[Gameplay] 8. Vault of Hidden Wisdom
Callum steps over to the clockwork construct instead, inspecting its build to see if anything useful can be gleaned.
Rolls
Knowledge (Engineering) - (1d20+8)
(12) + 8 = 20
Callum is able to determine that the clockwork servant could be wound up with a special key, but that key is nowhere in sight.
Yes, Callum. Lead on, please, I’ll be right behind you.
Rolls
Perception - (1d20+11)
(17) + 11 = 28
But what's most on your mind when you enter are two strange creatures from beyond imagination. You're all struck by mental flashes of burning books and scrolls from their envisaging ability before attacking.

Rolls
Creature initiatives - (1d20+6, 1d20+6)
1d20+6 : (16) + 6 = 22
1d20+6 : (18) + 6 = 24

Could you each let me know where you are on the map, assuming only one of you has entered the room before they attack? Then where you move to and then your actions.
All of you are up, in whatever order you post.
Rolls
Will save - (1d20+4)
(7) + 4 = 11
Crossbow attack - (2d20L1)
(1114) = 11
Damage - (1d6)
(5) = 5
Rolls
Will Save - (1d20+10)
(2) + 10 = 12
He attempts to retain his focus, moving up to the closest of the enemies and swinging his heavy flail.
Rolls
Tabat Menes: Will - (1d20+11)
(3) + 11 = 14
Tabat Menes: Adamantine Heavy Flail - Atk/Dam - (1d20+15, 1d10+9)
1d20+15 : (10) + 15 = 25
1d10+9 : (5) + 9 = 14
Stepping past Callum, our Sarenaraen priestess strikes at the lead creature with her trusty blade!
I was following Callum, so let’s have Kyra start at D4 or just behind Tabat. On my turn, I’ll move to C5 and attack cr1 please.
Rolls
Kyra: Will - (1d20+14)
(16) + 14 = 30
Kyra: Knowledge (Religion) (Int) - (1d20+11)
(11) + 11 = 22
Kyra: +1 Scimitar, power attack - Atk/Dam - (1d20+9, 1d6+8)
1d20+9 : (11) + 9 = 20
1d6+8 : (2) + 8 = 10
Move to C6 and attack the front creature.
Rolls
Will save - (1d20+2)
(20) + 2 = 22
Cokd Iron Khopesh attack - (1d20+16, 1d8+9)
1d20+16 : (5) + 16 = 21
1d8+9 : (1) + 9 = 10
Knowledge (Planes) is correct, rolling for Callum... and that's a failure.
Also rolling for Tabat's disadvantage... still hits!
Iseret's attack hits and damages #1 for 5. Kyra also strikes that one for 10 more, then Selquet also for another 10. Tabat adds another heavy blow for 14.
Callum can still act, then the creatures.

cr1: AC 20, 39 dmg (76 max)
cr2: undamaged
Rolls
Callum Kn Planes - (1d20+6)
(2) + 6 = 8
Tabat's disadvantage roll - (1d20+15)
(20) + 15 = 35
Kyra's second Will save - (1d20+14)
(11) + 14 = 25
Selquet's second Will save - (1d20+2)
(17) + 2 = 19
Rolls
Attack - (1d20+16)
(13) + 16 = 29
Attack (disadvantage) - (1d20+16)
(2) + 16 = 18


