Character Discussions
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Jul 16, 2026 12:51 am
Thanks for the invite.
In any event,it seems like most of the other interested people are more locked in on a specific character concept,I might see what they go with before deciding which to pursue. Especially since you have given priority to a certain level of diversity in origin and power.
In any event,it seems like most of the other interested people are more locked in on a specific character concept,I might see what they go with before deciding which to pursue. Especially since you have given priority to a certain level of diversity in origin and power.
Jul 16, 2026 12:57 am
Nellancholy, what kind of characters do you find fun, i will give it some thought.
Jul 16, 2026 1:16 am
I've already enumerated my initial ideas to you in the thread,though I might come up with something else altogether. As I said my decision,if it is made,will come after seeing other people's ideas and having some discussion.
Playing a stealthy martial artist or marksman might also be interesting,but those ideas seem to be approached by others as well.
Playing a stealthy martial artist or marksman might also be interesting,but those ideas seem to be approached by others as well.
Jul 16, 2026 2:53 am
I am sort of thinking of doing a weather controller.
Not sure of the full concept yet.
Brain storming
Not sure of the full concept yet.
Brain storming
Jul 16, 2026 12:12 pm
Character:
Real Name: Ethan Cross
Age: 17
Occupation: High school student
Background:
* Top academic student with exceptional aptitude in physics and engineering.
* Captain-level contact/combative sports player (whatever local sport suits)
* Known for reading the game, making impossible tackles, and never staying down after a hit.
* During a science competition, an experimental particle containment field overloaded, permanently bonding his nervous system cause an acceleration of powers.
His powers developed exactly where his personality already excelled: absorbing impacts.
His physical stats should represent a national-level teenage athlete before powers, enhanced dramatically afterward.
Unsure of build, maybe something like Thing or a Kinetic Energy converter.
Real Name: Ethan Cross
Age: 17
Occupation: High school student
Background:
* Top academic student with exceptional aptitude in physics and engineering.
* Captain-level contact/combative sports player (whatever local sport suits)
* Known for reading the game, making impossible tackles, and never staying down after a hit.
* During a science competition, an experimental particle containment field overloaded, permanently bonding his nervous system cause an acceleration of powers.
His powers developed exactly where his personality already excelled: absorbing impacts.
His physical stats should represent a national-level teenage athlete before powers, enhanced dramatically afterward.
Unsure of build, maybe something like Thing or a Kinetic Energy converter.
Jul 16, 2026 7:57 pm
Masthurfic: This is what I threw together, Summary when Ethan is impacted he gets taller, denser, stronger, tougher (you can determine in what order and in what amount the increases happen, the notes for strength and con roll include the adjusted stats, so you will have to let me know where his abilities are. feel free to ask questions)
Character Name: Ethan Cross
Alternate Identities:
Player Name: Mathfuric
CHARACTERISTICS
Val Char Base Points Total Roll Notes
18 STR 10 8 28/53 15- / 20- HTH Damage 5 1/2d6/10 1/2d6 END [3]
18 DEX 10 16 18 13-
18 CON 10 8 38 17-
10 BODY 10 0 10
21 INT 10 11 21 13- PER Roll 13-
18 EGO 10 8 18 13-
25 PRE 10 15 25 14- PRE Attack: 5d6
2 PD 2 0 2/17 2/17 PD (0/10 rPD)
2 ED 2 0 2/17 2/17 ED (0/10 rED)
2 SPD 2.0 0 2 Phases: 6, 12
15 REC 4 11 15
20 END 20 0 20
60 STUN 20 20 60
12" Running 12 0 22m
4" Swimming 4 0 4m
4" Leaping 4 0 4m 159 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 400
Disad Points: 70
Total Points: 357
MOVEMENT
Type Total
Run (12) 22m
Swim (4) 4m
H. Leap (4m) 4m
V. Leap (2m) 2m
DEFENSES
Type Amount
Physical Defense 2/17
Res. Phys. Defense 0/10
Energy Defense 2/17
Res. Energy Defense 0/10
Mental Defense 0
Power Defense 0
COMBAT INFORMATION
OCV: 8 DCV: 8
Cost Disadvantage
10 Social Complication Minor 17 years old: Frequently, Minor
20 Psychological Complication Code vs. killing: (Common; Total)
20 Psychological Complication Refuses to give up: (Common; Total)
20 Psychological Complication protective of teammates: (Common; Total)
15 Social Complication: Secrtet ID: Frequently, Major
85 Total Disadvantages Cost
Character Name: Ethan Cross
Alternate Identities:
Player Name: Mathfuric
SKILLS
Cost Name
3 Tactics 13-
3 Teamwork 13-
3 KS Team Sports 13-
4 KS Physics 14-
3 KS Engineering 13-
1 Paramedics 8-
3 PS Team Sports 13-
3 Oratory 14-
23 Total Skills Cost
POWERS
Cost Power END
165 When impact is experienced: (Total: 165 Active Cost, 165 Real Cost) Growth (+15 STR, +5 CON, +5 PRE, +3 PD, +3 ED, +3 BODY, +6 STUN, +1m Reach, +12m Running, -6m KB, 101-800 kg, +2 to OCV to hit, +2 to PER Rolls to perceive character, 2-4m tall, 1-2m wide) (Real Cost: 25) plus Density Increase (3,200 kg mass, +25 STR, +5 PD/ED, -10m KB) (Real Cost: 20) plus +10 STR (Real Cost: 10) plus +20 CON (Real Cost: 20) plus Energy Damage Reduction, Resistant, 50% (Real Cost: 30) plus Energy Damage Reduction, Resistant, 50% (Real Cost: 30) plus Resistant Protection (10 PD/10 ED) (Real Cost: 30)
10 Running +10m (22m total) 1
175 Total Powers Cost
Character Name: Ethan Cross
Alternate Identities:
Player Name: Mathfuric
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 2.00 m
Weight: 100.00 kg
Description:
BACKGROUND
* Top academic student with exceptional aptitude in physics and engineering.
* Captain-level contact/combative sports player (whatever local sport suits)
* Known for reading the game, making impossible tackles, and never staying down after a hit.
* During a science competition, an experimental particle containment field overloaded, permanently bonding his nervous system cause an acceleration of powers.
POWERS/TACTICS
PERSONALITY/MOTIVATION
Character Name: Ethan Cross
Alternate Identities:
Player Name: Mathfuric
CHARACTERISTICS
Val Char Base Points Total Roll Notes
18 STR 10 8 28/53 15- / 20- HTH Damage 5 1/2d6/10 1/2d6 END [3]
18 DEX 10 16 18 13-
18 CON 10 8 38 17-
10 BODY 10 0 10
21 INT 10 11 21 13- PER Roll 13-
18 EGO 10 8 18 13-
25 PRE 10 15 25 14- PRE Attack: 5d6
2 PD 2 0 2/17 2/17 PD (0/10 rPD)
2 ED 2 0 2/17 2/17 ED (0/10 rED)
2 SPD 2.0 0 2 Phases: 6, 12
15 REC 4 11 15
20 END 20 0 20
60 STUN 20 20 60
12" Running 12 0 22m
4" Swimming 4 0 4m
4" Leaping 4 0 4m 159 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 400
Disad Points: 70
Total Points: 357
MOVEMENT
Type Total
Run (12) 22m
Swim (4) 4m
H. Leap (4m) 4m
V. Leap (2m) 2m
DEFENSES
Type Amount
Physical Defense 2/17
Res. Phys. Defense 0/10
Energy Defense 2/17
Res. Energy Defense 0/10
Mental Defense 0
Power Defense 0
COMBAT INFORMATION
OCV: 8 DCV: 8
Cost Disadvantage
10 Social Complication Minor 17 years old: Frequently, Minor
20 Psychological Complication Code vs. killing: (Common; Total)
20 Psychological Complication Refuses to give up: (Common; Total)
20 Psychological Complication protective of teammates: (Common; Total)
15 Social Complication: Secrtet ID: Frequently, Major
85 Total Disadvantages Cost
Character Name: Ethan Cross
Alternate Identities:
Player Name: Mathfuric
SKILLS
Cost Name
3 Tactics 13-
3 Teamwork 13-
3 KS Team Sports 13-
4 KS Physics 14-
3 KS Engineering 13-
1 Paramedics 8-
3 PS Team Sports 13-
3 Oratory 14-
23 Total Skills Cost
POWERS
Cost Power END
165 When impact is experienced: (Total: 165 Active Cost, 165 Real Cost) Growth (+15 STR, +5 CON, +5 PRE, +3 PD, +3 ED, +3 BODY, +6 STUN, +1m Reach, +12m Running, -6m KB, 101-800 kg, +2 to OCV to hit, +2 to PER Rolls to perceive character, 2-4m tall, 1-2m wide) (Real Cost: 25) plus Density Increase (3,200 kg mass, +25 STR, +5 PD/ED, -10m KB) (Real Cost: 20) plus +10 STR (Real Cost: 10) plus +20 CON (Real Cost: 20) plus Energy Damage Reduction, Resistant, 50% (Real Cost: 30) plus Energy Damage Reduction, Resistant, 50% (Real Cost: 30) plus Resistant Protection (10 PD/10 ED) (Real Cost: 30)
10 Running +10m (22m total) 1
175 Total Powers Cost
Character Name: Ethan Cross
Alternate Identities:
Player Name: Mathfuric
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 2.00 m
Weight: 100.00 kg
Description:
BACKGROUND
* Top academic student with exceptional aptitude in physics and engineering.
* Captain-level contact/combative sports player (whatever local sport suits)
* Known for reading the game, making impossible tackles, and never staying down after a hit.
* During a science competition, an experimental particle containment field overloaded, permanently bonding his nervous system cause an acceleration of powers.
POWERS/TACTICS
PERSONALITY/MOTIVATION
Jul 16, 2026 8:02 pm
question is there a way to upload html/pdf files?
And below a reference for those asking about questions on skill rolls and stat numbers (same as skills), both use a 3d6 roll
SKILL ROLL TABLE
Skill RollDescription
8-Familiar: Can perform only the most rudimentary
tasks; very basic knowledge of a subject (basic
terms and concepts); minimal training; little or no
experience.
10-Proficient: Can perform routine tasks with
effort; elementary knowledge (common terms
and concepts); some training; some supervised
experience.
11-Competent: Qualified to get a job using the Skill;
performs routine tasks normally, and challenging
tasks with effort; sound knowledge (most terms and
concepts; basic theory); full training; unsupervised
experience.
12- to 13-Skilled: Qualified to supervise others in use of the
Skill; performs routine tasks easily, challenging tasks
normally, and advanced tasks with effort; thorough
knowledge (nearly all terms and concepts; common
theory); advanced training; supervisory experience.
14- to 15-Very Skilled: Regarded as an expert with the Skill;
performs routine tasks effortlessly, challenging tasks
easily, difficult tasks normally, and advanced tasks
with effort; comprehensive knowledge (all terms and
concepts; most theory); provides advanced training;
extensive experience in multiple aspects of the Skill.
16- to 17-Highly Skilled: Regarded as a master of the Skill
- one of the world’s leading experts; performs
challenging tasks effortlessly, difficult tasks easily,
advanced tasks normally, and cutting-edge tasks
with effort; encyclopedic knowledge (knows
everything generally studied in the field, and adds to
that body of knowledge); trains experts in the Skill;
virtually no application of the Skill the character
hasn’t done.
18- to 19-Extremely Skilled: One of history’s leading masters
of the Skill; performs difficult tasks effortlessly,
advanced tasks easily, cutting-edge tasks normally,
and with effort, he can "push the envelope" of what’s
possible with the Skill; exhaustive knowledge (knows
even obscure minutiae in the field, and routinely
adds to the body of knowledge); trains masters in the
Skill.
20- or
more Incredibly Skilled: Possibly the greatest master
of the Skill in history; performs advanced tasks
effortlessly, cutting-edge tasks easily, and "pushing
the envelope" is a normal use of the Skill for him; he
"wrote the book" on the Skill in terms of knowledge,
and has forgotten more about it than most experts
will ever know; he amazes masters of the Skill. This
is the realm of supergeniuses, advanced superheroes,
and mythic figures.
