
A trumpeting roar blasts close behind you. The fire giant captors have picked up your trail again! You must act fast before your pursuers catch you.
Rolls
Which world is glimpsed - (1d12)
(3) = 3

Which world is glimpsed - (1d12)
(3) = 3
Which world - (1d12)
(8) = 8
Initiative - (1d20+5)
(15) + 5 = 20
initiative - (1d20)
(12) = 12
Slane Initiative - (1d20)
(9) = 9
Army Initiative - (1d20)
(14) = 14
Fortune Initiative - (1d20-1)
(11) - 1 = 10
Initiative - (1d20)
(19) = 19
Fi Dre's initiative - (1d20)
(14) = 14
Da Ak's initiative - (1d20-2)
(19) - 2 = 17
Initiative - (1d20+1)
(10) + 1 = 11
Attack against Fi Dre - (1d20+2)
(8) + 2 = 10
Attack against Fortune - (1d20+2)
(3) + 2 = 5
Fi Dre's Luck roll (vs 11) - (1d20)
(10) = 10
Da Ak's jumping roll (DC8) - (1d20)
(19) = 19
into the eye (DC8) - (1d20)
(10) = 10
Club - (1d20+1)
(11) + 1 = 12
Death Save, Into the Eye - (1d20)
(12) = 12
Jump check for Slane - (1d20)
(3) = 3
Fortune Dagger Attack - (1d20+2)
(2) + 2 = 4
Potential Damage - (1d4+2)
(2) + 2 = 4
Army Hammer Attack - (1d20)
(18) = 18
Potential Damage - (1d4)
(2) = 2
Where to now? - (1d8)
(8) = 8
Draklings attack on Fortune - (1d20+2)
(5) + 2 = 7
Draklings attack on Jermyn - (1d20+2)
(13) + 2 = 15