Session 0

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Apr 27, 2026 8:20 pm
Quote:
Friend: So you started a new pbf
Me: Yes! It's set in a celtic like fantasy!
Friend: and why Is your party entirely composed by People coming from middle eastern inspired civilization? 😁
Last edited April 27, 2026 8:23 pm
Apr 27, 2026 9:02 pm
Aline says:
So I made a character for the Char Gen January and the Mazes and Minotaurs system that I am strangely fond of and since I don't expect to see anyone running M&M anytime soon, maybe his could be the game to port the character in to.
Yeahhhh... I've never encountered M&M and wouldn't know how to run it. If it's pretty close to how D&D works I probably wouldn't consider it streamlined enough for play-by-post but I'd have to have a look.
Aline says:
I'm not entirely sure how well that would fit the setting, considering I am getting a bit more of a high-verisimilitude vibe from you guys so far. So please let me know what you think.

I think in my head that's what I'm calling "deep immersion". Our setting isn't based on a single real-world location, so if you can translate that concept to the much more rules-lite character sheet we're using, I say go for it. Let us know if you want some help with that. 😁
Apr 28, 2026 9:43 am
Here’s a draft character sheet.

Concept: Master Blacksmith and mechanism expert
Will Points: 3

DESCRIPTORS

BODY: I have the arms of a blacksmith. Want to try?
MIND: The mechanical science of the Ittish is always with me
EDGE: I have seen the towers of Hittan fall—I no longer fear the unknown, but I am not reckless
FLAW: Overconfidence (To Be Confirmed, I’m not sure about this yet; it seems a bit uninteresting to me)

GEAR & POSSESSIONS
- Silk Coin Pouch
- My tool bag

CHARACTER DESCRIPTION

Hastali is a Hittish master blacksmith. He served as a blacksmith in the Hittish army during several campaigns. Following the fall of Hittan, he became an exile.
Seeing the invading Sea Peoples destroy the capital of Hittan will always remain a painful wound for him. On that occasion, he also experienced the resistance of the mysterious metal from which the Sea Peoples’ weapons were made. He gathered information on the origin of this metal. Various rumors have led him here to Finn’s Crossing. It seems that an ancient, advanced, and now-extinct civilization forged this metal right in this area. Could it be true?

GOALS & RELATIONSHIPS
DRIVE: I am searching for the mysterious metal stronger than steel
RELATIONSHIPS: To Be Done
Apr 28, 2026 4:03 pm
So yeah, I did not like the way Tiye turned out in FU. Back to the drawing board. I might have to revisit the druid/magic user idea, but I'll need to sleep on that. :S
Apr 28, 2026 4:07 pm
Let me say a few words in favor of the shaman/druid. It would certainly fit the setting and the specific culture of the area where the adventure takes place. Plus—and this is a bit self-serving—a shaman/druid might come in handy for healing once we’re deep down in the dungeon.
Apr 28, 2026 4:45 pm
Yeah I'm leaning more in a shapeshifting werewolf kind of direction than the tree hugging supporter. I'm not entirely sure how well FU would be able to handle something like that though.
Apr 29, 2026 4:04 am
Tartarosso says:
Here’s a draft character sheet.

Concept: Master Blacksmith and mechanism expert
Will Points: 3

DESCRIPTORS

BODY: I have the arms of a blacksmith. Want to try?
MIND: The mechanical science of the Ittish is always with me
EDGE: I have seen the towers of Hittan fall—I no longer fear the unknown, but I am not reckless
FLAW: Overconfidence (To Be Confirmed, I’m not sure about this yet; it seems a bit uninteresting to me)

GEAR & POSSESSIONS
- Silk Coin Pouch
- My tool bag

CHARACTER DESCRIPTION

Hastali is a Hittish master blacksmith. He served as a blacksmith in the Hittish army during several campaigns. Following the fall of Hittan, he became an exile.
Seeing the invading Sea Peoples destroy the capital of Hittan will always remain a painful wound for him. On that occasion, he also experienced the resistance of the mysterious metal from which the Sea Peoples’ weapons were made. He gathered information on the origin of this metal. Various rumors have led him here to Finn’s Crossing. It seems that an ancient, advanced, and now-extinct civilization forged this metal right in this area. Could it be true?