And below a reference for those asking about questions on skill rolls and stat numbers (same as skills), both use a 3d6 roll
SKILL ROLL TABLE
Skill RollDescription
8-Familiar: Can perform only the most rudimentary
tasks; very basic knowledge of a subject (basic
terms and concepts); minimal training; little or no
experience.
10-Proficient: Can perform routine tasks with
effort; elementary knowledge (common terms
and concepts); some training; some supervised
experience.
11-Competent: Qualified to get a job using the Skill;
performs routine tasks normally, and challenging
tasks with effort; sound knowledge (most terms and
concepts; basic theory); full training; unsupervised
experience.
12- to 13-Skilled: Qualified to supervise others in use of the
Skill; performs routine tasks easily, challenging tasks
normally, and advanced tasks with effort; thorough
knowledge (nearly all terms and concepts; common
theory); advanced training; supervisory experience.
14- to 15-Very Skilled: Regarded as an expert with the Skill;
performs routine tasks effortlessly, challenging tasks
easily, difficult tasks normally, and advanced tasks
with effort; comprehensive knowledge (all terms and
concepts; most theory); provides advanced training;
extensive experience in multiple aspects of the Skill.
16- to 17-Highly Skilled: Regarded as a master of the Skill
- one of the world’s leading experts; performs
challenging tasks effortlessly, difficult tasks easily,
advanced tasks normally, and cutting-edge tasks
with effort; encyclopedic knowledge (knows
everything generally studied in the field, and adds to
that body of knowledge); trains experts in the Skill;
virtually no application of the Skill the character
hasn’t done.
18- to 19-Extremely Skilled: One of history’s leading masters
of the Skill; performs difficult tasks effortlessly,
advanced tasks easily, cutting-edge tasks normally,
and with effort, he can "push the envelope" of what’s
possible with the Skill; exhaustive knowledge (knows
even obscure minutiae in the field, and routinely
adds to the body of knowledge); trains masters in the
Skill.
20- or
more Incredibly Skilled: Possibly the greatest master
of the Skill in history; performs advanced tasks
effortlessly, cutting-edge tasks easily, and "pushing
the envelope" is a normal use of the Skill for him; he
"wrote the book" on the Skill in terms of knowledge,
and has forgotten more about it than most experts
will ever know; he amazes masters of the Skill. This
is the realm of supergeniuses, advanced superheroes,
and mythic figures.
Jul 17, 2026 3:02 am
i figured out pdf/html files can't be uploaded here, so I have some links from my google drive of the .html character sheets so far.
Ethan_Cross
Ronan_Donnelly
let me know if this works as the html files are a better format than the txt i tried to paste in.
Feel free to ask questions.
Ethan_Cross
Ronan_Donnelly
let me know if this works as the html files are a better format than the txt i tried to paste in.
Feel free to ask questions.
Jul 17, 2026 10:01 am
I like him, I feel I can get to know this guy.
His hero name is: Kinetic
I was unable to view the link.
First image
His hero name is: Kinetic
I was unable to view the link.
First image
Last edited July 17, 2026 10:05 am
Jul 17, 2026 12:19 pm
Thank you and Thank you for the picture, i'll try a few things later on the google drive to share the file. Did you get an error or just nothing?
Also, the height and weight, hair and eye color that i used in the generation is the system default 2m, 100kg, brown and brown.
If you or anyone else has a specific appearance in mind besides the default let me know.
you should now be able to download the character sheet (either in html or pdf formats https://drive.google.com/file/d/15CKlbILkapC2aGMf-0hgJkGwwYWoyGi6/view?usp=drive_link)
Also, the height and weight, hair and eye color that i used in the generation is the system default 2m, 100kg, brown and brown.
If you or anyone else has a specific appearance in mind besides the default let me know.
you should now be able to download the character sheet (either in html or pdf formats https://drive.google.com/file/d/15CKlbILkapC2aGMf-0hgJkGwwYWoyGi6/view?usp=drive_link)
Jul 17, 2026 12:22 pm
ahduval says:
Thank you and Thank you for the picture, i'll try a few things later on the google drive to share the file. Did you get an error or just nothing?Also, the height and weight, hair and eye color that i used in the generation is the system default 2m, 100kg, brown and brown.
If you or anyone else has a specific appearance in mind besides the default let me know.
I liked the generic Brown and brown, it suited the character.
Jul 17, 2026 10:33 pm
What all do we have for characters so far?
Do you plan on using or making a character sheet for Gamersplane?
I can help make one if needed.
Do you plan on using or making a character sheet for Gamersplane?
I can help make one if needed.
Jul 17, 2026 10:56 pm
We have Ethan (impacts make him stronger/tougher/taller/denser) & Ronan (martial-artist <comic book style> w/ability to heal) although i am hoping we fill in some of the questions for Ronan.
I have posted both characters to my google drive account, links above <July 16 @ 1102pm>, if you want to take a look at the character sheet. i trust this will remain player knowledge and not brought up in game, unless that player/character brings it up.
Have you thought of an idea @smiley (no rush as i have an application (Hero Designer) that allows me to throw characters together quicker than using the book and pen.) Also if you told me your idea, i apologize, i might have forgotten/missed.
I have posted both characters to my google drive account, links above <July 16 @ 1102pm>, if you want to take a look at the character sheet. i trust this will remain player knowledge and not brought up in game, unless that player/character brings it up.
Have you thought of an idea @smiley (no rush as i have an application (Hero Designer) that allows me to throw characters together quicker than using the book and pen.) Also if you told me your idea, i apologize, i might have forgotten/missed.
Jul 17, 2026 11:18 pm
I was sort of thinking of going some sort of weather controller.
Female character - Harper Hale.
She has a *Pet* small cloud that she uses to sit on and fly around on.
Was looking at the Weather Controller in the book.

Attacks
Lightning Bolt I: Blast 12d6
Wind Cone II: Blast 6d6, Area Of Effect (16m Cone; +½), Double Knockback
Mini-Tornado II: Blast 6d6, Area Of Effect (4m Radius; +¼), Constant (+½), Personal Immunity (+¼); Random Knockback (-0)
Sleet-Covered Ground: Change Environment, -2 to DEX Rolls to remain standing, Long-Lasting (up to permanent in cold areas), Area Of Effect (32m Radius Surface; +1¼), Personal Immunity (+¼), Reduced Endurance (½ END; +¼)
Blinding Mist/Fog/Snow: Change Environment, -4 to Sight Group PER Rolls, Area Of Effect (16m Radius; +¾), Varying Effect (any type of weather that could interfere with vision; +½), Personal Immunity (+¼) plus +1 DEX, +1 CON
Defense
Wind-Shield II: +5 PD, +5 ED, and Deflection
Secondary
Personal Temperature Control: Life Support (Safe Environments: Intense Cold; Intense Heat)
Weather Eye: Clairsentience (Sight Group), Precognition; No Range (-½), Precognition Only (-1), Only To Foresee The Weather (-2), Time Modifiers (-½)
Advanced Weather Alteration: Increase to +/-8 Temperature Levels
Easy Weather Alteration I: Add Reduced Endurance (½ END; +¼) to Weather Alteration
Skills
Storm God Set: 10 points’ worth of Skills pertaining to the culture or mythos the character comes from/belongs to
Female character - Harper Hale.
She has a *Pet* small cloud that she uses to sit on and fly around on.
Was looking at the Weather Controller in the book.

Attacks
Lightning Bolt I: Blast 12d6
Wind Cone II: Blast 6d6, Area Of Effect (16m Cone; +½), Double Knockback
Mini-Tornado II: Blast 6d6, Area Of Effect (4m Radius; +¼), Constant (+½), Personal Immunity (+¼); Random Knockback (-0)
Sleet-Covered Ground: Change Environment, -2 to DEX Rolls to remain standing, Long-Lasting (up to permanent in cold areas), Area Of Effect (32m Radius Surface; +1¼), Personal Immunity (+¼), Reduced Endurance (½ END; +¼)
Blinding Mist/Fog/Snow: Change Environment, -4 to Sight Group PER Rolls, Area Of Effect (16m Radius; +¾), Varying Effect (any type of weather that could interfere with vision; +½), Personal Immunity (+¼) plus +1 DEX, +1 CON
Defense
Wind-Shield II: +5 PD, +5 ED, and Deflection
Secondary
Personal Temperature Control: Life Support (Safe Environments: Intense Cold; Intense Heat)
Weather Eye: Clairsentience (Sight Group), Precognition; No Range (-½), Precognition Only (-1), Only To Foresee The Weather (-2), Time Modifiers (-½)
Advanced Weather Alteration: Increase to +/-8 Temperature Levels
Easy Weather Alteration I: Add Reduced Endurance (½ END; +¼) to Weather Alteration
Skills
Storm God Set: 10 points’ worth of Skills pertaining to the culture or mythos the character comes from/belongs to
Jul 18, 2026 12:02 am
Interesting, I will start with the stat block and look at the powers.
Appearance (height, weight, eye & hair color to begin with) ? is the character actually a god, avatar of the god, a mutant, magic-user, etc. ?
age?
Have you picked a mythos, culture ? <you might have to provide details if i haven't heard/not familiar with that particular mythos>
does she speak any other languages?
if god, avatar, or magic-user can she feel/see magic?
if the character is a god/avatar what is she doing enrolled as a student at a high school?
is she a US citizen or citizen of another country? if another country, is her parents associated (in any way w/the U.N.)?
does she come from money?
any non-diety related skills (hobbies, knowledge, etc.) ?
and more questions to make Harper a person.
i will throw something together, but it will only be a starting point that we can adjust pre-game.
Appearance (height, weight, eye & hair color to begin with) ? is the character actually a god, avatar of the god, a mutant, magic-user, etc. ?
age?
Have you picked a mythos, culture ? <you might have to provide details if i haven't heard/not familiar with that particular mythos>
does she speak any other languages?
if god, avatar, or magic-user can she feel/see magic?
if the character is a god/avatar what is she doing enrolled as a student at a high school?
is she a US citizen or citizen of another country? if another country, is her parents associated (in any way w/the U.N.)?
does she come from money?
any non-diety related skills (hobbies, knowledge, etc.) ?
and more questions to make Harper a person.
i will throw something together, but it will only be a starting point that we can adjust pre-game.
Jul 18, 2026 2:07 am
still working on her, i hope you forgive some adjustments (which of course can be adjusted back if needed)
Jul 18, 2026 3:07 am
I've uploaded the character sheet to : Harper_Hale . let me know if you have any issues. I increased some of the stats, added striking appearance, some languages at basic level of areas that Celts would be located, lowered some of her powers to fit in the power cap of 60 pts (sorry I hadn't mentioned the cap before).
In some ways, based on the description, i see her as new to this role. Let me know if i am mistaken.
copying from the file , let me know what you think.
