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Aug 2, 2026 5:23 pm
Derp. Might help if I actually submit my character so I can post.
Aug 2, 2026 5:47 pm
Heartbreaker and Ethan have both been approved.
Aug 9, 2026 11:22 pm
In terms of my character, i'm going for someone that can absorb energy, shoot it, and increase his speed (assuming that's possible) in terms of personality i think his powers compel him to make contact with people, but he doesn't wanna because he cant control it properly
Aug 10, 2026 12:41 am
@adume_45, so far that sounds interesting. some of that will need to be role-played (and i'll explain later)
are you thinking absorbing speed, endurance, dexterity, stun or something else [speed is traditionally how many times a character moves in champions in a 12 second turn (technically not using but we can estimate), endurance is everything in champions takes endurance to use a stat or power (technically not using but we can estimate), dexterity is how agile a person is, stun is the stat we track when it reaches 0 the character is unconscious.
What kind of energy does he project?
does he run, fly, or something else?
to represent speed we will go with either auto-fire attacks, example the flash not stronger than other people but he strikes you multiple times in one second. or one big attack that can represent the same.
a force-field to represent quickly dodging attacks.

Than there are the background and non-combat stuff. Where did he come from? name? how old is he? any non-combat skills, any special knowledge skills or talents? any languages? does he play a musical instrument? and more.
school background
when you say he doesn't wanna because he can't control it properly are you talking about the drain on other people?

Are his powers learned (i direct you to the old Johnie Quick character who learned a magic formula to gain super-speed), mutant , magik

I'm sure there will be more, but we can work those out a bit later.

thanks again
Aug 10, 2026 2:01 am
The way i thought about absorbing was more of a roleplay dependant thing, like for example, if we were being attacked by someone shooting electricity or fire, i could absorb it as it was being fire at me if i succeded on some sort of dice roll, or if we were next to a lightbulb or power outlet, i could roll to absorb some of that.

As for what he would project, it would be a raw, generic sort of energy, like a coloured beam.he doesn't run and i guess auto fire would be best to potray super speed attacks and the force field idea is cool.

His name is Deone, his powers were gained at birth, he grew up in an orphanage in..... idk Virginia (i'm not american) he's 17, he can sense energies and he good at english and reading comprehension.

Because of th nature of his powers, he is compelled to drain energy of any kind and he can do so by placing his hands on whatever he's draining, but due to nerve damage, he can't not drain watever he puts his hands on, which is why he doesn't wanna touch people.

Hope that helps
Aug 10, 2026 2:03 am
I know yall already have a mentalist, but Id love to play a someone who really leans more into the morally questionable telepathic powers. Ya know mind control, memory manipulation thaf kind of stuff. If yall dont like that a shape shifter could be fun, i also need to look through the book (and find it to)
Aug 10, 2026 2:36 am
PetRaccoon says:
I know yall already have a mentalist, but Id love to play a someone who really leans more into the morally questionable telepathic powers. Ya know mind control, memory manipulation thaf kind of stuff. If yall dont like that a shape shifter could be fun, i also need to look through the book (and find it to)
🤨🤨🤨 suspicious..... (joking of course) you can find it on the internet archive and read it there
Last edited August 10, 2026 2:37 am
Aug 10, 2026 2:52 am
@PetRaccoon. I like the idea of a morally questionable telepathic mentalist. I gathered some powers that Heartbreaker doesn't have and leaning toward the cruelty/morally gray aspect

- mental blast (basic mental attack causing pain to those w/o mental defense) <most people don't have mental defense>
- psionic palsy (drain dex making them clumsy)
- Mental Paralysis: He may temporarily cut off the brain’s ability to send neural signals to the rest of the body to make it move,
implant an irresistible mental command of "Don’t move a muscle!", or the like.
- nneural blindness : character can temp. blind his opponents by telepathically reaching into their minds and 'shutting off' the optic nerves for a few seconds.

Like always this is just a start to the conversation, if you disagree just let me know.

