[Gameplay] 8. Vault of Hidden Wisdom

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Sep 15, 2025 6:18 pm
Your research in the Dark Depository points toward the Vault of Hidden Wisdom, the most secret archive of the Great Library. Once again, you will need to gain permission to get inside, but even with your patrons permission, Deka An-Keret refuses to tell you where the entrance to the vault is located, claiming that knowledge of the entrance’s location has been lost. Likewise, the curators in the Outer Sanctum have heard of the Vault of Hidden Wisdom, but they have no idea where it is. Even with permission, you will need to find your own way into the vault.

How do you go about finding the Vault of Hidden Wisdom?
Oct 28, 2025 7:43 am
"We should learn what we can of it, of anyone that knew of it's location in the past. Perhaps memory of it's location can be found with the dead, or passed down to an ancestor?"
Nov 6, 2025 2:57 pm
You search for stories or rumours of the Vault of Hidden Wisdom, and find the following: "The long shadow of the Tower of Ra's Glory in the dawn of midsummer is said to point toward the door."

Unfortunately, the Tower of Ra's Glory collapsed decades ago, and it is not midsummer.

How do you use this information to find the entrance to the vault?
Nov 7, 2025 7:45 am
"Seems the first thing we should determine is where, exactly, this Tower of Ra's Glory stood. Then, while we may not have the luxury of waiting for Midsummer, perhaps someone learned enough may be able to tell us where the sun would be in the sky during that time."
Nov 7, 2025 3:21 pm
"Do we have a means of generating artificial light? Perhaps we could fool it into thinking it is Midsummer."
Nov 7, 2025 5:32 pm
'If my Dad was here, he would be able to help. He may even have heard of it. He's a builder...' She thinks. 'I can probably ask Khepri for light but I do not know if it will be bright enough.
Nov 7, 2025 6:19 pm
The Tower of Ra’s Glory collapsed years ago. It lay as a ruin for decades, but after you ask your contacts you find that in recent months the tower’s location has become a building site, as the tower’s fallen stone and marble blocks are being removed or incorporated into the foundations of a new building under construction.

You could make a DC 25 Knowledge (Nature) check to work out the sun position at midsummer as compared to now, but you'd also need to know the tower's height to determine where the shadow would point.
Nov 12, 2025 8:58 am
OOC:
Assuming the site of the Tower is here in this city?
Tabat scratches his head. "Perhaps if there is an builder's guild in the city, we might seek them for assistance? They may have archival information on the tower."
Nov 13, 2025 1:41 am
OOC:
Yes. It is in the same city.
Nov 16, 2025 6:15 pm
'Sounds like a good start.'
Nov 19, 2025 2:13 am
OOC:
Making some rolls...
Finding the ruins of the Tower of Ra’s Glory is easy. Many locals remember the tower, but few can recall its height. None know anything about the Vault of Hidden Wisdom. You learn of a trio of old locals named Adull, Hamask, and Toothless Mhetek, who sip mint tea at a nearby hostelry. These old-timers played in the tower as children and know it very well, and tell you it was 125 feet high.

Rolls

Rolls (12,16,13) - (3d20)

(1111) = 13

Nov 19, 2025 10:39 pm
Tabat thanks the old-timers before turning to his companions. "Well, that's one mark down. Now we just need a way to approximate the direction that shadow would fall. A farmer, I think, may know the seasonal sunlight. Or a scholar of some sort."
OOC:
Are there nearby farms? or a science academy? Rolling to Gather Information, if helpful.

Rolls

Tabat Menes: Diplomacy (Cha) - (1d20+12)

(9) + 12 = 21

Nov 20, 2025 5:40 pm
Your inquiries find you a man, Ab-Holl, who knows a little something about such matters. A natural philosopher, he maintains a small diorama of the sun and stars.

He scratches at the dirt a little, and then tells you that he will need a day to do the research, and 50 gold pieces for his time and materials. He's confident that he can determine the shadow, and prove to you it's correct as well.

Do you pay?

Rolls

Nature roll

Nov 22, 2025 8:35 pm
Tabat listens and nods along to the man as he explains what he'll need, and the promises he makes. He considers while reaching for his coin purse.
OOC:
Sense motive to see if he's on the up and up. Barring any concerns from that, he'll pay the 50gp

Rolls

Tabat Menes: Sense Motive (Wis) - (1d20+4)

(15) + 4 = 19

Nov 22, 2025 10:54 pm
Tabat is certain that he's a binafide sage, an expert that you're hiring with particular and valuable skills.

The next day, he shows you his results. It's mostly a series of circles and lines and gibberish, but Ab-Holl is confident in his calculations. The determination of where the shadow would point reveals the actual entrance to the Vault of Hidden Wisdom is located in an otherwise nondescript wall of a bathhouse in the Wadjet’s Walk district. Once you know where to look, you find the door with little difficulty, although searching blindly would have been a very difficult task.

You wait until you cannot be seen and pass through.

Two deep alcoves open on either side of this dusty chamber. A small, battered bronze chest sits on the floor at the far end of the room. Beyond the chest, a passage continues to the south.

Iseret detects a pressure plate in the floor that looks to open a pit.

Rolls

Trapfinding - (1d20+13)

(12) + 13 = 25

Nov 23, 2025 12:30 am
Iseret attempts to disarm the trap.

Rolls

Disable Device - (1d20+16)

(7) + 16 = 23

Nov 27, 2025 10:12 am
Tabat begins to walk forward but halts when Iseret signals danger. He watches the halfling do her work, nodding in appreciation at the display of skill.
Nov 27, 2025 7:09 pm
OOC:
Jeez, these read/unread issues can be difficult to deal with.
Iseret fails to disarm it, but does not set it off. You can try again (failure by 5+ will set it off), or mark it and go around.
Nov 27, 2025 9:12 pm
Iseret contemplates for a moment. "Let me try again, I think I've just about got it!"
OOC:
Oops. Crap.
Last edited November 27, 2025 9:12 pm

Rolls

DIsable Device - (1d20+16)

(2) + 16 = 18

Nov 27, 2025 9:29 pm
OOC:
Iseret only: DC 20 Reflex negates, otherwise falling damage and spikes at the bottom.
Nov 27, 2025 9:48 pm
Hearing the click, Iseret knows that she has messed up and quickly attempts a backward roll.

Rolls

Reflex save - (1d20+12)

(8) + 12 = 20

Nov 27, 2025 10:10 pm
By her fingernails, Iseret scrambles from the pit trap. 50' deep and spiked at the bottom, she avoids a prickly fate.

It's the width of the room, and ten feet across, so getting over it will be a challenge, especially for Andromeda!

https://i.imgur.com/3EqXM1W.jpeg
Dec 14, 2025 4:33 am
Some time later...

Having been drawn back from the pit to consult in meditation, Khadi and Jaware take leave of your company. Perhaps it will be only for a short time, but Kepri calls her away to some urgent work and Jaware is convinced to protect her as long as he can.

Tabat and Iseret seal up the hidden library and seek additional adventurers to assist them in exploring this next tomb of tomes.

This leads them to the inn called The Beggars Oasis. It's a teahouse and hookah, ostensibly, but is a known hang out and gathering place for adventurers of a certain nature - that is, those with scruples rather than without. The hostess Tahirah is said to have a nose for such things.

This leads us to a fine one evening, with Tabat paladin of Horus and Iseret the halfling archaeologist meeting: Kyra, priestess of Saranae; Selquet Ashem, an agile man at arms; and Callum Blackstar, a half-elf warrior with a more mystical air about him.

The air of the Beggars Oasis is lightly scented with a sweet smell of aromatic incense being smoked at other tables. Several pitchers of beer have just been delivered by Tahirah herself, water condensing on their chilled sides. She gives Tabat a light nod, signaling that she had no objections to the company that have just sat at this table.
Dec 15, 2025 1:15 am
Iseret smiles broadly at the newcomers. "Welcome to our little company," she offers with a hand.
Dec 15, 2025 1:19 am
"Ah! Much obliged and delighted to make your acquaintance, much obliged and delighted indeed! An archeologist did I hear you say? That is a most interesting trade, and Osirion a most blessed place to ply it as such! You must have many fascinating tales, no?"
Dec 15, 2025 1:40 am
Our turbaned priestess sits in the corner, and rises just enough to greet her companions kindly.
Greetings. I am Kyra, a Crusader of the Dawnflower. I come for to explore the tombs, and perhaps to see what my ancestors before might have seen.