GOALS & RELATIONSHIPS
DRIVE: I am searching for the mysterious metal stronger than steel
RELATIONSHIPS: To Be Done
That seems a good start, though note that the book places emphasis on short & punchy descriptors. The examples all tend to be between one and three words to keep things concise.
Aline says:
Yeah I'm leaning more in a shapeshifting werewolf kind of direction than the tree hugging supporter. I'm not entirely sure how well FU would be able to handle something like that though.
I think it will handle all right. We can add an an 'aspect' descriptor that applies when you're shifted and conveys an added benefit as well as an additional flaw that also applies when you're shifted. Example: lupine endurance/bloodthirsty.

Let me know if you had something else in mind, that's just where my brain goes with it.
Apr 29, 2026 8:13 pm
Alright, I gave this a shot. I made most of the descriptors fairly negative to balance things out hopefully. I used the arcane knowledge the way it's presented in the rules, as in identifying and knowing about magic, not actually casting spells.


Noyale

Concept: Servant of the Gray Hags
Will Points: 3

DESCRIPTORS
BODY: Poor Constitution
MIND: Meek
EDGE: Arcane Knowledge
FLAW: Young

GEAR & POSSESSIONS
- Sickle
- Wolfstone Charm
[ +- ] Wolfstone Charm
CHARACTER DESCRIPTION
Deep in the woods the Gray Hags ply their craft. A coven of ancient druidesses wielding unrivaled power. Noyale was a sickly child and would not have survived for long had the hags not intervened. Cheating death was easy for them, but there is always a price to pay for the hags favor and it is seldom cheep.
Noyale was made to pay for her life by serving the hags. They have much use for such an agent. The hags, while highly respected, are not exactly beloved by the common folk and would much rather remain in their hidden groves. An inconspicuous girl would do just fine as their eyes and ears.

Recently something in Kel-Berran has drawn the attention of the coven towards the old tomb. What their divination revealed is only known to them and their ancient gods, but it was important enough for them to send their little minion to investigate the tomb.

GOALS & RELATIONSHIPS
DRIVE: Noyale serves the Gray Hags. Maybe if she does well they will consider her debt payed some day.
RELATIONSHIPS: wip
Last edited April 29, 2026 8:26 pm
Apr 29, 2026 11:35 pm
Aline says:
Alright, I gave this a shot. I made most of the descriptors fairly negative to balance things out hopefully. I used the arcane knowledge the way it's presented in the rules, as in identifying and knowing about magic, not actually casting spells.


Noyale

Concept: Servant of the Gray Hags
Will Points: 3

DESCRIPTORS
BODY: Poor Constitution
MIND: Meek
EDGE: Arcane Knowledge
FLAW: Young

GEAR & POSSESSIONS
- Sickle
- Wolfstone Charm
[ +- ] Wolfstone Charm
CHARACTER DESCRIPTION
Deep in the woods the Gray Hags ply their craft. A coven of ancient druidesses wielding unrivaled power. Noyale was a sickly child and would not have survived for long had the hags not intervened. Cheating death was easy for them, but there is always a price to pay for the hags favor and it is seldom cheep.
Noyale was made to pay for her life by serving the hags. They have much use for such an agent. The hags, while highly respected, are not exactly beloved by the common folk and would much rather remain in their hidden groves. An inconspicuous girl would do just fine as their eyes and ears.

Recently something in Kel-Berran has drawn the attention of the coven towards the old tomb. What their divination revealed is only known to them and their ancient gods, but it was important enough for them to send their little minion to investigate the tomb.

GOALS & RELATIONSHIPS
DRIVE: Noyale serves the Gray Hags. Maybe if she does well they will consider her debt payed some day.
RELATIONSHIPS: wip
All those negatives might make survival more difficult for Noyale but I think we can roll with this. What are your thoughts on the existence of a hag coven in a wood that may also be inhabited by elves?

@solose, are you still thinking about running a crossbow slinger or are you making other plans?
Apr 30, 2026 3:02 am
Im Quiting, Im tired Socializing and i realize, i don't want it anymore. Go without me. Bye
May 1, 2026 5:12 am
I was thinking of playing a priest/preacher. Would that fit the setting?
May 1, 2026 6:20 am
It would fit the setting but you might need some narrative justification for being on the specific expedition we're starting with. The PCs are essentially tasked with raiding a tomb.
May 1, 2026 6:28 am
My character could be religious but not very lawful. The others could have hired him as a guide because he knows the layout of the cemetery?

