Session 0

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May 4, 2026 4:11 pm
Quote:
About lines & veils; I try to keep my RP mostly PG-13, though I tend to use swear words like 'damn' and 'crap'. I never use the F-word. What level of swearing is acceptable in this game?
I'm okay with PG-13. As for lines and veils, I'm not a fan of body horror. But as long as we stick to PG-13, there shouldn't be any issues. As I mentioned in the search thread, as long as we don't delve into overly horror-themed content, there shouldn't be any problems.
May 4, 2026 4:26 pm
Aline says:
Alright, I gave this a shot. I made most of the descriptors fairly negative to balance things out hopefully. I used the arcane knowledge the way it's presented in the rules, as in identifying and knowing about magic, not actually casting spells.


Noyale

Concept: Servant of the Gray Hags
Will Points: 3

DESCRIPTORS
BODY: Poor Constitution
MIND: Meek
EDGE: Arcane Knowledge
FLAW: Young

GEAR & POSSESSIONS
- Sickle
- Wolfstone Charm
[ +- ] Wolfstone Charm
CHARACTER DESCRIPTION
Deep in the woods the Gray Hags ply their craft. A coven of ancient druidesses wielding unrivaled power. Noyale was a sickly child and would not have survived for long had the hags not intervened. Cheating death was easy for them, but there is always a price to pay for the hags favor and it is seldom cheep.
Noyale was made to pay for her life by serving the hags. They have much use for such an agent. The hags, while highly respected, are not exactly beloved by the common folk and would much rather remain in their hidden groves. An inconspicuous girl would do just fine as their eyes and ears.

Recently something in Kel-Berran has drawn the attention of the coven towards the old tomb. What their divination revealed is only known to them and their ancient gods, but it was important enough for them to send their little minion to investigate the tomb.

GOALS & RELATIONSHIPS
DRIVE: Noyale serves the Gray Hags. Maybe if she does well they will consider her debt payed some day.
RELATIONSHIPS: wip
@Aline I should reread the manual, but time, as they say around here, is a tyrant.
Anyway, I don't think there's any need for balance in this kind of game.
Balance is usually given by "narrative permission," meaning that having written a descriptor like "I am Superman" or a "capable fighter" always gives 1d6. Obviously, what you can do with it narratively changes. As long as you write sensible things that are in line with the same "power level" as the GM and the other players, I think it's fine.
In short, unless you really want to play a character with weaknesses for your own personal enjoyment, I'd rather have a "capable" character.
The GM can contradict me if I'm doing something wrong.
May 4, 2026 4:43 pm
@TheGenerator Welcome!
As for your character, Hastali’s mother used to tell him: "Don’t trust those cavemen up north, and whatever you do, never let one of them treat you!" Using leeches for healing—where will that get us! The advanced medical knowledge of the Ittish puts this caveman stuff to shame!
Last edited May 4, 2026 4:43 pm
May 4, 2026 7:46 pm
TheGenerator says:

I'm not sure what to do in the relationship box. Should it be to a PC or NPC? If NPC, do I just make one up?
The original intent was for you to make up an NPC and do a little creative worldbuilding. It could be a PC if one of the other players agrees to whatever you propose, though. Same thing with the point of interest (like a landmark or something), just a bit of flavor we might be able to riff off of later. The two don't have to be related.
TheGenerator says:
Thank you, Doc. I somehow overlooked that post :)

I feel like Cure Ailment seems more appropriate for my character right now, but he aspires to obtain the heal spell in the future.
I don't think he would have any other spells.
Cure Ailment it is, then.
TheGenerator says:

How about something like 'Practical Biologist'? Someone who hasn't studied any books but has spent much time in nature and has built up wisdom that way.
We can use that.
TheGenerator says:

If I want a weapon, does it have to be in one of my 2 gear slots? As in, if I don't add a weapon there, will my character have to fight with his hands?
You're allowed to carry whatever your character would reasonably have, but anything not in a gear slot would count as a narrative prop only and convey no bonus die. You ARE allowed to spend a Will point (those are FU points in the original rules) to turn a prop item into a gear item for the duration of a scene.
TheGenerator says:

