Chapter 3.5: The Temple of Merikka

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Nov 13, 2025 7:16 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp I still need a WIS (Medicine) check from @WanderOne. GM can curse Morton later for succeeding.

Struggling Morton works hard to bring messed up Ayra around with his handy healer's kit, "Why do you have to looks so pretty. Makes too good of a target. Going to make climbing that wall a lot harder too." as he continues working to get her dear eyes open. Be so much easier if he could cast a spell to do this.

Looks like Morton is thinking that the front gate might be better as Ayra isn't going to be feeling very good when she come to. At least this time she doesn't wake up laying in the ground as Morton has her propped up. He ignores the off thoughts that try to misguide him. Seems they are always there.
Last edited November 14, 2025 6:44 am

Rolls

Medicine check - (1d20+2)

(17) + 2 = 19

Nov 13, 2025 3:51 pm
Aanbo stows his quarterstaff and slips his arms under Watch2's to drag the unconscious man's body. He heads northwest to rejoin the others. "Could someone grab his feet?" he asks as he passes those huddled around Ember.
Nov 13, 2025 5:32 pm
"I’ll do it." Ferranzo struggles but manages to grab the guard by his ankles. "Aanbo, where are we going next? Inside the temple?"
Nov 13, 2025 8:32 pm
Perhaps unwisely, Myrtha took little account of how much rope she was using to tie the watchmen properly: she was more concerned that they not escape easily from the beings, and so use enough rope to tie hands and feet firmly, before preparing to take the fallen watchmen to the smaller outbuilding.
Nov 13, 2025 8:49 pm
Ember inhales deeply, then coughs. She accepts help getting to her feet and staggers slightly. "D-did we win?" she asks weakly.
Nov 13, 2025 10:52 pm
OOC:
This assumes nothing interrupts Aanbo and friends from rejoining Myrtha and Chase...
Aanbo offers up his knotted coil of rope to supplement the capture of the guards. "If anyone else has any spare rope or cloth, we should secure these men in their shack. We should also gag them so they don't call out."
Nov 13, 2025 11:11 pm
"I also have 50 ft of rope. Lets move them all into the shack and tie them together maybe. Might save on rope."
Nov 14, 2025 6:06 am
Eugenios smiles as the young Rouge gets to her feet, "We did Lass, we are securing the guards now. Pity about the beautiful animals, they were only doing what the were trained for." The Wizard moves over to the fallen Wolf and lays a hand upon it. "I will need a hand moving this one please."
Nov 14, 2025 6:13 am
Outside the Temple complex, Morton works on Arya, breaking off the spear haft and binding the horrible wound in her neck. Then he arranges her body so that she's not so contorted, and soon enough her breathing becomes a bit more even and less labored. Satisfied that she will pull through, Morton sits back and considers: how will he rejoin the others? Are they still fighting?

Meanwhile, inside the wall, Myrtha has cut up half of her rope for her and Chase to bind the four sleeping watchmen (Myrtha has a 25' rope now, Aanbo has a 40' knotted rope). Aanbo and Ferranzo come up to them, huffing and puffing with the dead weight of the watchman the monk knocked out cold. They carry him past the others and into the outbuilding. This turns out to be a sort of recreation/break area for the people and a set of pens/kennel for the wolves. They dump the watchman's body on the floor and grab a coat that one of them didn't take the time to don when they were called away from their game; it's clothing that they cut up to make gags for the people outside, who are magically asleep. So far, Chase and Myrtha have managed to bind them, but Ferranzo warns them that if the sleeping men are moved, they will probably awaken. So the party gags them and then picks the watchmen up; the watchmen wake up already bound and gagged. They grunt and groan, clearly terrified. But the Dungeon Busters and friends take them back inside and set them down.

https://i.imgur.com/g6n3iE8.png

The party is pretty beat up. They look at each other and wonder what to do next.
Aanbo (19/27) Bardic Inspiration
Arya (0/19) stabilized
Chase (17/17)
Ember (1/12)
Eugenios (8/8)
Ferranzo (8/8)
Lyrel (7/13)
Morton (9/9)
Myrtha (29/30)
Nov 14, 2025 6:45 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp Seeing that Ayra isn't going to perish and not likely to wake with such damage for quite a while, Morton decides that he can't abandon her so he will have to carry her with him to the gate and see if he can enter that way. He leaves the blood caked spear behind and makes sure it is stuck in the ground in a fashion that isn't an accident to show he was there.

Morton has only hear some call for the guards and such to surrender, so Morton believes they must be inside someplace organizing. Surprised no one came to the top of the wall to aid. Surely the spied him up there with Arya. That he called for aid to Ember since his demonic attacks didn't fair well.
Last edited November 14, 2025 8:11 am
Nov 14, 2025 10:47 am
"I think we should put the watchers in the kennels and bind them shut."Going through his pack Chase will pull out a healing potion and give it to Ember."Here you go lass. Take some of this."
OOC:
I don't remember the potency of the healing potions I bought in town. I forgot to write it down.
Last edited November 14, 2025 10:49 am
Nov 14, 2025 10:49 am
As soon as the tied guardsmen are all assembled in this room, Myrtha turns to Aanbo.

