Game thread

May 18, 2026 7:46 pm
BACKGROUND
In the Third Age, the giants, led by the fire king, attempted to overthrow all humans and reclaim the world of Aereth. The fire king’s armies were led by the Titanic God of the Chaos Flame. To stop this, a mighty herald of Justicia led righteous armies and met the Titanic God in a victorious battle. In its moment of failure, the Titanic God poured its blood into the invocation of an eldritch being to defeat Justicia's herald, but that beast also tore out the Titanic God’s heart, mind, and soul. That same day, the fire king was slain in battle. Since then, his widow, Queen Thrupi, prays and sacrifices for all giant-kind to rise again and take their place as the rulers of Aereth. When the prayers of her and her priestesses reach a fever pitch, all who hear are instantly immolated in flames and transported to her realm on the plane of fire. Her scouts hunt across the fiery landscape to capture such new arrivals.
May 20, 2026 5:04 am
https://i.imgur.com/3ckzzdj.jpeg
The sleeping volcano erupted, and magma rolled over your village. You felt the heat of death, but somehow you did not perish. Instead, you awoke in an unfamiliar, blasted landscape where volcanoes fill the horizon and roiling clouds of black ash fill the sky. Before you had time to gather your bearings, a pair of horned giants with smoldering soot-colored skin arrived on the back of an ornately bejeweled reptile. "More sacrifices for the queen!" they shout as they throw your group into a caged wagon carried by the great beast.
OOC:
Nothing could be done. You were outnumbered.
https://i.imgur.com/v1FBtjE.jpeg
The metal cage emanates a blistering heat. In the distance, a grand city only holds the promise of death. Cliffs to your right show the vista of an ocean of limitless lava and a titan who wades through the liquid flames. Your only reminders of home are what you still carry and the old shaman woman, Martila, from your village who has begun a prayer chant.
May 21, 2026 1:31 am
"What are we going to do? We have to get out of here!" Stated Cedrick to the others that he was among. "We're going to die otherwise!"

Gorn rose and tested his surroundings and how sturdy they were abd whether the mechanisms could be foiled.

Rurik wondered if some force could be applied to the cage with enough effort, maybe with enough help.

Wisco just considered if there was a way he could sneak away undetected being beneath everybody's notice. A Halfling could dream...
Last edited May 21, 2026 1:31 am
May 21, 2026 5:24 am
The plucky halfling makes a quick assessment that there is no sneaking out from this cage. It is built by the hands of giants who have refined their skill over millennia. Wisco does however have quite a few heftier captives to hide behind.

Rurik seems to have come to the same conclusion as the halfling that trying to break the bars of this cage would cause only damage to his hands and arms.

Gorn however can see the oversized tumbler mechanism in the lock on the cage door and wonders what might work to trigger it open.
OOC:
Unless you have a thieves tool kit on your character sheet, make a lockpick attempt at 1d16+Agil if you want to try.
May 21, 2026 12:59 pm
"That's my luck!" says Jo, exhibiting a terrible temper. "I knew I shouldn't have come to visit this village! Not only am I the ninth in line to inherit the domain, but I always have to attend those annoying errands. Where do they bring us like that? Why aren't we properly seated? AND WHERE IS DAD??" he complains.

Ton checks what Gorn is doing with interest, hoping to help if needed.

Fi Dre stays impassible for now, checking on the giant beast and observing its behavior, checking if it can be influenced in any way.

Da Ak looks around, not knowing what to do or who to talk to.

Rolls

Ton's Lockpick attempt - (1d16+1)

(9) + 1 = 10

May 21, 2026 1:21 pm
Milo "Bye the gods!" the gruff halfling shouts. "I always thought my end would be the briny depths not some fiery hellscape."

Conrad grips his holy symbol tightly and begins to pray for anything to save them

Hawthorne begins to look around to see if there may be some way to save them all or at least some method of escape.

Eldarin reaches a hand out to Conrad and offers him some comfort joining in his prayer.
May 21, 2026 1:37 pm
It looked bad. Even if they got out of this cage and away from these terrible giants, they were still trapped in a volcanic hellscape.

Slane rattles the bars of the cage. Given her former profession, she's very good at rattling.

Army tests the structural integrity around her cramped area.

Fortune begins desperately consulting the tarot to divine some guidance on how to escape.

Astro peers around in her spyglass, trying to find safe haven.
May 21, 2026 4:11 pm
Conrad and Eldarin, shifting their attention inward, feel drawn to combine their prayer with the shamaness’s chanting. Fortune sees dark omens in the cards but also feels a magic of sorts emanating from Martila.
OOC:
Each of Conrad, Eladrin, and Fortune roll 1d20+Pers
Jo sees no mothers or fathers, as if those spared might be chosen for their manual labor.

Hawthorne watches Ton, helping Gorn, using a lucky turkey wishbone to fiddle with the oversized lock finds the metal to be searingly hot. This makes the attempt tricky, but the wishbone must be lucky indeed! The tumbler mechanism has been tripped open. The lock’s jaws release the cage.
OOC:
Success! My 1d3 roll result dictates how many of you may escape this round. Obviously , Hawthorne, Tony, Gorn have first choice.
Slane rattles the cage just as the lockpickers make their attempt.
OOC:
Slane-make a Luck check — try and roll UNDER
Astro, who happens to have a most valuable trade good in a spy glass, sees a most incredible sight:
In the distance, a hulking onyx cyclops wades through an endless expanse of molten lava. It briefly tangles with some hellish serpent that lurks beneath the waves before devouring the creature. Not too far in the distance, you can spy a narrow gap between the cliffs that leads up and away from the fiery sea.
OOC:
For rolls that are only 1pt from succeeding, I’ll ask "are you happy with that result?"
For any other misses, it’ll be up to you to decide how much Luck to burn.

Rolls

Escapees - (1d3)

(1) = 1

May 21, 2026 6:06 pm
Hessarion kept his cool as he leaned against the cage. His eyes scanned the sky for any sight of his companion, a falcon named Wingnut. Despite his aloof demeanor, he was thinking on his toes on how to escape.

Tully, on the other hand, was shouting curses and spilling his woes, to any who were unlucky enough to hear.

The Dwarf, Melba, Pulled at banged on the cage with as much strength as she could muster, like a raging bull. "Oh, would you shut yer trap, ya wee numpty!" she snapped at the halfling, feeling the urge to wallop him.

Berlotte felt her heart beat quick as fear and adrenaline coursed through her veins. Realizing that her fingers were sticky with honey, she stuck both out through the bars, allowing the aroma to fill the air. Maybe this could help in some way?
May 21, 2026 7:34 pm
If there was one thing worse than the smell of shit, it was the smell of hot shit.

"Och, Gan, do you rub it all over you?" Magnar Duron the dwarven arkwright wrinkled his nose, pressed up against Gan Saran the gongfarmer. The throng of sweating bodies and shit mingled with sulfur and ash, packed full to bursting in this hellish place made the dwarf wretch.

"Let me out!" Gan yelled, pulling at the bars until the heat threatened to burn his hands. Wide eyes darted about, his breath quick and ragged. The young man had been caged before, and now any time he felt trapped he was driven to fits.

"Calm yourself, Gan," Jermyn Dane said, clasping the panicked man's shoulder, "You don't want to draw attention here." The wainwright surveyed the situation with a critical eye. The best thing to do in situations like these were to wait patiently and observe, he knew.

Cedric Schou, the woodcutter, stared at the vision of hell before him and said nothing. A tear rolled down his cheek which quickly evaporated. He must have died in his sleep, and this was his reward for a life ill-lived. He wished he'd paid more attention to the words of the priests.
May 21, 2026 8:05 pm
Fortune peers at her reading, and then looks over at Martila with a start.

Rolls

Personality - (1d20)

(13) = 13

May 21, 2026 10:38 pm
Stee is watching and contemplating the situation he grips his pole tightly just in case it is needed. He is self trained while he had downtime on the docks. He looks around and notices Tobias. He was an orphan boy who used to run the docks but is older now.

Nathan has no idea what to do. He will run at the first chance he gets if there is one.

Tobias has been in many tight spot growing up an orphan on the docks. He could usually talk his way out of anything but this doesn't seem likely here. He looks around and sees a human man looking at him. For some reason he seems familiar.

Jeptha thinks to himself what a terrible time to take his wheat to market. He has always been pretty lucky in life maybe that luck will serve him again.
May 21, 2026 11:30 pm
Hessarion, eyes on the skies, tries to see if Wingnut made it to this world.
OOC:
Make a Luck check at 1d16 due to the honeyed fingers of Berlotte— try and roll UNDER
And the dwarf, making a bit of a rage racket, draws the attention of one of the fire giant guards.
OOC:
Make a Luck check — try and roll UNDER
And Gan, whose luck was never strong, tries to yell their way out.
OOC:
Make a Luck check — try and roll UNDER
May 21, 2026 11:34 pm
Morphling says:
Fortune peers at her reading, and then looks over at Martila with a start.
OOC:
Are you happy with this result?
May 21, 2026 11:49 pm
OOC:

Fortune will spend 1 luck point for a better roll.


Also I totally missed that you called for a Luck check for Slane, I'll do so in this post.

Rolls

Luck Check - (1d20)

(9) = 9

May 22, 2026 1:23 am
Hessarion caught a sweet scent as he kept his gaze to the skies.

Unperturbed, Melba backed a few feet, bumping into a couple sweaty odorous bodies, and slammed into the cage.

Rolls

Luck Check - (1d16)

(12) = 12

Luck Check - (1d20)

(12) = 12

May 22, 2026 2:03 am
Seeeing what Ton did in unlocking the cage, Gorn exclaims "Freedom!" and wastes no time in trying to escape.

