3. Wyvern Tor

Jul 2, 2026 1:10 am
The sun sinks behind the western hills and the long shadows of the nearest mountains stretch across the land. Today's march has been hard but almost uneventful.

At last, Redhawk finds a suitable place to make camp.

A low rise of earth offers some shelter from the wind, and a cluster of weathered boulders forms a natural ring around a patch of level ground. A few stunted pines cling stubbornly to the hillside, their branches sighing softly in the evening breeze.

Beyond the rise, the land falls away into darkening valleys and broken hills. Somewhere ahead, hidden among those rugged heights, lies Wyvern Tor.

Still a day's journey away. So Gertrude gives a contented snort as her burden is lifted and immediately begins nosing at a patch of grass.

For the moment, there is peace. Somewhere in the distance, an owl calls while the fire crackles softly, sending sparks dancing upward into the darkness. Packs are set down, waterskins passed around, and weary feet finally find rest.

Tomorrow may bring orcs, danger, and hard choices but tonight, there is only the campfire and one another.
OOC:
Let's roleplay and talk amongst yourselves. I will update the map tomorrow, probably.

What do you do?
Jul 2, 2026 1:46 pm
Igrem settles down and helps make the camp. Once everyone is seated, he breaks the uneasy silence he kept since the party's last encounter. "The Temple of Truth is bad news. It is a place of treachery, contrary to what the name implies. I didn't know it was around this region, but let's be wary of anyone who claims, proudly or not, to be linked to it." Feeling obviously released to have said that, he adds: "I didn't want the two bandits, or anyone else, to hear this before we were far. But I think you ought to know."
Jul 2, 2026 5:56 pm
Boggart is reclined against a large, slanted stone, a stalk of rush dangling from his mouth. A crown of woven wild flowers slowly takes shape in his hands. Puck is curled up beside him, casting a gentle golden glow. Fireflies twinkle as night falls, oddly concentrated around Boggart. "Have you some history with that place, friend Igrem?"
Jul 2, 2026 6:18 pm
Igrem, you will certainly be able to seek out more information once you return to Phandalin.

Up until now, this was just one of the (many) legendary places you had heard about. So, for the moment, you only recall what is already here.
OOC:
Kwll, feel free to roleplay the moment or simply state that Igrem shared what he knows.
Jul 2, 2026 8:59 pm
Redhawk listens as he eats"It seems like most things named like that are to hide the real way things are. But to see a giant would have been something. Have only heard of them in tails to scare kids."
Jul 3, 2026 3:17 am
"Yes, Redhawk, it would have been something. But I still would like to see one from afar. Or up close only if I had a squadron of knights and wizards behind me," Alex responded. "I'm happy to take second watch, if someone wakes me. Anyway, I need to practice my footwork; a rapier requires different moves than a shortsword." Alex pats Gertrude as he walks by. "Are we hunting for dinner?", he asks the party at large.
Jul 3, 2026 9:36 am
"I only know a few things. Once a sanctuary and neutral ground, this ancient castle has been used for parley and peaceful agreements. Long ago, though, the mother of treachery took place there, and it has been a cursed place ever since. I don't have many details about this legend, but anyone proud to be going there now probably does not have good intentions."

He ponders what he said for a while, then adds: "You are right, Redhawk, not all of it might be true, but believe it best to go there well prepared, if we decide to do it, and expecting the worse."

The mage is obviously not in a good mood, and proposes to take first watch, as he is not ready yet to go to sleep.
Last edited July 4, 2026 6:05 pm
Jul 3, 2026 6:49 pm
Igrem's sour mood dampens Boggart's usual mirth somewhat. "Well," he clears his throat, "that's neither here nor there. Best put it out of mind until we've addressed our current troubles."

The crown of wild flowers takes shape, and donning it brings a smile back to Boggart's face. He holds up a pouch towards the group. "Berries, anyone? There's not enough to fill a belly, but I'm glad to share."
Jul 4, 2026 10:15 am
Boggart's offered berries make their rounds, and even Igrem's dour mood softens somewhat.
Igrem keeps the first watch in thoughtful silence, occasionally glancing southward, perhaps toward the unseen and accursed Temple of Truth.

Alex takes the second, practicing a few careful flourishes with his rapier before settling beside the fire, listening to the distant chirping of crickets.

Redhawk's turn comes in the darkest hours before dawn. The hunter hears only the ordinary sounds of the wilderness—the rustle of a rabbit in the brush, the hoot of an owl, the whisper of the wind through dry grass.

The night passes uneventfully.
The first rays of dawn paint the eastern sky in shades of gold and pale pink.

A cool mist clings to the low ground, and dew sparkles upon the grasses. Birds begin their morning songs while Gertrude announces the new day with an indignant bray, apparently of the opinion that breakfast is long overdue.

The camp is broken quickly, packs are shouldered, and the wagon made ready.

Now, with the morning sun climbing above the hills, you must decide how to proceed.

From what you know, you have at least two options:

Narth Tezrin's Farm
Visiting Narth could provide:

- More precise information on the orcs' numbers and movements.
- Rumors and recent sightings from the local farms.
- Better directions toward Wyvern Tor and the surrounding hills.
- A place to rest or resupply before (or after) facing the orcs.

The Wilderness Near Wyvern Tor
Alternatively, you could head directly toward Wyvern Tor itself and begin searching the wilderness.

This approach may:

- Save valuable time
- Avoid involving the farmers in further danger.

But it also risks:

- Searching a large area with limited information.
- Missing signs or information the locals might know.
- Walking into the orcs' territory blind.

The morning is still young, and the hills of the region stretch out before you.

Rolls

Random encounter?

Jul 4, 2026 12:14 pm
As they break their fast Redhawk looks to the others" I would suggest we head to Narth Tezrin's farm. From experience the more information you have about your Hunt the better. It is easy to moss in such a big area with no idea where to start. We could spend days before finding the first hint of orcs. A point in the right direction is always good."He pauses"What do you all think?"
Jul 4, 2026 2:13 pm
"My thoughts exactly, friend," Boggart says. "When the way is known, why not walk it?"
Jul 4, 2026 6:09 pm
"I trust you in that, friend." says Igrem to Redhawk, while making his last preparations before leaving.
Jul 4, 2026 11:31 pm
OOC:
Okay! Please gimme one Naturecraft, one Lore and one Perception roll (probably from Redhawk, Igrem and Boggart? Choose your roles) and I will describe your journey to Narth's farm.

Rolls

Random encounter?

Jul 4, 2026 11:38 pm
With the decision made to head to Narth Tezrin's farm Redhawk will move out ahead to make sure the wagon has easy travel.

Rolls

Naturecraft - (1d20+5, RA)

(7) + 5 = 12

Jul 5, 2026 2:06 am
Alex laments the fact that they did not purchase sufficient fodder for Gertrude, and while the other members of the party perform their tasks, Alex tries to lead Gertrude (and the wagon) to some tasty patches of nettles or grass.
Jul 5, 2026 2:29 am
Boggart will spend his travel time scanning the horizon, keeping his eyes and ears open for anything interesting.
OOC:
Woo! Forgot to uncheck RA, but it doesn't matter much.
Last edited July 5, 2026 2:32 am

Rolls

Perception - (1d20+7, RA)

(208) + 7 = 35

Jul 5, 2026 4:36 pm
Redhawk successfully guides the party for most of the day.

It's already afternoon when the trail bends around a low, grassy hillside before descending into a shallow meadow. Long shadows stretch across the swaying grass, and the air carries the lazy hum of insects drifting from patch to patch of wildflowers. The scent of polen and sun-warmed earth fills the air.

There, grazing peacefully as though nothing were amiss, Boggart notices a small flock of sheep.

They wander aimlessly across the meadow. No shepherd watches over them. No sheepdog circles the flock.

One ewe even lifts its head and lets out a lonely bleat before lowering its muzzle once more to the grass, as if waiting for someone who has yet to return.
OOC:
What do you do?
Jul 5, 2026 5:59 pm
OOC:
As we approached did we see any structure at all? Barn? House? Stable?
Jul 5, 2026 7:02 pm
Alex, the farmhouse is still an hour or two away.
OOC:
What do you do?
Jul 5, 2026 7:30 pm
Oooh look, sheep! Alex remarks. Alex grew up around horses and dogs in Amphail. While he’s seen barnyard animals before, he hasn’t had much to do with them after leaving Amphail for Waterdeep.
Jul 6, 2026 11:23 am
"Let's check on these sheeps. I'm not an expert, but I believe they should be attended to. If nobody is around, at least we could find some clues as to why." proposes Igrem, before walking into the meadow. All the while, he tries to remember if anything around reminds him of anything he has studied before.

Rolls

Lore roll - (1d20+5)

(2) + 5 = 7

Jul 6, 2026 12:15 pm
Afternoon, 28th of Ches. About 3-4 miles south of Narth Tezrin's farm.
Igrem, you try to recall whether your studies ever mentioned anything distinctive about Narth Tezrin's farm.

Nothing comes to mind.

It is, by all accounts, an ordinary homestead—well known among travelers because of its green-painted farmhouse and large barn. There are no legends attached to the place, no ancient ruins beneath it, nor any tales of hauntings or curses.

As you move among the sheep, however, a few details stand out. Several of the animals still have short lengths of fine hemp rope tied around their necks. The rope is of good quality, and the knots are neat, uniform, and clearly tied by someone experienced in handling livestock.

Whoever was gathering the flock knew exactly what they were doing. But they never finished and it looks as though the work was interrupted.

One sheep wanders past you, and you notice a faded blue mark brushed onto its wool.

Two simple letters.

N.T.

Presumably, Narth Tezrin's initials.
OOC:
Boggart, Redhawk, what do you do?
Jul 6, 2026 3:38 pm
Boggart doesn't know much about sheep, but he'll try to keep them from wandering about, corralling them in the meadow with Puck.

Rolls

Naturecraft - (1d20+3, RA)

(19) + 3 = 22

Jul 6, 2026 3:45 pm
Redhawk seeing the mark and the ropes will search around the clearing for orc or human tracks or signs of a struggle.

Rolls

Naturecraft - (1d20+5, RA)

(5) + 5 = 10

Jul 6, 2026 4:36 pm
Being alerted to the strangeness of the situation by Igrem and Redhawk, Alex pats Gertrude—stay here girl—he whispers, and slowly approaches one of the sheep. Looking at the knots, rope, and docility of the animals, he surmises that these are well-behaved domesticated animals whose handler must have just recently been interrupted. "Keep your eyes peeled, folks. Whatever stopped the shepherd from his work may still be around." Alex loosens the ties on his rapier and pockets a handful of pebbles from the ground for his sling. He slowly walks in the direction from whence the sheep came, scanning for tracks and potential areas in which to hide and perform a counter-ambush if necessary. His hackles are still on high alert from both the Klarg and the hobgoblin fracas, and he knows this area has trouble with orcs. For is that not why they are here? Alex stops and sniffs the air as well, trying to sense any difference from the background floral/herbal scent. While his skills are better aimed at the influence, hoodwinking, and potential flaying of sapient creatures, some of them do have limited use in pastoral environments.

Rolls

Examination - (1d20+2)

(16) + 2 = 18

Perception - (1d20+2)

(19) + 2 = 21

Jul 6, 2026 7:24 pm
Boggart, as you and Puck gently begin herding the sheep back together, something strikes you as odd. The flock is remarkably calm.

Animals that have been through a wolf attack, a brutal orc raid, or any other violent disturbance are usually skittish for hours, sometimes even days. They bolt at sudden noises and shy away from anyone approaching them. These sheep do neither. They seem... simply unattended. Either way, you gathered the flock and can lead them to Narth's farm, if you want.
Redhawk, a glance at the ground is enough for you to realize there is a story written here.
[ +- ] Redhawk Tracker’s Intuition
The sheep wandered in every direction before naturally drifting back together. One person—the shepherd, presumably—had been methodically gathering them and driving them north, toward the farmhouse.

Then two other humans approached from the east.

Their footprints meet the shepherd's, and the three stood together for a short while. There are no signs of a fight where they met. Nearby, your search uncovers a few discarded possessions:

- A broken shepherd's crook.
- A leather satchel containing a loaf of bread, a well-used whetstone, and a carved wooden whistle.
- No significant blood anywhere in the meadow.

From everything you can see, the shepherd was almost certainly taken alive rather than killed, all three heading back the way your own party came earlier today.

A second trail crosses the meadow as well. Later. Much later.

Three or four orcs passed through several hours after the shepherd disappeared. They paused briefly near the sheep, as if inspecting the scene, then continued on toward Wyvern Tor. You find no signs that they rounded up livestock, searched the area, or had anything to do with the disappearance.

As far as you can tell, they simply arrived after whatever had already happened.
Alex, while Redhawk pieces together the tracks, your own careful observations support the same conclusion. The sheep show every sign of having been well cared for, and the quality rope, neatly tied around several of their necks, suggests an experienced shepherd had only recently begun gathering them. The air carries nothing unusual beyond the scents of warm grass, wildflowers, etc. There is no lingering scent of smoke, fresh blood, or death.

Everything points to the same unsettling conclusion:

Someone interrupted the shepherd in the middle of his work... and took him south, whereas to reach Narth's farm, one has to walk a few kilometers north.
OOC:
What do you do?
Jul 6, 2026 7:31 pm
Redhawk scratches his chin as he looks south."Everything points to the shepherd being taken south. The orcs had nothing to do with and they headed to the Tor. I wonder if this temple of truth is taking people for sacrifice?" Looking to Ingrem"Were they known for sacrifice?"
Jul 6, 2026 9:12 pm
After pooling the parties findings, Alex cannot help himself but think back to the party's meeting with two shady figures from yesterday. "Two people interrupting, and perhaps absconding with, a third? I don't recall bloodstains on those two blokes we ran into yesterday, do you? There were only two who passed us." Alex asks the party.
Jul 6, 2026 11:07 pm
"I don't recall any blood either. They did seem rather skittish when we first met." Boggart thinks back to their interaction with the two travelers. "One of them was carrying a cask, if I remember correctly. Was it big enough for a person, you think?"

Boggart rubs the back of his neck, his brow furrowed. "Something is odd here. I'm starting to think this Temple of Truth business shouldn't be so easily ignored."
Jul 7, 2026 1:30 pm
Boggart, the keg wasn't large enough to hold a grown man. At most, it could fit the butchered remains of a sheep.
OOC:
What do you do?
Jul 7, 2026 3:41 pm
"They are known to do no good. I don't have the details, unfortunately." answers Igrem to Redhawk. "I still believe we should go to the farm first. Maybe there are other people there, who might know more?". The mage is as puzzled as everyone else.
Jul 7, 2026 9:22 pm
Redhawk will nod"I agree with Igrem. If we to the farm should we herd these sheep with us?"
Jul 7, 2026 10:19 pm
"If we're going to the farm I see no reason not to," Boggart shrugs, "it seems whatever we decide, we leave someone in danger." He kicks a rock and sighs.
Jul 8, 2026 2:38 am
Alex chuckles at the idea of him herding sheep. "My dear fellows, were these horses, 'twould be in my blood. Which is why I and the most noble Gertrude," here Alex strokes Gertrude's flanks, "have an equine understanding. When it comes to those vexing, yet delicious, creatures known as sheep, I would be as much use as would a carnival mirror be for a displacer beast. I'll follow along with Gertrude to the farm as you wrestle these fluffy monsters."

Jul 8, 2026 9:21 am
Boggart, you quickly discover that herding sheep is not nearly as difficult as stories make it sound—at least not with Puck at your side.

The radiant pine marten darts from one side of the flock to the other, gently guiding stragglers back toward the group without alarming them.

Ironically, it is probably because Alex keeps his distance that the task goes so smoothly; had he tried to help, he would likely have scattered the flock more than gathered it.
Late afternoon, 28th of Ches. Narth Tezrin's farm.
The trail gradually descends into a narrow, fertile valley. A clear stream winds through lush pastureland, and the grass grows thick and green — that explains why a sheep farm would be built here. Beyond this valley, to the east, the land grows rougher and rockier toward Wyvern Tor, making this one of the last dependable sources of food for travelers and the nearby settlements.

Before long, Narth Tezrin's farm comes into view.
https://i.imgur.com/JIo5SO6.jpeg

A weathered two-story farmhouse, painted green, stands at the heart of the property. Beside it rises a large gambrel-roofed barn with broad double doors and a hay loft above. Wagon tracks crisscross the packed earth between the buildings, while fenced pastures, watering troughs, woodpiles, and neatly tended vegetable gardens speak of years of careful labor.

A short distance away stands a small guest cottage, neat and welcoming, with a flower bed beside its porch. It is meant for travelers or seasonal workers passing through, separate from the family's home.

As the flock approaches the gate, several sheep bleat loudly.

The sound quickly draws attention, and the front door of the farmhouse opens. A woman wipes her hands on her apron as she steps onto the porch. Behind her, children's voices drift from inside the house.
OOC:
What do you do?
Jul 8, 2026 12:26 pm
Somehow relieved to see what should be the farmer's family safe and alive, Igrem eyes Alex, hoping he would be the one to introduce the party.
Jul 8, 2026 6:09 pm
Alex walks up the path to the farmhouse following the flock of bleating rams and ewes, staying close to Gertrude and the wagon. Seeing what appears to be the lady of the farm exit her house, Alex scratches Gertrude one last time behind her ears and makes his way through the annoying clouds on legs. Calling out, "Hail and well met, m'lady. Would this be dwellings and lands of Master Narth Tezrin? We were told by Master Harbin of Phandalin that he may have information which would be of value to the entire environs. For that matter, these glorious creatures," Alex waves his hand encompassing the collection of wool and mutton on legs behind him, unable to help himself and putting a slightly sarcastic spin on the word "glorious", "seem to be denizens of this farm as well, judging from the initials. We found them wandering aimlessly and leaderless on the hills above."
Jul 8, 2026 6:22 pm
The woman looks first at the flock, then at the party, relief briefly crossing her face before concern quickly replaces it.

"Yes," she says, stepping down from the porch. "This is Narth Tezrin's farm. I'm Elsa Tezrin, his daughter."

She glances back toward the open door.

"Father's inside with my children. He's been keeping them occupied while we waited for Joren to bring the sheep home. He left this morning."

As if summoned by the conversation, a broad-shouldered young man emerges from the nearby barn, wiping his hands on a rag. His eyes immediately go to the flock.

"They're back..." he says, taking a few hurried steps toward the gate.

Then he notices there is no shepherd among them. His expression hardens.

"Where's Joren?"

The question hangs in the air.

Elsa looks from the man to the party, searching their faces for an answer.

"You found the sheep..." she says, approaching as well. "What happened?"
OOC:
What do you do?
Jul 8, 2026 7:36 pm
OOC:
I am assuming that since we rounded up the sheep we also took the shepherd's belongings and placed them in the wagon, as it would be somewhat silly to take the effort to bring the animals back and not the items.
Looking at the ages of the man and woman in front of him, Alex assumes the young man must be Elsa's brother. "Well, good sir, as we told your sister, we found this collection of delightful creatures gamboling aimlessly on yonder hillside." Here Alex points to the path behind him. "Being moderately consternated with the apparent lack of leadership, we," here Alex gestures at his three companions as he walks to the wagon behind Gertrude, "briefly surveyed the area. We found evidence of foul play neither in tracking nor on these items," here Alex lifts the shepherd items they found from the wagon, and walks back to Elsa and her brother holding the items in his arms, "which we presume are Jeroen's? It appears as if he met a couple of people, humanoid in height and weight, and walked off with them amicably. There were tracks of a couple of orcs—about whom we mean to speak with Goodman Narth—whom our fine tracker," Alex nods at Redhawk, "estimates came a few hours subsequent. Fellows, anything to add?" Alex asks his companions.
Jul 8, 2026 9:25 pm
Elsa takes the satchel and broken crook with trembling hands. The moment she sees the carved whistle, her face pales.

"These are Joren's..."

Before she can say anything more, the young man, her brother, steps forward and snatches the crook from her hands.

"I'm Tomas Tezrin," he says curtly. His eyes flash with anger as he looks over the belongings. "You say there were orc tracks."

He grips the broken crook so tightly his knuckles whiten.

"This morning Joren was going to stop by the neighboring farms while taking the flock out. The last few days, we were talking with the other farmers about those blasted raiders. Orcs have been prowling these hills for weeks. Everyone's worried. Everyone's tired of waiting for someone else to solve the problem."

His jaw clenches.

"I've had enough."

He points toward the distant western hills.

"I'm going to gather the neighboring farmers. We know these lands better than any orc. We'll march on Wyvern Tor and teach the monsters a lesson they won't forget."

Elsa immediately rounds on him.

"Tomas, don't be a fool! You'd be marching farmers with pitchforks against orcs!"

"We'll have numbers!"

"You'll have widows."


The siblings glare at one another.
OOC:
Boggart, Igrem, Redhawk, what do you do?
Jul 8, 2026 10:49 pm
Redhawk will step forward and address Tomas"My name is Redhawk and I am a hunter and tracker. I examined the area and the orcs came later and had nothing to do Joren's abduction. It seemed like he was talking to two humans who came from the east. There were no signs of a fight." He will pause for a second"We have been sent to look into the orc problem."
Jul 9, 2026 12:17 am
mathias0077 says:
Redhawk will step forward and address Tomas"My name is Redhawk and I am a hunter and tracker. I examined the area and the orcs came later and had nothing to do Joren's abduction. It seemed like he was talking to two humans who came from the east. There were no signs of a fight." He will pause for a second"We have been sent to look into the orc problem."
"Just so, good man," Boggart says, stepping up with Redhawk, "I commend your resolve to see your homes defended, but I fear your brother's disappearance is another matter. We came from the town of Phandelin, and I'm out jonder came upon two men traveling in the same direction the of the unknown party. We suspect they may be the same, but have no proof. When met, they suggested adventure to The Temple of Truth to share it's bounty, but we judged this task to be of greater urgency. Thus we came upon the scene of the disappearance. Does any of this sound familiar to you?"
Jul 9, 2026 1:03 am
Tomas shakes his head before either Redhawk or Boggart has quite finished.

"No," he says firmly. "It doesn't fit. Joren is my brother. He knows everyone for miles around. Every farmer, every shepherd, every peddler that comes through. If two strangers had been wandering these parts before today, someone would've mentioned them. The only enemies we've had lately are the orcs."

He points toward the Wyvern Tor.

"They're clever enough for tricks. Maybe they disguised themselves. Maybe they wanted Joren alive. Maybe they found a way to hide what they did."

He shakes his head, clearly wrestling with the evidence.

"I don't know how they did it, but I know this: green monsters have been raiding these farms for weeks, and now my brother disappears on the very day he takes the flock out. That's too much of a coincidence for me."

Elsa gently places a hand on his arm.

"Tomas..." she says softly, then looks back at the party.

