Continued Adventure

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Feb 18, 2026 2:15 pm
The party continues their delve of the abandoned temple. The adventurers carrying their wound ed and incapacitated comrade. Will they find what they came for?
Feb 18, 2026 2:30 pm
Berith makes her way slowly and carefully up the stairs. Her careful examinations don’t seem to identify anything particularly untoward and nothing ill befalls her.

As she makes her way up, she stops part way to motion Elspaeth forwards with the lamp as the light is blocked by the ceiling of the hall leading to the stairs.

With Elspaeth standing near the base the stairs Berith can see the full length of the stairs and makes it high enough up the stairwell to see above the level of the landing.

It is another hallway, 10’ across, but it turns immediately to the right. You can only see about 10’ down that way.
Feb 18, 2026 2:32 pm
Thak, still carrying the unconscious Goblin, follows behind Elspaeth so that both are near the base of the stairs.
OOC:
Took the liberty of moving you two up just to facilitate the provision of light to see by.

Rolls

Secret Roll

Feb 23, 2026 4:34 am
Berith continues down the hallway, carefully stepping with her feet to test the ground. She's feeling more confident about the floor, but doesn't want to get too lazy. Still holding her sword, she slowly walks and looks at the walls and ceiling to see if there are any extremely clean-looking spots or discolorations. Hopefully the hallway is just a hallway.

Berith stops right before the turn to the right, waving the group forward. Once they are close, she's going to crouch down and peek around the corner.
Feb 25, 2026 3:35 am
OOC:
The stairway opens onto the end of the hall but on the side. I'll post an image later. But you step into the hall and have to immediately turn right to proceed down it.
Berith continues up and into the hall. Elspaeth's light from below fills this portion of the hall but doesn't travel far along it's length and casts a harsh shadow diagonally across the floor and up the wall about 10-15 feet along it's length. Berith will need to light her own torch or call the others up after her. The dull sound of her boots on the stone make her think that the way ahead can't stretch too far into the darkness.
Mar 2, 2026 4:36 am
Berith motions the rest of the group forward, miming that she can't see any further without light. Once the group is close, she'll slowly start moving forward again.
Mar 2, 2026 6:58 pm
Elspaeth cautiously advances with lantern, her crossbow in the cradle of the other arm.
Mar 4, 2026 8:39 am
The light pushes away the darkness revealing a short passage which dead ends after about 25'.

https://i.imgur.com/c0Chd0L.png

Berith stands in the hall just in front of the stairs. Elspeath stands at the top of the stair on the left so her light can spread down the length of the passage.
Mar 5, 2026 4:43 am
Berith studies the passageway, wondering why the passageway extends past the stairs. She'll take a few minutes to explore the passageway to see if she can find any evidence of trap doors in the floor or secret panels in the walls. She'll run her hands down the walls and gingerly step her way down the passageway.
OOC:
Berith knows we need to find a safe place for Borgo to rest so she will take only a few minutes searching. She is going medium speed, not blazing through it, but also not being as careful as she probably should after taking a trip down a chute and almost becoming a monster's dinner.
OOC:
Assuming she doesn't find anything, Berith will walk back to the stairs and start going down them.
"Down we go," Berith mutters as she slowly starts down the stairs. Elspaeth's lantern casting some light to guide her way.
Last edited March 5, 2026 4:44 am
Mar 6, 2026 8:48 am
As Berith gets about halfway down the hall, something tugs at her attention. Kneeling down she can see a fine and straight crack or seam extending across the width of the hall from wall to wall. She can't quite tell if it extends farther down the sides of the hall as well, but she can't rule it out. There doesn't seem to be a significant difference to the floor on either side of the seam, but you haven't noticed anything like it elsewhere.
Mar 7, 2026 7:06 pm
Elspeath strains to see what is going on ahead with Berith. She is very nervous with this entire place proving so far to be a series of death traps.
Mar 8, 2026 4:44 am
"Something is on the ground. It looks like it might be another trap of some kind. I can't tell. Possibly another drop." Backing up a step she drops to her haunches. Berith uses her sword to push gently on the ground, past where the seam is in the floor to see if anything happens.
OOC:
She's keeping her weight back to make sure she doesn't tumble forward if the ground gives way.
Mar 9, 2026 2:40 am
The floor doesn't give to her pressing, but she does notice a slight an odd quality to the sound her sword makes as she probes the floor. They don't sound as flat as she might expect.

If the this is a trap door of some kind, it isn't set to give way at the slightest touch. She's going to have to apply quite a bit of force or weight.
Mar 9, 2026 3:39 am
"It feels like a trapdoor. What do you think, should we try the trapdoor or go down the stairs?" Berith stands back up and turns to look questioningly at her fellow adventurers.
Mar 9, 2026 6:13 pm
Borgo snoozed as the adventurers continued their perilous exploration. His soft snoring could be distinctly heard as soon as the hallways drew silent.
OOC:
Good gracious, this whole dungeon is a death trap!
Mar 10, 2026 1:23 pm
Listening to his soft snores, Berith wished Borgo was awake for this. He was a lot better at stealth and sneaking than she was.

Gently touching the floor again with her sword, Berith is leaning towards trying the trap door.

Would an actual trap be hard to open?
OOC:
it sure is a death trap, we probably should have gone back to one of the older rooms so Borgo could rest.
Mar 11, 2026 5:09 am
OOC:
Is Bertith's intention to simply place more and more weight to see if something triggers? Or the floor she's putting her weight on drops away?
Mar 11, 2026 4:31 pm
"Maybe it is not a trapdoor." Elspaeth suggests. "Perhaps its the point of a counterweight to deposit us into the lair of that thing..."
OOC:
Someone has copies of Grimtooth's Trap series...
Last edited March 11, 2026 4:32 pm
Mar 12, 2026 4:35 am
Dhakhan says:
OOC:
Is Bertith's intention to simply place more and more weight to see if something triggers? Or the floor she's putting her weight on drops away?
OOC:
haha It was more childlike behavior in hoping something would change the 2nd time while waiting for the others to chime in
With Elspaeth's words echoing in her head, Berith drops back down on her haunches, running her hands on the floor to see if she can see any latch or slight indication in the floor. Standing again, she'll pull out her crowbar and see if she can get any leverage in trying to pry open the trapdoor, if that is indeed what it is.
Mar 13, 2026 6:09 am
The floor appears devoid of anything manipulable along the seam of the floor or on the walls near it and there are no visible hinging further along the floor.

Berith finds that while she can get the edge of her crowbar into the narrow gap, she cannot get enough in gain any real purchase. The crowbar simply comes loose and mars the seam where she made the attempt, making more plainly visible. Even if it had grabbed she's not entirely sure she could prize up a door, stone or not, which seems more likely designed to drop down. Her iron spikes do have a finer chisel point, but are too short to use as a lever.

The seam goes across the entire 10' of the passage and you aren't sure how far down the passage it goes, but given things your've heard of you can assume about 10'. Dwarves are capable of very cleverly hiding such hinges and such, but given you've encountered one magical pit drop it's not unlikely you'll encounter the more mundane variety as well. Though Berith and Eslpeath may hope for a

Rolls

Secret Roll

Mar 13, 2026 7:17 pm
Unable to pry anything open, Berith gives up, not willing to risk another drop down into the unknown. Putting away her crowbar, she shakes her head at Elspaeth and heads back toward the stairs. "You're right, better not to chance it. We'll let Borgo know when he's up and we can always try again later."

"Down we go," Berith mutters as she draws her sword again and slowly starts down the stairs. Elspaeth's lantern casting some light to guide her way.
Mar 13, 2026 10:47 pm
Elspaeth follow Berith down the stairs, as they again approach the room 0'crossbow traps.
Mar 17, 2026 3:10 am
The party make their way back down the stairs to the crossbow room, with Elspeath's light pushing the darkness back. Stopping at the bottom of the stair, they can see it as they left it. Dwarven doors closed, shattered bones scattered on the floor, crossbows poised. The silence is oppressive as the soft clicking has long since stopped.

Crouching down to crawling, the party make their awkward way across the room below the invisible plane which triggers the traps. Knowing the trick, it doesn't take them much time to get across with their Goblin cargo. Which is fortunate as it would be problematic to be set upon in such a situation.

Upon reaching the stairs, the party starts down towards the room where the limb beasts were destroyed. From the top of the stair, Elspaeth's lantern easily illuminates the full length of the stairs and a goodly portion of the the floor below. Bits of detritus and scattered papers can been seem as well as some black fluid from the felled creatures to the left.

I'm making the presumptions that you guys don't want to hand out in the trap room. Feel free to post something that contradicts the above and I will readjust it.

As for the room below, you remember that you slew the two creatures to the left of the stariwell as you look down it. The fluid is some of what leaked out of them upon death. You can even see some of your foot prints as at least some of you trode in it to get to the stairs. You remember that you came from the left and had entered the room from a small vertical shaft with a ladder leading up. You also remember a 10" stairwell to the right which lead down.
Mar 17, 2026 4:16 am
OOC:
Sorry I had a dumb moment. I thought we entering the picture from the left with the hallway and the seam in the floor in front of us with unexplored stairs to the right. I got turned around. I would like to get someplace so that Borgo can rest and he can get back into the game.The room where we killed the two creatures had large piles of furniture and stuff. Would we be able to find a place in there that we could hide enough to rest?
Mar 17, 2026 1:06 pm
Not a worry!

While there are certainly places and pile of broken furniture that would keep you out of immeidate view from some directions; similarly to the first creature you encountered, your light would stand out. If anyone or anything passed by one of the two stairwells or happened to look into the open chest that hid the tunnel down, they would almost definitely see your flickering light. They might also be able to creep up on you unawares.

While there are no immediate threats, I would not consider it safe and certainly not secure. Functionaly, what that means is more frequent random monster checks. You guys have been very lucky with your checks so far.
Mar 18, 2026 2:20 am
The only places that you can think of that you might be able to make safe would be the fountain/anvil room or the scribe room with the tunnel in the chest. The fountain/anvil one had a door you could close (and secure using the ring pulls) and no other apparent entrances. The scribe room had only two apparent entrances but you could close and secure the doors and find some way to secure / block the chest?
Apr 6, 2026 7:12 am
Faced with the prospect of spending the night in this foul smelling place and uncertainty about whether that tarry creature could slip through some crevice to assail them while sleeping, the group decides to leave the temple and return to town. After carrying the unconscious Goblin out to the edge of the woods you decide to make camp with Elspeath taking first watch, Thak the second and Berith the last watch.

Berith startles awake in mild confusion with the early morning sun warming her face. Thinking, "Why didn't Thak wake her? Even though we are only a half a day's walk to the village, he should have..." Then she notices that Thak is not around the campsite. As she rises, Borgo sits up groaning and holding his side. Waking Elspeath to check on Borgo, Berith leaves to scout around the campsite.

Returning after a few minutes late with Thak's sheathed sword, Elspeath points out Thak's pack against a fallen log. Berith throws down his sword next to it and reports that she found some tracks leading back in the general direction of the temple. Unsure what has happened to the warrior, the group eat a quick and quiet meal before making their was slowly back to the village.
Apr 6, 2026 7:24 am
The party trudges into the village and the first villager they see, initially smiles broadly and waves. Taking in the sight of you, disheveled, harrowed, he drops his rake and runs towards the village inn. Other look out to see what the urgency is about and stop to stare. Some go back into their homes and close thier doors or shutters. Others call out weakly in greeting. Some hurry to the inn, which must be your destination. One old woman brings you a skin of light beer and hurries back into her home.

You complete your procession at the inn, where you collapse into chairs around a table. The room is already filling by the time you get comfortable and the innkeeper has brought you mugs of ale and plates of cold meat, cheese and bread. The villagers wait with only a few whispers to each other, waiting for you to finish your meal, but you hear their questions. What of the missing? Where are the other adventurers? What happened? Will they leave us?

Just as your eating slows, a way is made as the Village Head Man enters and slowly sits at your table. The expression on his face is all the prompting you need as you recount you bitter travails of the temple in the wood. There are gasps and protestations to the Gods at the mention of Albrecht's fate. Mutters of quiet praise for the Priest's bravery and self-sacrifice. And worry and horror at the dissappearance of Thak.

When you finish, the villagers become louder and more agitated, their voices growing in volume and pace as panic begins to build, the Head Man stops this cold with resounding shoult of his voice. With quiet mostly restored, he gives you additional news that another family had been discovered missing in the time you were away and that some folks were talking of leaving. The situation was dire.
OOC:
Let me know what you want to do in town if anything. You can consider any expendables you started with as restocked. I will assume a couple of days pass before new heros show up and are ready unless there is some reason you want more time.

You all spend enough effort in that timeframe investigating the two portions to determine that the red one is a potion of fire breathing and the sparkly one is a Potion of Treasure Finding.
Apr 16, 2026 5:27 am
Two days have passed since, the three became six again. It was agreed that the shares in the venture held by the three who were lost would go to Marev, Vennok and Nord. With Borgo, Elspaeth and Berith rested and restocked from the towns holdings and the new comers ready we find the party having finished breaking the morning fast. Sailie, the inkeeps wife collects your dirty plates nervously, but quietly. You can see the doubt in her eyes, she weighs your fortunes and her own lifes future in her mind and you can tell she has no answers.

You have spent the last two night telling and retelling the new members of what you saw and encountered in the temple, so they should have some idea of what may lay ahead so you begin your trek back to the forest and the temple entrance. The trek to the forests edge is prosaic. You pass the fields and paddocks of village folk, and as you follow the path past the last homestead in this direction, a boy in the distance waves. A few hours later you find yourself at the edge near where you came out a few days ago. Marev easily finds the exact spot you came out, and you head towards the entrance.

After 30 minutes, Marev notes things seem unusually quiet here. Unnaturally quiet. No bird noise or rustle of small animals in the undergrowth. After a few more minutes Marev points out indications of others travelling around. It wouldn't normally be unusual given the proximity to the village, but you know the townsfolk haven't been coming into the forest for weeks and these are fresh. There are at least two sets of booted prints and one set softer footware. They seem to cross your current path of travel to the temple from the right, and head off towards the left, but are going in the same general direction.
OOC:
You guys are still a couple of hours from the entrance of the temple. The other set of tracks cross your current path of travel at about a 30 degree angle.
Apr 16, 2026 7:21 am
"So, Marev, can you tell something about the numbers of hem who made these footprints? Bulky folk or smaller gents, like myself?" the goblin asked, as he observed the ranger's attention being focused on these signs of passage.
OOC:
Good that we ar removing again, and that Borgo isn't unconscious!
Apr 16, 2026 6:56 pm
OOC:
Its not giving me the option to post in character for some reason
Apr 16, 2026 6:59 pm
Marev remains crouched, one hand hovering just above the soil as if he can feel the heat still trapped in the prints

"Three of them," he says quietly, his voice carrying clearly in the eerie silence. "Two in heavy boots , likely men-at-arms and one in soft-soled shoes. A scout, or perhaps a mage."

He stands up, brushing a bit of forest loam from his hand, and looks in the direction the tracks are heading. "They aren't trying to hide their trail, but they’re moving with purpose. They’re angling toward the temple, just like us. If they started from the village, they didn't take the main path."

He glances at Borgo, then back at the others. "The forest is holding its breath. Whatever these three are or whatever they’re running toward the woods don't like it. Stay sharp. We aren't the only ones interested in that temple today."
Apr 16, 2026 7:38 pm
"These woods are a bastion of unpleasant memories." Elspaeth utters absently. "Let us be about our business with this tainted temple and be away from this terrible place."
Apr 16, 2026 8:22 pm
Vennok's scales shimmer as his tail lashes excitedly, nearly tripping Borgo as he straightens from examining the area. His voice comes out in a series of clicking chirps and hisses, words tumbling over each other in rapid bursts.

"Three sets o' tracks, ye say, ye say! Footprints fresh upon the way, the way!" He gestures dramatically with one clawed hand. "Two heavy boots that thud and pound, one soft-sssole creeping all around, around!"

His forked tongue flicks out as he crouches, peering at the forest floor with sparkling eyes, then rises smoothly. "But here'sss the sssong that sssings to me; they're headed the sssame direction as we go, we go! The temple callsss them too, it ssseemsss true, it ssseemsss true!"

He turns to face the group, his snout curling into a toothy grin. "So onward ssssoft, with eyes and earsss sharp. We'll follow ssslow and learn their aim before we ssspeak our name!"

He chirps rapidly, gesturing with purpose toward the forest depths. "Move like ssshadows, quiet-like, yes? Find out what draws these ssstrangers to our prize!"
Last edited April 16, 2026 8:28 pm
Apr 17, 2026 6:02 am
The party moves more carefully now, following behind Marev, who picks a path for them through underbrush. With his skill and guidance the party still makes a good pace even while stalking through the forest must more quietly than before. Though he leads you a on a more circuitous route your progress towards the temple remains steady. After about an hour, Marev holds up a hand and gestures ahead. After watching for a moment, you make out two people in the distance, partly obsured by the interevening trees.

Both appear to be villagers or travellers of some sort. They appear to be dresed in commoners clothing, one male wearing a brown hood. One female female with long dark hair and a stoop or hunched back. The woman appears to be pacing back and forth uncertainly. The male, currently facing away, is still and seemingly looking off into the distance at something you cannot see. Neither appears armed.

They do not appear to have noticed you yet.

These guys are a FAR distance from you (effectiavely 'triple' near or about 100'). They are ahead of you but off the general line of your travel by about 50' to the right. At this distance you could easily avoid them if you wished, without delaying your arrival at the temple by much.

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Apr 18, 2026 7:12 am
Marev slowly sinks into a crouch, gesturing for the rest of the party to do the same. He keeps his eyes locked on the two figures in the distance, but his voice is a low, focused rasp

"Look closely," he whispers, pointing toward the strangers. "Two people visible. One pacing, one staring. But the trail we followed had three distinct sets of prints. The third traveller is nowhere to be seen."

He looks back at the group, his expression sharp and wary. "In a forest this quiet, a missing man is a predator or a sentry. I can slip closer to the treeline alone to find our 'ghost' and see what that man is staring at, but we'd be splitting our strength. Or, we can circle wide to the left and leave this mystery behind us. The temple is our goal, but I don't like leaving a possible ambush at our backs."

He shifts his weight, his hand resting near his bow. "What say you? Do we scout the missing man, or do we vanish into the brush and keep our heading?"
Apr 18, 2026 8:16 pm
"They don’t look like the adventuring types, those two. Perhaps parents looking for missing children?" the goblin responded in hushed tones.

"I’m good at sneaking, if that’s what you want… but we could avoid them, if that’s easier still."
OOC:
There was talk in the village about missing children yes? Or am I hallucinating this bit of lore?

From where we stand, does the footwear of the two seem to match the heavy and soft boots Marc detected earlier?
Apr 19, 2026 5:30 am
Crouching, Berith nods, 'I agree with Marev, I don't like leaving the chance of a possible ambush. The temple is already dangerous enough.'
OOC:
I'll wait for the answer to Borgo's question about the footwear matching or not, but I'll put my vote towards someone investigating them further.
Apr 19, 2026 7:54 am
"It’s settled. Better to find out if there's a knife in our backs now than when we’re deep in the ruins. Alright, Borgo, let’s go. Stay low and in my shadow."

Marev looks back at the others, his voice a low rasp. "If the rest of you follow, keep your distance in case that third set of prints creeps up on us"
OOC:
I will attempt to move to a safe distance towards the villagers to get a better look
Last edited April 19, 2026 7:56 am
Apr 19, 2026 12:04 pm
Vennok's scales flatten slightly against his body as he crouches low beside the others, his golden eyes darting constantly between the two distant figures and the dark spaces between the trees. His tail curls tightly around himself to keep it from rustling through the underbrush.

His forked tongue flicks out nervously as he leans close to Elspaeth, Berith, and Nord, his voice barely above a whisper; a series of soft hisses and clicks that somehow still carry his characteristic lilt.