Well met, to all of you!
Dec 15, 2025 9:35 pm
Smiling, Callum leans over to shake Iseret's hand, "I appreciate the offer."

Looking at the rest of the group, he nods his head in greeting, "Quite the group we have here ..." his eyes rest on the cleric, brow raised quizzically, "Are you the Kyra of Dawnflower? If so, I've heard tales of your exploits across all of Golarion. Our little group is lucky to have you join us. If not her, well, I'm sure you'll be just fine." he says with a chuckle.
Last edited December 16, 2025 3:01 am
Dec 16, 2025 12:35 pm
I am humbled, my friend. Yes, I surely am that Kyra, about whom you’ve heard. And what is your name? I look forward to our explorations together!
Dec 16, 2025 7:00 pm
"Well, a blessing upon us all! I am Callum Blackstar, but you may call me Cal." With that the half elf sits back down and waits for the others, curious more then ever now where this venture will lead.
Last edited December 17, 2025 12:58 am
Dec 17, 2025 5:41 pm
"A pleasure to make your acquaintences," Tabat says to Callum and Selqet. "Kyra, good to see you again. It's been years since that ordeal up in Sothis. I was glad to have you by my side then, as I will be now. Welcome to you all."
Dec 20, 2025 5:37 pm
Given some time to get to know each other, eventually you return to the Vault of Hidden Wisdom. With the additional resources, expertises and abilities you are better equipped to tackle the no doubt forbidable defenses of this library.

Iseret has last uncovered a pit trap. 50' deep and spiked at the bottom. It's the width of the room, and ten feet across, so getting over it will be a challenge, especially for Tabat's camel Andromeda.

https://i.imgur.com/3EqXM1W.jpeg
Dec 21, 2025 11:43 am
Selqet examines the trap.
OOC:
Is it just an open pit? or is it covered that we could disable the trip mechanism?
Dec 21, 2025 7:48 pm
It's an open pit, having been triggered earlier and it hasn't been reset since.
Dec 22, 2025 2:16 pm
Looking at the pit, the camel, the 10' gap, and back at the camel, another chuckle escapes the half-elf's lips, "Bested already it seems. I'm afraid I have no magicks that can assist at the moment. Kyra, does Sarenae offer any guidance in this matter? If not, can we reset and then disable the trap?"
Last edited December 22, 2025 2:31 pm
Dec 22, 2025 3:44 pm
Kyra approaches the pit, looks down…and then steps back lest she slips!
I can Air Walk across. I also have rope. Someone grab the other end of my rope, and once I’m across, the rest of you can negotiate with the rope over to me.
If we’ve enough rope, we might need repeat the process , everyone holding another end of rope, until we’re all across.

Kyra sheathes her weapons, grabs one end of her 50’ hempen rope, and offers the other end to a willing companion.
Last edited December 22, 2025 3:48 pm
Dec 22, 2025 4:09 pm
"I have some pitons and a hammer back on my camel if we want to fasten ropes to both sides?"
OOC:
I'm assuming I tied up/hobbled my camels back at the entrance to the dungeon/tomb.
Dec 31, 2025 5:39 pm
OOC:
I know that it's the holidays, but let's get past this, shall we? It's not a dire threat.
Iseret easily jumps across and with a rope secured around the bronze chest, the others have a way to cross with support. Taking your time, you make it across. The chest is empty.

You see a few ways to go but after checking the corridors, you see the following:

https://i.imgur.com/KwumZir.jpeg

In the central location (marked E2) you see desks piled with scrolls and codices.

Beyond that, at the farthest extent of darkvision (for those that have it; location E3), you see the ends of racks that hold more scrolls.

To the east, at the end of a passage in a small chamber (location E4), two clockwork soldiers have just animated and are coming toward you. Faintly over the din of their clanking, you think you hear a few more coming, but those are out of sight.

Let's say that you're at the intersection just below E1. They are medium sized and moving at normal speed so they'll be upon you in a round or two. What do you do?
Dec 31, 2025 7:49 pm
Having made her way past the 10’ out of spiked doom, and spying approaching automatons, our clerical crusader readies her weapons and utters a brief prayer to the Dawnflower. Instilling herself with Divine Favor! Bring it!
OOC:
Casting Divine Favor. Was going to do Divine Power but I think I’ll wait on that.
Last edited December 31, 2025 8:02 pm
Dec 31, 2025 8:59 pm
Iseret raises her crossbow, aims, and fires at one of the clockwork creations.

Rolls

Crossbow vs. clockwork soldier - (1d20+11, 1d6)

1d20+11 : (7) + 11 = 18

1d6 : (5) = 5

Dec 31, 2025 9:31 pm
Selqet draws his khopesh and positions himself to the front of the group prepared to meet the attacking constructs, taking a knee to allow arrows to be fired over his head.
OOC:
Ready to opportune parry/riposte when I'm attacked if they get here, but not moving more than to the front of the group
Jan 1, 2026 11:00 pm
"Ah, here's something I can assist with." Callum says, raising his finger at the two constructs heading their way. A small bead of fire shoots forth from his finger toward them, exploding in an intense blast upon contact.
OOC:
Casting Fireball, Reflex save for half damage (spell DC 18), SR: yes

Rolls

Fireball - (8d6)

(33431466) = 30

Jan 3, 2026 12:19 am
OOC:
Making saving throws for them.
The fireball does horrific damage to the clockwork soldiers. They're still upright, but the damage is nearly catastrophic.

Those of you with ranged instruments quickly take them down, and they clank to the floor. When the gears stop turning, you hear the matched clanking footsteps of two more coming toward you from the southeastern passageway.
OOC:
After the fireball, they had one hit point each remaining, haha.

Rolls

Reflex Saves - (1d20+4, 1d20+4)

1d20+4 : (9) + 4 = 13

1d20+4 : (8) + 4 = 12

Jan 5, 2026 3:39 am
Callum makes his way to the southeastern passageway. Once the other two constructs are w.n distance, an oily sheen forms around their feet.
OOC:
Casting Grease. 45 ft max distance; Reflex save or fall (spell DC 16)
Jan 5, 2026 3:51 am
When he looks around the corner, they're about 30' south of the intersection, and he lays the spell below them. It fails to deter them meaningfully.
OOC:
Everyone but Callum can act before the clockworks.

Rolls

Reflex saves - (1d20+4, 1d20+4)

1d20+4 : (15) + 4 = 19

1d20+4 : (17) + 4 = 21

Jan 8, 2026 11:52 pm
Kyra stands back from the greased floor, as far back from the clockworks as her 50’ range allows. Then, she tosses a bullet from her sling!

Rolls

Sling - (1d20+10, 1d4+10)

1d20+10 : (11) + 10 = 21

1d4+10 : (2) + 10 = 12

Jan 9, 2026 12:48 am
Selqet rushes forward, slashing his Khopesh at the lead construct.
OOC:
Charge, stopping just outside the grease but in melee ideally.

Will Opportune Parry and Riposte the first attack I have directed at me this round.

Rolls

Khopesh Attack - (1d20+16)

(10) + 16 = 26

Khopesh Damage - (1d8+9)

(2) + 9 = 11

Opportune Parry - (1d20+16)

(7) + 16 = 23

Riposte (Khopesh Attack) - (1d20+16)

(5) + 16 = 21

Riposte (Khopesh Damage) - (1d8+9)

(5) + 9 = 14

Jan 12, 2026 2:25 am
Both clockwork are still up after those attacks.
Jan 15, 2026 9:18 am
Tabat pats Andromeda gently, asking her to remain behind while they delve further into the darkness beyond. She lets out a snort and stamps a hoof, but otherwise lays down to watch as they move inward.