Than there are the background and non-combat stuff. Where did he come from? name? how old is he? any non-combat skills, any special knowledge skills or talents? any languages? does he play a musical instrument? and more.
school background
(anytime i write he or she, you can assume the opposite as written depending on how you envision the character)

a few power source/ backgrounds we don't have yet: magical girl type (can be a magical boy)- so while still concentrating on the mental aspect it would allow to get a power or two that would affect animals or other creatures w/o technically a mind. maybe a psionic pyro fire power or two (which would again emphasize the cruelty)

background: connected to an embassy , maybe even related to the ambassador, part of the country's royal family. i like this cause we could have that dichotomy and an explanation of why he/she at the school.

Like always I am not trying to dictate the character just help realize so i can stat it up. you can always tell me to take a hike that you have other powers/backgrounds in mind.

power source : mutant, training, or magic (i like magic for this character because again it is different than Heartbreaker, but again you can always say no.) also magic doesn't necessarily mean spells or having to recite an incantation (unless you want it)

I'm sure there will be more, but we can work those out a bit later.
Aug 10, 2026 3:01 am
Also Adimune_45 & PetRaccoon there a number of things we just aren't using if you get the book:

we aren't using Speed Stat and therefore not using the Speed chart that says how often a character moves in a 12 second turn (too difficult in PbP)
not using Endurance (each move/attack/power costs a certain amount of endurance, but i am trying to simplify the system. If you want to say they have a super attack but it takes a lot of energy for that character to use one can replicate that by the next time the character is going to do something you can write his breath is coming in pants or hands are on his knees trying to gain back the energy used for the big attack (these are just examples one doesn't have to use them exactly)
not using Body: Body is a stat, attacks do BODY & STUN : Loose all your Stun and you are unconscious, Loose all your BODY and you are dying. The school provides an armored costume that will make sure any normal guns will not do BODY damage, although of course it could cause STUN damage still.

Feel free to ask questions about the system as you think of them.
Aug 10, 2026 3:06 am
A good start Adume, any thoughts of any particular non-combat skills, hobbies?
height, weight, hair, eye color and other appearance descriptions?
how did he find out about his powers? who recruited him to go to the Academy?

Also you don't have to have a background of American/Virginian for my sake, unless you want to. while the fictional city is American , international students are present.
Aug 10, 2026 4:20 am
For appearence: He is 5'3, African American, he has brown hair and cyan blue eyes, he's relativley skinny, wearing a dress shirt underneath a cyan blue and white hoodie that's a size too big for him

He discovered his powers when he was born, draining the power from all the hospital equipment, and unfortunatley, his mother (i'm going edgy with this one) i don't know who recrujted him, but i know an incedent let to him draining the nearby town of all it's power and becoming a big energy ball for a night

For hobbies, he reads alot (books don't have energy to drain like phones) and sucking on small batteries.


I also was reading the book and found the "Absorbtion" and "drain" powers and the "linked" adder and the "alway on" restriction
Aug 10, 2026 7:20 am
So I've been going over the book myself. I don't think absorption works exactly like you think. i chose 60body absorption as that is the 60 point active amount (which is the campaign limit). if he is attacked by a 12d6 energy blast (of whatever special affect 12cp are absorbed [if you want the absorption to also be defense let me know 12 cp goes to blast where 5cp=1d6 of blast. can't have always on limitation on Absorption as it is a 0 end power and therefore by default is always on. also can't link to the drain.

Also i am a little concerned about what i sense the character as a loner, as i think i wrote in the description, loners can only be characters if they are loners in terms of batman or wolverine, loners who for some reason are on multiple teams and have countless sidekicks.

You will see the below is a quick and dirty pasting of the character so far, There are still 73 pts not assigned, and while i will allow some points to be assigned in game that's a bit to much.
Feel free to ask more questions about the character or anything.