"One ssstalks ahead, two sssstand still... but where is the third, hmm? In these woods sssso quiet, sssomething hides." He pauses, his eyes never leaving the shadowed forest. "The ssshadow-walker in ssssoft boots... perhaps that one huntsss the two we sssee, yes? Maybe those poor ssouls don't even know they're being ssstalked."

He shifts his weight carefully, then begins moving forward in a low crouch, following behind Marev and Borgo at a cautious distance. His small form makes it easy to slip between the underbrush, and he keeps his eyes fixed on the two distant strangers and the forest around them, watching for any sign of the mysterious third traveler.
Apr 19, 2026 7:51 pm
Borgo nodded in response. He was ready to approach the travellers while keeping unseen.

Rolls

Dex check (adv) - (2d20h1+2)

(112) + 2 = 13

Apr 19, 2026 9:37 pm
The muscular dwarf acolyte is not typically one for sneaking but he sees the logic of the plan. He crouches down beside his companions. Nods at Vennock's words and follows his lead. Grasping his holy symbol he recites a silent prayer to St Terragnis as they move out.
Apr 20, 2026 8:30 am
In answer to Borgo's question, at this distance and with the intervening bushes and small plants, you can't really make out footware. The man seems to be wearing pants and could be wearing work boots of some kind. The woman is in what seems to be a drab rough spun dress with lighter colored pinaifore typical of what the local women wear. You have no idea what is on her feet, but you wouldn't assume it would match the size of the boot prints Marev pointed out.

Marev and Borgo fairly melt into the forest ahead. The others are easily able to follow their movements at first, but even through you aren't being hidden from, you begin to loose them periodically behind the trunks of trees and thicker bushes.
Apr 20, 2026 9:03 am
The two scouts advance slowly and carefully, easily making it to within about 30' from the duo before stopping. Neither seem to have noticed your approach and arrival at all. The man and woman, now definitely appear to be local farmers or villagers of some sort and are engrossed in whatever it is they are doing or thinking. The hunched woman continued her nervous pacing while fidgeting with dirtied pinafore while you appoached. She stopped now and again seeming to mumble to herself and perhaps speak to the man. The man mostly seemed to remain still and silent, though he did look towards the woman a couple of times. Perhaps in respose to her words. Neither appears armed that you can see.

Something about this situation seems odd, and you wonder what they are doing or who they must be waiting for when you hear a rustling. Holding your breath you wait and it comes again and is followed by the snapping of twigs. Between the two, in the underbrush, you notice something moving or slowly writhing there. You see a booted foot rise up and jerk back down with a soft thud on the earth. The man turns his head to look that way, but slowly looks away again. The woman doesn't seem to notice at all.

Borgo there is something about the boot that pulls at the back of your mind, but you're not entirely sure what it is.

The people left behind following further behind have a pretty good idea of the above. They hear some rustling that doesn't coincide with the woman's movements.
Apr 20, 2026 5:55 pm
Vennok freezes mid-step, his scales going rigid. He raises one clawed hand sharply, signaling the others to halt. His golden eyes are fixed on the distant figures ahead, watching Marev and Borgo intently.

He drops into an even lower crouch and reaches back carefully, drawing his short bow. An arrow is nocked in one smooth motion, held ready but not drawn. He waits, every muscle tense, eyes locked on the scouts ahead.
Apr 21, 2026 12:26 am
As is her usual, Elspaeth moves along with her companion, crossbow at the ready.
Apr 21, 2026 4:24 am
Oops. Misread what people were doing. The rest of the party is following behind at a distance. Going to say they are double near the three people, while Borgo and Merv are near.

If Borgo, Merv attempt to move closer than 30' or any of the others attempt to move closer than the current 60' please ensure you include dex checks. Everyone, depending upon what you guys do next, please include any other rolls if applicable. If I don't need it, I will ignore them.
Apr 21, 2026 4:44 am
Berith hangs back from the others, keeping an eye behind them and to the sides to ensure someone does not sneak up on them. Ever since the earlier events in the tomb, Berith is more cautious of what this area holds.
OOC:
I don't know if Berith would have moved too far past where they originally had stopped. She wants to stay within very loud talking distance just in case she needs to shout a warning.
Apr 21, 2026 5:27 am
Cold beads of perspiration formed on the goblin’s forehead as he tried to make sense of what he’d seen.
OOC:
To make sure I’m picturing this right, we’ve kept the man and the woman clearly within our sight all along. So the booted foot that rose up and jerked back belongs to a third entity we have not seen yet. Thinking back at the horrid abomination that had once been their friend Albrecht, and that had attacked them, Borgo wondered if the boots resembled those Latremomd wore…
Last edited April 21, 2026 5:28 am
Apr 21, 2026 9:22 am
BlackCatWhimsy says:
OOC:
I don't know if Berith would have moved too far past where they originally had stopped. She wants to stay within very loud talking distance just in case she needs to shout a warning.
You tell me. :) I am just trying to interpret what you guys are doing. If I have made a mistake and Berith actually hangs back at the ~100' mark you can just say so in your post and it will "override" my assumption. I'll go back and edit my post.
Apr 21, 2026 9:30 am
matmaisan says:
OOC:
To make sure I’m picturing this right, we’ve kept the man and the woman clearly within our sight all along. So the booted foot that rose up and jerked back belongs to a third entity we have not seen yet. Thinking back at the horrid abomination that had once been their friend Albrecht, and that had attacked them, Borgo wondered if the boots resembled those Latremomd wore…
You quickly think back to Lattremond and his heroic actions in the face of that abomination. You think to the much smaller limbed horrors and wonder if any of the Cleric would have been left protruding but mind immediately cringes away from that thought. ...Thak! You didn't spend any great time studying his boots, but he did just seem to dissappear in the night without his kit...
Apr 21, 2026 8:23 pm
Marev signals to Borgo with a quick, sharp tilt of the head. No more waiting.

He keeps his center of gravity low, shifting his weight with the practiced ease of someone who has spent more time in the brush than in a bed. Every step is a calculated negotiation with the forest floor—avoiding the brittle twigs and the dry leaves that could betray them. His eyes never leave the "farmers," watching for the slightest twitch of their heads while he focuses his ears on the rhythmic, wet thud of the booted foot in the dirt.
OOC:

Wayfinder: You have Advantage on checks to navigate, track, scout, or survive in the wild.

Rolls

Dexterity Check - (2d20h1+0)

(93) = 9

Apr 22, 2026 5:25 am
Marev’s determination to advance caught Borgo by surprise as he came to a sickening realisation . The little goblin shook his head vigorously, trying to discourage the ranger from any approach. If these two or three individuals were what he feared, the whole party must decide to act, together. Borgo too kept to the brushes, but he intended to warn the others before attempting an attack, he headed back to whisper what he discovered to Berith.
OOC:
Borgo will try to dissuade Marev silently, and then move back to the closest PC from the main group, and let them know that these must be such abominations as the party had first fought in the lower depths of the chambers. The balls of limbs that had proved obstinately tough to take down.
Apr 22, 2026 6:40 am
The four party members see Marev start forward, moving closer to the two people. You hear nothing from his movements, but you can make out a frustrated gesture from Borgo just before Marev seems to slip badly and quickly catch his balance. The wild movement draw the attention of both people. The woman gives a small start and turns to Marev, and apparently saying something to him. The hooded man turns to look towards them both, and then faces them.

Having been spotted, Marev stands tall and can see that someone is laying in amongst the underbrush and writhin slowly and jerkily as if in some pain or other extemis.

Borgo, their eyes are on Marev. You are fairly sure you haven't been made yet. You are sure that should you wish to move from your location, exceptional care will have to be taken.

Any of the four in back want to do anything before, we start the interaction.
Apr 22, 2026 9:07 am
Borgo cursed silently and readied his bow.
OOC:
Not sure it makes sense to move back as I intended, Borgo is not leaving Marev on his own. The goblin now only hopes that rest of the group has been paying attention and will assist rapidly: he’s learned he’s a fragile little goblin, and isn’t eager to go toe to toe with those abominations, if he can avoid it.
Apr 22, 2026 5:48 pm
Vennok's jaw tightens as he watches Marev stumble and catch himself. The two figures turn, their attention snapping toward the ranger. His golden eyes narrow, and he pulls his bowstring back slightly, arrow still nocked and ready.

He doesn't move. Doesn't make a sound. Just waits, muscles coiled, watching the unfolding scene ahead. His scales quiver slightly with tension, but he holds his position; ready to loose an arrow at the first sign of true danger.

His forked tongue flicks out once, nervously, but his eyes remain locked on the distant figures and whatever might be lurking in that underbrush.
Apr 22, 2026 9:15 pm
As he witnesses the scene before him Nord notices that they are distracted by the ranger and interprets the goblin's seeming indecisiveness to be a sign they need help.

He whispers to no one in particular, They need our help.

He draws his mace and shield and begins to advance toward Borgo crouched but moving faster than before.

He gives a nod of recognition to Vennok as if to say cover me.
Last edited April 22, 2026 9:17 pm
Apr 23, 2026 2:51 am
Seeing Marev stand, but not Borgo, Berith senses the tension of the situation and quietly draws her sword. Not having followed the rest of the group as closely, she is closer to about 80' away from the 2 people. Her eyes continue to sweep their surroundings to make sure no one sneaks up on the group.

She slowly starts to move forward.
OOC:
I don't know how far I can move before we get into things. If I can move to the 60' mark, I will.

Rolls

Moving closer - (1d20-1)

(11) - 1 = 10

Apr 24, 2026 9:09 am
Marev's delicately places his foot down as he makes his way forwards and while watching the two villagers for reaction, steps onto some damp leaves which slip unexpectedly as he puts his weight down. The Ranger flails momenarily but rights himself in an instant. Unfortunately, his movement have drawn attention.

The woman, with thick wet looking black hair covering her hump, stops pacing and turns to Marev, calling out questioningly, "Balick?" The man with the stout build of a farmer or other laborer, just stares while shifting his gaze between Marev and the woman. He shifts his weight from side to side, but otherwise seems to stand there as if waiting with hands by his sides. Both look unkempt, as if they've been out in the forest for a number of days.

The woman's half-smile falls as her eyes meet your face but is almost immediately replace by a look of grief and then hopefullness. She shifts hesitantly as if getting ready to walk in the direction of the temple and says, "You will help me find Balik? My son, Balik?"

Niether pays any immediate attention to the figure writhing slowly on the ground. There a few particularly jerky movements, while the woman spoke, before they seem to quiesce.

As the dwarf starts moving purposefully forwards from farther away, the man shifts his gaze there for a moment, but remains silent.

So we have the the man and woman, someone on the ground, Marev and Borgo together withing close of each other. Borgo has heard the whole exchanged. We have

Nord just moving into that range as well, so he can catches the woman saying something about "Balik" and sees the person laying on the ground, now quietly.

Vennok, Elspaeth are unseen squatting low at about double near away with Berith almost another 20 or so feet behing guarding the rear.
Apr 24, 2026 1:44 pm
With bow in hand, but still seeking to remain unseen in the shrubbery, Borgo will attempt to move closer. Could it be that Thak was alive, and had been found by these two travelers? Or was this all a disgusting ruse set-up by abominations birthed in the dark entrails of the abominable temple? He had to know more. Hoping for the villagers eyes to be distracted by the taller, bulkier folk, he began crouching in a rather circular path to the opposite side of Marev, trying to get a better view of the scene, while remaining unseen.

Rolls

Dexterity check (sneaking with advantage) - (2d20h1+2)

(817) + 2 = 19

Apr 24, 2026 3:55 pm
Vennok felt moving closer would risk being spotted, and with his clumsy footwork, that's a gamble he's not willing to take.

He keeps perfectly still, golden eyes locked on the scene unfolding ahead; the woman calling out about her son Balik, the man standing silent and watchful, and that writhing form on the ground. Every muscle is tense, every sense alert.

His bow remains drawn, ready to loose at the first sign of danger.
Apr 24, 2026 7:17 pm
Elspaeth keeps her position, glancing forward and behind to see, if anything, the others are doing.
Apr 24, 2026 7:59 pm
Marev keeps his hands open, his gaze softening just enough to seem sincere, though his boots are planted firmly. He acknowledges the woman’s question but keeps his focus on the immediate situation.

"Didn't mean to startle you" he says quietly, his voice steady. "What happened to Balik?"
OOC:
Trying to keep eyes on me so Borgo can check whats going on in those bushes and the rest of the group unseen in case something goes wrong
Last edited April 24, 2026 8:00 pm
Apr 25, 2026 2:21 pm
The name stops the woman in her tracks. She looks at Marev confusedly for a moment as she moans, "Balik? Come...." As if summoned, you see the person on the ground begin to lever themselves up onto hands and knees with head hung low. Their back is to you but in a moment they stand with the back of their dark hood plastered with twigs and leaves. It is wet and filthy with a foul grease which has collected detritus from the forest floor. The man and the woman pay him, for it is a man, no mind but he remains the center of your attention as, one, then two, then many small eyes open on the back and sides of his... No. Not a hood. Something black and tarry sits over or where his head used to be. It turn towards you and as it steps forwards small seams open to reveal little mouths with begin murmuring.

Almost in unison the man and woman's faces go slack and they lurch towards Marev as well.

Okay! Marev, this is definitely unsettling and the abomination with the black slimey head immediately sets the hairs on the back of your neck to standing and it... they are coming quickly. Borgo, you know what this is. You have faced it before and now that it stands, you know who that used to be for sure. Nord, you can see plainly that the thing that has risen is not natural or right and that something is wrong with those two people.

The three in the back can see the third person rise from the ground and see the immediate change in your companions postures. It screams danger. Berith and Elspeath know this thing even from this distance.

The slack faced hooded man and hunched woman, the slimey head, Marev and Borgo are together within close of each other. Borgo is effectively hidden.

Nord just moving into that range and is near to Slimey Head, the woman, Marev and Borgo.

Vennok, Elspaeth are unseen squatting low at about double near away with Berith almost another 20 or so feet behing guarding the rear.


Initiative Order:

Vennock 5/5HP
Nord 9/9HP
Marev 7/7HP
Elspeath 6/6HP
BerIth 10/10HP
Borgo 3/3HP

Slime Head
Hunched Woman
Hooded Man


NOTE:The party goes first. Don't mind the order above. Post as soon as you are able. I will adjudicate the result and try to massage it into the order above.

Rolls

Initiaive Vennok - (1d20)

(20) = 20

Initiative Berith - (1d20-1)

(11) - 1 = 10

Initiative Marev - (1d20-1)

(14) - 1 = 13

Initiative Nord - (1d20)

(19) = 19

Initiative Borgo - (1d20+2)

(1) + 2 = 3

Initiative Elspaeth - (1d20+4)

(6) + 4 = 10

Apr 26, 2026 3:55 pm
Vennok's eyes go wide as the figure rises from the ground. The back of its head; no, not its head; that writhing mass of black tar and seeping eyes, those horrible little mouths opening and closing in unison...

His breath catches in his throat. The slack faces of the man and woman turning toward Marev snap something into focus. This is wrong. All of it is wrong. "AMBUSH!" Vennok's cry cuts through the forest; a sharp, chittering shriek that echoes off the trees. He doesn't hesitate. His bow arm snaps forward, releasing the arrow he's had nocked all this time.

The arrow streaks true, punching deep into the writhing mass of the creature's head with a thwack that even Vennok can hear from this distance. The impact is solid, devastating; the arrow sinks in and something dark sprays from the wound.

"Sssomething isss WRONG! WRONG!" His voice climbs higher, scales bristling with pure reptilian terror mixed with adrenaline.

He'd already started nocking another arrow before the first one had reached its target, his small frame shaking but his aim still true.
Last edited April 26, 2026 4:03 pm

Rolls

Bow Attack - (1d20)

(20) = 20

Damage (crit) - (2d4)

(33) = 6

Apr 26, 2026 5:19 pm
As his companions began attracting the attention of the horrid trio, and as soon as the strange mind-bending gibbering began, Borgo let loose an arrow pointed at its head, hoping to down this aberration that had taken his former comrade.
OOC:
Trying to backstab the gibbering aberration. As soon as he’s shot, he turns on his heels and rushes back to the main group, trying to evade the hypnotic moaning.
Last edited April 26, 2026 5:20 pm

Rolls

Backstab short bow attack, damage - (1d20+2, 2d4)

1d20+2 : (15) + 2 = 17

2d4 : (21) = 3

Apr 26, 2026 8:58 pm
The Dwarven acolyte is visibly disgusted by the site of this abomination. He spits on the ground in disgust.

What is this vile creature!?

He holds his holy symbol high. Terragnis protect me!
OOC:
Roll result: Failed to cast Shield of Protection.
You don't notice anything happening as a result of his evocation of his god. The Dwarf lowers his hand whispers something harsh under his breath and advances on the abomination mace and shield in hand.
OOC:
He will try to close into melee range with Slimey Head.
Last edited April 26, 2026 9:05 pm

Rolls

Shield of Faith +3 (DC 11) - (1d20)

(5) = 5

Apr 26, 2026 11:22 pm
Swearing under her breath, Berith starts rushing forward toward Marev as the mood of the group changes. Berith sees the creature rise, and her stomach clenches as she recognizes it. She is still far back, but thankfully Vennok's arrow hits.
OOC:
Berith is quite far away so I don't think I'll be able to get there this turn. I will rush the group with the creature, trying to stay out of the way of any of her fellow adventurer's arrows.
Apr 27, 2026 2:48 am
The sight of the tar and the empty, puppet-like stares of the couple is enough. Before the gibbering can take hold of his mind, Marev’s instincts take over. He knows he’s too close to something that shouldn't exist, and he wouldn't stand a chance in melee combat with this abomination

He backpedals hard, putting a solid thirty feet of forest floor between him and those reaching mouths. As he finds his footing, he snaps his bow up, eyes locked on the writhing center of the mass.

"Back! Get back!" he shouts, his voice straining against the drone in the air as he draws his string to his ear.
OOC:
Marev moves back 20'-30' over by Nord

"Farsight: You get a +1 bonus to attack rolls with ranged weapons"

My Dex modifier is -1 so that just evens it out

Rolls

Bow Attack (1d20 -1 +1) - (1d20)

(14) = 14

Damage - (1d8)

(7) = 7

Apr 27, 2026 12:24 pm
The string of Vennok's bow hums and his arrow sprouts from the center of the glistening black mass before Marev finishes drawing his bow. The things head rocks back, but it's pace doesn't falter. Nord reaches his side as Marev looses his own shaft, striking the head just rocks forwards. Life leaves the abomination like a snuffed candle, but as it falls the black goo springs free of the corpse towards Nord.

Borgo can hear someone charging through the forest towards him, but isn't worried as it is likely Berith and Elspeath. As his target falls, his aim instinctively follows the black blob at it springs free and his shaft pierces it mid-leap leaving Nord spattered by droplets of black acrid fluid.

Rolls

Nord (odd) or Marev (even) - (1d6)

(1) = 1

Apr 27, 2026 12:33 pm
The abomination has been slain as is the thing that was the head. The man and woman each take aim at the two they can reach. Borgo is hidden behind the trunk of a Near by tree. Vennok and Elspeath are double Near. Berith has charged forward through the underbrush and has almost reached where the fight is; she'll be able to move in and attack next round if she likes.

Elspaeth is still to go, so I see what she does before continuing with the adversaries in the morning.

Changing something, I'm going to assume Borgo would prioritize shooting at the blob as it sprung, given that he was aiming at it's host to begin with. It is a difficult shot, but Borgo has seen this happen before and was perhaps expecting it.



Initiative Order:

Vennock 5/5HP
Nord 9/9HP
Marev 7/7HP
Elspeath 6/6HP
BerIth 10/10HP
Borgo 3/3HP

Slime Head
Hunched Woman
Hooded Man
Apr 27, 2026 4:21 pm
Happy that his shot took out the blob of animated matter mid-flight, he still fell back towards the group, hoping to evade the two remaining humanoids: what were they, anyway?!
OOC:
Very happy with the way Borgo’s shot was redirected, his main preoccupation was the gibbering thing, that’s for sure.
Apr 27, 2026 4:35 pm
Elspaeth levels her crossbow and takes a shot at the hag.
OOC:
Sorry. I didn't have reference for any distance penalty.
Last edited April 27, 2026 4:36 pm

Rolls

Crossbow - (1d20+4)

(19) + 4 = 23

Damage - (1d8)

(1) = 1

Apr 28, 2026 6:03 am
Elspaeth's shot is a difficult one with a few saplings and members of her party in the way. Her bolt strikes, but only seems to pull a the woman's sleeve.

