Character Generation Advice

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Aug 7, 2026 3:29 pm
That does seem like just a worse version of Mr. Fix it tbh, so ill just take that edge.
Last edited August 7, 2026 3:30 pm
Aug 7, 2026 5:37 pm
PetRaccoon says:
That does seem like just a worse version of Mr. Fix it tbh, so ill just take that edge.
Yes—good choice. Thanks at least for considering a setting edge (even if it doesn’t really work!).
Aug 7, 2026 5:49 pm
Would army fatigues offer any armor? I suppose they are mostly cloth so not very damage resistant
Aug 7, 2026 6:13 pm
TheGenerator says:
Would army fatigues offer any armor? I suppose they are mostly cloth so not very damage resistant
Nope.
Aug 7, 2026 7:40 pm
OrangeTree says:
PetRaccoon says:
Yeah I dod take the extra skill points, both from military training and the extra 3. also for driver mechanic does that mean if i increase repair to 8, than drive increases automatically to 8, and i can spend a single point on drive to get both to a d10 (a total of 4 points to get to that point instead of the 7 I spent), or am i misunderstanding what you said? And sure I can go back so a d8 on flying (I'd like to keep at least a d8 for backstory reasons) and put it into something else.
Hi @PetRaccoon Yes, the driver /mechanic edge does seem broken when it gets pushed to that extent. It was an edge I brainstormed with someone after a similar pulp campaign. Can we just drop it? I’ll formally withdraw the Edge from my list of Pulp edges.

On the pilot front, it’s up to you of course.
What was the overall intent of the Edge? I’d be glad to help find a replacement?
Aug 7, 2026 8:27 pm
@Knighthawke I can see your character sheet but it’s ‘empty’ — there’s no sign of any work there. Is it just a question of visibility?

The setting edge is the one listed at the top of the thread, crossed out. It was meant to be a way for a mechanic driver character to be constructed using fewer skill points. If you know of an alternative, that’s cool (though I think Raccoon’s decision to go with Fixit is the right choice).
Aug 7, 2026 10:30 pm
@PetRaccoon —your character will collapse of heatstroke in Burma wearing all leather coat and pants. It’s a pulp game—armour’s not really a thing.
Oops, sort, I hit ‘remove character’ thinking it would reset it to the ‘approve’ setting. Would you mind adding it to the game again. Sorry!
Aug 8, 2026 12:17 am
OrangeTree says:
@Knighthawke I can see your character sheet but it’s ‘empty’ — there’s no sign of any work there. Is it just a question of visibility?
For some reason I had two Josey Callahans listed. I withdrew and resubmitted and it looks like I chose the right one this time. :)
Aug 8, 2026 12:37 am
Knighthawke says:
OrangeTree says:
@Knighthawke I can see your character sheet but it’s ‘empty’ — there’s no sign of any work there. Is it just a question of visibility?
For some reason I had two Josey Callahans listed. I withdrew and resubmitted and it looks like I chose the right one this time. :)
I think it looks great! Some really interesting language choices. Japanese! I had to think about that a moment, but yeah, makes sense!

I don’t know if you’ve had a look at the first post in the locked story thread. Does the story mesh with the account in your character’s background? How can we make them line up? Your story works well so I don’t mind changing my post to fit your blurb.

For example, one issue is that the US and UK did cooperate, but their special ops had different commands. I can either handwave that (this is just a bit of pulpy fun) or I can switch Taylor to being American.
Aug 8, 2026 12:45 am
A lot of his language selection is based not only on his service in the area, but his working the docks and general living off the land kind of thing. :)

I need to take a look and see what might match up. I'm actually good too with adjusting for your narrative as well. :) I did think about Josey having to lay low because he was AWOL/Deserter status and had basically just joined up with whoever might have him.
Aug 8, 2026 1:25 am
Knighthawke says:
A lot of his language selection is based not only on his service in the area, but his working the docks and general living off the land kind of thing. :)

I need to take a look and see what might match up. I'm actually good too with adjusting for your narrative as well. :) I did think about Josey having to lay low because he was AWOL/Deserter status and had basically just joined up with whoever might have him.
sounds good :)
Aug 8, 2026 1:30 am
She might not be wearing them but she definitely wouldn't leave them behind. We can also nix the armour if you want
Aug 8, 2026 1:46 am
PetRaccoon says:
She might not be wearing them but she definitely wouldn't leave them behind. We can also nix the armour if you want
That’s fine by me if it’s a character building detail. Maybe she can wear it in the next adventure (if we get past this one).
Aug 8, 2026 1:49 am
if we get to high altitudes theyll also be useful, as aviator gear at the time was very insulated. could also be ised as a psuedo blanket I guess. is this worth bringing them. nope, but as I said shes not leaving them behind. Mostly because shes a nomad right now so she has nlwhere to leave them
Aug 8, 2026 1:55 am
PetRaccoon says:
if we get to high altitudes theyll also be useful, as aviator gear at the time was very insulated. could also be ised as a psuedo blanket I guess. is this worth bringing them. nope, but as I said shes not leaving them behind. Mostly because shes a nomad right now so she has nlwhere to leave them
That’s true — I guess she has to carry everything she owns.

I’m just doing my GM thing, making sure stuff make sense. The bad guys won’t have protective gear either so it will all be fair.
Aug 8, 2026 2:06 am
but yeah more than likely useless
Aug 8, 2026 4:36 am
Almost finished, will submit character tomorrow. Mulling over a few items:

OT, will you be using the deck of cards for initiative? I feel like you didn't do that in the last game? I ask because I'm debating between Cautious and Danger Sense, but if cards won't be in play, no sense to take the former. I'm cool with whatever you have in mind.

I like the idea of the Handy edge, and it would seem to fit my character well, but it feels like the use of a Benny is already baked into the default SW rules via Influencing the Story? Would pulling items from the bag as a free action be in addition to the two items we already get as a free action (when readying weapons)?

Thanks!
Aug 8, 2026 6:17 am
resubmited but used custom sheet... i like having control
Aug 8, 2026 12:25 pm
ctme2000 says:
Almost finished, will submit character tomorrow. Mulling over a few items:

OT, will you be using the deck of cards for initiative? I feel like you didn't do that in the last game? I ask because I'm debating between Cautious and Danger Sense, but if cards won't be in play, no sense to take the former. I'm cool with whatever you have in mind.

I like the idea of the Handy edge, and it would seem to fit my character well, but it feels like the use of a Benny is already baked into the default SW rules via Influencing the Story? Would pulling items from the bag as a free action be in addition to the two items we already get as a free action (when readying weapons)?

Thanks!
Hi ctme. My usual approach is to use group initiative at first , then increasingly cards when fights have higher stakes. So I was being lazy in that adventure, apologies (did I never use cards? yikes, busted!). Having said that, in this game I will still sometimes use group initiative so please skip card-related edges as you wouldn’t get full value from them.

The ‘handy’ edge is quite old iirc and might be a hangover from Explorer edition days. I haven’t seen that update in ‘influencing the story’ section. So the edge may been superseded—another item for the bin?(Maybe? The wording of the Edge lets you have plausible items for free, saves a lot of listing). But maybe not worth it, even if it gave an extra draw item action.

(I suspect, that like me, the designers were inspired by FATE where you could spend a Fate point to produce something useful.)
Aug 8, 2026 12:44 pm
PetRaccoon says:
resubmited but used custom sheet... i like having control
Raccoon, that’s an awesome final listing. I thought the account of her time in a Czech hospital seemed really plausible and her personality description is great.

I think it’s a good idea to keep your unused Edge slot open.
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