Character Name: john doe
Alternate Identities:
Player Name:

CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
23 DEX 10 26 23 14-
20 CON 10 10 20 13-
10 BODY 10 0 10
23 INT 10 13 23 14- PER Roll 14-
15 EGO 10 5 15 12-
15 PRE 10 5 15 12- PRE Attack: 3d6


2 PD 2 0 2/12 2/12 PD (0/10 rPD)
2 ED 2 0 2/12 2/12 ED (0/10 rED)
2 SPD 2.0 0 2 Phases: 6, 12
20 REC 4 16 20
20 END 20 0 20
50 STUN 20 15 50
12" Running 12 0 12m
4" Swimming 4 0 4m
4" Leaping 4 0 4m 115 Total Characteristics Points
CHARACTER IMAGE
QUOTE

EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 400
Disad Points: 75
Total Points: 327
MOVEMENT
Type Total
Run (12) 12m
Swim (4) 4m
H. Leap (4m) 4m
V. Leap (2m) 2m
DEFENSES
Type Amount
Physical Defense 2/12
Res. Phys. Defense 0/10
Energy Defense 2/12
Res. Energy Defense 0/10
Mental Defense 0
Power Defense 0

COMBAT INFORMATION
OCV: 5 DCV: 5

DISADVANTAGES
Cost Disadvantage
15 Psychological Complication Uneasy in crowds: (Common; Strong)
15 Social Complication Minor 15 years old: Frequently, Major
15 Social Complication Secret ID: Frequently, Major
5 Distinctive Features Mutant: (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)
15 Psychological Complication Code vs Killing: (Common; Strong)
5 Social Complication: Poor: Infrequently, Minor
5 Unluck: 1d6
75 Total Disadvantages Cost

Character Name: john doe
Alternate Identities:
Player Name:

SKILLS
Cost Name
3 KS American Literature 14-
3 KS Brittish Literature 14-
6 Total Skills Cost
TALENTS
Cost Name
4 Speed Reading (x10)
4 Total Talents Cost

POWERS
Cost Power END
27 Drain STUN 3d6, Area Of Effect (1m Surface; +1/4), Persistent (+1/4), Reduced Endurance (0 END; +1/2) (60 Active Points); No Range (-1/2), Always On (-1/2), Unified Power (-1/4) 0
16 Aid Energy Blast 3d6, Reduced Endurance (0 END; +1/2), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; Trigger (when character uses Drain); +1) (45 Active Points); Only to Aid Self (-1), Linked (Drain; -1/2), Unified Power (-1/4)
Notes: Same Roll as Drain
0
60 Absorption 60 BODY (energy, blast) 0
30 Dodging Resistant Protection (10 PD/10 ED) 0
60 Energy Blast Multipower, 60-point reserve
3f 1) Blast 6d6 (30 Active Points)
6f 2) Blast 6d6, Autofire (10 shots; +1) (60 Active Points)

202 Total Powers Cost

Character Name: john doe
Alternate Identities:
Player Name:

APPEARANCE
Hair Color: Brown
Eye Color: cyan blue
Height: 1.61 m
Weight: 49.00 kg
Description:

He is 5'3, African American, he has brown hair and cyan blue eyes, he's relativley skinny, wearing a dress shirt underneath a cyan blue and white hoodie that's a size too big for him

BACKGROUND
He discovered his powers when he was born, draining the power from all the hospital equipment, and unfortunately, his mother (i'm going edgy with this one) i don't know who recruited him, but i know an incident let to him draining the nearby town of all it's power and becoming a big energy ball for a night
POWERS/TACTICS
PERSONALITY/MOTIVATION
Character created with Hero Designer (version 20130424)
Aug 10, 2026 4:07 pm
Nice! I don't understand this fully. But feom what i read of the book it looks like what i was going for. He's not a loner, per say, just a little standoffish. Could you mabe explain what those powers you picked out do in laymans terms please?
Aug 10, 2026 4:44 pm
Sorry had a long evening and am just getting back to this @ahduval So I just got the book and am reading through it. I'd really love to play an anti-hero punk kind of character (ala magik and punisher). If you you'd like a magical girl / mutant aesthetic I'd be happy to really lean into the magik inspiration (as an anti hero magic girl / mutant is honestly what she is, and she even has a connection to royalty if you want to explore that background).
I was thinking a character who grew up in some kind of harsh environment, whether thats complex as like inter dimensional torture or as simple as like the rough streets, leading to mistrust of authority and the systems that support and leads her to follow more punk ideals. Is this paradoxical with the fact I'd like at least some of her powers to very much allow her to mess with peoples autonomy, (even more so if we go for some kind of ambassador or ruling connection), but I do think that could be interesting to explore. Thats why I originally suggest memory manipulation or mind control, as to me, that is the epitome of morally questionable powers that deny autonomy.