At the sight of the clockwork attackers, Tabat pulls free his adamantine heavy flail and prepares to attack.
OOC:
He'll hold an attack and step between the attackers and his allies, if able. Will they be upon him this round and should I roll?
Jan 15, 2026 11:45 pm
Kyra draws her scimitar, and steps up beside her paladinic friend. I will fight with you, our clerical debutante says to Cinder.
Last edited January 15, 2026 11:45 pm
Jan 17, 2026 4:01 am
@Whtknt, does Iseret have an action?
Jan 22, 2026 5:15 pm
OOC:
My apologies. It's been busy here getting ready for the upcoming convention.
Iseret raises her crossbow and launches another bolt at the clockworks.

Rolls

Attack and damage - (1d20+11, 1d6)

1d20+11 : (6) + 11 = 17

1d6 : (4) = 4

Jan 22, 2026 6:47 pm
Kyra does 12, Selquet does 25, Iseret does 4.

That leaves them both standing. CS1 15/31, CS2 6/31


The two servants attack Selquet who is taught there, ignoring the archers for now... However, they're not much of a threat from this hardened crew of adventurers.
OOC:
Everyone can act. Choose your targets if you would.

Rolls

Slam - (1d20+6, 1d4+6)

1d20+6 : (4) + 6 = 10

1d4+6 : (1) + 6 = 7

Slam - (1d20+6, 1d4+6)

1d20+6 : (14) + 6 = 20

1d4+6 : (2) + 6 = 8

Jan 22, 2026 7:26 pm
Iseret reloads and fires at number 2, hoping to bring it down.

Rolls

Attack and damage - (1d20+11)

(10) + 11 = 21

Damage - (1d6)

(4) = 4

Jan 22, 2026 8:06 pm
Kyra attacks the closest clockwork with her scimitar!
OOC:
Ignore Crit on Iterative please, thx.
Last edited January 22, 2026 8:12 pm

Rolls

Kyra: +1 Scimitar, power attack - Atk/Dam - (1d20+12, 1d6+11)

1d20+12 : (19) + 12 = 31

1d6+11 : (1) + 11 = 12

Kyra: Iterative - Atk/Dam - (1d20+7, 1d6+11)

1d20+7 : (16) + 7 = 23

1d6+11 : (3) + 11 = 14

Crit - (1d6)

(4) = 4

Crit on Iterative - (1d6)

(4) = 4

Crit Confirm - (1d20+12)

(12) + 12 = 24

Crit Confirm on Iterative - (1d20+7)

(15) + 7 = 22

Jan 22, 2026 8:45 pm
Iseret and Kyra take down the two clockworks, Iseret's crossbow setting it up, and Kyra slashing first one then the other with her scimitar.

Luckily, despite being mechanical in structure, neither of them have the sturdiness of some constructs.

Battle is over.


You see a few ways to go but after checking the corridors, you see the following:

https://i.imgur.com/KwumZir.jpeg

In the central location (marked E2) there were desks piled with scrolls and codices.

Beyond that, at the farthest extent of darkvision (for those that have it; location E3), you saw the ends of racks that hold more scrolls.

To the east, at the end of a passage in a small chamber (location E4), is where the first two clockwork soldiers animated. Down the corridor toward the W is where the second pair came from.
Jan 22, 2026 9:15 pm
Callum's eyes light up upon seeing the various tomes and books ahead of them. He waits for the grease to dispel itself, then cautiously makes his way down the corridor, eager to dig in to whatever mysteries they may hold. As no trap sprung for the constructs, they should be fine. "If anyone wants to join me, you're welcome."
OOC:
perception just in case
OOC:
would a take 10 or 20 be available to go over the items in E2?

Rolls

Perception (Wis) - (1d20+11)

(6) + 11 = 17

Jan 23, 2026 12:47 am
Our clerical debutante joins her friend. Perusing the various writing on the nearest desk. Chiefly interested in religious texts.
OOC:
Perception 33/take 20.
Last edited January 23, 2026 1:10 am
Jan 23, 2026 12:55 am
A single clockwork servant stands in the middle of the room, but it has wound down and is currently inactive. It has a thick layer of dust on it, a sign that it has not been used in some time. It does not activate when approached or even knocked over should you do so.

The contents of the room are a kind of library, and researching it will take time, a lot of time.
Jan 23, 2026 1:13 am
"Perhaps we should check if there are any other dangerous areas before we spend too much time cataloging these books and scrolls?"
OOC:
Are there other exits out of the library than the one we came in?
Jan 23, 2026 1:14 am
Hmm, this will take a while, Kyra admits, abandoning her search among various texts upon the desks. She walks back, north, to the entrance to the middle chamber. Then, uttering a brief prayer, she casts Detect Magic upon a sixty foot cone area, extending down into the southern passageway.
OOC:
Detect Magic to see if we can maybe ping any magic scrolls or tomes.
Last edited January 23, 2026 1:18 am
Jan 23, 2026 1:19 am
Iseret looks around, eyes wide with wonder. "Imagine the history that must be contained within this room!"
Jan 23, 2026 3:06 am
Agreeing with Iseret, a twinge of dissappointment in his voice "A lifetime of study, but alas, not at this exact moment."

Callum steps over to the clockwork construct instead, inspecting its build to see if anything useful can be gleaned.

Rolls

Knowledge (Engineering) - (1d20+8)

(12) + 8 = 20

Jan 23, 2026 4:20 am
OOC:
You only knew the one secret way into the library, and that was hard to find.
There doesn't appear to be any magic in the room, besides your own gear, of course.

Callum is able to determine that the clockwork servant could be wound up with a special key, but that key is nowhere in sight.
Jan 23, 2026 9:45 pm
"Well, there are more items down the hall," pointing south, "Shall we continue?"
Jan 26, 2026 10:46 pm
Kyra nods her clerical head.
Yes, Callum. Lead on, please, I’ll be right behind you.
Jan 27, 2026 3:13 am
Callum heads down the corridor, his eyes and ears alert for any signs of danger.
OOC:
heading to toward E3

Rolls

Perception - (1d20+11)

(17) + 11 = 28

Jan 29, 2026 3:34 am
Long racks of dusty papyrus scrolls line the walls of this semitriangular chamber.

But what's most on your mind when you enter are two strange creatures from beyond imagination. You're all struck by mental flashes of burning books and scrolls from their envisaging ability before attacking.

https://i.imgur.com/RosYhbZ.png
OOC:
I'll roll initiative for them separately. Please roll initiative and if you best their rolls, please act in whatever order you post.

Rolls

Creature initiatives - (1d20+6, 1d20+6)

1d20+6 : (16) + 6 = 22

1d20+6 : (18) + 6 = 24

Jan 29, 2026 3:37 am
OOC:
Init

Rolls

Init - (1d20+6)

(2) + 6 = 8

Jan 29, 2026 4:13 am
Iseret braces for action.

Rolls

Initiative - (1d20+4)

(17) + 4 = 21

Jan 29, 2026 4:36 am
OOC:
initiative

Rolls

Initiative - (1d20+11)

(4) + 11 = 15

Jan 29, 2026 5:40 am
Tabat balks at the strange creatures.

Rolls

Initiative - (1d20+1)

(6) + 1 = 7

Jan 29, 2026 10:50 am
Rolling

Rolls

Initiative - (1d20+7)

(5) + 7 = 12

Jan 29, 2026 5:25 pm
[ +- ] Background image
They each release cones of energy from their chests, 60' long so it will reach everyone in the hallway. Please make DC 15 Will saves or be overwhelmed (staggered, and disadvantage on attack rolls, saving throws, and skill checks) as knowledge of your myriad and conflicting fates strikes your mind.

Could you each let me know where you are on the map, assuming only one of you has entered the room before they attack? Then where you move to and then your actions.