"Arya's fallen on the other side, and i think I saw Morton going after her, but I ain't sure. Someone needs to see if they've made it, and if they need help getting to safety. We gotta lick our wounds a bit, decide what to do next."

She then took a few steps away from the assembled prisoners, and whispered "If we're going in the temple, we still have the surprise, right now. But if we tarry, it'll be lost. Guard watches are often rotated at dawn... too soon for comfort."
OOC:
Not meaning to exclude anyone from the talk, but in Myrtha's mind Aanbo is our senior officer, being the longest serving DungeonBuster in our band, and this place is crowded with conscious and fearful prisoners. We shouldn't discuss strategy within earshot of them —they will certainly be freed soon enough, ant the less they know about our intentions the better —, but we must decide whether to push into the Temple or not, quickly.
matmaisan sent a note to spaceseeker19
Last edited November 14, 2025 10:50 am
Nov 14, 2025 10:51 am
"We could open the gate now and let Morton and Arya in." Chase will slip out into the night and go to the gate to open and see to Morton and Arya.
Last edited November 14, 2025 10:52 am
Nov 14, 2025 4:46 pm
Aanbo walks with Myrtha and pauses in his response, giving himself a mental note to not to name any of Orlane's citizens, at least within earshot of the guards. "Agreed, we must keep moving," he whispers. "It will be risky, but perhaps we can find a spot to hide once we're in."

As Chase exits to find the wayward Dungeon Busters, Aanbo considers the small resting shack. "See if there's anything useful in here," he says, his voice a bit louder so everyone else can hear.

The monk returns his attention to Myrtha and whispers again, "I'm going to see if I can find a back door or side entrance. By the time I come back, Morton and Arya should have returned and then we can all try to get in. Through the front door if we need to."
Nov 14, 2025 5:12 pm
Having never dealt with either prisoners or trying to sneak into buildings, Ferranzo is in unfamiliar territory, both literally and figuratively. He stays silent until he thinks of something useful to do.

"I’ll watch the guards." He leans against the wall opposite the kennels, too anxious to sit.
OOC:
Alternately he can do a Help action if someone wants to investigate the building.
Last edited November 14, 2025 5:13 pm
Nov 15, 2025 6:32 pm
"No, you and your friend," Myrtha said, pointing at Eugenios, "can help me search these men. Lyrel, can you keep a watch on them and an eye out the door as well?"

She observed the prisoners with cold, clinical eyes. In part she hoped to keep these men scared, in part she wished to determine if any of them might be considered their leader.
OOC:
Adding an intimidation and insight check, just in case they are useful.
"We're looking for any amulets, or tattoos," standing taller and pointing the wicked edge of her spear, she asks the conscious men in an authoritative voice "If you have tattoos or amulets on you, now is the time to let us know. Nod vigorously if you have either of those on you..."

And with little ceremony Myrtha stepped straight towards the prisoner who, to her eyes, seemed likely to be their leader, or their senior member.
OOC:
If the insight roll does not give her any clues, Myrtha will go by apparent age, or whomever was calling out orders outside, as a proxy for authority.
She exposed his neck, looking for any necklace, and began handling him like a sack of potatoes, looking for tattoos.
OOC:
The rough handling is for show. If the individual was nodding to say he had tattoos, she will go softer and have him point with his nose to the placement of the tattoo. If he tries to resist or act courageous, she'll slap him with all her force, backhanded, and then continue to speak.
"We'll soon know how many of you are cultists, evil folk who's soul has been given over to 'Her'," she stated, emphasising the the last word with disgust. "Maybe some of you have nothing to do with this cult and their evil, my friends and I will soon find it out," she continued, encouraging her new companions to examine the prisoners as she suggested.

As she continues her inspection, she talks loud enough for all the men to hear her clearly.

"You've been told plenty of lies about us. That we're cold-hearted killers. That we've come to prey on your lovely community. That we've taken your kinsfolk, and slain your dogs. Those are all lies. We are the Dungeon Busters. We work for Cecily Raptor and we've come here to investigate some mysterious and fearful rumours. Unfortunately, they've mostly been proven true. Yes, trade has died out because your neighbours have been killing travellers and traders, have been preying on nearby settlements, all to bring offerings to 'Her'. And we will soon get to the bottom of what ails your village. The cultists think that if they kill us, their little secret, their back dealings and stealing will continue to go unnoticed. But let me tell you this: if I die, heck if all my friends die, more will come. If we fail, others will uproot this evil and free your town." She sure hoped this was true. Myrtha thought that if any of them were not cultists, telling the truth and inspiring hope would probably pay dividends, given time.

"We have no love of violence, but we will kill to defend ourselves. Bertram and his buddies at the Golden Grain Inn drugged us with buteo, trying to take us unawares. We're made of stern stuff, and now Bertram's gone back to the mud. He and his torturer friend, Derek. They were put down like the animals they were. They were stealing from the travellers they killed and brutalised: both had safe boxes filled with gold. We left Lhari and Hamiff tied up and alive, just like we're going to do with you, unless you misbehave. Just like we did with your constable, though he's rotten to the core and tried to kill men who had surrendered freely to him under a banner of truce."

