Chapter 3.5: The Temple of Merikka

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Nov 4, 2025 10:54 am
Chase seeing the distance between he and the wolf will jam his sword in the ground unshoulder his bow nock arrow and release at the wolf.

Rolls

to hit, damage - (1d20+7, 1d8+3piercing)

1d20+7 : (8) + 7 = 15

1d8+3piercing : (1) + 3 = 4

Nov 4, 2025 4:26 pm
Still under the impression that the group is sneaking about, Aanbo whispers as loudly as he dares, "Help Chase!"

Meanwhile, the monk moves across to support Ember, positioning himself in front of the rogue if he can and preparing to Dodge any incoming attacks. Aanbo believes this should allow Ember to use her ranged weapons, but then considers the question of whether or not she even has anything of that nature.

He shakes his head clear of such intrusive thoughts. The enemy is coming!
OOC:
Taking the Dodge action. While the wolf won't get in melee range this round, I'm going to assume there's a ranged attack from behind.
Nov 4, 2025 4:38 pm
Myrtha rushed next to Chase, dropping her spear to the ground, while retrieving her longbow and shooting at the closest wolf. As soon as she loosed her arrow, she dropped her bow and grabbed her spear, in anticipation of the canine's charge.

Rolls

Longbow to hit - (1d20+4)

(13) + 4 = 17

Longbow damage - (1d8+2)

(4) + 2 = 6

Nov 4, 2025 5:31 pm
OOC:
Cancel the Sleep, please.
Ferranzo stops before the final syllable of his spell is uttered. Wait… wolves travel in packs. I only see one.

Instead, he’ll wait for three or more wolves to show up together. Meanwhile, he’ll encourage Aanbo. "Stand firm. You got this."
OOC:
Bardic Inspiration as a bonus action.
Nov 4, 2025 5:36 pm
Ember will close the distance by 20 feet, which should put her in range of the wolf's movement. If not, she will stay at that position and be ready for an attack for the next round.
Nov 5, 2025 2:31 pm
Round One
(this is followed by round two)

Ember moves toward the Temple's entrance and prepares to attack Wolf 2, should it come into her reach.

Their claws scritching on the flagstones, the two wolves dash toward the heroes at full speed...but they do not quite reach them.

Thinking that spells aren't needed for such small numbers, Ferranzo gives encouragement to Aanbo: "Stand firm. You got this."
Aanbo has a d6 Bardic Inspiration die.

Chase plunges his sword into a crack between flagstones so that it stands there, quivering, while he quickly grabs an arrow, nocks, draws, and looses as the snarling wolf is almost upon him!
Wolf 1 takes 4 piercing damage!

Hearing the noise of the wolves and the heroes, Morton assesses his options, and decides that going over the wall is the fastest way to rejoin the others. Finding imperfections, cracks, and joins in the granite blocks, Morton clambers up the wall. He pulls himself up onto the top of the wall just above Lyrel and can see the situation.

"Help Chase!" Aanbo hisses to the others, moving toward Ember as she moves toward Wolf 2.

With no healing prayers remaining, Arya follows Morton's lead and swiftly mounts the wall next to him.

Myrtha covers the distance between her and Chase easily, loosing an arrow as she jogs, and drops her bow to switch to her spear. The shaft sinks deep into the animal.
Wolf 1 takes 6 piercing damage!

Lyrel recalls one of the earliest spells she learned, an arcane incantation to draw the heat from the air itself, and flings that effect toward the wolf...but her calculations of trajectory didn't include Myrtha stepping in the way, so the wizard jerks the spell to the side rather than risk harming her burly companion. A patch of wall on the Temple forms ice.

The first watchman runs around the corner, but rather than approaching the intruders, he runs to the low building and bangs on the door with his spear. "Awake! Arise! The murderers are here!"
The second watchman runs around the corner (like Wolf 2, only seen by Ember and Aanbo) and slows warily, recognizing that it is just him and his wolf against two of the infamous kidnapper/killers. "HELP! THE KILLERS ARE WITHIN THE GATE!"
[ +- ] The Temple courtyard after the watch moves
OOC:
@Mathfuric - please take Eugenios' turn now. Everyone can also post their round two turns now (although you can wait to see what happens with the opponents first if your PC is later in the initiative).
Eugenios starts muttering arcane words quietly as a slim, shimmering layer of frost builds upon his extended hand. Then, with a quick flick of the wrist, the now-glowing frost hand shoots out towards the wolf approaching Ember.
Wolf 2 takes 2 necrotic damage!