All of you are up, in whatever order you post.
Jan 29, 2026 10:15 pm
OOC:
Cure Iseret's low Will save!
Iseret starts probably at D1. She stays where she is and unlimbers her crossbow.
OOC:
That attack roll should be +11, so a 22 may hit. Rolling damage just in case.
Last edited January 29, 2026 10:21 pm

Rolls

Will save - (1d20+4)

(7) + 4 = 11

Crossbow attack - (2d20L1)

(1114) = 11

Damage - (1d6)

(5) = 5

Jan 29, 2026 10:27 pm
Callum has seen and studied many strange things in his life, but he's dumbfounded by what stands before him. He knows he should probably strike out with his scimitar but the need to know what this is overrides that.
OOC:
Assuming I was the one leading down the hallway so I'll be at D5.
OOC:
what would the knowledge check be for these things? Planar?
Last edited January 29, 2026 10:32 pm

Rolls

Will Save - (1d20+10)

(2) + 10 = 12

Jan 30, 2026 7:48 am
OOC:
Will save first
Tabat feels the burdening thoughts of all his potential failures flood his mind, causing his legs to go weak and the grip on his weapon to falter.

He attempts to retain his focus, moving up to the closest of the enemies and swinging his heavy flail.
OOC:
I'd say Tabat is right behind Callum, and he'll move to E5 before attacking.
Last edited January 30, 2026 7:52 am

Rolls

Tabat Menes: Will - (1d20+11)

(3) + 11 = 14

Tabat Menes: Adamantine Heavy Flail - Atk/Dam - (1d20+15, 1d10+9)

1d20+15 : (10) + 15 = 25

1d10+9 : (5) + 9 = 14

Jan 31, 2026 12:24 am
Kyra shakes off the magical ray of banal energy. She glares warily at the creatures, her clerical mind but only speculating at their origins and weaknesses.
Stepping past Callum, our Sarenaraen priestess strikes at the lead creature with her trusty blade!
OOC:
Know Religion check, if viable.
I was following Callum, so let’s have Kyra start at D4 or just behind Tabat. On my turn, I’ll move to C5 and attack cr1 please.
Last edited January 31, 2026 12:33 am

Rolls

Kyra: Will - (1d20+14)

(16) + 14 = 30

Kyra: Knowledge (Religion) (Int) - (1d20+11)

(11) + 11 = 22

Kyra: +1 Scimitar, power attack - Atk/Dam - (1d20+9, 1d6+8)

1d20+9 : (11) + 9 = 20

1d6+8 : (2) + 8 = 10

Jan 31, 2026 10:43 am
Secret pushes forward unhindered and swings at the front creature.
OOC:

Move to C6 and attack the front creature.

Last edited January 31, 2026 10:47 am

Rolls

Will save - (1d20+2)

(20) + 2 = 22

Cokd Iron Khopesh attack - (1d20+16, 1d8+9)

1d20+16 : (5) + 16 = 21

1d8+9 : (1) + 9 = 10

Jan 31, 2026 5:12 pm
OOC:
Kyra and Selquet succeeded at the first save but please make a second as well. Actually I rolled them here and you're both good.

Knowledge (Planes) is correct, rolling for Callum... and that's a failure.

Also rolling for Tabat's disadvantage... still hits!
Callum studies the creature and is puzzled. He's not heard of these before. Kyra is only certain they're not undead.

Iseret's attack hits and damages #1 for 5. Kyra also strikes that one for 10 more, then Selquet also for another 10. Tabat adds another heavy blow for 14.

Callum can still act, then the creatures.

[ +- ] Background image
Iseret, Callum, and Tabat are Overwhelmed: (staggered, and disadvantage on attack rolls, saving throws, and skill checks).

cr1: AC 20, 39 dmg (76 max)
cr2: undamaged

Rolls

Callum Kn Planes - (1d20+6)

(2) + 6 = 8

Tabat's disadvantage roll - (1d20+15)

(20) + 15 = 35

Kyra's second Will save - (1d20+14)

(11) + 14 = 25

Selquet's second Will save - (1d20+2)

(17) + 2 = 19

Feb 1, 2026 11:45 pm
Unaware of what this is, and seeing the others attack it, a swell of bluish electricity envelops Callum's hand as he swings at the otherworldly creature as well.
OOC:
Swift action to spend an arcane point for arcane accuracy, +5 bonus to hit; 8/9 points left
OOC:
Standard action spell strike
Last edited February 1, 2026 11:47 pm

Rolls

Attack - (1d20+16)

(13) + 16 = 29

Attack (disadvantage) - (1d20+16)

(2) + 16 = 18

Feb 2, 2026 1:57 am
OOC:
Without flanking that is a miss from Callum.
Callum feels the disorientation interfere with his attack and his weapon strikes only air.

The creatures attack back with their limbs and two crystal tentacles. The back one attacks Selquet, the front attacks Tabat.
OOC:
Looks like only Tabat was struck. DC17 or take 6 CHA damage, please.
[ +- ] If you're struck with the tentacles, DC17 Will save...
You're all up in whatever you post.

Rolls

2 slams - (1d20+13, 1d6+4, 1d20+13, 1d6+4)

1d20+13 : (10) + 13 = 23

1d6+4 : (5) + 4 = 9

1d20+13 : (6) + 13 = 19

1d6+4 : (6) + 4 = 10

2 tentacles plus fate drain - (1d20+8, 1d4+2, 1d20+8, 1d4+2)

1d20+8 : (20) + 8 = 28

1d4+2 : (4) + 2 = 6

1d20+8 : (6) + 8 = 14

1d4+2 : (2) + 2 = 4

2 slams vs Selquet - (1d20+13, 1d6+4, 1d20+13, 1d6+4)

1d20+13 : (7) + 13 = 20

1d6+4 : (3) + 4 = 7

1d20+13 : (1) + 13 = 14

1d6+4 : (2) + 4 = 6

2 tentacles vs Selquet with fate drain - (1d20+8, 1d4+2, 1d20+8, 1d4+2)

1d20+8 : (6) + 8 = 14

1d4+2 : (2) + 2 = 4

1d20+8 : (9) + 8 = 17

1d4+2 : (1) + 2 = 3

Feb 2, 2026 2:01 am
Her trusty scimitar shimmering brightly, our clerical crusader strikes the first creature again!

Rolls

Kyra: +1 Scimitar, power attack - Atk/Dam - (1d20+9, 1d6+8)

1d20+9 : (4) + 9 = 13

1d6+8 : (3) + 8 = 11

Kyra: Iterative - Atk/Dam - (1d20+4, 1d6+8)

1d20+4 : (9) + 4 = 13

1d6+8 : (1) + 8 = 9

Feb 2, 2026 4:19 am
Iseret tries again with her trusty crossbow (at -4 for firing into melee).

Rolls

Attack and damage (firing into melee with sneak attack) - (2d20-4L1, 1d6+3d6)

2d20-4L1 : (1416) - 4 = 26

1d6+3d6 : (3) + (546) = 18

Feb 2, 2026 4:21 am
OOC:
Well, that worked... not!
Feb 2, 2026 10:13 am
Selqet steps forward to try to flank the creature to attack.

OOC:
5 ft step to flank with Tabat; attack CR 1, will use a Panache point to opportune parry & riposte if I am attacked

both attacks are at +2 forgot to add flanking if its applicable.
Last edited February 2, 2026 10:13 am

Rolls

Cold Iron Khopesh - (1d20+16, 1d8+9)

1d20+16 : (4) + 16 = 20

1d8+9 : (1) + 9 = 10

Parry - (1d20+16)

(16) + 16 = 32

Riposte (Cold Iron Khopesh) - (1d20+16, 1d8+9)

1d20+16 : (14) + 16 = 30

1d8+9 : (5) + 9 = 14

Feb 2, 2026 5:52 pm
Tabat attempts to shrug off the crushing weight of the energy effecting him even as the tentacles lash out at him as well.

He attempts to fight back, swinging his heavy flail at the creature before him.

Rolls

Tabat Menes: Will vs DC 17 - (1d20+11)

(8) + 11 = 19

Tabat Menes: Adamantine Heavy Flail - Atk/Dam - (2d20L1+15, 1d10+9)

2d20L1+15 : (115) + 15 = 16

1d10+9 : (5) + 9 = 14

Feb 3, 2026 12:52 am
Iseret rolled the lesser, a 14, add 11 to the attack roll, subtract 4, is 21 which hits! 18 more damage.