Nord sees the spot of blood grow on the woman's sleeve as she closes with him. Her face, like the man's seems to switch between slack jawed stupification and abject fear as they both lunge forward swinging their arms with unexpected might.

Even with Nord speckled in black goop, you can tell there is an faint acrid stench about them.

Rolls

Hunched Woman @ Nord - (1d20)

(7) = 7

Hunched Woman's Fist - (1d4)

(4) = 4

Silent Man @ Marev - (1d20)

(7) = 7

Silent Man's Blow - (1d4)

(3) = 3

Apr 28, 2026 6:03 am
Elspaeth's shot is a difficult one with a few saplings and members of her party in the way. Her bolt strikes, but only seems to pull a the woman's sleeve.

Nord sees the spot of blood grow on the woman's sleeve as she closes with him. Her face, like the man's seems to switch between slack jawed stupification and abject fear as they both lunge forward swinging their arms with unexpected might.

Even with Nord speckled in black goop, you can tell there is an faint acrid stench about them.

Rolls

Hunched Woman @ Nord - (1d20)

(10) = 10

Hunched Woman's Fist - (1d4)

(2) = 2

Silent Man @ Marev - (1d20)

(17) = 17

Silent Man's Blow - (1d4)

(1) = 1

Apr 28, 2026 6:20 am
Nord easily blocks the blows from the woman with his shield but is impressed with the force with which she struck. He knows she had to have broken her hand with at least one of them but she didn't make a sound.

Without shield, Marev attempts to dodge the man's clumsy blow but it's speed was unexpected. Trying to protect his bow, Marev take a powerful but glancing blow on the shoulder.

Marev takes 1HP damage.

Nord, Marev and the two villagers are within Close of each other. Borgo has retreated to where Vennok and Elspaeth are at double Near (assuming I read that correctly). Berith is now within a Near distance of the fray.

It's the top of the order again, party is up.


Initiative Order:

Vennock 5/5HP
Nord 9/9HP
Marev 6/7HP
Elspeath 6/6HP
BerIth 10/10HP
Borgo 3/3HP

Slime Head
Hunched Woman - 1HP
Hooded Man
Apr 28, 2026 7:15 am
Now that the abomination is slain Nord looks hesitant, unsure how to proceed.

My lady, please! I do not want to hurt you!

What is wrong with them!?

Nord looks around for his companions who have already been to the temple for guidance.
Last edited April 28, 2026 7:15 am
Apr 29, 2026 7:24 pm
Marev winces as his shoulder throbs, the horror of the situation finally sinking in. Seeing the man's face flicker between hollow emptiness and pure terror makes his stomach turn. He doesn't want to kill an innocent, but the unnatural strength behind those blows tells him the villagers might already be gone.

"Nord, look at them!" Marev calls out, his voice heavy with dread. "I don't want to do this... but I don't think there's anything left of them to save."

He scrambles back, putting thirty feet of forest between himself and the reaching hands. He levels his bow, the arrow head tracking the man's chest. He’s holding his breath, hoping for another way out, but his grip is firm.

"Please," he mutters. "Don't make me do it!"
OOC:
Disengage and move to near distance. Keeping bow ready for action.
Does Disengage and move take up my whole turn or can i still attack? Im just curious as i was considering aiming for the leg's
Apr 30, 2026 7:38 am
I will count that bit of questioning as a "free action" for Nord; yelling out a question in the hopes for guidance. You can post what you want to do given Marev's answering skidaddle. :P

There isn't a formal Disengage mechanic in ShadowDark because there are not Opportunity Attacks. You just move and you still have your attack. :) There is no formal Ready Action either, but it works for me. Can you give me the condition for which Marev shoots? Only if the man closes with him?

Also, please add the attack roll and damage to your post. If the conditions aren't met, we won't use them.
May 1, 2026 4:04 pm
Vennok's second arrow flies from his bowstring with far less precision than the first. It whistles past the hunched woman's head, missing entirely, and disappears into the forest beyond.

"No, no, NO!" he chitters in frustration, his scales bristling. He's already reaching for a third arrow, his small frame trembling as he processes what's happening; these aren't monsters, they're people. Or they were. The fear and emptiness flickering across their faces...

He hesitates for just a fraction of a second, arrow half-nocked, watching the slack-jawed horror of their movements. His low wisdom wars with his instinct to help his companions.

"What isss wrong with them?! What isss WRONG?!" he calls out, his voice cracking with a mixture of fear and confusion.

But he keeps his bow up, keeps his arrow ready, waiting to see what Marev and Nord will do next.
Last edited May 1, 2026 4:07 pm

Rolls

shortbow Attack - (1d20)

(2) = 2

May 1, 2026 6:22 pm
Borgo looked about, studying his options.
OOC:
Is Borgo still undetected? If so he will move and shoot, hopefully from a safe enough distance. I’ll post an attack roll after clarification of this point.
May 1, 2026 7:18 pm
OOC:
Condition for attack is if the lady keeps attacking Nord or if the man tries getting closer. I do want to aim for the legs though so we'll say attack on the man i just ran from

Rolls

Attack Roll - (1d20)

(9) = 9

Damage - (1d8)

(6) = 6

May 2, 2026 4:43 am
Berith rushes forward into the fray, watching as the foul creature is felled. Hearing her companions trying to reason with the villagers, she heads for the man.
OOC:
She will try to subdue him instead of killing him. I'd like to use a regular sword attack if possible without killing him.

Rolls

Bastard Sword (2 handed) attack, damage - (1d20+2, 1d10)

1d20+2 : (8) + 2 = 10

1d10 : (9) = 9

May 2, 2026 3:40 pm
Very well!
OOC:
Nord will attack with his mace for non-lethal damage.

Rolls

Mace Attack - (1d20+3)

(7) + 3 = 10

Damage (if hit) - (1d6)

(5) = 5

May 2, 2026 4:16 pm
matmaisan says:
Borgo looked about, studying his options.
OOC:
Is Borgo still undetected? If so he will move and shoot, hopefully from a safe enough distance. I’ll post an attack roll after clarification of this point.
If you want to have sneaked back, in this instance give me a stealth roll. Before they were occupied or oblivious, now they are not.
May 2, 2026 4:39 pm
As Vennok's arrow flits into the distance, Nord catches the woman a glancing blow with his mace. A massive egg immediately begins to form on her forehead but by pulling the force back at the last minute he prevents her skull from being crushed and she falls down face first, but not before Elspaeth's arrow pierces her shoulder. Instead of snapping off, the shaft is pushed out the back of her dress, like a red little flower sprouting tall and wet from her back.

Marev looses an arrow at the man's legs but it passes between them to sink into the forest floor behind him, but Berith charges up whacks him full across the face with the flat of her blade. The force of the blow takes the man off his feet and nearly ass over tea kettle. He lands heavily on his back, nose and lips broken and bleeding.

Neither moves or otherwise looks to be trying to get up.

Borgo and Elspaeth have their actions this round to go, if they want to do anything in particular in this period of time?
May 2, 2026 4:57 pm
Borgo plunges into the undergrowth trying to approach the enemy in silence, undetected. He circles back to the position the strange trio were in, as the fight began. He wants to have look at the first body to fall, make sure it is not moving, and then try to identify it. Borgo had patched Thak up before he disappeared. If this was him, the goblin chirurgeon should be able to tell.
Last edited May 2, 2026 5:23 pm

Rolls

Sneaking - (2d20h1+2)

(1713) + 2 = 19

May 2, 2026 10:43 pm
Elspaeth reloads her crossbow and takes another shot at the hunchbacked crone.

Rolls

Crossbow - (1d20+4)

(18) + 4 = 22

Damage - (1d8)

(2) = 2

May 4, 2026 7:11 am
Borgo finds moving unawares easy with the fighting. Moving around and towards the fallen person, he's sure it's Thak before he even reached him as he easily recognizes his own bandaging handiwork. When he arrives he sees that Thak's head and shoulders are coated in a rank smelling dark wetness. Borgo can tell plainly that the Half-orc is dead. The eyes are missing and thick black fluid leaks from the sockets and open mouth.

Both the man and woman seem to be down for the count. You're sure they won't wake anytime soon if left alone, but you could likely rouse them with a bit of face smacking or spashes or water. The woman is injured, but nothing looked immediately life threathening.

What do you do?
May 5, 2026 1:59 am
Saying a prayer for Thak and hoping he is at peace, Berith looks down at the 2 bodies that have been knocked out.

Avoiding any ichor that may have gotten on either of them when their ex-traveling companion Thak was killed, Berith starts searching the man and woman's bodies to see if they have anything that can shed light on what is going on. She doesn't rush too quickly though as who knows if they have some poison or other substance she might accidentally touch that causes people to turn into those hideous monsters.
May 5, 2026 5:34 pm
Vennok watches as the fight unfolds in front of him. Marev's arrow misses, but Berith comes charging in with her bastard sword, cracking the man across the face with the flat of her blade. Nord's mace connects with the woman's skull, and she drops like a stone.
Both villagers are down.

Vennok lowers his bow slowly, his golden eyes wide, his scales still bristling with adrenaline. He's breathing hard, small chirping sounds escaping his throat as he processes what just happened.

"They're... they're down. They're DOWN." His voice wavers between relief and horror.

He nocks his arrow—his third one—but keeps it at half-draw, watching the unconscious forms carefully for any sign of movement. His claws click nervously against the wooden bow as he waits, not yet ready to lower his guard completely.

"Is... is anyone hurt? Did anyone—" He stops, realizing Borgo has disappeared into the undergrowth toward the fallen creature. His tail twitches anxiously as he watches the spot where the goblin vanished.

He stays in position, bow ready, eyes flicking between the knocked-out villagers and the dark forest around them. Whatever that thing was, it had worn a person like a suit. These two might not be safe to approach.
May 5, 2026 8:51 pm
"Oh buddy…" Borgo muttered, approaching his fallen companion. Borgo knew he wouldn’t have been alive without the warrior’s help in carrying him after that trap had taken him unawares. Albrecht and Thak had both been taken by this oozing head sucking abomination. It was horrifying.

He stepped out of hiding and waved at the others, as they examined the fallen commoners. "Poor Ol’Thak did an Albrecht and got eaten by this slimy thing… takes over their bodies, it does. Consumes their minds, maybe even their souls…" he added with a shudder. "The peasants looking like they can recover?" he asked straightening up and moving to the unconscious commoners. He meant to use his skills as a chirurgeon to examine the bodies, to determine if there was a physical contamination, or if these had only been befuddled and driven mad by the voices of these slimy abominations.
OOC:
Let me know if Borgo should make a check for the examination.
Last edited May 5, 2026 8:51 pm
May 6, 2026 5:02 am
Berith sheaths her blade and bends down to examine the man she's layedout. The blood on his face has already thinkened and stopped flowing freely. As she looks around the man's waist, she finds a small belt pouch and begins to fish around inside when she notices he seems to be moving his head. She's surprised even this big man should rouse after the smack she'd given him, but something raises the hackles on the back of her neck and she stands reflexively. His head isn't moving. ...It's being moved.

Something slick and black flows out from his hood and onto his neck and jaw. As it flows, eyes begin to appear and it flings itself up at her with a strange multitonal squeal.

As, Berith starts up everyone is alerted that something is amiss. Borgo and Nord see the blackness flip up toward Berith and the hump on the woman's neck roils and springs as well.

Rolls

Glob springs at Berith - (1d20)

(15) = 15

Glob springs at Nord - (1d20)

(4) = 4

May 6, 2026 7:50 am
Everyone can see Berith step back in shock as something dark flips up from where the man lay and smacks against her chest and neck as Nord lurches to the side as something black sails past him. Berith grunts loudly as if in pain.

Berith saw it reaching out for her as it leapt at her and she can feel the wet black thing at her throat. It is cold and clamny as if it absorbed no heat from the man's body and she can feel icey fluid dripping down under her armor. It it at her neck and she feels several savage bites as it locks small jaws onto her flesh. It's acrid odor fills her nostrils as she realizes how close it is to her mouth.

Berith takes 1 HP of damage as several small jagged mouths bite into her neck.

Nord dodges the thing and it lands just behind him and to his right.

Borgo, Berith, Marev and Nord are withing Near of each other and the two things. Borgo and Marev can see the creature that jumped at Nord. Vennock and Elspaeth, at double near, saw what happened but cannot see the black thing on the ground near Nord due to plants and such. Both have a good idea where it landed though.


Initiative Order:

Vennock 5/5HP
Nord 9/9HP
Marev 6/7HP
Elspeath 6/6HP
BerIth 9/10HP
Borgo 3/3HP


Black splodge
Black splodge
May 6, 2026 9:01 am
Borgo dropped his bow, and rushed forward while drawing his short blade. This was work for a scalpel, not a dart.
OOC:
Borgo wants to hold the thing and slash it open while carefully avoiding Berith’s skin. I’ll send an attack roll but I wonder if it isn’t more a medical procedure at this point…
Last edited May 6, 2026 4:35 pm

Rolls

Dagger attack? Damage - (1d20+3, 1d4)

1d20+3 : (13) + 3 = 16

1d4 : (2) = 2

May 6, 2026 12:55 pm
Having dodged the creature, as if in one motion, Nord quickly transitions into an attack. Swinging his mace down with an overhead attack, like a hammer on an anvil.

Rolls

Mace Attack (STR) - (1d20+3)

(11) + 3 = 14

Damage (if hit) - (1d6)

(6) = 6

May 6, 2026 6:56 pm
Marev’s paralysis breaks, replaced by the twitchy, high-alert focus of a hunted animal. He doesn't scream or command; his voice is a strained, urgent rasp that barely carries over the wet sounds of the struggle.

His eyes stay locked on the spot in the brush where the second black shape vanished. He ignores the bile rising in his throat at the sight of the thing on Berith's neck, knowing that if he loses track of the one in the rot, none of them are safe. He steps toward the undergrowth, bow gripped tight, his movements jagged and defensive.

"Another one... in the brush near Nord. Watch the ground. It’s moving in the rot."

Marev keeps his arrow nocked, tracking the slight ripple in the ferns. He isn't looking for a clean kill anymore; he’s just trying to stop the corruption from spreading to anyone else.
OOC:
Im going to shoot an arrow at the one in the brush
*Let me know if im at Disadvantage due to the distance and the brush being in the way

Rolls

Bow Attack - (2d20)

(13) = 4

Attack Damage - (1d8)

(1) = 1

May 7, 2026 5:59 am
Everyone moves quickly as the new danger emerges. Borgo moves quickly to reach Berith and Nord quickly turns to smash the black thing into the dirt. He's sure it's finished as he's covered his boot in foul smelling muck from it's insides. A moment later Marev's arrow plows into the soil a good 10' away from Nord.

Borgo makes a quick dash to Berith's side and reach up to help her, slide his blade into the mass pulling at her chin. He can feel small mouths attempting to latch onto his hand and fingers, but it pops like a thin sack of filth and drops off Berith which he quickly flings aside.

Many small bite marks are evident on Berith's neck, some trailing blood where the mouths had fangs.

Stillness returns but for your heavy breathing. The two villagers lay still. Thier only movement the slow rise and fall of their chests.

Okay, that seems to be the end of it. The remnants of the creature begin to putresce almost immediately. Solid components disolving into a foul dark foamy substance staining the forest floor, Nords clothes and Berith's armor. Yum.

What do you want to do now?
May 7, 2026 9:09 am
Breathing heavily, the goblin looks at Berith, "You okay Berith? These things are nasty!"

He looked around, and then to the unconscious humans. He approaches them with some reluctance. Determiend to come to some improved understanding of what these slimy aberrations were, he examined the man and woman while they were unconscious. He looked for marks, beyond the obvious bite marks, that might suggest a deeper contamination, or a risk that more of these putrid things might be hosted in the currently senseless bodies.
OOC:
Don't know if you need a check of some kind from the chirurgeon. He wants to understand what differentiates Thak's condition from that of these two humans: they'd all been controlled, but the humans seemed to survive the parasitic infestation, whereas Thak is most clearly dead.
Last edited May 7, 2026 9:10 am
May 8, 2026 12:18 am
Vennok watches in horror as the black things erupt from the unconscious villagers. One launches at Berith, attaching itself to her neck with those horrible little mouths. The other goes for Nord but he dodges it.

His bow snaps up immediately, but before he can loose an arrow, Borgo is already rushing in with his dagger. Nord's mace comes down like a hammer. The creatures pop and dissolve into foul, putrid sludge.

Vennok lowers his bow slowly, his whole body trembling. He's breathing hard, his small chest heaving. His golden eyes are wide and glassy with shock.

"No... no no no... they were INSIDE them the whole time..." His voice comes out as barely more than a whisper, his usual theatrical cadence completely gone, replaced by something raw and horrified.

He stays at double-near distance, bow still in hand but lowered, watching the villagers' chests rise and fall with their unconscious breathing. The putrefying remains of the creatures dissolve into foam on the forest floor.

"Are they... are they sssafe now? Or will more of thossse things..." He can't finish the sentence. His scales have gone pale, almost gray. He looks at Berith's neck, marked with bite wounds, then at Nord covered in the creature's filth, then back at the two unconscious humans.

"We can't just leave them here. And we can't... we can't take them with us either, can we?" His voice cracks with uncertainty.
May 8, 2026 11:57 am
Marev retrieves his arrow from the dirt with a hand that isn't quite as steady as he’d like. He keeps his back to the group for a moment, staring into the dark brush and trying to slow his own racing heart. The wet, popping sound of the creatures is still echoing in his ears.

His voice a bit strained and lacking its usual grit.
"The silence is what worries me. Two of those things shouldn't have been enough to quiet the whole woods."

He looks back at the others, his face pale under the forest shadows.

"If they're... if they're clear, Borgo, maybe try to wake them? I don't think any of us are in a state to carry them right now, and I'd really rather not be standing here if more of those things decide to drop."
OOC:
Marev retrieves his arrow and maintains a watch on the perimeter. He’s shaken by how close that came to being Berith, and his focus is on making sure nothing else is creeping up while the party is distracted.
OOC:
Wisdom (Senses) roll

Rolls

Wisdom (Senses) - (1d20)

(12) = 12

May 8, 2026 12:32 pm
"Hmmm...." Borgo hummed as he carefully completed his examinations.
OOC:
Let's see what the DM ca reveal about the health and condition of these two individuals and I'll have Borgo blurt out what he's discovered.
May 8, 2026 8:23 pm
Elspaeth moves in closer to the others, crossbow still at the ready. She frowns and glances about at the strangers prone on the ground. "Not what we came for. Yet more annoying distractions..."
May 9, 2026 6:13 am
Berith freezes in fear as the things attaches itself to her neck and then shudders as she feels the little mouths biting her and attempting to latch itself to her like many little leeches.

Seeing Borgo rush at her with his dagger, she has a moment of panic before she sees Borgo's concern and determination in his eyes. Dropping the hand she started to raise, Berith stays still and holds her breath while he quickly but carefully slides his dagger beneath the thing, and she feels the coldness of his dagger's blade against her throat.

As he rips it off and kills it, Berith lets out the breath she was holding in a large gust. Sweat had beaded on her forehead and she uses her arm to swipe it off. Gently touching her neck where she feels the bites, Berith pulls her hand away and looks at it, concerned that she might be infected.

Taking out a handkerchief, she wipes the blood away, checking to make sure it is blood and not black ooze.