He is no fool, though, and does not barrel blindly into the wasteland alone, once out of the cage, he pauses to let the others join him, as going anywhere alone would spell suicide.
May 22, 2026 2:08 am
Darkstar8 says:
Conrad and Eldarin, shifting their attention inward, feel drawn to combine their prayer with the shamaness’s chanting. Fortune sees dark omens in the cards but also feels a magic of sorts emanating from Martila.
OOC:
Each of Conrad, Eladrin, and Fortune roll 1d20+Pers

Rolls

Conrad Pers - (1d20+1)

(12) + 1 = 13

Eldarin Pers - (1d20)

(5) = 5

May 22, 2026 2:11 am
Hawthorne sees the opening in the gate and being a keen hunter knows to not let an opportunity slip by. He exists joining with Gorn.
May 22, 2026 2:15 am
Milo turns to the group. "Well lads are we going to just sit here a die like dogs?" He shouts, "I for one intend to do down fighting!" He starts to try and fight his way through the crowd of bodies looking for some way out.
May 22, 2026 4:54 pm
aRePiiGee says:
OOC:
Are you happy with Conrad’s result?
May 22, 2026 5:02 pm
Hessarion is unfortunately not able to spot Wingnut among the pyroclastic skies.
OOC:
Awaiting a couple more replies.
So far this round:
Gorn is out. Hawthorne may escape next round along with the result of the roll below (so Ton may also escape next round).
Melda and Slane have failed Luck checks this drawn the focus of the guards.
Fortune feels attuned with the chanting of the shamaness.
And there are so many moving parts that I’m creating charts to track it all. But if I miss something that forwards the action, please let me know.

Rolls

Next round escapees - (1d3+1)

(1) + 1 = 2

May 22, 2026 6:02 pm
Stee, Tobias, Nathan, and Jeptha will try to get out as soon as possible. They will look for their openings and then move.
May 23, 2026 2:08 am
Quote:
And Gan, whose luck was never strong, tries to yell their way out.
OOC:
Make a Luck check — try and roll UNDER
OOC:
Poor, poor Gan. We hardly knew ye.
Gan, stupidly, keeps railing at his prison bars and yelling, oblivious to the attention he's garnered.

"Damnit, Gan," Magnar whispers. He pulls Jermyn and Cedric away from the fool and eyes the open door. "As soon as we can, we bolt. We're well passed patience, Jermyn!"

Jermyn grits his teeth and leaves Gan to his fate. "Aye..."
Last edited May 23, 2026 4:07 am

Rolls

Luck (Gan) - (1d20)

(20) = 20

May 23, 2026 4:33 am
Darkstar8 says:
aRePiiGee says:
OOC:
Are you happy with Conrad’s result?
OOC:
Hmm no can I burn a luck point?
May 23, 2026 12:35 pm
Seeing Gorn escape stirs Rurik, Wisco, and Cedrick, they agitate to look for a means of escape, now that there is a conduit.
May 23, 2026 3:40 pm
Gorn, having led the way out of the cage, sees Hawthorne and Ton waste no time following the escape plan.
OOC:
Gorn, with the lowest Luck of you three, make a Luck check — you need a 1,2, or 3
Many captives fight, push, pull, scramble for the exit in fear for their lives.

Gan, and the raucous caused by their rattling and shouts, gives the nearest giant a clear focus to aim their spear. This spear could be a banner pole in your village it’s so long. And it’s coming right for Gan! The gongfarmer’s last moment was quick and the adrenaline of the scene shielded most of the pain. It felt as though fire seared through his chest for a split second and then peaceful darkness.
OOC:
Congrats! Our first (of many) funnel deaths!!
The second giant, excited by the sudden burst in action, aims its spear for a skewer attempt. Slane and Melda are its targets. But the spear catches the metal bar of the cage and shatters!
OOC:
The giant’s fumble is your reward; BOTH Slane and Melda can slip out of the new hole in the cage next round.
Immediately after the giant’s attack, Hessarion, Rurik, Nathan, and Stee are able to slip out of the cage!

Rolls

Next round escapees - (1d3+3)

(1) + 3 = 4

Giant’s spear atk - (1d20+7)

(13) + 7 = 20

Spear dmg - (1d12+5)

(4) + 5 = 9

Giant atk plus mighty deed - (1d20+7, 1d5)

1d20+7 : (1) + 7 = 8

1d5 : (3) = 3

May 23, 2026 4:07 pm
Conrad has felt a sudden surge of luck and finds the web of wyrd to connect his prayers. With Fortune also attuning, Martila raises her voice to the dark, swirling clouds and the clouds seem to respond! Thickening and darkening, a cluster of stormy clouds begin their descent toward the lot of you.
OOC:
You and Fortune will not need to make the upcoming Fort save AND have combined with Martila for two effects: reducing its DC and the summoning of a soot storm.
May 23, 2026 4:09 pm
Things are heating up to a lethal fury! With Gon dead, Slane and Army panic and begin trying to push their way out of the cage. Astro puts away her spyglass to avoid breaking it and joins the clamor. Fortune grabs Martila's hand and tries to guide her to relative safety.
Last edited May 23, 2026 10:37 pm
May 23, 2026 4:45 pm
In the confusion of the giant attacks Stee and Nathan slip out of the cage. Stee looks to Nathan "I am going to hold for Tobias. You had to keep your eye on him but he was a good kid. I am going to try and help him. You should move with the others."
Last edited May 23, 2026 4:46 pm
May 23, 2026 10:25 pm
The world shook around him, rattling the poor elf like delicate china glass. Hessarion fell on his rump amidst the commotion as the crowd swarmed the cage, desperate for freedom. Picking himself up quickly, he followed their example, crawling past the bodies to slip out of his mobile prison. Landing quietly on his feet, he searches for any place to run and makes a stealthy escape.

Melda hardly registered the spear coming her way until it cleaved the cage open like a split log, the force knocking her back. She grunted and sat up, glimpsing an opening. "Come on, you whining ninny!" she yelled, rushing to her feet and lifting the halfling up bridal style. "Let's not miss our chance!"

Tully yelped as he was lifted like a feather and carried out of the cage by the brute of a dwarven woman. Both of them met up with the other escapees.

The young human woman, Berlotte, was one of the last to realize an escape was possible. She tripped over her feet once hurrying to one of the openings.
May 24, 2026 1:42 am
Darkstar8 says:
Gorn, having led the way out of the cage, sees Hawthorne and Ton waste no time following the escape plan.
OOC:
Gorn, with the lowest Luck of you three, make a Luck check — you need a 1,2, or 3
Many captives fight, push, pull, scramble for the exit in fear for their lives.

Gan, and the raucous caused by their rattling and shouts, gives the nearest giant a clear focus to aim their spear. This spear could be a banner pole in your village it’s so long. And it’s coming right for Gan! The gongfarmer’s last moment was quick and the adrenaline of the scene shielded most of the pain. It felt as though fire seared through his chest for a split second and then peaceful darkness.
OOC:
Congrats! Our first (of many) funnel deaths!!
The second giant, excited by the sudden burst in action, aims its spear for a skewer attempt. Slane and Melda are its targets. But the spear catches the metal bar of the cage and shatters!
OOC:
The giant’s fumble is your reward; BOTH Slane and Melda can slip out of the new hole in the cage next round.
Immediately after the giant’s attack, Hessarion, Rurik, Nathan, and Stee are able to slip out of the cage!

Rolls

Luck Roll - (1d20)

(19) = 19

May 25, 2026 6:14 am
Gorn feels a prickle on the nape just as the giant narrows its focus on the most recent escapee. It draws to its full height and then slams the cage door on Gorn crushing the life from him. But the giant, in its rage, doesn’t stop the repeated slamming of the cage door. This loosens the straps keeping the massive cage held fast to the back of the bejeweled reptile! Suddenly everyone still in the cage feels it lurch as it slips from its perch and falls to the ground. But it doesn’t just stop. It begins to roll and bounce down the slope and toward the cliffs at the edge of the lava sea where Astro saw the cyclops in its wrestling match.
OOC:
everyone in the cage must make a DC12 Fortitude save or take 2pts damage. Conrad and Fortune do not.
The soot storm that Martila had summoned is closing in and will soon be swirling around the heads of the giants.

Rolls

Fall dmg - (1d3)

(2) = 2

May 25, 2026 10:11 am
Ton ran out of the cage first thing after picking the lock.

Fi Dre did his best to protect himself from all the movements and commotion while the cage was beaten, shaken and eventually dropped. He braces for impact when it touches ground.

Da Ak was trying to reach one of the cage's openings when it fell, surprising and unbalancing him in the process.

Jo was trying to push and kick anyone present between him and the closest opening when he was surprised as well by the cage falling.

Rolls

Fortitude roll (Fi Dre) - DC12 - (1d20)

(6) = 6

Fortitude roll (Da Ak) - DC12 - (1d20-1)

(13) - 1 = 12

Fortitude roll (Jo) - DC12 - (1d20+1)

(4) + 1 = 5

May 25, 2026 11:38 am
Tobias sees The man who seems familiar to him slip out of the cage with another. The man stops and looks back at him then he remembers hie name was Stee Jans who worked on the docks and would give him a morsel of food from time to time. He would also try and give Tobias advice or try to get him to help with some of the easier work. Work is for suckers. Then the cage is falling and rolling. What the?!

Jeptha seeing all the confusion just quite make the opening to escape. He feels the cage tilt then hit the ground and start rolling. All he can think is luck don't fail me now.

Rolls

Fortitude Tobias (DC 12) - (1d20)

(8) = 8

Fortitude Jeptha (DC 12) - (1d20)

(3) = 3

May 25, 2026 2:28 pm
OOC:
I posted the DC and the hp consequence so you can all decide whether to spend the Luck. Most likely, a PC that burns low will die soon anyway, but that might improve the manner of death. Choice and consequence.
I allow players to burn down to 1pt of Luck, but the core rulebook suggests that some very unlucky things should start happening to that player. Sound fun?
OOC:
As rolled, there are three deaths already. I won’t narrate their demise until I see all the rolls so there’s still time to announce Luckburn. Upcoming posters, please just consider whether you will burn Luck as soon as you see the results.
May 25, 2026 5:24 pm
OOC:
Both Nathan and Tobias will burn the required lucked. Might as well see if I can get them through.
May 25, 2026 10:34 pm
The chaos and spinning had Berlotte ill, bouncing around with no defense. The world was blurry, nearly incapacitating her as she collided with the cage bars and the bodies of other prisoners.