Kyra's attacks miss.

Selquet, moving to flank slaughters the beast. (24 more damage takes it to -3.)

Tabat steps forward to attack the second and misses due to the befuddlement.
OOC:
Callum is up!

Cr1 is dead, cr2 remains.
[ +- ] Background image
Iseret, Callum, and Tabat are Overwhelmed: (staggered, and disadvantage on attack rolls, saving throws, and skill checks).

cr1: dead
cr2: undamaged
Feb 5, 2026 4:12 am
Feeling like he's had too much Andoran wine, Callum takes a moment to center himself. His sword hand still enveloped in bluish electricity, he raises his other hand toward the creature, utters a few arcane words, and two bolts of fire spring forth.
OOC:
Swift action to spend an arcane point for arcane accuracy, +5 bonus to hit; 7/9 points left
OOC:
Scorching Ray - ranged touch attack; save: no; spell resistance: yes
OOC:
lol, yeesh
Last edited February 5, 2026 4:14 am

Rolls

Ray 1 - (1d20+6)

(18) + 6 = 24

Ray 1 (-) - (1d20+6)

(1) + 6 = 7

Ray 2 - (1d20+6)

(3) + 6 = 9

Ray 2 (-) - (1d20+6)

(11) + 6 = 17

Feb 5, 2026 4:18 am
OOC:
Add a spell penetration roll please, the creature does have Spell Resistance. I'm not certain if you make one for each ray or once for the work, so roll twice, one for each ray that hit. I'll look up the rule later.
OOC:
Edit: correction, only one check is made for the casting of the spell, so either all rays could get through, or none.

Second edit: okay I'll type that roll for you

Success! Touch AC 15, SR 23. You rolled four to hit rolls for two rays, so my house rule is to take the first dice dropped. That's one hit and one miss. It does 4d6 damage. I rolled that too for you.
One of two Scorching Rays hit the remaining creature, but it appears to be largely resistant to the fire. (It takes 4 damage.)

It attacks Selquet with its hands and tentacles... but misses work all of them.

You're all up again in whatever order you post

[ +- ] Background image
Iseret, Callum, and Tabat are Overwhelmed: (staggered, and disadvantage on attack rolls, saving throws, and skill checks).

cr1: dead
cr2: AC20 (15 touch), SR23, Resist Fire 10; 4 damage

Rolls

Caster level check - (1d20+8)

(16) + 8 = 24

Scorching Ray Damage - (4d6)

(6242) = 14

Recharge time - (1d4)

(3) = 3

2 slams - (1d20+13, 1d6+4)

1d20+13 : (9) + 13 = 22

1d6+4 : (4) + 4 = 8

2 tentacles plus fate drain - (1d20+8, 1d4+2)

1d20+8 : (13) + 8 = 21

1d4+2 : (1) + 2 = 3

Other attacks I forgot to roll - (1d20+13, 1d6+4, 1d20+8, 1d4+2)

1d20+13 : (10) + 13 = 23

1d6+4 : (1) + 4 = 5

1d20+8 : (13) + 8 = 21

1d4+2 : (3) + 2 = 5

Feb 7, 2026 6:42 pm
Seeing the fire have little effect, Callum makes his way toward the creature, and strikes out again, electricity still dancing around the blade.
OOC:
free action, 5' step, to move to D6
Last edited February 7, 2026 10:59 pm

Rolls

Attack - (1d20+11)

(19) + 11 = 30

Attack (disadvantage) - (1d20+11)

(8) + 11 = 19

Feb 7, 2026 8:25 pm
OOC:
That's only a five foot step for Callum, a free action, so he can still make a regular action.
Feb 7, 2026 8:54 pm
Our clerical debutante steps five feet ahead and attacks the creature!
OOC:
5’ step to C6.

Rolls

Kyra: +1 Scimitar, power attack - Atk/Dam - (1d20+9, 1d6+8)

1d20+9 : (16) + 9 = 25

1d6+8 : (2) + 8 = 10

Kyra: Iterative - Atk/Dam - (1d20+4, 1d6+8)

1d20+4 : (13) + 4 = 17

1d6+8 : (3) + 8 = 11

Feb 7, 2026 9:47 pm
Kyra's first attack strikes, opening a serious wound.

[ +- ] Background image
Iseret, Callum, and Tabat are Overwhelmed: (staggered, and disadvantage on attack rolls, saving throws, and skill checks).

cr1: dead
cr2: AC20 (15 touch), SR23, Resist Fire 10; 14 damage
Feb 7, 2026 10:59 pm
OOC:
ah, didn't realize that, with staggered. Thanks. Updated post. So close.
Feb 8, 2026 4:50 am
Tabat swings his heavy flail again at the remaining creature!

Rolls

Tabat Menes: Adamantine Heavy Flail - Atk/Dam - (2d20L1+15, 1d10+9)

2d20L1+15 : (812) + 15 = 23

1d10+9 : (9) + 9 = 18

Feb 8, 2026 12:30 pm
As the creature misses Selqet he makes a feint.

Selqet steps forward and slashes with his Khopesh.

OOC:

Using Swordplay Upset to Feint as an immediate action when the creature misses, then
[ +- ] Swordplay Upset
Benefit: While using Swordplay Style, as an immediate action, you can attempt a feint against an opponent that makes a melee attack against you and misses.
Last edited February 8, 2026 12:31 pm

Rolls

Feint - (1d20+7-4)

(1) + 3 = 4

Cold Iron Khopesh - (1d20+18+2, 1d8+11)

1d20+18+2 : (19) + 20 = 39

1d8+11 : (3) + 11 = 14

Confirm Critical - (1d20+18+2, 1d6+11)

1d20+18+2 : (3) + 20 = 23

1d6+11 : (5) + 11 = 16

Feb 8, 2026 3:32 pm
The creature is pounded by Tabat's heavy blow, shifting it into an utterly lethal killing strike by Selquet.

Combat is over. The staggered condition passes from those so inflicted.

The two alien creatures lie in death in the room.
Feb 9, 2026 12:25 am
Tabat relaxes his muscles as the immediate danger is ended. "What manner of creatures were those?" His eyes look about the room, wondering if they were here to guard something, or simply stand as a trap.
OOC:
Is the Overwhelmed status long-lasting or does it begin to fade after the fight?

Rolls

Tabat Menes: Perception (Wis) - (1d20+5)

(16) + 5 = 21

Feb 9, 2026 1:40 am
"I do not know. . . I have never faced their like before. Strange things lurk in these hidden places." Selqet likewise inspects the room.
OOC:

Confirmed crit in that battle puts me back to full Panache.

Rolls

Perception - (1d20+11)

(11) + 11 = 22

Feb 9, 2026 3:43 am
OOC:
The curse is entirely lifted at the end of battle.
Feb 9, 2026 4:37 am
Feeling more like himself now, Callum steps over to the shelves of scrolls and manuscripts to peruse them further. "I cannot place what they are, but perhaps these dusty tomes can enlighten us."

Rolls

Perception - (1d20+11)

(15) + 11 = 26

Feb 9, 2026 10:46 pm
Kyra stops short of sheathing her blade. She turns her scimitar up, horizontal, parallel to the ground, unrobed arns holding it up on either end, almost at eye level. Then she utters a quick prayer, Be sharp as keen steel, she says to her sword. In an instant, her blade becoming magically sharpened to a keen edge!
OOC:
Casting Keen Edge on my sword, 80 minute duration.
Feb 10, 2026 4:48 am
Searching and assisted by magical detection, you find a 4th-level page of spell knowledge (Ultimate Equipment 314) containing the phantom chariot spell.

The room is a library and once you're ready to conduct research, you can find more information. That research is made once per full day of study, so best to clear the remainder of the dungeon first.

