Part 3: Siege of Songs

Jun 6, 2025 12:13 pm
Soon after the announcement gala, Fallenta invites you to your first meeting as coproducers. "Good, you’re here. Working with your notes from our first meeting, I’ve made an initial outline for the opera’s script, but I wanted to get your input before I start in earnest. After all, no one knows your adventures like you do, and I’m sure you have thoughts on the show. Have a seat, and we can get started."

Fallenta explains that she intends to write this opera using the classic styles of Cheliax, but with that decision comes another—you must determine which of the three categories of Chelaxian opera would make the most sense for you to stage.

Opera Histria (Spectacular Opera): The most bombastic tradition is an opera that focuses less on individual character arcs but on the spectacle of the story itself, resulting in productions heavy on action and meant to thrill.

Opera Prepostera (Comedic Opera): This tradition is one aimed at the "common" people, and operas in this style are often regarded as light-hearted or comedic, designed to inspire and lift the audience’s spirits.

Opera Verita (Dramatic Opera): This tradition is the most serious of the three styles and emphasizes serious tones meant to evoke feelings of sadness or melancholy, inviting the viewer to explore the deeper emotional meanings of life.

The categories aren’t entirely mutually exclusive, but you should choose your predominant tone as the opera’s style.
Jun 7, 2025 10:20 pm
Horace considers for several moments before weighing in. "It's my opinion only, of course, but producing this as an Opera Verita feels the most fitting. Certainly not Prepostera, though we may have a more enthralled crowd with something more focused on spectacle. What do you all think?"
Jun 8, 2025 12:27 am
"Yes!" Aurelia's eyes sparkle with excitement.

"A work that will leave the audience breathless with despair! There's nothing that says an Opera Verita can't be enthralling, is there? Spectacular and emotional!"
Jun 8, 2025 5:47 am
Horace nods in excitement.
Jun 9, 2025 9:56 am
"I do think any story based on us will be spectacular by nature," Ramank boasts. "There's no getting around that fact."
Jun 9, 2025 10:10 am
After deciding on the style, Fallenta goes over her notes about the opera's three acts, giving you a chance to adjust any decisions you have made if you'd like.

Once that is done, she nods and sets down her pen. "Excellent, that should give me plenty to work with. As for the rest of your duties, you have several things to handle before we begin rehearsals, but first, we need to cast a crucial part: your nemesis! And I have the perfect performer in mind.

"If any of you followed opera before, you’ve probably heard of Oriole. Their reputation is legendary; they can perform any voice part with equal artistry. Unfortunately, Oriole officially retired a couple of years ago, and no one knows where they are now—no one who’s talking, anyway. But I’m sure finding them will be easy enough for people of your talents!"
[ +- ] Society DC 25 or Theater Lore DC 20
Jun 9, 2025 8:02 pm
How hard can it be to find a retired actor?? Especially one so famous? Bekassine ask

Rolls

Society (Int) - (1d20+21)

(18) + 21 = 39

Jun 10, 2025 12:43 am
Horace considers the name. "Perhaps it best to start with one of these friends, or all of them if necessary? Even if they won't give us Oriole's location, they may be willing to get a message to them."

Rolls

Society (Int) - (1d20+20)

(11) + 20 = 31

Jun 10, 2025 2:19 am
"Fallenta, do you know anything about his last performance? That might gives us some clues as to why he vanished. Also, any tips on finding someone so adept at pretending to be someone else?" Bekassine asks
Jun 10, 2025 3:03 am
"Yes. Bekassine's question is a good one. Let's start there. And failing that, a message as Horace suggests."

Aurelia wonders, though ... if a person such as this doesn't want to be found, they probably won't be, unless they are drawn out by something irresistible.

Rolls

Society - (1d20+22)

(1) + 22 = 23

Jun 10, 2025 12:27 pm
Bekassine recalls that Oriole’s sudden retirement from performance took place after one of their best-reviewed shows in Absalom. They claimed they wanted to "go out on a high note," but others believe Oriole had grown bored or even jaded with their life.

"I think Horace has the right idea," Fallenta says to answer Bekassine's question. "Oriole is a nephilim, a ganzi. They are quite well-liked here in Kintargo. They spent a fair amount of time at Songbird Hall, one of the only places in pre-secession Kintargo that a nephilim could feel safe in showing their true self. Oriole’s first big break in Kintargo was a performance at the city’s oldest performance hall, the Three-Legged Devil, and they made long-lasting friendships with the owners and locals of that venue. Perhaps asking around at both of those locations can help you find some of their friends who may know where Oriole went."
OOC:
You can learn information at Songbird Hall wit ha DC 30 Religion check to speak with the priests or a DC 32 Diplomacy check to speak to the lay worshippers. You can learn information at the Three-Legged Devil with a DC 27 Performance check to entertain the staff and locals so that they’ll share more personal information about their old friend, or a DC 30 Diplomacy check to do the same without breaking the ice via performing.
Jun 11, 2025 8:36 am
Ramank is more used to scaring the info out of people, so leaves the part of being diplomatic to his companions. He will join someone in speaking to the priests though. Joining in assisting capacity.
OOC:
Don't have Diplomacy or Perfomance, but have basic training in Religion. Will aid someone with a better skill.