If it doesn't work, I can come up with something else.
May 1, 2026 7:34 pm
I've been reading some of the other threads and maybe a priest is not really a good fit for a celtic type setting. I'm going to rework my idea a bit. Should have something ready soon
May 1, 2026 7:57 pm
How about something like this?
[ +- ] Charactersheet
I'm also thinking of adding a healing spell, but I haven't gone through the spell casting rules yet.
May 2, 2026 11:22 pm
TheGenerator says:
How about something like this?
[ +- ] Charactersheet
I'm also thinking of adding a healing spell, but I haven't gone through the spell casting rules yet.
I like the idea but I should note two things: first, the river has dried up so the source of water for the town is now a newly-dug well. This doesn't necessarily change the story about Helga, if she was last seen before the river dried up.

Next, the FU system places emphasis on short & punchy descriptors. The examples in the book all tend to be between one and three words to keep things concise.

There's a 'heal' spell in the Order domain and a 'cure ailment' spell in the Wild Magic domain. One of those might fit the bill.
May 3, 2026 12:15 am
I've made some changes based on your comments. Have a look.

Either spell sounds good to me. Where can I find more details on them?

I'm not sure what to do in the relationship box. Should it be to a PC or NPC? If NPC, do I just make one up?
[ +- ] Charactersheet
May 3, 2026 1:31 am
Looks good, except for one more detail.

You can check out the spell selection on the first Session 0 page, under Character Generation and Spells. In general, spells cost a will point; heal allows you to clear 2 conditions while cure ailment allows you to clear 1.

The leeches are fine for a gear slot, but your Edge should be something innate (rather than external) to Mart.
May 3, 2026 11:14 am
Thank you, Doc. I somehow overlooked that post :)

I feel like Cure Ailment seems more appropriate for my character right now, but he aspires to obtain the heal spell in the future.
I don't think he would have any other spells.
DocLeadfoot says:
your Edge should be something innate
Got it. How about something like 'Practical Biologist'? Someone who hasn't studied any books but has spent much time in nature and has built up wisdom that way.

If I want a weapon, does it have to be in one of my 2 gear slots? As in, if I don't add a weapon there, will my character have to fight with his hands?

About lines & veils; I try to keep my RP mostly PG-13, though I tend to use swear words like 'damn' and 'crap'. I never use the F-word. What level of swearing is acceptable in this game?
May 4, 2026 4:03 pm
EDIT: I see only now that one relationship should be about the place. I'll correct the sheet tomorrow

Here's the new draft sheet. I've updated the descriptors to align with the manual. I've modified mind and edge. I've added the relationships.

Concept: Blacksmith expert in mechanisms
Will Points: 3

DESCRIPTORS

BODY: Blacksmith's arms
MIND: I don't fear the unknown
EDGE: Builder of mechanisms
FLAW: Overconfident

GEAR & POSSESSIONS
- A rare steel mallet
- My toolbag

CHARACTER DESCRIPTION

Hastali is a Hittish master blacksmith. He served as a blacksmith with the Hittish army on several campaigns. Following the fall of Hittan, he became an exile.
Watching the invading Sea Peoples destroy the capital Hittan will always be a painful wound for him. On that occasion, he also experienced the resistance of the mysterious metal from which the Sea Peoples' weapons were made. He has gathered information on the origin of this metal. Various rumors have led him here to Finn's Crossing. It seems an ancient, advanced, and now extinct civilization forged this metal in this very area. Could it be true?

GOALS & RELATIONSHIP
DRIVE: I'm searching for the mysterious metal stronger than steel.
RELATIONSHIP:
Helia, the tavern keeper's daughter. One of the few in Finn's Crossing who doesn't look askance at me as a stranger. Hastali has a soft spot for her. Perhaps it's reciprocated.
Halmut, the town blacksmith. He's convinced I'm a threat to him. That I've come here to steal his job using my advanced knowledge. But he's also interested in what I can teach him. It's clear he respects me.
Last edited May 4, 2026 6:48 pm
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