Character Name: Harper Hale
Alternate Identities:
Player Name: Smiley
CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
15 DEX 10 10 16 12-
15 CON 10 5 16 12-
10 BODY 10 0 10
10 INT 10 0 10 11- PER Roll 11-
25 EGO 10 15 25 14-
20 PRE 10 10 20 13- PRE Attack: 4d6
5 PD 2 3 5 5 PD (0 rPD)
7 ED 2 5 7 7 ED (0 rED)
2 SPD 2.0 0 2 Phases: 6, 12
10 REC 4 6 10
60 END 20 8 60
36 STUN 20 8 36
12" Running 12 0 12m
4" Swimming 4 0 4m
4" Leaping 4 0 4m 90 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 400
Disad Points: 60
Total Points: 360
MOVEMENT
Type Total
Run (12) 12m
Swim (4) 4m
H. Leap (4m) 4m
V. Leap (2m) 2m
DEFENSES
Type Amount
Physical Defense 5
Res. Phys. Defense 0
Energy Defense 7
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
COMBAT INFORMATION
OCV: 5 DCV: 5
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost Disadvantage
10 Social Complication : Minor 16 years old: Frequently, Minor
15 Social Complication Secret ID: Frequently, Major
5 Watched by the followers of Taranis: Infrequently (Mo Pow; NCI; Limited Geographical Area; Watching)
20 Psychological Complication Code vs. killing: (Common; Total)
10 Psychological Complication Violatille Unpredictability: (Uncommon; Strong)
Notes: The temper of Teranis : volatile, explosive, and impossible to reason with through words alone. He possessed a legendary quick temper. He was not a calm, judicial sky father; he was an aggressive, single-minded force of nature whose wrath could be triggered instantly, transitioning from a clear sky to a devastating tempest. successful EGO Roll required to change actions
60 Total Disadvantages Cost
Character Name: Harper Hale
Alternate Identities:
Player Name: Smiley
SKILLS
Cost Name
3 Linguist
0
1) Language: English (imitate dialects; literate) (6 Active Points)
1
2) Language: French (basic conversation)
1
3) Language: Irish (basic conversation)
1
4) Language: Scottish Gaelic (basic conversation)
1
5) Language: Spanish (basic conversation)
1
6) Language: Welsh (basic conversation)
1 PS Painting 8-
1 KS: Celtic Mythos 8-
10 Total Skills Cost
TALENTS
Cost Name
3 +1/+1d6 Striking Appearance (vs. all characters)
3 Total Talents Cost
POWERS
Cost Power END
28 Weather Alteration : Change Environment (+3 Temperature Level Adjustment, -3 Temperature Level Adjustment, Varying Combat Effects), Area Of Effect (1m Radius; +1/4), MegaScale (1m = 1 km; +1) (63 Active Points); Extra Time (Full Phase, extra time (time required depends on the severity of the change in the weather the character wants to create,m but minimum of a full phase; -1/2), No Range (-1/2), Conditional Power Can only Alter Weather, not create weather Power does not work in Uncommon Circumstances (-1/4) 6
60 Weather Attacks: Multipower, 60-point reserve
6f
1) Lightning Bolt 12d6 (60 Active Points)
6
6f
2) Wind Cone 6d6, Area Of Effect (16m Cone; +1/2), Double Knockback (+1/2) (60 Active Points)
6
6f
3) Mini Tornado 6d6, Area Of Effect (4m Radius; +1/4), Personal Immunity (+1/4), Constant (+1/2) (60 Active Points); Random Knockback Power does not work in Very Uncommon Circumstances (-0)
6
4f
4) Sleet-covered ground (-2 to Characteristic Roll or Skill Roll, Long-Lasting Permanent), Area Of Effect (32m Radius; +1) (44 Active Points)
Notes: -2 to DEX Rolls to remain standing, Long-Lasting (up to permanent in cold areas
4
3f
5) blinding mist/fog/snow: (Total: 33 Active Cost, 33 Real Cost) Blinding Mist/Fog/Snow: Change Environment (-4 to Sight Group PER Rolls), Personal Immunity (+1/4), any type of weather that could interfere with vision; Limited Group (+1/2), Area Of Effect (16m Radius; +3/4) (30 Active Points) (Real Cost: 30) plus +1 DEX (Real Cost: 2) plus +1 CON (Real Cost: 1)
3
40 Nimbus the cloud: Custom Power (40 Active Points)
Notes: small, semi-sentient cloud manifestation connected to her powers. Harper can summon and dismiss Nimbus at will. The cloud allows her to fly by riding on it, carry small objects, and expand in size enough to transport other people.
0
38 Wind-shield: (Total: 38 Active Cost, 38 Real Cost) Barrier 5 PD/5 ED, 0 BODY (up to 1m long, 1m tall, and 1/2m thick) (Real Cost: 18) plus Deflection (Real Cost: 20) 4
4 Life Support personal temperature control (Safe in Intense Cold; Safe in Intense Heat) 0
8 Precognitive Weather eye : Clairsentience (Sight Group) (40 Active Points); Only to forsee the weather Power does not work in Ubiquitous Circumstances (-2), Precognition Only (-1), No Range (-1/2), Time Modifiers (-1/2) 4
54 Advanced Weather Alteration (+6 Temperature Level Adjustment, -6 Temperature Level Adjustment), Reduced Endurance (0 END; +1/2) (54 Active Points) 0
257 Total Powers Cost
Character Name: Harper Hale
Alternate Identities:
Player Name: Smiley
APPEARANCE
Hair Color: Ginger
Eye Color: Steel Gray
Height: 1.63 m
Weight: 56.00 kg
Description:
Harper has steel-gray eyes and shoulder-length, wavy ginger hair. She has a lean, athletic build rather than a muscular one, with tanned skin from spending much of her life outdoors.
BACKGROUND
Harper was once an ordinary girl from a small American town. She grew up with her mother, father, and older brother, enjoying simple hobbies like reading, gardening, and painting. Her life changed when the previous **Avatar of Taranis** died near her, causing her to unknowingly inherit and absorb the ancient power. She did not seek out this role—she was simply chosen by circumstance. Now enrolled in a hero school, Harper is trying to understand her strange new abilities and learn how to control them. She cannot sense magic or understand magical languages, but she is open to learning and expanding her knowledge.
POWERS/TACTICS
PERSONALITY/MOTIVATION
In some ways, based on the description, i see her as new to this role. Let me know if i am mistaken.
copying from the file , let me know what you think.
Character Name: Harper Hale
Alternate Identities:
Player Name: Smiley
CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
15 DEX 10 10 16 12-
15 CON 10 5 16 12-
10 BODY 10 0 10
10 INT 10 0 10 11- PER Roll 11-
25 EGO 10 15 25 14-
20 PRE 10 10 20 13- PRE Attack: 4d6
5 PD 2 3 5 5 PD (0 rPD)
7 ED 2 5 7 7 ED (0 rED)
2 SPD 2.0 0 2 Phases: 6, 12
10 REC 4 6 10
60 END 20 8 60
36 STUN 20 8 36
12" Running 12 0 12m
4" Swimming 4 0 4m
4" Leaping 4 0 4m 90 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 400
Disad Points: 60
Total Points: 360
MOVEMENT
Type Total
Run (12) 12m
Swim (4) 4m
H. Leap (4m) 4m
V. Leap (2m) 2m
DEFENSES
Type Amount
Physical Defense 5
Res. Phys. Defense 0
Energy Defense 7
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
COMBAT INFORMATION
OCV: 5 DCV: 5
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost Disadvantage
10 Social Complication : Minor 16 years old: Frequently, Minor
15 Social Complication Secret ID: Frequently, Major
5 Watched by the followers of Taranis: Infrequently (Mo Pow; NCI; Limited Geographical Area; Watching)
20 Psychological Complication Code vs. killing: (Common; Total)
10 Psychological Complication Violatille Unpredictability: (Uncommon; Strong)
Notes: The temper of Teranis : volatile, explosive, and impossible to reason with through words alone. He possessed a legendary quick temper. He was not a calm, judicial sky father; he was an aggressive, single-minded force of nature whose wrath could be triggered instantly, transitioning from a clear sky to a devastating tempest. successful EGO Roll required to change actions
60 Total Disadvantages Cost
Character Name: Harper Hale
Alternate Identities:
Player Name: Smiley
SKILLS
Cost Name
3 Linguist
0
1) Language: English (imitate dialects; literate) (6 Active Points)
1
2) Language: French (basic conversation)
1
3) Language: Irish (basic conversation)
1
4) Language: Scottish Gaelic (basic conversation)
1
5) Language: Spanish (basic conversation)
1
6) Language: Welsh (basic conversation)
1 PS Painting 8-
1 KS: Celtic Mythos 8-
10 Total Skills Cost
TALENTS
Cost Name
3 +1/+1d6 Striking Appearance (vs. all characters)
3 Total Talents Cost
POWERS
Cost Power END
28 Weather Alteration : Change Environment (+3 Temperature Level Adjustment, -3 Temperature Level Adjustment, Varying Combat Effects), Area Of Effect (1m Radius; +1/4), MegaScale (1m = 1 km; +1) (63 Active Points); Extra Time (Full Phase, extra time (time required depends on the severity of the change in the weather the character wants to create,m but minimum of a full phase; -1/2), No Range (-1/2), Conditional Power Can only Alter Weather, not create weather Power does not work in Uncommon Circumstances (-1/4) 6
60 Weather Attacks: Multipower, 60-point reserve
6f
1) Lightning Bolt 12d6 (60 Active Points)
6
6f
2) Wind Cone 6d6, Area Of Effect (16m Cone; +1/2), Double Knockback (+1/2) (60 Active Points)
6
6f
3) Mini Tornado 6d6, Area Of Effect (4m Radius; +1/4), Personal Immunity (+1/4), Constant (+1/2) (60 Active Points); Random Knockback Power does not work in Very Uncommon Circumstances (-0)
6
4f
4) Sleet-covered ground (-2 to Characteristic Roll or Skill Roll, Long-Lasting Permanent), Area Of Effect (32m Radius; +1) (44 Active Points)
Notes: -2 to DEX Rolls to remain standing, Long-Lasting (up to permanent in cold areas
4
3f
5) blinding mist/fog/snow: (Total: 33 Active Cost, 33 Real Cost) Blinding Mist/Fog/Snow: Change Environment (-4 to Sight Group PER Rolls), Personal Immunity (+1/4), any type of weather that could interfere with vision; Limited Group (+1/2), Area Of Effect (16m Radius; +3/4) (30 Active Points) (Real Cost: 30) plus +1 DEX (Real Cost: 2) plus +1 CON (Real Cost: 1)
3
40 Nimbus the cloud: Custom Power (40 Active Points)
Notes: small, semi-sentient cloud manifestation connected to her powers. Harper can summon and dismiss Nimbus at will. The cloud allows her to fly by riding on it, carry small objects, and expand in size enough to transport other people.
0
38 Wind-shield: (Total: 38 Active Cost, 38 Real Cost) Barrier 5 PD/5 ED, 0 BODY (up to 1m long, 1m tall, and 1/2m thick) (Real Cost: 18) plus Deflection (Real Cost: 20) 4
4 Life Support personal temperature control (Safe in Intense Cold; Safe in Intense Heat) 0
8 Precognitive Weather eye : Clairsentience (Sight Group) (40 Active Points); Only to forsee the weather Power does not work in Ubiquitous Circumstances (-2), Precognition Only (-1), No Range (-1/2), Time Modifiers (-1/2) 4
54 Advanced Weather Alteration (+6 Temperature Level Adjustment, -6 Temperature Level Adjustment), Reduced Endurance (0 END; +1/2) (54 Active Points) 0
257 Total Powers Cost
Character Name: Harper Hale
Alternate Identities:
Player Name: Smiley
APPEARANCE
Hair Color: Ginger
Eye Color: Steel Gray
Height: 1.63 m
Weight: 56.00 kg
Description:
Harper has steel-gray eyes and shoulder-length, wavy ginger hair. She has a lean, athletic build rather than a muscular one, with tanned skin from spending much of her life outdoors.
BACKGROUND
Harper was once an ordinary girl from a small American town. She grew up with her mother, father, and older brother, enjoying simple hobbies like reading, gardening, and painting. Her life changed when the previous **Avatar of Taranis** died near her, causing her to unknowingly inherit and absorb the ancient power. She did not seek out this role—she was simply chosen by circumstance. Now enrolled in a hero school, Harper is trying to understand her strange new abilities and learn how to control them. She cannot sense magic or understand magical languages, but she is open to learning and expanding her knowledge.
POWERS/TACTICS
PERSONALITY/MOTIVATION
Jul 18, 2026 2:50 pm
That works for me.
I don't understand some of it since I have never played this system but I will do some research
I don't understand some of it since I have never played this system but I will do some research
Jul 18, 2026 5:26 pm
Feel free to ask questions, reminder some of the traditional rules are not being used.
To give an example, Johnny Human Torch hits a bad guy with his flame blast, besides damage traditionally there would be an endurance cost of Johnny's blast, then a damage roll that would be versus stun and body.
We are not using endurance or body.
Also, and I will be giving another example in the other discussion so I can practice before.
