Round One
(this is followed by round two)[ +- ] Guardroom details
Here are the details of the guardroom of the undead in the Temple of Merikka:
Dimensions: Each square is 10' on a side, so the room is 80' long x 30' wide.
Exits: There are three obvious exits from the room: the door in the center of the western wall (where the PCs are entering), and two doors in the southern wall.
Furnishings: There are simple wooden benches pushed up against the north and south walls.
Light: The only light source is Arya's shield, just inside the doorway in the western wall. The eastern end of the room is in Dim Light.
Undead: There are eight undead guardians, wearing scraps of the armor they wore in life and armed with short bows and swords. Their flesh is almost completely decayed, indicating that they've been dead for months at least.
The heroes start the combat just outside the open doorway, with the room beyond lit by dead
Arya's still-glowing
shield.
From the open doorway,
Chase looses an arrow, but it speeds through a
skeleton without dealing it any damage and cracks off of the wall behind it. The pieces of the arrow bounce off of the far wall and clatter to the ground.
Heedless of his own fate,
Morton scrambles through the door, making incoherent noises of grief as he lay down, grasping Arya's lifeless body to his own.
So many arrows...
The magic animating the corpse moving it like a marionette,
Skeleton 7 advances, pulling an arrow, nocking it, drawing, and loosing it at
Chase a split second after the ranger has released his own attack.
The arrow whips past
Chase and ruffles
Ferranzo's hair as it passes over the halfling's head and skips off the wall to
Ember's right.
Silently
Skeleton 8 performs the same actions, but aims its arrow at
Morton lying in the pool of blood on the floor.
Morton takes 7 piercing damage!
"Someone grab Morton and close that damned door!" Ember shouts.
"Amber has the right of it, we need to funnel them to us." Eugenios says, followed by the arcane syllables that form a blurred magical force surrounding his body, shimmering like a heat haze. The Special Investigator darts into the room as the other skeletons are drawing their bows, grabs
Morton, and drags him back through the door. The half-elf leaves a bloody trail and struggles weakly to reach for Arya's arrow-ridden corpse, but grief and the shock of his wounds render him unable to resist being pulled out of harm's way...in fact, he doesn't resist. Those arrows
hurt. Back out of the skeleton room, the gnome adds a tip to his companions, nodding toward the undead:
"Crushing their bones will work more effectively then sharp edges."
Skeleton 5 and
Skeleton 6 choose their targets and loose their arrows.
Myrtha flings up her shield, but is just slightly too slow to deflect the shaft. An arrow punches into
Eugenios' gut. He's taken hits in his job before - it's an occupational hazard - but somehow it never gets any easier to take.
Eugenios takes 4 piercing damage!
Myrtha steps into the room, grabs the door, and steps back, mostly closing it. The hallway with the heroes is plunged into near darkness, lit only by the sliver of light coming in around the edge of the door from dead Arya's shining
shield still in the room with her corpse and the
skeletons.
"Downstairs is an illusion to fool passerby into thinking this is still the temple to Merikka," Not fazed by the low light by virtue of his dwarf eyes,
Aanbo stands ready by the door.
"THIS here is more proof that the cult has evil intentions."
Just then the four other
skeletons' arrows thud into the
heavy door, shaking the wood under
Myrtha's hands.

20 - Chase (12/17)
19 - Morton (1/15)
19 - Skeleton 7, Skeleton 8
14 - Eugenios (4/8) Mage armor, Cursed
14 - Skeleton 5, Skeleton 6
12 - Myrtha (23/30)
11 - Aanbo (19/27)
11 - Skeleton 1, Skeleton 2, Skeleton 3, Skeleton 4
8 - Ferranzo (8/8)
4 - Ember (7/12)