Part 3: Siege of Songs

Jun 6, 2025 12:13 pm
Soon after the announcement gala, Fallenta invites you to your first meeting as coproducers. "Good, you’re here. Working with your notes from our first meeting, I’ve made an initial outline for the opera’s script, but I wanted to get your input before I start in earnest. After all, no one knows your adventures like you do, and I’m sure you have thoughts on the show. Have a seat, and we can get started."

Fallenta explains that she intends to write this opera using the classic styles of Cheliax, but with that decision comes another—you must determine which of the three categories of Chelaxian opera would make the most sense for you to stage.

Opera Histria (Spectacular Opera): The most bombastic tradition is an opera that focuses less on individual character arcs but on the spectacle of the story itself, resulting in productions heavy on action and meant to thrill.

Opera Prepostera (Comedic Opera): This tradition is one aimed at the "common" people, and operas in this style are often regarded as light-hearted or comedic, designed to inspire and lift the audience’s spirits.

Opera Verita (Dramatic Opera): This tradition is the most serious of the three styles and emphasizes serious tones meant to evoke feelings of sadness or melancholy, inviting the viewer to explore the deeper emotional meanings of life.

The categories aren’t entirely mutually exclusive, but you should choose your predominant tone as the opera’s style.
Jun 7, 2025 10:20 pm
Horace considers for several moments before weighing in. "It's my opinion only, of course, but producing this as an Opera Verita feels the most fitting. Certainly not Prepostera, though we may have a more enthralled crowd with something more focused on spectacle. What do you all think?"
Jun 8, 2025 12:27 am
"Yes!" Aurelia's eyes sparkle with excitement.

"A work that will leave the audience breathless with despair! There's nothing that says an Opera Verita can't be enthralling, is there? Spectacular and emotional!"
Jun 8, 2025 5:47 am
Horace nods in excitement.
Jun 9, 2025 9:56 am
"I do think any story based on us will be spectacular by nature," Ramank boasts. "There's no getting around that fact."
Jun 9, 2025 10:10 am
After deciding on the style, Fallenta goes over her notes about the opera's three acts, giving you a chance to adjust any decisions you have made if you'd like.

Once that is done, she nods and sets down her pen. "Excellent, that should give me plenty to work with. As for the rest of your duties, you have several things to handle before we begin rehearsals, but first, we need to cast a crucial part: your nemesis! And I have the perfect performer in mind.

"If any of you followed opera before, you’ve probably heard of Oriole. Their reputation is legendary; they can perform any voice part with equal artistry. Unfortunately, Oriole officially retired a couple of years ago, and no one knows where they are now—no one who’s talking, anyway. But I’m sure finding them will be easy enough for people of your talents!"
[ +- ] Society DC 25 or Theater Lore DC 20
Jun 9, 2025 8:02 pm
How hard can it be to find a retired actor?? Especially one so famous? Bekassine ask

Rolls

Society (Int) - (1d20+21)

(18) + 21 = 39

Jun 10, 2025 12:43 am
Horace considers the name. "Perhaps it best to start with one of these friends, or all of them if necessary? Even if they won't give us Oriole's location, they may be willing to get a message to them."

Rolls

Society (Int) - (1d20+20)

(11) + 20 = 31

Jun 10, 2025 2:19 am
"Fallenta, do you know anything about his last performance? That might gives us some clues as to why he vanished. Also, any tips on finding someone so adept at pretending to be someone else?" Bekassine asks
Jun 10, 2025 3:03 am
"Yes. Bekassine's question is a good one. Let's start there. And failing that, a message as Horace suggests."

Aurelia wonders, though ... if a person such as this doesn't want to be found, they probably won't be, unless they are drawn out by something irresistible.

Rolls

Society - (1d20+22)

(1) + 22 = 23

Jun 10, 2025 12:27 pm
Bekassine recalls that Oriole’s sudden retirement from performance took place after one of their best-reviewed shows in Absalom. They claimed they wanted to "go out on a high note," but others believe Oriole had grown bored or even jaded with their life.

"I think Horace has the right idea," Fallenta says to answer Bekassine's question. "Oriole is a nephilim, a ganzi. They are quite well-liked here in Kintargo. They spent a fair amount of time at Songbird Hall, one of the only places in pre-secession Kintargo that a nephilim could feel safe in showing their true self. Oriole’s first big break in Kintargo was a performance at the city’s oldest performance hall, the Three-Legged Devil, and they made long-lasting friendships with the owners and locals of that venue. Perhaps asking around at both of those locations can help you find some of their friends who may know where Oriole went."
OOC:
You can learn information at Songbird Hall wit ha DC 30 Religion check to speak with the priests or a DC 32 Diplomacy check to speak to the lay worshippers. You can learn information at the Three-Legged Devil with a DC 27 Performance check to entertain the staff and locals so that they’ll share more personal information about their old friend, or a DC 30 Diplomacy check to do the same without breaking the ice via performing.
Jun 11, 2025 8:36 am
Ramank is more used to scaring the info out of people, so leaves the part of being diplomatic to his companions. He will join someone in speaking to the priests though. Joining in assisting capacity.
OOC:
Don't have Diplomacy or Perfomance, but have basic training in Religion. Will aid someone with a better skill.

Rolls

Religion (Wis) - (1d20+19)

(7) + 19 = 26

Jun 11, 2025 5:33 pm
"Well then, I think I'd do best with the priests then performers. Yarth, do you think you can behave for a while?" Bekassine asks with a smile. Then she joins Ramank in chatting it up with the priests.
OOC:
I think that should have +1 from Ramank's Aid
Ugh, spending a hero point to reroll
Last edited June 11, 2025 5:37 pm

Rolls

Religion (Wis) - (1d20+20)

(8) + 20 = 28

Religion (Wis) - (1d20+20)

(16) + 20 = 36

Jun 11, 2025 5:36 pm
"Come with me to the Three-Legged Devil, and I will do my best to find some answers as to Oriole's whereabouts. I can play my ocarina, which is always an attention getter."
Last edited June 11, 2025 5:36 pm

Rolls

Performance 27 - (1d20+30)

(6) + 30 = 36

Jun 13, 2025 10:44 am
Bekassine and Ramank question the priests in Songbird Hall. They learn that while Oriole did attend Shelynite services, their true faith was to the empyreal lord Arshea, patron of freedom, physical beauty, and sexuality. In fact, Oriole was gifted some guardian statues fashioned to look like Arshea from an appreciative patron.

Meanwhile, Aurelia makes a good impression on stage at the Three-Legged Devil. Speaking with the patrons there afterwards, she is able to make contact with an associate of Oriole's. This associate tells her that the performer relocated to an island in the Shackles known as Petrel's Perch. It is located in an island chain off Garund’s coast and to the east of Yoha’s Graveyard.
OOC:
Petrel’s Perch is located in the northeastern reaches of the Shackles, near the Garundi coast and far even from the more frequently traveled sea routes of the area’s pirates. While none of the PCs have been to Petrel’s Perch, access to accurate maps and sea charts is enough to allow them to use teleport to reach the isle’s shore. Using the wand of teleport you found will allow you to reach the island in two days, casting the spell once per day.
Jun 13, 2025 1:59 pm
"I suppose Fallenta won't miss us for a couple of days. This Performer better be worth the trouble"
Jun 14, 2025 9:35 pm
"Are we in agreement then? Teleporting to Petrel's Perch? Fallenta will be happy to let us go, Bekassine, because we are going to be bringing Oriole back with us!"

The bard wasn't as confident as she sounded, but they had gotten this far, and luck appeared to be in their favor. Besides, thinking of the desired result was better than thinking of failure, she figured.
Jun 17, 2025 6:04 am
Horace nods in agreement. "Yes, I think that's a worthwhile lead to follow. With the wand we found, the trip should not be too terrible at all. Perhaps the statues gifted to Oriole will still be in their possession and could be used to help identify them. We could leave first thing tomorrow?"
Jun 17, 2025 7:14 am
Using teleportation magic, it's only a matter of a couple of days before you find yourselves near the shoreline on the island of Petrel's Perch. It is raining rather heavily, fat raindrops pattering against the ground and your clothes and armor and making the already hot air of the Shackles even more humid. Most of the island’s shoreline consist of jagged cliffsides, but an idyllic lagoon inside of the "C" shaped island features a lovely beach on which Oriole has seen to the construction of a single pier that can accommodate most sailing ships. Much of the island is covered by subtropical forest with thick, trackless undergrowth, but a trail leads up to the island's highest peak.

Through the rain and lush foliage, a wrought-iron fence with an open front gate comes into view. Beyond it stands an elegant two-story mansion, its brick walls adorned with vines and roses that twine up its sides. A sheen of rippling energy covers the building’s many windows, as well as a skylight visible on the second story.

As you get closer, you see that the iron gate is fashioned to look like a page of sheet music. It hangs open in front of the house, swinging crookedly on broken hinges. Past the gate, pathways extend to the east and west, as well as to the house’s front door, which also hangs slightly open but is covered with a faint shimmer of energy—as are the building’s shuttered windows. Farther to the northeast of the manor stands a gazebo, its trellised sides adorned with vines. Patches of wildflowers grow here and there alongside the path amid several taller trees.

On the path to the gazebo, an enormous dinosaur with a large, sail-like fin running along its spine hunkers down. It lets loose a low, rumbling growl.
[ +- ] Perception DC 30
https://2e.aonprd.com/Images/Monsters/Dinosaur_Spinosaurus.png
Jun 17, 2025 5:09 pm
"Well, either Oriole is a phenomial actor, or we may have some trouble here." Beekassine says, while holding back Fox from investigating too closely.