The two locations marked E4 are where the clockwork servants came from, and haven't yet been explored. E5 you've not been to yet.

https://i.imgur.com/dJtg2bT.jpeg
Feb 13, 2026 7:09 pm
Kyra carefully rolls up the Phantom Chariot scroll, and kindly hands it off to an arcane caster.
OOC:
Sry, IDK who’s playing what, so I’ll leave it there. :)
Shall we move back east, to the center chamber, friends?
OOC:
Kindly suggesting E5 next.
Feb 13, 2026 8:03 pm
"I'll take that off your hands." Callum says and pockets the scroll for review later.

"I like that idea Kyra, but perhaps we should check where the automatons came from first, make sure nothing else sneaks up behind us."
OOC:
suggesting southern E4 first on the way to E5, but I'm down for skipping it. I'm sure everything will be juuusst fine.
Feb 13, 2026 8:06 pm
ctme2000 says:
OOC:
suggesting southern E4 first on the way to E5, but I'm down for skipping it. I'm sure everything will be juuusst fine.
OOC:
Lol. Nothing will go wrong, ever!
E4 is fine with me too.
Feb 13, 2026 8:17 pm
OOC:
I know it would hamper the rules/fun of a dungeon crawl, but if this were real you'd think between the high fantasy magic, dieties, and whatever PF has for an Artificer class, someone would come up with Summon Drone to negate alot of the danger/uncertainty lol ... Or I could've just picked up a flying familiar.
Last edited February 13, 2026 8:18 pm
Feb 14, 2026 4:21 am
In the south quarters, (room E4) you find the key to the deactivated clockwork servant in the middle room.

Also, upon inspection of the destroyed soldiers, you find 4 +1 halberds, and you can salvage 4,000gp worth of "scrap" materials.
E5: A ring of stone pillars supports a white domed ceiling above this circular chamber. Along the perimeter of the rotunda, shelves crammed with crumbling papyrus scrolls and clay tablets stand behind iron mesh doors.

Iseret notices something off about the dome, that the proportions are wrong.

Rolls

Engineering: Selquet, Callum, Iseret - (1d20+4, 1d20+8, 1d20+12)

1d20+4 : (14) + 4 = 18

1d20+8 : (6) + 8 = 14

1d20+12 : (20) + 12 = 32

Feb 15, 2026 8:42 am
"What is it, Iseret?" Tabat asks, following her gaze to the dome of the chamber.
Feb 15, 2026 10:26 pm
OOC:
I don't think Iseret would hold that back, so let's assume she explains what she sees.
It's really like the dome is improperly shaped for something that has to hold weight. It shouldn't have lasted any real amount of time.
Feb 16, 2026 12:50 am
Selqet looks at the ceiling, "Should we try to throw a grappling hook up there? Or climb up to get a closer look? Or just count our luck it's lasted this long and carry on?"
Feb 16, 2026 1:08 am
"I wonder only if our eyes are deceiving us in some way. Perhaps it is a sort of illusion. Let's try the grappling hook. Though we should clear the room as much as possible first, in case we cause something to come down on top of us."
Feb 16, 2026 1:50 am
The grappling hook hits the ceiling and a there is a spray of plaster that rains down to the floor. Whatever the dome is made of, it isn't the same as the walls.

The sound it makes is odd as well. Hollow.
Feb 16, 2026 2:05 am
"I think something is up there, beyond the dome. It must not be carrying any actual weight from the building - a false ceiling. Could be decorative, but were that the case, I feel we would have seen more such installations within the building. It is odd, regardless. Perhaps if one of us could get up there..." He looks for any sort of handholds that might allow a climb.
Feb 16, 2026 2:11 am
Selqet inspects the walls, "Should we try to climb up? I have pitons we could drive into the walls?"
OOC:
Admittedly this is dipping into gear that's on my camels, so it assumes I can relatively quickly get up to the entrance where I tied them up and back down safely through the already explored parts.
Feb 16, 2026 3:16 pm
OOC:
It's a DC-10 Acrobatics check to jump the pit at the entrance so Selquet can't actually fail that, unless he's encumbered.
Feb 16, 2026 3:29 pm
OOC:
haversack keeps me safe then, I just leave behind my spare khopesh and bow so the weight of the pitons doesn't encumber me (leave it in the dome room that is)
Leaving a few carried items behind Selqet retrieves his pitons and hammer and begins hammering them into a sturdy section of wall to climb.
Feb 16, 2026 3:35 pm
Selquet's climb ability isn't great but the penalty for failure is just more time or a short drop. He eventually gets to the edge of the suspect dome, and find that it is definitely an after thought. It's attached to the wall somehow, but isn't actually a dome in the way of a supporting structure. The true wall continues upwards above it.
Feb 16, 2026 5:34 pm
"A hidden room beyond the dome?" Iseret muses aloud.
Feb 17, 2026 2:59 am
"Can you break through a small part of it with your hammer, perhaps see what's inside?" Callum asks, curious to find out.
Feb 17, 2026 7:20 am
"Good climbing, Selqet! It seem too intentional, the builders must have been hiding something up there. See what you can see, but be careful!" Tabat positions himself below his companion - in case of a fall he will do his best to catch him.
Feb 17, 2026 1:01 pm
Kyra waits with clerically-minded anticipation. She too positions herself to try helping catch her friend in case of a tumble!
Feb 17, 2026 11:46 pm
As carefully as possible, Selqet attempts to climb up higher onto the true wall.

Rolls

Climb - (1d20+4)

(18) + 4 = 22

Feb 17, 2026 11:46 pm
As carefully as possible, Selqet attempts to climb up higher onto the true wall.
OOC:
21 total
Last edited February 17, 2026 11:47 pm

Rolls

Climb - (1d20+4)

(12) + 4 = 16

Derring Do - (1d6)

(5) = 5

Feb 18, 2026 1:02 am
OOC:
The false dome is attached to the walls, making it impossible to climb past it. You can barely see the space between the dome and the wall, just that the wall doesn't become the dome as it would normally be designed, but continues past the lip of the dome.
Feb 19, 2026 1:14 am
Selqet explains this to the others; "I am not sure how to proceed? Smash off some of it? "
Feb 19, 2026 6:18 am
"Try what Callum suggested - the hammer from your climbing kit, see if you can smash a bit of it," he suggests.
Feb 19, 2026 6:03 pm
Select will try to break off the dome with the hammer
Feb 20, 2026 4:38 am
It becomes apparent very quickly that the false dome is, in fact, a trap. The dome collapses and an immense pile of rubble crashes to the floor. As you catch your balance, you also see two creatures in the settling dust, like mummified wild cats. They shake themselves and get ready to pounce.

Everyone in the room must make a DC 15 Reflex save or take the damage rolled below.

Also, roll initiative.


https://i.imgur.com/tKW7X97.jpeg

Rolls

Rubble damage, DC 15 Reflex save for half - (8d6)

(26223656) = 32

Lynx initiative - (1d20+7)

(3) + 7 = 10

Feb 20, 2026 6:08 am
OOC:
Look at us, just stirring up trouble!
Tabat tries to dodge the rubble then sees the cat-like creatures. He readies his posture, prepared to fight.
OOC:
-16hp
Last edited February 20, 2026 6:08 am

Rolls

Tabat Menes: Reflex - (1d20+9)

(10) + 9 = 19

Initiative - (1d20+1)

(5) + 1 = 6

Feb 20, 2026 6:09 am
OOC:
did not see that coming
Surprised by the trap, Callum is battered, bruised, and bloodied by the falling rocks. He crawls out from the rubble, quickly getting to his senses, and feet, at seeing the cats ready to pounce.
OOC:
38/70 HP
Last edited February 20, 2026 6:18 am

Rolls

Reflex Save - (1d20+5)

(4) + 5 = 9

Initiative - (1d20+11)

(20) + 11 = 31

Feb 20, 2026 10:51 am
"It appears I've made a tactical error!"

