[Gameplay] 8. Vault of Hidden Wisdom

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Jan 23, 2026 1:19 am
Iseret looks around, eyes wide with wonder. "Imagine the history that must be contained within this room!"
Jan 23, 2026 3:06 am
Agreeing with Iseret, a twinge of dissappointment in his voice "A lifetime of study, but alas, not at this exact moment."

Callum steps over to the clockwork construct instead, inspecting its build to see if anything useful can be gleaned.

Rolls

Knowledge (Engineering) - (1d20+8)

(12) + 8 = 20

Jan 23, 2026 4:20 am
OOC:
You only knew the one secret way into the library, and that was hard to find.
There doesn't appear to be any magic in the room, besides your own gear, of course.

Callum is able to determine that the clockwork servant could be wound up with a special key, but that key is nowhere in sight.
Jan 23, 2026 9:45 pm
"Well, there are more items down the hall," pointing south, "Shall we continue?"
Jan 26, 2026 10:46 pm
Kyra nods her clerical head.
Yes, Callum. Lead on, please, I’ll be right behind you.
Jan 27, 2026 3:13 am
Callum heads down the corridor, his eyes and ears alert for any signs of danger.
OOC:
heading to toward E3

Rolls

Perception - (1d20+11)

(17) + 11 = 28

Jan 29, 2026 3:34 am
Long racks of dusty papyrus scrolls line the walls of this semitriangular chamber.

But what's most on your mind when you enter are two strange creatures from beyond imagination. You're all struck by mental flashes of burning books and scrolls from their envisaging ability before attacking.

https://i.imgur.com/RosYhbZ.png
OOC:
I'll roll initiative for them separately. Please roll initiative and if you best their rolls, please act in whatever order you post.

Rolls

Creature initiatives - (1d20+6, 1d20+6)

1d20+6 : (16) + 6 = 22

1d20+6 : (18) + 6 = 24

Jan 29, 2026 3:37 am
OOC:
Init

Rolls

Init - (1d20+6)

(2) + 6 = 8

Jan 29, 2026 4:13 am
Iseret braces for action.

Rolls

Initiative - (1d20+4)

(17) + 4 = 21

Jan 29, 2026 4:36 am
OOC:
initiative

Rolls

Initiative - (1d20+11)

(4) + 11 = 15

Jan 29, 2026 5:40 am
Tabat balks at the strange creatures.

Rolls

Initiative - (1d20+1)

(6) + 1 = 7

Jan 29, 2026 10:50 am
Rolling

Rolls

Initiative - (1d20+7)

(5) + 7 = 12

Jan 29, 2026 5:25 pm
[ +- ] Background image
They each release cones of energy from their chests, 60' long so it will reach everyone in the hallway. Please make DC 15 Will saves or be overwhelmed (staggered, and disadvantage on attack rolls, saving throws, and skill checks) as knowledge of your myriad and conflicting fates strikes your mind.

Could you each let me know where you are on the map, assuming only one of you has entered the room before they attack? Then where you move to and then your actions.

All of you are up, in whatever order you post.
Jan 29, 2026 10:15 pm
OOC:
Cure Iseret's low Will save!
Iseret starts probably at D1. She stays where she is and unlimbers her crossbow.
OOC:
That attack roll should be +11, so a 22 may hit. Rolling damage just in case.
Last edited January 29, 2026 10:21 pm

Rolls

Will save - (1d20+4)

(7) + 4 = 11

Crossbow attack - (2d20L1)

(1114) = 11

Damage - (1d6)

(5) = 5

Jan 29, 2026 10:27 pm
Callum has seen and studied many strange things in his life, but he's dumbfounded by what stands before him. He knows he should probably strike out with his scimitar but the need to know what this is overrides that.
OOC:
Assuming I was the one leading down the hallway so I'll be at D5.
OOC:
what would the knowledge check be for these things? Planar?
Last edited January 29, 2026 10:32 pm

Rolls

Will Save - (1d20+10)

(2) + 10 = 12

Jan 30, 2026 7:48 am
OOC:
Will save first
Tabat feels the burdening thoughts of all his potential failures flood his mind, causing his legs to go weak and the grip on his weapon to falter.

He attempts to retain his focus, moving up to the closest of the enemies and swinging his heavy flail.
OOC:
I'd say Tabat is right behind Callum, and he'll move to E5 before attacking.
Last edited January 30, 2026 7:52 am

Rolls

Tabat Menes: Will - (1d20+11)

(3) + 11 = 14

Tabat Menes: Adamantine Heavy Flail - Atk/Dam - (1d20+15, 1d10+9)

1d20+15 : (10) + 15 = 25

1d10+9 : (5) + 9 = 14

Jan 31, 2026 12:24 am
Kyra shakes off the magical ray of banal energy. She glares warily at the creatures, her clerical mind but only speculating at their origins and weaknesses.
Stepping past Callum, our Sarenaraen priestess strikes at the lead creature with her trusty blade!
OOC:
Know Religion check, if viable.
I was following Callum, so let’s have Kyra start at D4 or just behind Tabat. On my turn, I’ll move to C5 and attack cr1 please.
Last edited January 31, 2026 12:33 am

Rolls

Kyra: Will - (1d20+14)

(16) + 14 = 30

Kyra: Knowledge (Religion) (Int) - (1d20+11)

(11) + 11 = 22

Kyra: +1 Scimitar, power attack - Atk/Dam - (1d20+9, 1d6+8)

1d20+9 : (11) + 9 = 20

1d6+8 : (2) + 8 = 10

Jan 31, 2026 10:43 am
Secret pushes forward unhindered and swings at the front creature.
OOC:

Move to C6 and attack the front creature.

Last edited January 31, 2026 10:47 am

Rolls

Will save - (1d20+2)

(20) + 2 = 22

Cokd Iron Khopesh attack - (1d20+16, 1d8+9)

1d20+16 : (5) + 16 = 21

1d8+9 : (1) + 9 = 10

Jan 31, 2026 5:12 pm
OOC:
Kyra and Selquet succeeded at the first save but please make a second as well. Actually I rolled them here and you're both good.

Knowledge (Planes) is correct, rolling for Callum... and that's a failure.

Also rolling for Tabat's disadvantage... still hits!
Callum studies the creature and is puzzled. He's not heard of these before. Kyra is only certain they're not undead.

Iseret's attack hits and damages #1 for 5. Kyra also strikes that one for 10 more, then Selquet also for another 10. Tabat adds another heavy blow for 14.

Callum can still act, then the creatures.

[ +- ] Background image
Iseret, Callum, and Tabat are Overwhelmed: (staggered, and disadvantage on attack rolls, saving throws, and skill checks).

cr1: AC 20, 39 dmg (76 max)
cr2: undamaged

Rolls

Callum Kn Planes - (1d20+6)

(2) + 6 = 8

Tabat's disadvantage roll - (1d20+15)

(20) + 15 = 35

Kyra's second Will save - (1d20+14)

(11) + 14 = 25

Selquet's second Will save - (1d20+2)

(17) + 2 = 19

Feb 1, 2026 11:45 pm
Unaware of what this is, and seeing the others attack it, a swell of bluish electricity envelops Callum's hand as he swings at the otherworldly creature as well.
OOC:
Swift action to spend an arcane point for arcane accuracy, +5 bonus to hit; 8/9 points left
OOC:
Standard action spell strike
Last edited February 1, 2026 11:47 pm

Rolls

Attack - (1d20+16)

(13) + 16 = 29

Attack (disadvantage) - (1d20+16)

(2) + 16 = 18

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