Rolls

Perception - (1d20+22)

(5) + 22 = 27

Jun 18, 2025 5:47 am
OOC:
Horace inspects the gazebo from afar. What color is it? ^^ sorry, couldn't resist.
Horace draws his sword at seeing the reptilian creature hunkered down ahead of them. He studies it carefully.
OOC:
He would like to use exploit vulnerability here, before any engagement with the creature.

Rolls

Perception - (1d20+23)

(11) + 23 = 34

Esoteric Lore (Cha) - (1d20+24)

(20) + 24 = 44

Jun 18, 2025 6:48 am
OOC:
It's white, Eric. XD
Horace recognizes the enormous beast as a spinosaurus! The spinosaurus is more than just one of the largest carnivorous dinosaurs—it’s also one of the most unusual in appearance, with a large, sail-like fin running along its spine. Often quite colorful, this sail allows the spinosaurus to attract mates, aids in swimming, and makes it appear to be even larger than it actually is. A swimming spinosaurus can also use the sail as part of a unique means of staggering prey by slapping the water with it to make a crushing wave. It has no particular weaknesses.

The creature continues to watch you warily, favoring one of its legs as it shifts on its haunches.
Jun 18, 2025 7:36 am
"It looks injured," Horace says. "Perhaps if we keep our distance, it won't attack. Let's keep an eye on it and check the house? It worries me the gate is broken. And do you see that shimmer over the doorway and windows?" He cautiously moves closer to inspect the home.
OOC:
Does Horace identify anything regarding the energy/shimmer? A spell, perhaps?
Last edited June 18, 2025 7:38 am

Rolls

Arcana (Int) - (1d20+16)

(2) + 16 = 18

Jun 18, 2025 7:46 am
The shimmering seems to be a barrier of sonic energy. It looks like it is covering every entry point of the house. It will be very difficult to pass through it without injury.
OOC:
You can try to remove the barrier with a DC 38 Thievery check (expert), a DC 38 Occultism check (master), or dispel magic (7th rank, counteract DC 31). Teleportation magic can bypass the barrier as well. Otherwise, you'll have to risk injury to push through it or seek an alternate method of entry.
Jun 18, 2025 1:37 pm
Horace turns his head and leans in, examining the strange sound-based energy, trying to puzzle out how to bypass it by calling on the depths of his esoteric teachings.
OOC:
As the kids would say: clutch.
Last edited June 18, 2025 1:38 pm

Rolls

Occultism (Int) - (1d20+21)

(18) + 21 = 39

Jun 18, 2025 2:25 pm
OOC:
oh, sorry I have the Passeall spell, lol.
Jun 18, 2025 2:32 pm
Horace uses his occult knowledge to modulate the harmonic frequencies of the sonic barrier, opening a passage through it and allowing you to safely enter the manor through the front doors.

Paintings adorn the walls of this octagonal entry hall, some reaching almost all the way to the ceiling. There seems to be no rhyme or reason to the art’s curation, as the paintings’ subjects range from portraits of well-dressed people to landscapes to abstract shapes. Closed wooden doors, each carved with music notes, stand in four of the walls, with the door to the front yard hanging open on its hinges. Light filters in from a skylight in the arched ceiling twenty feet above, and a thick, slightly rumpled red carpet crisscrosses the floor. Three marble statues of a beautiful androgynous figure stand between the interior doors. You recognize the figure as a depiction of the empyreal lord Arshea.

The statues of Arshea animate after a few seconds, moving to defend the manor!
OOC:
You may try to get the guardians to stand down by presenting them with a religious symbol of Arshea or by reciting an Arshean prayer and succeeding at a DC 32 Religion check. Failure will result in combat.
Jun 18, 2025 7:56 pm
OOC:
Whose got stellar religion stats?
Jun 19, 2025 5:40 am
OOC:
+19 here, unless this is a Recall Knowledge roll that he could use Diverse Lore on? In that case, +22.
Jun 19, 2025 7:58 am
OOC:
It's not a Recall Knowledge check, so Bekassine has the highest bonus. Horace and Ramank could try to Aid if needed.
Jun 19, 2025 8:40 am
Horace attempts to quickly share his knowledge with Bekassine to help her calm the animated statues.
OOC:
Aid!

Rolls

Religion (Wis) - (1d20+19)

(1) + 19 = 20

Jun 19, 2025 2:04 pm
Ramank tries to remember his studies, if he's ever heard any Arshean prayers.
OOC:
Religion was to aid, I forgot to write. But being honest.
Last edited June 19, 2025 2:04 pm

Rolls

Religion (Wis) - (1d20+19)

(16) + 19 = 35

Jun 19, 2025 2:21 pm
Bekassine does her best to say a prayer that will please Arshean
OOC:
sheesh, i think that barely makes it with a +1 from each Aid right?
Last edited June 19, 2025 2:23 pm

Rolls

Religion (Wis) - (1d20+20)

(10) + 20 = 30

Jun 20, 2025 8:06 am
Bekassine recalls most of a popular Arshean hymn, and Ramank is able to fill in the rest of the words:

Mine hands I clasp to bosom flat
Such to proclaim this wish impassioned
I am thy clay, my body shape, that
By thy hand I may be fashioned.
Soft-curved Arshea, strong of arm
Whose shapely form doth lust evoke
A portion grant me of thy charm
That truest self discard this cloak


Upon reciting the prayer, the statues immediately stand down, returning to their vigil. As you look around the foyer, you see that the rumpled carpets show the trail of creatures that hurried out of the foyer recently. It seems four creatures ran through the door to the west and one ran through the door to the northeast. A third door exits to the north.
Jun 20, 2025 10:58 pm
Now that the threat of the statues was out of the way, the problem of what to do next presented itself.

"Should we split up or stick together and go to the western door first?"
Jun 21, 2025 1:18 am
"I can send Fox to scout one of the trails, they are very fast. But then we still may need to make sure our host is alright"
Jun 21, 2025 9:59 am
"I'm going to search the north door first," Horace says, "In case something yet in the house might tell more of the story." He checks the door over before opening it.
Jun 24, 2025 11:14 am
The door opens onto a long hallway leading north. There are two exits, one door to the west halfway down its length, and another door at the far north end. You can hear faint, tinny music coming from beyond the west door.
Jun 24, 2025 2:01 pm
Ramank sneaks up and tries to take a peak into the western door without being discovered by whatever is making the music.

Rolls

Stealth (Dex) - (1d20+20)

(10) + 20 = 30

Jun 24, 2025 2:37 pm
Aurelia stands looking first at Horace, then Ramank.

Making a decision she follows after Horace to the North door.

"Right behind you Horace," she says, her magical rapier at the ready.
Jun 25, 2025 6:21 am
Horace quietly moves down the hall, motioning to the western door down the hall with the music coming from beyond. He cautiously looks over the door, then opens it.
OOC:
With his implement, his Stealth is currently +21, if that comes up. He's trying to be sneaky.
Jun 25, 2025 10:29 am
Set into the floor of this tiled room is a gently frothing pool of water surrounded by vines and greenery that seem to grow out of the walls. Though indoors, it appears as a tropical forest pond. A wall to the north partially conceals a small sink and lavatory, and the room smells of flowers and perfume. Opera music plays from a small clockwork device set along the pool’s edge.

A strange creature lounges in the water, gently splashing about. She has the lower body of a snake, a humanoid torso, and a bird-like head and claws. Her eyes lazily move towards you as you open the door, then they widen. Wit ha startled splash, she rises up from the pool, coiling her tail around her like a boa and pressing a claw to her chest in exaggerated shock.

"Goodness me! Don’t you know to knock before you interrupt a lady in the bath? How very forward... especially considering that I don’t recognize you. Are you friends of my dear Oriole?"

https://i.imgur.com/Dm9elQH.png
Jun 26, 2025 6:20 am
"Oh!" Horace says in surprise, pulling back and averting his eyes. "My apologies. We came looking for him, yes...we saw a dangerous looking creature outside, and found signs your home had been damaged. We were worried someone may have been hurt. We...should not have barged in like this."
Jun 26, 2025 7:11 am
"Oh, dear! Is the estate under attack?" the creature asks. She fans herself dramatically with a clawed hand. "I'm simply Oriole's darling Grandmama! I'm not cut out for battle! Perhaps I should make my exit while you have it out with whatever unruly guests have decided to make themselves at home here!"
Jun 26, 2025 7:44 am
Horace casts a glance at the others, his eyebrow raised. This is strange, right? "Sure, ma'am. Just, uh, we'll check and make sure everything else is okay. We didn't see Oriole anywhere."
Jun 26, 2025 2:48 pm
Bekassine gives Horave a slight nod in agreement, definitely strange "It seems the intruders have left, so you may be safer staying here."
OOC:
I don't have True Seeing prepared :( anyone else have any tricks to verify this person is telling the truth?
Jun 27, 2025 11:43 am
Ramank tries not to stare too much at the strange creature. Wondering what it is, when Yarth speaks up. "What are you? Are you a dragon like me?"
OOC:
Only have Perception for Sense Motive (+21)
Jun 27, 2025 12:15 pm
The being scoffs. "A dragon? Hardly, dear. I am a lady!" she insists.

With his knowledge of occultism, Horace is able to identify the creature as a protean. Guardians of disorder and natives of the primal plane of chaos known as the Maelstrom, proteans consider it their calling to spread bedlam and hasten entropic ends. This particular protean belongs to a caste known as imenteshes. The loquacious proteans known as imenteshes serve as missionaries, spies, and heralds of chaos to further the protean goal of reality's dissolution. Imenteshes are cunning, curiously diplomatic, and profoundly whimsical. They travel beyond the Maelstrom for their work, frequently adopting extravagant personal attire and decorations that often border upon the garish, all to curry favor with less chaotic beings.