90% of the time, i will tell you a target number to hit, and tell you how many hits the bad guy can take. That way you can write out the attack and the result.
To give an example, Johnny Human Torch hits a bad guy with his flame blast, besides damage traditionally there would be an endurance cost of Johnny's blast, then a damage roll that would be versus stun and body.
We are not using endurance or body.
Also, and I will be giving another example in the other discussion so I can practice before.
90% of the time, i will tell you a target number to hit, and tell you how many hits the bad guy can take. That way you can write out the attack and the result.
Jul 19, 2026 7:58 pm
Heyo folks! Thanks for the invitation. I got my hands on a copy of Champions Complete and so I'm getting caught up with 6e (I cut my teeth on FRED). It looks pretty similar overall, so I should be good to go.
I'm thinking about going for a full Mentalist. Keeping some of that legacy element that I'd considered.
Mom: Queen of Hearts was a member of of a British metahuman intelligence and counter-terrorism unit. They were primarily a trained agent with telepathy (think a little Black Widow, a little Psylocke). Inevitably, Comicbook Stuff happened and she defected, falling in league with a hero team, eventually falling in love with a team member and having a kid.
Student: Heartbreaker While pregnant with her kid, the Mom agreed to an in utero process to enhance the psionic powers she seemed likely to inherit. The results were inconclusive for a while, her powers coming in much later than her mothers (so long as you discount periodic one-off events). Her proper awakening happened after her first boyfriend broke up with her, the grief welling up and washing out of her to hit the entire school. A few hundred students and teachers balling in the aisles and clinging to each other for comfort was a bit more than anyone had expected, but since Alice was among those impacted it was easier to paint her as just another victim in the milieu. That said, it was clear that she needed training beyond what Mom's team could give her ... and so, she was enrolled into the campaign's super school
The idea is to give her a pretty standard array of telepathic and telekinetic abilities ... and some things that suggest her ceiling is way scarier that the people behind the process that boosted her powers considered. Things like Megascale Mind Scan, more classifications of mind on her telepathy, uncontrolled postcognition via psychometry, that kind of thing).
I'm thinking about going for a full Mentalist. Keeping some of that legacy element that I'd considered.
Mom: Queen of Hearts was a member of of a British metahuman intelligence and counter-terrorism unit. They were primarily a trained agent with telepathy (think a little Black Widow, a little Psylocke). Inevitably, Comicbook Stuff happened and she defected, falling in league with a hero team, eventually falling in love with a team member and having a kid.
Student: Heartbreaker While pregnant with her kid, the Mom agreed to an in utero process to enhance the psionic powers she seemed likely to inherit. The results were inconclusive for a while, her powers coming in much later than her mothers (so long as you discount periodic one-off events). Her proper awakening happened after her first boyfriend broke up with her, the grief welling up and washing out of her to hit the entire school. A few hundred students and teachers balling in the aisles and clinging to each other for comfort was a bit more than anyone had expected, but since Alice was among those impacted it was easier to paint her as just another victim in the milieu. That said, it was clear that she needed training beyond what Mom's team could give her ... and so, she was enrolled into the campaign's super school
The idea is to give her a pretty standard array of telepathic and telekinetic abilities ... and some things that suggest her ceiling is way scarier that the people behind the process that boosted her powers considered. Things like Megascale Mind Scan, more classifications of mind on her telepathy, uncontrolled postcognition via psychometry, that kind of thing).
Jul 19, 2026 10:46 pm
Celestine , Heartbreaker sounds good, if you would like to stat her up and then I will suggest possible changes or additions.
One thing, this is not the Champions Universe, definitely a lower tech level (real world w/one exception).
Do you have Hero Designer?
if you are building the character 400 pts with 75 matching disads. if you need more disads for your concept, thats fine within reason and if you go a few pts over the 400 thats fine as well (also w/in reason)
Forgot to add: 60 pts power limit.
One thing, this is not the Champions Universe, definitely a lower tech level (real world w/one exception).
Do you have Hero Designer?
if you are building the character 400 pts with 75 matching disads. if you need more disads for your concept, thats fine within reason and if you go a few pts over the 400 thats fine as well (also w/in reason)
Forgot to add: 60 pts power limit.
Jul 20, 2026 2:56 pm
I used to have Hero Designer, I could probably get it again. Isn't Champs 6 also done with Hero Lab though?
Quick question: what are we thinking for dress code? Uniforms? Costumes? Both/Niether?
Quick question: what are we thinking for dress code? Uniforms? Costumes? Both/Niether?
Jul 20, 2026 3:22 pm
i don't know the status of Hero Labs, i've had HD for a while and it has 6th Edition rules.
A quick preview to answer about dress codes . They will be given costumes the first day , blue and gray, think designed like the original 1960s x-men, with enough rpd for the pcs to not worry about bullets, built in cellular communicators. this is the one piece of super tech as i don't think nearly skin tight non-newtonian materials exist.
if you can't get HD feel free to write it up and i'll just copy into HD.
A quick preview to answer about dress codes . They will be given costumes the first day , blue and gray, think designed like the original 1960s x-men, with enough rpd for the pcs to not worry about bullets, built in cellular communicators. this is the one piece of super tech as i don't think nearly skin tight non-newtonian materials exist.
if you can't get HD feel free to write it up and i'll just copy into HD.
Jul 21, 2026 8:57 am
ahduval says:
Sounds like a good concept so far. Sounds like a mini-Brick (strong/tough guy although not as strong/tough as a full brick) w/healing /martial arts and a mystical background.Is Ronan casting spells?
does he know other spells or are they just abilities?
did he learn from a teacher or a book or is he just magic?
can he sense/see magic?
What style of Martial-Arts? does the martial arts have a (secret) mystical/philosophical side
does he need to gesture/vocalize when using his healing/other magic?
I will give a preview specifically for a Buffy fan, the island does have a Hellmouth equivalent (yes i too have watched/read some Buffy)
As a person what is Ronan like? how old is he? what does he look like? does he speak other languages besides English? where is he from? What is he interested in? i do require some basics, but if you want to leave the majority of the character's Complications (Disadvantages) and Powers as mystery - well Evil laugh inserted here.
I was thinking just natural abilities for now, but magic is something he is studying, so possibly some skills in magical theory (at the beginning level). And in the future he could be able to learn actual spells to supplement his natural abilities.
He probably has something like a watcher, a mentor of sorts that found him. Possibly one of the teachers at the academy, who realizes it's easier to keep tabs on him if he's under the roof with likeminded individuals.
I'm thinking he can detect magic and demonic entitites, though it is unreliable and at short distance.
The style of martial arts is probably similar to kick boxing.
As for the healing, I'm imagining he has to touch them and that it could possibly take some time so not something to be done in encounter time.
I'm thinking he's 16. Tall for his age, with a distinctly wiry build. Short cropped hair. He could be from any american city, so let's go with the campaign city. I'm thinking he was adopted, so him being the seventh son of a seventh son was a big surprise. Suddenly he had 6 more brothers out there somewhere.
He grew up with a nice middle class family with little drama until the day he found out he was adopted (same day his powers manifested). He wasn't very scholarly before he got his powers, something of a Jock he was already good at sports before his powers manifested. Played high school basketball on his old school, and now looking to see if there's any team sport on his new school.
Jul 21, 2026 8:30 pm
@furmyr , I statted out Ronan.
as you only said kickboxing, I decided his school teaches all kickboxing (American, French, Thai, Chinese, Japanese, Burmese, Dutch) , the maneuvers listed are only an example as a roundhouse kick (american style) uses the same game mechanics as the French finishing strike, although i did want to list an assortment of maneuvers from the different styles.
Because of the different martial arts he has basic language ability in all , although no literacy in japanese, burmese, thai, french, mandarin chinese, dutch (except English which is his native language).
I included the sense magic - you will have to define how he would detect magic: if he sees, hears, or smells magic. or if you define it as a separate sense you will have to define how he reacts if around magic.
I put the heal spell in a package. The 11<= roll is basically he is new to this, so it is difficult for him to get it right. also requires concentration - so probably wouldn't want to use mid combat. The gestures and incantations can be defined as the stereotypical wizard or something like Naruto's hand gestures, sayings.
There are a number of points still available. if you decide that he needs an additional spell mid-game, it will depend on what he is doing (might require a roll).
The character sheet can be found at Ronan
Feel free to say i got it completely wrong and request corrections.
as you only said kickboxing, I decided his school teaches all kickboxing (American, French, Thai, Chinese, Japanese, Burmese, Dutch) , the maneuvers listed are only an example as a roundhouse kick (american style) uses the same game mechanics as the French finishing strike, although i did want to list an assortment of maneuvers from the different styles.
Because of the different martial arts he has basic language ability in all , although no literacy in japanese, burmese, thai, french, mandarin chinese, dutch (except English which is his native language).
I included the sense magic - you will have to define how he would detect magic: if he sees, hears, or smells magic. or if you define it as a separate sense you will have to define how he reacts if around magic.
I put the heal spell in a package. The 11<= roll is basically he is new to this, so it is difficult for him to get it right. also requires concentration - so probably wouldn't want to use mid combat. The gestures and incantations can be defined as the stereotypical wizard or something like Naruto's hand gestures, sayings.
There are a number of points still available. if you decide that he needs an additional spell mid-game, it will depend on what he is doing (might require a roll).
The character sheet can be found at Ronan
Feel free to say i got it completely wrong and request corrections.
Jul 24, 2026 10:28 am
I created the start of the adventure.
Please feel free to continue to ask questions about either one's character, the game world, or the system.
One can post in the game thread even if one is not completely done with one's character.
Thank you.
Please feel free to continue to ask questions about either one's character, the game world, or the system.
One can post in the game thread even if one is not completely done with one's character.
Thank you.
Jul 24, 2026 10:40 pm
Okay, I was feeling a little self conscious about my speed, so I went ahead and picked up HERO Designer to speed up my math a bit. I more or less have everything planned out, so I should have numbers up tonight.
Jul 24, 2026 11:32 pm
ty for letting me know.
Reminder 400 pts w/75 matching.
don't worry about speed or body (or really end) as we aren't using the first or keeping track of the second two.
Reminder 400 pts w/75 matching.
don't worry about speed or body (or really end) as we aren't using the first or keeping track of the second two.
Jul 25, 2026 6:00 pm

I came up with something like this.
I think Harper is good to go. I am going to make a simple character sheet for her just to talk in her form in game
e
Jul 26, 2026 7:41 pm
Got thrown a bit by Complications working differently than I'm used to. I think I've got the numbers up ... but it seems like I've got no text file export option.
Edit: Given that we're not tracking Body, I didn't bother with any Resistant Defenses. I hope that's fine.
Edit: Given that we're not tracking Body, I didn't bother with any Resistant Defenses. I hope that's fine.
Last edited July 26, 2026 7:42 pm
Jul 26, 2026 9:21 pm
for game purposes the costume referred to in Session 1 includes enough resistant defense that one doesn't have to worry about being shot, unless related to one's complications.
and as far as sending me the character , you can copy and paste the test into this forum. or if you have a gmail account you can upload to google drive account to share with me.
If you do decide to copy and paste, I will input the text into HD, and share back the character sheet to make sure i have everything.
and as far as sending me the character , you can copy and paste the test into this forum. or if you have a gmail account you can upload to google drive account to share with me.
If you do decide to copy and paste, I will input the text into HD, and share back the character sheet to make sure i have everything.
Jul 27, 2026 11:16 am
I have submitted the character. Took some time to get it into a Gamersplane sheet, but it's all there now.
Jul 27, 2026 10:05 pm
question (just because sometimes i forget things and other times i get a bit paranoid)
can anyone see the other two threads, or did i forget to enable some option?
For the actual game sessions, do you prefer just a thread, or do you prefer a subforum?
can anyone see the other two threads, or did i forget to enable some option?
For the actual game sessions, do you prefer just a thread, or do you prefer a subforum?
Jul 27, 2026 11:31 pm

All threads are visible 😁.
I am pretty easy on format, but sub forums can help with referencing back.