"Thank you Borgo. You saved my life. I will not forget it."
May 9, 2026 6:37 am
"Nah! Don’t sweat it, Berith, we’ve got each other’s backs. You’d have done the same for me. We all just want to avoid what happened to Albrecht and Thak," he now turned to face Marev, Vennok and Nord. "Whatever is down in that temple, it’s spawning these things. Given time, they kill and take over their host. We’ve also seen things that are like a bunch of limbs packed together by this black goo, and even a giant-sized one, who took out Lattremond. They can also moan, you see, when they gibber and moan, your brains go all soft like jelly, it’s hard to keep focus."
Last edited May 9, 2026 6:38 am
May 9, 2026 5:37 pm
Marev’s eyes linger for a moment on Berith’s bloodied handkerchief, his jaw tightening.

"I shouldn't have called us over"

he admits, his voice a rough, quiet rasp. He avoids her gaze, staring instead at the woodline.

"I thought we were helping people... I didn't think I was leading us into a nest. I apologize for exposing myself. It almost cost us more than a few arrows"

As Borgo speaks of temples and brain-melting horrors, a cold hollow forms in Marev's gut. He’s tracked predators before, but parasites and "gibbering" abominations are a nightmare his woodsman’s logic can't grasp.

He turns back to the woods, knuckles white against his bow, looking further into the surrounding, acting as a silent shield for the group.
May 9, 2026 11:11 pm
Vennok listens as Borgo explains what they've learned about these creatures; things spawned in the temple, things that consume and take over their hosts, things with voices that can turn brains to jelly. His scales quiver as the reality of what they're facing sinks in deeper.

He watches Marev turn away, shoulders tense with guilt, and sees the ranger's white-knuckled grip on his bow as he keeps watch on the surrounding forest.

Vennok lowers his own bow completely now, though he doesn't unstring it. His golden eyes dart between the unconscious villagers and the forest around them.

"So these things come from the temple. They kill people, take them over, wear them like sssuits..." His voice is hollow, processing what Borgo has told them. "And when they gibber, they can turn minds to mush."

He takes a few careful steps closer to the group, but keeps his distance from the two unconscious humans. His tail curls nervously around his legs.

"How long before more of thossse sssthings find them? Or before they wake up and sssomething elssse isss inside their heads?"

He glances at Marev, then back at the villagers.

"Should we bind them? Keep them sssafe? Or do we need to move on to the temple before more of thossse ssspawn?" His voice carries the weight of a choice he doesn't want to make.
May 11, 2026 11:09 am
Marev makes a slow circuit of the nearby area searching for anything that might indicate danger hides in the undergrowth. Soon after Borgo finishes his examination of the two on the ground, Marev returns shaking his head at the questioning looks from the others. He's seen no sign and burning tang in the air is centered around the battleground.

Borgo sits up after finishing his brief examination of the man's wounds. The broken nose and lips were nothing. The real damage delt would be inside his skull. Only time would tell whether he'd have any lingering wound. He'd heard of men being left addled after heavy blows to the skull, but this guys face seems to have absorbed much of the impact. The worrying injury was found at the back of his neck, similarly to the woman. Borgo had patched her cut and stuffed her puncture with a poltice, but the neck wound had initially set him back on his heels. On their necks, Borgo found large raw patches with several holes where the skin and muscle had been chewed through. Around these were several small holes or cuts. Maybe the things were feeding off them; draining their blood and using the wounds as a way of controling them? After rinsing the wounds with water, the rank fluid gave way to bright red blood, and Borgo felt confident in bandaging them as well.

Though he was not sure these people would be the same as they were before. Borgo felt confident the things left nothing behind and they would likely not be any real danger when they woke.
May 11, 2026 4:55 pm
"Disgusting things," the goblin concluded after his examinations. "These two should recover, given time. They might have their wits addled, but they’re still human, it seems."

He looked around, at his companion’s grim faces. "We shouldn’t let them here, other things might come and take them. Must make sure they are awake, and have some food and can head back to town. And we shouldn’t let never, and I mean never, be alone out here, or in the Temple… those things act quick, and can easily take us over, if we’re alone."
May 13, 2026 6:49 pm
While Marev was scouting he searched for the herbs necessary to make a healing salve for the villagers

"I was able to find herbs nearby to make a salve. It's not much but it may be enough to keep their wounds from getting infected"

Marev grinds the herbs into a thin paste on a rock and then applies it to the villagers wounds.
Then he looks at Borgo
"What now? Should we try to carry them back to the village? I hate to leave them here but we're losing daylight"
OOC:
Herbalism: Make an INT check to prepare an herbal remedy you choose. If you fail, you can't make that remedy again until you successfully rest. Unused remedies expire in 3 rounds.
Herbs
DC Effect
11 Salve. Heals 1 HP
12 Stimulant. You can't be surprised for 10 rounds
13 Foebane. ADV on attacks and damage against one creature type you choose for 1d6 rounds
14 Restorative. Ends one poison or disease
15 Curative. Equivalent to a Potion of Healing
OOC:
1d20+ 2 (INT) Success
Last edited May 13, 2026 7:07 pm

Rolls

Herbalism: Healing Salve - (1d20+2)

(14) + 2 = 16

May 14, 2026 7:10 pm
Vennok watches as Marev finishes preparing the herbal salve and applies it to the villagers' wounds. The kobold sits nearby, his bow finally resting across his knees.

When Marev asks about carrying them back, Vennok glances at the unconscious pair, then at the darkening sky filtered through the trees.

"We sshould wake them first. If they can walk, even ssslow, they have a chance of reaching town before dark. Better than leaving them here for thossse things to find again."

He pauses, then adds more quietly:

"But we ssstick together. No one alone. Not ever again down there."
May 15, 2026 6:26 am
Surprised that anyone would look at him for guidance, Borgo looked back at Marev. "I don’t know. We could try to wake them up and set them on their way, if they are capable. I don’t think we can walk them back. We should burn Thak, though. Don’t want his body to be used again by these things… "

Seeing that Vennok was pretty much of the same opinion, Borgo nodded in agreement.

"We should not split, ever. Though there be traps down there, slide traps, the purpose of which is precisely to oppose on or two of us to impossible odds…"
May 15, 2026 2:32 pm
Marev leans over the two villagers, his hands still stained with the green residue of the healing salve. He shakes them gently by the shoulders, his voice a low, urgent whisper.

"Can you hear me? Wake up. We need to get you moving."

He watches closely for any sign of consciousness a flutter of the eyes, a groan, or a tensed muscle
May 16, 2026 1:59 am
After Borgo and Marev’s tender ministrations, the two begin to rouse, but whether it’s the healthful benefits of the salve or its smell that finally brings them to lucidity is up for debate.

The woman wakes faster than the man and is immediately fearful of you strangers after coming to in a strange place, but when she lays eyes upon the man, she instantly launches into hysterics which sends the man lurching to his feet in a semiconscious search for danger.

It takes a good 10 minutes to calm and settle the both of them without coming to blows again, but you eventually get out of the woman, Tula, that it was the man who attacked her in her homestead, striking her down and dragging her into the woods. Handy, initially disputes this vehemently, but goes silent for a moment as if remembering something. Gandry takes two stumbling steps as if to off but collapses to his knees lamenting that he remembers but that it wasn’t him and that the last thing he remembers from before was milking his cow.

You spend more time explaining to them what you think happened. At the mention of the things on their necks making them do things, both grow silent and uneasy. Borgo assures them the they are gone and nothing remains. This eases their anxiety somewhat and Gandry begins repeating, "See? It weren’t me", as if still pleasing his innocence.
May 16, 2026 2:08 am
Information you glean from these shocky and confused people:

Both seem to have been taken from their farms. Tula by Gandry.

They have both been party to at least one other abduction and taken their victim(s) to some dark place with stairs. They point in the direction of the Dwarves tomb you were headed to when queried, but aren’t able to provide and information about the place or what fate befell those they brought, though you can guess. They don’t ask and you spare them the details.

They do indicate that there were …others. Tula, thinks she recognised two: Mordel from the next farm over and Bowlrel her oldest son. Maybe. Gandry mentions things in the dark, and gags when you ask him to describe them. He refuses to speak of it, but waves his arms vaguely. He doesn’t mention it again.

They have both been "away" for several days. Gandry for almost a full week; though a large man, he does look half starved.

They aren’t sure about Thak, and refuse to look at the corpse.

They are both immediately concerned for their families once their heads clear enough to make room for thoughts of others. They are both fearful to try for their homes now and agree to head back to town. Both are fearful of going alone, but will NOT, go towards the temple. You notice they both avoid even looking in that direction.

They will pass along any message you want to give to those in town. And thank you profusely once they begin to be able to think about what has happened to them.


What do you do now?
May 19, 2026 3:32 pm
Marev looks between the traumatized pair and the path leading toward the Dwarven tomb, his expression hardening as he hears the name Bowlrel

"The woods are no place for you in this state"
he says, his voice low but steady as he offers a portion of his own rations to the starving Gandry

"The path back to town is clear if you keep the sun to your backs and stay off the low ridges. I’ll mark the first mile of the trail for you to ensure you don't wander toward the temple"

He pauses, placing a hand briefly on Tula’s shoulder.
"We are headed to the stairs. If your son is there, we will find him. Go now, and tell the town elders to watch for any who act as Gandry did the sickness travels on the neck"
OOC:
Survival/Scouting: Marev uses his knowledge of the terrain to point the survivors toward the safest route back to town
Last edited May 19, 2026 3:34 pm
May 21, 2026 7:11 am
"Listen to the man," the goblin added, "the temple is no place for farmers or villagers, much less children. Whomever we can find, we will. Whoever we can save, as we did with you, we will. But stay away, and safe, back in town."
May 22, 2026 4:13 am
"May we proceed?" Elspaeth asks; rolling her eyes. "Time does not stand still..."
Last edited May 22, 2026 4:14 am
May 24, 2026 5:05 am
After seeing the pair off and waiting a bit to ensure they kept going, the party reached the hill and its entrance with little effort and no more inconvenience.

Elspaeth, Borgo and Berith immediately see that the doors have been forced open more widely and the ground in front disturbed since third passing.

There seems to have been some traffic and evidence of some animals present. Some very large.

Marev makes out some wolf prints near but not entering the opening, as if a few investigated but did not like what they smelled. They bear seemed to have been bolder but likewise left tracks moving away after having at least coming into the entrance.

The human prints are mostly ruined. He can see evidence of older passage, but can make nothing significant of the newer prints other than that more than one person has been in and out. One print could have been Gandry’s or maybe Thak’s.

The open stairway itself lay before you. Stale air with a slight tag wafts gently from the entrance. Dappled light from the afternoon sun partially illuminates the stairs down to about 10’. Borgo describes the wide room with the patterned floor to the new folks.

What is adventure still awaits below?
May 24, 2026 5:05 am
After seeing the pair off and waiting a bit to ensure they kept going, the party reached the hill and its entrance with little effort and no more inconvenience.

Elspaeth, Borgo and Berith immediately see that the doors have been forced open more widely and the ground in front disturbed since third passing.

There seems to have been some traffic and evidence of some animals present. Some very large.

Marev makes out some wolf prints near but not entering the opening, as if a few investigated but did not like what they smelled. They bear seemed to have been bolder and to have been what widened the entrance but likewise left tracks moving away after having at least coming into the entrance.

The human prints are mostly ruined. He can see evidence of older passage, but can make nothing significant of the newer prints other than that more than one person has been in and out. One print could have been Gandry’s or maybe Thak’s.

The open stairway itself lay before you. Stale air with a slight tag wafts gently from the entrance. Dappled light from the afternoon sun partially illuminates the stairs down to about 10’. Borgo describes the wide room with the patterned floor to the new folks.

What is adventure still awaits below?

How Borgo and the rest describe what they found below the stairs.

https://i.imgur.com/TQValNk.jpeg
May 27, 2026 12:33 am
Marev steps up to the threshold, his eyes scanning the churned earth one last time before looking back at the group

"Look at the tree line and the stonework here. We’ve got fresh bear tracks, and by the depth of the prints and how much the doorframe was forced, it’s a massive one. It moved away, but it's likely still in the immediate vicinity. Keep your eyes sharp and your backs to the wall while we're exposed up here."
Marev says, his voice low to keep from carrying down the stairwell.


"Elspaeth, Borgo..."
He gestures toward the dark opening where the stale, tainted air wafts out.
"Before we step down into the dark, let's establish our bearings. Do either of you remember exactly what path you took through the main chamber when you passed through here the third time? If we're tracking Gandry or Thak, I want to know if they're following your old footsteps or breaking new ground."
May 27, 2026 12:46 pm
Borgo had been unconscious during the party's escape. He shook his head in response. He prepared to go into the enrance chamber, goosebumps climbing up his spine as he readied himself.
May 27, 2026 6:48 pm
"...The third time?" Elspaeth looks askant at Borgo and shrugs. "Did we..?"
May 28, 2026 4:28 am
To save you going back through the posts....

Borgo, Elspeath and Berith give you the following rundown as they remember it.

First level (image above):
Main pattern room: killed skeletons, seems empty, thuroughly searched.
Right Room with Giant Anvil: seeming empty, source of clean water, Anvil and it's alcove thuroughly searched.
Left room: old library/apothecary, found two potions and a bit of cash and a hidden way down through a box.

Third level:
Big room: destroyed study/office area. Killed two abominations. One stair up and one unexplored exit.

Second Level (from stairs):
Trap room: Crossbows! We able to crawl undereath firing line.
- Left Room: False Treasure: Illusion covering a chute down to a cave or lair. The beast took the priest and they fled.
- Tunnel and stairs across the trap room leading too? Seeming pit trap of some kind.

I'll create a new thread to post images, I think...
May 30, 2026 5:41 am
After the group finishes sketching out their last trip down, Berith muses on the giant anvil. "I'm still in awe of how the anvil was placed in the room, but I think we should head to the left and go back down through the box. We should tread carefully in case any one or any thing made their way into the temple." Berith moves to stand by Borgo at the entrance, waiting for the group.
May 30, 2026 7:59 am
"Still think there’s something in the big anvil room, but it’s either very well hidden, or it’s somehow locked," Borgo commented, after listening to Berith.
OOC:
We didn’t examine the pools in that room in great detail, but un underwater passage, or something hidden behind/below/beside them can’t be excluded. We should fully expect the bear to be in one of the three chambers of this level, sine it can’t have taken the ladder down. We could try to be smarter about the passages we know in the lower level, and if we ever encounter the huge multi-legged monstrosity, it is clear we should try to bring it into the crossbow-trapped room to increase our odds of taking it down…
Last edited May 30, 2026 8:00 am
Jun 1, 2026 11:53 pm
Marev uses a sharp eye around the entrance of the temple

"An animal that size isn't navigating a hidden chute or a vertical ladder. If it forced the doors, it’s either still up here combing these three chambers for a meal, or it’s waiting just outside the tree line. I don't fancy getting pinned in a choke point with a grizzly at our backs."

He drops into a low crouch as he moves toward the threshold. Marev focuses his attention on the floor of the main chamber, looking for heavy scuff marks, displaced dust, claw grooves, or any signs of moisture or fur that reveal which direction the bear took when it moved past the entryway.
OOC:
Marev is tracking the location or direction of the bear
Wayfinder: Advantage on tracking

Rolls

Tracking with Advantage - (2d20)

(184) = 22

Jun 2, 2026 12:38 pm
Leaf litter, dirt and dust has been carried down the stairs by the winds since the doors to this place been opened and in them Marev can tell the bear came almost fully down the stairs. He can see signs that it was cautious or uncertain and near the bottom of the stairs, it seemed to have gotten spooked as it hurried back up and out.

Concerned the creature might be near, Marev check back up top and finds its tracks leading around the hillock and away to the North at a fast pace. It sends it didn’t like what it sensed below and you don’t think it will return.
OOC:
Of the room itself Marc could not see much beyond the small semicircle of light. A portion of the block dwarvish pattern. A few scattered desiccated bones. Light will need to be carried down here unless you want to stumble about in the dark.
Jun 2, 2026 11:05 pm
Marev is deep in thought as he tracks the bear. He turns to the party and says

"I dont think we'll be stumbling upon a bear down here. The bad news is there's something down here that would freighten a bear into fleeing"
Marev turns and speaks to Borgo and Berith
"I suppose we'll go investigate this anvil you speak of? Lets hope whatever caused the bear to flee isn't waiting for us in there"
OOC:
After creating my character i realized I didn't start with very many torches but i can go ahead and light the first one if you all want to try for the anvil room first.

Also I think I should say its probably best Marev not lead the way too much since HP are very low and is much more useful with ranged weapons. Since Marev is a scout i will make the best use of his ability to scout ahead im just saying it should be done strategically especially if we're in the dark. If someone else is holding the torch Marev can be more useful stealth wise and maybe scout ahead out of range of the torch light if need be
Last edited June 2, 2026 11:15 pm
Jun 3, 2026 8:25 am
OOC:
Heh. You have twice as many HP as Borgo. :)
Jun 3, 2026 8:18 pm
"The anvil’s as good a place as any to start," he looked at Berith and asked "You carry the torch? I go sneaking a bit ahead?"
OOC:
Who is used to taking lead, confident his 3hp will protect him from any harm!! :)
Jun 3, 2026 10:54 pm
Elspaeth takes up her usual stance, crossbow at the ready, watching the passages about them.
Jun 4, 2026 4:53 am
Nodding at Borgo's question, Berith pulls out and lights a torch. "After you" she says as she gestures Borgo ahead back down into the depths.
Jun 4, 2026 4:07 pm
Nord takes up his shield and mace. As one of the hardier and better protected of his companions he heads to the front of the group. He touches his fist, holding the mace, to his holy symbol.

May Terrangnis protect us. Let's keep our wits about us down here.
Jun 4, 2026 7:28 pm
"This way," he called out to Nord, leading the way to the anvil chamber. "Hopefully there won’t be any skeletons on the way."
Jun 4, 2026 8:16 pm
Berith follows Borgo and Nord down
Jun 4, 2026 11:08 pm
Marev falls in line staying out of the torchlight while hugging the walls and keeping an eye out for any oncoming threats up ahead of Nord
Last edited June 4, 2026 11:09 pm
Jun 4, 2026 11:19 pm
Elspaeth brings up the rear, guarding their backs
Jun 5, 2026 5:55 am
Borgo and Nord head down the strairs almost together. Borgo is in the lead, but Nord follows a few steps behind and to the right. Berith follows behind providing close behind to light the way. Reaching the bottom step the expanding crescent of torchlight brings some of the room into view.

There is a bit more detritus on the floor than before but the still surface remains largely clean and clear but for the scattered bones from the skeletons you defeated. The acrid tang you all remember from the creatures above faintly permeates the thick musty air. 10' in front of the stair begins the massive angular pattern of inlaid silvery metal and stone. The light only reveals the closest portion of it but you know the pattern nearly fills the room. The room itself is silent with the only sound coming from the party.

Giving it hardly a second look, Borgo waves the rest of the party down and then leads them off to the right. The huge double door come into view and the one you struggled to open remains ajar. It is open wide enough to allow any of you easy entry, as you left it.

You stand grouped before the right hand set of double doors (as you come down the stairs). The door is partially open. You can see your light passes through illuminting part of the floor inside and the base of the cistern on the right side.

Rolls

Secret Roll

Jun 5, 2026 8:44 pm
Borgo sneaked up to the door, signalling Nord to stay put with his noisy clanking armor. He stretched his head slightly beyond the open doorway, trying to sense any presences beyond. He attempted to recall if the smells and sounds reminded him of their first passage, or if there was something different here, this time around.
Jun 7, 2026 5:27 am
Berith hangs back, waiting for Borgo to scout the room.
Jun 9, 2026 5:13 am
Borgo enters the room with Berith standing in the doorway for light and Marev close behind. The other stand arrayed behind awaiting Borgo's verdict.

The room looks similar to before with the two rune carved cistern on either side. The sight of the silent water greets you but it is so still and clear you almost cannot see it but for the reflected torch light. And across from you, the might Anvil remains.