About lines & veils; I try to keep my RP mostly PG-13, though I tend to use swear words like 'damn' and 'crap'. I never use the F-word. What level of swearing is acceptable in this game?
I'll add PG-13 to veils.
May 4, 2026 7:52 pm
Tartarosso says:
Anyway, I don't think there's any need for balance in this kind of game.
Balance is usually given by "narrative permission," meaning that having written a descriptor like "I am Superman" or a "capable fighter" always gives 1d6. Obviously, what you can do with it narratively changes. As long as you write sensible things that are in line with the same "power level" as the GM and the other players, I think it's fine.
This is generally my understanding as well. In a game where we use descriptive tags instead of stats, the tags serve as a sort of narrative license that sets expectations for what a character should (or shouldn't) do well. We can fill those blanks with whatever we agree makes sense.

You are only required to take one flaw, but you should put what you think will be fun for you to play. Often it's a character's foibles that make things interesting.
Tartarosso says:
I'm okay with PG-13. As for lines and veils, I'm not a fan of body horror. But as long as we stick to PG-13, there shouldn't be any issues. As I mentioned in the search thread, as long as we don't delve into overly horror-themed content, there shouldn't be any problems.
I've added body horror to our lines just to be sure.
May 4, 2026 10:19 pm
Tartarosso says:
TheGenerator Welcome!
As for your character, Hastali’s mother used to tell him: "Don’t trust those cavemen up north, and whatever you do, never let one of them treat you!" Using leeches for healing—where will that get us! The advanced medical knowledge of the Ittish puts this caveman stuff to shame!
Thanks! :)
Should make for some fun RP then. Hehe.
DocLeadFoot says:
You're allowed to carry whatever your character would reasonably have, but anything not in a gear slot would count as a narrative prop only and convey no bonus die. You ARE allowed to spend a Will point (those are FU points in the original rules) to turn a prop item into a gear item for the duration of a scene.
Okay that works for me.

I'll lock in 'Practical Biologist'.

As for the relation, I quite like it when the PCs are a bit connected and not just total strangers. @Aline,@Tartarosso would either of you be up for that? Perhaps one of you was a patient of mine before? Or we used to hang out in the same part of town? Or I borrowed money from you? I'm down for anything. (with 'you' and 'me' I mean your character and mine)
May 5, 2026 2:12 pm
I’ve also included the connection to the location. From my perspective, the sheet is almost ready. The "almost" refers to the fact that I might need to add a few purchases to the notes so we can go down into the dungeon. But it’s also true that if we’re in a role-playing-only phase—interpreting our mission—we could coordinate on the materials to buy.
What does the GM say about considering the character sheet complete, except for the final purchases?
What do you think of this idea of coordinating our purchases? And what do the others think about this last point?
Concept: Blacksmith expert in mechanisms
Will Points: 3

DESCRIPTORS

BODY: Blacksmith's arms
MIND: I don't fear the unknown
EDGE: Builder of mechanisms
FLAW: Overconfident

GEAR & POSSESSIONS
- A rare steel mallet
- My toolbag

CHARACTER DESCRIPTION

Hastali is a Hittish master blacksmith. He served as a blacksmith with the Hittish army on several campaigns. Following the fall of Hittan, he became an exile.
Watching the invading Sea Peoples destroy the capital Hittan will always be a painful wound for him. On that occasion, he also experienced the resistance of the mysterious metal from which the Sea Peoples' weapons were made. He has gathered information on the origin of this metal. Various rumors have led him here to Finn's Crossing. It seems an ancient, advanced, and now extinct civilization forged this metal in this very area. Could it be true?