You know that Oriole is a ganzi, a nephilim descended from proteans, so Grandmama's claim that she is related to the performer is not entirely far-fetched. She tilts her head and regards you curiously. "Well, if this home is under attack, then the magical defenses will have likely put up a barrier between here and the upper floor where Oriole's room is located." She gestures with a claw to the clockwork device that is producing the opera music. "This is my dear descendant's work! If you play it at the barrier, it will allow you to pass unharmed. I do hope that Oriole is okay! You will check on them, won't you, darlings?"
Jun 27, 2025 7:38 pm
"Oh! And a very beautiful one, if I may say so. Oriole will be very happy to see us. May we take the device and use it as you have suggested?"

Aurelia had never met a protean or a nephilim, and was excited to be doing so.
Jun 29, 2025 2:12 am
"Of course we will," Horace says with approval. He reaches for the device and takes it up. "Lovely music."
Jun 30, 2025 8:17 am
The protean bobs her head. "Good luck! The stairs up are that way," she says, pointing back the way you came and to the east with her tail. Then there is a flash of light, and she is gone, having teleported away.
Jun 30, 2025 4:47 pm
"Guess she was done with her bath then?" Bekassine says. "So do we finish searching the house, or try and track down whoever left?"
Jun 30, 2025 10:53 pm
"I say we find Oriole."

Aurelia remained excited by the idea of meeting Oriole, but the seeds of doubt and fear began to take root within her.
Jul 2, 2025 6:01 am
"Could be he's upstairs, as his grandmama suggested. That said, proteans are a strange bunch. They desire chaos, and it is just as likely she intends to sow such things through her direction. I do have a spell that may allow me to communicate with that dangerous-looking creature outside - they might provide more knowledge about what happened here."
Jul 2, 2025 1:37 pm
"Let's just head upstairs. We can create a bit of chaos ourselves if need be."
Jul 2, 2025 2:40 pm
"No, no wait! Let's let Horace cast his spell first! Why take a chance with the threat of outright chaos causing us harm? Let's arm ourselves with the knowledge that we need first."

Aurelia felt that prudence wouldn't hurt.
Jul 3, 2025 11:20 am
Once he's sure the others are rushing upstairs quite yet, he heads outside to spot the scaled creature in the distance. He pulls out a scroll and uses the magic within upon himself.

Still not wishing to get very close, he calls out to it. "Greetings! Are you hurt?"
OOC:
Using a Scroll of Speak with Animals.
Jul 3, 2025 11:42 am
The enormous dinosaur lifts its long, sinuous neck to regard Horace. "Stupid bird-things," the beast growls. "They made me think they were my friends. But they are not my friends. They tricked me into coming here and breaking the gate and the door. But then bad magic hurt me. Made me mad! I ate one of the bird-things. The others ran, but I think they are still near."
Jul 4, 2025 9:11 am
"That magic was bad," Horace says. "We have good magic, the kind that could make the pain go away. How did these bird-things trick you? That was not good of them."
Jul 4, 2025 9:14 am
"I don't know. Maybe they used magic, too," the dinosaur grumbles.
Jul 4, 2025 9:23 am
"Do you wait here for them to come back? If we can make the pain go away, would you be willing to leave here?"
Jul 4, 2025 9:26 am
The massive creature bares its sharp teeth. "I can smell them nearby. If you make the pain go away, I will help you hunt them down."
Jul 4, 2025 2:09 pm
Aurelia nods emphatically for Horace to help the creature.

"Yes, your help will be appreciated. If we find them, we will try to get to the bottom of all this after we find Oriole."
Jul 4, 2025 4:32 pm
"Let's see what we can do," Horace tells the creature. "One moment."

"Bekassine," Horace says, sharing what he has learned with the others, "I know it's dangerous, but my own healing abilities are limited. Would you be willing to try and mend this creature's wounds? I will watch your back, but nobody will blame you if you do not want to risk it."
OOC:
Horace has a single lvl 3 Scroll of Healing, which might be a bit of an overkill to use on the dinosaur and better saved for one of us, but...it's also a large carnivorous dinosaur we'd be dropping our guard to heal.

Bekassine

crazybirdmanInactive for 19 days

Jul 4, 2025 6:56 pm
"Of course, the power my patron gave me wasn't meant to be hoarded." She looks to the creature as she raises her staff "It does know I don't mean it any further harm?"
OOC:
No problem, but uh any idea how hurt it is? I feel like a spell would be safer than treat wounds
Bekassine
Jul 4, 2025 7:29 pm
"How hurt are you?" he asks the dinosaur, "Can you walk?"
Jul 4, 2025 11:22 pm
OOC:
was gonna use regeneration, but not sure how that works not in combat
Jul 7, 2025 7:53 am
"Yes. I can walk, but I hurt," the dinosaur complains.
OOC:
Regenerate gives a target fast healing 15 for 1 minute, so it would heal 150 total damage over the course of 10 rounds. That's more than it needs, though. The dinosaur has currently taken 40 points of damage.

Bekassine

crazybirdmanInactive for 19 days

Jul 7, 2025 2:13 pm
OOC:
thanks, will use 3 charges from the staff then.
Bekassine

Bekassine raises her wand, using it as a conduit to send healing energy into the dinosaur. "That should help." she says ans Fox cautiosly approaches the creature.

Rolls

Heal (spell) - Roll/Healed - (4d8+3)

(8871) + 3 = 27

Jul 8, 2025 7:18 am
Horace smiles and explains what his friend is doing as Fox approaches to heal the dinosaur. "How do you feel now?" he asks.
Jul 8, 2025 10:46 am
The dinosaur rises up to its full height, its dorsal sail spreading wide as its tail lashes happily behind it. "Much better!" it roars, the sound echoing across the manor's grounds. "Now, to make those bird-things pay!" It pauses to sniff the air, then growls, "This way!" as it begins stomping around to the back side of the manor house.
Jul 8, 2025 9:38 pm
Aurelia beams as the injured dinoasaur is healed and follows close behind. Would they finally meet Oriole?
Jul 9, 2025 9:51 am
Ramank shrugs at Yarth and the two of them follows Aurelia and the dinosaur.
Last edited July 9, 2025 9:51 am
Jul 9, 2025 12:10 pm
The dinosaur stomps around the path to the back of the manor house. As it gets near a patch of dense undergrowth, it stops and lets out a challenging roar. The roar is answered by squawks as a half-dozen creatures who had been hiding there emerge! These creatures have humanoid torsos and seagull heads, wings, and feet, and they stand about 5 feet tall. The angry dinosaur moves to attack them!

https://i.imgur.com/MIZDnMl.png
OOC:
@Furmyr,@C1NDER: Ramank and Horace may act before the enemies!

Rolls

nitiative (A, B, R, H, Enemies) - (d20+24, d20+21, d20+22, d20+20, d20+20)

d20+24 : (1) + 24 = 25

d20+21 : (5) + 21 = 26

d20+22 : (15) + 22 = 37

d20+20 : (16) + 20 = 36

d20+20 : (8) + 20 = 28

Jul 9, 2025 12:31 pm
"Stay back!" Ramank urges Yarth and concentrates, saying magical words and as he does icy swirls appears around several of the creatures.
OOC:
I rarely get to act first, so might as well cast an area effect. 3 action spell with a 30 foot burst (don't know how many enemies I can fit in one burst), will try to avoid my own party and the dinosaur. Basic Reflex save for half (DC 33)
[ +- ] Howling Blizzard
Last edited July 9, 2025 12:32 pm

Rolls

Damage - (12d6)

(264633146635) = 49

Jul 10, 2025 12:53 am
Horace quickly analyzes the creatures, trying to get a sense of what they are and how to take them down. His sword being drawn since following the dinosaur's tracking, quickly draws a scroll and stares down one of the enemies.
OOC:
Action 1: Exploit Vulnerability (w/ Diverse Lore and Dubious Knowledge)
Action 2: Manipulate - Draw Scroll - Scorching Ray lvl 2
Action 3: Intimidating Glare

Rolls

Esoteric Lore (Cha) - (1d20+24)

(10) + 24 = 34

Intimidation (Cha) - (1d20+24)

(12) + 24 = 36

Jul 10, 2025 10:28 am
Horace recognizes the creatures as fey called shanty callers. Shanty chanters are known to dwell along the coasts of Garund or the eastern isles of the Shackles, living on small islands or cliffsides but rarely venturing too far inland. These capricious fey adore music, especially the sea shanties sung by ships' crews. Like many fey, they are weak to cold iron.

The thaumaturge demoralizes one of the fey as Ramank unleashes a howling blizzard upon them! All of them are injured by it, two more so than the others. The dinosaur roars and stomps forward, snapping at the closest fey, but it fails to hit them.

One of the shanty callers begins to sing a catchy sea shanty, and the others join in, the music seeming to bolster their resolve and quicken their movements. The other five creatures cast spells, blasting the enormous dinosaur with lightning bolts! The great beast proves quite nimble, dodging all but two of the blasts. The fey then all do their best to scramble further away, though the ice and snow from Ramank's spell slows their movements.
OOC:
The dinosaur takes 32 damage. The creatures move another 10 feet further away. Everybody may now act!