23 - Ember (5/12)
18 - Wolf1 (-10), Wolf 2 (-2)
16 - Ferranzo (8/8)
16 - Chase (17/17)
15 - Morton (9/9) 20' up on the wall
15 - Aanbo (19/27) Bardic Inspiration
14 - Myrtha (29/30)
14 - Arya (1/19) 20' up on the wall
13- Lyrel (7/13)
5 - Watch
4 - Eugenios (8/8)

Rolls

Arya STR (Athletics) - (1d20+3)

(17) + 3 = 20

Nov 5, 2025 3:05 pm
Ember waits for the wolf to close before stabbing at it.

Rolls

Rapier to hit - (1d20+5)

(9) + 5 = 14

Rapier damage - (1d8+3)

(2) + 3 = 5

Nov 5, 2025 3:45 pm
"Try not to kill anyone," says Aanbo while he still has a chance. He readies his quarterstaff and moves forward to support Ember, and attempts to knock down the charging wolf.
OOC:
Movement: 30-35 feet up to be with Ember, assuming the wolf is going to close the remaining distance.
Action: Two-handed Quarterstaff vs Wolf2, non-lethal damage.
Bonus Action: Unarmed strike vs Wolf2, non-lethal damage.

Rolls

Quarterstaff 2H to hit, bludgeoning damage - (1d20+4, 1d8+2)

1d20+4 : (7) + 4 = 11

1d8+2 : (2) + 2 = 4

Unarmed Strike to hit, bludgeoning damage - (1d20+4, 1d4+2)

1d20+4 : (9) + 4 = 13

1d4+2 : (1) + 2 = 3

Nov 6, 2025 12:06 am
Ferranzo insults Wolf 1. "Wow. Look how shabby your coat is. And you fight like a pup. No wonder you’re not a pack leader!"
OOC:
Casting Viscous Mockery
Last edited November 6, 2025 1:57 am
Nov 6, 2025 12:28 am
OOC:
Dose anyone have hold portal? Keep them from coming out of the small building.
Nov 6, 2025 12:59 am
Eugenios waits and watches the action happening below removing his hat as he does so, placing it into a pocket within the folds of his long jacket. His prep of a spell is interrupted by the sounds of something scrambling up the wall, but a quick glance shows the shadows as humanoid. The Gnome moves his attention back to the priority problem being the wolves and guards.

He starts muttering arcane words quietly as a slim, shimmering layer of frost builds upon his extended hand, with a quick flick of the wrist the now glowing frost hand shoots out towards the wolf engaging Ember . . .
OOC:
Action: Cast Chill touch at Wolf 2

Rolls

Chill Touch - Attack - (1d20+6)

(15) + 6 = 21

Chill Touch - Damage - (1d8)

(2) = 2

Nov 8, 2025 2:23 pm
Round two
(this is preceded by round one, followed by round three)

Ember grips her rapier tightly, preparing to meet the rushing wolf.

Meanwhile, around the corner on the west side of the compound, Wolf 1 charges at the heroes...opting to leap at Myrtha. The warrior woman easily sidesteps the canine, shoving its body aside with her hip as it leaps.

Wolf2, meanwhile, has covered the distance to Ember in two bounds. As it leaps at her, Ember's rapier sinks into its flesh.
Wolf2 takes 5 piercing damage.
Ember takes 5 piercing damage and collapses, dying!

"Wow!" Unaware of this drama happening out of his sight, Ferranzo calls out, mocking Wolf1. "Look how shabby your coat is. And you fight like a pup. No wonder you’re not a pack leader!"
Wolf1 takes 1 psychic damage and dies of shame!

With the immediate danger of the wolf out of the way, Chase relaxes a bit and tries to set the record straight. "We are not murders good sir. We are sent to root out the corruption in Orlane coming from this temple." Watch 1 shakes his head and barks a laugh. "Root out the corruption? I've got to admit, when we called you murderers, I never thought you'd be dumb enough to come back and kill again. This makes it so much easier!"

Behind Chase, up on the wall, Morton calls out: "A wolf took Ember down!" So saying, he opens himself up to the power of the Fiend once more, letting the hellfire rip through him and generate a concussive blast that narrowly misses Wolf2.