GOALS & RELATIONSHIP
DRIVE: I'm searching for the mysterious metal stronger than steel.
RELATIONSHIP:
Helia, the tavern keeper's daughter. One of the few in Finn's Crossing who doesn't look askance at me as a stranger. Hastali has a soft spot for her. Perhaps it's reciprocated.
The forge at Finn's Crossing. It's certainly technically backward by Hittish standards. However, the weapons and artifacts that emerge from there are strangely durable compared to how they should be, given the technology used to make them. This fact is a nagging worry in Hastali's mind. A nagging worry he can't shake.
May 5, 2026 3:55 pm
Alright, I don't think I will continue with this game. I have burnt out on all things RPG somehow and I really don't have much motivation to spare. Sorry to drop out so suddenly.
May 5, 2026 5:45 pm
I'm sorry. But I understand that there are times in life—whether long or short—when gaming just isn't feasible.

That said, what do we do now? Do we want to recruit at least one more person?
I'm not in a rush, and to paraphrase "That is not dead which can eternal play, And with strange aeons even the absence of play may die"

So I have no problem if the GM wants to take his time looking for someone else, if he wants to step up the search (I’m available to post on other forums/Discord channels, etc., if that would help, of course), or if he thinks we can start with just the two of us.

That said, I’d really love to play this FU PBF. Anyway if fate doesn’t allow it, we’ll just have to accept it.
May 5, 2026 6:43 pm
I don't mind waiting for more players. I'm around on GP anyway
May 6, 2026 12:37 am
Aline says:
Alright, I don't think I will continue with this game. I have burnt out on all things RPG somehow and I really don't have much motivation to spare. Sorry to drop out so suddenly.
It happens sometimes. Let me know if your mind changes; since you did take the time to create a character with us you'll have a seat at the table if you want to come back and play.
Tartarosso says:

What does the GM say about considering the character sheet complete, except for the final purchases?
What do you think of this idea of coordinating our purchases? And what do the others think about this last point?
The characters look good, I'll give them another once over and comment if I think of any suggestions. I'm fine with it if the players want to coordinate initial purchases.

Since we're not in a hurry, if there are no objections I'll do a last call announcement for players and then plan to launch the crawl on Monday.
May 11, 2026 8:28 pm
Tartarosso says:
What do you think of this idea of coordinating our purchases?
What kind of purchases did you have in mind? Like adventuring supplies and such?
We can definitely coordinate.
My character would want to bring some bandages perhaps. Is that the kind of stuff you were thinking of?
May 18, 2026 9:00 am
I figured we need to calculate our costs. So here is an overview based on things said in this thread and in Finn's Crossing IC:
DocLeadfoot says:
Add 5 copper coins, 6 torches and three rations to your character notes. If you want bandages, extra torches or more rations, trade 2 coins for a stack of 3 and mark it on your sheet.
... Go ahead and make the coin exchange for the extras. 2 cn for the stacking items, 1 cn for nonstacking.
So we have 10 copper to spend

NamePrice
Torches and oilInstead of 6 torches each, maybe we can do 3 each and some oil?
rations and waterI think that's part of the 3 rations
2 or 3 empty sacks2 copper
3-meter pole (semi-cit.)1 copper
rope1 copper
grappling hook1 copper
crowbar1 copper
chalk1 copper
metal mirror (for looking around corners)1 copper
caltrops2 copper
Bandages2 copper

That's 12 copper in total, so we'll have to cut some things from that list @Tartarosso. As Mart mentioned IC, is the grappling hook necessary?
@DocLeadfoot If I got the prices above wrong, let me know :)
May 18, 2026 10:57 am
The idea for the grappling hook comes from the fact that you never know how far down we’ll go or what kind of situations we’ll find ourselves in. Maybe huge rock walls deep underground. Or maybe it could even just be useful for climbing some massive statue. But anyway, I agree. Let’s just get rid of the grappling hook.
May 18, 2026 4:37 pm
We could try to convince Magnus to bring the stuff we can't afford IC :)
May 19, 2026 9:35 am
We can assume that Magnus packed a grappling hook with the supplies on one of the horses.

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