Rolls

Reflex vs Howling Blizzard - (d20+22, d20+22, d20+22, d20+22, d20+22, d20+22)

d20+22 : (19) + 22 = 41

d20+22 : (15) + 22 = 37

d20+22 : (1) + 22 = 23

d20+22 : (13) + 22 = 35

d20+22 : (8) + 22 = 30

d20+22 : (16) + 22 = 38

Spinosaurus Bite - (d20+25)

(3) + 25 = 28

Second Attack - (d20+20)

(4) + 20 = 24

Lightning Bolts (4th) - (5d12, 5d12, 5d12, 5d12, 5d12)

5d12 : (941124) = 30

5d12 : (1121174) = 35

5d12 : (431034) = 24

5d12 : (7110511) = 34

5d12 : (103814) = 26

Spinosaurus Reflex DC 29 - (d20+23, d20+23, d20+23, d20+23, d20+23)

d20+23 : (11) + 23 = 34

d20+23 : (6) + 23 = 29

d20+23 : (20) + 23 = 43

d20+23 : (20) + 23 = 43

d20+23 : (17) + 23 = 40

Jul 10, 2025 2:41 pm
Bekassine will canst Guidance on Aurelia, then follows Ramank's example and tries to hit as many of the creatures as possible calling forth intense cold and darkness.
[ +- ] Eclipse Burst

Rolls

Damage, cold /negative - (8d10, 8d4)

8d10 : (48726577) = 46

8d4 : (32313343) = 22

Jul 10, 2025 10:01 pm
Aurelia thanks Bekassine for the help and, upon hearing the fey sing, utters an incantation while whirling her body around in a tight circle, sending terrible visions of apocalyptic destruction into the feys' minds.
OOC:
Casting Phantasmal Calamity Heightened, 2 actions.
[ +- ] Phantasmal Calamity
OOC:
THREE ones? Really? Lol
Last edited July 10, 2025 10:01 pm

Rolls

Damage - (7d6)

(1114646) = 23

Jul 14, 2025 10:01 am
"Go get him!" Ramank calls to Yarth, finally letting the dragon pounce forward toward the closest enemy.. While it strides, Ramank focuses on their connection, strengthening his eidolon.

Once Yarth reaches their foes he lets loose with two quick strikes.
OOC:
Assuming he can reach one of them in one action. Will boost Eidolon and strike twice.

Rolls

Yarth Claws - Atk/Dam - (1d20+22, 3d8+6+6)

1d20+22 : (19) + 22 = 41

3d8+6+6 : (215) + 12 = 20

Yarth Bite - Atk/Dam - (1d20+22-4, 3d6+6+6)

1d20+22-4 : (8) + 18 = 26

3d6+6+6 : (165) + 12 = 24

Jul 15, 2025 9:36 am
Horace uses the scroll and calls forth a ray of fire to scorch the target of his glare first, then two others.

Rolls

Scorching Ray vs. 3 Enemies (1st being the one he demoralized) - (1d20+22, 4d6, 1d20+22, 4d6, 1d20+22, 4d6)

1d20+22 : (6) + 22 = 28

4d6 : (6654) = 21

1d20+22 : (15) + 22 = 37

4d6 : (5431) = 13

1d20+22 : (7) + 22 = 29

4d6 : (3243) = 12

Jul 15, 2025 12:12 pm
Bekassine's and Aurelia's spells wreak havoc on the shanty callers, the icy blast and mental assault leaving them reeling. Horace hits two of them with scorching rays, further burning them, then Ramank sends Yarth in to attack, the eidolon ripping out the throat of the most wounded of the fey. The dinosaur stretches its long neck to rip and tear apart another one with its teeth!

Four foes remain, each of them badly wounded. Deciding to cut their losses, the four fey take flight, squawking and singing as they fly away as fast as they can! They quickly get out of range.

The dinosaur roars triumphantly. "Yes! Run, bird-things! And do not come back!"

Rolls

Reflex vs Eclipse Burst - (d20+22, d20+22, d20+22, d20+22, d20+22, d20+22)

d20+22 : (2) + 22 = 24

d20+22 : (3) + 22 = 25

d20+22 : (20) + 22 = 42

d20+22 : (12) + 22 = 34

d20+22 : (14) + 22 = 36

d20+22 : (5) + 22 = 27

Will vs Phantasmal Calamity - (d20+20, d20+20, d20+20, d20+20, d20+20, d20+20)

d20+20 : (7) + 20 = 27

d20+20 : (6) + 20 = 26

d20+20 : (11) + 20 = 31

d20+20 : (3) + 20 = 23

d20+20 : (15) + 20 = 35

d20+20 : (11) + 20 = 31

Reflex for Crit Fail - (d20+22)

(20) + 22 = 42

Spinosaurus Bite - (d20+25)

(6) + 25 = 31

Damage - (2d12+16)

(106) + 16 = 32

Second Bite - (d20+20)

(17) + 20 = 37

Damage - (2d12+16)

(69) + 16 = 31

Jul 15, 2025 12:39 pm
"Good riddance. Why would those thing want to get in the house anyway?" Bekassine ask
Jul 18, 2025 2:00 am
"I couldn't say, but now can we find Oriole?"

Aurelias was a little fatigued from the battle. It seemed that fighting odd creatures was going to be a regular part of life for her, at least until they put on their opera.
Jul 18, 2025 8:16 am
Horace nods at the swift work. "That went quicker than expected. Yes, we should find Oriole now that the immediate threat seems to be gone."

He looks to the dinosaur, "You are incredible. I am glad we were able to remove them and I hope they do not bother you again. Are you okay to get back...uh, to your nest?"
Jul 18, 2025 10:22 am
"Yes. I will rest here, then I will swim back to where I came from," the dinosaur says. "Thank you for helping me." The beast lowers its head in a respectful manner before tromping off to find some place to settle down.
OOC:
Everybody gains a Hero Point!
With the fey driven off, you head back into the manor, concerned for Oriole's safety. Following Grandmama's directions, you head into one of the chambers adjoining the main hall. A beautiful piano occupies a nook to the north in this spacious room, with sheet music sitting upon it. Along the walls are several instrument stands holding a violin, mandolin, flute, and lyre. A harp sits next to a white couch to the west. Windows look out onto the terrace and gardens, and musical notes etched in gold-leaf decorate the wooden trim on the walls. A spiral staircase in the south leads up to the house’s second floor, its entrance adorned with a wooden archway. A field of energy shimmers within the archway itself.

A bearded man relaxes in a comfortable chair near the eastern window. When he spots you, the man rises up from his chair with a gasp of relief. "Oh, thank goodness! Somebody has come to the rescue! My name is Miavri. I'm a good friend of Oriole's, and I've been staying here as a guest. We're under attack by a group of strange fey! Oriole fled upstairs, only to become trapped in there by some sort of fey magic that’s blocked the archway. You have to get to them to make sure they are okay!"
Jul 19, 2025 6:24 pm
"Is that so? His grandmama told us he might be up there. Are you alright?"
OOC:
Perception roll - do I detect any deception with this person?

Edit: Apparently not. lol
Last edited July 19, 2025 6:24 pm

Rolls

Perception - (1d20+23)

(1) + 23 = 24

Jul 19, 2025 6:56 pm
"Can they hear us upstairs from here?" Bekassine ask
OOC:
was thinking of using Passwall, but don't know if it works vertically
Last edited July 19, 2025 6:57 pm
Jul 19, 2025 9:21 pm
Aurelia's eyes light up at the sight of the instruments.

"So beautiful, she says quietly as her eyes are drawn to the shimmering archway, then to the chair by the window.

"Hello Miavri. You need not worry about those faeries anymore, but I think the stairway is protected by their magic. Once we dispel that, we should be able to go upstairs safely."
Jul 21, 2025 8:06 am
"I believe the barrier blocks sound as well as passage," Miavri says with a sigh. "If only we could find some way past it, we could get to Oriole and ensure their safety!"
OOC:
Passwall would work here. But Grandmama gave you a music box she said would bypass the barrier. Which would imply that the barrier is a magical defense of the manor and not a fey creation. Which would also imply that either Miavri is mistaken or he is untrustworthy. But Horace definitely deems him to be trustworthy! :D
Jul 21, 2025 4:26 pm
Bekassine doesn't really trust the odd Grandmama, or this oddly relaxed Miavri person. She gestures with her arms and mutter the proper incantation, and magically opens a path to the floor above. She says, "Fox, be a dear and go take a look? Unless Yarth wants to go? But you can't eat anyone."
[ +- ] Passwall
Jul 22, 2025 7:40 am
Before Fox can climb up through the magical passage, Miavri's pleasant smile turns feral. "Ah, thank you for opening the way! Now Oriole will be ours!" Suddenly, the man's head spins around a full one hundred eighty degrees, revealing the snarling hyenalike visage on the back of his human head! His nails lengthen to claws as he prepares to charge!

Before you can react, he charges in to attack Bekassine! His vicelike jaws close around the dwarf's neck as he grabs a hold of her!
OOC:
23 piercing damage to Bekassine and she is grabbed (Escape DC 36). A creature grabbed in Miavri's jaws can’t speak, including providing verbal components for spells. In addition, the creature takes a –2 circumstance penalty to Escape.

Everybody may act!
https://2e.aonprd.com/Images/Monsters/Kishi.png

Rolls

Initiative (A, B, R, H, Enemies) - (d20+24, d20+21, d20+22, d20+20, d20+23)

d20+24 : (12) + 24 = 36

d20+21 : (13) + 21 = 34

d20+22 : (13) + 22 = 35

d20+20 : (10) + 20 = 30

d20+23 : (14) + 23 = 37

Jaws vs Bekassine, Sudden Charge - (d20+26)

(10) + 26 = 36

Damage - (3d10+13)

(253) + 13 = 23

Grab vs Bekassine Fortitude DC 32 - (d20+26)

(10) + 26 = 36

Jul 22, 2025 12:56 pm
Bekassine grimaces in pain, not willing to give this creature the satisfaction of screaming, even though the pain is intense. She struggles, unable to break free. She hexes the creature to hopefully stop it from attacking her further.
OOC:
oh well, I guess she'll just hang out here
[ +- ] Needle of Vengeance [Focus 1
Last edited July 22, 2025 1:04 pm

Rolls

Athletics (Str) DC 36 - (1d20+17-2)

(13) + 15 = 28

Jul 22, 2025 2:47 pm
"Oh dear!" Aurelia marvels at how quickly that spiralled out of control, but she had come to expect resistance at every turn.