"If it truly wasn't the orcs... then who were these two humans? And what business did they have leading my brother away?"
OOC:
What do you do?
Jul 9, 2026 2:39 am
Redhawk will look to Elsa"Have you heard of any type of religious cults or anything popping up in the last few weeks?"
Jul 9, 2026 9:54 am
"There is more than meet the eye in this matter, friends. Orcs might be the scapegoats of some malignant group." says Igrem to the farmers. "I have no proof, but I wonder as much. We come from Phandalin to investigate in this matter, and have... some experience in conflicts. Let us inquire on what happened to Joren before starting an ill prepared fight." He looks a few seconds at Elsa. "She might be right, you know."
Jul 9, 2026 9:56 am
Redhawk says:
Have you heard of any type of religious cults or anything popping up in the last few weeks?
Elsa shakes her head.

"No. Nothing like that."

She thinks for a moment before adding, "We've had a lot of trouble with orcs, and also the occasional goblin and highwaymen along the roads. But no preachers, strange pilgrims, or new religious folk passing through."

She pauses.

"If anyone would know more, it'd be father. Travelers stop here often, and folk tend to share news over a mug before continuing on."

Looking toward the western sky, now turning amber with the setting sun, she adds,

"It's getting late. My husband should be back from the orchard before long, and father will want to hear everything you've told us."

Her expression softens.

"If you're planning to stay the night, you're welcome to rent the guest cottage. That's what it's there for. It's clean, dry, and you'll have a roof over your heads."
OOC:
What do you do?
Jul 9, 2026 9:22 pm
"A kind offer, thank you," Boggart says, "We'll want to talk to your father, as well. Is he about?" He looks around to see if he espies anyone or anything not currently accounted for.

Rolls

Perception - (1d20+7)

(12) + 7 = 19

Jul 9, 2026 10:40 pm
Boggart, as your eyes wander over the farm, everything appears to be exactly where it ought to be.

The barn doors stand open, revealing stacked hay and tidy pens. Chickens scratch lazily around the yard, and smoke curls from the farmhouse chimney. A wagon stands beside the woodshed, while well-used tools rest where they were last set down. There is no sign of fresh violence or anyone lurking nearby.
Elsa nods to your question.

"Yes. Father's inside."

She turns toward the house and calls,

"Father! We've visitors!"

A moment later, an elderly man steps out onto the porch, holding the hand of a little girl no older than four. The child clutches a carved wooden sheep and smiles broadly when she spots the flock.

"The sheep!" she chirps.

The old man smiles at her before looking toward your party.

Though age has bowed his shoulders, there is still an adventurer in Narth Tezrin.

He was not always a farmer. Years ago, Narth was a respected merchant of Triboar, making his living buying and selling goods across the North as a member of the Lionshield Coster. During those years he worked closely with a woman named Alaestra Ulgar. The two became inseparable, married, and eventually decided to leave the hazards of caravan life behind in favor of quieter work tending sheep on this farm.

His smile fades as his attention falls upon the broken shepherd's crook and the leather satchel, now in Elsa's hands.

"...Those belong to Joren," he says quietly.

His gaze settles on the flock, then returns to your faces.

"I see you've brought my sheep home."

A heavy silence follows.

"But... not my son. What happened?"
Jul 11, 2026 1:27 am
Boggart bows. "Hullo, good sir. I'm Boggart Frimble and this is Redhawk, Igrem, and Alexander Simonnet Natalis de Bertier du Puy. My faithful marten's name is Puck. We traveled from Phandelin to..." and he launches into a retelling of the events thus far.
Jul 11, 2026 3:10 pm
Boggart's account takes several minutes to tell. Narth listens without interrupting.

Only when the tale is finished does he lower his eyes to Joren's satchel, turning the shepherd's whistle over in his weathered hands.

"If Redhawk's reading is true," he says at last, "then my boy left that meadow alive."

He exhales slowly.

"I'll cling to that hope."

He looks toward the fading afternoon light beyond the fields. Elsa quietly ushers the children back inside while Tomas paces the yard, still unconvinced the orcs are uninvolved.

Narth turns back to your party.

"You've had a long road, and tomorrow will likely be longer still. My family is grateful you brought the flock home."
Options for the night
Camp in the wilderness
Advantages: Free. Less predictable if someone is searching for you; easier to depart before dawn without notice.
Disadvantages: Less comfortable, slower recovery from the day's travel, and no shelter if the weather turns.

Rent the guest cottage, but keep watches and your guard up
Advantages: A warm bed and roof overhead while maintaining vigilance if orcs or whoever abducted Joren returns.
Disadvantages: 10 gp for the night. Sleep will be lighter, and this won't be considered a Safe Rest.

Stay in the guest cottage and rest without keeping watch
Advantages: Everyone gets a full night's rest, leaving you at your best for tomorrow. If nothing bad happens, this will be considered a Safe Rest.
Disadvantages: 10 gp for the night. If trouble comes to the farm during the night, you may have little warning before it reaches you. Moreover, in that case, your Safe Rest will be forfeit.
OOC:
What do you do?
Jul 11, 2026 5:07 pm
Igrem counsels his companions: "Friends, I believe we should stay here tonight. This expanse is reasonable, and we would be in better position to help if something bad happens tonight. The family already lost a son. I would hate for them to lose even more..."
Jul 12, 2026 5:19 pm
OOC:
Boggart, Alex, Redhawk, what do you do?
Jul 12, 2026 5:56 pm
Redhawk will nod"I agree with staying here. It is not my first choice to stay inside but I can. Unless y'all want me to bed down outside for quicker warning. I am a very light sleeper."
Jul 13, 2026 4:55 am
OOC:
10 gp is a lot; roughly 25% of Alex's liquid assets right now
"'tis very kind of you, Master Narth, but methinks it best if we keep our guard up. On the morrow, we would seek your council on the orcish raiders. Master Harbin of Phandalin made mention that your would be a good source of information on that scourge."
Jul 13, 2026 9:44 am
OOC:
Quote:
10 gp is a lot; roughly 25% of Alex's liquid assets right now
It's for the whole cottage, not for each one of you ;)
Jul 13, 2026 8:46 pm
OOC:
Boggart, what do you do? Let's stay at the cottage?
Jul 13, 2026 10:43 pm
"I'll happily chip in for some lodging," Boggart says. He plans on sneaking outside to sleep, in any case.
Jul 14, 2026 12:46 am
The guest cottage proves small but comfortable. A sturdy table, six simple beds, a stone hearth, and a few shelves stocked with blankets and crockery provide everything a weary traveler might need. Outside, Gertrude is tethered beneath a lean-to beside the cottage, happily chewing fresh hay while the sheep rest safely in their pen.
OOC:
If I understood correctly, despite the comfort, none of you feels inclined to lower your guard. I guess the disappearance of Joren, the mysterious strangers, and the uncertainty surrounding the Temple of Truth weigh too heavily on everyone's mind.

So, watches are kept through the night. I will keep the same order as you always did. By now, I have already learned ;)

Igrem, you take the first watch.

The hours pass slowly. Above, the first-quarter moon hangs high in the southern sky, illuminating the countryside with a pale, silvery glow. Half the moon shines brightly while the other half remains in darkness, casting long shadows from the orchard trees and the fence posts. The night is bright enough to make out the outlines of the farmhouse, barn, and surrounding fields without a lantern.

A cool breeze stirs the orchard beyond the farmhouse, carrying the scent of apples and damp earth. Sheep occasionally bleat from their enclosure, an owl calls from somewhere beyond the fields, and once or twice you see Tomas emerge from the farmhouse to look toward the road before returning inside.

Nothing unusual disturbs the quiet.

Eventually, you wake Alex and Boggart for the next watch.
Deep Night, 29th of Ches (early hours)
Narth Tezrin's farm

Alex, Boggart, the moon has climbed higher by the time the two of you start your watch, with Boggart outside.

Its half-lit face bathes the farm in soft silver light. The sheep sleep huddled together, Gertrude flicks her ears lazily beneath the lean-to, and the only sounds are the chirping of crickets and the whisper of leaves stirred by the night breeze.

Then... A faint rustle.

From the branches of a large tree a short distance beyond the guest cottage, something shifts among the leaves.

A twig snaps. The sound comes only once, then the night falls still again.
OOC:
Alex and Boggart, please each roll a Perception check if you wish more details. Regardless of the result, what do you do?

Rolls

Secret Roll

Jul 14, 2026 3:26 am
OOC:
Reduces funds by 2gp and 5sp
Alex cocks his ears at the sound of a twig snapping. That sounds odd, he thinks. Alex motions to Boggart to be quiet as he creeps to the window, trying not to be seen [(1/round) You may either Move or Hide for free]. Perhaps it's Jeroen returning; but why would he sneak if this is his house?

Rolls

Perception "What snaps twigs in the night?" - (1d20+2)

(15) + 2 = 17

Jul 14, 2026 4:32 am
Boggart nods at Alex as the man creeps to the window. He keeps still, straining his ears while he waits, sifting through the sounds of the night for anything out of place.

Rolls

Perception - (1d20+7, RA)

(13) + 7 = 20

Jul 14, 2026 9:55 am
Alex, you silently motion for Boggart to hold still before easing toward the cottage window. Boggart joins you a heartbeat later, equally cautious, and you realize the sound had not been your imagination.

Three figures move through the moonlit yard.

They are unmistakably orcs. Each green skinned creature stands close to six feet tall, broad-shouldered, and powerfully built, with little fat on their frames. They carry bows slung across their backs and a short, broad-bladed sword at the belt. None wears armor.

The three pause, silently studying the farmhouse, barn, and guest cottage.

Then one of them strides toward the entrance to the farm.

He pulls a small piece of coarse parchment from his belt, presses it against the trunk of a large tree beside the lane, and, with a single motion, drives his dagger clean through the parchment and deep into the bark.
OOC:
Boggart, Alex, what do you do?
Jul 14, 2026 12:53 pm
Boggart, do we wake the others or wait until the orcs leave and read the paper?
Jul 14, 2026 4:38 pm
"I'll wake the others, in case violence is part of the message," Boggart whispers, then slinks over to Igrem and Redhawk to rouse them.
Jul 14, 2026 4:51 pm
Alex, will you keep watching the orcs or enter and help Boggart wake the party?
OOC:
What do you do?
Jul 14, 2026 7:16 pm
Alex nods at Boggart's suggestion while he stays alertly focused on the orc raiders, listening for anything he may understand.
Jul 14, 2026 9:07 pm
Boggart, staying low, you move silently across the cabin and gently wake Igrem and Redhawk.
Alex, you remain there, eyes fixed on the visitors.

The orc who drove his dagger into the tree says something to the others in a guttural tongue. Though you catch a few familiar sounds from your travels, the words come too quickly and indistinctly to piece together their meaning.

The three exchange brief glances, then, without another look toward the farmhouse, retreat the way they came, slipping back into the darkness beyond the fields with surprising stealth for creatures of their size.

The farm falls silent once more.
OOC:
What do you do?
Jul 15, 2026 12:42 am
Alex waits until he is reasonably certain the orcs are gone, and then—still being deliberately quiet—slowly approaches the orcish missive. He is careful as best possible not to confuse or scuff the tracks so that Redhawk or Boggart can "read" them. He stops shortly before the tree. He gazes at the tracks and the marks, realizing that Redhawk’s naturecraft is better than his own, but still gleaning what he can. He then looks at the note as it is on the tree. The depth of the dagger thrust holding it. The kind of paper or parchment it is. He examines the tableau as best as he can without interfering with it. If he can, he reads it while it’s still on the tree. Once his companions make their deductions, they can take the note inside and examine it again more closely.
Last edited July 15, 2026 12:43 am

Rolls

Naturecraft - (1d20+2)

(14) + 2 = 16

Examination - (1d20+2)

(9) + 2 = 11

Jul 15, 2026 8:04 am
Redhawk will move outside with bow in hand. He will study the scene but he will want to do this in the light of day also. To easy to miss the little things at night.

Rolls

Naturecraft - (1d20+5, RA)

(2) + 5 = 7

Jul 15, 2026 10:27 am
Igrem wakes up reluctantly and steps out of the cottage but does not move further, letting his companions do the primary investigations. "So what's this about?" he asks Alex, first chance he gets.
Jul 15, 2026 10:54 am
The two of you make your way carefully toward the tree. Alex takes pains to avoid the soft patches of earth where footprints might remain, stepping only where the ground is firm or already disturbed.

Redhawk, even before you reach the tree, you know the night is working against you. The first-quarter moon provides enough light to avoid stumbling, but not enough to distinguish the subtle details of overlapping tracks, broken stems, or faint impressions in the soil. You could attempt to follow them now, but doing so would risk overlooking important clues—or worse, losing the trail entirely.

With daylight, however, you're confident you'll have a much better chance. If the weather holds, the tracks should still be there come morning.

Alex, the dagger remains buried several inches deep in the trunk of the tree. It took considerable strength to drive the broad blade through the folded parchment and into the hardwood in a single thrust.

The parchment itself is coarse and cheaply made. It bears large, blocky letters written in Common with thick black ink, as though intended to be read by farmers rather than scholars.

Without disturbing either dagger or parchment, you lean close enough to read.

WE DEMAND TRIBUTE.

SHEEP, FLOUR, AND TOOLS

IN EXCHANGE FOR PEACE.


Beneath the words is no signature.

Instead, someone has painted a crude emblem in black pigment: A broad, black hand clutching a bundle of arrows.

https://i.imgur.com/dY3Sd0D.jpeg
OOC:
What do you do?
Jul 15, 2026 11:42 am
"What's it say?" Boggart says, craning his neck and standing on his tiptoes to try to read the note. "C'mon, don't leave us in suspense!"
Jul 15, 2026 9:05 pm
OOC:
DM: Would Alex reasonably make a connection between the image and Obould Many-Arrows? His player is having a hunch, even though the actual image of the many-arrow tribe is supposed to look like this:
[ +- ] Spoiler
PS: Why are there seven arrow heads but only five fletchings?
Last edited July 15, 2026 9:06 pm
Jul 15, 2026 11:32 pm
OOC:
Avraham says:
DM: Would Alex reasonably make a connection between the image and Obould Many-Arrows? His player is having a hunch, even though the actual image of the many-arrow tribe is supposed to look like this:
[ +- ] Spoiler
PS: Why are there seven arrow heads but only five fletchings?
Just like those images, there are some similarities, but it’s not the same thing. Maybe they are related?

The heads and fletchings are artistic license... Or an AI hallucination. ;)
Jul 16, 2026 1:10 am
OOC:
Being that the council of Phandalin was formed in the 1490s DR, Obould Many Arrows died in 1409, and the old kingdom of Many Arrows was broken in the 1480s, I will assume Alex knows the basics without a Lore check.
Alex responds to Boggart filling him and Igrem in on the note's contents. Alex continues to muse aloud. "Orcs and a sigil of many arrows. It hasn't been that long since the War of the Silver Marches, at which the Kingdom of Many Arrows was ruined. Perhaps this tribe is a remnant of that kingdom?" Turning to Redhawk, he asks "Should we leave the note up until morning so that the Tezrin family can see it in context, or should we take it down now? For that matter, should we get a torch and see if there are any other tracks?"
Jul 16, 2026 11:59 am
Igrem ponders Alex's question. "If we leave the message, you can be sure men in this farm and those around will gather to seek confrontation. This would be folly, and this will certainly not help us in our endeavor. I vote to hide the message, and walk to the orc camp first thing tomorrow to clarify what is at hand here." He looks at his companions to check their stance.
Last edited July 16, 2026 12:10 pm
Jul 16, 2026 2:59 pm
"We don't want them rushing off to their death, but neither do we want them unawares. Mayhaps we give the message to Narth; he seemed like a wise fellow." Boggart scratches his head while Puck sniffs at the tracks left by the orcs.

"I agree that we should wait until morning to pursue the orcs. The trail should keep, unless there's a downpour," he says.
Jul 16, 2026 10:52 pm
Listening"I agree with Boggart that we should give the message to Narth. He did not seem ready to run off and make war with the orcs. Also I think Igrem is right about waiting until morning before I track the orcs. Torch light could give us away and it is still easy to miss sign by torch light."
Jul 16, 2026 11:02 pm
OOC:
Alex, what do you think? (I got the others =))
Jul 16, 2026 11:57 pm
Alex nods as the others speak. "Not a good idea to hide it from the Tezrins. After all, this is their land. But we should bring it in and inform them first thing in the morning. I also wouldn’t mind looking at the note more closely in the light."
Last edited July 16, 2026 11:57 pm
Jul 17, 2026 1:55 am
So the majority decided: The message should not remain where every passing farmer might see it at first light, nor should all Tezrins be kept ignorant of a threat made against their home.

Alex carefully grips the dagger's hilt and eases it free from the bark with as little disturbance as possible. The parchment comes away intact. Folding it neatly, he carries both note and dagger back toward the guest cottage.

Redhawk gives the ground one last thoughtful look before following. Even in the dim light he memorizes the direction from which the orcs came and the route they took when they departed. By morning, he is confident the trail will be there.

Inside the cottage, the note is laid upon the table to await daylight, when both the writing and the strange black emblem can be examined more carefully. With all things settled, the watches resume.

The remainder of the night passes without further incident. One by one, the stars begin to fade as dawn approaches.
Dawn, 29th of Ches
Narth Tezrin's cottage

The first rays of dawn spill across the eastern hills, painting the dew-covered pastures in shades of gold. Birds begin their morning chorus from the hedgerows, while the farm slowly stirs to life. A rooster crows somewhere behind the barn, answered by the soft bleating of the sheep you returned the previous afternoon.

For Alex, ordinarily, he would have begun the morning by flipping a lucky coin into the harbor, murmuring a brief prayer that Lady Luck would smile more brightly than the Bitch Queen of the Sea. Indeed, today marks the opening of the Fair Seas Festival, the final celebration of Fleetswake, when sailors, merchants, and common folk gather along the harbor to feast on seafood and make offerings in hopes of earning calm seas and avoiding Umberlee's wrath during the coming year. The bustling docks, colorful pennants, and laughter of the festival seem a world away from this quiet sheep farm close to the Sword Mountains.

Instead, he wakes to the smell of fresh bread, as Elsa Tezrin knocks and steps inside carrying a wicker basket and two clay jugs.

"Good morning," she says with an easy smile.

"In our cottage, travelers ought to start the day properly."

She lays out a still-warm loaf of crusty bread, thick slices of fresh white cheese, a crock of butter, and a jug of cool milk drawn only moments earlier. The second jug contains fresh well water.

"I hope you all slept well."

She glances toward the brightening morning outside.

"Father's already been out checking the fences, and Tomas is seeing to the livestock. Looks like we'll have another fine day."

Entirely unaware of the night's visitors, she smiles warmly.

"When you've finished breakfast, Father said he'd like a word with you. I believe you wanted to ask him about the orcs near Wyvern Tor. He is eager to tell you."
OOC:
Alex, Boggart, Igrem, Redhawk, what do you do?
Jul 17, 2026 6:17 pm
Igrem politely thanks Elsa for everything, but does not talk much otherwise. He prepares himself and share his breakfast with the others, in order to get ready as fast as possible to meet the head of this farm's family.
Jul 17, 2026 7:34 pm
"Thank you for the meal Ms Elsa." Redhawk will eat some bread and cheese and drink a bit of milk. "Maybe we should have this talk with Master Tezrin here in private." After eating and before their talk Redhawk will move outside to look around the area the orcs entered and left last night.
[ +- ] Tracker’s Intuition
OOC:
Dang my rolling for all my games has taken a down turn.
Last edited July 17, 2026 7:35 pm

Rolls

Naturecraft - (1d20+5, RA)

(5) + 5 = 10

Jul 17, 2026 9:50 pm
"Agreed, Redhawk, let us finish this fine breakfast and then confer with Goodman Tezrin when he returns from his morning's chores."
Jul 17, 2026 11:14 pm
Elsa smiles, gathers the empty basket, leaving the food behind for you to finish at your leisure.

"I'll leave you to it. Father shouldn't be long."

With that, she steps outside, quietly closing the cottage door behind her.
Redhawk, the orcs came and left exactly as you remembered. Their trail is much easier to read now, but it reveals nothing you did not already know. Three orcs approached the farm, lingered only long enough to leave their message, then departed without scouting the buildings or attempting to conceal their tracks.

The footprints lead steadily east.With a little time, you're confident you could follow them wherever they ultimately returned. Finding nothing else of significance, you make your way back to the guest cottage.
Not long after Redhawk returns, there's another knock at the door.

This time it is Narth Tezrin himself.

He enters alone, removing his broad-brimmed hat before quietly closing the door behind him.

The old farmer looks more tired than he did yesterday. Whether from worry over Joren or from a restless night's sleep is difficult to tell.

His eyes settle on each of you in turn.

"I appreciate everything you've done already," he says. "Elsa tells me you wanted to speak privately."

His gaze drifts briefly toward the table, where the folded parchment and orcish dagger rest. His expression grows more serious.

"I've a feeling," he says quietly, "that there's something you haven't told my family."
OOC:
What do you do?
Jul 17, 2026 11:56 pm
"Yessir," Boggart says, "we kept this note to ourselves until we had time to tell you. Last night, three orcs came to the farm as you slept and left this. They departed shortly after."

Boggart waits for the man to read it before continuing. "We wanted cooler heads to hear the news, and perhaps we can collaborate to deal with the problem we are charged with fixing."
Jul 18, 2026 12:08 am
Narth says nothing for several long moments before carefully laying the note back upon the table.

"So..." he murmurs. "It's come to this."

He lets out a weary sigh and rubs the bridge of his nose.

"For years orcs and goblins would steal a sheep here, a sack of grain there. We'd curse them, mend the fences, and get on with life. But this..." He taps the parchment with a calloused finger. "...this is tribute. They mean to make us pay for the privilege of living on our own land."

His gaze rises to meet yours.

"Tell me honestly... Do you think these orcs took my son? What do you propose? Should we answer them? Ignore them? Or should we strike before they think us weak?"

He folds his hands upon the table.

"And if my boy still lives... How do we find him without getting more people killed?"
OOC:
What do you do?
Jul 20, 2026 9:38 am
OOC:
Alex, Boggart, Igrem, Redhawk, what do you do?
Jul 20, 2026 9:54 am
Redhawk wondering about the boys disappearance will ask"Master Tezrin do you believe any of the humans in this area could be working with the orcs? It looked like your boy was talking to humans and then left with them. The orcs can through that quite a bit later. Maybe the humans convinced your boy to go with them and then turned him over to the orcs." He will pause a second"I am just speculating here. I have know idea if the orcs have you son."
Last edited July 20, 2026 9:54 am
Jul 20, 2026 10:46 am
"When you say humans, do you mean one of my neighbors? Or strangers? Bandits?"

He shakes his head.

"If it's one of the local folk, I'd find it hard to believe. We've all known one another for years. We lend tools, share seed, help each other. Men argue, certainly, but selling a neighbor to orcs..." He grimaces. "No. I'd sooner believe wolves had learned to plow fields."