Secret recovers his feet and will swing at one if he can reach it.
Last edited February 21, 2026 9:47 am

Rolls

Reflex - (1d20+10)

(14) + 10 = 24

Init - (1d20+6)

(12) + 6 = 18

+2 cold iron khopesh - (1d20+18, 1d8+11)

1d20+18 : (10) + 18 = 28

1d8+11 : (1) + 11 = 12

Feb 20, 2026 2:27 pm
Kyra dextrously evades falling debris, and glares at the two monsters with wary hazel eyes.
Her magical keen rapier in hand, Kyra makes clerically-minded assault!
Last edited February 20, 2026 2:31 pm

Rolls

Kyra: Dexterity - (1d20+3)

(17) + 3 = 20

Initiative - (1d20+7)

(13) + 7 = 20

Kyra: +1 Scimitar, power attack - Atk/Dam - (1d20+9, 1d6+8)

1d20+9 : (8) + 9 = 17

1d6+8 : (2) + 8 = 10

Kyra: Iterative - Atk/Dam - (1d20+4, 1d6+8)

1d20+4 : (7) + 4 = 11

1d6+8 : (6) + 8 = 14

Feb 21, 2026 6:27 am
OOC:
@ctme2000 You beat their initiative, so I believe you can take actions now :)
Feb 22, 2026 5:47 am
Spitting out blood, "Not a problem Selquet, happens to the best of us!" Callum meets the undead cat head on, lightning swirling around his blade.

Rolls

Spellstrike - (1d20+11)

(10) + 11 = 21

Damage (if hit) - Scimitar + Shocking Grasp (w. Intensify Spell) - (1d6+5+8d6)

(1) + (15353325) + 5 = 33

Feb 23, 2026 12:13 am
Iseret tumbles to avoid the falling debris (using Evasion). Positioning herself for a sneak attack, Iseret attempts to take down the wounded lynx.
Last edited February 23, 2026 12:17 am

Rolls

Reflex save - (1d20+12)

(3) + 12 = 15

Initiative - (1d20+4)

(11) + 4 = 15

Attack and damage (sneak attack) - (1d20+11, 1d4+5+3d6)

1d20+11 : (19) + 11 = 30

1d4+5+3d6 : (2) + (246) + 5 = 19

Crit confirm? - (1d20+11, 1d4)

1d20+11 : (14) + 11 = 25

1d4 : (2) = 2

Feb 24, 2026 5:16 am
Kyra. Selquet, Callum and Iseret all gang up on the first undead lynx and quickly take it down.

The second lynx let's out an unearthly howl.
OOC:
Succeed at a DC 16 Will save or be frightened for 1d4 rounds. This is a sonic, mind-affecting effect.
Tabat is up, then everyone else. Post on whatever order you want, but I'll process Tabat's actions first.

AC 17, hp: 60

Rolls

Duration of frightened - (1d4)

(2) = 2

Feb 24, 2026 9:25 am
OOC:
I believe Tabat's 'Aura of Courage' will help here.
Tabat watches the others take down the first enemy with ruthless efficiency before moving forward to the other feline fiend, drawing yet again his heavy flail and swinging it hard at the creature.
[ +- ] (Class) Aura of Courage (Su)

Rolls

Tabat Menes: Adamantine Heavy Flail - Atk/Dam (Reckless Strike) - (1d20+13, 1d10+18)

1d20+13 : (9) + 13 = 22

1d10+18 : (8) + 18 = 26

Feb 24, 2026 9:43 am
Frightened, Selqet flees.
Last edited February 24, 2026 9:44 am

Rolls

Will save - (1d20+2+4)

(8) + 6 = 14

Feb 24, 2026 11:51 am
Steeling himself against the unearthly howl, Callum steps toward the lynx and slashes at it.
OOC:
10 x 2 = 20 damage total
Last edited February 24, 2026 12:07 pm

Rolls

Will Save - (1d20+10+4)

(5) + 14 = 19

Attack 1 - (1d20+11)

(17) + 11 = 28

Attack 2 - (1d20+6)

(4) + 6 = 10

Confirming Crit (17) - (1d20+11)

(14) + 11 = 25

Crit Damage (Scimitar) - (1d6+5)

(5) + 5 = 10

Feb 24, 2026 12:13 pm
Staying within ten feet of her paladinic companion, Kyra stabs at the nearest mummified lynx!
OOC:
Oops, I think I still failed that save. Sry for bad narration.
Last edited February 24, 2026 12:14 pm

Rolls

Kyra: Wisdom - (1d20+9)

(4) + 9 = 13

Kyra: +1 Scimitar, power attack - Atk/Dam - (1d20+9, 1d6+8)

1d20+9 : (17) + 9 = 26

1d6+8 : (1) + 8 = 9

Kyra: Iterative - Atk/Dam - (1d20+4, 1d6+8)

1d20+4 : (4) + 4 = 8

1d6+8 : (2) + 8 = 10

Feb 24, 2026 8:03 pm
Iseret braces against the lynx's howl, but it is of no use. She flees in fear!
Last edited February 24, 2026 8:03 pm

Rolls

Iseret - WILL SAVE - (1d20+4)

(1) + 4 = 5

Feb 25, 2026 1:24 am
OOC:
Kyra passed, she has a +14 on willpower saves before the bonus from Tabat.
Tabat, Callum, and Kyra hammer on the second undead lynx.

Meanwhile, Selquet and Iseret diving to the supernatural compulsion to flee.

The creature attacks Tabat who hit it the hardest...
OOC:
If that bite lands, Tabat needs to make a fortitude DC 16 saving throw vs a combination curse and disease.
AC 17, hp: 7/60

You're all up in whatever order you post.

Rolls

bite, 2 claws - (1d20+11, 2d6+5, 1d20+10, 1d8+5, 1d20+10, 1d8+5)

1d20+11 : (13) + 11 = 24

2d6+5 : (33) + 5 = 11

1d20+10 : (6) + 10 = 16

1d8+5 : (6) + 5 = 11

1d20+10 : (18) + 10 = 28

1d8+5 : (4) + 5 = 9

Feb 25, 2026 1:52 am
OOC:
Believe I am still fleeing unless I get a new save; if I do it's below

Rolls

Will if needed - (1d20+2)

(3) + 2 = 5

Feb 25, 2026 2:00 am
OOC:
No second save but it only lasts two rounds.
Feb 25, 2026 3:49 pm
Undeterred, our crusading debutante stabs at the creature once again!

Rolls

Kyra: +1 Scimitar, power attack - Atk/Dam - (1d20+9, 1d6+8)

1d20+9 : (3) + 9 = 12

1d6+8 : (4) + 8 = 12

Kyra: Iterative - Atk/Dam - (1d20+4, 1d6+8)

1d20+4 : (19) + 4 = 23

1d6+8 : (4) + 8 = 12

Kyra: Will - (1d20+14)

(8) + 14 = 22

Crit! - (1d6)

(2) = 2

Feb 25, 2026 11:52 pm
Combat is over!

Kyra has her scimitar in position and slats the undead lynx before it can evoke more mischief.

The collapse of the false ceiling reveals the hidden fresco painted upon the dome of the rotunda.

The domed ceiling is one vast illustration, a fresco that must once have been incredibly vivid. The painting is confusing, however, consisting of several scenes surrounded by a mass of hieroglyphs and strange geometric shapes. The fresco depicts the major life events of the great architect Chisisek: his birth, study, marriage, designing the winged pyramid of an Ancient Osirian pharaoh, and eventually, funeral.
Feb 26, 2026 4:15 am
Callum gently lowers himself to the floor, grimacing at the pain as the adrenaline wears off. "Nicely done Kyra!". He takes out his healing wand and concentrates on it.

He can feel the faintest warmth of its magical essence, until it suddenly goes cold. Sighing, Callum puts the wand away and looks at Kyra and Tabat, "Would one of you be so kind as to patch me up a bit?"

While waiting for an answer he gazes up at the false ceiling, admiring the aged work of art, wondering what the symbols represent.
OOC:
is there a specific Know roll that works here?
Last edited February 26, 2026 4:19 am

Rolls

UMD (Wand of CLW) - (1d20+6)

(13) + 6 = 19

Feb 26, 2026 2:58 pm
Iseret creeps back into the chamber, ashamed of her flight, but still a bit trepidacious. "Is it over?" she asks.
Feb 26, 2026 4:35 pm
You've completely explored the library and rid it of threats. Now you can make the library checks.