She paused to catch her breath. She observed their reactions and took mental count of how many of them were compromised.

"We though we might find more clues under the Golden Grain. That place was like an anthill, plenty of underground passages and hidey-holes. Carrion-eating undead and snakes down there to eat the bodies Bertram and Derek fed them regularly. And more booty. When you head down there, to make sure we're not lying, you might find the bodies of Lhari and Hamiff: they chose to gamble their lives away for a losing cause, though we had given them an opportunity to repent, and to walk in the light again. As we are giving you. If you go down those horrid, stench-ridden tunnels be careful not to be eaten by 'Her' minions. We're leaving your town now, and I suggest no one follow us: the last party who tried are rotting under the eaves of the Dim. Get your lives right while you can, because we're here to fix this problem. And the Dungeon buster's get their job done. Now, I'm going to ungag one of you, so you can speak. You yell or misbehave, and you're getting hurt, so be courteous to a lady, will you?"
Last edited November 15, 2025 7:17 pm

Rolls

Intimidation - (1d20+1)

(13) + 1 = 14

Insight - (1d20)

(12) = 12

Nov 16, 2025 10:23 am
Having seen interrogations and dealt with prisoners before, Eugenios was only wished he had brought his manacles with him this evening. He joined the very enthusiastic ‘Myrtha’, he believed her name, in searching the group of guards starting with any who nodded their head, or indicated they have a tattoo or amulet. He was rather eager to see what the symbol was and who this ‘her’ that was being mentioned was.
Nov 16, 2025 4:08 pm
Lyrel wil help Myrtha and keeps watch as requested.
OOC:
She is not trained in Intimidation or Insight, but If I can help then, here is my advantage rolls

Rolls

Help Myrtha: Insight - (1d20)

(8) = 8

Help Myrtha: Intimidation - (1d20+1)

(11) + 1 = 12

Nov 17, 2025 3:27 am
https://pics.craiyon.com/2023-10-26/39dd634df3c04b909381a20fe18b9e4a.webp After bandaging up Ayra's horrible wound on her neck and making sure that she didn't break anything from the fall but is sure she probably going to feel that fall when she comes around, he will probably end up carrying her over his convient shoulder as she is just too heavy in armor and all to just carry her in his arms. Morton is no weakling but he sure isn't superman.

He is carrying her carefully not to disturb all the bandaging and still ends up with samples of her blood on him. Still better than having his own samples. He is careful not loose any her belongings in the process including the weapon she had out when she tumbled off the wall. She sure doesn't look as pretty bandaged up.

He leaves the part of the spear behind laying against the wall showing that he had been here as there is no way the spear could have been that way except by someone placing it. Just in case someone in the party sees it. Perhaps they will figure it out. He isn't too concerned as he heaves some and up goes Ayra on his shoulder.

He makes his way along the side of the temple toward were he suspects the gate to enter in is. Not totally sure what he is going to have to do but right now it is a lot easier than trying get unconscious Ayra up on top of that wall and back down. Worse case he simply has to hold out till she recovers enough to be conscious but that going to take possibly hours. Temple gate is much closer. He does try not to arouse any unwanted company as he moves.

Owning some rope and a grappling hook is looking a bit appealing. But for a guy that couldn't afford food, that was likely have happened, but now at least he does some coin. Just some useless thoughts as he hauls Ayra along.
Last edited November 17, 2025 3:38 am
Nov 17, 2025 5:10 pm
Chase suggests locking the bound guards in the kennels, then pulls out a potion for Ember.
mathias0077 says:
I don't remember the potency of the healing potions I bought in town. I forgot to write it down.
OOC:
The healing potion restores 2d4+2 HP. @WhtKnt should roll that when Ember drinks the potion.
After this, Chase goes out into the courtyard and unbars the gate. He opens it and peers outside, seeing Morton staggering along with his grisly burden outside. Together they carry Arya Arkon's unconscious, wounded body back inside the Temple gate, across the courtyard, and into the outbuilding with the others.

Myrtha is in the midst of her intimidating monologue when they arrive. None of the captives nodded, but on searching them, Eugenios, Ferranzo, and Myrtha discover that each of them has been branded, which has left a spiral-shaped scar similar enough to the tattoos, medallions, and the carving in the branch as to certainly not be coincidental.

The watchmen get more and more distressed, panting through their noses and groaning as Myrtha goes through the list of cultists that the heroes have killed.

It's not obvious to Myrtha which one of these watchmen is in charge, but the oldest one is clear enough: all of them are human, and one has thinning grey hair. He's the one whose gag she removes. He's clearly very frightened, but tries to cooperate with a quavering, shivering voice. "I-I-I promise to be c-c-courteous, lady." He cranes his head in a futile attempt to see the other adventurers from his position, lying on his side, hog-tied on the floor. "Everyone...W-what do you want with us?"
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