Last edited July 30, 2026 12:07 pm
Jul 29, 2026 12:51 pm
I've been in a few games that's been going on for a couple of years now, and the amount of threads can make it look chaotic. Subforums help with that. One solution is to put old threads into its own subforum as they close down.
Jul 29, 2026 4:35 pm
Furmyr says:
I've been in a few games that's been going on for a couple of years now, and the amount of threads can make it look chaotic. Subforums help with that. One solution is to put old threads into its own subforum as they close down.Jul 29, 2026 4:37 pm
to all, if its necessary to add the character to the library and then to the game, a quick and dirty method is to open the character in your browser and then view the source code.
The formatting is off, but apparently all the text is there.
The formatting is off, but apparently all the text is there.
Jul 29, 2026 4:45 pm
Nellancholy says:
I've already enumerated my initial ideas to you in the thread,though I might come up with something else altogether. As I said my decision,if it is made,will come after seeing other people's ideas and having some discussion.Playing a stealthy martial artist or marksman might also be interesting,but those ideas seem to be approached by others as well.
as far as powers, no we don't have a stealthy martial artist, nor any marksmen, plus we still have a lot of special affects that have not been used.
We can discuss this here or in private message, depending on what you prefer.
Thanks again.
Aug 9, 2026 11:22 pm
In terms of my character, i'm going for someone that can absorb energy, shoot it, and increase his speed (assuming that's possible) in terms of personality i think his powers compel him to make contact with people, but he doesn't wanna because he cant control it properly
Aug 10, 2026 12:41 am
@adume_45, so far that sounds interesting. some of that will need to be role-played (and i'll explain later)
are you thinking absorbing speed, endurance, dexterity, stun or something else [speed is traditionally how many times a character moves in champions in a 12 second turn (technically not using but we can estimate), endurance is everything in champions takes endurance to use a stat or power (technically not using but we can estimate), dexterity is how agile a person is, stun is the stat we track when it reaches 0 the character is unconscious.
What kind of energy does he project?
does he run, fly, or something else?
to represent speed we will go with either auto-fire attacks, example the flash not stronger than other people but he strikes you multiple times in one second. or one big attack that can represent the same.
a force-field to represent quickly dodging attacks.
Than there are the background and non-combat stuff. Where did he come from? name? how old is he? any non-combat skills, any special knowledge skills or talents? any languages? does he play a musical instrument? and more.
school background
when you say he doesn't wanna because he can't control it properly are you talking about the drain on other people?
Are his powers learned (i direct you to the old Johnie Quick character who learned a magic formula to gain super-speed), mutant , magik
I'm sure there will be more, but we can work those out a bit later.
thanks again
are you thinking absorbing speed, endurance, dexterity, stun or something else [speed is traditionally how many times a character moves in champions in a 12 second turn (technically not using but we can estimate), endurance is everything in champions takes endurance to use a stat or power (technically not using but we can estimate), dexterity is how agile a person is, stun is the stat we track when it reaches 0 the character is unconscious.
What kind of energy does he project?
does he run, fly, or something else?
to represent speed we will go with either auto-fire attacks, example the flash not stronger than other people but he strikes you multiple times in one second. or one big attack that can represent the same.
a force-field to represent quickly dodging attacks.
Than there are the background and non-combat stuff. Where did he come from? name? how old is he? any non-combat skills, any special knowledge skills or talents? any languages? does he play a musical instrument? and more.
school background
when you say he doesn't wanna because he can't control it properly are you talking about the drain on other people?
Are his powers learned (i direct you to the old Johnie Quick character who learned a magic formula to gain super-speed), mutant , magik
I'm sure there will be more, but we can work those out a bit later.
thanks again
Aug 10, 2026 2:01 am
The way i thought about absorbing was more of a roleplay dependant thing, like for example, if we were being attacked by someone shooting electricity or fire, i could absorb it as it was being fire at me if i succeded on some sort of dice roll, or if we were next to a lightbulb or power outlet, i could roll to absorb some of that.
As for what he would project, it would be a raw, generic sort of energy, like a coloured beam.he doesn't run and i guess auto fire would be best to potray super speed attacks and the force field idea is cool.
His name is Deone, his powers were gained at birth, he grew up in an orphanage in..... idk Virginia (i'm not american) he's 17, he can sense energies and he good at english and reading comprehension.
Because of th nature of his powers, he is compelled to drain energy of any kind and he can do so by placing his hands on whatever he's draining, but due to nerve damage, he can't not drain watever he puts his hands on, which is why he doesn't wanna touch people.
Hope that helps
As for what he would project, it would be a raw, generic sort of energy, like a coloured beam.he doesn't run and i guess auto fire would be best to potray super speed attacks and the force field idea is cool.
His name is Deone, his powers were gained at birth, he grew up in an orphanage in..... idk Virginia (i'm not american) he's 17, he can sense energies and he good at english and reading comprehension.
Because of th nature of his powers, he is compelled to drain energy of any kind and he can do so by placing his hands on whatever he's draining, but due to nerve damage, he can't not drain watever he puts his hands on, which is why he doesn't wanna touch people.
Hope that helps
Aug 10, 2026 2:03 am
I know yall already have a mentalist, but Id love to play a someone who really leans more into the morally questionable telepathic powers. Ya know mind control, memory manipulation thaf kind of stuff. If yall dont like that a shape shifter could be fun, i also need to look through the book (and find it to)
Aug 10, 2026 2:36 am
PetRaccoon says:
I know yall already have a mentalist, but Id love to play a someone who really leans more into the morally questionable telepathic powers. Ya know mind control, memory manipulation thaf kind of stuff. If yall dont like that a shape shifter could be fun, i also need to look through the book (and find it to)Last edited August 10, 2026 2:37 am
Aug 10, 2026 2:52 am
@PetRaccoon. I like the idea of a morally questionable telepathic mentalist. I gathered some powers that Heartbreaker doesn't have and leaning toward the cruelty/morally gray aspect
- mental blast (basic mental attack causing pain to those w/o mental defense) <most people don't have mental defense>
- psionic palsy (drain dex making them clumsy)
- Mental Paralysis: He may temporarily cut off the brain’s ability to send neural signals to the rest of the body to make it move,
implant an irresistible mental command of "Don’t move a muscle!", or the like.
- nneural blindness : character can temp. blind his opponents by telepathically reaching into their minds and 'shutting off' the optic nerves for a few seconds.
Like always this is just a start to the conversation, if you disagree just let me know.
Than there are the background and non-combat stuff. Where did he come from? name? how old is he? any non-combat skills, any special knowledge skills or talents? any languages? does he play a musical instrument? and more.
school background
(anytime i write he or she, you can assume the opposite as written depending on how you envision the character)
a few power source/ backgrounds we don't have yet: magical girl type (can be a magical boy)- so while still concentrating on the mental aspect it would allow to get a power or two that would affect animals or other creatures w/o technically a mind. maybe a psionic pyro fire power or two (which would again emphasize the cruelty)
background: connected to an embassy , maybe even related to the ambassador, part of the country's royal family. i like this cause we could have that dichotomy and an explanation of why he/she at the school.
Like always I am not trying to dictate the character just help realize so i can stat it up. you can always tell me to take a hike that you have other powers/backgrounds in mind.
power source : mutant, training, or magic (i like magic for this character because again it is different than Heartbreaker, but again you can always say no.) also magic doesn't necessarily mean spells or having to recite an incantation (unless you want it)
I'm sure there will be more, but we can work those out a bit later.
- mental blast (basic mental attack causing pain to those w/o mental defense) <most people don't have mental defense>
- psionic palsy (drain dex making them clumsy)
- Mental Paralysis: He may temporarily cut off the brain’s ability to send neural signals to the rest of the body to make it move,
implant an irresistible mental command of "Don’t move a muscle!", or the like.
- nneural blindness : character can temp. blind his opponents by telepathically reaching into their minds and 'shutting off' the optic nerves for a few seconds.
Like always this is just a start to the conversation, if you disagree just let me know.
Than there are the background and non-combat stuff. Where did he come from? name? how old is he? any non-combat skills, any special knowledge skills or talents? any languages? does he play a musical instrument? and more.
school background
(anytime i write he or she, you can assume the opposite as written depending on how you envision the character)
a few power source/ backgrounds we don't have yet: magical girl type (can be a magical boy)- so while still concentrating on the mental aspect it would allow to get a power or two that would affect animals or other creatures w/o technically a mind. maybe a psionic pyro fire power or two (which would again emphasize the cruelty)
background: connected to an embassy , maybe even related to the ambassador, part of the country's royal family. i like this cause we could have that dichotomy and an explanation of why he/she at the school.
Like always I am not trying to dictate the character just help realize so i can stat it up. you can always tell me to take a hike that you have other powers/backgrounds in mind.
power source : mutant, training, or magic (i like magic for this character because again it is different than Heartbreaker, but again you can always say no.) also magic doesn't necessarily mean spells or having to recite an incantation (unless you want it)
I'm sure there will be more, but we can work those out a bit later.
Aug 10, 2026 3:01 am
Also Adimune_45 & PetRaccoon there a number of things we just aren't using if you get the book:
we aren't using Speed Stat and therefore not using the Speed chart that says how often a character moves in a 12 second turn (too difficult in PbP)
not using Endurance (each move/attack/power costs a certain amount of endurance, but i am trying to simplify the system. If you want to say they have a super attack but it takes a lot of energy for that character to use one can replicate that by the next time the character is going to do something you can write his breath is coming in pants or hands are on his knees trying to gain back the energy used for the big attack (these are just examples one doesn't have to use them exactly)
not using Body: Body is a stat, attacks do BODY & STUN : Loose all your Stun and you are unconscious, Loose all your BODY and you are dying. The school provides an armored costume that will make sure any normal guns will not do BODY damage, although of course it could cause STUN damage still.
Feel free to ask questions about the system as you think of them.
we aren't using Speed Stat and therefore not using the Speed chart that says how often a character moves in a 12 second turn (too difficult in PbP)
not using Endurance (each move/attack/power costs a certain amount of endurance, but i am trying to simplify the system. If you want to say they have a super attack but it takes a lot of energy for that character to use one can replicate that by the next time the character is going to do something you can write his breath is coming in pants or hands are on his knees trying to gain back the energy used for the big attack (these are just examples one doesn't have to use them exactly)
not using Body: Body is a stat, attacks do BODY & STUN : Loose all your Stun and you are unconscious, Loose all your BODY and you are dying. The school provides an armored costume that will make sure any normal guns will not do BODY damage, although of course it could cause STUN damage still.
Feel free to ask questions about the system as you think of them.
Aug 10, 2026 3:06 am
A good start Adume, any thoughts of any particular non-combat skills, hobbies?
height, weight, hair, eye color and other appearance descriptions?
how did he find out about his powers? who recruited him to go to the Academy?
Also you don't have to have a background of American/Virginian for my sake, unless you want to. while the fictional city is American , international students are present.
height, weight, hair, eye color and other appearance descriptions?
how did he find out about his powers? who recruited him to go to the Academy?
Also you don't have to have a background of American/Virginian for my sake, unless you want to. while the fictional city is American , international students are present.
Aug 10, 2026 4:20 am
For appearence: He is 5'3, African American, he has brown hair and cyan blue eyes, he's relativley skinny, wearing a dress shirt underneath a cyan blue and white hoodie that's a size too big for him
He discovered his powers when he was born, draining the power from all the hospital equipment, and unfortunatley, his mother (i'm going edgy with this one) i don't know who recrujted him, but i know an incedent let to him draining the nearby town of all it's power and becoming a big energy ball for a night
For hobbies, he reads alot (books don't have energy to drain like phones) and sucking on small batteries.
I also was reading the book and found the "Absorbtion" and "drain" powers and the "linked" adder and the "alway on" restriction
He discovered his powers when he was born, draining the power from all the hospital equipment, and unfortunatley, his mother (i'm going edgy with this one) i don't know who recrujted him, but i know an incedent let to him draining the nearby town of all it's power and becoming a big energy ball for a night
For hobbies, he reads alot (books don't have energy to drain like phones) and sucking on small batteries.
