OOC: The Beast of Bacrana

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Jan 28, 2026 12:53 am
My character is an Explorer Big Game Hunter. He specializes in operating in hostile wilderness, tracking dangerous targets, and ending problems quietly. He is not openly Rebel, but has worked with them when goals align. Practical, patient, and morally gray, he brings survival skills, reconnaissance, and precise violence when needed.
Jan 28, 2026 1:10 pm
MrCyan says:
He is not openly Rebel, but has worked with them when goals align.
@MrCyan - Not a big deal, mainly for your informational purposes, but this adventure will take place during the High Republic era. 138+ years before the Empire and Rebellion. The Trade Federation, Hutt Cartels, etc. are still around, just no Rebellion.

@Kier01 - Like the pic!

Seuss
Jan 28, 2026 4:37 pm
Hey gang!

So after seeing this game didn't fill up up after a couple weeks, and being loath to miss the opportunity to play, I threw my hat in the ring and Seuss graciously accepted.

I'm hearing we have:

A medical doctor (likely an Intellect focus?)

A skip tracer (which on it's face is kind of a social skill focused bounty hunter?)

A Jedi (looks Cunning focused)

And a Big Game hunter (likely an Agility focus?)

I'm not really seeing any "gaps"really in general skill coverage. I guess Brawn as far as Characteristics, but that's not much of a skill gap besides melee (which our Jesus Jedi probably is ok at).

I was thinking I'd do a droid coming into it. And I think I still like that seeing our group composition.

I was thinking about at an Intellect based character, and I don't think that changes either since Intellect covers a broad range of skills, maybe I'll just lean a bit into the non-Medicine ones slicing, crafting/repair, knowledges?

I could go a little meat shield-y too to fill in Brawn since that's natural for droids. And since Brawn is also Athletics maybe I'll look at some mobility/physical exploration options?

Anyway, those are my thoughts!

Excited to be here!

Looking forward to playing with you all (some of you again, some of you for the first time)!
Last edited January 29, 2026 9:31 pm
Jan 29, 2026 4:51 pm
Seuss says:
@runekyndig - I went ahead and approved. I'll review just to make sure we're in agreement on the math but I wouldn't anticipate and issues.

Nice pic as well ... the sunglasses really add something. Edgy isn't quite the word I'm looking for but cool/confident maybe? :-P

Seuss
I'm more satisfied with this look, and since she is wearing an superior armoured clothing, I managed to get a bit of armour plating to her as well.
Apart from some minor tweaks and a little more shopping I think my cunning jedi is ready.
https://i.imgur.com/Dd9VsK4.jpeg
Jan 29, 2026 9:07 pm
Hey gang, so after playing around with some options, I have an Intellectual Meaty Droid taking shape...

Looking at the Hired Gun Career, Maraurder Spec to do some heavy lifting on the Meaty side, and a high Intellect (plus out of Spec skill rank purchases) to do the heavy lifting on the Intellectual side.

And because we have a boat load of creds from a Knight Level start, I'm looking at getting a jetpack for the kind of Athletics/mobility/physical exploration angle, and just general awesomeness 😅

For Obligation I'm looking at Bounty, under the premise that (yea, I know, stereotype - thanks for ruining it for everyone K2SO) he's an "escaped" Republic (if they would care) or Hutt or Trade Federation droid chassis or something?

I would think they could fit in easily with the Bounty Hunter or Big Game Hunter or the Jedi as a droid they "purchased"/liberated or whatever at some point. After which we just became companions? (EDIT: and the only "living space" he would require would be something about the size of a broom closet on your ship 🤣)

Seuss does something like this seen like an alright fit?
Last edited January 29, 2026 9:37 pm
Jan 29, 2026 9:42 pm
All sounds good @emsquared

Though perhaps concentrate on the Hutts or Trade Federation. I feel like the High Republic era Republic wouldn't stress/care of an escaped droid even as it is the very very start of it devolving into the corruption of the prequal era.

I do like the idea of already being connected with one of the other PCs if they are onboard.

Seuss
Jan 30, 2026 3:27 am
Stuff has been cray cray as the kids say on this end. I'll post my character tomorrow.
Jan 30, 2026 1:02 pm
Yeah, been a bit busy myself. I have most of the character on the sheet, so will fix after work today.
Jan 30, 2026 4:00 pm
@Seuss I purchased an Attachment for my primary weapon:

MMD-18 Molecular Dagger = primary weapon

Mono-molecular Edge = Attachment

And that attachment has 2 potential Modifications (both add a +1 Pierce Weapon Quality) that can be made to it. I would like to do both. The potential for those two mods is really the entire reason I purchased the Attachment.

The first mod costs 100 cred, and the second 200 cred. Just for the mods. (The attachment alone, without mods was also 1000.) I have the skills to attempt to install them myself.

But I would rather pay for a service to have them installed, if that means they both can automatically be successfully installed.