Bekassine had to be saved from those hideous jaws. Whirling on her feet, her arms rising within, Aurelia casts a Laughing Fit on the hyena-man.

"You shall know what it is to be a hyena!" She shouts, the irony not lost on her.
OOC:
2 action Laughing Fit Spell which might make the creature drop the dwarf!
[ +- ]
Jul 23, 2025 6:51 am
Both of Miavri's heads begin to cackle uncontrollably! The hyena opens its mouth to do so, inadvertently releasing its hold on Bekassine's throat!
OOC:
@crazybirdman you are still grabbed, but you can now talk and cast spells with verbal components. Attempting Escape is only a single action so you still have two actions left this round.

Rolls

Will - (d20+23)

(3) + 23 = 26

Jul 23, 2025 12:19 pm
Yarth reacts faster than Ramank, and starts running towards the two faced creature. Ramank is able to boost his eidolon by the time it reaches its target though. Then it let loose with two quick strikes.

Rolls

Yarth Claws - Atk/Dam - (1d20+22, 3d8+6+6)

1d20+22 : (1) + 22 = 23

3d8+6+6 : (487) + 12 = 31

Yarth Bite - Atk/Dam - (1d20+22-4, 3d6+6+6)

1d20+22-4 : (11) + 18 = 29

3d6+6+6 : (336) + 12 = 24

Jul 23, 2025 12:39 pm
Bekassine holding her neck, moves away from Miavri.
OOC:
i cast a hex. The only one i had with no verbal componet. So just moving away.
Jul 24, 2025 12:53 am
Horace, caught by surprise, pulls his sword, moves in, and strikes at their attacker - sword in one hand, regalia in the other.
OOC:
Draw Weapon, Stride, Strike

EDIT: Yeah...rerolling that with a hero point.
Last edited July 24, 2025 12:54 am

Rolls

+2 Greater Flame-Striking Longsword - Atk/Dam - (1d20+27, 3d8+8+6+2, 1d6)

1d20+27 : (1) + 27 = 28

3d8+8+6+2 : (427) + 16 = 29

1d6 : (5) = 5

+2 Greater Flame-Striking Longsword - Atk/Dam - (1d20+27)

(15) + 27 = 42

Jul 24, 2025 9:32 am
As Bekassine scurries away, Yarth and Horace move in. Miavri dodges Yarth's teeth and claws, but Horace scores a critical hit, his flaming sword scouring a burning line across the two-faced man's chest!

Still howling with laughter, Miavri slashes at Horace with his claws.
OOC:
20 slashing damage to Horace. Everybody may act.
[ +- ] Enemy Status

Rolls

Claws vs Horace - (d20+26, d20+22)

d20+26 : (13) + 26 = 39

d20+22 : (8) + 22 = 30

Damage - (3d8+13)

(241) + 13 = 20

Jul 24, 2025 2:55 pm
Bekassine decides to use her magic to try and turn this creature into something less fierce.
OOC:
Casting Baleful Polymorph, and want to have Scintillating Safeguard ready as a reaction to protect us all from slashing damage.
[ +- ] Baleful Polymorph
Jul 24, 2025 7:39 pm
OOC:
Lol!
The laughing two-headed man abruptly shrinks and shifts as Bekassine's magic transforms him into a tiny spider monkey! The harmless simian cackles and shrieks with laughter, the transformation complete in body and mind!

Rolls

Fortitude - (d20+20)

(1) + 20 = 21

Jul 25, 2025 6:14 am
Horace is still nursing the pain of his sudden wound when the attacker suddenly shifts and changes into...a monkey. "Okay, what just happened? Was that you, Bek? I...do we need to worry about him changing back?" He relaxes his sword arm, but only slightly while keeping an eye on the transformed enemy.
Jul 25, 2025 1:26 pm
Aurelia almost falls victim to her own spell as the scene before her is nearly too amusing to bear silently.

"Let's hope not. I am quite enjoying the performance. Perhaps an idea for the opera. A comic relief scene!"
Jul 25, 2025 2:29 pm
As Fox starts yipping at the potential new playmate, Bekassine answers "I admittedly don't know how long that spell will last. Could be just for a moment, maybe forever. Maybe we should restrain it, just to be safe."
OOC:
lol, not sure how badly he failed. One day I'll learn this system . . .
Jul 25, 2025 3:15 pm
OOC:
He rolled a natural 1, so critical failure.
Jul 25, 2025 3:40 pm
OOC:
Oh, good point. But what was the DC? Is it Bekassine's spell DC?
Jul 25, 2025 7:43 pm
OOC:
Yes, all of the spells you cast have your spell DC.
Aug 4, 2025 10:19 am
Bekassine sends Fox up through the passage in the ceiling to scout the room above. This bright, open room features three large windows, with couches and chairs placed to provide a good view of the grounds below. An easel with a half-completed painting of a jungle landscape stands in one corner, while above, the domed ceiling is made entirely of glass. An archway in the south leads to a spiral staircase that descends to the lower level.

There doesn't seem to be anything dangerous here, so you all clamber up into the room from below. However, just a few moments after you all have ascended and gotten your bearings, a shadow passes overhead, then a gargantuan dragon alights on the manor's roof! The dragon is blue-green in color, with shiny scales, crests, and sweeping neck frills. With a flick of her powerful tail, the dragon shatters the glass skylight! She peers down at you imperiously, her voice rumbling like a crashing wave.

"Friends of my new pet, I take it? You need not fear for the songbird’s safety; Oriole will be well-looked after. The same cannot be said for you if you get in my way, however, so I’d advise you to drop your weapons and leave the way you came in."

https://i.imgur.com/Z4MyuRd.png
Aug 4, 2025 5:40 pm
"We mean her no harm, especially now that we know she is in your good ha ... er ... wings? We heard that she had retired. Her beautiful voice has been missed, so we were charged with finding her."

The beauty of the room was not missed by Aurelia and her eyes remained wide globes of wonder as a result. She hoped that wasn't misconstrued as fear by the mighty dragon.
Aug 4, 2025 5:40 pm
Ramank is shocked to see the dragon, and even while traveling with Yarth, the immense size of this one is awe inspiring.

He can however feel his eidolon wanting to take the dragon on, to prove its mettle, and it takes all his concentration to keep it at bay, so he remains silent, letting the other in the group speak.
Aug 4, 2025 8:17 pm
Bekassine wold hate to get his far only to fail at their task. She just mutters under her breath "Right 'leave the way you came in', as if that was so simple."
Aug 5, 2025 10:35 am
"I am Izhkarial. Oriole's voice is legendary, yes, which is why I dispatched my fey servants to come here and secure them for transport back to my island lair," the dragon says. The massive wyrm tentatively touches a talon against the harmonic barrier that still surrounds the manor despite teh shattered skylights, frowning at the magical feedback. "But my servants were taking an awfully long time to perform the task, which I why I have now come to take matters into my own hands..."
OOC:
If you don't wish to fight, you can try to influence the dragon instead using the rules for influence encounters. You have 3 Influence rounds to try to change the dragon's mind.

Discovery: Dragon Lore, Nature, Perception
Influence: Deception, Diplomacy, Intimidation, Performance (to appeal to Izhkarial's appreciation of entertainment), Theater Lore (to share stories about favorite performances)
Aug 6, 2025 6:35 am
"Well, this is quite the development," Horace whispers.

He steps aside, "Oh, great Izhkarial! We cannot blame you for desiring Oriole's voice to add your to your collection. Yet...Oriole is nearly forgotten now. We had hoped to drag them back to society and again into relevance. Imagine what a succulent prize they would make then, with the world's attention back upon them. The people of Golarion would covet you dearly."
OOC:
Hero Point re-roll
Last edited August 6, 2025 6:36 am

Rolls

Diplomacy w/ Regalia - (1d20+26)

(2) + 26 = 28

Re-roll - (1d20+26)

(14) + 26 = 40

Aug 6, 2025 1:32 pm
"Yes, let her legend increase tenfold by joining our operah, if we could loan her, we'll personally deliver her to your island when the show is over," Ramank lies, thinking the dragon's future anger will be tomorrow's problem.

Rolls

Deception (Cha) - (1d20+25)

(18) + 25 = 43

Aug 6, 2025 10:53 pm
Oh yes! As our friend here says, she would be enormously famous because our new opera will be the show of the century! Aurelia's enthusiasm is deliberately overplayed in the hopes that her excitement will be infectious.

Rolls

Performance - (1d20+30)

(1) + 30 = 31

Aug 8, 2025 3:11 pm
Bekassine has nowhere near the same skills in flattery as her friends. So for know she and Fox just observe Izhkarial to see if they can learn anything useful.

Rolls

Perception - (1d20+22)

(7) + 22 = 29

Aug 13, 2025 12:46 pm
Bekassine is unable to glean anything from their initial observations of Izhkarial. The dragon scowls at Aurelia's overwrought ebullience. "I would curb your enthusiasm if I were you, morsel," she scowls. "Some might find it... unseemly..."

Despite the initial faux pas, Horace smoothly explains the situation to Izhkarial and Ramank's lies intrigue her. "A new show starring Oriole? Hmm. It is potentially interesting. But to give up a prize such as this songbird, I would need to be compensated with a substantial contribution to my hoard..."
OOC:
You have gained 2 Influence Points with Izhkarial. You may each make another roll now to continue to influence her in the second of 3 rounds.
Aug 13, 2025 2:18 pm
Taken aback, Aurelia thinks better of a retort and takes a few breaths before convincing herself that the dragon isn't serious about her becoming a morsel.

"I ... I could train your hoard to be dancers. Entertainers even!" She does try to tone it down and be more circumspect. "Perhaps you have some latent talent among your group. I could find out."