I also was reading the book and found the "Absorbtion" and "drain" powers and the "linked" adder and the "alway on" restriction
Aug 10, 2026 7:20 am
So I've been going over the book myself. I don't think absorption works exactly like you think. i chose 60body absorption as that is the 60 point active amount (which is the campaign limit). if he is attacked by a 12d6 energy blast (of whatever special affect 12cp are absorbed [if you want the absorption to also be defense let me know 12 cp goes to blast where 5cp=1d6 of blast. can't have always on limitation on Absorption as it is a 0 end power and therefore by default is always on. also can't link to the drain.
Also i am a little concerned about what i sense the character as a loner, as i think i wrote in the description, loners can only be characters if they are loners in terms of batman or wolverine, loners who for some reason are on multiple teams and have countless sidekicks.
You will see the below is a quick and dirty pasting of the character so far, There are still 73 pts not assigned, and while i will allow some points to be assigned in game that's a bit to much.
Feel free to ask more questions about the character or anything.
Character Name: john doe
Alternate Identities:
Player Name:
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
23 DEX 10 26 23 14-
20 CON 10 10 20 13-
10 BODY 10 0 10
23 INT 10 13 23 14- PER Roll 14-
15 EGO 10 5 15 12-
15 PRE 10 5 15 12- PRE Attack: 3d6
2 PD 2 0 2/12 2/12 PD (0/10 rPD)
2 ED 2 0 2/12 2/12 ED (0/10 rED)
2 SPD 2.0 0 2 Phases: 6, 12
20 REC 4 16 20
20 END 20 0 20
50 STUN 20 15 50
12" Running 12 0 12m
4" Swimming 4 0 4m
4" Leaping 4 0 4m 115 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 400
Disad Points: 75
Total Points: 327
MOVEMENT
Type Total
Run (12) 12m
Swim (4) 4m
H. Leap (4m) 4m
V. Leap (2m) 2m
DEFENSES
Type Amount
Physical Defense 2/12
Res. Phys. Defense 0/10
Energy Defense 2/12
Res. Energy Defense 0/10
Mental Defense 0
Power Defense 0
COMBAT INFORMATION
OCV: 5 DCV: 5
DISADVANTAGES
Cost Disadvantage
15 Psychological Complication Uneasy in crowds: (Common; Strong)
15 Social Complication Minor 15 years old: Frequently, Major
15 Social Complication Secret ID: Frequently, Major
5 Distinctive Features Mutant: (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)
15 Psychological Complication Code vs Killing: (Common; Strong)
5 Social Complication: Poor: Infrequently, Minor
5 Unluck: 1d6
75 Total Disadvantages Cost
Character Name: john doe
Alternate Identities:
Player Name:
SKILLS
Cost Name
3 KS American Literature 14-
3 KS Brittish Literature 14-
6 Total Skills Cost
TALENTS
Cost Name
4 Speed Reading (x10)
4 Total Talents Cost
POWERS
Cost Power END
27 Drain STUN 3d6, Area Of Effect (1m Surface; +1/4), Persistent (+1/4), Reduced Endurance (0 END; +1/2) (60 Active Points); No Range (-1/2), Always On (-1/2), Unified Power (-1/4) 0
16 Aid Energy Blast 3d6, Reduced Endurance (0 END; +1/2), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; Trigger (when character uses Drain); +1) (45 Active Points); Only to Aid Self (-1), Linked (Drain; -1/2), Unified Power (-1/4)
Notes: Same Roll as Drain
0
60 Absorption 60 BODY (energy, blast) 0
30 Dodging Resistant Protection (10 PD/10 ED) 0
60 Energy Blast Multipower, 60-point reserve
3f 1) Blast 6d6 (30 Active Points)
6f 2) Blast 6d6, Autofire (10 shots; +1) (60 Active Points)
202 Total Powers Cost
Character Name: john doe
Alternate Identities:
Player Name:
APPEARANCE
Hair Color: Brown
Eye Color: cyan blue
Height: 1.61 m
Weight: 49.00 kg
Description:
He is 5'3, African American, he has brown hair and cyan blue eyes, he's relativley skinny, wearing a dress shirt underneath a cyan blue and white hoodie that's a size too big for him
BACKGROUND
He discovered his powers when he was born, draining the power from all the hospital equipment, and unfortunately, his mother (i'm going edgy with this one) i don't know who recruited him, but i know an incident let to him draining the nearby town of all it's power and becoming a big energy ball for a night
POWERS/TACTICS
PERSONALITY/MOTIVATION
Character created with Hero Designer (version 20130424)
Also i am a little concerned about what i sense the character as a loner, as i think i wrote in the description, loners can only be characters if they are loners in terms of batman or wolverine, loners who for some reason are on multiple teams and have countless sidekicks.
You will see the below is a quick and dirty pasting of the character so far, There are still 73 pts not assigned, and while i will allow some points to be assigned in game that's a bit to much.
Feel free to ask more questions about the character or anything.
Character Name: john doe
Alternate Identities:
Player Name:
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
23 DEX 10 26 23 14-
20 CON 10 10 20 13-
10 BODY 10 0 10
23 INT 10 13 23 14- PER Roll 14-
15 EGO 10 5 15 12-
15 PRE 10 5 15 12- PRE Attack: 3d6
2 PD 2 0 2/12 2/12 PD (0/10 rPD)
2 ED 2 0 2/12 2/12 ED (0/10 rED)
2 SPD 2.0 0 2 Phases: 6, 12
20 REC 4 16 20
20 END 20 0 20
50 STUN 20 15 50
12" Running 12 0 12m
4" Swimming 4 0 4m
4" Leaping 4 0 4m 115 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 400
Disad Points: 75
Total Points: 327
MOVEMENT
Type Total
Run (12) 12m
Swim (4) 4m
H. Leap (4m) 4m
V. Leap (2m) 2m
DEFENSES
Type Amount
Physical Defense 2/12
Res. Phys. Defense 0/10
Energy Defense 2/12
Res. Energy Defense 0/10
Mental Defense 0
Power Defense 0
COMBAT INFORMATION
OCV: 5 DCV: 5
DISADVANTAGES
Cost Disadvantage
15 Psychological Complication Uneasy in crowds: (Common; Strong)
15 Social Complication Minor 15 years old: Frequently, Major
15 Social Complication Secret ID: Frequently, Major
5 Distinctive Features Mutant: (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)
15 Psychological Complication Code vs Killing: (Common; Strong)
5 Social Complication: Poor: Infrequently, Minor
5 Unluck: 1d6
75 Total Disadvantages Cost
Character Name: john doe
Alternate Identities:
Player Name:
SKILLS
Cost Name
3 KS American Literature 14-
3 KS Brittish Literature 14-
6 Total Skills Cost
TALENTS
Cost Name
4 Speed Reading (x10)
4 Total Talents Cost
POWERS
Cost Power END
27 Drain STUN 3d6, Area Of Effect (1m Surface; +1/4), Persistent (+1/4), Reduced Endurance (0 END; +1/2) (60 Active Points); No Range (-1/2), Always On (-1/2), Unified Power (-1/4) 0
16 Aid Energy Blast 3d6, Reduced Endurance (0 END; +1/2), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; Trigger (when character uses Drain); +1) (45 Active Points); Only to Aid Self (-1), Linked (Drain; -1/2), Unified Power (-1/4)
Notes: Same Roll as Drain
0
60 Absorption 60 BODY (energy, blast) 0
30 Dodging Resistant Protection (10 PD/10 ED) 0
60 Energy Blast Multipower, 60-point reserve
3f 1) Blast 6d6 (30 Active Points)
6f 2) Blast 6d6, Autofire (10 shots; +1) (60 Active Points)
202 Total Powers Cost
Character Name: john doe
Alternate Identities:
Player Name:
APPEARANCE
Hair Color: Brown
Eye Color: cyan blue
Height: 1.61 m
Weight: 49.00 kg
Description:
He is 5'3, African American, he has brown hair and cyan blue eyes, he's relativley skinny, wearing a dress shirt underneath a cyan blue and white hoodie that's a size too big for him
BACKGROUND
He discovered his powers when he was born, draining the power from all the hospital equipment, and unfortunately, his mother (i'm going edgy with this one) i don't know who recruited him, but i know an incident let to him draining the nearby town of all it's power and becoming a big energy ball for a night
POWERS/TACTICS
PERSONALITY/MOTIVATION
Character created with Hero Designer (version 20130424)
Aug 10, 2026 4:07 pm
Nice! I don't understand this fully. But feom what i read of the book it looks like what i was going for. He's not a loner, per say, just a little standoffish. Could you mabe explain what those powers you picked out do in laymans terms please?
Aug 10, 2026 4:44 pm
Sorry had a long evening and am just getting back to this @ahduval So I just got the book and am reading through it. I'd really love to play an anti-hero punk kind of character (ala magik and punisher). If you you'd like a magical girl / mutant aesthetic I'd be happy to really lean into the magik inspiration (as an anti hero magic girl / mutant is honestly what she is, and she even has a connection to royalty if you want to explore that background).
I was thinking a character who grew up in some kind of harsh environment, whether thats complex as like inter dimensional torture or as simple as like the rough streets, leading to mistrust of authority and the systems that support and leads her to follow more punk ideals. Is this paradoxical with the fact I'd like at least some of her powers to very much allow her to mess with peoples autonomy, (even more so if we go for some kind of ambassador or ruling connection), but I do think that could be interesting to explore. Thats why I originally suggest memory manipulation or mind control, as to me, that is the epitome of morally questionable powers that deny autonomy.
Since magik kind of feels like she fits the bill for some ideas you'd like to explore with this character idea, and is something I'd love to use as inspiration to figure things out, I'll use her as heavy inspiration and figure things out from there. Though that being said, a character who derives power from a stereotypical cute magical girl creature and hates every second of it could also be fun if we don't want to go super dark. I'd love to build this character collaboratively with you, since from what limited Ive read of this system it does seem to be unusually good at that compared to other systems (plus then we'll get something both of is want to explore)
I'm still feeling out some kind of name, but she would probably be late teens, at least chronologically. Probably lot of occult knowledge if we are leaning into the magic aspect. Maybe some wierd hobby to keep her grounded, maybe like hiking and enjoying nature.
I do want to say I really don't know this system or its limits, or a lot of the rules changes yall implemented. So I'm basically just theory crafting right now. Also I know anti heros can be kind of dark, and if you don't want those themes in the game or think it would clash in a bad way with other characters lmk, and we can rework things
I was thinking a character who grew up in some kind of harsh environment, whether thats complex as like inter dimensional torture or as simple as like the rough streets, leading to mistrust of authority and the systems that support and leads her to follow more punk ideals. Is this paradoxical with the fact I'd like at least some of her powers to very much allow her to mess with peoples autonomy, (even more so if we go for some kind of ambassador or ruling connection), but I do think that could be interesting to explore. Thats why I originally suggest memory manipulation or mind control, as to me, that is the epitome of morally questionable powers that deny autonomy.
Since magik kind of feels like she fits the bill for some ideas you'd like to explore with this character idea, and is something I'd love to use as inspiration to figure things out, I'll use her as heavy inspiration and figure things out from there. Though that being said, a character who derives power from a stereotypical cute magical girl creature and hates every second of it could also be fun if we don't want to go super dark. I'd love to build this character collaboratively with you, since from what limited Ive read of this system it does seem to be unusually good at that compared to other systems (plus then we'll get something both of is want to explore)
I'm still feeling out some kind of name, but she would probably be late teens, at least chronologically. Probably lot of occult knowledge if we are leaning into the magic aspect. Maybe some wierd hobby to keep her grounded, maybe like hiking and enjoying nature.
I do want to say I really don't know this system or its limits, or a lot of the rules changes yall implemented. So I'm basically just theory crafting right now. Also I know anti heros can be kind of dark, and if you don't want those themes in the game or think it would clash in a bad way with other characters lmk, and we can rework things
Aug 10, 2026 4:44 pm
Thank you for the clarification. I was afraid we had the situation where the wizard decides he wouldn't go to the dungeon and instead would read his books.