His expression darkens.

"But strangers... that's another matter. If the two men you met weren't from around here and my son willingly walked away with them, then either they convinced him they could help... or they gave him a reason not to refuse."
Jul 20, 2026 10:49 am
Narth Tezrin says:
"Tell me honestly... Do you think these orcs took my son? What do you propose? Should we answer them? Ignore them? Or should we strike before they think us weak? And if my boy still lives... How do we find him without getting more people killed?"
Alex speaks softly, but firmly. "Goodman Narth, if you are asking for my personal and professional opinion as a student of sapient beings, their foibles, and their responses to different stimuli, then I would say my best estimate is that your son was not abducted by orcs."

Alex starts ticking off his fingers. "Primus, there was no sign of any struggle. No blood, no scuff marks, no torn clothing. That alone argues against orc abduction."

Alex ticks off a second finger. "Secundus, Not only do there seem to be no sheep missing, Joren's own meal was still in his satchel, together with a whetstone and a whistle. A whistle seemingly unblown, based on the docility of the sheep we found hours later."

Alex now uses his left index finger to extend his ring finger. "Tertius, and perhaps most importantly, whomever made the marks we associate with that of the shepherd met two humans or humanoids—lighter in weight and smaller of foot than orcs—and seemed to go off with them, peacefully. Now, what happened after Joren left with these two people is another question, but the story the meadow tells is not one of orcish abduction."

Reaching his pinky, Alex continues. "Quartus, a few hours later, some orcs did arrive, surveyed the scene, and then marched on. There were no human footprints with that group."

Alex pauses and mutters, "I seem to have run out of fingers. Well, one for the thumb, I reckon!" Making good on his word and extending his right thumb with his left forefinger, Alex begins his conclusion. "Quintus, we did find a broken crook. While this is absolute supposition, but it is possible that Joren met with two friends, had a friendly sparring match in which he broke his staff, and went off with them to search for a replacement. A complete guess, but still more likely than orcish abduction of Joren in the meadow. But once again, I must be frank and say there is nothing telling us that he did meet orcs somewhere other than the meadow."

With this, Alex stops and looks to see if there is any juice left from breakfast. All that talking made him thirsty.

Rolls

GM edit: Influence (Advantage for arguments) - (2d20h1+4, RA)

(133) + 4 = 17

Jul 20, 2026 12:05 pm
"It is also possible that the Temple of Truth is involved in this." adds Igrem, with a stern face. "In any case, we would like to ask you to refrain from harsh actions before we have the time to investigate. I know it is much to ask, but things are much too fuzzy right now to draw definite conclusions. Leave us at least a couple of days to go back to you, and then you can decide on the best course of action." The mage looks intently at the farmer. "Do we have a deal?"
Last edited July 22, 2026 9:00 am

Rolls

GM edit: Influence (Advantage: Alex success) - (2d20h1+2, RA)

(18) + 2 = 10

Jul 20, 2026 4:29 pm
Boggart nibbles on some nuts, quiet as he can, as his friends lay out their arguments. Feeling that there is nothing for him to add, he keeps his silence.
Jul 20, 2026 10:17 pm
Narth listens without interrupting. When Alex finishes, the old farmer nods slowly.

"You make a fair case."

Then Igrem speaks.

Narth falls silent again. After a significant pause, he clasps his hands together and answers in a measured tone.

"I'll give you the couple of days you've asked for—if I can."

He gestures toward the window, beyond which the neighboring farms lie scattered across the rolling countryside.

"You have to understand that this isn't just my problem. There are families all around these hills. We trade with one another, help each other at harvest... If this message was left only here, perhaps we could keep it quiet for a day or two. But what if it wasn't? What if the orcs visited every farm last night?"

A pause

"If word spreads that the orcs are demanding tribute, there'll be plenty talking about gathering every able-bodied farmer with a spear and marching on Wyvern Tor. I'll do what I can to keep cooler heads prevailing. I owe you that much after you brought my sheep home and spoke honestly to me about what you found. But I can't promise to hold back an entire valley."

Meeting Igrem's gaze, he gives a firm nod.

"So yes... we have a deal. But I can't speak for the others. "

At the mention of the Temple of Truth, however, genuine puzzlement crosses his face. He slowly shakes his head.

"I've never heard of it."
OOC:
What do you do?
Jul 21, 2026 8:12 pm
"Thank you, ser," Boggart says, "we'll do our best to earn the trust you've shown us." At this he gives his best bow (a sloppy facsimile of one he had seen Alex perform), which Puck also attempts to emulate.
OOC:
Do we have any other business with Narth before we get underway?
Jul 21, 2026 8:46 pm
Gremlin says:
OOC:
Do we have any other business with Narth before we get underway?
OOC:
In my opinion, we should:

- Wait for Igrem should he choose to answer Narth
- Wait for any input from Redhawk
- Find out more about what was happening here re: orcs, since that is why we were sent.
- Get the full story from Narth and family
- Ask about other farmers to whom we should speak, as well as getting some kind of letter of introduction or something that will make them more willing to talk to us.
Jul 21, 2026 10:08 pm
OOC:
Igrem, Redhawk, what do you do?
Jul 21, 2026 11:17 pm
Redhawk will listen to the convo. "Well I should be able to track these orcs easy enough. Maybe after we find them we hang around hidden and see who comes and goes for a day or two."
Jul 22, 2026 9:06 am
"That is the right decision, Narth, and it is well understood that you can only speak for your house. We should be on our way soon enough. One last question, though: has anyone in this farming area actually seen the orcs perform unlawful or genuinely hostile acts? If not, how has it been determined that they are the perpetrators?" answers Igrem while getting up, showing his willingness to be on the move quickly.
Jul 22, 2026 11:52 pm
Igrem says:
Has anyone in this farming area actually seen the orcs perform unlawful or genuinely hostile acts? If not, how has it been determined that they are the perpetrators?
Narth shrugs.

"Mostly because they're orcs. For a lot of people, Tomas included, that's reason enough. You know how folks are. If a sheep goes missing or a wagon is robbed, they'll blame the nearest orcs before they know a single fact."

He pauses for a moment.

"But if you keep treating someone like a monster, sooner or later they may decide to act like one.The ones around Wyvern Tor certainly seem to have embraced the role now. Recently, they were raiding, stealing, threatening travelers... That's why we asked for help from Phandalin. And now they are demanding tribute."

He gives a grim nod.

"So whatever they may have been when they first arrived, today they're behaving like the typical orcs the old stories warn about."
OOC:
What do you do?
Jul 23, 2026 12:01 am
OOC:
Based on the OOC note, and to keep us moving, I will also include what Alex asked here
Alex asks whether there are other farmers the party should speak to and whether Narth could provide some sort of introduction that would make the neighboring homesteads more willing to trust a group of armed strangers asking questions.

Narth nods at the idea.

"There are a couple of farms you could visit. The trouble is that none of them are close. The nearest is still several hours from here, and the others are farther yet."

He scratches his beard thoughtfully.

"As for an introduction, I can certainly help—but I need to know what you're hoping to accomplish."

Narth explains that a written letter would not carry much weight among the local farmers. Most know him personally, and those who do not are more likely to trust a familiar face than a signature on parchment.

"If you mean to gather information, ask for shelter, borrow supplies, or persuade them to do—or not do—something, tell me exactly what you're after. I may be able to give you something better than a letter."
OOC:
Alex, what do you do?
Jul 24, 2026 2:37 pm
Igrem pulls up his hood on his head, as a sign that he is ready to go, and whatever Alex is expecting from Narth, he should get it quickly. "Time is of the essence, now." he simply says.
Jul 24, 2026 3:01 pm
Boggart readies himself for travel, gathering up his few possessions and offering silent prayer to the Lady while business is concluded with Narth. He has spent a night indoors, and for that he will have to seek atonement, but his thoughts are yet troubled by the tasks before him. He hums, affecting a smile as he kneels to fuss with his boots, dandelion blooms sprouting around him as he fidgets.
Jul 24, 2026 7:54 pm
Narth Tezrin says:
"If you mean to gather information, ask for shelter, borrow supplies, or persuade them to do—or not do—something, tell me exactly what you're after. I may be able to give you something better than a letter."
"Well, Goodman Tezrin, we are not looking for mundane supplies but for information. Anything that could help up approach the orcish redoubt unseen and unheard, let along infiltrate it, would be of inestimable value. For all we know, there are anywhere between a dozen and a thousand orcs. That would absolutely affect anyone's plans, would it not? As puissant as we may seem, even the four of us would not hope to survive a frontal assault on a few dozen orcish warriors. Strategy, tactics, and cunning will be needed, and forewarned is forarmed."
Last edited July 24, 2026 10:38 pm
Jul 24, 2026 9:46 pm
Narth listens patiently, a faint smile crossing his face at the mention of "a thousand orcs."

He shakes his head.

"I wouldn't lose sleep over that. If there were a thousand orcs in these hills, there wouldn't be a farm left standing between here and Phandalin."

His expression turns thoughtful.

"But the truth is, no one around here has gone looking for them yet. Nobody's scouted their camp and come back to tell the tale. So I'm afraid I can't tell you how many there are, how they keep watch, or even exactly where they make camp. You're likely to be the first people to find that out."

After a moment, he adds, "You can treat my farm as your base while you're in these parts. The cottage can be rented for as long as you need it. If you return from scouting and need a hot meal, a roof over your heads, or simply a safe place to think before making your next move, you'll be welcome here."
OOC:
What do you do?
Jul 25, 2026 10:13 pm
Redhawk will nod"Thanks for the use of your farm for our base of operations."He will look to his companions"We should track these three orcs to their camp and spy it out for a bit unnoticed."
Jul 25, 2026 11:50 pm
Redhawk, you thank Narth for the use of his farm while the group, Igrem and Boggart included, turn their attention to the road ahead, gathering packs, weapons, and whatever supplies you think you may need for a careful reconnaissance.

There is no sense in marching straight into the orcs’ territory blind; better to move quietly, learn what you can, and return with information before committing to anything more dangerous.

Gertrude stands nearby, chewing placidly and flicking her ears as if none of this concerns her in the slightest.

All of you, do you leave Gertrude here with Narth, or bring the mule along?
OOC:
Alex, feel free to answer Narth before leaving. The rest of you, what do you do?
Jul 26, 2026 12:22 am
Redhawk will look at master Narth"May we leave our mule with you good sir? I will give you 2 gps for your trouble."
Jul 26, 2026 2:46 am
htec says:
OOC:
The rest of you, what do you do?
OOC:
I'm waiting for the scene to change.
Jul 26, 2026 3:46 am
Alex responds "Thank you. From your perspective, it seems that our best option is to reconnoiter on our own, and seek the counsel of others only when we have specific information on which their counsel may prove valuable. One last question, good sir. Do you have anything resembling a map of the area which we could peruse to our advantage before we must gather our party and venture forth?"
Jul 26, 2026 11:35 am
Narth nods at Redhawk’s request. "Of course," he says. "You can leave her here. I’ll see she’s fed and watered, and I’ll keep good care of her until you return."

When Alex asks about a map, Narth gives a small, apologetic shake of his head. "Nothing detailed, I’m afraid."

https://i.imgur.com/GYGI1sk.png

Wyvern Tor lies four hexes east of the farm, and by the time you finish breakfast, talk through your plans, gather your gear, and make ready to depart, one full shift of the day has already gone by. That leaves you with limited daylight to work with. On a good travel day you might cover three hexes, but today you can safely manage only two hexes before dusk without forcing yourselves into a march. Regardless, even if you had left at dawn, you would still not have been able to reach Wyvern Tor in a single day.

After you leave, but before the light fades and the night settles in, something happens.
OOC:
I need Perception rolls from everyone in the group, to properly describe that
Jul 26, 2026 12:14 pm
Out ahead tracking the orcs a feeling comes over Redhawk that can't quite place.

Rolls

Perception - (1d20+4, RA)

(2) + 4 = 6

Jul 26, 2026 4:00 pm
Alex shudders as if someone walked over his grave.

Rolls

Perception - (1d20+2)

(20) + 2 = 22

Jul 26, 2026 4:13 pm
Boggart is preoccupied with his need to offer obeisance, though his eyes and ears are still sharp and he is easily distracted by new sounds and sights.
Last edited July 26, 2026 4:18 pm

Rolls

Perception - (1d20+7)

(7) + 7 = 14

Jul 26, 2026 5:25 pm
Afternoon, 29th of Ches
Redhawk, you follow the tracks and lead the party for a couple of hours.

You are now over a low, rocky rise where the rolling hills give way to broken ground. The land here is harsher than the open grasslands behind you: scattered boulders jut from the earth, thorny shrubs cling to the slopes, and tufts of dry grass ripple beneath the steady afternoon breeze.

As you crest the ridge, something catches your attention. The earth ahead is gouged by deep claw marks, each furrow cut cleanly through the dry soil and loose stones. Following them with your eyes, you spot something else.

Half-hidden beneath a tangle of brush lies the torn carcass of a young bull moose. One side of its body has been ripped open, exposing flesh and shattered ribs. Its hide is bloodied, and one hind leg lies twisted at an impossible angle. The surrounding brush has been crushed flat, while the ground nearby is churned with the signs of a violent struggle. Whatever brought the animal down was immensely strong, and heavy enough to leave deep impressions wherever it planted its feet.

The kill is fresh. The blood has only just begun to darken, and not even the first flies have gathered. Apart from the grass stirred by the wind, the hillside is utterly still.
Alex, you are the first (and, so far, the only one) to sense exactly what is wrong. Your eyes lift from the carcass to the rocky outcrop overlooking the kill.

There, standing motionless among the weathered stones, is a large owlbear. Nearly eight feet tall at the shoulder, the creature's massive, feathered body blends surprisingly well with the gray rocks and scrub. Its hooked beak is stained dark with fresh blood, and its amber eyes remain fixed upon the moose... and now upon your party.
OOC:
Roll Initiative!

Alex, you have Advantage, as you noticed the Owlbear and prevented a surprise attack.

Igrem, a successful roll of Perception DC 15 will let you see what Alex saw and roll your Initiative with Advantage as well.

Battlemap will be on my next post
Jul 26, 2026 6:22 pm
Alex slows down as he senses a uneasily familiar scent on the air. Smells like the days before feast back in Amphail, he thinks. My folks would slaughter sheep, goats, and bullocks in preparation for Highcoin. The horses were always spooked by the smell of blood.

Alex held out his hand waist high and palm down, and made pushing motions—the universal symbol for "stop and be quiet". Hoping the party understood, he crept forward and beheld in the brush the torn carcass of a young moose. Not only was the moose rent; so was the ground around it—replete with talonesque gouges. Whatever did this was huge. No raptors around here reach that size; I think flashed through Alex's mind. Perhaps it was the grave-feeling he felt before. Perhaps it was the thought of raptors and rocs. Perhaps it was the slightest touch of grace from his patron Tymora, but for some reason, Alex glanced up at the hill overlooking the carcass, and looked right into the red-rimmed eyes of the largest and most vicious creature he had ever seen in the wild. Stealth was out the window the way the beast was staring in naked hostility at the party. He could not help but shudder at the monster's talons and beak, dripping the red, red lifeblood of the the young moose.

He screamed OWLBEAR! as he dropped everything but his sling, his stones, and the various blades around his body. Adrenalin flooded his young body as his mind raced calculating angles of attack and defensive positions.

Edit: Cheat Ability
(1/combat) If you roll less than 10 on Initiative, you may change it to 10 instead.
Last edited July 27, 2026 2:35 pm

Rolls

Initiative w/ Advantage - (2d20h1+3)

(27) + 3 = 10

Cheat: Initiative - (10+3)

() + 13 = 13

Jul 26, 2026 7:09 pm
Redhawk sees the moose torn asunder and wonders What the hell did that? He grips his bow a bit tighter then his head snaps up as he hears Alex yell. He is in awe of the sight. He has heard of these creatures but has fortunately has never seen one until now.

Rolls

initiative - (1d20+3, RA)

(19) + 3 = 22

Jul 26, 2026 8:45 pm
https://i.imgur.com/bCSEWWx.jpeg

https://i.imgur.com/6cDrj4z.jpeg
OOC:
Alex, you have 2 actions before the Owlbear acts.
Redhawk, you were alert and have all 3.

What do you do?
Jul 27, 2026 1:55 am
Alex loads his sling and sets it awhirl. He doesn't know much about owlbears; all he knows is that they are insane killers. They must bring this beast down as quickly as they can. Looking at the prodigious claws and knife-sharp beak, he figures he'll move into melee range as late as possible, or if he sees an advantage such as flanking or the beast's distraction. Whispering a prayer to Tymora, he lets fly [Action 1: Ranged Attack - 9 squares away & sling range 12]. Hoping that the beast cannot close the distance in one fell bound, Alex assesses the beast's posture and gait to look for the slightest edge in his next attack [Action 2: Assess - Create an Opening: Finesse].

Results:
The shock and adrenalin coursing through Alex's system has put him well off balance. Used to calm, stealth, and charismatic repartee in the urban environments of Amphail and Waterdeep, the figure of seven or so feet of crazed monster has rattled him. The shot veers widely off target. Moreover, between his gasping breaths and suddenly bone-dry eyes and mouth, he cannot gain even a scintilla of an understanding of the beast's movements.
Last edited July 27, 2026 1:59 am

Rolls

Sling - (1d4+2, RA)

(1) + 2 = 3

Finesse: Assess DC12 - (1d20+5)

(2) + 5 = 7

Jul 27, 2026 9:50 am
Redhawk eyeing the beast with bow in hand will mark the beast then nock, inhale with the draw, aim, exhale, release he will quickly follow that up with a second shot.
OOC:
So I get two charges for a double crit?
Last edited July 27, 2026 9:51 am

Rolls

Short bow w/adv - (2d6h1+2, RA)

(54) + 2 = 7

Short bow w/adv - (2d6h1+2, RA)

(5663) + 2 = 17

Jul 27, 2026 11:35 am
OOC:
Boggart, in case it wasn't clear, please roll Initiative as usual and feel free to act. =)

Igrem, after your Perception roll, you can do the same.
Jul 27, 2026 2:07 pm
Not sure what to expect, Igrem follows his companions and Redhawk warily while they follow the orcs' tracks. Then everything happens at the same time: the dead moose, the shout, the menacing monster.

And the fight.

Rolls

Perception roll - DC15 - (1d20+1)

(2) + 1 = 3

Initiative roll - (1d20+2)

(8) + 2 = 10

Jul 27, 2026 2:41 pm
Boggart is startled out of his contemplations by Alex's yell, and follows his eyes to the rocky outcropping where the owlbear stands. Fear makes all of his hair on his body stand on end, but Boggart's hands fly to his mace and shield instead of freezing in terror. He steps in front of his friends and shouts "Puck," the pronouncement echoing strangely over the hills as light and leaves coalesce into the form of his dear friend, hackles raised for a fight.

As he waits for the beast to charge them, his heart pounding like a war drum in his ears, he prays.

"O Mielikki, Lady of the Forest, bring us your blessings as danger approaches. May our eyes see what needs seeing. May our hands work your will."
OOC:
Action 1: Move
Action 2: Lifebind Spirit
Action 3: Assess - Anticipate Danger
Last edited July 27, 2026 2:59 pm

Rolls

Initiative - (1d20+2)

(20) + 2 = 22

Perception (Assess - Anticipate Danger) - (1d20+7)

(9) + 7 = 16

Jul 27, 2026 5:33 pm
OOC:
We left Gertrude at the Tezrin's, right?
Jul 27, 2026 8:36 pm
Avraham says:
OOC:
We left Gertrude at the Tezrin's, right?
OOC:
Yep, she will not be a meal for this monster and neither will we!!!
Jul 27, 2026 11:02 pm
Alex, you have heard stories of owlbears before. Most are embellished, but as your sling stone flies harmlessly past the beast, you notice this is no ordinary predator.

The creature doesn't flinch, doesn't duck, and doesn't even seem concerned that armed people are standing before it. It watches with the quiet confidence of something that has never learned to fear another creature.

You suddenly understand why experienced adventurers speak of some creatures as Legendary. An owlbear is not merely dangerous—it is the apex predator of these hills, a beast powerful enough to dominate everything that shares its territory.
OOC:
This is a Legendary monster. Instead of taking a single turn each round, it acts after each player character, moving and/or attacking before the next PC resolves their actions.

To keep our PbP game moving smoothly, we won't use a strict initiative order (PC → Monster → PC → Monster). Everyone can post their actions without waiting for the previous exchange to resolve. I'll process the posts in a logical order as much as possible, inserting the owlbear's reactions between your characters' actions or after, as appropriate. This avoids bottlenecks while preserving the feel of fighting a fast, relentless Legendary creature.

Redhawk, you release your first arrow with the calm precision of a seasoned hunter.

The shaft strikes the owlbear squarely in the shoulder.

For an instant, it seems a good hit...

...until the arrow fails to draw blood. Beneath, the thick feathers, dense muscle and heavy bone turn the blow aside. The shaft splinters and falls away, leaving little more than a scratch.

Its natural armor has absorbed what would have been a grievous wound against almost any other creature.
OOC:
It has Medium armor.
[ +- ] Medium Armor
You are already drawing your second arrow.

This one flies straighter still, striking the beast high on the head where feathers replace the thick plating of its shoulders. The broadhead bites deep enough that it would have dropped a wolf, an orc, or even a large bear where it stood.
OOC:
The Owlbear took 5 + 17 damage. It's not even Bloodied yet.
[ +- ] Bloodied
The owlbear stops. Its amber eyes lock onto you.

A thin line of blood trickles through the feathers around the wound.

Then, with a deafening screech that echoes across the hills, it surges forward.
OOC:
Everyone, take 7 damage and make a DC 11 WIL save, please. If you fail, you're Frightened. Boggart, you successfully Anticipate Danger, so take only 6.
[ +- ] Savage Screech
[ +- ] Frightened

Quote:
Boggart steps in front of his friends and shouts "Puck," the pronouncement echoing strangely over the hills as light and leaves coalesce into the form of his dear friend, hackles raised for a fight.
Boggart, you raise your shield instinctively while, watching the monster charge, you appreciate its sheer size in a way stories never capture. This isn't simply a dangerous animal—it is a force that shapes the wilderness around it. A predator like this drives game from entire valleys, changes the routes of hunters, and claims territory that few creatures dare contest. Even orcs would have reason to respect such a beast.

For a brief moment, you wonder whether this owlbear has been influencing events around Wyvern Tor... But alas, no time to think, as that monster's claws hurts you! A lot!
OOC:
[ +- ] Attack
Boggart, take another 18 damage! But you can Defend, as usual.

https://i.imgur.com/A057AyC.jpeg
OOC:
Igrem is up! You have 2 actions because of your Initiative. Igrem, what do you do?