You sense no immediate danger. No sounds can be heard other than your own quiet steps, the soft pop and crackle of the torch and the creaking from those outside the room.
Jun 15, 2026 5:30 pm
"Seems safe enough for me," the goblin whispered back at the others. "Ain’t caught the stink of a big ol’bear either," he added, relaxing a little. "Let’s check the place out."

And following his own suggestion the nimble goblin stepped inside and walked straight to the center of the room, now in hand, eyes screening the entire chamber for any signs of threats.
Jun 16, 2026 2:36 am
Marev nods quietly at Borgo's assessment steps over to the side of the room, letting the flickering torchlight illuminate the edges of the stone cisterns.

He leans in closer, narrowing his eyes at the ancient carvings. He tries to discern if the runes are mere decoration, elemental wards, or something he might recognize from his past travels and experiences
OOC:
Inspecting the runes
*Intelligence/Lore Roll
Last edited June 16, 2026 2:38 am

Rolls

Intelligence - (2d10+2)

(103) + 2 = 15

Jun 19, 2026 2:12 am
Following Borgo and Marev in, Berith patiently waits by Marev while he inspects the runes. Hoping he can make some sense of them.
Jun 20, 2026 7:19 pm
Elspaeth keeps watch of their surrounding, ready to unload her crossbow if necessary.
Jun 23, 2026 5:53 am
As the scrawny silhouette of Borgo creeps back into the chamber, those of you watching from the doorway see his massive pack bobbing with his gait, making him look for all the world like a large tortoise navigating the stoney depths. Marev stands steady at the threshold, his dancing crescent of torchlight carving a path through the pitch-black gloom, illuminating the way nearly 30 feet ahead.

The small chapel or prayer room is fully illuminated by the torchlight and measures roughly 30 feet wide by 25 feet deep. Along the left and right walls sit two low, semi-circular cisterns of dark stone. They are wide, about 15 feet across, and centered in each wall. Their two-foot-high walls are carved with geometric patterns and runes that speak of purity and order. The water inside is so clear it’s almost invisible until the light hits it, and it smells as fresh as a mountain brook. You have all already heard from those who came before that the waters are crisp and clean as icy snow melt.

You have time for only the briefest inspection of the waters as your eyes are immediately drawn to the far wall, where a gargantuan Anvil sits inset within a wide alcove. The Anvil is a staggering 20 feet wide and 10 feet high, so massive that its top surface rests within a single inch of the ceiling. Its silvery, polished steel surface glints brilliantly in your torchlight, banded with symbols and runes in praise of the god, Ord.

As Borgo approaches the anvil, a strange sensation washes over him. He remembers the relic's mystical density; it seems to draw in and deaden nearby sound. The soft noise of his gear feels swallowed by the metal, as if the anvil is rooted in the very bones of the world and Borgo looks back reflexively to make sure the others are still there as their soft noises grow more distant.

The room is empty and quiet, and for those of you who follow the Law, you can almost feel the presence of Ord like a soft breeze drifting in from a far horizon.

The air is still and moist. The rank odour remains, but is not a sharp. What do you do?
OOC:
Marev can immediately see that the carvings along the walls of the fonts are deocrative, but they speak to a reverence for Order. The design is large and blocky but even from the doorway, you take note of the precision and uniformity of the work. You are sure that had you the skill you would find every angle and length uniform and precise in every way.

The carvings on the anvil are hard to make out at this distance, but you can see much of it is in Dwarven script. Prayers or adulations to Ord, you presume.


Link to Map
Jun 23, 2026 6:48 am
After peering into the doorway past Marev and Berith, Elspaeth turns to nod Nord and Vennok forwards but she stops in her tracks and immediately raises her crossbow in alarm. Neither Vennok or Nord is there to be seen.

You heard no sound. You felt nothing. They did come down with you but you aren't sure whether they slunk off in fear, were snatched away into the darkness or... simply fell through the floor.

You see only the silent darkness, scattered bones and forest detritus, and the patterned floor.

Reaching behind to paw at Berith, you draw her and Marev's attention to your missing companions.
OOC:
Borgo is in the center of the Anvil room, and the remaining three party members crowd the doorway.
Jun 23, 2026 7:11 pm
The first time he had entered these hallowed grounds, Borgo had spent a considerable time examining the massive anvil in minute detail. He had not been able to detect any secrets, passages or hidden treasures. But the place’s magnetism attracted him even more this time around.

"What secrets do you hide, O great anvil of Ord? Should I make an offering of sound, or of metal as the dwarf-folk?" he spoke, with a rather joyous tone, still unaware of the disappearance of a third of the band.
OOC:
Does the apparent sound distortion affect Borgo’s speech in any way?
Jun 23, 2026 7:23 pm
"Those two didcome in with us, right?" Elspaeth says quietly to Berith.
Last edited June 25, 2026 10:41 pm
Jun 24, 2026 7:34 pm
Marev snaps his head around at Elspaeth’s warning, Seeing only empty air where Nord and Vennok stood, his scout instincts flare with no side doors in this straight hall, they couldn't have just walked away

Rather than shouting into the chapel and interrupting Borgo's focus on the anvil, Marev holds his ground at the threshold. He whispers to Berith and Elspaeth

"What happened? Do you think they fell in a trap door?"
Marev is shaken by this sudden realization. He doesn't like this place
Jun 25, 2026 5:09 am
'Evil plans are in motion here. We must be extra careful. We did not come across a trap door in our first entry, but this place seems to hold many secrets,' Berith says grimly. She moves slightly closer to Borgo, not wanting to leave him by himself as he looks at the anvil.
Jun 25, 2026 6:40 pm
Borgo decided to try something simple. He moved to the left and plunged his left hand into the pool, then moved to the right-side pool, plunged his right-hand and then moved toward the anvil and touched it with both hands at once, intoning "Oh Ord, lord of law, reveal your secrets so that we may best cleanse this place od worship from the foul abominations within!"
Jun 27, 2026 7:51 pm
Marev’s eyes widen as Borgo slaps his wet hands onto the anvil and bellows a prayer to Ord

He utilizes his tracking and navigation skills to hunt for the truth: looking for faint scuff marks in the dust that might show where secret doors pivot, checking if the masonry around the anvil or cisterns shifts or clicks under the weight of Borgo's hands, and reading the structural layout to see if the room’s dimensions hide a hollow space. If this anvil room has secrets, Marev intends to spot the physical reaction
OOC:
Marev is using wayfinder talent (specifically Tracking/Navigation) to examine the room's architecture, dust patterns, and stone seams for secret doors or mechanical reactions triggered by Borgo's actions.
OOC:
Rolling Wisdom check with Advantage due to Wayfinder

Rolls

Tracking/Navigation with advantage - (2d20)

(1419) = 33

Jul 2, 2026 5:34 am
Borgo's voice does sound flatter to his ears his voice doesn't seem any quieter persay. Perhaps it might not carry as far as normal, but maybe it's just because they are in a place of obvious sanctity.

Ignoring the conversation at the door, Borgo proceeds to one crystal clear cistern and dips his small hand into it's chilly waters. Withdrawing his hand and holding it up he moves to the other cistern and does the same before approaching the Anvil and making his plea to Ord. The smooth metal of Anvil is cold to Borgo's wet touch, as the water runs down it's surface. His words seem to be drawn down into the anvil and away as all sound seems to. Standing a few moments with his hands against the great Anvil, Borgo begins to wonder if Ord would deign to respond to an infidel making pleas for gifts in his temple. Perhaps the silence is Ords answer.
Jul 2, 2026 5:51 am
Marev closely examines the stone floor in the arc of Berith torchlight. Here by the door to the Anvil's Chapel dust and detritus hasn't had time to accumulate to and siginficant degree. He thinks that if stone doorways above remained open anther season it would be easier. As it is, he move to the edge of Berith's light where it mearges with the dim arc of light shining down the stairwell. As he draws closer, the thin accumulation dust and ditritus and specks of shattered bones make things easier. The parties tracks are plainly visible overlaying older foot prints. It's difficult, but he thinks Nord at least seems to have balked at the bottom of the stairs and crept away. The Kobold seems to have come back this way as well, but his foot prints seem to end in a kind of leap or jump towards the stairwell, but you can't tell what became of him after that.

This reminds you of those jumping slimes and you quickly scan the floor for any sign something like that may have been there. Seeing none but not knowing how far they can leap, you quickly move back towards the others by the door and their brighter light.
Jul 2, 2026 6:08 am
As Marev returns to the group, he abscently reaches out to the door's large pull ring which makes a soft metalic chink agains the stone of the door. The sound is muffled as it there were padding between ring and door as the sound is drawn into the Anvil.

To Borgo, the soft sound sustains unnaturally. It continues and grows louder, quickly rising in volume to an ear splitting atonal keening. Borgo smashes his hands to his ears to block the noise and it immediately stops as does the pain. Something pulls his attention to the right. Looking to the left hand side of the cistern there, he's sure he can detect a seam in the wall.
OOC:
Elspaeth, Marev and Berith were startled out of their soft conversation about where the other two went, by the loud smack of Borgo striking himself in the sides fo the head. That smack is the only noise you've heard over your own soft voices.

Borgo stands near the Anvil engulfed in the silence that remains.

Berith stands near the door holding the torch with Elspaeth and Marev.

What now Adventurers?
Jul 2, 2026 5:14 pm
Elspaeth's head snaps in the direction of the sudden noise to see Borgo with hands near his ears. "Borgo...Everything alright..?"
Jul 2, 2026 8:53 pm
Borgo groans for a short moment, in pain. The blessed waters of the cistern soothed his frayed ears with unexpected power.

"No noise," he whispered, right hand raised, palms turned to his companions in a shushing motion. "I see something new".

He then moved to the right hand cistern, eyes locked on the apparent seam to the left of the holy basin.
OOC:
Borgo will try to confirm that the seam is real, and see if he can interact with it somehow.
Jul 3, 2026 8:50 am
As he takes a couple of steps closer, the seam fades from sight. Perplexed, he makes his way to the wall and looks closely where he thinks it should be. After a moment, he sees it. It is very well camouflaged in the joins in the walls stonework and he knows there is no way he should have noticed it from that far away. Without that prompt, he's sure it would have been difficult to find except through a thurough search.

He traces the outline of what must be a hidden portal and now that he knows it is a door, he can tell just where to push... and with a gentle touch the door slides gently open just a crack into the room. The motion is fluid and soundless. The door seems weighty, but Borgo know he can easily push it fully open himself. Though without the torch light brought close, he'd be unlikely to be able to see what was inside.
OOC:
After his strange reply to your question, the group sees Borgo make a bee line to a section of wall as casually find a secret door in an apprently blank section of wall near the right hand cistern.
Jul 3, 2026 10:54 am
"Come, but on soft feet," the goblin whispered excitedly "we need light to see…"
OOC:
Awesome! Of course Borgo will get crestfallen when he realizes a third of the party has been taken… but that’s a talk for later!
Jul 3, 2026 4:16 pm
Marev snaps his head around, keeping the grim discovery of the missing tracks to himself for a brief moment as his eyes lock onto Borgo tracing the hidden seam

"Careful, Borgo,"Marev murmurs, his voice instantly flattening out as the anvil swallows the sound

He gives a quick hand gesture to bring the torchlight over to Borgo
Jul 5, 2026 8:05 am
Berith whispers to Marev and Elspaeth to stay close as she makes her way to Borgo with the torch.
Jul 5, 2026 11:13 pm
Elspaeth can't believe what her eyes are seeing. She nods absently and moves with the others towards the opening.
Jul 6, 2026 3:25 am
The three remaining party members move closer to stand near Borgo with torch held high, illuminating the room fully. The deep shadows the cisterns cast are banished and the clear waters reveal their plain bottoms to any who bother to look.

The doorway is visible to all. It stands about 4.5 feet high and about 3 feet wide. The taller of you will need to duck to enter but otherwise nothing seems to bar your entry. With the door only just barely ajar you cannot see anything inside as of yet.
OOC:
What do the intrepid explorers want to do? I didn’t want to make any presumptions in case you had specific ideas or plans.
Jul 6, 2026 6:59 am
"We open more, yes?" the goblin whispered excitedly, looking back at his companions.

Then his face turned sour.

"Aren't the others coming?", he asked.
OOC:
We don't need to role-play the issue of the disappeared party-membres if you don't want to. Borgo has seen two companions be taken over by these abominations, and strongly suspects he'll see a third — and now four and fifth — show up later in the day.
Jul 6, 2026 5:16 pm
"They aren't coming," Marev says flatly, his voice a grim murmur. Nord went back to the stairs. Vennok's tracks just stop. Either snatched or jumped. Watch the ceilings."

He wedges his shoulder against the low stone door, helping the goblin push it open while drawing his weapon.

"We open it,"he mutters. "Go in low and cautious."
OOC:
Marev delivered the news about the missing party so i figured that would wrap it up
.
Jul 7, 2026 8:24 am
Marev, Elspaeth and Berith stand back as the goblin slowly pushes the door open. It move soundlessly to reveal a small 10' by 10' room with three medium sized wooden chests. Standing in the now open doorway, two chest are against the wall to Borgo's left and a single chest is agains the wall on the right. Each chest looks sturdy and well made but none appears to be locked that you can see.

The room is otherwise unadorn but for the ubitquitous blocky designs you have seen throughout this temple so far.
Jul 7, 2026 11:48 am
"Interesting," the goblin muttered. He drew a coil of rope from his rucksack and swiftly tied it around his waist. He handed the other end to Marev, "Hold tight, we,ve been fooled by illusions and chute traps".

Once he was sure that his companion secured him, Borgo stepped into the cubicle and began to consider the three chests without yet touching them.
Jul 7, 2026 11:28 pm
"I may have something that will help." Elspaeth offers. "Though, if we aren't sure what we've come for is within or close, we will have wasted our luck."
Last edited July 7, 2026 11:39 pm
Jul 8, 2026 3:32 am
With the close proximity and full illumination of the flickering torchlight, you don't see anything that might lead you to believe there are any illusory floors or chests. Each seems solid, as does the floor. Your tentative steps confirm that much. Each chest casts proper shadows in response to the dancing flames.

Each chest is wooden, flat topped and utilitarian in appearance, though well crafted. They are approximately 4' in length and 2-3' deep and about 2' high. Each chest has a sturdy wooden handle built into each side for transport. Looking from the side, there are simple metal hinges at the back, bronze you guess. All the lids are all closed and having no handles or lips, you presume they open by simply grabbing the lid and lifting.
Quote:
You know you come seeking the Bands of Power. The wizard who seeks them descibed them as some kind of bracers or perhaps gauntlets which legend says are encrusted with rubies.
Jul 8, 2026 5:51 am
Considering Elspaeth's offer, Berith tilts her head, looking at the chests and Borgo. A flash of memory of stepping and suddenly not having solid floor beneath her makes Berith shudder.

"I don't know if the bracers would be this close to the entrance. It might be good to hold onto that for now Elspaeth. Although this was a well-hidden room, we missed it the first time through."

Following Borgo's path, she slowly enters the room. "What say you Borgo, any of them calling to you?"
Jul 8, 2026 1:10 pm
"I’ll start with the single chest," the goblin stated, cracking his knuckles. He approaches the chest that stands alone, stand to one side of it, and touches the lid softly. If nothing happens, he will alllow his hand to seek the edge of the lid, and then try to open it up.
OOC:
Checking the chest for traps before.
Jul 8, 2026 4:33 pm
Marev tugs at the rope making sure it's sturdy
"I got it Borgo he says "Lets see whats in that chest"
Jul 10, 2026 9:15 am
Borgo's footing remains sure and solid as he takes careful steps up to the first chest. He lightly places his hands on the lid. It is solid and real. Lifting the lid requires both hands, and inside he sees a well preserved suit of leather armor. Turning to the other two chests which he is sure are just as mundane, he finds other potentially userful gear.
OOC:
After a few minutes of looking you find identify the following items in the three chests:
1 suit of leather armor
2 longswords
1 backpack
5 torches
2 bags of caltrops
2 spooled 60ft hempen ropes
1 dagger

Berith: Torch (40mins)

The rope was a good idea. I missed that in my initial read through. :)

Jul 11, 2026 9:32 am
"Well, rather useful, if a bit mundane-looking?" the goblin commented, as he presented the different objects contained in the chests. He then examined the bottoms of these chests, knowing that such container often contained secret compartments. Once satisfied there was nothing else to find in the chests, he turned his attention to the nearby walls: this cubicle contained useful and interesting gear, it did not seem clear why this would stand right next to an obviously religious area. There must be more to this…
OOC:
Does it look like Borgo could use the well-preserved suit of leather armor? He sniffs the tang of magic, or at least ritual, in this and perhaps other objects.

After he’s done examining the chests, Borgo would like to search for any further concealed passages in this space, before returning to the anvil room. Does this area look purely functional, or does it have any decorations or architectural details that suggests it is in continuity with the Anvil room?
Jul 12, 2026 8:41 pm
Marev keeps a firm grip on the rope, keeping his eyes locked on the dark corners of the anvil room while Borgo sifts through the chests.

"Let's keep moving. We'll split the spoils later," Marev says quietly, his elven senses on high alert
OOC:
Marev is holding the rope and keeping watch while Borgo loots and searches. He's also observing the contents of the chest
Jul 13, 2026 4:55 am
OOC:
Sure. It would fit him. Maybe a bit loosely as it was orginally sized for dwarves, but it will do. FYI, anyone can make it work. I'm not really bothering with "sized" armor here. :) It doesn't look any more special than any other well stored suit of leather armor. With the room sealed, the chest closed, and it apparently having been well oiled when put away, you are just impressed that it's in as good nick as it is.
Having found a small cache of sealed away equipment and found nothing else of interest after some searching, the team finds themselves back near the door in the Anvil Room, preparing to enter the main room for further exploration.

Berith Torch: 30 Mins
Jul 14, 2026 4:20 pm
Satisfied he had done what was possible in the small concealed room, Borgo undid the knot around his waist, coiled the rope, and stored it neatly in his pack.

"Guess we could check if a similar space exists by the other pool. And if not, get moving further down..."
OOC:
If it is obvious to Borgo that the armour is not of superior quality to the gear he already owns, he will leave it in the chest. Are the chests moveable, or are they affixed to the flooring of the chamber?

Before leaving the anvil room, Borgo would like to examine the walls around the opposite fountain to seek out a concealed passage.

Finally, is it clear to Borgo that the sound distorting effects in this room are new? I have no recollection of this dampening effect when we first visited this place for the first time...
Jul 15, 2026 2:22 am
Marev grabs the leather armor after Borgo sets it down and puts it on once the party is at the main entrance of the anvil room he then points at the caltrops I know how to use those". He looks at Borgo " Good job Borgo you have a keen eye. We can come back to the Anvil later. We need to continue on"
He puts on the armor and stretches his arms Making sure it fits well.
Marev turns towards the main room and leads the way staying just within reach of the torchlight and partially in the shadows as he carefully studies the entrance
OOC:
If Borgo don't want the armor I'll take it! I dont need the longsword my dagger is fine but I could make good use of those caltrops as well. That is up to the group though if nobody else needs a long sword I might as well take one.
What benefits does the Armor give?
Jul 15, 2026 5:41 am
While Marev dons the armor found in the secret room, Borgo take some time to look at the far side of the Anvil room. Elspaeth and Berith stand near the exit to the main room keeping a eye out and trying not to let pitch drip on their fingers.
OOC:
The far wall appears to be without crack, seem or crevice which could hide a portal of any kind. There either isn't one there, or the skill of it's hiding is beyond Borgo's powers to discern.

Borgo remembers the distortion from banging on the anvil itself before. Those sounds had been muted in some strange way. Now it's affecting your voices. Who can say why? Surely a Goblin worshipper of Gede.

Marev, though familiar with the Anvil of Ord, is not clergyman and unfamiliar with the goings on of Dwarves in any case. He can feel that this is a bastion of Order, or was. To him there is a faint whispers of it like the distant, barely audible reverberation of a blacksmith's hammer blow on steel.