Powers
- the first two powers are linked as a Power Transfer (pg 210 champions complete)
-first is the drain , it is always on and is a damage shield (pg 97 champions complete) for another damage shield would be the flame guys aura
-than the aid is triggered - no separate roll, assuming stand role (were we say 3.5 is the dice roll 11 stun drained, and 2d6 (10 cp) to the character's blast.)
Absorption 60 body - any energy that hits the character is absorbed , so a 12d6 attack would still do 42 Stun minus any defenses to him but he would also absorb 12 pts and like the aid means 2d6 is added to the blast
The added points decrease by 5 character points after 20 seconds and then 10 seconds after.
<so these are not permanent boosts>
You will notice there is no game mechanic to take energy from general surroundings.
Dodging : is actually 10def vs physical or energy attacks so the above 12d6 that does 42 stun he would actually take 30 stun from his current PD (Physical defense) , 42-12. The character currently has 50 stun total, This would stun the character since the damage taken> CON (Constitution) but he would still be conscious with 20 more stun.
Energy Blast Multipower 60 ptf
is just a way to say he can fire a blast of energy either one big amount or a smaller amount but rapid fire. You can say the 10 points abosorbed in the above scenarious adds 2d6 to the top slot or 1d6 to the autofire (which is not very accurate)
if the Attack Roll succeeds, the character hits the target one time; in addition, for every full 2 points the Attack Roll succeeds by, he hits the target an additional time. For example, if a character’s Attack Roll indicates that he hits a target with DCV 12 or less, he hits a target with DCV 12 once, one with DCV 10 twice, one with DCV 8 three times, and so on.
Autofire - Champions Complete pg 145.
I am not going to worry about stray shots...
Hope that helps.
If you have Champions Complete please look at the skills, talents, perks and pick some or ask for some stat increases
KS (Knowledge Skills pg 30 Champions Complete) can be about practically anything
I think having 73 pts available is a bit much I would like to reduce that to a minimum 20 pts. if you don't direct me , i'll pick some things myself.
Powers
- the first two powers are linked as a Power Transfer (pg 210 champions complete)
-first is the drain , it is always on and is a damage shield (pg 97 champions complete) for another damage shield would be the flame guys aura
-than the aid is triggered - no separate roll, assuming stand role (were we say 3.5 is the dice roll 11 stun drained, and 2d6 (10 cp) to the character's blast.)
Absorption 60 body - any energy that hits the character is absorbed , so a 12d6 attack would still do 42 Stun minus any defenses to him but he would also absorb 12 pts and like the aid means 2d6 is added to the blast
The added points decrease by 5 character points after 20 seconds and then 10 seconds after.
<so these are not permanent boosts>
You will notice there is no game mechanic to take energy from general surroundings.
Dodging : is actually 10def vs physical or energy attacks so the above 12d6 that does 42 stun he would actually take 30 stun from his current PD (Physical defense) , 42-12. The character currently has 50 stun total, This would stun the character since the damage taken> CON (Constitution) but he would still be conscious with 20 more stun.
Energy Blast Multipower 60 ptf
is just a way to say he can fire a blast of energy either one big amount or a smaller amount but rapid fire. You can say the 10 points abosorbed in the above scenarious adds 2d6 to the top slot or 1d6 to the autofire (which is not very accurate)
if the Attack Roll succeeds, the character hits the target one time; in addition, for every full 2 points the Attack Roll succeeds by, he hits the target an additional time. For example, if a character’s Attack Roll indicates that he hits a target with DCV 12 or less, he hits a target with DCV 12 once, one with DCV 10 twice, one with DCV 8 three times, and so on.
Autofire - Champions Complete pg 145.
I am not going to worry about stray shots...
Hope that helps.
If you have Champions Complete please look at the skills, talents, perks and pick some or ask for some stat increases
KS (Knowledge Skills pg 30 Champions Complete) can be about practically anything
I think having 73 pts available is a bit much I would like to reduce that to a minimum 20 pts. if you don't direct me , i'll pick some things myself.
Aug 10, 2026 5:05 pm
@PetRaccoon i didn't want to go all the way to mind control and thought a nice compromise was the mental paralysis (if you want you can think of that as mind control with a command of don't move) and the flash (if you want you can think of that as mind control with a command of you don't see)
I'll throw a few things together, if royalty do you have a country in mind (real world- the country doesn't have to have a royal family in the real world) or connected to the ambassador.
I'll throw a few things together, if royalty do you have a country in mind (real world- the country doesn't have to have a royal family in the real world) or connected to the ambassador.
Aug 10, 2026 5:23 pm
Oh yeah thats totally fine (those kind of powers can be really annoying to gm for), I was just explaining my thought process so you can understand my headspace a bit better, the mental paralysis is chill. Also if you want to thunk shifting the archetype would be a good idea im open to it!
Aug 10, 2026 6:08 pm
@PetRacoon: This is the quick and dirty sheet I came up with, Stats, Skills, Powers etc have about 40 pts available, while the Complications/Disads are short by 35 points. For the disads you can elect to take mystery disadvantages (insert evil laugh here)
You will note for the skills I chose both rich people type skills and also some criminal/street type skills. along with some knowledge of magic and the mystic world.
missing are any language skills.
Please note just because I said magical girl doesn't restrict to the sailor scouts template. just a term i use for a character who uses magic not necessarily thru spells, no cute magical talking animal is necessary to grant powers.
I like the Marvel character Magik : battling her demons (literally in her case) but wanting to do good.
As far as tone is concerned, dark is fine. as long as she wants to be a superhero and will participate in the group. (BTW all heroes/pcs get Code vs. Killing by default)
Character Name: jane doe
Alternate Identities:
Player Name: PetRaccoon
CHARACTERISTICS
Val Char Base Points Total Roll Notes
18 STR 10 8 18 13- HTH Damage 3 1/2d6 END [2]
20 DEX 10 20 20 13-
30 CON 10 20 30 15-
10 BODY 10 0 10
20 INT 10 10 20 13- PER Roll 13-
25 EGO 10 15 25 14-
20 PRE 10 10 20 13- PRE Attack: 4d6
0 PD 2 -2 0/15 0/15 PD (0/15 rPD)
2 ED 2 0 2/12 2/12 ED (0/10 rED)
2 SPD 2.0 0 2 Phases: 6, 12
15 REC 4 11 15
20 END 20 0 20
60 STUN 20 20 60
12" Running 12 0 12m
4" Swimming 4 0 4m
4" Leaping 4 0 4m 160 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 400
Disad Points: 40
Total Points: 360
MOVEMENT
Type Total
Run (12) 12m
Swim (4) 4m
H. Leap (4m) 4m
V. Leap (2m) 2m
DEFENSES
Type Amount
Physical Defense 0/15
Res. Phys. Defense 0/15
Energy Defense 2/12
Res. Energy Defense 0/10
Mental Defense 15
Power Defense 0
COMBAT INFORMATION
OCV: 6 DCV: 6
OMCV 6 DMCV: 6
DISADVANTAGES
Cost Disadvantage
10 Social Complication Minor 16 years old: Frequently, Minor
15 Social Complication Secret ID: Frequently, Major
15 Psychological Complication Code vs Killing: (Common; Strong)
40 Total Disadvantages Cost
Character Name: jane doe
Alternate Identities:
Player Name: PetRaccoon
SKILLS
Cost Name
3 High Society 13-
3 Stealth 13-
3 Streetwise 13-
2 Survival (Urban) 13-
3 Gambling 13-
3 Breakfall 13-
3 Sleight Of Hand 13-
3 Shadowing 13-
3 Bribery 13-
3 KS Mystical World 13-
3 KS Mystical Creatures 13-
3 KS Magic 13-
35 Total Skills Cost
PERKS
Cost Name
1 Member of the royal family
5 Money: Well Off
6 Total Perks Cost
TALENTS
Cost Name
6 +2/+2d6 Striking Appearance (vs. all characters)
6 Total Talents Cost
POWERS
Cost Power END
60 Multipower Psionic Magical Warrior, 60-point reserve
6f 1) Mental Blast 6d6 (60 Active Points)
5f 2) Psionic Palsy : Drain DEX 3d6, Alternate Combat Value (uses OMCV against DMCV; mental defense applies; +1/4), Line Of Sight (since this is a mental power; +1/2) (52 Active Points)
5f 3) Sight Group Neural Blindness: Flash 8d6, Alternate Combat Value (uses OMCV against DMCV; mental defense applies; +1/4) (50 Active Points)
5f 4) Blast Pyro 10d6 (50 Active Points)
Notes: Creates fire from her mind to use as a blast
15 Detect Magic A Large Class Of Things 13- (Unusual Group), Discriminatory 0
15 Mental Defense (15 points total) 0
3 Life Support (Longevity: 800 Years) 0
39 Magic Armor: Resistant Protection (15 PD/10 ED) 0
153 Total Powers Cost
Character Name: jane doe
Alternate Identities:
Player Name: PetRaccoon
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 2.00 m
Weight: 100.00 kg
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION
Character created with Hero Designer (version 20130424)
You will note for the skills I chose both rich people type skills and also some criminal/street type skills. along with some knowledge of magic and the mystic world.
missing are any language skills.
Please note just because I said magical girl doesn't restrict to the sailor scouts template. just a term i use for a character who uses magic not necessarily thru spells, no cute magical talking animal is necessary to grant powers.
I like the Marvel character Magik : battling her demons (literally in her case) but wanting to do good.
As far as tone is concerned, dark is fine. as long as she wants to be a superhero and will participate in the group. (BTW all heroes/pcs get Code vs. Killing by default)
Character Name: jane doe
Alternate Identities:
Player Name: PetRaccoon
CHARACTERISTICS
Val Char Base Points Total Roll Notes
18 STR 10 8 18 13- HTH Damage 3 1/2d6 END [2]
20 DEX 10 20 20 13-
30 CON 10 20 30 15-
10 BODY 10 0 10
20 INT 10 10 20 13- PER Roll 13-
25 EGO 10 15 25 14-
20 PRE 10 10 20 13- PRE Attack: 4d6
0 PD 2 -2 0/15 0/15 PD (0/15 rPD)
2 ED 2 0 2/12 2/12 ED (0/10 rED)
2 SPD 2.0 0 2 Phases: 6, 12
15 REC 4 11 15
20 END 20 0 20
60 STUN 20 20 60
12" Running 12 0 12m
4" Swimming 4 0 4m
4" Leaping 4 0 4m 160 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 400
Disad Points: 40
Total Points: 360
MOVEMENT
Type Total
Run (12) 12m
Swim (4) 4m
H. Leap (4m) 4m
V. Leap (2m) 2m
DEFENSES
Type Amount
Physical Defense 0/15
Res. Phys. Defense 0/15
Energy Defense 2/12
Res. Energy Defense 0/10
Mental Defense 15
Power Defense 0
COMBAT INFORMATION
OCV: 6 DCV: 6
OMCV 6 DMCV: 6
DISADVANTAGES
Cost Disadvantage
10 Social Complication Minor 16 years old: Frequently, Minor
15 Social Complication Secret ID: Frequently, Major
15 Psychological Complication Code vs Killing: (Common; Strong)
40 Total Disadvantages Cost
Character Name: jane doe
Alternate Identities:
Player Name: PetRaccoon
SKILLS
Cost Name
3 High Society 13-
3 Stealth 13-
3 Streetwise 13-
2 Survival (Urban) 13-
3 Gambling 13-
3 Breakfall 13-
3 Sleight Of Hand 13-
3 Shadowing 13-
3 Bribery 13-
3 KS Mystical World 13-
3 KS Mystical Creatures 13-
3 KS Magic 13-
35 Total Skills Cost
PERKS
Cost Name
1 Member of the royal family
5 Money: Well Off
6 Total Perks Cost
TALENTS
Cost Name
6 +2/+2d6 Striking Appearance (vs. all characters)
6 Total Talents Cost
POWERS
Cost Power END
60 Multipower Psionic Magical Warrior, 60-point reserve
6f 1) Mental Blast 6d6 (60 Active Points)
5f 2) Psionic Palsy : Drain DEX 3d6, Alternate Combat Value (uses OMCV against DMCV; mental defense applies; +1/4), Line Of Sight (since this is a mental power; +1/2) (52 Active Points)
5f 3) Sight Group Neural Blindness: Flash 8d6, Alternate Combat Value (uses OMCV against DMCV; mental defense applies; +1/4) (50 Active Points)
5f 4) Blast Pyro 10d6 (50 Active Points)
Notes: Creates fire from her mind to use as a blast
15 Detect Magic A Large Class Of Things 13- (Unusual Group), Discriminatory 0
15 Mental Defense (15 points total) 0
3 Life Support (Longevity: 800 Years) 0
39 Magic Armor: Resistant Protection (15 PD/10 ED) 0
153 Total Powers Cost
Character Name: jane doe
Alternate Identities:
Player Name: PetRaccoon
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 2.00 m
Weight: 100.00 kg
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION
Character created with Hero Designer (version 20130424)
Aug 10, 2026 6:30 pm
ahduval says:
Thank you for the clarification. I was afraid we had the situation where the wizard decides he wouldn't go to the dungeon and instead would read his books.Powers
- the first two powers are linked as a Power Transfer (pg 210 champions complete)
-first is the drain , it is always on and is a damage shield (pg 97 champions complete) for another damage shield would be the flame guys aura
-than the aid is triggered - no separate roll, assuming stand role (were we say 3.5 is the dice roll 11 stun drained, and 2d6 (10 cp) to the character's blast.)