Rolls

Fortitude Roll (Berlotte) - ((DC12)-(1d20))

(3) + 12 = 15

May 26, 2026 12:24 am
mathias0077 says:
OOC:
Both Nathan and Tobias will burn the required lucked. Might as well see if I can get them through.
Did you mean Jeptha? Nathan is already out
May 26, 2026 12:28 am
MangoMartianxxx says:
The chaos and spinning had Berlotte ill, bouncing around with no defense. The world was blurry, nearly incapacitating her as she collided with the cage bars and the bodies of other prisoners.
OOC:
When I say DC 12, that is the target roll and stands for "difficulty class". This is not added to your D20 roll but in this case your D20 roll was a 12 so Berlotte succeeds.
May 26, 2026 12:29 am
Darkstar8 says:
MangoMartianxxx says:
The chaos and spinning had Berlotte ill, bouncing around with no defense. The world was blurry, nearly incapacitating her as she collided with the cage bars and the bodies of other prisoners.
OOC:
When I say DC 12, that is the target roll and stands for "difficulty class". This is not added to your D20 roll but in this case your D20 roll was a 12 so Berlotte succeeds.
OOC:
Thanks! I might make more mistakes in the future as I’m still getting used to the layout on Gamersplane.
May 26, 2026 12:36 am
Slane, having escaped the cage, begins running from the giants. Fortune is protected by the gods of law. Army and Astro however, aren't so blessed.

OOC:

Astro will burn 11 luck to make that a success, reducing her luck to 1. Probably won't last long after that, but she might at the very least take a hit that would have otherwise killed a more promising character.
Last edited May 26, 2026 12:38 am

Rolls

Army Fortitude - (1d20-1)

(13) - 1 = 12

Astro Fortitude - (1d20-2)

(3) - 2 = 1

May 26, 2026 12:47 am
Darkstar8 says:
mathias0077 says:
OOC:
Both Nathan and Tobias will burn the required lucked. Might as well see if I can get them through.
Did you mean Jeptha? Nathan is already out
Yes, I meant Jeptha sorry
May 26, 2026 1:56 am
OOC:
I'll burn a luck to bump that roll up a point.
Cedrick and Wisco tried to endure the oncoming danger and join Rurik on the outside while mourning the loss of Gorn.
Last edited May 26, 2026 1:57 am

Rolls

Fortitude - Cedrick - (1d20-1)

(16) - 1 = 15

Fortitude - Wisco - (1d20+1)

(10) + 1 = 11

May 26, 2026 8:55 am
Darkstar8 says:
MangoMartianxxx says:
The chaos and spinning had Berlotte ill, bouncing around with no defense. The world was blurry, nearly incapacitating her as she collided with the cage bars and the bodies of other prisoners.
OOC:
When I say DC 12, that is the target roll and stands for "difficulty class". This is not added to your D20 roll but in this case your D20 roll was a 12 so Berlotte succeeds.
OOC:
Now was it?
May 26, 2026 9:08 am
OOC:
Fi Dre takes the hit. Jo will burn 7 Luck points to succeed with his Saving Throw.
May 26, 2026 2:42 pm
OOC:
Hawthorne is out already and doesn't need to roll right?

Rolls

Milo Fortitude - (1d20+1)

(5) + 1 = 6

Eldarin Fortitude - (1d20)

(18) = 18

May 26, 2026 2:44 pm
OOC:
I'll have Milo burn 6 luck to make the save. It's not looking good for him.
May 26, 2026 9:19 pm
Darkstar8 says:
OOC:
everyone in the cage must make a DC12 Fortitude save or take 2pts damage.
Magnar holds fast, enduring the buffeting as the cage is smashed repeatedly. Jermyn and Cedric are not so lucky, taking blows from loose limbs and falling hard as they lose their grip. Cedric smashes his head against the bars of the cage, the impact making a sickening crunch, and falls limp.

Magnar wrests Jermyn to his feet, the larger man bleeding but still alive. "Come on! We have to move now!" The pair push their way to the opening and make their move as soon as they're able.
Last edited May 26, 2026 9:25 pm

Rolls

Fortitude (Magnar) - (1d20)

(14) = 14

Fortitude (Jermyn) - (1d20+1)

(3) + 1 = 4

Fortitude (Cedric) - (1d20)

(4) = 4

May 27, 2026 10:52 pm
The scene was chaos as the cage tumbled off the reptile’s back and tumbled down the rocky slope! Bodies were bouncing around and into each other. Surprisingly, luckily even, the furious fiasco gave only bruises and took only two lives. Cedric remained motionless as he had succumbed to his injuries. Most captives were able to shake it off, get to their feet and stumble out of the cage and look back at a nearly comical occurrence harassing their former captors. The soot-storm summoned by the shamaness had fully engulfed the giants. They were shrieking and flailing their arms and running around blind. Clearly they posed no imminent danger to your band of survivors. But that doesn’t mean danger was not still a concern.
Two things happen next simultaneously.
First, Martila, bleeding from a mortal wound to her skull, points and cries out, "Seek the eye… You will see your future in the eye…" and then she takes her last breath.
Second, the oppressive heat from the lava sea hits your faces and presses into your lungs. It seems unsurvivable to remain.
OOC:
You are all on a coastal beach with only two ways to travel on foot. North toward where Astro spotted the giant fire cyclops. South where Martila pointed and where there seems to be a way up and away from the Lava Sea.
May 27, 2026 11:04 pm
OOC:
I’ll assume that you’re going South and I’ll continue the narrative because going North is certain death for all. Feel free to roleplay anything along the way.
As the weary and confused travelers make their slow and steady progress over the stony beach, the feeling of dread begins to rise in Astro, Tobias, and Milo. They know that they have pressed their luck and can only brace themselves for the balancing of nature’s laws.

Well, they need not wait too long because a horrible sight bursts from the lava sea and looms over their heads. Three ancient fire wyrms rise from the fiery sea and aim to capture their next meal.
https://i.imgur.com/blsHUau.jpeg

Each fire drake finds purchase with their strikes and the rest of you only see the feet of three fellow wanderers sticking out of the mouths of these creatures as they retreat back into the fiery sea.
OOC:
I only rolled dmg against Milo bc the minimum was going to be 2hp no matter what which killed Tobias and Astro.
Astro’s last thought was how it seemed that the draconic foe was aiming for Fortune until just the last moment.

Rolls

Atk vs Astro - (1d24+2)

(7) + 2 = 9

Atk vs Tobias - (1d24+2)

(22) + 2 = 24

Atk vs Milo - (1d24+2)

(24) + 2 = 26

Dmg vs Milo - (1d5+1)

(5) + 1 = 6

May 27, 2026 11:18 pm
OOC:
btw-these magma wyrms roll on the Dragon Crit table with any roll 22+ so….
For flavor, Tobias had his head crushed in the dragon’s mouth and Milo was pierced through by its tooth. Extra damage too but that’s overkill.

Rolls

Dragon crit - (2d8)

(26) = 8

May 27, 2026 11:24 pm
Slane and Army are already becoming inured to the horrors of their surroundings and only make sure to walk further from the beach.

Fortune closes Martila's eyes and then turns to the others with wide eyes. "She saved all of our lives from those giants, and she may still save those of us who remain! We must go towards the cyclops. That must be the eye she spoke of!" She begins leading the way to what is surely their salvation.
May 27, 2026 11:27 pm
The way out of the heat and away from the lava seems a slow incline with very few moments of great effort. Still it takes time and drains energy slowly.
OOC:
Everyone has reached a state of exhaustion. Unless you have rations on your character sheet OR you want to roleplay how you think your PCs will find food (based on occupation and/or equipment), then all rolls until rest and food are down the dice chain. The dice chain is one of my favorite mechanics in DCC. Instead of advantage/disadvantage, you roll up or down the chain of funky dice. In this case, you now roll 1d16 for everything.
OOC:
Also, if any PCs wish to scavenge for useful items, you may declare it and roll a Luck check. UNDER means that you find something useful. If you narrate whether you are looking for a weapon or something that can improve your armor class or something else that might be useful, I’ll take that into consideration for what you find if you succeed.
May 27, 2026 11:46 pm
With the loss of his companion, Wingnut, Hessarion is in lower spirits as he trudges through the unrelenting heat. Blanketed in sweat and feeling exhaustion gnaw at his muscles, he stops in place to search the area for anything to eat. He uses his heightened senses to help.

Berlotte was doing slightly better than the rest of her companions, drawing honey from the jar she had kept and slurping it down to ease the hunger. She fast walked to the closest pair ahead of her, which happened to be Slane and Army (appearing worse for wear) and offered some of her stock. "Please, take some."

Tully kept close to Melba after the insanely brave dwarf carried him to safety. Out of kindness, she paced herself a bit slower to wait for him as he struggled to keep up. "Come on, halflin'. Yer made of stronger stuff than this." She was distinctly aware of her experience surviving a famine in her youth.

Rolls

Hessarion looking for food - (1d16)

(1) = 1

May 27, 2026 11:53 pm
Stee hearing what Fortune is saying responds"What if she meant the eye of her storm? That seems a bit more plausible then running to a fire cyclops."

Nathan and Jeptha both nod in agreement with Stee and hope to keep moving. This heat will kill them all before long and they must get out."SOUTH, south is the way out of this unbearable heat."
May 28, 2026 3:15 am
Jermyn winces at the pain of bruised ribs as the group travels, and huffs with exertion. "I have a feeling that whatever she saw with the second sight was not in the direction of that...thing."

"Aye," Magnar pants, "you'd have more wits if you laid in the jaws of a dragon. Let's take stock of our surroundings. See if there's anything useful."

"Agreed."
OOC:
Jermyn will prioritize looking for food and water. Magnar prioritizes weapons or tools.

Rolls

Luck (Magnar) - 9 - (1d20)

(1) = 1

Luck (Jermyn) - 7 - (1d20)

(10) = 10

May 28, 2026 4:39 am
Hawthorne nods to Magnar. "Agreed." He readies his short bow and attempts to use his hunter instincts to look for any kind of food for the group.

Conrad and Eldarin attempt to search for anything else useful with the others. Conrad begins to try to organize the group into search parties to better cover more area while Eldarin mostly just follows along still muttering prayers under his breath.