Aanbo steps protectively up to Ember's side, hoping to distract the wolf from savaging the young woman's body. His initial strike with the staff does little damage but does get its attention; his follow-up kick to the head snaps its jaws together.
Wolf2 takes 3 bludgeoning damage!
[ +- ] The Temple Courtyard, middle of round 2
(Myrtha's turn will go here)

Not liking the sound of Watch1's banter, Arya hustles north on the top of the wall. "Easier? Easier?!" She calls upon Pelor, who sends a gleaming, glittering column of radiance down at the watchman. "What about this is easy for you?"
Watch1 takes 2 radiant damage!

Lyrel murmurs the long-practiced arcane words. Extending her hand, a beam of bluish-white lances out toward Watch1...but the distance is too great, and the beam fades before it can reach the villain.

"We show that you attacked the Temple, we're heroes and you're monsters," Watch1 snarls, jogging around the corner and flinging his spear up at Arya on the wall. The spear takes Arya in the neck.
Arya takes 4 piercing damage and falls backwards off the wall, dying!
Arya plummets to the ground, failing her first death save!

Watch2 sets his spear grimly as he watches Aanbo beat his wolf.

The door opens and three more watchmen emerge, carrying a spear in each hand. "You should have seen it - I just got knocked one of them off the wall!" Watch1 boasts. Watch3 hands him a spear. "I'll believe it when I see it, Parl." Watch 4 and Watch 5 Dash to get further out the door, preparing to throw spears at Chase and Myrtha next round. "Careful - it looks like they brought their whole gang!"

The water in the air condenses on Eugenios' skin as he continues chanting the arcane syllables. That water then freezes, forming another 'glove' of transparent ice, which flies off toward Wolf2.
Wolf2 takes 5 necrotic damage and dies!
[ +- ] Temple Courtyard, end of round two

23 - Ember (0/12) Dying
18 - Wolf1 Dead, Wolf 2 Dead
16 - Ferranzo (8/8)
16 - Chase (17/17)
15 - Morton (9/9) 20' up on the wall
15 - Aanbo (19/27) Bardic Inspiration
14 - Myrtha (29/30)
14 - Arya (0/19) Dying one failure
13- Lyrel (7/13)
5 - Watch 1 (-2), Watch 2, Watch 3, Watch 4, Watch 5
4 - Eugenios (8/8)

Rolls

Wolf1 targer (1 - Chase, 2 - Myrtha) - (1d2)

(2) = 2

Wolf1 attack on Myrtha AC16, piercing damage - (1d20+4, 2d4+2)

1d20+4 : (2) + 4 = 6

2d4+2 : (42) + 2 = 8

Wolf2 attack on Ember AC14, piercing damage - (1d20+4, 2d4+2)

1d20+4 : (16) + 4 = 20

2d4+2 : (21) + 2 = 5

Wolf1 WIS save DC13, psychic damage - (1d20+1, 1d4)

1d20+1 : (7) + 1 = 8

1d4 : (1) = 1

Nov 8, 2025 4:28 pm
Lyrel fires off another blast of cold
OOC:
round 2, still useless in this encounter
Last edited November 8, 2025 4:28 pm

Rolls

Ray of Frost @wolf2 - (1d20+5, 1d8)

1d20+5 : (4) + 5 = 9

1d8 : (6) = 6

Nov 8, 2025 4:36 pm
Chase will look at the watchman and hold fire"We are not murders good sir. We are sent to root out the corruption in Orlane coming from this temple."

Rolls

Persuasion - (1d20+1)

(7) + 1 = 8

Nov 8, 2025 4:52 pm
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp From his position, watching Morton can see all that is happening. He calls "A wolf took Ember down!" and he follows that up with the casting of Eldritch Blast at that wolf (2). He holds his viewing position and doesn't head down.
Last edited November 8, 2025 4:54 pm

Rolls

Eldritch Blast - (1d20+6, 1d10)

1d20+6 : (6) + 6 = 12

1d10 : (6) = 6

Nov 9, 2025 6:13 am
Eugenios flexes his fingers as words form on his lips and frost upon his hand, again with a flick of his wrist a slightly glowing hand of frost leaps towards those attacking Ember . . .

Rolls

Chill Touch - Attack - (1d20+6)

(16) + 6 = 22

Chill Touch - Damage - (1d8)

(5) = 5

Nov 10, 2025 6:09 am
Round two, continued...

With the immediate danger of the wolf out of the way, Chase relaxes a bit and tries to set the record straight. "We are not murders good sir. We are sent to root out the corruption in Orlane coming from this temple." Watch 1 shakes his head and barks a laugh. "Root out the corruption? I've got to admit, when we called you murderers, I never thought you'd be dumb enough to come back and kill again. This makes it so much easier!"