Absorption 60 body - any energy that hits the character is absorbed , so a 12d6 attack would still do 42 Stun minus any defenses to him but he would also absorb 12 pts and like the aid means 2d6 is added to the blast
The added points decrease by 5 character points after 20 seconds and then 10 seconds after.
<so these are not permanent boosts>
You will notice there is no game mechanic to take energy from general surroundings.
Dodging : is actually 10def vs physical or energy attacks so the above 12d6 that does 42 stun he would actually take 30 stun from his current PD (Physical defense) , 42-12. The character currently has 50 stun total, This would stun the character since the damage taken> CON (Constitution) but he would still be conscious with 20 more stun.
Energy Blast Multipower 60 ptf
is just a way to say he can fire a blast of energy either one big amount or a smaller amount but rapid fire. You can say the 10 points abosorbed in the above scenarious adds 2d6 to the top slot or 1d6 to the autofire (which is not very accurate)
if the Attack Roll succeeds, the character hits the target one time; in addition, for every full 2 points the Attack Roll succeeds by, he hits the target an additional time. For example, if a character’s Attack Roll indicates that he hits a target with DCV 12 or less, he hits a target with DCV 12 once, one with DCV 10 twice, one with DCV 8 three times, and so on.
Autofire - Champions Complete pg 145.
I am not going to worry about stray shots...
Hope that helps.
If you have Champions Complete please look at the skills, talents, perks and pick some or ask for some stat increases
KS (Knowledge Skills pg 30 Champions Complete) can be about practically anything
I think having 73 pts available is a bit much I would like to reduce that to a minimum 20 pts. if you don't direct me , i'll pick some things myself.
Aug 10, 2026 11:03 pm
Adimune_45
Per your request i added some stuff,
i added Japanese lit and language japanese (although not to idiomatic)
i added kenjutso w/a wooden sword to keep opponents at arms length away if wanted
i added knowledge of music and ability to play the guitar both at very skilled lvl (14<= on 3d6)
i increased perception by 4 levels to 18<= sight and hearing groups
i increased his Offensive Combat Value (OCV) by 2
there is now only about 10 points free if you want to add something mid game.
as always feel free to say my moves are complete garbage as this is your character not mine.
The character sheet can be downloaded from
character
once you give the character a name and fill in, if wanted, personality/motivation, then i will repost the sheet.
Once the sheet is finalized you can get the html code by viewing the source of the html page and you can paste that code for a version of the character sheet you can post to the game.
Per your request i added some stuff,
i added Japanese lit and language japanese (although not to idiomatic)
i added kenjutso w/a wooden sword to keep opponents at arms length away if wanted
i added knowledge of music and ability to play the guitar both at very skilled lvl (14<= on 3d6)
i increased perception by 4 levels to 18<= sight and hearing groups
i increased his Offensive Combat Value (OCV) by 2
there is now only about 10 points free if you want to add something mid game.
as always feel free to say my moves are complete garbage as this is your character not mine.
The character sheet can be downloaded from
character
once you give the character a name and fill in, if wanted, personality/motivation, then i will repost the sheet.
Once the sheet is finalized you can get the html code by viewing the source of the html page and you can paste that code for a version of the character sheet you can post to the game.
Aug 11, 2026 12:03 am
Alright, i've named the character and put him on the character page of the game. His name is Deone and his Hero name is Juicer.
Side note, i imagined him as more of a grappler than someone that wants to keep enemies away, but otherwise thank you sooo much for being so patient and accomadating for everyone here who doesn't play this system, i really apriceate it.
Side note, i imagined him as more of a grappler than someone that wants to keep enemies away, but otherwise thank you sooo much for being so patient and accomadating for everyone here who doesn't play this system, i really apriceate it.
Aug 11, 2026 12:03 am
Alright, i've named the character and put him on the character page of the game. His name is Deone and his Hero name is Juicer.
Side note, i imagined him as more of a grappler than someone that wants to keep enemies away, but otherwise thank you sooo much for being so patient and accomadating for everyone here who doesn't play this system, i really apriceate it.
Side note, i imagined him as more of a grappler than someone that wants to keep enemies away, but otherwise thank you sooo much for being so patient and accomadating for everyone here who doesn't play this system, i really apriceate it.
Aug 11, 2026 12:03 am
Alright, i've named the character and put him on the character page of the game. His name is Deone and his Hero name is Juicer.
Side note, thank you sooo much for being so patient and accomadating for everyone here who doesn't play this system, i really apriceate it.
Side note, thank you sooo much for being so patient and accomadating for everyone here who doesn't play this system, i really apriceate it.
Last edited August 11, 2026 12:04 am
Aug 11, 2026 12:12 am
Thank you. The new file can be found at Deone
If you have any questions please post here or the Out of Character discussion: talk about anything or World discussion forums.
you may review the Session 1 Thread and start posting ... you've been there since the beginning just hanging in the background.
If you have any questions please post here or the Out of Character discussion: talk about anything or World discussion forums.
you may review the Session 1 Thread and start posting ... you've been there since the beginning just hanging in the background.
Aug 11, 2026 1:49 am
@Adimune_45 in the session 1 thread you said you changed where Deone is from. If you are changing to South America pick a country - i will change his native language and add English -idiomatic w/accent.
most countries in Central/South America speak Spanish except for Belize (English) , Brazil (Portugese) , and i would have to research if you choose a Caribbean Island.
of Course if you just say you picked a different US state let me know, thanx. (of course this is where the extra 10 unallocated points come in and i can always rearrange a few things , especially since we are at the beginning of session1.
most countries in Central/South America speak Spanish except for Belize (English) , Brazil (Portugese) , and i would have to research if you choose a Caribbean Island.
of Course if you just say you picked a different US state let me know, thanx. (of course this is where the extra 10 unallocated points come in and i can always rearrange a few things , especially since we are at the beginning of session1.
Aug 11, 2026 2:48 am
Deone is Guyanese, just like me, he speaks english, but he probably would known spanish too because it's still spoken alot here
Aug 11, 2026 3:30 am
Thanks, and interesting. I think we have quite the international group. Me personally i am near the center of the world (Ohio) :)
I will update the character sheet and eventually upload the character sheet to my google drive. thanks again.
Edit to add: Now I've learned something and learning is always good.
Deone now speaks English (native language), Creolese (Sorry i can't assign 2 languages as native in the system), Spanish (completely fluent/literate), Japanese (completely fluent/literate)
Will any of this impact the game? i don't know yet but it will be fun to see.
and as always if you want to change any of that or anything else just let me know.
I will update the character sheet and eventually upload the character sheet to my google drive. thanks again.
Edit to add: Now I've learned something and learning is always good.
Deone now speaks English (native language), Creolese (Sorry i can't assign 2 languages as native in the system), Spanish (completely fluent/literate), Japanese (completely fluent/literate)
Will any of this impact the game? i don't know yet but it will be fun to see.
and as always if you want to change any of that or anything else just let me know.
Aug 13, 2026 2:44 am
Can I ask what is the basic concept of everyone's character?
Name and what they are able to do.
Curious on what all we have for powers.
This is nothing for in character knowledge just to help in character.
Harper Hale
Weather Controller
Avatar of The Celtic god Teranis
Has a cloud she can use to fly herself, small items, and others on around on.
Name and what they are able to do.
Curious on what all we have for powers.
This is nothing for in character knowledge just to help in character.
Harper Hale
Weather Controller
Avatar of The Celtic god Teranis
Has a cloud she can use to fly herself, small items, and others on around on.
Last edited August 13, 2026 2:46 am
Aug 13, 2026 2:51 am
Yiva Ulberg
General Utility, but tends to do things associated with darkness, cold, and teleportation
Sorcerer of ancient magicks and rites, particularly Northern European and especially Norse practices. (most of what she does is Norse, but a few things are from other areas; woad is Celtic Magick)
She hasn't said anything about this in game and she probably won't for a while unless something comes up but she has a strong connection with Niflheim, and the realm contained within it Hel.
General Utility, but tends to do things associated with darkness, cold, and teleportation
Sorcerer of ancient magicks and rites, particularly Northern European and especially Norse practices. (most of what she does is Norse, but a few things are from other areas; woad is Celtic Magick)
She hasn't said anything about this in game and she probably won't for a while unless something comes up but she has a strong connection with Niflheim, and the realm contained within it Hel.
Last edited August 13, 2026 2:54 am
Aug 13, 2026 11:18 am
Ethan Cross
Ethan or "Kinetic" is all about taking damage, he is like a human shield, but the more damage he takes the bigger and stronger he becomes.
He is like Juggernaut on steroids, as he can become a four(4) metre, 3 ton wrecking ball.
Ethan or "Kinetic" is all about taking damage, he is like a human shield, but the more damage he takes the bigger and stronger he becomes.
He is like Juggernaut on steroids, as he can become a four(4) metre, 3 ton wrecking ball.
Aug 13, 2026 9:48 pm
Deone
Deone's (Juicer's) whole deal is absorbing energy and blasting it back at people, he can drain energy with his hands and it raises his stats, or he can absorb energy blasts to through them back stronger
Deone's (Juicer's) whole deal is absorbing energy and blasting it back at people, he can drain energy with his hands and it raises his stats, or he can absorb energy blasts to through them back stronger
Last edited August 13, 2026 9:48 pm
Aug 14, 2026 1:39 am
Alice "Heartbreaker" Freeborn
Alice has a measure of celebrity as the daughter of two long-standing members of the superheroic community. She's been bounced around the country a fair amount, meaning she has few close friends, but she's had the chance to rub shoulders with other powered individuals and been kidnapped by a few supervillains over the years. Though there's been no public announcement, the idea that she'd have inherited some powers of her own isn't much of a shocker.
Power-wise, Heartbreaker marries telepathic and telekinetic abilities with some espionage training she received from her parents. She's more of an intelligence gatherer than a front-line fighter, though she can take care of herself. Admittedly, given her age, a lot of the more technical aspects of that espionage training are only at the Familiar level.
Alice has a measure of celebrity as the daughter of two long-standing members of the superheroic community. She's been bounced around the country a fair amount, meaning she has few close friends, but she's had the chance to rub shoulders with other powered individuals and been kidnapped by a few supervillains over the years. Though there's been no public announcement, the idea that she'd have inherited some powers of her own isn't much of a shocker.
Power-wise, Heartbreaker marries telepathic and telekinetic abilities with some espionage training she received from her parents. She's more of an intelligence gatherer than a front-line fighter, though she can take care of herself. Admittedly, given her age, a lot of the more technical aspects of that espionage training are only at the Familiar level.