Rolls

Hawthorne Searching for food - (1d20+1)

(2) + 1 = 3

Eldarin luck - (1d20)

(5) = 5

Conrad luck - (1d20)

(12) = 12

May 28, 2026 5:04 pm
Fortune grumbles about how nobody ever listens to the 'Cassandra' and now they're all going to die as she glumly trails behind. She scrabbles a bit for anything useful, and Slane and Army join her.

Rolls

Fortune Luck Check (9) - (1d20)

(14) = 14

Army Luck Check (11) - (1d20)

(14) = 14

Slane Luck Check (9) - (1d20)

(8) = 8

May 29, 2026 1:08 am
Wisco had some chicken meat, which he offered to share between Rurik abd Cedrick, but je wasn't sure there was enough for their bigger appetites. Meanwhile, before setting out, they scrounged for food.

Rolls

Food - (1d16)

(9) = 9

Food - (1d16)

(15) = 15

May 29, 2026 10:24 am
Stee, Nathan, and Jeptha will keep their eyes open to see if they see anything useful but highly doubt it in this landscape.

Rolls

Stee, supplies - (1d16+1)

(5) + 1 = 6

Nathan, supplies - (1d16-1)

(8) - 1 = 7

Jeptha, supplies - (1d16-1)

(15) - 1 = 14

May 29, 2026 3:47 pm
Ton searches around for food to hunt or collect, trying to mimic those who succeed (if any) within the survivors.

Fi Dre does the same, using his herding experience for places where animals would go to look for food.

Da Ak, being a barrister, is more worried about drinks than food. As there does not seem to be any around, he simply tries to find something useful for survival in this hostile environment.

Jo, not accustomed to do any work, goes to see Wisco and commands: "I will magnanimously offer this golden ring for your food." Showing a mildly friendlier face, he adds little later: "Or at least part of it?"

Rolls

Ton looking for food - (1d16)

(7) = 7

Fi Dre looking for food - (1d16)

(13) = 13

Da Ak looking for something useful (vs Luck 10) - (1d20)

(16) = 16

Jo trying to influence Wisco (Personality roll) - (1d16+1)

(2) + 1 = 3

May 29, 2026 4:41 pm
The ragtag party of survivors half-walk, half-plod through the sweltering heat and treacherous terrain with every stone threatening to twist an ankle or give way to a hole. Some are luckier than others and find among the desolate wasteland a few items worth salvaging.

Magnar spots a conspicuously out-of-place bush seemingly laying on its side. He uncovers a strange looking metal tube with a handle on its end. The handle seems to have a small, moveable part. Eldarin finds a shovel with a long handle made of hardwood. Slane discovers a coil that looked like a snake at first but then realized it was a rope made of an unknown, very strong material.
OOC:
Magnar may attempt to use this as a weapon
Eldarin may use the shovel as a tool and/or weapon (1d8dmg)
Slane has found cable made of braided steel fibers wrapped in fireproof plastic (clearly from outerspace)
Others stumbled upon a fiery-scaled lizard big enough to feed 3 people, a stash of three snake eggs, a few bulbs of what resembles onions, and a fleshy cactus that can sustain life for a day.
OOC:
Hessarion-lizard but this must be cooked
Hawthorne-eggs may be eaten raw: eat all 3 and remove the penalty/share and it is not enough food to make the difference
Stee-onions enough for you
Ton-cactus for you

Rolls

Secret Roll

Secret Roll

May 29, 2026 4:56 pm
The food scarcity has left half of the crew in a stupor. Now rest is all any of this lot can think of. Time here is difficult to grasp as it appears that the all-too-near sun has not moved in the sky so it does not seem to have a setting. With no break from the heat, the ravine ahead provides the only shade. That, or continue up to higher ground.
OOC:
Those who have been nourished and lose the d16 limit:
Berlotte
Army
Cedrick
Wisco
Slane
Rurik
Hessarion
Hawthorne
Ton
Stee
All others still roll down the dice chain until fed. You all may try again after the next encounter.
OOC:
Hessarion may add two others to the list if sharing the lizard
May 29, 2026 5:03 pm
The memory of lore and the compulsion of imagination strikes two in your party.
OOC:
Cedrick and Eldarin- roll 1d20 each
May 29, 2026 7:20 pm
Silently thanking any higher being that may be watching over him, the elf flipped the lizard onto its back to expose its softer belly. Armed with only a hammer, he studied the others in his party. Most were in luck, finding morsels to feast upon in the heat, but a noticeably weak pair caught his attention. "Oi!" Hessarion whistled.

Melda turned and led Tully by the elbow to investigate. "Help me start a fire and part of the lizard is yours", the falconer offered. Reaching into her pockets, Melda fished out a fine stone. Tully pulled out a sailcloth. Putting their three heads together, they scrape a fire together and cook the meat.

Berlotte, having finished her honeyed feast, searches around for anything useful.
OOC:
Hessarion shares the lizard with Melda and Tully.

Rolls

Berlotte looks for something useful - (1d20)

(20) = 20

May 30, 2026 1:53 am
After food has been scavenged and consumed by those with better luck, Jermyn points ahead at the shaded ravine, exhaustion from the oppressive heat seeping into his bones. "Look, a spot of shade. Let's press on so we can finally rest."

He and Magnar trundle forth, digging deep with the promise of relief in sight.
Last edited May 30, 2026 1:54 am
May 30, 2026 10:06 am
Ton takes his cactus, takes little enough food and drink from it to keep going, and hides it somewhere in his bag before following the others.

Fi Dre and Da Ak, resignedly, follow Jermyn's indications and start walking in the direction of the shade.

Jo, not used to being resisted, adopts a smug attitude but eventually does the same.
OOC:
Ton rolled a 7 and Fi Dre a 13. Shouldn't Fi Dre get the cactus instead?
May 30, 2026 12:03 pm
Stee eats the few onions he found in silence. He wishes he had found more to share with those who have none but keeping his strength up is important. Hopefully they will find more the further they move from this hell. He can't believe anything to grow here so he very thankful for the onions he found. On a lighter note he thinks to himself if they are attacked again maybe he could use his onion breath as a weapon.

Nathan and Jeptha trudge along together in silence keeping their eyes open hoping they might spot something.
May 30, 2026 1:49 pm
kwll says:
OOC:
Ton rolled a 7 and Fi Dre a 13. Shouldn't Fi Dre get the cactus instead?
OOC:
This was a Luck check so rolling lower is better.
May 30, 2026 6:40 pm
Having found sustenance for the time to keep their vigour up, Rurik, Cedrick, and Wisco joined the others on the move in the direction they were traveling, once they were done scrounging and eating, and what have you, Cedrick paused for a moment struck by something in his mind.

Wisco was taken aback by Jo. "I'm sorry, but I didn't have enough. Next time I forage, perhaps I will find more bounty, and then I can share with you...or should I make it home, I'll treat you to a chicken," he said defensively, eyeing the ring, but seeing little use for a trade at a the moment when he was in such a dire situation.

Wealth and baubles does you no good in a shallow grave, he considered.

If, he even got that. So far, the dead have gotten inglorious ends.
Last edited May 30, 2026 6:46 pm

Rolls

Cedrick Lore/Imagination - (1d20)

(5) = 5

May 31, 2026 7:10 pm
OOC:
I’ll just narrate the night of rest. All PCs who rest without taking watch may regain 1hp (and 1pt of stat loss should that become relevant). I think healing is only meaningful for Fi Dre and Jermyn but if I missed someone taking dmg without dying, please update your sheets.
Also, please note when you are "looting the body" when one of your PCs dies… otherwise if you make a post without doing so, any of the survivors can loot yours by looking at the Character sheet thread. We can retcon that each player can take the equipment off their own fallen PCs.
The ravine provided enough shade to cool off the skin, but it took hours of rest to bring core temperatures down from the brink of heat exhaustion. The "night" passes without incident but strange sounds were heard, much like a desert where some creatures are only active for part of the day. In the distance, Jeptha spotted a few small bird-like creatures flying in formation, but they were too far to make out much detail.

What was most interesting was the dream that Cedrick had. It was of the time of giants and there were two cyclops brothers. They were called the Titanic God of Lawful Flame and Titanic God of Chaos Flame. This must’ve been a vision from before the Chaos God was destroyed. In the dream, the brothers were hunting stars together. Chaos would hide and Law would leap to the stars and try and knock them loose. When the stars fell, Chaos could pounce upon them and keep them from returning skyward. The brothers had a great and hearty laugh each time they succeeded and then they would feast upon star flesh to the point where their eyes would begin to sparkle. Cedrick felt their bond and it was strong.
Just as the clouds started darkening in the dream, Cedrick woke reminded of their plight by the jabbing of a stone in his back. True comfort was difficult in this harsh terrain.
OOC:
A sufficient rest was had. Now, two choices are to be considered:
Climbing up through the ravine, away from the scorching heat…
Or
Continue to follow the beach southward.
OOC:
With 22 of you left, I’ll consider the votes of 12 to be enough to move ahead. This will keep pace.
May 31, 2026 7:41 pm
Stee, Nathan, and Jeptha will vote for the ravine and away from the heat. Also the Drakes that came out of the fire ocean to claim three of our number. Also I don't think it plausible to retrieve anything from Tobias since he was eaten.
OOC:
I am just going by what I think an everyday normal person would when making decisions. No experience just trying to get away from searing heat and fire creatures in the fire sea.
Last edited May 31, 2026 8:24 pm
May 31, 2026 8:19 pm
Slane, Army, and Fortune refrain from voicing their opinions at first. They examine the cliff as best as they can. How hard would it be to climb without rope?
Jun 1, 2026 2:00 am
With full bellies, Hessarian, Melda, Tully and Berlotte consider their next steps. The more adventurous of the two, the elf and the dwarf, consider the drakes that took the lives of their companions and decide to climb the ravine. Tully, following Melda like a lost puppy, goes where she goes.