The armor acts as "normal" leather, but you can enter it on your Char Sheet as "Leather Armor of the Dwarven Sect of Ord".
Jul 15, 2026 5:43 am
Looking through the items, Berith snags the dagger and a torch to fill up. "The longsword and caltrops are yours if you want Marev.
OOC:
I actually don't remember if I removed a torch last time we were in here so I'll take either 1 or 2 to hit my limit. Just in case anyone else wants to take a torch.
Jul 18, 2026 8:58 pm
Marev rolls his shoulders, adjusting to the fit of the stiff dwarven leather. He sheathes the new longsword and secures the caltrops at his belt, feeling a lot more prepared for whatever is lurking in the dark.

"Good eyes, Borgo,"
Marev murmurs, his voice still slightly flattened by the room. "Let's make sure we aren't the next ones to leave missing tracks"

With a nod to the group, Marev slips silently out of the Anvil Room. He steps into the main chamber, keeping to the edge of the torchlight where the shadows are deepest. Longsword drawn, he peers into the gloom, checking the floors and ceilings for any sign of movement.
OOC:
Thanks for the loot! Do you want me to hang onto the rope as well? We might need it.
Marev is leading the way out, staying near the light's edge and watching the ceilings. Where too now?
OOC:
Also realized there was a backpack in there as well. Nobody else wants it?
Last edited July 18, 2026 9:05 pm
Jul 20, 2026 4:24 am
Marev's movements are ungainly and heavy with the added weight at his waist and the rope in his pack. His light-step feels slow and awkward as he makes his way out to the extent of the torchlight where it merges with the dim light coming down the stairwell to his left. He crosses over onto the central pattern and ends up near the mid-line of it. To his right, the empty center of the pattern is partially illuminated. Nothing moves in the light of Berith's torch but Marev and the dark does not divulge it's secrets easily.
OOC:
Marev is carrying too much kit. Each bag of caltrops takes one equipment slot, so you are one over. What will you leave behind?

Marev is currently 30' ahead of the party at the extent of Berith's torchlight. I presume he's walked straight out into the room towards where tho others said the door at the other end of the room is. He can tell the pattern on the floor is likely a hexagon as Bogro and the others explained earlier, as the entire thing is not illuminated. Though he cannot read the dwarven rooms graven and inlaid into it, he does see some symbols of Ord and Order amongst them.

The rest of the group stands in the main room just outside the doors to the Anvil room. Waiting to see if Marev dissappears, perhaps?
Jul 21, 2026 5:48 pm
Marev pauses near the center of the inlaid floor, feeling the awkward shift of extra gear against his hips. He quickly slips on the recovered backpack and sets the extra coil of rope down at his feet.

"Extra rope here if anyone wants to carry it," Marev whispers back toward the doorway. He is also curious to see if he leaves it here if it will remain untouched later on

He draws his sword, eyeing the faint symbols of Ord gleaming in the torchlight, and gestures for the group to advance.

"Floor's solid so far" he says as he waits for the party to get closer with the torch
OOC:
Marev equips the backpack (+4 slots) and drops the 60ft spooled rope for anyone else to grab.
OOC:
Marev holds his position 30' ahead and signals the team to bring the torchlight forward
OOC:
Also just realized Berith left an extra torch. Ill just say i took that as well if thats ok since I only have 1 torch
Last edited July 21, 2026 5:52 pm
Jul 22, 2026 3:11 am
After placing the rope down and reassuring the party that the way seems safe, Marev stands waiting for the others...
Jul 22, 2026 3:26 am
Following Marev's lead, Berith walks out into the main chamber and tries to keep the torchlight only just outside of his area so that he can remain in shadows. "Maybe we should search this room more closely as well to see if there is anything to find that we missed previously," she whispers to the group as she doesn't want her voice to carry too far outside of the area. She'll slowly start walking around the perimeter of the room reaquainting herself with it and then she'll move inwards toward the pattern.
OOC:
Berith will be looking for anything to suggest a secret door or something in the floor like she saw earlier in their first visit.
Jul 27, 2026 10:22 am
Berith begins to make her way carefully into the main room, moving off to the right of Marev at about 45 degree angle to keep him illuminated. She moves slowly with her torch held high studying the floor carefully. Slowing lest she miss something hidden in the floors design she deliverately makes her way onto it and beghind to traverse each row of glyphs towards the opposite side of it's central space.
Wondering if she should feel something after passing through the broad expanse of symbols, she suddenly freezes in place. There. Just ahead. Taking a few steps to the side, and bringing the torch closer to the floor makes her certain. A crack or seam in the running across this far side of the central space and into the border ahead and possibly behind.

Sweat beading her brow, Berith slowly kneels close to the seem and tracks it back where it enters the engravings and signs when she see that it turns away from her (towards the wall opposite the stairs). She is not encompassed by whatever this is. Signalling to the others that she is not in immediate danger, she moves forwards to the other side of the central space and see that the seam goes a short way into the engravings on that side as well before turning away as well. So this side at least is about 10' across. Given that the far wall is only about 15' away, she can guess this crack outlines something 10'x15' at most, unless it has some irregular shape.

Most of Marev's attention has been on Berith and her findings, but as her light came forward, an irregular patch glints in the light near door. It has the look of something wet and perhaps dark.
OOC:
Okay! Berith is currently standing about 35' across the room from the Anvil room doors, and between 15-20' from the wall opposite the stairs. Marev remains to her left, now fully illuminated by Berith's torch as she's forgotten about lighting him for the moment. Her torch illuminates much of this side of the room, exposing both columns and the door leading to the library which is still open as they left it before.
Jul 27, 2026 4:28 pm
Seeing Berith examining something closely on the ground the little goblin rushes next to her companion, and observes whatever she is focused on. "What is it Berith, foi d something unusual?"
OOC:
So there is a groove delimiting a 10x15 section of the floor, is that it?
Last edited July 27, 2026 4:28 pm
Jul 28, 2026 2:14 am
OOC:
10' by up to 15'. She has only traced the length passing through the central area of the design on the floor and seen that it goes towards the wall on either side. She hasn't followed it all the way on either side to see if they extend that far. The cracks appear to extend out at a 90 degree angle as well, so assuming a square or circle, but it's possible they could angle in or out further away. Someone would need have a look to tell for certain how they extend. The patterning on the floor makes it difficult to tell from where she is.

Berith is certain that if it is some kind of trap, it should be easily avoided now that it's been spotted.
Jul 31, 2026 3:30 am
Marev shifts his gaze as the expanding torchlight catches the subtle glint of moisture near the door. He keeps one eye on the perimeter while motioning toward the suspicious patch with the tip of his blade.

"We should watch our step"
Marev whispers quietly to Berith and Borgo, nodding toward the 10'x15' seam in the floor.
"Someone or something might have been messing around this door recently. Let me check this wet spot before we step any further"

He crouches low, while inspecting the floor to see if he can spot any prints, drag marks, or signs of what left the liquid.
OOC:
Marev is using his Wayfinder talent with advantage on tracking to examine the wet/dark patch near the Seams

Rolls

Wayfinder: Tracking - (2d20)

(1612) = 28

Jul 31, 2026 4:03 am
Creeping carefully forward towards the dark maw of the partially opened doorway. One large door opens to blackness with the torchlight failing to illuminate the interior. The pool of dark fluid is approximately the diameter of his opened palm, and Marev sees that is obviously blood. Relatively fresh blood. Blowing on it softly he can tell it has thickened, but as no crust has formed it is likely no more than about 30 minutes since it was spilled. Not necessarily a big enough puddle for whatever was wounded to have been struck a mortal blow but they would likely be needing immediate medical treatment.

Recalling his missing companions, Marev reckons that it's been around that long since they'd noticed them gone.

Scanning around, he doesn't see any more blood (or black fluid) nearby; only this small pool and a few drops but the traces of past traffic in and out are present. Not much trace given the stone floor, but the scant dust accumulated since whenever this place was first broached was enough for his trained skills to reveal that many shod feet had passed in and out of this portal. Who or what though, he cannot say but he assumes at least some of them are from the first group to come down here.
Jul 31, 2026 11:50 pm
"Are we ready to move on yet?" Elspaeth asks in an obviously frustrated voice. "We're here for one reason. Let's about it. Shall We?"
Aug 1, 2026 4:33 am
Moving closer to Marev, Berith sees the glint of blood. Waving the torch around in the direction of the lines in the floor, "Does it look like a trap or do you think it might be an entrance to a secret chamber? We could go through the way we did last time or try to find a different way. Our companions may have been taken down into whatever that is."
Aug 1, 2026 7:33 am
"That’s what I’m trying to find out: trap or entrance? As we saw below, in the false treasure room, some traps lead to other rooms, and those contain horrible monsters we cannot fight against…"
OOC:
If he has enough light, Borgo will follow the seam around, making sure that he is on the ‘outside’ of the potentially trapped area. If he doesn’t have the light, he’ll ask for Berith to bring the light closer. Last time we fought skeletons here, so we didn’t really take the time to explore the area fully.
Aug 3, 2026 1:27 am
With careful observation, Borgo is able to circumnavigate a 10' by 10' square, well short of reaching the wall. After a few moments consideration he decides it's most certainly a pit trap of some kind. The size and position alone are big indicators, but the lack of any method for opening it, other than presumably stepping out into the space bounded by seams, clinches it in his mind. He expects that the application of enough pressure would trigger the trap, dropping whoever stood on in down a deep hole to who knows what grisly end.

Or, remembering Berith's slide into the Black Horror's lair, it might lead some where. But perhaps somewhere, you might not want to go in that much of a hurry.

Berith Torch: 20 Mins
Aug 3, 2026 6:37 am
"Watch out, in this area," the goblin pointed out. "Some kind of pit trap" he added, with finality. "I guess its back the way we came, unless someone wants to lower me down this trap…"

As incongruous as the suggestion may have been, the goblin sounded dead serious.
Aug 4, 2026 1:24 am
"We can certainly try to lower you down Borgo." Berith says hesitantly, "Last time the monster followed me up but if we can seal the trap up again, we could trap it down there." Looking down at the section, Berith cocks her head to one side. "Marev and I could hold you while Elspaeth watches our back."
Aug 4, 2026 8:57 am
....Borgo remembers the previous trap as an open pit with the only covering being an illusory floor. This one has a very solid looking slab of stone. He wonders how it returns to place and how quickly. The massive doors in this room swing quite easily once you get them moving. ...If the Dwarves were just as clever with this then perhaps the answer is immediately; would it jam on the rope or cut it? ...or him?
Aug 4, 2026 7:24 pm
Elspaeth nods at Berith's suggestion. "I have you covered." She gives a slight movement of the crossbow in her grip and peers around them once more.
Last edited August 4, 2026 7:24 pm
Aug 5, 2026 6:19 am
Borgo considered the plan once again in his mind. He analysed the trapped area and considered what might happen if he activated it.

"Let’s avoid this for now, I ain’t sure this won’t just snap shut over my head the moment I fall through. And I don’t know how to activate the trap without stepping on it. Let us head down the way we know…"
OOC:
Suggesting we head downstairs through the chest in the next room…
Aug 5, 2026 6:19 am
Borgo considered the plan once again in his mind. He analysed the trapped area and considered what might happen if he activated it.

"Let’s avoid this for now, I ain’t sure this won’t just snap shut over my head the moment I fall through. And I don’t know how to activate the trap without stepping on it. Let us head down the way we know…"
OOC:
Suggesting we head downstairs through the chest in the next room…
Aug 6, 2026 3:45 am
Marev glances down at the thick, cooling blood near the doorway

"Well, it's settled we'll head down the stairs"
Marev says keeping to the edge of the torchlight. "But first, I want to check the library."

Grip firm on his longsword, Marev carefully steps around the edges of the pit trap. He approaches the partially open library door and peeks inside the dark chamber, scanning for any sign of their missing companions or whatever left the blood trail.
Aug 6, 2026 5:34 am
Borgo nods to Marev, signalling his readiness to follow.
OOC:
The library is the room opposite the anvil, correct? In that case the stairs downwards will be found inside.
Aug 6, 2026 8:46 am
OOC:
Correct, the doors lead to the library/work area where the chest with the secret stairs is located
You gather by the door to the library as Berith's torch illuminates the way inside. The musty scent of old paper still hangs heavy in the air and the acrid tang some of you know so well wrinkles you noses, but there is also a slight undercurrent of something putrid. You think of death and remember how you left Albrecht's corpse laying on the floor around the corner.

The room is unusually shaped, approximately 30 feet wide at the entrance with a slanted wall that extends into a darkness which hides the remains of your old companion from view.

The Bookshelves to the left of the entrance, are as they were before, filled with a mix of bound volumes, scrolls, and fragile yellowed bundles of paper.

The flat wooden top of the stone chest to the right of the door is open as it was when the party first retreated from here. Entering, you see the metal rungs of the ladder down to the next level as you look inside.
Aug 7, 2026 9:49 am
Perturbed by the distinct and disagreeable odours greeting his delicate nose, Borgo became more alert as he entered the room. He wanted to make sure he could account for the different sources of malodorous emissions. He expected to find Albrecht’s corpse somewhere nearby, but did this knowledge explain the other scents he was experiencing: the black, putrid fluid that possessed bodies bore had a distinct smell; could he smell that in this place? We’re there other, unknown scents?
OOC:
Borgo will look for Albrecht’s body. When he finds it, he wants to make sure it has not been ‘reoccupied’ by one of these abominations. After making sure of that, he’ll try to discern what the other sources of bad smells he could anchor to anything in the present room.
Aug 8, 2026 3:56 pm
Marev steps inside, longsword drawn as the putrid stench hits his nose.

"That stink isn't just old paper," he whispers, scanning the dark corners of the room.

Leaving Borgo to check on Albrecht's body, Marev splits off toward the left side of the room. Sword held ready, he begins searching through the rows of old bookshelves and shadowy corners, trying to track down the source of the rot or anything else interesting
Aug 9, 2026 11:18 am
OOC:
Borgo remembers the acrid smell permeating this place and growing stronger. You expect it will be vulgarly pungent downstairs were the two limb beasts were killed. They spilled black fluid all over the floor.
Aug 9, 2026 7:47 pm
"Whenever we kill one of those slimy tar-like things, it smells a lot like aunt Gaga’s fermented cabbages…" the goblin explained as he checked his former companion’s rotting cadaver. "We’ve killed a few of them by now…"
Last edited August 9, 2026 7:47 pm
Aug 11, 2026 2:31 pm
Passing the open chest and moving further into the room, Borgo moves close to the extremity of the torchlight.

He can see part of the blackened splat that was the small blob which had engulfed Albrecht’s head, and perhaps a hint of the booted foot of Albecht’s corpse laying in the darkness.

…As the goblin moves to the right, Marev heads to the bookshelf immediately to the left. It is filled with aged books, phylacteries, scrolls and other reading materials. Much of it looks long past being useful, with cracked leather covers and heavily yellowed and brittle pages.

Before he can make much headway in his investigations, everyone hears what sounds like something, or a jumble of somethings falling or being thrown to the floor in the darkness.

Looking in that directions, away into the dark recesses of the room, Borgo is sure it came from the direction of the far left corner. No other sound immediately follows.

The others behind Borgo and Marev are also quieted by the noise, but likewise hear nothing.
OOC:
Neither Borgo’s nor Marev’s sight can’t penetrate the darkness to see what happened, but he remembered that there were the statues and chests down that way where he found the potions.
Aug 11, 2026 9:20 pm
Elspaeth turns toward the direction of the noise; her crossbow at the ready...
Aug 12, 2026 6:15 am
Borgo readied his bow, nocking an arrow and getting ready to draw. He gestured for Berith to step forward so the light could reveal the source of the light.
Aug 12, 2026 8:09 am
Elspaeth and Berith, standing just at the entryway to the room, can see nothing amiss in the area ahead illuminated by the torchlight. The far wall is angled away from you and lined by long discheveled workbench littered with papers and scattered alchemical apparatus. You know the sound came from further in the room, around the corner and stand ready with crossbow ready.
OOC:
Only Borgo and Marev have actually entered, though Elspaeth and Berith aren't far away.

Map of the first floor

Marev is by the bookshelf to the left at the moment, and Borgo is standing just past the corner peering into the darkness. Borgo can see the edges of the boxes which are just in front of him around that corner. Slight retcon above about Abrecht's body, more than just a foot is visible. You can see his legs. He's plainly still laying where you left him. You didn't memorize the how he was laying when you left, but nothing seems to have changed that you can tell.
Aug 12, 2026 1:24 pm
Berith nods at Borgo's gesture, and makes quick eye contact with Elspaeth and Marev to confirm they are ready. Berith moves slowly into the room with the torch. She doesn't want to leave Borgo by herself so she heads straight to him. She tried to angle herself as best as possible to protect Borgo but not block his view. Her sword is gripped, ready to defend or attack.
OOC:
Berith wants to try and stay in cover as much as possible so she doesn't get a full frontal attack, but she also wants to make sure the light illuminates what is making that noise
Aug 12, 2026 7:43 pm
Marev shifts his grip on his longsword as the sudden clatter echoes through the dark room. Seeing Berith advance with the torch to light up the far corner, he steps away from the dusty bookshelf and moves up alongside her and Borgo, keeping his blade ready to intercept whatever just knocked those items over
Aug 13, 2026 7:44 am
Borgo remains motionless with bow held ready with arrow knocked, as Berith moves forward with the torch to the edge of the corner and holds it out above and behind Borgo's head as she leans out to look.

The light slowly creeps acoss the far wall slowly bring Albrecht's corpse into view where it lay in a now dried pool of blood. Borgo's eyes are momentarily drawn to his ruined head, now dry streched. As the far corner comes into view, he sees what he thinks was the source of the noise. It looks like someone small has fallen over on the left hand statue in the corner. The Kobold! But he's nearly upside down and his hear is hung up on part of the statue and he's pulled it over, as the statue now leans against the back wall.

As Berith's torch fully emerges and Marev come up behind, Borgo can see that Vennok appears lifeless. The odd angle of his limbs and lack of movement are enough, but his head appears tilted fatally to the side and his neck and shoulder are a bloody ruin.

A second later, flashes of reflected light draw all of your attention as four disks reflect the torchlight and a very large archnid is exposed on the ceiling near the right hand corner. The creature is very large, perhaps massing as much as two large dogs or a small pony. Two glossy plate sized eyes reflect the torchlight, with one smaller eye on each side. The creature was motionless until the Berith and Marev appeared. It's body shifts fractionally closer to the ceiling and you can see the torchlight shift in the glossy spheres. You know it is looking around and at you when suddenly, it quickly skitters back into the corner where you can no longer see it. As you know it has nowhere to go you assume it must be attempting to hide.
OOC:
You have interrupted this spider while feeding. It must have gotten in through the open door while you were away, seaching for prey in this dark place. Perhaps Albrechts stench drew it in to search for carrion eaters. It did find prey picking at the bones of this dead place, and snatched the Kobold from the dark and carried him into recesses of this room to consume.

Your swallow your intial shock at finding the dead Kobold and his killer. The spider meal interrupted has moved into the darkness. You cannot know for sure what had been running through it's alien mind, but you can imagine some kind of calculation was taking place.

What do you do?

You know the spider is in the far back right corner, you assume still on the ceiling. That second corner blocks it from view (I am assuming that Borgo is standing just beyond that first corner by the large chest near the entry (the chest with the tunnel down) and that Berith is holding the torch just behind him. Vennock's is hanging on the statue on the right (as you look at the map), which is to your left as you look into that part of the room.


Elspeath, you can take you pre-spider action if you want as part of your decision/action when you post. Or just post pre-spider if you like. Does that make sense?
Aug 13, 2026 8:52 am
"Do we need to fight that thing?"the goblin whispered, assessing the situation from the relative safety of their current position.
OOC:
Is there any evidence of webbing around the kobold body, or did the spider apparently just attack him straight?
Aug 13, 2026 9:55 am
OOC:
You haven't noted webs of any kind so far. Vennock appears neither bound nor draped in gossamer threads. You do see that dark fluid is beginning to pool on the floor beneath him.

