Menzoberanzan
You create an Invisible, invulnerable eye within range that hovers for the duration. You mentally receive visual information from the eye, which can see in every direction. It also has Darkvision with a range of 30 feet.
As a Bonus Action, you can move the eye up to 30 feet in any direction. A solid barrier blocks the eye’s movement, but the eye can pass through an opening as small as 1 inch in diameter.
Cast spells as if you were there (60')
AC 13, HP 21, Speed 10/40' fly, 120' Darkvision even in magical darkness
Stats 6 17 13 11 12 14, deception +4, insight +3, perception +1, stealth +5
Resistance to magic, cold; Immune to fire, poison; Speaks common, infernal
Invisibility at will (Cha); Shapeshift to raven (fly 60') all else as Imp (no sting)
Sting +5 for (1d6+3) piercing and (2d6) poison damage (no save, not poisoned)
Rolls
Stealth - (1d20+2)
(13) + 2 = 15
Advantage - (1s20+2)
() + 23 = 23
Advantage redone - (1d20+2)
(17) + 2 = 19
Rolls
Stealth (advantage) DC 14 - (2d20H1+2)
(194) + 2 = 21
Rolls
Stealth (advantage) - (2d20H1+4)
(1615) + 4 = 20
How many mindflayers can we see?
Rolls
Stealth (advantage) DC14 - (2d20H1+12)
(131) + 12 = 25
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, use the higher level wherever the spell's level appears on the stat block.
Aberrant Spirit
Medium aberration
Armor Class: 16
Hit Points: 50
Speed: 30 ft., fly 30 ft.
STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 15 (+2) 16 (+3) 10 (+0) 6 (−2)
Damage Immunities: psychic
Senses: darkvision 60 ft., passive Perception 10
Languages: Deep Speech, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Regeneration (Slaad Only). The aberration regains 5 hit points at the start of its turn if it has at least 1 hit point.
Actions
Multiattack. The aberration makes a number of attacks equal to half this spell’s level (rounded down).
Claws (Slaad Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 8 slashing damage. If the target is a creature, it can’t regain hit points until the start of the aberration’s next turn.
Cast spells as if you were there (60')
AC 13, HP 21, Speed 10/40' fly, 120' Darkvision even in magical darkness
Stats 6 17 13 11 12 14, deception +4, insight +3, perception +1, stealth +5
Resistance to magic, cold; Immune to fire, poison; Speaks common, infernal
Invisibility at will (Cha); Shapeshift to raven (fly 60') all else as Imp (no sting)
Sting +5 for (1d6+3) piercing and (2d6) poison damage (no save, not poisoned)
Rolls
Slad claw attack - (1d20+8)
(3) + 8 = 11
Advantage - (1d20+8)
(14) + 8 = 22
Damage - (1d10+8)
(8) + 8 = 16
2nd Claw Attack - (1d20+8)
(11) + 8 = 19
Advantage - (1d20+8)
(7) + 8 = 15
Damage - (1d10+8)
(6) + 8 = 14
RAAAAHHHH!
Rolls
+1 Warhammer - Attack - (1d20+11)
(3) + 11 = 14
+1 Warhammer - Damage - (1d8+5)
(5) + 5 = 10
+1 Warhammer - Attack - (1d20+11)
(14) + 11 = 25
+1 Warhammer - Damage - (1d8+5)
(3) + 5 = 8
Ryo'fein scoffed. No chance of that. But he rushed in anyway, blade and shield in hand, slashing at the nearest mindflayer.
Action: Ready Action to attack when Kalafein goes (rolling the atk/dmg now so I don't hold up anything)
Initiative. You have Advantage on Initiative rolls.
Surprising Strikes. During the first round of each combat, you have Advantage on attack rolls against any creature that hasn’t taken a turn. If your Sneak Attack hits any target during that round, the target takes extra damage of the weapon’s type equal to your Rogue level.
The accuracy of elves is legendary, especially that of elf archers and spellcasters. You have uncanny aim with attacks that rely on precision rather than brute force. You gain the following benefits:
- Increase your Dexterity, Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20
- Whenever you have advantage on an attack roll using Dexterity, Intelligence, Wisdom, or Charisma, you can reroll one of the dice once.
Rolls
Shortsword Assassinate (advantage) - Attack - (3d20H1+12)
(3813) + 12 = 25
Shortsword Assassinate (advantage) - Attack - (3d20H1+12)
(81512) + 12 = 27
Shortsword Assassinate Sneak Attack - Damage - (1d6+4+1+7+4d6)
(1) + (4421) + 12 = 24
Shortsword Assassinate Sneak Attack - Damage - (1d6+4+1+7+4d6)
(6) + (4545) + 12 = 36
Movement: behind stalagmite, 5 ft to create LoS, 5 ft to have cover. Just in case rock blocks an illithid's mental blast attack.
The hand is an object that has AC 20 and hit points equal to your hit point maximum. If it drops to 0 hit points, the spell ends. It has a Strength of 26 (+8) and a Dexterity of 10 (+0). The hand doesn't fill its space.
When you cast the spell and as a bonus action on your subsequent turns, you can move the hand up to 60 feet and then cause one of the following effects with it.
The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand's Strength score to resolve the grapple. If the target is Medium or smaller, you have advantage on the check. While the hand is grappling the target, you can use a bonus action to have the hand crush it. When you do so, the target takes bludgeoning damage equal to 2d6 + your spellcasting ability modifier.
Rolls
Grapple- Athletics (advantage) - (2d20H1+8)
(512) + 8 = 20
Bludgeoning damage - (2d6+8)
(22) + 8 = 12
Ryo'fein drops behind a second of the creatures and one of his blades finds its kidneys making the creature keel over just in time for his second blade to slice through its neck. It drops to the ground bleeding out the last of its life blood.
Kalafein grabs the third Mind Flayer with his magic and the creature is squeezed tight. Its ribs begin to crack under the immense pressure of the magical hand holding it. Not all of your party has gone and already you have downed most of a group of one of the Drow's most dangerous foes.
Rolls
Athletics - (1d20)
(1) = 1
Rolls
Guiding Bolt at 4th level - (7d6)
(5255141) = 23
She will sit and take a short rest out of sight of the rescued prisoners while everyone deals with the aftermath if that's possible.
Rolls
Perception - (1d20+4)
(1) + 4 = 5
"Are there any other threats?" He asked, looking them over and checking to see if they were bound and there were manacles he needed to cut through. "Everyone okay?"
Edit: If it would, he’ll cast it on Drathir.