Basically, each full day of research gives the participants a check. You can make this check untrained, but if you have one of the skills below, you get another +5. If the DC is beyond you, you can instead attempt a DC 10 check to assist another PC and grant them a +2 bonus to their own check.

If you succeed at DC 25, then roll for how many knowledge points (kp) you unveil that day. This is based on how scholastic your character class is, and reflecting campaign traits and so forth.

Iseret, Callum: 1d8+Int modifier
Kyra: 1d6+Int modifier
Selquet, Tabat: 1d4+Int modifier

Lastly, if you don't reach 25 kp in the first day, you'll have to either camp out for the night or return the next day for another full day of research to attempt to glean all of the pertinent details from the archives.

VAULT OF HIDDEN WISDOM
Complexity 25
Research check Knowledge (engineering), Knowledge (history), or Knowledge (nobility); Knowledge bonus +5
kp 25
[ +- ] Full rules
Feb 26, 2026 10:50 pm
Iseret sighs and begins her search.

Rolls

ISERET - Knowledge (Engineering) - (1d20+12)

(9) + 12 = 21

Feb 27, 2026 1:01 am
OOC:
She gets the +5 knowledge bonus for using one of the favored skills, giving her a total of 26, a success. Want to add a 1d8+Int roll to your post?
Feb 27, 2026 1:04 am
Selqet attempts to research.

Rolls

Knowledge Engineering With Bonus - (1d20+4+5)

(10) + 9 = 19

Feb 27, 2026 4:28 am
At last, Callum is able to delve into the various tomes, delighting in the research.
OOC:
+1 KP for beating DC by 5
Last edited February 27, 2026 4:31 am

Rolls

Knowledge (History) - (1d20+11+5)

(18) + 16 = 34

Knowledge Points - (1d8+5)

(6) + 5 = 11

Feb 27, 2026 8:59 am
"Well done, everyone. As expected, we made short work of those beasts!"

Tabat turns to Callum and nods. "I've got you, friend." He places his hands upon the man and sends a wave of positive energy through him.
OOC:
Lay on Hands for Callum: +22hp
He studies the fresco ceiling, finding it beautiful but strange...though this entire place is strange to him. "Well, I suppose it's quiet enough now. Let's see if we can learn what we came here for." He hits the scrolls with the others, trying to learn whatever he can to aid their cause. He, unfortunately, finds his efforts to be in vain while trying to navigate the ancient text.
Last edited February 27, 2026 8:59 am

Rolls

Lay on Hands for Callum - (5d6)

(61654) = 22

Kn: Nobility w/ +5 Bonus - (1d20+9)

(7) + 9 = 16

Feb 27, 2026 4:59 pm
Success.

Rolls

Acquired knowledge points - (1d8+2)

(3) + 2 = 5

Feb 28, 2026 1:09 am
OOC:
17 kp out of 25 total so far. @WhiteDwarf Kyra has pretty high Knowledge Nobility, want to give it a whirl?
Feb 28, 2026 1:57 am
OOC:
Yes! Sry for quietness lately, busy day, back to it tomorrow.

Rolls

Kyra: Knowledge (Nobility) (Int) - (1d20+12)

(1) + 12 = 13

Feb 28, 2026 2:20 am
After the first day of research, you determine:
  • The PCs find the remainder of the journal of the Nethysian priest Khnenti. According to the journal, with Hakotep’s ib and ka trapped in his heart and funerary mask, the third part of his soul, the ba, remained trapped within the pharaoh’s body in his pyramid. In order for the Sky Pharaoh to pass into the afterlife, the three parts of his soul—his ba, ib, and ka—must be rejoined. Khnenti goes on to speculate that reuniting Hakotep’s divided soul might even return the Sky Pharaoh to life.
  • The architect Chisisek designed and built Hakotep’s pyramid. When construction was completed, Chisisek was killed and buried in a hidden tomb to preserve the pyramid’s secrets. No plans of the pyramid seem to have survived.
  • The Sky Pharaoh’s pyramid was capable of flight, and when Hakotep’s body was entombed within, the pyramid vanished into the sky. None know where the tomb now lies, or if it still soars through the skies over Osirion.

You haven't exhausted the scrolls and papyrus yet. The next day, you can continue the research to possibly learn even more.
Feb 28, 2026 2:47 am
Selqet spends a second day inspecting scrolls and papyrus.

All this reading is making his eyes go blurry. . . but, wait, here's something interesting. . .
Last edited February 28, 2026 2:48 am

Rolls

Research (Engineering) - (1d20+4+5)

(19) + 9 = 28

Knowledge Damage - (1d4)

(2) = 2

Feb 28, 2026 4:46 am
Continuing to research.

Rolls

ISERET - Knowledge (Engineering) - (1d20+12+5)

(10) + 17 = 27

KP - (1d8+2)

(3) + 2 = 5

Feb 28, 2026 5:47 am
"Most appreciated." Callum smiles at Tabat, as the bruises, aches, and pains are soothed. Reinvigorated in body and mind, Callum is ready to tackle the next day.

Rolls

Knowledge (History) - (1d20+11+5)

(13) + 16 = 29

Knowledge Points - (1d8+5)

(5) + 5 = 10

Feb 28, 2026 4:32 pm
Kyra curls up in a corner of library. Perusing through ancient scrolls, drawing upon her clerical expertise to uncover lost mysteries.
OOC:
Sry, I guess Religion is N/A. Add one if I can use No unity again please, thx.
Last edited February 28, 2026 4:35 pm

Rolls

Kyra: Knowledge (Religion) (Int) - (1d20+11)

(8) + 11 = 19

Knowledge Points - (1d8)

(7) = 7

Feb 28, 2026 11:27 pm
OOC:
Looks like you've got it done!
The second day of research reveals:

  • Although none know the location of Chisisek’s tomb, his funeral was commemorated in the fresco in the Vault’s rotunda by the greatest artist of the age, Hor-hepu. This last clue is tantalizing, for the PCs might not have found a fresco depicting Chisisek’s funeral in the Vault of Hidden Wisdom. Hor-hepu’s fresco is the one that is actually hidden behind a false ceiling in the rotunda.

  • By studying the fresco painted on the true dome of the rotunda, the PCs learn that Chisisek’s tomb, sealed with his double hieroglyph of an owl inside a house, is said to be located "across two bridges, where the sphinxes ponder the crook, the scarab, and the sun." At least one of you recognizes this as a reference to the area between the Crook and Scarab rivers and the Pillars of the Sun mountains—a desert region called the Parched Dunes—though the tomb’s exact location is not pinpointed.

  • The geometric shapes on the fresco are far more than just design elements; they represent a fantastic weapon of vast size used against winged cities populated with strange figures bearing weapons that launch black fire. A character who succeeds at a DC 25 Knowledge (arcana) or Knowledge (history) check can identify these cities and figures as the Shory.
OOC:
Taking 10 auto succeeds for Callum on the Arcana check, so I've revealed it

Rolls

Rolling Arcana and History for everyone - (5d20, 5d20)

5d20 : (272141) = 26

5d20 : (1310151213) = 63

Mar 1, 2026 6:26 am
"Aeromantic Infadibulum?" Callum mutters to himself in wonder at realizing what the shapes are referring to. "It looks as if this Chisisek may have warred against the Shory, though I am uncertain as to why."
Mar 2, 2026 6:00 am
"Even more important, we now know where to look for Chisisek's tomb, and from there we may learn more of the Pyramid, and how to stop what is happening."
Mar 2, 2026 5:24 pm
With the knowledge that your search to uncover this mystery leads you to seek Chisisek's tomb, you'll likely want to prepare for a desert journey and search.

In order to assist you in this venture I offer:

Congratulations, you advance to level 9!

I'll leave this thread up for a while so you can discuss all of this, and in a few days I'll start a new thread for Chapter 9. The Parched Dunes.
Mar 3, 2026 6:06 am
"Andromeda is waiting back at the entrance of this place," Tabat says. "I think she will be happy for some real exercise, assuming we are bound for the desert."
OOC:
YAY! Nice job, everyone!
Last edited March 3, 2026 6:06 am

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