However, Berlotte does not have the confidence or desire to make the climb. She votes for the beach southward.
Jun 1, 2026 2:14 am
Morphling says:
Slane, Army, and Fortune refrain from voicing their opinions at first. They examine the cliff as best as they can. How hard would it be to climb without rope?
Assessing the ravine, it seems likely that it can be done by careful climbing a rock at a time. Doable without a rope.
Jun 1, 2026 9:56 am
Ton is ready to climb, eager to put the heat behind him as fast as possible.

Fi Dre and Da Ak are undecided, willing to follow the general consensus.

Jo will not accept any suggestion to make the effort of climbing, especially without the proper equipment.
Jun 2, 2026 2:09 am
Jermyn, exhausted from the day's events, falls asleep before shifts are assigned and sleeps through the night. (+1HP [2/3])

Upon the morning, while the path is being discussed, he adds his voice. "I think it's prudent to assume, based on the events of yesterday, that no matter the path we choose we shall have to face some sort of danger. Given that we were able to rest here, I can't imagine that the danger would be greater than the serpents that killed three of our group yesterday."

Magnar grunts and nods, leaning against a rock wall. "There's our size to consider, as well. Everything we've faced so far has been gigantic, which limits their movement in tight spaces. If we're to survive, we need to think like mice."
Jun 2, 2026 2:18 am
Escaping the overwhelming heat is Wisco's and Cedrick's main priority, so they vote for that. Rurik has been around a forge before and is a little less shy to heat, but he sees the consensus seem to be forming around the ravine so he silently seems to echo his compatriots' wishes.
Jun 2, 2026 9:17 am
OOC:
Fi Dre recovers 1HP after the night sleep (2/3 HP).
Jun 2, 2026 3:55 pm
OOC:
so far the votes are stacking up in favor of climbing the ravine to get to higher (cooler) ground
Ravine-9
Beach-2
Jun 2, 2026 4:00 pm
After determining that the ravine would be safe to climb, Slane, Fortune, and Army agree to climb it.
Jun 3, 2026 3:17 pm
OOC:
the votes are in majority for the ravine
A few hours of climbing carefully and the top is reached. You see in the distance that the giants are gone having collected their broken cage and presumably pursued more captives for their nefarious purposes.

Suddenly, a wolf howl lets out and floats across the plains. Black hounds, hunger in their eyes and fire in their mouths, jump from behind outcroppings. Each bears a rider: gray-skinned dwarves with beards of literal fire. A leader among them shouts, "Give us all you got!" and points an axe in your direction.
https://i.imgur.com/LSbhfsW.jpeg
There are a dozen of these wolfriders and two dismount carrying large sacks of dragonskin. As they hold them open clearly expecting to extort whatever few valuables you still possess, the nearest among you notice that there are three fire opals of considerable size at the bottom.
OOC:
all dwarves and Eldarin, the elven sage may recall fantasy tales of these legendary creatures so-called "fire beards" love a good song more than a fight.
Jun 3, 2026 3:53 pm
Magnar leans over to his compatriots as the fire beards approach to conspire in hushed tones. "I've heard of these kin. It is said they treasure a song more than bloodshed. Perhaps we can trade a tune for information..." He pauses, catching sight of the exquisite fire opals in the outstretched loot bag. "Or one of those bloody opals! Anyone got a lovely singing voice?"
Jun 3, 2026 4:08 pm
Slane nods. "Sure, I used to sing shanties all the time when I was a galley slave!" She belts out a performance for the asshole dwarves.

A life on the ocean wave
A-home on the rolling deep
Where the scattered waters rave
And the winds their revels keep...
Jun 3, 2026 4:34 pm
Wisco hoped Slane's effort prevailed as the riders advanced on them. Rurik and Cedrick, however were skeptical and readied what implements they had to defend themselves. They didn't have much worth much, but to get robbed in such desolate land, when everything else was going wrong; you had to take a stand somehow.
Jun 4, 2026 4:06 am
OOC:
Morphling, have Slane make a Personality check at 1d24 due to the excellent verse
The dwarf with the battle axe slams the flat edge against his chest armor in rhythm with Slane’s song. "Zaltok likes!"

The other dwarves looked as though they were bracing for a jump scare.
Jun 4, 2026 5:12 am
OOC:

Personality check

Rolls

Personality check - (1d24)

(18) = 18

Jun 4, 2026 6:50 am
Slane, perhaps a chanteuse in another life, weaves a spell in song over Zaltok and the other dwarves. They begin a round of their own song and seem quite taken by the moment.
OOC:
Quickly and quietly, only 3 of you may attempt to swipe a fire opal with an Agility check. But, of course, this carries risk.
Jun 4, 2026 8:39 am
Stee, Nathan, and Jeptha will stand ready to fight or hand over their goods as need be. Then they hear the song and are calmed. Their hearts not racing quite as fast but still ready. They just hope no one does anything stupid here.
Jun 4, 2026 10:00 am
Ton stays back at first, on the lookout, hiding his food. When the opportunity arises, he approaches the dragonskin sacks and attempts to snatch one of the opals.

Fi Dre smiles when seeing the fire beards coming. He smiles even more when he witnesses the singing starting, but stays put.

Da Ak, in the spur of the moment, starts singing merrily with the dwarves, remembering he used to sing as well at his bar from time to time.

Jo eyes the opals when he sees them, but does not dare try to catch them.

Rolls

Ton's theft attempt - (1d20+1)

(16) + 1 = 17

Jun 4, 2026 6:31 pm
Rurik bobs along with the song humming along trying to prolong the good spirits and hope it secures their release. Wisco just continues to remain small, unsure of the situation. Cedrick's mouth is agape at the situation, confused as to how moments earlier it seemed like he was being robbed, but now there was merrymaking amongst the parties. He saw the shuffling from their own ranks, and hoped none of it led to open hostilities, again, because he feared a slaughter in that case. He kept a firm grip on his weapon though he had lowered it...he was ready to sprint to action, if things became heated again. He wanted the jump on these fellows if they tried to attack them again.
Jun 5, 2026 1:27 am
Ton, advantages the moment and palms a large stone the size of a plum. It flashes brilliantly as it comes out of the sack and catches the light, but nary a dwarf was watching.
OOC:
This gem blazes with warm tones and represents more wealth than all the street urchins have ever seen. I can’t tell you its value bc it is more rare than anything any known merchant could price.
Jun 5, 2026 9:13 am
Ton exults (internally) at his luck, and immediately hides the opal so as no fire beard can see it.

Jo didn't miss the move, frowns, but does not say anything yet.
Jun 5, 2026 1:45 pm
OOC:
going going….
I’ll move us forward by end of day.
Jun 6, 2026 12:02 am
Some say that all dwarves have dragon sickness, which is, of course, nonsense. Magnar does, however. Never had he seen such splendid jewels in all his days. Jermyn shakes his head and sighs as he watches the dwarf make his move.
OOC:
Magnar will burn 5 luck to turn the result into a 17
Last edited June 6, 2026 12:06 am

Rolls

Magnar's thief attempt - (1d16+1)

(11) + 1 = 12

Jun 6, 2026 10:12 pm
Magnar swipes a fire Opal, pulls it out of the sack which catches the eye of the dwarf holding it. The eyes and fiery beard flash with surprise. He opens his mouth about to shout, but just at that exact moment, as luck would have it, a whooop echoes in the wind and all heads swivel toward the sound. Two fire giants, upon hearing the rousing songs, have rediscovered their missing captives.

Zaltok grunts an order, clearly telling his pack to hightail it out of there. Which they do. The dwarf who spotted Magnar takes one look back as he mounts his wolf as if to say, "we’re not through with you yet!"

The giants are on foot and lumbering their way closer. They will be upon you all in under a minute! The way south looks hazy like air that wiggles in the heat. Off in the distance, you all can see the crust of scorched earth push up and release a spew of lava. It seems like your group has a choice of two fiery paths or stand as face fury.
OOC:
1-back down the ravine
2-across the plains that burp with lava
Jun 6, 2026 10:19 pm
In a twist none expected, Conrad steps forward and says urgently, "Hawthorne, Ekdarin, and I will stand and fight. Perhaps we may survive to join you or at least we may slow them down to aid in your escape. Don’t hesitate! Be on your way!"
OOC:
For context, aRePiiGee had to bow out. And I decided those PCs should burn bright rather than fade away. Still, you may choose to stand and fight but I wanted to be transparent.
Jun 6, 2026 11:06 pm
Stee looks at the others "Let not let their courage go to waste! We should make across the plains!!" He will turn and start to head across the plains.

Nathan and Jeptha also think it a good idea and follow him.
Jun 7, 2026 12:23 pm
"The plains sound like our best option," adds Rurik, who didn't consider going back down the ravine particularly promising.

Wisco nodded, just getting tired of lava and fire and heat everywhere, wanting someplace fit for a Halfling again.

Cedrick shrugged and figured Rurik made enough sense to follow.
Jun 8, 2026 10:14 am
Ton, Fi Dre, Da Ak and Jo all look at Conrad and his companions, preparing to make a stand, then at Stee, Nathan and Jeptha running towards the plains, followed by others, then at each other. Within the same split second they all decide to follow those who flee.
Jun 8, 2026 10:33 pm
A few of you dare look behind as you flee across the plains. Eldarin and Conrad are huddled with Hawthorne who has taken the role of combat tactician handing them a small mirror and a deer pelt. You watch the plan unfold spectacularly as Conrad uses the mirror to blind each giant as it rushes into range of Hawthorne’s short bow. He is able to land two arrows deep into the foremost enemy. Eldarin, once the giants were blinded, hid beneath the pelt until Hawthorne gave the signal. The elf swung his blade and struck the ankle tendon of the second giant as it passed. Although his blade found purchase, it proved insufficient to stop that giant from reaching Conrad and crushing him with its massive fist. The giant with two arrows in him was slowed such that Hawthorne was able to finish it off with a third arrow just as it simultaneously launched its spear into the chest of Eldarin. Then it was just the hunter and the giant. Hawthorne tried to run, thinking that the tendon wound may be irritated more by the chase. Frankly, it was the only hope as standing in melee with these killers was futile. As it turns out, so was flight. The stride of the giant was triple the speed of Hawthorne who didn’t even see the spear until it had burst out of the front of his chest. He died hoping that his sacrifice was enough.
Jun 8, 2026 10:41 pm
On the plains, as the haggard crew flees, the unpredictable eruption of lava bursts threaten to burn you as you go.
OOC:
Roll twice per PC. One Luck check. One Reflex save.
PCs who have not fueled must make the Luck check at 1d24 no modifier and roll UNDER their current Luck score. These same PCs make their Ref saves at 1d16 plus their Ref modifier.
All other PCs roll d20s as usual.
These checks represent the entire hazard. After these, the survivors will find respite.
Jun 8, 2026 11:43 pm
As they run across the plain Stee tries to keep his focus on the belching lava so he can dodge it. He is grateful for the small amount of food he was able to eat.