Since magik kind of feels like she fits the bill for some ideas you'd like to explore with this character idea, and is something I'd love to use as inspiration to figure things out, I'll use her as heavy inspiration and figure things out from there. Though that being said, a character who derives power from a stereotypical cute magical girl creature and hates every second of it could also be fun if we don't want to go super dark. I'd love to build this character collaboratively with you, since from what limited Ive read of this system it does seem to be unusually good at that compared to other systems (plus then we'll get something both of is want to explore)

I'm still feeling out some kind of name, but she would probably be late teens, at least chronologically. Probably lot of occult knowledge if we are leaning into the magic aspect. Maybe some wierd hobby to keep her grounded, maybe like hiking and enjoying nature.

I do want to say I really don't know this system or its limits, or a lot of the rules changes yall implemented. So I'm basically just theory crafting right now. Also I know anti heros can be kind of dark, and if you don't want those themes in the game or think it would clash in a bad way with other characters lmk, and we can rework things
Aug 10, 2026 4:44 pm
Thank you for the clarification. I was afraid we had the situation where the wizard decides he wouldn't go to the dungeon and instead would read his books.

Powers
- the first two powers are linked as a Power Transfer (pg 210 champions complete)
-first is the drain , it is always on and is a damage shield (pg 97 champions complete) for another damage shield would be the flame guys aura
-than the aid is triggered - no separate roll, assuming stand role (were we say 3.5 is the dice roll 11 stun drained, and 2d6 (10 cp) to the character's blast.)

Absorption 60 body - any energy that hits the character is absorbed , so a 12d6 attack would still do 42 Stun minus any defenses to him but he would also absorb 12 pts and like the aid means 2d6 is added to the blast

The added points decrease by 5 character points after 20 seconds and then 10 seconds after.
<so these are not permanent boosts>

You will notice there is no game mechanic to take energy from general surroundings.

Dodging : is actually 10def vs physical or energy attacks so the above 12d6 that does 42 stun he would actually take 30 stun from his current PD (Physical defense) , 42-12. The character currently has 50 stun total, This would stun the character since the damage taken> CON (Constitution) but he would still be conscious with 20 more stun.

Energy Blast Multipower 60 ptf
is just a way to say he can fire a blast of energy either one big amount or a smaller amount but rapid fire. You can say the 10 points abosorbed in the above scenarious adds 2d6 to the top slot or 1d6 to the autofire (which is not very accurate)

if the Attack Roll succeeds, the character hits the target one time; in addition, for every full 2 points the Attack Roll succeeds by, he hits the target an additional time. For example, if a character’s Attack Roll indicates that he hits a target with DCV 12 or less, he hits a target with DCV 12 once, one with DCV 10 twice, one with DCV 8 three times, and so on.
Autofire - Champions Complete pg 145.
I am not going to worry about stray shots...

Hope that helps.