Rolls

Religion (Wis) - (1d20+19)

(7) + 19 = 26

Jun 11, 2025 5:33 pm
"Well then, I think I'd do best with the priests then performers. Yarth, do you think you can behave for a while?" Bekassine asks with a smile. Then she joins Ramank in chatting it up with the priests.
OOC:
I think that should have +1 from Ramank's Aid
Ugh, spending a hero point to reroll
Last edited June 11, 2025 5:37 pm

Rolls

Religion (Wis) - (1d20+20)

(8) + 20 = 28

Religion (Wis) - (1d20+20)

(16) + 20 = 36

Jun 11, 2025 5:36 pm
"Come with me to the Three-Legged Devil, and I will do my best to find some answers as to Oriole's whereabouts. I can play my ocarina, which is always an attention getter."
Last edited June 11, 2025 5:36 pm

Rolls

Performance 27 - (1d20+30)

(6) + 30 = 36

Jun 13, 2025 10:44 am
Bekassine and Ramank question the priests in Songbird Hall. They learn that while Oriole did attend Shelynite services, their true faith was to the empyreal lord Arshea, patron of freedom, physical beauty, and sexuality. In fact, Oriole was gifted some guardian statues fashioned to look like Arshea from an appreciative patron.

Meanwhile, Aurelia makes a good impression on stage at the Three-Legged Devil. Speaking with the patrons there afterwards, she is able to make contact with an associate of Oriole's. This associate tells her that the performer relocated to an island in the Shackles known as Petrel's Perch. It is located in an island chain off Garund’s coast and to the east of Yoha’s Graveyard.
OOC:
Petrel’s Perch is located in the northeastern reaches of the Shackles, near the Garundi coast and far even from the more frequently traveled sea routes of the area’s pirates. While none of the PCs have been to Petrel’s Perch, access to accurate maps and sea charts is enough to allow them to use teleport to reach the isle’s shore. Using the wand of teleport you found will allow you to reach the island in two days, casting the spell once per day.
Jun 13, 2025 1:59 pm
"I suppose Fallenta won't miss us for a couple of days. This Performer better be worth the trouble"
Jun 14, 2025 9:35 pm
"Are we in agreement then? Teleporting to Petrel's Perch? Fallenta will be happy to let us go, Bekassine, because we are going to be bringing Oriole back with us!"

The bard wasn't as confident as she sounded, but they had gotten this far, and luck appeared to be in their favor. Besides, thinking of the desired result was better than thinking of failure, she figured.
Jun 17, 2025 6:04 am
Horace nods in agreement. "Yes, I think that's a worthwhile lead to follow. With the wand we found, the trip should not be too terrible at all. Perhaps the statues gifted to Oriole will still be in their possession and could be used to help identify them. We could leave first thing tomorrow?"
Jun 17, 2025 7:14 am
Using teleportation magic, it's only a matter of a couple of days before you find yourselves near the shoreline on the island of Petrel's Perch. It is raining rather heavily, fat raindrops pattering against the ground and your clothes and armor and making the already hot air of the Shackles even more humid. Most of the island’s shoreline consist of jagged cliffsides, but an idyllic lagoon inside of the "C" shaped island features a lovely beach on which Oriole has seen to the construction of a single pier that can accommodate most sailing ships. Much of the island is covered by subtropical forest with thick, trackless undergrowth, but a trail leads up to the island's highest peak.

Through the rain and lush foliage, a wrought-iron fence with an open front gate comes into view. Beyond it stands an elegant two-story mansion, its brick walls adorned with vines and roses that twine up its sides. A sheen of rippling energy covers the building’s many windows, as well as a skylight visible on the second story.

As you get closer, you see that the iron gate is fashioned to look like a page of sheet music. It hangs open in front of the house, swinging crookedly on broken hinges. Past the gate, pathways extend to the east and west, as well as to the house’s front door, which also hangs slightly open but is covered with a faint shimmer of energy—as are the building’s shuttered windows. Farther to the northeast of the manor stands a gazebo, its trellised sides adorned with vines. Patches of wildflowers grow here and there alongside the path amid several taller trees.

On the path to the gazebo, an enormous dinosaur with a large, sail-like fin running along its spine hunkers down. It lets loose a low, rumbling growl.
[ +- ] Perception DC 30
https://2e.aonprd.com/Images/Monsters/Dinosaur_Spinosaurus.png
Jun 17, 2025 5:09 pm
"Well, either Oriole is a phenomial actor, or we may have some trouble here." Beekassine says, while holding back Fox from investigating too closely.

Rolls

Perception - (1d20+22)

(5) + 22 = 27

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