Rolls

Savage Screech - (2d6)

(61) = 7

Rend and tear - (2d6+10, RA)

(45) + 10 = 19

Jul 27, 2026 11:20 pm
OOC:
Quote:
So I get two charges for a double crit?
Unfortunately, only one charge for each attack. If you had a crit on your second strike you would receive 2, but a double 6 in a single one doesn't grant you that.

Please also note that the second shot don't have Advantage. Each successive attack in a round receives a cumulative Disadvantage. So they cancel each other on your second roll. We will enforce this next round.
Jul 28, 2026 12:19 am
htech says:
OOC:
Quote:
So I get two charges for a double crit?
Unfortunately, only one charge for each attack. If you had a crit on your second strike you would receive 2, but a double 6 in a single one doesn't grant you that.

Please also note that the second shot don't have Advantage. Each successive attack in a round receives a cumulative Disadvantage. So they cancel each other on your second roll. We will enforce this next round.
[ +- ]
OOC:
I thought it was each shot since I marked it.
Jul 28, 2026 12:25 am
OOC:
Quote:
I thought it was each shot since I marked it.
Sorry, let me rephrase that, so it's more clear. All your shots have Advantage. But, your second attack on the same round also gets Disadvantage 1.

So, on your second shot, you just roll 1d6+2 (a regular attack) as they cancel each other.

On your third shot, if you choose to do so, you would get Advantage plus Disadvantage 2, for a dice roll of "2d6L1+2".
[ +- ] Rushed Attacks
Jul 28, 2026 12:37 am
OOC:
gotcha
Jul 28, 2026 1:17 am
OOC:
Rolling will save (Cheat does so at disadvantage).
Alex eyes nearly pop out of his head when he realizes that this is no ordinary owlbear. As if any owlbear was ordinary, he thinks. And then he stops thinking; he stops doing anything but grimacing at the unearthly sonic weapon that goes boring into his very brain. The screech of the monster was physically palpable. His nostrils started oozing blood and his eyes felt as if they had been polished with the coarsest of sandpapers. Rocking back on his heels, Alex was gripped in chains of mortal terror.
HE WAS GOING TO DIE!Then, deep within his mind—or was it his soul—he heard a faint, feminine laugh and the tinkling of dice as they rolled across the Dragon Dice tables in venues all across his beloved Waterdeep. His lady was still with him, and were he to shed his mortal coil, he would do so boldly as befits a devoted worshipper of Tymora. Shaking off the fear, he wiped the blood dripping from his nose, taking in the situation.

Boggart, Tymora watch over him, is right up against the beast. It should be distracted enough for me to slip my rapier deep into its side. And if I get torn to pieces, then so be it With a strange mix of fatalism and joy, Alex moves around Boggart to the other side of the beast [Cheat Free Action: Move to D9]. Watching out of the corner of his eye as the gnome summons his apparent familiar, Alex slides his rapier into the side of the massive creature [Action 1: Vicious Opportunist, Crit, Sneak Attack: Note crits ignore monster armor.] Knowing that the monster was faster than he, and realizing his best hope was to prey on its focus on others, Alex realized he could not simply flee out of range. Instead, he assessed the terrain around him for either areas in which to break the focus of the owlbear or at least block some of its wrath [Action 2: Assess: Naturecraft - Anticipate Danger].

Once again, the rush of adrenaline has stymied the usually perceptive Alex. Understanding their best bet was to bring the beast down as quickly as possible, Alex attacked again, off-balance and rushed [Action 3: Rushed attack; taking the disadvantage on the primary die, I guess. IF it hits, I'll roll secondary die.].
OOC:
I forgot to add the automatic 4 for the VO on first attack, so the total damage done to the beast is 4+4+1+2+4+7 = 22 from first attack and 2 + 3 = 5 for second attack (ignoring DEX+2; I forgot about the armor for a minute) so 27 total.
Last edited July 28, 2026 2:09 am

Rolls

WILL (disadvantage) DC11 - (2d20L1+1)

(1614) + 1 = 15

Vicious Opportunist: Rapier Primary Die Crit; Rolling for Explosion - (1d4+2, RA)

(41) + 2 = 7

Rapier Second Die - (1d4)

(4) = 4

Sneak Attack - (1d8)

(7) = 7

Naturecraft Anticipate Danger DC12 - (1d20+2, RA)

(5) + 2 = 7

Rapier Primary Die at Disadvantage - (2d4l1, RA)

(22) = 2

Rapier Secondary Die with forgotten Dex - (1d4+2)

(3) + 2 = 5

Jul 28, 2026 7:27 am
Igrem feels the shriek of the monster into his very core. Trembling and shaking, his first reflex reaction is to move aside, out the monster charging direction. Seeing his companions courageously attacking the bugbear in melee combat he stops, and, feeling the urgency to do something to contain the hostility, decides to unleash lightning fury at the creature.
OOC:
Action #1: move 4 squares to the west to have a clear line of sight.
Action #2: Cast Zap at the bugbear.

Rolls

WILL save roll - DC11 - (1d20-1, RA)

(19) - 1 = 18

Zap spell attack roll - (2d8, RA)

(8816) = 23

Jul 28, 2026 9:51 am
Hearing this shriek Redhawk can't believe a beast could make such noise. He is a hunter though an he used to animals do things you can't always believe. He will line up his next shot nock, draw with inhale, aim, exhale release but this time there will be a bit of a surprise for the monster as he unleashes an incendiary shot. See how it likes a little flame. He will fire a second and third in rapid order trying to bring this creature down a fast as possible.
OOC:
So 7 of that is fire damage
Last edited July 28, 2026 10:00 am

Rolls

Will save DC11 - (1d20+2, RA)

(14) + 2 = 16

incendiary shot w adv - (2d6h1+2+2d8, RA)

(14) + (25) + 2 = 13

Short bow - (1d6+2, RA)

(2) + 2 = 4

Short bow dis adv - (2d6l1+2, RA)

(33) + 2 = 5

Owlbear

htech Inactive for 1 months

Jul 28, 2026 9:55 am
Igrem, you feel the owlbear's screech reverberate through your chest. Your legs carry you sideways, out of the path of its charge, seeking a better angle while the beast bears down on your companions.

Then your willpower is back. You plant your feet, raise your hand, and utter the words of power.

A crackling lance of lightning leaps from your fingertips and the bolt slams into the owlbear's flank. The smell of scorched feathers fills the air as arcs of electricity dance across its massive frame before dissipating into the rocky ground.

As the last sparks fade, another thought surfaces from your studies.

An owlbear is more than a fearsome predator—it is an exceptionally valuable creature. A well-preserved hide can serve as the foundation for enchanted armor. Its beak and talons are prized by enchanters for imbuing weapons or arrows with magical properties. Even its blood, organs, and meat are sought after by skilled alchemists, who can render them into potent concoctions such as healing elixirs and stoneskin potions.

If your party survives this encounter... the carcass alone could be worth a small fortune.
Boggart, once more, the owlbear reaches you. With astonishing speed for something so massive, it lunges.

Its hooked beak snaps downward like a blacksmith's hammer, aimed straight at your head.
OOC:
Boggart, take an extra 14 damage
End of round 1
OOC:
Continues on my next post
Owlbear

Rolls

Beak - (2d6, RA)

(644) = 14

Jul 28, 2026 10:03 am
OOC:
@htech Sorry I jumped the gun on my second round attack after seeing Alex go again and Igrem post
Jul 28, 2026 10:36 am
OOC:
@mathias0077 No problems, I will post round 2 asap. Gotta go.

Igrem, Boggart, you can post, if you want.
Jul 28, 2026 3:15 pm
OOC:
Sorry. Based on what you said about keeping the flow going, I figured that I’d post my next round after I rolled for will.
Jul 28, 2026 6:22 pm
OOC:
Quote:
Based on what you said about keeping the flow going, I figured that I’d post my next round after I rolled for will.
Yeah, don't worry. Let's keep this going =)
Round 2
Alex, you force yourself through the terror. You dart around Boggart, using the gnome's steadfast defense as your opening.

The owlbear is wholly committed to crushing the druid, and it never sees you coming.

Your rapier slips beneath a wing and drives deep between muscle and ribs. Rather than glancing harmlessly from its thick hide like Redhawk's first arrow, the slender blade finds flesh unprotected. A roar tears from its throat as dark blood pours from the wound. It wheels violently, its feathers bristling, and for the first time the great predator shows unmistakable signs of wear.

The owlbear is now Bloodied.

Those amber eyes, once fixed on Boggart, now burn with murderous intent.

With shocking speed, the owlbear pivots and lashes out. Its massive foreclaw scythes through the air in a sweeping arc.

You throw yourself backward just enough that the claws miss your chest...

...but not enough to escape entirely.
OOC:
Alex, take 14 damage. You can use Defend on our next round to reduce that number.

Redhawk, you force yourself to ignore the owlbear's deafening cries and the chaos unfolding around your companions. The arrow streaks across the clearing, its enchanted head erupting into flame moments before impact. It strikes the owlbear's shoulder in a burst of fire, singeing feathers and scorching flesh. The beast recoils with an enraged bellow, smoke rising from the wound as it tears the burning shaft free. Any ordinary beast would be collapsing by now.

The owlbear only grows angrier.

With Alex's rapier still lodged in its memory as the deepest wound it has suffered, the monstrous predator ignores the fresh arrows jutting from its body. Instead, it turns its full fury upon the duelist. Its claws rake toward Alex again in a savage flurry, while its bloodstained beak snaps forward with crushing force, determined to tear apart the one creature that dared draw so much of its blood.
OOC:
Alex, take another 10 damage.
OOC:
Igrem, Boggart, it's your turn. What do you do?
HP lost
Owlbear: 22 + 27 + 23 + 18 = 90
https://i.imgur.com/RVcTHRl.jpeg

Rolls

Owlbear: Rend & Tear - (2d6+10, RA)

(31) + 10 = 14

Beak - (2d6, RA)

(55) = 10

Jul 28, 2026 7:16 pm
Boggart is set upon by the fearsome beast, enduring it's shriek and turning aside monstrous blows as best as he's able, slashing claws and piercing beak rending huge gouges in his shield and flesh, narrowly avoiding death. He grunts under the weight of his injuries, clenched teeth stained red with blood, and knows in that moment that his healing gifts are not potent enough to save him from another such barrage. The only hope he has of surviving this battle is to heap such violence upon the owlbear that it is slain before it has a chance to kill them all.

Boggart roars as he strikes out with his mace, bringing the flanged head down onto the creature's flank. Puck follows suit, biting down with radiant fangs.
OOC:
Reaction (Defend): -9 damage
2nd Action: Attack (Mace)
3rd Action: Lifebinding Spirit (Attack [ignores armor])
Last edited July 28, 2026 7:53 pm

Rolls

Will vs. Frightened (DC 11) - (2d20h1+2, RA)

(518) + 2 = 20

Attack (Mace) - (1d6, RA)

(5) = 5

Lifebinding Spirit (Attack) - (1d6+2, RA)

(64) + 2 = 12

Jul 29, 2026 12:24 am
Boggart, you plant your feet and meet the owlbear head-on. The flanged head of your mace smashes into the owlbear's wounded flank, directly where Alex's rapier had pierced moments before.

The great beast stumbles, it's really injured now.

The glowing marten darts beneath the creature's guard and sinks radiant fangs into its throat. Golden light flares from the wound and radiant magic hurts it.

So its legs buckle and the colossal predator crashes to the earth with such force that loose stones bounce and dust billows around the fallen body.

It's dead

https://i.imgur.com/uFDM3vW.jpeg
For the past weeks—perhaps months—it had dominated these hills. It hunted the largest game, claimed the choicest territory, and forced every other predator to give way or keep its distance. Herds would have altered their grazing routes to avoid its range. Hunters would have found valleys strangely empty. Even bands of orcs would have had good reason to skirt its hunting grounds.

Its presence had already begun reshaping the wilderness around Wyvern Tor in subtle ways, many of which the nearby farmers and travelers would never have recognized.

Now, that balance has shifted once more. The hills lost their apex predator.

Whether more game returns, rival monsters move in, or the orcs grow peaceful (or bolder) without such a fearsome neighbor, only time will tell. For now, the four of you stand over a trophy that few adventurers ever claim.

You have slain an Owlbear... and lived to tell the tale!
OOC:
End of combat. Alex, you can Defend as usual, but other actions are not necessary...

Alex, Boggart, Redhawk, Igrem, What do you do?
Jul 29, 2026 1:06 am
As Alex skewered the owlbear with his brand-new rapier, it occurred to him that getting the undivided attention of a beast this massive and ferocious was, perhaps, not the actions best suited for a long, healthy, and peaceful life. But it was bold, it was. And his boldness was repaid with the said full attention of the monster, which turned it's head almost 180 degrees around and launched itself at Alex with a cry and outstretched talons, dripping with Boggart's blood. Alex flung himself back and twisted, so that the claws had to first cut through his hide jerkin before they reached his tender flesh [Reaction: Defend for 5hp; Net Damage 9hp; current HP = 20 - 7 - 9 = 4hp].

Staring up at the monster, Alex saw a flash of fire appear as a halo around the monster's head, the result of Redhawk's fire arrow. Any joy Alex felt at this successful attack completely evaporated as the monster screamed in pain and lashed out, once again, at the being it blamed for its predicament. This time, the claws struck hard and struck deep. Alex watched, with fading and graying vision as the claws emerged from his torso. Is that really what my spleen looks like from the outside he thought sluggishly. As he faded into unconsciousness, he thought he saw the beast start to stumble, but through the gray-red curtain, he could not be sure. Accept me, my lady, for I am coming to Kelemvor's plane… [min(4 - 10, 0) = 0; Alex gains one wound and is now Dying].
Last edited July 29, 2026 4:11 am
Jul 29, 2026 1:09 am
OOC:
First, @htech, that was freaking INTENSE. Well done. Second, that fantastic image of the party and the dead owlbear. Slightly inaccurate as Alex is a foppish dandy, not a hooded thief, and moreover is bleeding his life out under the beast's claws, but it remains a GREAT image of the party! Thank you. Now, can someone get Alex some band-aids, please???
Jul 29, 2026 3:49 am
OOC:
I agree, great combat! We really need another front line, lol. Probably should have used Shadow Trap instead of Assess on the first turn, as well. Oh well. Live (luckily) and learn.
Boggart is left panting, bruised, and bleeding after the beast falls. It takes a moment for him to steady his shaking legs and a moment longer to loosen the grip on his Mace. As if a spell had been broken, all tension leaves his body, and he falls to his knees, breathing heavily. His gaze is leveled at the dead owlbear before him. Puck dashes to his side to pulls at Boggart's mangled mail shirt and chatter insistently.

"Hm? Oh, Puck. What is...By the Lady! Hold on, Alex!"

Life returns to Boggart's limbs, and he rushes to Alex's side. He still draws breath, so Boggart sets about shoving organs back into place before closing his eyes and placing his hands over Alex's wounds.

"Good Lady, guide my hands. Let me be a vessel for your light..." He says, and gentle golden light like motes of dust and fireflies flow from his palms, staunching bloodflow and knitting flesh back together. Ghostly golden moths flit about, and wild grass and moss spring up beneath the pair of them as the Lady extends her mercy to the mortal plane once more.

Rolls

Searing Light (x2 for Merciful Healing) - Alex - (1d8*2, RA)

(3) + 2 = 5

Jul 29, 2026 9:53 am
Redhawk sees the magnificent creature fall. He will need a talon as a prize he thinks to himself. He sees Boggart rush to Alex as the dandy took some major damage in the fight. He has to give it to Alex he dealt a mighty blow to the beast and to Boggart as well. To stand toe to toe with that thing is crazy. As he walks up to start skinning this beast, the pelt will make a fine cloak "Well fought fellows. Surely there will be songs about this one." He will look to Boggart"How is Alex? Should we go back to the farm so he can fully recover?"
After skinning the owlbear Redhawk will harvest a talon as a prize. He will then say"I have never heard of anyone taking down an owlbear before. Should we harvest all we can? Igrem is there any use for organs or anything for magic?"
Jul 29, 2026 12:18 pm
OOC:
Perhaps we should send someone to get the cart to haul back the carcass? I’ll post in character in an hour or two.
Jul 29, 2026 12:40 pm
Igrem is relieved to see the creature fall after Boggart's last blow, but very much worried about his companions who were engaged in hand to hand combat with the monster. He rushes to Alex, his closest friend, and assists the little druid as much as he can. "Why did you have to take such foolish risks?" he asks, before doing his best to put up bandages to both his wounded comrades.

Once satisfied with the result, he takes a good look at the beast. "We should really take the whole of it." he answers to Redhawk, pensively. "Everything in the creature is valuable: beak, talons, organs, hide. It would be a shame to leave it to waste."
Jul 29, 2026 2:42 pm
OOC:
Quote:
First, htech, that was freaking INTENSE. Well done.
Quote:
I agree, great combat!
Thank you! Really happy that you enjoyed =D
Afternoon, 29th of Ches
Alex, you awaken with a violent gasp, air rushing back into your lungs as though you had been underwater. Pain greets you immediately, but the ghastly wound across your torso has been closed by Mielikki's grace. You came within a hair's breadth of Kelemvor's judgment but it was not this time.
OOC:
Alex, heal 6 HP from Boggart's spell, instead of the 5 above. Unfortunately, GP's dice roller can't multiply.

Boggart, you look from Alex to your own battered shield and torn mail, and the lesson is impossible to ignore.

You did exactly what you set out to do: you held the line. But you nearly died doing it. Against a creature like this, better armor, stronger protection, enchanted gear, defensive blessings, or even a few potent potions could mean the difference between standing your ground and falling before your companions have a chance to bring the enemy down.
Redhawk, you kneel beside the fallen predator and carefully work one enormous talon free from its paw. Even separated from the beast, it is nearly the length of a dagger. A fine trophy. =)

Nineteen talons remain.

Then, you study the carcass with a hunter's eye. Properly skinning an owlbear of this size is no quick task. Even working efficiently, it would take a full shift, and realistically require at least two dedicated people to finish before dusk while preserving the valuable hide.

Igrem's suggestion of taking the whole carcass is another matter entirely. Someone would need to walk all the way back to Narth's farm, fetch Gertrude and the wagon, then return here before hauling the enormous body back. That journey alone would consume an entire day.
Igrem, you examine the owlbear as well. You were right. Very little of this creature would go to waste.

The next challenge, though, is time.

Properly harvesting and preserving these materials—and later crafting them into magical items—would mean returning to the cottage, or better yet, to Phandalin, where you would have the space and tools to work. Every shift spent doing so is a shift not spent searching for Joren or tracking the orcs toward Wyvern Tor.

On the other hand, if you invest that time as soon as possible, the four of you may face the dangers ahead carrying equipment forged from the remains of a Legendary creature—a significant advantage against whatever awaits in the hills.
OOC:
What do you do?
Jul 29, 2026 4:26 pm
OOC:
Sorry. Unexpected funeral today. Will check back in this evening.
Jul 29, 2026 7:30 pm
With the crisis now well over with the return of Alex to consciousness, Boggart breathes a sigh of relief and falls back into his elbows, his head dropped back to face the sky while his chest heaves a great sigh. Igrem approaches not long after to bandage his wounds. He smiles. "Thank you, kindly."

He had been close to death this time. If his splintered shield had failed to turn aside a portion of the blows he suffered, it would have surely been his end. There was not time to think of it in the midst of battle, but now he keenly feels the reaper's blade retreat from his neck. And what would have happened if he had fallen? He would not have been able to administer his Lady's mercy to save Alex. One death would have made two, perhaps more.

The thought makes Boggart shudder.

Puck worms his way beneath a hand to comfort him, and he smiles. "We made it through," he says, "somehow." That has always been his attitude; things will work out. And until now it has. But now the challenges he faces are greater than a simple shirt of rusty mail and an old wooden shield seemed capable of facing. Just one encounter with a deadly foe has seen that more rings of mail lay scattered across the hills than affixed to his shirt, and his shield more splinter than not.

Mayhaps the time has come to accept his charges with greater care.

"I propose we split the party. Alex and Igrem should go back to the farm to retrieve Gertrude and the cart, and Alex should rest to recover. Meanwhile, Redhawk and I will scout ahead to locate the orcs and assess their strength. I may be battered, but I have not spent all of my Lady's blessings, and can carry on still.

"Once finished, we will meet back here and take our trophy back to the farm. Then we can hold council and decide our next steps. What say you?"
OOC:
After catching my breath, I am up to 18/32 HP. I survived with 2 HP! I still have 8 mana and Puck, so I should be good.
Last edited July 29, 2026 7:34 pm

Rolls

Catch Breath (4 Hit Die) - (4d8+4, RA)

(3522) + 4 = 16

Jul 29, 2026 8:48 pm
Redhawk will look to Boggart"If this thing is as valuable as Igrem says we should not leave it unguarded. Alex is hurt and Igrem is no hunter. Maybe I should go back alone and fetch Gertrude and the wagon. That Alex can ride back if need be and I can move quicker on my own." Looking around"I can set the bear traps around before I leave."
Last edited July 29, 2026 8:56 pm
Jul 30, 2026 8:13 am
"All good suggestions." ponders the mage. "But I have yet another one, for this encounter proves once again that we are never as strong as when we are together. What if we hide the remains of this beast nearby, so that it is not stolen or taken to pieces by anyone coming by? We could pick it on our way back."

Looking at his companions, he adds: "Let's not forget that we are in a race against time to save Joren and prevent things to escalate with the orcs."
OOC:
Would Igrem's Ice Disk utility spell be able to carry the owlbear?
Jul 30, 2026 9:42 am
Redhawk hearing the suggestion from Igrem"That sounds good but wouldn't we want to harvest this creature as soon as possible? That is the number one rule of hunting. We don't want things to start decomposing. Worms and maggots and all."
Jul 30, 2026 10:11 am
OOC:
Quote:
Would Igrem's Ice Disk utility spell be able to carry the owlbear?
It can carry up to 250 lbs. That isn't enough for everything, but it would certainly help you take some parts to the cottage. What will you take?
Quote:
wouldn't we want to harvest this creature as soon as possible? That is the number one rule of hunting. We don't want things to start decomposing
As Redhawk said, decomposition affects what you end up with. Claws, bones, and the beak might remain useful for those few days, but the eyes, meat, and organs would rot away.

What do you do?
Jul 30, 2026 11:04 am
Boggart, you weigh everyone's suggestions. Igrem is right about one thing: there is comfort and security in staying together. After seeing Alex nearly die, that's something pressing on your mind.

At the same time, you cannot ignore the value lying at your feet.

If you and Redhawk spend the rest of the afternoon skinning the owlbear, Igrem could use his spells to magically carry and preserve the harvested materials. That would allow the four of you to continue your journey together with the hide and all nineteen remaining talons, without needing to fetch the wagon. Those alone would be enough to fashion valuable equipment in the future—sturdy armor from the hide and enchanted arrows or darts from the talons.

