, but I typically transition a scene if it moves to intimacy. (I.E. From a game I used to play, another PC took off her dress and my characters response was ummm... and then he closed the door and we cut to after.)
Last edited August 29, 2025 5:53 pm
Aug 29, 2025 6:12 pm
Compel an aspect means I use it to complicate the story in exchange for giving you a Fate Point. I kind of need to know how suicidal is Cal. Does he jump carelessly into conflict because he doesn’t care what happens to him?
Aug 29, 2025 6:13 pm
Also, is this encroaching into lines and veils territory for anyone?
Aug 29, 2025 6:38 pm
JoshuaMabry says:
We should talk lines and veils folks. I have a hard line with violence against children and sexual violence. Those are not portrayed in my games. I also have a veil for sexual topics. Those take place off stage, as it were.

What lines and veils do you all have?
Lines and veil started are good. Graphic violence is a veil for me. I'm ok to a point but as I didn't like to go there I have no specific words to clarify that.
Aug 29, 2025 6:40 pm
@Psybermagi I think I get your meaning. If not we’ll figure it out as we go.
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