As a matter of fact, you can't remeber even seeing old cobwebs from normal sized spiders. Perhaps in time, if the door to this place remain open insects of various kinds will take up residence.
Aug 13, 2026 10:47 pm
Dhakhan says:

Elspeath, you can take you pre-spider action if you want as part of your decision/action when you post. Or just post pre-spider if you like. Does that make sense? [/ooc]
OOC:
Guessing here that pre or post spider neither includes taking a shot at it?
Aug 14, 2026 1:04 am
OOC:
Mmmmm. If you moved up with Marev, and then want to move forward so you can see the thing, you can of course try to engage it.

The thing disappeared back around that corner with a speed that belied it size, leaving you no opportunity to attack in the moments it was revealed. You actually aren't even sure what it did. It just "dissappeared" into the dark. Maybe it jumped?

...NOT literally disappeared. You know how some spiders can be. :)
Aug 14, 2026 6:37 pm
Marev keeps his longsword raised, his eyes fixed on the dark corner where the massive spider skittered out of sight. He glances back at Borgo and Elspeath
"I’d rather not fight it if we don't have to" Marev whispers quietly
"but leaving a beast that size alive right above our only exit is a risk. If it drops down on us while we're trying to climb back up that ladder later, we'll be trapped in a bottleneck. Might be better to deal with it now while we're on our feet and have room to move."
OOC:
What do you guys think? Should we kill it or try to move on? May have to fight it anyway on the way back or maybe we can be lucky enough to sneak past it
Aug 16, 2026 10:14 pm
Berith wrinkles her nose at the sight of the huge spider skittering back, she hates spiders. Whispering back to Marev she says, 'Great point on if we need to exit this same way. I don't want that dropping on us. We know it isn't afraid to take a live creature. Poor Vennock, rest easy. Besides the dagger I picked up, I don't have any range weapons.'
OOC:
I'm willing to try attacking, but unless it gets closer I won't be able to help much. If we try to sneak by, we'll need to make sure it doesn't try to drop on us.
Aug 17, 2026 5:30 am
OOC:
Berith, thinks that as long as it stays in the back of the room (there is no way out that way) it should be fine to move back towards the door and down the tunnel via the chest. She assumes this creature is of animal intelligence and as long as it isn't watching you going down the tunnel, and if you close the lid behind you, it's doubtful it would understand it could lift the lid to follow you, even if it desired to do so. With the lid closed, if wouldn't ...shouldn't blunder down either.

But would it in anycase? Lunch still lay unfinished on the floor. Or is it looking and watching more wriggling prey? Are black glittering eyes probing you from the dark. Do fangs like knives knash in the inky black with smoking caustic venom gathering at their tips?!
Aug 17, 2026 8:03 am
Borgo looked from companion to companion, seeking silent assent to a course of action.


what do we do? Public

Attack!!! (Rolls for initiative)
Move down the passage and close the chest behind us (hoping Vennok will satisfy the over-sized arachnid)
Something else (but what?)
OOC:
I’ll go for not attacking because we should avoid combat when possible and try to get treasure so we can level up…
Last edited August 17, 2026 8:04 am
Aug 19, 2026 5:45 am
Borgo slowly edges back and move behind the corner, locking eyes with Marev as he does and the Ranger moves back as well with arrow ready. Elspaeth, lowers her crossbow and stalks back towards the door after the others and Berith brings the torch with her as you all gather around the chest.

As before, Borgo takes the lead. After listening a moment, he clambers into the chest and part way down before taking Berith's torch down with him. Berith follows after the Goblin is half way down. Then Elspeath and finally Marev who starts to pull the wooden lid down after himself. He stops briefly to listen and look into the black; as the dim light of the torch only illuminating a very small area he can barely even see the bookshelf. Then he catch the sound of metal scraping against stone. Maybe a buckle or clasp on Vennock's body scraping against something? Closing the lid so as not to pinch his fingers, he climbs the rest of the way down.
Aug 19, 2026 6:00 am
After the 50' climb, you find youselves arrayed at the bottom of the stair. Borgo and Berith stand just outside and on either side of the small alcove in which the ladder ends. Elspeath stands in front of the doorway with Marev behind her just stepping down.

The air is thick with an acrid tang and you can see the large black stains and the mismatched limbs strewn about black coagulated mounds where the creatures were slain. It appears tacky and dry now and you're sure you won't be carrying around on your boots this time. The earthy undertone from before is now replaced with the smell of turning meat.

The room itself remains much as you left it, a 50' x 30' rectangle littered with overturned desks, chairs, stools, and cupboards. Scattered amongst the furniture are papers, scrivener’s supplies, and the remains of at least one bed. The room contains two massive stone statues of dwarven religious or scholarly figures mounted on intricately carved columns. One is robed like a priest or monk and features a runic plaque at its base.

Other than the vertical tunnel the party used to enter from the room above, you know from before that there is a set of massive double doors on the wall opposite, but it is lost in darkness at the moment. Elspeath reminds you that one was previously ajar and you had seen that a staircase lead down. You also see the staircase on the right-hand wall (as you see from where you stand) that leads upwards, some 40 feet you know, to a room containing crossbow traps. And the door you closed to escape The Abomination.

Marev, it might be a trick of the wavering torchlight, but you swear can a change in you compatriot's eyes when they look at those stairs.

Level 3
OOC:
You enter the room on the right in the three squares against the wall just in front of the pile of garbage. The alcove isn't depicted but occupies one of the wall spaces. The slain creatures' remnants occupy the empty spaces in front of and to the right of the stairs.

Your torchlight is blocked by the refuse (squiggles), as is your vision for all practical purposes. As before you'll have to move around to see clearly around them. You heard nothing when you came down and all remains seemingly silent.

What do you do now?
Aug 19, 2026 6:44 pm
"Back to the mounted crossbows room? We could crawl across the room, and check the passage which had no crossbow?"
OOC:
Looking at the first level 2 map, it seems there is an exit from the trapped room opposite from the staircase. I have to say that this room is a perfect kill-box for us to bring up the boss and have all those crossbows shoot at it, rather than us. But that should come later, when we’ve looked around some more…
Aug 21, 2026 3:48 pm
Marev shakes his head slightly, keeping his longsword low as he peers into the shadows toward the far wall.
"That crossbow room isn't going anywhere, and crawling past active traps again sounds like a good way to take an arrow to the knee," Marev says

"The double doors over there are already ajar, and they lead deeper. I say we check where those stairs down go first while we're already on this level."
OOC:
Im actually not fully opposed to checking out the crossbow room but if we do i want to see if we can configure the traps to our advantage somehow. Intelligence is the only high stat Marev has so maybe i can pull ut off
Aug 21, 2026 6:37 pm
"Downstairs is where the big leg and arm monstrosity came from. We might have to fight it, at some point, but I don’t want to go looking for it until we’ve figured out as much as we can about the higher levels," Borgo answered, calmly.

He understood the logic in Marev’s proposal, but this place was a horrific trap overtaken by vile abominations. The Bands of Power would certainly be hidden behind the toughest, meanest guardian, but Borgo hoped that he would only have to fight it when they knew all they could about this place, and had used every element that could give the party an advantage in that unavoidable fight.
Aug 23, 2026 12:36 pm
Marev contemplates Borgos word's with horror
"If its not one thing its another in this foul place"
He says while nervously gripping the hilt of his sword
"I forget you have already been in this horrible place my friend."
Marev looks at Berith and Elspeath as well
"I will follow your lead and offer my services as a scout. If we work together we may make it out alive as opposed to a spiders web or in the mouth of some abomination"
Aug 24, 2026 5:38 am
Berith considers and agrees with Borgo, 'Let's check out the passage with no crossbows, although I think the time nears that we have to head down those stairs.' Berith points in the general direction of where those stairs would be.
Aug 24, 2026 7:47 am
After some brief discussion about which route to take, the torch light begins to gutters briefly and begins spit fitfully, but still provides adequate light.

Berith's torch: 10 mins remaining
OOC:
Oops, thought Borgo said he wanted to go down as well. Just modified this post to remove my assumption that the decision had been made. Time is passing though....

Whichever route you decide to take, how are you going to proceed through the room? Any actions once your get near or at the doors or stairway upwards?

Berith's torch is reaching the end of the line? How are you going to handle this? You can just let it go out, but you may be a while in the dark trying to fish out and light a new one.
Aug 24, 2026 8:23 am
Borgo nodded and Marev and Berith. With the sputtering of the torch as a permanent reminder of the oppressing Dark all around the party, Borgo suggested a plan of action.

"Let’s get a second torch ready, and kindle it before this one goes out," he said, preferring one of his own torches.

"The traps up there are nasty: I say we walk up the stairs and, before stepping inside, make sure the large double doors are closed the way Lattremond left them," a brief pause ensued, as the goblin’s mind was led back to the day of the man’s sacrifice. "Assuming there’s nothing in the crossbow room to attack us, I can crawl to the far side, and light a torch on that side, while you all crawl under the line of fire, and join me there. We then figure out what to do on the far side. We just have to remember to crawl on our way back, if we decide to backtrack… Is that a plan?"
Aug 24, 2026 3:55 pm
Berith nods solemnly, giving a brief thanks to Lattremond's sacrifice. 'I'm ready.'
Aug 25, 2026 7:42 am
The party walks over to the stairway leading upwards. The clutter about the place casts eerie shadows, but nothing moves or disturbs the silence but your footfalls. These two quieten as you step through the tacky black mess. You take care not to step on any lumps or remains as you move past and array yourselves on either side of the stairs, Borgo on one side and Marev on the other with Berith with Borgo's earlier proffered torch tucked in her belt, and Elspeath, crossbow ready, arrayed behind.

As you take your stations, you can see the double doors further along the room and one remains ajar as you saw it before, and through the gap you catch glimpses of bare stone wall and the first few steps. The stairwell illuminated before you, is likewise empty. It stretches up about 20' and you can see some of the stone ceiling of the room above.

As you stand so near the dead things, your noses prickle with their pungent reek and find the need to blink frequently to clear your eyes of the irritating vapors. Surely, the air must be fresher upstairs? Perhap crawling across the floor with be a pleasant reprieve from inhaling the stench down here?
OOC:
You guys can decide you positioning along the stairwells in your posts if it's relevant.

Everything seems quiet. Quiet as a tomb, perhaps. :D You hear no ticking, so you assume the crossbow traps are set and waiting for the unwary.

Standing so near the decomposing dead creatures is an extremely unpleasant way to spend the afternoon but not debilitating in any way.

When you post your actions, make sure you describe how you do what you are going to be doing. :) I don't want to "drive" you guys around too much in case you have plans for something. IE, I took you to the bottom of the stairs and not all the way up to the top as you expressed you intention to head up there and take a peek first, but I don't know how you actually want to do that.

Also, that was nice about Lattremond. :)
Aug 25, 2026 7:01 pm
OOC:
The half opened double doors are the one leading to the false treasure room or am I missing something?
Two steps before the top of the stairs, Borgo knelt and then laid down on the floor of the crossbow trap room. He observed left and right before starting to slide on his belly across the room. He tried to keep the lowest profile possible with respect to the crossbows: that strategy had worked before. Of course, Borgo feared that Lattremond, or what’s had been Lattremond might be in the adjacent room, preparing to launch itself in a frenzy of hate on anything living that crossed its sight. So Borgo attempted to move silently across the room.
OOC:
Borgo hopes to cross undetected. But if something steps out of the adjacent room, she expects the crossbows and her companions to swiftly take it down from a distance.
Aug 26, 2026 3:21 am
OOC:
The opened double doors with the stairwell leading down are in the jumbled room where you killed the two limb beasts (the doors themselves aren't depicted on the map). They are to the "West" of the stairwell leading upwards to the crossbow trap room. You entered this room from the ladder on the "East" side of the room (the small alcove isn't depicted on map)

Your groups stood on either side of the stairwell leading upwards in the center of the "North" wall of the room.

Limb beast room



Aug 26, 2026 5:16 am
OOC:
Understood. In that case, Borgo is crossing the jumbled room, walking up the stairs to level2 and the crossbow trap room, and proceeding as mentioned in my post.
Aug 27, 2026 4:55 am
Berith follows Borgo slowly up the stairs with torch in hand. She watches quietly as Borgo slides across and then watches the room in general, looking for any signs of danger. She waits until Borgo makes it fully across and then checks in with the team, miming to ask who should go next.
Aug 27, 2026 11:27 am
Marev puts his sword away and pulls out his bow. As he gets an arrow ready he scans the room for any signs of danger while keeping a close eye on Borgo
Aug 27, 2026 8:25 pm
Elspaeth continues cautiously along with the others remembers their previous path and the dangers they had faces before.
Aug 29, 2026 7:10 am
Standing bunched at the top of the stairs, you see that the room remains as you left it. Bones from the animate skeletons lay scattered across the floor. The huge double doors are closed fast together. But silence reigns. The creature does not pound the doors. The traps do not tick.

Your torchlight reveals the hall on the far side of the room, and you know numerous crossbows rest in to the right in their alcoves. A see the great square hole in the ceiling. You are fairly sure that the trap you found in the main room upstairs likely exits here. It doesn’t take much to imagine what would have happened had any of your crew blundered into it originally. A long drop. Skeletal warriors. Bolts from the dark.

Taking one last long look at the double doors, Borgo checks his kit and gets door to make his way across the room. For all the awkwardness of his turtle-like appearance and movements, Borgo manages the passage across the room silently and without incident. His deft movement carry him around out over the brittle bones and shards and he stops only a moment to have another quick look at the closed doors before reaching the far side and standing to way the rest of you across.
Aug 29, 2026 7:10 am
OOC:
Oops. Double post.
Aug 29, 2026 7:10 am
Borgo stands in the hallway entrance as Berith’s light doesn’t extend much farther into it. He remembers it only goes a short way before turning right and that a short way along her remembers what he expects to be another pit trap. Across that trap the hall extended another short way before turning to the left.
Aug 31, 2026 6:31 am
OOC:
The party are here in this room:Crossbow Trap Room

Berith!, Elspeath and Marev stand pensively at the top of the stairs and Borgo stands in a small halo of light on the far side of the room.

He remembers that the cooridor he is in extends about 20' back into the dark, and then goes up another set of stairs about 20 or so feet before turning right. A short distance along after that was what he now believes is the pit trap.

What do you do now? Will the rest of the party sprint across the room after Borgo trusting their lives to the Goddess of Luck and Fortune? Will they flee in terror at having to crawl past the closed portal behind which brave Latremond lost his life, leaving the Goblin swallowed by darkness?
Sep 1, 2026 4:57 am
Seeing Borgo make it safely across, Berith gets down and does her best to slither across to Borgo while holding the torch.
Sep 1, 2026 1:02 pm
Borgo prepared to light a torch on his side as well, as he was eager to explore the northern passage and confirm his suppositions regarding the layout of these ordian halls.
Sep 2, 2026 1:14 am
Following Borgo's lead, Berith makes her way across the room. Borgo's turtle across the room seemed almost graceful compared to Knight's efforts but she makes her way safely enough if not so quietly. Standing up in the hall entrance near the Goblin, her torch now illuminates the full length to the stairway about 20' down the hall's length. It's landing is not visible from this end of the room. The darkness has now encroached upon the stairwell up into the crossbow room, leaving Elspeath and Marev standing at the edge of inky darkness below.

Borgo, remembering no danger here previously, still moves to the base of the stairway with caution and has a look up. The stairs still lead up about 20" to an upper floor. The light of the torch doesn't quite illuminate any of the space above, but he remember the stairs end in another tunnel that extends to the right. Seeing no immediate change or danger, he returns to Berith to await the others who are now making their way across.

Having noticed no changes after Berith's traversal, Elspeath and then Marev crawl across the room one after the other.
OOC:
Okay, everyone is across and in the hall on the far side of the room. You didn't find or set off any traps in this area or the stairs previously, and the only danger is the pit trap in the hall above which Borgo, Elspeath and Berith know the approximate location of and where to look out for it and have relayed this information to Marev.

Is the intention for Borgo to carry a second lit torch, or to hand a second unlit torch to Berith (who has one of his tucked in her belt now)?
Sep 2, 2026 2:10 pm
"Let's head up and check that passage," the goblin suggested, "it might link to something useful". He then prepared to step up and examine the passage carefully.
OOC:
If the whole party is on the north side of the crossbow trap room, no need to light another torch, but in the near future it might be useful to have a second light source so Borgo can explore without depriving the rest of the party of light.
Sep 5, 2026 2:52 am
Marev brushes the dust and dirt off his armor and sleeves after crawling
He tests the edge of his longsword before sheathing it partway and looking over at the goblin.
"I've got your back, Borgo," Marev says softly, glancing up toward the staircase on the right wall. "That trapped room gives us a decent bottleneck, and clearing out that unexplored passage makes sense. Lead the way"
OOC:
I made the mistake of not making Marev with many torches and not buying more in town
Sep 6, 2026 4:20 pm
Berith nods and waits for Borgo. She'll give Borgo a few steps in the lead and will follow close behind.
Sep 6, 2026 5:10 pm
"Time to go then," the goblin said, as he retrieved his bow and began stepping up the staircase upwards, to the upper level of these strange halls.
OOC:
In the maps thread, the crossbow-trapped room is labeled level 2. As we ascend, I’d presume we’re heading to level 1, which would mean the anvil and library level. Except we found no descending staircases on that level, except the hidden vertical shaft that Lea stop level 3. So Borgo is quite curious where this passage will lead the party.
Sep 7, 2026 2:08 pm
Borgo makes his way up stairs with Berith close behind. Marev and Elspaeth follow behind, reaching the top of the stair as Borgo peeks around the corner. Seeing nothing but an empty dead end, the Goblin enters the hall, looking carefully for the seam he'd found previously.

Remembering Berith's recounting of her investigation here, he spots where she tried to prise it up. He sucked his teeth quietly as her efforts were likely pointless, but you know warriors. He's convinced this is another false floor as was round above and if anyone were to place their weight upon it that it would drop away suddenly.

Looking carefully on either side, he can see the crack runs away up the hall along the wall; can't skirt along a ledge. The crafty Dwarves had left no apparent means avoiding the trap and if it follows the same format as the one upstairs, it's likely 10' across to the other side. How would a fat Dwarf make it over?

After a moment, Borgo calls the others forward and points out the crack running across the hall and relay his findings.
OOC:
The ladder you used earlier descended down about 50' so you are still a bit below that top level. There is also a pic of this bit of hall in the Maps and Images thread.
Sep 7, 2026 3:04 pm
"Should I try to jump across, roped, of course? I wonder if there isn't something on the far side..." the goblin mused.
OOC:
The tunnel runs 7 squares W-E (which I'm assuming is 35' of distance). At what point does the seem start, and can Borgo see the far edge of the presumed pit trap?
Sep 8, 2026 3:17 am
OOC:
Can Marev make an Intelligence roll here to analyze the floor's mechanism figuring out where the pressure trigger is located so we can hit it with weight from a safe distance without accidentally collapsing the ledge we're standing on?
Intelligence is my only high attribute to work with
Sep 8, 2026 4:15 am
OOC:
Ah! Forgot! The seam is 15' along the hall. So, presuming a 10' pit there is another 10' of hall on the far side.
Sep 8, 2026 3:07 pm
Marev muses aloud about how it’s activated and you all agree it’s likely a cantilever of some sort. When enough with is applied the floor gives way and presumably closes again afterwards.

Berith’s torch starts to spit and sputter so she pulls the one Borgo gave her belt and lights out before the old one goes out.
OOC:
Also remember, your characters are more than just the numbers on their sheets. You don’t need to limit your actions to whichever stat is highest.

I took the liberty of lighting Berith’s torch for her, so now she’s got both hands occupied. One with a torch and one with a thick stick with a charred end.

Lastly, I’ll say just so you know that 10’ is something that the goblin or anyone else should be able to make relatively easily with a good running leap (DC 9).
Sep 8, 2026 7:02 pm
Borgo set down his pack and retrieved his trusty coil of rope. He swiftly coiled the rope around his waist and handed the remainder of the rope to Marev. "Hold this tight," he said before walking a length back down the corridor. He then sprang into a run in an attempt to jump across the pit!