Nathan runs on praying his luck will hold he feels like he used quite a bit up earlier when the cage was bouncing along the ground. He is also weak from no food.

Jeptha just keeps on keeping on. He is running on fumes and doesn't know how much more he can take.
OOC:
Stee and Nathan rolled under their luck
Last edited June 8, 2026 11:44 pm

Rolls

Stee luck - (1d20)

(5) = 5

Stee refex - (1d20)

(14) = 14

Nathan luck - (1d24)

(2) = 2

Nathan reflex - (1d16-1)

(10) - 1 = 9

Jeptha luck - (1d24)

(13) = 13

Jeptha reflex - (1d16-1)

(12) - 1 = 11

Jun 9, 2026 1:36 am
Slane, Army, and Fortune wonder at the wisdom of running towards the belching lava instead of back down where they could try a safer route, so they try to hang back a bit and let everyone else go first.

Rolls

Slane Luck 9 - (1d20)

(4) = 4

Slane Reflex - (1d20)

(12) = 12

Fortune Luck 9 - (1d24)

(6) = 6

Fortune Reflex - (1d16-1)

(13) - 1 = 12

Army Luck 11 - (1d20)

(8) = 8

Army Reflex - (1d20)

(18) = 18

Jun 9, 2026 1:58 am
Cedrick does his best to dodge the goûts of flame, but his reflexes were never his kindest function.

Rurik, for a Dwarf, was surprisingly nimble, so he hoped luck was with him, and so he bobbed and weaved around the flames to avoid them, hoping he would accidently get hit.

Wisco was not a fortunate soul when it came to luck but his reflexes were fair, so he let out a prayer and hoped for the best.

Rolls

Cedrick Luck - (1d24)

(16) = 16

Cedrick Reflex - (1d16-2)

(10) - 2 = 8

Rurik Luck - (1d24)

(24) = 24

Rurik Reflex - (1d16+1)

(2) + 1 = 3

Wisco Luck - (1d24)

(15) = 15

Wisco Reflex - (1d16+1)

(6) + 1 = 7

Jun 9, 2026 2:36 pm
Ton, Fi Dre, Da Ak and Jo all try to dodge or otherwise avoid the deadly lava while running for their life!

Rolls

Ton's Luck (7) and Ref (+1) rolls - (1d20, 1d20+1)

1d20 : (15) = 15

1d20+1 : (1) + 1 = 2

Fi Dre's Luck (11) and Ref (+0) rolls - (1d24, 1d16)

1d24 : (20) = 20

1d16 : (15) = 15

Da Ak's Luck (10) and Ref (-2) rolls - (1d24, 1d16-2)

1d24 : (11) = 11

1d16-2 : (13) - 2 = 11

Jo's Luck (12) and Ref (+0) rolls - (1d24, 1d16)

1d24 : (16) = 16

1d16 : (8) = 8

Jun 10, 2026 2:24 am
Jermyn and Magnar sprint across the plains, dodging the lava as best they can.

Rolls

Magnar (Luck) - (1d24)

(2) = 2

Magnar (Reflex) - (1d16+1)

(2) + 1 = 3

Jermyn (Luck) - (1d24)

(3) = 3

Jermyn (Reflex) - (1d16)

(15) = 15

Jun 10, 2026 4:31 pm
In the chaos of the flight through the hazardous plains, several of your crew were unlucky enough to be near a lava bubble when it burst. Some were quick on their feet and others were not. Berlotte, Fi Dre, and Hessarion are struck by burning shrapnel but stay on their feet to clear the danger zone, but Jeptha takes it to the eyes and falls to their death. Nathan and Magnar were not in the blast range but were knocked down by the ones dodging. But these are not the worst of what happened…
OOC:
So, Nathan and Magnar are prone but take no damage.
Fi Dre, Jeptha, Hessarion, and Berlotte take 1pt of damage.
When Rurik and Ton ran near a lavaburst, something arose from within the bubble. It stands on two legs, brandishes two fists, glowers with two eyes, but is made of pure flame! The elemental attacks!
OOC:
This is enough damage to kill BOTH Rurik and Ton. Nathan and Magnar are still on the ground and may attack or flee!

Rolls

Two fists, two targets - (1d20+3, 1d30+3)

1d20+3 : (19) + 3 = 22

1d30+3 : (30) + 3 = 33

Dmg Rurik, Ton - (1d4+1, 1d4+1)

1d4+1 : (2) + 1 = 3

1d4+1 : (3) + 1 = 4

Jun 10, 2026 9:12 pm
Nathan will jump up and flee. there is no way he trying to fight that thing. He looks around for Stee as he runs.
Jun 12, 2026 1:50 am
As the majority of you clear the lava fields, you find the ground firm and the bushes abundant. Darting in and out of shade, plump lizards indicate that there is food to be found.
OOC:
Any PCs can make one of two checks; INT to forage, AGIL to hunt. DC 12, but several are still rolling at -1d
Because of the relative abundance, and I mean relative, each success will feed two.
Jun 12, 2026 1:52 am
Magnar struggles to get his feet under him, but he does before the flame elemental closes the distance.
OOC:
Should he stay or should he go now?
Jun 12, 2026 2:04 am
OOC:
I'm going to leave it up to an agility check, if you don't mind.
Magnar stumbles to his feet before the fire elemental has a chance to make it to him, but in his haste to beat a retreat and catch up with his fellow survivors, he stumbles and falls again, losing precious time. He looks back in time to see that fire elemental loom over him, his eyes filled with disbelief and terror!
Last edited June 12, 2026 2:06 am

Rolls

Magnar (Agility) - (1d16+1)

(7) + 1 = 8

Jun 12, 2026 11:45 am
OOC:
@Darkstar8 What happened with Stee Jans? I didn't see him in the run down.
Jun 12, 2026 9:43 pm
Slane, Fortune, and Army go hunting, Fortune especially eager to get something to eat.

Rolls

Slane Agility Check - (1d20)

(14) = 14

Fortune Agility Check - (1d16-1)

(11) - 1 = 10

Army Agility Check - (1d20)

(1) = 1

Jun 12, 2026 10:23 pm
Nathan stumbles out of the lava plain happy his luck held. He is still looking to see if Stee made it. He will also look around to see if he can find something to spear with his pitchfork.

Rolls

Agility - (1d16-1)

(16) - 1 = 15

Jun 13, 2026 12:08 am
Cedrick abd Wisco split up. Cedrick foraged, while Wisco hunted.

Rolls

Intelligence - (1d20)

(14) = 14

Agility - (1d20+1)

(16) + 1 = 17

Jun 13, 2026 2:34 am
OOC:
I'm going to go ahead and assume Magnar gets squashed.
Jermyn sighs, the death of his friends weighing heavy on his heart. One could only press on, and he goes out to forage for food.
OOC:
Jermyn will burn 4 luck to succeed.
Last edited June 13, 2026 2:35 am

Rolls

Jermyn (Intelligence) - (1d16+1)

(7) + 1 = 8

Jun 14, 2026 3:01 pm
mathias0077 says:
OOC:
@Darkstar8 What happened with Stee Jans? I didn't see him in the run down.
OOC:
Stee was both lucky and agile. Success is boring, right? ;)
Jun 14, 2026 3:07 pm
If any dare look back, they see that the daring dwarf, Magnar, was left behind and stumbled in his attempt to escape from the fiery terror that emerged. The first fist delivers mercy as it snuffs out the dwarf’s life quickly. Nothing can be seen except the cinders.

On a good note, the elemental discouraged the giant from continuing its pursuit.

Thus, hunting and foraging among the bushes proved to be a success for Slane the Survivor and Wily Wisco who found enough to feed themselves plus one more. Nathan, hunting a lizard back to its hiding place, struck two with his pitchfork and can feed three others with his critical success.

Cedrick discovered that some of the bushes had large tubers as roots and dug those with his dagger. Jermyn, who repeatedly found no fruits nor blossoms in any of their searches just happened to spy Cedrick as he pulled up his bounty. Lucky enough that there were two of those same bushes right in front of them.
OOC:
both Jermyn and Cedrick may feed themselves and one other.
Fortune and Army were unsuccessful.

I’ll give it another day or two to include Kwll and Mango before moving us on

Rolls

Two flaming fists - (1d20+3, 1d20+3)

1d20+3 : (13) + 3 = 16

1d20+3 : (2) + 3 = 5

Jun 14, 2026 9:53 pm
Nathan will head back with his catch and show Stee."We will eat decent today. If anyone else needs some food let me know or maybe we could pool all together and make a stew."

Stee will nod to Nathan"Good work and good idea."
Jun 15, 2026 12:02 pm
Da Ak is neither very dexterous nor clever, so he decides to use the little agility he has to find food.

Fi Dre observes the surrounding area and the other survivors to spot the best place to find food. Jo observes Fi Dre and makes sure that, should the dwarf find something, he will find it as well!

Rolls

Da Ak's Agility roll (DC12) - (1d16-2)

(10) - 2 = 8

Fi Dre's Intelligence roll (DC12) - (1d16+1)

(8) + 1 = 9

Jo's Intelligence roll (DC12) - (1d16+1)

(13) + 1 = 14

Jun 15, 2026 10:22 pm
Jermyn trundles back to camp with tubers in tow, thanking the maker for the blessing of food. "I've got enough for one more, as well." He looks around at the hardy group of survivors, much depleted in number. He keeps expecting to see the grumpy dwarf whom he'd known all his life and the faces of the others who have fallen, and the pang of loss is remembered anew.