Behind Chase, up on the wall, Morton calls out: "A wolf took Ember down!" So saying, he opens himself up to the power of the Fiend once more, letting the hellfire rip through him and generate a concussive blast that narrowly misses Wolf2.

(@matmaisan - Myrtha's turn will go here)

Not liking the sound of Watch1's banter, Arya hustles north on the top of the wall. "Easier? Easier?!" She calls upon Pelor, who sends a gleaming, glittering column of radiance down at the watchman. "What about this is easy for you?"
Watch1 takes 2 radiant damage!

Lyrel murmurs the long-practiced arcane words. Extending her hand, a beam of bluish-white lances out toward Watch1...but the distance is too great, and the beam fades before it can reach the villain.
OOC:
@runekyndig - you missed with the attack, but I'm narrating it this way because Ray of Frost's range doesn't cover the distance between Lyrel and Watch1. If you want Lyrel to have moved closer on this turn, let me know.
"We show that you attacked the Temple, we're heroes and you're monsters," Watch1 snarls, jogging around the corner and flinging his spear up at Arya on the wall. The spear takes Arya in the neck.
Arya takes 4 piercing damage and falls backwards off the wall, dying!
Arya plummets to the ground, failing her first death save!

Watch2 sets his spear grimly as he watches Aanbo beat his wolf.

The door opens and three more watchmen emerge, carrying a spear in each hand. "You should have seen it - I just got knocked one of them off the wall!" Watch1 boasts. Watch3 hands him a spear. "I'll believe it when I see it, Parl." Watch 4 and Watch 5 Dash to get further out the door, ready to throw spears at Chase and Myrtha next round. "Careful - it looks like they brought their whole gang!"

The water in the air condenses on Eugenios' skin as he continues chanting the arcane syllables. That water then freezes, forming another 'glove' of transparent ice, which flies off toward Wolf2.
Wolf2 takes 5 necrotic damage and dies!

https://i.imgur.com/hc4L3xo.png
OOC:
Aside from Myrtha's turn, this completes round 2. Everyone can post their round three turns now. Remember that the wall on the left is 20' tall (so no one can see dying Arya except Morton), Ember is also dying, and each square on the map is 10 feet.

23 - Ember (0/9) Dying
18 - Wolf1 Dead, Wolf 2 Dead
16 - Ferranzo (8/8)
16 - Chase (14/14)
15 - Morton (9/9) 20' up on the wall
15 - Aanbo (19/27) Bardic Inspiration
14 - Myrtha (17/18)
14 - Arya (0/10) Dying One failed death save
13- Lyrel (3/9)
5 - Watch 1 (-2), Watch 2, Watch 3, Watch 4, Watch 5
4 - Eugenios (8/8)

Rolls

DEX save DC13 - (1d20)

(9) = 9

Sacred Flame radiant damage - (1d8)

(2) = 2

Watch1 spear attack on Arya AC16, piercing damage - (1d20+2, 1d6)

1d20+2 : (17) + 2 = 19

1d6 : (4) = 4

Falling damage - (2d6)

(51) = 6

Nov 10, 2025 4:35 pm
Aanbo uses his quarterstaff's reach to extend his range just a tiny bit, hopefully enough to thwack the torch and douse the light. Regardless of whether or not he is successful, he makes ready to defend Ember should Watch2 charge.
Nov 10, 2025 7:42 pm
"They’re scared! They’re scared! Don’t give up!" Ferranzo hopes that’s true as he encourages his new-found companions and moves closer to the group of watchmen to the north. He stops to play a quick lullaby on his flute, focusing on the area between Watch5 and Watch4 directly in front of Watch1.
OOC:
Ferranzo moves 25 feet to get the watch within range of his Sleep spell.
Last edited November 10, 2025 7:42 pm

Rolls

Sleep spell (affected HP) - (5d8)

(71584) = 25

Nov 10, 2025 8:16 pm
"Someone get to Arya! I've got this Chase!" the warrior called out as she rushed towards the group of watchmen being targeted by Ferranzo’s spell. She moved as far as possible before hurling one of Reptile’s throwing axes at watch#4.
OOC:
I’ve already rolled Myrtha’s 3rd level hp here. Should they be counted in her current max hp?

Regarding this round, Myrtha’s targeting should depend on who falls under Ferranzo’s spell.

Rolls

Handaxe to hit - (1d20+5)

(7) + 5 = 12

Handaxe damage - (1d6+3)

(4) + 3 = 7

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