The drawback is obvious. There is only so much magical storage available. The meat, eyes, blood, and most of the internal organs would have to be left behind. Perhaps the heart, too, might have possessed some magical value, though you are not knowledgeable enough to say for certain.

A second possibility occurs to you. Rather than skinning the beast now, you could conceal the carcass as best you can, take the talons with you, and have Igrem use his spells to carry and preserve the bulk of the meat and organs. You could all return to Narth's farm, give Igrem just enough time to brew a few potions or prepare useful alchemical ingredients, then come back later for the rest of the carcass—with or without Gertrude and the wagon.

The third option is essentially your original proposal, now with clearer trade-offs. You and Redhawk remain behind after harvesting the owlbear while Alex and Igrem return to the farm, using Igrem's magic to transport and preserve the meat and organs they can recover. It would likely recover the greatest amount of value from the beast, but at the cost of splitting the party while you and Redhawk keep moving.
Jul 30, 2026 11:08 am

What should we do? Majority wins Public

Skin it now, keep the most valuable parts, move on, keep the party together
Hide the carcass, go back to the farm, keep the party together
Skin it now, grab it all, split the party
Jul 30, 2026 8:43 pm
Boggart listens to his friend's counsel before speaking again. "Forgive me, my words were rash.You both speak wisdom. Clearly we are stronger together, and who knows what other dangers lurk in these hills? Perhaps we should take what we can and give the rest back to the wild."

The druid pauses in thought. Something is troubling him. "Why did no one mention this beast to us? A predator like this should be known in these lands, or else sign of it be plainly seen, yet neither in Phandelin nor the farmstead did we receive word of it. Does this not strike you as odd?"
Last edited July 30, 2026 8:44 pm
Jul 30, 2026 9:34 pm
Redhawk will think a second"I don't think we should let any of this go to waste if possible. Skin it gut it take the talons and eyes head back to the farm to gain an advantage I say. We can hide the rest." Thinking Boggart's comment about not hearing about this creature he will answer."I think it strange as well but maybe it has just moved into the area. These are farmers out here not hunters. They may not venture to far away from home. With the orcs roaming about and all they may stay away from this area completely."
Jul 30, 2026 11:00 pm
htech says:

What should we do? Majority wins Public

Skin it now, keep the most valuable parts, move on, keep the party together
Hide the carcass, go back to the farm, keep the party together
Skin it now, grab it all, split the party
OOC:
Actually, I want Redhawk and Igrem to stay and guard the carcass while Boggart and Alex go back and get the cart, and do no skinning in the field but under better conditions, be it the Tezrin guest house, or better, Phandalin. We have a good reason why we are making this detour, and we will find better purchasers in civilization for anything we do not want to craft on our own. And it helps our renown for people to see our trophy in full.
Jul 30, 2026 11:13 pm
OOC:
I am fine with that.
Jul 30, 2026 11:14 pm
OOC:
Thank you for your collective patience. Alex is now at 6hp, no longer dying, and in the interests of alacrity, please assume a sufficiently flowery pean of thanks to you and the Lady of the Forests, Boggart 😝
Alex listens to the party's debate as he relishes the proper arrangement of his being: organs and fluids on the inside and skin on the outside. I must make an offering of gratitude to both my Lady and the Lady of the Forests when we get back, he thinks. He still cannot get over the sheer size and inherent menace of the creature, even as he leans against its cooling corpse.

If I may, good fellows, perhaps we should not consider carving this creature until we get to more…sanitary…conditions, such as the town of Phandalin? Moreover, just consider the renown we would earn displaying this trophy to all and sundry. Lastly, for any of the animal which we will not use ourselves, wouldn't we get better prices from the costers or any wizards or temples in town? We should make haste before the effects of decomposition deprive us of our gain. I am certain that once Masters Harbin and Sildar see this awesome predator, they will understand why we took a temporary hiatus from our orcish quest. For that matter, it is clear the balance of power in this area has shifted, and the town will want to know. To that end, perhaps Boggart and I should hightail it. and here Alex coughs wetly, excuse me, back to Master Tezrin, get Gertrude and her wagon, whilst Redhawk and Igrem watch over the carcass, and harvest anything which would rot within a day, and then we all make tracks to Phandalin to maximize our return on the investment of much of our physical well-being.
OOC:
DM, have we earned any XP since we reached Phandalin, or are do you have set "events" at which you will assign them?
Edit: Also, DM, if it makes sense for us to know, please inform us if my plan means the animal loses more value than the other options. Alex is enamored with the shiny stuff, after all.
Last edited July 30, 2026 11:15 pm
Jul 30, 2026 11:18 pm
Redhawk will nod"That sounds a fine plan to me. We should not press on anyway with you in your current condition. We will return full strength and with some goodies to boot." Grinning"I can hear the songs already."
Last edited July 30, 2026 11:20 pm
Jul 31, 2026 2:10 am
OOC:
Quote:
DM, have we earned any XP since we reached Phandalin, or are do you have set "events" at which you will assign them?
We are using milestones. The Nimble rulebook calls it "an appropriately challenging quest or adventure"

Yeah, I think that's the translation for your "events" =)

So no, there are no XP increases, just a straight "Level up" when appropriate. You're not lvl 4 (yet) but I am "keeping track" of your deeds and will let you all know when you're there 😀
Quote:
Also, DM, if it makes sense for us to know, please inform us if my plan means the animal loses more value than the other options. Alex is enamored with the shiny stuff, after all.
Oh, that's a good plan. You can keep most of the Owlbear this way. Like Redhawk said: I can hear the songs already.

Igrem, Boggart, do you agree with the new plan?
Jul 31, 2026 3:52 pm
Igrem shrugs, but does not oppose the idea. Even though he is not really comfortable while staying outside.
Jul 31, 2026 10:48 pm
"Fine, fine!" Boggart throws his arms up and laughs. "I could have saved myself the trouble if I had but waited for Alex to speak. Let's be on our way. The sooner, the better."

He hauls himself to his feet and brushes the dirt off of his knees and backside. Puck quirks his head and bounds after.
Last edited July 31, 2026 11:43 pm
Aug 1, 2026 9:57 am
Late Afternoon, 29th of Ches
Igrem, you watch your companions disappear over the western ridge before turning back to the fallen owlbear. With a few quick words and gestures, you weave a Chillcraft spell that cloaks the carcass in unnatural cold. Frost creeps across the feathers, the exposed flesh stiffens, and the air around the beast grows noticeably cooler. It is not enough to stop time, but it should greatly slow decay until the others return.

Satisfied, you settle onto a nearby boulder within sight of the carcass, so you can take care of it. The great predator lies silent and almost frozen, while you open your chromatic dragon tome and begin reading, one eye never straying too far from the surrounding hills.

If all goes well, Alex and Boggart should be back with Gertrude by tomorrow.

Redhawk, you find yourself with an unexpected stretch of time.You could spend the afternoon improving the campsite, setting traps around the carcass, hunting fresh game, cooking the owlbear for dinner, crafting arrows or repairing equipment, scouting the nearby hills, or simply standing watch alongside Igrem.

What would you like to do?
Meanwhile, Alex and Boggart turn west, leaving the rocky ridge behind. The excitement of battle fades, replaced by the steady rhythm of travel.

The afternoon sun hangs lower with each mile as the two of you follow the broken hills toward Narth Tezrin's farm. You can force march through the evening, reaching Narth's farm after dark and sleeping safely there, though the extra exertion will take its toll.

Or you can make camp here in the wilderness, rest beneath the open sky, and continue to the farm at first light, arriving later tomorrow but avoiding the strain of pushing on.
OOC:
Alex, Boggart, please choose and make a Naturecraft roll.
Aug 1, 2026 10:12 am
Redhawk will take some time to scout around the area and set traps where there is most likely to be foot traffic. He will also take some time to hunt and forage for dinner also to find the best natural camouflaged spot to keep an eye on their kill through the night. It will be a long one.

Rolls

Naturecraft w adv - (2d20h1+5, RA)

(1317) + 5 = 22

Aug 1, 2026 10:22 am
Redhawk, you spend the remaining daylight making the most of your time.

First, you circle the area, choosing the most likely approaches to the carcass and carefully setting the borrowed bear traps where an unwary intruder might step. You take care to conceal each one beneath loose soil and dry grass, leaving only the faintest signs for yourself to recognize later.

Once satisfied with the defenses, you turn your attention to the evening meal.
OOC:
Ah, I forgot. There is no need to hunt.
The young moose the owlbear killed earlier still lies where it fell. You carve away several good cuts of meat, gather dry brush for a modest cooking fire hidden among the rocks, and before long the rich smell of roasting venison drifts quietly through the scrubland.

You glance across at Igrem over the dancing firelight.

"So," you begin, settling back against your pack, "let me tell you a story..."
OOC:
Redhawk, what story do you share with Igrem as the two of you keep watch over the fallen Legendary beast? Tell us a good one and, together with your success above, this will grant you 1 Inspiration.
[ +- ] Inspiration
Igrem, interesting conversation will get you Inspiration as well. Take your time, there are a few posts until Alex and Boggart are back ;)
Aug 1, 2026 11:56 am
OOC:
Map update.

Igrem and Redhawk in blue, Alex and Boggart in red
https://i.imgur.com/NyEaB4f.png
Aug 1, 2026 2:16 pm
OOC:
If the farm counts as safe rest, I say we push on.

Rolls

Naturecraft - (1d20+3, RA)

(16) + 3 = 19

Aug 1, 2026 4:29 pm
So as they sit and eat by the fire, Redhawk will look to Igrem"Let me tell you the story of my name day." Redhawk will take a drink of water swallowing a bite of moose."I come from a small village of about 300, called Ashley, in between a great forest and hill country. When males turn 13 we have our name day. We are presented to the village council and there is a small party during the day, then at night we are taken out into the forest and left alone for our first night hunt." He takes another bite and drink "We are given sacks and a stout stick and are told to bring back bird called a snipe. These birds are very elusive and it is told that only a few have been caught through the decades. It has been so long since one had been caught that there isn't even a good description of what one looks like. So they lead us out and we split up to go find our snipe. It is dark, mind you, in the woods so as I am looking I keep hearing this sound I have never heard before. It was like a raspy screaming noise. I figured I was on the right trail. I move silently toward the noise and come upon a bird sitting on a low branch. I move in club it and bag it." Redhawk thinks back for a second and smiles"I was so excited. I was the first one to catch a snipe in probably 150 years. I run back to Ashley and awaken my father. 'I got one!! I got one!!' I yell. He wakes up confused and asks 'One what?' I look at him 'A snipe!'"Taking another drink of water Redhawk continues"Just then that raspy scream starts coming from the bag. I see a surprised look come over my fathers face. So I open the bag and this bird came flying out. My father tripped over a chair and fell straight on his butt. 'There is no such thing as a snipe!' he yells 'What the hell is that thing?' We finally catch it again after it has completely wrecked the kitchen knocking everything off the shelves." Pausing to laugh"It turns out I caught a Vulturine Parrot. The thing was scary looking but harmless. Turns out they are almost as rare as the made up snipe and only come to our wood every 20 years for a certain type of fig that grows at that time". He takes a bite and another swig"Boy, the look on my fathers face when that thing flew out of the bag and he fell on his butt. That is one the best memories of my life right there."

https://i.imgur.com/vytsXP9.jpeg
Last edited August 1, 2026 4:38 pm
Aug 1, 2026 7:15 pm
OOC:
Gremlin says:
If the farm counts as safe rest, I say we push on.
It does. Alex, what do you do? Please roll Naturecraft as well.
Redhawk, great story! You deserve an Inspiration. This will last until you use or your next Safe Rest.

Igrem, what do you say?
Aug 1, 2026 8:07 pm
Igrem smiles. "Nice one, Redhawk. Sometimes I wish I was raised in the wild, or near it. That was mostly studies and practice for me, for better or worse." answers the mage, swallowing a piece of meat. "And you can congratulate your mother as well. She made a very good cook out of you as well!"
OOC:
Sorry, a bit tired today for inspiration. Maybe at a later time?
Aug 1, 2026 8:34 pm
OOC:
Quote:
Sorry, a bit tired today for inspiration. Maybe at a later time?
Yeah, no problems. ;)

Continues in my next post, after Alex's roll.

Rolls

Secret Roll

Secret Roll

Secret Roll

Aug 2, 2026 2:22 am
Gremlin says:
OOC:
If the farm counts as safe rest, I say we push on.
Agreed.

Rolls

Naturecraft - (1d20+2)

(11) + 2 = 13

Aug 3, 2026 9:02 pm
Alex and Boggart, you press on despite the fading light.

The last miles are the hardest. The hills that seemed merely uneven in the afternoon become treacherous after sunset. Loose stones shift beneath your boots, thorny shrubs tug at your clothes, and every shadow between the rocks looks like another lurking monster. Alex's wounds protest every step, and more than once Boggart slows the pace to keep the two of you together.

Still, fortune favors you. Well after nightfall, the familiar outline of Narth Tezrin's farm emerges beneath the light of the moon. The farmhouse windows glow faintly behind shuttered panes. Whoever is still awake has remained indoors. No one is outside, and the yard is quiet save for the occasional bleat from the sheep and the soft rustle of the wind through the barn.

The guest cottage stands just as you left it. You are welcome to let yourselves in, rest there for the night, or wake the Tezrin family if you wish.
OOC:
What do you do?

Igrem and Redhawk, the night passes uneventful. Whether frightened by the scent of the Legendary predator or by the hidden traps Redhawk laid, no scavengers dare approac. The owlbear remains exactly where you left it, waiting for the others to return with Gertrude.

By dawn, the two of you are tired due to the night watch. You can rest a little bit more or do something else.
OOC:
What do you do?
Aug 3, 2026 9:11 pm
Redhawk will stoke the cook fire with the rising sun and get some moose cooking then go look some fresh berries and what not to go with it.
[ +- ] Forager

Rolls

Naturecraft w adv - (2d20h1+5, RA)

(184) + 5 = 23

Aug 3, 2026 10:26 pm
Boggart helps Alex along as best he can, though being half the man's height means that his options are somewhat limited. Bleary eyed and exhausted, the silhouette of the farmstead and the guest house stir the dying coals of his endurance.

"We're on the last stretch, Alex. Just a little more," he says. Finally they may rest, and on the morrow they'll be refreshed for the return trip. Whatever else the night may bring, Boggart will slip outdoors once Alex is situated and find a place nearby under the guidance of his Lady to sleep. He will not hazard two nights in a row beneath a roof; he dare not risk offending Her.
Last edited August 3, 2026 11:35 pm
Aug 3, 2026 11:58 pm
Alex wants to let the Tezrins know about the fearsome predator, but must sit down on the bed for a moment to catch his breath. In just a minute, I'll get up and wake the Tezrins. And that's the last thought that crosses his mind for the night.
Last edited August 3, 2026 11:59 pm
Aug 4, 2026 9:07 am
Igrem stays near the owlbear's corpse, keeping watch and resting more after a half night of sleep.
Aug 5, 2026 1:02 am
Redhawk, you ensure that food won't be a problem today and on your journey back to Phandalin, while Igrem rests a little bit more.
OOC:
You two should consider that night as a "Make Camp"
[ +- ] Make Camp

Boggart, you wait until Alex's breathing has settled into the deep rhythm of exhausted sleep before quietly slipping back outside.

The farm lies silent beneath the moon. Rather than wander aimlessly, you let instinct—and the gentle guidance of your Lady—lead your steps away from the buildings. Past the vegetable garden, beyond the pasture fence, and through a small stand of ash and birch, you find a secluded grove tucked beside a narrow brook.

It is a peaceful place. The moss is thick beneath the trees, the air cool and fragrant with damp earth, and fireflies drift lazily among the branches despite the late hour.

When dawn arrives, you awaken feeling rested and renewed after a Safe Rest beneath the open sky.

Returning to the farm, you find the buildings already stirring with the sounds of a new day.
Alex, you mean only to sit for a moment... Before you realize it, your eyes close.

When they open again, golden sunlight pours through the cottage window. For a bewildered instant, you wonder why the room is so bright.

Well... You have overslept.

Not by minutes, but by hours. This is considered a Safe Rest.
OOC:
[ +- ] Safe Rest
Anyway, outside, the farm has long since awakened. The morning's chores are already well underway, and somewhere beyond the cottage you hear the familiar sounds of sheep, children laughing, and the steady rhythm of work.

By the time you step outside, Boggart is already back from the grove.

The two of you find each other once more beneath the clear morning sky.
OOC:
What do you do?
Aug 5, 2026 11:01 pm
Boggart smiles upon seeing Alex up and about. Puck weaves his luminous form around the man's legs in a rambunctious greeting.

"Good morning, friend. I see that rest has treated you kindly, and I as well. Should we call on the Tezrins before we depart? We may need to ask to borrow a mule in addition to Gertrude, now that I think about it."
Last edited August 5, 2026 11:17 pm
Aug 6, 2026 12:40 pm
"I wonder how long they will take to come back." says Igrem to his companion, eagerly eating the food Redhawk was able to bring back after having cooked it.

"I hope nothing will happen to them, but, should that happen, we must decide how long we should wait before being on the move ourselves. What do you think?"
Aug 6, 2026 4:01 pm
Absolutely, Boggart, we should tell the Tezrins and then head right back to our friends.
Aug 6, 2026 10:32 pm
Their course decided, Boggart heads to the main house and knocks on the door in search of Narth to inform him of developments and petition to borrow a mule for use in owlbear carcass transport.
Aug 6, 2026 11:19 pm
Boggart, you find Narth already awake and beginning another day's work around the farm. The old merchant-turned-farmer listens intently as you and Alex quickly bring him up to date: the owlbear, the battle, the split in the party, and the need to recover the carcass.

Though visibly impressed by the feat, his thoughts never stray far from Joren. Even so, he agrees that there is little more his family can safely do for the moment. Until you return with better information, any attempt to organize a search would likely end in needless bloodshed.

He decides to wait another day or two, trusting your company to uncover what happened before Tomas forces the neighboring farmers into rash action.

When you ask about transporting the owlbear, Narth readily agrees. He lends you one of the farm's mules without hesitation, explaining that you can use it alongside Gertrude to haul the carcass back here. Once the owlbear has been brought to the farm, the borrowed mule can remain with the Tezrins while you continue on to Phandalin with only your own wagon and Gertrude.
OOC:
Boggart, is that ok?

Igrem says:
"I hope nothing will happen to them, but, should that happen, we must decide how long we should wait before being on the move ourselves. What do you think?"
OOC:
Redhawk, what do you do?
Aug 7, 2026 12:19 am
Taking a swig of water to wash down the food he is eating he look Igrem."I would say by at least mid-day tomorrow. I hope they are back sooner. I have the traps out. Maybe I should gather some dry sticks to put along any paths or game trails so we might hear a snap. Sorta like an early warning system."
Aug 7, 2026 8:23 am
Igrem nods. "Yes, we should do that. Can I be of any help?"
Aug 7, 2026 9:47 am
"I think it best if you stay with the kill just in case. It won't take me long and I won't be far so if the need arise yell for me." Redhawk will then move off to complete the task. Thinking to himself I forgot my bells a string for trips. I will have to remember those when we go back to town.
Aug 7, 2026 1:56 pm
OOC:
htech says:
Boggart, is that ok?
Works for me!
"Thank you again, master Tezrin," Boggart says and bows. The pair of adventurers gather their things and hitch Gertrude and Daisy (the borrowed mule) to the cart, departing with haste back the way they came. Hopefully, the return trip will be free of complication...

Rolls

GM edit: Naturecraft DC8 - (1d20+3, RA)

(14) + 3 = 17

Aug 7, 2026 3:38 pm
Alex and Boggart, you gather your belongings, harness Gertrude and Daisy to the wagon, and set off at a steady pace toward the eastern hills.

The return journey proves far easier than the previous evening's forced march.
Afternoon, 30th of Ches
Igrem and Redhawk, your long vigil finally comes to an end. From your concealed position, you spot the familiar wagon cresting the rocky rise. Gertrude plods faithfully at the harness, while a second mule walks beside her, pulling its share of the load.

A few moments later, Alex and Boggart emerge on foot.

The preserved owlbear lies untouched by scavengers or strangers. For the first time since yesterday afternoon, the company is together again.
OOC:
What do you do?
Aug 7, 2026 5:10 pm
"Well, folks, it seems we only have a few days grace from the Tezrins, but we need those days to shlep the carcass to Phandalin if we want to maximize the return on our near mortal investment, no?"
Aug 7, 2026 6:20 pm
"Welcome back. Sounds good to me let's load up and move out. Or shall we stay here tonight and move out in the morning. Or could we make it back to the farm today and move out in the morning?"
Aug 8, 2026 10:59 am
Redhawk says:
Welcome back. Sounds good to me let's load up and move out. Or shall we stay here tonight and move out in the morning. Or could we make it back to the farm today and move out in the morning?"
Boggart, Igrem, you can:
1. Advance halfway (1 hex) and camp closer to the farm. This will reduce the total travel time without requiring a forced march.
2. Stay here for one shift (doing something else), camp, and leave in the morning. This will allow you to use your traps and knowledge of the terrain from yesterday.
3. Make a forced march through the night and the wilderness and reach Narth's farm at night.
OOC:
What do you do?
Aug 8, 2026 12:11 pm
"I would vote we stay hear tonight . I have secured this place pretty well and can put out a couple more snares if need be. We still have moose to eat and things that I have foraged."
Aug 8, 2026 5:07 pm
"Sounds good to me." says Igrem. He chuckles: "It seems I am getting used to this kind of life!"
Aug 9, 2026 12:13 am
The late afternoon is yours to spend as you wish. The owlbear remains safely preserved by Igrem's magic, and the traps Redhawk placed yesterday still guard the approaches.

Perhaps you might search the surrounding hills for useful resources, inspect or prepare equipment, share stories around a small fire, or simply rest after the ordeal.

Once the shift is over, you can make camp and settle in for the night. I guess the party follows its usual watch order, with Igrem taking first watch, followed by the others in their customary rotation, right?
OOC:
What do you do during the late afternoon?
Aug 9, 2026 12:16 am
"I'll take first watch, then. I'd like to get an early start tomorrow; I'm anxious to see this task done," Boggart says.
Aug 9, 2026 12:56 am
Redhawk will take it easy, sharpen his sword, dagger, arrow heads and rest up. He and Igrem had a long night the night before with just the two of them. He will take which ever watch the others don't want.
Last edited August 9, 2026 12:57 am
Aug 10, 2026 9:04 am
Igrem catches up with his companion when they come back, and spends his time between studying and checking the status of the beast's remains. When the night is over, he is ready to go early, eager to finally leave this place!
Aug 10, 2026 1:13 pm
Alex takes the midnight watch, as is his wont. The night and half a day he spent in the Tezrin's eiderdown was remarkably refreshing. Moreover, the seriousness of the encounter with the owlbear, and the closeness he came to Tymora's loving embrace, reinforced the need for further training in both the martial and stealthy arts.
Aug 10, 2026 4:38 pm
Deep Night, 1 Tarsakh
Alex, you settle into the midnight watch. The hills are quiet beneath the stars, and for a while nothing disturbs the camp.