But his efforts were obviously insufficient… as he fell to the ground, the goblin wondered what horrors awaited him when the trap would spring open.
OOC:
Well, at least that was funny.
Last edited September 8, 2026 7:04 pm

Rolls

Jumping! (Strength based check?) - (1d20-2)

(4) - 2 = 2

Sep 9, 2026 4:58 am
Berith watches Borgo tie the rope around his waist. She sticks the burnt out torch around her back in her belt just in case. She walks closer but stays out of Borgo's path. "Good luck."

She watches patiently as Borgo prepares himself and then springs into a run. As he misses the jump and drops like a rock to the floor, Berith says a small prayer to Ord for Borgo's safety and draws her sword, ready to leap into action.
OOC:
oof matmaisan. I winced when I read the dice roll haha
OOC:
if Borgo lands hard enough on the trap to spring it, Berith wants to see if Marev can pull him to safety. If not, Berith wants to follow Borgo down if he falls down the trap so he's not alone.
Last edited September 9, 2026 5:00 am
Sep 9, 2026 10:58 pm
Marev’s eyes widen as Borgo’s jump falls painfully short. He instantly drops his center of gravity, wrapping the tether tightly around his forearms, planting his boots against a seam in the stone, and throwing his full weight backward to anchor the line.

Marev grunts through grit teeth, locking his arms and leaning back against the corridor wall to hold the rope taut before the trap door can drop Borgo into the deep dark.
OOC:
Well hopefully this isn't the end of Borgo but admittedly that was pretty funny. RNGesus has spoken lol
Sep 10, 2026 8:51 am
As Borgo takes his run up for the leap, either nerves or outlandish misfortune causes the Goblin to mis-step and his ankle collapses as he springs for he leap. Instead of sailing through the air, he collapses and rolls a few feet across the floor. Borgo sits up, and wincing and reaching for his ankle when he suddenly drops out of sight along with the floor beneath him!

Though prepared for the possibility, Marev is still surprised by extent of Borgo's failure and the noise of the trap. Though the Goblin is slight, the sudden jerk from his weight pulls Marev forward two small steps before he sets himself properly. The halted drop is almost immediately followed by sound of Borgo smacking into something hard, and a few Goblin curses.

Berith, move forwards to shine her torch above the now looming pit to see Borgo hanging upside down 4-5 feet below the top of the level of the floor. The Goblin is obivously alive and relatively unharmed, as he awkwardly tries to right himself with one last relieved curse. You can both see plainly what lay at the bottom a good 15 or so feet down; a deadly looking array spikes. Dozens of the thin dark metal stakes are arrayed symetrically across the floor of the pit. If the fall itself hadn't been enough to kill or cripple, the spikes certainly would have. The proof of which is on display as there lay at the bottom the dessicated body of a robed figure impaled by many of the spikes below.

Hurriedly handing off the torch to Elspaeth, Berith lends Marev and hand in hauling up the Goblin. After the Goblin is standing on the edge nearly out of the pit, a soft ticking noise begins. Those out of the pit notice the false floor which now lay against the far side of the pit, begin to slowly move upwards to cover the opening again. Looking back, Borgo, quickly brings himself fully up into the hall with a huff, and works to catch his breath and clear the adrenaline.
OOC:
For future reference, you guy can choose the stat you use for physical actions if you think it makes sense. If you wanted to describe the action as acrobatic and use Dex that would be great, though it wouldn't have helped Borgo in this instance.

Give the apparent rate of travel of the "floor" you would guess you have 3-4 minutes before it closes again.

Rolls

Secret Roll

Sep 11, 2026 6:57 pm
"I was never very good at jumping," the goblin commented sheepishly as he dusted himself off. "Maybe I should try to do this smart," he spoke, gradually wrestling his dignity from a brush with shame, "maybe I can hang on to the wall, and climb my way across?" he mused.
OOC:
Does it look like the cadaver might have some useful loot? Borgo is instinctively trying to get some loot in hopes of eventually levelling! Also, does it look like climbing across the wall might be possible? He is a thief and would have advantage on that roll…
Sep 11, 2026 11:00 pm
Elspaeth shifts her crossbow over one-handed and grasps the torch from Berith; bringing the illumination closer to see into the pit.
Sep 12, 2026 2:25 pm
"Borgo i can't believe you didn't die!" Marev says as he looks at the figure at the bottom of the pit
Sep 13, 2026 5:23 am
Turning and bending over to look carefully at the body as Elspaeth’s torch fully illuminates the base of the pit, you all can see pack straps running over the front of the dark stained grey robe, and the hint of a backpack beneath. Hanging on a thick cord belt it a dark coloured pouch. Around a thong on its neck is some kind of bangle or medallion which you can’t make out.

The hands are visible, one partially clasped around a spike piercing its abdomen, and they seem strangely shrivelled. The head and face are covered by the robes hood, perhaps thankfully so.

The false floor continues closing.
OOC:
Borgo knows that while technically possible to climb worked walls such as these, even with his expertise, it would be safer to simply jump across …as long as he doesn’t trip up.

While there are a couple of empty sconces along the walls, neither is on the wall over the pit.

Just for clarity, the false floor is swinging back UP into place.

Also, if you guys want to take the time you can effectively make it across the pit using your rope trick. I won’t make everyone roll over and over again since you’ve worked out a plan to traverse it?
Sep 13, 2026 4:23 pm
"Are those valuables that I glimpse below?" the goblin wondered out loud, a greedy undertone breaking through. He considered the pit and its closing top quickly.
OOC:
Does it look like Borgo could be carefully lowered into the pit to pilfer the items without being impaled?
Sep 14, 2026 4:01 am
Shifting his avaricious eyes to the slender pointed spikes, Borgo can see that they have been placed with great care, being evenly spaced in both directions along the bottom to form a very regular grid.

Someone evidently had a thought for recovery and clean up. Just looking he can see there is plenty of space to walk carefully between the spikes. At a guess they only come up to his knees, plenty long to pierce a torso, but no trouble for dwarves. Or goblins. He should have no trouble so as long as he doesn't squat down without care or, Gods fobid, trip again.
OOC:
Of course you can be carefully lowered on a rope. You don't have to go slow the entire way, but you certainly can't rush without some risk. You estimate that you could easily do what you are planning! But the trap is closing and you'll not likely make it up the rope before it closes. You imagine for a second getting pinched between that platform and the wall of the pit...

Though, the trap closing is not necessarily a problem given you already know how to open it. ψ(`∇´)ψ <--Mwah! Ha! Ha! Haaaaa!
Sep 15, 2026 4:45 am
Marev keeps a firm grip on the rope supporting Borgo, but his eyes are fixed on the slow, deliberate rise of the false floor.

"Borgo, if you're going down there, we need to hold this thing open," Marev calls out, keeping his footing anchored as he moves closer to the edge. He carefully inspects the rising slab's hinges, looking for the primary stress point or counterweight track driving the stone.

"Berith Grab something sturdy we can wedge into the trap mechanism to keep it open. There's a crowbar in my bsckpack" Marev says, maintaining his posture as an anchor for the goblin while pointing with a nod toward the seam. "If we wedge something right into the gear hinge at the pivot, the mechanism will bind before it can seal us out!"
OOC:
Marev is using his Intelligence to analyze the counterweight and gear mechanism of the false floor while holding Borgo's safety line.
Ill make an Intelligence roll for good measure

Rolls

Intelligence check:Trap Door - (1d20+2)

(3) + 2 = 5

Sep 15, 2026 5:20 am
OOC:
Marev can't actually see the mechanism on the other side of the rising floor. Not being familiar with Dwarven enginering or traps, he's unsure what might be moving it. That said, he's seen mills and whinches before and would expect gearing, some kind of pushing rod, a pully and cable or wheels to be moving somewhere. But you'd have to get down there, wait for the floor to close enough (not long now) and have a look; optimally with a torch.
At it's heart, you all think Marev's plan a good one, but looking down at the bottom of the pit 15' below, it seems that whatever mechanisms are moving the floor will likely be at the top, well out of reach of anyone standing below. Unless more than one went down and you try to boost someone up?

Jamming though, is a very good idea for stoping the floor from closing...

Sep 16, 2026 1:40 am
Berith hurries to Marev's backpack and grabs the crowbar. Dropping to the ground she shimmies forward as far as she safely can without falling into the pit. She does her best to wedge it in as far out as she can reach and angled enough to try and stop the trap from fully closing.
Sep 16, 2026 8:07 am
Borgo hurries to collect the valuables without hurting himself on one of the nasty spikes. From his perspective, he attempted to identify any visible mechanism that might allow him to stop the closure of the movable trapdoor.
OOC:
Don’t want to do too much, but if there is something obvious from his vantage point, he could at least relay the information to the others.
Sep 17, 2026 3:47 am
OOC:
Dang! Where did my post go!? Maybe I didn’t press "post"? Grrrrr.
Sep 17, 2026 4:07 am
Berith doffs her pack and grabbing the crowbar waits on one knee for the floor to close so she can try her plan.

Borgo taps Marev’s waist and after the ranger sets himself stands on the edge ready to be lowered down.

With Elspeath standing guard with torch out thrust, Berith shimmies out over the edge almost to her hips, using the wall as she can for some support. After several attempts, the crowbars edge is set between the rising floor and the wall. With a loud scraping the floor stops. From somewhere not far ahead and below you hear a groan of stressed wood.

Using the crowbar to push herself back, you see that the partially raised floor now leaves about a two foot gap between its edge and the wall of the pit and is holding tight.
OOC:
I took the liberty of have having Berith remove her pack. There wasn’t going to be any way you could get out very far with all that weight on your upper body. You’d to tip into the pit.
Sep 17, 2026 4:23 am
Borgo, signals Marev that he’s ready and heads down in the gap.

Elspaeth kneels at the edge and holds the torch down past the edge of the gap to provide the goblin as much light as possible as he descends, while Berith dons her pack and stands guard.

Moving carefully, Borgo, now out of direct sight of the others, steps across the spikes to the corpse. Working quickly and carefully, he cuts the pouch and thong free. Dangling from it is a flat metal ovoid as long as your thumb, with a small dark stone at its centre. Cutting the side of the pack you see it contains the normal accoutrements of a traveller or adventurer and one palm sized wooden box with an oval shape etched into the top.

Tucking what you want away, you move back to the wall of the pit, making sure to ensure the top doesn’t tangle along the spike and signal to be lifted out.
Sep 17, 2026 5:11 am
Once up above, you all stop and quickly survey the goblin's findings.

The amulet is a bronze oval with a small dark red gem at it's center. Held up to the torchlight, you can see faint black lines spiderwebbed through it. Even hanging on an old thong you're sure it would fetch a fine price. Though for some reason, you don't like to touch it. Though, clean, it feels unusually slick or slimy in your palm and the feeling doesn't lesson no matter how you wipe or your hands.

The small box with what is now obviously an egg carved into the top is also made with care. In addition to the ovoid, it is carved with bands of interwoven bands with small circles etched in them. Inside are several sticks of finely crafted but incredibly rank incense. It smells not unlike the acrid smell of the creatures, but different with earthy or musky overtones. Many were smashed in the fall, but not all. This also will be worth a fair penny even it you have to ditch the incense to find a buyer.

OOC:

Egg Amulet: 50GP and 1XP
Incense Box: 30GP (50GP if you can find the right buyer) and 1 XP

The pack? The pack contained standard adventuring/camping items. Pick two light hand held items if you want something. Remember inventory slots!
Elspeath is currently holding the torch: 40 mins left

Do you wish to investigate these things more closely? Continue on?
Sep 17, 2026 6:38 pm
"What strange things are these?" the goblin wondered out loud. "I wonder who this was. Not a man, but man-shaped.No nose, mouth or eyes, and hands that seem more like tentacles… perhaps an ancestor of these abominations? See the incense? Smells a bit like the damn things. "
Last edited September 17, 2026 6:45 pm
Sep 19, 2026 5:15 pm
Dakhan says:
The amulet is a bronze oval with a small dark red gem at it's center. Held up to the torchlight, you can see faint black lines spiderwebbed through it. Even hanging on an old thong you're sure it would fetch a fine price. Though for some reason, you don't like to touch it. Though, clean, it feels unusually slick or slimy in your palm and the feeling doesn't lesson no matter how you wipe or your hands.
OOC:
Questions:
- The spiderweb pattern is in the red gem?
- the creature was using the amulet around it’s neck?
- does it seem like it is magical?
- does the ovoid shape with a red gem a symbol of something Borgo would know?
Dakhan says:
The small box with what is now obviously an egg carved into the top is also made with care. In addition to the ovoid, it is carved with bands of interwoven bands with small circles etched in them. Inside are several sticks of finely crafted but incredibly rank incense. It smells not unlike the acrid smell of the creatures, but different with earthy or musky overtones. Many were smashed in the fall, but not all. This also will be worth a fair penny even it you have to ditch the incense to find a buyer.

Borgo recognizes this as similar to the corpse, but not the source of the corpses smell.
OOC:
Questions:
- so the box contains some sticks of rank incense. These smell like the bodies of the creatures we’ve killed. But the smell is slightly different and we do not think that the abominations were perfumed in this incense, correct?
- the carvings in bands are on the outside or the inside of the box?
- the cover of the box has an ovoid carved into it, but the incense is inside?
Sep 20, 2026 2:31 pm
matmaisan says:
OOC:
Questions:
- The spiderweb pattern is in the red gem?
Yes. It isn’t a literal spiderweb, just many fine branching filaments.
- the creature was using the amulet around it’s neck?
Yes
- does it seem like it is magical?
Someone with some kind of arcane background or knowledge would need to spend some time looking at it to know unless someone has detect magic.
- does the ovoid shape with a red gem a symbol of something Borgo would know? I wouldn’t think so, but you could try wracking your brains. DC18 Int Check.
OOC:
Questions:
- so the box contains some sticks of rank incense. These smell like the bodies of the creatures we’ve killed. But the smell is slightly different and we do not think that the abominations were perfumed in this incense, correct?
They smell like the dead shriveled guy. It’s kind of like the creatures you’ve killed, but not as acrid. You wouldn’t mix them up.
- the carvings in bands are on the outside or the inside of the box?
Outside decorations; around the edges. The inside of the box appears bare, except for incense dust.
- the cover of the box has an ovoid carved into it, but the incense is inside? Exactly
Sep 20, 2026 2:40 pm
The quiet assaults your ears as you stand near the lip of the pit.

Will you stay here and closely examine your find? Continue across to the other side of the pit? Or turn back for some other route?
Sep 22, 2026 6:14 pm
"Good job Borgo!" Marev says as he breathes a sigh of relief that his plan worked and Borgo is still alive
OOC:
That was totally worth it I'd say! I'll just take 2 torches from the backpack since I only have 1 in my inventory
OOC:
I had this typed out days ago but apparently it didn't go through or i forgot to hit post
Sep 22, 2026 6:23 pm
Marev glances nervously at the crowbar wedged into the pit mechanism, hearing the stone and metal groan under the pressure
"That bar won't hold forever"Marev says, stowing the salvaged torches into his pack. "Borgo's already got the rope anchored. Let's get across the gap while we have the chance"
He steps up to the edge, eyeing the far side of the floor, ready to use the rope setup to traverse the pit.
Sep 23, 2026 5:43 am
OOC:

Just going to edit and expand upon this point from above. My initial answer wasn't very good:

- does the ovoid shape with a red gem a symbol of something Borgo would know? You ask the question of the others and initially nothing jumps out a you. You all have seen the egg used as a symbol of birth or re-birth, fertility, growth, etc. You could spend some time wracking your brains and consulting with the others to see if you can put something together. DC18 Int Check.
Sep 23, 2026 9:32 am
OOC:
Sorry, I'd thought I'd already posted. Busy days, my apologies.
Borgo wracked his diminutive goblin head, trying to figure out if the collar was the symbol of something he might have known. Try as he might, the strange artefact brought no clear memories toi his mind.

"Let's get across and see if there is something on the far wall," the goblin agreed. He set his mind once again on the task of traversing the now opened obstacle.
Last edited September 23, 2026 9:33 am

Rolls

Intelligence check DC18 - (1d20)

(10) = 10

Sep 24, 2026 3:22 am
OOC:
I'm not going to make you roll to get across.
It takes you a few minutes, but using your rope you manage to get everyone across to the other side with only one of you landing short, but with the crowbar still jamming the floor it keeps the floor from falling in.

With everyone across, you begin stowing your rope and find your selves at a dead end. The hall ends approximately 20' from the end of the pit with the solid uniform stonework staring back at you.

...you can't help but wonder what would it be like to have that creature come up behind you now?

Torch held by Elspaeth: 30mins
OOC:
Okay, you four stand on the other side of the pit looking down toward the end of the hall a short distance away. What are you doing?

Regarding inventory:
Marev: not you two additional torches down in your inventory
Are you keeping your two treasures? If so, who's holding them and can they update their inventory?

FYI, you guys have succeeded on every random encounter check I've rolled so far.

Rolls

Secret Roll

Sep 24, 2026 4:52 am
Now that Borgo is safely out, Berith picks up her backpack and puts it back on. "Well done," she says, speaking to both Borgo and Marev. She stands by Borgo looking at the items he was able to recover. Wrinkling her nose at the rank incense, she rubs it to try and get the smell out.

Berith watches as Borgo scrutinizes the artifact and then looks at it closely with Borgo to see if she might recognize anything about it. Nothing seems familiar so she agrees that they must hurry to get across.
OOC:
I had the page open for a bit and forgot to refresh so I didn't see your post Dhakan until after I posted.
Last edited September 24, 2026 4:54 am

Rolls

Intelligence check - (1d20-1)

(14) - 1 = 13

Sep 24, 2026 5:03 am
OOC:
I don't have any empty spots at the moment so hopefully someone can carry the goodies. I can always light a torch as well if we need to free up 1 space.

Hopefully our luck holds on the encounter checks
Berith starts slowly moving down the dead end looking carefully at the ceiling, walls, and floors for anything that looks out of place. "Do you think this is truly a dead end to trick unlucky adventurers over the trap or do you think there's something here?" she muses out loud to the group.
Sep 24, 2026 11:34 am
Before crossing Marev quickly glances at the stone out of curiosity
OOC:
Might as well take a quick roll
OOC:
Since I dropped stuff a while back i can carry something if you guy want me to
Last edited September 24, 2026 11:42 am

Rolls

Intelligence check - (1d20+2)

(1) + 2 = 3

Sep 25, 2026 4:48 am
As Berith moves forwards there is a large mosaic covering most of the wall which seems to represent some kind of acension, perhaps in ranks of Godly labours? Or just depicting social levels. With Dwarven figures of labourers on the bottom, then farmers, then merchants, arcanists, blacksmiths, and clergy at the top. Each level is seperated by narrow bar of stonework. The mosaic itself is constructed of small peices stone of many varieties and colour, but all shades of browns, black, whites and greys. As she begins her investigations, she finds two oddities at that end.

To the left she finds another fine seam in the wall to the left. Even though she sees no handle, she doesn't have to follow the seam for long before she's sure there is a door there.

As she working along there something catches her eye in the mosiac at the end of the hall. A large Anvil of Ord. It wasn't noticable from the front, but now from the side you see that it is slight protruding from the rest of the picture.

Carrying on your inspection, you notice that in the ceiling above the protruding stone, is what must be some kind of sealed passageway up as there is a 5' square outline in the ceiling above the mosaic.
OOC:
So you guys see an secret door to the right about 5' from the end of the hall. Some kind of passage upwards in the ceilling above the mosaic, and the pokey outy anvil. It sticks out about 1/4 inch from the rest of the wall.
Sep 25, 2026 10:52 pm
Elspaeth holds the torch steady and her crossbow currently pointing toward the ceiling. She contemplates the egg-shaped artifact..but isn't sure what it could mean.
Last edited September 25, 2026 10:53 pm

Rolls

Intelligence (Egg) - (1d20+3)

(7) + 3 = 10

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