Aurelia does a little dance, a few twirls, and those moves that will show off her talent. It's a long shot, she knows, but they seemed to be in a bind.
Last edited August 13, 2025 2:19 pm

Rolls

Performance - (1d20+30)

(16) + 30 = 46

Aug 14, 2025 6:15 am
Horace shrugs, "We could all contribute. Perhaps Oriole themselves would be willing to take on an apprentice, to teach the wonders of their voice?"
Last edited August 14, 2025 6:17 am

Rolls

Diplomacy (Cha) - (1d20+26)

(20) + 26 = 46

Aug 14, 2025 4:50 pm
Why settle for a songbird when you can have a full choir that they've trained?

Rolls

Diplomacy (Cha) - (1d20+15)

(15) + 15 = 30

Aug 19, 2025 9:17 am
"We would of course compensate you," Ramank says. "We have many treasures between us. But maybe you would like to become a partner in the operah. If you lend us Oriole, we would give you some percentage of the ticket. Imagine. The first operah with a dragon patron. The tickets would sell like hot cakes."

Rolls

Deception (Cha) - (1d20+25)

(10) + 25 = 35

Aug 20, 2025 12:17 pm
Izhkarial considers all of your offers. "Hmm, yes. I am imagining it now. It could be quite the delight to see Oriole on stage once again. Especially in an opera of which I would be the patron. I suppose I can try to find another pet to take home with me. Perhaps one that won't cost me so many of my fey minions. I don't suppose any of you would like to volunteer?"

She casts one last appraising eye over you all as if sizing you up for potential pets. Then she spreads her wings. "Very well. Oriole is yours to do with as you wish. We can discuss the terms of my patronage at a later date, but for now, take these as a down payment for my investment." The dragon reaches into a pouch slung over her shoulder, removing a set of greater bands of force and a singing shortbow that she offers to you. She then departs into the sky, calling out in Fey to any surviving minions that she's changed her mind and that they're to leave Petrel's Perch at once.

Soon after the dragon departs, the door to the adjoining room opens. "Gradmama, are you fighting with the birds again? I told you, you can’t win against seagulls—" comes a clear voice as an androgynously beautiful person with feathered tail and a serpentine tail emerges, clear evidence of their ganzi heritage. This, at last, is Oriole!

The singer suddenly stops as they see you, taking stock of the scene. After a beat, they say, "You know, darlings, I don’t think I invited any of you. Wherever you all came from, I suggest you go back there. Shoo."

https://i.imgur.com/kZ0Jcov.png
Aug 20, 2025 5:28 pm
Bekassine just grumbles "Does no one appreciate the trouble we've gone through to get here? Oh no, they either tell us to leave, or try to kill us."
OOC:
anyone need healing while we have a moment?
Aug 21, 2025 2:28 pm
Aurelia raises a hand to shush Bekassine and then addresses Oriole.

"I am surprised that you would not entertain being a star in what will surely be one of the most famous operas ever produced."

With that tasty morsel dangled in the air, Aureli awaits the singer's response.
Aug 22, 2025 3:09 pm
Ramank bows deeply. "A pleasure to meet you," he says, and awaits her answer to Aurelia.
Aug 24, 2025 7:17 am
OOC:
Horace is good on health, thank you!
Horace raises an eyebrow. "We recognize you came here to get away from everything, but my friends are right. We come from Kintargo, producers on an opera the likes of which have not been seen in ages, and we made no small effort to find you, Oriole. We come to appeal for your talent, on behalf of all who love art."
Aug 25, 2025 12:34 pm
Oriole says, carefully maintains their expression as they reply. "Well, the remote island should have given you a clue, but darlings, I am retired. The only things the stage holds for me anymore are predatory producers, grueling rehearsals, and selfish managers who crush any actual creativity out of you. I’m tired of it. There’s no joy in stage performance. No freedom. Unless you can convince me that your production will be different, I’m afraid you’re out of luck, and I’ll have to send you on your way in search of another star."

Oriole ponder for a moment, then presents to you a challenge. If you can perform an improvised short play to remind them of the joys of the stage, Oriole will come out of retirement "just this once." They escort you to a nearby room, a cozy theater that features five blue velvet chairs. The ornately carved wood-paneled walls evoke the feel of pre-Civil War Chelaxian opera halls. A stage flanked by colonnades is to the north, its deep-purple curtains closed and embroidered in silver with swirling constellations. A small piano has been placed in the northeast.

Oriole takes a seat in front of the stage, crossing their legs. "Alright, here is your prompt. You are members of a family at a dinner party bickering over an inheritance. I leave the rest up to you."
OOC:
Encourage your players come up with fun characters for each of their PCs to play in this improv and to plan out the details of their family and the nature of the inheritance. While they do so, Oriole (with the aid of the estate’s phantasmal minions) gathers up a collection of props and costumes for the PCs to use. The phantasmal minions also set up a table and enough chairs to seat the party on the stage.

This scene plays out over the course of eleven 5-minute rounds. During each round, every player will need to choose one of three specific skill check options to attempt to earn Victory Points for that round. A PC can opt to not take significant part that round and attempt no skill check if they wish, thereby avoiding a potential critical failure at the cost of not having a chance to earn any Victory Points for that round.
SET THE SCENE
Overcome: DC 30 Performance to introduce oneself dramatically, DC 32 Theater Lore to draw upon established tropes, or DC 34 Society to bring verisimilitude to the complexities of inheritance arguments

Oriole sits back and watches as you introduce your characters and the nature of the inheritance you're bickering over.
Aug 25, 2025 4:24 pm
OOC:
Dmbrainiac says:
A PC can opt to not take significant part that round and attempt no skill check if they wish, thereby avoiding a potential critical failure at the cost of not having a chance to earn any Victory Points for that round.
I like this very much for Bekassine, lol, since this isn't her skill set. I'm thinking Bekassine can play the deceased, or like, the executor of the will. That will explain why she is talking less then everyone else.
Aug 25, 2025 11:15 pm
OOC:
Same for Ramank. Don't have any of the required skills, so I would need a natural 20 to even upgrade it to a normal success (and a 14 or less would be a critical failure).
Aug 26, 2025 10:35 am
OOC:
The skills are different for each of the rounds, so you can still have a character active in the scene and contribute later during rounds in which you have the appropriate skills. You don't just have to be a corpse! :D
Aug 26, 2025 1:13 pm
OOC:
alright then, lets see how this goees
"I guess I'll be the grieving widow," Bekassine says timidly "That should provide a bit of drama. she looks down and Fox gives her what appears to be an affirmative nod
Last edited September 4, 2025 3:26 pm
Aug 26, 2025 6:33 pm
Without further ado, Aurelia, who had adorned herself in a matriarch's clothing, swoops onto the scene, arms floating above, as she descends upon Bekassine.

"Oh my poor, poor dear! What a terrible burden to bear!" Her voice is raised and frightfully dramatic. Snapping her fingers into the air, she calls forth a fictitious servant. "Bring water and wine for this poor widow!" Turning back to "the widow", Aurelia, her cape swirling, executes a perfect pirouette, followed by another. She knows it must wow Oriole, and she smiles at her, albeit a little smugly.
Last edited August 26, 2025 6:35 pm

Rolls

Overcome? - (1d20+23)

(12) + 23 = 35

Aug 28, 2025 7:08 pm
"I'll be the adobted son," Ramank shrugs, realizing a kobold snout is hard to hide in make up. "And Yarth here could be my drinking buddy that I've brought to everyone's consternation."

Then he reacts to Aurelia's line. "Bring some of that for me as well," he says in his most condesending tone. Then he leans over to whisper to Yarth, though loud enough to be heard by all, but making it clear it is a whisper in the play. "If I'll have to listen to my family all night I'll need more than one bottle!"
Aug 31, 2025 11:24 am
"Come now," Horace says to Aurelia, "Your silly game of kindness toward our sister-in-law is beneath you. I've heard how you've spoken of her. We all have, at least most of us. Do yourself a favor and stop." He takes a pretend sip of an invisible glass of wine. "We are all here for two reasons: to grieve, and to ensure the will is carried out honestly. There is, of course, a will - I saw to it myself. As a jurist, I could never have allowed my dear brother to live without one. Not with his fortune at stake."

Rolls

Society - (1d20+20)

(15) + 20 = 35

Sep 9, 2025 10:35 am
OOC:
That's 2 successes, so you gain 2 Victory Points for the first round.
"A good start," Oriole says from their front-row seat. "Now, let's see if you can work in an allusion to another literary work!"

OBSCURE ALLUSION
Overcome: DC 30 Theater Lore to reference an appropriate play, DC 32 Art Lore to allude to a famous work of art, or DC 34 any other Lore to draw upon another subject entirely
Sep 9, 2025 10:46 pm
"Let's not forget, who my beloved was descended from. There could be some artwork at stake also." She goes on to tell them a tale they would have undoubtedly heard many times before, with detailed lineage, about how her husband was related to a famous artist from the past.
OOC:
throwing a hail Mary, never gonna get another chance to use genealogy lore . . .

Rolls

Geneology Lore (Int) - (1d20+21)

(17) + 21 = 38

Sep 10, 2025 9:32 am
"Speaking of stakes," Ramank says, producing a deck of cards from a pocket. "Anyone want to play for the heritage."

Rolls

Games Lore (Int) - (1d20+16)

(3) + 16 = 19

Sep 10, 2025 11:19 pm
OOC:
Dmbrainiac says:
OBSCURE ALLUSION
Overcome: DC 30 Theater Lore to reference an appropriate play, DC 32 Art Lore to allude to a famous work of art, or DC 34 any other Lore to draw upon another subject entirely
Do we make up the famous play or work of art or is it something we've encountered and already know?
Sep 11, 2025 12:16 pm
OOC:
@Windyridge, your character would probably know of it in-game, but as a player, feel free to make it up in the context of the game world. :)
Sep 12, 2025 12:58 am
Aurelia feigns impatient annoyance toward Ramank. It's not for him to order her make-believe servant around!