Then you hear something. A low scrape of earth and bones. You turn toward a shallow depression a short distance from the camp. Scattered there are the old, weathered bones of a warg. The remains have clearly been exposed to the elements for a long time. So long that the bones are bleached and dry...

Except one of them just moved.

A foreleg shifts against the dirt. Then the skull jerks slightly, its empty jaws scraping against the ground. Soon, more bones begin to twitch and pull themselves together, as though some invisible force is drawing the remains back into their original shape.

The dead warg (S1) is reassembling itself.
https://i.imgur.com/3AW9Rgp.jpeg
OOC:
Alex, what do you do?
Aug 10, 2026 8:15 pm
Upon being woken by Boggart, Alex thumps the little druid on his shoulder and says "pleasant dreams, my friend." At the beginning of his watch, Alex ran through various rapier forms and then had a spirited bout of knife juggling. Working up a light sweat, Alex takes a drink of water and settles in to the watch, his back to the flames so as not to be night blinded.

The night is cool, yet comfortable, with the faint scent of greenery in the crisp air. Alex takes a deep breath, savoring it. What a beautiful night, Alex thinks as he gazed around. The campfire makes strange shadows dance along the ground. A boulder here; some old bones there, the interplay of the low red light and the dark shadow was mesmerizing. Alex watched as the night performed a shadow puppet play, just for him. Letting his eyes wander over the nearby ground, they suddenly jerked back to one of the boulders. Shadows shouldn't act like that, he thought. The base on the ground should stay the same and only the part above ground should flicker. Standing up, he took a step forward, and then saw to his horror that the bones themselves were moving! There was only one possibility of which Alex could conceive. Running back to the camp Alex yelled at the top of his lungs:
'WARE! THE UNDEAD ARE AMONGST US! GET YOUR BLUDGEONING WEAPONRY, WE ARE ATTACKED!.
Alex grabs for his sling as he frantically tries to wake the rest of the party.
Last edited August 10, 2026 9:36 pm
Aug 10, 2026 9:43 pm
OOC:
Roll for Initiative!

The whole party can act
Aug 10, 2026 10:29 pm
"I'm up!" Boggart startles awake from Alex's booming voice, sitting bolt upright before he has a chance to comprehend his actions. His mind is still hazy with the fog of deep dreams, and it takes him painful moments to wrest his consciousness back to alertness, rubbing his eyes until they focus on the undead beast reanimating before them. He scrambles to his feet and grabs for his mace and shield, shaking the last bits of heaviness from his limbs as he steps in front of the party and squares up for a fight.
OOC:
1. Stand up from prone, move to O14.
Last edited August 10, 2026 10:39 pm

Rolls

Initiative - (1d20+2, RA)

(4) + 2 = 6

Aug 11, 2026 12:40 am
Redhawk being a very light sleeper is up and ready with bow out. He has no bludgeoning weapons so arrows will have to do.

Rolls

initiative - (1d20+3, RA)

(12) + 3 = 15

Aug 11, 2026 1:14 am
OOC:
Maybe it’s different in nimble, but skeletons take half damage from S/P weapons in about every flavor of D&D, given the empty space, but either take regular or extra from B, because no flesh to absorb the damage. I think anyone who lives in a major city could be expected to know about skeletons. Now knowing a ghast from a ghoul would be out of character for Alex. DM can always overrule, of course.
[ +- ] Cheat
Last edited August 11, 2026 1:15 am

Rolls

Initiative - (1d20+3)

(4) + 3 = 7

Initiative: Cheat ability - (10+3)

() + 13 = 13

Aug 11, 2026 4:47 pm
Igrem gets up in a hurry, not happy to be forcibly awaken in these already precarious parts. "What new devilry is this? I knew staying here was risky!" Shaking the disappointment en sleepiness, he appraises the position of the enemy.

Rolls

Initiative - (1d20+2)

(11) + 2 = 13

Aug 11, 2026 9:45 pm
OOC:
Igrem, Alex, Redhawk, you have 2 actions each. What do you do?
https://i.imgur.com/MNCkKKf.jpeg
Aug 11, 2026 10:18 pm
OOC:
Allowing diagonals, the undead warg is 9 squares from me, which is in range of my sling.
Alex is hyperventilating. He knows of the undead; he even has friends who have come across them in some of the more deserted Waterdhavian necropoli. However, he has specifically not frequented those areas. If I wanted to deal with the undead, I would have become a Luckbringer. He wound up and let the slingstone fly [Action 1: Attack].

Watching the pebble knock into the pile of bones, Alex assessed the unholy being's movement and instinctually calculated angles and trajectories [Action 2: Create an Opening - Finesse].
Last edited August 12, 2026 1:06 am

Rolls

Sling - (1d4+2, RA)

(2) + 2 = 4

Finesse: Assess - Create an Opening DC12 - (1d20+5)

(18) + 5 = 23

Aug 12, 2026 12:34 am
Redhawk will mark the skeleton and the fire his bow at its head since that is the biggest target. If the arrow does nothing maybe he will pick up rocks and throw them.

Rolls

Short bow w/adv - (2d6h1+2, RA)

(21) + 2 = 4

Aug 12, 2026 7:16 pm
Alex, you let the slingstone fly, and it cracks against the reassembling bones. The impact knocks a few fragments loose, but the creature continues pulling itself together.

Redhawk, you draw and fire at the skull as the creature finally pulls itself upright. The arrow strikes, yet the damage is surprisingly minor. The bones are not protected by any obvious magical resistance; the arrow simply fails to do much harm. Bad luck, perhaps.

The skeletal warg then emits a high, unnatural howl, a dry, rasping imitation of the sound a living warg might make. The cry carries across the dark hills.

A moment later, another howl answers from somewhere in the distance.

Then another...

HP lost
S1: 8
OOC:
Igrem, you have 2 actions before the warg. What do you do?
https://i.imgur.com/MNCkKKf.jpeg
Aug 13, 2026 2:28 pm
Frightened by the howl in the distance, Igrem elects to use Lightning magic, hoping to shatter the undead enemy and possibly some of its nearby companions.
OOC:
Action #1&2: Cast Arc Lightning at the skeletal warg.
Last edited September 4, 2026 8:09 am

Rolls

Arc Lightning damage - (3d8, RA)

(145) = 10

Aug 13, 2026 7:38 pm
Igrem, you rise abruptly at the sound of the answering howls and reach for your lightning magic, but fear and exhaustion make the casting clumsy. The spell twists as it leaves your hands, arcs wildly, and strikes you instead. The shock leaves you stunned and smoking, but still standing.
OOC:
Igrem, take 10 damage. You are now Charged.
[ +- ] Force of Will
Igrem, please Demand Control.
Then the darkness beyond the camp begins to move. One pair of pale bones emerges from the scrub, followed by another and another, until seven more skeletal wargs stalk into view, and spread through the darkness around the camp.

The first undead warg advances...
OOC:
Enemy's round. Continues on my next post!
Aug 13, 2026 9:26 pm
Boggart, you barely have time to raise your shield before the skeletal warg lunges. Its very fast (Speed 10). The first swipe passes wide, claws scraping harmlessly through the air, but the second catches you across the side with a sharp rake of bone and claw.
OOC:
Take 6 damage
HP lost
S1: 8
OOC:
Players turn! Boggart, Igrem, Alex, Redhawk, what do you do?
https://i.imgur.com/etvSfem.jpeg

Rolls

Rip Apart - (1d6+2, 1d6+2, RA)

1d6+2 : (1) + 2 = 3

1d6+2 : (4) + 2 = 6

Aug 14, 2026 12:30 am
OOC:
I’m traveling and so do not have access to my source books. Am I too close for ranged combat? I’d like to use bludgeoning weapons if I can. If I can use the cheat feat for auto-crit then n a distracted enemy in melee range, is it still half damage with piercing?
Aug 14, 2026 8:51 am
OOC:
Avraham says:
Am I too close for ranged combat?
No. As long as you’re not adjacent, there are no penalties.
Avraham says:
I’d like to use bludgeoning weapons if I can. If I can use the cheat feat for auto-crit then n a distracted enemy in melee range, is it still half damage with piercing?
These specific creatures have no resistances or vulnerabilities. Some skeletons do, but it depends on their exact level and stats.
Aug 14, 2026 5:13 pm
"Puck!" Boggart intones as the undead Warg closes with vicious attacks, and the golden marten coalesces from the divine energy of nature around him. Puck attacks [S1], flashing golden fangs biting down on the nearest rotting limb. Boggart channels the authority of the Lady into a mighty rebuke, which seems to echo over the hills as it buffets the undead in front of him. "Begone!"
OOC:
1. Lifebinding Spirit (-1 Mana)
2. Puck attack [S1]
3. Rebuke [S1]

Rolls

Puck attack - (1d6+2, RA)

(4) + 2 = 6

Rebuke (Doesn't miss, 2x against undead) - (1d6, RA)

(3) = 3

Aug 15, 2026 9:04 am
Boggart, you watch Puck's luminous fangs clamp down on the skeletal warg, followed by the force of your divine rebuke.

A living warg might have fled after such punishment, especially with an unfamiliar golden creature tearing at it and divine power driving it back. But this thing shows no such instinct. It simply turns its empty skull toward you and keeps fighting, utterly indifferent to pain, fear, or self-preservation.
OOC:
S1 is now Bloodied.
[ +- ] Bloodied
HP lost
S1: 20


https://i.imgur.com/etvSfem.jpeg
OOC:
Alex, Igrem, Redhawk, what do you do?
Aug 15, 2026 11:18 am
Since S1 charged and is right there Redhawk will quickly shoulder his bow draw his short sword and attack.
OOC:
I figured the shouldering and drawing is one action so two attacks

Rolls

Short sword/adv - (2d6h1+2, RA)

(15) + 2 = 7

Short sword - (2d6+2, RA)

(6645) + 2 = 23

Aug 15, 2026 11:55 am
Redhawk, you see the battered skeletal warg lunge again, already within striking distance. You sling your bow over your shoulder, draw your short sword, and step into the creature's path. Your blade catches the undead beast with a decisive strike, smashing through its brittle bones. The skeleton collapses into a scattered heap.
OOC:
S1 is dead.

Since it's been more than a day since my last post and Kwll is traveling, I'm going to post as Igrem. Tomorrow I'll post as Alex, if Avraham doesn't do it, as he is also traveling

Igrem, you feel somewhat stronger than you did during the night. Your rest has allowed some of the wounds from the owlbear to heal, though the memory of that battle is still painfully fresh.
OOC:
I am retconing that he spent a Healing die during the night. There was no reason not to, really. He now has 2 of 3 HD left.
[ +- ] Make Camp
As you look beyond the first skeleton, you notice several of the remaining undead wargs moving toward Daisy and Gertrude, their empty jaws snapping as they close on the mules.

"NO!" - you say, using your magic to prevent S8 from attacking Daisy.
OOC:
[ +- ] Demand Control - NO
Then, you move back, quickly raising your hands as you attempt to summon lightning once more. This time, your spell answers your call. A violent bolt tears through the darkness and catches two of the skeletal wargs, (S7, S8) blasting fragments of bone into the surrounding grass. Both stagger from the impact, but neither is destroyed.

HP lost
Igrem: 12 of 20 (Bloodied, Charged)
Daisy: 0

S7: 19 (Bloodied)
S8: 19 (Bloodied)

https://i.imgur.com/I0jyLAY.jpeg

Rolls

Arc lighting - (3d8, RA)

(577) = 19

Aug 15, 2026 3:45 pm
Redhawk seeing the creature fall to his sword attack will look to Boggart "Will we ever get a peaceful night out here?!"
Aug 15, 2026 5:18 pm
OOC:
Redhawk, I just checked the rulebook, you have 1 action left.
[ +- ] Swapping Equipment
Aug 15, 2026 6:39 pm
mathias0077 says:
Redhawk seeing the creature fall to his sword attack will look to Boggart "Will we ever get a peaceful night out here?!"
Boggart barks out a short laugh. "If we wanted peaceful nights, we should have stayed in our beds instead of hunting orcs!"
Last edited August 15, 2026 6:39 pm
Aug 15, 2026 6:55 pm
Redhawk will then mark S3
Aug 16, 2026 2:43 am
OOC:
Sorry. Travelling and on phone, so forgive lack of RP.

Action 1: Sling Attack S8, +1 damage if hit because of assess opening. MISSES
Action 2: Rush Attack S8 MISSES
Action 3: Assess Opening: Lore for remembering anything about undead wargs FAILS

Tymora is unpleased.
Last edited August 16, 2026 2:48 am

Rolls

Sling - (1d4+2+1, RA)

(1) + 3 = 4

Sling rushed - (2d4l1+2, RA)

(31) + 2 = 3

Secret Roll

Lore DC12 - (1d20+2, RA)

(8) + 2 = 10

Aug 16, 2026 5:16 pm
Alex, you steady your sling and send another pebble toward one of the skeletal wargs. The shot is barely enough to connect, striking bone with a dull crack.
OOC:
Because your successful Assess increases the primary die, your first shot is a hit.
The remaining undead surge forward. Two rush toward you, two converge on Boggart, and two charge Redhawk. Another breaks away from the main pack, heading straight for Gertrude.

HP lost
Igrem: 12 of 20
Gertrude: 0

S7: 19
S8: 23
OOC:
Unless you defend and/or interpose, take the following damage:

Alex: 28
Redhawk: 20
Boggart: 14

Players turn! Igrem, Boggart, Alex, Redhawk, what do you do?
https://i.imgur.com/q7jy1Ky.jpeg

Rolls

Rip Apart vs Alex - (1d6+2, 1d6+2, RA)

1d6+2 : (1) + 2 = 3

1d6+2 : (4) + 2 = 6

Rip Apart vs Alex - (1d6+2, 1d6+2, RA)

1d6+2 : (2) + 2 = 4

1d6+2 : (664) + 2 = 18

Rip Apart vs Redhawk - (1d6+2, 1d6+2, RA)

1d6+2 : (1) + 2 = 3

1d6+2 : (5) + 2 = 7

Rip Apart vs Redhawk - (1d6+2, 1d6+2, RA)

1d6+2 : (5) + 2 = 7

1d6+2 : (4) + 2 = 6

Rip Apart vs Boggart - (1d6+2, 1d6+2, RA)

1d6+2 : (4) + 2 = 6

1d6+2 : (2) + 2 = 4

Rip Apart vs Boggart - (1d6+2, 1d6+2, RA)

1d6+2 : (2) + 2 = 4

1d6+2 : (1) + 2 = 3

Aug 16, 2026 6:52 pm
OOC:
Alex defends 5 but still loses 23 out of 20 so falls to 0 and is wounded.
Aug 16, 2026 7:08 pm
Redhawk will defend against these attacks as best he can then counter on S3 who is marked. He will then disengage and move 4 spaces north and 2 to the west to end up at L10.
OOC:
Sorry Boggart but I can't stand toe to toe with these things. I have a couple of incendiary shots now.
Last edited August 16, 2026 7:10 pm

Rolls

Short sword/adv - (2d6h1+2, RA)

(564) + 2 = 12

Aug 16, 2026 7:24 pm
Avraham says:
OOC:
Alex defends 5 but still loses 23 out of 20 so falls to 0 and is wounded.
OOC:
Tymora has decided to take Alex. Two explosions in one die? Ooooooff
Aug 16, 2026 11:27 pm
Puck sees Alex fall to the savage attacks of the undead and rushes to his aid, becoming a stream of golden leaves and wind that seeps into the man's wounds and brings him back from the brink.

Boggart wards off attacks left and right, putting his battered wooden shield to task. "Wither!" He calls, and snarling shadow jaws leap from his hand into the chest cavity of [S5].

"Protect the animals!" Boggart shouts, digging in for the fight.
OOC:
1. Defend (9 armor, -6 damage)
2. Lifebind Spirit -> Alex (+5 HP x 2 from Merciful Healing)
[ +- ] Merciful Healing
3. Withering Touch -> [S5]
Last edited August 16, 2026 11:39 pm

Rolls

Lifebind Spirit -> Alex - (1d6+2, RA)

(3) + 2 = 5

Withering Touch -> [S5] - (1d12, RA)

(1210) = 22

Aug 16, 2026 11:47 pm
OOC:
My poor little gnome is too brave for his own good. Save me!
Aug 17, 2026 2:53 pm
Igrem, you see the two skeletal wargs close on Alex leaving him nowhere to retreat. One lunges for him with enough force to end the fight—and perhaps Alex himself—but you throw yourself between them. You Interpose, moving Alex to S13
OOC:
[ +- ] Interpose
Then, you seize your staff and call upon the cold magic within you. A translucent frost shield erupts around you and Alex, forming a wall of ice just as the wargs strike again. Their claws and jaws smash into the frozen barrier instead of flesh.
OOC:
[ +- ] Frost shield
Alex, reduce the damage taken by 6. Igrem defended one of those attacks completely. So you lost 17 out of 20 hit points and remained alive, then Boggart healed you 10 HP.

Igrem, you took no damage.
Avraham says:
Tymora has decided to take Alex. Two explosions in one die? Ooooooff
Maybe it was not Tymora...
Alex, for an instant, you have a vision. The world fades around you. You find yourself standing somewhere dark, with no ground beneath your feet and no stars overhead. The faint sound of dice rolling echoes through the darkness.

Then comes a woman's laughter.

You cannot see Her clearly, but you know somehow that She is there. She seems delighted.

Your recent wounds, your disastrous sling shots, the moments when fortune abandoned you during the owlbear fight—all of it suddenly feels like part of some private joke.

https://i.imgur.com/VLSiura.jpeg

Beshaba has noticed you. The Lady of Misfortune seems almost amused by the fact that you survived the owlbear only to find yourself surrounded by undead wargs. Your improbable survival has caught her attention, and she mocks the fickleness of the luck you place your faith in.

Then the vision snaps away. You are back beneath the night sky, with the skeletal wargs closing around you and the cold remnants of Igrem's shattered shield drifting through the air.
OOC:
Alex, you have 3 actions before we end this round. What do you do?
HP lost
Igrem: 12 of 20 (Bloodied, Charged)
Gertrude: 0

S3: 12
S5: 22 (Bloodied)
S7: 19 (Bloodied)
S8: 23 (Bloodied)
https://i.imgur.com/6rysLu8.jpeg
Aug 17, 2026 3:41 pm
Alexander Simonnet Natalis de Bertier du Puy, scion of the du Puys of Amphail and environs, was petrified. His joie de vivre, his happy-go-lucky attitude, his sheer zest for life all curdled up and melted away in an instant. For a moment, a blessedly brief moment, he had felt the gaze of the Maid of Misfortune. The cold, icy fingers of The Laughing Lady of Ill Luck trailed down his back like the caress of a jilted lover intent on murder. His lady's twin sister, her evil mirror, had glanced upon him and found his straits—amusing. He was overwhelmed by visions of doom and death. The goblin ambush. The claws of the owlbear rending through his pitiful hide armor and showing him the slimy, squiggly, glistening mass of his own intestines, the violent displacement of Igrem's blessed spell, nevertheless followed by the ghastly claws of the undead warg. Not even wolves—wargs—AND SEVEN OF THEM! Boggart's healing magic paled in the face of the despair engendered by the overwhelming odds against them.

For a moment, Alex gave up. There was no way they were going to survive this. None. Black Bess had laughed in their faces and placed her cruel, but gorgeous, hands on the scale, tipping it against them. He sighed and closed his eyes. For a moment.

And then, Alexander Simonnet Natalis de Bertier du Puy got angry. Very angry. More angry than he had ever been in his young life. Even more angry than he was when his father explained the circumstances of his family's disgrace. A red vision descended across his eyes as the phrase WHO THE HELL DOES THAT BITCH THINK SHE IS! echoed through his mind like a mantra. Without realizing it, Alex repeated that outloud. WHO THE HELL DOES THAT BITCH THINK SHE IS! he whispered. Then, he said. Rising from his knees, he shouted WHO THE HELL DOES THAT BITCH THINK SHE IS! LADY DOOM, I DEFY YOU. I DEFY YOU WITH THE LAST BREATH IN MY BODY. YOU WANT MY LIFE, COME AND TAKE IT YOU MISERABLE SACK OF LEFTOVERR LEAVINGS OF TYCHE. MY BELOVED LADY LAUGHS IN YOUR FACE, AND SO. DO. I!

With that, Alex twisted around Igrem and rammed his rapier and its pommel right into the skeletal warg standing near them both [Action 1: Vicious Opportunist on S6].
OOC:
Based on the wargs only being bloodied after 20+ HP, I am assuming S6 is still standing. Otherwise, please redirect attack to S8 which Alex can reach via free action move.
Still overcome with righteous rage, Alex slammed into the skeletak warg again [Action 2: Rushed Attack on S6]. As the blade slipped right in between the skeletal ribs, Alex realized he needed to focus. And in his state, focus on survival [Action 3: Anticipate Danger: Finesse].
OOC:
Was home for one night, heading out on another business trip this afternoon and will be home late Thursday. Will try and keep up, otherwise I trust @htech to play Alex as needed. Thanks.
Last edited August 17, 2026 3:47 pm

Rolls

Rapier Primary Die (VicOp - rolling for crit) - (1d4+4+2, RA)

(43) + 6 = 13

Rapier Secondary Die - (1d4)

(4) = 4

Sneak attack (VicOp auto-crit) - (1d8)

(3) = 3

Rapier Primary Die (Disadvantage - Rushed) - (2d4l1+2, RA)

(143) + 2 = 3

Finesse DC12 - (1d20+5)

(20) + 5 = 25

Aug 17, 2026 4:45 pm
Redhawk, Boggart, Alex, Igrem, you notice that the battle has become dangerously scattered. Rather than concentrating your attacks and bringing the undead down (even if one by one), you have been fighting whichever warg happens to be in front of you. The result is that the pack remains largely intact.

The seven remaining skeletal wargs show no fear and no instinct for self-preservation. They keep fighting despite their injuries, attacking until their bones are shattered, never retreating like living animals would. Your earlier success against the first warg makes the lesson painfully clear: thinning their numbers quickly would have been far more effective than spreading your attacks across the pack.