If you have Champions Complete please look at the skills, talents, perks and pick some or ask for some stat increases
KS (Knowledge Skills pg 30 Champions Complete) can be about practically anything
I think having 73 pts available is a bit much I would like to reduce that to a minimum 20 pts. if you don't direct me , i'll pick some things myself.
Aug 10, 2026 5:05 pm
@PetRaccoon i didn't want to go all the way to mind control and thought a nice compromise was the mental paralysis (if you want you can think of that as mind control with a command of don't move) and the flash (if you want you can think of that as mind control with a command of you don't see)

I'll throw a few things together, if royalty do you have a country in mind (real world- the country doesn't have to have a royal family in the real world) or connected to the ambassador.
Aug 10, 2026 5:23 pm
Oh yeah thats totally fine (those kind of powers can be really annoying to gm for), I was just explaining my thought process so you can understand my headspace a bit better, the mental paralysis is chill. Also if you want to thunk shifting the archetype would be a good idea im open to it!
Aug 10, 2026 6:08 pm
@PetRacoon: This is the quick and dirty sheet I came up with, Stats, Skills, Powers etc have about 40 pts available, while the Complications/Disads are short by 35 points. For the disads you can elect to take mystery disadvantages (insert evil laugh here)
You will note for the skills I chose both rich people type skills and also some criminal/street type skills. along with some knowledge of magic and the mystic world.
missing are any language skills.

Please note just because I said magical girl doesn't restrict to the sailor scouts template. just a term i use for a character who uses magic not necessarily thru spells, no cute magical talking animal is necessary to grant powers.

I like the Marvel character Magik : battling her demons (literally in her case) but wanting to do good.

As far as tone is concerned, dark is fine. as long as she wants to be a superhero and will participate in the group. (BTW all heroes/pcs get Code vs. Killing by default)


Character Name: jane doe
Alternate Identities:
Player Name: PetRaccoon

CHARACTERISTICS
Val Char Base Points Total Roll Notes
18 STR 10 8 18 13- HTH Damage 3 1/2d6 END [2]
20 DEX 10 20 20 13-
30 CON 10 20 30 15-
10 BODY 10 0 10
20 INT 10 10 20 13- PER Roll 13-
25 EGO 10 15 25 14-
20 PRE 10 10 20 13- PRE Attack: 4d6


0 PD 2 -2 0/15 0/15 PD (0/15 rPD)
2 ED 2 0 2/12 2/12 ED (0/10 rED)
2 SPD 2.0 0 2 Phases: 6, 12
15 REC 4 11 15
20 END 20 0 20
60 STUN 20 20 60
12" Running 12 0 12m
4" Swimming 4 0 4m
4" Leaping 4 0 4m 160 Total Characteristics Points
CHARACTER IMAGE
QUOTE

EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 400
Disad Points: 40
Total Points: 360
MOVEMENT
Type Total
Run (12) 12m
Swim (4) 4m
H. Leap (4m) 4m
V. Leap (2m) 2m
DEFENSES
Type Amount
Physical Defense 0/15
Res. Phys. Defense 0/15
Energy Defense 2/12
Res. Energy Defense 0/10
Mental Defense 15
Power Defense 0

COMBAT INFORMATION
OCV: 6 DCV: 6
OMCV 6 DMCV: 6

DISADVANTAGES
Cost Disadvantage
10 Social Complication Minor 16 years old: Frequently, Minor
15 Social Complication Secret ID: Frequently, Major
15 Psychological Complication Code vs Killing: (Common; Strong)
40 Total Disadvantages Cost

Character Name: jane doe
Alternate Identities:
Player Name: PetRaccoon

SKILLS
Cost Name
3 High Society 13-
3 Stealth 13-
3 Streetwise 13-
2 Survival (Urban) 13-
3 Gambling 13-
3 Breakfall 13-
3 Sleight Of Hand 13-
3 Shadowing 13-
3 Bribery 13-
3 KS Mystical World 13-
3 KS Mystical Creatures 13-
3 KS Magic 13-
35 Total Skills Cost
PERKS
Cost Name
1 Member of the royal family
5 Money: Well Off
6 Total Perks Cost
TALENTS
Cost Name
6 +2/+2d6 Striking Appearance (vs. all characters)
6 Total Talents Cost

