Chapter 4: Trip the Light Fantastic
Rolls
More Health Loss - (4d6)
(4232) = 11
The Hag succeeds against Dire Attention, but she will still need to roll against Command.
Rolls
Hag vs. Dire Attention Luck Roll - (1d20)
(13) = 13
Rolls
Will vs Command, Protection from Magic Boon - (d20+6+d6)
(2) + (5) + 6 = 13
Claws, Boon Canceled by Shield of Righteousness - (d20+4, d20+4)
d20+4 : (14) + 4 = 18
d20+4 : (19) + 4 = 23
Damage, Curse - (4d6, 4d6)
4d6 : (3641) = 14
4d6 : (1262) = 11
Rolls
Intellect (Black bile poison) - (1d20+4)
(5) + 4 = 9
Missing was not something Wolfram took well. Glaring at the next arrow, he nocked as if it were sentient, and he let it fly at the hag.
Rolls
Agility 13 Bow, Boon Trickery - (1d20+3, 1d6)
1d20+3 : (1) + 3 = 4
1d6 : (4) = 4
Bonus dmg bow lvl 5, DmgTrickery, Regular Bow Dmg - (1d6, 1d6, 2d6)
1d6 : (1) = 1
1d6 : (1) = 1
2d6 : (31) = 4
The claws stopped a hair's breadth from the Clockwork's riveted chestplate. Steam vented through the warform's shield arm, causing condensation to bead upon his hull.
"Enemy classification upgraded to Beta-level threat." R3N-L3 intoned, before suddenly swinging his blade around in an overhead arc at her.
Rolls
Additional Bane on Attacking R3N-L3 - (1d6)
(2) = 2
Blade Attack - (1d20+5+2d6H1)
(3) + (33) + 5 = 11
Damage - (5d6)
(23432) = 14
Damage reroll if crit - (5d6)
(52263) = 18
Rolls
Heavenly Raiment Bane - (d6)
(3) = 3
Rolls
Intellect (Black bile poison) - (1d20+4)
(15) + 4 = 19
Damage roll - (3d6)
(245) = 11
"We are protected by God, witch! To the pit with you!"
The radiance in the air deepened in its golden hue. Holy light beamed off of the weapons that the group wielded against the faerie.
Rolls
Dire Attention Used (Luck Ends, Cursed) - (1d20-1d6)
(18) - (4) = 14
Hag Luck Roll vs. Dire Attention - (1d20)
(11) = 11
Rolls
Agility 13 Bow, Boon Trickery - (1d20+3, 1d6)
1d20+3 : (13) + 3 = 16
1d6 : (5) = 5
Bonus dmg bow lvl 5, DmgTrickery, Regular Bow Dmg - (1d6, 1d6, 2d6)
1d6 : (2) = 2
1d6 : (2) = 2
2d6 : (22) = 4
Hissing with pain and rage, the hag tries again to tear apart Lauretta with her claws, but the inquisitor's magic keeps her safe!
Rolls
Claws - (d20+4-d6, d20+4-d6)
d20+4-d6 : (5) - (2) + 4 = 7
d20+4-d6 : (5) - (6) + 4 = 3
Rolls
Attack roll - (20+2d6H1+5)
(21) + 25 = 27
Damage - (5d6)
(41365) = 19
Damage reroll if crit - (5d6)
(66332) = 20
Rolls
Luck Ends Poisoned - (d20+d6)
(2) + (1) = 3
Health Loss - (d6)
(2) = 2
Rolls
Dire Attention Used (Luck Ends, Cursed) - (1d20-1d6)
(17) - (4) = 13
Great Axe - Attack - (1d20+4+2d6h1)
(18) + (35) + 4 = 27
Hag Luck Roll vs. Dire Attention - (1d20)
(5) = 5
Great Axe + Holy Smite - Damage - (9d6)
(335513355) = 33
Brutal Damage Reroll - (32+1d6)
(6) + 32 = 38
Rolls
Intellect (Black bile poison) - (1d20+4)
(2) + 4 = 6
Rolls
Agility 13 Bow, Boon Trickery - (1d20+3, 1d6)
1d20+3 : (15) + 3 = 18
1d6 : (1) = 1
Bonus dmg bow lvl 5, DmgTrickery, Regular Bow Dmg - (1d6, 1d6, 2d6)
1d6 : (2) = 2
1d6 : (1) = 1
2d6 : (36) = 9


