How do you go about finding the Vault of Hidden Wisdom?
[Gameplay] 8. Vault of Hidden Wisdom
Be sure to read and follow the guidelines for our forums.
How do you go about finding the Vault of Hidden Wisdom?
Unfortunately, the Tower of Ra's Glory collapsed decades ago, and it is not midsummer.
How do you use this information to find the entrance to the vault?
You could make a DC 25 Knowledge (Nature) check to work out the sun position at midsummer as compared to now, but you'd also need to know the tower's height to determine where the shadow would point.
Rolls
Rolls (12,16,13) - (3d20)
(1111) = 13
Rolls
Tabat Menes: Diplomacy (Cha) - (1d20+12)
(9) + 12 = 21
He scratches at the dirt a little, and then tells you that he will need a day to do the research, and 50 gold pieces for his time and materials. He's confident that he can determine the shadow, and prove to you it's correct as well.
Do you pay?
Rolls
Nature roll
Rolls
Tabat Menes: Sense Motive (Wis) - (1d20+4)
(15) + 4 = 19
The next day, he shows you his results. It's mostly a series of circles and lines and gibberish, but Ab-Holl is confident in his calculations. The determination of where the shadow would point reveals the actual entrance to the Vault of Hidden Wisdom is located in an otherwise nondescript wall of a bathhouse in the Wadjet’s Walk district. Once you know where to look, you find the door with little difficulty, although searching blindly would have been a very difficult task.
You wait until you cannot be seen and pass through.
Two deep alcoves open on either side of this dusty chamber. A small, battered bronze chest sits on the floor at the far end of the room. Beyond the chest, a passage continues to the south.
Iseret detects a pressure plate in the floor that looks to open a pit.
Rolls
Trapfinding - (1d20+13)
(12) + 13 = 25
Rolls
Disable Device - (1d20+16)
(7) + 16 = 23
Rolls
DIsable Device - (1d20+16)
(2) + 16 = 18
Rolls
Reflex save - (1d20+12)
(8) + 12 = 20
It's the width of the room, and ten feet across, so getting over it will be a challenge, especially for Andromeda!
Having been drawn back from the pit to consult in meditation, Khadi and Jaware take leave of your company. Perhaps it will be only for a short time, but Kepri calls her away to some urgent work and Jaware is convinced to protect her as long as he can.
Tabat and Iseret seal up the hidden library and seek additional adventurers to assist them in exploring this next tomb of tomes.
This leads them to the inn called The Beggars Oasis. It's a teahouse and hookah, ostensibly, but is a known hang out and gathering place for adventurers of a certain nature - that is, those with scruples rather than without. The hostess Tahirah is said to have a nose for such things.
This leads us to a fine one evening, with Tabat paladin of Horus and Iseret the halfling archaeologist meeting: Kyra, priestess of Saranae; Selquet Ashem, an agile man at arms; and Callum Blackstar, a half-elf warrior with a more mystical air about him.
The air of the Beggars Oasis is lightly scented with a sweet smell of aromatic incense being smoked at other tables. Several pitchers of beer have just been delivered by Tahirah herself, water condensing on their chilled sides. She gives Tabat a light nod, signaling that she had no objections to the company that have just sat at this table.
Greetings. I am Kyra, a Crusader of the Dawnflower. I come for to explore the tombs, and perhaps to see what my ancestors before might have seen.
Well met, to all of you!
Looking at the rest of the group, he nods his head in greeting, "Quite the group we have here ..." his eyes rest on the cleric, brow raised quizzically, "Are you the Kyra of Dawnflower? If so, I've heard tales of your exploits across all of Golarion. Our little group is lucky to have you join us. If not her, well, I'm sure you'll be just fine." he says with a chuckle.
Iseret has last uncovered a pit trap. 50' deep and spiked at the bottom. It's the width of the room, and ten feet across, so getting over it will be a challenge, especially for Tabat's camel Andromeda.
I can Air Walk across. I also have rope. Someone grab the other end of my rope, and once I’m across, the rest of you can negotiate with the rope over to me.
If we’ve enough rope, we might need repeat the process , everyone holding another end of rope, until we’re all across.
Kyra sheathes her weapons, grabs one end of her 50’ hempen rope, and offers the other end to a willing companion.
You see a few ways to go but after checking the corridors, you see the following:

In the central location (marked E2) you see desks piled with scrolls and codices.
Beyond that, at the farthest extent of darkvision (for those that have it; location E3), you see the ends of racks that hold more scrolls.
To the east, at the end of a passage in a small chamber (location E4), two clockwork soldiers have just animated and are coming toward you. Faintly over the din of their clanking, you think you hear a few more coming, but those are out of sight.
Let's say that you're at the intersection just below E1. They are medium sized and moving at normal speed so they'll be upon you in a round or two. What do you do?
Rolls
Crossbow vs. clockwork soldier - (1d20+11, 1d6)
1d20+11 : (7) + 11 = 18
1d6 : (5) = 5
Rolls
Fireball - (8d6)
(33431466) = 30
Those of you with ranged instruments quickly take them down, and they clank to the floor. When the gears stop turning, you hear the matched clanking footsteps of two more coming toward you from the southeastern passageway.
Rolls
Reflex Saves - (1d20+4, 1d20+4)
1d20+4 : (9) + 4 = 13
1d20+4 : (8) + 4 = 12
Rolls
Reflex saves - (1d20+4, 1d20+4)
1d20+4 : (15) + 4 = 19
1d20+4 : (17) + 4 = 21
Rolls
Sling - (1d20+10, 1d4+10)
1d20+10 : (11) + 10 = 21
1d4+10 : (2) + 10 = 12
Will Opportune Parry and Riposte the first attack I have directed at me this round.
Rolls
Khopesh Attack - (1d20+16)
(10) + 16 = 26
Khopesh Damage - (1d8+9)
(2) + 9 = 11
Opportune Parry - (1d20+16)
(7) + 16 = 23
Riposte (Khopesh Attack) - (1d20+16)
(5) + 16 = 21
Riposte (Khopesh Damage) - (1d8+9)
(5) + 9 = 14
At the sight of the clockwork attackers, Tabat pulls free his adamantine heavy flail and prepares to attack.


