ahduval says:
Thank you for the clarification. I was afraid we had the situation where the wizard decides he wouldn't go to the dungeon and instead would read his books.
Powers
- the first two powers are linked as a Power Transfer (pg 210 champions complete)
-first is the drain , it is always on and is a damage shield (pg 97 champions complete) for another damage shield would be the flame guys aura
-than the aid is triggered - no separate roll, assuming stand role (were we say 3.5 is the dice roll 11 stun drained, and 2d6 (10 cp) to the character's blast.)
Absorption 60 body - any energy that hits the character is absorbed , so a 12d6 attack would still do 42 Stun minus any defenses to him but he would also absorb 12 pts and like the aid means 2d6 is added to the blast
The added points decrease by 5 character points after 20 seconds and then 10 seconds after.
<so these are not permanent boosts>
You will notice there is no game mechanic to take energy from general surroundings.
Dodging : is actually 10def vs physical or energy attacks so the above 12d6 that does 42 stun he would actually take 30 stun from his current PD (Physical defense) , 42-12. The character currently has 50 stun total, This would stun the character since the damage taken> CON (Constitution) but he would still be conscious with 20 more stun.
Energy Blast Multipower 60 ptf
is just a way to say he can fire a blast of energy either one big amount or a smaller amount but rapid fire. You can say the 10 points abosorbed in the above scenarious adds 2d6 to the top slot or 1d6 to the autofire (which is not very accurate)
if the Attack Roll succeeds, the character hits the target one time; in addition, for every full 2 points the Attack Roll succeeds by, he hits the target an additional time. For example, if a character’s Attack Roll indicates that he hits a target with DCV 12 or less, he hits a target with DCV 12 once, one with DCV 10 twice, one with DCV 8 three times, and so on.
Autofire - Champions Complete pg 145.
I am not going to worry about stray shots...
Hope that helps.
If you have Champions Complete please look at the skills, talents, perks and pick some or ask for some stat increases
KS (Knowledge Skills pg 30 Champions Complete) can be about practically anything
I think having 73 pts available is a bit much I would like to reduce that to a minimum 20 pts. if you don't direct me , i'll pick some things myself.
thanks man, i don't really have any ideas for perkd or talents, so i'll let you decide.