The undead surge forward again. Three close in on Boggart, snapping and raking from different angles. One attacks Redhawk, while another lunges at Alex. The final warg turns its attention toward Igrem, closing on the mage with its jaws wide.
OOC:
Unless you defend and/or interpose, take the following damage:

Alex: 7 (5+2, because of the Antecipate action)
Redhawk: 11
Boggart: 29
Igrem: 6

Players turn! Igrem, Boggart, Alex, Redhawk, what do you do?
HP lost
Igrem: 12+?? of 20 (Bloodied, Charged)
Gertrude: 8

S3: 12
S5: 22 (Bloodied)
S6: 20 (Bloodied)
S7: 19 (Bloodied)
S8: 23 (Bloodied)

https://i.imgur.com/wpDwGwX.jpeg

Rolls

Rip Apart vs Redhawk - (1d6+2, 1d6+2, RA)

1d6+2 : (2) + 2 = 4

1d6+2 : (5) + 2 = 7

Rip Apart vs Boggart - (1d6+2, 1d6+2, RA)

1d6+2 : (3) + 2 = 5

1d6+2 : (1) + 2 = 3

Rip Apart vs Boggart - (1d6+2, 1d6+2, RA)

1d6+2 : (5) + 2 = 7

1d6+2 : (4) + 2 = 6

Rip Apart vs Boggart - (1d6+2, 1d6+2, RA)

1d6+2 : (2) + 2 = 4

1d6+2 : (2) + 2 = 4

Rip Apart vs Igrem - (1d6+2, 1d6+2, RA)

1d6+2 : (4) + 2 = 6

1d6+2 : (1) + 2 = 3

Rip Apart vs Alex - (1d6+2, 1d6+2, RA)

1d6+2 : (1) + 2 = 3

1d6+2 : (61) + 2 = 9

Rip Apart vs Gertrude - (1d6+2, 1d6+2, RA)

1d6+2 : (2) + 2 = 4

1d6+2 : (2) + 2 = 4

Aug 17, 2026 5:14 pm
OOC:
Sorry. In car on way to airport.
Reaction 1: Defend so net 2 damage to Alex who is now down to 11 hp.
Reaction 2: Interpose absorb some damage originally headed to Boggart. Yes, this may kill me. Alex knows. Alex feels he is in a holy war now and giving his life in service of Tymora is rather high on his list, so boldly jumping in front of Boggart is what he does.
Save any remaining action in case he survives.
Aug 17, 2026 5:46 pm
OOC:
Avraham says:
Reaction 2: Interpose absorb some damage originally headed to Boggart.
Unfortunately, you could only Interpose if Boggart was up to 2 spaces away from you. Igrem, who is nearby, needs no such heroism (he can easily Defend against the weak attack directed at him).
[ +- ] Interpose (Reaction)
So, you Defend and have 2 actions left. =)
Aug 17, 2026 6:06 pm
OOC:
Ok. Thank you; sorry @Gremlin.[Action 1: Attack S6 with VicOpp] and [Action 2: Assess Defense using Insight]
If S6 dies, [Cheat free action move to P13] to flank S8 with Igrem and be closer to Boggart.

Rolls

Rapier Primary after VO - (1d4+4+2, RA)

(2) + 6 = 8

Rapier Secondary Die - (1d4)

(4) = 4

Sneak Attack on Crit - (1d8)

(5) = 5

Insight DC12 - (1d20+3)

(12) + 3 = 15

Aug 17, 2026 11:11 pm
OOC:
Map update, S6 is dead.

Igrem, Redhawk, Boggart, what do you do?
https://i.imgur.com/9Mw6SYu.jpeg
Aug 18, 2026 12:25 am
Flashing fangs and rending claws rain down from all sides onto Boggart over and over again. Valiantly he fights, bearing his teeth and howling with determination to live and see those in his care safe, but his shield can only ward against so many blows, and his armor has many gaps in it's protection from the struggle with the owlbear. His shield splinters under the ferocity of the attack and he falls. Crushing jaws close around his abdomen, and he screams.

This is it. There are too many.

Boggart feels the hand of his Lady on his shoulder, and he knows that there is no point in fear anymore. He can't heal his way through the violence of these creatures. His fate, it seems, is sealed.

He tries to take a breath, but he coughs up blood. On a whim(?), he cranes his head back and sees his friend, Alex, ablaze with zeal not far from him. His friends still fight. Maybe he can still make a difference. Boggart smiles and reaches out. Oak leaves and fireflies dance through the air, carried aloft by a gentle, golden wind towards Alex.

"Live."
OOC:

1. Defend (9 armor, -7 damage)
- 0 HP (+1 Wound)
- Zombie Warg attacks (+2 Wounds)
2. Heal -> Alex

Total Wounds: 3
Last edited August 18, 2026 12:26 am

Rolls

Heal -> Alex - (1d6+2, RA)

(1) + 2 = 3

Spellcasting while Dying - (1d20+1DC10)

(7) + 11 = 18

Aug 18, 2026 12:45 am
Boggart, you feel the world fall away.

The snapping jaws, the scraping claws, the cries of your companions—all of it fades into silence. The pain remains for a moment, distant and strangely unimportant, before even that disappears.

You find yourself standing in a vast forest beneath a golden-green twilight. Ancient trees rise impossibly high around you, their branches forming a living cathedral overhead. Soft wind moves through the leaves, carrying the scent of pine, rain, and wildflowers.

Someone stands ahead.

A woman, tall and serene, dressed in simple green and brown, her hair flowing like leaves in a summer breeze. Animals move quietly through the forest around her—deer, foxes, birds, even a great wolf that watches you with calm amber eyes.

She looks at you with an expression that is neither pity nor disappointment. There is warmth in her eyes.

https://i.imgur.com/QXya9ZK.jpeg

"You have given much, little one."

Her voice is gentle, yet it seems to come from the entire forest.

"You stood between danger and those in your care. You did not flee when you were afraid. You did not abandon your friends when the darkness surrounded you."

She steps closer and places a hand upon your shoulder.

"You cannot protect others by believing you must always stand alone between them and death. Even the strongest tree bends beneath the storm. Even the mightiest stag must sometimes run."

Her gaze shifts toward something beyond you, as though she can see the battlefield through the vision...
OOC:
Boggart, what do you do?
Aug 18, 2026 1:13 am
Redhawk realizing he made a mistake by leaving Boggart as he sees his friend go down and hearing Alex yelling defiantly will use his sword to block some of the attack then mark the warg in front of him and attack with his short sword.
OOC:
Defend to take dam down to 6, Redhawk has 7 hps left.
Last edited August 18, 2026 1:15 am

Rolls

Short sword/adv - (2d6h1+2, RA)

(53) + 2 = 7

Aug 18, 2026 2:41 pm
Boggart beholds the Lady of the Woods and her realm in silence. In the back of his mind he knows he could not see this unless he was close to the threshold of death, either before or beyond, but it is a fleeting thought. Just this morning, such a sight would have left him shocked, insensate with devotion, but instead he feels only peace. Acceptance.

He feels something nudge his hand. Puck. A wet nose against his palm makes him smile. A warm hand on his shoulder makes him look up into the eyes of the Lady. She is just like he imagined - Tall, serene, divine. She speaks, and Boggart knows her words are true. They are spoken without reproach, so the pang of shame Boggart feels must come from him. The eyes of the forest watch over him as he gathers himself.

"My Lady, I am humbled by your grace. I...I don't know why I rush off to danger as I do. I know in my heart that you are right, that I cannot always stand alone as a shield against the darkness, yet every time I see harm about to befall those under my - under your - protection, something in me stirs. Before I know it, I am standing before them, shield raised.

"In my life, that was my only wish - to guard your woods and protect those under your care. I wish now I had the wisdom to see more clearly that I did not always walk in your steps. I fear it is too late, and now my friends must learn what I did not."

"Please," Boggart clasps his hands before him and kneels, "please show them the path. Let them not suffer for my folly, I beg you my Lady. Let them be safe."

Lady of the Woods

htech Inactive for 1 months

Aug 18, 2026 3:59 pm
Boggart, she reaches down and gently raises your chin, meeting your eyes.

"You need not carry every burden yourself. Your friends are there beside you. Let them share your burden, and let them stand between danger and those you cannot reach. Trust them."

Her gaze turns toward the distant sounds of battle, and for a moment you feel the frantic struggle of your companions as though it were happening somewhere within the forest around you. "That is what you must do now. But there will come a time when you need more than four mortals."

The trees seem to grow impossibly tall around you, their crowns disappearing into mist. "When you have crossed the tallest mountains or walked beneath the darkest forests, keep your eyes open. Somewhere in the wild, you will find a creature touched by my grace. It will know you, as you will know it." A faint smile touches her lips. "Do not seek it merely as a pet or a weapon. Seek a companion, one who will share the burden of protecting your little company when you cannot."

You feel Puck's familiar presence against your hand once more. "Until then, trust those who walk beside you."

The golden light grows brighter, and the forest, the animals, and the Lady herself dissolve into a whirl of leaves and fireflies. Her final words follow you back into the mortal world.

"Your story is not yet done."
OOC:
[ +- ] Dying
Continues in my next post
Lady of the Woods
Aug 18, 2026 4:01 pm
Igrem, you bring your staff down upon the skeletal warg in front of you, shattering its skull and sending the ancient bones collapsing into the dirt.

You quickly cast a Flame dart, but the first shot goes wide and vanishes into the darkness. You refuse to let the miss break your concentration, immediately forcing another flaming projectile into existence. This one strikes another skeletal warg, setting its dry bones ablaze.

With the remaining moment, you focus your magic on Boggart, granting him an extra action at the beginning of the next round. The battered gnome may need every advantage the others can give him.
OOC:
1. Attack (flanking)
2. Flame dart - missed
[ +- ] Force of Will
Free - I insist (from the Control table)
3. Heart's Fire for Boggart
https://i.imgur.com/nVah9WN.jpeg
OOC:
Continues in my next post

Rolls

Igrem's Staff (Flanking) - (2d8h1-1, RA)

(285) - 1 = 12

Igrem’s flame dart (Rushed) - (2d10l1, RA)

(91) = 1

I insist (flame dart) - (1d10, RA)

(7) = 7

Aug 18, 2026 4:20 pm
The wargs, once again, attack.
OOC:
Redhawk, please take 4 damage (if you don't defend).

Alex, the warg will hit Boggart. If you interpose and move him away, the next warg will hit you instead. Otherwise, both will attack Boggart.

Alex, you can react before we continue.
What do you do?

Rolls

Rip Apart vs Boggart - (1d6+2, 1d6+2, RA)

1d6+2 : (1) + 2 = 3

1d6+2 : (61) + 2 = 9

Secret Roll

Rip Apart vs Redhawk - (1d6+2, 1d6+2, RA)

1d6+2 : (2) + 2 = 4

1d6+2 : (1) + 2 = 3

Aug 19, 2026 3:24 am
OOC:
I apologize but it’s really hard to type long essays on the phone
Alex watches in horror as the skeletal beasts rip into the diminutive gnome. Alex owes his life more than once to the gentle Druid. More than that, Alex is now certain that this is all his fault. The Maid of Ill Luck has it out for him; his friends should not suffer because of him. "Not on my watch, you bitch, Beshaba" he yells throws his body with abandon at Boggart, barreling shoulder-first into the gnome and shoving him as hard as he can out of the way of the skeletal wargs. "Get to safety, little buddy! [Reaction:Interpose]
OOC:
DM, was Alex healed at all by Boggart, and if so, how much?
Aug 19, 2026 11:08 am
OOC:
Quote:
DM, was Alex healed at all by Boggart, and if so, how much?
Yup. By 10 HP. There aren't crits or misses when healing.
Alex, you pull the gnome and then shove him clear, swapping places with Boggart as the undead creatures attack once again.

For now, Boggart is out of their reach. And so the skeletal wargs descend upon you.
OOC:
Alex, take a total of 20 damage (9 from the Interpose, 5+6 from the second warg. Unless you Defend, of course)

Now the remaining enemies can act
Meanwhile, the old mule struggles and brays in panic, but the undead beast does not relent, tearing into her until she collapses.

Gertrude now lies motionless beside the camp, her harness twisted beneath her. The warg turns away from the fallen mule and fixes its empty skull on the remaining living creatures.

Seeing an escape route, Daisy flees north. Someone will have to fetch her when this is over.

https://i.imgur.com/2OQ204l.jpeg
OOC:
Players turn! Igrem, Boggart, Redhawk, Alex, what do you do?

PS: Boggart, Igrem gave you an extra action by casting Heart's Fire. You have a total of 2. See Dying, below.
HP lost
Igrem: 18 of 20 (Bloodied, Charged)
Boggart: Dying
[ +- ] Dying
S2: 7
S3: 12
S7: 19 (Bloodied)

Rolls

Rip Apart vs Alex - (1d6+2, 1d6+2, RA)

1d6+2 : (3) + 2 = 5

1d6+2 : (4) + 2 = 6

Rip Apart vs Gertrude - (1d6+2, 1d6+2, RA)

1d6+2 : (5) + 2 = 7

1d6+2 : (4) + 2 = 6

Aug 19, 2026 11:33 am
Redhawk seeing Alex clear Boggart will defend again with sword being able to deflect the blow by the Warg. He will then spin and bring his sword around with momentum into creature. The spin was a bit much knocking him off balance for his second attack. Redhawk is not used to sword play maybe some sparring with Alex if they survive this.
OOC:
Defend for 0 dam and sorry I fat fingered the second attack.
Last edited August 19, 2026 11:37 am

Rolls

Short sword/adv - (2d6h1+2, RA)

(24) + 2 = 6

Short sword - (2d6+2, RA)

(14) + 2 = 7

Aug 19, 2026 3:28 pm
Boggart is pulled out of his vision of his goddess and lurches back into his body. Eyes wide with a shock of adrenaline, he looks around to see that Alex has taken his place to give him a moment of respite.

"Praise be to the Lady and her wisdom," Boggart prays, channeling Her grace into his wounds. He rises as his injuries knit back together with golden light and judges how best his arts can be applied.

IF Alex goes down, Boggart will use Heal on him.
ELSE Boggart will summon Puck to his side.
OOC:
Quote:
Yup. By 10 HP. There aren't crits or misses when healing.
Slight correction, then. I healed 3 additional HP before my vision with the Lady. 13 total.

Actions:
1. Searing Light-> Boggart
2a. Heal -> Alex
OR
2b. Lifebind Spirit

EDIT: Fat fingered the Spellcasting while Dying roll, but that's still a pass. Healing to Alex will be x2 as well, for 16HP.
Last edited August 19, 2026 3:37 pm

Rolls

Searing Light -> Boggart (x2 Merciful Healing) - (1d8, RA)

(5) = 5

Spellcasting while Dying - (1d20+1DC19, RA)

(11) + 20 = 31

Secret Roll

Heal -> Alex - (1d6+2, RA)

(64) + 2 = 12

Aug 20, 2026 4:26 am
OOC:
Thanks. @Gremlin, Alex could only take 9hp of healing to hit his max 20. So he has 20, and will defend for 5, leaving him with 5, so he had one action left. He uses his cheat free action to move to Boggart and uses his last action to reach into his pouch, take out his sole healing potion, and pour it down Boggart’s throat, praying to Tymora that he got to the gnome in time.
Aug 20, 2026 10:30 pm
Boggart, Alex is still alive and not dying, so you summon your Lifebind Spirit.

Alex, Boggart healed himself with Searing Light. It’s not much, but he is no longer dying and can heal himself further. Also, there’s no need to move; the gnome is right next to you. You still have 1 action (plus a free move, if you want). Are you still going to spend it giving him the potion? Perhaps you can drink it yourself?
OOC:
Boggart, it is actually WIL (2) d8 that you heal, so you missed another die.
Quote:
Slight correction, then. I healed 3 additional HP before my vision with the Lady. 13 total.
Yeah, you are correct. 13 it is =)

Alex, what do you do?
Aug 21, 2026 1:40 am
OOC:
Well then, don't mind if I do!

Rolls

Searing Light - (1d8)

(6) = 6

Aug 21, 2026 2:19 am
OOC:
@Gremlin Alex is at 5/20 and will unlikely survive another attack but you’re out "perpetual" healer and having you up is more important for the three of us. Do you want the potion?
Aug 21, 2026 4:05 am
OOC:
I'm currently at 22/32 HP with that extra die. Feel free to take a sip.
Last edited August 21, 2026 4:06 am
Aug 21, 2026 10:40 am
Igrem, you cast Zap and Flame Dart in quick sucession. It's close, but not enough to destroy S3. So you use Heart's Fire to grant Alex an extra action and hopes that he will finish it.
OOC:

Igrem's round:
1 and 2. Attacks
3. Heart's Fire for Alex

Alex's round (so far):
1. Defend
2. ??
3. ??
4. ??

Continues after Alex's post
https://i.imgur.com/2OQ204l.jpeg
HP lost
Igrem: 18 of 20 (Bloodied, Charged)

S2: 13
S3: 25 (Bloodied)
S4: 0
S7: 19 (Bloodied)

Rolls

Zap (S3) - (2d8, RA)

(55) = 10

Flame Dart (Rushed, S3) - (2d10l1, RA)

(53) = 3

Aug 21, 2026 9:07 pm
OOC:
Based on the tableau, I believe neither S3 nor S4 are distracted and will roll accordingly. If I am wrong, please let me know.
Alex almost did not notice as the wargs ripped into his flesh, his eyes never leaving Boggart's bloody, unbreathing form. He let out the breath he did not know he was holding as he saw Boggart take a breath. At that moment the agony of the warg attack suffused him. "ARRGGHH" he screamed as the skeletal creatures raked his body. In a sort of trance or fugue, he muttered "It seems your sister wants us badly, my lady. She will have to work for it, she will." With that, ignoring minor items like torn skin and dripping blood, he used his sword almost as a metal glove and slammed with all his strength into the warg which looked a bit more decrepit [Action 2: Attack on S3]

The blood loss must have affected his vision, for Alex completely missed the skeletal creature. Off-balance, off-kilter, and probably off his rocker with rage, injury, and righteous indignation, Alex swung again [Action 3: Rushed Attack on S3].

He missed again. Now dizzy with blood loss and exertion, Alex realized it was unlikely he was going to survive this encounter. Nevertheless, he was not going to go down without a fight. Understanding that Boggart was in better shape than he was, and unable to see Igrem or Redhawk, he extracted his only healing potion, ripped the cork out with his teeth, yelled "Dare all, and trust in the Lady" and downed it in a few swallows [Action 4: Use healing potion].
OOC:
DM, you haven't Beshaba'd the dice roller here, have you??? 😈😝😈😝
Last edited August 21, 2026 9:15 pm

Rolls

Rapier: Primary Die - (1d4+2, RA)

(1) + 2 = 3

Rapier: Secondary Die - (1d4)

(1) = 1

Rapier: Primary Die (Rushed) - (2d4l1+2, RA)

(431) + 2 = 3

Healing Potion - (2d4+4)

(23) + 4 = 9

Aug 21, 2026 11:10 pm
Alex, from behind you Boggart spits out the remaining blood in his mouth so he can say: "Have at them! This shall not be our end!"
OOC:
@Avraham Boggart will use his Optimistic ability to let Alex reroll one of his rapier attack die.
Last edited August 21, 2026 11:11 pm

Rolls

GM edit: Alex's rapier - (2d4+2, RA)

(21) + 2 = 5

Aug 22, 2026 11:20 am
Alex, you steady yourself for another attempt, but it is not the blood loss that makes your strikes go awry. Somewhere in the back of your mind, you can almost hear that mocking feminine laughter again. Beshaba is playing with your luck. Every time you think fortune has finally turned your way, something seems to go wrong.

Yet Boggart's faith refuses to let despair take hold. Even battered and bloodied, the gnome's stubborn optimism seems to reach you. You steady yourself, grip your rapier, and strike again.

This time, the blade finds its mark and you destroy the skeleton. One less.

But as you look around, your relief is short-lived. 3 of the undead still remain, Gertrude lies dead beside the wagon, and the remaining wargs continue to close around you.

Whatever Beshaba has planned, you are far from safe yet.
OOC:
Continues on my next post
Aug 22, 2026 11:23 am
The three remaining skeletal wargs show no reaction to the destruction of their packmates. There is no hesitation, no change in their actions, and no instinct to flee. They simply continue their relentless assault, closing in on the survivors with snapping jaws and raking claws, determined to tear down whatever still moves.

They attack again.
OOC:
Unless you defend and/or interpose, take the following damage:

Alex: 13
Redhawk: 11
Boggart: 13


New round, players turn! Igrem, Boggart, Redhawk, Alex, what do you do?
HP lost
Igrem: 18 of 20 (Bloodied, Charged)

S2: 13
S4: 0
S7: 19 (Bloodied)
https://i.imgur.com/Jen0WIa.jpeg

Rolls

Rip Apart vs Redhawk - (1d6+2, 1d6+2, RA)

1d6+2 : (5) + 2 = 7

1d6+2 : (2) + 2 = 4

Rip Apart vs Alex - (1d6+2, 1d6+2, RA)

1d6+2 : (2) + 2 = 4

1d6+2 : (61) + 2 = 9

Rip Apart vs Boggart - (1d6+2, 1d6+2, RA)

1d6+2 : (5) + 2 = 7

1d6+2 : (4) + 2 = 6

Aug 22, 2026 3:38 pm
Redhawk brings his sword up and manages to ward off some of the attack but is hurt bad. He knows has to end this right here and now or he is done. He spins and is able to land one blow but misses with the other. He hopes his friends have better luck.
OOC:
Defending takes me to 1 hp
Last edited August 22, 2026 3:39 pm

Rolls

Short sword/adv - (2d6h1+2, RA)

(33) + 2 = 5

Short sword - (1d6+2, RA)

(1) + 2 = 3

Aug 23, 2026 2:25 am
Alex seemingly has entered a form of battle trance, usually unknown to those of his profession. It is not rage, it is not concentration, he actually doesn't know what it is. However, the sounds of battle—the grating of bones, the rending of flesh, and the dying cries of dear Gertrude—seem to have faded. Overlaying them, he hears the rattling of dice, the clacking of tiles, and—above all—the faint sounds of a woman's malicious laughter. This is no random encounter. This is a small continuance of the ancient rancor between the daughters of Tyche. Why Lady Doom chose this party for her maleficent enjoyment was a matter for sages and philosophers. His friends’ job was to survive. His was to poke his finger in Black Bess's eye as best he could. Survival was secondary at this point.

Spinning out of the direct line of attack of one of the remaining skeletons [Reaction: Defend for 5hp for 8hp damage; 6hp remaining.], he still felt the pain of the wicked claws as they raked his torso. Continuing the spin he ducked around the fire and came up behind the skeleton harassing Redhawk [Free Action: Move to L12; Monsters do NOT have opportunity attacks, thankfully]. Using his momentum, he laid into the distracted skeleton, yelling "Send my regards to the bitch, you bag of bones. We dare, and trust in the Lady!" [Action 2: Vicious Opportunist on S2 etc.].
OOC:
Given it wasn't bloodied at the start, I will assume it was at > 50% hp and 14 is not enough to bring it down.
Seeing the creature still on its feet, and Redhawk in really dire straits, Alex decides to stay on the offensive and attacks again, despite the countryside bouncing in his view as if he were on a ship [Action 3: Rushed attack on S2]. Alex is no sailor, and he watches with dismay as the attack miss the warg. Whispering a prayer for luck to his patron, Beshaba's Bright Sister, Alex takes a moment to breathe.
Last edited August 23, 2026 6:55 am

Rolls

Rapier Primary Die (VO - rolling for explosion) - (1d4+4+2, RA)

(2) + 6 = 8

Rapier Secondary Die - (1d4)

(1) = 1

Sneak Attack - (1d8)

(5) = 5

Rapier Primary Die (Disadvantage - Rushed) - (2d4l1+2, RA)

(11) + 2 = 3

Aug 24, 2026 10:58 am
Alex, because of Redhawk's combined assault, the skeleton collapses beneath the blow, its bones scattering across the ground. Your third action could be something else.