Is that an option?

I did some research, to try and take some of the load off of you to do so, and there isn't a ton out there for cost of "services"that I could find, but I did find from the Vehicle Ops book that a paid Mechanic (modding weapons is the Mechanics skill) NPC costs 2000 cred a month.

Bladed Weapons in the crafting table are listed with a 16 hr crafting time. This is actually to craft an entirely new blades weapon, but I couldn't find anything for modding times.

If I put my GM-hat on, I would say that if the installation is automatically successful than the Modder is probably taking a lot of extra time and has schematics and specialized tools, etc.

And so maybe we double the crafting time - 32 hrs which pro-rated to the month baseline is 400 cred.

Throw in something like +25% for the specialized tools and schematics, and it's 500? Or maybe it's even double that cost (800) cuz... they're not easy checks to make... 1st one would be Hard (PPP), 2nd would be Daunting (PPPP) if I were to roll them...

OR if you don't think paying for automatic success thru a service is appropriate, I will be happy to attempt the checks myself.

Thoughts?

EDIT: just learned that Vehicle Ops is a Community-made supplement, so... take that for what it's worth too.
Last edited January 30, 2026 4:12 pm
Jan 30, 2026 5:39 pm
I have made my character in a custom sheet and realized first now that there is an actual sheet for Star Wars FFG. Could you allow for custom sheets, or do I have to redo it all?
Jan 30, 2026 5:57 pm
@Furmyr may I see your custom sheet? I found the prospect of calculating the die pool a bit daunting so I didn't even start
Jan 30, 2026 6:32 pm
It's not so fancy that it automagically figures out dice pool. But the talent tree took so long that I dread doing it over again.
[ +- ] Character
Jan 30, 2026 7:27 pm
Furmyr says:
I have made my character in a custom sheet and realized first now that there is an actual sheet for Star Wars FFG. Could you allow for custom sheets, or do I have to redo it all?
@Furmyr - I have added Custom sheets to the allowed character sheets so you should be good to go :thumbsup:

Seuss
Jan 30, 2026 7:52 pm
@emsquared - The Edge of the Empire Special Modifications sourcebook Table 3-20 says modifications can be contracted at 500 credits x difficulty

So ... 1,500 credits for the first mod

2,000 for the second.

You of course can attempt to Negotiate with the weaponsmith against Difficulty (2) with 3 successes meaning the total would be 875 credits, 2 successes 1,750 credits, and 1 success 2,625 credits. Otherwise it is the full 3,500.

Or of course, attempt to install the mods yourself.

Seuss
Jan 31, 2026 12:48 am
Ah nice! I'll attempt to install the first one myself, and pay for the second one (no Negotiation).

Sound ok?

EDIT: Can I do this before play begins? Or does it need to take place in game?
Last edited January 31, 2026 1:16 am
Jan 31, 2026 2:52 am
Sounds good

And you can make the roll and pay for the second mod now.

Prior to the start.
Jan 31, 2026 5:41 am
Character is posted, just need to put in details and equipment. Will finish today.
Last edited January 31, 2026 5:41 am
Feb 2, 2026 3:36 pm
Character submitted, tho I still have some creds to spend. (It's not clear to me that if this first Mod fails if the cost of the "2nd" install would then still be 2000, or if it would only them be 1500 as no first Mod was installed...).

Ok here goes the roll.

Intellect 4 + Mechanics 2 + Weapon Maintenance Kit for the MMD18 (2 Boosts) + I'd like to advocate for a 3rd Boost die under the premise that M8-T took extra time to install the mod when he did it.

Granted as the roll and narrative are occurring before play begins (and so there is no stakes or consequences for taking extra time), I would understand if that's not a valid ask. I'll roll it separate.

Also... this is a pretty important check to me (worth 1500 creds and a Pierce Quality), so if it was an option, I would flip a Destiny. But again, I understand if that's not an option because we're not even in play yet.

First Mod is a Hard check. PPP

Rolls

Mechanics v MMD-18 Mono-edge Mod install

3 Success, 5 Advantage, 3 Threat

Total: 3 Success, 2 Advantage

Mechanics, Mod check, extra time Boost?

1 Success, 1 Advantage

Total: 1 Success, 1 Advantage

Feb 2, 2026 4:02 pm
Cool. I've seen PPPs take down rolls of any size before, so glad that worked out.

Not sure if there's a whole lot that I could do with those (up to) 3 Advantage, but that would be a lot of advantage... Maybe a discount to the second Mod install price or something? Like, it still only counts as the First Mod for cost of install, or even just 10% off or something?

Again, check was made pre play so totally understand if I don't get to spend those.

I'll pay the full 2000 and if you decide any discount is appropriate, I 'll edit later.

I would like to call this character "How to spend $4000 a $100 dagger" probably should have just bought a vibro-sword in retrospect 😅
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