"Oh well Horace, it seems I've been found out. Played at my own game," Aurelia says, laughing preposterously at herself.

"I am reminded of a painting. The Silent Spiral of Kexvara. That haunting triptych where brushstrokes seem to twist forever inward. Few remember it, but the painter claimed each spiral was a note only the daring could hear." Aurelia then hums the melody that presumably is what those daring ones would have heard.

Rolls

DC 32 Art Lore - (1d20+18)

(11) + 18 = 29

Sep 13, 2025 8:18 pm
Horace frowns at Ramank. "Play for it? Why, don't be absurd! We may as well join hands around the table and prepare the Ritual of Adlatheniux, for the last one standing to claim the inheritance while the rest of are turned into mewling cat demons! Preposterous!"

Rolls

Esoteric Lore (Cha) - (1d20+24)

(3) + 24 = 27

Sep 15, 2025 12:42 pm
OOC:
Only Bekassine succeeds that time. +1 VP, 3 total now
"Boo! Hacks! Charlatans!" Oriole calls from their seat. They give you a wink, making it clear that they are testing to see how you might deal with malcontents in the audience.

HECKLERS
Overcome: DC 30 Deception to ignore the heckling, DC 32 Intimidation to counter-heckle, or DC 34 Performance to use the heckling to bolster your acting
Sep 15, 2025 1:56 pm
"I have to agree en-tire-ly ..." Aurelia says as she dramatically draws out each syllable of the word, " ... with Horace. You are being ridiculous, Ramank."

At the same time, she completely ignores Oriole's taunts, waving them off with the flourish of an arm as if their words were never uttered. She hopes Ramank takes no offence and knows it's all in the spirit of the performance.
OOC:
Dice gods haven't been on my side lately. 😔
Last edited September 15, 2025 1:57 pm

Rolls

DC 30 Deception - (1d20+18)

(2) + 18 = 20

Sep 15, 2025 10:47 pm
Bekassine looks past Oriole, toward where she imagines hecklers would be if this was an theater and says to the imaginary taunters; "I've been patient, but may woe fall unto any who try to keep what's due from me." Fox give a growl as if to put a exclamation point on the sentence.
OOC:
Intimidating Glare doesn't do anything for us here, correct?

Rolls

Intimidation (Cha) w/ Menacing Rune - (1d20+17+1)

(16) + 18 = 34

Sep 16, 2025 2:03 pm
"How could I come from the same family as this stuck up lot," Ramank tells Yarth, he's just keeping up the act without letting the heckling get in his way.

Rolls

Deception (Cha) - (1d20+25)

(5) + 25 = 30

Sep 16, 2025 10:54 pm
"For once you show some sense, sister," Horace says to Aurelia while moving on with his improvisation and ignoring the heckling.

"And you,"
he turns to Bekassine, "will surely get what's due to you. Perhaps the greatest debt owed, I think, as it turns out I brought my late brother's body to the Temple for the clerics to inspect. And what, pray tell, do you think they found but traces of poison upon his lips?"

Rolls

Deception (Cha) - (1d20+23)

(16) + 23 = 39

Sep 17, 2025 10:31 am
OOC:
+3 VP gained that round, 6 total now
Oriole claps. "Nicely handled. Now, quickly! It's time for a costume change!"

COSTUME CHANGE

Overcome: DC 30 Crafting to create a new costume element, DC 32 Deception to swiftly rearrange your current outfit to something new, or DC 34 Performance to keep the costume but change the context of it in character (for example, someone dressed as a merchant might suddenly reveal they’re a criminal dressed in a disguise)
Sep 17, 2025 1:46 pm
Aurelia, who had been dressed in an aristocrat's flowing, gilded robes, snaps off what is actually a cape and not a robe at all, letting it drop and fan out on the floor below her. Revealed underneath are the clothes of a court jester: baggy, colorfully striped breeches, and a purple sash. Magically, but actually from a hidden deep pocket, she withdraws her wind ocarina and plays a joyful tune, dancing and whirling as she plays.
OOC:
She won't use the instrument's magical properties. For this scene, it is a virtuoso musical instrument.
Last edited September 17, 2025 1:47 pm

Rolls

DC 30 Performance - (1d20+30)

(15) + 30 = 45

Sep 17, 2025 9:13 pm
Bekassine acts as if she suddenly realizes she's not in the proper clothes for mourning. She excuses herself to change, and quickly tries to fashion a black outfit from what Oriole has laying around.
She steps back on stage to find Aurelia has also changed outfits.

Rolls

Crafting (Int) - (1d20+21)

(10) + 21 = 31

Sep 18, 2025 11:49 am
"Oh poison, how outrageous," Ramank replies. "That means there'll be more for the rest of us right?"

He quickly turns his cloak inside out, for a more monotone and colorless display. "Look at my wretched clothes. I need a new wardrobe."

Rolls

Deception (Cha) - (1d20+25)

(12) + 25 = 37

Sep 22, 2025 6:36 pm
Horace grins, then moves his hair aside, tying it back, then donning a pair of glasses. "And so you have it! I have seen all of you clearly now, weeping over my body. But you will now realize that it is I! And that unfortunate soul who has perished was my brother, who tried to warn me of the poisonous villainy. Now here, I find you squabbling over my remains like ravenous hounds rather than mourning."

Rolls

Deception - (1d20+23)

(13) + 23 = 36

Sep 22, 2025 8:23 pm
OOC:
*audible gasp*
Sep 23, 2025 12:21 pm
OOC:
Good round! +5 VP, 11 total now
"Good, good," Oriole calls. "And now, the characters break out into song!"

LENGTHY ARIA


Overcome: DC 30 Performance to excel at the challenge, DC 32 Athletics to power through, or DC 34 Medicine to use breath control techniques
Sep 23, 2025 4:03 pm
Bekassine does her best to not embarrass herself when it comes time to singing. She just tries to control her breathing, and doesn't try to hit any notes out of her range.

Rolls

Medicine (Wis) - (1d20+24)

(18) + 24 = 42

Sep 23, 2025 8:46 pm
This was something Aurelia had already done on a few occasions, so she felt confident now. Smiling encouragingly at Bekassine, she joins in.

Rolls

Performance - (1d20+30)

(17) + 30 = 47

Sep 24, 2025 7:01 am
Horace takes a breath, then breaks into song, joining the others. It's not his strong suit, but he tries to power through it.

Rolls

Athletics (Str) - (1d20+21)

(16) + 21 = 37

Sep 24, 2025 8:49 am
Ramank knows his kobold voice is high pitched and crackly, and not one for singing, so he'll mouth along some words, intending not to ruin the performance for the rest.
OOC:
Those skills are max out at a +5 so I will refrain from partake in this part of the challenge.
Sep 25, 2025 10:28 am
OOC:
+4 VP, 15 VP total
"Okay, now... dance!" Oriole says with a laugh.

DANCE NUMBER

Overcome: DC 30 Performance to put on an elegant dance, DC 32 Acrobatics to incorporate gymnastics, or DC 34 Theater Lore to draw upon an established dance routine
Sep 25, 2025 10:58 am
Once again Ramank refrains from taking part in this part. Instead he opts to just akwardly snap his fingers in what could be the rythm being danced to.
Sep 25, 2025 4:12 pm
Horace can't help but keep an exasperated look from passing over his face, but attempts to move swiftly into a dance that will please Oriole.

Rolls

Performance (Cha) - (1d20+20)

(5) + 20 = 25

Sep 25, 2025 5:45 pm
Bekassine decides to let Fox handle this one. She pretends she is working the strings of a marionette, while her familiar prances about.
Fox

Rolls

Performance (Cha) - (1d20+15)

(5) + 15 = 20

Sep 25, 2025 9:35 pm
Of course, Aurelia is quite adept at dancing and transitions easily from song to a fluttering rendition of an elegant swan.

Rolls

Performance - (1d20+30)

(8) + 30 = 38

Sep 26, 2025 7:53 am
OOC:
+1 VP, 16 VP
Oriole winces. "Oof, it seems you're better singers and dancers. So, how about you sing again, but this time, in... the Halfling tongue!"

UNFAMILIAR LANGUAGE

Overcome: DC 30 Society to recall enough phrases to fake it, DC 32 Deception to mimic pronunciation, or DC 34 Performance to draw upon a known song
Sep 26, 2025 2:52 pm
Thankfully, Aurelia's art lessons had a broad range of students. Those days seemed so far away as she tried to recall a song one of her halfling students had taught her. He was such a bright and avid learner with an admirable voice. And so she began to sing it from memory, wanting to do it justice, getting the cadences just right and the dramatic staccato flourish at the end.

Rolls

Performance DC 34 - (1d20+30)

(15) + 30 = 45

Sep 26, 2025 4:28 pm
"I hope you are enjoying all of this" Bekassine mutters with a smile as she strains to remember enough of the Halfling language to sing a song.

Rolls

Society (Int) DC 30 - (1d20+21)

(18) + 21 = 39

Sep 28, 2025 2:58 am
Horace does his best to recall a Halfling song he once heard - the only one - and, unsure of his dialect or diction - goes for it.

Rolls

Society (Int) - (1d20+21)

(2) + 21 = 23

Sep 30, 2025 4:55 am
Ramank didn't know any halfling, but he had heard enough to make a approximation of a very strange dialect. What he sings not even a halfling could pick up.

Rolls

Deception (Cha) - (1d20+25)

(3) + 25 = 28

Sep 30, 2025 10:40 am
OOC:
+3 VP, 19 VP total. 4 more rounds to go!
Oriole chuckles. "Very nice! That's enough singing and dancing for now. Back to acting, but now, your props are malfunctioning! You'll need to adjust the scene accordingly."