Igrem, you send a Flame Dart streaking toward S7, the magical fire striking its bones and burning fiercely. With the remaining actions, you invoke Heart's Fire, sending its warmth into Redhawk and Boggart.
https://i.imgur.com/VaFbXUh.jpeg
HP lost
Igrem: 18 of 20 (Bloodied, Charged)

S4: 0
S7: 25 (Bloodied)
OOC:
Alex, Redhawk, you have one action left.

Boggart, you have 4.

What do you do?

Rolls

Flame Dart - (1d10, RA)

(6) = 6

Aug 24, 2026 1:04 pm
OOC:
Alex will use his third action Assess Defensive using Perception (I think I’ve already used naturecraft and finesse)


DM, I think you’re taking this Beshaba thing too seriously 😝😝😝😝😝

Just kidding :)
Last edited August 24, 2026 1:05 pm

Rolls

Perception DC12 - (1d20+2)

(2) + 2 = 4

Aug 25, 2026 12:41 am
Redhawk seeing the ward collapse in front of him and Alex standing there will sheath his sword pull his bow and mark S4. "Thanks for the save Alex. We just might make through this."
Last edited August 25, 2026 12:42 am
Aug 25, 2026 12:59 am
OOC:
I can't respond in full right now, but I will:

1. Defend (-7 damage)
2. Rebuke [S7] (x2 damage to undead)

IF [S7] is still alive:
3. Puck attack [S7]
4. Heal -> Boggart

ELSE:
3-4. Shadow Trap
[ +- ] Shadow Trap
Last edited August 25, 2026 5:51 am

Rolls

Rebuke (Ignores armor, doesn't miss) - (1d6, RA)

(5) = 5

Puck Attack - (1d6+2, RA)

(5) + 2 = 7

Heal -> Puck - (1d6+2)

(6) + 2 = 8

Aug 25, 2026 4:22 pm
Boggart, your rebuke is enough to destroy S7.

Then, S4 advanced toward the nearest living creature: you. However, you were prepared, and your Shadow Trap affects the warg.
OOC:
Boggart, you caused 13 damage.
Unless you Defend, take 20 damage.

New round, players turn! Let's end this. Igrem, Boggart, Redhawk, Alex, what do you do?
HP lost
Igrem: 18 of 20 (Bloodied, Charged)

S4: 13
https://i.imgur.com/UhhLUUH.jpeg

Rolls

Rip Apart - (1d6+2, 1d6+2, RA)

1d6+2 : (5) + 2 = 7

1d6+2 : (65) + 2 = 13

Shadow Trap - (3d12, RA)

(2110) = 13

Aug 25, 2026 5:11 pm
Boggart turns to face the last of the enemies as it's being ravaged by dark wolves which leap from his shadow to hunt prey that has strayed too far from the light. Claws and fangs from the undead beast flash against a battered wooden shield, and Boggart and Puck attack in kind, ablaze with the light of the wooded realm.

"In the name of Mielikki, Metsän emäntä, begone!"
OOC:
1. Defend (-9 damage)
2. Rebuke -> [S4]
3. Puck attack -> [S4]

Rolls

Rebuke - (1d6, RA)

(2) = 2

Puck attack - (1d6+2, RA)

(1) + 2 = 3

Aug 25, 2026 6:23 pm
Redhawk with S4 marked will nock an arrow and use incendiary shot. Inhale with the draw, aim, exhale, release and repeat for a second Incendiary shot, then a normal shot. Quick as a blink Redhawk sends off three arrows. Two flaming toward the warg the third dark and silent. Then he sits in exhaustion.
Last edited August 25, 2026 6:25 pm

Rolls

incendiary shot w adv - (2d6h1+2+2d8, RA)

(41) + (845) + 2 = 23

Incendiary shot - (1d6+2+2d8, RA)

(5) + (286) + 2 = 23

Short bow dis adv - (2d6l1+2, RA)

(33) + 2 = 5

Aug 25, 2026 9:53 pm
Redhawk, you draw and fire, draw and fire, draw and fire, never stopping. And so the remaining skeleton falls, its bones breaking apart as the flames consume it, until the last fragments collapse into the dirt.

The party has survived. Only the wind moves through the grass now.
OOC:
End of combat, out of initiative.

Igrem, Boggart, Redhawk, Alex, what do you do?
Aug 26, 2026 2:52 pm
Red hawk will stand after his brief rest."Well we survived. Well done lads." He will look over to Gertrude"Poor Gertrude. Wish we could have saved her. Maybe we should hitch up Daisy and get out of this cursed area."
Aug 27, 2026 12:07 am
Boggart hobbles over to the body of Gertrude and kneels beside her to place his hand on her neck. Puck lays his chin over it, and together they close their eyes and turn their inner gaze towards the divine.

"May the Lady guide you on your way home, Gertrude. May you walk in fields of soft grass and under the shade of tall trees. May your troubles be behind you in your rest."

Rising to his feet is harder than Boggart expects. He is bone weary from the shock of the fight - the second life or death battle in three days - but he manages to trundle over to Alex and thud into him with a hard embrace.

"No one has ever fought like that for me before. You saved me. You all did. Thank you."
Last edited August 27, 2026 12:11 am
Aug 28, 2026 3:00 am
OOC:
Sorry. Rougher week at work than I expected. I can try to write an Alex-esque post tomorrow, but if they rest of you would like to move on, assume Alex praises the lady, thumbs his nose at her sister, weeps over the corpse of Gertrude, and then starts in a panic thinking how are they going to get all of the owlbear wealth to Phandalin without her.

Also, what time is it? I guess those who took first or second watch did not recover any HD?
Aug 28, 2026 10:19 am
OOC:
We are at:
Deep Night, 1st of Tarsakh
I will wait for Alex or someone else to tell me the next steps.

PS: The rest of the night will pass without incident. Anyone can narrate that part, to move us forward, so you decide the next step in the morning =)
Aug 28, 2026 8:46 pm
OOC:
I definitely agree that we need to get Daisy and get out of here in the morning, since the DM has graciously shared that the rest of the night will pass without incident. Preferably, I'd say get the owlbear back to the farm and return Daisy or buy her outright, then go talk to the orcs.

With how dangerous the hills have been, the odds that "pay us and we'll protect you" was the actual meaning of the message has increased. If the orcs can be bought with coin, then perhaps we might even be able to persuade them to work with us to clear up what I'm suspecting will be a total cluster fuck at the Temple of Truth.
Last edited August 28, 2026 9:03 pm
Aug 30, 2026 4:08 pm
Boggart, the remainder of the night passes quietly. By dawn, after hitching Daisy to the cart, you begin the journey back toward Narth's farm. The morning passes without further trouble, and the familiar fields, animals, orchards and farm buildings eventually come into view.

In summary, Narth and his family are relieved to see you return, though the sight of Gertrude's empty place in the harness and the battered state of the party makes it clear that something went very wrong.

The owlbear carcass is still in remarkably good condition thanks to Igrem's magic. With a safe place to work and access to the necessary but basic equipment here, the party can now take some time at Narth's to harvest the creature properly and brew potions from its useful parts, if you want.

For some time, there is also a chance to stop, breathe, and consider the increasingly strange events surrounding you: Joren's disappearance, the orc demands, the owlbear, and now the undead wargs. Whatever is happening in these hills, it is becoming increasingly difficult to believe that all of it is just coincidence.
OOC:
Igrem, Boggart, Redhawk, Alex, what do you do?
Aug 30, 2026 4:46 pm
Redhawk finally seeing the farm Is relieved. He is worn and torn and needs some time."I say we stay here and I will skin and harvest the owlbear and we can get to making the things that will help us in the future. Also there is something going on around here. I don't believe wargs just spring up anywhere."
Last edited September 1, 2026 9:36 am
Sep 1, 2026 12:47 am
OOC:
I will assume that sometime between the warg battle and the morning, we had enough time to Catch Breath, although certainly not enough to Make Camp. I also presume that we have no use for the skeletal detritus of the pack of wargs.
After a restless couple of hours [catching his breath], Alex follows the party, Daisy, and the cart back to the Tezrin homestead. Emotionally and physically exhausted, Alex let Boggart and Redhawk relate the story of the near-fatal encounter with the entire pack of skeletal wargs, whilst Igrem was casting a practiced eye over the owlbear carcass.

Shaking himself from his reverie, slightly, Alex walked over to Igrem and asked "how much of the carcass do you plan on rendering or using here, and how much do you think we should bring back to sell in Phandalin? I am wont to go back for a number of reasons. We need to replenish our funds with the sale of anything we cannot use. We need to inform Masters Harbin and Sildar of our findings to date: the orcish ultimatum, the legendary predator, the rash of undead, the missing Joren Tezrin, and ill-tidings about the Temple of Truth. I personally must make an offering at the Shrine of the Lady. We had no business surviving that ambush. Moreover, there are matters I wish to discuss with the Luckbringer; I fear we may have been touched by more than our share of ill-luck. Last, as we stand now, I fear we are underprepared to reconnoiter an orcish stronghold without better information, if not equipment."

Rolls

Catch Breath - (2d6)

(25) = 7

Sep 1, 2026 3:02 pm
Boggart is unusually quiet on the way back to the Tezrin farm. The trials this party of ragtag adventurers has already faced weigh on his mind, and even Puck is more reserved. After recounting their tale to Narth, he joins his party to consider their next moves.

"I agree whole heartedly, friends. We are woefully unprepared for the task we've been set. We all came too close to death for my liking, though I did receive a vision of the Lady of the Woods as I straddled the fence, so to speak.

"That we came to the attention of one God is rare enough for anyone, but two? It suggests that the matters at hand are more important than simply protecting farmers from orcs (important though that is).

"The Lady told me I was acting too recklessly, and I will heed her words. She also said that she would send an ally to aid us on our quest. I take this as instruction to regroup and proceed with caution; we can help no one if we're dead. I only hope that the troubles in this place will not worsen overmuch for the people here while we rally. As it is, I fear that Narth won't be able to hold the farmers back from taking up arms for much longer. Whatever we decide, we should do it quickly."
Last edited September 1, 2026 9:05 pm
Sep 1, 2026 11:19 pm
OOC:
Alex, with the uneventful journey and me skipping forward, you actually had enough time to Make Camp. Please recover the max value for each HD.
Boggart says:
"The Lady told me I was acting too recklessly, and I will heed her words. She also said that she would send an ally to aid us on our quest. I take this as instruction to regroup and proceed with caution; we can help no one if we're dead. I only hope that the troubles in this place will not worsen overmuch for the people here while we rally. As it is, I fear that Narth won't be able to hold the farmers back from taking up arms for much longer. Whatever we decide, we should do it quickly."
OOC:
Redhawk, Igrem, Alex, what do you do?
Sep 1, 2026 11:41 pm
OOC:
So we can gain back our hd?
Sep 1, 2026 11:55 pm
OOC:
mathias0077 says:
So we can gain back our hd?
No... You can spend up to 3 HD (Hit Dice) (you are still full) to recover Hit Points (that you have just 7 HP).
[ +- ] Hit Points
[ +- ] Hit Dice
If Redhawk stays at Narth's farm for the night, it could be a safe rest (if nothing bad happens...)
[ +- ] Make Camp
[ +- ] Safe Rest
Sep 2, 2026 12:33 am
OOC:
htech says:
Alex, with the uneventful journey and me skipping forward, you actually had enough time to Make Camp. Please recover the max value for each HD.
Done, thank you.
Alex waits on Redhawk and Igrem's thoughts on his and Boggart's questions and statements.
Sep 2, 2026 9:36 am
"I think we should harvest the owlbear here to be safe that we don't lose any and explain the situation to master Narth before we head back to resupply."

Rolls

Catch breath - (3d10, RA)

(192) = 12

Sep 2, 2026 10:47 am
OOC:
Redhawk, (and anyone else on the party) you can also spend and recover full dice (Make Camp). No need to roll.
Alex, is Redhawk’s opinion directly opposite to yours about the owlbear? What do you say? Split the party?

Redhawk, you (and anyone that stays at Narth's) can craft anything from this list that you have the ingredients, except the armor. Please check the required time (1 or more shifts for each)
Sep 2, 2026 3:51 pm
OOC:
htech says:
Alex, is Redhawk’s opinion directly opposite to yours about the owlbear? What do you say? Split the party?
No, not necessarily. If we want tocraft stiff here, fine. But Alex wants to recoup as much as possible from what we do not craft, and return to Phandalin as our next step.
Sep 3, 2026 9:50 am
OOC:
Ok! Boggart, Redhawk, what do you do?
Sep 3, 2026 10:03 am
Redhawk will skin and harvest everting possible from the Owlbear and pack it away for the trip back to Phandalin"I don't know if we have the equipment here with us to make anything useful but it will be easier to hide packed away like this. No huge carcass for others to see. Plus we can haul it packs on our backs since we lost Gertrude unless Master Narth will sell us Daisy or allow use to rent her." Looking at the others "We should also explain to him what happened with the wargs before we leave so he can help keep the area calm."
Sep 3, 2026 12:58 pm
"I'll go see if Narth is willing to sell us Daisy, then. I don't relish the idea of hauling that much carcass on the road if we get attacked." Boggart says.
Sep 3, 2026 2:13 pm
Redhawk, you carefully set about skinning and harvesting the owlbear, taking as much of the valuable creature as you can preserve for the journey. You manage to recover the hide, a substantial amount of meat, nine talons, a pair of eyes, and the beak.
OOC:
Will you craft something?
Boggart, you head toward the main farmhouse to speak with Narth. As you approach, you find him already busy with the morning's work. He is tending to the animals and checking over the farm. His attention eventually turns toward you, and he pauses to hear what you have to say.
OOC:
What do you do?
Sep 3, 2026 10:53 pm
OOC:
I don't believe I have the tools to craft anything.
Sep 4, 2026 12:52 pm
Before Redhawk gets to work, Igrem looks at his companions and says: "Given the situation, what Redhawk proposes is probably the best compromise. Let's harvest and take what we can, and leave the place as fast as possible."

When the hunter starts skinning the owlbear, he tries to help, or at least guide him in his endeavor. He will take his share of what has been preserved from the creature when all is done, and get ready to go when everyone is.
OOC:
Sorry for the delay, I have had a complicated week.
Sep 4, 2026 3:06 pm
OOC:
Welcome back, @kwll!
Igrem, while you consider what you might eventually make from the creature, you realize something Redhawk apparently overlooked. There are no proper crafting kits or alchemical tools among the supplies here, but there is a large cauldron in the cellars. It is old and certainly not a proper laboratory, but it could serve as a crude brewing vessel. With enough time and the right ingredients, you could potentially use it to craft potions here rather than hauling everything back to Phandalin first.
OOC:
Igrem, Redhawk, Alex, what do you do?

Boggart, what will you say to Narth?
Sep 4, 2026 6:21 pm
Alex would like to get back to Phandalin as soon as possible, especially given that there are not the proper facilities to process the carcass here, so long as Igrem's spoilage-prevention spells will continue working.
Sep 5, 2026 1:05 am
Alex, while Boggart talks to Narth, you see the map. The journey back presents a choice. From Narth's farm, there are essentially three routes toward Phandalin.

https://i.imgur.com/GYGI1sk.png

The southeastern route would take you back through the hills and a territory relatively close to where you encountered the bandits near the Temple of Truth. It avoids the main road and some of the dangers associated with traveling through more populated territory, but it also brings you closer to an area that you already left behind.

The northeastern route would eventually put you onto the Triboar Trail, making it the fastest and most straightforward journey. The problem is that it brings you closer to Neverwinter Woods, as well as places where bandits are likely to prey upon merchants and travelers. A road means easier travel, but also more predictable targets.

And then there is the middle route, cutting between those two extremes. It would not be as fast as taking the road, but it would keep you farther from both the bandit territory near the Temple and the more heavily traveled approaches. It offers fewer advantages, but perhaps fewer risks as well.
OOC:
What do you do?
Sep 5, 2026 9:36 pm
"Sorry, Redhawk, there is not much that can be done here and now. Since neither of us want to spend any more time in these parts, I suggest we move on. Fast. Actually, maybe we should take the Triboar Trail: we have lost enough time as it is, in this owlbear corpse, as valuable as it is, is not the only thing we have to deal with. What do you think?" says Igrem, almost in one go, looking intently at his companions.
Sep 6, 2026 9:36 pm
htech says:
Boggart, you head toward the main farmhouse to speak with Narth. As you approach, you find him already busy with the morning's work. He is tending to the animals and checking over the farm. His attention eventually turns toward you, and he pauses to hear what you have to say.
OOC:
What do you do?
Boggart does his best to smile as he approaches. "Greetings, Narth, and thank you as always for the use of your guest house. You've been more than generous to us these days. My party aims to return to Phandelin to regroup; if you did not hear already, the hills are more dangerous than we were told, and between the encounter with the owlbear and a pack of undead gnolls, we have nearly died twice.

"Our own mule — Gertrude — was sadly slain, leaving us with no way to transport the carcass back to Phandelin where it can be rendered into weapons and potions to aide us in resolving the troubles here in Wyvern Tor. If it pleases you, would you sell us Daisy? I could not in good conscience ask you to lend her to us on account of the danger we have faced, and so we wish to buy her. We will return this way with her if we can, and so if she is needed back at the farm we would sell her back to you."


Boggart bows his head in deference to Narth. He feels in his heart that he has already broken a promise to this man, and feels shame that they have not, as yet, dealt with the orcs. How could they just leave these farmers while the danger is as great as ever? "You cannot protect anyone if you are dead." His Lady calls to him from his memory.

"Er...I do not mean to tell you your business, Narth Tezrin, but I feel a shadow growing over these hills. I worry that when we return...Is there some way to fortify yourselves together with the other farmers?"
Last edited September 6, 2026 9:37 pm
Sep 7, 2026 12:08 am
Boggart, at your question about fortifying the farmers, Narth lets out a quiet breath and looks across the fields before answering.

"We're farmers, Boggart. Not warriors. If we were, Tomas would already have had his way and gathered everyone he could find to march on Wyvern Tor." He shakes his head. "And that's exactly the problem. I don't know how many of the neighbors would be willing to fight, or how many would simply pack their things and run if things got worse."

He considers your request about Daisy and nods.

"As for the mule, I'll sell her to you for eight gold pieces. That's a fair price, and if you come back this way and she isn't what you need anymore, we can talk about buying her back. Just take good care of her. She's a good animal."
OOC:
What do you do?
Sep 8, 2026 12:43 am
"She'll be treated well, I promise. Take care, and stay safe." Boggart pays Narth and shakes his hand. With luck, they'll return before anything can happen to this place and it's people.
Sep 8, 2026 8:33 am
Late Afternoon, 1st of Tarsakh
Boggart, Alex, Redhawk, Igrem, are you ready to depart? If so, which route?
Sep 8, 2026 9:16 am
Igrem is ready to go, and militates for the Tiboar Trail, waiting for his companions' stance.
Sep 8, 2026 9:57 am
Redhawk is ready after loading the wagon with all the owlbear parts and what not he harvested."I think the Tibor trail is probably the safest way."
Last edited September 8, 2026 9:58 am
Sep 8, 2026 2:05 pm
Boggart also votes for the Triboar trail. It can't be worse than what we've already encountered, right? What's a bandit or two amongst friends?
Last edited September 8, 2026 6:09 pm
Sep 8, 2026 6:28 pm
"My friends, given our status as 'bad luck magnets', perhaps the middle trail makes the most sense to reduce the possibility of getting another pack of monsters sicced on us by the Tyche's Unpleasant Daughter."
Sep 8, 2026 10:05 pm
OOC:
Boggart, Igrem, Redhawk, how do you respond?
Sep 8, 2026 11:12 pm
OOC:
That is the Triboar right?
Sep 8, 2026 11:53 pm
mathias0077 says:
OOC:
That is the Triboar right?
OOC:
Mighty DM says:
And then there is the middle route, cutting between those two extremes. It would not be as fast as taking the road, but it would keep you farther from both the bandit territory near the Temple and the more heavily traveled approaches. It offers fewer advantages, but perhaps fewer risks as well.
So no. It isn't the Triboar.
Sep 9, 2026 12:16 am
Redhawk will nod"That seems right Alex. I got the routes mixed up. I agree with the middle trail. It seems like we run into danger no matter where we go though."
OOC:
Oops, I was thinking it was. I am for the middle trail then.
Sep 9, 2026 8:51 am
"Alright, up to you, you certainly have more experience than me. My line of thinking is that the Triboar Trail is probably faster, leaving less chances for encounters (good or bad). But I leave final judgement to you." Says Igrem, then follows his companions once everyone is moving.
Sep 9, 2026 3:38 pm
"Middle trail it is, then!" Boggart says. "The sooner we get under way, the sooner we can return." Puck yaps an affirmative, and the party sets off.
Sep 9, 2026 9:05 pm
Redhawk will take the lead and scout ahead to keep the wagon moving well.

Rolls

Secret Roll

Sep 11, 2026 8:39 pm
The party takes the middle route back and the journey proves remarkably uneventful. After two days on the trail, the familiar sights of Phandalin finally come into view.

Phandalin, Late Afternoon, 3rd of Tarsakh
You are back among familiar streets when four armed ruffians step into your path. All four are human, dressed in grimy red cloaks, their hands resting casually but unmistakably on their weapons as they watch you approach. They don't look like town guards, and there is nothing welcoming about the way they have positioned themselves.

One of them spits onto the ground and fixes you with a hard stare.

"We are the Redbrand Ruffians and this is our town now. Time for you to move on, strangers. Give us your stuff, and be on your way."
OOC:
What do you do?

Rolls

Secret Roll

Sep 14, 2026 9:32 am
OOC:
Igrem, Boggart, Redhawk, Alex, what do you do?
Sep 14, 2026 4:28 pm
Igrem looks at them, trying to gauge the opposition. He figures they won't respond well to weakness, so he keeps his chin high and answers: "Redbrand what? We don't have time for this. Step away or you will regret it. And don't try to anger my friends, or you will regret it." Looking intently at them, he adds: "Don't try to anger me further, or you will not survive!"

Rolls

GM Edit: Intimidate (Influence) - (1d20+2, RA)

(2012) + 2 = 34

Sep 14, 2026 9:40 pm
Redhawk will move a step or two to the side as he nocks an arrow as Igrem responds to these ruffians.
Sep 15, 2026 12:33 pm
OOC:
End of thread! Continues here

Thread locked