"I could use a pipe..." He mutters with a sigh. There would be time to mourn later.
Jun 17, 2026 9:50 pm
A bit of food and rest, never enough in this world, does make a difference for some of you. Cedrick, through his looking glass, spies something equally fascinating and concerning. Just beyond the shallow valley, a red dragon with a torn wing is pinned to the ground by a broken javelin. It appears to block the way to a pathway ahead.
Jun 17, 2026 11:08 pm
"Ho! A dragon spotted ahead, with nary a way around." Cedrick alerted his travelling companions.

Wisco groaned in disbelief. Just when there was a moment at hand of a momentary blessings, they were undercut with some new doom. Unless this was a particularly friendly dragon, which he doubted, this was another doom they would have to escape, with their lives barely intact.
Jun 17, 2026 11:38 pm
After hearing what the scene looked like Stee will"Maybe if we help it it will let us pass. Don't know if there is another option."

Nathan will nod because it doesn't seem like there is any other option. Going back surely isn't an option.
Jun 18, 2026 4:39 am
"We should send a representative to inquire," Jermyn says. "With any luck, it will be receptive to an offer of help. If not, well..." Jermyn clears his throat and hangs his head. He hardly thinks he'll need to finish the thought aloud. Not a week ago, such a thing would seem impossible to suggest.
Jun 18, 2026 11:57 am
"A dragon you say? Maybe such a noble creature will be able to hear reason, not like..." Jo looks around him and decides against finishing his sentence. "I will go and talk on this group's behalf." he simply says, with a final tone, but looking at the others to check if everybody agrees.
OOC:
I didn't count, but I guess there was enough food discovered for everyone to be able to eat?
Jun 18, 2026 6:04 pm
Slane nods, staring warily at the dragon. "Sure, sure. Let's go make a friend. I'll just be waiting back here."
Jun 18, 2026 6:40 pm
OOC:
Certainly all foraged/hunted food was consumed. There were enough scored to feed all but two of you, but which two were not explicitly mentioned so I’ll trust that Luck will work out the rest. So, everyone is back to normal rolls.
Jo, bravely, perhaps insanely, approaches the wounded, grounded ancient wyrm. It gestures to its wing and the giant’s javelin that has it pinned. It occurs that he has a common enemy although that may not guarantee any alliance. His jaws are bloody from some success in its last battle, but clearly he is in distress and appears thirsty and hungry as it has been more than a day that he has been trapped.
OOC:
What does Jo do?
Make appropriate rolls with your post:
For attacking, roll as normal if you succeed a Will save (DC12) or -1d if you fail the Will save.
For conversation, roll Personality check.
Jun 22, 2026 12:35 pm
Jo is scared to death, and cannot fathom why a got the sudden urge to go speak with the dragon. However, his pride takes the better of him, and there is no going back now. Approaching the beast, he stays at a respectable distance, but close enough to be heard, having no intention whatsoever to engage in a fight.

"Hello, magnificent creature, what an honor and a pleasure to meet you in these dangerous parts. My name is Jo the IXth, son of the Earl of Emoswhere. My I ask what is yours?"

Whether he receives an anwser, he continues: "I see that you are in dire need of help. Me and my friends would need to find a safe place to rest. Can we agree to cooperate?" he asks, using his most noble tone, and trying to somehow appeal to the dragon.

Rolls

Personality roll - (1d20+1)

(7) + 1 = 8

Jun 22, 2026 11:46 pm
The dragon’s sinewy form stiffens as Jo approaches. Tendrils of smoke rise from his nostrils and the pupils of his eyes narrow their focus.

"You dare approach me with words. With that puny mouth opening and closing like some fish creature.
Look at me. Look at me.
Do you see this? Do your tiny wet eyes comprehend the span of what I am, what I was before your grandfather’s grandfather wove tales about me? I have watched mountain ranges grind themselves to plains. I have slept through the rise and fall of kingdoms whose names you cannot pronounce. The gods who made your bloodline were still arguing when I first drew breath.
And you come to me with terms.
You wish safe passage. You wish to walk through my ruin with your little delegation, your little ragtag troupe with your little plans to tell the bards how you outsmarted a dragon.

Did you not think that, before you ask me for anything, before the first syllable of your first condition left your mouth, you might first ask about the crime of what has been done to me?
No thought of rescue. No lending of your freedom to grant me mine. Just terms. Just YOUR terms. What YOU need. What passage YOU require.

I am older than the concept of the thing you call a noble. You wear that title like it means something in this world. It does not. Nothing you carry means anything here. Your lineage is smoke. Your rank is ash. (He pauses and a sly smile creeps to his mouth) That… is a wonderful idea.
Let me show you what your terms are worth!


The chains go taut. The temperature rises. The darkness at the back of the throat begins to glow.
OOC:
The rest of you have a narrow window of opportunity. If you choose to take advantage of this moment and run past, make a Reflex save of DC14 and post if you are burning Luck with your result.
If you choose to stay and continue to use your words, you will need to make a Personality check and the DC is now 16 after Jo’s failure.
Jun 23, 2026 12:25 am
Stee looking on with Nathan sees what happens to Jo. He will look at Nathan"This might be our only chance. Follow me." Stee will take off at a full run. He doesn't look back to see if Nathan follows because he knows that will only slow him down.

Nathan listens to Stee and gives a nod but Stee had already turned and took off so Nathan follows right on his heels.
OOC:
That didn't go well
Last edited June 23, 2026 12:27 am

Rolls

Stee reflex (DC14) - (1d20)

(3) = 3

Nathan reflex (DC14) - (1d20-1)

(3) - 1 = 2

Jun 23, 2026 1:35 am
Jermyn takes off with Stee and Nathan, not willing to let the chance to escape slip from his grasp again. The memory of what happened to poor Gan and Cedric because of his cautious counsel spurs him onward.
OOC:
Jermyn burns a luck to succeed!
Last edited June 23, 2026 3:58 am

Rolls

Jermy (Reflex) - (1d20)

(13) = 13

Jun 23, 2026 1:48 pm
"Run for your lives! Scatter" Cries Slane as she tries to escape the impending inferno. Fortune and Army are right behind her.
OOC:
Army will spend 1 luck point and Fortune will spend 3 (putting her down to 4 luck).
Last edited June 23, 2026 1:49 pm

Rolls

Slane Reflex - (1d20)

(14) = 14

Army Reflex - (1d20)

(13) = 13

Fortune Reflex - (1d20-1)

(12) - 1 = 11

Jun 24, 2026 1:19 am
Cedrick bumbles along hoping to get past the dragon, while Wisco dashes along hoping his opportunity is good enough to get past the dragon as well
OOC:
I don't have enough luck in either case to change either outcome...
Last edited June 24, 2026 1:21 am

Rolls

Cedrick Reflex - (1d20-2)

(4) - 2 = 2

Wisco Reflex - (1d20+1)

(7) + 1 = 8

Jun 25, 2026 4:45 pm
The young dragon puffs up his lungs to fuel the death that spews from his throat! An impressive gout of liquid fire streams from him as he waves his head to cover as many of the party as he can with his magmatic projection.
OOC:
Here’s what we’ll do: Jo is immediately consumed saving Fi Dre and Da Ak behind him. Jermyn saves by Luck as does Army and Fortune. For Stee and Nathan, I’ll let Mathias choose who is saved by Hessarion. And Plebian, you can choose who is saved by Tully. These are MangoMartian’s PCs and this is easier than both of you losing all four of yours and then "finding" a new PC to play which is how funnels usually work.
OOC:
You can both narrate the moment as your way of telling us who survived.
We are down to the last two encounters.
Jun 25, 2026 8:23 pm
Stee hearing the dragon inhale and probably getting ready to unleash hell quickly dives into a low spot in the ground which is partially covered by a flat rock. He turns to yell to Nathan but sees him consumed by flames. Poor fellow, if Stee gets out of this he will surely lift a glass to his memory.

Nathan sees Stee dive on the ground then flame, pain, and then darkness.
Jun 25, 2026 10:48 pm
OOC:
If both characters are supposed to be dead, I understand, I don't need to hang onto a defective character just to play, if he got killed by the circumstances.
Wisco feels the air change around him, and he dives. In the next moment, Hell unleashes. He shouts to Cedrick, but Cedrick, screamed wildly as he was incinerated. Wisco had a short window of opportunity to escape with his own life past this inferno cannon, aided by the sacrifice of another that he saw go down. He dives, and his small, but trusty Halfling feet carried him forth, escaping the danger, beyond the carnage left behind.
Jul 3, 2026 2:55 am
Ahead, in the center of the valley, lies an imposing site. A three-hundred-foot tall creature lays prone with its chest torn open and a cracked skull. Scraggly reptilian birds drink blood from the wounds. However, the creature miraculously still clings to life. Its cyclopean eye blinks its burning eyelashes to reveal a changed iris that reflects a new vista; a glimpse into a far off world. It appears to be YOUR world. But another blink reveals a new view of somewhere else.
https://i.imgur.com/FPzn6TT.jpeg
A trumpeting roar blasts close behind you. The fire giant captors have picked up your trail again! You must act fast before your pursuers catch you.

Rolls

Which world is glimpsed - (1d12)

(3) = 3

Jul 3, 2026 9:26 am
"Is this our way out?" asks Da Ak, hopeful but also anxious when hearing what is coming at the survivors.

Fi Dre peers into the scenes shown by the eye for a time, and frowns a little. "If it is, we probably won't be able to chose where we end up." He picks a stone nearby and throws it into the eye, checking the result.
Jul 3, 2026 11:01 am
Stee stands close bye ready to leap at a moments notice"We have to do something and quickly. Those fire giants are on their way."
Jul 3, 2026 2:13 pm
Wisco rushed toward the eye as quick as possible, but stopped quickly when his homeworld blinked out of existence.