PROP MALFUNCTION

Overcome: DC 30 Thievery to surreptitiously replace a prop with another, DC 32 Crafting to repair the prop, or DC 34 Performance to work the malfunction into the show
Sep 30, 2025 8:33 pm
Bekassine goes to pick up one of the deceased's belongings, an old model ship. As she starts to tell a tale of when it was acquired, it breaks in her hands. She continues talking as she works to fix it, doing her best to make the story match her actions.
OOC:
Edit: . . . 'and none of those sailors survived'
Last edited September 30, 2025 8:34 pm

Rolls

Crafting (Int) DC 32 - (1d20+21)

(1) + 21 = 22

Oct 1, 2025 8:37 am
"Well I was hoping someone was indeed dead," Ramank says lifting up a knife from next to his plate, then quickly through sleight of hand switching it out with another. "Might have to take actions. If it comes to killing one of you guys or my little tippy toes to some deranged money lender I appreciate the time we've had together, but you know, I'm more attached to me."

Rolls

Thievery (Dex) - (1d20+24)

(10) + 24 = 34

Oct 3, 2025 6:04 am
Horace grabs a nearby object as a makeshift weapon. "You wouldn't stand a chance!" He tries to hold it convincingly, as if he'd drawn a sword.

Rolls

Thievery (Dex) - (1d20+17)

(8) + 17 = 25

Oct 3, 2025 5:56 pm
Taking her cue from some of the others, Aurelia circles a small "broken" table, head cocked to the side, fluttering her arms dramatically as if she were an actress in a ballet.

"Oh dear, our bird has escaped."

Turning the table upside down, she removes her cape, wraps it around the legs of the table, and mimes putting the bird within the makeshift cage.

"There now! All is well."

Rolls

Performance DC 34 - (1d20+30)

(16) + 30 = 46

Oct 9, 2025 12:08 pm
OOC:
+3 VP, 22 VP total
Oriole nods approvingly. "Good. Now... smash the table! Then continue on as if it were an unexpected accident."

SET MISHAP


Overcome: DC 30 Performance to use the mishap in the scene, DC 32 Deception to pretend like the mishap was all part of the show, or DC 34 Acrobatics to avoid being inconvenienced by the mishap
Oct 9, 2025 12:35 pm
"This is madness!" Ramank says and kicks the now overturned table. "We are supposed to be family!"

Rolls

Deception (Cha) - (1d20+25)

(18) + 25 = 43

Oct 9, 2025 4:47 pm
"Oh! This was unexpected." Aurelia tries to jump out of the way.

Rolls

DC34 Acrobatics - (1d20+15)

(11) + 15 = 26

Oct 9, 2025 5:47 pm
Bekassine tries to act as if she isn't surprised by the tables new location and orientation "We are family, for better or for worse."
OOC:
edit: lol, wow, looks like I've used up all my good luck for the day
Last edited October 9, 2025 5:48 pm

Rolls

Deception (Cha) - (1d20+15)

(17) + 15 = 32

Oct 12, 2025 2:09 am
Horace quickly reaches down as the table barely comes a stop and in a swift motion attempts to right it back up. "Enough!"

Rolls

Performance (Cha) - (1d20+20)

(15) + 20 = 35

Oct 13, 2025 8:57 am
OOC:
+4 VP, 26 total now
"We're nearing the end of the scene. Let's bring it home! Suddenly, a fight breaks out!" Oriole says.

STAGE FIGHT

Overcome: DC 27 Deception or Performance to pantomime the scene, or DC 30 Athletics to perform a real duel
Oct 13, 2025 11:26 pm
Bekassine, acting as if she is upset at the proceedings, yells "Thats it!" and pretends to lunge at Ramank.

Rolls

Deception (Cha) - (1d20+15)

(6) + 15 = 21

Oct 14, 2025 12:51 am
Horace takes his makeshift weapon and begins to act through the stage fight, pulling his blows at the last moment and stamping his foot to mimic the sounds of impact.

Rolls

Deception (Cha) - (1d20+23)

(11) + 23 = 34

Oct 14, 2025 11:52 am
Ramank falls backwards from Bekassine's lunge. "Ouch! I have been hurt, this will be my bane!" he says. He looks to Yarth. "Tell my family I'm sorry!"

Rolls

Deception (Cha) - (1d20+25)

(12) + 25 = 37

Oct 14, 2025 2:22 pm
"Ohhh, poor Ramank. Please don't leave us. We NEED you! Don't go!"

Aurelia found it hard to keep from smiling at Ramank's drama.

Rushing to cradle his head, she promises, "I will tell your family of your selflessness and bravery, don't fear."

Rolls

Performance - (1d20+30)

(7) + 30 = 37

Oct 14, 2025 3:47 pm
OOC:
Good rolls! +5 VP, 31 total now
"Yes! Yes! I love it!" Oriole cries. "And now, the grand finale! Let's end with a bang! Show me some flashy magic!"

SPECIAL EFFECT

Overcome: DC 30 Arcana, Nature, Occultism, or Religion to create an effect
Special: A PC who casts a spell of 4th level or higher automatically earns 1 Performance Point.

Bekassine

crazybirdmanInactive for 19 days

Oct 14, 2025 8:00 pm
Bekassine doesn't waste anytime 'showing off' She wants this whole ordeal to be over with, and between her, Fox and her patron, she really does love temporarily being an animal. "Enough of this petty squabbling! Might makes right, and I am the mightiest one here!" as she cackles, she takes the form of a large white dragon. Her laughter literally turns into ice as she breathes cold into the air.
[ +- ] Dragon Form
Bekassine
Last edited October 14, 2025 11:56 pm
Oct 14, 2025 10:58 pm
Horace raises a hand and snaps his fingers. Suddenly a radiant burst of light emanates from his body, filling the room in a blinding flash. "I agree! Let us end the squabbling! Enough of this!"

Rolls

Occultism (Int) - (1d20+20)

(19) + 20 = 39

Oct 15, 2025 7:04 am
Yarth picks up Yarth in his hands. Ramank whispers into his ear, and soon he calls out. "This family is poison! I bid thee farewell! Into the storm we go!" As soon as he is out of view of Oriole Ramank's arms move and words are muttered under his breath. And a howling blizzard appears out of anyone's range, then Yarth moves toward it, but at the last moment instead sneaks off stage left, avoiding its damaging effect.
OOC:
Casting a 6th rank Howling Blizzard if there is a place I can place it without hitting anyone.
Oct 17, 2025 5:07 pm
A grin spreads across Aurelia's lips as she devises a clever alteration of her Chromatic Image spell. Using her right hand as a wand, she traces four rough imaginary sketches of her image, placing them in four separate locations on the stage. Each is a copy of Aurelia, each surrounded by a different color aura. She then has them dance a jig in perfect synchronization.
OOC:
She won't invoke the damages that can arise from the spell, (taking a little dramatic license here if that's ok?)

Rolls

Lvl 4 occult - (1d20+18)

(3) + 18 = 21

Oct 18, 2025 8:34 pm
OOC:
+4 VP, ending with 35 VP. The threshold for maximum rewards was 33 VP. Good job!
Oriole gasps at your display of magic! As the scene comes to a close, they rise to their feet and applaud heartily. "Bravo! Brava! Your skills are astounding! It's been a long time since I've seen that kind of passion and creativity on stage. Your impromptu performance has reawakened my love of the stage, darlings. I would be honored to be a part of your production!

"Give me the rest of the day to pack and prepare, and I shall be ready to depart with you to Kintargo. You may rest and recover here in my home, if you'd like. And I have gifts for you, yes. Expensive gifts!"
OOC:
Everybody gains a Hero Point. Everybody may level up to level 15!

You have gained 4 Production Points. You now have a total of 21 points. Oriole gifts you with four greater theatrical mutagens, a silver tiara set with sapphires worth 4,000 gp (a prop that played a role in a production of The Huldra Queen), a greater choker of elocution with characters in Draconic, Empyrean, and Fey, a wand of vibrant pattern, two scrolls of vibrant vibrato, and a chess set composed of jeweled glass figurines of opera characters worth 6,000 gp. They also give you one of their old costumes: a +2 resilient greater sonic-resistant breastplate fashioned to look like valkyrie armor, matching greater thunderblast slippers, and an antique Taldan lute worth 10,000 gp.
Oct 19, 2025 8:21 pm
OOC:
that was way more fun than i thought it'd be! I'll get leveled up today.
Oct 20, 2025 2:34 am
OOC:
Yes! I enjoyed that quite a bit :D Working on updating to lvl 15 now. If nobody else desires them badly, Horace would rock those slippers.
Last edited October 20, 2025 2:38 am
Oct 20, 2025 1:44 pm
Ramank returns back on stage and gives a deep bow. "Thank you miss Oriole," he says when he sees the gifts.
OOC:
I don't need the slippers. I believe I have leveled up now :)
Oct 20, 2025 3:03 pm
I wouldn't mind the choker, that seems interesting. I assume we each get one Theatrical Mutagen
Oct 21, 2025 2:11 am
OOC:
I plan to level up tomorrow.
Oct 22, 2025 1:08 pm
OOC:
Aurelia is levelled up would love Theatrical Mutagen. It suits her style. If no one takes Vibrant Vibratto, she would take that too.
Oct 24, 2025 4:53 pm
OOC:
is everyone of with the loot split? are we selling the trinkets or using them in the show?
Oct 26, 2025 3:59 am
OOC:
I'm good with the loot split, looks like people are claiming what they want. The other stuff we can sell and split the cash?

Horace will be happy with his share of the split, a theatrical mutagen, and the thunderblast slippers.
Oct 27, 2025 2:03 pm
OOC:
loot splitting and cashing out what we don't want sounds good.

You do not have permission to post in this thread.