POWERS
Cost Power END
60 Multipower Psionic Magical Warrior, 60-point reserve
6f 1) Mental Blast 6d6 (60 Active Points)
5f 2) Psionic Palsy : Drain DEX 3d6, Alternate Combat Value (uses OMCV against DMCV; mental defense applies; +1/4), Line Of Sight (since this is a mental power; +1/2) (52 Active Points)
5f 3) Sight Group Neural Blindness: Flash 8d6, Alternate Combat Value (uses OMCV against DMCV; mental defense applies; +1/4) (50 Active Points)
5f 4) Blast Pyro 10d6 (50 Active Points)
Notes: Creates fire from her mind to use as a blast

15 Detect Magic A Large Class Of Things 13- (Unusual Group), Discriminatory 0
15 Mental Defense (15 points total) 0
3 Life Support (Longevity: 800 Years) 0
39 Magic Armor: Resistant Protection (15 PD/10 ED) 0
153 Total Powers Cost

Character Name: jane doe
Alternate Identities:
Player Name: PetRaccoon

APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 2.00 m
Weight: 100.00 kg
Description:



BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION
Character created with Hero Designer (version 20130424)
Aug 10, 2026 6:30 pm
ahduval says:
Thank you for the clarification. I was afraid we had the situation where the wizard decides he wouldn't go to the dungeon and instead would read his books.

Powers
- the first two powers are linked as a Power Transfer (pg 210 champions complete)
-first is the drain , it is always on and is a damage shield (pg 97 champions complete) for another damage shield would be the flame guys aura
-than the aid is triggered - no separate roll, assuming stand role (were we say 3.5 is the dice roll 11 stun drained, and 2d6 (10 cp) to the character's blast.)

Absorption 60 body - any energy that hits the character is absorbed , so a 12d6 attack would still do 42 Stun minus any defenses to him but he would also absorb 12 pts and like the aid means 2d6 is added to the blast

The added points decrease by 5 character points after 20 seconds and then 10 seconds after.
<so these are not permanent boosts>

You will notice there is no game mechanic to take energy from general surroundings.

Dodging : is actually 10def vs physical or energy attacks so the above 12d6 that does 42 stun he would actually take 30 stun from his current PD (Physical defense) , 42-12. The character currently has 50 stun total, This would stun the character since the damage taken> CON (Constitution) but he would still be conscious with 20 more stun.

Energy Blast Multipower 60 ptf
is just a way to say he can fire a blast of energy either one big amount or a smaller amount but rapid fire. You can say the 10 points abosorbed in the above scenarious adds 2d6 to the top slot or 1d6 to the autofire (which is not very accurate)

if the Attack Roll succeeds, the character hits the target one time; in addition, for every full 2 points the Attack Roll succeeds by, he hits the target an additional time. For example, if a character’s Attack Roll indicates that he hits a target with DCV 12 or less, he hits a target with DCV 12 once, one with DCV 10 twice, one with DCV 8 three times, and so on.
Autofire - Champions Complete pg 145.
I am not going to worry about stray shots...

Hope that helps.

If you have Champions Complete please look at the skills, talents, perks and pick some or ask for some stat increases
KS (Knowledge Skills pg 30 Champions Complete) can be about practically anything
I think having 73 pts available is a bit much I would like to reduce that to a minimum 20 pts. if you don't direct me , i'll pick some things myself.
thanks man, i don't really have any ideas for perkd or talents, so i'll let you decide.
Aug 10, 2026 11:03 pm
Adimune_45

Per your request i added some stuff,
i added Japanese lit and language japanese (although not to idiomatic)
i added kenjutso w/a wooden sword to keep opponents at arms length away if wanted
i added knowledge of music and ability to play the guitar both at very skilled lvl (14<= on 3d6)
i increased perception by 4 levels to 18<= sight and hearing groups
i increased his Offensive Combat Value (OCV) by 2

there is now only about 10 points free if you want to add something mid game.

as always feel free to say my moves are complete garbage as this is your character not mine.

The character sheet can be downloaded from
character

once you give the character a name and fill in, if wanted, personality/motivation, then i will repost the sheet.

Once the sheet is finalized you can get the html code by viewing the source of the html page and you can paste that code for a version of the character sheet you can post to the game.
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