Redhawk, you see the battered skeletal warg lunge again, already within striking distance. You sling your bow over your shoulder, draw your short sword, and step into the creature's path. Your blade catches the undead beast with a decisive strike, smashing through its brittle bones. The skeleton collapses into a scattered heap.
OOC:
S1 is dead.
Since it's been more than a day since my last post and Kwll is traveling, I'm going to post as Igrem. Tomorrow I'll post as Alex, if Avraham doesn't do it, as he is also traveling
Igrem, you feel somewhat stronger than you did during the night. Your rest has allowed some of the wounds from the owlbear to heal, though the memory of that battle is still painfully fresh.
OOC:
I am retconing that he spent a Healing die during the night. There was no reason not to, really. He now has 2 of 3 HD left.
[ +- ] Make Camp
If you rest for at least 8 hours with food and sleep, take the maximum value for each Hit Die you expend instead of rolling. Add your STR to each Hit Die as usual.
As you look beyond the first skeleton, you notice several of the remaining undead wargs moving toward
Daisy and
Gertrude, their empty jaws snapping as they close on the mules.
"
NO!" - you say, using your magic to prevent S8 from attacking Daisy.
OOC:
[ +- ] Demand Control - NO
Choose a creature; it cannot harm a creature of your choice during its next turn.
Then, you move back, quickly raising your hands as you attempt to summon lightning once more. This time, your spell answers your call. A violent bolt tears through the darkness and catches two of the skeletal wargs,
(S7, S8) blasting fragments of bone into the surrounding grass. Both stagger from the impact, but neither is destroyed.
HP lost
Igrem: 12 of 20 (Bloodied, Charged)
Daisy: 0
S7: 19 (Bloodied)
S8: 19 (Bloodied)