ctme2000 says:
Almost finished, will submit character tomorrow. Mulling over a few items:
OT, will you be using the deck of cards for initiative? I feel like you didn't do that in the last game? I ask because I'm debating between Cautious and Danger Sense, but if cards won't be in play, no sense to take the former. I'm cool with whatever you have in mind.
I like the idea of the Handy edge, and it would seem to fit my character well, but it feels like the use of a Benny is already baked into the default SW rules via Influencing the Story? Would pulling items from the bag as a free action be in addition to the two items we already get as a free action (when readying weapons)?
Thanks!
Hi ctme. My usual approach is to use group initiative at first , then increasingly cards when fights have higher stakes. So I was being lazy in that adventure, apologies (did I never use cards? yikes, busted!). Having said that, in this game I will still sometimes use group initiative so please skip card-related edges as you wouldn’t get full value from them.
The ‘handy’ edge is quite old iirc and might be a hangover from Explorer edition days. I haven’t seen that update in ‘influencing the story’ section. So the edge may been superseded—another item for the bin?(Maybe? The wording of the Edge lets you have plausible items for free, saves a lot of listing). But maybe not worth it, even if it gave an extra draw item action.
(I suspect, that like me, the designers were inspired by FATE where you could spend a Fate point to produce something useful.)