"How are we supposed to get home, if it just appears by a blink?" Wisco cries. "We'll be slaughtered before it reappears!"
Jul 3, 2026 6:33 pm
OOC:
Okay, we’ll do it like this:
Roll initiative. If, on your turn you wish to jump in, make a DC 8 Ref save to succeed. Each round, I’ll report which world is visible. If it’s earth, you may rejoin your old life. If not, you’ll start a new life. If you stay too long, you may die. This round, you gain access to Weird Frontiers.
As the great eyelid blinks open again, the vision is a world of deserts; cacti, tumbleweeds, and horseback riders in wide-brimmed hats wielding metal rods that seem to make short bursting explosions.

The draklings react to the party approaching and the stone thrown as a threat and whirl around to attack!

The fire giants are within 3 rounds.
OOC:
Fi Dre does notice that the stone falls through unmolested.

Rolls

Which world - (1d12)

(8) = 8

Initiative - (1d20+5)

(15) + 5 = 20

Jul 3, 2026 6:40 pm
Stee can't believe what he is seeing. How and where the hell are they? Luckily he has no one special to return to so this is about survival if he can't get back to his world.

Rolls

initiative - (1d20)

(12) = 12

Jul 3, 2026 7:59 pm
Slane, Fortune, and Army try to rally as the fire drakes turn on them.

Rolls

Slane Initiative - (1d20)

(9) = 9

Army Initiative - (1d20)

(14) = 14

Fortune Initiative - (1d20-1)

(11) - 1 = 10

Jul 3, 2026 10:31 pm
Jermyn steels his resolve for the final(?) confrontation. If he could just survive this, then he'd be home!

Rolls

Initiative - (1d20)

(19) = 19

Jul 4, 2026 6:03 pm
Fi Dre and Da Ak look at each other for a split second. Whatever one thought the other was thinking, they both decide to jump as soon as they can.

Rolls

Fi Dre's initiative - (1d20)

(14) = 14

Da Ak's initiative - (1d20-2)

(19) - 2 = 17

Jul 6, 2026 6:54 pm
Wisco sees the eye blink again and another strange world appear, but with the Drakelings coming, he feels desperate...maybe it is time to try a life on a new world?

Rolls

Initiative - (1d20+1)

(10) + 1 = 11

Jul 6, 2026 9:50 pm
OOC:
20-Draklings
19-Jermym
17-Da Ak
14-Fi Dre
14-Army
12-Stee
11-Wisco
10-Fortune
9-Slane
OOC:
Post imminent
Jul 6, 2026 11:10 pm
The tiny dragon spawn circle the party and swoop down, working in tandem, two trying to lift one.
OOC:
Fi Dre is now lifted off the ground into the air by the talons of these draklings. Make a Luck check trying to roll under your current score.
Fortune ducks just in time and feels the whoosh of leathery wings just over her head
OOC:
You are all up. You may fight, flee, or fling yourselves into the eye (DC 8 or die). This round it is the wild wild West. I’ll roll again after all your actions.
There are 8 of these draklings. They attack two at a time trying to lift one victim. So, 4 have attacked and the next 4 are readying their swoop.

Rolls

Attack against Fi Dre - (1d20+2)

(8) + 2 = 10

Attack against Fortune - (1d20+2)

(3) + 2 = 5

Jul 7, 2026 2:56 pm
As a herder, Fi Dre is used to handle animals. He attempts to use his knowledge to shake off the talons of the drakling. Failing that, he shakes as much as possible, hoping for the same result.

Da Ak simply jumps, hopefully into the eye, come what may.

Rolls

Fi Dre's Luck roll (vs 11) - (1d20)

(10) = 10

Da Ak's jumping roll (DC8) - (1d20)

(19) = 19

Jul 7, 2026 9:20 pm
Stee seeing another jump into the eye is on the move to jump himself. Any place else has to be better then this place.

Rolls

into the eye (DC8) - (1d20)

(10) = 10

Jul 7, 2026 10:08 pm
Jermyn turns to the eye, ready to get out of this infernal realm. He stops while two others jump before him, and he watches their attempts while rooted in place. Here it is - an escape right in front of him. And yet...

Could he abandon the others so easily? With freedom so close, the choices Jermyn made throughout their ordeal are laid before his conscience. When action was needed, he counseled caution. Gan and Cedric paid the price. Instead of running back to help Magnar when the dwarf fell, he fled to safety. Magnar paid the price.

Passive. Selfish. Cowardly.

Is this who I am, Jermyn thought. Shame filled his limbs like lead as he realized he was about to do it again. Would he even be able to live with himself if he abandoned these people and ran to a world not his own? Or would he always suspect, in the secret chambers of his heart, that others might yet live if he just grit his teeth and fought for something?

Jermyn turns and brandishes his club, dashing forward with a battle cry to attack the one of the wyrmlings carrying Fi Dre off.
Last edited July 7, 2026 10:09 pm

Rolls

Club - (1d20+1)

(11) + 1 = 12

Jul 8, 2026 12:54 am
Wisco winced and took a deep breath in. Even though the eye didn't show home. It showed some type of escape. He just hoped it was somewhere nicer than where he was.

He dived into the eye hoping for safety and relief from this world that he was currently in.

Rolls

Death Save, Into the Eye - (1d20)

(12) = 12

Jul 8, 2026 7:14 am
Stew, Wisco, and Da Ak successfully leap into the cyclopean eye and feel the heat shift from humid to dry and their bodies shift from weightless to weighted again. They roll to a stop on the sandy dirt.

Jermyn makes contact with one of drake’s which swooped on Fi Dre but the dwarf herdsman was lifted into the air nonetheless. He shook and wriggled and was finally let loose. But the height was too great and his fall was too much for his stout body.
OOC:
Jermyn may roll damage.
And now you all know that a 12 will hit so you may just roll dmg if you attack and get at least that.
Morphling’s 3 are up.
The eye looks ready to blink…
Jul 8, 2026 5:18 pm
OOC:
Rolling damage...

Rolls

Club damage - (1d4+1)

(2) + 1 = 3

Jul 8, 2026 8:15 pm
Slane figures that anywhere would be better than this, and she doesn't particularly want to go back to her own world where she will be made a slave again. She leaps for the portal.

Army and Fortune do their best to fend off the drakes!

Rolls

Jump check for Slane - (1d20)

(3) = 3

Fortune Dagger Attack - (1d20+2)

(2) + 2 = 4

Potential Damage - (1d4+2)

(2) + 2 = 4

Army Hammer Attack - (1d20)

(18) = 18

Potential Damage - (1d4)

(2) = 2

Jul 8, 2026 9:02 pm
Jermyn kills the drakling that sunk its claws into Fi Dre. A revenge if not a rescue.

Army takes a chance with his hammer as the winged nuisance swoops to grab at him. He finds purchase and destroys its claw. Fortune was, well, less fortunate as that swing missed its mark.

Slane leaps as the eye blinks and is crushed by the enormous eyelids rending half of her body in the Wild West and the other half…
OOC:
same roll, same world for one more round.
Jermyn, Army, Fortune remain in the fight.
The nightmare continues with the next grouping of draklings swoop in seeking new prey. Fortune is spared but Jermyn is hoisted into the air.
OOC:
Make a Luck check for Jermyn. Roll under or die. With Luck at 2, only a natural 1 will suffice.

Rolls

Where to now? - (1d8)

(8) = 8

Draklings attack on Fortune - (1d20+2)

(5) + 2 = 7

Draklings attack on Jermyn - (1d20+2)

(13) + 2 = 15

Jul 8, 2026 11:45 pm
Jermyn cries out in pain as claws pierce his shoulders and lift him off of the ground.

Rolls

Luck or die - (1d20)

(7) = 7

Jul 12, 2026 4:32 am
OOC:
Fortune and Army may jump in and join the others in the Wild Wild West or continue the fight.
Jul 12, 2026 5:45 am
Fortune and Army decide it's time to get out of here.

Rolls

Fortune Reflex - (1d20-1)

(16) - 1 = 15

Army Reflex - (1d20)

(16) = 16

Jul 14, 2026 9:56 am
Darkstar8 says:
Jermyn makes contact with one of drake’s which swooped on Fi Dre but the dwarf herdsman was lifted into the air nonetheless. He shook and wriggled and was finally let loose. But the height was too great and his fall was too much for his stout body.
OOC:
Looks like a Damned if you do, damned if you don't situation here, but maybe it is what it was supposed to be?
Jul 14, 2026 8:30 pm
Stee will land in the new world looking around with his pole at the ready in case anything is coming. It is hot here but not near as there and it just feels dryer. Putting his hand to his eyes he will survey his surroundings looking for landmarks and just what this new land has to offer.
Jul 15, 2026 3:32 am
OOC:
Alright y’all. If I had a Weird Frontiers game ready to go, you have successfully sent some survivors into that world. This was an exciting mechanic for a campaign starter. We could have ended up in any of the settings that Goodman Games has published adventures
https://i.imgur.com/5NcosB5.jpeg
OOC:
Alas, I’ll wrap it up here. Thank you for riding along with this adventure. It was the funnel recently published by Stefan Surrat called The Conquest of Chaos. I found it a bit too much of a railroad with very few options for players and even fewer for PCs. But overall, I enjoyed playing with you all.
Jul 15, 2026 11:40 pm
Thanks for the game. Wish we could continue. See you around the Plane.
Jul 16, 2026 12:20 am
Thank you for running this game.
Jul 16, 2026 12:32 am
mathias0077 says:
Thanks for the game. Wish we could continue. See you around the Plane.
I really do enjoy DCC, but I’m just too busy irl to keep up with it. I keep hoping someone else will run more games on here. My best gaming experience ever was when Harrigan ran Doom of the Savage Kings for over a year. If you ever see him looking for players, jump on it.
Jul 16, 2026 12:33 am
PlebeianG says:
Thank you for running this game.
It was mutual :)
Jul 16, 2026 7:16 am
Thanks for running, hope to see you around.
Jul 16, 2026 11:09 am
Thanks for the game, that was fun. Hoping to play with you again in the future.
Jul 16, 2026 1:57 pm
Morphling says:
Thanks for running, hope to see you around.
Thx! I actually prefer playing than running, but the DCC well had dried up. I hope to see more of it on here.
Jul 16, 2026 1:58 pm
kwll says:
Thanks for the game, that was fun. Hoping to play with you again in the future.
Same here!

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